##################################
# Decision events for the cheats #
##################################
decision = {
NOT = { local_flag = cheats }
}
trigger = {
NOT = { local_flag = cheats }
ai = no
}
action = {
name = "Activate the cheats!!"
command = { type = local_setflag which = cheats }
command = { type = local_setflag which = cheats_snooze_test }
}
}
event = { #Cheats de-activation
id = 8100100
random = no
persistent = yes
decision = {
local_flag = cheats
}
trigger = {
ai = no
local_flag = cheats
}
action = {
name = "De-activate the cheats..."
command = { type = local_clrflag which = cheats }
command = { type = local_clrflag which = cheats_snooze_test }
}
}
event = { #Industry & Production modifier cheats
id = 8100200
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the base IC modifier cheat"
command = { type = trigger which = 8010500 }
}
action = {
name = "Fire the effective IC modifier cheat"
command = { type = trigger which = 8010600 }
}
action = {
name = "Fire the effective IC off-map modifier"
command = { type = trigger which = 8010501 }
}
action = {
name = "Fire the Land Units production mofifier cheat"
command = { type = trigger which = 8010700 }
}
action = {
name = "Fire the Naval Production modifier cheat"
command = { type = trigger which = 8010800 }
}
action = {
name = "Fire the Aircraft Production modifier cheat"
command = { type = trigger which = 8010900 }
}
action = {
name = "Fire the Building Construction modifier cheat"
command = { type = trigger which = 8011000 }
}
}
event = { #General National modifier cheats
id = 8100300
random = no
persistent = yes
name = "General National Modifier Cheats"
desc = "This section will fire the cheats directed at modifying certain
elements of the nation. Like repairs and resources. #ID: 8100300"
style = 2
picture = "invest_infrastructures"
decision_picture = "decision_issue_currency"
decision = {
local_flag = cheats
}
action = {
name = "Fire the repair modifier cheat"
command = { type = trigger which = 8010000 }
}
action = {
name = "Fire the base transport capacity modifier cheat"
command = { type = trigger which = 8011100 }
}
action = {
name = "Fire the occupied TC modifier cheat"
command = { type = trigger which = 8011200 }
}
action = {
name = "Fire the research modifier cheat"
command = { type = trigger which = 8011300 }
}
action = {
name = "Fire the supply production modifier cheat"
command = { type = trigger which = 8011400 }
}
action = {
name = "Fire the resources modifier cheat"
command = { type = trigger which = 8011500 }
}
}
event = { #Military Modifier Events
id = 8100400
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the command efficiency modifier cheat"
command = { type = trigger which = 8010100 }
}
action = {
name = "Fire the command events modifier cheat"
command = { type = trigger which = 8010200 }
}
action = {
name = "Fire the land forces defence modifier cheat"
command = { type = trigger which = 8010300 }
}
action = {
name = "Fire the leader skill modifier cheat"
command = { type = trigger which = 8010400 }
}
action = {
name = "Fire the special forces attack boost cheat"
command = { type = trigger which = 8010301 }
}
}
event = { #Belligerence and Dissent Modifier Events
id = 8100500
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the dissent modifier cheat"
command = { type = trigger which = 8011600 }
}
action = {
name = "Fire the belligerence modifier cheat"
command = { type = trigger which = 8011700 }
}
}
event = { #Blueprints events
id = 8100600
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the Vanilla DH Light blueprints cheat"
command = { type = trigger which = 8011900 }
}
action = {
name = "Fire the Infantry, Armour, Navy and Aircraft blueprints"
command = { type = trigger which = 8012000 }
command = { type = trigger which = 8012100 }
}
action = {
name = "Fire the Industry and Land Doctrines blueprints"
command = { type = trigger which = 8012200 }
command = { type = trigger which = 8012300 }
}
action = {
name = "Fire the Secret Weapons blueprints"
command = { type = trigger which = 8012400 }
}
action = {
name = "Fire the Naval Doctrine blueprints"
command = { type = trigger which = 8012500 }
}
action = {
name = "Fire the Air Doctrines blueprints"
command = { type = trigger which = 8012600 }
}
}
event = { #Minor Nation Booster Pack
id = 8100700
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the minor nation booster cheat"
command = { type = trigger which = 8020100 }
}
}
event = { #National Building Pack
id = 8100800
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the build infrastructure cheat"
command = { type = trigger which = 8013000 }
}
action = {
name = "Fire the radar station cheat"
command = { type = trigger which = 8013001 }
}
action = {
name = "Fire the anti-aircraft cheat"
command = { type = trigger which = 8013002 }
}
action = {
name = "Fire the rocket site cheat"
command = { type = trigger which = 8013003 }
}
action = {
name = "Fire the land forts cheat"
command = { type = trigger which = 8013004 }
}
action = {
name = "Fire the nuclear reactor cheat"
command = { type = trigger which = 8013005 }
}
action = {
name = "Fire the air bases cheat"
command = { type = trigger which = 8013006 }
}
}
event = { #Ground Divisions Modifier
id = 8100900
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the ARM modifier cheat"
command = { type = trigger which = 8015000 }
}
action = {
name = "Fire the MTN modifier cheat"
command = { type = trigger which = 8015001 }
}
action = {
name = "Fire the CAV modifier cheat"
command = { type = trigger which = 8015002 }
}
action = {
name = "Fire the GAR modifier cheat"
command = { type = trigger which = 8015003 }
}
action = {
name = "Fire the HQ modifier cheat"
command = { type = trigger which = 8015004 }
}
action = {
name = "Fire the INF modifier cheat"
command = { type = trigger which = 8015005 }
}
action = {
name = "Fire the MAR modifier cheat"
command = { type = trigger which = 8015006 }
}
action = {
name = "Fire the MEC modifier cheat"
command = { type = trigger which = 8015007 }
}
action = {
name = "Fire the MIL modifier cheat"
command = { type = trigger which = 8015008 }
}
action = {
name = "Fire the MOT modifier cheat"
command = { type = trigger which = 8015009 }
}
action = {
name = "Fire the PAR modifier cheat"
command = { type = trigger which = 8015010 }
}
}
event = { #Ground Brigades Modifier
id = 8100901
random = no
persistent = yes
name = "Ground Brigades Modifier Events"
desc = "These cheats are designed to directly modify certain combat values of
your ground brigades, not divisions. Be careful with them, long term results are
still sketchy. #ID: 8100901"
style = 2
picture = "licensed_unit"
decision_picture = "decision_purge_army"
decision = {
local_flag = cheats
}
action = {
name = "Fire the AA modifier cheat"
command = { type = trigger which = 8015100 }
}
action = {
name = "Fire the Medium Tank modifier cheat"
command = { type = trigger which = 8015101 }
}
action = {
name = "Fire the Armoured Car modifier cheat"
command = { type = trigger which = 8015102 }
}
action = {
name = "Fire the Artillery modifier cheat"
command = { type = trigger which = 8015103 }
}
action = {
name = "Fire the Engineer modifier cheat"
command = { type = trigger which = 8015104 }
}
action = {
name = "Fire the Heavy Tank modifier cheat"
command = { type = trigger which = 8015105 }
}
action = {
name = "Fire the Light Tank modifier cheat"
command = { type = trigger which = 8015106 }
}
action = {
name = "Fire the Military Police modifier cheat"
command = { type = trigger which = 8015107 }
}
action = {
name = "Fire the Cavalry modifier cheat"
command = { type = trigger which = 8015108 }
}
action = {
name = "Fire the SP Artillery modifier cheat"
command = { type = trigger which = 8015109 }
}
action = {
name = "Fire the SP AA modifier cheat"
command = { type = trigger which = 8015110 }
}
action = {
name = "Fire the Super Heavy Armour modifier cheat"
command = { type = trigger which = 8015111 }
}
action = {
name = "Fire the Tank Destroyer modifier cheat"
command = { type = trigger which = 8015112 }
}
action = {
name = "Fire the Glider Artillery modifier cheat"
command = { type = trigger which = 8015113 }
}
action = {
name = "Fire the Glider Armour modifier cheat"
command = { type = trigger which = 8015114 }
}
action = {
name = "Fire the Super Heavy Artillery modifier cheat"
command = { type = trigger which = 8015115 }
}
}
event = { #Naval Divisions Modifier
id = 8100902
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the BC modifier cheat"
command = { type = trigger which = 8015200 }
}
action = {
name = "Fire the BB modifier cheat"
command = { type = trigger which = 8015201 }
}
action = {
name = "Fire the CV modifier cheat"
command = { type = trigger which = 8015202 }
}
action = {
name = "Fire the DD modifier cheat"
command = { type = trigger which = 8015203 }
}
action = {
name = "Fire the CVE modifier cheat"
command = { type = trigger which = 8015204 }
}
action = {
name = "Fire the CA modifier cheat"
command = { type = trigger which = 8015205 }
}
action = {
name = "Fire the CL modifier cheat"
command = { type = trigger which = 8015206 }
}
action = {
name = "Fire the H SS modifier cheat"
command = { type = trigger which = 8015207 }
}
action = {
name = "Fire the SS modifier cheat"
command = { type = trigger which = 8015208 }
}
action = {
name = "Fire the TRA modifier cheat"
command = { type = trigger which = 8015209 }
}
action = {
name = "Fire the CVL modifier cheat"
command = { type = trigger which = 8015210 }
}
}
event = { #Naval Brigades Modifier
id = 8100903
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the Capital AA modifier cheat"
command = { type = trigger which = 8015300 }
}
action = {
name = "Fire the Escort AA modifier cheat"
command = { type = trigger which = 8015301 }
}
action = {
name = "Fire the CAG modifier cheat"
command = { type = trigger which = 8015302 }
}
action = {
name = "Fire the Capital FC modifier cheat"
command = { type = trigger which = 8015303 }
}
action = {
name = "Fire the Escort FC modifier cheat"
command = { type = trigger which = 8015304 }
}
action = {
name = "Fire the Capital Radar modifier cheat"
command = { type = trigger which = 8015305 }
}
action = {
name = "Fire the Escort Radar modifier cheat"
command = { type = trigger which = 8015306 }
}
action = {
name = "Fire the Seaplane modifier cheat"
command = { type = trigger which = 8015307 }
}
action = {
name = "Fire the Torpedoes modifier cheat"
command = { type = trigger which = 8015308 }
}
action = {
name = "Fire the Capital IH modifier cheat"
command = { type = trigger which = 8015309 }
}
action = {
name = "Fire the Escort IH modifier cheat"
command = { type = trigger which = 8015310 }
}
action = {
name = "Fire the Light CAG modifier cheat"
command = { type = trigger which = 8015311 }
}
}
event = { #Air Units Modifier
id = 8100904
random = no
persistent = yes
decision = {
local_flag = cheats
}
action = {
name = "Fire the CAS modifier cheat"
command = { type = trigger which = 8015400 }
}
action = {
name = "Fire the INT modifier cheat"
command = { type = trigger which = 8015401 }
}
action = {
name = "Fire the FTR modifier cheat"
command = { type = trigger which = 8015402 }
}
action = {
name = "Fire the NAV modifier cheat"
command = { type = trigger which = 8015403 }
}
action = {
name = "Fire the STR modifier cheat"
command = { type = trigger which = 8015404 }
}
action = {
name = "Fire the TAC modifier cheat"
command = { type = trigger which = 8015405 }
}
action = {
name = "Fire the TRA modifier cheat"
command = { type = trigger which = 8015406 }
}
action = {
name = "Fire the Esc-F modifier cheat"
command = { type = trigger which = 8015407 }
}
}
################
# Event Cheats #
################
action = {
name = "Reliable boys!"
command = { }
}
}
event = { #Command Efficiency
id = 8010100
random = yes
action = {
name = "Command & Conquer!!"
command = { }
}
}
event = { #New Tactical Methods
id = 8010200
random = yes
action = {
name = "Bolster our skillset!"
command = { }
}
}
event = { #Land Forces Defence Boost
id = 8010300
random = yes
action = {
name = "To defend all is as good as nothing at all."
command = { type = counterattack value = 30 }
command = { type = tactical_withdrawal value = 30 }
command = { type = surprise which = land value = 75 }
command = { type = army_detection which = them value = -40 }
command = { type = intelligence which = us value = 75 }
command = { type = army_detection which = us value = 75 }
command = { type = night_defense which = land value = 80 }
command = { type = hill_defense which = land value = 40 }
command = { type = forest_defense which = land value = 40 }
command = { type = desert_defense which = land value = 40 }
command = { type = mountain_defense which = land value = 40 }
command = { type = swamp_defense which = land value = 40 }
command = { type = urban_defense which = land value = 40 }
}
action = {
name = "Reverse the changes"
command = { type = counterattack value = -30 }
command = { type = tactical_withdrawal value = -30 }
command = { type = surprise which = land value = -75 }
command = { type = army_detection which = them value = 40 }
command = { type = intelligence which = us value = -75 }
command = { type = army_detection which = us value = -75 }
command = { type = night_defense which = land value = -80 }
command = { type = hill_defense which = land value = -40 }
command = { type = forest_defense which = land value = -40 }
command = { type = desert_defense which = land value = -40 }
command = { type = mountain_defense which = land value = -40 }
command = { type = swamp_defense which = land value = -40 }
command = { type = urban_defense which = land value = -40 }
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Special Forces Attack Boost
id = 8010301
random = yes
action = {
name = "Perform the training!"
command = { type = shore_attack which = marine value = 60 }
command = { type = paradrop_attack which = paratrooper value = 60 }
}
action = {
name = "Reverse the changes"
command = { type = shore_attack which = marine value = -60 }
command = { type = paradrop_attack which = paratrooper value = -60 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Military Geniuses
id = 8010400
random = yes
action = {
name = "To the front! Big boost!"
}
action = {
name = "Moderate boost"
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
command = { type = set_leader_skill which = -1 value = 5 }
}
action = {
name = "Small boost"
command = { type = set_leader_skill which = -1 value = 2 }
command = { type = set_leader_skill which = -1 value = 2 }
command = { type = set_leader_skill which = -1 value = 2 }
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Industrial Boost
id = 8010500
random = yes
action = {
name = "Increase the base IC by 15 IC"
action = {
name = "Decrease the base IC by 5 IC"
action = {
name = "Decrease the base IC by 10 IC"
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Industrial Boost off-map version
id = 8010501
random = yes
action = {
name = "Increase IC off-map by 5!"
command = { type = free_ic value = 5 }
}
action = {
name = "Increase IC off-map by 10!"
command = { type = free_ic value = 10 }
}
action = {
name = "Increase IC off-map by 20!"
command = { type = free_ic value = 20 }
}
action = {
name = "Decrease IC off-map by 5!"
command = { type = free_ic value = -5 }
}
action = {
name = "Decrease IC off-map by 20!"
command = { type = free_ic value = -10 }
}
action = {
name = "Decrease IC off-map by 20!"
command = { type = free_ic value = -20 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Advanced Industry
id = 8010600
random = yes
action = {
name = "Increase Our IC Efficiency by 20%"
command = { }
}
}
event = { #Small Arms & Vehicle Production Efficiency
id = 8010700
random = yes
action = {
name = "Speed up the training!"
command = { }
}
}
event = { #Naval Production Efficiency
id = 8010800
random = yes
action = {
name = "Set sail men!"
}
action = {
name = "Reverse the changes"
command = { }
}
}
event = { #Aircraft Production Efficiency
id = 8010900
random = yes
action = {
name = "Scramble! Scramble!"
command = { }
}
}
event = { #Construction Efficiency
id = 8011000
random = yes
action = {
name = "Need a dispenser here!"
command = { }
}
}
event = { #Increase In Transport Capacity
id = 8011100
random = yes
action = {
name = "Big booster 800 TC"
command = { }
}
}
event = { #Smoother Logistics In Occupied Land
id = 8011200
random = yes
date = { day = 1 month = january year = 1914 }
offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
action = {
name = "Bless paperwork!"
command = { type = tc_occupied_mod value = 70 }
}
action = {
name = "Reverse the changes"
command = { type = tc_occupied_mod value = -70 }
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Scientists spy on the future
id = 8011300
random = yes
action = {
name = "Plagiarize!! 1000% Booster"
command = { }
}
}
event = { #Supply Production
id = 8011400
random = yes
action = {
name = "Excellent!"
command = { }
}
}
event = { #Resource Production
id = 8011500
random = yes
action = {
name = "Excellent!"
command = { }
}
}
event = { #Dissent modifier
id = 8011600
random = yes
action = {
name = "I am one with myself -25%"
command = { type = dissent value = -25 }
}
action = {
name = "Turn on the TV Jeeves -10%"
command = { type = dissent value = -10 }
}
action = {
name = "Have a pint laddy! -5%"
command = { type = dissent value = -5 }
}
action = {
name = "They're a little cheesed off! +5%"
command = { type = dissent value = 5 }
}
action = {
name = "That last political debate annoyed a lot of them. +10%"
command = { type = dissent value = 10 }
}
action = {
name = "Barricade the doors!! +25%"
command = { type = dissent value = 25 }
}
action = {
name = "Don't Need It"
command = { }
}
}
event = { #Peace Conference
id = 8011700
random = yes
action = {
name = "WARNING: Alcohol is not for politics! -25"
command = { }
}
}
event = { #Blueprints Cheats
id = 8011900
random = yes
action = {
name = "Give me those blueprints!"
action = {
name = "Build the infrastructure!"
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
command = { type = construct which = infrastructure where = -1
value = 100 }
}
action = {
name = "Don't need it."
command = { }
}
}
event = { #Construct Radar Stations
id = 8013001
random = yes
action = {
name = "Build the radar stations!"
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
command = { type = construct which = radar_station where = -1
value = 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Anti-Aircraft
id = 8013002
random = yes
action = {
name = "Build the anti-aircraft batteries!"
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
command = { type = construct which = flak where = -1 value = 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Rocket Site
id = 8013003
random = yes
action = {
name = "Build the rocket test facility!"
command = { type = construct which = rocket_test where = -1 value
= 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Land Forts
id = 8013004
random = yes
action = {
name = "Build the land forts!"
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
command = { type = construct which = land_fort where = -1 value =
10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Nuclear Reactor
id = 8013005
random = yes
action = {
name = "Build the nuclear reactor facility!"
command = { type = construct which = nuclear_reactor where = -1
value = 10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Construct Air Bases
id = 8013006
random = yes
action = {
name = "Build the air bases!"
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
command = { type = construct which = air_base where = -1 value =
10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Belligerence raised
id = 8013100
random = yes
action = {
name = "DAMN!"
command = {type = belligerence value = 10 }
}
action = {
name = "Sod off!!"
command = { }
}
}
event = { #Manpower Modifiers
id = 8014000
random = yes
action = {
name = "Big booster! 1000 manpower"
command = { type = manpowerpool value = 1000 }
}
action = {
name = "Moderate booster! 250 manpower"
command = { type = manpowerpool value = 250 }
}
action = {
name = "Small booster! 100 manpower"
command = { type = manpowerpool value = 100 }
}
action = {
name = "Small removal! -100 manpower"
command = { type = manpowerpool value = -100 }
}
action = {
name = "Moderate removal! 250 manpower"
command = { type = manpowerpool value = -250 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Spawn Modern Land Units
id = 8020000
random = yes
action = {
name = "Spawn The Tank Units"
command = { }
}
}
event = { #Minor Nation Booster Cheats
id = 8020100
random = yes
action = {
name = "Large Booster"
command = { type = free_ic value = 40 }
command = { type = free_energy value = 100 }
command = { type = free_metal value = 50 }
command = { type = free_rare_materials value = 25 }
command = { type = extra_tc value = 100 }
command = { type = research_mod value = 50 }
command = { type = add_division which = "1st Motorized Div." value =
motorized when = 1 }
command = { type = add_division which = "2nd Motorized Div." value =
motorized when = 1 }
command = { type = add_division which = "3rd Motorized Div." value =
motorized when = 1 }
command = { type = add_division which = "1st Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "2nd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "3rd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "4th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "5th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "6th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "7th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "8th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "9th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "1st Homeland HQ" value = hq
when = 3 }
command = { type = manpowerpool value = 250 }
}
action = {
name = "Medium Booster"
command = { type = free_ic value = 30 }
command = { type = free_energy value = 60 }
command = { type = free_metal value = 30 }
command = { type = free_rare_materials value = 15 }
command = { type = extra_tc value = 60 }
command = { type = research_mod value = 30 }
command = { type = add_division which = "1st Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "2nd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "3rd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "4th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "5th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "6th Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "1st Homeland HQ" value = hq
when = 3 }
command = { type = manpowerpool value = 100 }
}
action = {
name = "Small Booster"
command = { type = free_ic value = 10 }
command = { type = free_energy value = 20 }
command = { type = free_metal value = 10 }
command = { type = free_rare_materials value = 5 }
command = { type = extra_tc value = 30 }
command = { type = research_mod value = 15 }
command = { type = add_division which = "1st Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "2nd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "3rd Infantry Div." value =
infantry when = 10 }
command = { type = add_division which = "1st Homeland HQ" value = hq
when = 3 }
command = { type = manpowerpool value = 50 }
}
action = {
name = "Cancel"
command = { }
}
}
######################################
# Land Unit Division modifier cheats #
######################################
action = {
name = "Time to give ARM some (more) firepower!"
command = { type = soft_attack which = armor value = 5 }
command = { type = hard_attack which = armor value = 5 }
command = { type = air_attack which = armor value = 5 }
command = { type = air_defense which = armor value = 5 }
command = { type = defensiveness which = armor value = 5 }
command = { type = toughness which = armor value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = armor value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = armor value = 10 }
command = { type = morale which = armor value = 10 }
}
action = {
name = "Let's lower the ARM damage..."
command = { type = soft_attack which = armor value = -5 }
command = { type = hard_attack which = armor value = -5 }
command = { type = air_attack which = armor value = -5 }
command = { type = air_defense which = armor value = -5 }
command = { type = defensiveness which = armor value = -5 }
command = { type = toughness which = armor value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = armor value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = armor value = -10 }
command = { type = morale which = armor value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MTN modifier
id = 8015001
random = yes
action = {
name = "Time to give Bergsjaeger firepower!"
command = { type = soft_attack which = bergsjaeger value = 5 }
command = { type = hard_attack which = bergsjaeger value = 5 }
command = { type = air_attack which = bergsjaeger value = 5 }
command = { type = air_defense which = bergsjaeger value = 5 }
command = { type = defensiveness which = bergsjaeger value = 5 }
command = { type = toughness which = bergsjaeger value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = bergsjaeger value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = bergsjaeger value = 10 }
command = { type = morale which = bergsjaeger value = 10 }
}
action = {
name = "Let's lower the Bergsjaeger damage..."
command = { type = soft_attack which = bergsjaeger value = -5 }
command = { type = hard_attack which = bergsjaeger value = -5 }
command = { type = air_attack which = bergsjaeger value = -5 }
command = { type = air_defense which = bergsjaeger value = -5 }
command = { type = defensiveness which = bergsjaeger value = -5 }
command = { type = toughness which = bergsjaeger value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = bergsjaeger value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = bergsjaeger value = -10 }
command = { type = morale which = bergsjaeger value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #CAV modifier
id = 8015002
random = yes
action = {
name = "Time to give Cavalry firepower!"
command = { type = soft_attack which = cavalry value = 5 }
command = { type = hard_attack which = cavalry value = 5 }
command = { type = air_attack which = cavalry value = 5 }
command = { type = air_defense which = cavalry value = 5 }
command = { type = defensiveness which = cavalry value = 5 }
command = { type = toughness which = cavalry value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = cavalry value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = cavalry value = 10 }
command = { type = morale which = cavalry value = 10 }
}
action = {
name = "Let's lower the Cavalry damage..."
command = { type = soft_attack which = cavalry value = -5 }
command = { type = hard_attack which = cavalry value = -5 }
command = { type = air_attack which = cavalry value = -5 }
command = { type = air_defense which = cavalry value = -5 }
command = { type = defensiveness which = cavalry value = -5 }
command = { type = toughness which = cavalry value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = cavalry value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = cavalry value = -10 }
command = { type = morale which = cavalry value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #GAR modifier
id = 8015003
random = yes
action = {
name = "Time to give Garrison firepower!"
command = { type = soft_attack which = garrison value = 5 }
command = { type = hard_attack which = garrison value = 5 }
command = { type = air_attack which = garrison value = 5 }
command = { type = air_defense which = garrison value = 5 }
command = { type = defensiveness which = garrison value = 5 }
command = { type = toughness which = garrison value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = garrison value = 10 }
command = { type = morale which = garrison value = 10 }
}
action = {
name = "Let's lower the Garrison damage..."
command = { type = soft_attack which = garrison value = -5 }
command = { type = hard_attack which = garrison value = -5 }
command = { type = air_attack which = garrison value = -5 }
command = { type = air_defense which = garrison value = -5 }
command = { type = defensiveness which = garrison value = -5 }
command = { type = toughness which = garrison value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = garrison value = -10 }
command = { type = morale which = garrison value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #HQ modifier
id = 8015004
random = yes
action = {
name = "Time to give HQ firepower!"
command = { type = soft_attack which = hq value = 5 }
command = { type = hard_attack which = hq value = 5 }
command = { type = air_attack which = hq value = 5 }
command = { type = air_defense which = hq value = 5 }
command = { type = defensiveness which = hq value = 5 }
command = { type = toughness which = hq value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = hq value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = hq value = 10 }
command = { type = morale which = hq value = 10 }
}
action = {
name = "Let's lower the HQ damage..."
command = { type = soft_attack which = hq value = -5 }
command = { type = hard_attack which = hq value = -5 }
command = { type = air_attack which = hq value = -5 }
command = { type = air_defense which = hq value = -5 }
command = { type = defensiveness which = hq value = -5 }
command = { type = toughness which = hq value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = hq value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = hq value = -10 }
command = { type = morale which = hq value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #INF modifier
id = 8015005
random = yes
action = {
name = "Time to give Infantry firepower!"
command = { type = soft_attack which = infantry value = 5 }
command = { type = hard_attack which = infantry value = 5 }
command = { type = air_attack which = infantry value = 5 }
command = { type = air_defense which = infantry value = 5 }
command = { type = defensiveness which = infantry value = 5 }
command = { type = toughness which = infantry value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = infantry value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = infantry value = 10 }
command = { type = morale which = infantry value = 10 }
}
action = {
name = "Let's lower the infantry damage..."
command = { type = soft_attack which = infantry value = -5 }
command = { type = hard_attack which = infantry value = -5 }
command = { type = air_attack which = infantry value = -5 }
command = { type = air_defense which = infantry value = -5 }
command = { type = defensiveness which = infantry value = -5 }
command = { type = toughness which = infantry value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = infantry value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = infantry value = -10 }
command = { type = morale which = infantry value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MAR modifier
id = 8015006
random = yes
action = {
name = "Time to give Marines firepower!"
command = { type = soft_attack which = marine value = 5 }
command = { type = hard_attack which = marine value = 5 }
command = { type = air_attack which = marine value = 5 }
command = { type = air_defense which = marine value = 5 }
command = { type = defensiveness which = marine value = 5 }
command = { type = toughness which = marine value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = marine value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = marine value = 10 }
command = { type = morale which = marine value = 10 }
}
action = {
name = "Let's lower the Marines damage..."
command = { type = soft_attack which = marine value = -5 }
command = { type = hard_attack which = marine value = -5 }
command = { type = air_attack which = marine value = -5 }
command = { type = air_defense which = marine value = -5 }
command = { type = defensiveness which = marine value = -5 }
command = { type = toughness which = marine value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = marine value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = marine value = -10 }
command = { type = morale which = marine value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MEC modifier
id = 8015007
random = yes
action = {
name = "Time to give MEC firepower!"
command = { type = soft_attack which = mechanized value = 5 }
command = { type = hard_attack which = mechanized value = 5 }
command = { type = air_attack which = mechanized value = 5 }
command = { type = air_defense which = mechanized value = 5 }
command = { type = defensiveness which = mechanized value = 5 }
command = { type = toughness which = mechanized value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = mechanized value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = mechanized value = 10 }
command = { type = morale which = mechanized value = 10 }
}
action = {
name = "Let's lower the MEC damage..."
command = { type = soft_attack which = mechanized value = -5 }
command = { type = hard_attack which = mechanized value = -5 }
command = { type = air_attack which = mechanized value = -5 }
command = { type = air_defense which = mechanized value = -5 }
command = { type = defensiveness which = mechanized value = -5 }
command = { type = toughness which = mechanized value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = mechanized value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = mechanized value = -10 }
command = { type = morale which = mechanized value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MIL modifier
id = 8015008
random = yes
action = {
name = "Time to give militia firepower!"
command = { type = soft_attack which = militia value = 5 }
command = { type = hard_attack which = militia value = 5 }
command = { type = air_attack which = militia value = 5 }
command = { type = air_defense which = militia value = 5 }
command = { type = defensiveness which = militia value = 5 }
command = { type = toughness which = militia value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = militia value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = militia value = 10 }
command = { type = morale which = militia value = 10 }
}
action = {
name = "Let's lower the militia damage..."
command = { type = soft_attack which = militia value = -5 }
command = { type = hard_attack which = militia value = -5 }
command = { type = air_attack which = militia value = -5 }
command = { type = air_defense which = militia value = -5 }
command = { type = defensiveness which = militia value = -5 }
command = { type = toughness which = militia value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = militia value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = militia value = -10 }
command = { type = morale which = militia value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #MOT modifier
id = 8015009
random = yes
action = {
name = "Time to give paratrooper firepower!"
command = { type = soft_attack which = paratrooper value = 5 }
command = { type = hard_attack which = paratrooper value = 5 }
command = { type = air_attack which = paratrooper value = 5 }
command = { type = air_defense which = paratrooper value = 5 }
command = { type = defensiveness which = paratrooper value = 5 }
command = { type = toughness which = paratrooper value = 5 }
}
action = {
name = "The speed! Feel the speed!!"
command = { type = speed which = paratrooper value = 5 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = paratrooper value = 10 }
command = { type = morale which = paratrooper value = 10 }
}
action = {
name = "Let's lower the paratrooper damage..."
command = { type = soft_attack which = paratrooper value = -5 }
command = { type = hard_attack which = paratrooper value = -5 }
command = { type = air_attack which = paratrooper value = -5 }
command = { type = air_defense which = paratrooper value = -5 }
command = { type = defensiveness which = paratrooper value = -5 }
command = { type = toughness which = paratrooper value = -5 }
}
action = {
name = "The brakes! Hit the brakes!!"
command = { type = speed which = paratrooper value = -5 }
}
action = {
name = "Send them back to boot camp!!"
command = { type = max_organization which = paratrooper value = -10 }
command = { type = morale which = paratrooper value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
###############################
# Land unit brigade modifiers #
###############################
action = {
name = "Marshal the tanks!"
command = { type = soft_attack which = anti_tank value = 5 }
command = { type = hard_attack which = anti_tank value = 5 }
command = { type = defensiveness which = anti_tank value = 5 }
command = { type = toughness which = anti_tank value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = anti_tank value = -5 }
command = { type = hard_attack which = anti_tank value = -5 }
command = { type = defensiveness which = anti_tank value = -5 }
command = { type = toughness which = anti_tank value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Armoured Car Brigade modifier
id = 8015102
random = yes
action = {
name = "Time for some drive-by action!"
command = { type = soft_attack which = armored_car value = 5 }
command = { type = defensiveness which = armored_car value = 5 }
command = { type = max_organization which = armored_car value = 7 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = armored_car value = -5 }
command = { type = defensiveness which = armored_car value = -5 }
command = { type = max_organization which = armored_car value = -7 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Artillery Brigade modifier
id = 8015103
random = yes
action = {
name = "Load Big Bertha!"
command = { type = soft_attack which = artillery value = 5 }
command = { type = hard_attack which = artillery value = 5 }
command = { type = defensiveness which = artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = artillery value = -5 }
command = { type = hard_attack which = artillery value = -5 }
command = { type = defensiveness which = artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Engineer Brigade modifier
id = 8015104
random = yes
action = {
name = "Come along sappers we got a job to do!"
command = { type = hard_attack which = engineer value = 2 }
command = { type = defensiveness which = engineer value = 5 }
command = { type = toughness which = engineer value = 3 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = engineer value = -2 }
command = { type = defensiveness which = engineer value = -5 }
command = { type = toughness which = engineer value = -3 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Heavy Tank Brigade modifier
id = 8015105
random = yes
action = {
name = "Achtung! Tiger!!"
command = { type = hard_attack which = heavy_armor value = 5 }
command = { type = soft_attack which = heavy_armor value = 5 }
command = { type = toughness which = heavy_armor value = 5 }
command = { type = defensiveness which = heavy_armor value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = heavy_armor value = -5 }
command = { type = soft_attack which = heavy_armor value = -5 }
command = { type = toughness which = heavy_armor value = -5 }
command = { type = defensiveness which = heavy_armor value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light Tank Brigade modifier
id = 8015106
random = yes
action = {
name = "Heavy Recon, here!"
command = { type = hard_attack which = light_armor_brigade value = 5 }
command = { type = soft_attack which = light_armor_brigade value = 5 }
command = { type = toughness which = light_armor_brigade value = 5 }
command = { type = max_organization which = light_armor_brigade value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = light_armor_brigade value = -5 }
command = { type = soft_attack which = light_armor_brigade value = -5 }
command = { type = toughness which = light_armor_brigade value = -5 }
command = { type = max_organization which = light_armor_brigade value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Police Brigade modifier
id = 8015107
random = yes
action = {
name = "Hello, hello, what's all this then?"
command = { type = suppression which = police value = 5 }
command = { type = max_organization which = police value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = suppression which = police value = -5 }
command = { type = max_organization which = police value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Rocket Artillery/Cavalry Brigade modifier
id = 8015108
random = yes
action = {
name = "Forth Eorlingas!!"
command = { type = soft_attack which = rocket_artillery value = 5 }
command = { type = hard_attack which = rocket_artillery value = 2 }
command = { type = max_organization which = rocket_artillery value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = rocket_artillery value = -5 }
command = { type = hard_attack which = rocket_artillery value = -2 }
command = { type = max_organization which = rocket_artillery value = -5
}
}
action = {
name = "Cancel"
command = { }
}
}
event = { #SP Artillery Brigade modifier
id = 8015109
random = yes
action = {
name = "Forcast just in! Heavy rain!"
command = { type = soft_attack which = sp_artillery value = 8 }
command = { type = hard_attack which = sp_artillery value = 5 }
command = { type = defensiveness which = sp_artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = sp_artillery value = -8 }
command = { type = hard_attack which = sp_artillery value = -5 }
command = { type = defensiveness which = sp_artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #SP AA Brigade modifier
id = 8015110
random = yes
action = {
name = "Here, hold this flak!"
command = { type = air_attack which = sp_rct_artillery value = 5 }
command = { type = air_defense which = sp_rct_artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = sp_rct_artillery value = -5 }
command = { type = air_defense which = sp_rct_artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Super Heavy Armour Brigade modifier
id = 8015111
random = yes
action = {
name = "Armageddon is here!!"
command = { type = hard_attack which = super_heavy_armor value = 8 }
command = { type = soft_attack which = super_heavy_armor value = 8 }
command = { type = toughness which = super_heavy_armor value = 8 }
command = { type = defensiveness which = super_heavy_armor value = 8 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = super_heavy_armor value = -8 }
command = { type = soft_attack which = super_heavy_armor value = -8 }
command = { type = toughness which = super_heavy_armor value = -8 }
command = { type = defensiveness which = super_heavy_armor value = -8 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Tank Destroyer Brigade modifier
id = 8015112
random = yes
action = {
name = "No armour is too tough!!"
command = { type = hard_attack which = tank_destroyer value = 7 }
command = { type = toughness which = tank_destroyer value = 5 }
command = { type = defensiveness which = tank_destroyer value = 4 }
}
action = {
name = "Reverse the changes"
command = { type = hard_attack which = tank_destroyer value = -7 }
command = { type = toughness which = tank_destroyer value = -5 }
command = { type = defensiveness which = tank_destroyer value = -4 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Glider Artillery Brigade modifier
id = 8015113
random = yes
action = {
name = "First class air mail!"
command = { type = soft_attack which = glider_artillery value = 5 }
command = { type = hard_attack which = glider_artillery value = 5 }
command = { type = defensiveness which = glider_artillery value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = glider_artillery value = -5 }
command = { type = hard_attack which = glider_artillery value = -5 }
command = { type = defensiveness which = glider_artillery value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Glider Tank Brigade modifier
id = 8015114
random = yes
action = {
name = "Load Big Bertha!"
command = { type = soft_attack which = super_heavy_artillery value =
5 }
command = { type = hard_attack which = super_heavy_artillery value =
5 }
command = { type = defensiveness which = super_heavy_artillery value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = soft_attack which = super_heavy_artillery value = -5
}
command = { type = hard_attack which = super_heavy_artillery value = -5
}
command = { type = defensiveness which = super_heavy_artillery value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
##############################
# Naval Unit Modifier Cheats #
##############################
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = battlecruiser value = 5 }
command = { type = naval_defense which = battlecruiser value = 5 }
command = { type = air_attack which = battlecruiser value = 5 }
command = { type = air_defense which = battlecruiser value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = battlecruiser value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = battlecruiser value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = battlecruiser value = 10 }
command = { type = morale which = battlecruiser value = 10 }
}
action = {
name = "Let's lower the battlecruiser damage..."
command = { type = soft_attack which = battlecruiser value = -5 }
command = { type = hard_attack which = battlecruiser value = -5 }
command = { type = air_attack which = battlecruiser value = -5 }
command = { type = air_defense which = battlecruiser value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = battlecruiser value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = battlecruiser value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = battlecruiser value = -10 }
command = { type = morale which = battlecruiser value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Battleship modifier
id = 8015201
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = battleship value = 5 }
command = { type = naval_defense which = battleship value = 5 }
command = { type = air_attack which = battleship value = 5 }
command = { type = air_defense which = battleship value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = battleship value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = battleship value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = battleship value = 10 }
command = { type = morale which = battleship value = 10 }
}
action = {
name = "Let's lower the battleship damage..."
command = { type = soft_attack which = battleship value = -5 }
command = { type = hard_attack which = battleship value = -5 }
command = { type = air_attack which = battleship value = -5 }
command = { type = air_defense which = battleship value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = battleship value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = battleship value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = battleship value = -10 }
command = { type = morale which = battleship value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Carrier modifier
id = 8015202
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = carrier value = 5 }
command = { type = naval_defense which = carrier value = 5 }
command = { type = air_attack which = carrier value = 5 }
command = { type = air_defense which = carrier value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = carrier value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = carrier value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = carrier value = 10 }
command = { type = morale which = carrier value = 10 }
}
action = {
name = "Let's lower the carrier damage..."
command = { type = soft_attack which = carrier value = -5 }
command = { type = hard_attack which = carrier value = -5 }
command = { type = air_attack which = carrier value = -5 }
command = { type = air_defense which = carrier value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = carrier value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = carrier value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = carrier value = -10 }
command = { type = morale which = carrier value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Destroyer modifier
id = 8015203
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = destroyer value = 5 }
command = { type = naval_defense which = destroyer value = 5 }
command = { type = air_attack which = destroyer value = 5 }
command = { type = air_defense which = destroyer value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = destroyer value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = destroyer value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = destroyer value = 10 }
command = { type = morale which = destroyer value = 10 }
}
action = {
name = "Let's lower the destroyer damage..."
command = { type = soft_attack which = destroyer value = -5 }
command = { type = hard_attack which = destroyer value = -5 }
command = { type = air_attack which = destroyer value = -5 }
command = { type = air_defense which = destroyer value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = destroyer value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = destroyer value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = destroyer value = -10 }
command = { type = morale which = destroyer value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Carrier Carrier modifier
id = 8015204
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = escort_carrier value = 5 }
command = { type = naval_defense which = escort_carrier value = 5 }
command = { type = air_attack which = escort_carrier value = 5 }
command = { type = air_defense which = escort_carrier value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = escort_carrier value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = escort_carrier value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = escort_carrier value = 10 }
command = { type = morale which = escort_carrier value = 10 }
}
action = {
name = "Let's lower the Light Carrier damage..."
command = { type = soft_attack which = escort_carrier value = -5 }
command = { type = hard_attack which = escort_carrier value = -5 }
command = { type = air_attack which = escort_carrier value = -5 }
command = { type = air_defense which = escort_carrier value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = escort_carrier value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = escort_carrier value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = escort_carrier value =
-10 }
command = { type = morale which = escort_carrier value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Heavy Cruiser modifier
id = 8015205
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = destroyer value = 5 }
command = { type = naval_defense which = heavy_cruiser value = 5 }
command = { type = air_attack which = heavy_cruiser value = 5 }
command = { type = air_defense which = heavy_cruiser value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = heavy_cruiser value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = heavy_cruiser value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = heavy_cruiser value = 10 }
command = { type = morale which = heavy_cruiser value = 10 }
}
action = {
name = "Let's lower the heavy cruiser damage..."
command = { type = soft_attack which = heavy_cruiser value = -5 }
command = { type = hard_attack which = heavy_cruiser value = -5 }
command = { type = air_attack which = heavy_cruiser value = -5 }
command = { type = air_defense which = heavy_cruiser value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = heavy_cruiser value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = heavy_cruiser value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = heavy_cruiser value = -10 }
command = { type = morale which = heavy_cruiser value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light Cruiser modifier
id = 8015206
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = light_cruiser value = 5 }
command = { type = naval_defense which = light_cruiser value = 5 }
command = { type = air_attack which = light_cruiser value = 5 }
command = { type = air_defense which = light_cruiser value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = light_cruiser value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = light_cruiser value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = light_cruiser value = 10 }
command = { type = morale which = light_cruiser value = 10 }
}
action = {
name = "Let's lower the light cruiser damage..."
command = { type = soft_attack which = light_cruiser value = -5 }
command = { type = hard_attack which = light_cruiser value = -5 }
command = { type = air_attack which = light_cruiser value = -5 }
command = { type = air_defense which = light_cruiser value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = light_cruiser value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = light_cruiser value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = light_cruiser value = -10 }
command = { type = morale which = light_cruiser value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Nuclear Submarine modifier
id = 8015207
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = nuclear_submarine value = 5 }
command = { type = naval_defense which = nuclear_submarine value = 5 }
command = { type = air_attack which = nuclear_submarine value = 5 }
command = { type = air_defense which = nuclear_submarine value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = nuclear_submarine value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = nuclear_submarine value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = nuclear_submarine value =
10 }
command = { type = morale which = nuclear_submarine value = 10 }
}
action = {
name = "Let's lower the nuclear submarine damage..."
command = { type = soft_attack which = nuclear_submarine value = -5 }
command = { type = hard_attack which = nuclear_submarine value = -5 }
command = { type = air_attack which = nuclear_submarine value = -5 }
command = { type = air_defense which = nuclear_submarine value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = nuclear_submarine value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = nuclear_submarine value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = nuclear_submarine value =
-10 }
command = { type = morale which = nuclear_submarine value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Submarine modifier
id = 8015208
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = submarine value = 5 }
command = { type = naval_defense which = submarine value = 5 }
command = { type = air_attack which = submarine value = 5 }
command = { type = air_defense which = submarine value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = submarine value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = submarine value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = submarine value = 10 }
command = { type = morale which = submarine value = 10 }
}
action = {
name = "Let's lower the submarine damage..."
command = { type = soft_attack which = submarine value = -5 }
command = { type = hard_attack which = submarine value = -5 }
command = { type = air_attack which = submarine value = -5 }
command = { type = air_defense which = submarine value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = submarine value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = submarine value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = submarine value = -10 }
command = { type = morale which = submarine value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Transport modifier
id = 8015209
random = yes
action = {
name = "Increase the ships defenses"
command = { type = naval_defense which = transport value = 5 }
command = { type = air_defense which = transport value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = transport value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = transport value = 500 }
}
action = {
name = "Increase their morale!"
command = { type = morale which = transport value = 10 }
}
action = {
name = "Let's lower the transport damage..."
command = { type = naval_defense which = transport value = -5 }
command = { type = air_defense which = transport value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = transport value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = transport value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = morale which = transport value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light Carrier modifier
id = 8015210
random = yes
action = {
name = "Refit the ships for more firepower!"
command = { type = naval_attack which = light_carrier value = 5 }
command = { type = naval_defense which = light_carrier value = 5 }
command = { type = air_attack which = light_carrier value = 5 }
command = { type = air_defense which = light_carrier value = 5 }
}
action = {
name = "Mr. Scott, full power to the engines!"
command = { type = speed which = light_carrier value = 5 }
}
action = {
name = "Fill 'er up! (Range boost)"
command = { type = range which = light_carrier value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = light_carrier value = 10 }
command = { type = morale which = light_carrier value = 10 }
}
action = {
name = "Let's lower the Light Carrier damage..."
command = { type = soft_attack which = light_carrier value = -5 }
command = { type = hard_attack which = light_carrier value = -5 }
command = { type = air_attack which = light_carrier value = -5 }
command = { type = air_defense which = light_carrier value = -5 }
}
action = {
name = "Mr. Scott, all stop."
command = { type = speed which = light_carrier value = -5 }
}
action = {
name = "Siphon the fuel gents."
command = { type = range which = light_carrier value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = light_carrier value = -10 }
command = { type = morale which = light_carrier value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
###########################
# Naval brigade modifiers #
###########################
action = {
name = "Flak them down!"
command = { type = air_attack which = naval_anti_air_l value = 5 }
command = { type = air_defense which = naval_anti_air_l value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = naval_anti_air_l value = -5 }
command = { type = air_defense which = naval_anti_air_l value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort AA modifier
id = 8015301
random = yes
action = {
name = "Flak them down!"
command = { type = air_attack which = naval_anti_air_s value = 5 }
command = { type = air_defense which = naval_anti_air_s value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = naval_anti_air_s value = -5 }
command = { type = air_defense which = naval_anti_air_s value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #CAG modifier
id = 8015302
random = yes
action = {
name = "Release the swarm!"
command = { type = air_attack which = cag value = 5 }
command = { type = air_defense which = cag value = 5 }
command = { type = naval_attack which = cag value = 5 }
command = { type = shore_attack which = cag value = 5 }
command = { type = surface_detection which = cag value = 5 }
command = { type = air_detection which = cag value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = cag value = -5 }
command = { type = air_defense which = cag value = -5 }
command = { type = naval_attack which = cag value = -5 }
command = { type = shore_attack which = cag value = -5 }
command = { type = surface_detection which = cag value = -5 }
command = { type = air_detection which = cag value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Capital Naval Fire Control modifier
id = 8015303
random = yes
action = {
name = "Improve our accuracy!"
command = { type = naval_attack which = naval_fire_controll_l value = 5
}
command = { type = shore_attack which = naval_fire_controll_l value = 5
}
}
action = {
name = "Reverse the changes"
command = { type = naval_attack which = naval_fire_controll_l value =
-5 }
command = { type = shore_attack which = naval_fire_controll_l value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Naval Fire Control modifier
id = 8015304
random = yes
action = {
name = "Improve our accuracy!"
command = { type = naval_attack which = naval_fire_controll_s value = 5
}
}
action = {
name = "Reverse the changes"
command = { type = naval_attack which = naval_fire_controll_s value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Capital Radar modifier
id = 8015305
random = yes
action = {
name = "We will never be ambushed!"
command = { type = surface_detection which = naval_radar_l value = 5 }
command = { type = air_detection which = naval_radar_l value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = surface_detection which = naval_radar_l value = -5 }
command = { type = air_detection which = naval_radar_l value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Radar modifier
id = 8015306
random = yes
date = { day = 1 month = january year = 1914 }
offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
action = {
name = "We will never be ambushed!"
command = { type = surface_detection which = naval_radar_s value = 5 }
command = { type = air_detection which = naval_radar_s value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = surface_detection which = naval_radar_s value = -5 }
command = { type = air_detection which = naval_radar_s value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Seaplane modifier
id = 8015307
random = yes
action = {
name = "Launch the scout planes!"
command = { type = surface_detection which = naval_torpedoes_l value =
5 }
command = { type = air_detection which = naval_torpedoes_l value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = surface_detection which = naval_torpedoes_l value =
-5 }
command = { type = air_detection which = naval_torpedoes_l value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Torpedoes modifier
id = 8015308
random = yes
action = {
name = "Hit their soft underbellies!"
command = { type = naval_attack which = naval_torpedoes_s value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = naval_attack which = naval_torpedoes_s value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Capital Improved Hull modifier
id = 8015309
random = yes
action = {
name = "Our armour, so strong!"
command = { type = air_defense which = naval_improved_hull_l value =
5 }
command = { type = naval_defense which = naval_improved_hull_l value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = air_defense which = naval_improved_hull_l value = -5
}
command = { type = naval_defense which = naval_improved_hull_l value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Improved Hull modifier
id = 8015310
random = yes
action = {
name = "Even we escorts can take the punishment!"
command = { type = air_defense which = naval_improved_hull_s value =
5 }
command = { type = naval_defense which = naval_improved_hull_s value =
5 }
}
action = {
name = "Reverse the changes"
command = { type = air_defense which = naval_improved_hull_s value = -5
}
command = { type = naval_defense which = naval_improved_hull_s value =
-5 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Light CAG modifier
id = 8015311
random = yes
action = {
name = "Numbers aren't everything!!"
command = { type = air_attack which = light_cag value = 5 }
command = { type = air_defense which = light_cag value = 5 }
command = { type = naval_attack which = light_cag value = 5 }
command = { type = shore_attack which = light_cag value = 5 }
command = { type = surface_detection which = light_cag value = 5 }
command = { type = air_detection which = light_cag value = 5 }
}
action = {
name = "Reverse the changes"
command = { type = air_attack which = light_cag value = -5 }
command = { type = air_defense which = light_cag value = -5 }
command = { type = naval_attack which = light_cag value = -5 }
command = { type = shore_attack which = light_cag value = -5 }
command = { type = surface_detection which = light_cag value = -5 }
command = { type = air_detection which = light_cag value = -5 }
}
action = {
name = "Cancel"
command = { }
}
}
############################
# Air Unit Modifier Cheats #
############################
action = {
name = "Danger close!!"
command = { type = soft_attack which = cas value = 5 }
command = { type = hard_attack which = cas value = 5 }
command = { type = air_defense which = cas value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = cas value = 5 }
command = { type = range which = cas value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = cas value = 10 }
command = { type = morale which = cas value = 10 }
}
action = {
name = "Let's lower the cas damage..."
command = { type = soft_attack which = cas value = -5 }
command = { type = hard_attack which = cas value = -5 }
command = { type = air_defense which = cas value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = cas value = -5 }
command = { type = range which = cas value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = cas value = -10 }
command = { type = morale which = cas value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #INT modifier
id = 8015401
random = yes
action = {
name = "Intercept and destroy!!"
command = { type = air_attack which = interceptor value = 5 }
command = { type = air_defense which = interceptor value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = interceptor value = 5 }
command = { type = range which = interceptor value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = interceptor value = 10 }
command = { type = morale which = interceptor value = 10 }
}
action = {
name = "Let's lower the interceptor damage..."
command = { type = air_attack which = interceptor value = -5 }
command = { type = air_defense which = interceptor value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = interceptor value = -5 }
command = { type = range which = interceptor value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = interceptor value = -10 }
command = { type = morale which = interceptor value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #FTR modifier
id = 8015402
random = yes
action = {
name = "Secure the skies!!"
command = { type = air_attack which = multi_role value = 5 }
command = { type = air_defense which = multi_role value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = multi_role value = 5 }
command = { type = range which = multi_role value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = multi_role value = 10 }
command = { type = morale which = multi_role value = 10 }
}
action = {
name = "Let's lower the fighter damage..."
command = { type = air_attack which = multi_role value = -5 }
command = { type = air_defense which = multi_role value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = multi_role value = -5 }
command = { type = range which = multi_role value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = multi_role value = -10 }
command = { type = morale which = multi_role value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #NAV modifier
id = 8015403
random = yes
action = {
name = "Sink them!!"
command = { type = naval_attack which = naval_bomber value = 5 }
command = { type = air_defense which = naval_bomber value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = naval_bomber value = 5 }
command = { type = range which = naval_bomber value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = naval_bomber value = 10 }
command = { type = morale which = naval_bomber value = 10 }
}
action = {
name = "Let's lower the naval bomber damage..."
command = { type = naval_attack which = naval_bomber value = -5 }
command = { type = air_defense which = naval_bomber value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = naval_bomber value = -5 }
command = { type = range which = naval_bomber value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = naval_bomber value = -10 }
command = { type = morale which = naval_bomber value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #STR modifier
id = 8015404
random = yes
action = {
name = "Pound them into the stone age!!"
command = { type = strategic_attack which = strategic_bomber value =
5 }
command = { type = air_defense which = strategic_bomber value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = strategic_bomber value = 5 }
command = { type = range which = strategic_bomber value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = strategic_bomber value = 10
}
command = { type = morale which = strategic_bomber value = 10 }
}
action = {
name = "Let's lower the strategic bomber damage..."
command = { type = strategic_attack which = strategic_bomber value = -5
}
command = { type = air_defense which = strategic_bomber value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = strategic_bomber value = -5 }
command = { type = range which = strategic_bomber value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = strategic_bomber value =
-10 }
command = { type = morale which = strategic_bomber value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #TAC modifier
id = 8015405
random = yes
date = { day = 1 month = january year = 1914 }
offset = 3000000
deathdate = { day = 29 month = december year = 1963 }
action = {
name = "No escape!!"
command = { type = hard_attack which = tactical_bomber value = 5 }
command = { type = soft_attack which = tactical_bomber value = 5 }
command = { type = air_defense which = tactical_bomber value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = tactical_bomber value = 5 }
command = { type = range which = tactical_bomber value = 500 }
}
action = {
name = "Increase their morale and organisation!"
command = { type = max_organization which = tactical_bomber value =
10 }
command = { type = morale which = tactical_bomber value = 10 }
}
action = {
name = "Let's lower the tactical bomber damage..."
command = { type = hard_attack which = tactical_bomber value = -5 }
command = { type = soft_attack which = tactical_bomber value = -5 }
command = { type = air_defense which = tactical_bomber value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = tactical_bomber value = -5 }
command = { type = range which = tactical_bomber value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = max_organization which = tactical_bomber value = -10
}
command = { type = morale which = tactical_bomber value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #AirTRA modifier
id = 8015406
random = yes
action = {
name = "We must ferry our cargo, no matter what!"
command = { type = air_defense which = transport_plane value = 5 }
}
action = {
name = "Refit the engines for speed and range!"
command = { type = speed which = transport_plane value = 5 }
command = { type = range which = transport_plane value = 500 }
}
action = {
name = "Increase their morale!"
command = { type = morale which = transport_plane value = 10 }
}
action = {
name = "Let's lower the transport plane defence..."
command = { type = air_defense which = transport_plane value = -5 }
}
action = {
name = "Degrade the engines."
command = { type = speed which = transport_plane value = -5 }
command = { type = range which = transport_plane value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = morale which = transport_plane value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}
event = { #Escort Fighters modifier
id = 8015407
random = yes
action = {
name = "We must protect our pilots, no matter what!"
command = { type = air_attack which = escort value = 5 }
command = { type = air_defense which = escort value = 5 }
}
action = {
name = "Refit the engines range!"
command = { type = range which = escort value = 500 }
}
action = {
name = "Increase their morale!"
command = { type = morale which = escort value = 10 }
}
action = {
name = "Let's lower the escorts power..."
command = { type = air_attack which = escort value = 5 }
command = { type = air_defense which = escort value = 5 }
}
action = {
name = "Degrade the engines."
command = { type = range which = escort value = -500 }
}
action = {
name = "Send them back to acadamy!!"
command = { type = morale which = escort value = -10 }
}
action = {
name = "Cancel"
command = { }
}
}