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Gar Thorstomper

Player: Lazar
Half-dragon half-giant barbarian (titan mauler) 1 (Half-
Dragon +0) - CL1 - CR 3 Skill Name Total Ability Ranks Temp
Chaotic Neutral Dragon ((Humanoid), Giant); Deity: Acrobatics +7 DEX (3) 1
Gorum; Age: 37; Height: 7' 2"; Weight: 271 lb.
Appraise +1 INT (1) -
Ability Score Modifier Temporary
Bluff +5 CHA (5) -
STR 27 +8 Climb +9 STR (8) -
STRENGTH
Craft (Cook) +3 INT (1) 1
DEX 16 +3 -
DEXTERITY Diplomacy +5 CHA (5)

CON Disguise +5 CHA (5) -


23 +6 -
CONSTITUTION
Escape Artist +3 DEX (3)
INT 13 +1 Fly +3 DEX (3) -
INTELLIGENCE
Heal +4 WIS (4) -
WIS 19 +4 Intimidate +9 CHA (5) 1
WISDOM

CHA Perception +8 WIS (4) 1


CHARISMA
20 +5 Ride +3 DEX (3) -
Saving Throw Total Base Ability Resist Misc Temp Notes Sense Motive +4 WIS (4) -
FORTITUDE Stealth +3 DEX (3) -
(CONSTITUTION) +8 = +2 +6
Survival +13 WIS (4) 1
REFLEX +3 = +3
(DEXTERITY) Swim +8 STR (8) -
WILL +4 = +4
(WISDOM) Activated Abilities & Adjustments
Immunity to Cold Immunity to Sleep Ability Score (Permanent): +2
Immunity to Paralysis Ability Score (Permanent): +2
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Ability Score (Permanent): +6
Ability Score (Permanent): -2
AC 17 = +3 +4 Ability Score (Permanent): -2
10 Ability Score (Permanent): -6
Touch AC 13 Flat-Footed AC 14
BAB Strength Size Misc
Feats
CM Bonus +9 = +1 +8 - -
Armor Proficiency (Light)
BAB Strength Dexterity Size When you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Dexterity- and Strength-based skill
CM Defense 22 = 10 +1 +8 +3 - checks.
Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor
Base Attack +1 HP 19 check penalty for that armor applies only to Dexterity- and Strength-based skill
Damage / Current HP checks.

Initiative +3 Martial Weapon Proficiency - All


You are proficient with all Martial weapons.
Power Attack -1/+2
Speed 30 ft You can subtract from your attack roll to add to your damage.
Shield Proficiency
Bite (Half-Dragon) You can use a shield and take only the standard penalties.

Main hand: +4, 1d6+4 Crit: ×2 Simple Weapon Proficiency - All


Proficient with all simple weapons.
Light, B/P/S
Wild Talent (2/Power Points)
Greatclub You are a psionic character and gain 2 power points.

Both hands: +9, 2d8+12 Crit: ×2


2-hand, B
Traits
Hard to Kill
Unarmed strike When dying, your penalty to stabilize is only 1/2 your negative Hp.

Main hand: +9, 1d3+8 nonlethal Crit: ×2 Poverty-Stricken


+1 to Survival checks, Survival is always a class skill for you.
Light, B, Nonlethal
Scrambling Servant
Retain Dex bonus to AC while climbing.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Drawbacks Experience & Wealth
Paranoid Experience Points: 0/2,000
Aid Another DC 15 for attempts to help you.
Current Cash: 90 gp
Reputation: Fame: 6, PP: 8, 100 miles.
Gear
Total Weight Carried: 17.8/1040 lbs, Light Load History
(Light: 346 lbs, Medium: 693 lbs, Heavy: 1040 Siblings: 1 Biological
lbs) 1 Older sister
Artisan's outfit (Free) -
Greatclub 16 lbs
Circumstance of Birth : Lower-Class
Money 1.8 lbs Parent's Profession : Serfs/Peasants
Special Abilities Childhood: Magical Gift
Active Energy Type (-Choose-) Influential Associate: The Fool
The current selected type of energy (cold, electricity, fire, or sonic). Most psionic
powers with the [Energy] descriptor deal damage based on the active energy
Moral Conflict : Betrayal: 4
type. Kineticists may change their active energy type freely, and wilders may Subject: Enemy or rival: 0
temporarily change their active energy type during a wild surge; otherwise, a
Big Game Hunter (Ex) his active energy type when gaining psionic focus.
psionic
A titan
The
character
mauler
psionic
may change
gains a need
character +1 bonus on attackpsionic
not maintain rolls and a +1
focus to dodge bonus
maintain to AC in
an active
Motivation: Money: 3
melee
energywith
type.creatures larger than themselves. This ability replaces fast movement. Resolution: No Guilt: 2
Breath Weapon (1/day, DC 16) (Su)
The breath weapon deals 1d6 hit points of damage per racial HD possessed by Romantic Relationships : No Experience
the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con
modifier). Drawback: Safety or Security
Cold Acclimated
Dragon Variety - Breath Weapon
Although most half-giants
Black or copper reside
- 60-foot line in desert regions, some have grown toughened
of acid Sourcebooks Used
against colder extremes.
Brass - 60-foot line of fireHalf-giants with this trait receive a +2 racial bonus on
saving • Advanced Player's Guide Traits / Character Traits
Blue orthrows
bronzeagainst
- 60-footallline
coldofspells, powers and effects. This replaces the fire
electricity
acclimated
Gold or red trait.
- 30-foot cone of fire Web Enhancement - Poverty-Stricken (trait)
Darkvision (60 feet)
Green - 30-foot
A creature cone of acid
with darkvision can see in total darkness, usually to a range of 60 feet. • Champions of Purity - Hard to Kill (trait)
Silver
Withinor white - 30-foot cone ofcan cold
this range the creature see as clearly as a sighted creature could see • DSP - Ultimate Psionics - Cold Acclimated (alternate
in an area of bright light. Darkvision is black and white only but otherwise like
normal sight.
racial trait); Half-Giant (race); Wild Talent (feat)
Fly (60 feet, Average) • Giant Hunter's Handbook - Scrambling Servant (trait)
A creature with this ability can cease or resume flight as a free action. If the ability
is supernatural, it becomes ineffective in an antimagic field, and the creature loses
• Ultimate Campaign - Paranoid (???)
its ability to fly for as long as the antimagic effect persists. • Ultimate Combat - Titan Mauler (archetype)
Low-Light Vision
A creature with low-light vision can see twice as far as a human in starlight,
moonlight, torchlight, and similar conditions of dim light. It retains the ability to
distinguish color and detail under these conditions.
Powerful Build
When you are subject to a size modifier, such as during Grapple and Trip
attempts, you count as one size larger if doing so would be advantageous to you
(this is already calculated into your Grapple score). You can use weapons for a
creature one size larger than you without penalty. You are treated as one size
Rage
larger (10
whenrounds/day) (Ex) special attacks based on size can affect
determining if a creature's
A barbarian can call upon inner reserves of strength and ferocity, granting her
you.
additional combat prowess. Starting at 1st level, a barbarian can rage for a
number of rounds per day equal to 4 + her Constitution modifier. At each level
after 1st, she can rage for 2 additional rounds. Temporary increases to
Constitution, such as those gained from rage and spells like bear’s endurance , do
Psi-Like Abilities
not increase the total number of rounds that a barbarian can rage per day. A
barbarian can enter rage as a free action. The total number of rounds of rage per
Stomp (1/day)
day is renewed after resting for 8 hours, although these hours do not need to be
consecutive.
Tracked Resources
While in rage, a barbarian gains a +4 morale bonus to her Strength and
Constitution,
Breath as well as(1/day,
Weapon a +2 morale
DC bonus
16)on(Su)
Will saves. In addition, she takes a
-2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit
points per Hit rounds/day)
Dice, but these disappear
Rage (10 (Ex) when the rage ends and are not lost first
like temporary hit points. While in rage, a barbarian cannot use any Charisma-,
Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and
Wild Talent (2/Power Points)
Ride) or any ability that requires patience or concentration.

Languages
A barbarian can end her rage as a free action and is fatigued after rage for a
number of rounds equal to 2 times the number of rounds spent in the rage. A
Common
barbarian cannot Giant
enter a new rage while fatigued or exhausted but can otherwise
enter rage multiple times during a single encounter or combat. If a barbarian falls
unconscious,Draconic
her rage immediately ends, placing her in peril of death.

History
Homeland: Frontier
Parents: Both Alive
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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