DEFENSE
GAME
by
PAFU
Copyright © 2002 by Pafu.
All rights to ‘The Defense Game’ are reserved by the author. No person is
authorized to copy, store electronically, or distribute by any means, any portion of
this publication without prior written permission by the author.
The author is the sole inventor, writer, editor, and publisher of the complete
contents of ‘The Defense Game’. All rights to original concepts and terminology in
this publication are reserved by the author. Any reference to these concepts should
make reference to this publication.
ISBN 88-900519-4-9
Preface to The Defense Game
Read this book carefully and you will master the game of chess. Even if you are a complete
beginner, you will soon master the system described in this book, called the Defense Game.
Using it, you will play the chess opening quickly and accurately. With a little experience, you will
be able to play well enough to challenge any opponent and offer him a tough game. This new
system is the easiest and best way ever found for beginners to play chess, even better than the
systems described previously by the author in 'The Beginner's Game,' and 'The Center Game.'
Like the Beginner's Game and the Center Game, the Defense Game is a new approach to
playing chess. Like them, it is based on a standard opening, and a large number of related
variants defined by a simple set of rules. These systems bear little resemblance to conventional
chess in their style of play, but all of them are valid and very strong. Their strength combined
with ease of play makes them the easiest way to improve for players of all levels.
The Defense Game challenges everything practiced until the present in chess, confronting
any conceivable adversary response with a standard opening system. The Defense Game cannot
be forced to enter any of the conventional lines played until the present in the opening. You do
not need to know anything about what has been played in the past - it's a new game of chess!
In extensive experimentation at master level the Defense Game has proved its worth,
compiling consistently positive results against every imaginable style of adversary play. Try the
Defense Game and you too will be convinced of both its validity and its strength. On defense it is
almost invulnerable; on offense it is highly aggressive, capable of generating dangerous attacks.
The Defense Game is for everyone, from beginners to experts. Beginners will learn to play
good chess more rapidly with this system than with any other method known. Those who already
play will quickly master a brand new system that will complement and enrich their opening play.
All those who love chess will find in the Defense Game a vast new universe of fascination.
Like the Beginner's Game and the Center Game before it, the Defense Game is one of the
perfect jewels of chess, something of great and everlasting beauty. It was there all along, passed
over by everyone, but never found before. Now it is here, and it will change forever the way the
game is played. It is surely the easiest, but also one of the best, ways ever found to play chess.
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2. The Defense Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3. Continuing Play After the Opening . . . . . . . . . . . . . . . . . . 24
4. The Defense Game in Action . . . . . . . . . . . . . . . . . . . . . . . 31
5. Early Attacks on the Defense Game . . . . . . . . . . . . . . . . . 69
6. Playing Against the Defense Game. . . . . . . . . . . . . . . . . . 78
7. The D-system Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
8. D-system Variants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
9. Playing the D-system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
10. Why Wasn’t It Found Before? . . . . . . . . . . . . . . . . . . . . . . 105
11. How It Was Found . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
12. Can it be Refuted? Is It Optimal?. . . . . . . . . . . . . . . . . . . . 111
13. What Happens Now to Chess? . . . . . . . . . . . . . . . . . . . . . 114
14. Games Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Defense Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Close Variants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Distance 3 Variants . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Distance 4 Variants . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Borderline Variants . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
15. Concluding Remarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Appendix: Move Notation . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Introduction 7
An amazing discovery has been made: a new system of playing chess that is the simplest
imaginable! Even those who have never played can master the basic opening in a few minutes. In
a few hours anyone can learn the complete system, including a large number of strong variants,
and play fluently and correctly during and after the opening, at least thru the first 12-15 moves. It
is the easiest system ever found for those learning to play chess, even simpler than the systems
previously described by the author in 'The Beginner's Game,' and 'The Center Game.'
At the same time, this system is definitely very strong for competitive chess. In hundreds
of games played at master level this system has proved its worth, compiling a positive record of
wins and draws against every imaginable style of opponent play. Given the ease with which it can
be learned, It is therefore the quickest way to improve for anyone who already plays chess.
This system is completely new, never presented or described before this publication.
Research by the author has not revealed anyone who has played it before. It is not based on any
existing method, and bears little resemblance to conventional chess opening practice.
This new system has a number of remarkable properties rarely seen before in chess, that
make it truly unique. The most important of these is that, playing with either white or black, in
most games the opening can be carried out in standard form regardless of how the opponent
plays. This makes it easy for everyone, even beginners, to learn it quickly and play it correctly.
The basic opening is called the Defense Game, and the set of related variants on the
opening is called the D-system. All D-system openings respect a simple set of rules for opening
play, that distinguish them from previous chess practice. The Defense Game and the D-system
challenge all of chess opening theory and, in the hands of competent players, emerge victorious.
If you never learned to play chess before, consider yourself fortunate: you have been
spared the arduous task of studying the thick encyclopedias on the chess opening. Instead you
can learn in minutes to play the Defense Game, which guarantees you a successful opening. This
system is absolutely foolproof: even complete beginners can use it to play the opening
accurately and rapidly, choosing from a large number of strong lines. Any beginner playing this
system will be able play well not only during the opening, but also deep into the middle game,
even against players of expert level. Never before in chess has this been possible!
For intermediate players, this system is salvation. From the occasional to the serious club
player, all have difficulty with the openings. It is there that better players take most advantage of
them, wrecking their plans, and putting them at a disadvantage after only a few moves. Using
their knowledge of the openings, better players push their adversaries away from more familiar
lines, present difficult tactical situations and traps, force disadvantageous exchanges, and in
general, disorient and discourage their adversaries. Most occasional players do not have the time
or interest to study the openings, so condemning themselves to mediocrity. Do they really have
to digest the entire body of opening theory in order to play well? It's just a game, right?
The chess opening can be immensely complicated and unbelievably difficult. Until now it
has generally been assumed that the only way to succeed in this phase of the game is by
laborious study and meticulous imitation. This system frees you from that drudgery, allowing you
to master the chess opening in the least time imaginable. It is enough to follow a few simple
rules, keep in mind a few useful examples, and develop your own experience. With these, you will
pass intact thru this difficult and dangerous phase of the game; and you will do it by deploying
according to plan, and without allowing your adversary to develop any advantage.
Advanced players, including professional chess players, will be amazed by this system of
openings. It is truly exceptional, having properties that distinguish it from anything known
previously in chess. These unique properties give a player of the system a real advantage over
any rival of comparable strength. You play your game, not your adversary's. You control the
nature of the game, closed or open, quiet or full of risks, where and how attacks are made, all the
characteristics of play. You will also be able to anticipate the middle game well past the usual
limits, extending your preparation deep into the game. In addition, you are sure to find among the
great diversity of variants in this opening system many that suit your preferred style of play.
Chess analysts will find a wealth to explore in the Defense Game and its related system of
variants. The Defense Game is like a resonance point in chess, with many fascinating properties
to discover and understand. There is so much to explore, so much to experiment. Analysts will
find a great deal to research in the tuning of the system, such as selection of suitable variants to
counter sharper adversary play. Finding best defenses to the Defense Game and its related
system is a fascinating quest, not just for analysts, but for players of all levels.
Here then, is something for everyone, from beginners thru all grades of intermediate
players, up to the top contenders for championship tournaments. By adopting this new system
you are guaranteed to enrich and improve your game, in the least time imaginable.
The Defense Game and D-system openings are not a complement to existing chess
practice. They are a new framework for playing chess, that did not exist in any form until the
present. Rules defining sound opening play have been difficult to formulate in the past; with this
simple and powerful system they are now made clear and understandable for all.
The Defense Game is completely new: it has not been presented or described before by
anyone. Research in games databases has not revealed anyone who has played this system
before. Only very few players have experimented with a similar approach to opening play. This
simple but powerful system of playing chess appears to be completely new, a pristine discovery.
Introduction 9
In conventional chess the opening is a race to control the center of the chessboard, and
quickly develops into skirmishes to fight for that ‘high ground.' The Defense Game is a tactical
redeployment of one’s own forces, in order to arrive at a solid position for the ensuing conflict. It
does not contest the center, avoids engagement, and shows little or no reaction to the opponent’s
play. In this respect the Defense Game, like the Beginner's Game and the Center Game before it,
is not just a new chess opening: it is a new concept of what the opening in chess is all about.
As the Defense Game is occupied with its development only, the opponent is free to pursue
any development he desires. Adversary responses are typically perfect classical deployments of
the pieces and pawns. They are not only the strongest conventional openings ever seen in chess,
they are the strongest openings that can be imagined! All of them are quite impossible to achieve
in conventional play, where their aggressive deployments would be challenged and restricted.
The Defense Game therefore typically faces an opponent who has deployed more
powerfully than is normally possible in the chess opening. In no sense can its superiority be
attributed to any deficiency on the part of the adversary! But the Defense Game confronts without
difficulty any classical opening, even more enlarged and aggressive versions of them. In fact it
confronts any conceivable opening on the part of the adversary - and it has proved to be as
strong as any of them! All this defies the imagination, but appears to be undeniably true.
The Defense Game is not a rote opening: it has an great variety of ways of playing it. So
have the openings in its related system of variants, which introduce different moves into the
standard opening, using the system rules. This system constitutes a subspace of the possible
openings that has been largely unexplored until the present. Almost all of the openings in this
system are completely new, and most are also generally playable and surprisingly strong.
All D-system variants respect the same simple and easy to learn rules for opening play. All
system variants, like the Defense Game itself, strive to produce predetermined positions after the
opening. To achieve this, they must resist adversary play, either as attacks during the opening, or
as preparations for attacks following their deployment. Amazingly, the rules of the system result
generally in deployments with this strong independence to adversary play.
As the Defense Game goes about its business of building a solid defense, it reveals as little
as possible to the adversary, concerning either its final defensive position, or its possible lines of
attack. The Defense Game gives the opponent nothing to attack, nothing to engage, no basis for
orienting a counter strategy. At the same time, it develops and maintains full options for its own
defense and offense, as always to a large degree irrespective of the opponent's play.
On defense the Defense Game is certainly one of the best openings in chess. It is like a
fortress that resists all attacks. It rarely needs to modify its opening moves; attacks on it bring
the adversary no tangible gains. The Defense Game really has no weak points: however it is
attacked, it will resist. This has been proved in extensive experimentation, against every
conceivable style of opposing play. So the Defense Game and its related system should appeal to
all players who like to build a strong defense and keep the game under control.
The Defense Game concentrates in the first moves on building a solid defense; only when
this is complete does it pass to the offensive. This seems to be a sensible way of playing the
opening, to complete one’s own development before confronting the adversary. But in no sense
does it lose its attacking potential for subsequent play; on the contrary, it is highly aggressive.
The compact defensive formation of the Defense Game moves rapidly and naturally into powerful
attacks on a broad front, which the adversary can neither predict nor prevent.
On offense the Defense Game is an excellent opening. It can develop dangerous attacks,
from a large selection of possible lines. A player of the Defense Game is rarely at a loss finding
ways to attack. Once an attack starts, it is almost always effective in gaining space. These
advances quickly produce favorable positions from which any experienced player can apply his
skills to obtain a decisive advantage. So, the Defense Game and its related system should also
appeal to all players who like to pressure their adversaries with an aggressive attack.
These are all startling claims, but the evidence accumulated to date firmly supports them:
The Defense Game and the D-system is one of the best ever found for playing chess, on defense,
on offense, and in every other sense! And at the same time it is absolutely the simplest!
Beginners and lesser intermediate players can use the Defense Game with great success as
a drawing system. Better players can exploit the offensive strengths of the Defense Game,
especially with black, to play for a win. This new system is sure to amaze everyone interested in
chess, it is perhaps the simplest and most effective way ever found to play the game.
Characteristics of Play
The same characteristics of play are almost always evident with this system: the defense is
solid, and there are plenty of opportunities for attacking. These openings are therefore suitable for
attacking and defending players alike. On the defense, they offer little weakness, and a great
flexibility of options for the consolidation of solid positions. On offence they are very strong;
regardless of how the adversary plays, good attacking lines are always present.
In games using the system, there is never a rout of a defensive position, nor are there
games in which attacking lines after the opening are not present. Losses recorded usually do not
result from any demonstrable weakness following the opening. Losses occur mostly when the
system player overexploits the natural strengths of the opening much later on, taking excessive
risks in an attempt to win. Good players should be quite familiar with this phenomenon: trying for
the win also increases your chances of losing - it's just part of the game.
The basic aim of these openings, almost always achievable in practice, is to carry out
essentially preconceived developments, with minimal adaptations. This gives a player of the
system real advantages. He knows how to play within the familiar lines of his well-practiced
opening, and he is better prepared to respond to anything his opponent might do.
Introduction 11
In playing an opening that goes according to plan, you are at the same time forcing your
opponent to play your game, and that is the basic strategy in any encounter. When your opponent
plays your game, your confidence improves and so does your quality of play. You know your own
game, with its risks and opportunities, so your decisions are better founded in experience.
A surprising, almost miraculous, aspect of the Defense Game and most of the D-system
openings is that they can be carried out in near complete tranquility. There is practically nothing
that the opponent can do to disrupt these openings. At best he can force exchanges of pawns or
pieces, or cause other minor damage which has minimal effect on the balance of the game.
The Defense Game and the D-system can confront any of the conventional openings. In
this sense they challenge all of classical chess, that is, everything practiced in the game until the
present. They also challenge, and in large part refute, much of what has been expounded until
now as sound guidelines for opening play. You could say that the entire system is radically
opposed to conventional chess opening theory and practice.
In hundreds of games the author has played this system, against a computer opponent of
professional strength, the Defense Game and the D-system openings have proved exceptionally
strong. Playing this system, there has been a consistently positive balance of wins. No adversary
response has yet been found which could defeat the standard opening in a series of games, and
most of the strongest adversary defenses and early attacks have been tried. There is already a
considerable amount of experimental evidence confirming the validity of this system.
The Beginner's Game and The Center Game were claimed by the author as is the greatest
discoveries ever made in chess. But the Defense Game may eventually surpass both of them,
because it is even more resistant and easier to play, not only during the opening but during the
entire game! The Defense Game and the D-system confront all of conventional chess. They have
the potential to change dramatically the entire practice of the game. In fact, a completely new
game of chess results from playing them, bearing little resemblance to all that has gone before!
Chess has been a principal intellectual pastime for hundreds of years, and in this sense the
Defense Game, like its predecessors the Beginner's Game and the Center Game, must be
considered as a monumental discovery. This is not a self judgment, but a simple logical
statement, whose truth is established once the system has proved its strength in competition.
The validity of this system must be tested by extensive play, but the probable result is
already evident. It is the easiest and one of the best ways ever found to play chess. It is also
quite possibly an optimal way of playing the game. Optimal in the strong sense means it is
always capable of winning or drawing when played correctly. It would take a tremendous amount
of research to test the hypothesis, but it could be done, and the result might well be that it is true.
It is too soon to say if the Defense Game and its related system will never meet its equal.
Perhaps millions of games must be played before we can feel sure of that. But it is an exciting
theory, and in the meantime we can wonder whether the game of chess was really just a puzzle,
waiting to be solved. The Defense Game could well be that solution.
Share the enthusiasm of the author as you discover for yourself this amazingly strong, yet
simple system of playing chess. Use it, and you will be playing good chess right away. Even if
you are a beginner, you can confront even the strongest players and give them a tough match.
The game of chess is no longer too difficult for most people; it is now a truly universal
game that anyone can learn to play well in weeks. This correction was sorely needed in the sport,
to make it more accessible and more balanced between players of different levels of expertise.
The openings books must be revised, but that is not all: the entire practice of chess is
about to undergo a dramatic revolution, experience a complete transformation, and enter a totally
new era. Be part of it - it's the most interesting thing that ever happened to the dull old game!
The Defense Game 13
(Note - if you are completely new to chess, you will learn by playing all the moves in the text
on your own chess set. Read the appendix on move notation, or ask someone who plays to
explain the basic rules and move notation, and then come right back: you will learn to play well
more quickly with this system than with any other method that teaches chess for beginners.)
The Defense Game is a standard configuration reached after 8 moves. With Its symmetric
aspect, it can be memorized at a glance. The Defense Game for white and black is shown below:
§¯³¨
•‘’– ”“”¹“”“
‘’‘›’‘’ ˜”“—
¦ª²¤
Defense Game With White Defense Game with Black
In the standard Defense Game the queen and king pawns are advanced to the third rank,
and first the knights, then the bishops, are developed to the squares in front of the king and
queen. Although in most games we will not reach this standard position, it nevertheless serves
as a reference configuration for playing the Defense Game. All of the openings in the D-system
are based on this scheme, including at least four, but usually more, of its eight moves. The
standard opening itself is playable in many games, and is also an solid basis for continuing play.
The Defense Game has proved very strong in competitive play at master level, resulting in
an large positive balance of wins and draws. But perhaps the most interesting thing about the
Defense Game is that, with either white or black, this opening position or something very close to
it can be reached in most games, regardless of how the adversary plays. This makes it easy for
everyone, even beginners, to learn the opening quickly and play it correctly.
Before concerning ourselves with what order of moves is used in opening, or what our
opponent might be doing in the meantime, let’s take a good look at this standard position.
The standard Defense Game is a compact defensive position resilient to attack. All
approaches to it are heavily protected. The pawns in the center of the position are in short chains,
that cannot be attacked by pieces. From their recessed central placements, the bishops sweep the
flanks of the board, supporting flank pawn advances, and can also repair damage to the center.
The knights have been developed using the characteristic two move sequence via King 2 / Queen
2 to their respective Knight 3 squares on the third rank, a relocation very unusual in conventional
chess, but which proves to provide a very active placement for the ensuing game. The queen and
king are safe behind the strong pawn wall and the active pieces.
All pawns and pieces are well placed to co-operate in the defense. The deployment
executed in the first eight moves has placed all pawns and pieces in a compact position, that
nevertheless covers the entire of our side of the board. The position is so compact that the
adversary has to spend additional moves to bring his forces into range to attack; and the position
is so resistant, that there is practically nothing for him to attack once he is in range.
The center of our position is extremely solid. It may be attacked with pawns, but such
center pawn attacks at best succeed in exchanging. These exchanges can also be avoided in
most cases, and there are many other effective ways of responding to any attack on our center.
The knights in their characteristic placements are vulnerable to attacks by rook pawns or
by centrally placed bishops, but we can respond to either of these attacks with moves that fit into
the scheme of tactical play in D-system, and present us no real difficulties in defending.
Despite appearances, there are no weak points in this position. Our defense can respond
to any enemy threat, and also force an adversary piece placed on our side of the board to retreat.
Moreover, moves used to repel adversary pieces fit well into our game. As we shall see, forward
piece placements are rarely attempted by our opponent, confirming their low value.
In the first eight moves of the standard opening we have not yet performed castling, but it
is normally done immediately afterwards, with a conventional king side castle. The Defense Game
also allows for castling on the queen side, but as in conventional chess practice, the king side
castle is the easiest and safest for consolidation of a strong defensive position, and usually fits in
better with the general offensive orientation of the D-system openings.
We can always play at least six or seven of the of the standard moves of the Defense Game,
regardless of how the adversary plays. After we have done so we have an excellent basis for
completing and consolidating our defense. Regardless of which moves of the standard opening
that we have performed, and regardless of what opening our adversary has used, our position will
resist and repel any attack, and also provide a good basis for our subsequent play.
The compact position with pieces and pawns concentrated on the defense of the center
allows us to respond effectively to any attempts to attack there. Our adversary usually does not
attempt to attack our center, because of our concentration of defensive forces. As its name
suggests, the Defense Game is oriented to a defensive strategy. Even so the opening also allows
plenty of scope for offensive play, as we shall see in example games.
Our position is symmetric, which means that any co-ordinated pawn and piece actions
playable on one side can be played on the other. This mirror aspect benefits the system player,
allowing him to transfer experience in play between sides. Considering also that the Defense
Game is used for both white and black, and can be carried out in most games without little
modification, the result of all these factors is a reduction of the difficulty of the chess game for all
players of this opening, with a corresponding increase in the chance of playing it well.
The Defense Game 15
Move Sequences
What sequence of moves should be used to produce the standard position of the Defense
Game? Actually, subject to the limitation that center pawns must be moved prior to placement of
the pieces behind them, any of the possible orderings of pawn and piece moves are playable. This
results in a fairly large number of ways of playing the same opening (exactly: 70) all resulting in
this same position after eight moves. Here are a few examples of move sequences to produce the
Defense Game. (The move notation is given for white and black alternately.)
Different move sequences can result in different games, but not necessarily. All the
possible move sequences are generally playable regardless of what the adversary does. Players
may prefer some sequences to others, because they encourage certain adversary responses; but
in general, move sequence is just a matter of personal preference - there is no ‘best’ sequence.
Those who already play chess may be uncomfortable with this variety of move ordering.
Conventional chess openings have rigid move sequences, and even slight modifications can
change dramatically the games that result. In the Defense Game, the order of the first moves
hardly matters at all. Anyone can and should try many different sequences. Here the system
player has an advantage: he can vary his move sequences while playing his standard opening,
whereas his opponent often tries to invent different responses, changing his game each time.
Those who already play chess will definitely be uncomfortable with the idea of playing the
same opening all the time, and will already be thinking of modifying the opening, so that the
opponent will not know in advance what they are going to play. Many strong variants of the
standard opening exist, and will be discussed later. But even if your opponent knows that you are
playing the standard opening he can do little to stop you, and whatever opening he plays, you will
be able to confront it successfully. You can even announce at the start that you will play the
Defense Game, it changes practically nothing. It is a singular aspect that the Defense Game
shares with the newly Beginner's Game and Center Game, something rarely seen before in chess.
What if your adversary's play prevents you from carrying out your standard opening? As it
turns out, there is practically nothing that he can do disrupt this opening. Only slight
modifications to the standard opening are needed to respond to these attacks, so your game
doesn’t change very much. Each of these early attacks also has a number of valid possible
responses from which you can choose, so your play will never be forced by your adversary.
Two of the possible early attacks are shown in the following diagrams.
Rook Pawn Early Attack Example: §˜¯³¹¨
Your opponent advances a rook pawn, 1. e4 e6
threatening to displace your knight. You 2. d4 d6
”“”“”“
usually continue your bishop move. If the 3. Ng3 Ne7 ”“—
rook pawn advances, you can retire your 4. Nc3 Ng6
knight to the back rank, or move it to the 5. h4 ’‘’
rook file, challenging the adversary's –•
knight. You can also block the advance of
the rook pawn with your own rook pawn.
‘’‘’‘
¦ª²›¤
Bishop Early Attack Example: §˜¯³¹¨
Your opponent attacks your queen (or 1. e4 e6
king) directly or indirectly. You can usually 2. d4 d6
”“”“”“
proceed with your standard bishop move, 3. Nf3 Ne7 ”“—
after which a bishop exchange often 4. Nc3 Ng6
follows. You can also block the attack by 5. Bg5 ’‘
advancing your bishop pawn or prevent it –•
by advancing your rook pawn early.
‘’‘’‘’
¦ª²›¤
The Defense Game 17
These and other early attacks and some of the best ways of handling them will be dealt with
in detail later on. What you should know now is that none of the early attacks are particularly
effective. None of them can win material, threaten your king or queen, or gain any real advantage.
In most cases they result in delayed development and loss of initiative for your opponent.
In hundreds of games the author has played the standard opening against a computer
opponent of master level, the only early attacks that were used frequently against the Defense
Game were the rook pawn and bishop early attacks. For this reason we will dedicate a fair amount
of discussion to these responses, and treat them in a number of example games. In general
however, early attacking lines do not appear to be as effective as other lines which build in the
opening and avoid early contact. In other words, your opponent does better to pursue his own
development rather than trying to disrupt yours; so you can usually complete most of your
Defense Game without modifications. After doing so, you will have a solid defensive position and
many good lines for attacking, no matter what your opponent has played in the meantime.
Adversary Openings
Now we take a look at some typical responses of the adversary. These are the positions
playing D-system opening after eight moves each side. We'll see the complete games later on.
Adversary Openings
(White plays the Defense Game)
During the opening our opponent has been left to pursue his development in the absence
of threats from our side. The deployments that he makes, in his near complete freedom to
compose them, are usually perfect classical formations, typically with two or three advanced
center pawns, bishops and knights optimally placed, the king castled, and the queen relocated. In
all cases the adversary places an impressive mass of material in the center.
Our opponent usually does not attack during the opening, because there is little to attack.
He also has difficulty orienting his defensive strategy, because he does not know where we will
attack. Our early development has been calm and restrained, and our adversary's development
has been aggressive, but now that situation is about to be challenged. Playing with either white
or black, in most games the Defense Game will attack its opponent. This should surprise anyone
who thought that the aggressive openings in chess have already been well researched.
The Defense Game 19
In all games our opponent claims more space on the chessboard than does the compact
Defense Game. He appears to have absolute control of the center; he certainly occupies it, and
we don’t. He is also attacking far more on our side than we are on his: only our bishops are doing
this a bit. He seems poised to pour over the center of the chessboard with an overwhelming
attack. Classical chess would rate our opponent a solid favorite at this point. A classical player
would feel certain to have thoroughly crushed his timid opponent in the opening.
It was the dream of classical chess to dominate the center so thoroughly in the opening as
in any of these examples. Such successful deployments are virtually impossible to achieve in
conventional chess; against us they can be played with almost no resistance. The Defense Game
always plays against the strongest possible opposition, this much is obvious. Our opponent is
always doing the maximum that anyone can possibly achieve in the chess opening.
All of the adversary deployments shown in these examples above are evidently valid, and
obviously very strong. In fact, any of them are stronger than the openings that have normally
been playable in chess until the present! As we play our standard moves, our opponent builds
one of these impressive positions; but we need not be particularly concerned. Formidable as they
appear, none of them will prove to have any advantage whatsoever over the Defense Game!
Now we present two complete games using the Defense Game. In these games the player
of the Defense Game completes all or most of the standard opening, and has good play and
winning chances in the ensuing contest.
Game 1: Defense Game with White
§¯¨³ 1. e3 e5 Here is the first Defense Game ever played
2. d3 d5 by the author, resulting in a draw against a
“”“”“ 3. Ne2 Bd6 his strong computer adversary.
—¹˜ 4. Nd2 Nc6
“” 5. Nb3 Nf6 White completes the standard eight move
“ 6. Bd2 O-O opening, while black deploys the optimal 2
•‘’– 7. Ng3 a5 pawn standard classical defense. White's
8. Be2 a4 position offers little to attack other than
‘’‘›’‘’ the knights, so black now goes for a rook
¦ª²¤ pawn attack on the Q-side.
This is just the first of many games that we will see using this new system, but one game
should be already be sufficient to surprise those who thought that the openings in chess have
already been thoroughly researched, and that there is no interest in trying new lines. The Defense
Game is a not just a new opening, it's a completely new way of playing the game!
The first impression that this opening should make is that it is extremely solid. It cannot be
seriously attacked, and can almost always be played out in near standard form. It is also as
strong on offense as it is on defense: whenever an amateur of club level can challenge and draw
easily against the computer playing at master level, it's a sure indication that the opening he is
using stands up to the test. The Defense Game is completely new, totally valid, and very strong!
Perhaps the most interesting aspect of the Defense Game is that both in the opening and in
the game that follows it is extremely easy to play for beginners and lesser intermediate players.
Using this system with either white or black, even players with minimal skills have a good chance
of drawing against the computer, or against other players much stronger than themselves.
When played aggressively however, the D-system is very strong in master level play,
consistently demonstrating a high percentage of wins. The techniques of playing for a draw and
for a win are utterly different - but with this system, no matter what your skill level, you can offer a
tough match to your opponent, and that is what competitive sport is all about.
Game 2: Defense Game with White
§¯³¹¨ 1. e3 Nf6 Here is an fine victory emerging from the
2. Ne2 d5 analysis of the Defense Game. White's
”“”“” 3. Ng3 e5 opening is interrupted by a rook pawn
—˜ 4. Be2 h5 attack; white retires his knight and pushes
“” 5. d3 h4 his g-pawn to avoid opening the rook file:
6. Nf1 h3 he's playing D-system close variant Dv7'G.
‘’’“ 7. g3 Nc6
8. Nbd2 Be6 White avoids Nxh5 - this dangerous gambit
‘’‘–›’’ is in fact white's best line, but you should
¦ª²•¤ take it only if you prepared for the sequel.
³¨ 19. Na5 Bd7 White continues to build, and black keeps
20. b3 Nc3 shifting pieces without any counter attack
”“”¨“¹ 21. Bc4 Be6 in sight. The black pieces have moved
˜“ 22. Bb2 Ncd5 away from the Q-side, leaving the king
—– 23. Rfc1 Bd6 exposed to a double rook barrage. White
’“ 24. Rc2 Rd7 already has a significant positional
’‘’’“ 25. Be2 Bf8 advantage, and is now ready to exploit it.
26. Rac1 g6
¤–›’’ 27. Nac4 Bg7
¦² 28. Ne5 Re7
³¨¨ 29. a4 Rd8 White invades, and trades a rook for piece
30. Ba3 Ree8 and pawn, but he can equalize by taking
“ 31. Bb5 Rh8 either of the undefended central pawns.
“““¹ 32. Be7 Nxe7
–— 33. Rxc7+ Kb8 Black is looking for counter play, but the
‘›’“ 34. Rxe7 Nd5 only thing he can find is the bishop attack.
‘’’“ 35. Nd7+ Ka8
36. Rxe6 fxe6
–’’ 37. Nc5 a6
¦² 38. Bc4 Bh6
The Defense Game 23
The lines presented here represent only a small part of the entire D-system, but they are the
starting point for building a solid opening repertoire. These lines mostly develop the K-side first,
using moves from a restricted set that is easy to remember and to master in play. The standard
opening itself is generally playable, but is slightly less strong than most of its close variants.
A commonly used theme in continuing play with the Defense Game is the building of a
concentration of pieces to support a strong challenge in the center. Since the opponent usually
does not try to attack with his own center pawns, the player of the D-game typically has several
moves at his disposition in order to prepare this attack, which can start at any time.
Game 3: Black plays the standard opening against a 2 pawn classical opening. White later
tries a rook pawn attack, and a center pawn attack, and then trades off his bishops. Black is left
with some structural damage, but stays equal materially and later was able to draw easily.
§¯³¨ 1. Nf3 d6 9. a4 a5 §¯³
2. e4 Nd7 10. d5 exd5
”“”¹“”“ 3. d4 e6 11. exd5 O-O
““”
˜”“— 4. Nc3 Ne7 12. Bxb6 cxb6 ””¹“
5. Bd3 Nb6 13. Re1 Re8 ”‘
’‘ 6. Bf4 Bd7 14. Bxg6 hxg6 ‘
–›• 7. O-O Ng6 15. Qd3 Bf6 –ª•
8. Be3 Be7 16. Rxe8+ Qxe8
‘’‘’‘’ 17. Re1 Qd8
’‘’‘’
¦ª¤² ¦²
Game 18: Black's standard D-game faces white's 3 pawn standard classical opening. Black
has to react to white's attack, but is never in real difficulty. Black has some slight damage to his
position, but his pieces are active, and he has plenty of good continuations for later play.
§¯³¨ 1. d4 d6 9. c5 Nc8 §³¨
2. e4 e6 10. Qb3 b6
”“”¹“”“ 3. c4 Ne7 11. cxd6 Nxd6
”¯˜“”
˜”“— 4. Nc3 Ng6 12. e5 Nc8 ”““
5. Nf3 Be7 13. d5 exd5 ’
‘’‘ 6. Be3 Nd7 14. Nxd5 c6
–›• 7. Bd3 Nb6 15. Bxg6 hxg6 ª•
8. O-O Bd7 16. Nxe7 Nxe7
‘’’‘’ 17. Rad1 Qc7
‘’’‘’
¦ª¤² ¤¤²
Play After the Opening 25
Game 55: Black plays an early center pawn challenge against a K-side fianchetto opening
by white. Black then develops both knights in the D-game style. He responds to two rook pawn
attacks, and exchanges bishops. Black then goes for control of the open file, and is in good form.
§¯³¨ 1. g3 e6 9. h4 h5 §§³
2. Nf3 Ne7 10. exd5 exd5
”“”¹“”“ 3. d4 d5 11. a4 a5
““”
˜“— 4. Nc3 Nd7 12. Re1 O-O ˜“¯—
“ 5. Bg2 Nb6 13. b3 c6 ”““
’‘ 6. O-O Bd7 14. Bg5 Bxg5 ‘’’
–ª•’ 7. Qd3 Ng6 15. Nxg5 Qf6 ‘–•’
8. e4 Be7 16. Nf3 Rfe8
‘’‘’›’ 17. Qd2 Bf5
‘¬’›
¦¤² ¦¦²
Game 31: White plays the D-game with an early castle, gaining time against black's 2 pawn
opening. White finds lively play after the opening, exchanging off 2 pieces, and pinning white's
queen. White is now in very good shape, and had no difficulties at all in the ensuing Game.
Game 20: Black's D-game is countered by white's 3 pawn classical opening. Black's center
pawn exchange offer is not accepted initially by white. Instead both sides continue to build
before locking up the Q-side pawn structure. Note the interesting disposition of black's pieces.
§¯¨³ 1. e4 e6 9. Qc2 c6 §¨³
2. Nf3 d6 10. a3 Qc7
”“”—¹“”“ 3. d4 Ne7 11. b4 Nf6
¯¹“”“
”— 4. Be2 Nd7 12. h3 Bd7 ”˜—
” 5. c4 Ng6 13. Rfd1 Rfb8 ”‘””
‘’‘ 6. O-O Be7 14. Rab1 b6 ‘‘
–• 7. Nc3 O-O 15. Rb2 a5 ’–•‘
8. Be3 e5 16. b5 c5
‘’›’‘’ 17. dxe5 dxe5
¦ª›’‘
¦ª¤² ¤²
Game 46: Black's D-game confronts a 2 pawn classical opening. White exchanges knight
for bishop, and then pushes on the Q-side. Black plays in beginner's style, seeking to trade off
pieces quickly. White can now exchange for black's knight and queen, but black still stays even.
§¯¨³ 1. e4 d6 9. Nd5 Nf6 §¨³
2. Nf3 Nd7 10. Nxe7+ Qxe7
”“”—¹“”“ 3. d4 e6 11. d5 a6
”¯“”
”— 4. Nc3 Ne7 12. c4 Nd7 “””˜”
” 5. Bd3 Ng6 13. b4 b6 ‘”
’‘ 6. O-O Be7 14. Qc2 Nh4 ’‘‘
–›• 7. Be3 O-O 15. Qe2 Nxf3+ ›ª
8. Re1 e5 16. Qxf3 Nf6
‘’‘’‘’ 17. Bg5 h6
‘’‘’
¦ª¦² ¦¦²
Game 35: Black's D-game again confronts the 2 pawn standard classical opening. This
time white plays more cautiously, while black locks up the center and invades on the flanks. Black
compresses his adversary's position and prepares to press an across-the-board attack.
§¯¨³ 1. e4 e6 9. a4 Nf6 §¨³
2. d4 Ne7 10. h3 c5
”“”—¹“”“ 3. Nf3 d6 11. d5 Bd7
¹“”“
”— 4. Nc3 Nd7 12. a5 Qc7 ”—
” 5. Bd3 Ng6 13. Qe2 Nh5 “”‘”
’‘ 6. O-O Be7 14. Bc4 Nhf4 ›‘˜
–›• 7. Be3 O-O 15. Qd1 b5 –•‘
8. Qd2 e5 16. axb6 axb6
‘’‘¬’‘’ 17. Qd2 Qb7
’‘¬’‘
¦¤² 18. Rfe1 b5 ¦¦²
Play After the Opening 27
Game 57: Black again faces a 2 pawn classical opening. White's avoidance of the center
pawn exchange allows black free play on the K-side. Black exchanges knight for bishop, then falls
back to cover a threatened knight sacrifice with Nxe5. Black is in good shape with no problems.
§¯¨³ 1. e4 e6 9. Qd2 a6 §¯¨´
2. d4 d6 10. a3 Nf6
”“”—¹“”“ 3. Nf3 Ne7 11. Qd3 Ng4
“”¹”“
”— 4. Nc3 Nd7 12. Bd2 Nf4 “”˜
‘” 5. Be2 Ng6 13. Qc4 Nxe2+ ‘”
‘ 6. d5 e5 14. Qxe2 f5 ª
–• 7. O-O Be7 15. Qc4 Nf6 ’–•
8. Be3 O-O 16. exf5 Bxf5
‘’‘›’‘’ 17. Rfc1 Kh8
’‘’‘’
¦ª¤² ¦¦²
Game 69: This time black develops a 3 pawn center, and then pushes on the Q-side. Black
exchanges pawns cleverly, sacrificing a pawn temporarily but regaining it quickly. Black gets
good play for all his pieces, and already has a definite positional advantage over his opponent.
§¯¨³ 1. e4 e6 9. Qd3 b5 §¨³
2. d4 Ne7 10. a3 Bb7
”“—¹“”“ 3. Nf3 d6 11. Rfd1 a6
¯¹“”“
“”“— 4. Nc3 Nd7 12. a4 Qc7 ”“—
5. Bb5 c6 13. Qd2 b4 ”
’‘ 6. Be2 Ng6 14. Na2 c5 ‘—
Х 7. O-O Be7 15. dxc5 Nxc5 ¥
8. Be3 O-O 16. Qxb4 a5
‘’‘›’‘’ 17. Qa3 Nxe4
•’‘›’‘’
¦ª¤² ¦¤²
Game 54: Here black strikes at the center with c5, brings the Q-side pawns forward, and
finds good placements for his queen and pieces. Both sides then concentrate on pure positional
play, and no exchanges are seen. Note white cannot free by 17.f4 without taking serious risks.
§¯¨³ 1. d4 d6 9. Be3 b6 ¨§³
2. e4 e6 10. Qc2 Bb7
”“—¹“”“ 3. Nf3 Ne7 11. d5 Re8
¯“”“
”“— 4. c4 Nd7 12. Rad1 a6 “””“˜—
” 5. Nc3 Ng6 13. Rfe1 Qc7 ”‘¹
‘’‘ 6. Bd3 Be7 14. Nd2 Bf6 ‘‘
–• 7. O-O c5 15. Ndb1 Be5 –‘
8. Be2 O-O 16. Qd2 Nf6
‘’›’‘’ 17. f3 Rab8
‘’¬›‘’
¦ª¤² •¤¦²
Play After the Opening 28
Another group of Defense Game main lines develop the c-pawn and queen, and postpone
the central pawn challenge. The c-pawn advance also prevents an adversary knight incursion.
Game 68: Black develops cautiously, repositioning his queen. He brings his knight to the
K-side, castles, and finally strikes at the center with e5. White tries a queen and bishop attack on
the black castle, but gets stung by a counter attack that wins black a piece for two pawns.
§³¨ 1. Nc3 d6 9. Bg5 Nf6 §¨³
2. d4 Nd7 10. Rae1 O-O
”“¯—¹“”“ 3. Nf3 e6 11. Bc4 e5
”¯¹“”
“”“— 4. e4 Ne7 12. a3 h6 “—˜
5. Be2 c6 13. Bxh6 exd4
’‘ 6. O-O Qc7 14. Nxd4 d5 ›–’
–• 7. Be3 Ng6 15. exd5 Ng4 ’–
8. Qd2 Be7 16. f4 Nxh6
‘’‘¬›’‘’ 17. dxc6 bxc6
’‘¬‘’
¦¤² ¦¤²
Game 61: Black again plays the queen developing move and afterwards has to respond to a
bishop exchange. Black recaptures with the king, exchanges center pawns, then brings his queen
out to probe white's K-side. Black is slightly behind in his development, but otherwise is fine.
§³¨ 1. d4 d6 9. Bxe7 Kxe7 §§³
2. e4 e6 10. Qd2 Re8
”“¯—¹“”“ 3. Nf3 Ne7 11. Rad1 Kf8
”““”“
“”“— 4. c4 Nd7 12. e5 dxe5 ““—
5. Bg5 c6 13. dxe5 Ndxe5
‘’‘ 6. Nc3 Qc7 14. Nxe5 Qxe5 ‘•
–• 7. Be2 Ng6 15. Rfe1 Qf4 ª
8. O-O Be7 16. Qd3 Kg8
‘’›’‘’ 17. Ne4 Qf5
‘’›’‘’
¦ª¤² ¤¦²
Game 59: Black develops a 3 pawn recessed center, but delays the queen move. He pushes
on the center, which then closes. Black then pulls up his Q-side pawns, and offers a knight trade.
Black is playing in pure beginner's style, but still has reasonable chances for the ensuing game.
§¯¨³ 1. Nf3 e6 9. Qc2 e5 ¨¯§³
2. d4 Ne7 10. Rad1 Re8
”“—¹“”“ 3. c4 d6 11. d5 c5
—“”
“”“— 4. e4 Nd7 12. a3 a6 “”””
5. Nc3 c6 13. b4 b6 ”‘”
‘’‘ 6. Bd3 Ng6 14. Rb1 Rb8 ’‘‘¹
–›• 7. O-O Be7 15. Qd2 Nh4 ’–
‘’’‘’ 8. Be3 O-O 16. Nxh4 Bxh4
17. Bc2 h6
›¬’‘’
¦ª¤² ¤¤²
Play After the Opening 29
In the Defense Game the bishops are already well placed in their central positions, and do
not need to move right after the opening, unless they are used to recapture in central pawn
exchanges. Bishop replacements are quite playable however, and can be very strong.
Game 5: Black castles and brings his bishop out to support the e5 push. Black then
moves his knights about until white finally goes for a bishop exchange. Black is now in good
shape; his only weakness is the backward d-pawn, but this will not be too much of a problem.
§¯¨³ 1. Nf3 e6 9. Qd2 e5 §§˜³
2. d4 Ne7 10. d5 Nc5
”“”—“”“ 3. c4 d6 11. Bc2 a6
““”“
”“¹— 4. e4 Nd7 12. b4 Nd7 “”¹—
5. Nc3 Ng6 13. Qd3 Re8 ‘”
‘’‘ 6. Be3 Be7 14. c5 Ndf8 ’‘
–›• 7. Bd3 O-O 15. Ba4 Bd7 –ª•
8. O-O Bf6 16. cxd6 cxd6
‘’’‘’ 17. Bxd7 Qxd7
‘’‘’
¦ª¤² ¦¤²
Game 14: Black castles and moves the rook onto the e-file. White challenges the center,
and black doesn't accept the pawn exchange. Later white tries to attack with bishop and knight,
but is not able to achieve anything. Black now begins to repulse the invading pieces.
§¯§³ 1. Nf3 e6 9. e5 b6 ¨¨³
2. d4 Ne7 10. Be4 Rb8
”“”—¹“”“ 3. c4 d6 11. Nb5 a6
”—¹“”“
”“— 4. e4 Nd7 12. Na7 Bb7 “”›“—
5. Nc3 Ng6 13. Nc6 Bxc6
‘’‘ 6. Be3 Be7 14. Bxc6 Qc8 ‘’
–›• 7. Bd3 O-O 15. exd6 Bxd6 •
8. O-O Re8 16. Qe2 Rd8
‘’’‘’ 17. Bg5 Be7
‘’ª’‘’
¦ª¤² ¦¤²
Queen moves in the D-game are somewhat different from conventional chess. The queen
usually cannot relocate forward to the central squares, which are typically occupied by minor
pieces. Instead the queen often moves to the queen bishop 2 square after a c-pawn advance.
Rook placements on the other hand are similar to those used in conventional chess, with the
rooks moving to the center files, or to occupy and control any open or half-open files.
Castling is normally performed in the latter moves of the opening. As in classical chess,
the king side castle is always easier and safer, and in this system is the one used almost
exclusively. Castle is almost always performed, even if the pawn structure has been damaged, as
after an adversary bishop has exchanged for your king knight.
Play After the Opening 30
Secondary Move Set: the other moves that are frequently made are:
with black: O-O, e5, Re8, Nb6 (or Nf6), c6 (or c5), Qc7 (or Qb6), Bf6
with white: O-O, e4, Re1, Nb3 (or Nf3), c3 (or c4), Qc2 (or Qb3), Bf3
Even with an easy to learn system like the Defense Game, one cannot reduce play after the
opening to a simplistic sequence of habitual moves. But most of the typical moves listed above
can be played against most adversary deployments. Players of all levels should try improvising
continuations based on a selection of moves taken from this frequently used set. Below are two
more specific move sets, one suggested for beginners and another for better players.
Better players can learn quickly the most effective move sequences corresponding to
different general categories of adversary defenses, and so prepare anticipated lines up to 15
moves into the game. Beginners should concentrate on consolidating and maintaining a coherent
defense, with a more cautious approach to attacking, especially when facing better players.
Secondary Move Set for Beginners:
with black: O-O, Re8, c6, e5, Qc7
with white: O-O, Re1, c3, e4, Qc2
followed by slow advances of the Q-side pawns
Try to avoid pawn exchanges and trade off pieces
Players of all levels should experiment with the many strong and valid continuations of the
Defense Game. There are dozens of interesting and playable lines - develop your repertoire!
The Defense Game in Action 31
Now we present, including the two already seen, twenty complete games with the Defense
Game, playing mostly with black. Most games use the standard opening and its close variants; a
few are distant variants. A variety of responses to the Defense Game are used in this collection.
In many cases the responses are early attacks.
These strong conventional responses are aggressive, but as we will see, the Defense Game
is able to contain their initial aggression, and defend adequately during and after the opening.
The adversary can attempt to disrupt our opening by attacking early, but more often he is content
to occupy the center heavily with pieces and pawns, and even allow the D-system player the
attack rather than trying to seize the initiative himself. This observation is also well supported by
analysis, which suggests that among the strongest adversary lines are many which do not
challenge the Defense Game either during or immediately after the opening.
Watch in these games how the D-system player is able to carry out his opening, while the
opponent usually concentrates on building a strong center. Notice the large variety of adversary
responses possible. Study carefully the moves made following the opening, to develop a general
idea of how to continue play with this system after the first moves.
Unless otherwise noted, all games were played by the computer, using adequate time (45
minutes per side) to produce a contest of master level quality. All games have been analyzed to
insure that they are free of serious errors, and that the moves chosen on both sides are
consistently from among the strongest and most promising. They are all good examples of chess
being played well from start to finish, and they can provide you with valuable ideas on how to
exploit the strengths of this opening system in the middle and end games.
In all these games the Defense Game wins or draws. Losses have not been included,
because we are just beginning to document the validity of the basic system. In the next chapters
we will address the topic of playing against the Defense Game. For the moment we are only
gaining familiarity with the basic opening system and play following it, but at the same time we
are beginning to develop an impression of the style of games that result from using this system.
Play thru these games before reading on in the book. For beginners it is essential to see
how games proceed from beginning to end. But players of all levels can benefit from reviewing
these games. By so doing you will become familiar with the Defense Game and its variants, the
range of responses used against it, and the type of games that result from playing this system.
Attack!
Game 3: Defense Game Dv0 with Black
§¯³¨ 1. Nf3 d6 Here is a a quick and easy draw produced
2. e4 Nd7 by the author, playing black against a two
”“”¹“”“ 3. d4 e6 pawn classical opening.
˜”“— 4. Nc3 Ne7
5. Bd3 Nb6 Black's D-game standard opening is not
’‘ 6. Bf4 Bd7 challenged in the first moves; instead it is
–›• 7. O-O Ng6 white who has to react by retreating his
8. Be3 Be7 centrally placed bishop when black's king
‘’‘’‘’ knight shifts into position.
¦ª¤²
§¯§³ 9. a4 a5 White plays a typical continuation against
10. d5 exd5 the Defense Game, trying every kind of
“¹“” 11. exd5 O-O offensive action he can find: first a rook
””“ 12. Bxb6 cxb6 pawn attack, which is stopped cold, then a
”‘ 13. Re1 Re8 central pawn challenge and exchange, and
‘ 14. Bxg6 hxg6 then two bishop for knight exchanges.
–•
Black's pawn structure is slightly damaged
’‘’‘’ but white has a difficult task trying to
¦ª¦² capitalize on these positional weaknesses.
§³ 15. Qd3 Bf6 Black now encourages more trades, and
16. Rxe8+ Qxe8 white obliges - rooks and minor pieces are
““” 17. Re1 Qd8 exchanged. The board is being cleared
””¯“ 18. b3 Bxc3 rapidly, and black is able to maintain
”‘ 19. Qxc3 Rc8 pressure on open lines, without risking to
‘ 20. Qd2 Qf6 incur a material disadvantage.
‘•
Black now targets exchanges of queens
‘¬’‘’ and rooks; if he succeeds in doing so, he
¦² is almost certain of obtaining a draw.
White's last attempt at attacking fizzles out 28. Qe3 Kf7 ´
as black jams the center, and now forces a 29. Ne6 Bxe6
queen exchange. Afterwards there will be 30. Qxe6+Kf8
“¯”
nothing but pawns on the board, and so 31. g4 Qe7 ””ª”“
many of them that there will be no room ”‘
for the kings to maneuver on any front. ‘‘‘’
‘
’²
Black's 'inferior' K-side pawn structure 32. Qxe7+Kxe7
now shows to be as resistant as a normal 33. f4 Kf7
one - any advance by white allows black to 34. Kg3 Ke7
“³”
undouble his pawns and close the game 35. Kf3 f5 ””“
out. Black waits for a while, then locks the 36. g5 Kf7 ”‘“’
pawns himself with the f-pawn advance. ‘‘’’
‘°
Now it's all over - black's pawn structure 37. Ke3 Ke7
doesn't allow any advance on any front, 38. Kd3 Kd7
and the white king can neither pass thru or 39. Kd2 Kd8
“³”
otherwise create a gap allowing him to 40. Kd1 Kc8 ””“
force the situation. After wandering about 41. Ke1 Kd8 ”‘“’
pointlessly with his king for a while, white 42. Kd2 Ke8 ‘‘’’
finally accepts the draw. 43. Kd1 Kd7 ‘
°
While this style of play will certainly not be to everybody's liking, experience to date
nevertheless indicates that it is the most effective system ever found for drawing. It permits all
players, even those with minimal skills, to maintain parity in games with the best chess playing
computers, and also to hold their own with other players who are much stronger than themselves.
When this system is played aggressively, and not passively as in this game, it is
exceptionally strong, and can drive for a win as well as the best classical openings. This is the
main strength and attraction of adopting the D-system: it allows beginners to survive against
opponents far stronger than themselves, and at the same time it offers an excellent basis for
better players to challenge strongly and play for a win. It's a system that you can use and grow
with as your chess playing skills evolve from scratch to master level.
Game 4: Close Variant Dv3'Dx with Black
§³¨ 1. e4 e6 Here is a fine victory playing the Defense
2. d4 d6 Game with black against a 3 pawn classical
”“—¯“”“ 3. Nf3 Ne7 deployment with a bishop early attack. It's
“”“— 4. c4 c6 a good example of how this system can be
5. Nc3 Nd7 played effectively at master level.
‘’‘ 6. Be2 Ng6
–• 7. Bg5 Be7 White now follows his bishop attack with a
8. Bxe7 Qxe7 rook pawn attack: like most adversaries of
‘’›’‘’ the D-game, he is impatient to refute this
¦ª²¤ opening - a series of shocks await him!
¨ 20. Qd4 Kc7 Black now follows with a fine series of
21. f4 Nxd7 moves, again virtually forcing white's play.
”“´¯› 22. Qxg7 Rag8 Black always seems to find the counter
“ 23. Qd4 Nc5 punch before white's blow can arrive.
“ 24. Bxf7 Rd8
—’’ 25. Qe3 Rxd1+ White's position continually deteriorates;
–¬’ 26. Kxd1 Rd8+ he has difficulty coordinating his pieces.
27. Kc2 Nxe4
‘’°
The Defense Game in Action 35
Queens and pieces are exchanged, and 28. Bb3 Re8
black consolidates his lead by picking off 29. Qxe4 Qxe4+
one of the separated white pawns. 30. Nxe4 Rxe4
”“
31. Kd2 Re7 “´
At this point there is only the endgame 32. Bd1 Rg7 ‘
exercise left. With three pawns each still 33. Bxh5 Rxg3 ¨
on the board, black's exchange difference 34. Be2 Kd6
is more than sufficient to win. 35. h5 Rh3
36. Ke1 Rh4
‘’›²
37. Kf2 Rxf4+
Black's play is razor sharp, again breaking 38. Kg3 Rf6
up the remains of white's defenses as he 39. Bd3 Ke5
moves downfield, then creating a passed 40. b3 c5
”
pawn which moves towards promotion. 41. Bc2 b5 ¨
42. Bd3 c4 ‘
43. bxc4 Kd4 ‘´
44. Bb1 bxc4 ”²
45. a4 c3
›
White loses his bishop to stop the pawn 46. a5 Rf1
promotion. Afterwards black's rook covers 47. Bc2 Rh1
easily as his king moves over to capture 48. Kg4 Rh2
”
white's rook pawn. It's time to resign. 49. Bh7 c2 °’
50. Bxc2 Rxc2 ’³
An impressive win with superior tactical 51. h6 Rh2
play: that's what master level chess is all 52. Kg5 Kc5
about; and the Defense Game is definitely
capable of winning at master level!
¨
Game 5: Defense Game DvEF with Black
§¯¨³ 1. Nf3 e6 Here the author with black triumphs in a
2. d4 Ne7 difficult game against the computer. Black
”“”—“”“ 3. c4 d6 plays DvEF, one of the better D-game lines,
”“¹— 4. e4 Nd7 preparing for a push of the e-pawn.
5. Nc3 Ng6
‘’‘ 6. Be3 Be7 White plays the 3 pawn standard classical
–›• 7. Bd3 O-O opening, one of the most frequently seen
8. O-O Bf6 responses to the Defense Game, and also a
‘’’‘’ theoretically perfect development.
¦ª¤²
§˜³ 16. cxd6 cxd6 White exchanges bishops and pawns and
17. Bxd7 Qxd7 moves his rooks to the opened c-file, but
“¨“”“ 18. Rac1 Rec8 black is able to keep step with him easily.
“”¹ 19. Rc2 Rc7
‘” 20. Rfc1 Rac8 Black's knight invades, inviting another
‘’‘˜ 21. a4 Nf4 piece exchange. White doesn't want to
–ª• lose time retreating with his queen, and so
he accepts the piece trade.
¤’‘’
¦²
˜³ 22. Bxf4 exf4 More pieces are traded, as black shores up
23. Ne2 Rxc2 his position with a queen relocation. Black
““” 24. Rxc2 Rxc2 can now respond to any piece invasion on
“”” 25. Qxc2 Be5 his side of the board.
’‘¹ 26. a5 Qb5
’‘” 27. Qd2 h6 Note that no difficult moves were needed
• by black to maintain parity to this point;
the main strength of the Defense Game is
¬•’‘’ that it's easy for everyone to play!
²
The Defense Game in Action 37
§¨³ 22. Rf1 Bg4 Black tries to press along the e1-h5 short
23. h3 Bh5 diagonal, but only succeeds in exchanging
˜“”“ 24. Qe1 Bf3 bishops. White tries to lock up the pawn
“¹ 25. Nf4 Bxg2 structure; the only way black can break
““¯ 26. Nxg2 b5 thru is with a sacrifice of material that
’’“ 27. b4 Ra8 cannot be recuperated easily, and his
”’’’‘ program logic won't accept this!
‘’•
¦¬¤²
The Defense Game in Action 41
White proposes more exchanges, and the 28. Qe2 Nf5 §³
computer accepts, reasoning that by so 29. Qg4 Qxg4
doing, he improves his positional strength 30. hxg4 Ne7
”“
- but he is only helping the weaker human 31. Nh4 f5 “¹
player achieve his aim of drawing. 32. gxf5 Nxf5 ““§
33. Nxf5 Rxf5 ’’“
With the queens and knights removed, and ”’’’
most of the pawns still present, there is
now almost no way that black can reopen
‘’
the game without risking to lose. ¦¤²
Now the pawn structure closes: white's 34. Kg2 Kf7 §
advancing f-pawn could be taken en- 35. f4 h5
passant, but the computer judges this 36. Rh1 Ke6
capture as less favorable than refusing it, 37. Rh3 g6 “¹¨“
and so misses his last opportunity to open 38. Rah1 Rf6 ““³“
the game. Note the characteristic zigzag 39. Bc1 Kf5 ’’“’
white pawn formation, with the bishop ”’’’¤
protecting the backward pawns - this
structure is totally resistant!
‘°
¤
The computer finally understands, but it's 40. Rh4 Re6 ¨
too late now to do anything about it. 41. R4h3 Ree8
White's position, which had been rated as 42. Rh4 Be7
¨
utterly inferior, is now judged by the 43. R4h3 Rf8 “¹“
computer evaluation to be perfectly equal. 44. Kf2 Kg4 “““
45. R1h2 Ra6 ’’“’³
Here's to thinking machines, and to the 46. Kg2 Bf6 ”’’’¤
humans that programmed them! You're 47. Rh1 Ra7
not as likely to find human adversaries as
‘°
willing to permit you to draw! ¤
Game 8: Defense Game DvEH with White
³¨¨ 1. e3 e5 Here is a typical master level Defense
2. Ne2 d5 Game, with a sharp tactical struggle thru
”“”¯“”“ 3. d3 Nf6 the entire contest. The Defense Game
—¹˜ 4. Nd2 Nc6 concedes little to the adversary, and gives
“” 5. Ng3 Be6 you equal chances in the middle game, but
6. Be2 Bd6 in order to win, you have to work hard!
‘’– 7. O-O Qe7
8. Re1 O-O-O Black plays the strong 2 pawn classical
‘’‘–›’‘’ opening and opts for the Q-side castle. By
¦ª¦² classical standards his opening is perfect.
´§¨ 19. Qg4+ Kb8 White piles up on the isolated king pawn;
20. Bc3 Rhf8 at first black tries to defend, but then he
”“” 21. Qe4 Qd7 abandons it. Black shifts his queen to
—“ 22. Qh4 Rde8 allow an invasion of white's back rank.
”“ 23. Re4 h5 Both sides have potential attacks - the
’¤¬ 24. Rae1 Qe6 tension is reaching a climax.
’‘“’ 25. a3 Qf5
26. b4 Qf7 Analysis shows that black did somewhat
‘’’ better with 26..g5, but white already has a
¦² definite advantage in any case.
§ 27. Bxe5 Rxe5 White attacks first, giving check, but black
28. Rxe5 Nxe5 is a move away from giving checkmate,
´” 29. Rxe5 Qa2 and at the end of this episode white must
”“ 30. Qe4 a5 yield: he has an adequate response - Rf1,
”“ 31. Re8+ Ka7 but he must return his pawn advantage.
’¬ 32. Qd4+ b6
’‘“’ 33. Re1 Re8 Black now has a choice of pawns to take -
which is the better one?
‘’’
¦²
The Defense Game in Action 43
This is the critical phase of the game. 34. Rf1 Qxc2
Black goes for the c-pawn, and then falls 35. bxa5 Qc6
back to defend his threatened king. White 36. h4 Re6
³¯
relieves tension on his castled position 37. Qf4 Qd6 ”§“
with h4, then gains time with checks and is 38. axb6+ cxb6 “
again able to win a pawn. 39. Qxf3 Qxa3 ’¬’
40. Rb1 Kb8 ’
41. Qf4+ Kb7
42. d4 Qe7
’
¤²
Now follows a tactical phase, in which 43. d5 Rd6
white profits from the positional advantage 44. Rd1 Qc7
of a centrally placed queen and advanced 45. Qe3 Rd7
³
pawn. Black plays stubborn defense, 46. Rc1 Qd8 ¨“
blocking the pawn advance and preventing 47. Qe4 Rd6 “¯‘“
white from extending his margin. The 48. f3 Qf6 ª’
outcome is not yet clear - one pawn up in 49. Qc4 Qd8 ‘’
this type of endgame is often not enough. 50. Rd1 Qc7
51. Qe4 b5
²
52. Kf2 Qc5+ ¤
Now pawns and rooks are exchanged. 53. Ke2 b4
Black avoids a queen exchange that would 54. Rd4 Ka7
give white a clear margin of victory. The 55. Rxb4 Rxd5
³
stage is set for a tough finale, and only 56. Ra4+ Kb7 ¯“
precisely calculated moves will allow white 57. Rc4 Qd6 “
to bring home the victory. 58. Kf2 Ka7 ’’
59. Rc2 Rd2+ ’
White's next move is the key to his victory: 60. Rxd2 Qxd2+
can you find it? 61. Qe2 Qd6
ª²
62. f4 Kb7
White's f-pawn advance, seeming to lose a 63. f5 Qc5+
pawn outright, wins the game. It's a move 64. Kg2 Qxf5
non-expert players probably wouldn't find. 65. Qf3+ Kc7
66. Qxf5 gxf5 ³°
The endgame is where the best players 67. Kf3 Kd6 “
show their stuff - where accuracy is most 68. Kf4 Ke6 ’
critical, and where the slightest errors are 69. Kg5 Ke5 ’
severely punished. After trying his best, 70. Kxh5 Kf6
black resigns. A tough win with a tough 71. Kh6 Kf7
opening: the brand new Defense Game! 72. Kg5 Ke6
73. Kg6 1-0
Game 9: Close Variant DvGG with Black:
§¯³¨ 1. Nf3 Nf6 Here is an interesting game in which black
2. d4 d6 trades down to a pawn endgame and wins
”“”¹“”“ 3. e4 e6 in fine style. It shows the powerful drawing
˜”“ 4. Bg5 Be7 capabilities of this opening, which become
›—’ 5. Nc3 Nbd7 winning capabilities when combined with
’ 6. Qd2 Nb6 good endgame technique.
–• 7. e5 Nfd5
8. Bb5+ Bd7 White tries playing aggressively, attacking
‘’‘¬’‘’ with both bishops and the center pawns as
¦²¤ well. His efforts will soon prove pointless.
¨§³ 9. Nxd5 exd5 After the opening, white finds little better
10. Bxd7+Qxd7 than to trade his bishops and knight, but
”“”¯“”“ 11. O-O O-O obtains no advantage from the exchanges.
˜” 12. Bxe7 Qxe7
“’ 13. Rfe1 Rfe8 Black has centralized both rooks, and is
’ 14. b3 Rad8 prepared to challenge for the center files:
‘• all solid chess technique, that works with
the D-system as well as with any other.
‘‘¬’‘’
¦¦²
³ 15. Rac1 dxe5 White tries to press, but meets only solid
16. Rxe5 Qd7 resistance, offering no better course than
”“”“”“ 17. Rxe8+ Rxe8 to continue trading down: both rooks are
18. Ne5 Qd6 exchanged, and now white must look for
“ 19. Re1 Nd7 some way to utilize his move advantage.
’ 20. Nxd7 Qxd7
‘ 21. Rxe8+ Qxe8 White's next move, though by no means a
mistake, nevertheless gives black a slight
‘‘¬’‘’ edge, and in this case that is decisive.
²
§ 17. Qxf4 Nxd3+ White leads off the attack, but black stays
18. Rxd3 Bxc4 even materially and tactically, and has not
”“´“–“ 19. Rxd6 Bxa2 yielded any advantage to his adversary.
“¦’ 20. Nd4 Rg8
¨ 21. Nf5 Qg5 The forced queen exchange helps black
‘ 22. Qxg5 Rxg5 avoid the complications of dangerous
’ 23. g3 Be6 attacking combinations. Afterwards black
24. Ng7+ Ke7 is able to hold effectively; even the open
’’ d-file does not present serious problems.
²¤
§ 25. Nxe6 fxe6 White's try to exploit the d-file only results
26. Rhd1 Rc5+ in a rook exchange. Black's clever 27..Rd5
”““ 27. Kb1 Rd5 should be in the repertoire of all system
´’ 28. exd5 Kxd6 players - a response opponents may not
” 29. dxc6+ Kxc6 see in their haste to attack. White now has
30. Re1 Kd6 no more threats; like many attacking
’ 31. Kc2 e5 players, he becomes frustrated when his
schemes don't pan out, and now starts
’°’ playing for a draw. Black has other ideas!
¦
The Defense Game in Action 47
Black wins a pawn with the help of his 32. f4 exf4
active king. By contrast, white's king is 33. gxf4 Rf8
completely out of the game, and his 34. Rd1+ Kc6
“³“
pawns are advanced and vulnerable. 35. Rf1 Rf6 Ҭ
Note that this is mainly due to the fact 36. f5 Kd6 ‘
that white castled, and black did not! 37. Rd1+ Ke7
38. Re1+ Kf7
With a pawn advantage, black now has 39. Ra1 a6
winning chances, but still it requires 40. Rf1 Rxh6
’°
completely accurate play on his part. ¤
Black plays to remove white's remaining 41. b4 Kf6
pawns, and is able to extend his lead to 42. b5 a5
two pawns, virtually insuring his victory. 43. b6 a4
“
44. Rf4 Rh2+ ¨³”
Both pawns are ready to advance for 45. Kb1 a3
promotion, and there's little black can 46. Rf3 Rb2+
do to prevent it. If black's lead was a 47. Kc1 Rxb6
single pawn, there would be drawing 48. Rxa3 Kxf5
chances; as it stands white is cooked! 49. Rh3 h6
50. Rh1 Kg6 ²¤
Now follows a tactical phase of moving 51. Rg1+ Kf6
forward with the king to prepare the 52. Rf1+ Kg7
advance of the pawns. Note how black's 53. Rg1+ Kh7
“
rook stays on the cross point, protecting 54. Rh1 Rb5
both pawns. White can only harass the 55. Kc2 h5 §“
king, he can't stop both pawns at once. 56. Kd3 Kg6
57. Rg1+ Kf5 °³
58. Rf1+ Kg4
59. Rg1+ Kf3
¦
With the approach to promotion, white 60. Rh1 Kg2
can't capture either pawn, even with 61. Rh4 Kg3
help of his king - black would exchange 62. Re4 h4
rook and pawn for rook, and still win 63. Re3+ Kg4 ´
after promotion of his remaining pawn. 64. Re4+ Kg5 “¤
The game ended after: 65. Ke3 h3
70. Kf4 b4 74. Rh3 Rc2 66. Kf2 Rb2+ ²
71. Rh6+ Kg7 75. Kg3 b2 67. Kg3 h2
72. Rh3 b3 76. Rh6+ Kg5 68. Re5+ Kf6
¨”
73. Rg3+ Kf6 77. Rh8 b1=Q 69. Rh5 b5
Game 11: Defense Game DvBE with Black
§¯¨³ 1. Nf3 e6 Here's an action packed encounter with
2. d4 Ne7 black's defense game playing against the
”“”¹“”“ 3. c4 d6 three pawn standard opening by white.
”“˜— 4. e4 Nd7
5. Nc3 Ng6 Black's line has shown to be very playable,
‘’‘ 6. Be3 Be7 although his life is not going to be without
–›• 7. Bd3 O-O problems! As in many continuations, white
8. O-O Nf6 will now exchange bishop for knight, in
‘’’‘’ order to damage the D-game castle.
¦ª¤²
§¯¨ 9. e5 Ng4 Although white obtains a slight positional
10. Bd2 dxe5 advantage with this exchange, it is not all
”“¹“”³ 11. Bxg6 exd4 that easy to capitalize on this weakness in
“ 12. Bxh7+Kxh7 subsequent play. Here white tries harder
•” 13. Nb5 c5 than most adversaries, going a pawn down
‘”— 14. Bf4 Bd7 temporarily in order to disrupt black's
• 15. Bc7 Qc8 castle and invade with knight and bishop.
16. Bd6 Qd8
‘’’‘’
¦ª¤²
§ 17. Ng5+ Bxg5 Heavy exchanges follow, with both sides
18. Bxf8 Bxb5 making the most of intermezzo moves to
”““´ 19. cxb5 Nxh2 try to destabilize the opponent. When the
“ 20. Qh5+ Kg8 dust clears, white emerges with a slight
‘”¹ 21. Bxg7 Kxg7 material lead, but his position is not that
” 22. Qxh2 Qd5 good - neither of his rooks is in play yet,
and his queen is away in the corner.
Moreover, black has a mass of pawns in
‘’’‘¬ the center ready to advance; white's rooks
¦¤² will have a tough time stopping them!
´ 23. Qg3 Kf6 White brings his rook into the assault,
24. f4 Bh6 doing his best to attack black's king, but
”““¹ 25. Qh4+ Kg7 black is able to repulse the attack and
“ 26. Rf3 Rh8 exchange rooks, which helps his cause.
‘”¬ 27. Rg3+ Kf8
’ 28. Qf6 Rh7 At the end of the episode black launches
“‘ 29. Rh3 Bg7 his passed center pawn; white's in trouble!
30. Qg5 Rxh3
‘’ 31. gxh3 d3
¦²
The Defense Game in Action 49
White trades queens, and prepares to meet 32. Qxd5 exd5 ´
the advancing mass of black pawns. After 33. Rb1 Bd4+
assessing the situation white abandons 34. Kg2 c4
”
the defense of his b-pawn, and moves his 35. Kf3 f5 ”
rook over to support his h-pawn advance. 36. a4 b6 ‘“
37. Rh1 Bxb2 ‘¹“”’
Black's pawns move forward menacingly, 38. Ke3 d4+ “‘
well supported by the bishop. It definitely 39. Kd2 Bc3+
looks grim for white at this point! 40. Kd1 Bb4
°¤
Now white's game collapses completely. 41. h4 c3
His rook is unable to do anything other 42. Rg1 Bd6
than pester the black king, which moves 43. Rf1 Kg7
”
down the board gobbling pawns. 44. Rg1+ Kh6 ¹
45. Rf1 Kh5 ”‘“
White starts throwing away material; there 46. Ke1 Kxh4 ”´
is really nothing left to do but resign. 47. a5 bxa5 ”“
48. Kf2 Kg4
49. Rg1+ Kxf4
²
¦
Here's the resolution and final checkmate. 50. Ra1 c2
Another ferocious predator of the D-game 51. Rf1 Bb4
takes his place in the trophy case! 52. Kg2+ Ke3
’
53. Rxf5 d2 ¤
The author really likes this opening; are 54. Rf3+ Ke4 ”³¯
you beginning to appreciate it as well? 55. Rf6 c1=Q ¹”
56. Re6+ Kf5 °
57. b6 d1=Q
58. bxa7 Qg5+
59. Kh3 Qh1#
Game 12: Defense Game DvEF with White
³¨¨ 1. e3 e5 White plays strong continuation DvEF of
2. d3 d5 the Defense Game, relocating his bishop
”“”“”“ 3. Ne2 Nf6 to support a center pawn advance.
—¹˜ 4. Nd2 Nc6
“” 5. Ng3 Be6 Black plays the 2 pawn standard classical
6. Be2 Bd6 defense, opting for the long castle. By all
‘’›– 7. Bf3 Qd7 conventional standards, black has a better
8. O-O O-O-O position; but conventional standards may
‘’‘–’‘’ need revision in light of the D-system!
¦ª¤²
³¨¨ 9. c4 Bb4 Following the opening, both sides attack
10. cxd5 Nxd5 the adversary castle. Games such as this
”“”” 11. a3 Bxd2 where castling is performed opposite,
—”” 12. Bxd2 Nde7 often give rise to exciting sequels with
”— 13. Be2 h6 both sides attacking.
’• 14. b4 Nf5
’‘’ 15. Ne4 Qd5 White is more successful getting started:
16. Rc1 f6 the open c-file and mobile Q-side pawns
›’‘’ allow him to seize and keep the initiative.
¦ª¤²
´¨¨ 17. Rc5 Qd7 White configures his attack, but black is
18. b5 Nce7 able to defend adequately. Positions such
”“”” 19. Qa4 Kb8 as these require a great deal of insight,
˜˜”” 20. Rfc1 Nd5 preparation, and patience - inadequately
¬‘–” 21. R5c2 Qe8 planned assaults can't break down strong
22. Nc5 Nb6 castle walls, bristling with defenders.
’‘’› 23. Qa5 Bc8
24. Bf3 Nd6
¤’‘’
¦²
Now the full attack is unleashed. White 33. Qb2 Qf6 ´§
piles up on the defending knight as black 34. Ba5 Nf7
defends the best he can. Major exchanges 35. Rb1 Rd6
“—
follow, resulting in a win of the exchange 36. Na4 g3 ¦”
and a pawn. Even when the defender plays 37. hxg3 f4 ”
well, heavy advantages can be gained in 38. Nxb6 axb6
chess - but they can be wiped out in an 39. Bxb6 Rxb6 ‘’’
instant by reversals of fortune in the 40. Qxb6 Qxb6
skirmishes that follow! 41. Rxb6 fxg3
¤‘
42. fxg3 Rg8 ›²
White is able to retain his lead with sharp 43. Rf6 Nd8
play in the ensuing open field battle. Black 44. Be2 Rxg3
now struggles as the material difference is 45. Bf3 Nc6
Ҭ
decisively against him. 46. Rc5 Bd7 ´—¦
47. Rxh6 Rg7 ¤
Black's last move e4, although seeming to 48. Rf6 Kc7 “‘
give away a pawn, is nevertheless well 49. Kf2 Re7 ‘’›
considered - white must recapture by 50. g4 Kb6
doubling his pawns, reducing his chances 51. Rd5 e4
²
of forcing a promotion.
White is able to press the attack and push 52. dxe4 Kc7 §
for promotion, in spite of dogged defense 53. g5 Ne5
by black. White even offers the exchange 54. g6 Bc6
’
in order to expedite things, but black 55. Rd4 b5 ´˜
wisely refuses, and falls back to block the 56. Bh5 Kb6 “¦›
pawn's forward movement. Although white 57. Rf7 Re8 ¦‘
has the lead and is close to victory, black 58. Rf5 Nd7 ’
still keeps on the pressure, now with a 59. g7 Rg8
knight fork of king and rook. 60. Rg5 Nf6
²
Finally white crushes the last resistance, 61. Bf7 Nxe4+ ª
promoting his pawn, and winning. 62. Ke2 Nxg5
63. Bxg8 Bf3+
´
An excellent example of play with the new 64. Kd3 Bh5 ˜
Defense Game, and also a fine illustration 65. Rd6+ Kc7 “
of the difficulty of overcoming tenacious 66. Rh6 Bg4 ²
defensive play by the opponent. 67. Bb3 Bf5+ ›’
68. Kd4 Bh7
69. Rxh7 Nxh7
70. g8=Q Nf6
Game 13: Distant Variant Dv138D with Black
§³¹—¨ 1. d4 d6 Here's a delightful game with black playing
2. e4 Nd7 a D-system distant variant. White uses an
“¯“” 3. Bg5 c6 anti- D-game strategy, anticipating black's
˜“”“” 4. Nf3 Qc7 e6 with a bishop pin on the pawn. Black
” 5. Bd3 Nb6 develops his queen instead, stops a
‘’‘ 6. a4 a5 subsequent rook pawn attack, and finally
›• 7. O-O h6 runs the bishop off. White's trying his best
8. Be3 e6 to attack the D-system opening, throwing
’‘’‘’ everything he can at his opponent.
¦•ª¤²
´ 17. Nxe7+ Kh8 White goes for the check, but has to cover
18. Rg3 Qxe7 with Rg3 or lose the exchange. White then
““” 19. Rxg4 Bxg4 grabs two pieces for his rook, but gets
“” 20. Qxg4 Qe1+ slammed with a queen check, and the
” 21. Bf1 Rfe8 black rooks move in position. White can't
‘¨§ 22. Qf4 Re4 exchange queens: the rook pair would
‘ 23. Qd2 Rd8 come to the back rank and win two pieces.
24. f3 Rdxd4 Things are not going the way white had
’¬‘’ planned: the attacker is being attacked!
¦•¯›²
´ 25. Qf2 Qxf2+ White trades queens and rooks, and gets
26. Kxf2 Rxa4 out of the frying pan, but now there's the
“” 27. Nc3 Rxa1 fire - black's Q-side pawns are close to the
” 28. fxe4 a4 last rank - only by sacrificing his knight
›’ 29. Be2 b5 can white stop their promotion.
“ 30. e5 Rc1
31. Nxb5 cxb5 Somewhat better for white was to play
32. Bxb5 Ra1 27.Na3. When the ship starts sinking, it's
’²‘’ hard to stay cool and collected!
¨
The Defense Game in Action 53
¨¨³ 21. Ba4 h6 Black finally succeeds in driving off all the
22. Nf3 b5 enemy pieces. Now follows his only clever
˜“” 23. cxb5 axb5 move of the game, offering a pawn only to
““˜” 24. Bxb5 Qb7 regain it a few moves later. Nothing really
25. a4 c6 brilliant, but enough to stay even and have
‘›’ 26. Bc4 Qxb2 the satisfaction of attacking for a while.
•
White did his best to refute this opening
¯ª’‘’ but at this point he's on the defensive.
¤¦²
The Defense Game in Action 55
Now black invades with his knight and 27. Rd2 Qc3 ¨¨³
queen, threatening to win the d-pawn. 28. Rc2 Qb4
Black forces an exchange of pieces and 29. Ra1 Nf5
“”
then challenges the white queen. 30. Rd2 Ne4 ““”
31. Qxe4 Qxc4 —
Post-game analysis showed 30..Ra8 was 32. Rc2 Qd5 ‘’ª
better, offering black winning chances. •
¤’‘’
¦²
Queens and knights are exchanged, and 33. Qxd5 Rxd5 ¨³
it's still an even game. Black now forces a 34. Rxc6 Nxd4
rook exchange to simplify further. 35. Nxd4 Rxd4
“”
36. a5 Ra4 ¤“”
Black can already draw at this point: ’
36..Rb2, 37.h3 Rdd2, and then perpetual §
check following ..Rxf2 and ..Rxg2.
’‘’
¦²
Black moves over to capture the isolated 37. Rcc1 Rxa1 §
rook pawn, as white moves in to clean up 38. Rxa1 Kf8
on the K-side. Even so white can no longer 39. a6 Ke7
“
win, because he's going to be left with 40. f4 Kd6 ‘´“”
only a rook pawn, and there's no way to 41. Kf2 Ra8
force its promotion. 42. g4 Kc6 ’
43. g5 Kb6
44. gxh6 gxh6
²’
¦
Black plays on till white accepts the draw. 45. Kg3 Rxa6
The D-game can almost always draw; if its 46. Rxa6+ Kxa6
adversary makes a mistake, it can win! 47. Kg4 f6
³°
48. Kh5 e5
The most important thing is that all of this 49. fxe5 fxe5
is the kind of chess that even less skilled 50. Kg4 Kb6 ”
players can imitate and improvise - the 51. Kf5 Kc6
strong point of the Defense Game is that 52. Kxe5 Kd7
everybody can understand and play it well! 53. Kf6 h5
’
54. Kf7 h4
Game 15: Distant Variant Dv3'DGG with White
§¯³¨ 1. c3 d5 This game is a good illustration of one of
2. Qc2 e5 the main strength of the Defense Game, to
”“”“”“ 3. d3 Nf6 get quickly to the endgame, where good
—¹ 4. Nd2 Nc6 results can be obtained with accurate play.
“” 5. Ngf3 Bd6
—– 6. Nb3 Bf5 White's Defense Game variant develops on
•’‘ 7. Nh4 Be6 the Q-side, and waits to see how black will
8. Bd2 Ne4 commit. White chases off the forward
‘’ª‘’‘’ bishop, but then black springs a disclosed
¦²›¤ attack on his knight.
A few more feints and shifts, then white 33. Re1 Kf7 ª
strikes, giving check and gaining a pawn. 34. Qg5 Ra8
White's queen exploits the situation to the 35. Qh5+ Kg8
””³
maximum, moving on open lines, 36. Qxe5 Ra1
37. Qe2 Rxe1+ ’
38. Qxe1 e5 “
39. Qe3 h5 ‘
40. c4 Qxc4
41. Qxe5 hxg4
’
42. Qe8+ Kh7 ²
White keeps the pressure on black, by 43. Qh5+ Kg8
chasing the king. Black has no hope of 44. hxg4 Qe4
surviving unless he can get his king into 45. Qg5 Kf7
”
play, but he is so exposed that white trips 46. Kh2 Qf3 “
him on every occasion. Notice how white 47. Qh5+ g6 ’¬
refuses to exchange queens with 46.Qf5 48. Qh7+ Kf6 ´‘
and double his K-side pawns: this would 49. Qh4+ Ke5
leave him little chance of winning. 50. Qg5+ Kd4
’²
White's king now becomes the object of 51. Qxg6 Qxf2+
attack; black is able to equalize at the end 52. Kh3 Qf3+
of the episode, but white is still a step 53. Kh4 Qh1+
°
ahead in the race for promotion. 54. Kg5 Qc1+ ª
55. Kf6 Qxc5 ”¯’
56. g5 Qe5+ ´
57. Kf7 c5
White forces the queen exchange and 58. Qf6 Qxf6+
promotes first, after that it's a draw. 59. gxf6 c4
60. Ke6 c3
¬
The endgame is the only part of chess 61. f7 c2 °
which can be thoroughly analyzed; since 62. f8=Q c1=Q
the Defense Game offers a quick route to 63. Qg7+ Kd3
good endgames, it is a practical strategy 1/2-1/2 ³
for chess. If your opponent doesn't make
mistakes, you draw; if he slips, you win!
¯
Game 16: Close Variant Dv3'D with Black
§³¹¨ 1. d4 d6 In this contest black plays close variant
2. e4 e6 Dv3'D of the Defense Game, moving his
”“¯“”“ 3. Nf3 Ne7 queen away from a bishop pin early attack.
˜“”“— 4. Bg5 Nd7
5. c4 Nb6 White plays a 3-pawn classical opening.
‘’‘ 6. Nc3 c6 Black can run the bishop off with an f-pawn
–• 7. Be2 Qc7 push, but he prefers not to weaken his
8. O-O Ng6 K-side; with this line he can challenge the
‘’›’‘’ bishop later with normal moves.
¦ª¤²
¨¨³ 17. Rfd1 Ng6 Black's knights and bishop move out, and
18. Rd6 Rb8 clear the back ranks. White has control of
”““”“ 19. Rad1 e5 the open file, but this no longer poses a
“˜ 20. R1d2 Bg4 threat for black; he now has equal chances
’’” 21. h3 Bxf3 for the ensuing game.
’‘˜ 22. Bxf3 Ne8
–¤›‘ 23. Rd7 Nf6
24. R7d3 Nf4
¦’‘
²
White again presses with an attack on the 33. Ra8 Kf8
king and then the pinned knight, but black 34. Bd7 Ke7
stays even by capturing white's poorly 35. Bxe8 Rxc3
´“”“
defended Q-side knight and pawns. 36. Bxc6 Rxc5 ¤›
37. Rxa6 Rc1+ ”
At the end of the episode black gains a 38. Kh2 Rc2 ˜‘
tempo with a king check, and now has a 39. Kg3 Ne2+ ‘
chance to go up a pawn temporarily. 40. Kh2 Nd4
§’‘²
An interesting tactical endgame follows, 41. Ra7+ Kd6
with white again threatening, and black 42. Bd5 Rxf2
saving himself by trading down. The 43. Rxf7 Rxf7
”›
bishop is superior to the knight in the 44. Bxf7 Ne2
endgame, but when the bishop can't cover 45. Bg8 Kc5 ˜”’
the promotion squares, this advantage 46. Bxh7 Kd4 ’
vanishes. Black now has a passed pawn, 47. h4 Nc3 ´°
and his backward pawn is a serious 48. g4 Nxe4
impediment on white's path to promotion. 49. g5 Ke3
50. Kh3 Nc5
Here's how the situation resolves - white 51. Kg4 e4
has to offer his bishop to stop black's 52. h5 Kd2
pawn from advancing. White then tries to 53. Bxe4 Nxe4
—
accompany his pawn to the last rank, 54. h6 gxh6 ’
where only the black knight can defend. 55. gxh6 Nf6+ ²
56. Kg5 Nh7+
´
But king and pawn cannot get past the 57. Kg6 Nf8+ °
knight, even on the edge of the board. 58. Kg7 Ne6+
White tries all the possibilities, then 59. Kf6 Nf8
—
accepts the draw. 60. Kf7 Nh7
61. Kg7 Ng5
Even when faced by the most aggressive 62. Kg6 Ne6
attackers, the Defense Game is capable of 63. Kf7 Ng5+ ´
resisting to the end; but it also offers you 64. Kg8 Ke3
good chances of winning whenever your 65. h7 Nxh7
opponent leaves you any opportunity! 1/2-1/2
Game 17: Defense Game DvDxE with White
§¯¨³ 1. d3 e5 Here's a speed chess game played by the
2. Nd2 d5 author against his strong computer rival.
”“”¹“”“ 3. e3 Nc6 It's an illustration of what any amateur can
—˜ 4. Ne2 Nf6 do with the D-system - play decent chess.
“” 5. Ng3 Bg4
6. Be2 Bxe2 Black uses the 2 pawn classical defense,
‘’– 7. Qxe2 Be7 and challenges white with a bishop early
8. O-O O-O attack and exchange. This often benefits
‘’‘–ª’‘’ the D-system player, simplifying the game.
¦¤²
§¨³ 9. Re1 Qd7 White holds his own after the opening. He
10. Nf3 e4 uses typical beginner's play, attacking
”“”“”“ 11. dxe4 dxe4 anything that gets too close. Black creates
˜ 12. Nd2 Qd5 some damage to white's position and
13. a3 Bd6 some disturbance with his knight foray,
‘“ 14. c4 Qe6 but black can cope with these problems.
’‘—’’ 15. b3 Be5
16. Rb1 Bxg3
–ª’‘ 17. hxg3 Ne5
¤¦² 18. Bb2 Nd3
§³ 19. Red1 Nxb2 White goes for control of the d-file, and is
20. Rxb2 Rfe8 able to get it. His only real problem is his
”“¯“” 21. Nf1 c5 poorly placed knight, which is completely
§˜” 22. Qd2 Qa6 out of the game. White has to remedy this
” 23. a4 Rac8 problem in order to have any hope of
‘‘“ 24. Qd6 Qa5 maintaining equality.
‘¬’’ 25. Qd2 Qb6
26. Qc3 Re6
¦’‘– 27. Rbd2 Qc7
¤² 28. Nh2 h6
§¯³¨ 9. c5 Nc8 White attacks for all he's worth after the
10. Qb3 b6 opening, bringing his queen out and then
”˜“” 11. cxd6 Nxd6 exchanging the center pawns to clear files
”““ 12. e5 Nc8 for his rooks. Better for white was to
’ 13. d5 exd5 position his rooks before starting his full
14. Nxd5 c6 onslaught; he is focused on an aggressive
ª• 15. Bxg6 hxg6 and direct attempt at refuting the opening.
16. Nxe7 Nxe7
‘’’‘’
¦¤²
§³ 17. Rad1 Qc7 White continues on the attack with a rook
18. Rd6 Nf5 invasion, then a knight sacrifice which has
”§” 19. Ng5 O-O black under severe pressure.
”“‘“ 20. Nxf7 Rxf7
21. Rxd7 Qxd7 Though his situation looks perilous, black
22. e6 Nxe3 is in fact much better off than white. The
ª˜ important thing for black was to avoid
overreacting to the attack.
‘’’‘’
¤²
³ 23. exd7 Nxf1 Now white misplays slightly: better was
24. Kxf1 Rd8 23.exf7, retaining his rook for the sequel.
”§” 25. Qe6 Rxd7 For the first time white's furious attack
”ª“ 26. Qxc6 Rd2 runs out of steam, as black counters
effectively with his rooks.
A classic endgame is the result: queen
versus rooks, and the material is balanced.
‘’¨’‘’
°
The Defense Game in Action 63
Black's rooks invade the back rank and 27. f3 Kh7
both sides prepare to grab pawns. Note 28. Qc4 Rf5
how black's doubled pawn shields his king 29. Qc3 Rd1+
”¬”³
from enemy queen checks, allowing his 30. Ke2 Rh1 ”“
rooks more autonomy of movement. 31. Qc7 Rc5 ¨
‘
‘’°‘’
§
Black's rooks are truly 'wild pigs' cleaning 32. Qxa7 Rc2+
up all of white's pawns. White's queen 33. Ke3 Rxb2
takes what she can, but the doubled pawn 34. h3 Rxg2
ª”³
can't be attacked. Black goes a pawn up, 35. Qxb6 Rxa2 “
and is now ready to win another pawn. 36. Qb3 Rg2
37. Qf7 Rxh3
²‘§
§
Black takes the pawn, exchanges pieces, 38. Qf8 Rgg3
and advances for promotion with his 39. Qf4 Rxf3+
doubled pawn. Black then resigns. 40. Qxf3 Rxf3+
”
41. Kxf3 Kh6
Though slightly less strong than most of 42. Kf4 Kh5 ”
its close variants, the standard opening is 43. Kf3 Kh4 ²´
nevertheless capable of performing well, 44. Kf4 g5+
as this game testifies. 0-1
Game 19: Distant Variant Dv55xE with White
§¯³¹¨ 1. d3 d5 Here's an exciting contest with white
2. Nd2 e5 playing the remotely classical looking
”“”“” 3. e4 Nf6 D-system distant variant Dv55xE.
˜ 4. Ne2 Nc6
”“ 5. Ng3 Be6 Black builds a solid 2 pawn defense, then
˜ 6. Be2 Nd4 moves his knight forward, accepting the
‘– 7. O-O h5 invitation to exchange for white's bishop.
8. exd5 Bxd5 He then throws in a rook pawn attack,
‘’‘–›’‘’ inviting white to take the gambit pawn.
¦ª¤²
´¹¨ 14. dxe5 Bxf3 Heavy exchanges now follow. Playing thru
15. Qxf3 Nxe5 this part of the game, It appears as though
”“”§” 16. Qf5+ Kb8 each side has calculated his line one move
” 17. Ne4 Nd3 deeper than the opponent! The attacking is
“ 18. Rd1 Qd7 sharp on both sides, but the game remains
• 19. Qxd7 Rxd7 equal and perfectly balanced materially.
’—
‘’’‘’
¦¤²
¨ 20. Be3 Be7 White tries to apply pressure, but black
21. Rd2 Rhd8 saves himself with the fine 23..Nxb2. White
”“´§ 22. Rad1 g6 is now a move behind.
”“ 23. Bd4 Nxb2
¹“ 24. Rxb2 c5 The pawn structure is unbalanced, making
25. Nxc5 Bxc5 a drawn game less probable than before.
’ 26. Kf1 Kc7
‘¦’‘’
¤°
The Defense Game in Action 65
More sharp exchanges follow, with white 27. Rdb1 Bxd4
able to recoup a tempo with the rook 28. Rxb7+Kc6
checks and exchange. Now the pawn 29. Rxd7 Rxd7
”
asymmetry has been repaired, and the 30. cxd4 Rxd4 ”“
game definitely looks drawish. 31. Ke2 Ra4 ³“
32. Rb2 Kd5 §
‘¦°’‘’
Black and white struggle for control of the 33. f3 g5
K-side, where the game can be won if a 34. Rd2+ Ke5
passed pawn is produced. After the rook 35. Kf2 g4
exchange, this reaches an impasse. 36. fxg4 hxg4
37. Kg3 f5 ”“²
38. Kh4 Rd4 ‘³“
39. Rxd4 Kxd4
40. Kg5 Ke4
41. a4 a5
‘’
White has his adversary in a bind - there's 42. g3 Ke5
no way that black can support a pawn 43. Kh4 Kd4
advance now. Both pawns are exchanged, 44. Kg5 Ke4
and a race to the Q-side starts, with white 45. Kf6 f4 °
a move ahead. 46. gxf4 Kxf4 ”
47. Kg6 g3 ‘
48. hxg3+ Kxg3 ´
Here's how the situation resolves: white 49. Kf5 Kf3
gets to the Q-side first, but the rook pawn 50. Ke5 Ke3
promotion cannot be forced, so it's a draw. 51. Kd5 Kd3
52. Kc5 Kc3
The typical character of D-system Games 53. Kb5 Kd4 ²´
is seen in this game: after the opening 54. Kxa5 Kc5 ‘
come sharp exchanges, often leaving rook 1/2-1/2
endgames and many pawns on the board.
Study up on rook endgames and you can
play great chess with the D-game!
Game 20: Defense Game Dv5'E with Black
§¯¨³ 1. e4 e6 Here's a good example of tough positional
2. Nf3 d6 chess with the Defense Game. Black plays
”“”—¹“”“ 3. d4 Ne7 one of the main D-game lines, castling
”— 4. Be2 Nd7 prior to challenging the center with e5.
” 5. c4 Ng6
‘’‘ 6. O-O Be7 White's 3 pawn F back classical opening is
–• 7. Nc3 O-O one of the best responses to the D-game,
8. Be3 e5 going for long term positional strength
‘’›’‘’ rather than pressing with early attack.
¦ª¤²
¨§³ 20. Bd3 Bc8 White maintains his strong knight posting,
21. Nd5 Qd6 but is not able to bring any other pieces
—¹“”“ 22. Bc1 Bb7 forward to create an attack around it.
”¯— 23. Bb2 Re8
”‘”•” 24. Re1 Rad8 White's position is somewhat better, as he
‘‘‘ 25. Rbd1 Nd7 has more space and a piece in enemy
›•‘ territory; but exploiting this theoretical
advantage is not an easy task.
ª’‘
¤¦²
The Defense Game in Action 67
For players of all skill levels most of the moves of the standard opening can be carried with
minimal or no modifications, and a solid defense is constructed. Afterwards the system player
starts to expand his position with pawn advances and piece relocations, usually the knights.
Pawn advances inevitably push back the adversary and gain space. The knight replacements
typically draw pawn attacks, often marking the beginning of real contact on the board.
The recessed pawn formation of the Defense Game prevents any breakthru by the
adversary in the center. He usually settles for exchanging one or more pieces, especially if this is
seen to produce some damage in the pawn structure, or other positional advantage. In most
games, exchanges of pieces occur soon after the opening, whereas pawn exchanges are less
frequent. The center pawns typically are not exchanged until the system player prefers to do so.
There are many different ways to play this system, but the main lines are those which go for
development of the K-side portion of the standard opening, typically followed by castling and a
center challenge. The center challenge is well supported by the disposition of pieces, and forces
the opponent's hand in subsequent play. Another way of playing the system, less aggressive,
waits for the opponent to advance center pawns. In this latter case the system player can usually
decide whether to close or open the pawn structure.
Closed pawn structures give good drawing chances for lesser skilled players. Open
structures lead to sharper play, with good attacking prospects for both sides. There are also
many lines which attack exclusively on the flanks, but the most commonly used strategy in
continuing play from the standard opening is based on the building of a concentration of pieces
supporting a center pawn challenge.
The adversary responses to the Defense Game are highly predictable: typically he plays the
2 or 3 pawn standard classical openings, sometimes with a piece on the second instead of the
third rank. Since the adversary reactions are so predictable, it is easy for all players to develop
experience rapidly in playing this system. Even beginners can quickly acquire the experience and
tactical skills to play confidently and correctly after the opening and well into the middle game.
During the opening a system player carries out a standard opening, in most cases with no
modification forced by opponent play. This is the great strategic advantage of the Defense Game,
that it confronts successfully all possible adversary opening deployments. But development can
continue long after the standard moves, as he proceeds according to plan along preferred lines.
Using the standard opening, any system player can prepare deep into the middle game; and
anyone that well prepared will have an adequate basis to become an extremely solid player.
Early Attacks 69
The adversary of the Defense Game can choose from a large number of valid responses to
the D-system opening. He can focus on his own development, as does the Defense Game itself,
which he is free to pursue without opposition. Many opponents use this opportunity to build
strong classical positions which occupy and control the center, and provide good play afterwards.
In master level play, such well constructed classical defenses are those most frequently used.
It is also possible to attack the Defense Game during its opening moves, or immediately
afterwards. These early attacks have limited scope, seeking in general only to exchange a piece
or pawn. Early attacks do not seriously affect the standard opening, and are neither dangerous
nor disruptive. In many cases Defense Game lines can be completed despite an early attack; in
other cases a change of lines is better. Players of the Defense Game should be familiar with all of
the early attacks, and also know several of the most effective ways to respond to all of them.
The Defense Game always plays the same opening moves, so all the early attacks are
generally valid against it, that is they can almost always be played. For each type of early attack,
some sequences of the standard opening will be more vulnerable than others. The system player
therefore does well to vary his sequences of opening, to keep his opponent guessing.
Some of the early attacks are shut down by ‘prophylactic’ moves that are also occasionally
used in continuing play from the standard position. The most common prophylactic moves are
the rook pawn advances and second advances of the center pawns. If your opponent favors early
attacks you may prefer to introduce one of these moves. This only delays your standard opening
slightly and in most cases shuts down the early attack completely.
The underpinning provided by prophylactic moves justifies their introduction; but they are
mostly defensive in nature and so do not contribute best to an attack. The sharper lines therefore
are those where little use is made of prophylaxis, and the system player counter attacks rather
than defending against an early attack. The Defense Game is highly resistant to early attacks of
any kind; against all of them it is capable of generating sharp counter play, retaining equality and
a solid position, and occasionally punishing the adversary for his impatience and aggression.
The early attacks on the Defense Game fall into a small number of very distinct categories:
rook pawn, bishop, and center pawn. Combinations of early attacks are also possible. All the
early attacks are easy to recognize; and in most cases the obvious responses are also correct, so
even beginners should be able to deal with them adequately. Better players will be able to
formulate strong counterattacks to any early attacks. Beginners should stick to prophylaxis, and
avoid sharper exchange and counter attacking lines until their chess playing skills improve
significantly. in chess, before you attack you should be confidant that your defense is adequate.
Rook Pawn Early Attacks on the Defense Game
The most frequent early attack on the Defense Game is the rook pawn attack. In it your
adversary attacks your relocated knight with his rook pawn on that side. The attack may oblige
you to move the knight, so you must have a good relocation square for the knight. Rook pawn
attacks are somewhat disruptive, but experience in play has not shown them capable of providing
a decisive advantage. In many cases the advanced rook pawn becomes a liability, because it can
be attacked later. There are many different ways to respond to the rook pawn early attack: some
are quiet, others more aggressive. Here are a few examples of rook pawn early attacks and
responses, playing with black. The scenarios are very similar when the system player has white.
In the bishop early attack, your opponent brings a bishop out to attack your king or queen,
most commonly by pinning your knight. Bishop early attacks are frequently seen in play against
the Defense Game. Forward bishop placements can always be challenged, using flank pawn
advances, but these challenging moves weaken your position somewhat, and should be used with
reserve. The alternative reaction is to move your king or queen off the line of attack. The principal
aim of the attack is to provoke you into advancing one of your pawns, or to maintain pressure on
your game if you do not. There is a wide variety of adequate responses to this attack.
§¯³¨ Example 2a: Here white retreats to the flank, and black
6. Bh4 g5 pursues the bishop with his flank pawns,
”“”“¹ 7. Bg3 Bg7 then develops his bishop in fianchetto.
˜”“ 8. Bc4 Nb6
”“ 9. Bb3 Nc6 In subsequent play white's other bishop is
’‘ 10. h3 Na5 developed forward, challenged by black's
‘–•‘ 11. O-O Nxb3 knights, and exchanged off. Black is now
12. axb3 h5 in good shape, even though he has moved
’‘’‘ away from the standard lines.
¦ª¤²
§³¨ Example 4c: After you have freed the pinned piece, and
6. Bd3 c6 developed your knight and bishop on the
”“¯“”“ 7. O-O Qc7 attacked side, the adversary will have to
˜“”“— 8. Qd2 Ng6 exchange with your bishop, or retreat. In
9. Rfe1 Be7 many games he chooses to exchange. In
’‘ 10. Bxe7 Qxe7 any case, that's the end of the episode.
–›•
‘’‘¬’‘’
¦¦²
Early Attacks 75
In the center pawn attack, your opponent advances one of his center pawns to the fifth
rank, proposing a center pawn exchange. Although center pawn attacks may seem to be a good
way of engaging the Defense Game, analysis and experience in play has shown that these moves
are not the best continuations for the adversary. In master level play against the Defense Game
they are rarely seen, confirming their relatively low value. Although center pawn attacks are not
particularly dangerous, they are playable; in amateur games you are likely to see them quite often.
Below are shown a variety of center pawn attacks, versus the Defense Game played with black.
This can be considered a difficult subject, or an easy one. Until now no responses have
been found to the Defense Game that consistently put it in serious difficulty. But a large number
of responses have shown to be very strong. We can already identify many of the best defenses.
Among them are the strongest conventional openings that have ever been seen in chess; each a
theoretically perfect deployment. But non of them have proved superior to the standard opening.
The Defense Game allows the adversary to play any opening he wants, almost without
opposition. Responses to the standard opening are the least constrained and so in principle the
most varied possible. The Defense Game has to face hundreds of valid adversary defenses, more
than for other openings in chess. Most of these defenses are new, in the sense that they have not
been playable until the present. In fact, a completely new game of chess results from playing this
system, because the opening positions on both sides have never been seen before!
It is a fascinating quest to find the best rivals to the Defense Game. When one is at almost
complete liberty to compose, play in the opening becomes an exercise for the imagination, quite
different from the close contact and blow-by-blow character of conventional opening play. The
usual dynamic clash of force and constraint becomes instead a calm deployment phase as one
plays the component moves of a preferred opening position. It is as though you are setting up
the board deep into the opening and starting the game from there!
Here we present a sampler of adversary openings that have shown to be strong against the
Defense Game. It is a highly varied assortment of stunning new openings. All readers are
encouraged to choose a few that look interesting to try in play. Beginners and lesser intermediate
players should mostly play the variants of the Defense Game, while they are gaining experience in
the system. Better players should try some of everything. It’s a completely new game of chess!
This discussion of playing against the Defense Game is divided into five parts: early
attacks, classical defenses, custom defenses, B-system defenses, and C-systems defenses. These
are all strong responses, but none of them have shown to be stronger than the Defense Game.
Early Attacks:
Early attacks start at the 5th to 8th move. Those most frequently seen in master level play
are the rook pawn attacks and bishop early attacks; the center pawn attacks are used less often.
When attacked early, usually only one or two moves of the standard opening are affected; most
development and resulting play remains the same. In general early attacks do not succeed in
pushing the Defense Game significantly off track. Often they result in loss of time and initiative
for the adversary. All early attacks can be avoided by defensive play and can also be challenged
by aggressive counter play. Early attacks are aggressive, but not more aggressive than responses
which avoid early conflict and build strong positions. At master level, early attacks occur in a
minority of games: it would appear they are not the strongest responses to the Defense Game.
Playing Against the Defense Game 79
Early attacks have scored wins in games from the positions shown below at 8 moves. Most wins
were recorded with the rook pawn attacks, but all the early attacks have won on occasion.
§˜¯³¨ §¯³¨ §¯³˜¨
”“”—¹“”“ ”“”““ ”“”—¹“”“
”“ —”““’ ”
‘ ”‘
‘’‘ ’‘¹ ‘’‘
–• –› –•
‘’›’‘ ‘’‘’‘ ‘’’‘
¦ª²¤ ¦ª²¤ ¦ª²›¤
A4v8 Rook Pawn A3v88Gx Rook Pawn A4v8 Rook Pawn
Custom Defenses:
A custom defense is one which has been specially designed to confront the Defense Game.
Many imaginative and often impressive openings can be designed. The custom defenses shown
below have all proved to be strong responses to the standard opening. These defenses were first
introduced and named by the author in 'The Beginner's Game.' Despite their expansive and
aggressive deployments, until the present the custom defenses have not proved to be stronger
than the more commonly played classical defenses. (NB: in this and next sections only Defense
Game standard opening is shown in diagrams; they are not starting positions from actual games.)
The coded names attempt to give details of the opening: first the type of response (early Attack,
B-system, Classical, custom Designed), then the number of doubly advanced pawns, then ‘v’
(meaning ‘variant’), and then the figures that moved differently from the related standard opening:
first numbers (1-8) for the pawns, and then letters (A-H) for the pieces. The pieces have several
variant moves; the number following the piece letter indicates which of these moves was made. If
a figure is moved twice, this is indicated by repeating the pawn number or piece letter. Note that
D-system openings have names starting with the Initials 'Dv', whereas custom designed defenses
have names with D3v, D4v, D5v, D6v, so the two naming schemes are easily distinguished. In the
same way the names of classical defenses are distinguished from the C-system defenses.
B-system Defenses
B-system openings are related to the Beginner's Game, and all obey a set of rules similar to
that of the D-system, using pawn chains and piece placement mostly behind the pawns. Their
names list component moves different from the Beginner's Game. The coded names use a more
compact form of the nomenclature used for classical and custom defenses. The defenses shown
below with black are a only a few of the many B-system openings that are strong responses to the
Defense Game. B-system close variants, which imitate closely the Beginner's Game, are among
the best defenses, but almost all of the B-system variants are playable, and most are very strong!
§¯³¨ §˜¯³—¨ §¯³¨
””—˜“¹“ ”¹“ ””˜“¹“
””““ ”“”“”“ ”—”““
•‘’– •‘’– •‘’–
‘’‘›’‘’ ‘’‘›’‘’ ‘’‘›’‘’
¦ª²¤ ¦ª²¤ ¦ª²¤
Beginner's Game Bv3’6’ BvB
C-system Defenses
Among the best defenses to the Defense Game are the variants of the C-system. Virtually
all of the C-system variants are playable against the Defense Game, and most all of them are also
very strong responses. Those shown below with black are just a few of the C-system variants that
have proved to be very effective against the standard opening. Variant names list their
component moves that are different from the six standard moves of the Center Game.
All of the defenses shown in this chapter are very effective against the standard opening.
But there are hundreds of others that are just as good. All of the openings in this great multitude
are as strong or stronger than anything which has ever been seen before in chess. We can only
react with utter amazement that none of this great multitude have proved to be consistently
effective against the standard opening, with its fixed set of moves!
The enormous variety of valid responses to the Defense Game increases the chance that
eventually some will be found which can present serious problems. But even if defenses are
found that put the standard opening in real difficulty, there are so many possible sequences, and
so many close variants, that there will always be ways of avoiding specific problematic lines. The
large number of move sequences and diversity of strong variants is the best possible guarantee
that the Defense Game will never be surpassed in its ability to respond to attacks of any kind.
The D-system Definition 85
We have already seen examples of variants of the Defense Game, which modify moves of
the standard opening. Some of these result from reactions to adversary play, as in the early
attacks. In most such variants however, introduced moves are not forced but voluntary. Often
introduced moves are chosen from those typically used in continuing play after the standard
opening. If the omitted moves are then performed later, these variants are in fact different threads
of the same basic opening, and should be included in a general system of play associated with it.
Pawn moves are commonly introduced during the opening, especially the center pawn,
rook pawn, and queen bishop pawns, but almost any of the possible pawn moves may be played.
Knight moves are also frequently introduced, especially when used as reactions to early attacks.
Castling is another example, but there also many other introduced moves that are playable. Most
of these moves contain valid lines and so merit inclusion in a general schema for opening play.
In an attempt to describe a complete system around the standard opening, which is both
valid and clearly related to it, the author here proposes the D-system definition. All openings in
the D-system contain most of the standard opening moves, and also resemble the Defense Game
in the general style of play that results. A simple rule-based definition of the D-system allows to
distinguish clearly openings that are in the system from those that are not.
Many of the variants of the Defense Game are in the B-system and the C-system; it would
be possible to base a D-system definition on a subset of these systems, eg. all B/C system
members that contain most of the standard moves. But many interesting variants of the Defense
Game are outside these system rules. The obvious violations of the B-system rules are pawn and
knight double moves. If we want to include these variants in the D-system, we must use a
different set of rules from that of these other two systems.
The D-system definition proposed differentiates and distinguishes the D-system from the B
and C-systems. The Defense Game itself is very different from the both, although some moves
figure in all three systems. They are also very different in the style of games that result. The
D-system rules chosen help keep these three systems at a significant and recognizable distance.
The D-system definition is based on openings at eight moves, as are the B-system and
C-system definitions, and is intended to contain most of the best lines associated with the
Defense game. Each D-system member contains at least four of the eight standard moves, and up
to four additional moves to distinguish it as a variant of the Defense Game.
Openings which are close to the Center Game and the Beginner's Game are of special
interest to chess. The author calls these openings the BD and CD hybrids. They contain aspects
of both these standard openings, and so are links between the two systems of play. Knowing how
to play the BD/CD hybrids increases a system player's capacity to move between and exploit the
natural strengths of these three powerful new chess opening systems.
D-system Rules:
An opening is in the D-system if and only if during the first eight opening moves:
! At least four of the eight standard moves of the Defense Game are played
! Bishops are developed initially behind the pawns
! Single pawn advances are generally used: double advances are allowed when that
pawn joins a pawn chain; (an exception is made for pawn double
advances used as response to the rook pawn early attacks.)
! At least one knight is relocated in the characteristic manner (Nd2-Nb3 or Ne2-Ng3)
The set of all openings which obey the above rules is called the D-system. D-system
members are also called D-system variants. Openings that perform six standard moves first are
also called Defense Games. Openings that play at least six standard moves are called close
variants. Openings that play only four or five standard moves are called distant variants.
The nomenclature for D-system openings makes clear their relationship to the Defense
Game. Members of the D-system are denoted by the letters 'Dv' (D-system variant), followed by 1
to 4 figure symbols for pawn or piece moves in that opening not in the standard set of six moves.
The variants generated using these rules are almost all playable and very strong. There are
not too many of them, it is a manageable collection. They also retain a clear similarity in style of
play to the Defense Game, the main characteristic sought for in the formulation of suitable rules.
There is another motive in defining the D-system other than to enrich play with the Defense
Game. The Defense Game is a completely new opening, and shows some promise of eventually
proving to be an optimal way to play chess. Most of the openings in the D-system are also brand
new, rarely if ever seen before in play. If defined correctly, this new system may also prove to be
optimal or very close to it. In other words the D-system attempts to define an optimal subset in the
space of all possible chess openings, which is at the same time is completely new.
Only very few members of the D-system have ever been seen before in play, and very rarely
at that. Those that have been played are considered experimental or alternative openings, and are
not documented in current catalogs of chess openings. The D-system as a whole bares little
commonality with or resemblance to chess openings played until the present. It is a totally new
approach to playing the game. In any case the D-system is distinguished from conventional
chess practice, and is certainly not based on any of the known openings.
The rules for the D-system are precise enough to allow us to determine immediately
whether any candidate opening is in the system or not. A few examples of valid D-system
openings, and openings not in the system are given here to make these distinctions clear:
The D-system Definition 87
The D-system rules result in the generation of hundreds of variants. The author has not yet
made an attempt to catalogue them all, but estimates that there are more than a thousand,
including the exchange variants. This gives a large variety of possible lines for D-system players.
The main characteristic of the Defense Game and the entire D-system is its extraordinary
resilience to adversary play. Most of the D-system openings are generally playable, meaning that
they confront successfully most adversary openings. The entire system gives you the best
possible guarantee of passing intact thru the opening, with a solid position for the ensuing game.
Like Defense Game itself, D-system openings can usually succeed in carrying out preconceived
developments with minimal or no alterations imposed by adversary play.
The D-system is so vast that a system player can stay comfortably within its limits, while
constantly varying his game. His opening moves may appear restrained because they are based
on compact and highly resistant defensive structures, but after the opening he will show his true
aggressiveness. His choice of moves will be highly varied, but whatever he plays in the opening
can build to a position within the D-system, without having to leave its large confines.
Also interesting are the 'borderline' openings, which obey the D-system rules except that
they contain only three moves of the standard opening. Borderline openings were defined
outside the D-system because they are considered too distant from main lines to be integral to the
system. Most of the borderline openings are completely new to chess. The borderline openings
constitute a vast constellation of openings associated with the D-system, which continue to share
many similarities in style of play. It is certainly worthwhile experimenting with these more distant
variants. Borderline openings of most interest to system players are those with introduced moves
for exchanges and BD and CD hybrids, which are variants of the Beginner's Game / Center Game.
D-system Rules OK
The D-system rules were quite ad-hoc, so it is quite possible that some other set of rules
could be even better. Relaxing the rules would include many more strong openings; tightening
them would refine the system. Here the author has drawn a line in the sand. On one side are the
Defense Game and the D-system, virtually unknown. On the other side are all the chess openings
played until the present, along with a great multitude of new openings that are even stronger,
including virtually everything which is conceivably playable. A great battle between them is about
to begin. You wouldn't think so at first, but the Defense Game and the D-system have a real
chance of winning this battle. If they do, then we'll say that the D-system rules OK.
D-system Variants 89
8. D-system Variants
The Defense Game is the basis for the definition of a new set of chess openings called the
D-system. All D-system openings respect a restrictive and well-defined set of rules for opening
play. They also resemble the Defense Game, containing most of its component moves, and adding
other moves which combine well with its basic pawn structure and recessed piece placements.
The main interest in defining the D-system is to identify openings close to the Defense
Game, in the sense of being alternative lines of the standard opening. Due to their proximity to the
Defense Game and their conformity to the same set of rules, all D-systems openings are related in
terms of the style of games that result, so there is good commonality of play in the entire system.
The classification system for D-system openings defines any opening in the system as a
variant of the Defense Game. Variants are named by indicating the pawn and piece moves in that
opening that are not present in the Defense Game. Pieces are labeled A - H, and pawns 1 - 8,
starting from the queen side. For example, a variant of the Defense Game in which the king knight
is developed to Bishop 3 is called a variant G, whether for white or for black. All variant names
start with the letters ‘Dv’ (meaning 'D-system variant') and then put the variant moves in first
numerical, and then alphabetical order. Variant names do not specify the move ordering used.
In some cases, such as for the variants shown above, the variant name gives a complete
list of the component moves of the opening. More commonly however, we do not know from the
variant name which moves of the standard opening were left out. If this detail is needed, we can
append a version qualifier to the variant name, listing the moves not played, as shown below. In
general we refer to D-system members using only the variant names, without version qualifiers.
The variant name, even with inclusion of the version qualifier, still does not give a complete
description of the opening. Missing in particular, is the move order. Also missing is a description
of how pawn and piece moves different from the Defense Game were actually performed. The idea
is to have a convenient nomenclature for openings in the D-system, that makes clear their
relationship to the Defense Game. Including too much information in the variant names makes
them long and unusable. We can leave out information on move order because, as in the Defense
Game, these variants may be produced using many different sequences of moves. But it is useful
to indicate for the modified moves how the piece or pawn actually moved.
A shorthand for variations of the modified moves is suggested here which appends
modifiers to the pawn number or piece letter for less frequently used moves, but not to the most
frequently used moves. This shorthand makes the variant names more precise, without making
them too complicated. The pieces and pawns have different rules for use of qualifiers, according
to which of their moves are most frequently made. Here is the suggested syntax:
Other moves, eg. Bishop to rook 3, Queen to King 2 (or to King 1 or Queen Bishop 1), have
a double qualifier. The single qualifier is the apostrophe; the double qualifier is the quote sign.
The qualifier ‘x’ is used when a pawn or piece captures. If a piece moves a second time, only the
figure symbol is repeated in the variant name*. This scheme for use of move modifiers is almost
identical* with the one used for the C-system. With this shorthand for moves, we can now name
and catalog all the openings in the D-system. Below are some examples with move qualifiers:
This naming scheme allows us to refer to all D-system members in a convenient fashion.
Unlike other nomenclatures for chess openings, it succeeds in giving an accurate and adequate
description of an opening set of moves, in a way that anyone can understand and use quite easily.
The ‘distance’ of a D-system variant from the Defense Game is equal to the number of
moves in the first eight that are different from the standard opening, which is equal to the number
of figure symbols in the variant name. D-system variants exist at distances 1 to 4. Most Classical
openings are not in the D-system of course, but we can measure their distance from the Defense
Game in the same way. Most are 6 to 8 moves distant; the overall average is about 6.5 moves. So
the Defense Game doesn’t have much in common with conventional chess openings. Now we
present a brief catalog of D-systems variants. Although small, this D-system sampler contains
many of the better openings. They are listed according to their distance from the Defense Game.
D-system Variants 91
The author hopes that the brief exposition of the D-system given here will stimulate all readers to
try them in play. You can be a true pioneer in chess by defining your own new openings in the
system and researching the best continuation lines well into the game. Set out on your own!
Borderline or DB Variants:
D-system variants use opening play similar to that of the newly discovered Defense Game.
Play is positional, with single pawn advances or doubly advanced pawns in chains, and the
bishops placed behind the pawns. Like the Defense Game, D-system openings are basically
preconceived positions for starting play after the opening. All have many possible sequences of
their component moves, and many of them have several versions as well. All D-system openings
also have a number of transpositions to other members within the system.
The D-system probably includes more than a thousand different members, but they are all
somewhat similar in their style of play. Use of recessed pawn structures, the characteristic
knights relocations, and bishop placements initially behind the pawns tends to result in openings
that share many common aspects.
Though only a tiny subset of the possible openings, the D-system is believed to contain
some of the strongest opening lines in chess. The D-system rules result in most cases in
openings that share strengths of the Defense Game, such as a resistant defense and a powerful
offense. Most D-system variants give rise to tactical continuations within positional play.
There are so many openings in the D-system, that it is not possible in a book of this size to
present the entire system. Also most testing was done with the Defense Game and close variants,
in order to establish the validity of the standard opening lines. Research with the distant variants
has been limited to trying about one hundred of the more plausible ones as a quick test of their
general pliability. In these first tests almost all of them performed extremely well.
Several of the D-system variants are shown here in action during and after the opening.
Excerpts are taken from complete games in the final section of the book. The scant introduction to
playing the D-system given here is only sufficient to wet the intellectual appetite. Many of the
D-system variants are among the strongest openings in chess, and almost all of them are
completely new. Players of all levels should select a few interesting variants and experiment with
them. Your game will improve as you develop the ability to move from the standard opening into
chosen variants, especially when these have been carefully selected to respond to adversary play.
Close Variants
With the Defense Game alone a player can respond well to virtually anything the adversary
can do in the opening. The standard opening with its numerous strong continuation lines is a
complete system, offering great flexibility of play for those who wish to use it exclusively.
Close variants of the Defense Game have at least six of the standard opening moves, but
do not necessarily put them first in the actual move order played. By this definition all Defense
Games are close variants, but most close variants are not Defense Games. Introducing
nonstandard moves early in the opening gives more possibilities to the system player, allowing
him to enter lines not normally reachable with pure Defense Games.
In many cases, Introduced moves in close variants are reactions to an adversary early
attacks. When introduced moves are not reactions to early attack, they are often moves which
challenge the center. Adversary reactions to introduced moves often results in your having to play
into distant variants. This depends on the type of introduced moves, and when they are played.
The more aggressive the introduced moves and the earlier they are played, the more likely your
adversary is to react to them, and the more likely you are to play into a distant variant.
The best way for beginners and most intermediate players to approach the variants is to
move into them gradually, introducing moves relatively late, after having played most of the
standard moves. In this way you will be able to see the differences in the resulting games more
clearly, and your exploration of alternative lines of the Defense Game will be more systematic.
Close variants will not be discussed further here because they have already been discussed in
previous chapters. There are also many more examples of close variants in the games section.
Distant Variants
Distant variants include only 4 or 5 of the 8 standard opening moves. Distant variants
generally have at least one advanced pawn, and usually have forward piece placements as well.
These moves offer the opponent more to engage, so there are more lines with modifications
imposed by adversary play. Even so, many of the distant variants are generally playable, that is
strong against most adversary deployments. As D-system members, distant variants still retain
most characteristics of the Defense Game and general similarities in play.
Playing the distant variants requires more tactical skills than playing the Defense Game and
its close variants. Beginners and most intermediate players should venture into this enormous
space of possibility only after they have mastered the standard opening and its close variants,
and are enjoying some success in playing them. Better players can rely on their general skills to
start playing distant variants right away, but they too are encouraged to explore them
systematically. Examples of distant variants are shown in the examples below.
Game 13: Black's Dv13'8'D advances both rook pawns and develops the queen early. Both
sides go for tactical play after the opening. White's attack appears serious, but black is intent on
stealing the initiative from him early on, developing his own K-side threats soon after opening.
§³¹—¨ 1. d4 d6 9. c4 d5 §¨³
2. e4 Nd7 10. cxd5 exd5
“¯“” 3. Bg5 c6 11. exd5 Nxd5
“¯¹“”
˜“”“” 4. Nf3 Qc7 12. Re1 Nxe3 “•”
” 5. Bd3 Nb6 13. Rxe3+ Be7 ”
‘’‘ 6. a4 a5 14. Ne5 Nf6 ‘›’—
›• 7. O-O h6 15. Bc4 O-O ¦
8. Be3 e6 16. Ng6 Ng4
’‘’‘’ ’’‘’
¦•ª¤² ¦•ª²
Playing the D-system 101
Game 19: White's Dv55xE contains an early center pawn challenge and exchange. Both
sides have good play after the opening, but white remains a step ahead with sharp play. White has
pressure on his adversary with the pin on the knight, and was able to maintain initiative later on.
§¯³¹¨ 1. d3 d5 9. c3 Nxe2+ ´¨¹¨
”“”“” 2. 3.
Nd2 e5
e4 Nf6
10. Qxe2 Qe7
11. Re1 Nd7
”“””
˜ 4. Ne2 Nc6 12. Nf3 f6 ”
”“ 5. Ng3 Be6 13. d4 O-O-O ª“
˜ 6. Be2 Nd4 14. dxe5 Bxf3 •
‘– 7. O-O h5 15. Qxf3 Nxe5 ’—
‘’‘–›’‘’ 8. exd5 Bxd5 16. Qf5+ Kb8
17. Ne4 Nd3
‘’’‘’
¦ª¤² 18. Rd1 Qd7 ¦¤²
Game 101: Black starts with normal K-side moves, then shifts to fianchetto variant Dv2'3CE
following white's center pawn advance. After the opening black counter attacks with his pawns in
the center and on the Q-side, finding good play despite white's efforts to disrupt his game.
§˜¯¨³ 1. e4 e6 9. dxc5 bxc5 §¨³
2. Nf3 Ne7 10. Re1 Nc6
”“¹“”“ 3. d4 Ng6 11. Qe2 Qb6
¯¹“”
”“— 4. Bd3 Be7 12. Na4 Qc7 “—““
”’ 5. e5 O-O 13. Nc3 a6 ”’
’ 6. O-O b6 14. Qe3 d5 •”
–›• 7. Nc3 Bb7 15. Bxg6 hxg6 ª•
8. Bd2 c5 16. Na4 d4
‘’‘’‘’ 17. Qd3 Rfd8
‘’‘’‘’
¦ª¤² ¦¦²
Game 103: White's Dv3'44x5x counter attacks in the face of a combination of rook pawn,
center pawn, and bishop early attacks. In spite of the serious threats that his adversary develops
early on, white is able to win a pawn and start trading down towards a favorable endgame.
§˜¯³¨ 1. e3 e5 9. Kf1 Bf8 §˜³
2. Ne2 d5 10. e4 Qd6
”“”“” 3. Ng3 Nf6 11. fxg7 Bxg7
”““
’ 4. Be2 h5 12. exd5 Rxh2 “
“ 5. d4 h4 13. Rxh2 Qxh2 ‘¹
¹ 6. dxe5 hxg3 14. Kxf2 Be5
’’ 7. exf6 Bb4+ 15. Qg1 Qg3+ ’
8. c3 gxf2+ 16. Kf1 Bg4
‘’›”‘’ 17. Qf2 Qxf2+
‘’°‘
¦•ª²¤ 18. Kxf2 Bxe2 ¦•
19. Kxe2 c6
Game 104: White's Dv37'BF with a K-side fianchetto challenges a 3 pawn classical defense.
White goes for the sharpest lines and wins material quickly after the opening. Afterwards white's
exposed position and retarded development obliged him to resolve his problems by drawing.
§˜¯¨³ 1. d3 e5 9. Nxb7 Bxb7 ³
2. Nd2 d5 10. Bxb7 Nbd7
”“¹“”“ 3. Nb3 Nf6 11. Bxa8 Qxa8
”—¹“”“
˜ 4. Bd2 Be7 12. f3 c4 ˜
–”” 5. g3 O-O 13. Rc1 Rc8 ”
6. Bg2 c5 14. b3 dxe2
“’ 7. c4 dxc4 15. Qxe2 cxb3 ‘‘’
8. Na5 cxd3 16. Rxc8+ Qxc8
‘’‘’›’ 17. axb3 Qb7
ª’
¦ª²–¤ ²–¤
Game 78: White plays Dv4x5B" with a center challenge. Heavy exchanges occur during and
after the opening. White loses right to castle, but maintains equality and has an active position.
White was able to overcome his opponent later in a long and difficult four rooks endgame.
§¯³¨ 1. d3 e5 9. Bxf3 Qxd1+ §¨³
2. e4 Nc6 10. Bxd1 Be6
”“”¹“”“ 3. Ne2 Nf6 11. Bd2 h5
”“”¹“”
˜ 4. Nd2 d5 12. Bc3 h4
” 5. Ng3 Be7 13. Nf5 Bxf5 ‘
‘ 6. Be2 Nd4 14. exf5 e4 “”
—– 7. Nf3 dxe4 15. Be2 Nd5 ’
8. dxe4 Nxf3+ 16. Bd4 Nf4
‘’‘›’‘’ 17. g3 Nxe2
‘’‘°’’
¦ª²¤ 18. Kxe2 O-O ¦¤
Game 83: Black's Dv4'5x6' responds to a bishop early attack, then strikes at the 3 pawn
center. Afterwards black goes for simplification, exchanging off several pieces, and causing some
damage to white's pawn structure. Black had a tough time of it later, but finally managed to draw.
§¯³¹¨ 1. d4 d6 9. Nc3 dxc4 §³¹¨
2. e4 e6 10. Bxc4 Nb6
”“”—”“ 3. c4 Nd7 11. O-O Nxc4
”“”“
”— 4. Nf3 Ne7 12. Qa4+ c6 “”
“ 5. Be2 Ng6 13. Qxc4 Bg4 ‘
‘’ 6. Bg5 f6 14. d5 Bxf3 ’—
• 7. Be3 d5 15. gxf3 Ne5 –
8. exd5 exd5 16. Qe2 Qd7
‘’›’‘’ 17. f4 Qg4+
‘’’’
¦•ª²¤ 18. Qxg4 Nxg4 ¦¤²
Playing the D-system 103
Game 85: Black responds to a bishop incursion, and then moves into the fianchetto variant
Dv7'8'Cx. Black finds good play later, threatening white's Q-side with his fianchetto, and later
winning two pawns by exploiting effectively the lines open for his bishop and rook.
§¯³¹¨ 1. e4 e6 9. Bxb6 axb6 ´¨
2. d4 d6 10. Bc4 Bg7
”“”˜“ 3. Nf3 Ne7 11. Qd3 Bxc4
“”˜
˜”“” 4. Nc3 Nd7 12. Qxc4 Qd7 ””“”
5. Bg5 h6 13. Qd3 f5
‘ 6. Be3 Nb6 14. O-O fxe4 •
–• 7. d5 g6 15. Nxe4 Bxb2 ’ª•
8. dxe6 Bxe6 16. c3 Kd8
‘’‘’‘’ 17. Rab1 Rxa2
§¹’‘’
¦ª²›¤ ¤¤²
Game 84: Black plays Dv36'E with a late challenge in the center. Sharp exchanges follow
the opening, but black maintains the initiative, and finally takes a pawn. The game continued with
more exchanges and a quick entry to the endgame, where black always stayed in the lead.
Game 88: Black's Dv3BxG plays right into a rook pawn attack, losing two moves, but later
striking against white's center and regaining lost time. Black advances the K-side pawns,
exchanges pieces, and succeeds in opening the white castle. The game ended in an early draw.
§¯³¹¨ 1. e4 e6 9. O-O Bd7 §¯³¨
2. d4 Ne7 10. b4 Nxd3
”“˜“”“ 3. h4 d6 11. Qxd3 Nc6
”“¹“
”“ 4. Nf3 Nd7 12. Rb1 Rc8 —”
˜‘ 5. Nc3 Ng6 13. Bf4 e5 ”“
‘ 6. h5 Ne7 14. Bg5 f6 ’‘
–›• 7. Bd3 c5 15. Be3 Bg4 –ª‘
8. dxc5 Nxc5 16. h6 Bxf3
‘’‘’‘ 17. hxg7 Bxg7
‘‘’
¦ª²¤ 18. gxf3 f5 ¤¤²
Game 89: Black's Dv4xBG draws a center pawn attack and exchange, and gains a pawn
quickly, when white is unable to find a forcing continuation. Black then consolidates his position
nicely, and is in excellent shape for the ensuing game, where he was able to win.
§¯³¹¨ 1. Nf3 d6 9. Bb5 Bxc5 §¨³
2. d4 Nd7 10. Qd2 O-O
”“”—“”“ 3. e4 e6 11. Rd1 Qe7
”¯“”“
—“ 4. c4 Ne7 12. O-O Nde5 ”““—
’ 5. Nc3 Nb6 13. Nxe5 Nxe5
‘ 6. c5 dxc5 14. Be2 b6 ‘
–• 7. dxc5 Nd7 15. Bxc5 Qxc5 –¬
8. Be3 Nc6 16. Rc1 Qe7
‘’’‘’ 17. Qf4 Ng6
‘’›’‘’
¦ª²›¤ 18. Qg3 c6 ¦¤²
Game 95: White's Dv55xD"Dx includes a conventional center pawn challenge and an
unusual line with a queen exchange. Black tries to disrupt white's game after the opening,
sacrificing a piece for two pawns, but white survives his assault and went on to win handily.
By now the reader should have a better appreciation of the D-system and its relevance to
the Defense Game. Players of all levels are encouraged to stay within the D-system when they
play variants of the Defense Game. In this manner you will profit most from any improvisations
you make, taking note of the variants that you are playing, and how well they do versus different
adversary responses. With experience you should be able to select familiar variants that respond
more sharply to adversary play than does the Defense Game with its continuation lines.
The author hopes that the brief introduction to playing the D-system given here will
stimulate the interest of all readers to experiment with them. Try playing some of the variants
shown, and others in the D-system variants chapter and in the games section. Better yet, define
new openings of your own in the system, and carry them forward to victory!
Why Wasn't It Found Before? 105
As with the discoveries of the Beginner's Game and the Center Game, the author was once
again amazed to discover yet another vast and completely new system for the chess opening.
How was it possible that such strong and valid systems had gone so long undiscovered? Surely
this was a terrible oversight in the natural progression of our understanding and mastery of the
game. The author likens this oversight to that of failing to discover several of the continents of the
earth until the present day. In fact, it's even worse, because while few people have the necessary
backing and experience to go on long expeditions, hundreds of millions of people have played
chess, and any of them could have discovered these new systems as easily as did the author.
The obvious reason for this failure is that our play in the chess opening has been purely
imitation. Most players seem to have accepted tacitly that the openings have already been
thoroughly researched, and that the best anyone can do is to imitate the established lines. That
almost all players repeat as best they can the known lines still seems a strange, given that in the
rest of the game everyone is completely on his own. Imitation rather than innovation has always
characterized any traditional activity, but often to its detriment. Starting with the premise that it
was possible to find something new, the author discovered three new and completely valid
systems for playing chess that, placed together, are as vast as all of existing opening practice.
Aside from our error in imitating rather than thinking for ourselves, fault has to be laid with
the whole world of chess, for doing so little to make the opening accessible for beginners. The
style of playing chess used by the best players has always been proposed for those learning to
play or trying to improve. But the type of play used by the best players is not at all similar to that
used by everyone else. Top players have developed an ability to visualize the chessboard as it
appears after many moves, and so they can analyze in depth. Lesser players don't have this
capability to any real extent; in general they can't see anything more than just a few moves away.
The result is that lesser players are not even capable of understanding, much less of
imitating, master level play, and so it's not a practicable approach to tell them to try to do so. The
insight and intuition necessary to play chess at master level is out of the reach of most players.
You can't imitate what you don't understand, and no one should be optimistic about finding
brilliant combinations when he has almost no capacity to think forward on the chessboard.
What was needed instead were systems of play that lesser players can understand and
play well, systems that naturally develop into positions that are easier to scan and do not require
the depth of analysis that is needed to play chess the way it has been played until now. All the
systems invented by the author are simple to play in the opening, but the Defense Game is
certainly the best of the lot, because it is easy to play the whole game! With this new system
everyone can play decent chess the entire game, and have good chances of drawing against
players far stronger than themselves. This is something very significant for the future of chess.
A analogy that the author likes to use is that of chess with music. If you sit a beginner at
the piano, tell him that he should play any notes, and then ask him to make an improvisation, you
can only expect that most horrendous cacophony imaginable. If on the other hand you tell him to
limit his choice of notes to a major scale, the result will be better, but still not very melodic. But if
you teach him a five note blues scale, not only will he be able to make fair improvisations in short
order, soon he will also be able to play along with any music he hears, and sound reasonably
good. When his choice of notes is more limited, he understands more quickly, and develops a
basis for improvisation, that is a true start towards the development of real competence.
Now in chess we have the equivalent of what the blues was in music - something simple,
that everyone can play. While classicists will lament the vulgarization of their exalted and complex
art forms, the general public will probably be delighted to learn that chess, like music, is not at all
difficult to master in this simpler form. Soon they will be showing more appreciation for the music
coming from next door than for that coming from the high altar. There's more music being made
today using basic blues than there is based on classical forms, and in the near future we can
expect the same shift of tastes in chess. Philosophically speaking, people who are free to choose
will eventually prefer something that they can understood and master to something they cannot.
Other arguments on why these chess opening systems were not found before are given in
'The Beginner's Game.' These are listed in summary form here
! Play in the opening was mostly imitation, even for players who knew only a few moves.
! The most aggressive opening moves have always been preferred, eg. e4 or d4.
! Opening moves have always been preferred which react closely to adversary play.
! The object of opening play for both sides was control of the center.
! Play in the opening aimed at obtaining any advantage, however slight.
! Practically no one was looking for new ways of playing the opening.
! There was little interest in using systems playable for both white and black.
! The less aggressive opening moves (such as e3 and d3) were particularly neglected.
! The few master level players who experimented with openings still played aggressively.
! Chess playing programs used their openings books, and so did not innovate.
! Even without openings books computers would not have discovered these new systems.
The Defense Game is one of the best openings in chess largely because it is free of many
of the preconceptions and prejudices of the past. it avoids conflict, shuns exchanges and
simplifications, and does not attempt to produce any advantage. Not only is it completely free of
psychological factors, it is virtually independent of, and largely uninfluenced by, adversary play.
It is capable of confronting even the most aggressive adversary responses, while remaining
within a structure for play that even beginners can master quickly and use effectively.
The intent is neither to bury classical chess nor to praise it. Classical openings have
evolved from the simpler style of early days to the positional play of recent years. At the end of
this long road we have found the Beginner's, Center, and Defense Games. This is a great advance
in the evolution of chess practice, especially for average players, who should now be able to
confront even the strongest adversaries without fear of being torn apart in the opening moves.
Why Wasn't It Found Before? 107
No reference is made in this book to any of the known openings, and minimal reference to
the players that invented or used them. Nor are there any examples taken from the rare games of
others who played D-system openings; all the games reported here were played by the computer,
or by the author. Here many readers will object, arguing that all that anyone can do is add to the
existing knowledge, and that this is best done by referring to what has already been agreed and
documented. But this argument is not valid in the present case, for several reasons.
The standard opening and the close variants are completely new, and even the distant
variants are virtually unknown in the current practice of chess. The D-system contains no lines of
the well known conventional openings. Extremely few games taken from conventional play
respect the D-system rules, and these rules are definitely not in conformity with the guidelines for
opening play expounded in virtually every book ever written on chess. The Defense Game and the
D-system are as radically different from conventional chess theory and practice as can be
imagined. You could say that they are ideologically opposed to classical chess.
All of the openings described in this system are eight moves deep. This results in the least
possible overlap with any existing openings, systems, or nomenclatures that have been used to
date. Openings in the D-system that have ever been played before may be better described and
understood by relating them to this new system than to any previous one.
The Defense Game and the D-system were discovered by the author without referring to the
accumulated knowledge of the chess openings. No other player had any influence on him in
making this discovery. The few players who have used openings in the D-system obviously have
not recognized the full extent or significance of the system. Few of them used the same openings
with white and black, or with different move sequences, both key aspects of play in the D-system.
To date, the author has not found games on record in which the standard opening or its
close variants were played. A handful of distant variants have been played, but they are extremely
rare (a few games in 100,000). Those instances were mostly with black, and from recent years, by
players of different master levels. The few players who tested this approach to opening play
abandoned it quickly; probably their impression was that it was too passive.
Rare and isolated occurrences should not detract from the serious and authentic claims to
the discovery of the Defense Game and its related system of variants. Never before has there
been any real familiarity with or understanding of this vast and powerful new system for playing
chess, nor a suitable announcement of it to the world. It is one thing to pass along a new pathway
and notice something glittering on the ground. It is quite another to dedicate a good portion of
one’s life to working there, mining and refining the precious matter hidden below, and then
bringing it back to town, minted into coin whose value anyone can recognize.
11. How the Defense Game Was Found
The Defense Game was discovered by the author alone, unassisted by other persons, or
special chess playing programs, and without reference to the chess literature or previously played
games. It is completely original, not based on or even similar to, other openings used to date.
The chess opening is probably the most researched subject of all time, so nothing could be
more surprising than finding something completely new, making a pristine discovery. Here in the
midst of the incredible complexity of the chess opening was a simple arrangement that even a
small child could reproduce with ease. It was perfect in shape, proved very hard to break, and
had sharp cutting edges: it was a true jewel, something unique, of great and everlasting beauty.
The Defense Game was discovered by the author following the publication of 'The
Beginner's Game' and 'The Center Game'. It resulted from an attempt by the author to define a
new opening system related to both these two new and powerful systems. The original idea was
to find a third system that was 'between' the other two, in the sense that it shared moves of each
but was still recognizably distant from each of them.
The first effort to find a new opening was tried with the moves d3 and e3 (with white) of
both Beginner's and Center Games, then the knight moves Nd2 and Ne2 of the B-game, followed
by the pawn moves a3 and h3 of the C-game, and later redeploying the knights with Nb3 and Ng3.
This trial opening soon proved to be too passive and vulnerable, and was discarded after only a
few games. The next attempts left out the rook pawn advances a3 and h3, and proved to be much
better. When the bishop placements Bd2 and Be2 were added, the Defense Game was born.
The new Defense Game soon showed to be extremely easy to play, because it had a
relatively small set of good lines. In the first experiments, the new opening began to hold its own
against a variety of classical defenses. It was already demonstrating strong resilience to
adversary play, the main characteristic sought by the author in all his research on chess. It
definitely merited further research.
Significant discoveries are rarely lucky finds. If you are not actively looking for something
definite, even if you stumble on an important find you may not recognize it at all. The author found
the Beginner's Game and the Center Game and their related systems only because he was actively
looking for them. When the Defense Game was first composed, the author quickly recognized its
high degree of independence to adversary play, as had the other two systems. The Defense Game
was not a lucky find, and that’s the way it should be, because chess is a game of skill, not of luck.
The Defense Game showed early on to be tough defensively: in the first games played it
was able to shut down any adversary attack, and was never put in serious difficulty. The key to its
resistance was its extremely solid center, but also its flanks proved quite resistant. The adversary
seemed at a loss for finding ways to attack after the opening. He rarely attempted any attack in the
center - this seemed to be one of the least promising approaches. Most often he was content to
How It Was Found 109
trade off pieces, or close the pawn structure and wait. Early experiments were limited to playing
with black, so provided early confirmation of the validity of the system for white as well.
The previously invented B-system and C-system generally did not respect conventional
guidelines for opening play, and the Defense Game was also radically opposed to them. The
recessed pawn structure and the knight replacements were a completely new way of playing the
game of chess. A quick scan of the games databases revealed that practically no one had ever
even experimented with this approach to opening play: this was a new way of playing the game!
When the Defense Game was tested more extensively, the results were surprising indeed:
in spite of its apparent vulnerability to early attack, it was always able to defend adequately. The
seeming weaknesses of the opening could not be exploited easily by the opponent, who could do
little to disrupt opening play. These were important first tests of both its validity and strength.
Adversary responses to the Defense Game were invariably the same: 2 and 3 pawn
classical defenses and close variants. The limited range of reactions to the Defense Game was a
significant finding of early research, pointing not only to the validity of the opening, but also to its
potential optimality. If an optimal opening system exists, it probably has this characteristic, that it
provokes or constrains the adversary to play one of a limited number of standard responses.
A surprising finding emerging from early research was the aggressiveness of the Defense
Game. On defense it rarely conceded the adversary any piece placements on its side of the
board; the compact and resistant pawn structure and aggressive piece placements didn't allow
them. In most games there was no adversary penetration on our side of the board until the middle
game. There were the obvious challenges with the bishop and rook pawn early attacks, but all the
possible responses to these attacks proved acceptable. On our side play was rarely forced.
On offense, the Defense Game consistently showed an aggressive character. Following the
standard opening It almost always found good attacking lines, and quickly gained ground against
the adversary, who often lost several moves with his pieces adjusting to this new and unfamiliar
deployment. In the middle game it consistently controlled its share of the chessboard. All the
early research pointed to both the validity and the strength of the new system.
The author remained skeptical during experimentation, because the D-game seemed too
passive to be a solid candidate for inclusion in the collection of tried and true openings. In
particular, the apparent vulnerability to the bishop and rook pawn early attacks placed it in a
questionable light. All the possible refuting lines had to be thoroughly explored before beginning
to look at its performance along lines where it was not challenged in the opening moves.
Extensive experimentation with the Defense Game gradually began to wear away the
author's skepticism. In game after game played at master level, the opening piled up wins and
draws. With black results were truly impressive: this was a fighting defense! The quality of these
first games was excellent; each was a valid original contribution to chess.
Three months of continuous experimentation confirmed the validity of the Defense Game.
The opening did well against all the classical defenses, and had even less problems with custom
designed unconventional openings. All the possible responses were explored, and none were
found which could put the standard opening in real difficulty, or give any impression of being a
refuting line. The computer was main tool for this research, but only to test openings improvised
by the author. All the D-system openings were designed by the author, not the computer.
After playing several hundred games at master level, the author compiled the results. The
Defense Game had consistently won its share of games. With white, results were good; with
black, they were excellent. Most importantly, no defense or early attack was found which could
defeat the system in a series of games. Soon the Defense Game was worthy of presentation to the
entire world. It clearly merited a complete exposition in a book of its own. The selection of games
and drafting work began, using the format of the first two books.
The most remarkable thing about the D-game is the ease of play with this system. The
author has been able to draw many games against some of the world's best chess playing
programs, and increased his ELO rating about 200 points within a few weeks of adopting the
system. Ease of play of the D-game is the key to its success - many of the best lines for playing
the system are obvious. Everyone who tries the system should appreciate this, but they should
also see a dramatic improvement in their results in competition play.
The author is an amateur chess player who is in no sense an 'authority'. He enjoys chess,
but is not a master level player. Some readers may disparage this book because it was written by
an amateur, but this is unfair. Most serious players now make extensive use of chess playing
computers; using them even amateurs can do valid research and analysis, and make significant
discoveries. Games generated by computer are more likely to be correct than games between
humans. In any case top players frequently use lines suggested by computer analysis, and the
original content of master level games during opening play is typically quite small.
The Defense Game is not a just a curiosity to be filed away in the literature on irregular
openings. It is a new approach to playing chess, with the potential to change the entire practice
of the game. Based on a standard configuration that can almost always be played, and a
constellation of variants closely related to it, the Defense Game, like the Beginner's Game and the
Center Game before it, is another of the perfect jewels of chess. You can only marvel at its
simplicity and beauty, which like chess itself, is eternal. The author hopes that the amazement this
discovery must provoke in others will inspire them to use their own ability to think for themselves,
which is the only way that we can rise above our limitations, and gain true mastery of our lives.
Can It Be Refuted? 111
The singular properties of the Defense Game and the positive results using it in play at
master level make these two questions quite serious indeed. Of course we must start by trying to
answer the first question, whether the Defense Game can be refuted. All serious chess players
will certainly try their best to do so, and we can expect that in the period following the
announcement of this system there will be widespread and concerted efforts to overturn it. But it
is improbable that this system will ever be refuted, for a number of good reasons.
There are many possible ways of playing the opening moves. If some of these sequences
prove to be problematic, we can use other sequences instead. In this respect the Defense Game
is less likely to be refuted than conventional openings, with strict or limited move orderings.
All games seen to date demonstrate the difficulty of attacking this opening. The defense is
so compact and coherent that it resists all attacks. There are practically no weaknesses that can
be exploited. Even if some lines are found where serious weaknesses can be provoked, strong
responses will be found: there are always other sequences of the standard opening that counter
effectively, or we can move into one of the large number of variants.
The D-system close variants are all extremely strong. Further research will determine which
of them are strongest in the context of particular adversary responses. The distant variants add a
large number of lines, which retain the basic character of the system. All of this insures that the
D-system should be able to resist any opposing play, while remaining close to its main lines.
On the offense, there is always a range of options present. The open field in front of the
position makes almost all the pawn moves playable. The pieces all have relocation squares, and
are ideally placed to support the pawn advances, which can be made on any front. Various queen
placements and castling options exist as well. The attacking potential of the Defense Game has
been demonstrated in the games played with it. It seems to be a natural consequence of the
standard opening that it can always uncoil into powerful attacks.
Certainly some D-systems openings will prove useful only in defined contexts, because
they contain forward placements that can’t always be supported, or because other members in the
system are more effective along given lines. The main lines of the Defense Game are almost
certainly the most generally playable of the D-system openings. But most of the openings in this
new system should prove valid against most lines of adversary play, and the entire D-system is
worthy of inclusion in a revised compendium of chess openings. In summary, it is highly unlikely
that the Defense Game, and most of its variants in the D-system will ever be refuted.
Optimality:
There are various possible definitions of optimality. The strong definition is that it is
always possible to win or draw using the opening. If an optimal solution in this sense is found, it
constitutes in effect a solution to the game of chess. Optimality in this sense is extremely hard to
prove, given the immense number of possible games, even from advanced starting positions. A
simpler, operational definition would be that the opening results in the largest percentage of wins
(and draws) in games at master level between players with similar ratings.
If an optimal opening according to the strong definition does exist, it is likely to have the
characteristics of the Defense Game. Principal among these is use of the same opening for black
and white, and the ability to confront any adversary with a standard deployment. The existence of
a small and well defined set of related variants, such as the variants of the D-system, would also
likely be a part of an optimal system. These variants offer flexibility in responding to those few
situations in which an adversary could develop a significant advantage.
The author had suggested the optimality of the Beginner’s Game and the Center Game; for
the Defense Game the conjecture arises again, with different prospects for success. There are
some factors which enhance its prospects, and others which diminish them. During the opening,
the Defense Game can be attacked, and these represent possible refutation lines. The Defense
Game also has a more restricted set of lines than do the other two opening systems. But this can
also work in its favor, because it is easier to demonstrate validity of a smaller number of lines. The
author believes that the Beginner's Game and Center Games have better chances of eventually
proving to be optimal however, because in general they develop more complex positions.
A true test of strong optimality would require the compilation of millions of games, with
extensive research into lines that put the standard opening in difficulty. The vast majority of
these games could be generated by computer, but still with significant human participation. The
Defense Game was not found by a computer, and the best defenses to it may not be found by a
computer either. A real test of strong optimality can only be done with massive experimentation;
but even a limited experiment would furnish an excellent indication of operational optimality.
With highly specialized chess playing programs alone we should be able to come very
close to a definitive response to the question of strong optimality. The participation of many
experts would still be necessary: not only expert players, but also designers and analysts capable
of modifying and improving these programs. Any competent group that decides to dedicate
themselves to this research will certainly find a receptive audience for their findings.
Can It Be Refuted? 113
With even a modest amount of organization, it should be possible to collect and build
databases of games generated by players of this system. The chess playing community could be
enlisted to research advanced positions, and submit results for compilation. Using large game
databases, we can identify problematic lines, and begin pruning the move trees. With the
participation of a large number of interested persons, it should be possible to obtain a very
reliable response to the question of strong optimality.
Because the entire process is one of gradually approaching absolute certainty, research
into the optimality of the Defense Game may go on for many years. And if the final answer is
affirmative, it doesn’t mean the end of chess, or even the end of chess as it has been played until
the present. It does mean the end of the real competition between humans and computers. They
will finally be unbeatable, as has always been predicted. But this shouldn’t conceal the triumph of
the human over the computer, because most of the moves of their lookup game will have been
taught to them by humans. Moreover it was humans who designed, built, and programmed them!
The author ventures the following odds on the possible results of strong optimality:
! White can always win or draw: about 1/8
! Black can always win or draw: about 1/8
In all this discussion we have not considered what is probably the best practical definition
of optimality: that the greatest number and variety of players can adopt the system and
immediately improve their game. Under this definition the Defense Game is definitely optimal!
The author ran a controlled experiment with the Defense Game and D-system to see how
strong it is. A series of 100 games was generated, played by the computer from the ninth move
onwards, using different ‘personalities’. Most games used classical defenses, invented by the
computer. A small minority of games used strong custom defenses such as those presented
previously, invented by the author. Both sides had equal computing time of 45 minutes.
The results of this experiment are good: the Defense Game won 39% and drew 29% of the
games. Wins with black were almost as frequent as with white, whereas white showed a higher
percentage of draws. The first impression from reading these results is that this is definitely a
fighting system for black, and most probably a drawing system for white. Other experiments
showed that, using the D-system, anyone can play at master level thru the first 10 moves, and has
a reasonable chance of maintaining equality thru 15 moves. With this system even beginners can
play well enough in the opening to make the game interesting for any opponent, however skilled.
Although far too limited to be a serious indicator of how well the Defense Game will
perform in practice at master level, these experiments should nevertheless serve to arouse our
interest. Not only have we found the easiest and probably one of the best systems ever for
playing the opening, we may well have found an optimal way of playing the game of chess.
13. What Happens Now to Chess?
Unless extensive analysis and experience in play refutes this new system, or proves it to be
inferior, it is almost certain that the game of chess will never be the same as before, or even
anything like it. If this new system proves valid and strong in play, as the author believes it will,
then it definitely has the potential to change dramatically the entire practice of chess.
Regardless of the evaluation that master level players will finally condescend to give it, this
system has already found a niche in chess, at the amateur level. Here it will certainly survive and
prosper, because it is by far the easiest way of playing the opening that has ever been found.
With this system any beginner can play correctly not only in the opening but during the entire
game. When complemented with modest middle game and endgame skills, the Defense Game
becomes the quickest route ever found to what can be called true mastery of the game of chess.
Another niche where the Defense Game will certainly thrive, and find many enthusiastic
practitioners, is in speed chess. In games of 15 minutes or less, this system should prove to be a
stellar performer. The main component in its favor is again the ease of opening play, but also the
limited nature of typical responses. The combination of the two allows blitz players to quickly
master a number of strong lines which will surprise and confound the adversary, and help them
gain an important psychological edge with rapid and incisive play during and after the opening.
Beginners and lesser intermediate players should be easy converts to the Defense Game:
for it is the quickest route to playing well, and one of the few systems allowing them to survive for
more than a few moves against superior opponents. Better players will be more difficult to
convince, but as they face these openings more often, they will learn not only how to play against
them, but how to play with them. As their initial curiosity in the novel system grows to a deep
appreciation, more and more good players will try it, in casual play at first, then in competition.
Most advanced players will be reluctant converts, because they have made tremendous
efforts to master their current games and push their way up using them. But current openings do
not work against this new system, and like it or not, they are moving into a completely different
practice of opening play. The lines they wish to pursue against it are rich in possibility, so every
top player can have his own novel defense. We can expect to see plenty of tough chess against
the Defense Game, and certainly there will be many top players who will relish bringing it down.
But even the best players should finally appreciate that there is no easy way to stop the D-system.
Given the impact the new system will make on chess, it is likely to divert the interest of
analysts. The Defense Game and its related system is an very fertile field for original research.
The strongest defenses to confront them have to be found, and the sharpest lines explored.
These defenses will be strong in the hands of superior players. But where skills are evenly
matched, the new system should begin to show a positive balance of outcomes.
In chess, as in most difficult games, better players usually win, and that formula doesn’t
change with the introduction of a new opening, however strong it is. So the best players with
What Happens Now to Chess? 115
their well known classical openings will probably remain at the top for a long time. Eventually
some champions will come forward from the increasing ranks of good players already using the
system regularly. Maybe some of them will have learned to play chess with the Defense Game!
Can we say adieu to classical chess? Not at all: it will continue to live and thrive. But it will
gradually be less practiced, first by beginners, then by occasional and club players, and finally by
the top players. Will the new chess be better or worse than the old chess? In the opinion of the
author it will be much better. It will be better because it will be more accessible: there is no
reason now why anyone cannot learn quickly to play reasonably well. There should be a surge in
new players, and so an increase in interest in the game as played at championship levels. Even
top players holding out against the new system will benefit from all the new interest in the game.
The new chess will also be better because the quality of games resulting from play with this
system is superior. All of the games the author has seen with the Defense Game and the
D-system are very interesting; many of them are superb. These openings give rise naturally to
highly complicated positions that encourage the most brilliant combinations and tactical play.
Another principal improvement will be that more games will be close, between players of
differing skill levels. When in the past could a beginner offer an interesting game to an expert
player? Many potentially interested people have turned away from chess after a few humiliating
experiences of being badly beaten. The better player is often bored or arrogant, making
everything worse. Most people don’t react well to failure, especially when it reflects on their
intelligence. But anyone who plays well can feel satisfied, even in defeat. This is very important.
Chess is fascinating, even exciting, to those interested in it, but it is incredibly boring to
those who aren’t. A little compassion for non-players goes a long way. What is the interest of
sitting in silence for hours hunched over a board? Life is to be lived, not contemplated. Now
even those with a justified aversion to chess can learn quickly to play reasonably well, and so
begin to share your passion for the game. Your whole world will brighten up if you spend more
time with your loved ones and less in the isolation of a pastime they cannot appreciate.
Chess has always been a predominately male pursuit. Wives, daughters, sisters, and
girlfriends take note: you can gain the respect of someone close to you by learning to play. In the
process maybe you can help them understand that all games, and life in general, should be fun.
Chess is also famous for attracting and producing introverts, lost in this interior world. There is
too often a somber atmosphere to the game, imposed by those who take it too seriously. So what
if you lose - set the pieces up again! Reintroduce the human element into the game: lighten up,
enjoy yourself, laugh when you lose, and do something else occasionally than play chess.
The world of chess should recognize that this totally new system is valid and strong.
Finally the game of chess is accessible to all; never again should beginners and lesser players be
humiliated in the opening moves of the game. Good chess playing is now within the reach of
everyone, not just a select few with the perseverance to study and master the arcane world of
opening theory. Now everyone can play good chess - power to the people!
14. Games Section
Now we propose a large collection of complete games. In all games the author played the
D-system opening to at least eight moves. After that, unless otherwise noted, the computer
played both sides until the conclusion. In all games the computer played at top strength, and was
given one and a half hours computing time, with equal time for each side. Games have been
analyzed to insure they are free from serious errors, and that lines chosen by both sides
consistently from among the most promising. The quality of play overall is at the master level.
These are excellent chess games, but they are not really a careful selection. They were
taken from a series of less than 250 generated games. The intention of this compilation is
principally to document the variety of openings in the system, and some of the best defenses,
especially the classical ones. Many of these games may prove to contain best lines for playing
the D-system, but in general they should be considered as first experiments with the system.
Only wins and draws are presented in this collection. Of course there were losses, and
many of them are quite interesting and instructive. The author is not proposing strategies for the
adversary however: finding best defenses to the Defense Game and other D-system openings is
left to the imagination and analytical skills of all readers.
The collection presents a variety of openings. There are many Defense Games, Containing
at least six standard moves, but with various continuations, some of which are responses to early
attacks. Then there are many games with close variants, also containing at least 6 of the standard
moves, but with introduced moves figuring in the first six. There is also a good selection of
distant variants, which include only four or five moves of the standard opening. Games are
ordered by the distance of the variants that are played.
Games are reported on one page each, with a brief text outline giving highlights of each.
Six diagrams per game are shown, presenting snapshots of the ongoing contest. Better players
should be able to follow most of the action from these diagrams alone. In all games the position
of the board after eight moves each side is shown. Afterwards, diagrams show the progress of
the game at intervals, trying to catch some of the more interesting moves. Diagrams are labeled
with the move about to be made. Asterisks in the move lists flag the corresponding diagrams.
There are a large number of openings in the D-system; this collection only attempts to
document some of the interesting ones. It is just an introduction to the system; the variants
presented here still have to be tested more thoroughly in order to firmly establish their validity.
Hopefully this collection of games will stimulate the interest of all readers to research the
D-system openings, and by using them in competition help to establish their rightful places in the
openings pantheon.
Games Section 117
Openings in the D-system give rise to highly positional games. Most have a series of
exchanges soon after the opening, but resulting in no material gain for either side. A fairly
complex middle game then follows in which superior combinatorial skills are needed in order to
obtain any advantage. Many games remain balanced until relatively late in the game, while others
are characterized by sacrifice of material in exchange for superior position.
The Defense Game and the D-system openings generally evolve from positional struggles
and simplify quickly with rapid exchanges, often reaching the endgame by the 30th move. To
succeed with this system, you must develop a feel for finding the best continuations from your
chosen initial deployment, and a natural intuition of how best to exchange off the pieces. You
usually do not need to find brilliant combinations in order to play this system well however; it is
usually sufficient to concentrate on solid defense, maintain equality materially, and strive to
obtain slight positional advantages that can be decisive in the endgame.
Even with an easy to play system like the Defense Game, master level games can be hard to
follow for lesser skilled players. Master level games challenge your ability to follow and
understand the moves chosen. This book makes an important step towards making chess
accessible for everyone, especially the chess opening, but it cannot make the game simplistic.
The beginner's level strategy for drawing with the Defense Game is easy to understand and
imitate, but master level play with the D-system is far more complex. If you want to play chess at
master level you must work hard and develop your skills. Playing thru games in this collection
will help you acquire a feel for correct and incisive play, and help develop your mastery of chess
in the middle and endgames, where the contest is usually decided.
As with any collection, readers should look for games of special interest and play them
first. But all of these games are worthy of review; they are all good examples of play within the
D-system, and each one you work thru and understand will help you on the road to complete
mastery of the game of chess. Find those that appeal and .. attack!
Game 21: Defense Game Dv0 with White
White's Dv0 triumphs over a 3 pawn custom opening (9) in an interesting display of tactical chess.
After a few opening trades black abandons his rook pawn for the attack (15), and finds a good
continuation (25), but not enough to equalize. White is then able to find the right moves (34,39) to
win in a tricky bishop and pawn endgame. The Defense Game is definitely one tough opening!
¨³
”¹”“
”—
””
•
‘’
‘›’‘’
¦²
19..c4
Game 35: Defense Game Dv5'E with Black
Black plays Defense Game main line Dv5'E, against white's 2 pawn standard classical opening
(9). Black gains space, attacking on both flanks (19). White's attempts to counter (25,28) result in
disastrous loss of material (36,40), and he goes down like a sawn tree. Analysis shows white's
play was valid, but the result was total destruction. What does that say about the Defense Game?
§¯¨³ 1. e4 e6 26. cxb3 b4 §³
2. d4 Ne7 27. Ne4 Nxd5
”“”—¹“”“ 3. Nf3 d6 28.* h4 Nxh4
¹”“
”— 4. Nc3 Nd7 29. f3 Nxe3 §”—
” 5. Bd3 Ng6 30. Rxe3 d5 —”
’‘ 6. O-O Be7 31. Rd3 Be6 ”•
–›• 7. Be3 O-O 32. Qc2 dxe4 ‘‘
8. Qd2 e5 33. fxe4 Qc8
‘’‘¬’‘’ 9.* a4 Nf6 34. Qxc8+Bxc8
›¬’‘–
¦¤² 10. h3 c5 35. Rd2 Bb7 ¦¦°
9. a4 11. d5 Bd7 36.* Ng4 Bxe4 28. h4
12. a5 Qc7 37. Kh2 Bxg2
§¨³ 13. Qe2 Nh5 38. Kg3 Rg6 §³
14. Bc4 Nhf4 39. Rc1 Bf3
¹“”“ 15. Qd1 b5 40.* Rc4 e4 ¹”“
”— 16. axb6 axb6 41. Kf2 Bxg4 §
“”‘” 17. Qd2 Qb7 42. Rxe4 Bc5+ ”
‘˜ 18. Rfe1 b5 43. Kf1 Bf3 ”‘•˜
19.* Ba2 f5 44. Rf2 Rxa2
–•‘ 20. exf5 Rxf5 45. Re8+ Kf7
‘
›’‘¬’‘ 21. Nh2 Rff8 46. Rf8+ Kxf8 ›¦‘
¦¦² 22. Kh1 Ra6 47. Rxf3+ Ke7 ¦°
19..f5 23. Bb3 c4 48. Rg3 Rxg3 36..Bxe4
24. Ba2 Rfa8 49. Ke1 Rg1#
25.* b4 cxb3
§³ §³
¹”“ ¹”“
§”— §
“‘” ”
“˜ ”¤•˜
–‘ ‘²
›’‘¬’‘– ›¦
¦¦°
25. b4 40..e4
Defense Games 133
§¨³
”“ “´
“”””” “”””
‘” ’“‘”‘°
’‘‘ ’‘
› ›’
‘’‘’ ’
¦¦²
20. c5 35..Bd7
Game 47: Defense Game Dv6G" with White
White counters a rook pawn attack with Dv6G" (9). White launches an all-out assault (16) which
pushes black to the wall, even going two pawns down temporarily to keep up the pressure (24).
Black trades down to relieve pressure, but white keeps finding sharp lines (34), and later a clear
path to promotion for his passed pawn (44). In a tense finale black barely salvages a draw. Heavy!
§¯³¹¨ 1. e3 e5 39. Rb8 Rb1+ —³
2. Ne2 d5 40. Kf2 Bd3
”““” 3. d3 c5 41. Ke3 Rd1
”“”
—˜ 4. Ng3 Nf6 42. Bg2 Nf5+ “
”“” 5. Be2 h5 43. Kf2 Ra1 ›’
’ 6. O-O h4 44.* Rb2 Ra4 ‘
‘’“ 7. Nh1 Nc6 45. Bd2 Be4
8. f4 h3 46. Bxe4 Rxe4
‘’‘›‘’ 9.* g4 Bd6 47. Rb7 Nd4
§’
¦•ª¤²• 10. Nc3 exf4 48. Kg3 Re2 ¦²
9. g4 11. exf4 Ne7 49. Bf4 Rc2 34. Rd1
12. g5 Nd7 50. Bd6 Kg6
§¹¯³¨ 13. Nb5 Bb8 51. Rxa7 a5
14. c4 Nb6 52. h4 Nf5+
”“˜“” 15. a4 Be6 53. Kg4 Rc4+ ”“”³
˜ 16.* a5 Nbc8 54. Bf4 Nxh4 “
•”“’ 17. Nc3 O-O 55. Ra6+ f6 ’—’
‘‘’ 18. Bf3 Bc7 56.* gxf6 Ng2
19. a6 bxa6 57. fxg7+ Kxg7
‘“ 20. Ng3 Rb8 58. Rxa5 Nxf4
’›’ 21. f5 Nxf5 59. Kf5 Nd3 ¦²›’
¦ª¤²• 22. Nxf5 Bxf5 60. Ke6 Nb4 ¨
16. a5 23. Bxd5 Qd7 61. Rb5 Re4+ 44..Ra4
24.* Qa4 Qxa4 62. Kd6 Rd4+
25. Nxa4 Bxd3 63. Ke6 Rc4
¨—¨³ 26. Rf3 Bg6 64. Rb6 Re4+
”¹“” 27. Nxc5 Bb6 65. Kd6 Kf7 ”
“ 28. Be3 Re8 66. c6 Re6+ ¤’³
”›’ 29. Bf2 Bxc5 67. Kc5 Nd3+ ”’
‘ 30. Bxc5 Rxb2 68. Kb5 Re5+ §°˜
31. Rxh3 Rc2 69. Kc4 Nf4
–‘“ 32. Re3 Rxe3 70. c7 Re1
’’ 33. Bxe3 Bd3 71. Rc6 Rc1+
¦ª¤² 34.* Rd1 Bf5 72. Kb5 Rxc6
24. Qa4 35. c5 Ne7 73. Kxc6 Ng6 56..Ng2
36. Bb7 Re2 74. Kd7 Ne7
37. Bf4 Rb2 75. c8=Q Nxc8
38. Rd8+ Kh7 1/2-1/2
Defense Games 145
§¨³ §´
“”“ “¤”“
˜“
”’¯ ””¨
‘” ‘ª’
–› ¦’
’‘¬‘’ ’‘
¤¦² ²
21..f3 34. Rf7+
Close Variants 165
§³¨
”“”“
’“
“
‘
¯
‘’›‘’
¦ª¤°
17..O-O
Game 95: Distant Variant Dv4'4x5x with White
White has fun at black's expense in this delightful game. White's Dv4'4x5x strikes at the middle of
the three pawn forward wall (9), scattering black's center like so many bowling pins, and winning
a pawn (15). White trades down neatly (23) producing a passed pawn that moves straight in (30),
forcing a queen exchange (36), and winning the race for promotion by a wide margin (47). Games
such as this give you the impression that maybe chess isn't so hopelessly complicated after all !
The Defense Game and its related system is a totally new way of playing chess. The author
believes it is as strong or stronger than any system ever proposed, including the systems already
described, the Beginner's Game and the Center Game. Though just an introduction, the exposition
of the system made in this book should be sufficient to convince you that the ‘D-game’:
! is a new and valid system for playing chess
! is playable by black and white indifferently
! is very strong on both offense and defense
! is the easiest way to learn to play chess
! is the quickest way to improve for players of all levels
While you are acquiring your basic skills, don’t be impatient for your first big wins. Most
players spend their entire lives without ever offering a serious challenge to a local chess ‘bully.’
So practice a while before confronting that certain someone who thought you didn’t have the
brains to play. The best revenge is to prove you deserve someone’s respect, and to do that,
you’ve got to keep finding good moves each time it’s your turn.
It’s a thinking game, and you can’t succeed at it by just playing anything that looks
playable. You must try hard to play well. You have to go deep into moves that look interesting
and see the positions that can result. You have to calculate exchanges precisely, and foresee as
best you can anything that your opponent can do. As you get better, you will begin to feel more in
control of the evolving situations, and will play with more confidence.
Some of those who are just now learning will dedicate themselves to the game, and go on
to become first rate players. To these the author offers this encouragement: you are armed with
one of the best weapons that exists for this battle. Use it well and you will be a true warrior or
even a champion, and you will prove yourselves in a way that anyone will recognize and respect.
before. The author improved 200 points in ELO ranking after adopting the system, and has been
able to draw many games against the computer at master level. The D-system really works!
Stronger players should ask themselves whether they know their current openings to 12-15
moves, something they get with minimal effort using openings in the system. They should also
ask themselves whether they really like their current openings, or whether they keep playing them
just because it’s what they know best. The alternative is to move to a new system that is second
to none, and that accommodates a wide variety of styles of play.
Advice for Advanced Players
Top players and those aspiring to become contenders spend years studying the openings.
Worthy adversaries still kick them about however, and after the opening they often find
themselves playing their opponent’s game, not their own. The openings in this system have the
characteristic that your opponent has to play your game. Add to that the possibility to extend
original analysis deeper than in current practice, and you should see the interest in researching
openings in this system in preparation for championship play. In particular, if you are playing for
a draw, this system gives you the best possible chances of achieving your aim.
This system has to prove itself at the highest levels, and you can be a protagonist or
antagonist of this effort, as you prefer. You can be one of those who carry it on to victory, or one
of those who make victory tougher to achieve. All are invited to do their best, and also to do both.
The Defense Game, like the Center Game and the Beginner's Game, is revolutionary,
introducing a new practice of chess. A true revolution is one giving the common man that which
was the preserve of a privileged few. Such a revolution can now happen, as more people take up
the game, interest increases worldwide, quality of play improves, and finally the system is
victorious at top levels. Be part of it - it's the most interesting thing that ever happened in chess!
On closing the author again appeals to you: Save your Earth. We can do this easily, by
returning large areas of it to natural state. Unless our earth is healthy we have no future - only by
taking care of our Earth can we insure that humanity will also survive and prosper. This Earth, not
some imagined afterlife, is Paradise. If you don't see it that way, it's because you're not looking.
This Earth, with all the spectacularly beautiful life forms on it, is the perfection of evolution, the
jewel of the universe, and it is ours. If Life has any value to you, then Do Something Now for your
Earth. If we act now, then we are the saviors of humanity and of all Life. If we do not act now, the
great wealth of creation - Life in all its highly evolved and beautiful forms, will be destroyed.
Calmed only by the fragile buffer of Life, the savage forces of wind and flood will then turn on us,
punishing us brutally for our stupidity - and not in some distant future, in our own lifetimes.
It’s time to close, and the author once again hopes to leave you all with your hearts
thumping. What has happened here in chess is a revolution, but many others will now occur as
our understanding expands and our intelligence dispels ignorance. So bright this lovely new star,
among the many stars now on the horizon. Dedicate yourself again to this amazing game, and to
the great game Life as it evolves, and know the satisfaction to be found in playing the game well.
Appendix: Move Notation 212
Appendix: Chess Move Notation
The arrangement of chess figures at the start of the game is shown in the diagram below left; the
coordinate system used for chess move notation is shown in the diagram beside it. The chess
figures are named: “- pawn, — - knight, - bishop, § - rook, - queen, ³ - king.
In this notation system a move is coded by indicating first the type of figure that moves, and then
the square that it goes to. If a capture is involved, the symbol ‘x’ is inserted after the figure
symbol. The pieces are labeled as: ‘R’ - rook, ‘N’ - knight, ‘B’ - bishop, ‘Q’ - queen, ‘K’ - king.
Pawn moves are indicated by the destination square alone, unless a capture is involved, in which
case the column that the pawn was on is prefixed (eg. ‘exd5’ - king pawn takes figure on square
d5). Pawn captures using the 'en passant' rule are coded in the same way.
When either of two rooks or knights (or queens) can move to a destination square, it is necessary
to specify which of the two pieces that moves. This is done by appending a column identifier (or
if they are both on the same column, a row number) to the symbol of the piece to indicate where it
came from. If a move involves check, attacking the king, then the symbol ‘+’ is added at the end
of the move. If the move gives checkmate, ending the game, then ‘#’ is used instead. When a
pawn reaches the last row, it can be promoted to any other figure. This is indicated by appending
‘=’ then the figure to which the pawn is promoted (typically a queen), eg. ‘a8=Q’. Castling is
indicated by ‘O-O’ for the king side castle, and ‘O-O-O’ for the queen side castle.
These are the eight standard moves of the Defense Game, using a ‘Queen side first’ sequence:
! White: d3, Nd2, Nb3, Bd2, e3, Ne2, Ng3, Be2
! Black: d6, Nd7, Nb6, Bd7, e6, Ne7, Ng6, Be7
With this explanation of move notation you can return to the text. Be sure to actually reproduce
all moves in the text on your own chess set or computer screen. If you make a mistake playing
out a game, go back to an earlier diagram, reset the board as shown, and play forward from there.
Acknowledgements:
To the Infinite and Eternal, Creator and Sustainer of Life: sincere thanks for
the great gift of the human body, the vehicle of discovery and realisation.
To my wife Liliana, for her heroic struggle with severe illness during the
drafting of this book. Only those who truly love can show great courage.
To the arrogant world of chess, whose absolute silence for the past years has
enabled the author to continue his research without distractions.
To the countless millions who have suffered defeat over the chessboard. Now
they are well armed, and when they lose it will only be after a tough battle.