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Cossacks 3 - Encyclopedia

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Units Cost
Nations Icons
Can be captured Wood Food Stone Gold

Austria Peasant 100

France Peasant 100

England Peasant 100

Spain Peasant 100

Russia Serf 100

Ukraine Peasant 100

Poland Peasant 100

Sweden Peasant 100

Prussia Peasant 100

Venice Peasant 100

Turkey Peasant 100

Algeria Peasant 100

Netherlands Peasant 100

Denmark Peasant 100

Saxony Peasant 100

Bavaria Peasant 100

Austria Priest 50 15

France Priest 50 15

England Priest 50 15

Spain Priest 50 15
Russia Pope 50 20

Ukraine Pope 50 20

Poland Priest 50 15

Sweden Priest 50 15

Prussia Priest 50 15

Venice Priest 50 15

Turkey Mullah 50

Algeria Mullah 50

Netherlands Priest 50 15

Denmark Priest 50 15

Saxony Priest 50 15

Bavaria Priest 50 15

Austria Pikeman, 17th century 25

France Pikeman, 17th century 25

England Pikeman, 17th century 25

Spain Pikeman, 17th century 25

Russia Sperman 55

Ukraine

Poland Pikeman, 17th century 1 45

Sweden Pikeman, 17th century 25

Prussia Pikeman, 17th century 25


Venice Pikeman, 17th century 25

Turkey Ottoman Pikeman 55

Algeria Ottoman Pikeman 55

Netherlands Pikeman, 17th century 25

Denmark Pikeman, 17th century 25

Saxony Pikeman, 17th century 25

Bavaria Pikeman, 17th century 25

Austria Roundshier 25

France

England

Spain

Russia

Ukraine

Poland

Sweden

Prussia

Venice

Turkey Light Infantryman 35

Algeria Light Infantryman 35

Netherlands

Denmark
Saxony

Bavaria

Austria Musketeer, 17th century 50 14

France Musketeer, 17th century 45 6

England Musketeer, 17th century 45 6

Spain Musketeer, 17th century 40 4

Russia Strelets 60 5

Ukraine Serdiuk 70 3

Poland Musketeer, 17th century 48 3

Sweden Musketeer, 17th century 45 6

Prussia Musketeer, 17th century 45 6

Venice Musketeer, 17th century 45 6

Turkey Janissary 45

Algeria Archer 2 10

Netherlands Musketeer, 17th century 50 10

Denmark Musketeer, 17th century 45 6

Saxony Musketeer, 17th century 45 6

Bavaria Musketeer, 17th century 45 6

Austria Officer, 17 century 60 200

France Officer, 17 century 60 200

England Officer, 17 century 60 200


Spain Officer, 17 century 60 200

Russia Commander 60 150

Ukraine

Poland Officer, 17 century 60 200

Sweden Officer, 17 century 60 200

Prussia Officer, 17 century 60 200

Venice Officer, 17 century 60 200

Turkey Officer 45 175

Algeria Officer 45 175

Netherlands Officer, 17 century 60 200

Denmark Officer, 17 century 60 200

Saxony Officer, 17 century 60 200

Bavaria Officer, 17 century 60 200

Austria Drummer, 17th century 50

France Drummer, 17th century 50

England Drummer, 17th century 50

Spain Drummer, 17th century 50

Russia Drummer, 17th century 50 10

Ukraine

Poland Drummer, 17th century 50

Sweden Drummer, 17th century 50


Prussia Drummer, 17th century 50

Venice Drummer, 17th century 50

Turkey Drummer, 17th century 40

Algeria Drummer, 17th century 40

Netherlands Drummer, 17th century 50

Denmark Drummer, 17th century 50

Saxony Drummer, 17th century 50

Bavaria Drummer, 17th century 50

Austria Pikeman, 18th century 15 1

France Pikeman, 18th century 15 1

England Pikeman, 18th century 15 1

Spain Pikeman, 18th century 15 1

Russia Pikeman, 18th century 15 1

Ukraine

Poland Pikeman, 18th century 15 1

Sweden Pikeman, 18th century 16 2

Prussia Pikeman, 18th century 15 1

Venice Pikeman, 18th century 15 1

Turkey

Algeria

Netherlands Pikeman, 18th century 15 1


Denmark Pikeman, 18th century 15 1

Saxony Pikeman, 18th century 15 1

Bavaria Pikeman, 18th century 15 1

Austria Pandur 25

France Chasseur 58 10

England Highlander 50

Spain

Russia

Ukraine

Poland

Sweden

Prussia

Venice

Turkey

Algeria

Netherlands

Denmark

Saxony

Bavaria

Austria Musketeer, 18th century 40 45

France Musketeer, 18th century 40 45


England Musketeer, 18th century 40 45

Spain Musketeer, 18th century 40 45

Russia Musketeer, 18th century 40 45

Ukraine

Poland Musketeer, 18th century 40 45

Sweden Musketeer, 18th century 40 45

Prussia Musketeer, 18th century 95 200

Venice Musketeer, 18th century 40 45

Turkey

Algeria

Netherlands Musketeer, 18th century 40 45

Denmark Musketeer, 18th century 90 160

Saxony Musketeer, 18th century 40 50

Bavaria Musketeer, 18th century 80 160

Austria Grenadier 90 85

France Grenadier 90 85

England Grenadier 90 85

Spain Grenadier 90 85

Russia Grenadier 90 85

Ukraine

Poland Grenadier 90 85
Sweden Grenadier 90 85

Prussia Grenadier 100 100

Venice Grenadier 90 85

Turkey

Algeria

Netherlands Grenadier 90 85

Denmark Grenadier 90 65

Saxony Grenadier 60 100

Bavaria Grenadier 120 85

Austria Officer, 18th century 50 255

France Officer, 18th century 50 255

England Officer, 18th century 50 255

Spain Officer, 18th century 50 255

Russia Officer, 18th century 50 255

Ukraine

Poland Officer, 18th century 50 255

Sweden Officer, 18th century 50 255

Prussia Officer, 18th century 50 255

Venice Officer, 18th century 50 255

Turkey

Algeria
Netherlands Officer, 18th century 50 255

Denmark Officer, 18th century 50 255

Saxony Officer, 18th century 50 255

Bavaria Officer, 18th century 50 255

Austria Drummer, 18th century 50

France Drummer, 18th century 50

England Bagpiper 40

Spain Drummer, 18th century 50

Russia Drummer, 18th century 50

Ukraine

Poland Drummer, 18th century 50

Sweden Drummer, 18th century 50

Prussia Drummer, 18th century 50

Venice Drummer, 18th century 50

Turkey

Algeria

Netherlands Drummer, 18th century 50

Denmark Drummer, 18th century 50

Saxony Drummer, 18th century 50

Bavaria Drummer, 18th century 50


ost Attack Defence
Time Life
Iron Coal

12.50 100 20

12.50 50 20

12.50 50 20

12.50 50 20

12.50 50 20

11.25 60 20

12.50 50 20

12.50 50 20

12.50 100 20

12.50 50 20

12.50 50 20

12.50 50 20

12.50 50 20

12.50 50 20

12.50 100 20

12.50 100 20

22.25 150 20

22.25 150 20

22.25 150 20

22.25 150 20
22.25 100 28

22.25 100 28

22.25 150 20

22.25 150 20

22.25 150 20

22.25 150 20

22.25 125 16

22.25 125 16

22.25 150 20

22.25 150 20

22.25 150 20

22.25 150 20

20 4.68 95 8|17 0|4

20 4.68 95 8|17 0|4

20 4.68 95 8|17 0|4

20 4.68 95 8|17 0|4

15 5.62 90 8|17 0|4

3.12 100 7|16

20 4.68 95 8|17 0|4

20 4.68 95 8|17 0|4


20 4.68 95 8|17 0|4

2 4.68 100 9|18

2 4.68 100 9|18

20 4.68 95 8|17 0|4

20 4.68 95 8|17 0|4

20 4.68 95 8|17 0|4

20 4.68 95 8|17 0|4

10 3.90 100 6|12 0|4

1 1.56 55 6|12

1 1.56 55 6|12
5 18.75 55 10|24 0|4

10 12.50 50 9|26

10 12.50 50 9|22

12 17.56 85 9|22 0|4

15 14.62 85 11|26

15 18.75 85 10|52

20.31 95 10|24

10 12.50 50 9|22

10 12.50 50 9|22

10 12.50 50 9|22

3 12.50 55 12|28

1.00 30 40 150

11.71 65 7|19

10 12.50 50 9|22

10 12.50 50 9|22

10 12.50 50 9|22

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4


50 4.68 150 30|50 0|4

10 4.68 150 30|50

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4

4.68 150 30|50

4.68 150 30|50

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4

50 4.68 150 30|50 0|4

4.68 90

4.68 90

4.68 90

4.68 90

4.68 50

4.68 90

4.68 90
4.68 90

4.68 90

4.68 50

4.68 50

4.68 90

4.68 90

4.68 90

4.68 90

0.78 85 10|23

0.78 85 10|23

0.78 85 10|23

0.78 85 10|23

0.78 85 10|23

0.78 85 10|23

0.78 95 12|25

0.78 85 10|23

0.78 85 10|23

0.78 85 10|23
0.78 85 10|23

0.78 85 10|23

0.78 85 10|23

5 10.32 85 18|52

7 10.32 75 20|56

7 7.81 125 17|50

45 4.68 100 10|65 12|21

45 4.68 100 10|65 12|21


45 4.68 100 10|65 12|21

45 4.68 100 10|65 12|21

45 4.68 100 10|65 12|21

45 4.68 100 10|65 12|21

45 4.68 100 10|65 12|21

45 7.03 100 12|67 35|61

45 4.68 100 10|65 12|21

45 4.68 100 10|65 12|21

85 7.03 90 10|35 40|70

45 4.68 90 6|60 18|31

45 5.62 100 6|30 35|61

5.62 120 20|65 12|21

5.62 120 20|65 12|21

5.62 120 20|65 12|21

5.62 120 20|65 12|21

5.62 120 20|65 12|21

5.62 120 20|65 12|21


5.62 120 20|65 12|21

7.03 120 25|71 18|31

5.62 120 20|65 12|21

5.62 120 20|65 12|21

5.62 120 23|68 12|21

4.68 90 25|71 16|28

5.62 120 15|58 15|26

15 4.68 150 50|150

15 4.68 150 50|150

15 4.68 150 50|160

15 4.68 150 50|150

15 4.68 150 50|150

15 4.68 150 50|150

15 4.68 150 50|150

15 4.68 150 50|150

15 4.68 150 50|150


15 4.68 150 50|150

15 4.68 150 50|150

15 4.68 150 50|150

15 4.68 150 50|150

4.68 100

4.68 100

4.68 95

4.68 100

4.68 100

4.68 100

4.68 100

4.68 100

4.68 100

4.68 100

4.68 100

4.68 100

4.68 100
Defense Upkeep Per shot Fire
Food Gold Iron Coal rate

32

32

32

32

32

32

32

32

32

32

32

32

32

32

32

32
2|11 2|11 5 1|10 7 255

2|11 2|11 5 1|10 7 255

2|11 2|11 5 1|10 7 255

2|11 2|11 5 1|10 7 255

1|10 2|11 4 1|10 4 150

9 9 9

2|11 2|11 5 1|10 7 255

2|11 2|11 5 1|10 7 255


2|11 2|11 5 1|10 7 255

9 9 9

9 9 9

2|11 2|11 5 1|10 7 255

2|11 2|11 5 1|10 7 255

2|11 2|11 5 1|10 7 255

2|11 2|11 5 1|10 7 255

3|9 1|7 5 4|10 100 255

6 6 6

6 6 6
1|10 1|10 2 1|10 10 215 3 3 90

9 9 9 3 3 90

9 9 9 3 3 90

5|14 1|10 5 9|18 30 255 1 1 90

9 9 9 3 4 90

15 15 15 1 3 90

9 9 9 3 3 90

9 9 9 3 3 90

9 9 9 3 3 90

9 9 9 3 3 90

9 9 9 3 3 90

150|125

9 9 9 2 3 65

9 9 9 3 3 90

9 9 9 3 3 90

9 9 9 3 3 90

10 10 4|14 100 255 10

10 10 4|14 100 255 10

10 10 4|14 100 255 10


10 10 4|14 100 255 10

10 10 4|14 10

10 10 4|14 100 255 10

10 10 4|14 100 255 10

10 10 4|14 100 255 10

10 10 4|14 100 255 10

10 10 4|14 50

10 10 4|14 10

10 10 4|14 100 255 10

10 10 4|14 100 255 10

10 10 4|14 100 255 10

10 10 4|14 100 255 10

12 12 12

12 12 12

12 12 12

12 12 12

12 12 12

12 12 12

12 12 12
12 12 12

12 12 12

30 30 30

30 30 30

12 12 12

12 12 12

12 12 12

12 12 12

25 25 25

25 25 25

24 24 24

25 25 25

25 25 25

25 25 25

25 25 25

25 25 25

25 25 25

25 25 25
25 25 25

25 25 25

25 25 25

12 12 12 1 1 110

12 12 12 1 1 180

12 12 12 1 1 120

21 21 21 2 2 90

21 21 21 2 2 90
21 21 21 2 2 90

21 21 21 2 2 90

21 21 21 2 2 90

21 21 21 2 2 90

21 21 21 2 2 90

21 21 21 1 3 165

21 21 21 2 2 90

21 21 21 2 2 90

6 6 6 1 3 180

21 21 21 1 1 90

21 21 21 4 3 180

22 22 22 1 1 90

22 22 22 1 1 90

22 22 22 1 1 90

22 22 22 1 1 90

22 22 22 1 1 90

22 22 22 1 1 90
22 22 22 1 1 90

22 22 22 1 1 90

22 22 22 1 1 90

22 22 22 1 1 90

22 22 22 1 1 110

22 22 22 1 1 90

22 22 22 1 1 90

20 20 20 50

20 20 20 50

17 17 17 50

20 20 20 50

20 20 20 50

20 20 20 50

20 20 20 50

20 20 20 50

20 20 20 50
20 20 20 50

20 20 20 50

20 20 20 50

20 20 20 50

70 70 70

70 70 70

60 60 60

70 70 70

70 70 70

70 70 70

70 70 70

70 70 70

70 70 70

70 70 70

70 70 70

70 70 70

70 70 70
Range
850

800

800

800

700

900

800

800

800

800

850

700

800

800

800

800
850

1000

800

900

900
900

900

900

900

900

950

900

900

950

900

950

850

850

850

850

850

850
850

850

850

850

850

850

850
Cost
Nations Icons Units
Wood Food Stone Gold

Austria Reiter 100

France Reiter 100

England Reiter 100

Spain Reiter 100

Russia Vityaz 130

Ukraine

Poland Winged Hussar 150

Sweden Swedish Reiter 150

Prussia Reiter 100

Venice Reiter 100

Turkey

Algeria

Netherlands Reiter 100

Denmark Reiter 100

Saxony Cavalry Guard 150 10

Bavaria Reiter 100

Austria Croat 75 2

France King's Musketeer 200 45

England

Spain
Russia Don Cossacks 120

Ukraine Register Cossacks 2 55

Poland Light Reiter 45 1

Sweden Hakkapeliitta 125 5

Prussia

Venice

Turkey Spakh 5 95

Algeria Mameluke 75 5

Netherlands

Denmark

Saxony

Bavaria

Austria Dragoon, 17th century 150 25

France Dragoon, 17th century 150 25

England Dragoon, 17th century 150 25

Spain Dragoon, 17th century 150 25

Russia

Ukraine

Poland Pospolite ruszenie 130 30

Sweden Dragoon, 17th century 150 25

Prussia Dragoon, 17th century 150 25


Venice Dragoon, 17th century 150 25

Turkey Tatar 10 80

Algeria

Netherlands Dragoon, 17th century 150 25

Denmark Dragoon, 17th century 150 25

Saxony Dragoon, 17th century 150 25

Bavaria Dragoon, 17th century 150 25

Austria Cuirassier 125

France Cuirassier 125

England Cuirassier 125

Spain Cuirassier 125

Russia Cuirassier 125

Ukraine Hetman 150 175

Poland Cuirassier 125

Sweden Cuirassier 125

Prussia Cuirassier 125

Venice Cuirassier 125

Turkey

Algeria

Netherlands Cuirassier 125

Denmark Cuirassier 125


Saxony Cuirassier 125

Bavaria Cuirassier 125

Austria Hussar 110 5

France Hussar 110 5

England Hussar 110 5

Spain Hussar 110 5

Russia Hussar 110 5

Ukraine Sich Cossacks 200 10

Poland Hussar 110 5

Sweden Hussar 110 5

Prussia Hussar 110 5

Venice Hussar 110 5

Turkey

Algeria

Netherlands Hussar 110 5

Denmark Hussar 110 5

Saxony Hussar 110 5

Bavaria Hussar 110 5

Austria Dragoon, 18th century 70 45

France Dragoon, 18th century 150 45

England Dragoon, 18th century 70 45


Spain Dragoon, 18th century 70 45

Russia Dragoon, 18th century 70 45

Ukraine

Poland Dragoon, 18th century 70 45

Sweden Dragoon, 18th century 70 45

Prussia Dragoon, 18th century 70 45

Venice Dragoon, 18th century 70 45

Turkey

Algeria

Netherlands Dragoon, 18th century 85 35

Denmark Dragoon, 18th century 70 45

Saxony Dragoon, 18th century 70 45

Bavaria Dragoon, 18th century 70 45


ost Attack Defence D
Time Life
Iron Coal

35 46.87 350 12|29 0|4 6|24

35 46.87 350 12|29 0|4 6|24

35 46.87 350 12|29 0|4 6|24

35 46.87 350 12|29 0|4 6|24

25 46.87 480 11|28 0|4 2|20

25 39.06 235 13|30 0|4 2|20

20 42.96 350 11|28 0|4 2|20

35 46.87 350 12|29 0|4 6|24

35 46.87 350 12|29 0|4 6|24

35 46.87 350 12|29 0|4 6|24

35 46.87 350 12|29 0|4 6|24

15 42.96 380 16|33 0|4 4|22

35 46.86 350 12|29 0|4 6|24

5 19.53 250 9|26 14

15 62.5 320 100|175 14


17.18 240 12|29 14

10.93 300 13|30 18

2 9.37 280 8|25 14

5 30 220 13|30 14

10.15 340 10|27 18

3 10.93 380 12|29 18

10 40 300 11|40 15

10 40 300 11|40 15

10 40 300 11|40 15

10 40 300 11|40 15

10 33 220 12|42 15

10 40 300 11|40 15

10 40 300 11|40 15
10 40 300 11|40 15

7.81 300 49 140

10 40 300 11|40 15

10 40 300 11|40 15

10 40 300 11|40 15

10 40 300 11|40 15

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|34 0|4 2|23

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23

14.06 450 300|355 20

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23


20 27.34 350 15|33 0|4 2|23

20 27.34 350 15|33 0|4 2|23

3 17.8 250 11|31 13

3 17.8 250 11|31 13

3 17.8 250 11|31 13

3 17.8 250 11|31 13

3 17.8 250 11|31 13

5 17.18 300 12|29 18

3 17.8 250 11|31 13

3 17.8 250 11|31 13

3 13.16 250 8|28 13

3 17.8 250 11|31 13

3 17.8 250 11|31 13

3 17.8 250 11|31 13

3 17.8 250 11|31 13

3 17.8 250 11|31 13

15 54.68 320 18|82 13

45 28.12 120 7|63 13

15 54.68 320 18|82 13


15 54.68 320 18|82 13

15 54.68 320 18|82 13

15 54.68 320 18|82 13

15 54.68 320 18|82 13

15 54.68 320 18|82 13

15 54.68 320 18|82 13

15 50 350 16|78 13

15 54.68 320 18|82 13

15 54.68 320 18|82 13

15 54.68 320 18|82 13


Defense Upkeep Per shot Fire
Range
Gold Iron Coal rate

1|19 3 10|28 7 200

1|19 3 10|28 7 200

1|19 3 10|28 7 200

1|19 3 10|28 7 200

1|19 4 15|33 3 150

1|19 1 1|19 7 175

1|19 4 7|25 3 115

1|19 3 10|28 7 200

1|19 3 10|28 7 200

1|19 3 10|28 7 200

1|19 3 10|28 7 200

1|19 5 6|24 3 100

1|19 3 10|28 7 200

14 14

14 14 150 1 1 200 700


14 14

18 18

14 14

14 14

18 18

18 18

15 15 4 4 180 900

15 15 4 4 180 900

15 15 4 4 180 900

15 15 4 4 180 900

15 15 4 4 160 800

15 15 4 4 180 900

15 15 4 4 180 900
15 15 4 4 180 900

100|150 1300|800

15 15 4 4 180 900

15 15 4 4 180 900

15 15 4 4 180 900

15 15 4 4 180 900

1|22 5 5|26 3 175

1|22 5 5|26 3 175

1|22 5 5|26 3 175

1|22 5 5|26 3 175

1|22 5 5|26 3 175

20 20 500

1|22 5 5|26 3 175

1|22 5 5|26 3 175

1|22 5 5|26 3 175

1|22 5 5|26 3 175

1|22 5 5|26 3 175

1|22 5 5|26 3 175


1|22 5 5|26 3 175

1|22 5 5|26 3 175

13 13

13 13

13 13

13 13

13 13

18 18

13 13

13 13

13 13

13 13

13 13

13 13

13 13

13 13

13 13 85 4 4 160 900

13 13 150 1 1 160 800

13 13 85 4 4 160 900
13 13 85 4 4 160 900

13 13 85 4 4 160 900

13 13 85 4 4 160 900

13 13 85 4 4 160 900

13 13 85 4 4 160 900

13 13 85 4 4 160 900

13 13 150 4 4 160 900

13 13 85 4 4 160 900

13 13 85 4 4 160 900

13 13 85 4 4 160 900
Cost
Nations Icons Units
Wood Food Stone Gold

All Roundshier 7

All Light Infantryman 5

All Archer 12

All Turkish archer 12

All Grenadier 15

All Sich Cossacks 50

All Dragoon,18th century 100

All Light Cavalry 100


ost Attack Defence Defense
Time Life
Iron Coal

1.56 45 14 5 3

1.56 75 14

0.78 25 28 100

0.78 25 28 100

1.56 24 30 18

1.56 150 8

1.56 100 19

1.56 100 19
Defense Upkeep Per shot Fire Cost
Range
Gold Iron Coal rate percent

6 14 100 255 5

1 95|25 700

1 95|25 700

25 3 4 120 750

80

25 7 7 69 900 102%

25 7 7 69 900 102%
Units Cost
Nations Icons
Can be captured Wood Food Stone Gold

All Cannon 200 450 450

All Howitzer 205

All Bombard 200 25

All Multi-barrelled Cannon 450

Ukraine No Multi-barrelled Cannon

Turkey No Multi-barrelled Cannon

Algeria No Multi-barrelled Cannon


ost Attack Defence Upkeep Per shot
Time Life
Iron Coal Gold Iron Coal

300 255 120.00 12500 1800 600 75 500 24 21

180 300 140.00 150 3000 50 70 115

250 25.00 100 100 250 50 4 9

150 46.87 1000 500 200 5 15


Fire Cost
Range
rate percent

350|1200 2000 37500 3125

1250 950 115% 450 38

100 3100

40 700 250
Cost
Nations Icons Units
Wood Food Stone Gold

Austria Boat 600

France Boat 600

England Boat 600

Spain Boat 600

Russia Boat 600

Ukraine Boat 600

Poland Boat 600

Sweden Boat 600

Prussia Boat 600

Venice Boat 600

Turkey Boat 600

Algeria Boat 600

Netherlands Boat 600

Denmark Boat 600

Saxony Boat 600

Bavaria Boat 600

Austria Yacht 900 450

France Yacht 900 450

England Yacht 900 450

Spain Yacht 900 450


Russia Yacht 900 450

Ukraine Chaika 1050 600

Poland Yacht 900 450

Sweden Yacht 900 450

Prussia Yacht 900 450

Venice Yacht 900 450

Turkey Yacht 900 450

Algeria No Yacht

Netherlands Yacht 900 450

Denmark Yacht 900 450

Saxony Yacht 900 450

Bavaria Yacht 900 450

Austria Ferry 300 50

France Ferry 300 50

England Ferry 300 50

Spain Ferry 300 50

Russia Ferry 300 50

Ukraine Ferry 300 50

Poland Ferry 300 50

Sweden Ferry 300 50

Prussia Ferry 300 50


Venice Ferry 300 50

Turkey Ferry 300 50

Algeria Ferry 300 50

Netherlands Ferry 300 50

Denmark Ferry 300 50

Saxony Ferry 300 50

Bavaria Ferry 300 50

Austria Galley 9500 1100

France Galley 9500 1100

England Galley 9500 1100

Spain Galley 9500 1100

Russia Galley 9500 1100

Ukraine Galley 9500 1100

Poland Galley 9500 1100

Sweden Galley 9500 1100

Prussia Galley 9500 1100

Venice Galley 9500 1100

Turkey Galley 9500 1100

Algeria Galley 9500 1100

Netherlands Galley 9500 1100

Denmark Galley 9500 1100


Saxony Galley 9500 1100

Bavaria Galley 9500 1100

Austria Frigate 5000 1500

France Frigate 5000 1500

England Frigate 5000 1500

Spain Frigate 5000 1500

Russia Frigate 5000 1500

Ukraine No Frigate

Poland Frigate 5000 1500

Sweden Frigate 5000 1500

Prussia Frigate 5000 1500

Venice Frigate 5000 1500

Turkey Xebec 7000 2200

Algeria Xebec 7000 2200

Netherlands Frigate 5000 1500

Denmark Frigate 5000 1500

Saxony Frigate 5000 1500

Bavaria Frigate 5000 1500

Austria Ship of the Line 9000 4500

France Ship of the Line 9000 4500

England Ship of the Line 9000 4500


Spain Ship of the Line 9000 4500

Russia Ship of the Line 9000 4500

Ukraine No Ship of the Line

Poland Ship of the Line 9000 4500

Sweden Ship of the Line 9000 4500

Prussia Ship of the Line 9000 4500

Venice Ship of the Line 9000 4500

Turkey Ship of the Line 9000 4500

Algeria Ship of the Line 9000 4500

Netherlands Ship of the Line 9000 4500

Denmark Ship of the Line 9000 4500

Saxony Ship of the Line 9000 4500

Bavaria Ship of the Line 9000 4500


ost Attack Defence Upkeep Per shot
Time Life
Iron Coal Gold Iron Coal

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

78.12 300

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9


150 200 93.75 31000 1000 50 4 9

200 400 78.12 25000 1000 0 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 35000 30 100 1500 5 15

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

150 200 93.75 31000 1000 50 4 9

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000


100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

100 62.50 62000

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9


1000 93.75 50000 100 1000 80 750 4 9

1000 93.75 50000 100 1000 80 750 4 9

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

400 1200 468.75 65000 1800 0 25 35

400 1200 468.75 65000 1800 0 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

800 1000 468.75 50000 1800 150 25 35

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15


900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15

900 9000 781.25 65500 1800 100 15000 5 15


Fire Cost
Range
rate percent

105%

105%

105%

105%

105%

105%

105%

105%

105%

105%

105%

105%

105%

105%

105%

105%

350 1100 105%

350 1100 105%

350 1100 105%

350 1100 105%


350 1100 105%

350 1100 105%

350 1100 105%

350 1100 105%

350 1100 105%

350 1100 105%

400 1000 105%

350 1100 105%

350 1100 105%

350 1100 105%

350 1100 105%


150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100

150|50 1100|3100
150|50 1100|3100

150|50 1100|3100

75 1650

75 1650

75 1650

75 1650

75 1650

75 1650

75 1650

75 1650

75 1650

50 1700

50 1700

75 1650

75 1650

75 1650

75 1650

20 1950

20 1950

20 1950
20 1950

20 1950

20 1950

20 1950

20 1950

20 1950

20 1950

20 1950

20 1950

20 1950

20 1950

20 1950
Buildings Cost
Nations Icons
Can be captured Wood Food Stone Gold

Austria Housing 100 100

France Housing 100 100

England Housing 100 100

Spain Housing 100 100

Russia Izba 120

Ukraine Hut 120

Poland Housing 100 100

Sweden Housing 100 100

Prussia Housing 100 100

Venice Housing 100 100

Turkey Housing 100 100

Algeria Housing 100 100

Netherlands Housing 100 100

Denmark Housing 100 100

Saxony Housing 100 100

Bavaria Housing 100 100

Austria Mill 30 150

France Mill 30 150

England Mill 30 150

Spain Mill 30 150


Russia Mill 210

Ukraine Mill 210

Poland Mill 30 150

Sweden Mill 30 150

Prussia Mill 30 150

Venice Mill 30 150

Turkey Mill 30 150

Algeria Mill 30 150

Netherlands Mill 30 150

Denmark Mill 30 150

Saxony Mill 30 150

Bavaria Mill 30 150

Austria Storehouse 50 20

France Storehouse 50 20

England Storehouse 50 20

Spain Storehouse 50 20

Russia Storehouse 50 20

Ukraine Storehouse 50 20

Poland Storehouse 50 20

Sweden Storehouse 50 50

Prussia Storehouse 50 20
Venice Storehouse 50 20

Turkey Storehouse 30 10

Algeria Storehouse 30 10

Netherlands Storehouse 50 20

Denmark Storehouse 50 20

Saxony Storehouse 50 20

Bavaria Storehouse 50 20

Austria Mine 100 100

France Mine 100 100

England Mine 100 100

Spain Mine 100 100

Russia Mine 100 100

Ukraine Mine 100 100

Poland Mine 100 100

Sweden Mine 100 100

Prussia Mine 100 100

Venice Mine 100 100

Turkey Mine 100 100

Algeria Mine 100 100

Netherlands Mine 100 100

Denmark Mine 100 100


Saxony Mine 100 100

Bavaria Mine 100 100

Austria Cathedral 1400 1400

France Cathedral 1400 2100

England Cathedral 1400 1400

Spain Cathedral 1400 1400

Russia Orthodox Cathedral 1400 1400

Ukraine Orthodox Cathedral 1400 1400

Poland Cathedral 1400 1400

Sweden Cathedral 1400 1400

Prussia Cathedral 1400 1400

Venice Cathedral 1400 1400

Turkey Mosque 1400 1400

Algeria Mosque 1400 1400

Netherlands Cathedral 1400 1400

Denmark Cathedral 1400 1400

Saxony Cathedral 1400 1400

Bavaria Cathedral 1400 1400

Austria Shipyard 1700 1100

France Shipyard 1700 1100

England Shipyard 1700 1100


Spain Shipyard 1700 1100

Russia Shipyard 1200 1000

Ukraine Shipyard 3000

Poland Shipyard 1700 1100

Sweden Shipyard 1700 1100

Prussia Shipyard 1700 1100

Venice Shipyard 1700 1100

Turkey Shipyard 750 950

Algeria Shipyard 750 950

Netherlands Shipyard 1700 1100

Denmark Shipyard 1700 1100

Saxony Shipyard 1700 1100

Bavaria Shipyard 1700 1100

Austria Market 450

France Market 450

England Market 450

Spain Market 450

Russia Market 450

Ukraine Market 450

Poland Market 450

Sweden Market 450


Prussia Market 450

Venice Market 450

Turkey Bazaar 450 150

Algeria Bazaar 450 150

Netherlands Market 450

Denmark Market 450

Saxony Market 450

Bavaria Market 450

Austria Barracks, 17th century 100 100 300

France Barracks, 17th century 100 100 300

England Barracks, 17th century 100 100 300

Spain Barracks, 17th century 100 100 300

Russia Strelets Barracks 200 20

Ukraine Cossacks House 150 150

Poland Barracks, 17th century 100 100 300

Sweden Barracks, 17th century 100 100 300

Prussia Barracks, 17th century 100 100 300

Venice Barracks, 17th century 100 100 300

Turkey Barracks 400 400

Algeria Barracks 400 400

Netherlands Barracks, 17th century 100 100 300


Denmark Barracks, 17th century 100 100 300

Saxony Barracks, 17th century 100 100 300

Bavaria Barracks, 17th century 100 100 300

Austria Blacksmith 100 50

France Blacksmith 100 50

England Blacksmith 100 50

Spain Blacksmith 100 50

Russia Blacksmith 100 50

Ukraine Blacksmith 100 50

Poland Blacksmith 100 50

Sweden Blacksmith 100 50

Prussia Blacksmith 100 50

Venice Blacksmith 100 50

Turkey Blacksmith 100 50

Algeria Blacksmith 100 50

Netherlands Blacksmith 100 50

Denmark Blacksmith 100 50

Saxony Blacksmith 100 50

Bavaria Blacksmith 100 50

Austria Stable 3500 100 700

France Stable 3500 100 700


England Stable 3350 900

Spain Stable 3500 100 700

Russia Stable 8950 650

Ukraine Stable 3750 850 950

Poland Stable 3500 100 700

Sweden Stable 3500 100 700

Prussia Stable 3500 100 700

Venice Stable 3500 100 700

Turkey Stable 1000 2600

Algeria Stable 1000 2600

Netherlands Stable 3500 100 700

Denmark Stable 3500 100 700

Saxony Stable 3500 100 700

Bavaria Stable 3500 100 700

Austria Artillery Depot 350 1000

France Artillery Depot 350 1000

England Artillery Depot 350 1000

Spain Artillery Depot 350 1000

Russia Artillery Depot 350 1000

Ukraine Artillery Depot 4350 4750 102

Poland Artillery Depot 350 1000


Sweden Artillery Depot 350 1000

Prussia Artillery Depot 350 1000

Venice Artillery Depot 350 1000

Turkey Artillery Depot 505 1200

Algeria Artillery Depot 350 1000

Netherlands Artillery Depot 350 1000

Denmark Artillery Depot 350 1000

Saxony Artillery Depot 350 1000

Bavaria Artillery Depot 350 1000

Austria Academy 1250 1100

France Academy 1250 1100

England Academy 1150 1200

Spain Academy 1350 1000

Russia Academy 1250 1300

Ukraine Academy 1350 1200

Poland Academy 950 800

Sweden Academy 1350 1000

Prussia Academy 1200 1150

Venice Academy 1090 1260

Turkey Academy 1450 1100

Algeria Academy 1450 1100


Netherlands Academy 1050 1230

Denmark Academy 1450 900

Saxony Academy 1250 1100

Bavaria Academy 1250 1100

Austria Diplomatic Center 4900 1700

France Diplomatic Center 4900 1700

England Diplomatic Center 4900 1700

Spain Diplomatic Center 4900 1700

Russia Diplomatic Center 7900 3700

Ukraine Diplomatic Center 3900 2700

Poland Diplomatic Center 4900 1700

Sweden Diplomatic Center 4900 1700

Prussia Diplomatic Center 4900 1700

Venice Diplomatic Center 4900 1700

Turkey Diplomatic Center 4600 2020

Algeria Diplomatic Center 4600 2020

Netherlands Diplomatic Center 4900 1700

Denmark Diplomatic Center 4900 1700

Saxony Diplomatic Center 4900 1700

Bavaria Diplomatic Center 4900 1700

Austria Barracks, 18th century 1700 2950 12500


France Barracks, 18th century 1700 2950 12500

England Barracks, 18th century 1700 2950 12500

Spain Barracks, 18th century 1700 2950 12500

Russia Barracks, 18th century 1700 2950 12500

Ukraine No Barracks, 18th century

Poland Barracks, 18th century 1700 2950 12500

Sweden Barracks, 18th century 1700 2950 12500

Prussia Barracks, 18th century 1700 2950 12500

Venice Barracks, 18th century 1700 2950 12500

Turkey No Barracks, 18th century

Algeria No Barracks, 18th century

Netherlands Barracks, 18th century 1700 2950 12500

Denmark Barracks, 18th century 1700 2950 12500

Saxony Barracks, 18th century 1700 2950 12500

Bavaria Barracks, 18th century 1700 2950 12500

Austria Town Hall 700 700

France Town Hall 700 700

England Town Hall 700 700

Spain Town Hall 700 700

Russia Town Hall 680 700

Ukraine Town Hall 700


Poland Town Hall 700 700

Sweden Town Hall 700 700

Prussia Town Hall 700 700

Venice Town Hall 700 700

Turkey Town Hall 600 500

Algeria Town Hall 450 700

Netherlands Town Hall 700 700

Denmark Town Hall 700 700

Saxony Town Hall 700 700

Bavaria Town Hall 700 700

Austria Palisade 5

France Palisade 5

England Palisade 5

Spain Palisade 5

Russia Palisade 5

Ukraine Palisade 5

Poland Palisade 5

Sweden Palisade 5

Prussia Palisade 5

Venice Palisade 5

Turkey Palisade 5
Algeria Palisade 5

Netherlands Palisade 5

Denmark Palisade 5

Saxony Palisade 5

Bavaria Palisade 5

Gate 400

Austria Wall 51

France Wall 51

England Wall 51

Spain Wall 51

Russia Wall 51

Ukraine No Wall

Poland Wall 51

Sweden Wall 51

Prussia Wall 51

Venice Wall 51

Turkey Wall 60

Algeria Wall 60

Netherlands Wall 51

Denmark Wall 51

Saxony Wall 51
Bavaria Wall 51

Gate 500

Austria Tower 100 100 150

France Tower 100 100 150

England Tower 100 100 150

Spain Tower 100 100 150

Russia Tower 100 100 150

Ukraine No Tower

Poland Tower 100 100 150

Sweden Tower 100 100 150

Prussia Tower 100 100 150

Venice Tower 100 100 150

Turkey Tower 150 90 100

Algeria Tower 150 90 100

Netherlands Tower 100 100 150

Denmark Tower 100 100 150

Saxony Tower 100 100 150

Bavaria Tower 100 100 150


ost Attack Defence Provides Upkeep
Time Life
Iron Coal Wood Stone

38 4000 0|135 25

38 4000 0|135 25

38 5000 0|135 25

38 4200 0|135 25

38 5000 0|135 25

38 4150 0|135 25

38 4100 0|135 25

38 5000 0|135 25

38 4500 0|135 25

38 5000 0|135 25

38 4000 0|135 25

38 4300 0|135 25

38 4500 0|135 25

38 4000 0|135 25

38 4000 0|135 25

38 4000 0|135 25

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135


114 15000 0|135

114 15000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

114 20000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135
38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

38 10000 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135

114 2500 0|135


114 2500 0|135

114 2500 0|135

700 190 4200 0|135

2100 381 6000 0|135

700 190 4200 0|135

700 190 4200 0|135

700 190 4500 0|135

700 190 5300 0|135

700 190 4200 0|135

700 190 4200 0|135

700 190 4200 0|135

700 190 4200 0|135

700 114 5000 0|135

700 114 5000 0|135

700 190 4200 0|135

700 190 4200 0|135

700 190 4200 0|135

700 190 4200 0|135

500 1905 65000 0|135

500 1905 65000 0|135

500 1905 65000 0|135


500 1905 65000 0|135

500 1905 60000 0|135

1905 60000 0|135

500 1905 65000 0|135

500 1905 65000 0|135

500 1905 65000 0|135

500 1905 65000 0|135

400 1905 55000 0|135

400 1905 55000 0|135

500 1905 65000 0|135

500 1905 65000 0|135

500 1905 65000 0|135

500 1905 65000 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135


286 4000 0|135

286 4000 0|135

286 4500 0|135

286 4500 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135

286 4000 0|135

114 40000 0|135 150

114 40000 0|135 150

114 40000 0|135 150

114 40000 0|135 150

95 25000 0|135 25

114 20000 0|135 75

114 40000 0|135 150

114 40000 0|135 150

114 40000 0|135 150

114 40000 0|135 150

114 35000 0|135 50

114 35000 0|135 50

114 40000 0|135 150


114 40000 0|135 150

114 40000 0|135 150

114 40000 0|135 150

640 114 5500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 76 4500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 133 6500 0|135

640 133 6500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 114 5500 0|135

640 114 5500 0|135

952 20000 0|135

952 20000 0|135


571 25000 0|135

952 20000 0|135

571 25000 0|135

190 10000 0|135

952 20000 0|135

952 20000 0|135

952 20000 0|135

952 20000 0|135

190 55000 0|135

190 55000 0|135

952 20000 0|135

952 20000 0|135

952 20000 0|135

952 20000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135


1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

1400 381 40000 0|135

762 65000 0|135

762 63000 0|135

762 63000 0|135

762 63000 0|135

1029 65000 0|135

57 65000 0|135

762 63000 0|135

762 63000 0|135

762 63000 0|135

762 63000 0|135

190 65000 0|135

190 65000 0|135


762 63000 0|135

762 63000 0|135

762 63000 0|135

762 63000 0|135

381 4500 0|135

381 4500 0|135

381 4500 0|135

381 4500 0|135

381 6500 0|135

381 5000 0|135

381 4500 0|135

381 4500 0|135

381 4500 0|135

381 4500 0|135

381 5500 0|135

381 5500 0|135

381 4500 0|135

381 4500 0|135

381 4500 0|135

381 4500 0|135

9523 55000 0|135 250


9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

9523 55000 0|135 250

57 4000 0|135 100

190 4500 0|135 100

190 4030 0|135 100

190 4250 0|135 100

190 4050 0|135 75

190 5300 0|135 200


190 4300 0|135 100

190 5000 0|135 100

190 4200 0|135 100

190 5100 0|135 100

190 4000 0|135 100

190 5500 0|135 50

190 4950 0|135 100

190 4030 0|135 100

190 4000 0|135 100

190 4000 0|135 100

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125
4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

4 500 15 125

1 500 15 125

171 65000 0|80 325

171 65000 0|80 325

171 65000 0|80 325

171 65000 0|80 325

381 65000 0|80 325

171 65000 0|80 325

171 65000 0|80 325

171 65000 0|80 325

171 65000 0|80 325

210 65000 0|80 125

210 65000 0|80 125

171 65000 0|80 325

171 65000 0|80 325

171 0|80 325


171 0|80 325

1 65000 0|80 325

1524 20000 1000 0|80

1524 20000 1000 0|80

1524 20000 1000 0|80

1524 20000 1000 0|80

1219 21000 1000 5|85

1524 20000 1000 0|80

1524 20000 1000 0|80

1524 20000 1000 0|80

1524 20000 1000 0|80

1219 22500 1000 0|80

1219 22500 1000 0|80

1524 20000 1000 0|80

1524 20000 1000 0|80

1524 20000 1000 0|80

1524 20000 1000 0|80


Upkeep Per shot Fire
Range
Gold Iron Coal rate
500 3 13 400 1200

500 3 13 400 1200

500 3 13 400 1200

500 3 13 400 1200

500 3 13 315 1200

500 3 13 400 1200

500 3 13 400 1200

500 3 13 400 1200

500 3 13 400 1200

500 3 13 540 1200

500 3 13 540 1200

500 3 13 400 1200

500 3 13 400 1200

500 3 13 400 1200

500 3 13 400 1200


Buildings Upgrades Cost
Nations Technologies Wood Food Stone Gold Iron Coal
Town Hall Progress to the 18th Century

Austria 50,000 10,000 5,000


France 60,000 8,500 7,000
England 45,000 10,000 18,500
Spain 50,000 10,000 5,000
Russia 50,000 10,000 5,000
Ukraine
Poland 50,000 9,800 5,200
Sweden 57,000 10,500 4,500
Prussia 40,000 11,500 4,100
Venice 60,000 8,000 5,500
Turkey
Algeria
Netherlands 53,000 9,800 4,800
Denmark 40,000 11,500 4,100
Saxony 50,000 10,000 5,000
Bavaria 50,000 10,000 5,000

Mill Grain crops


Austria 5
France 5
England 5
Spain 5
Russia 5
Ukraine 5
Poland 5
Sweden 5
Prussia 5
Venice 5
Turkey 5
Algeria 5
Netherlands 5
Denmark 5
Saxony 5
Bavaria 5
Manufacture agricultural equipment (field capacity +100%)
Blacksmith
Austria 400 100
France 400 100
England 400 100
Spain 400 100
Russia 400 100
Ukraine 400 100
Poland 400 100
Sweden 400 100
Prussia 400 100
Venice 400 100
Turkey 400 100
Algeria 400 100
Netherlands 400 100
Denmark 400 100
Saxony 400 100
Bavaria 400 100

Forge bayonets and broadswords for infantry (18c


Blacksmith
musketeer/granadier melee attack +5)
Austria 1,300 1,500 900 5,000
France 1,300 1,500 900 5,000
England 1,300 1,500 900 5,000
Spain 1,300 1,500 900 5,000
Russia 1,300 1,500 900 5,000
Ukraine
Poland 1,300 1,500 900 5,000
Sweden 1,300 1,500 900 5,000
Prussia 1,300 1,500 900 5,000
Venice 1,300 1,500 900 5,000
Turkey
Algeria
Netherlands 1,300 1,500 900 5,000
Denmark 1,300 1,500 900 5,000
Saxony 1,300 1,500 900 5,000
Bavaria 1,300 1,500 900 5,000
Academy Cultivate new cultures of wheat (harvesting +40%)

Austria 200 322


France 190 315
England 200 322
Spain 200 322
Russia 200 322
Ukraine 200 322
Poland 200 322
Sweden 200 322
Prussia 200 322
Venice 200 322
Turkey 200 322
Algeria 200 322
Netherlands 200 322
Denmark 200 322
Saxony 200 322
Bavaria 200 322

Academy Carry out field melioration (field capacity +200%)

Austria 1,400 522


France 1,400 822
England 1,400 522
Spain 1,400 522
Russia 1,400 522
Ukraine 1,400 522
Poland 1,400 522
Sweden 1,400 522
Prussia 1,400 522
Venice 1,400 522
Turkey 1,400 522
Algeria 700 522
Netherlands 1,400 522
Denmark 1,400 522
Saxony 1,400 522
Bavaria 1,400 522
Build new shipyards for fishing boats (fishing boat cost -85%)
Academy

Austria 7,300 1,220


France 7,800 1,110
England 7,300 1,220
Spain 7,300 1,220
Russia 7,300 1,220
Ukraine 7,300 1,220
Poland 7,300 1,220
Sweden 7,300 1,220
Prussia 7,300 1,220
Venice 7,300 1,220
Turkey 7,300 1,220
Algeria 7,300 1,220
Netherlands 7,300 1,220
Denmark 7,300 1,220
Saxony 7,300 1,220
Bavaria 7,300 1,220

Academy Raise builders' salary (buildings construction time -75%)

Austria 9,050
France 9,050
England 9,050
Spain 9,050
Russia 9,050
Ukraine 1,750
Poland 9,050
Sweden 9,050
Prussia 9,050
Venice 9,050
Turkey 9,050
Algeria 9,050
Netherlands 9,050
Denmark 9,050
Saxony 9,050
Bavaria 9,050
Academy Research granular gunpowder (fire power +15%)

Austria 6,000
France 6,000
England 6,000
Spain 6,000
Russia 6,000
Ukraine 6,000
Poland 6,000
Sweden 6,000
Prussia 6,000
Venice 6,000
Turkey 6,000
Algeria
Netherlands 6,000
Denmark 6,000
Saxony 6,000
Bavaria 6,000

Research improved additions to gunpowder formula (artillery


Academy
range +5%)
Austria 2,000 18,150
France 2,000 18,150
England 2,000 18,150
Spain 2,000 18,150
Russia 2,000 18,150
Ukraine 2,000 18,150
Poland 2,000 18,150
Sweden 2,000 18,150
Prussia 2,000 18,150
Venice 2,000 18,150
Turkey 2,000
Algeria 2,000
Netherlands 2,000 18,150
Denmark 2,000 18,150
Saxony 2,000 18,150
Bavaria 2,000 18,150

Academy Design multi-barrelled cannon

Austria 1,500 2,500


France 1,500 2,500
England 1,500 2,500
Spain 1,500 2,500
Russia 1,500 2,500
Ukraine
Poland 1,500 2,500
Sweden 1,500 2,500
Prussia 1,500 2,500
Venice 1,500 2,500
Turkey
Algeria
Netherlands 1,500 2,500
Denmark 1,500 2,500
Saxony 1,500 2,500
Bavaria 1,500 2,500

Develop geology (previously hidden deposits appear on the


Academy
map)
Austria 500
France 500
England 500
Spain 500
Russia 500
Ukraine 500
Poland 500
Sweden 500
Prussia 500
Venice 500
Turkey 500
Algeria 500
Netherlands 500
Denmark 500
Saxony 500
Bavaria 500

Academy Design Montgolfier (reveals the whole map)

Austria 1,750
France 1,750
England 1,750
Spain 1,750
Russia 1,750
Ukraine 12,750
Poland 1,750
Sweden 1,750
Prussia 1,750
Venice 1,750
Turkey
Algeria
Netherlands 1,750
Denmark 1,750
Saxony 1,750
Bavaria 1,750

Academy Design new rigging types (ship speed +40%)

Austria 65,400 24,050


France 65,400 24,050
England 53,400 22,050
Spain 65,400 24,050
Russia 65,400 24,050
Ukraine 900
Poland 65,400 24,050
Sweden 65,400 24,050
Prussia 65,400 24,050
Venice 65,400 24,050
Turkey 1,900
Algeria 1,900
Netherlands 65,400 24,050
Denmark 65,400 24,050
Saxony 65,400 24,050
Bavaria 65,400 24,050

Academy Design wheellock (rate of fire +35%)

Austria 350 2,000


France 350 2,000
England 350 2,000
Spain 350 2,000
Russia 350 2,000
Ukraine 350 2,000
Poland 350 2,000
Sweden 350 2,000
Prussia 350 2,000
Venice 350 2,000
Turkey 350 2,000
Algeria
Netherlands 350 2,000
Denmark 350 2,000
Saxony 350 2,000
Bavaria 350 2,000

Research improved steel grades for cuirasses (armoured


Academy
soldier defence +2)
Austria 6,950
France 6,950
England 6,950
Spain 6,950
Russia 6,950
Ukraine
Poland 6,950
Sweden 6,950
Prussia 6,950
Venice 6,950
Turkey
Algeria
Netherlands 6,950
Denmark 6,950
Saxony 6,950
Bavaria 6,950

Artillery Depot Foundry mechanization (decreases cost by 20%)


Cannon
I 1,760 350
II 1,760 350
III 1,760 350
IV 1,760 350
V 1,760 350
VI 1,760 350

Artillery Depot Foundry mechanization (decreases cost by 20%)

Howitzer
I 360 350
II 850 350
III 1,120 350
IV 1,760 350
V 2,130 350
VI 2,730 350

Artillery Depot Foundry mechanization (decreases cost by 20%)


Algeria|Turkey Cannon
I 1,760 350
II 1,760 350
III 1,760 350
IV 1,760 350
V 1,760 350
VI 1,760 350

Artillery Depot Foundry mechanization (decreases cost by 20%)


Algeria|Turkey Howitzer
I 360 350
II 850 350
III 1,120 350
IV 1,760 350
V 2,130 350
VI 2,730 350

Enlarge mines and build extensive railroad network for them


Mine

I (+5) 1,000 1,250


II (+8) 5,000 25,000 7,750
III (+10) 22,230 41,205 6,250
IV (+12) 15,030 19,500 7,000
V (+15) 23,010 21,050 9,000
VI (+40) 60,300 25,950
Tower Increase number of defensive cannons (20%)

I (20%) 250
II (20%) 350
III (20%) 600
IV (20%) 700
V (20%) 850
VI (20%) 1,000
Upgrades Cost
Technologies Wood Food Stone Gold Iron Coal

Improve grain crops treatment (harvesting +140%)


750 250
750 250
750 250
750 250
750 250
750 250
750 250
750 250
750 250
750 250
600 250
600 250
750 250
750 250
750 250
750 250
Forge metal armature and gratings (buildings defence +50)

19,320 350 900


19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900
19,320 350 900

Forge new types of broadswords and sabres (cavalry attack


+5)
550 7,900
550 7,900
6,550 7,900
550 7,900
550 7,900
550 7,900
550 7,900
550 7,900
9,550 7,900
550 7,900
550 7,900
550 7,900
550 7,900
550 7,900
550 7,900
550 7,900
Cultivate new cultures of rye (harvesting +40%)

12,400 1,522
9,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
400 522
400 522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522

Design new tackle and fishing nets (boat efficiency +100%)

12,400 2,520
13,900 2,420
12,400 3,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
Design new woodworking tools (woodcutting efficiency
+100%)
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550

Research new fortification grades (durability of walls and


towers +80)
16,200 1,500
16,200 500
16,200 1,500
16,200 1,500
16,200 1,500

16,200 1,500
12,200 1,100
16,200 1,500
16,200 1,500
16,200
16,200
16,200 1,500
16,200 1,500
16,200 1,500
16,200 1,500
Research new sulphur purification methods (fire power
+20%)
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000

12,000
12,000
12,000
12,000

Design new barrel types: unicorn, carronade (artillery range


+10%)
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050
7,000 9,050
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235
7,000 9,050 47,235

Research new sighting devices for artillery (artillery accuracy


+35%)
3,540 2,000 7,250
13,540 1,500 5,950
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
23,540 1,900 4,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250
3,540 2,000 7,250

Develop mining (stone excavation efficiency +100%)

1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000

Develop medical science (heals all live units)

200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200

Design new rib system and new hulls (battleship


construction)
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
22,300 6,800 7,500 13,200
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800

32,300 6,800 9,000 12,800


32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800
32,300 6,800 9,000 12,800

Design flintlock (musket cost -50%)

1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700

1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700

Design bayonet: barrel-inserted, bayonet with a tube (cold


steel weapons +7)
12,750
12,750
12,750
12,750
12,750

12,750
12,750
12,750
12,750

12,750
12,750
12,750
12,750

Develop new metalworking methods (speed up building by


-40%)
Cannon
I 560 950
II 700 150
III 1,550 250
IV 2,560 1,350
V 3,560 2,500
VI 5,560 3,320

Develop new metalworking methods (speed up building by


-40%)
Howitzer
I 160 350
II 270 450
III 1,460 550
IV 2,560 1,150
V 6,760 3,200
VI 7,360 4,500

Develop new metalworking methods (speed up building by


-40%)
Cannon
I 560 950
II 700 150
III 1,550 250
IV 2,560 1,350
V 3,560 2,500
VI 5,560 3,350

Develop new metalworking methods (speed up building by


-40%)
Howitzer
I 160 350
II 270 450
III 1,460 550
IV 2,560 1,150
V 6,760 3,200
VI 7,360 4,500
Upgrades Cost
Technologies Wood Food Stone Gold Iron Coal

Improve grain crops storage (harvesting +250%)


40,600 3,350 2,900
40,600 3,350 2,900
40,600 3,350 2,900
40,600 3,350 2,900
40,600 3,350 2,900
5,600 1,350 1,900
40,600 3,350 2,900
40,600 3,350 2,900
40,600 3,350 2,900
40,600 3,350 2,900

40,600 3,350 2,900


40,600 3,350 2,900
40,600 3,350 2,900
40,600 3,350 2,900
Forge harnesses for horses (mounted units recruitment
speed x2)
3,650 5,300 8,200
3,650 5,300 8,200
3,550 4,100 6,700
3,650 5,300 8,200
3,650 5,300 8,200
3,650 5,300 8,200
3,650 5,300 8,200
3,650 5,300 8,200
3,650 4,300 5,200
650 9,800 530
3,650 5,300 8,200
3,650 5,300 8,200
3,650 5,300 8,200
3,650 5,300 8,200
3,650 5,300 8,200
3,650 5,300 8,200

Forge new cuirasses (armoured soldiers defence +2)


11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000

11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000

11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000
Raise agriculturists' salary (harvesting +50%)

32,400 1,330
35,400 1,030
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
2,400 1,330
1,240 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330

Develop new woodworking methods (frigate/xebec building)

12,400 7,040
13,500 7,250
12,400 7,040
12,400 7,040
12,400 7,040

12,400 7,040
12,400 7,040
12,400 7,040
12,400 7,040
9,500 7,040
9,500 7,040
12,400 7,040
12,400 7,040
12,400 7,040
12,400 7,040
Use new construction materials (durability of buildings +85)

13,500 8,714 1,150


13,500 8,714 1,150
13,500 8,714 1,150
13,500 8,714 1,150
13,500 8,714 1,150
3,200 8,714 950
13,500 8,714 1,150
13,500 8,714 1,150
13,500 8,714 1,150
13,500 8,714 1,150
13,500 1,150
13,500 1,150
13,500 8,714 1,150
13,500 8,714 1,150
13,500 8,714 1,150
13,500 8,714 1,150

Improve firearms rifled barrel (fire power +10%)

7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000

7,000
7,000
7,000
7,000
Research new nitre purification methods (fire power+30%)

21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000

21,000
21,000
21,000
21,000

Design more durable gun carriage: Gribovalle system


(artillery durabiliy +150%)
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500
500 3,830 1,500

Finance artilley repair shops (repair all artillery)

350 100 250


350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250
350 100 250

Raise miners' salary (stone excavation efficiency +200%)

4,200 1,550 12,520


4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520
4,200 1,550 12,520

Develop mathematics (artillery accuracy +35%)

9,540 12,000 65,200


23,500 9,800 65,400
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
12,540 8,500 57,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200
9,540 12,000 65,200

Train carpenters (shipbuilding speed x10)

2,300 58,700 1,150


2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
58,700
58,700
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150
2,300 58,700 1,150

Design paper cartridge and iron ramrod (rate of fire +35%)

5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200

5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200

Research new steel gdrades (18c musketeer/grenadier melee


attack efficiency +25%)
43,000
43,000
43,000
43,000
43,000

43,000
43,000
43,000
43,000

43,000
43,000
43,000
43,000
Icons Hotkeys

LMC = LMB
RMC = RMB
MMB
MMW Scroll Up
MMW Scroll Down

COSSACKS 3 - MAIN MENU


P
C
R
M
S
L

E
X

INTERNET SHELL
MMW Scroll Up
MMW Scroll Down
Ctrl + MMW Scroll Up
Ctrl + MMW Scroll Down

/help or /h
/whisper or /w nick
/clear or /c

SELECTING AND DESELECTING TARGETS


Keyboard and mouse commands used to select and deselect units or buildings

LMC

hold LMB and drag

Shift + LMC

Ctrl + LMC or Double-click unit

Shift + LMC
Ctrl + LMC

UNIT MANAGEMENT
Ctrl + A

Ctrl + Alt + A

Ctrl + Shift + A

Shift + A

Ctrl + Q

Ctrl + B

Ctrl + P or ~

Ctrl + M

Shift + Z

Ctrl + Shift + Z

Ctrl + Z

LMC
RMC

Shift + LMC
Shift + RMC

Ctrl + Alt + LMC


Ctrl + Alt + RMC

Alt Gr + LMC
Alt Gr + RMC

Ctrl + LMC
Ctrl + RMC

Ctrl + Shift + LMC


Ctrl + Shift + RMC

RMC on ground

Space

Delete

QUEUING COMMANDS
Shift + <multiple commands> - Queuing Commands: Move, Attack, Build and Gather resources
Issues a series of commands for the unit to perform in succession.

Examples:

hold Shift, command a peasant to build a Town Hall, Right-click a Stone, then release Shift.
The peasant will build a Town Hall and then gather Stone once it has finished building.

hold Shift + LMC, command a peasant to build 10 Housing, then release Shift.

hold Shift + RMC - Orders selected units to move to the target points, then release Shift

hold Shift + RMC + A - Orders selected units to move to the target points, fighting nearby enemi

CAMERA
Up
Down
Left
Right
MMW Scroll Up or Page Down
MMW Scroll Down or Page Up
MMB
Home
Ctrl + Home
LMC on minimap
RMC on minimap

If Num Lock Enabled


Shift + Num Pad 8
Shift + Num Pad 2
Shift + Num Pad 4
Shift + Num Pad 6
Shift + Num Pad 3
Shift + Num Pad 9
Shift + Num Pad 7
If Num Lock Disabled
Num Pad 8
Num Pad 2
Num Pad 4
Num Pad 6
Num Pad 3
Num Pad 9
Num Pad 7
Ctrl + Num Pad 7

CHAT
Enter
Enter
Enter or Escape
Enter
Ctrl + Enter

CONTROL GROUPS
Ctrl + 1 - 9
1-9

Add to Control Group 1 - 9


Press 1 - 9
And then Shift + LMC
And then Ctrl + 1 - 9

Remove from Control Group


Press 1 - 9
And then Shift + LMC
And then Ctrl + 1 - 9

or

Press 1 - 9
And then Ctrl + LMC
And then Ctrl + 1 - 9

MENU
F10
Escape or F10

OBSERVER / SPECTATOR
REPLAY
Pause/Break
Num Pad Plus
Num Pad Plus
Num Pad Minus
Num Pad Minus
Num Pad Minus
Num Pad 1 - 8
Alt + 1 - 9

USER INTERFACE
F5
F12
Pause/Break
Alt + M

GAME SPEED
Num Pad Plus
Num Pad Plus
Num Pad Minus
Num Pad Minus
Num Pad Minus

PEASANT

N
J

M
Shift + resource amount button

C
T

BASIC AND ADVANCED UNIT COMMANDS


Basic and advanced orders you can issue to your units while they are selected.

Unit commands
RMC on ground

RMC on enemy target or A, then RMC on target

C
A, then Right-click on ground

Ctrl + S

Ctrl + RMC

Formations

UI EDITOR

Ctrl + W
Ctrl + F
Num Pad 1 - 8
Alt + 1 - 9
Description

Left Mouse Click = Left Mouse Button


Right Mouse Click = Right Mouse Button
Middle Mouse Button
Middle Mouse Wheel Scroll Up
Middle Mouse Wheel Scroll Down
Hotkey was not assigned

Profile
Campaign
Random Map
Multiplayer
Settings
Load Game
Load Replay
Editor
Exit

Scroll internet shell


Scroll internet shell
Scroll faster internet shell
Scroll faster internet shell

Show list of avaiable commands


Send private message to player "nick"
Clear chat history

d deselect units or buildings

Select single target


Selects a single target by left-clicking it.

Select multiple targets


Selects multiple targets by holding left-click and dragging the selection box over them.

Add to selection
Note: You can use other selection commands with Shift such as holding Shift then Left-clicking and dragging to a

Select unit type


Selects all units of the same type in the current camera view.

Select units/buildings from the selected group you want to have


Remove units/buildings from selected group

Select all units (military units + peasants)

Select all military units

Select all military units

Select all military units

Select all warships

Select all buildings

Select all idle peasant

Select all unoccupied mines

Select units of the same type in the current camera view (If you select 1 unit and then press "Z")

Add units of the same type in the current camera view

Add all units of the same type (If you select 1 unit and then press Ctrl + Shift + Z)

Select all units of the same type (If you select 1 unit and then press Ctrl + Z)

Gives 1 unit in a queue


Cancel

Gives 5 units in a queue


Cancel

Gives 100 units in a queue


Cancel

Gives 100 units in a queue


Cancel

Gives ∞ units in a queue


Cancel

Gives 5 ∞ units in a queue


Cancel

Set rally point


Send produced units to the designated point. (If you select building and then RMC on ground)

Moves camera to selected units/buildings

It will kill/destroy selected unit/building

s: Move, Attack, Build and Gather resources


m in succession.

ll, Right-click a Stone, then release Shift.


Stone once it has finished building.

Housing, then release Shift.

o the target points, then release Shift

ve to the target points, fighting nearby enemies along the way, then release Shift

Scroll Up
Scroll Down
Scroll Left
Scroll Right
Zoom In
Zoom Out
Drag Scroll
Base Camera - Centers the camera on your starting location. (move)
Base Camera - Centers the camera on your starting location. (jump)
Move Minimap Camera - Moves the camera location to the targeted location on the minimap.
Orders selected units to move to the targeted points.

Scroll Up
Scroll Down
Scroll Left
Scroll Right
Zoom In
Zoom Out
Base Camera - Centers the camera on your starting location. (move)
Scroll Up
Scroll Down
Scroll Left
Scroll Right
Zoom In
Zoom Out
Base Camera - Centers the camera on your starting location. (move)
Base Camera - Centers the camera on your starting location. (jump)

Open Chat
Send Message
Close Chat
Chat All
Chat Allies
Chat Individual
Choose Recipient

Create Control Group 1 - 9


Select Control Group 1 - 9

Select new units/buildings

Select units/buildings from the selected group you want to have

Remove units/buildings from selected group

Game Menu
Close Menu
Pause/Play Replay
Increase Game Speed (from Normal to Fast)
Increase Game Speed (from Fast to Very Fast)
Decrease Game Speed (from Very Fast to Fast)
Decrease Game Speed (from Fast to Normal)
Decrease Game Speed (from Normal to Pause)
Switching between players (If Num Lock Enabled)
Switching between players

Quick Save
Take Screenshot
Pause Game
Hide/ Show Minimap

Increase Game Speed (from Normal to Fast)


Increase Game Speed (from Fast to Very Fast)
Decrease Game Speed (from Very Fast to Fast)
Decrease Game Speed (from Fast to Normal)
Decrease Game Speed (from Normal to Pause)

Housing

Mill

Grain Crops

Improve grain crops treatment (harvesting +140%)

Improve grain crops storage (harvesting +250%)

Storehouse

Mine

Enlarge mines and build extensive railroad network for them


Cathedral

Shipyard

Ferry

Unload all Units

Market
Units of resource (10, 100, 1.000, 10.000) are multiplied by 100

Barracks, 17th century

Blacksmith

Stable

Artillery Depot

Academy

Finance artillery repair shops (repair all artillery)

Develop medical science (heals all live units)

Diplomatic Center

Barracks, 18th century

Town Hall

Palisade
Add a gate

Open the gate

Close the gate

Wall

Add a gate

Open a gate

Close the gate

Tower

Bombard an Area

Enable Attack

Disable Attack

Increase number of defensive cannons

nits while they are selected.

Move
Orders selected units to move to the targeted area without engaging enemies along the way.
Note: This command is best used to retreat

Focus Fire
Orders selected units to move to the target unit or structure and attack it until it is destroyed.
Note: This command is best used when controlling ranged units.

Stand Ground/Hold Position


Orders selected units to stay where they are and attack enemies within range. Units holding position won't move

Stand Easy (Cancel Stand Ground)


Move and Attack
Orders selected units to move to the target point, fighting nearby enemies along the way.
IMPORTANT: This command is the primary method of moving and attacking.

Enable Attack

Disable Attack

Use Unit as Guard

Cancel Guard Mode

Unit Stop Move


Orders your units to cancel all commands and stop moving.

When you send a formation or a group of formations to a new location with a Ctrl + RMC they will maintain their

Assume Rank Formation

Assume Columm Formation

Assume Square Formation

Fill formation

Dismiss Squad

Open panel of Nations/Originals - Infantry, Cavalry, Mercenaries, Artillery, Navy and Buildings
Placing mode - left-clicking and dragging to add multiple units.
Press Space or Esc or F10 to cancel "placing" mode.

Enables/Disables Peace Mode


Enables/Disables Fog of War
Switching between players (If Num Lock Enabled)
Switching between players
Cheats

Cheat codes can be used in single-player campaign and random map mode by pressing the "

Caution: Before using cheat codes, it’s important to understand that using them will prevent
or a prior save (from before the use of the first cheat) is loaded.

scenario win
scenario lose
scenario run or scenario start or scenario active
scenario stop

res resource amount

Examples:
res gold 50000
res all 1000000

ai difficulty
ai smart
ai upgrade
ai human
ai economy
ai construct
ai produce
ai war

freecamera or screenshotcamera or screenshotmode


MMW Scroll Up
MMW Scroll Down
Page Up
Page Down
Ctrl + Page Up
Ctrl + Page Down
Ctrl + MMW Scroll Up
Ctrl + MMW Scroll Down
Ctrl + MMB

www
www false
cheat showallmissions or showallmissions

cheat place

cheat fog

cheat switch

cheat peace

cheat speed

cheat copy

cheat move
Description

and random map mode by pressing the "Enter" key during the game and typing the codes shown below.

o understand that using them will prevent additional achievement gains you might have earned through normal play until ei
at) is loaded.

VICTORY!
DEFATED!
??
??

Avaiable resources: wood, food, stone, gold, iron, and coal or all

50.000 gold
Million of each resource

??
??
??
??
??
??
??
??

Remove limit of the camera/ Default camera view


Height of camera
Height of camera
Height of camera
Height of camera
Zoom in
Zoom out
Zoom in
Zoom out
Rotate camera + angle of camera

Unlock further commands:


Lock further commands:
p - Open panel of Nations/Originals - Infantry, Cavalry, Mercenaries, Artillery, Navy and Buildings
Placing mode - left-clicking and dragging to add multiple units.
Press Space or Esc or F10 to cancel "placing" mode.

Num Pad 1 - 8 - Switching between players (If Num Lock Enabled)


Alt + 1 - 9 - Switching between players
ú - Slow down the game until the game stop
) - Speed up the game
Ctrl + W - Enables/Disables Peace Mode
Ctrl + F - Enables/Disables Fog of War

Ctrl + C - Copy selected units/buildings


Ctrl + V - Paste copied units/buildings

Opens all missions

P - Open panel of Nations/Originals - Infantry, Cavalry, Mercenaries, Artillery, Navy and Buildings
Placing mode - left-clicking and dragging to add multiple units.
Press Space or Esc or F10 to cancel "placing" mode.

and then Ctrl + F - Enables/Disables Fog of War

and then Num Pad 1 - 8 - Switching between players (If Num Lock Enabled)
or Alt + 1 - 9 - Switching between players

and then Ctrl + W - Enables/Disables Peace Mode

ú - Slow down the game until the game stop


) - Speed up the game

Ctrl + C - Copy selected units/buildings


Ctrl + V - Paste copied units/buildings

??
Commands

Commands can be used in single-player campaign, random map and multi-player mode by pressi

SETTINGS
ssao
fxaa
vsync
video max
video min
displaymode 0
displaymode 1
displaymode 2

SAVE and LOAD REPLAY


saverep filename or savereplay filename
saverepwithmap filename
loadrep filename or loadreplay filename

record

SAVE and LOAD GAME


save filename or savemap filename
load filename or loadmap filename

UI
minimap

debug

fps

proctofile

eval

perf
perf true
perf false
perf total
perf render
perf progress
perf lansend
perf lanrecv

close or exit
Description

random map and multi-player mode by pressing the "Enter" key during the game and typing the codes shown below.

Enable/ Disable SSAO


Enable/ Disable FXAA
Enable/ Disable Vertical sync
Enable SSAO and FXAA
Disable SSAO and FXAA Disable
Windowed FullScreen
FullScreen
Windowed

Save Replay
Save Replay
Load Replay

??

Save Game
Load Game

Hide/ Show Minimap

Unit debug info + FPS

Show/ Hide Frames per Second

Create "processlist.txt"
C:\Users\%username%\Documents\cossacks\processlist.txt

Create "eval.txt"

Show/ Hide Engine, Renderer, Progress, Land Send and Lan Receive
Show/ Hide Engine, Renderer, Progress, Land Send and Lan Receive
Hide Engine, Renderer, Progress, Land Send and Lan Receive
Show/ Hide Engine
Show/ Hide Renderer
Show/ Hide Progress
Show/ Hide Land Send
Show/ Hide Lan Receive

Exit game
Author:
There I will explain the most important things. Later I will add more :-)

Hotkeys
I highly recommend to read "Hotkeys" and test them in the game.

Cost percent
You may know that some of the units have cost percent and it is important to know that the cost will be increasin
Dragoon, 18th century (mercenary)
Light Cavalry (mercenary)
Howitzer
Boat
Yacht
Chaika

Wrong

Never produce ∞ units in a queue

If you have 100 000 gold you can produce 153 Dragoon, 18th century (mercenary)
Dragoon, 18th century (mercenary) cost 100 Gold and cost percent is 102%
1. 100 gold - 100/100 = 1 * 102 = 102 gold
2. 102 gold - 102/100 = 1,02 * 102 = 104 gold
3. 104 gold - 104/100 = 1,04 * 102 = 106 gold
4. 106 gold - 106/100 = 1,06 * 102 = 108 gold
153. 2028 gold
etc.

Right

Ctrl + Alt + left mouse click = 100 units in a queue (all 100 Dragoon will cost 100 gold, if you do this

If you have 100 000 gold you can produce 1000 Dragoon, 18th century (mercenary)

or

You can order to build first 5 - 10 (usually) Sich Cossacks and then you have time to order 995 - 990 Dragoons. It d

Market (tested in C3)


Example: You have 1 000 000 Gold and 1 000 000 Coal and you want sell 1 000 000 Coal --> Gold

Wrong
1 000 000 Coal --> Gold = 315 789

You will have 1 315 789 Gold and 0 Coal


Right
60x 1 000 Gold --> Coal
1 000 000 Coal --> Gold = 568 803 - 60 000 Gold = 508 803

You will have 1 508 803 Gold and 44 500 Coal

Right
12x 5 000 Gold --> Coal
1 000 000 Coal --> Gold = 566 945 - 60 000 Gold = 506 945 Gold

You will have 1 506 945 Gold and 46 102 Coal

Right
6x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 564 022 - 60 000 Gold = 504 022

You will have 1 504 022 Gold and 48 088 Coal

This is actually what I use because you want have the fastest market.

Tested in C3
I will show you what happend if you sell less or more Gold --> Coal

Bad
1x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 427 128 - 10 000 Gold = 417 128 Gold

1 417 128 Gold and 11 000 Coal

Bad
2x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 491 012 - 20 000 Gold = 471 012 Gold

1 471 012 Gold and 19 599 Coal

Bad
3x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 527 133 - 30 000 Gold = 497 133 Gold

1 497 133 Gold and 27 215 Coal

Fair

4x 10 000 Gold --> Coal


1 000 000 Coal --> Gold = 547 111 - 40 000 Gold = 507 111 Gold
1 507 111 Gold and 34 367 Coal

Best
5x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 558 046 - 50 000 Gold = 508 046 Gold

1 508 046 Gold and 41 287 Coal

Fair
6x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 564 022 - 60 000 Gold = 504 022 Gold

1 504 022 Gold and 48 088 Coal

Bad
7x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 567 301 - 70 000 Gold = 497 301 Gold

1 497 301 Gold and 54 827 Coal

Bad
8x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 569 111 - 80 000 Gold = 489 111 Gold

1 489 111 Gold and 61 533 Coal

I hope this speaks for itself.

Next example:

If you sell less then 10 000


4x, 5x or 6x less then 1 000 --> ab
9 000 ab --> ba

If you sell less then 100 000


4x, 5x or 6x less then 6 000 --> ab
90 000 ab --> ba

If you sell 100 000 and more (I recommend)


4x, 5x or 6x less then 10 000 --> ab
100 000 ab --> ba

If you sell 500 000 and more (I recommend)


4x, 5x or 6x 10 000 --> ab
500 000 ab --> ba

If you sell 1 000 000 and more (I recommend)


4x, 5x or 6x 10 000 --> ab
1 000 000 ab --> ba

Explanation in more detail how trade for Cossacks: Back to War, in Cossacks 3 it works very very similar.
http://cossacksworld.ucoz.co.uk/index/0-82
http://cossacksworld.ucoz.co.uk/index/0-83
http://cossacksworld.ucoz.co.uk/index/0-84
Author: [KGR]Catweazel
I wanted to write something very similar, but Catweazel has written it already, I will quote him. Some tips how to

Forum: http://z7.invisionfree.com/kgr/index.php?

How to play in team


Hello Brothers in arms !

Due to the latest events ( KGR starts to beat big and strong Clans ), i decided to sum up the most important things that you

1. A teamgame is obviously no 1v1, speak with your partners about a strong strategy before the battle begins and dont do
Its important not to go to war without knowing what to do and without knowing what your partner will do !

2. We have to rely on each other, thats why you always have to control the partner' Battle-Situation. Although you have got

3. Spy the Opponent ! Look what they are doing, if they gather their hussars in one huge group its very sure that they will p
soldiers that you send, in comparision to your opponent, that means send additionally some shooters! BY doing this your d

4. Taking control over the middle of the map is the most important thing of a teamgame! The team which took the middle
additionally the oponents are forced to do something!

It doesnt matter if you put muskets in middle or drags! The most important thing is that you can hold the middle, but pay a
some of your buildings!

5. Dont listen to oponents complaints if they moan about your teamplay, it is a 2v2 and you may help each other ! Dont cha

6 Build diplo and stables in the back so that you are able to go deep back in your base and still have some reinforcements,b
diplo together like that its hard for him to block my diplo with piks or officers.

7. Resistance is also very important . Even if you have lost your battle try to retreat as early as possible to save as much tim
Support him to win his battle, because if he wins your opponent might be forced to go at him, which is your chance to take

8. Try not to loose shooters in mainbattles, if you see that the oponent team does a 2v1 vs you, like they are sending 2 Prus
help ! So if you see that they fullattack with lots of soldiers, then just go back! ANd avoid being surrounded!

9. IN case, that your Partner has been defeated, that doesnt mean that the game is lost, as i mentioned already in Number
My experience has shown that if my partner was defeated, his oponent came with shooters to me and cavallery. Most of th
avoid being surrounded. If possible try to free your partners base.

10. If you notice that your oponent is too defensive or to well prepared after the pt ended and you dont wanna risk to get d

11. Be quick! If you send help to your oponent, wait until everything has arrived and attack immediately, so that the oppon

12. Make sure that if you attackw ith hussars you never attack the enemies officers with your hussars, always attack with m
the weakest points of the oponent !
13. In battle interruptions or after you have won your fight it is essentially important to produce only musks until a new batt

14. Don't waste your soldiers for no reason. Fight for every soldier !

Use the hotkey CTRL+ 1-9 to set groups of soldiers , that simplifies playing at numerous fronts.

How
The become good is one problem but after 1-2 years every player who plays regularly can be a very good player. The real de
I worked years on my stability. I was very strong before 2007 but i had i became as good as i am now, after 2007. So from 20
it is not right to say that time made me strong in this game, because i always belonged to the best palyers. But i got what y
impatience, fatigue, lack of concentration.
However, if i lsoe 1 game i usually full focus in the next game and win. I lsoe very seldom 0:2 to somebody and then its the

In Cossacks you come to a point where you understand that it's all about minimizing mistakes. The one who does the least
situation. Nervosity can blockade that though. Sometimes i am nervous, i am jsut a human too and then all goes wrong.
If you just lost with highlanders against musks you should ask yourself the question. Did that already happen before ? If yes

There is easy ways to defeat musks with highlanders. You either didnt preapre yourself well or you didnt take the games se
Musks are only strong when you attack them from the front.... Attack them over the flan kwith highlanders than the oppon

1. he turns to face your highlanders but then he offers his formation flank to your drags and piks...he would be surrounded

2. He follows your parallelleaving his barracks, in order not to get flanked or surrounded, of course it weakens him more th

IN every game you must learn to give 100%. If you know how to do it right ? Why play weaker ? For example if you know th
to play against campers, is to make the camper attack you, or to at least make him moving so that he might do a mistake by

Be sneaky!
Play intelligent!
Never get surorunded or flanked!
Don't do too many piks!
Never reach the population limit!
If its a camp game dont lay back on score!
If one player plays to offensively, camp against him. If you play a camper, make him move or provoke him to attack you!
Be patient and plan your moves!
Don't play lethargic!

Turn your anger from your defeats into ambition and always keep in mind that a victory starts in your head. When i played
next game.
I hope that helped...

Quantity against Quality


It is one of the oldest questions in Cossacks - what is better ? Quantity or Quality ?
The truth is, that this question isn't easy to answer, therefore i will look from different angles at certain scenarios and exam
of view in good faith.
In the following article i have decided to talk about the relation of dragoons 18th to hussars, the nations Russia, Poland and
other options in Cossacks.

In the history of Cossacks have been many changes and little revolutions when it comes to the evolution of tactics and strat
From the use of formations to the use of dragoons 18th. From playing with 1 main army only to the use of flanks etc.
But in the last 2-3 years it became clear for me, that now actually everything has been discovered about $$$ 10pt games. T
But one thing i always found very interesting. The appearance and disappearance of old tactics and strategies.
You should know that there were times in which we thought dragoons 18th were better, then again we thought hussars are
There was a tournament this year which took place in order to determine once and for all whats better dragoons or hussar
Almost needless to say, the tournament result is a bit superflicious. The truth is that most players nowadays are more used
18th there as well for a while now.
0pt players will remember that in the beginning most players believed that just hussars are the best in 0pt and now nobody

It's the same for $$$ 10pt games, but here it is a lot more difficult to play with dragoons against 18th hussars, because of th
army weakens the overall firepower and therefore you as the dragoons player become more vulnerable to hussars attacks.
situation. Moreover, the hussars player controls the map early and easier than the dragoons player and can build more ship
Because of these facts many players consider hussars as superior.

But the truth is that a well-experienced dragoon player knows about all these weaknesses and tries to overcome them. For
surrounded from that side. Dwellings to block the way for the hussars are anyway the easiest way to defend when you play
using such methods to win their games. In the past, players have not taken this fact too much into consideration

I personally consider it as vitally important to upgrade the pikeneers 18th in their defense completely, when i play dragoon
for a ratio, i would say that the chance for victory is:

hussars 60% to 40% dragoons

The hussars player is forced to decide the war in 1 attack. If in the first hussars attack all hussars die, without having caused
more points he gets in comparison to the hussars player. Time is always on the dragoon player's side. Also in this situation:
If the hussars player decides not to attack early, then the dragoons player receives more time to get more musks in formati
to a big army of just musks formations from the hussars player.

To find the balance between not getting surrounded and not over-stretching the army, is the natural task of any dragoons p

Surprisingly nowadays, most LCN players are experienced attackers and know how to fight against dragoons, but the expert

Interestingly, many 5000 20pt players have found out about the numerous advantages of dragoons 18th lately and upgrade
high amount of musks formations.

The huge advantage of dragoons 18th are that you have enormous comeback qualities if you play with them. It is a lot easi
be a real weapon and it is easy to gather up a few 100 piks 18th to defend them. Especially if you win the first battle as the
piks are partially or fully upgraded.

Saxony
This nation has always been a riddle to me.
In the past everyone played with hussars with this nation, now the most players play dragoons 18th and i think it is the bett
Saxony's grenadiers are its ultimate weapon. They are already a threat due to the amount they always tend to appear, but w
attack will fail and then it is just a question of time. But as i said hussars can win. It depends on the position a lot, the map

However, many players tend to put the grenadiers in formation, and also many players don't know how to control those for
what i am doing now again. I think the full power for grendiers can just unfold without formations. In the past Saxony was c
shooter advantage during the fight and then won the game. I needed long to understand this nation completely, but i think

Russia
In the past i was always confused wether it is better to do 6,7 or 8 stables? Or 5 or 6 18th ? 7, 10,13,14 or 21 barracks 17th
Perhaps, my conclusion in this article will not surprise most players, but i came to the conclusion, that it is rather better to h

You could have perhaps 10 or 20 drags more having +1 stable, but having 1 barrack 17th more you could have 100-150 offic
13-14 barracks seems to be the best strategy for DEF or AOP. But lately i beaten this strategy against strong players with 6 1
However, in a linefight it is almost not possible to hold the position against a rush against way more offis, without losing ma

Poland

For Poland the majority of the players has decided to play light-riders 17th. The warfare of the light rider player against the
and hussars. Light riders are more, but also going slower than hussars, which is an advantage for dragoons. I remember we
could decide 2:1 for me in 2006. At that time, it was a little revolution, because nobody expected that it is still possible that
The huge advantage for the dragoons player is the score. Even if he can not win within 45 minutes against the light rider pla
because they don't stand a chance against light riders. The difference in numbers is too big.

I have always considered it a challenge that quality wins over quantity and i also found those games more exciting to win, t
quantity like with Saxony, and sometimes both is possible like with normal no power nations. It always depends on the situ
Don't always play hussars, it's boring. Stagnation is not good and leads to the slow death of something. Keep changing the
Some feedback, comments or criticism is welcome! I will also answer to questions, if needed.

Offense or Defense - what's better ?


The eternal question in Cossacks... what is better ? Defense or Offense...
And indeed it is not so simple to answer. But i'm gonna try it, based on the experiences that i made in all the years. The tru
are very aggressive and impulsive, with fast reactions, others are more strategic and calm.
In my opinion, the most promising and safer way to play is to play defensively in $$$ AOP or Def doesnt matter. The problem
cover than the defender (additional disadvantage). A good defender knows whe nthe moment to attack has come or how t
Not so in a linefight. I made the experience that the more aggressive player wins in a linefight. Ofcourse it involves many ot
the game, because passivity leads to more casulties among the shooters, so everyone is forced to act fast or first in a linefig

The problem now is that a linefight can nearly almost be avoided by building the base back and having more room to retrea

The most successful players in the history of cossacks in $$$ ressources were those who were either jsut defenders or playe
Furthermore i made the experience, that when players face each other who are nearly on the same level, the game is first
disadvanatages about attack.

As long as you camp you are safe, if you try to attack you are taking a risk. But of course attacking has its advantages, espec
like poison in a defensive game. I prefer active defending, with moving the cover at the right time and attacking at the right
I remember how many times it happened when players said "wow cortes vs catweazel" and then the games ended up into
you won or lost it. I really don't like that, because for me always the way was more important than the goal, that's one key
As i said earlier. The best way to play is to use both. Camp when its needed and attack when its needed. If you mix both an
has come.
In football there is a great phrase that i want to use on this occassion:

"Offense wins games, Defense wins titles"

I want you to memorize it.

Considering the other nominations it is a little different, for example you have a great advanatge if you are fast and offensiv
the map and develops a huge pressure on the opponent's economy that way. In standard the defender is forced to attack to
in 5000 20pt, it is nearly impossible to just all out attack and win, it only works if the opponent has way less units or no upg
So as i said, if you shift through offense and defense sevral times in the game, it is getting really hard for your opponent. If y
retreat could be a good choice.

In General:

For a drag vs drag game you need time, patience, organization and a good overall view.
A drag game can easily take up to 30-45 minutes and most battles are unlikely to begin when the Peacetime is over. YOu sh
musks and drags. It is necessary to shift the majority of shooters to one flank and outnumber your opponent to allow an eff

most effective strategy:

put your drags always in formations. The 196 musk and 90 drag formation should always be together. This combination is v
opponent tries to attack you over the flank and you let him come so that your formations help out, in this situation you wo
musks and let him come again.
A full attack is only possible when you have already won the flank and killed all his diplo drags and his formations are drasti

summing up:
try to develop a majority of shooters on the flank and then attack on the same level your musketeers are at. Don't go furth
Sometimes it is sneaky to send your real drags to the flank tooand leave a 40 drags formations and your musks. Like that yo

linefights:
the dynamics of camp and linefight in drag fights are the same, unlike in huss games, it's not better to rush in linefights, pla

ideal situation:
I have had drag camp games that lasted 45 minutes and there was no fight at all. In a perfect game from 2 players, both sid
attacker would lose.
Try to lead the score at any time, like that you provoke your opponent to act.

forbidden:
Don't make only piks in drag vs drag games. This strategy is outdated and will not be successful against a player who does 1
opponent will play aggressively. The best moment to make piks is when your opponent does it.

Russia 10pt DEF


I have never had a great clue about Russia until the last 2-3 years, when i had the opportunity to play a few testgames agai
There are a lot of different trades for Russia and players might be confused what#s the best way to play.
In the past my strategy was to play 6 18th, 9 17th and 7 stables with russia. But due to my new discoveries of Russia i clearl
Actually it is much better to have a large amount of 17th barracks. This in my opinion it's the best to play 5 townhalls, 5 bar
The trade for this can be found in our 2 market section on the private forum.

Also i have seen players who do piks 17th only with russia. A huge mistake, officers are much better as cover and they are p

How to control formations


All of you know it. Your formation is attacked and you decide to take it back and instead going back right away, they decide

Situation:
The opponent attacks with hussars all out on your musks and you have to take your formation back. What to do now ?

1. disable your shot and immediately order your formation to go back to the position where your drags would be if you had
go back you got a knife, the place where your mouse-icon should be, in this case the formation would not go back and even

Situation:
Now your opponent sees your quick reaction and decides to abort his attack, you see it and your counter-reaction is to let y
in at least 50% of the times the formation would not react and keep going back ?

2. There is an ultimate way to make your formation shoot instantly! Just select the formation, enable shot ability again and
it would walk. In case the opponent is not in melee attack distance, it is recommended also to push stand ground just to m

One of the great advantages is then, that your formation stands quite spread, which is perfect to defend against hussars att
But make sure you let your formation advance if he is not attack again right away, because in formation vs formation fights,

If there are any questions left, don't hesitate to ask!

in close linefights formations are bad, single musks are better. But in distance wars formations are indispensable

Dragoon, 18th century vs Hussars 18th century DEF 10pt


The eternal question for all million-players...
Actually i have gone through several eras in Cossacks, because i am already playing it for a very long time. Once drags were

facts about playing with hussars 18th

1. You control the map. You can exploit the fact that he can not spread out his armies, he has to stay compact, whereas you
the opponent.
That's why most experts tend to play hussars, because of the control.

2. If you can not kill the drags player in your first hussars attack, or you don't kill a significant number of his shooters, you w
to attack all the time until the opponent dies or you die, because drags 18th formations are like tanks - very powerful.
3. If you play against drags and do not build more than 20shipyards you will run out of ressources. Usually games against dr
fine. Indeed it is highly recommended because of the score.

4. Use your formations and drags for a long time before you attack with hussars. As i wrote above you have only once chan
can before you attack until you run out of cover, then you have to attack the latest.

facts about playing with drags 18th:

1. Always try to keep your army compact, of course it is bad being surrounded, in this case you should try to push with drag
If you spread your army with several flanks against hussars, you will lose very easily.

2. Push your formations of musks and drags on stand ground very early so that you will not have jams and stay on the maxi

3. If you beat the hussars attack of the opponent and manage to save many shooters, and a signifcant number of musks in
try to attack slowly with your army.

4. Avoid being surrounded. It is effective to build churches at 1 flank so that musks can not come from there. Try to make y

5. Only piks is not as effective as piks and some musks in formation.

In my opinion in teamgames drags are better, because you have less space to move your armies, which is a disadvantage fo

Upgrades for Musketeers, 18th century


When does upgrading musks in barracks become effective ?

From my personal feeling i would say it become effective after the amount of 500 or more musks. In usual DEF games you s
makes sense, because of the excistence of mercenary drags and offis who are there to protect the musks, jsut like everythin
in 5000 20pt games you do not have diplo drags and not that much offis either, but almost 600-800 musks, therefore it is h
bajonet-strength of up to 80.

Tournament tips
1. Dont do Formations in rush fights Distance A or A-B

2. Its only 15 shipyards, dont make more than 200 - 250 boats or it fucks your food efficiency income

3. If its a camp game do storehouses at stonespots and gather stone with your peasents. If you run our of gold and need fo

4. Play defensive, but dont loose the control ( always be 1 step ahead in thinking than your oponent) on Distance B or C, bu

5. Beware of Borny as probably the second best Prussia fighter there is. He is very offensive and will exploit every of your m

6. Only attack if you know for 100 % you will win.

tactic for piemont:


on big distance maps i remomend anyone of you to set he barracks on 6 piks 6 musks when the PT ended. you should camp

if you have luck and your oponent build piks 6 all the time and does not atack you , you will have a huge amount more of m
you do, dont try to rush im in the beginning. If he camps u can camp too. use your head and try to beat his drags, but dont
better try to make the oponent come in your hole so that you can outnumber his shooters !
Author:
Warning -->

[KGR]Catweazel
[KGR]T-yph]oOo[n
[KGR]-ALEX-

[KGR]-^K[o]K^-
I would like to say all the markets are for Cossacks: Back to War, but you can use them also in Cossacks 3. For exa
This should give you a right way how to trade, if you change the trades a little bit you get a perfect markets for C3

I decided to make a list to show you my trades with different nations !

As you all might have noticed i always build round about 16 harbors to build 280 boats, i dont do that coz of point, i do it co
ask me for ressources whole time

SO do harbors as well ! Especially in 45 mins score games !

European Nations --5 Townhalls -- 8 stables -- 4 barracks 17th


5x10k gold to coal
800 k coal to gold

5x10k gold to iron


800 k iron to gold

Trade for 8th stables:

5x10000 wood to stone


400k stone to wood

European Nations -- 6 Townhalls -- 8 stables -- 4 barracks 17th


5x10k gold to coal
830 k coal to gold

5x10k gold to iron


760 k iron to gold

4x10000 wood to stone


320k stone to wood

4x10k wood to food


650 k food to wood

NEW NEW NEW: European Nations -- 6 Townhalls -- 9 stables -- 3 barracks 17th


5x10k gold to coal
830 k coal to gold

5x10k gold to iron


760 k iron to gold

5x10k wood to gold


210k gold to wood

4x10000 wood to stone


390k stone to wood

4x10k wood to food


650 k food to wood

England -- 6 Townhalls -- 8 stables -- 4 barracks 17th


5x10k gold to coal
800 k coal to gold

4x10k gold to iron


800 k iron to gold

4x10000 wood to stone


330k stone to wood

5x10k wood to food


550 k food to wood

European Nations -- 5 townhalls -- 9stables -- 3 17th


5x10k gold to coal
810k coal to gold
5x10k gold to iron
760k iron to gold

5x10k wood to stone


600k stone to wood

5x10k wood to gold


150k gold to wood

Russia -- 6 barracks 18th -- 7 barracks -- 8 stables -- 6 townhalls


( This is my STrategy, otehrs build usually only 7 stables, and then they do like 4 barracksd 17th more, but i prefer having m

5x10k gold to coal


810 k coal to gold

5x10k gold to iron


790 k iron to gold

5x10k wood to gold


380k gold to wood

5x10k wood to stone


530k stone to wood

5x10k wood to food


600k food to wood
Russia -- 5 barracks 18th -- 14 17th barracks -- 7 stables -- 5 townhalls
11 x 10.000 coal to iron
1.000.000 iron to coal

7 x 10.000 wood to coal


1.870.000 coal to wood

5 x 10.000 iron to stone


425.000 stone to iron

15 x 1000 coal to food


650.000 food to coal

Ukraine -- 17 barracks -- 5 stables -- 4 townhalls -- 6 churches -- shipyards possible


Explanation: 17 barracks is very risky and i do it only because i know exactly what to change and what to do ! But i advise e

5 x 10.000 Coal to iron


900.000 iron to coal

5 x 10.000 wood to coal


1.650.000 coal to wood

10 x 1000 gold to food


600.000 food gold

5 x 10.000 stone to gold


795.000 gold to stone

Upgrade the 300% stone upgrade and gather stone. Trade stone to gold ( if necessary) to finish the upgrades, its important
stone to coal, dont forget like in the trades before to increase the worth of stone by trading little amounts of coal to stone b

YOu should have 20k gold, 50k iron , 90k coal now round about of course !

If there is big distance, i advise anyone just to make 16 barracks, and keep the left ressources to buy coal,iron or gold !

Fight-Strategy for ukraine:


Do 1 Army !!!! Split does not work in ukra vs Ukra, the Problem is the missing cover, thats why you have to put them all clo
60%, ALL !!!
But by doing this you have to make sure that all shooters shoot without going forward. I call it defensive attack, you sent al
shoot but tehy wont try to go more forward !
Fullattack with ukraine vs ukraine or vs others does not work! USe the given cover only as Cover not for rush !

Turkey / Algeria: 6 Townhalls, 7 Barracks , 4 stables ,6 chruches


5x10k iron to coal
900k coal to iron

5x10k stone to iron


1700k iron to stone
2x10k stone to food
5x10k wood to food
600k food to wood

5x10k wood to gold


830k gold to wood

approx. 15 x 1000 stone to wood


200k wood to stone

You should have very much stone left after you have built everything, so trade some stone to wood, but dont forget to incre

Fight- Strategies:
TUrkes vs Turkey: Do Janissaries until 7.30 min, after start to build, light infantry-men.
20 Secs before the battle starts, do Control A to enlarge your army, but pull your tatars in the middle, form this position the

The most important thing tha tyou have to know is, if the pt is over full- atack with everything! Concentrate your tatars only
most shooters! Very important to know is, in Tukrey vs Turkey the one wins, who is able to killthe oponents shooters at first
As you see it is quite simple, but though very stressy !

Turkey vs Other nations:


To be exact: Camp your arse of and camp behind houses chruches walls whatever you think is necessary to keep your opon
In an open field battle Turkey is usually hopeless in minority and can easily get overrun !

Algeria vs Algeria:
Do Archers from barracks straight from the beginning and build 100s of houses !!!
Build Mamelucks and Upgrade them ! It is important to sourround the oponet with your mercenary Drags. Surrounding giv
attacking with your mamelucks!

Algeria vs Others:
poinless

European Nations -- 6 Townhalls -- 8 stables -- 4 barracks 17th


1)1k gold to coal until price=~675
2)800k coal to gold(or what ever[810k,830k,etc])

3)1k gold to iron until price=~675


4)750k iron to gold

5)1k wood to stone until pruice=~350


6)300k stone to wood

7)1k wood to food until price=~580


8)550kfood to wood
i tryed and compared them
---> result: i got ~15kmore coal, 15k more iron, much more gold, etc

and ps: all say, that the second market get less reccources then the first...
hhmm i never regonzied that, because i had my own market.
in my market it does not matter a lot if u are second or first, because u always make price lower to an appointed value

1k best i think----> cat kannst ruhig mal testen... genau so in ukra, da hilfts am meisten...

Ukraine

15 x Shipyards
5 x Kathedrals
5 x Townhalls
17 x 17er.
5 x stables
600 DRAGONS

1) -

6 x 10k COAL TO IRON


900k IRON TO COAL

2) -

4 x 10k WOOD TO COAL


1700k COAL TO WOOD

3) -

5 x 10k STONE TO GOLD


750k GOLD TO STONE

4) -

4 x 10k STONE TO FOOD


600k FOOD TO STONE

5) -

10x 1k stone to wood


100k wood to stone

All Market tested with -> 1 Town Hall, Mill, StoreHouse, Market | Then transfer
------------------------------------------------------------------------
OLD Denmark market for DEF - AOP - 4 17 th

6x 10 000 Gold -> Coal


800 000 Coal -> Gold

6x 10 000 Gold -> Iron


800 000 Iron -> Gold

With Port + Boat


4x 10 000 Wood -> Stone
100 000 Stone -> Wood

Resources
( + Transfer for Port + Boat )
Wood: 1 051 783 | Food: 1 019 318 | Stone: 917 548 | Gold: 1 780 660 | Iron: 259 180 | Coal: 257 088 |

OLD Denmark market for DEF - 5 17 th

6x 10 000 Gold -> Coal


1 000 000 Coal -> Gold

6x 10 000 Gold -> Iron


800 000 Iron -> Gold

When done 9 ports build 90 boats...


When done all upgrades...

Make next transfer...


6x 3 000 or 4 000 Gold -> Food
xxx Food -> Gold
(100 000 Food you need maximal maybe little less)

6x 3 000 or 4 000 Coal -> Stone


xxx Stone -> Coal

Resources
(Here sell 1 000 000 Food and 300 000 Stone)
Wood: 998 770 | Food: 76 620 | Stone: 716 923 | Gold: 1 999 966 | Iron: 253 226 | Coal: 166 086 |

NEW Denmark market for DEF - AOP - 4 17 th

6x 10 000 Gold -> Coal


800 000 Coal -> Gold

6x 10 000 Gold -> Iron


750 000 Iron -> Gold
With Port + Boat
4x 10 000 Wood -> Stone
100 000 Stone -> Wood

Resources
( + Transfer for Port + Boat )
Wood: 1 051 783 | Food: 1 019 318 | Stone: 917 548 | Gold: 1 752 591 | Iron: 309 180 | Coal: 257 088 |

NEW Denmark market for AOP - 5 17 th

6x 10 000 Gold -> Coal


1 000 000 Coal -> Gold

6x 10 000 Gold -> Iron


900 000 Iron -> Gold

6x 4 000 Iron -> Food


450 000 or 500 000 Food -> Iron

6x 4 000 Iron -> Wood


150 000 Wood -> Iron

6x 4 000 Coal -> Stone


420 000 Stone -> Coal

Resources
(Here sell 500 000 Food)
Wood: 874 463 | Food: 548 613 | Stone: 596 923 | Gold: 1 949 734 | Iron: 301 812 | Coal: 231 903 |

NEW Denmark market for AOP - 5 17 th

6x 10 000 Gold -> Coal


820 000 Coal -> Gold

6x 10 000 Gold -> Iron


760 000 Iron -> Gold

Upgrade in Akademy
"Raise miner's salary (stone extraction efficiency +300%)"
Gather stone 7 - 8 min then next transfer.
In last 3 - 2 min make another upgrades.

6x 4 000 Stone -> Food


450 000 or 500 000 Food -> Stone

6x 4 000 Stone -> Wood


150 000 Wood -> Stone
6x 4 000 Gold - Stone
All Stone -> Gold

Resources
(Here sell 500 000 Food | 750 000 Stone -> Gold - because i not gather stone )
Wood: 862 113 | Food: 538 411 | Stone: 606 158 | Gold: 1 941 426 | Iron: 299 187 | Coal: 237 088 |

OLD Prussia market for DEF - 6 Town - 4 17 th - 8 Stables

6x 10 000 Gold -> Coal


830 000 Coal -> Gold

6x 10 000 Gold -> Iron


760 000 Iron -> Gold

4x 10 000 Wood -> Stone


320 000 Stone -> Wood

4x 10 000 Wood -> Food


550 000 Food -> Wood

Resources
Wood: 1 478 113 | Food: 486 930 | Stone: 697 548 | Gold: 1 775 073 | Iron: 293 189 | Coal: 218 088 |

OLD Ukraine market

5x 10 000 Coal --> Iron


900 000 Iron --> Coal

5x 10 000 Wood --> Coal


1 650 000 Coal --> Wood

10x 1 000 Gold --> Food


650 000 Food --> Gold

5x 4 000 Stone --> Gold


795 000 Gold --> Stone
Author: [KGR]^ALVO^
Advice in 5000 20pt
how to win?? people who dont play this option may think its like def, build up ur army go to line and win with a m
must do is apply a different method.

There is your army and your opponents army both staring at each other, and both of you know that whoever atta

you want your opponent to move his army and spread it which weakens his army as we all know the smaller the

To do this we need to create a threat some place else on the map. hmm oh look he has stable on neutral, lets cre
or maybe he brings 500, either way he is weakening his main army.

lets say we camp beside the stable on neutral meaning both of us has two fronts. So my opponent has his main a
his economy which would mean i get barracks or stables faster.

He then decides to move yet another 100 musks to the top of the map. as you can see devide and seperate your

expert vs expert winning 1 front can mean game over. while you are doing this you are building more stores and
or later you are gonna win the game with strategical positioning and raids.

Tips
1. Upgrade your musks in 18ths ! 1 196 formation vs 500 hussars the formation wins.. this is a great weapon vs an

2. Create small groups of grenaders and officers and send them all over map 2 grenaders can be more powerful t

3. upgrade your drags 18th before 20pt doing this means that during the game you have an option to stop makin
good option to prepare your drags before 20pt.

4. always have your upgrades before 20pt you want to be able to raid straight away or attack straight away. if ur o
upgrades for hussars and you may take a big advantage early stages in the game.

5. Keep making houses !!! 20pt requires alot of houses make sure you have atleast 120 before 20pt always. its a b
get keep making houses when you get to 200 houses make a 5th tc then a 6th and KEEP MAKING HOUSES. you n

6. Build Shipyards !! even if you see a small lake always take it and build some boats its always worth it it can mea
more stables or barracks. and if ur opponent makes boats always make sure you create transporters to crush his

7. have a plan ! dont just sit there waiting for your opponent to do something. make the game yourself ! always t
you could make more formations at a different front do it !! look for where he has placed his stables or barracks a

8. Raiding ! its always important to raid if you see just 8 peseants on neutral dont think oh well its only 8 peseant
him to react to you, every move you make him do stops a move he wanted to do. Always remember that. keep ra

Market to get into 18th century and 4 barrack 6 stables


5000 20pt market

Very First Market 3 town hall


3000 gold to wood
all gold to food
all iron to stone

18th century Market


1. 20k food to stone------100k stone to food
2. 2k iron to stone--------40-50k stone to iron
3. all gold to stone-------180k all stone to gold

4 stables
4. 10-15k wood to stone----60k stone to wood

2nd barrack
5. all gold to stone-----180k all stone to gold

5th stable
6. 10-15k wood to stone -----70k all stone to wood

3rd 18th
7. 15-20k gold to stone-----300k all stone to gold

4th 18th
8. 15-20k gold to stone ------450k all stone to gold

6th stable
9. 15-20k wood to stone-----150k all stone to wood

ALL UPGRADES
200k stone to food 100k stone to iron 200-300k stone to gold 100k stone to coal