Info
If you don't know what the upgrades mean or what are the prices for
individual nations just click on them.
Note: For this function download the file and open it in Microsoft
Office Excel.
Created by [KGR]-^K[o]K^-
Austria Priest 50 15
France Priest 50 15
England Priest 50 15
Spain Priest 50 15
Russia Pope 50 20
Ukraine Pope 50 20
Poland Priest 50 15
Sweden Priest 50 15
Prussia Priest 50 15
Venice Priest 50 15
Turkey Mullah 50
Algeria Mullah 50
Netherlands Priest 50 15
Denmark Priest 50 15
Saxony Priest 50 15
Bavaria Priest 50 15
Russia Sperman 55
Ukraine
Austria Roundshier 25
France
England
Spain
Russia
Ukraine
Poland
Sweden
Prussia
Venice
Netherlands
Denmark
Saxony
Bavaria
Russia Strelets 60 5
Ukraine Serdiuk 70 3
Turkey Janissary 45
Algeria Archer 2 10
Ukraine
Ukraine
Ukraine
Turkey
Algeria
Austria Pandur 25
France Chasseur 58 10
England Highlander 50
Spain
Russia
Ukraine
Poland
Sweden
Prussia
Venice
Turkey
Algeria
Netherlands
Denmark
Saxony
Bavaria
Ukraine
Turkey
Algeria
Austria Grenadier 90 85
France Grenadier 90 85
England Grenadier 90 85
Spain Grenadier 90 85
Russia Grenadier 90 85
Ukraine
Poland Grenadier 90 85
Sweden Grenadier 90 85
Venice Grenadier 90 85
Turkey
Algeria
Netherlands Grenadier 90 85
Denmark Grenadier 90 65
Ukraine
Turkey
Algeria
Netherlands Officer, 18th century 50 255
England Bagpiper 40
Ukraine
Turkey
Algeria
12.50 100 20
12.50 50 20
12.50 50 20
12.50 50 20
12.50 50 20
11.25 60 20
12.50 50 20
12.50 50 20
12.50 100 20
12.50 50 20
12.50 50 20
12.50 50 20
12.50 50 20
12.50 50 20
12.50 100 20
12.50 100 20
22.25 150 20
22.25 150 20
22.25 150 20
22.25 150 20
22.25 100 28
22.25 100 28
22.25 150 20
22.25 150 20
22.25 150 20
22.25 150 20
22.25 125 16
22.25 125 16
22.25 150 20
22.25 150 20
22.25 150 20
22.25 150 20
1 1.56 55 6|12
1 1.56 55 6|12
5 18.75 55 10|24 0|4
10 12.50 50 9|26
10 12.50 50 9|22
15 14.62 85 11|26
15 18.75 85 10|52
20.31 95 10|24
10 12.50 50 9|22
10 12.50 50 9|22
10 12.50 50 9|22
3 12.50 55 12|28
1.00 30 40 150
11.71 65 7|19
10 12.50 50 9|22
10 12.50 50 9|22
10 12.50 50 9|22
4.68 90
4.68 90
4.68 90
4.68 90
4.68 50
4.68 90
4.68 90
4.68 90
4.68 90
4.68 50
4.68 50
4.68 90
4.68 90
4.68 90
4.68 90
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
0.78 95 12|25
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
0.78 85 10|23
5 10.32 85 18|52
7 10.32 75 20|56
4.68 100
4.68 100
4.68 95
4.68 100
4.68 100
4.68 100
4.68 100
4.68 100
4.68 100
4.68 100
4.68 100
4.68 100
4.68 100
Defense Upkeep Per shot Fire
Food Gold Iron Coal rate
32
32
32
32
32
32
32
32
32
32
32
32
32
32
32
32
2|11 2|11 5 1|10 7 255
9 9 9
9 9 9
9 9 9
6 6 6
6 6 6
1|10 1|10 2 1|10 10 215 3 3 90
9 9 9 3 3 90
9 9 9 3 3 90
9 9 9 3 4 90
15 15 15 1 3 90
9 9 9 3 3 90
9 9 9 3 3 90
9 9 9 3 3 90
9 9 9 3 3 90
9 9 9 3 3 90
150|125
9 9 9 2 3 65
9 9 9 3 3 90
9 9 9 3 3 90
9 9 9 3 3 90
10 10 4|14 10
10 10 4|14 50
10 10 4|14 10
12 12 12
12 12 12
12 12 12
12 12 12
12 12 12
12 12 12
12 12 12
12 12 12
12 12 12
30 30 30
30 30 30
12 12 12
12 12 12
12 12 12
12 12 12
25 25 25
25 25 25
24 24 24
25 25 25
25 25 25
25 25 25
25 25 25
25 25 25
25 25 25
25 25 25
25 25 25
25 25 25
25 25 25
12 12 12 1 1 110
12 12 12 1 1 180
12 12 12 1 1 120
21 21 21 2 2 90
21 21 21 2 2 90
21 21 21 2 2 90
21 21 21 2 2 90
21 21 21 2 2 90
21 21 21 2 2 90
21 21 21 2 2 90
21 21 21 1 3 165
21 21 21 2 2 90
21 21 21 2 2 90
6 6 6 1 3 180
21 21 21 1 1 90
21 21 21 4 3 180
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 90
22 22 22 1 1 110
22 22 22 1 1 90
22 22 22 1 1 90
20 20 20 50
20 20 20 50
17 17 17 50
20 20 20 50
20 20 20 50
20 20 20 50
20 20 20 50
20 20 20 50
20 20 20 50
20 20 20 50
20 20 20 50
20 20 20 50
20 20 20 50
70 70 70
70 70 70
60 60 60
70 70 70
70 70 70
70 70 70
70 70 70
70 70 70
70 70 70
70 70 70
70 70 70
70 70 70
70 70 70
Range
850
800
800
800
700
900
800
800
800
800
850
700
800
800
800
800
850
1000
800
900
900
900
900
900
900
900
950
900
900
950
900
950
850
850
850
850
850
850
850
850
850
850
850
850
850
Cost
Nations Icons Units
Wood Food Stone Gold
Ukraine
Turkey
Algeria
Austria Croat 75 2
England
Spain
Russia Don Cossacks 120
Prussia
Venice
Turkey Spakh 5 95
Algeria Mameluke 75 5
Netherlands
Denmark
Saxony
Bavaria
Russia
Ukraine
Turkey Tatar 10 80
Algeria
Turkey
Algeria
Turkey
Algeria
Ukraine
Turkey
Algeria
5 30 220 13|30 14
10 40 300 11|40 15
10 40 300 11|40 15
10 40 300 11|40 15
10 40 300 11|40 15
10 33 220 12|42 15
10 40 300 11|40 15
10 40 300 11|40 15
10 40 300 11|40 15
10 40 300 11|40 15
10 40 300 11|40 15
10 40 300 11|40 15
10 40 300 11|40 15
15 50 350 16|78 13
14 14
18 18
14 14
14 14
18 18
18 18
15 15 4 4 180 900
15 15 4 4 180 900
15 15 4 4 180 900
15 15 4 4 180 900
15 15 4 4 160 800
15 15 4 4 180 900
15 15 4 4 180 900
15 15 4 4 180 900
100|150 1300|800
15 15 4 4 180 900
15 15 4 4 180 900
15 15 4 4 180 900
15 15 4 4 180 900
20 20 500
13 13
13 13
13 13
13 13
13 13
18 18
13 13
13 13
13 13
13 13
13 13
13 13
13 13
13 13
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
13 13 85 4 4 160 900
Cost
Nations Icons Units
Wood Food Stone Gold
All Roundshier 7
All Archer 12
All Grenadier 15
1.56 45 14 5 3
1.56 75 14
0.78 25 28 100
0.78 25 28 100
1.56 24 30 18
1.56 150 8
1.56 100 19
1.56 100 19
Defense Upkeep Per shot Fire Cost
Range
Gold Iron Coal rate percent
6 14 100 255 5
1 95|25 700
1 95|25 700
25 3 4 120 750
80
25 7 7 69 900 102%
25 7 7 69 900 102%
Units Cost
Nations Icons
Can be captured Wood Food Stone Gold
100 3100
40 700 250
Cost
Nations Icons Units
Wood Food Stone Gold
Algeria No Yacht
Ukraine No Frigate
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
78.12 300
105%
105%
105%
105%
105%
105%
105%
105%
105%
105%
105%
105%
105%
105%
105%
105%
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
150|50 1100|3100
75 1650
75 1650
75 1650
75 1650
75 1650
75 1650
75 1650
75 1650
75 1650
50 1700
50 1700
75 1650
75 1650
75 1650
75 1650
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
20 1950
Buildings Cost
Nations Icons
Can be captured Wood Food Stone Gold
Austria Storehouse 50 20
France Storehouse 50 20
England Storehouse 50 20
Spain Storehouse 50 20
Russia Storehouse 50 20
Ukraine Storehouse 50 20
Poland Storehouse 50 20
Sweden Storehouse 50 50
Prussia Storehouse 50 20
Venice Storehouse 50 20
Turkey Storehouse 30 10
Algeria Storehouse 30 10
Netherlands Storehouse 50 20
Denmark Storehouse 50 20
Saxony Storehouse 50 20
Bavaria Storehouse 50 20
Austria Palisade 5
France Palisade 5
England Palisade 5
Spain Palisade 5
Russia Palisade 5
Ukraine Palisade 5
Poland Palisade 5
Sweden Palisade 5
Prussia Palisade 5
Venice Palisade 5
Turkey Palisade 5
Algeria Palisade 5
Netherlands Palisade 5
Denmark Palisade 5
Saxony Palisade 5
Bavaria Palisade 5
Gate 400
Austria Wall 51
France Wall 51
England Wall 51
Spain Wall 51
Russia Wall 51
Ukraine No Wall
Poland Wall 51
Sweden Wall 51
Prussia Wall 51
Venice Wall 51
Turkey Wall 60
Algeria Wall 60
Netherlands Wall 51
Denmark Wall 51
Saxony Wall 51
Bavaria Wall 51
Gate 500
Ukraine No Tower
38 4000 0|135 25
38 4000 0|135 25
38 5000 0|135 25
38 4200 0|135 25
38 5000 0|135 25
38 4150 0|135 25
38 4100 0|135 25
38 5000 0|135 25
38 4500 0|135 25
38 5000 0|135 25
38 4000 0|135 25
38 4300 0|135 25
38 4500 0|135 25
38 4000 0|135 25
38 4000 0|135 25
38 4000 0|135 25
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
38 10000 0|135
95 25000 0|135 25
57 65000 0|135
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
4 500 15 125
1 500 15 125
Austria 9,050
France 9,050
England 9,050
Spain 9,050
Russia 9,050
Ukraine 1,750
Poland 9,050
Sweden 9,050
Prussia 9,050
Venice 9,050
Turkey 9,050
Algeria 9,050
Netherlands 9,050
Denmark 9,050
Saxony 9,050
Bavaria 9,050
Academy Research granular gunpowder (fire power +15%)
Austria 6,000
France 6,000
England 6,000
Spain 6,000
Russia 6,000
Ukraine 6,000
Poland 6,000
Sweden 6,000
Prussia 6,000
Venice 6,000
Turkey 6,000
Algeria
Netherlands 6,000
Denmark 6,000
Saxony 6,000
Bavaria 6,000
Austria 1,750
France 1,750
England 1,750
Spain 1,750
Russia 1,750
Ukraine 12,750
Poland 1,750
Sweden 1,750
Prussia 1,750
Venice 1,750
Turkey
Algeria
Netherlands 1,750
Denmark 1,750
Saxony 1,750
Bavaria 1,750
Howitzer
I 360 350
II 850 350
III 1,120 350
IV 1,760 350
V 2,130 350
VI 2,730 350
I (20%) 250
II (20%) 350
III (20%) 600
IV (20%) 700
V (20%) 850
VI (20%) 1,000
Upgrades Cost
Technologies Wood Food Stone Gold Iron Coal
12,400 1,522
9,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
400 522
400 522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 1,522
12,400 2,520
13,900 2,420
12,400 3,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
12,400 2,520
Design new woodworking tools (woodcutting efficiency
+100%)
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
5,500 550
16,200 1,500
12,200 1,100
16,200 1,500
16,200 1,500
16,200
16,200
16,200 1,500
16,200 1,500
16,200 1,500
16,200 1,500
Research new sulphur purification methods (fire power
+20%)
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
12,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
1,550 3,000
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
200 200
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
1,550 3,700
12,750
12,750
12,750
12,750
12,750
12,750
12,750
12,750
11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000
11,950 3,000
Raise agriculturists' salary (harvesting +50%)
32,400 1,330
35,400 1,030
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
2,400 1,330
1,240 1,330
32,400 1,330
32,400 1,330
32,400 1,330
32,400 1,330
12,400 7,040
13,500 7,250
12,400 7,040
12,400 7,040
12,400 7,040
12,400 7,040
12,400 7,040
12,400 7,040
12,400 7,040
9,500 7,040
9,500 7,040
12,400 7,040
12,400 7,040
12,400 7,040
12,400 7,040
Use new construction materials (durability of buildings +85)
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
7,000
Research new nitre purification methods (fire power+30%)
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
21,000
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
5,500 21,200
43,000
43,000
43,000
43,000
43,000
43,000
43,000
43,000
Icons Hotkeys
LMC = LMB
RMC = RMB
MMB
MMW Scroll Up
MMW Scroll Down
E
X
INTERNET SHELL
MMW Scroll Up
MMW Scroll Down
Ctrl + MMW Scroll Up
Ctrl + MMW Scroll Down
/help or /h
/whisper or /w nick
/clear or /c
LMC
Shift + LMC
Shift + LMC
Ctrl + LMC
UNIT MANAGEMENT
Ctrl + A
Ctrl + Alt + A
Ctrl + Shift + A
Shift + A
Ctrl + Q
Ctrl + B
Ctrl + P or ~
Ctrl + M
Shift + Z
Ctrl + Shift + Z
Ctrl + Z
LMC
RMC
Shift + LMC
Shift + RMC
Alt Gr + LMC
Alt Gr + RMC
Ctrl + LMC
Ctrl + RMC
RMC on ground
Space
Delete
QUEUING COMMANDS
Shift + <multiple commands> - Queuing Commands: Move, Attack, Build and Gather resources
Issues a series of commands for the unit to perform in succession.
Examples:
hold Shift, command a peasant to build a Town Hall, Right-click a Stone, then release Shift.
The peasant will build a Town Hall and then gather Stone once it has finished building.
hold Shift + LMC, command a peasant to build 10 Housing, then release Shift.
hold Shift + RMC - Orders selected units to move to the target points, then release Shift
hold Shift + RMC + A - Orders selected units to move to the target points, fighting nearby enemi
CAMERA
Up
Down
Left
Right
MMW Scroll Up or Page Down
MMW Scroll Down or Page Up
MMB
Home
Ctrl + Home
LMC on minimap
RMC on minimap
CHAT
Enter
Enter
Enter or Escape
Enter
Ctrl + Enter
CONTROL GROUPS
Ctrl + 1 - 9
1-9
or
Press 1 - 9
And then Ctrl + LMC
And then Ctrl + 1 - 9
MENU
F10
Escape or F10
OBSERVER / SPECTATOR
REPLAY
Pause/Break
Num Pad Plus
Num Pad Plus
Num Pad Minus
Num Pad Minus
Num Pad Minus
Num Pad 1 - 8
Alt + 1 - 9
USER INTERFACE
F5
F12
Pause/Break
Alt + M
GAME SPEED
Num Pad Plus
Num Pad Plus
Num Pad Minus
Num Pad Minus
Num Pad Minus
PEASANT
N
J
M
Shift + resource amount button
C
T
Unit commands
RMC on ground
C
A, then Right-click on ground
Ctrl + S
Ctrl + RMC
Formations
UI EDITOR
Ctrl + W
Ctrl + F
Num Pad 1 - 8
Alt + 1 - 9
Description
Profile
Campaign
Random Map
Multiplayer
Settings
Load Game
Load Replay
Editor
Exit
Add to selection
Note: You can use other selection commands with Shift such as holding Shift then Left-clicking and dragging to a
Select units of the same type in the current camera view (If you select 1 unit and then press "Z")
Add all units of the same type (If you select 1 unit and then press Ctrl + Shift + Z)
Select all units of the same type (If you select 1 unit and then press Ctrl + Z)
ve to the target points, fighting nearby enemies along the way, then release Shift
Scroll Up
Scroll Down
Scroll Left
Scroll Right
Zoom In
Zoom Out
Drag Scroll
Base Camera - Centers the camera on your starting location. (move)
Base Camera - Centers the camera on your starting location. (jump)
Move Minimap Camera - Moves the camera location to the targeted location on the minimap.
Orders selected units to move to the targeted points.
Scroll Up
Scroll Down
Scroll Left
Scroll Right
Zoom In
Zoom Out
Base Camera - Centers the camera on your starting location. (move)
Scroll Up
Scroll Down
Scroll Left
Scroll Right
Zoom In
Zoom Out
Base Camera - Centers the camera on your starting location. (move)
Base Camera - Centers the camera on your starting location. (jump)
Open Chat
Send Message
Close Chat
Chat All
Chat Allies
Chat Individual
Choose Recipient
Game Menu
Close Menu
Pause/Play Replay
Increase Game Speed (from Normal to Fast)
Increase Game Speed (from Fast to Very Fast)
Decrease Game Speed (from Very Fast to Fast)
Decrease Game Speed (from Fast to Normal)
Decrease Game Speed (from Normal to Pause)
Switching between players (If Num Lock Enabled)
Switching between players
Quick Save
Take Screenshot
Pause Game
Hide/ Show Minimap
Housing
Mill
Grain Crops
Storehouse
Mine
Shipyard
Ferry
Market
Units of resource (10, 100, 1.000, 10.000) are multiplied by 100
Blacksmith
Stable
Artillery Depot
Academy
Diplomatic Center
Town Hall
Palisade
Add a gate
Wall
Add a gate
Open a gate
Tower
Bombard an Area
Enable Attack
Disable Attack
Move
Orders selected units to move to the targeted area without engaging enemies along the way.
Note: This command is best used to retreat
Focus Fire
Orders selected units to move to the target unit or structure and attack it until it is destroyed.
Note: This command is best used when controlling ranged units.
Enable Attack
Disable Attack
When you send a formation or a group of formations to a new location with a Ctrl + RMC they will maintain their
Fill formation
Dismiss Squad
Open panel of Nations/Originals - Infantry, Cavalry, Mercenaries, Artillery, Navy and Buildings
Placing mode - left-clicking and dragging to add multiple units.
Press Space or Esc or F10 to cancel "placing" mode.
Cheat codes can be used in single-player campaign and random map mode by pressing the "
Caution: Before using cheat codes, it’s important to understand that using them will prevent
or a prior save (from before the use of the first cheat) is loaded.
scenario win
scenario lose
scenario run or scenario start or scenario active
scenario stop
Examples:
res gold 50000
res all 1000000
ai difficulty
ai smart
ai upgrade
ai human
ai economy
ai construct
ai produce
ai war
www
www false
cheat showallmissions or showallmissions
cheat place
cheat fog
cheat switch
cheat peace
cheat speed
cheat copy
cheat move
Description
and random map mode by pressing the "Enter" key during the game and typing the codes shown below.
o understand that using them will prevent additional achievement gains you might have earned through normal play until ei
at) is loaded.
VICTORY!
DEFATED!
??
??
Avaiable resources: wood, food, stone, gold, iron, and coal or all
50.000 gold
Million of each resource
??
??
??
??
??
??
??
??
P - Open panel of Nations/Originals - Infantry, Cavalry, Mercenaries, Artillery, Navy and Buildings
Placing mode - left-clicking and dragging to add multiple units.
Press Space or Esc or F10 to cancel "placing" mode.
and then Num Pad 1 - 8 - Switching between players (If Num Lock Enabled)
or Alt + 1 - 9 - Switching between players
??
Commands
Commands can be used in single-player campaign, random map and multi-player mode by pressi
SETTINGS
ssao
fxaa
vsync
video max
video min
displaymode 0
displaymode 1
displaymode 2
record
UI
minimap
debug
fps
proctofile
eval
perf
perf true
perf false
perf total
perf render
perf progress
perf lansend
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Description
random map and multi-player mode by pressing the "Enter" key during the game and typing the codes shown below.
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Author:
There I will explain the most important things. Later I will add more :-)
Hotkeys
I highly recommend to read "Hotkeys" and test them in the game.
Cost percent
You may know that some of the units have cost percent and it is important to know that the cost will be increasin
Dragoon, 18th century (mercenary)
Light Cavalry (mercenary)
Howitzer
Boat
Yacht
Chaika
Wrong
If you have 100 000 gold you can produce 153 Dragoon, 18th century (mercenary)
Dragoon, 18th century (mercenary) cost 100 Gold and cost percent is 102%
1. 100 gold - 100/100 = 1 * 102 = 102 gold
2. 102 gold - 102/100 = 1,02 * 102 = 104 gold
3. 104 gold - 104/100 = 1,04 * 102 = 106 gold
4. 106 gold - 106/100 = 1,06 * 102 = 108 gold
153. 2028 gold
etc.
Right
Ctrl + Alt + left mouse click = 100 units in a queue (all 100 Dragoon will cost 100 gold, if you do this
If you have 100 000 gold you can produce 1000 Dragoon, 18th century (mercenary)
or
You can order to build first 5 - 10 (usually) Sich Cossacks and then you have time to order 995 - 990 Dragoons. It d
Wrong
1 000 000 Coal --> Gold = 315 789
Right
12x 5 000 Gold --> Coal
1 000 000 Coal --> Gold = 566 945 - 60 000 Gold = 506 945 Gold
Right
6x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 564 022 - 60 000 Gold = 504 022
This is actually what I use because you want have the fastest market.
Tested in C3
I will show you what happend if you sell less or more Gold --> Coal
Bad
1x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 427 128 - 10 000 Gold = 417 128 Gold
Bad
2x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 491 012 - 20 000 Gold = 471 012 Gold
Bad
3x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 527 133 - 30 000 Gold = 497 133 Gold
Fair
Best
5x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 558 046 - 50 000 Gold = 508 046 Gold
Fair
6x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 564 022 - 60 000 Gold = 504 022 Gold
Bad
7x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 567 301 - 70 000 Gold = 497 301 Gold
Bad
8x 10 000 Gold --> Coal
1 000 000 Coal --> Gold = 569 111 - 80 000 Gold = 489 111 Gold
Next example:
Explanation in more detail how trade for Cossacks: Back to War, in Cossacks 3 it works very very similar.
http://cossacksworld.ucoz.co.uk/index/0-82
http://cossacksworld.ucoz.co.uk/index/0-83
http://cossacksworld.ucoz.co.uk/index/0-84
Author: [KGR]Catweazel
I wanted to write something very similar, but Catweazel has written it already, I will quote him. Some tips how to
Forum: http://z7.invisionfree.com/kgr/index.php?
Due to the latest events ( KGR starts to beat big and strong Clans ), i decided to sum up the most important things that you
1. A teamgame is obviously no 1v1, speak with your partners about a strong strategy before the battle begins and dont do
Its important not to go to war without knowing what to do and without knowing what your partner will do !
2. We have to rely on each other, thats why you always have to control the partner' Battle-Situation. Although you have got
3. Spy the Opponent ! Look what they are doing, if they gather their hussars in one huge group its very sure that they will p
soldiers that you send, in comparision to your opponent, that means send additionally some shooters! BY doing this your d
4. Taking control over the middle of the map is the most important thing of a teamgame! The team which took the middle
additionally the oponents are forced to do something!
It doesnt matter if you put muskets in middle or drags! The most important thing is that you can hold the middle, but pay a
some of your buildings!
5. Dont listen to oponents complaints if they moan about your teamplay, it is a 2v2 and you may help each other ! Dont cha
6 Build diplo and stables in the back so that you are able to go deep back in your base and still have some reinforcements,b
diplo together like that its hard for him to block my diplo with piks or officers.
7. Resistance is also very important . Even if you have lost your battle try to retreat as early as possible to save as much tim
Support him to win his battle, because if he wins your opponent might be forced to go at him, which is your chance to take
8. Try not to loose shooters in mainbattles, if you see that the oponent team does a 2v1 vs you, like they are sending 2 Prus
help ! So if you see that they fullattack with lots of soldiers, then just go back! ANd avoid being surrounded!
9. IN case, that your Partner has been defeated, that doesnt mean that the game is lost, as i mentioned already in Number
My experience has shown that if my partner was defeated, his oponent came with shooters to me and cavallery. Most of th
avoid being surrounded. If possible try to free your partners base.
10. If you notice that your oponent is too defensive or to well prepared after the pt ended and you dont wanna risk to get d
11. Be quick! If you send help to your oponent, wait until everything has arrived and attack immediately, so that the oppon
12. Make sure that if you attackw ith hussars you never attack the enemies officers with your hussars, always attack with m
the weakest points of the oponent !
13. In battle interruptions or after you have won your fight it is essentially important to produce only musks until a new batt
14. Don't waste your soldiers for no reason. Fight for every soldier !
Use the hotkey CTRL+ 1-9 to set groups of soldiers , that simplifies playing at numerous fronts.
How
The become good is one problem but after 1-2 years every player who plays regularly can be a very good player. The real de
I worked years on my stability. I was very strong before 2007 but i had i became as good as i am now, after 2007. So from 20
it is not right to say that time made me strong in this game, because i always belonged to the best palyers. But i got what y
impatience, fatigue, lack of concentration.
However, if i lsoe 1 game i usually full focus in the next game and win. I lsoe very seldom 0:2 to somebody and then its the
In Cossacks you come to a point where you understand that it's all about minimizing mistakes. The one who does the least
situation. Nervosity can blockade that though. Sometimes i am nervous, i am jsut a human too and then all goes wrong.
If you just lost with highlanders against musks you should ask yourself the question. Did that already happen before ? If yes
There is easy ways to defeat musks with highlanders. You either didnt preapre yourself well or you didnt take the games se
Musks are only strong when you attack them from the front.... Attack them over the flan kwith highlanders than the oppon
1. he turns to face your highlanders but then he offers his formation flank to your drags and piks...he would be surrounded
2. He follows your parallelleaving his barracks, in order not to get flanked or surrounded, of course it weakens him more th
IN every game you must learn to give 100%. If you know how to do it right ? Why play weaker ? For example if you know th
to play against campers, is to make the camper attack you, or to at least make him moving so that he might do a mistake by
Be sneaky!
Play intelligent!
Never get surorunded or flanked!
Don't do too many piks!
Never reach the population limit!
If its a camp game dont lay back on score!
If one player plays to offensively, camp against him. If you play a camper, make him move or provoke him to attack you!
Be patient and plan your moves!
Don't play lethargic!
Turn your anger from your defeats into ambition and always keep in mind that a victory starts in your head. When i played
next game.
I hope that helped...
In the history of Cossacks have been many changes and little revolutions when it comes to the evolution of tactics and strat
From the use of formations to the use of dragoons 18th. From playing with 1 main army only to the use of flanks etc.
But in the last 2-3 years it became clear for me, that now actually everything has been discovered about $$$ 10pt games. T
But one thing i always found very interesting. The appearance and disappearance of old tactics and strategies.
You should know that there were times in which we thought dragoons 18th were better, then again we thought hussars are
There was a tournament this year which took place in order to determine once and for all whats better dragoons or hussar
Almost needless to say, the tournament result is a bit superflicious. The truth is that most players nowadays are more used
18th there as well for a while now.
0pt players will remember that in the beginning most players believed that just hussars are the best in 0pt and now nobody
It's the same for $$$ 10pt games, but here it is a lot more difficult to play with dragoons against 18th hussars, because of th
army weakens the overall firepower and therefore you as the dragoons player become more vulnerable to hussars attacks.
situation. Moreover, the hussars player controls the map early and easier than the dragoons player and can build more ship
Because of these facts many players consider hussars as superior.
But the truth is that a well-experienced dragoon player knows about all these weaknesses and tries to overcome them. For
surrounded from that side. Dwellings to block the way for the hussars are anyway the easiest way to defend when you play
using such methods to win their games. In the past, players have not taken this fact too much into consideration
I personally consider it as vitally important to upgrade the pikeneers 18th in their defense completely, when i play dragoon
for a ratio, i would say that the chance for victory is:
The hussars player is forced to decide the war in 1 attack. If in the first hussars attack all hussars die, without having caused
more points he gets in comparison to the hussars player. Time is always on the dragoon player's side. Also in this situation:
If the hussars player decides not to attack early, then the dragoons player receives more time to get more musks in formati
to a big army of just musks formations from the hussars player.
To find the balance between not getting surrounded and not over-stretching the army, is the natural task of any dragoons p
Surprisingly nowadays, most LCN players are experienced attackers and know how to fight against dragoons, but the expert
Interestingly, many 5000 20pt players have found out about the numerous advantages of dragoons 18th lately and upgrade
high amount of musks formations.
The huge advantage of dragoons 18th are that you have enormous comeback qualities if you play with them. It is a lot easi
be a real weapon and it is easy to gather up a few 100 piks 18th to defend them. Especially if you win the first battle as the
piks are partially or fully upgraded.
Saxony
This nation has always been a riddle to me.
In the past everyone played with hussars with this nation, now the most players play dragoons 18th and i think it is the bett
Saxony's grenadiers are its ultimate weapon. They are already a threat due to the amount they always tend to appear, but w
attack will fail and then it is just a question of time. But as i said hussars can win. It depends on the position a lot, the map
However, many players tend to put the grenadiers in formation, and also many players don't know how to control those for
what i am doing now again. I think the full power for grendiers can just unfold without formations. In the past Saxony was c
shooter advantage during the fight and then won the game. I needed long to understand this nation completely, but i think
Russia
In the past i was always confused wether it is better to do 6,7 or 8 stables? Or 5 or 6 18th ? 7, 10,13,14 or 21 barracks 17th
Perhaps, my conclusion in this article will not surprise most players, but i came to the conclusion, that it is rather better to h
You could have perhaps 10 or 20 drags more having +1 stable, but having 1 barrack 17th more you could have 100-150 offic
13-14 barracks seems to be the best strategy for DEF or AOP. But lately i beaten this strategy against strong players with 6 1
However, in a linefight it is almost not possible to hold the position against a rush against way more offis, without losing ma
Poland
For Poland the majority of the players has decided to play light-riders 17th. The warfare of the light rider player against the
and hussars. Light riders are more, but also going slower than hussars, which is an advantage for dragoons. I remember we
could decide 2:1 for me in 2006. At that time, it was a little revolution, because nobody expected that it is still possible that
The huge advantage for the dragoons player is the score. Even if he can not win within 45 minutes against the light rider pla
because they don't stand a chance against light riders. The difference in numbers is too big.
I have always considered it a challenge that quality wins over quantity and i also found those games more exciting to win, t
quantity like with Saxony, and sometimes both is possible like with normal no power nations. It always depends on the situ
Don't always play hussars, it's boring. Stagnation is not good and leads to the slow death of something. Keep changing the
Some feedback, comments or criticism is welcome! I will also answer to questions, if needed.
The problem now is that a linefight can nearly almost be avoided by building the base back and having more room to retrea
The most successful players in the history of cossacks in $$$ ressources were those who were either jsut defenders or playe
Furthermore i made the experience, that when players face each other who are nearly on the same level, the game is first
disadvanatages about attack.
As long as you camp you are safe, if you try to attack you are taking a risk. But of course attacking has its advantages, espec
like poison in a defensive game. I prefer active defending, with moving the cover at the right time and attacking at the right
I remember how many times it happened when players said "wow cortes vs catweazel" and then the games ended up into
you won or lost it. I really don't like that, because for me always the way was more important than the goal, that's one key
As i said earlier. The best way to play is to use both. Camp when its needed and attack when its needed. If you mix both an
has come.
In football there is a great phrase that i want to use on this occassion:
Considering the other nominations it is a little different, for example you have a great advanatge if you are fast and offensiv
the map and develops a huge pressure on the opponent's economy that way. In standard the defender is forced to attack to
in 5000 20pt, it is nearly impossible to just all out attack and win, it only works if the opponent has way less units or no upg
So as i said, if you shift through offense and defense sevral times in the game, it is getting really hard for your opponent. If y
retreat could be a good choice.
In General:
For a drag vs drag game you need time, patience, organization and a good overall view.
A drag game can easily take up to 30-45 minutes and most battles are unlikely to begin when the Peacetime is over. YOu sh
musks and drags. It is necessary to shift the majority of shooters to one flank and outnumber your opponent to allow an eff
put your drags always in formations. The 196 musk and 90 drag formation should always be together. This combination is v
opponent tries to attack you over the flank and you let him come so that your formations help out, in this situation you wo
musks and let him come again.
A full attack is only possible when you have already won the flank and killed all his diplo drags and his formations are drasti
summing up:
try to develop a majority of shooters on the flank and then attack on the same level your musketeers are at. Don't go furth
Sometimes it is sneaky to send your real drags to the flank tooand leave a 40 drags formations and your musks. Like that yo
linefights:
the dynamics of camp and linefight in drag fights are the same, unlike in huss games, it's not better to rush in linefights, pla
ideal situation:
I have had drag camp games that lasted 45 minutes and there was no fight at all. In a perfect game from 2 players, both sid
attacker would lose.
Try to lead the score at any time, like that you provoke your opponent to act.
forbidden:
Don't make only piks in drag vs drag games. This strategy is outdated and will not be successful against a player who does 1
opponent will play aggressively. The best moment to make piks is when your opponent does it.
Also i have seen players who do piks 17th only with russia. A huge mistake, officers are much better as cover and they are p
Situation:
The opponent attacks with hussars all out on your musks and you have to take your formation back. What to do now ?
1. disable your shot and immediately order your formation to go back to the position where your drags would be if you had
go back you got a knife, the place where your mouse-icon should be, in this case the formation would not go back and even
Situation:
Now your opponent sees your quick reaction and decides to abort his attack, you see it and your counter-reaction is to let y
in at least 50% of the times the formation would not react and keep going back ?
2. There is an ultimate way to make your formation shoot instantly! Just select the formation, enable shot ability again and
it would walk. In case the opponent is not in melee attack distance, it is recommended also to push stand ground just to m
One of the great advantages is then, that your formation stands quite spread, which is perfect to defend against hussars att
But make sure you let your formation advance if he is not attack again right away, because in formation vs formation fights,
in close linefights formations are bad, single musks are better. But in distance wars formations are indispensable
1. You control the map. You can exploit the fact that he can not spread out his armies, he has to stay compact, whereas you
the opponent.
That's why most experts tend to play hussars, because of the control.
2. If you can not kill the drags player in your first hussars attack, or you don't kill a significant number of his shooters, you w
to attack all the time until the opponent dies or you die, because drags 18th formations are like tanks - very powerful.
3. If you play against drags and do not build more than 20shipyards you will run out of ressources. Usually games against dr
fine. Indeed it is highly recommended because of the score.
4. Use your formations and drags for a long time before you attack with hussars. As i wrote above you have only once chan
can before you attack until you run out of cover, then you have to attack the latest.
1. Always try to keep your army compact, of course it is bad being surrounded, in this case you should try to push with drag
If you spread your army with several flanks against hussars, you will lose very easily.
2. Push your formations of musks and drags on stand ground very early so that you will not have jams and stay on the maxi
3. If you beat the hussars attack of the opponent and manage to save many shooters, and a signifcant number of musks in
try to attack slowly with your army.
4. Avoid being surrounded. It is effective to build churches at 1 flank so that musks can not come from there. Try to make y
In my opinion in teamgames drags are better, because you have less space to move your armies, which is a disadvantage fo
From my personal feeling i would say it become effective after the amount of 500 or more musks. In usual DEF games you s
makes sense, because of the excistence of mercenary drags and offis who are there to protect the musks, jsut like everythin
in 5000 20pt games you do not have diplo drags and not that much offis either, but almost 600-800 musks, therefore it is h
bajonet-strength of up to 80.
Tournament tips
1. Dont do Formations in rush fights Distance A or A-B
2. Its only 15 shipyards, dont make more than 200 - 250 boats or it fucks your food efficiency income
3. If its a camp game do storehouses at stonespots and gather stone with your peasents. If you run our of gold and need fo
4. Play defensive, but dont loose the control ( always be 1 step ahead in thinking than your oponent) on Distance B or C, bu
5. Beware of Borny as probably the second best Prussia fighter there is. He is very offensive and will exploit every of your m
if you have luck and your oponent build piks 6 all the time and does not atack you , you will have a huge amount more of m
you do, dont try to rush im in the beginning. If he camps u can camp too. use your head and try to beat his drags, but dont
better try to make the oponent come in your hole so that you can outnumber his shooters !
Author:
Warning -->
[KGR]Catweazel
[KGR]T-yph]oOo[n
[KGR]-ALEX-
[KGR]-^K[o]K^-
I would like to say all the markets are for Cossacks: Back to War, but you can use them also in Cossacks 3. For exa
This should give you a right way how to trade, if you change the trades a little bit you get a perfect markets for C3
As you all might have noticed i always build round about 16 harbors to build 280 boats, i dont do that coz of point, i do it co
ask me for ressources whole time
Upgrade the 300% stone upgrade and gather stone. Trade stone to gold ( if necessary) to finish the upgrades, its important
stone to coal, dont forget like in the trades before to increase the worth of stone by trading little amounts of coal to stone b
YOu should have 20k gold, 50k iron , 90k coal now round about of course !
If there is big distance, i advise anyone just to make 16 barracks, and keep the left ressources to buy coal,iron or gold !
You should have very much stone left after you have built everything, so trade some stone to wood, but dont forget to incre
Fight- Strategies:
TUrkes vs Turkey: Do Janissaries until 7.30 min, after start to build, light infantry-men.
20 Secs before the battle starts, do Control A to enlarge your army, but pull your tatars in the middle, form this position the
The most important thing tha tyou have to know is, if the pt is over full- atack with everything! Concentrate your tatars only
most shooters! Very important to know is, in Tukrey vs Turkey the one wins, who is able to killthe oponents shooters at first
As you see it is quite simple, but though very stressy !
Algeria vs Algeria:
Do Archers from barracks straight from the beginning and build 100s of houses !!!
Build Mamelucks and Upgrade them ! It is important to sourround the oponet with your mercenary Drags. Surrounding giv
attacking with your mamelucks!
Algeria vs Others:
poinless
and ps: all say, that the second market get less reccources then the first...
hhmm i never regonzied that, because i had my own market.
in my market it does not matter a lot if u are second or first, because u always make price lower to an appointed value
1k best i think----> cat kannst ruhig mal testen... genau so in ukra, da hilfts am meisten...
Ukraine
15 x Shipyards
5 x Kathedrals
5 x Townhalls
17 x 17er.
5 x stables
600 DRAGONS
1) -
2) -
3) -
4) -
5) -
All Market tested with -> 1 Town Hall, Mill, StoreHouse, Market | Then transfer
------------------------------------------------------------------------
OLD Denmark market for DEF - AOP - 4 17 th
Resources
( + Transfer for Port + Boat )
Wood: 1 051 783 | Food: 1 019 318 | Stone: 917 548 | Gold: 1 780 660 | Iron: 259 180 | Coal: 257 088 |
Resources
(Here sell 1 000 000 Food and 300 000 Stone)
Wood: 998 770 | Food: 76 620 | Stone: 716 923 | Gold: 1 999 966 | Iron: 253 226 | Coal: 166 086 |
Resources
( + Transfer for Port + Boat )
Wood: 1 051 783 | Food: 1 019 318 | Stone: 917 548 | Gold: 1 752 591 | Iron: 309 180 | Coal: 257 088 |
Resources
(Here sell 500 000 Food)
Wood: 874 463 | Food: 548 613 | Stone: 596 923 | Gold: 1 949 734 | Iron: 301 812 | Coal: 231 903 |
Upgrade in Akademy
"Raise miner's salary (stone extraction efficiency +300%)"
Gather stone 7 - 8 min then next transfer.
In last 3 - 2 min make another upgrades.
Resources
(Here sell 500 000 Food | 750 000 Stone -> Gold - because i not gather stone )
Wood: 862 113 | Food: 538 411 | Stone: 606 158 | Gold: 1 941 426 | Iron: 299 187 | Coal: 237 088 |
Resources
Wood: 1 478 113 | Food: 486 930 | Stone: 697 548 | Gold: 1 775 073 | Iron: 293 189 | Coal: 218 088 |
There is your army and your opponents army both staring at each other, and both of you know that whoever atta
you want your opponent to move his army and spread it which weakens his army as we all know the smaller the
To do this we need to create a threat some place else on the map. hmm oh look he has stable on neutral, lets cre
or maybe he brings 500, either way he is weakening his main army.
lets say we camp beside the stable on neutral meaning both of us has two fronts. So my opponent has his main a
his economy which would mean i get barracks or stables faster.
He then decides to move yet another 100 musks to the top of the map. as you can see devide and seperate your
expert vs expert winning 1 front can mean game over. while you are doing this you are building more stores and
or later you are gonna win the game with strategical positioning and raids.
Tips
1. Upgrade your musks in 18ths ! 1 196 formation vs 500 hussars the formation wins.. this is a great weapon vs an
2. Create small groups of grenaders and officers and send them all over map 2 grenaders can be more powerful t
3. upgrade your drags 18th before 20pt doing this means that during the game you have an option to stop makin
good option to prepare your drags before 20pt.
4. always have your upgrades before 20pt you want to be able to raid straight away or attack straight away. if ur o
upgrades for hussars and you may take a big advantage early stages in the game.
5. Keep making houses !!! 20pt requires alot of houses make sure you have atleast 120 before 20pt always. its a b
get keep making houses when you get to 200 houses make a 5th tc then a 6th and KEEP MAKING HOUSES. you n
6. Build Shipyards !! even if you see a small lake always take it and build some boats its always worth it it can mea
more stables or barracks. and if ur opponent makes boats always make sure you create transporters to crush his
7. have a plan ! dont just sit there waiting for your opponent to do something. make the game yourself ! always t
you could make more formations at a different front do it !! look for where he has placed his stables or barracks a
8. Raiding ! its always important to raid if you see just 8 peseants on neutral dont think oh well its only 8 peseant
him to react to you, every move you make him do stops a move he wanted to do. Always remember that. keep ra
4 stables
4. 10-15k wood to stone----60k stone to wood
2nd barrack
5. all gold to stone-----180k all stone to gold
5th stable
6. 10-15k wood to stone -----70k all stone to wood
3rd 18th
7. 15-20k gold to stone-----300k all stone to gold
4th 18th
8. 15-20k gold to stone ------450k all stone to gold
6th stable
9. 15-20k wood to stone-----150k all stone to wood
ALL UPGRADES
200k stone to food 100k stone to iron 200-300k stone to gold 100k stone to coal