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Adjusting the difficulty.

Alternative Checklist
To make the legend a little harder… - There are 4 golden shield for the castle in this solo
- the stars at the Skral on the tower are only legend. Put a peasant face down next to the shields
removed if it has been defeated; for 2 players.
- path of Trade: 3x 2 and 2x 4 diamonds; - The 8th, 9th and 10th hour do not cost will points.
- path of War: the Troll has 12 SP and 14 WP; - Special rule for the Falcon: the falcon can be used
- path of Healing: the Trollin has 12 SP; once a day to collect a small object, or gold, from
- the Skral on field 32 must be fought: mark it with any field on the board. These can be parchments,
a star; rune stones, diamonds or medicinal herbs, face up
- use the Golden Event cards. or face down. The falcon cannot reveal or activate
fog tiles.
To make the legend a little easier… - Remove the fog tile showing the witch from the
- the Troll on field 26 does not come into play; game. Place the remaining fog tiles shuffled and
- the Skral on the tower does not attack Brandur; face down on the fog fields in the Watchful Forest
- path of Healing: the poison lowers SP to 0; and on the right side of the river: do not put fog tiles
- path of war: Reka hands a bonus of +4 SP; on fields 8, 11, 12, 13, 16, 32 and 64. Keep the
- path of Trade: 2x 2, 2x 4 and 1x 6 diamonds; remaining fog tiles face down next to the game
- if the Troll's dice result is equal to the value of the board.
diamonds, Brandur is bought for free; - Choose a heroine; this legend is played with the
- there is no Wardrak on field 84; female character.
- use the Silver Event cards. - Now execute the remaining points of the basic
game checklist.
Then read on to card “Further set-up”.

Prolog Further set-up


Place the Legend cards which are not marked with
A matter of the heart dice symbols next to the game board.
The adventures of the young queen: Part 1 Roll a hero die to select one of the three "paths"
series of cards. Sort out the cards with the
After Brandur and the Unfree settled in the Rietland, corresponding die symbol, and remove the other
they started building the Rietburg. When it was two series from the game.
nearing completion, the companions urged Brandur Prepare the following items:
to become their king. He refused because he first - one boulder in each different value;
wanted to find a wife. So he set off in search of a - the Witch;
worthy companion. - the Drunken Troll from the extension "New
When he found her, things were completely Heroes”, or for lack of it, a regular troll with a grey
different from what he had imagined. stand in place of the usual red;
There were also many legends about her and she - the male figure counterpart of the heroine,
was highly regarded by the people. Countless without stand;
mothers named their first-born daughter after her - 5 diamonds in the following composition: 2x 2 and
and even in late years a few women proudly bore her 3x 4, shuffled and face down;
name. - the medicinal herbs, shuffled and face down;
- the poison;
Read card Alternative Checklist now. - one parchment (value doesn’t matter);
- 2 rune stones (colours do not matter);
- the tower.
Now place stars on D and N.

The legend now begins: read card A1.


A1. A3.
This legend consists of 27 cards: A1-A4, D, "In the Tavern", Put a cross on the market bridge between fields 38
"Farewell I & II", "Enemies at the gates", "No respect for and 39, the river cannot be crossed here. Only one
women", "At the Tree of Songs", "Challenge", "The rescue of
Brandur ", "Sailor's yarn?!" and 14 "path" cards.
creature may stand on field 39, creatures moving up
First read the "Alternative Checklist" card. remain on the fields in front.
When Prince Thorald was still a boy, he wanted to ATTENTION: As soon as the heroine enters a field
find out from his parents how they got together. with a creature or a creature enters the field with
King Brandur laughed and said to him, "Your mother the heroine, she must stop there. Reveal the card
would tell that story better!". "No respect for women" for the first time. If the
The queen smiled and began telling the tale of the heroine attacks a creature on a neighboring field
day she conquered her Brandur. with a ranged weapon, the card is not revealed.
"Well, my son, as you know, after Rietburg castle "First my steps led me to the tavern "Zum Trunkenen
was built, your father wandered the land to find a Troll". Here I hoped to get information from my good
wife. One day, he suddenly disappeared and the friend Eleonora, the daughter of the landlord Erloth.
search for him was unsuccessful. Since my father I also wanted to see her little daughter Gilda again.
often gave me the opportunity to be near Brandur, As you know, my son, I am their godmother."
my heart had been aflame for him for a long time.
So I decided to search as well. At that time the Now continue reading onto A4.
Rietburg was still surrounded by high cliffs and
woods and there was only the main gate through
which one could enter or leave the castle. As well
as... a secret passage known to few."

Now continue reading onto A2.

A2. A4.
Now put the heroine in field 0, the Rietburg. She Now place the "Drunken Troll" on the tavern field
starts with 4 strength points, 7 will points and 5 72. It stays there and does not move. When the
gold. You can also choose an item from the heroine reaches the field, reveal the card "In the
equipment board (not the witch's brew). Tavern".
"The main gate was forbidden to me because my
father kept watch, so I chose the secret passage. I Task:
knew that many dangers awaited me out there. And Go to the tavern to the Drunken Troll, field 72, and
only recently the old market bridge had been get information.
destroyed."
Now place boulders on fields 1,4,6,7 and 11; the Objective:
heroine cannot enter these fields. She can only exit - Find out what happened to Brandur and where he
the castle through field 5, and enter via fields 2 or 5. is, before the narrator reaches letter N;
Creatures can enter fields with boulders, but cannot - Defend the castle. This always remains an
leave them again. Several creatures are allowed to objective, even if it is not mentioned on other cards.
stand on these fields. The first time a creature
comes onto a field with a boulder tile, reveal the
card "Enemies Outside the Gates”. Place Gors on
fields 9, 16, 22, 23, 25 and 30, Skrals on 24 and 49
and a Troll on field 26.

Now continue reading on to A3.


D. No respect for women.
"That night, I heard a loud crash, and the next This card is revealed the first time the heroine stands on a field
morning I found that the arch bridge had been with a creature. She must stop there.
destroyed by creatures." Suddenly a wild creature jumped out of the bushes
Now put a cross on the bridge between fields 46 and and shouted at me, "Hmmm… Delicious! A delicate
47: the river can no longer be crossed here. human female." Well, just you wait, I'll teach you
Creatures on field 47 go to field 48 at the next respect, I thought.
sunrise; if a creature is already on field 47 or 48, it Whenever the heroine comes onto a field with a
will be skipped by newcomers. creature, she must stop and fight. This also happens
The knowledge of Brandur's disappearance spread when creatures are revealed on the heroine field by
among the creatures. They now grasped hope and legend cards, by fog tiles or at sunrise (then the fight
others joined the train of destruction. starts after the narrator's move).
Put Gors on fields 15, 33, 55 and 60, a Skral on field A battle round costs 1 hour on the timeline, as usual.
12 and a Wardrack on field 61. If there is no hour left for this fight, the heroine must
pay 2 willpower points. If the creature wins the first
battle round, it immediately moves on to the next
field and the heroine loses will points accordingly.
This does not apply to creatures marked with a star.
If the first round of combat is a draw or the creature
has lost will points, the heroine can decide whether
to keep fighting. Once the creature is defeated, the
usual rules apply: it goes to field 80, the narrator
moves, and the heroine gets the reward.
Put this card next to the board as a reminder.

"Enemies at the gates". In the Tavern.


This card is revealed the first time a creature enters a field with This card is revealed when the heroine is on field 72.
a boulder tile. When I reached the tavern, Eleonora greeted me
Whenever a creature comes onto a field with a face- happily. After I had informed her of my request, she
down boulder, it is turned over. Creatures cannot first frowned and then led me silently into an
leave these fields; there may be several creatures adjoining room.
on the same bouldered field. There stood a giant troll with a half-full barrel of
Once the total value of creature strength points on mead. At first I was shocked, but when I saw little
a boulder field is higher than or equal to the number Gilda playing between his legs, I calmed down a bit.
on the boulder tile, the tile is removed. "Don't worry, it's harmless as long as it's got enough
The creature that last entered the field is then mead. All this time he's been boasting that he knows
removed from play. If there is more than one what Brandur is going through. But he would only
creature on the field, all but the creature with the tell it to someone equal to him."
lowest SP will also be removed. The removed The troll grinned at me and said, "What do you
creatures do not go to field 80 and do not trigger a want, worm?" After I explained why I was here, he
Narrator move. laughed, and said he would only share his
From then on, normal creature rules apply on this knowledge with me if I defeated him at arm
field; creatures can enter from this field into the wrestling.
castle; a creature standing on this field will move So what choice did I have?
into the castle at next sunrise.
Put this card next to the board as a reminder. Now read card "Challenge".
Challenge. Farewell II.
This card will be revealed after "In the Tavern". This card might be revealed after "Challenge".
Challenge Against the Drunken Troll must be at least If you've lost at arm wrestling, read on here:
2x in arm wrestling. This costs 1 hour on the "I knew nobody could beat me. I won't tell you
timeline. If one of the two rounds is lost, a third anything. Get out of my way, I'm leaving now!"
round takes place. This takes another hour. From now on the troll "staggers" according to the
Arm wrestling takes place as follows: The heroine rule from the extension "New Heroes". If you don't
rolls only one dice at a time, abilities cannot be used have it, read the Drunken Troll card. Additional rule:
(knife, water spirit, spinning dice...). the Drunken Troll cannot be placed on fields with
The Drunken Troll has no points of will and 5 boulders.
strength points. He rolls two red dice and equal The hope of ever knowing about Brandur's
results are added. whereabouts left me. Eleonora, however, had a
Whoever has the higher combat value (dice result thought: "Perhaps the old fisherman knows
plus strength points) wins the round. If the score is something, Brandur and he were combat
equal, the heroine wins the round. companions. However, he is currently being
The heroine can buy the troll a mead for 2 gold at harassed by a Skral!"
the beginning of each round. Then the troll's SP Put a Skral on field 32. It doesn’t move at sunrise.
drops permanently by 2 and she can use Gilda as a Mark it with a star. When it is defeated, it goes to
distraction once in a while. If it does, it can turn a field 80 and the narrator advances.
die of the troll to the opposite side. Task:
If the heroine wins the first two rounds, she gets 2 Help the fisherman against the Skral to get news.
SP, she needs 3 rounds there is only 1 SP. If she loses
twice, she loses. Then read the card "Sailor’s yarn!?".
Read "Farewell I" at won arm wrestling and
"Farewell II" at lost arm wrestling.

Farewell I. Sailor's yarn!?


This card might be revealed after "Challenge". Only reveal this card if "Farewell II" has been read, and the
If you won the arm wrestling, read on here: Skral in field 32 is defeated.
Astonished, the troll stared at me. "You won!? Well, "Thank you, noble lady, for your help. But tell me,
then I'll keep my promise and tell you what I know. what brings you to me alone." asked the fisherman.
Your hero was surprised by a troll woman in the After I had explained my concern to him, he told me
Watchful Forest. She captured him, I don't know that he had been out with Brandur for a while in the
why. And I have no idea where she took him. vigilant forest when they were suddenly attacked by
I'm sure the keepers of the Tree of Songs know more, a horde of Skrals. During the battle, a troll woman
ask them! "I'll be on my way now and, who knows, appeared. She grabbed Brandur and ran away. Since
maybe we'll meet again." the fisherman was still fighting with the Skralen, he
From now on the troll "staggers" according to the could not rush to help. Therefore, he first withdrew
rule from the extension "New Heroes". If you don't into his hut, always threatened by the other Skralen.
have it, read the "Drunken Troll" rule card. He had defeated all but one.
Additional rule: the Drunken Troll cannot be placed What the troll woman wanted and where Brandur
on fields with boulders. had taken her, he did not know. However, he said,
Task: the keepers of the Tree of Songs certainly had
Once there, read card "At the Tree of Songs" and information.
mark field 57 with a star. Task:
Set a Skral to field 32. Go to the Tree of Songs for more information. When
you get there, read the card "At the Tree of Songs".
Put a star in field 57 as a reminder.
At the Tree of Songs. [1] [6] The path of War: card 1b
This card is revealed when the heroine is on field 57. This card is read after The Path of War card 1a.
When I finally reached the Tree of Songs, I went Now put a troll on field 84. It's moving.
straight to the eldest to ask him if he knew where to don't leave there, mark it with a star. Then place the
find Brandur. He confirmed to me that Brandur had remaining fog plates on the fields 66-70 and 81 in
indeed been abducted by a troll woman. the mountains.
"But before I tell you where she took him and how The eldest continued: "To reach your goal you need
you can save him, rest. We grant you one of the the help of the witch Reka. She is also on her way to
sacred gifts of the keepers." the troll, as he has stolen some valuable artifacts
Now roll a hero die and read which of the gifts are from her. He carelessly dropped a few of them. "Find
granted to you: it and bring it to Reka, she will certainly help you."
- if 2,3,4 or 5 is rolled, The frozen time: Place the witch in box 45, then use a hero die to cast
The heroine gets time and can walk 4 fields on this 2 rune stones and a parchment. Add 40 to the first
day without moving the time stone. Put a die with and 50 to the rune stones. For parchment, add 60.
the 4 up on the time table as a reminder. This time If you get a rune stone on field 45, roll again. Bring
cannot be saved or used for combat. It must be used these items to Reka, you can also bring them there
on this day. individually.
- if 1 or 6 is rolled, One step back: When all three items and the heroine are with
The heroine gets one day for free. Move the Reka, read on card 1c.
narrator back a field. If it is still set to A, it does not
move at the next sunrise. No events are triggered a
second time by these back and forth moves.
Now read card 1 of your chosen path.

[1] [6] The path of War: card 1a [1] [6] The path of War: card 1c
If this path was rolled out at the beginning, this card will be This card is read after The Path of War: card 1b.
read after "At the Tree of Songs". "Well," Reka said, "I have at least some of my
"Now that you have received your gift. The troll belongings back. The troll took the rest. Let's go to
woman wasn't alone. A mighty troll was with her, its cave together and see what we can do."
perhaps her father, perhaps the Troll King? It The rune stones and parchment come out of the
brought the Trollin and Brandur into the bone lair. game. Reka is now moved with the heroine. She
The way there is difficult, especially as the mountain does not help in battle and is ignored by creatures.
pass is guarded by the Dark Tower. The grey Put Gors on fields 67 and 81.
mountains are also very foggy." Objective:
Put the tower on field 83 and a Skral on it. This one's Take the witch to the bone lair, field 84, defeat the
not moving. Mark the fields 61,64,65 and 66 with troll and bring Brandur to safety before the narrator
stars. On these fields the heroine has to stop and is reaches the letter N.
attacked by the Skral on the tower. However, it can
only attack it with a ranged weapon. If she has none, As soon as the heroine and Reka reach field 84,
no WP will be deducted from the Skral if the heroine read card "In the Troll Cave".
has a higher combat value, but half of it will be
credited to the heroine and the star will be removed
from this field. (Example: Heroine combat value 10,
Skral 8, the heroine gets 1 WP and the star is
removed) After the first round, the heroine can
move on.
If the heroine loses, she loses the WP and the star
remains.
If the Skral is defeated, it goes to 80, etc.
Now read "The path of War" card 1b.
[1] [6] The path of War: In the Troll Cave [2] [5] The path of Trade: card 1a
This card is read after The Path of War: card 1c. If this path was rolled out at the beginning, this card will be
When we finally arrived in the cave after a long read according to "Am Baum der Lieder" (At the Tree of Songs).
walk, Reka looked around. Suddenly she shouted out Now that you have received your gift, I will report to
a cheerful cry. "There lies my belongings, carelessly you. The troll woman wasn't alone. A powerful troll
thrown into a corner." She walked towards the spot was with her, perhaps her father. This brought the
and grabbed one of the objects. Before she could Trollin and Brandur into the bone lair. The way there
grab the second, however, the troll emerged from is difficult, especially as the mountain pass is
the darkness roaring loudly and stood up for the guarded from the Dark Tower. "The grey mountains
fight. are also very foggy."
Roll a hero die to find what Reka was able to get. Put the tower on field 83 and a Skral on it. This one's
- odd die result: not moving. Mark the fields 61,64,65 and 66 with
Reka was able to grab the third rune stone. stars. On these fields the heroine has to stop and is
- even die result: attacked by the Skral on the tower. However, it can
Reka grabbed a bottle of a strange liquid. only attack it with a ranged weapon. If she has none,
The troll has a basic strength of 10, and 12 will no WP will be deducted from the Skral if the heroine
points. He rolls 3 red dice, equal results are added. has a higher combat value, but half of it will be
Once his WP falls below 7, he only has 2 dice left. If credited to the heroine and the star will be removed
he is defeated, there are 3 WP reward. He doesn't from this field. (Example: Heroine combat value 10,
go to field 80 and the narrator doesn't go on. Skral 8, the heroine gets 1 WP and the star is
removed) After the first attack the heroine can
After the victory, read card "Redemption". move on. If the heroine is defeated she loses
according to WP and the star remains. If she defeats
him he goes to 80 etc.....
Now read "The Path of Trade" card 1b

[1] [6] The path of War: Redemption [2] [5] The path of Trade: card 1b.
This card is read after The Path of War: In the Troll Cave. This card is read after The Path of Trade: card 1a.
"Now it's done, there's Brandur and I won't be here Put a troll on field 84. It moves at sunrise. Mark it
anymore. with a star. Then place the remaining fog plates on
Take Reka off the game board. They and their "gifts" the fields 66-70 and 81 in the mountains.
are no longer available. The eldest continued: "There is, however, a way to
Next to Brandur, a young maiden knelt. She said to free Brandur without a fight. The troll has two sons
me: "Give thanks for my salvation and forgive me for who are obsessed with everything that glitters and
putting you in danger. You see, I was the troll wife. flashes. So the troll is always looking for jewellery
The troll had cursed me and I kidnapped Brandur in and precious stones. "Bring him some diamonds,
the hope that my tormentor would be defeated and maybe he'll let Brandur go."
the curse taken away from me. Take this tube of Roll a hero die to the position of 3 diamonds. Add 40
delicious mead as a thank you." for the first, 50 for the second and 60 for the third.
The heroine now receives a drinking tube. Put her in Put the diamonds face down on the resulting fields.
box 82 and put the male version without a stand. Put Gors on fields 67 and 81.
This can now be moved as well. Objective:
Take the 3 diamonds to the bone lair, field 84; free
Now read the card "The rescue of Brandur." Brandur, and take him to safety, before the narrator
reaches the letter N.

Once the heroin and the diamonds are on field 84,


read card "In the Troll Cave".
[2] [5] The path of Trade: In the Troll Cave [3] [4] The path of Healing: card 1a
This card is read after The Path of Trade: card 1b. If this path was rolled out at the beginning, this card will be
When, after a long march, I finally reached the cave read after "At the Tree of Songs".
into which the troll had crawled, I courageously Now that you have received your gift, I will report to
stepped up into it. "I'll bring you some diamonds for you. The troll woman took Brandur to her hiding
your sons when you're ready to give me Brandur in place, the bone lair. She wants to force him to marry
exchange!" her. The way there is difficult, especially as the
The troll grumbled, rubbed his chin and then said, mountain pass is guarded by the Dark Tower. "The
"Hmm, let's see if your payment is appropriate!" grey mountains are also very foggy."
The troll rolls a black die and rolls the "prize" for Put the tower on field 83 and a Skral on it. This one
Brandur's freedom. This costs one hour per roll on is not moving. Mark the fields 61, 64, 65 and 66 with
the timeline. If the dice result is higher or equal to stars. On these fields the heroine has to stop and is
the total value of the diamonds, you must attacked by the Skral on the tower. However, she
renegotiate. If the end of the timeline is reached, can only attack back with a ranged weapon. If she
the day ends and negotiations continue after the has none, no WP will be deducted from the Skral if
narrator's move. the heroine has a higher combat value, but half of it
If the dice result is lower, you can pay the requested will be credited to the heroine and the star will be
price. The diamonds then go out of play, as does the removed from this field. (Example: Heroine combat
troll. This one does not go to field 80 and the value 10, Skral 8, the heroine gets 1 WP and the star
narrator does not move. The heroine receives 3 WP. is removed) After the first attack the heroine can
move on. If the heroine is defeated, she loses the
When you have paid the price for Brandur, read appropriate Willpower, and the star remains. If she
the card "Freedom." defeats it, the Skral goes to field 80, etc.

Read on to “The path of Healing” card 1b.

[2] [5] The path of Trade: Freedom [3] [4] The path of Healing: card 1b.
This card is read after The Path of Trade: In the Troll Cave. This card is read after The Path of Healing: card 1a.
"Well, I agree, take him away and go before I change Now place a troll on field 84, which does not move
my mind!" As soon as I touched Brandur, the troll away, mark it with a star. Then place the remaining
woman cried out: "No, father, that's not fair. You fog tiles on the fields 66-70 and 81 in the mountains.
promised me I'd get a husband. Who's going to "But now listen to the words of Reka the witch”.
marry me now?" Reka said: "The Troll Woman did this not in bad
Then a familiar voice sounded behind me: "I'd take faith, but in hope of salvation. You see, one day she
you if you liked me!" The Drunken Troll had followed was a beautiful maiden. But an evil sorcerer, whom
me and now stood before the troll woman. She she had spurned, cursed her and gave her this face.
happily agreed and as a thank-you the drunken troll She hopes the curse will be broken by marriage.
gave me his last tube of mead. However, this is an error. Only a marriage of true
The Drunken Troll comes out of the game. love can break the curse. But there is hope, because
The heroine now receives a drinking tube. Put her in I know a cure. Get me the rare herbs from the forest
box 82 and put the male version without a stand. and the cliffs and the bottle from my hut. I'll be
This can now be moved as well. waiting for you in the cave."
Put the poison on field 64. Remember that this field
Read on to card "The rescue of Brandur." is guarded by the Skral on the tower. Then place one
herb face down on each field 41 and 52.

Read on to “The path of Healing” card 1c.


[3] [4] The path of Healing: card 1c. [3] [4] The path of Healing: Broken Curse.
This card is read after The Path of Healing: card 1b. This card is read after The Path of Healing: In the Troll Cave.
Special rule: The poison and the medicinal herbs are It was done. Before me I no longer saw the terrible
not placed on the hero table, but moved with the face of the troll woman, but that of a young girl. She
hero figure. They may be on the same field as a cried with joy, asked for forgiveness and gave me a
creature. flask a delicious drink. Then she ran away before I
Now put Reka on the bone lair, field 84; place Gors could offer her protection on her way home. I'd like
on fields 67 and 81. to know what happened to her.
Objective: Reka now comes out of the game.
Collect the herbs and poison, take them to the bone The heroine now receives a wineskin. Put it on field
lair, heal the Troll Woman, and get Brandur to safety 82, and add the male version without a stand. This
before the narrator reaches the letter "N". can now be moved as well.

As soon as the heroine has reached field 84, with Now read the card "The rescue of Brandur."
the poison and the medicinal herbs, read on to "In
the Troll Cave".

[3] [4] The path of Healing: In the Troll Cave. The rescue of Brandur.
This card is read after The Path of Healing: card 1c. This card is read after another card requests it.
When I reached the cave, Reka was already waiting Brandur was found and the secret of his
for me. She brewed a potion from the ingredients. disappearance cleared. But he was very weak from
Now put the poison and the herbs on your heroine the exertions and we still had to go back. When we
tablet. Items that may be there can be placed on left the cave, a hawk came flying in. This one
field 84 and taken back later. brought a message from the dwarves. They offered
I stepped in front of the troll woman and asked her us protection and care. So we set off.
to release Brandur. I promised her a cure, and she Take Brandur to mine field 71. Mark this with a star.
agreed, if I could. Brandur is moved with the heroine, but can be
The Troll Woman has 10 strength points and 20 will placed in a field and picked up later.
points, but rolls no dice. The Heroin may use a herb Once a creature with Brandur is on the same field,
at most once per round, and not to gain Willpower. the legend is lost, even if the heroine is with him!
The poison/potion can be used twice to temporarily The Skral on the tower, if it is still there, attacks the
reduce the troll woman's Strength points to 5. still marked fields and thus also Brandur. If there are
Other than that, usual rules for battle apply. still fog tiles in the mountains, the heroine must
If the Trollin loses the fight, she is healed. She activate them. Brandur movements cost either 2
doesn't go to field 80 and the narrator doesn't hours or 2 WP per field. However, you can still walk
move. The heroine gets 3 Willpower. 1 field with each side of the wineskin. If the
heroine's WP fall to 0, the legend is also lost.
Once the Trollin is healed, read "Broken Curse". Place Gors at 45 and 64 and a Wardrack at 84.
Mission: Get Brandur safely into the mine field 71
before the narrator reaches the letter N. As soon as
the heroine is on field 71 with Brandur, the narrator
goes to N.
N.
The legend came to a good end, if...
- Brandur was found and taken to safety; and
- the castle was defended.
"So that's how I found your father and kept him safe.
Or?... Were we really safe in the mine? I will tell you
that story another time, my son! Now go to sleep."

A matter of the heart


The adventures of the young queen: Part 1.
Author : Horus68. May 2014.
Translation: Ltn Koen. April 2018.

The legend came to a bad end, if...


- Brandur wasn't rescued; or
- the castle was not defended.
"No, my son" said the king. "This is not how the story
went, of course. Otherwise, you wouldn't be here
today. Tomorrow, you will find out what really
happened. Now sleep well!"

The Drunken Troll.


Rules for the Drunken Troll from “New Heroes”.
When the first event card is read, move the drunken troll to
the space corresponding to the number at the bottom left of
the event card. Read the event card out loud as usual.
Nothing
 is different in that regard. Then the star is placed
back on the deck of event cards as a reminder. Even if you fend
off an event card by using a shield, the troll must still be placed
on the space corresponding to the number.
The drunken troll remains standing on this space until the next
event card is read. Then he is moved to the new space (number
on event card = space number).
The drunken troll cannot be defeated or attacked.
He does not activate fog tokens or trigger anything.
He ignores farmer tokens.
Instructions regarding creature tokens or cards are never to be
interpreted as though they are referring to the drunken troll.
For example, an instruction beginning with “The troll on the
lowest- numbered space...” does not refer to the drunken troll.
If the troll is standing on a space to which a normal creature
(gor, skral, wardrak, or troll) would move at sunrise, that
creature is advanced along the arrow to the next free space.
This applies only to normal creatures — never to final
adversaries.
If a new event card results in moving the troll to a space on
which a normal creature is standing, this creature is also
moved along the arrow to the next free space. Again, this does
not apply to final adversaries.

Minat Terkait