MEDT 7485
Spring 2018
Assignment 5: Game Design
Vicki Morgan
13. Levels and Progression: Each player will start at the Novice Level and depending on their
skill set, he/she will progress through levels of competency until he/she reaches the
Expert level.
14. Number of Players: The game can be played with 1-3 players
15. Estimated Length of Gameplay: 1-2 hours depending on game selected
16. Cognitive Processes Required for Gameplay:
Remembering The player must remember the appropriate methodologies for planning
and executing a well-designed study.
Understanding The player must understand that their choices for sample design,
experimental design, data collection, etc. will impact the outcome of their
study and their level of progression.
Applying The player must apply what he/she has learned about sampling,
experimentation, and hypothesis testing.
Analyzing The player will analyze the statistical findings to determine the next
appropriate steps to be taken.
Evaluating The learner will evaluate statistical findings to determine the outcome of
study, specifically whether to reject or fail to reject the null hypothesis.
Creating The players will create their own study by choosing from various options
at each stage of the design process. Each player will have a unique study
design and outcome.
Psychomotor Skills No
18. Content Integration: The game requires prior knowledge of AP Statistics and will be
played at the end of the year, prior to the AP Exam. The game teaches academic content
by providing feedback for correct/incorrect decisions. The content integration strategies
are to provide students with the opportunity to explore real-world applications where
studies are needed to answer questions or to make decisions. The rationale behind the
integration is that students will deepen/refine their understanding of the concepts as they
become proficient in designing a study.
19. Engagement Strategies: The main engagement strategy is that the player chooses his role
as researcher and then has complete ownership of the study by making decisions
throughout the game. Each game has a unique design and outcome depending on the
player’s choices.
20. Scaffolding Strategies: Each player will be provided with feedback as needed//requested
as he/she plays the game. At each decision point, the player can “click” on glossary
terms, examples, etc. to gain an understanding of the important issues pertaining to each
decision.
21. Assessment Strategies: Each player will keep a journal as to what they learned each time
he/she plays a game. Also, the teacher can monitor the player’s progression from Novice
to Expert Levels.
Other
23. Implementation Plan: The game will be introduced to the entire class and will first be
played as a multiplayer game so that weaker students will have the opportunity to work
with others. In multiplayer mode, the group will start at the Novice level and advance
accordingly. The players will then play in the individual mode and will be required to
start at the Novice level again so that each player must demonstrate competency to
advance. The students will be given time to play each week in class and at home.
24. Perceived Barriers and Support Plan: The main barrier will be learning how to play the
game and how to use hints to succeed. The support plan for this is implementing the use
of the game in multiplayer mode prior to moving to individual mode. The instructor will
also walk around the room as the game is being played in order to guide students who are
struggling.
25. Reflection on the Assignment: I really enjoyed this assignment because it forced me to
think about the logistics of implementing a game that I think would be incredibly
beneficial to my AP Stats students. I also realized how difficult it would be to actually
provide students with the opportunity to design every aspect of the study, from start to
finish. The technical aspect of the game design is something that I wish I knew more
about. Overall, I have learned so much about using games to teach/learn and I feel
motivated to implement games in all my classes.