TWO HEADS ARE BETTER THAN ONE SAID HONGI HIKA (FOR A MUSKET)
THROW 1xd6 each, winner goes first AND BECOMES THE ATTACKER
Terrain consist of in order 1 Broken ground 2 Small Hill 3 Bush 4 Forest 5 Village
consisting of 3 dwellings 6 Large Hill 7 Forest 8 Small Hill 9 Broken ground 10 River
with 1 ford from 1 table edge to another table edge 11 Bush 12 Large hill
ATTACKER starts from their base line Defender up to 12” (30cm) from base line
You start With 1 CHIEF Figure each (he has a Musket), then both throw etc
Throw 6 x average dice to see how many figures are in the war party. Example you throw
6 dice and score 4 3 2 5 2 2 so you have 18 maori figures in your war party.
Next pick 3 of the scores you have thrown for your Maoris figures to have muskets
.Example you would pick 5 4 3 so you would have 12 maoris figures with muskets.A
quarter of which can have Shotguns (1835)
Next pick 1 of the scores you have thrown for your Maoris figures to have long handled club
or long handled axe or sword Example you would pick 2
Next pick 1 of the scores you have thrown for your Maoris figures to have knife or axe
Example you would pick 2
Next pick 1 of the scores you have thrown for your Maoris figures to have short club
Example you would pick 2
SO your final war party total would be 12 maoris with muskets, 2 maoris with long handled
club 2 maoris with axe and 2 maoris with short club giving a total of 18 figures
In the later period increase the average dice to 7 or even 8 depending on how many figures
you have. The extra dice scores are always picked to be muskets
FIGURES CAN FIRE, MOVE THEN, MELEE IN THERE TURN OR MELEE MOVE THEN
FIRE
MOVEMENT You can March Attack for 3 moves but must have 3 moves of Foot March before
March Attack again.You do not have to move the full distance scored on your dice throw You can
block move all your maoris in groups of up to 5 figures until you are within 30cm of the enemy then
you must move them individually.Your Chief moves separately but always moves at March Attack.
You throw 1 and 3 on 2 xD6 so you move 4” (10cm) for 1 figure or for 5 figures (must be 5 figures)
Prone 0” Maoris can move half distance and go prone and visa versa.
Up to 5 figures are allowed in a building, an enemy needs to kill 1 figure in base to base with the
building door(in hard cover) before he can enter. Fighting in a building is classed as hard cover.
Soft Cover broken ground, hill bush low fences of villages river bank
Hard Cover woods buildings barricade construction fieldworks Pa high fences Pa forest
FIRING Throw appropriate 1xD6 per figure firing per turn 2xD6 if firing Shotgun
Line of Sight only Pick your target 360 degrees Cannot fire while PRONE OR CRAWLING
.Behind Soft/Hard Cover or Prone you can only fire if you can see figure.
Firing at CHIEF You can fire at a CHIEF if you can see him and is clearly 5cm away from another
maori. If he is a viable target the chief always saves from firing on a 3 4 5 6
MELEE
Base to base contact
A figure can turn to face opponent without penalty if attacked in flank or rear so long as he is not in
melee with another figure to his front
If a figure is ambushed he cannot turn to face opponent if attacked in flank or rear
.He can be attacked by up to 4 figures so long as they are in base to base contact with him.
A figure can only attack in melee in their own turn sequence(an opponent defends in your attack turn
sequence).
An attacking figure can only throw once in melee.
Must be in Base to Base contact ( the only exception is when a i.e low wall is in between figures ie
soft cover/hard cover)
The defender if not killed can continue in melee and becomes the attacker in his turn, or can move
away unless surrounded by 4 figures.
PROCEDURE
Each Attacking figure in melee throws 1xD6 dice. Each Attacking figure in melee throws 2xD6 if he
has moved over 8”(20cm) at March Attack. An automatic hit occurs if you attack a figure who is
crawling or prone.
ADD + 0 to score if using Short Club/Musket Butt
ADD +1 to score if using Knives/ short Axe
ADD +2 to score if using Long handled Club/Long handled Axe/sword
If the Chief is killed the game ends and victory goes to your opponent and all his war party become
slaves.
When your Clan is at Even or Less than its original strength. Lost 1 or more figures in melee or to
musket fire. Your opponent always asks you to take a morale test .
Procedure Each figure alive throws 1xD6 and adds together the scores. then each figure dead
throws 1xD6 and adds together the scores. The difference in the two scores if minus, unit
retreats for three moves .See example
CHIEF does not throw for Morale or used in deciding if clan is at even or less than its original
strength
Add 1 dice to clan if behind Soft Cover
If the score is plus or even carry on as normal , however if the score is minus retreat for 3 moves at
march attack . You can take morale again after 3 moves in retreat
A MAORI clan(taua) of 10 figures is fired at in soft cover by a Maori clan(taua), 4 figures are killed
Your Opponent ask you to take a Morale test.
Example of Morale :- 6xD6 for the Maori still alive and gets 2 3 6 1 2 4 (18) You then throw 1x
d6 because you are in soft cover and get a 3 so your final total is( 21 )next throw 4xD6 for the Maori
figures that are dead and get 6 4 3 3(16) The score of 21 beats 16 so your clan carries on as normal.
IF you would have failed morale you would have retreated for 3 moves , then taken another morale
test using the above procedure.
ADDITIONS
AMBUSH you can have up to a third of your war party in ambush and can be placed in any
square .You move or fire your figures in your turn.Your opponent cannot see your figures until you
move or fire. Only the defender can have an ambush.
Throw 1xD6 12345 there is wind 6 no wind .Wind clears smoke in 1 sequence. If there is no wind
figures have to move past the smoke to fire if not they cannot fire till smoke clears after 2 sequences
of no firing.
RIVERS
If a river is part of the terrain up to a third of your war party can be in boats up to 5 figures per boat
Rowing will be classed as upriver Movement will be 1xD6 if the river is fast flowing 2xD6 if the
river is steady flowing 3xD6 if the river is slow flowing. Rivers flow upstream towards the
Defender
Steady Flowing :- Throw 1xD6 per figure foot per move whilst in or crossing river a score of 1 2 3
foot figure drowned
INFORMATION:-
Taiaha----Striking Spear Patu Pounamu—Green Stone Club Long hafted axe ----kakauroa
Short axe ----Patit iwi---Tribe Hapu ---sub Tribe
This started mainly with the Ngapuhi Chief Hongi Hika when he acquired muskets in 1818 The
spiral of violence peaked in 1832 and 1833 because other iwi procured muskets.
Maoris traded flax pigs smoked heads of slain enemies potatoes for muskets
Unlike the Sweet Potato the Potato was easier to cultivate and store freeing up men for raiding
parties. From the 1820,s raids could last up to a year.
Maori warfare change with the musket bringing bodies of men moving together .By the 1830.s well
armed taua engaged each other equally on the battlefield. Some Maoris enlarged touchholes to
increase rate of fire. Some Maoris used double barrelled tupara which they could fire twice before
reloading.