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What is a decision-making task?
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Most of the initial research on decision making focused
on the study of optimal, rational decision making.
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The number of potential options, the number of attributes or
features that describe each option, and the difficulty in
comparing alternatives on very different dimensions make
decisions complicated.
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The figure shows the analysis of four different options,
where the options are different cars that a student might
purchase.
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For this example, higher values reflect a more
desirable situation.
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Expected value theory assumes that the overall value of a
choice is the sum of the worth of each outcome multiplied
by its probability where E(v) is the expected value of the
choice, p(i) is the probability of the ith outcome, and v(i) is
the value of the ith outcome.
The expected value of the first choice for the example is $50 X
20, or $10, meaning that if the choice were selected many
times, one would expect an average gain of $10.
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This facet of human decision making led to the
development of subjective expected utility (SEU)
theory.
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They suggested descriptive models of decision making
where people rely on simpler and less-complete means of
selecting among choices.
Simon (1957) argued that people do not usually follow a goal of making the
absolutely best or optimal decision. Instead, they opt for a choice that is
"good enough" for their purposes, something satisfactory. This shortcut
method of decision making is termed satisficing. In satisficing, the decision
maker generates and considers choices only until one is found that is
acceptable. Going beyond this choice to identify something that is better
simply has too little advantage to make it worth the effort.
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In summary, if the amount of information is relatively
small and time is unconstrained, careful analysis of
the choices and their utilities is desirable and possible.
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HEURISTICS AND BIASES
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Information-processing model of decision making. Cues are selectively
sampled (on the left); hypotheses are generated through retrieval from
long-term memory. Possible actions are retrieved from long- -term
memory, and an action is selected on the basis of risks and the values of
their outcomes.
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2. Hypothesis generation and selection. A person may then
use these cues to generate one or more hypotheses,
"educated" guesses, diagnoses, or inferences as to what the
cues mean. This is accomplished by retrieving information
from longterm memory.
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3. Plan generation and action choice.
One or more alternative actions are
generated by retrieving possibilities from
memory.
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If the working hypothesis, plan, or action proves unsatisfactory,
the decision maker may generate a new hypothesis, plan, or
action.
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It often leads people to "anchor" on hypotheses supported
by initial evidence and is therefore sometimes called the
anchoring heuristic, characterizing the familiar
phenomenon that first impressions are lasting.
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4. Cue salience.
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Heuristics and Biases in Hypothesis Generation,
Evaluation and Selection
2. Availability heuristic.
Unusual illnesses are simply not the first things that come
to mind to a physician.
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3. Representativeness Heuristic.
4. Overconfidence.
5. Cognitive tunneling.
6. Confirmation bias.
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Heuristics and Biases in Action Selection
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4. Framing bias.
One reason that most decisions are good, is that heuristics are
accurate most of the time.
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One way people adapt to different decision
circumstances is by moving from an analytical
approach, where they might try to maximize utility, to
the use of simplifying heuristics, such as satisficing.
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Shows the three levels of cognitive control: skill-based behavior,
rule-based behavior, and knowledge-based behavior.
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When people are familiar with the task but do not have
extensive experience, they process input and perform
at the rule-based level.
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The SRK levels can describe different levels of expertise.
The expert has a greatly expanded rule base and a skill base
as well. Thus, the expert tends to use skill-based behavior,
but moves between the three levels depending on the task.
When a novel situation arises, such as a system disturbance
not previously experienced, lack of familiarity with the
situation moves even the expert back to the analytical
knowledge-based level. Effective decision making depends
on all three levels of behavior.
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The figure shows that not everyone needs to, or is able to,
achieve all three levels for every decision making
situation.
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• Incorrect or incomplete mental model that leads to
inaccurate assessments of system state or the
effects of an action.
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