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Title: Internet Safety

Team Members: Emily, Devin, Kelli


Grade: 6-8 grade
Overall Goal: Our overall goal for this lesson is to inform the students on ethical issues that relate
to internet safety through a board game. At the end of our lesson, students should be able to
identify key terms related to internet safety, be able to see the relevant issues of internet safety
in their lives, and understand the importance of internet safety.
Students will first be given a KAHOOT quiz to inform us (the teachers) of what they already know
about internet safety. Students will then sit through a short lesson that we teach. We will provide
them with statistics about internet safety as well as why internet safety should be taken seriously
not only when students use technology in the classroom, but in everyday life. Students will also
learn some basic vocabulary about internet safety.
We will transition from our mini lesson into our board game which is a jeopardy game that
assesses the students new knowledge of internet safety. We will break the class up into smaller
groups (2-4 groups depending on the number of students in the class). We will keep track of each
teams score on the board. At the end of the lesson, students should have an understanding of
the importance of internet safety and should apply their understanding to their lives by making
sure they are making smart decisions online. We believe that learning internet safety is important
because many students are blinded by the fact that the internet can contain harmful content and
can be dangerous if we are not careful. By learning about internet safety, students can make
smart decisions and stay out of trouble.
Our audience will be middle school kids at Bachelor Middle School. We will make our
lesson plan relatable to them by providing a video and content that is age appropriate. We will
also incorporate discussions about social media since it is very prevalent in the lives of mosts
teenagers these days.

Standards Learning Objective Assessment

6-8.IC.4--Describe ethical Objective 1: Students will play


issues that relate to Students will be able to: identify the board game
issues regarding social network and (jeopardy game) to
computers and networks
online activity. assess their
(e.g., security, privacy, Objective 2: knowledge of
ownership, and information Students will be able to: explain the internet safety.
sharing), and discuss how importance of internet security, The students will
unequal distribution of privacy, information sharing, etc. present a summary
technological resources in a Objective 3: of what they learned
Students will be able to: apply their about internet safety
global economy raises issues new knowledge of internet safety to to the whole group.
of equity, access, and power. the board game.
Objective 4:
Students will be able to: describe
and explain key terms about internet
safety.

Key Terms & Definitions:


● Internet Safety: Being able to successfully prevent personal information from
being spread as well as ensuring the well being of an individual while on the
internet. Also protecting computers and mobile devices from all computer crime.
● Stranger: a person who you don’t know.
● Hacker: people who gain access to data without permission using a computer or
mobile device.
● Cyberstalking: Obsessive following online that could lead to harassment but may
also be done secretly without knowledge from the owner of a profile.
● Identity Theft: Stealing someone else’s identity/ pretending to be someone else
● Phishing: Tricking someone into giving over personal information by sending fake
emails or messages.

Lesson Introduction (Hook, Grabber):


We will start by showing the class a video (https://www.youtube.com/watch?v=Cnc4LaevRBw)
that gets them engaged in our topic. Next, we will provide the students with a QR code that takes
them to a pre-assessment on internet safety (https://play.kahoot.it/#/k/a4d8752e-cb4a-4f49-
8b24-3d78657a7e75). After the video students will split into small groups and discuss what
stood out to them about the video, what surprised them, etc. After they complete the KAHOOT
game we will go over the questions and provide students with the correct answers. We will then
jump into our mini lesson about internet safety before starting to play the jeopardy game. The
video will get students engaged because students love visuals. The video will help students
transition from the lesson to the game. Some people are visual learners so watching a video will
grab the viewer’s attention immediately. If some students still are having a hard time
understanding the concepts being presented in the videos/kahoot, we can take questions at the
end of the video with a slight review before the game. The KAHOOT game is a fun way for
students to test what they already know about internet safety prior to us teaching the lesson
about it. Even though KAHOOT is set up like a quiz, it doesn’t seem like a test because it’s more
of a game that kids will enjoy. Showing a video/kahoot before our lesson will engage the
students to want to play the game because they have previous knowledge of the topic, and it’s
fun!

Lesson Main:
-Students will watch a short video on internet safety (listed in resources)
-Students will take a KAHOOT pre-assessment at the very beginning of the lesson.
-Students will be given a QR code that takes them to the KAHOOT quiz on internet safety.
-We will show the students an infographic about internet safety that Emily created.
-We will introduce internet safety to students through our general knowledge about the statistics
included in the jeopardy game questions.
-We will provide students with definitions of key terms related to internet safety by showing them
from our lesson plan
-We will provide students with statistics on internet safety verbally from the jeopardy questions.
-We will ask students to discuss any experiences they’ve had where the internet wasn’t safe. -
They will talk first in small groups and then we will ask them to share out loud to the class.
-We will ask students what they think internet safety looks like in a classroom setting. We will also
ask them what it looks like outside of the classroom too.
-We will then provide them verbally with how we see internet safety in and out of the classroom
by giving them some key points to ensure they are safe online.
-We plan to spend about 3-5 minutes on the KAHOOT pre-assessment
-We plan to spend about 15 minutes on our mini lesson
-We plan to assess the students knowledge with our Jeopardy board game for about 15 minutes.
Pre-Assessment Introduction: The main lesson will begin with the students getting a code for
our kahoot game! The main ideas in the kahoot will be: internet safety, cyberbullying, stranger
danger, and security. A winner may be rewarded some kind of candy to ensure that we have their
attention and everyone is engaged.
Mini Lesson about Internet Safety and Digital Citizenship: After the Kahoot we will share
statistics and information verbally based off jeopardy questions to show students the need for
proper internet safety is prevalent and important. Students should understand the damages that
can be caused by facts have been pulled from updated sites online and converted into questions
and examples to share with the students. After our lecture we will have the students demonstrate
their knowledge in our lesson ending.
Rules of the Game: The game is pretty simple, making it easy to present to the class. Teams are
created and presented with categories of different point levels to choose from and then answer.
To avoid going over time we may play first to 1000 points. Students answer questions about
internet safety facts highlighted in the lesson and then are rewarded for correct answers and
wrong responses are open for anyone to answer.
Presentation: We will take turns presenting information verbally to the class. The short part with
the kahoot will be accessible online by qr code.

What the students should learn:


The students should learn the importance of internet safety in not only the classroom, but in all
aspects of life outside the classroom. Rules for the real world and the classroom will be
highlighted in both the kahoot and the jeopardy questions.

Lesson Ending:

In addition to our assessment, our Jeopardy game, we will wrap up our lesson by having students
get into small groups and come up with a few main points they learned about internet safety that
they didn’t know before. We will also ask them how they will apply what they have learned about
internet safety to their life now that they wouldn’t have before.

Assessment Rubric:
Great (5 points) Average (3 points) Poor (0 points)

Vocabulary Students show that they Students are able to Students cannot
understanding understand the key terms recite most of the recite the definition
about internet safety in definition but cannot and cannot provide
our lesson. They are able provide a real life any examples where
to recite the definition situation where the the term can be used
and provide real life key terms are used. in real life.
examples of key terms
that apply to their lives.

Participation in Students are attentive Students make Students don’t


board game and make an effort to somewhat of an effort participate in the
contribute to the team in to contribute to the game at all.
the game by answering team when playing
questions and sharing the game, but are
with team. They are fully only partly engaged.
engaged in the game.

Participation in Students contribute Students contribute a Students do not


group meaningful thoughts that slightly in the group participate in group
discussions are beneficial in small discussion. discussions
group and whole group
discussion.
KAHOOT All students will answer Students answer most Students do not
participation all kahoot questions. Kahoot questions. participate in Kahoot.

Resources / Artifacts:

● KAHOOT pre assessment QR code and link (created by Kelli):


https://play.kahoot.it/#/k/a4d8752e-cb4a-4f49-8b24-3d78657a7e
● Infographic about internet safety (created by Emily):
https://create.piktochart.com/output/28160943-new-piktochart
● Rubric listed (created by Emily and Devin)
● https://youtu.be/lMyW8XfCPzM (created by all three group members)
How to play our game tutorial
● https://www.youtube.com/watch?v=Cnc4LaevRBw Video to show kids at start (Devin)

Differentiation:

This section should describe how you could to differentiate your lesson for learners with diverse
needs. Some ideas would be to offer differentiated solutions for English Language Learners,
students with mobility challenges, students on the autism spectrum, students with emotional or
behavioral challenges, students with auditory or visual impairments, gifted students, etc. You
should address

1. Differentiation for ability levels


● High and ability learners: We will place people in groups based on their ability levels so
that there is a variety of people in each group. By doing this, higher ability students will be
able to help lower ability students so that every student has an equal opportunity to learn
about internet safety.

2. Differentiation for demographics


● Gender, race, culture, and/or sexual identity: We will make sure our lesson and board
game are free of any biases that may be harmful or offensive to some students.

3. Differentiation for languages


● ESL, EFL, ENL: To accommodate for different learning needs, we will provide many visuals
that will help people who have a hard time reading material. Visual representations are a
great way for students to learn through observation. The infographic will greatly help with
this. We will also have students with different learning needs mixed together so students
that cannot read as well or cannot read the language can get help from students who can.
4. Differentiation for access & resources
● Computers, Internet connection, and/or Wifi access: If students don’t have their iPad or if
their battery is running low, they will be asked to join another person with a functioning
iPad so that they can still participate.. We will assign those people to different groups so
that they don’t just choose to be with their friends, but that they can possibly get to know
other classmates that they may not usually talk to. Kahoot is a website accessible by
anyone so no problems should be caused by not having access to the site If the wifi
access is not working or if the internet is down, there will also be available print-outs so
that students will still be able to access what they would have been able to if the internet
were working properly.

Anticipated Difficulties:
The board game should be relatively easy for students to understand and for us (the teachers) to
explain because most people have played some form of Jeopardy before. It will be crucial that
we provide students with enough information so that they are able to answer all of the Jeopardy
questions. It could be difficult to make sure we teach them enough to achieve in the board game,
but not too much to where we are handing out the answers to the board game. We will have to
carefully craft our lesson plan in the beginning to overcome this possible issue.
We also want to ensure that we get the objectives across to the students clearly. We will do this
by engaging our audience through the KAHOOT pre-assessment and then reiterating the
importance of internet safety through the jeopardy board game at the end.

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