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Running head: ANNOTATED BIBLIOGRAPHY 1

Annotated Bibliography

Luis A. Gutierrez

UTEP

RWS 1301 MWF

3/23/18
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Abstract

This is an annotated bibliography on internet addiction at UTEP at its relation to the Computer

Science Department. The sources included in this annotated bibliography were interviewed to

extract information that would help relate internet addiction to the Computer Science classroom

at UTEP. The sources in this paper give details of what internet addiction is, how it is prevalent

in the college campus, and the effects it has on college students, both short term and long term.

The information provided by the sources provides and better understanding at how internet

addiction is affecting students at UTEP, more importantly, at the Computer Science department.
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Annotated Bibliography

What I hope to discover from my sources is information about how the topic, internet

addiction, relates to computer science at UTEP. More specifically I would like to know how the

topic of internet addiction is affecting the way UTEP computer science students think about

programming. I would like to know what influences the idea of increasing internet addiction has

on a field that is involved developing applications and software programs that have the potential

to be used by millions. I would also like to know about the kinds of precautions are being taken

by the institution on teaching their students to code in an ethically correct manner. I plan on

looking and using sources close to the university to find out who is most affected by this disorder

within the university and the reasons why. My sources should provide me information about

tendencies of students with this disorder and how I can pin point those signs in students at UTEP,

more specifically, within the computer science department. I will be looking for classes or parts

of the computer science curriculum at the university that emphasize the effects of different

coding and programing mechanics on the real world.

Research Questions

What does internet addiction look like in the UTEP computer science classroom?

With technology moving forward, how can we expect the computer science classroom to

change?
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Annotated Bibliography

Aylmer, B. (1998,). What to do with internet addiction? The Prospector Newspaper, pp. 8.

Aylmer argues that students and faculty across the country find themselves spending

more and more time on-line, sometimes limiting the time spent on their studies or social

lives. Aylmer gives examples of the tell signs of when an individual may be too

dependent on the internet. These signs are what worry Aylmer about how future

consumption of the internet is going to affect students and teacher’s everyday lives even

more.

Bickel, W. K., Mueller, T. E., & Jarmolowicz, D. P. (2013). What is addiction? In E. E. Epstein,

& B. S. McCrady (Eds.), Addictions (Second Edition ed., pp. 3). New York, N.Y.: Oxford

University Press.

Bickel claims that, the definition of addiction shifts and changes as science grows and

changes, and as the tools used to investigate it progress. Bickel talks about the different

methods and ways from which new discoveries about addicts and addictions are

observed. Bickel uses the word “addiction” to create a framework, or a basis, in which to

place all types of abuse and disorders. All this to be able to adapt the definitions for the

addictions as they evolve, like Bickel said they will and have forever.

Bodhi, V., & Kaur, J. (2017). Psychological correlates of internet addiction among college

students. Indian Journal of Health & Wellbeing, 8(11), 1404-1408. Retrieved from

http://0-

search.ebscohost.com.lib.utep.edu/login.aspx?direct=true&db=a9h&AN=127221589&sit

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According to Bodhi, internet addiction is a growing problem among college and

university students that needs to be addressed by developing strategies by institutional

administrators, parents, and teachers for the prevention of this disorder. These strategies

aim to help understand the three dimensions of mental health that correlate to internet

addiction among college students; depression, anxiety, and stress. The study finds that

over 51% of college students posses and above average level of internet addiction. Bodhi

argues that based on these results, educational institutions must provide co-curricular

activities that help replace internet usage with healthy practices.

Carbonell, X., Guardiola, E., Fuster, H., Gil, F., & Panova, T. (2016). Trends in scientific

literature on addiction to the internet, video games, and cell phones from 2006 to 2010.

International Journal of Preventive Medicine, (1) Retrieved from http://0-

search.ebscohost.com.lib.utep.edu/login.aspx?direct=true&db=edsgih&AN=edsgcl.45193

8078&site=eds-live&scope=site

This study aims to analyze the scientific articles on technological addictions over a 5-year

fdperiod (2006 – 2010) to determine the kind of research being conducted in three types

of technological addictions: Internet, cell phones, and video games. Currently, there is a

lack of reliable data for estimating the prevalence these three disorders. The articles

retrieved this study over this 5-year period were compared to the 5-year period between

1996-2000. The sources were found that yielded the most relevant information and

articles on the subject. It was found that Cyberpsychology Behavior, was the journal that

published the most articles of scientific information on the pathological use of the

internet, cell phones, and video games. The study has helped determine where research

on these topics is being focused.


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Cash, H., Rae, C. D., Steel, A. H., & Winkler, A. (2012). Internet addiction: A brief summary of

research and practice. Current Psychiatry Reviews, 8(4), 292-298.

10.2174/157340012803520513 Retrieved from

http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3480687/

According to Cash, the idea that problematic computer use meets the criteria for addiction

and should be included in the Diagnostic and Statistical Manual of Mental Disorders.

Symptoms of Internet Addiction Disorder show a great deal of overlap with the symptoms

of commonly associated addictions, such as gambling addiction. Cash uses the five

diagnostic criteria required for a diagnosis of Internet addiction, proposed by Beard, as an

overview to what constitutes an addict. In order to be able to call internet addiction a true

disorder, Cash argues that more research must be done to affirm the current clinical

impression of it being an addictive disorder when used improperly.

Dalbudak, E., Evren, C., Aldemir, S., Coskun, K. S., Ugurlu, H., & Yildirim, F. G. (2013).

Relationship of internet addiction severity with depression, anxiety, and alexithymia,

temperament and character in university students. CyberPsychology, Behavior & Social

Networking, 16(4), 272-278. 10.1089/cyber.2012.0390 Retrieved from http://0-

search.ebscohost.com.lib.utep.edu/login.aspx?direct=true&db=bth&AN=101628256&sit

e=eds-live&scope=site

According to Dalbudak, alexithymia is a big factor controlling the effect of depression

and anxiety in college students suffering from internet addiction. The study found that

alexithymia may increase vulnerability to depressive symptoms. Alexithymia is the

inability to express or describe one’s emotions or feelings. Dalbudak says that

alexithymia can serve as an internal defense mechanism brought forth by internet use to
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relieve from anxiety or depression. Evaluating excessive internet use and the factors

relating to this disorder would help identify university students with a high dependency

on the internet to live their everyday lives.

Jeong, E. J., Kim, D. J., & Lee, D. M. (2017). Why do some people become addicted to digital

games more easily? A study of digital game addiction from a psychosocial health

perspective. International Journal of Human-Computer Interaction, 33(3), 199-214.

10.1080/10447318.2016.1232908 Retrieved from http://0-

search.ebscohost.com.lib.utep.edu/login.aspx?direct=true&db=pbh&AN=121123242&sit

e=eds-live&scope=site

According to Jeong, digital game addiction is now one of the biggest psychological

health issues in that it is related to factors such as loneliness, depression and aggression.

Most studies focus on the loneliness and depression aspects of gaming and internet

addiction, but few pay attention to the relationship between these addictions and the

aggression brought to the user. Jeong says that more attention needs to be paid to the

effect of aggression in future research. Immersion in digital gamming and the internet is

being over used as a tool to solve the social problems in the real life of these addicts.

Kardaras, N. (2016). Glow kids : How screen addiction is hijacking our kids--and how to break

the trance New York : St. Martin's Press, 2016]; First edition. Retrieved from http://0-

search.ebscohost.com.lib.utep.edu/login.aspx?direct=true&db=cat04704a&AN=nug.b332

1719&site=eds-live&scope=site

According to Kardaras, the price of all the future tech is the psyche and soul of an entire

generation. Technology and screens are taking over almost every aspect of human life.

Replacing one on one interaction with interaction through screens. This increased
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interaction with technology at a young age is what is causing this dependency, argues

Kardaras. While this is a tech saturated world, there are rules and guidelines that can be

followed in order to avoid the traps that lurk around.

Kim, N. R., Hwang, S. S., Choi, J., Kim, D., Demetrovics, Z., Király, O., . . . Choi, S. (2015).

Characteristics and psychiatric symptoms of internet gaming disorder among adults using

self-reported DSM-5 criteria. Psychiatry Investigation, 13(1), 58-66.

10.4306/pi.2016.13.1.58 Retrieved from

http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4701686/

Kim aimed to characterize the different symptoms of Internet Gaming Disorder (IGD)

including internet gaming experience, motivation, and impulsivity. According to Kim, the

IGD risk group showed significantly higher signs of obsession compulsion, interpersonal

sensitivity, depression, anxiety, hostility, and psychoticism. While many studies on the

subject are being done, the information gathered by Kim’s study can be used to better

identify the factors to look for in students that are suffering from the disorder. People at

risk or that are already suffering from the disorder, will be showing one, or multiple of

these factors.

Stavropoulos, V., Griffiths, M. D., Burleigh, T. L., Kuss, D. J., Doh, Y. Y., & Gomez, R. (2018).

Flow on the internet: A longitudinal study of internet addiction symptoms during

adolescence. Behaviour & Information Technology, 37(2), 159-172.

10.1080/0144929X.2018.1424937 Retrieved from http://0-

search.ebscohost.com.lib.utep.edu/login.aspx?direct=true&db=cph&AN=127643504&sit

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According to Stavropoulos, highlighting online flow is important to the study of internet

addiction to it being such an important factor to consider in addicts between the ages of

16 and 18 years. The findings of this study imply that prevention initiatives and programs

could be prioritized in adolescents before the age of 16. All this to address the risk of

becoming addicted to the internet and its services, which becomes progressively larger at

these ages. Stavropoulos gives examples of programs that might help reduce the risk of

internet addiction in teens whose exposure to its services will only increase as they grow

older and go into college.

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