Anda di halaman 1dari 5

Leonardo

Living Sculpture: The Art and Science of Creating Robotic Life


Author(s): Yves Amu Klein
Source: Leonardo, Vol. 31, No. 5, Sixth Annual New York Digital Salon (1998), pp. 393-396
Published by: The MIT Press
Stable URL: http://www.jstor.org/stable/1576604 .
Accessed: 12/06/2014 16:38

Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at .
http://www.jstor.org/page/info/about/policies/terms.jsp

.
JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of
content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms
of scholarship. For more information about JSTOR, please contact support@jstor.org.

The MIT Press and Leonardo are collaborating with JSTOR to digitize, preserve and extend access to
Leonardo.

http://www.jstor.org

This content downloaded from 185.2.32.89 on Thu, 12 Jun 2014 16:38:19 PM


All use subject to JSTOR Terms and Conditions
artificial life art

Living Sculpture
The Art and Science of Creating Robotic Life
YvesAMU Klein

Abstract for aesthetic purposes. Each line and curve should have a signif-
Thisarticlediscusses the author'sartwork.He icant effect on the functionality and aesthetics of the piece in
describeshis attemptto integrateunusual order to survive the design process. In a sense, I apply some of
technologieswithhis aesthetic sensibilitiesto create the principles of naturalselection to a sculpturein progress.
evolvingsculpturesthat manifestlearnedbehaviors A living sculpture should be interesting (appealing to our
dependenton theirinteractionswiththeir senses) not only in appearancebut also in behavior. A sculpture
environmentand theirviewers.He describespast should respond appropriatelyas people interact with it, and dif-
projectsand recent workssuch as Octofungiand the ferent people should provoke different responses from the
GeneGeniesoftware,as wellas his goals forthe sculpture. I try to imbue my sculptures with both instinctive
futureof whathe calls "LivingSculpture." behaviors and more complex responses. For example, an aggres-
sive viewer may trigger a defense mechanism within the sculp-
ture, while a passive viewer may experience a more subtle and
pleasing reaction. The more time the viewer invests in develop-
ing a constructive relationshipwith the sculpture, the more inter-
I am currently involved in the construction and display of a esting the response should become. Thus, I try to make pieces
body of work I call "Living Sculpture,"which represents a series that show depth of design as well as depth of behavior. Func-
of works that attempts to bring emotional intelligence and tionality and aesthetics are tightly linked within the art and create
awareness to sculptured life forms. The process of creating a liv- a sense of unity and homogeneity.
ing sculpture is challenging due to the complexity involved in
having that sculpture integrate multiple changing inputs and andLadyBug
Scorpibot
react in real time. From finding appropriate materials to devel- The Scorpibot (Fig. 1) was my first attempt to integratea neural
oping technologies for gesture, locomotion, sensory input, and network into a sculpture. The sculpture's neural network is
behavior, countless technological and physical obstacles have to implemented in hardware,as wires and transistors,instead of in
be overcome to achieve a unified sculpture. I consider my work software as neural networks are often built. The Scorpibot is about
to be an attempt to find a symbiotic balance between classical 6 feet tall and has a black rubbery skin and a fiberglassshell. The
artistic expression and contemporarytechnologies. piece uses infrared and touch to receive information about the
I try to incorporate a sense of biological design into my outside world. The Scorpibot moves around by using a tread sys-
sculptures.When we observe a living organism, we can see detail tem like the ones seen on the militarytanks everyone is familiar
and complexity from any scale or from any angle. I believe that with. The tank base sprouts a long and fierce-looking vertical
a living sculpture should embrace this intricate detail as much as stem tipped with a single hinged claw. The claw twitches and
possible. As a design progresses from the inner basic systems to moves up and down if the artwork becomes agitated. Consider-
the complex outer systems, surprising and elaborate aesthetic ing the simplicity of its brain, this robotic sculpture was able to
and behavioral effects may emerge that exceed our expectations.
My goal is to make my living sculptures interesting and exciting
from any perspective, unlike a painting which has a back that
has not been treated with the same care as the rest of the art- Yves AMU Klein, 12415 N. 61st PI., Scottsdale, AZ 85254,
U.S.A. Email: yklein@netzone.com.
work. Still, hardly any of the details in my sculptures are simply

? 1998 Yves AMU Klein, received 1 March 1998 LEONARDO, Vol. 31, No. 5, pp. 393-396, 1998 393

This content downloaded from 185.2.32.89 on Thu, 12 Jun 2014 16:38:19 PM


All use subject to JSTOR Terms and Conditions
manifest quite surprisingbehaviors. fear or curiosity, and the brain will
rThe Lad' Bug (Fig. 2) is made of cast instruct the legs to move accordingly.
aluminum. It rolls on three wheels and is Occasionally when nothing much is hap-
constantly listening for human voices. If pening, Octofungiwill become bored and
it finds the pitch of a voice appealing,the examine its surroundingsmore closely.
;$f 1 I~sculpture will drive to the person for a Octofungi'slegs use shape memory alloy
visit. The brain uses a combination of as their motive force. This interesting
stereoscopic sound-locating hardware and material is shaped like a fine wire, yet it
a software neural network to control the has the unique ability to contract when an
piece. The neural network listens for voic- electrical current is passed through it. The
es of a particular pitch, while the hard- movement produced by the wire is
ware tries to locate the source of the extremely nonlinear, producing a pleasing,
sound. Although the brain of this artwork lifelike motion. Also, the wire is silent, so
is based in software and can be trained to there is no sound of motors or solenoids
respond to people's voices, the training to mar the aesthetics of the sculpture.
process is manual and the sculpture can- As originally envisioned, Octofungi
not learn new behaviors on its own. would have four processors working in
parallel.Two of the processors would act
Octofungi as the forebrain, handling interaction with
.....':':::=
I|' L Octofungi (Figs. 3 and 4; see Color Plate the outside world, while the other two
A) is an octal-symmetric (eight-legged) would act as the hindbrain, handling low-
polyurethane sculpture about 12 inches level communication with the rest of the
tall. Octofungi'sreactive dance atop its artwork. Currently, Octofungiuses neural
podium resembles the graceful move- networks in two of the processors, while
ments a sea anemone in calm water. Octo- the other two are simple algorithmic feed-
fungi'snervous system is a neural network back controllers which manipulate the
Fig.1.The Scorpibot(1992), a 6-foot-tall that makes decisions based on its eight legs according to the brains' instructions.
mobilesculpturewitha blackrubberyskin, simple eyes and its history of interactions.
a fiberglassshell, and treadsfor locomotion. Once Octofungihas learned to recognize GeneGenie
Scorpibotreceives information aboutthe out- the environment in which it is located, it Octofungiis still changing. The next ver-
side worldfrominfraredand touch sensors; relaxes until something happens to change sion of its brain has yet to be integrated
the hingedclaw on the end of its longvertical the environment, at which point it will into the artwork. The software used to
stem moves about ifthe creaturebecomes become agitated until it has gotten accus- develop Octofungi's new personality creates
agitatedby the information received. tomed to the change. Octofungi learns a population of virtual neural network
its environment brains within a host computer that breeds
by adjusting the them for interesting (desired) behavior.
strengths of its This brain-breedingsoftware, called Gene
neural connections Genie [1], incorporates the computer
towards the long- equivalent of time-dependent hormonal
term average of flows, hyper-dimensionalneural geometry,
what it sees around electrical neural "noise," and both DNA
it. Usually, thirty and reproductive structuring based on
seconds or so of a biological models. The neural structure of
nonchanging envi- the brains created by the software is
ronment is enough genetically determined, as are the brains'
to relax Octofungi. hormonal flow patterns. Gene Genie uses
Then, if something digital data structuresto emulate the func-
changes in the envi- tionality of a biological brain. Whereas
ronment, Octofungi DNA corresponds to amino acids in the
will recognize the biological world, in this digital world it
change and will corresponds to the structure of the brain
evaluate its magni- itself and to the different functions it can
Fig. 2. The cast-aluminumLadyBug(1993), 20 x 30 x 17 in., rolls tude and impetu- perform. As a brain's DNA is scanned,
on three wheels, listeningfor an appealing human voice. When it ousness. The change Gene Genie creates the brain specified by
hears a voice pitch it "likes,"it will drive over to that person. will trigger either the DNA. The DNA specifies the links

394 YvtesAMU Klein,Living Sculpture

This content downloaded from 185.2.32.89 on Thu, 12 Jun 2014 16:38:19 PM


All use subject to JSTOR Terms and Conditions
between digital neurons, the hormonal SymbioticSculpture code. The parents would need to undergo
links between neurons, the types of hor- Another idea of interest to me is the courtship and sexual reproduction in
mones that a neuron can send or receive, concept of creating symbiotic robotic- order to create the child's genetic pattern.
and the actions associated with them, as biological sculptures. My main goal for This will introduce new genetic code into
well as the time it takes a hormone to this type of project was to colonize two the population thus ensuring variation and
transit from one digital neuron to anoth- different species that would normally kill diversity.After a few generations, the par-
er. In addition, the software emulates the one another into two sculptures that ents would die and would become spare
electrical noise associated with biological would interact with each other in a cells for future generations to use. It is
neural structures. friendly and cooperative way. The first obvious that such a project would be
The combination of neural networks project I worked on of this nature was a extremely costly because of the number
and time-dependent hormonal flow can relationship between a sculpture and an of cells necessary for such a cycle to per-
potentially create brains that are much ant colony. However, despite my enthusi- sist, but hopefully my less ambitious pro-
more flexible and "fuzzy" than conven- asm for the project, I discovered that it is jects will provide the necessary funding.
tional neural networks. For example, the extremely difficult to achieve a truly har- I am currently working with three
injection of a particularhormone into the
brain can simulate an emotional change,
thus changing the brain's behavior. As the
hormone slowly spreads throughout the
brain, it may trigger other hormone
releases, modifying or exacerbating the
behavioral change. As this is happening,
electrical noise may allow unrelated sec-
tions of the brain to communicate weakly
with one another, giving the partitions a
sort of gestalt of the brain's state. As the
program runs, new brains are built on the
fly according to their genetic model. They
are then tested for desired behavior and
are allowed to breed with one another,
depending upon their performance in
these "fitness" tests.
These processes mimic the biological
notion of survival of the fittest and tend
to produce populations of brains with a Fig.3. The eight-leggedOctofungi(1994-96), a 12-inch-tallsculptureof colored polyure-
desired type of behavior. The user can thane, microglass beads, and naturalfibers. Drivenby a neuralnetwork,Octofungimoves
specify the desired behavior by way of a its legs in gracefulpatternssomewhatresemblingthe movementsof a sea anemone.
fitness function. The program comes with
an extensive library of elementary fitness monious and harmless ecosystem. The engineering assistants, Jason Harris,
functions, which can be combined togeth- survival and prosperity of the living Michael Hudson, and Keith Causey, who
er modularly to produce more elaborate organism is extremely important to me. I are helping me in the quest for more life-
objectives. These modules, in turn, can be want it to be able to benefit from the like sculptures. Future projects will incor-
combined again to produce still more relationship, while the sculpture benefits porate greater autonomy and behavioral
elaborate objectives, ad nauseam. in turn from the biological component. intelligence, genetic reproduction, and
In addition, the program allows a pop- My ultimate goal is to create sculp- bodily functions such as eating and
ulation of brains to be derived from a set tures that can replicate so that they can digesting. To this end, I am investigating
of "seed brains," allowing one to evolve change their form and behavior as the new sources of power such as a distilla-
individual brains for particular traits and generations pass. One idea I have been tion process in which the piece would eat
then combine the populations together to investigating is creating a cellular sculp- organic matter and convert it into usable
allow the evolutionary process to deter- ture. The basic concept involves a multi- energy for fuel batteries. Recently planned
mine the best way of merging these tude of self-contained robotic cells that is a 6-foot-high device with three large
behaviors into a complex system. Finally, can interconnect themselves much like a graceful "leaves" that unfurl to face in
Gene Genie allows a finished brain to be self-propelled Erector Set. The parent any direction. One side of each leaf will
exported as source code so that program- sculptureswould need to be sophisticated display by way of surface-mounted, light-
mers can use the resultant brain in real- enough to assemble a copy of themselves emitting diodes (LEDs) the image of the
world projects. and imbue the child with a new genetic environment on the other side of the leaf

YvesAMU Klein,Living Sculpture 39 5

This content downloaded from 185.2.32.89 on Thu, 12 Jun 2014 16:38:19 PM


All use subject to JSTOR Terms and Conditions
? . --. ~ r-- .. . ..

' -. -%.
....... :j,. :

i w
,
ii .II MII!il. , ,w -.*:
to o ,w

Fig.4. A schematic of Octofungi(left)showingthe jointingof two of its eight legs, witha matchingcross-sectionview (right).

captured by three RGB scanners located become a living participantin our dreams. his wife, Kathy, and their daughterJoseffa.
on each leaf. This display will duplicate As art continues to evolve, classifications He was born in Nice, France, and grew
the pattern on the opposite side of the between art and science will continue to up in Paris and Ibiza, Spain. His studies
creature in similar fashion to the camou- become more fuzzy, and the world will include two years of architecture and
flage of the squid or octopus. It is tenta- continue to become more interesting. design at Met de Peningen (Paris), two
tively dubbed Tila. years of cybernetics at Les Arts et Metiers
I have encountered many people who Note University (Paris), two years of computer
ask me whether robotic sculptureis art, or 1. Gene Genie was developed by my company, science at Arizona State University, and a
some misdirected attempt at science. I LoraxWorks.It was designedwith my sculptures bachelor's
degree in Sculpture from Ari-
in mind, but because of its great extensibility,
can't really answer this question; history zona State University. Yves has participat-
flexibility,and generalityat its core, I intend to
will determine the nature of robotic sculp- make a sharewareversion, a demo version, and a ed in group exhibitions at Scottsdale
ture. However, I believe that science is an proprietary version. They will be posted on Lorax Center for the Arts; the Harry Wood
Works Web pages at netzone.com/-yklein. Gene
art, and art is a science, and the two Genie was programmedin SymantecC/C++ and Gallery
at Arizona State University, Pascal
become separated only when society Code Warrior3 by Jason Harrisand was written de Sarthe Gallery (Los Angeles),
becomes a culture of specialists.Art needs for Mac OS 8. CrashArts (Phoenix), and La Fiac (Paris).
to evolve in order to survive as a living He has exhibited his work in solo exhibi-
discipline;it can no longer exist as a static tions at Air de Paris Gallery (Paris), Wal-
canvas without becoming a part of human Yves AMU Klein is an artist who works ter Storms Gallery (Munich), and
history. Art must liberate itself and and resides in Scottsdale, Arizona, with CrashArts.

396 YvesAMU Klein,Living Sculpture

This content downloaded from 185.2.32.89 on Thu, 12 Jun 2014 16:38:19 PM


All use subject to JSTOR Terms and Conditions

Anda mungkin juga menyukai