INSPIRATION
18 30
STRENGTH
I have a crude sense of
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
humor.
+2 PERSONALITY TRAITS
15 ● +4 Constitution
CURRENT HIT POINTS
or going to war for.
IDEALS
+2 Intelligence
+2 +1 Wisdom
0 Charisma Those who fight beside me are
CONSTITUTION SAVING THROWS
those worth dying for.
TEMPORARY HIT POINTS
15
BONDS
15 +2 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision - 60ft
+1 Insight (Wis)
Longsword +5 1d8+5
+2
+2 Intimidation (Cha) Light Crossbow +5 1d8+3
WISDOM +2 Investigation (Int) Gnome Cunning:
Advantage on all INT,
13 +1 Medicine (Wis)
+1 Nature (Int)
OOOOOOOOOOOOOOOOO WIS, and CHA saving
+2 Perception (Wis)
+1
+2 Performance (Cha) OOO throws against magic.
+2 Persuasion (Cha)
CHARISMA
+2 Religion (Int) Second Wind - Use a
11 ●
+4 Sleight of Hand (Dex) bonus action to regain hit
+4 Stealth (Dex)
points equal to 1d10 +
●
0
Survival (Wis)
fighter level. A short rest
SKILLS ATTACKS & SPELLCASTING
will reset it.
13 PASSIVE WISDOM (PERCEPTION)
Chain Mail 16 AC
CP
Shield +2
Traveler's Clothes
Language: SP
Common, Gnomish, Goblin
Chain Mail 16 AC
Shield +2 AC
Artificer's Lore: INT (History) check related to magic items,
alchemical objects, or tech devices add 2x proficiency bonus. EP Dungeoneers Pack
Tinker: Proficiency with artisan's tools. Using these tools you
-crowbar
-hammer
30
can spend 1 hour and 10gp worth of materials to construct
GP
tiny clockwork devices (AC 5, 1HP).
-10 pitons
- Clockwork Toy: moves 5ft per turn in 1 direction -10 torches
PP
- Fire Starter: produces a miniature flame for candles, torches, -tinderbox
or campfires. Takes 1 action.
-10 days rations -waterskin
- Music Box: box plays 1 song -50 feet of rope
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
115 3ft 5in 47lbs
Warren Ordri
AGE HEIGHT WEIGHT
Soldier: Scout
Boots of Striding & Springing: While you wear these boots, your
walking speed becomes 30 feet, unless your walking speed is higher,
and your speed isn't reduced if you are encumbered or wearing Heavy
Armor. In addition, you can jump three times the normal distance,
though you can't jump farther than your remaining Movement would
allow.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.