Pemograman
Pemograman
gol = 2;
hari = 22;
if (gol<2)
else if (gol<3)
else
System.out.println(total);
class IfELSE{
if(bulan<=3)
System.out.println("kuartal 1");
else if (bulan<=6)
System.out.println("kuartal 2");
else if (bulan<=6)
System.out.println("kuartal 3");
else if (bulan<=6)
System.out.println("kuartal 4");
}
import java.util.Scanner;
int harga;
float diskon;
float total;
harga=in.nextInt();
if(harga<=200000){
diskon=0;
total=harga-diskon;
else if (harga<=400000)
diskon=(float)(harga*0.2);
total=harga-diskon;
else if (harga<=600000)
diskon=(float)(harga*0.3);
total=harga-diskon;
else if (harga>600000)
diskon=(float)(harga*0.4);
total=harga-diskon;
}
else
diskon=0;
total=harga-diskon;
class testseleksi{
int a,b;
a = 10;
b = a/2;
if(b>5)
System.out.println("pernyatan1 dieksekusi");
else
System.out.println("pernyatan2 dieksekusi");
System.out.println("pernyatan3 dieksekusi");
}
class switchcase{
switch(bulan){
case 1:
case 2:
case 3:
System.out.prinln("kuartal 1");
break;
case 4:
case 5:
case 6:
System.out.prinln("kuartal 2");
break;
case 7:
case 8:
case 9:
System.out.prinln("kuartal 3");
break;
default:
System.out.prinln("kuartal 4");
//diluar switch
System.out.prinln("setelah switch");