Particles
Introduction
• Dynamics includes:
- Kinematics: study of the geometry of motion. Kinematics is used to
relate displacement, velocity, acceleration, and time without reference to
the cause of motion.
- Kinetics: study of the relations existing between the forces acting on a
body, the mass of the body, and the motion of the body. Kinetics is used
to predict the motion caused by given forces or to determine the forces
required to produce a given motion.
11 - 2
Rectilinear Motion: Position, Velocity & Acceleration
• Particle moving along a straight line is said
to be in rectilinear motion.
• Position coordinate of a particle is defined
by positive or negative distance of particle
from a fixed origin on the line.
• The motion of a particle is known if the
position coordinate for particle is known for
every value of time t. Motion of the particle
may be expressed in the form of a function,
e.g.,
x 6t 2 t 3
or in the form of a graph x vs. t.
11 - 3
Rectilinear Motion: Position, Velocity & Acceleration
• Consider particle which occupies position P
at time t and P’ at t+Dt,
Dx
Average velocity
Dt
Dx
Instantaneous velocity v lim
Dt 0 Dt
• at t = 0, x = 0, v = 0, a = 12 m/s2
• at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0
11 - 6
Determination of the Motion of a Particle
• Recall, motion of a particle is known if position is known for all time t.
11 - 7
Determination of the Motion of a Particle
• Acceleration given as a function of time, a = f(t):
v t t t
dv
a f t dv f t dt dv f t dt vt v0 f t dt
dt v 0 0
0
x t t t
dx
vt dx vt dt dx vt dt xt x0 vt dt
dt x0 0 0
dx dx dv dv
v or dt a or a v f x
dt v dt dx
v x x x
v dv f x dx v dv f x dx 1 v x 2
2
12 v02 f x dx
v0 x0 x0
11 - 8
Determination of the Motion of a Particle
• Acceleration given as a function of velocity, a = f(v):
v t t
dv dv dv
a f v dt f v dt
dt f v v 0
0
v t
dv
f v t
v0
x t v t
dv v dv v dv
v a f v dx dx f v
dx f v x v
0 0
v t
v dv
xt x0
v0 f v
11 - 9
Uniform Rectilinear Motion
For particle in uniform rectilinear motion, the acceleration is zero and
the velocity is constant.
dx
v constant
dt
x t
dx v dt
x0 0
x x0 vt
x x0 vt
11 - 10
Uniformly Accelerated Rectilinear Motion
For particle in uniformly accelerated rectilinear motion, the acceleration of
the particle is constant.
v t
dv
a constant dv a dt v v0 at
dt v0 0
v v0 at
x t
dx
dt
v0 at dx v0 at dt x x0 v0t 12 at 2
x0 0
x x0 v0t 12 at 2
v 2 v02 ax x0
v x
dv
v a constant v dv a dx 1
2
dx v0 x0
v 2 v02 2a x x0
11 - 11
Motion of Several Particles: Relative Motion
• For particles moving along the same line, time
should be recorded from the same starting
instant and displacements should be measured
from the same origin in the same direction.
x B A xB x A relative position of B
with respect to A
xB x A xB A
v B A v B v A relative velocity of B
with respect to A
vB v A vB A
a B A a B a A relative acceleration of B
with respect to A
aB a A aB A
11 - 12
Graphical Solution of Rectilinear-Motion Problems
11 - 13
Graphical Solution of Rectilinear-Motion Problems
11 - 14
Other Graphical Methods
• Moment-area method to determine particle position at
time t directly from the a-t curve:
x1 x0 area under v t curve
v1
v0t1 t1 t dv
v0
using dv = a dt ,
v1
x1 x0 v0t1 t1 t a dt
v0
v1
t1 t a dt first moment of area under a-t curve
v0 with respect to t = t1 line.
11 - 15
Other Graphical Methods
11 - 16
Curvilinear Motion: Position, Velocity & Acceleration
• Particle moving along a curve other than a straight line
is in curvilinear motion.
11 - 18
Derivatives of Vector Functions
• Let Pu be a vector function of scalar variable u,
dP DP Pu Du Pu
lim lim
du Du 0 Du Du 0 Du
• Derivative of vector sum,
d P Q dP dQ
du du du
• Derivative of product of scalar and vector functions,
d f P df dP
P f
du du du
• Derivative of scalar product and vector product,
d P Q dP dQ
Q P
du du du
d P Q dP dQ
Q P
du du du
11 - 19
Rectangular Components of Velocity & Acceleration
• When position vector of particle P is given by its
rectangular components,
r xi y j zk
• Velocity vector,
dx dy dz
v i j k xi y j zk
dt dt dt
vx i v y j vz k
• Acceleration vector,
d 2 x d 2 y d 2 z
a 2 i 2 j 2 k xi y j zk
dt dt dt
ax i a y j az k
11 - 20
Rectangular Components of Velocity & Acceleration
• Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
a x x 0 a y y g a z z 0
with initial conditions,
x0 y 0 z 0 0 v x 0 , v y , v z 0 0
0
11 - 23
Tangential and Normal Components
• With the velocity vector expressed as v vet
the particle acceleration may be written as
dv dv de dv de d ds
a et v et v
dt dt dt dt d ds dt
but
det ds
en d ds v
d dt
After substituting,
dv v 2 dv v2
a et en at an
dt dt
• Tangential component of acceleration reflects
change of speed and normal component reflects
change of direction.
• Tangential component may be positive or
negative. Normal component always points
toward center of path curvature.
11 - 24
Tangential and Normal Components
• Relations for tangential and normal acceleration
also apply for particle moving along space curve.
dv v 2 dv v2
a et en at an
dt dt
11 - 25
Radial and Transverse Components
• When particle position is given in polar coordinates,
it is convenient to express velocity and acceleration
with components parallel and perpendicular to OP.
• Position vector,
r R e R z k
• Velocity vector,
dr
v R eR R e z k
dt
• Acceleration vector,
dv
a
dt
R 2
R eR R 2 R e z k
11 - 27
Newton’s Second Law
N.S.L."The acceleration of an object is directly proportional to
the NET FORCE AND inversely proportional to the mass."
a FNET
Acceleration is directly proportional to the NET Force.
DIRECTLY = They do the same thing. If the force
increases, the acceleration increases. If the force
decreases, the acceleration decreases.
1
a
Acceleration is inversely proportional to the mass.
INVERSELY = They do the opposite.
If the mass decreases, the acceleration will increase. If
m the mass increases, the acceleration will decrease.
Putting it all together
a FNET 1
a
m 10 N 3N
10 kg
FNET
a FNET ma
m
FNET Total Force F
Magnitude of FNET= 7N
FNET 0
Direction = RIGHT