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Fluids
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Fg = mg = pVg = pAhg
P_liquid = F/A = pgh
P_total = P_atm + P_liquid = P_atm + pgh
Flow rate = A * v
- Flow rate is constant
- A1*v1 = A2*v2, also known as the equation of continuity
Bernoulli's Equation
- Assumes that fluid flow is ideal
- Fluid is incompressible
- Fluid's viscosity is negligible
- Flow is streamline
- P1 + pgy1 + 0.5pv1^2 = P2 + pgy2 + 0.5pv2^2
Torricelli's Theorem
- Used when you have a container and a hole is punched into it
- Since the area of the whole is much smaller than the area of the surface of the
liquid, based on equation of continuity you can assume that v1^2 = 0
- Also, since the container is open to the surface, both the hole and the surface
will have the same atmospheric pressure. This means P1 = P2
- This changes Bernoulli's Equation to: pgy1 = pgy2 + 0.5pv2^2, which can be
rearranged to get v2 = sqrt(2g(y1-y2)) or in other words sqrt(2gh)
- Note that h is the vertical distance from the surface to the hole
Bernoulli Effect
- Where fluid is moving faster there is lower pressure
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Thermal Physics
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T(K) = T(C) + 273
Q = mc∆T
- Does not apply during phase change
Q = mL
- Applies over a phase change
- L = Latent Heat of Fusion if phase change is between solid and liquid
- L = Latent Heat of Vaporization if phase change is between liquid and gas
∆L = αLi∆T
- α = coefficient of linear expansion
- This equation allows you to tell how much an object will expand linearly when it
changes temperature
∆V = βVi∆T
- β = coefficient of volume expansion
- This equation allows you to tell how much an object will expand in 3 dimensional
space when it changes temperature
PV = nRT
v_rms = sqrt((3RT)/M)
- M = molar mass of molecule
- Can be derived from formula for K_avg and the fact that k_b = R/Na and µNa = M
- Na is avogadro's number and µ is the mass of one molecule
|W| = ∫PdV
- Sign depends on whether problem is asking for Work on the sytem or by the system
∆U = Q + W
Second Law of Thermodynamics - The total entropy of a closed system will never
decrease
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Electronic Forces and Fields / Electric Potential and Capacitors
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Fe = kq1q2/(r^2)
- Also known as Coulomb's Law
E = Fe/q = kQ/(r^2)
- q is test charge, Q is source charge
Charge by Induction:
- If you bring a positive charge near a neutral conducting sphere, the positive
charges will move away
from the positive charge, and the negative charges will move towards it.
- If you bring a positive charge near a netural insulating sphere, the randomly
oriented dipoles in the insulator
will be oriented such that the negative side points at the positive charge and
the positive side away from it.
∆Ue = -We
- This means that for a particle moving through an electric field, ∆Ue = -Fe * d =
-qEd
- Remember that d is the direction moved in the direction of the force
Ue = kq1q2/r
- ∆Ue = kq1q1(1/r2 - 1/r1)
∆V = ∆U/q = kQ/r
- ∆U = q∆V
Parallel Plates:
- ∆V = Ed
- E = |∆V/d|
I = ∆Q/∆t
V = IR
- Also known as Ohm's Law
R = ρl/A
P = IV
Junction Rule
- Current is same over resistors in series
- Current is split over resistors in parallel
Loop Rule
- Sum of potential differences of any closed loop must be 0
Rules for using Loop Rule (Important when there are multiple batteries)
- Choose a direction for the loop
- When the loop goes across a resistor in the same direction as the current, the
potential drops by IR
- When the loop goes across a resistor in the opposite direction from the current,
the potential increases by IR
- When the loop goes from the negative to the positive terminal of a source of emf,
the potential increases byVR
- When the loop goes from the positive to the negative terminal of a source of emf,
the potential decreases by V
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Magnetic Forces and Fields / Electromagnetic Induction
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Optics
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c = fλ
contructive interference: ∆l = mλ
destructive interference: ∆l = (m+1/2)λ
- ∆l is the path length difference
n1sinθ1 = n2sinθ2
- Also known as Snell's Law
- θ is angle of beam from line normal to surface boundary
n = c/v
Different Colors have different n values
Mirror Images:
- Image is real if light rays actually focus at the image
- Image is virtual if imaginary light rays focus at the image
Ray Tracing:
- Concave Mirrors:
- Incident ray parallel to axis is reflected through focus
- Incident ray that passes through focus is reflected parallel to axis
- Incident ray that strikes the vertex is reflected at an equal angle to the
axis
- Convex Mirrors:
- Incident ray parallel to the axis is reflected away from the virtual focus
- An incident ray directed toward the virtual focus is reflected parallel to
the axis
- An incident ray that strikes the vertex is reflected at an equal angle to
the axis
M = hi/ho = -si/so
- hi is height of image
- ho is height of object
For lenses, si and f are positive if focus is on opposite side of object, and
negative if on the same side
- Note that so will stay positive as so is always positive
Ray Tracing:
- Converging Lenses:
- An incident ray parallel to the axis is refracted through the real focus
- Incident rays pass undeflected through the optical center
- Diverging Lenses:
- An incident ray parallel to the axis is refracted away from the virtual
focus.
- Incident rays pass undeflected through the optical center
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Atomic and Nuclear Physics
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