ver 0.0.82 -- "revive and polish" release (5 Jun 2016) [additional notes]
1- fixed many bugs & polished various things & hi-res (4K screen) compatibility
2- option to use auto-computed tangent dirs to preview bumpmap, when they are
missing (mimicking what the game does)
3- skeleton re-size tool (also affects hitboxes)
and
0- re-coded 0.0.81 upgrade anew (source was lost)
(0.0.82b: fix 4K screen. 0.0.82c: complete Spanish translation)
ver 0.0.81 -- "materials and usability" (21 Jun 2013) [additional notes]
1- more faithful renderings, i.e. more material settings will cause OpenBRF to do
what the game does!
This is the list of material features which should be correctly previewed on
meshes
(*) "render order" and "render 1st" flag
(*) transparency mode
(*) "uniform lighting" flag
(*) "no depth test", "no z-write" flag
2- more flags documented, (plus errors corrected)
3- usability improvements
(*) after starting OpenBRF, hitting ctrl+R [R]eloads last loaded file
(*) when visualizing stuff in several sub-windows, double clicking on any of
them
selects the corresponding objects
(*) double click on an object in the list selects all its components
4- the usual fixes and minor improvements
(0.0.81b: small hotfix)
ver 0.0.80(+e) -- "long time no see" release (10 Jun 2013) [additional notes]
Small things. Probably incomplete list:
1- new tool to construct vertex animation from rigged meshes
2- added an (optional) shadow when visualizing skinned animations
3- new tool to export string for module's scene-prop python code (for all objects
in a brf file)
4- ability to save vertex animations as sequences of obj files
5- module "navigation" (shift+left / shift+right) also goes from mesh to its
collision object, if present
6- a few fixes and ameliorations (maybe)
(note: hotfix 0.0.80d fixes bad bugs present in versions 0.0.80, 0.0.80b, and
0.0.80c)
ver 0.0.72 -- "hitbox galore" release (25 Jan 2012) [additional notes]
1- Lotsa new tools to ease manipulation of hitboxes -- see [tutorial]
1.a Copy/Paste of hit-boxes (from/to Skeletons -- but also from/to Collision-
Bodies)
1.b Built-in direct editor of hit-boxes
1.c Saving of hitboxes in .xml file
1.d Stripping of hitboxes from a skeleton, and more
2- "Roto-translate-scale" tool can now be used to also auto-center/align meshes
3- When visualizing collision-mesh for an object X, can now overlay object X
5- Now lists bone names in skeleton Data box
6- Option to [Open Module folder] (in file explorer), under [Module]
7- Fixes
ver 0.0.68 -- the "TLD-release" release (22 Nov 2011) [additional notes]
1- Added a "paste vertex colors" tool (under "edit") to transfer vertex colors
from a mesh to another.
2- Added a "paste vertex animations" tool (under "edit") to transfer vertex
animations from a mesh to another.
Don't expect miracles, it is very crude.
It is based on similarity of UV coords between the mesh you copy from and the
mesh you paste to.
It works decently with some face morphs, if UV coords are coherent. Might work
for other things too.
3- Added a pair of tools to make rigging "smoother", or "stiffer". Can be used to
tune rigging a bit, especially
after transferring rigging from another mesh. Again, use at own risk (save
first, and keep results only if you like it).
4- Now the roto-translate-rotate tool can be optionally set to affect only the last
selected object in a sequence of objects.
Other objects are visible but stay fixed. Useful to align objects to each other
ver. 0.0.63 (30 May 2011) -- tangent dirs revamp [additional notes]
- significantly better tangent field comptuation, handling, and normal-map previews
(see notes)
- preliminary meaning associated to mesh flags
- minor fixes and updates
ver. 0.0.62 (29 May 2011) (somewhat important clean-ups) [additional notes]
- now clearly shows whether a mesh has: rigging / vertex ani / colors / tangent
dirs. (in data panel)
- auto settings of mesh flags for "warband version" or "tangent dirs present"
IMPORTANT CONSEQUENCE: now automatically stores tangent fields whenever they
are present
(before, flags had to be manually set mesh flags to 0x30000 to do that!).
- now warns you if you attempt to save meshes with tangent dirs on them in M&B
1.011 format
(which cannot do that)
- new [discard]=>[tangent directions] command.
- minor: new command line option to enable a new specific requested option, which
has
been otherwise hidden because it is useless and probably confusing for most
users.
See notes for detail.
ver 0.0.48 (27 Sept 2010): (micro update) [notes on pag 67]
- added reflections in mesh preview, for some materials
ver 0.0.45 (24 Sept 2010): [notes on pag 66] (substantial Module-management
update)
- scan the entire module .TXTs (some ten of them) to find out what is actually used
in the module (both WB and M&B)
- added "used By" submenu , to navigate from an object (meshes, materials...) to
any objects using it
(e.g. from a material to any mesh using it, etc). Find it by right clicking on
any object.
- in the same submenu, you can see what TXT file, if any, is using that object
(directly or indirectly)
- highlight objects (meshes, materials, ...) which are actually used by the module
(F3, or look in Module menu)
(also if an object can be safety removed -- not used by other ob, is lightened)
- warning given when saving common-res files
- Module Menu revamp:
-- command to choose a Brf inside current module (including ones non included in
module.ini)
(also shows how many used/unused objects they contain)
-- command to list unreferenced texture-files (.DDS, .TIFF, etc) uselessly sitting
on disk
-- command to show module statistics
-- added .txt related errors to Error reported by "scan module for errors"
ver 0.0.44 (21 Sept 2010): [notes on pag 64] (mini update)
- added a command to merge several Body Collision meshes into one
- fixes