TRAINING
KL Tec
PI Basis
for
Kaizen Member
PI
KL Tec
Production Innovation Department
Sony EMCS (Malaysia) Sdn. Bhd.
PI
TRAINING
KL Tec
Contents
• Why Kaizen
• Kaizen Cycle
• 3 Kaizen Check Points
• 3 Biggest Wastes
• Cycle Time
• Store & Refrigerator/Reizoko
• Expansion of Kaizen
• Standard Operation
HAND PHONE
OFF
in…
SILENT
VIBRATION
mode
PLEASE
Thank you
PI
KL Tec
What is Production Innovation?
Kaizen is…
en
iz
Ka 2004 Survival by Innovation
er
ev
r 2003 Empowerment by Innovation
Fo
2002 Genba Kaizen 2002 Genba Kaizen
5. Standard operation
2. Analyze the cause
1) 3 Biggest Wastes
2) Cycle Time
2 Inventory Waste
6 Pre-Process /
Process
Waste
3 Movement Waste
7 Waiting
Time
Waste
4 Transportation
Waste
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3 Biggest Waste
2 Movement Waste
3 Transportation Waste
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1.1. Over Production / Inventory Waste
Cause: Over producing unwanted products
I feel safe
with this
stock
Countermeasure:
Pull System
Give me one
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KL Tec
1.1.1. Just In Time (JIT)
• Definition:
To make exact product,
for exact quantity,
by exact time.
• Concept:
1. Pick up required Qty
BEFORE AFTER
WIP from process Eyelet No WIP
to process Jumper Wire
Result:
Countermeasure:
Change arm motion to elbow motion, make new layout etc.
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1.2.1 Example of Movement Waste
BEFORE AFTER
BASE DICS
LID ASSY
BASE DICS
LID ASSY
Countermeasure:
Direct supply, eliminate part transfering from box to bin etc.
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KL Tec
1.3.1. Example of Transportation Waste
BEFORE
AFTER
Reduce 1 step
Technician
Balance set
Rework Space (cannot sell yet)
Countermeasure:
Equipment QC tools
Longer
6 sigma
Throughput
Time Part DIRFT
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KL Tec
1.5. Pre-Process / Process Waste
Cause: • Pre-Process that is outside the line
• Waste that hidden inside the Process
This operator didn’t
realise his work is Oh no... I want
actually NG to take the box
at the bottom
My work
is neat Countermeasure:
• Transfer Process
into the line
• Eliminate
unnecessary job
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1.6. Waiting Time Waste
Cause: Operator not doing value added job while the
machines/jigs are running
Oh boy... How
come I am the Countermeasure:
only one busy
working??? • Multi Skill
• Multi Process
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Kaizen Games (1)
Build Lego blocks with Conveyor System, Single Skill
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Kaizen Games (2)
Build Lego blocks with
Cell System, Multi Skill, 1 Man Operation
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2.1 Cycle Time
Cycle Time = Time required to complete 1
product
Operation Hours per day
Cycle Time =
Required Output per day
8 x 60 x 60 8 x 3600
Cycle Time = =
700 700
= 41.1 seconds
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KL Tec
2.2 Exercise
Working day / month = 20 days
Prod Qty / month = 10,000 sets
Working hour / day = 8 hours
Answer:
10,000
Required Output / day = = 500
20
8 x 3600
Cycle Time = = 57.6 sec
500
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KL Tec
2.3.1 Tact Time
• Tact Time is the actual operation time done by operator
to perform 1 operation cycle.
• Method to take correct Tact Time (within 1 operation
cycle):
Start Stop Start Stop Start Stop Start Stop Start Stop
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2.3.2. Tact Time
Yes
P1 – P3 Irregularities
No
Plot run chart
Last process
No
Yes
End
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KL Tec
2.4 Single Product Flow
• Ideal operation:
Single Product Flow => Send 1 item at a time
FINISHED
MATERIAL
GOOD
Cycle Time
• Benefit:
1. Not creating Over-production / Inventory waste
2. Shorter lead time
3. Does not hide other wastes due to over-production
4. Easy to manage plan change, defect & spoilage
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KL Tec
2.5 Before Kaizen
Line empty Semi Finished Good WIP
WIP
(operator / Stock produced by produced by
produced by
waiting) Process 5 Process 5
Process 1
1 2 3 4 5 6 7
Cycle Time
1 2 3 4 5 6 7
1 2 3 4 5 6 7
Cycle Time
1 2 3 4 5 6 7
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2.7 Tact Time Game
productivity
productivity
prdctvty
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2.8 Learning curve
After Kaizen
Cycle Time
Tact Time
Learning Curve
• Tact Time become higher due to new operation
• Operators need learning curve to be skillful
• Leaders, Supervisors & Engineers need to support
morally & physically
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KL Tec
3.1 Store & Refrigerator/Reizoko
Almost Shopping
finish Farm
Cooking
A B
Pull operation
Place to by Supplier
Place to
by line to use
use produce
by assembly process by line (plant)
Should be eliminate as
much as possible
Small Suppliers
Replenishment
2. ASAP Common JIT Assets
Overseas & far
Pull Push
for JIT/JID Delivery
Place Place
4. VMI 2 Small Suppliers Replenishment
to JIT Pull
Assets to
( JID ) Overseas & far
for JIT/JID Delivery use
Pull Push
produce
5. DI JIT
Pull
( JID ) Pull
Local, S’pore parts
2. LINE KAIZEN(線の改善)
3. SURFACE KAIZEN(面の改善)
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4.1 Dot Kaizen
PACKING ACC.
I1 I2 P2 P4
P/C
LID OUTER
S1 OA1
PANEL
ASSY.
MACHINE
SEALER
UPPER CUSHION
CARTON
SHIELD
A3 A6 LID ASSY.
PLATE
S2
A4 OA2
S/PLATE BU
A2
CHASSIS
BASE DISC P3
BREAKER MB
A1
V1 BOARD
INPUT OUTPUT
PI
KL Tec
4.2 Line Kaizen
PACKING ACC.
I1 I2 P2 P4
P/C
LID OUTER
S1 OA1
PANEL
ASSY.
MACHINE
SEALER
UPPER CUSHION
CARTON
SHIELD
A3 A6 LID ASSY.
PLATE
S2
A4 OA2
S/PLATE BU
A2
CHASSIS
BASE DISC P3
BREAKER MB
A1
V1 BOARD
INPUT OUTPUT
PI
KL Tec
4.3 Surface Kaizen
Original Line OA3 OA4 UPPER CUSHION OA3 OA4 UPPER CUSHION
A5 BU HOLDER
I4 P1 PACKING ACC.
A5 BU HOLDER
I4 P1
PACKING ACC.
LOWER P/B &
INS.
A7 A8A9 LOWER P/B &
INS.
A7 A8A9
CHASSIS CHASSIS
LID OUTER
LID OUTER
I1 I2 P2 P4 I1 I2 P2 P4
UPPER CUSHION
UPPER CUSHION
P/C P/C
MACHINE
MACHINE
SEALER
PANEL
SEALER
PANEL
ASSY.
ASSY.
COPY
BASE DISC BASE DISC
CHASSIS P3 CHASSIS P3
BREAKER MB BREAKER MB
A1 A1
V1 BOARD
INPUT OUTPUT V1 BOARD
INPUT OUTPUT
A7
PACKING ACC.
LOWER
CHASSIS
P/B &
INS. A8A9 LOWER P/B &
INS.
A7 A8A9
CHASSIS
LID OUTER
LID OUTER
I1 I2 P2 P4 I1 I2 P2 P4
UPPER CUSHION
P/C
UPPER CUSHION
P/C
MACHINE
SEALER
PANEL
MACHINE
ASSY.
SEALER
PANEL
OA1
ASSY.
S1 CARTON S1 OA1
SHIELD
PLATE A3 A6 LID ASSY. SHIELD
A3 A6 LID ASSY. CARTON
A4S/PLATE BU S2 OA2
PLATE
S2
A2 A4S/PLATE BU OA2
BASE DISC
A2
CHASSIS P3 CHASSIS BASE DISC
P3
BREAKER MB BREAKER MB
A1
V1 BOARD
INPUT OUTPUT V1 BOARD
A1
INPUT OUTPUT
PI
KL Tec
5. Standard Operation
Well done
is better than
well said
Sony
is To Change