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Constructing an Aesthetic of Web Art from a Review of Artists' Use of the World Wide

Web
Author(s): Alison Colman
Source: Visual Arts Research, Vol. 31, No. 1, Intersections of Technology with Art
Education (2005), pp. 13-25
Published by: University of Illinois Press
Stable URL: http://www.jstor.org/stable/20715365
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Constructing an Aesthetic of Web Art from a Review
of Artists' Use of the World Wide Web
Alison Colman
Ohio University

Abstract advertising, animated GIFs, changing cur


sors, and rollover effects (Colman, 2004;
From a review of the purposes and strategies Johnson, 1997). Web artists facilitate
that a number of artists employ in Web art and meaningful human-to-human and human
from a review of literature on its aesthetic to-machine interactions. Web artists also
dimensions, I propose three considerations for
tend to appropriate, merge, and
evaluating works of Web art: (a) meaning is recontextualize visual culture media such
connected to its self-referentiality through
metaphoric references to other forms in such a as video games, computer graphics and
way that the content interrogates the Web's form animation, sound, and photography. How
and challenges hypermedia conventions; (b) ever, Web art represents a break from
contemplation occurs through "conceptually slow" these media by calling attention to the
navigation; and (c) Web art's social interface is uniqueness of the Internet experience,
not reductive to pure presentation. I argue that such as lags in transmission time, busy
Web art's distinguishing characteristics?such as signals, computer crashes, and corrupted
abnegation of distance, omni-directionality, and
code (Galloway, 2004; Grzinic, 2000). I
viewer influence on the art?do not define its
conclude with an evaluative framework
aesthetics nor establish an appropriate base for
based on Web art's aesthetic properties
aesthetic evaluation. In evaluating the selected
Web art for discussion in this paper, I asked: "In that may enable the viewer/user to thought
what ways does the work challenge World Wide fully engage with Web art as well as other
Web users and their notions of art?" An analysis digital visual cultural forms.
of the aesthetic goals of Web artists provides I define "digital visual culture" as a genre
criteria to critically evaluate Web art. of visual culture encompassing technologi
cally based modes of cultural expression
Web art, a genre of "Internet art," and popular entertainment, including video
emerged alongside the development of the games, online games, computer animation,
World Wide Web. Internet art refers more music videos, and the Internet. Darley
broadly to artistic practices that reside (2000) characterizes the aesthetic dimen
within electronic networks, such as email, sion of digital visual culture as one that
Telnet, Multi User Dungeons (MUDs), and privileges spectacle, superficiality, self
the World Wide Web (WWW). Web art is referentiality, and intertextuality. Digital cul
Internet art created specifically for the Web, ture media and digital art media often use
that is, a "Web-specific art" (Galloway, the same material base (i.e., electronic sig
2004, p. 220), and explores its "technologi nals, computer data) and the same condi
cal peculiarities" (Baumg?rtel, 2001, p. 24), tions of perception (i.e., computer monitor,
limitations, and failures. television screen), thus breaking down the
Calling into question commonly held aesthetic typology according to mediums
notions about art and aesthetics, I argue (e.g., painting, sculpture, photography)
that Web art constitutes a new experimen (Manovich, 2001 a). This typology is based
tal visual language that critiques Web de on the assumption that artistic practice
sign conventions such as frames, banner should be categorized according to the

VISUAL ARTS RESEARCH ? 2005 by the Board of Trustees of the University of Illinois 13

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materials the artist uses, an assumption I ments integrating text, images, sound, ani
argue against. In constructing an aesthetic mated sequences, films, 3D simulations,
of Web art, I focus on the many artists who and photographs (Bolter & Grusin, 1999).
use digital technology to heighten viewers' While the first Web browsers were capable
critical perceptions regarding visual digital of displaying only text, the first graphic
culture. browsers (Mosaic? and Netscape Naviga
While these aforementioned forms of tor^, developed in 1993 and 1994 respec
digital visual culture and their aesthetic tively) were able to display images, video,
qualities are ripe for investigation, I focus and audio (Greene, 2004). Early examples
on aesthetics of Web art in particular. I have of artistic experimentation with the Web
chosen to focus on Web art, first, because include Douglas Davis's The World's First
it refashions familiar cultural forms such as Collaborative Sentence (1994), Joseph
television, video, film, and sound (Bolter & Squier's The Place (1994), Antonio
Grusin, 1999). Second, an increasing num Muntadas' The Fileroom (1994), Alexei
ber of youth are using the WWW, both at Shulgin's Hot Pictures (1994), and Hand
school and at home (Levin & Arafeh, 2002). shake (1994) by Berlin artist collective Lux
Third, art educators I have interviewed who Logis comprised of Barbara Anselmeier,
use computers in the classroom have ex Joachim Blank, Armin Haase, and Karl
pressed interest in learning new ap Heinz Jeron. Many early Web artists dealt
proaches to teaching students about com with themes such as "information," "com
puter art, as well as interest in learning munication," "interaction," and "systems" by
about artists who use computers to make way of creating opportunities for dialogue
art. Finally, Web art is accessible compared and exchange; this early work also tended
to other forms of digital and conceptual art, to reflect the text-heavy aesthetic predomi
especially if the school has a computer lab nant in the Web's earliest incarnations.
with Internet access. The tools needed to Web artists at the time often used "lo-fi"
create it are relatively few1 and students net production tools such as HTML, digital
can look at the "real deal" when interact graphics and Adobe Photoshop? (Greene,
ing with Web art. Reproductions are un 2004, pp. 31-33).
necessary; students can establish a direct Much early Web art (or net.art2), created
relationship with the work as opposed to roughly between 1995 and 1999, was
experiencing it second hand, or after the shaped by technological constraints such
fact through reproduction, which is the case as limited bandwidth and slow computers.
for many other art forms. Instead of viewing these constraints as a
Two related questions guide this study hindrance, artists such as Olia Lialina,
regarding Web art aesthetics. In what ways Alexei Shulgin, Heath Bunting, and Vuk
does Web art challenge users of the WWW, Cosic eschewed sophisticated graphics
as well as challenge their notions of art's software and browser plug-ins in favor of
purpose and function? Insights into these creating highly conceptual, Web-specific
challenges offer an aesthetic orientation works exploring the Internet and network
and art criticism framework to interpret Web protocols as an artistic medium. Due to the
art. improvements in bandwidth and computer
speed since the late 1990s, Web art prac
Defining Web Art: What It Is, tices expanded to include the use of com
What It Isn't mercial animation software such as Flash?.
Since 1999, Web artists have increasingly
Web art is a relatively new phenomenon, explored new media genres such as online
having come into existence in 1993 when games (e.g., Natalie Bookchin, Anne-Marie
the WWW, designed by Tim Berners-Lee, Schleiner, and Jon Thomson and Alison
was first made public. The Web made it Craighead) and e-commerce (e.g., RTMark,
possible for users to create electronic docu eToy, AKSHUN, and Michael Mandiberg),

14 Alison Colman

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and use or disrupt commercial software forms of connectivity and participation,
conventions (Galloway, 2004). building on connections between remote
Web art embodies an emerging visual persons that evolve into a complex infra
language that experiments with hypertext structure, or allows users to make use
conventions such as nonsequential writing, of information located in distant locations
branching structures, and spatializing text (Wilson, 2002). For example, some Web
by extending narrative over several Web artists (e.g., Victoria Vesna, Kathy Rae
pages. Electronic networks in which it is Huffman, and Josh On and the
embedded provide unprecedented oppor Futurefarmers) have capitalized on this
tunities for global collaboration and co-au connectivity by creating artificial worlds
thorship between individuals. Web art, like and similar structures supporting synchro
most Web pages, draws on and refashions nous and asynchronous chat, stretching
earlier media forms such as the telegraph, across global and political boundaries.
books, magazines, film, photography, and Other Web artists (Andy Deck, Graham
television while providing greater imme Harwood/Mongrel, and Rachel Baker) have
diacy, or "hypermediacy" (Bolter & Grusin, created work that facilitates participation in
1999, p. 202). Web art is a continuation of generating, accumulating, controlling, dis
earlier forms of conceptual and time-based tributing, and manipulating information. In
art such as networks, mail art, environmen addition, many Web artists (e.g., Amy
tal art, happenings, video art, performance Alexander, Wolfgang Staehle, and Heath
art, and the work of groups such as Bunting) have created art reflexively com
FLUXUS and EAT (Experiments in Art and menting upon the Internet itself,
Technology, 1966). In addition, some art deconstructing topics such as the represen
ists such as Robert Adrian, Carl Loeffler, tation of knowledge, Internet commercial
Sherrie Rabinowitz, Kit Galloway, and Roy ization, the machine/body interface, utopie
Ascott had been using satellite, visions of the Internet, advertising, privacy,
conferencing systems, and electronic net censorship, surveillance, and intellectual
works since the early 1970s (Greene, 2004). property (Wilson, 2002). Web art also dis
Web art is not "art on the net"?the use solves the boundaries between production
of the WWW to post imagery created with (who is the work's creator? the artist, us
another medium (such as paint or pastel) ers, or both?), distribution (where is the work
and scanned into the computer, or the use seen?), consumption (viewing and interac
of a browser to display digital imagery. "Art tion), and critique (reflection upon the work).
on the net" treats the Internet as a virtual
gallery where artwork can be "hung" and Web Art and Institutionalization
viewed by clicking on a text link or an im
age. In contrast, Web art uses the Internet Web art's ephemeral nature raises issues
in that both the "network and its content regarding commodification and institution
(technical, cultural and social)" often "forms alization. Since Web art is collaborative and
the basis for the piece" (Heck, 1999 distributed through networks instead of
Colman, 2004, p. 62). In other words, with solitary and product oriented, artists such
Web art, the Internet is integral to the as Robert Adrian have expressed hope that
work's creation and distribution. Web art it will be largely ignored by the art estab
can also be described as a form of con lishment (see Baumg?rtel, 1997a). Other
ceptual art in which the artist makes use Web artists, including Shulgin (1997) and
of computer networks to implement art Lialina (1997), have expressed ambiva
ideas and facilitate meaningful human-to lence about Web art's institutionalization,
machine and human-to-human interaction. perceiving the Internet (at the time) as a
One unique feature of Web art that dis democratic medium that gives artists the
tinguishes it from its predecessors is that it means to circumvent an art world
fosters many different hyperlink-based gatekeeping system that designates what

Constructing an Aesthetic of Web Art 15

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is art and which artists are worthy of atten configured to have only one work present
tion (Colman, 2003). For Dirk Paesmans on each machine, forcing viewers to move
and Joan Heemskirk, the most troubling from one machine to another just as they
aspect of displaying Web art in an institu would if they were looking at images hung
tional setting is its automatic, unambigu on a wall, allowing only one person to view
ous labeling as "art" (see Baumg?rtel, each work at a time.
1997b). In their manifesto An Introduction
to net.art 1994-1999, Bookchin and How Have Artists Used the Internet?
Shulgin (1999) outline the political ramifi
cations of Web art by situating it outside This description of approaches is not meant
mainstream art world structures. They state to be exhaustive, as it is impossible to do
first that net.artists "sought to break down justice to the enormous range of artistic
autonomous disciplines and outmoded practices on the WWW. Rather, I provide a
classifications imposed upon various ac very small sampling of what exists. This
tivists' practices" (U 1). They then assert description is also not meant to place a spot
net.art demonstrates a lack of compromise light on an artist's use of certain technologi
accomplished by: cal applications. Instead, these approaches
refer to the manner in which artists explore
maintaining independence from institu the cultural and social uses of and assump
tional bureaucracies; by working without
tions about the Internet, as well as how they
marginalization and achieving a substan
experiment with Internet conventions and
tial audience, communication, dialogue
and fun; by realizing ways out of en protocols, such as Hypertext Transfer Pro
trenched values arising from a structured tocol (HTTP) and Transmission Control Pro
system of theories and ideologies (K 1). tocol/Internet Protocol (TCP/IP).
Some Web art is "self-contained" in that
Early attempts to assimilate Web art into the viewer/user navigates only through the
an institutional vision include Ada'web, run pages within the work, without facilitating
by curator Benjamin Weil from 1994 to communication or interaction with other
1998, and the curation of online work by users or other Web pages outside the
the Dia Center for the Arts. Years 1999 site. Some artists who take this approach
2001 saw a marked increase in attention investigate topics such as narrative (Olia
paid to Web art on the part of prestigious Lialina's My Boyfriend Came Back from the
museums including the Center for Art and War, 1996; Abbe Don's Bubbe's Back
Media Technology (ZKM) in Karlsruhe, Porch, 1996; Juliet Martin's OOOXXXOOO,
Germany, the Whitney Museum, the Mu 1997), or use the WWW as a platform
seum of Contemporary Art in Los Angeles, for experimenting with Internet browser
the San Francisco Museum of Modern Art, protocols (Dirk Paesmans and Joan
and the Walker Museum in Minneapolis. Heemskirk's wwwwwwwww.jodi.org, 1995),
Stallabrass (2003) states that the "great digital aesthetics, scripting, and navigational
est danger of art institutions embracing structure (Ben Benjamin's Superbad, 1997;
Internet art is that in doing so they will Aurea Harvey and Michail Samyn's
change it to fit their purposes" (p. 119), ar entropy8zuper\, 1998). Other artists have
guing that in order to fit into an institution taken various approaches to connectivity,
alized setting, Web art must be transformed interaction, and virtual reality, such as
into a "hybrid techno-craft practice of mak telepresence (Ken Goldberg's The
ing objects and environments" (p. 120). Telegarden, 1995; Eduardo Kac's
Transferring the experience of Web art from Teleporting to an Unknown State, 1998)?
server space to the physical space of a creating virtual worlds where users can cre
museum or gallery has not been entirely ate avatars and interact with each other
successful. For example, the workstations (Victoria Vesna and Robert Niedeffer's Bod
in ZKM's exhibition Net_condition were ies Incorporated, 1996), creating works

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bridging online and offline experience viewer to visually experience via electronic
(Heath Bunting's King's Cross Phone in, networks a temporally and/or spatially dis
1994, and BorderXing, 2002; Miranda July tant real environment or performance.
and Harrell Fletcher's Learning to Love You Performative art forms such as dance, per
More, 2002) or visualizing connections formance art, theater, and music require
(Josh On and Futurefarmer's They Rule, the viewer's physical presence in reason
2001) and community (Ethan Kaplan's ably close proximity to the work in order to
murmurs.com, 2003). Some artists have experience it. The only way a viewer or lis
created online games (Natalie Bookchin's tener could experience it without being in
Intruder, 1999, and Metapet, 2003), and the same space as the performers is
others have endeavored to challenge through a reproduction or recording. Web
WWW design, navigation, and information art, while created by physically situated
retrieval conventions through the creation artists and programmers, "resides" on an
of alternative browsers (artist collective Internet server, and thus in order to expe
l/O/D's Web Stalker?see Fuller, Green, & rience the work the viewer logs on to a
Pope, 1997; and Maciej Wisniewski's computer (located anywhere in the world)
Netomat, 1999). with a Web browser and an Internet con
nection.3
Aesthetics of Web Art A second distinguishing characteristic of
much Web art is that the interaction
While notions of beauty and taste can be it facilitates is not unidirectional, mono
applied to Web art, these values may not sensory, or irreversible in that the relation
be useful when discussing Web art aes ship between the image and the viewer, the
thetics. The lack of a material object (like machine and the viewer and between mul
a painting or sculpture) in Web art does tiple viewers is omnidirectional. Contrast
not mean a viewer cannot experience it this with a conception of media based on
aesthetically or make meaning from it. transmission, dissemination, and centraliza
What, then, is the relationship between the tion (Stocker & Schopf, 1999). In television
work and the viewer's perception of it? and film, for example, the images are pre
According to aestheticians Beardsley sented sequentially to the viewer, and the
(1981) and Punday (2003), a physical ob viewer has no input or impact on the im
ject must be transformed into a perceptual ages on the screen aside from changing
object before one can respond to it aes channels or making a selection from a DVD.
thetically. Therefore, I contend that the Unlike Web art, there is no meaningful op
aesthetic qualities of a work depend less portunity for the viewer to impact the work's
on its actual physical qualities than on our content or outcome. With Web art, informa
perceptions of those qualities; in doing this, tion passes between the viewer and the
I am making a distinction between the work machine, between real and virtual space.
of art as a physical object and the work as Internet activity in virtual space influences
a phenomenal entity. A perceptual object the sequence of events in real space, and
is not limited to physical objects per se, as events in real space influence the sequence
theatre, ballet, and musical performances of events in virtual space.
also qualify as perceptual objects. The Web art's aesthetics cannot be reduced
perceptual character of Web art can be to the technology that makes its existence
compared to these other performative art possible, its technological sophistication,
forms in that it is predominantly spatio-tem or the technical level of interactivity. Al
poral: the work unfolds over time and though the medium executing it contributes
evolves through "space." to the work's meaning, I believe Web art's
One distinguishing characteristic of Web aesthetics cannot be defined solely through
art is its "abnegation of distance" its materiality: computer hardware, com
(Campanella, 2000, p. 24), enabling the puter networks, cables, browser software,

Constructing an Aesthetic of Web Art 17

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network protocols, graphics software, and refers to the artist's interrogation of the
the like. Such a definition implies that ex Web's design, programming, and behav
pertise in Adobe Photoshop?, computer ioral conventions; it is Web art about the
programming or computer engineering, for Web. In other words, Web art calls atten
instance, renders one capable of analyz tion to the various qualities of the WWW
ing or creating Web art; and art education, users take for granted, such as its connec
art criticism, film criticism, or art history is tivity, the browser interface, or its function
unnecessary. It is also problematic to de as a database, to name a few examples.
fine Web art through the medium alone, Therefore, what distinguishes Web art from
as it implies that a particular medium has an online forum or a chat room, for ex
essential characteristics rendering it dis ample, is that the work's content is the
tinct from others. While media such as oil means by which the artist interrogates the
paint, acrylics, terra cotta, and porcelain Web's form through exploring the mallea
clay have characteristics unique to them bility of Web technology. An online forum,
selves, some Web artists appropriate and on the other hand, lacks this self
refashion a range of earlier media forms. referentiality. Thus in order to discuss the
To quote Marshall McLuhan (1960), "The aesthetics of Web art, one must address
advent of a new medium often reveals the the connection between form and content
lineaments and assumptions, as it were, made possible by Web artists exploiting the
of an old medium" (p. 567). Although Internet's openness to manipulation.
McLuhan was referring to television's re Self-referentiality has been attributed
lationship to radio, this quote applies to the to Web art by cultural critics Manovich
Web, at least in its infancy. In addition, the (2001 b), Baumg?rtel (2001 ), and Galloway
processes, participation, and collaboration (2004). In a chapter devoted to Internet art,
that Web art facilitates (e.g., its form) does Galloway quotes Baumg?rtel describing
not by itself serve as a basis for aesthetic Web art's self-referentiality:
evaluation because its form is indistinguish It has always been emphasized that the
able from that of other, non-art Web sites. first and most important theme of Net art
Although I contend the conceptual core of is the Internet itself. Net art addresses its
Web art is embedded within the participa own medium; it deals with the specific
tion and collaboration made possible by the conditions the Internet offers. It explores
network, participatory exchanges do not the possibilities that arise from its taking
define Web art as such. If it did, all inter place within this electronic network and is
esting threads of online communication therefore "Net specific"... It only has any
could be referred to as "art." Furthermore, meaning at all within its medium, the
Internet. (Galloway, 2004, p. 216).
defining Web art according to its form fail
to distinguish it from mainstream Web sites, Galloway (2004) presents Alexei Shulgin's
as this definition artificially separates form Refresh (1996) as an example of this self
from content, implying that it is possible for referentiality. Refresh is a Web art project
works of art to be "content free," a stance consisting of a chain of Web pages linked
with which I disagree. Content, I argue, together automatically; the browser loops
should be synonymous with meaning, and through these pages (using the "refresh"
art has meaning. HTML command) with a 10-second delay,
like a slide show. The project is open to
Self-referentiality anyone who wishes to collaborate by add
ing his or her own page as a link. What is
The modernist notion of self-referentiality self-referential about the work is how it
refers to the ways in which artists investi makes use of and calls attention to the
gate the specific qualities of the particular Web's network capabilities; the art exists
media they have used to create their work. within the collaboration, rather is than based
In the case of Web art, self-referentiality on any one Web page or individual content.

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While a significant number of Web art Web art ranges from conservative, in which
ists create work "about" the Internet in that the conventions of a particular medium are
such self-referentiality can be difficult to closely adhered to, to radical, in which the
avoid, it cannot necessarily be perceived conventions are subverted, altered, or chal
as a return to Greenbergian modernism. lenged.
Modernist self-referentiality was subsumed For example, while refashioning media
under notions of transcendence through such as books and magazines, the text's
the artist's exploration of the medium's function in a work of Web art may be con
specific material nature and the repudia servative (although the content and purpose
tion of social and political matters (Trodd, may not be) in that it provides information
2001). Web art's self-referentiality, how or tells a story, and the Web artist has fol
ever, instead of being a "purely aesthetic lowed a more traditional graphic design
gesture" (Berry, 2004, U 6), highlights the approach by arranging the text in a manner
medium's malleability, changeability, and similar to the layout of a printed brochure
lack of specificity, and by doing so ad (e.g., the Yes Men's [2000] gwbush.com).
dresses the social and political dimensions On the other hand, text may play an
of information technology. entirely aesthetic/decorative role in the
work, such as ASCII art, or through innova
Metaphoric References to Other tive typography. The work may consist en
Media Forms tirely of text (e.g., Heath Bunting's
['\996\_readme.html (Own, Be Owned, or
Metaphoric references to other forms Remain Invisible) or be primarily text based
of visual culture in Web art render (Keith Obadike's [2001 ] Blackness for Sale).
self-referentiality, in the form of The work may consist almost entirely of
recontextualization of other media, more images, whether scanned artwork or pho
transparent. "Media recontextualization" tography, entirely computer generated (e.g.,
refers to the ways in which other newer Lisa Jevbratt's [1999/2001] 1:1(2)
media?such as film, television, the hu Interface.'Every' and 1:1(2)-lnterface:
man-computer interface, computer soft 'Migration), or taken from another Web site
ware, digital video, computer games, and and manipulated, animated, or still. There
photography, as well as print media such may be a relative balance between text and
as magazines, books, and newspapers? images. The images may change with cur
are either embedded within the works and sor movement or require user input. The
manipulated by the artists and users, or viewer/user also must consider the relation
challenged by the artists outright. The way ship between the text and images in the
in which this recontextualization occurs in work, as well as the relationship between
Web art is often purposeful, and depen text elements and the relationship between
dent on the artist's intent. imagery, and how they are combined or in
Therefore, metaphoric references could teract to create meaning in the work.
enable the viewer to identify the media be An example of radical refashioning is
ing refashioned in the work and contem the Web Stalker, a browser created by Brit
plate how this refashioning shapes the ish artist collective l/O/D (Fuller, Green, &
work's meaning. For instance, film and tele Pope, 1997).The work's purpose is to chal
vision can be perceived as a rectangular lenge established conventions of informa
window two-dimensionally framing a three tion retrieval on the WWW, primarily the
dimensional world. The printed word, in the way Web browsers shape the user's ex
form of a book, can be perceived as a lin perience. I/O/D members were interested
ear series of stacked rectangles contain in portraying the Web through its qualities
ing information in the form of text. Web as a network, rather than utilizing Web
pages can be likened to a scroll. The design conventions that mimic traditional
recontextualization of the various media in graphic design conventions meant for print

Constructing an Aesthetic of Web Art 19

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publication or the television screen (Lovink, may have also constructed the work in such
1998). The Web Stalker, which does not a way that the user's (or previous users')
read images, is a network-ready browser actions remain visible on the space of the
tool similar to Netscape Navigator? or screen while navigating through the work
Internet Explorer?. Instead of displaying over time. The element of time also refers
what the Web site's original creators in to the user's navigational pace, in that the
tended the viewer to see, Web Stalker piece may be constructed to slow users
maps the external links from a given HTML down or enable them to navigate the pages
page, tracing out the spaces between Web quickly.
pages. The piece disassembles Web "Navigation" refers to the sequence in
pages, presenting a collection of parts in which the user experiences the individual
stead of an integrated whole. Upon launch pages in the work. The sequence may be
ing Web Stalker, users can create multiple linear and predetermined by the artist, or
windows on a black or magenta back the user's path may be more open, circu
ground field and assign functions to them lar, or random. It may be easy or difficult to
such as "crawl," "map," or "extract." "Crawl" decipher how to navigate throughout the
enables the user to connect to a site and work. Finally, the user might rely on text,
follow every link and subsequent link on images, or both as links to guide them
that site. "Map," a basic, real-time dynamic through the work.
visualization of the Web's underlying link For example, the aesthetic notion of
node structure, displays all the links from "conceptually quick" refers to a work in
the selected page, represented as a which purpose or meaning becomes clear
bouquet of circles with lines for stems. after the user has examined a small num
The "extract" function pulls the text out of ber of key pages or images. It is succinct,
a Web page and displays it in a scrollable terse, and compact. A "conceptually slow"
window. Other functions include "dis piece, however, is one in which the viewer
mantle," which enables the user to take must navigate through a large number of
links out of a page and save separately pages while spending a considerable
using the "stash" function. amount of time with the work in order to
grasp its underlying concepts, its depth, or
Contemplation through "Conceptually scope.
Based on this aesthetic criterion, I dis
Slow" Navigation
tinguish compelling works of Web art from
One approach toward Web art's aesthet "typical" or commercial Web sites meant to
ics is to address the connection between be extremely "quick." They tend toward con
the work's spatio-temporality and its mean ceptual shallowness, designed for efficient
ing. I am not using "temporality" to mean information retrieval and the subsequent
the time it takes for a page or image to elimination of the confusion that prompts
download, or time needed to peruse a par users to leave the site and not return. Even
ticular page. Rather, I am referring to the if the site has a large number of pages, the
amount of engagement needed with a par user is not necessarily encouraged or in
ticular work of Web art in order to grasp vited to explore them?the scope of the site
and appreciate its underlying concept, the is neither integral to nor required for the user
evaluation of the conceptual depth of the to peruse in order to fully appreciate the
piece in relation to the breadth of its imple site's content and purpose. Much Web art,
mentation. The work may contain many on the other hand, is very "slow" in com
pages, or few. The viewer may need to parison. To analyze Web art, like other art
navigate throughout the entire work in or forms, one must become accustomed to this
der to derive meaning from it; or perhaps slowness to evaluate the relationship be
navigation through a select number of tween the work's conceptual depth and its
pages is all that is necessary. The artist breadth of implementation.

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One example of a Web art piece that at there are many variations on how the
first appears to be "conceptually quick" is viewer would navigate the piece and con
Mark Napier's (1998) Digital Landfill. The struct meaning from the experience. There
title, immediately hinting at the work's are also a few hints regarding the relation
meaning, alludes to changes in perception ship between the text fragments and the
regarding the Internet. Once heralded as visual elements remaining on the screen
a "village" or "community," a rarified digital over the duration of the user's progression
space for those in academia, government, through the piece. This spatial dimension
or industry, its explosion into a popular, glo contributes to the tension, ambiguity, and
bal mass media form has rendered it into interplay between these elements regard
a veritable digital "garbage dump." The first ing their significance to the meaning of the
page instructs the user to deposit digital work. Like Napier, Lialina makes use of the
"trash" into the digital landfill, whether it be Web's conflation of time and space,
unwanted e-mails, HTML scripts, or spam, "slowly" rather than "quickly."
by entering a title and the contents into two
text fields. This content is "added" to the Web Art's Social Interface is Not
"landfill," and displayed along with the con Reducible to Pure Presentation
tents submitted by other visitors in a cha
otically layered pattern. While the purpose Regarding the images and text visible on
of the work can be gleaned relatively the computer screen (i.e., the interface) in
quickly, however, it is the virtual "landfill" Web art works, I find it problematic to con
that contributes to the work's "slowness," ceive them in terms of what Lev Manovich
as it invites the viewer to browse through (2001a) refers to as the "informational di
the large number of submissions inserted mension," "information-as-representation,"
by past visitors as if painstakingly sifting or the "aestheticizing of information" (e.g.,
through an enormous pile of trash. Napier this is what artists can do with zeroes and
also uses HTML frames to divide the "land ones, bits and bytes). I find the "informa
fill" page in two, listing the titles of previ tion-as-representation" approach, while
ous users' submissions on the left side of interesting, reductive in that it (a) presents
the screen (conflating time and space) and Web art's visual qualities solely in terms of
displaying the contents of the "landfill" on the technologies that facilitate them, and
the right. This allows the user to view the (b) does not sufficiently attend to the vi
scope of previous additions without hav sual language and visual strategies em
ing to navigate different pages to see past ployed by Web artists who shape the com
results. municative aspects of Web art.
Another approach to "slowness" in a I also find it difficult to perceive them as
Web art piece is Olia Lialina's (1996) simulacra according to Baudrillard's (1983)
evocative My Boyfriend Came Back from theories of the hyperreal (images without
the War. Manovich (2001b) describes the an original referent), as explicated in his
work as a "spatial montage" (p. 325) nar influential essay Simulacra and Simula
rating a fated romance, in which the user tions often cited in writings about new me
progresses through the work by clicking on dia forms (see Darley, 2000). Although
a multiplying number of juxtaposed black thought provoking, I find Baudrillard's theo
and-white images and text fragments, di ries insufficient, as they refer primarily to
viding the browser window into increasingly the superficiality of the spectacle found on
smaller segments through Lialina's use of the screen, such as the television set or
HTML frames. With no set path to follow the movie theatre. Web art's social dimen
despite a fixed beginning and end, the sions are not reductive to the screen inter
viewer is left to decipher who is uttering face and thus not purely presentational. I
the snippets of the conversation between find it more useful to examine Web art's
the narrator and her lover. Consequently, screen aesthetics through its manifestation

Constructing an Aesthetic of Web Art 21

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of the historically complex relationship be accordingly: The text made "stories," "nar
tween words and images, and how works ratives," or "Web sites," not "art." This could
of Web art draw upon, refashion, and chal perhaps be attributed, at least in part, to
lenge Internet conventions along with other the relatively unfamiliar experience of look
forms of digital visual culture. ing at art on a computer screen, which is a
In traditional Western thought, text takes much different "art experience" from that
precedence over image in a binary rela of wandering through a museum or gallery
tionship (Wysocki, 2003). Theorists such (Colman, 2004). Nevertheless, a viewer of
as Habermas (1989) and Virilio (1994) much existing Web art is confronted with
have argued that, while text requires inter the transformation of text into something
pretation (and thus a significant amount of aesthetic and symbolic, forced to consider
intellectual work), the visual does not re the communitive and conceptual weight of
quire such interpretation, thus removing the the images within the work in relation to
possibility of reflection (Wysocki, 2003). the text.
When text and image are combined, the
perceived relationship between them pre Conclusion: Deconstructing
sents the overall function of the image as Web Art's Aesthetics
one that supplements the text through the
reinforcement of its meaning. This relation Art educators commonly adopt a formalist
ship is ubiquitous in print culture, as one stance, relying on the elements and prin
generally sees text and images juxtaposed ciples of art as a starting point when in
in books, magazines, and newspapers. In structing students how to analyze artworks
these examples, the real work of commu created with oil paint or marble, for ex
nication is done by the words (Bolter, 2001, ample. While one might utilize the elements
2003). However, this relationship has and principles to appreciate Web art, I have
shifted with the advent of mass culture been discussing how its distinct aesthetic
forms such as CD-ROMs, DVDs, and the properties serve as the basis for a frame
WWW. work that would enable the viewer to make
Emoticons are one example of the meaning of its experiential dimensions. I
conflation of text and image in the digital intend this framework as a starting point,
media environment. With emoticons, text not a comprehensive guide. I have also
symbols are used to create images con tried to explain how formalist concepts such
veying a particular message, semantic or as self-referentiality have been trans
rhetorical meaning, or expression: :-) (1 am formed by Web art in such a way that such
smiling at you"); :-( ( am unhappy"); >:-( concepts cannot be extricated as easily
( am angry"); :-D ( am laughing"), @? from social or political discourses as they
>?> (a rose); or O?|?<[: (a person riding traditionally have been. Furthermore, I
a skateboard). Another example of text have also tried to demonstrate how art
symbols being used as imagery is ASCII works created exclusively for the Web have
art, ranging from the simple to the highly posed a range of challenges to art's sta
elaborate. Nevertheless, when it comes to tus, the relationship between the viewer
forms designated as "art," many students and the work, and the notion of distance
still tend to perceive word and image as and proximity.
mutually exclusive (Colman, 2004). For There are a number of possible direc
instance, despite a familiarity with contem tions to pursue regarding the critical evalu
porary art, secondary- and university-level ation of Web art beyond what I have pre
students I have worked with have insisted sented here. One possible direction is the
the presence and communicative function investigation of the aesthetics of specific
of text in Web art negated its status as "art." genres of Web art, such as games,
The students privileged the text in the telepresence, tactical media, or "lo-fi"
works, conceptualizing and labeling them (Greene, 2004). Another possible direction

22 Alison Colman

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Benjamin, B. (1997). Superbad. Retrieved March
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Web art are a computer, Web browser, Web www.superbad.com
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Bolter, J. D. (2001 ). Writing space: The computer,
2. See http://amsterdam.nettime.
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