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Unit 12 Assignment 1 - Task 4 - Ivan Foy

Job 1 - Application requirements for Multimedia designer

• Description of the job

Multimedia designers are primarily concerned with how the product feels. A given design problem
has no single right answer. Multimedia designers explore many different approaches to solving a
specific user problem. The broad responsibility of a Multimediadesigner is to ensure that the product
logically flows from one step to the next. One way that a Multimedia designer might do this is by
conducting in-person user tests to observe one’s behaviour. By identifying verbal and non-verbal
stumbling blocks, they refine and iterate to create the “best” user experience. An example project is
creating a delightful onboarding flow for a new user.

Deliverables: Wireframes of screens, storyboards, sitemap

Tools of the trade: Photoshop, Sketch, Illustrator, Fireworks, InVision

Unlike Multimedia designers who are concerned with the overall feel of the product, user interface
designers are particular about how the product is laid out. They are in charge of designing each
screen or page with which a user interacts and ensuring that the multimedia visually communicates
the path that a multimedia designer has laid out. For example, a multimedia designer creating an
analytics dashboard might front load the most important content at the top or decide whether a
slider or a control knob makes the most intuitive sense to adjust a graph. Multimedia designers are
also typically responsible for creating a cohesive style guide and ensuring that a consistent design
language is applied across the product. Maintaining consistency in visual elements and defining
behaviour such as how to display error or warning states fall under the purview of a multimedia
designer.

For this to work users must have mastery over both of these aspects in order for me to precede
within this career and once done you will be up again the best of the best when it comes down to
the best of the best.

• Training for the job

In order to work in the respected field, you must learn the basics and that will most defiantly require
yourself to go to university and gaining some sort of degree preferably within UI design.

Before practicing design, the first thing you need to do is learn some design principles. From this,
you’ll be able to enter the design world and start thinking “creatively”. You will learn the
psychological aspects of design: why it can look good and why it can fail.

• Develop your eye for design


Knowing design principles is great, but sometimes it’s not enough, you also have to train your eye to
see good design and bad design and to identify strengths and weaknesses in designs.

The most effective way to train your eye for design is through inspiration.
Before opening a blank canvas and staring at it for half an hour, know that the only way to be
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creative is through research. Sometimes the mind can’t create ideas on its own, you have to first
look at other designs to start creating your own, especially when you’re a beginner.

• Read design articles everyday


To make ourselves get familiar with design, the best way is to read a few articles each day.

Make reading design news and blog an everyday habit. There are millions of articles available online
for us to discover about new trends, use cases and tutorials. All we have to do is find them. There’s
nothing better than learning from other people’s experiences.

• Design fake projects.


Practice makes perfect. And we all know we can’t get clients/jobs without experience. But without a
job or projects, we can’t practice, right?

But we can break this cycle by practicing on our own, by creating fake projects for fun! Dribbble is
full of it.

• Learn the latest web design tools.


There are tons of design tools out there, but you don’t need to know all of them. Get to know the
best ones out there, choose your favourites and stay updated with the newest features and trends.

• Mentor and get mentored.


Another great way to learn design is to find a design mentor or designer friend who is willing to help.
They will help you speed up your learning process.

The designer would review your work and give their comments whenever possible. It’s like a
shortcut. They would also give you tips and tricks they learned from their experience. So go ahead
and e-mail a designer, ask questions and discuss your concerns.

I got mentored from the age of 16 to present day so I can see why this can be hard to get at a young
age but it’s a very useful skill in my eyes.

• Identifying the skill set

• Proven multimedia experience


• Demonstrable multimedia design skills with a strong portfolio
• Solid experience in creating wireframes, storyboards, user flows, process flows and site
maps
• Proficiency in Photoshop, Illustrator, OmniGraffle, or other visual design and wire-framing
tools
• Proficiency in HTML, CSS, and JavaScript for rapid prototyping.
• Excellent visual design skills with sensitivity to user-system interaction
• Ability to present your designs and sell your solutions to various stakeholders.
• Ability to solve problems creatively and effectively
• Up-to-date with the latest multimedia trends, techniques, and technologies
• BS/MS in Human-Computer Interaction, Interaction Design, or related
• Experience working in an Agile/Scrum development process
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• Typical salary

Between £20,134 - £50,170

• Education and Experience required

You will need to be educated to use program tools, wire frames, sitemaps, storyboards and how to
apply these tools to the client's needs, but most importantly you will need get some sort of degree in
design to get this sort of role even then you will need some experience with work which I would
strongly suggest getting into freelance work since it’s a great stepping stone for gathering work and
building up your portfolio.

You will need experience in the industry so I suggest getting freelance work done and so with that
you will gather some of the needed tools to create a design and use these tools for your very own
views.

Using this you won't have to create fake projects and just use the ones that you would use for the
client as long as you get their consent.

• Anything else that YOU feel is important


Get started as an intern at anything while your young since you can have experience with
dealing with client work and use this as a key part for your development within your design
career.
• Useful websites

Getting inspiration - https://dribbble.com/shots

Colour schemes - http://colorhunt.co/popular

Wireframe style sheets - https://material.io/guidelines/

Mock-ups - https://mrmockup.com/

Job 2 - Application requirements for Animator

• Description of the job

Around 300,000 people work in animation in the UK and about 300 companies employ animators.
The main centres for this work are London, Bristol, Manchester and Dundee. Although there are
some permanent jobs, many animators work on a freelance basis. Competition for jobs is keen and
they are not always advertised, so networking is an important way of finding work.

Most animators have a degree or an HNC/HND. Animation courses are offered at universities and
colleges throughout the UK. Admissions tutors usually expect to see a strong portfolio of work and, if
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possible, examples of animation projects. A show-reel of previous work is essential to show to


potential clients and employers.

Animators normally train on the job, working with more experienced colleagues to learn and
develop new techniques and skills. It is essential for animators to keep up to date with new
developments in the industry, and there are many relevant short courses.

As many animators are self-employed, career progression depends on their skills, versatility and
ability to promote themselves. With experience, animators may become lead animators or
animation directors. They may also move into specialist areas such as animation special effects.
There may be opportunities to work overseas or to teach animation.

• Training for the job

In order to work in the respected field, you must learn the basics and that will most defiantly require
yourself to go to university and gaining some sort of degree preferably within UI design.

Before practicing design, the first thing you need to do is learn some design principles. From this,
you’ll be able to enter the design world and start thinking “creatively”. You will learn the
psychological aspects of design: why it can look good and why it can fail.

• Develop your eye for design


Knowing design principles is great, but sometimes it’s not enough, you also have to train your eye to
see good design and bad design and to identify strengths and weaknesses in designs.

The most effective way to train your eye for design is through inspiration.
Before opening a blank canvas and staring at it for half an hour, know that the only way to be
creative is through research. Sometimes the mind can’t create ideas on its own, you have to first
look at other designs to start creating your own, especially when you’re a beginner.

• Read design articles everyday


To make ourselves get familiar with design, the best way is to read a few articles each day.

Make reading design news and blog an everyday habit. There are millions of articles available online
for us to discover about new trends, use cases and tutorials. All we have to do is find them. There’s
nothing better than learning from other people’s experiences.

• Design fake projects.


Practice makes perfect. And we all know we can’t get clients/jobs without experience. But without a
job or projects, we can’t practice, right?

But we can break this cycle by practicing on our own, by creating fake projects for fun! Dribbble is
full of it.

• Learn the latest web design tools.


There are tons of design tools out there, but you don’t need to know all of them. Get to know the
best ones out there, choose your favourites and stay updated with the newest features and trends.

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By ……..

• Mentor and get mentored.


Another great way to learn design is to find a design mentor or designer friend who is willing to help.
They will help you speed up your learning process.

The designer would review your work and give their comments whenever possible. It’s like a
shortcut. They would also give you tips and tricks they learned from their experience. So go ahead
and e-mail a designer, ask questions and discuss your concerns.

I got mentored from the age of 16 to present day so I can see why this can be hard to get at a young
age but it’s a very useful skill in my eyes.

• Identifying the skill set

• be creative and artistic


• have drawing skills (and sculpting skills for stop frame animation using clay)
• have excellent IT skills
• be patient and able to concentrate for long periods
• pay attention to detail
• be observant and understand how people move and express emotions
• have good communication and negotiation skills
• have good organisational skills
• be original and inventive
• work well as part of a team and be able to take direction from senior animators, directors
and clients
• be able to follow a brief and work on their own initiative
• take criticism well
• work well under pressure and to strict deadlines.

• Typical salary

Between £16,268 - £41,007

• Education and Experience required

Most animators have a degree or an HNC/HND.

Many universities and colleges throughout the UK offer courses in animation and other relevant art
and design courses. Skillset, in consultation with the industry and education providers, has endorsed
the following courses:

• HND in Art & Design (Computer Animation) and Degree in Animation at the Glamorgan Centre for
Art & Design
• Degree in Animation Production at the Arts Institute at Bournemouth

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• Degree in Computer Visualisation and Animation at Bournemouth University


• Degree in Animation at the University of Wales, Newport
• Degree in Animation at University College for the Creative Arts at Farnham
• Degree in Computer Animation at the University of Teesside.

Entry requirements vary and candidates are advised to check with individual institutions. However,
in general, in England, Northern Ireland and Wales, many people do a foundation course in art and
design before starting a degree course. Typical qualifications required are five GCSEs/S grades (A-
C/1-3), and sometimes an A level/H grade.

For degree courses, applicants usually need a minimum of two A levels/three H grades and five
GCSEs/S grades (A-C/1-3), or equivalent qualifications.

For HND courses, typical entry requirements are one A level/two H grades in art and design subjects,
or a BTEC national certificate/diploma in a relevant subject, or equivalent.

Admissions tutors usually expect to see a strong portfolio of work and, if possible, examples of
animation projects.

There are also postgraduate degrees and diplomas for candidates with a good first degree in a
relevant subject.

Prospective employers and clients generally expect to see a show-reel of previous work as well as
still shots, and a portfolio of life drawings and movement studies.

• Anything else that YOU feel is important


Get started as an intern at anything while your young since you can have experience with
dealing with client work and use this as a key part for your development within your
animation career.
• Useful websites

Getting inspiration - https://dribbble.com/shots

Colour schemes - http://colorhunt.co/popular

Tools - https://www.adobe.com/

Software I would strongly recommend in getting - https://affinity.serif.com/en-gb/

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