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Prok1 Prokione None None Lawful Neutral

Character Name Player Name Deity Region Alignment


Conjurer 1 Elf / Humanoid Medium / 5 ft. 5' 9" / 115 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
1 (1/2) 0 / 2000 507 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 8 -1 8 -1 HP 3 Walk 30 ft.


hit points
Strength

DEX 12 +1 12 +1 AC 11 : 10 : 11 = 10 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 5 -3 5 -3
Constitution INITIATIVE +1 =
+1 +
+0 0 +0 0
modifier
INT 21 +5 21 +5 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 16 +3 16 +3 Encumbrance Light TOTAL SKILLPOINTS: 7
SKILLS MAX RANKS: 1/1
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 13 +1 13 +1 ✓
MODIFIER

=
MODIFIER MODIFIER

Charisma Acrobatics DEX 1 1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Appraise INT 5 = 5
SAVE
✓ Bluff =
FORTITUDE -3 =
+0 +
-3 +
+0 +
+0 +
+0 + CHA 1 1
(constitution) ✓ Climb STR -1 = -1
REFLEX +1 =
+0 +
+1 +
+0 +
+0 +
+0 + ✓ Craft (Untrained) INT 5 = 5
(dexterity)
✓ Diplomacy CHA 1 = 1
WILL +5 =
+2 +
+3 +
+0 +
+0 +
+0 +
✓ Disguise CHA 1 = 1
(wisdom)
✓ Escape Artist DEX 1 = 1
Conditional Save Modifiers: ✓ Fly DEX 1 = 1
+2 vs. enchantment spells and effects ✓ Heal WIS 3 = 3
✓ Intimidate CHA 1 = 1
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
Knowledge (Arcana) INT 9 5 1 3
MELEE -1 = +0 + -1 + +0 + +0 + 0 +
Knowledge (Geography) INT 9 = 5 + 1 + 3
attack bonus
Knowledge (History) INT 10 = 5 + 1 + 4
RANGED +1 = +0 + +1 + +0 + +0 + 0 +
= + +
attack bonus Knowledge (Nobility) INT 9 5 1 3
Knowledge (Planes) INT 10 = 5 + 1 + 4
CMB -1 = +0 + -1 + +0 + + +
attack bonus Knowledge (Religion) INT 9 = 5 + 1 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Perception WIS 5 = 3 + 2
CMB -1 -1 -1 -1 -1 -1 =
✓ Perform (Untrained) CHA 1 1
CMD 10 10 10 10 10 10 ✓ Ride DEX 1 = 1
✓ Sense Motive WIS 3 = 3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = + +
Spellcraft INT 12 5 1 6
(nonlethal only) -1 1d3-1 20/x2 5 ft. = + +
Spellcraft (Identify magic item) INT 14 5 1 8
*: weapon is equipped ✓ Stealth DEX 1 = 1
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off =
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
✓ Survival WIS 3 3
✓ Swim STR -1 = -1
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Acid Dart
Uses per day ❏❏❏❏❏ ❏❏❏
Acid Dart (Sp):As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points of acid damage. You can use this ability 8 times per
day. [Paizo Inc. - Core Rulebook, p.80]

Character: Prok1 PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Prokione Created using PCGen v6.06.01 on Jun 2, 2018 at 8:58:20 PM Page 1
EQUIPMENT Elven Immunities (Ex) [Paizo Inc. - Core
Rulebook, p.22]
ITEM LOCATION QTY WT / COST
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
Spellbook (Wizard's/Blank) Carried 1 3 / 15
against enchantment spells and effects.
TOTAL WEIGHT CARRIED/VALUE 3 lbs. 15gp Elven Magic (Ex) [Paizo Inc. - Core
Rulebook, p.22]
WEIGHT ALLOWANCE
Elves receive a +2 racial bonus on caster level checks made to overcome spell
Light 26 Medium 53 Heavy 80 resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made
Lift over head 80 Lift off ground 160 Push / Drag 400 to identify the properties of magic items.
Fire Opposition School [Paizo Inc. - Advanced
MONEY Player's Guide, p.142]
Total= 0 gp
You have chosen fire spells as an opposition school. Preparing a fire spell takes up
MAGIC two spell slots of the same level. You take a -4 penalty on any skill checks made when
crafting a magic item that has a fire spell as a prerequisite.
Languages Keen Senses (Ex) [Paizo Inc. - Core
Rulebook, p.22]
Celestial, Common, Draconic, Elven, Gnome, Goblin, Sylvan
Elves receive a +2 bonus on Perception skill checks.
Other Companions Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision
Traits have eyes that are so sensitive to light that they can see twice as far as normal in
Classically Schooled [Paizo Inc. - Advanced dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
Player's Guide, p.329] a scroll as long as even the tiniest candle flame is next to her as a source of light.
Your apprenticeship or early education was particularly focused on the direct Characters with low-light vision can see outdoors on a moonlit night as well as they
application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is can during the day.
always a class skill for you. Necromancy Opposition School [Paizo Inc. - Core
Scholar of the Great Beyond (Knowledge (Planes)) [Paizo Inc. - Advanced Rulebook, p.78]
Player's Guide, p.329] You have chosen necromancy spells as an opposition school. Preparing an
Your great interests as a child did not lie with current events or the mundane-- you necromancy spell takes up two spell slots of the same level. You take a -4 penalty on
have always felt out of place, as if you were born in the wrong era. You gain a +1 any skill checks made when crafting a magic item that has an necromancy spell as
trait bonus on Knowledge (History) and Knowledge (Planes) checks, and Knowledge a prerequisite.
(Planes) is always a class skill for you. Summoner's Charm (Su) [Paizo Inc. - Core
Rulebook, p.80]
Special Attacks When casting Conjuration (summoning) spells the duration is increased by 1 rounds.
Acid Dart (Sp) [Paizo Inc. - Core Weapon Familiarity (Ex) [Paizo Inc. - Core
Rulebook, p.80] Rulebook, p.22]
As a standard action, you can unleash an acid dart targeting any foe within 30 feet Elves are proficient with longbows (including composite longbows), longswords,
as a ranged touch attack. The acid dart deals 1d6 points of acid damage. You can use rapiers, and shortbows (including composite shortbows), and treat any weapon with
this ability 8 times per day. the word "elven" in its name as a martial weapon.

Special Qualities Feats


Arcane Bond (Su) [Paizo Inc. - Core Magical Aptitude [Paizo Inc. - Core
Rulebook, p.78] Rulebook, p.130]
You have selected to establish a powerful arcane bond with an object. You are skilled at spellcasting and using magic items.
Arcane School [Paizo Inc. - Core You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you
Rulebook] have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Bonded Object [Paizo Inc. - Core Scribe Scroll [Paizo Inc. - Core
Rulebook, p.78] Rulebook, p.132]
Objects that are the subject of an arcane bond must fall into one of the following You can create magic scrolls.
categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if
quality. Weapons acquired at 1st level are not made of any special material. If the its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000
object is an amulet or ring, it must be worn to have effect, while staves, wands, and gp in its base price. To scribe a scroll, you must use up raw materials costing half of
weapons must be held in one hand. When attempting to cast a spell without your this base price. See the magic item creation rules in Chapter 15 for more information.
bonded object worn or in hand, you must make a concentration check or lose the spell
(DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly. A Proficiencies
bonded object can be used once per day to cast any one spell that the wizard has in his
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Grapple,
spellbook and is capable of casting, even if the spell is not prepared. This spell is treated
Longbow, Longsword, Quarterstaff, Rapier, Shortbow, Spells
like any other spell cast by the wizard, including casting time, duration, and other effects
(Ray), Spells (Touch), Splash Weapon, Unarmed Strike
dependent on the wizard's level. This spell cannot be modified by metamagic feats
or other abilities. The bonded object cannot be used to cast spells from the wizard's
opposition schools (see arcane school). A wizard can add additional magic abilities
to his bonded object as if he has the required item creation feats and if he meets the
level prerequisites of the feat. For example, a wizard with a bonded dagger must be
at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and
Armor feat in Feats). If the bonded object is a wand, it loses its wand abilities when its
last charge is consumed, but it is not destroyed and it retains all of its bonded object
properties and can be used to craft a new wand. The magic properties of a bonded
object, including any magic abilities added to the object, only function for the wizard
who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts
to being an ordinary masterwork item of the appropriate type. If a bonded object is
damaged, it is restored to full hit points the next time the wizard prepares his spells. If
the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a
special ritual that costs 200 gp per wizard level plus the cost of the masterwork item.
This ritual takes 8 hours to complete. Items replaced in this way do not possess any of
the additional enchantments of the previous bonded item. A wizard can designate an
existing magic item as his bonded item. This functions in the same way as replacing a
lost or destroyed item except that the new magic item retains its abilities while gaining
the benefits and drawbacks of becoming a bonded item.
Cantrips [Paizo Inc. - Core
Rulebook, p.79]
You can prepare a number of cantrips, or 0-level spells, each day. These spells are
cast like any other spell, but they are not expended when cast and may be used again.
You can prepare a cantrip from a prohibited school, but it uses up two of your available
slots.
Conjuration School [Paizo Inc. - Core
Rulebook, p.80]
You have chosen to specialize in conjuration spells.

Character: Prok1 PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Prokione Created using PCGen v6.06.01 on Jun 2, 2018 at 8:58:20 PM Page 2
Prok1
Elf
RACE
507
AGE
Male
GENDER
Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
5' 9"
HEIGHT
115 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
None
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Prok1 PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Prokione Created using PCGen v6.06.01 on Jun 2, 2018 at 8:58:20 PM Page 3

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