This Firefight extends Guadalcanal Firefight 11 into the second night of combat. You must first play Firefight 11 before playing this Firefight. Place
Control Markers in map 14 hexes E03, K03, Q04 and map 15 hexes E05, J04, P05. Place them in control of the player that ended Firefight 11
controlling them. If you choose to play this firefight without playing Firefight 11 first, the Japanese players choose one Control Marker to be Japanese
Controlled and then the U.S. players choose one Control marker to be Japanese controlled.
game, the Units enter from the north map edge during the first Round. 3 10 4 10 2 10
0 4 12 1 8 12 1 2-12 12
3 Marine
Rifle
01 1 3 Marine
BAR
09 1 3 M3A1
37mm ATG
30 3 + MINES
+2 6x National 1x MMG 1x M2
3 11 4 11 2 10 Gaurd Mortar
0 6 12 0 7 12 6 6 13 +1 15 >
_ 9 15
Orders: Reinforce the Marine Lines.
2x Rifle 2x BAR 1x ATG 8x Hasty 3x Barbed 4x Artillery (Weapon Card 44): At the beginning of
Field Artillery
75mm Howitzer
Fie
105
E06 Defense wire Mines each Round after Units set up, plot a 75 mm artillery
Orders: Take the holes in the line back from the strike from the North that lands at the beginning of
Japanese and hold off their next attack. 4 5
the next Round. 2 3
Field Artillery Field Artillery
Artillery (Weapon Card 44): At the beginning of 75mm Howitzer
Victory Points:
105mm Howitzer
Plan artillery strike Plan artillery s
the next Round. 2 3 1 VP - At the end of the game, score 1 VP for each
44 45
1
1st Japanese Force: Infantry W
1st Attack Survivors: Place any 2 of the Japanese Units listed below
within 2 hexes of each Control Marker that starts the game in Japanese
control. All remaining Units are placed anywhere south of row 09 on
maps 14 or 15 at the beginning of the Round 2.
3 1 3 1
1
Infantry 01 Sniper 30
Control
4 10 2 12
0 5 12 2 12 12
12x 2x Sniper
Infantry (Card 62)
2
marker is under Japanese control. Control
Bushido Points:
+1 BP - Immediately when a Japanese Unit exits the North map
edge, receive 1 BP.
-1 BP - Immediately, lose 1 BP each time a Control Marker is lost.
The U.S. may enter her and the Japanese may exit here.
within 2 hexes of each Control Marker that starts the game in Japanese Both Japanese
control. All remaining Units are placed anywhere south of row 09 on
maps 14 or 15 at the beginning of the Round 2. forces place
their remaining
2 1 2 1 2 2
3
Control
unplaced units
Nambu 21 Grenade 25 MMG 23
LMG Discharger
3 10 2 10 4 10
south of row 9 at
1 7 12 0 6 12 1 12 12 the beginning of
2x LMG 3x Grenade 2x MMG Round 2.
Discharger
Orders: Cover the infantry and take out the U.S. defenses.
Victory Points:
1 VP - Immediately, score 1 VP for each U.S. Unit that is
eliminated.
Bushido Points:
+1 BP - Immediately, receive 1 BP for each U.S. Unit that is
eliminated.
-1 BP - Immediately, lose 1 BP each time a Japanese Unit is
1
eliminated. Control
Night Combat: Units use their normal ranges during all Rounds.
3
Control