Anda di halaman 1dari 70

Official Game Adventure

Swords of the Daimyo


by David “Zeb” Cook

Adventure Book of Miyama


Table of Contents
Adventures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Adventure 1: Over the Waves We Will Go . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Adventure 2: Riders of the Black Temple. . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Adventure 3: Lord of the Black Temple . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Timeline of Kozakura. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
New Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Player Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Maps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Kozakuran Provinces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Shoen Map of Miyama . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Tamanokuni Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Mura Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Monastery/Temple Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Shoen Residence of a Jito or Zussho . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Small Town House of a Samurai/Commoners’ Houses . . . . . . . . . . . . . . . 32

CREDITS
Distributed to the book trade in the United States
Adventures: Zeb Cook and Kelley Foote by Random House Inc. and in Canada by Random
Editing: Mike Breault House of Canada Ltd. Distributed to the toy and
hobby trade by regional distributors. Distributed in
with Anne Gray McCready the United Kingdom by TSR UK Ltd.
and Karen Martin ADVANCED DUNGEONS & DRAGONS, AD&D,
Interior Art: Jeff Easley PRODUCTS OF YOUR IMAGINATION, and the
Cartography: David C. Sutherland III TSR logo are trademarks of TSR Inc.

Dennis Kauth This adventure is protected under the copyright


Marsha Kauth laws of the United States of America. Any repro-
duction or other unauthorized use of the material
Typography: Linda Bakk or artwork contained herein is prohibited without
Keylining: Colleen O’Malley the express written permission of TSR Inc.
©
1986 TSR Inc. All Rights Reserved. Printed in U.S.A.

TSR Inc. TSR UK Ltd.


POB 756 The Mill, Rathmore Road
Lake Geneva, Cambridge, CB1 4AD
WI 53147 United Kingdom
Printed in U.S.A.
ISBN 0-88038-273-2
9164
THE ADVENTURES

This book contains three adventures for let. The adventures given here do not ancestries, and families.
use with the AD&D® Oriental Adventures need to be played uninterrupted, but they Adventure 1 (“Over the Waves We Will
rules. Each adventure is set in the Koza- should be played in the order listed. By the Go”) is a special adventure that enables
kuran province of Miyama, described in time you have finished with these adven- you to introduce gajin characters to the
the accompanying Province Book. Also tures, most player characters in your cam- Oriental world. Play it first if you wish to
included is a color map of Miyama Prov- paign should have from five to seven take non-Oriental AD&D characters from
ince. On the inside of the adventure cover levels of experience. your campaign into the world of Oriental
is the Ocean Voyage Map for use with Before playing these adventures, you Adventures.
Adventure 1. The remaining maps and should read the Province Book up to the There is more to Swords of the Daimyo
tables for the adventures are found in the Gazetteer section. You may also read the than the adventures it contains. A number
back of this book. Gazetteer if you wish, but it is not neces- of the maps at the end of this booklet are
The adventures given here are sary at this time.. You are now ready to not used in the adventures. Some of these
designed for use with a complete Oriental read the first adventure. While reading it, maps are keyed to one or more places on
Adventures campaign. With the exception you should also read any Gazetteer the Province Map. You can use these and
of Adventure 1 (“Over the Waves We Will descriptions of locations mentioned in the the other maps for your own adventures.
Go”), they are meant to be played in the adventure. Once you have read every- Furthermore, the Gazetteer section of the
order listed. Characters are expected to thing thoroughly, you are ready to play the Province Book describes many locations
rise in level as they play. The level range adventure. At the end of this book (on that are ideal for mystery and adventure.
for each adventure is listed at its start. page 20) are some beginning characters These should provide you with campaign
Adventures of your own design (or other for use in an Oriental campaign. These activities for a long time to come.
TSR adventures) can be used between include character statistics, physical
the different adventures listed in this book- descriptions, personalities, backgrounds,

2
ADVENTURE 1
OVER THE WAVES WE WILL GO
This adventure should be used only if you armada. It arrived in a nearby port, where sword+ 1 chainmail): Alonso is a portly,
are introducing characters from a normal it is said to have unloaded its cargo of silk, middle-aged man. A bristling mustache
AD&D® campaign into an AD&D Oriental spices, gold, silver, exotic art objects, and and beard hides most of his drink-flushed
Adventures campaign. No pregenerated a few powerful magic items. Supposedly face. He dresses in shabby clothes and
characters are supplied for this adventure. this armada makes a single voyage every swears continuously while he talks.
The characters either come from your own year to some place far across the ocean. Alonso meets the characters over a
AD&D campaign, or they are created for The captain and the navigator keep their meal, where he displays outrageous table
this adventure. Since nearly all of this destination a close secret. For years no manners—slurping, belching, spitting,
adventure occurs at sea, it is strongly rec- one knew where they sailed. Now, how- throwing scraps on the floor, and wiping
ommended that player characters be at ever, a rival captain claims to know their greasy fingers through his hair. He
least 6th level, although characters of 10th port of call. demands the most exorbitant price possi-
level or greater may not find the adventure * There are rumors of a fabulous trea- ble for his ship or passage (whichever is
challenging. sure galleon that sails somewhere out in desired). Furthermore, he tells the charac-
It is essential to this adventure that the the ocean. Several captains claim to have ters they will have the pleasure of dining
player characters be enticed to undertake sighted it (although their testimony is with him on the trip. Alonso is, however, a
the dangerous sea journey to Kozakura. It hardly reliable) and one says he captured good captain and navigator. His crew is
is more fun if the player characters do not its cargo, only to lose it later to pirates. The dependable and competent. He begins
have a clear idea of where they are going. crew is said to be human but of some dif- with a Mutiny Rating of 10.
If you are using this adventure in your own ferent and far distant land. The PCs must Iyawaei of Konghani (Barbarian, 8th
campaign, decide on the most appropriate talk to the captains to gain the information level; hp 38; AC 5; MV 12”; #AT 3/2;
way to introduce the information. Listed below. THAC0 14; Damage 1d8 + 1; SA see Bar-
below are several suggestions. Other methods of intriguing the PCs can barian in Oriental Adventures book; AL N):
be devised as appropriate for your cam- Iyawaei is a wiry, black man of unknown
* The player characters find the scraps age. His face is weather-lined and cracked
paign. All of the preceding methods yield
of an old map. In scrawled notes are but when he smiles, which is often, it
the following information:
vague statements about what direction to breaks into a happy, youthful glow. He
sail, about how long it will take, the dan- 1. The journey is long, taking at least speech is thickly accented, almost incom-
gers encountered, and the riches availa- one month with good weather and longer if prehensible at first. Sprinkled liberally
ble. Of course, about half of this the winds are bad. throughout his conversation are foreign
information is dead wrong or greatly exag- 2. Sail west! Follow the setting sun to words and phrases that he never explains.
gerated. You can make a map on a torn reach the lands of the East. In addition to the sword carried at his
scrap of paper. 3. Be prepared for dangers—storms, side, he has a dirk strapped to his left fore-
* The player characters meet a crazed sea monsters, and terrible terrors. arm. His clothes are a hodge-podge of
seaman. He may be young or old, but he is 4. The land you sail to is different. Your styles and tastes, none of which match.
definitely not in his right mind. He babbles welcome may not be what you expect. It is Although good humored, he has a very
out the information about the voyage— a deadly land for the unwise. quick temper and rules his ship with a sav-
how wonderful and terrible it was. He is age, occasionally cruel, discipline. Flog-
obviously poor and wretched, but shows The Ship gings and irons are not unknown to his
the player characters a marvelous trea- crew, and he has ordered the hanging of
If the player characters have a ship of
sure (a giant pearl) he swears is from that at least two mutineers in the past. His crew
their own, allow them to use it. If they also
foreign shore. fears and respects him. He begins the
* There is a fabulous stranger frequent- have a loyal and hand-picked crew, you game with a Mutiny Rating of 12.
can ignore this section.
ing the inns and taverns on the waterfront. Upon investigating the port, the player Rupert Brock (Fighter, 9th level; hp 52;
He is different from all others in appear- characters find they have three choices AC 7; MV 12”; #AT 3/2; THAC0 9; Dam-
ance, dress, speech, and behavior. No age 1d8 + 3; AL N; magical + 2 long
for captains who will either sail for hire or sword; potion of extra-healing): Brock is a
one has ever seen anyone quite like him. take the player characters on as seamen
He claims to come from across the ocean or passengers. Looking at their ships tells healthy warrior in his early thirties. He is
(clearly impossible!) and tells wild stories the player characters nothing. All seem to neat in appearance. His clothes are sim-
about his homeland. The stranger can ple and clean. His hair and beard, while
either be rich or poor. If he is rich, he is be in good repair and seaworthy. The long, are clean and groomed. He is gener-
characters can meet the captains, if they
attempting to hire a ship to return him to ally well-mannered, although he is not
want to.
his native lands. If he is poor, he offers his Alonso de Bartuella (Fighter, 12th level; above using highly colorful language or
services as a navigator, promising riches flailing away in a bar-room brawl.
hp 68; AC 4; MV 12”; #AT 3/2; THAC0 9;
and wonders from across the ocean. For all his easy outward appearance, he
* Rumors abound of a fabulous treasure Damage 1d8 + 2; AL N; magical +1 long is a savage taskmaster. Once at sea, he is

3
seldom seen without a crop in his hand to encounter area that is closest to their lasses. There is only a 5% chance of any-
spur his sailors on. He is only a fair naviga- desired direction. The characters sail in one in the group having a magical item.
tor. He cares little for the needs of his crew, that direction into the next Encounter The mutineers attack at the least
seldom stocking adequate or nourishing Area. Once in an area, any encounters are expected moment, hoping to surprise the
supplies for them. Disease is common resolved and then the players choose a officers. They fight at least until the situa-
below decks. Good sailors seldom sign on new area to enter. tion looks hopeless and, if assured of a
with him, and his crews often consist of cut- In most cases, the amount of time gruesome fate otherwise, fight until they
throats and hard-luck men. He begins the needed to travel from one Encounter Area are slain. Captured mutineers can hope at
game with a Mutiny Rating of 20. to another is two days. Some areas, how- best to finish the voyage in irons (only if
If the PCs need to gather a crew, deter- ever, have arrows indicating the direction they are needed to crew the ship), and are
mine the crew’s Mutiny Rating as follows. of a major current. When a ship is sailing far more likely to be keelhauled, beaten to
If the characters do not need a captain or with the current (in the direction of the death, or hanged.
navigator, but still need a crew, roll 1d10 arrow), the time is normal, as given above. The following statistics can be used for
and add eight. Add four to the die roll if the When a ship is sailing against the current the crew: AC 9; MV 12”; 1st-3d level; #AT
player characters openly announce their (in the opposite direction from the arrow), 1; Damage by weapon type; AL various.
goal. Add two to the die roll if the player the sailing time is four days for every area
characters do not announce any destina- entered. Ocean Encounter Areas
tion. Subtract two from the die roll if the Doldrums: In the center of the map are
player characters announce they are pick- The Mutiny Rating the doldrums, areas of extremely calm
ing the best sailors. Subtract two if good During the dangerous sea journey, waters. No winds or currents are present
pay is given or a bonus is promised. Sub- there is a chance that the crew mutinies to aid navigation. The effect of the dol-
tract one for every day spent gathering a each six-day period at sea. At the begin- drums is built into the size of the areas.
crew. The final result is the Mutiny Rating ning of each period, the Mutiny Rating is When these are entered, you can inform
for the crew. adjusted as follows, and a check is made your players that the wind has died down
If the player characters screen every
to see if a mutiny occurs. and the ship sits on still quiet waters. It is
crewmember taken on (through spells or like this day after day, with only a little
other powers), and only select the abso- + 2 if the period was spent entirely at sea
+ 4 if the ship left a favorable island progress made. If the ship is fitted with
lutely trustworthy sailors, the crew has a oars or magic is used to create a constant
Mutiny Rating of 4. The player characters (friendly natives, ample food, etc.)
regular wind, the amount of time required
cannot charm crew members, as such + 4 for harsh treatment during period
to cross a doldrum area is halved.
sailors are sluggish and lack the initiative + 2 if in doldrums
+ 2 if passed through storm Icebergs: The sea gradually becomes
needed for sailing. The player characters choked with floating masses of ice and the
have no difficulty raising a crew, even + 1 for every point of hull damage
weather becomes more and more
within a single day. + 1 for every crew member lost to unpleasant. The ice becomes so thick and
monsters frequent that forward movement becomes
+ 2 for every officer lost to monsters
SAILING + 8 for every officer or PC slain in
impossible. The ship must turn back or be
trapped in the ice and slowly crushed. For
THE OCEAN previous mutiny
+ 4 for inadequate rations during period
every two days spent in the area, there is a
20% chance the ship runs aground on an
The Ocean Voyage Map (found on the -2 for every mutineer slain in previous iceberg. If this happens, 10-100% (1d10 x
inside of the color cover) shows the coast- mutiny 10) of the ship’s hull points are lost in the
line of a continent where the characters -10 if previous mutiny failed collision.
begin their voyage, as well as the coast- -1 for good treatment during the period Storms: When a ship enters. a storm
lines of Kara-Tur. Between the two are a -6 if sailing east Encounter Area, it has been caught in a
number of Encounter Areas. Ships sail from fierce, raging gale. True navigation is
one Encounter Area to any other adjacent Add all appropriate adjustments to the impossible. The crew can barely keep the
Encounter Area. Ships cannot move diag- previous period’s Mutiny Rating to get the ship from capsizing. Secretly roll 1d6 to
onally from area to area (i.e., where only current rating. A percentile dice roll is determine the number of areas the ship is
the corners of two spaces touch). made and the result is compared to the blown off course. Then roll again to deter-
The player characters begin their voy- adjusted Mutiny Rating. If the dice roll is mine the direction: 1 = Northeast, 2 =
age at one of the three ports on the east- equal to or less than the rating, a mutiny East, 3 = Southeast, 4 = Southwest, 5 =
ern edge of the map. The only exit from the occurs. West, 6 = Northwest. If no Encounter
map is on the island of Kozakura (at Miy- When a mutiny occurs, not all the crew Areas exist in that direction, roll again.
ama Province). When the player charac- rise up in arms. Naturally, the captain is Unless the characters are able to magi-
ters sail out of a port, they must announce not among the mutineers. There is only a cally lessen the strength of the storm, they
their direction of travel in one of eight com- 10% chance that any of the other officers will move in that direction for the number
pass directions—north, northeast, east, join the mutiny. Of the remaining crew, of areas indicated by the first die roll. Any
southeast, south, southwest, west, or 61% to 80% (1d20 + 60) take up arms encounters in the new areas entered are
northwest. From the current position of the against the captain. The mutineers do not ignored. Do not inform the players of their
player characters, select the adjacent have weapons better than knives and cut- new location.

4
While running before the storm, there is a 20% chance of sinking. Should it avoid immune to sleep, charm, hold, and cold;
a 20% chance per eight-hour period that this fate, the ship suffers 2d6 points of hull AL LE
the ship suffers 1d6 points of damage to damage before escaping the vortex.
its hull. Such damage may result in broken D: These Encounter Areas are filled Ghoul Officers— AC 6; MV 9”; HD 2;
rudders, fallen masts, or even staved with tangled, floating masses of ocean #AT 3; Damage 1-3/1-3/1-6; SA Paralyza-
hulls. Any damage taken cannot be kelp. In areas of current, these seas are tion; SD immune to sleep and charm; AL
repaired until the storm is over. formed by eddies in the current. In other CE
areas, stagnant water allows the kelp to
Lettered Encounter Areas collect. These seas are dangerous, for a Skeleton Crew— AC 7; MV 12”; HD 1;
foolish sea captain may become hope- #AT 1; Damage 1d6; SD edged weapons
A: Leaping through the waves at the lessly mired in the weeds. The PCs’ ship is do half damage, immune to sleep, charm,
bow of your ship is a school of dolphins. able to cross these areas without becom- hold, and cold; AL N
They splash playfully through the water. ing trapped. However, 2d3 days of effort
An old salt pauses to look over the rail and are needed to cross. During this time, F: The lookout sights land — just a small,
then beams a wry grin at the PCs, “ ’Tis a there is an additional + 2 applied to the verdant island, but it appears to have to
sign o’ good fortune t’ave the little darlings Mutiny Rating of the crew. (The DM may good harbor. As the ship comes closer, it is
dance for ye ship!” With a wink he turns also create encounters with monsters and seen that the island offers fresh water and
and stomps away. humanoids living among the sargasso, if fruit trees. Indeed the island is just what it
The dolphins are indeed a sign of for- desired.) seems. It is uninhabited and is covered
tune. The next leg of the voyage (until the E: Roll 1d10 to determine if the with lush growth.
ship reaches a new Encounter Area) has encounter occurs during the daytime (1-4) If the island is bypassed without land-
favorable winds and requires half the nor- or night (5-10). During the day, the lookout ing, add six to the crew’s Mutiny Rating. If
mal travel time. The crew’s morale spots a ship on the horizon (a large mer- the ships lands, the crew’s Mutiny Rating
improves, reducing their Mutiny Rating by chant ship). It is flying tattered sails. The immediately drops by two. However, after
two. player characters may attempt to outrun the first week spent on an island, the
B: A barely sunken atoll presents a haz- the ship. This is successful if they are sail- Mutiny Rating of the crew is increased by
ard to navigation. Roll 1d10. On a 1-5 the ing in a faster vessel. At night, the ship one point every week. Some of the men
encounter occurs during the day. On a 6- appears 10d6 yards off the bow. begin to grumble about returning home,
10 the encounter occurs after dark. During while others grumble at the thought of
Next roll 1d6. On a 1-5, the ship is a der-
the day, the sea shows signs of a roiling elict vessel and nothing more. The crew leaving the island.
surf where there is no land. Anyone foolish may have been slain by sahuagin or other G: This island appears fair and lush,
enough to sail into this obvious danger monsters or may simply have disap- covered with green plants and ample fresh
runs the ship aground. At night, the look- peared. On a die roll of 6, the ship is water. But this island is populated by hos-
out hears the sound of crashing surf manned by fearsome undead. The captain tile natives. If the ship bypasses the
somewhere. Unless specific efforts are is a lich and the first mate is a spectre who island, the Mutiny Rating of the crew is
made to sail on with great caution, there is lurks below decks by day with five ghoul increased by four. If the ship lands, the
a 70% chance the ship strikes a reef. If officers. Twenty skeletons serve as crew. natives hide in the jungle until the crew is
precautions are taken (more lookouts on They try to board any ship they catch ashore. Then they try to attack with sur-
duty, depth soundings, etc.), the chance of and slay all they find. In the hold of their prise. They keep attacking until at least
running aground is reduced to 20%. ship is 2,000 sp, 3,000 ep, and 5,000 gp. 200 natives are killed or the ship leaves.
If the ship runs aground, it suffers 2d10 The ghost ship is rotted and cannot be The Mutiny Rating of the crew is increased
points of hull damage. Furthermore, it is taken as a prize. Indeed, it has only three by one for every crew member killed.
stranded on the reef. It takes all the crew hull points and a fierce boarding action
and 1d4 days to tow the ship free. may cause enough damage to sink it. Tribesmen— AC 7; MV 12”; HD 1; #AT 1;
C: A confluence of small currents has Damage 1d6. The tribesmen attack in
created a dangerous, spinning flow capa- Lich Captain— AC 0; MV 6”; HD 13; hp waves of 70 men. The following leaders
ble of drawing even large ships into its 68; #AT 1; Damage 1d10; SA spells, para- can be seen in the background, urging
depths. Even worse, the whirlpool comes lyzation, cause fear; SD + 1 weapon to hit, their men on:
and goes with the vagaries of the current. immune to charm, sleep, enfeeblement,
When the ship enters this Encounter Area, hold, cold, polymorph, electricity, insanity,
1 5th-level fighter, 34 hp
roll 1d10. On a result of 1-4, the vortex and death; AL NE
2 4th-level fighters, 33 & 23 hp
begins to appear 10d10 yards from the 7 3d-level fighters, 14 hp each
ship. It expands quickly, 10 yards per Magic User Spells per level 1 6th-level druid, 20 hp
round, up to a maximum of 100 yards
(select any desired spells)
across. One check is made to escape the Creature Encounters
whirlpool as soon as it appears. Roll per- Level 1 2 3 4 5 6 7 8 9
The remaining Encounter Areas are all
centile dice and if the result is equal to or # of Spells 5 5 5 5 5 3 3 2 1 areas of possible encounters with crea-
less than the distance (in yards) the whirl-
Spectre Mate— AC 2; MV 15”/30”; HD
tures The information for each is pre-
pool appeared from the ship, the ship sented on the following table.
escapes and can sail away unharmed. If 7 + 3; hp 39; #AT 1; Damage 1d8; SA 2-
the ship is captured by the whirlpool, it has level drain; SD + 1 weapons to hit,

5
Encounter
Area Creature No. AC MV HD #AT Dam
H Hai nu 22 7 6”//15” 1d4 1 1d6
I Wako 130 * 12” 1 1 by wpn
J Ningyo 6 7 //18” 4 1 1d6
K Giant Octopus 1 7 3”//12” 8 7 1d4x6/2d6
L Giant Sea Snake 3 5 12” 8 2 1d6/3d6
M Pteranodon 6 7 3”/15” 3+ 3 1 2d4
N Vampiric Ixitxachitl 1 6 12” 1+1 1 3d4
O Sahuagin War Party 50 5 12”//24” 2+2 1 1d6

Table Notes kura and have no choice but to take part in still the storm increases. By the light of
Hai nu: immune to water-based attacks
Oriental-setting adventures. However, this morning, the player characters find them-
want to trade with ship ending has drawbacks. selves in the rending coils of a major
The “Shipwreck!” ending requires that typhoon.
Wako: the player characters lose their ship and If nothing is done to escape the storm,
65 men with hara-ate-gawa & sword are beached on a strange shore. Little can the ship is suddenly heaved up on a great
13 men with sword & bow be done to prevent this result. They may wave. It rises ten, twenty, thirty, then forty
20 men with do-maru & sword also lose a large number of their posses- feet out of the water, which suddenly under-
13 men with kote & spear sions and treasure in the process. Some goes a transformation. The cascading
6 men with kote, domaru, sword, & bow players might become angry and upset water becomes the shimmering scales,
13 men with haramaki, sword, spear, with this treatment. This is not an unrea- and the froth the hoary whiskers, of a great
& bow sonable feeling on their part. You should dragon-like serpent. With a hiss, it bellows
consider your friends (the players) care- in a foreign language, “Defilers of my
Wako leaders:
fully before using this ending; be sure that sacred home! I, Lord of the Sea, curse
1 10th-level samurai captain, AC 3, they are not likely to remain unhappy for- you!”
hp 55, katana + 1 halberd + 1
ever. The second ending, “Port of Call,” Suddenly the wave, only seconds
+ 1, + 2 vs. larger than man-sized,
can be used if you do not want to strand before stretched 50 feet above the sea,
potion of growth
the player characters in Kozakura or if you collapses! It almost seems the great ship
2 7th-level barbarians, AC 6, hp 47 & 36 do not want to anger your players with the could sail through the sky. And then the
2 6th-level bushi, AC 3, hp 33 & 24, “Shipwreck!” ending. This ending is best
+ 1 splint armor, + 1 tetsubo
wild waves leap upward. Planking and
used if you wish to introduce the worlds of beams scream as they twist and split. Jag-
4 5th-level bushi, AC 3, hp 29 each, Kozakura into your own campaign. Since ged splinters, smashed casks, and
potion of super-heroism,
philter of love
it leaves the player characters with a ship screaming men wash astern on a ram of
and the knowledge that there is a port foam. The bow disintegrates against the
The magical items are divided between across the ocean, they can travel back sea as if dropped on a giant’s anvil. A fist
the leaders of the same level. and forth between the two worlds when of water smashes through the lower
Ningyo: Spells as 4th-level shukenja and
they desire. decks, gutting the hull. And above all the
screams of the men and shrieks of wood is
wu jen Shipwreck! the throaty laughter from under the waves.
Giant Octopus: Constriction attack, The wreck of the ship is a violent and
For several days the crew have been
pinning, ink seeing signs of land. Flocks of shorebirds dangerous event. All characters standing
Pteranodon: Lands on deck, tired and pass overhead. Branches with green on deck have one round in which to act
before the ship hits the water and disinte-
hungry leaves, fruits, and flowers are occasionally grates. When the ship hits, all characters
pulled from the sea. The crew is eager to
Vampiric Ixitxachitl: Spells as 3d-level must make a saving throw vs. death with a
see land. They have even been bathing
cleric, energy drain, regeneration -4 adjustment to the roll. No magical
and washing their clothes! bonuses apply. For characters on deck, if
Sahuagin: Led by 4+4 HD chieftain and Now, however, it is night. All day the sky the saving throw is failed, they are
four 3+3 HD aides has been gray and looming. The captain
slammed into a convenient beam and
has passed word to his officers to be alert
knocked unconscious. They also suffer
Arriving in Kozakura for anything. The weather could change at 2d10 points of damage. Characters who
any time. make the saving throw slam into a beam
When the ship reaches the island of
Around ten o’clock at night, the wind and suffer 2d6 points of damage, but they
Kozakura, select from two possible end- begins to rise. The swells of the ocean
ings provided with this scenario (or you do not fall unconscious. Characters who
slam against the ship. Water washes are below decks automatically suffer 3d10
may create your own). The first ending, across the deck. A light rain slashes
“Shipwreck!,” can be used if you wish to points of damage. If the saving throw is
through the rigging. Everything is soaked. failed, they too are knocked unconscious.
begin an Oriental Adventures campaign By midnight, a full-strength gale has
using the material provided here. This way Two rounds after this, what remains of the
arisen. Every hand is called to deck and ship sinks.
the player characters are trapped in Koza-
6
Unless weighed down with heavy armor the jito or zussho. They remain under a
or equipment, both conscious and uncon- watchful guard. Any attempt to escape is
scious characters float to the surface of stopped with whatever force is necessary.
the ocean. There is ample wreckage to Once the characters are in the hands of
cling to. Quick-thinking characters can an official (not the peasantry), they are
also save those who otherwise would sink. carefully secluded and questioned. Their
After a few rounds of drifting at sea, a presence is not revealed to anyone but the
group of ningyo surface around the char- official’s lord. He in turn keeps this infor-
acters, signaling their friendly intentions. mation secret until he has determined
They fix ropes to the characters and begin what threat or usefulness the characters
towing the characters to shore. After 12 present. During this time, the characters
grueling hours, the characters land on a either languish in prison or are gradually
white sand beach. All but the most hardy introduced to Kozakuran culture.
are utterly exhausted. (If the players argue If it is ultimately determined the charac-
with this, point out the immense physical ters pose no threat, they are allowed
strain all of this entails.) The ningyo also greater freedom of movement. However,
rescue unconscious characters (they the player characters, unless they escape,
regain consciousness midway through the are never free of their escorts. They are
journey to shore). always watched and supervised. They
become the responsibility of the lord, who
Port of Call treats them as oddities, greater than peas-
ants but less than samurai. It is likely that
Should the characters either survive the he will find some use for the characters,
storm or not suffer its effects at all, they given their different abilities and unusual
eventually arrive at Kozakura. Sighting natures. High-level player characters may
first the mountains, then the long coast- eventually reach a level of acceptance
line, the characters do not know whether similar to that of a samurai.
they have found an island or a major conti- As the player characters adventure in
nent. As they sail closer, they can begin Kotakura, it is likely that one or more will
inspecting the coast for a suitable landing be permanently slain. When this occurs,
point. Choose a hex on the southern you should allow the player to generate a
coastline of the Miyama Province Map and new character. This character should be a
follow the coast from there in the direction Kozakuran, from the classes given in the
the characters sail. Use the Province Map Oriental Adventures rule book. The new
to describe what they see. Many towns on character may be one of the guards
the coast can provide the ship with suffic- accompanying the other player charac-
ient shelter to drop anchor. ters, a samurai who has become intrigued
Upon arriving in port, the ship is greeted with the foreigners, or even a wu jen who
by a fleet of fishing boats. The boats, hopes to learn something new from the
sailed and rowed by peasants, are filled strangers. Gradually, more and more
with curious fishermen and wary warriors. western player characters will be replaced
If the town has a resident jito or zussho, he by Kozakurans. Eventually you will have
is present along with the samurai and introduced your players to the rules and
bushi he commands. Speaking Koza- world of Oriental Adventures.
kuran, he demands that his men be
allowed on board and that all weapons be
seized. Any attempts to resist are met with
violence, although an attempt is made to
take a few prisoners for questioning.
If the characters cooperate, they are
allowed ashore, but only under constant
guard. Everyone is questioned, if at all
possible—where do they come from, who
do they serve, what kind of ship is this,
why are they here, etc. Characters who
look like commoners or who foolishly state
that they have no lord are stripped of all
weapons and locked up under heavy
guard. Characters who look wealthy or
noble or who claim to serve a powerful for-
eign lord are given quarters in the house of

7
ADVENTURE 2
RIDERS OF THE BLACK TEMPLE
This is the first adventure you should run if 79 people in the village). However, there The Sequence of Events
your players are all using Oriental charac- are only eight men capable of fighting
The Player Characters Arrive: Have
ters. (If your players are using characters (bushi, 1st level). They are unarmored and
from the other AD&D® rule books, first play armed with spears. They do not fight as a the player characters come into the mura
by whatever means you prefer. They may
“Over the Waves We Will Go,” which unit, each attacking individually and with-
enter as a single group, arrive in small
brings them to Kozakura and introduces out plan. However, if brought under the
groups, or saunter in alone. If the pregen-
them to the Oriental world.) Player charac- command of a strong leader (by scoring
erated characters are used, it is likely that
ters in this adventure should be first level. 85% or greater on an encounter reaction
This adventure presents a raid on a check) they will follow simple commands Etsu-no-kami-Makoto and Saisho enter as
one group, Annen and Akirakeiko as
small mura (not far from the village of issued by him. However, this leader must another, Kanari Taro and Penri as the
Tosa) by the sohei of the evil Black Temple. remain with them at all times and must be
third, with Roben and Kani each entering
Several weeks ago, couriers from the at the front of any fight. Any sign of weak-
alone. Samurai player characters (and
Black Temple arrived in the mura with a ness from their leader and they will break
and run. those pretending to be samurai) who act in
message. The message demanded a por- the appropriate lordly manner are housed
tion of the coming harvest as rent payment Choose one minka to be the myusho’s
in Gobo’s house at no charge. All others
to the Black Temple. The myoshu of the house. Although slightly larger than all the
mura, knowing nothing of this temple, others, it is similar in appearance and con- must find sleeping space with the other
families in the village, paying only a few
refused to make the payment. His village, struction. It is the minka of Gobo (AC 10; fen.
he pointed out, already paid rent to the MV 12”; HD 1-1; hp 4; #AT 1; Damage 1d6;
proper shoen officials. The messenger AL LG), the myusho or leader of the mura.
The Warning: Allow the player charac-
left, threatening retribution. To outsiders of wealth or power he is obse-
ters to get settled in the village. Charac-
The myoshu sent a message to the jito quious and fawning, to all others he is
stern and inhospitable. Since the mura ters can introduce themselves to each
of this shoen (located at Tosa), but the jito
has done nothing. Now a force of sohei has no inn, he offers the use of his home to other (if they entered separately),
persons of rank while he sleeps in the sta- although they do not have to. If any char-
have appeared, intent upon destroying the acter inquires about local affairs, tell the
village and all within it in revenge. If the ble. If the important person is a stranger,
Gobo does not offer any more than this. If player about the demands of the Black
pregenerated player characters are used,
the person is a local official or greater, Temple messengers. Do not offer any indi-
they have gathered in this town for their
various purposes. It is their first stop on Gobo produces his finest foods (which are cation that the mura may be attacked.
After this minor business is done, a
their journeys into Miyama. If non-Oriental not much) and sees that the traveler has
peasant boy, about 15 years old, runs into
player characters are used, they just hap- rice to eat every day. If the stay is a short
the village. He does not say anything, but
pen to be passing through this mura when one, he puts up with this expense. How-
the attack occurs. If Oriental characters of ever, if the visit is protracted, he begins to is obviously upset. He runs to the minka of
grumble and secretly complain. He his father, tugs at the man’s sleeve and
the players’ own design are used, find points excitedly across the fields. The
some method of gathering the players all becomes less cooperative, hiding food-
player characters are too far away to hear
in one place. stuffs while protesting poverty. He is by
what is said and may not notice this scene
For this adventure, you will need the nature stingy and manipulative.
Mura Map (on page 29 of this book). The The buildings shaded on the map are at all. The father in turn runs to the myusho
descriptions below are used with the map. the godown (storehouses) of the wealthier and repeats the scene. If the myusho is
peasants. Each has a stone foundation with any of the player characters, the
father draws him to the side and whispers
Mura Descriptions and plaster walls. Normal godown have
only thatched roofs, but these have tiled in his ear. A look of distress comes across
Most of the buildings are minka, homes roofs. These buildings are actually stouter his face. He leaves hastily, runs to the cen-
of the families of the community. While and more fire-proof than the minka since ter of the village and begins pounding the
each is different in detail, the general con- they hold all the treasures of each family. alarm block (a piece of wood he hammers
struction of each minka is the same. The with a large mallet). Heads pop out of win-
Each godown is partially filled with bales
roof is made of a thick layer of rice straw of rice straw, bags of rice and millet, jars of dows and doors slide wide. Screaming
thatch. The walls are wood lattice or, in and crying, the villagers rush into the
beer and sake, lumber, and other farm
some cases, rough-hewn planks. The streets, whirling about in panic, finally
goods. The godown are sturdy buildings. clustering at the dusty base of the alarm
main area of the floor is bare earth with an Holes can be knocked in the walls for
open hearth in the center. Around this area mound. Many of their faces tear-streaked,
arrow slits and other improvisations can
are wooden-floored platforms. The minka they shout and scream at the myoshu.
transform these into reasonable defensive Over their voices, the myoshu bellows,
serves as a home, a workshop, and occa-
points.
sionally a barn for the family’s livestock. “Family! Riders are coming! They are
In this mura, each minka contains 1d6 bandits!”
+ 2 peasants of all ages (to a maximum of
8
These words only increase the utter Leader of the Black Riders: 4th-level “The Black Riders are new to me, but
panic of the villagers. A chorus of screams sohei (AC 5; MV 12”/18” mtd.; hp 23; #AT they have no rights to this shoen. It is
erupts from the older women and several 1; THAC0 16; Damage 1d8 + 2) owned by the Niwa family whom I serve. I
of the weaker-willed men fall to their He is wearing do-maru, kote, and sune- must go and present a report of this to my
knees, sobbing. The outer fringes of the ate (-1 to Dexterity) and is armed with a +1 lord, but he will task me for my inactivity. I
crowd begin to run away. Some take shel- trident. He also has a pearl of protection must show him that I am doing something.
ter in their homes, others hastily prepare from fire in an earring. He rides a medium You can do me a great service and I will be
to leave the mura. Only a few run for their warhorse. He carries 2d10 yuan. under obligation to you. Defend this vil-
spears, determined to fight. The women lage and learn what you can of these Black
claw at and cling to these, pleading with 15 Black Riders: 1st-level sohei (AC 7; Riders. In several weeks I will return.
them not to die foolishly. MV 12”/24” mtd.; hp 5; #AT 1; THAC0 19; Report to me at the village of Tosa then.”
There is very little time before the attack Damage 1d6 + 1) He acts as if the player characters are
comes. The myoshu knows no more than Each rider is armed with a spear and is expected to automatically accept this
he has said. If the player characters can wearing hara-ate and haidate. None of offer. If they protest, use whatever persua-
quickly find the boy (by demanding that he them have magical items. Each carries sive arguments seem appropriate—
be brought to them), they can learn more. 1d10 fen. All are riding light warhorses. payment, honor, his friendship, or threats
The riders were armed and armored. of dire consequences.
There were about 20 or more of them. The Player Characters: Exactly what If the player characters showed coward-
They were coming from the east. They the player characters do during this ice during the recent attack, he still
were very close by and were riding fast. engagement is entirely up to them. They instructs them to learn what has hap-
The player characters can also attempt to are in no way required to stay and fight. pened. As coercion, he threatens them
organize a defense with the eight bushi of Indeed, you may want to encourage them with punishment and exposure of their
the village, if they act quickly. They have to flee at a convenient moment. The Black shameful behavior to the shugo-matadai
just enough time to gather these men and Riders are tired from their day of travel and of the region.
get them into simple positions. have no desire to pursue what they con-
sider to be fleeing peasants. If the player
The Attack: Suddenly, 26 mounted characters choose to stand and fight, their
sohei sweep down the main road. Their best chance is to retreat to one of the
forms are barely visible in the dusk, out- godown (with a tile roof) and make a stand.
lined by the fading sun and the torches If several sohei are slain without hurting
they carry. Galloping into the mura, they the player characters, the riders surround
mercilessly cut down any who foolishly get the godown while they collect taxes from
in their way. Shouting and screaming; they the rest of the mura. They will then leave.
order the peasants into the center of the They do not wish to be drawn into a pro-
mura. All who resist are attacked. One tracted battle.
rider, wearing better armor than the oth-
ers, demands to see the myusho and The Aftermath: Once the riders have
know which is his house. He is quickly dis- left, the player characters have several
covered, since the others in the mura options. They can ignore the plight of the
make no attempt to protect him. villagers and leave. The raid did not con-
The leader of the sohei makes a quick cern them and is not their problem. They
speech. “You ungrateful curs have can take the noble course and seek to
refused to pay rent to the Black Temple! avenge the villagers. The villagers can
For this, your rent is doubled! And this will hire the player characters (although for
be your punishment, should you refuse meager wages).
again!” With these words, he orders his The adventure can continue as follows:
men to burn the myoshu’s house and exe- The morning after the raid, a group of 10
cute Gobo. This is done without hesita- soldiers enter the mura, led by a mounted
tion. After this, the riders pillage the samurai (Sato Masako, 8th level). He care-
remaining houses and godown, and col- fully surveys the damage and hears the
lect the rent, which leaves the villagers complaints of the villagers. Hearing of the
barely enough to survive on. actions of the player characters, he
demands their presence. He questions
them closely. If the characters fought to
defend the mura, he respects them, realiz-
ing they are more intelligent and percep-
tive than the villagers. At the end of the
questioning, he makes the following offer
to the PCs.

9
ADVENTURE 3
LORD OF THE BLACK TEMPLE
This adventure is for a party of 4-8 charac-
ters of 3d to 5th levels. It continues the
his back to you.
Hung up in the broken stalks of bam- Myudo
story of the Black Temple begun in the sec- boo is a dead swordsman. He is When they arrive at the mura, the play-
ond adventure. It is assumed that some pitched forward into the bamboo, his ers notice that it is a poor and backward
time has passed between that adventure sleeves tangled in the sharp stalks. His village. The minka are in sad repair and
and this, allowing the player characters to shoulders sag and his legs are limp the villagers are particularly thin and
reach the proper levels. During this time, under him. Thick blood soaks the back hungry-looking. Several of the buildings
the player characters may have other of his slashed shirt. are nothing but burned-out shells. A few
adventures of your own creation or may The swordsman is quite dead and animals are nosing around the corners of
simply have spent the time searching for obviously has been robbed. Investigat- buildings. It is getting dark.
clues and information about the Black ing the area shows many signs of a Myudo is a mura of 98 inhabitants of all
Temple. small battle—slashed bamboo, blood, ages. There are 38 large minka or similar
Information the player characters can and another dead body, also picked buildings; ten of these on the outskirts of
gain in the course of the adventure clean of anything valuable. The bodies the mura have been burned or crushed.
includes the following: are still slightly warm, so the attack There are only 12 effective warriors in the
The name of the sohei commander who could not have occurred too long ago. mura (all 1st-level bushi). The myoshu of
attacked the mura The trail leads out through the bamboo the mura is Ochio, a middle-aged and
The names of other mura that have and disappears across a patch of rocky quite worn-down man. His responsibilities
been forced to pay the Black Temple ground. are great, and this does not sit well with
A history of the practices of the temple Pressing on a little farther, you see a him, since he is by nature indecisive. His
The general location of the temple traveler on the road ahead of you. He is lot is made even worse by his shrewish
headed in your direction. He is about and nagging wife. Although she is out-
Armed with one or all of these bits of 40 yards away, and you can tell by his wardly meek and obedient, in private
information, the player characters should dress he is wealthy. As the traveler moments she is loud and domineering.
eventually be led to the mura of Myudo. approaches, it is obvious that he has Not all of Ochio’s problems stem from
This rests in one of the secluded valleys been in a recent battle. He is wounded his personality or his family, however.
that reaches up into the Kurisammyaku. and weak. Myudo is currently under a woeful oppres-
As referee, you should decide the exact sion that is taxing the resources of all in
hex location. the mura.
If the characters attack he begs for As the player characters enter the mura,
The Road to Myudo mercy, unwilling to put up any resistance. they are the objects of suspicious stares.
He introduces himself as a trader, Kuda There seem to be no friendly faces here.
All morning, the trail you have been fol- no Nito. But it is his sorrow to report that Suddenly the mura’s alarm gong sounds,
lowing has been winding through a he was set upon and robbed by bandits. ringing through the village. The peasants
thick grove. The weather has been They took all his goods and slew his two run from their huts toward the west end of
pleasantly cool and the flowers of the assistants. It is only by great fortune that the village.
wood have added soothing bursts of he escaped. But unfortunately, all his A poorly dressed old man strides from
color to the dark green background. goods were stolen. He was carrying a load the minka nearest the characters. With
Several times you have seen signs of of weapons and suspects that the peas- barely a nod in their directions he shouts,
previous travelers—churned earth, ants of one of the nearby mura may have “Hurry, you must flee before the dai-oni
droppings, broken branches, and dis- arranged the raid. sees you, hurry!” He then turns and runs
carded bits of gear. They are a fairly He then asks the characters if they after the other villagers. If the player char-
large group and do not seem to be mak- would recover his goods. If they seem hes- acters chase, follow, or talk to this peasant
ing any effort to hide their movement. It itant, he offers them a reward of 10 ch’ien. or any others, run “The Ritual” encounter.
is unlikely they are bandits or malevo- If the characters take him up on his offer, If the characters leave the village or hide
lent creatures. he tells them where the mura (Myudo) is somewhere nearby, go to the “Dai-Oni”
Following the trail along a young and warns them that the peasants might encounter.
stand of bamboo, the situation be well-armed now. After all, he points out,
changes. Broken bamboo lays across they did steal weapons from him. The Ritual
the trail, the stalks spattered with blood Nito: AC 10; MV 12”; 0th level; hp 4; #AT
and slashed by sword cuts. An opening 1; Damage 1d8; carrying 100 tael Quickly you follow the small stream of
of crushed and cut plants plunges into villagers. In small clumps and knots
the dark grove. In the shadows at the they gather at a circle of packed dirt. In
end is an unmoving form, standing with the center is a large stone slab topped

10
with a huge drum. An old man, perhaps are slow to react, he imperiously strides footprints of the dai-oni go a short distance
the village elder, climbs up to the drum over and knocks them into the dirt. Seeing into the woods on the other side of the trail
and begins beating it with slow, rhyth- them close up, he realizes they are not and then disappear. However, the tracks of
mic strokes. Between each beat he from this village. If the player characters the men remain and are easy to follow.
chants praises to the “dai-oni” (great do not resist, he orders his men to take the Wu Jen/Ninja: AC 7; MV 12”, 4th/2d
oni). The villagers slowly begin to shuf- player characters and bind them. level; hp 14; #AT 1; Damage 1d8 + 1; S
fle in and out, ignoring you while they If the player characters attack the men 15; I 16; W 12; D 17; C 16; Ch 15; AL LE
perform their ritual dance. With each or resist them, a melee erupts. The vil-
verse of his chant, they give a shout, lagers flee in panic, some screaming Spells
punctuating the ritual. Finally, on an curses at the player characters. As soon Know History
outward turn of the dance, a pretty as a fight starts, the dai-oni turns and Accuracy
peasant maiden turns to you with her strides away over the hill, disappearing Elemental Burst
head bowed and says, “Please, honor- from sight. If the player characters man- Enchanted Blade
able strangers, leave so our village will age to reach the dai-oni before it disap- Apparition
be spared.” pears, they discover it is only a costume.
Magical Items: + 1 short sword, potion of
Inside is a puppeteer on short stilts. He is a
wu jen/ninja. invisibility
The first two peasants the characters Two rounds after the dai-oni disappears, Kensai Leader: AC 6; MV 12”; 4th level;
attempt to question refuse to say anything the wu jen/ninja appears at the top of the hp 36; #AT 3/2; Damage 1d6 + 2; S 17; I 9;
useful. The first is evasive, trying to avoid hill to help in the fight. He attacks the char- W 16; D 17; C 15; Ch 10; AL LE; chosen
saying anything. The second refuses out- acters from a safe distance. If things look weapon is a three-piece rod
right to talk to the player characters. If bad he drinks a potion of invisibility and Equipment: quality jitte
pressed, he becomes hysterical, demand- makes his escape, reporting what has
transpired to the Black Temple. If he Armored Bushi (x3): AC 5; MV 12”; 3d
ing they leave and claiming that this is all level; hp 27, 16, 21; #AT 3/2; Damage
their fault. If the characters find the old escapes, the PCs meet him again in the
“Tengu Discovered” encounter. 1d10 + 3; AL NE; all have double speciali-
man they saw in the village, he is willing to zation with katana. Each wears do-maru,
talk, but also quite fearful of something. The five men fight until either their
leader (the kensai, see NPC statistics fol- haidate, kote, and sune-ate.
He tells the player characters to meet him
in his hut later that night. lowing) falls or they lose three men. Yakuza: AC 6; MV 12”; 3d level; hp 12;
Should either of these events occur, the #AT 1; Damage 1d8 + 1; S 16; I 15; W 10;
Dai-Oni men attempt to flee, crossing the hill and D 16; C 12; Ch 17; AL LE
disappearing into the woods.
As the villagers perform their ritual, If the player characters kneel with the Midnight Meeting
there suddenly comes a loud voice villagers, it may appear as if they are going
to escape safely. The men come down to This encounter occurs if the player char-
booming over the heads of the crowd. acters meet the old man at the pre-
Instantly the villagers fall silent. The old the slab and admire the weapons, loading
them into baskets. At this point, a scruffy arranged midnight meeting. His house is
and the cowardly drop to their knees, clean and modest in size. Standing in the
shivering. “Kneel!” cries the echoing peasant not far from the player characters
starts toward the men. His actions and shadows inside the doorway, he greets the
voice. Looking upward, you see a huge player characters with a motion to be silent.
common oni standing on the hill over- intentions are obvious to any watchful
player character (i.e., anyone who is spe- Ushering them inside, he takes them to the
looking the west side of the village. main room, shooing out his aged wife and a
After the dai-oni speaks, three men cifically watching the entire crowd, not just
the men). Unless restrained by subtle young woman. A man, possibly his son,
in armor and two in robes come down remains in the room with him.
the hill toward the stone slab. As the arguments, such as the gentle pressure of
“Welcome most respected sirs. I am
men approach, the dai-oni again a knife in his back, the peasant runs for-
ward to the men and flings himself at their Myudo Ichiro. This is the husband of my
speaks. “Now, insects, what tribute daughter. I am sorry you had to arrive at
have you brought for the Black Tem- feet. Pleading mercy for himself, his fam-
ily, and his village, he turns the player such a bad time. We are being punished
ple? Approach and present it!” Three for evils of our other lives. All the sutras we
of the village women approach the altar characters in. The men then attempt to
capture the player characters as chant cannot save us from our sins. For
with wicker backpacks. At the stone what we may have done, the gods have
slab, they empty their backpacks, described above.
If the player characters manage to avoid sent a monster into our lands. Six moons
unloading an assortment of weapons. ago, just before the harvest time, it arrived
detection, the men gather the weapons
and go back up the hill. The dai-oni roars and proclaimed itself the master of the
out, “This time you have pleased me! My Black Temple. Rent was demanded of us.
Player characters recognize the weap- blessing and my protection is over you. On At first we refused. We are not foolish or
ons from the merchant Nito’s descriptions. traitorous—we know who our true lord is.
the next moon I will return.” With that, the
If the player characters are among the entire group turns and strides away. But the monster has troops and the shu-
crowd and do not kneel, one of the men go’s men have ignored our little village.
Darkness prevents any immediate
without armor brusquely orders them to attempts to track the group. In the morn- “Once we refused, but only once. We
kneel. If the player characters refuse or ing, however, it is easy to find the trail. The are not warriors. For our refusal, the hot-

11
headed sons of several families were slain player characters into a shadowy corner, a deep sleep. Otherwise, aside from a mild
and their houses were fired. Those are the he says the men passed through the vil- case of indigestion, the character does not
burnt-out hulks you see outside. lage this morning and went up into the notice any effect.
“Every moon his followers come and mountains. He attempts to learn what the If all of the characters succumb to the
collect a monthly rent. Already we have player characters are doing in his town drug they awake the next morning with ter-
become unable to pay in rice. Last moon, and what they intend to do next. rible headaches. Not only that, but all their
we were forced to pay with our best crafts- If asked about the dai-oni, he goes into a personal possessions (including their
men and daughters chosen by lot. For this horrible tale of what has become of the vil- clothes) are gone. Indeed the only clothes
rent, in desperation we set upon a mer- lage. This story is very much like that told in the minka are several women’s robes! A
chant and took his goods. It was a shame- in the previous village. However, Hoseki search reveals that Hoseki is nowhere to
ful act, but otherwise we would have to freely embellishes the story with tales of be found.
draw lots for our daughters again. dire magical powers, huge bands of men, If some or all of the characters are not
“We are dust—nothing. We have and terrible events. Any information drugged, but all are asleep, roll percentile
shamed ourselves and our families. In a gained from him is generally overstated or dice. If there is an undrugged barbarian,
few days I will leave this village and go to misleading. As an agent of the dai-oni, his ninja, or yakuza with the party, add 10 to
Tamanokuni. There I will present myself to task is to learn as much as possible while the die roll. If the result is 70 or less, the
the court and plead mercy for my small vil- revealing as little as possible. characters are robbed as described
lage. They will kill me, I am sure. I will be Once finished with his story, he again above. If the die roll is greater, one or more
executed for my village. Knowing this, I presses the player characters to stay at of the undrugged player characters
will go and die. I beg you to destroy the his house. If they accept, go to “A Night at awaken during the robbery. Randomly
Black Temple. Avenge the death of an old Hoseki’s.” If the characters refuse, he is determine which and how many charac-
man. Avenge me for what they have done greatly disappointed. No other building in ters awaken.
to my village. I am old and I am already the mura offers them shelter. Unless they Robbing them are six men dressed in
dead. I am a presumptuous old fool who return to his house, they are forced to black clothing and carrying weapons.
offends his guests. I will die with some spend a night in the open air. In this case, When discovered, their first objective is to
small honor.” run the “Chill of the Night” encounter. silence those awake before they can
His face pale as aspen bark, he wipes a spread the alarm. They do not care how
trickle of tears from his cheek and bows A Night at Hoseki’s they accomplish this, as long as they are
forward, exposing his neck to the touch of silent. They are all ninjas and are
That night the player characters are equipped with a number of weapons and
the swordblade. “Aiieee!” wails his son in given rooms in Hoseki’s household. His
sorrow and agony. The cry is echoed by devices. Secondly, they wish to finish the
large minka is fairly barren. Gathering
the women in the room beyond, their task they came here to do. Finally, they
himself a simple comforter, he apologizes naturally wish to avoid unmasking. If the
voices ending in choked and wracking for the disarray. He is a widower and has
sobs. leader is unmasked, the player characters
little talent for housekeeping. With no chil-
discover the whereabouts of their genial
dren, he has a girl come in a few times a
The Village in Ruins week and see to his needs. Tonight he
host, Hoseki.
If the player characters keep a watch,
sleeps in the kura (storehouse) while the
After following the trail of the dai-oni’s honorable strangers use his house. After a the ninja attempt to dispatch the guard
men for five hours, you arrive at simple dinner of a very small bowl of rice silently before commencing with the rob-
another small mura nestled at the base and pickled radishes, Hoseki lays out bery. To accomplish this, Hoseki enters
of the mountains. The village is a well of the minka through the upper story. Moving
comforters and headblocks for everyone silently, he attempts to backstab the guard
sorrow. The buildings are decrepit, the in the party. As a finish to the dinner, he
thatch rotting on some. Garbage is cast from behind with his drug-coated ninja-to.
goes outside and brings back a basket of If successful, allow the player characters a
aside in small piles near side doors. fruit and a jar of hot sake. He apologizes
Small children throw stones at each percentile die roll as described above.
for his meager fare. With this he says
other and young men in rags lounge in This may result in one or more characters
goodnight. awakening. Drugged characters never
doorways. Bony dogs sprawl under If the player characters have told Hoseki
shady trees. Monkeys clamber through awaken before dawn.
what they are doing, asked about the If the ninjas lose Hoseki or half of their
the branches above them. No one Black Temple, inquired about other stran-
seems happy or cheerful. party, the survivors attempt to run away by
gers, or have shown an unnatural interest jumping through the open windows and
in temples of the area, the fruit and sake into the darkness.
are drugged. Wait about five minutes of If any ninja is captured, he steadfastly
As the characters enter town, they are real time and then require a saving throw
greeted by a little man who introduces refuses to answer any questions. Indeed,
versus poison for every character who ate he goes to any extreme to avoid answer-
himself as Hoseki. Bobbing obsequiously or drank the drugged substances. If a
to the characters, he tugs at their sleeves ing questions. So long as the player char-
character only had one drink or a few acters hold the ninja prisoner, they are the
and tells them he has most pleasant and bites, he is allowed a +2 on the saving
wonderful accommodations for travelers. target of further ninja ambushes. These
throw. For every additional drink or piece ambushes have the express purpose of
If questioned about the dai-oni or his men, of fruit, the saving throw is reduced by -4.
Hoseki feigns fear and caution. Pulling the killing the party members quickly. As such
If the character fails his save, he falls into the attacks are sudden and deadly.

12
Hoseki (sohei/ninja): AC 6; MV 12”; 5th/ companions. They are searching for the The men are members of the gang that
3d level; hp 28; #AT 1; Damage 1d6 + 3; S player characters, whom they intend to has been terrorizing the neighboring
17; I 15; W 15; D 16; C 15; Ch 11; AL LE slay. They attempt to approach the player mura. Through clever deceptions, they
Equipment: +2 kusari-gama, ninja-to characters undetected. If this is not possi- have convinced everyone that the gang is
coated with sleeping drug (save vs. poison ble, they use their grenades to create con- led by a dangerous and fearsome oni. This
with +2), three dust grenades, shukenja fusion in the midst of the party and then is not the case. The oni intends to kill the
scroll of calm and cure critical wounds, attack from what they think is the least men in revenge for their vile trickery. It is
haramaki-do likely direction. They fight until half or not that the oni minds being viewed as a
more of the player characters are slain, terror of the countryside, it is just that it
Bushi/Ninja (x5): AC 8; MV 12”; 1st/1st half their number are fallen, or until Hoseki does not want the blame for these things.
level; hp 6,6,4,3,2; #AT 3/2; Damage 1d8 falls. Their statistics appear at the end of Now men are hunting it because of evil it
+ 2; AL LE; all specialize in wakizashi the previous encounter. has not done.
Equipment: wakizashi, dust grenade, When the player characters arrive, the
leather armor Next Morning men begin to scream and shout that the
dai-oni is attacking them. The dai-oni in
If the player characters were attacked
Chill of the Night and survived, they can attempt to follow
turn also begins to shout its side of the
story. If the men escape (through the aid of
If the player characters spend the night the trail of their attackers (provided some- the player characters), the oni still
outdoors, they do not have any combat one has tracking skill). If successful, this attempts to make peace with the player
encounters. However, if the guards are trail leads to the “Tengu Discovered” characters. If this is impossible, it flies into
watchful, they notice a figure moving in encounter. If unsuccessful or if the charac-
a fury and attacks relentlessly, fighting to
the shadows. Player characters able to ters are unable to follow a trail, they have the death.
move silently and hide in shadows are able to return to the mura for more clues. If the oni makes peace with the player
to follow this figure. Other player charac- Talking to the adult villagers gains the
characters, it explains the complete situa-
ters are only able to tell that the figure is player characters nothing. It is painfully
tion to them. Should the player characters
stealthily slipping out of the mura. clear that no one wants to talk to them,
reveal they intend to destroy the dai-oni
If the figure is successfully followed, he that they are not even wanted here. The and his men, this oni volunteers to accom-
leads the characters a short way into the villagers are terrified of the dai-oni and his pany them. It is bent on vengeance and is
woods. At a particularly large willow tree men and are fearful of retribution if they willing to work with humans (and others) if
he takes a scroll from under his robes and assist the player characters at all. that will help. It is quite rash, however, not
tucks it in a large hole. With this he turns However, the children of the mura are
given to subtlety. Upon reaching the
and slips back into the village, returning to not as oppressed as their elders. If any of
enemy camp, its only desire is to attack
the house of Hoseki. the player characters has the presence of the false dai-oni. It becomes quite uncon-
Ten minutes after the message is mind to talk to them, the characters gain
trollable at this point.
dropped off, another figure appears at the information. The children describe a horri- If the player characters slay the oni and
tree and disappears into the woods. ble monster who lives in the cleft of a cliff
the men are still around, they look at each
Again, characters able to move silently not far from the village. Once they used to other in a quick panic. Then the cleverest
and hide in shadows can attempt to follow. play there secretly, but the monster came of the group suddenly falls to his knees in
The figure darts quickly to an old, standing and now they are afraid to go there. They false gratitude. “O honorable and valiant
trunk. Rummaging a large stick from can give the player characters precise
directions to the cleft. warriors, it is a great deed you have done!
under the leaves, he beats the trunk in You have slain the dai-oni and freed the
rhythmic strokes. It echoes like a reverber- land from his evil grip!” The others hastily
ating drum. After several seconds he Tengu Discovered follow suit, heaping praises upon the
pauses and waits, his head cocked. Thirty Striking off through the woods, the char- player characters. They do everything
seconds pass with no sound. He repeats acters travel for 30 minutes and finally top they can to convince the player characters
the performance. This time a faint echoing a low rise. Ahead they can see a cleft in a that the mission has been accomplished.
thump floats through the forest. He tosses “Surely now the oni’s evil followers will be
low cliff. As they move out, the sounds of
the stick aside and returns to the edge of battle reach their ears. forced to flee.” They want to take the
the village. There he hides himself care- player characters back to the mura to
At the base of the cliff just ahead is a
fully. huge oni, fighting a group of four men. It announce their great deed and honor
Thirty minutes later, four men dressed in has them cornered, and it seems fairly cer- them.
black robes join him. After a few whis- tain to win the fight. Upon sighting the If the player characters insist on push-
pered words, one cups his hands to his party, the men begin to scream for help ing forward into the cleft, the men ask if
mouth and imitates the hoot of the night while the oni bellows in rage. they can go along to help. If the characters
owl. Three times he hoots, then pauses If the characters attack, the oni con- refuse, the men leave the party and then
and calls once more. In 10 minutes, the tinues to attack the four men during the trail behind to join in the ambush into
bushes rustle and a sixth figure joins the first two rounds of the fight. After this, it which the player characters are sure to
group. With a few abrupt hand signals, the attacks whichever character seems to stumble.
group spreads out in a line and stealthily present the greatest danger. If given a One of the men is a yakuza. He and the
enters the village. chance the men try to flee. yakuza encountered in the first mura are
The men are Hoseki and his bushi/ninja both members of the same kumi. Hidden
13
on his upper arms are tattoos identical to If the NPCs from the previous encounter tengu polymorphed into human form. He
those worn by the other yakuza. If any are following the player characters, they is the leader of the Black Temple and the
character is particularly observant during join the bushi in the attack. The bushi rec- organizer of the sohei raiders.
the fight, he sees these tattoos. If the ognize the men and do not fire upon them. If the characters watch the ceremony,
player characters have seen the tattoos on These men attempt to gang up on some they can tell it is a quasi-religious service.
the other yakuza, they know the designs characters while the bowmen keep the In part, the tengu intones chants to the dei-
are identical. What conclusions are drawn rest of the party pinned down. ties of the Black Temple. After a little of
from this is up to the players. Two rounds after the ambush begins, this, however, the tengu starts into a ser-
the occupants of the temple are aware that mon for his faithful. In it he attempts to
Oni: AC 4; MV 9”; HD 8; hp 39; #AT 2; intruders are in the valley. They begin to rouse them to fanatical action against a
Damage 1d8 + 2/1d8 + 2; SA polymorph organize a defense. On the fifth round of group of strangers who are threatening
self, fly, become invisible, cloud trapeze; the fight, the first of the reinforcements the very survival of the temple. He
has a carved ivory snuff box hung from a arrive. As referee, you should decide how describes the horrible punishments these
jeweled silken cord worth 1,000 tael many reinforcements are needed and in strangers will receive for their impiety. He
what order they arrive. The tengu never then details a plan to increase the tem-
Yakuza: AC 8: MV 10”: 2d level: hp 10: becomes involved in this battle. ple’s power and lay claim to the local
#AT 1; Damage 1d8; AL LE; standard shoen.
sword Bushi (x4): AC 6; MV 9”; 2d level; hp15, Characters who listen to this realize that
15, 14, 14; #AT 2; Damage by weapon the dai-oni is nothing but a hoax. It is clear
Sohei(x3): AC 7; MV 12”; 3d level; hp 7, type; AL LE; all specialize in daikyu that it was nothing but trickery on the part
17, 18; #AT 1; Damage 1d8 + 1; armed Equipment: daikyu, 15 normal arrows, of the tengu—a clever costume,stilts, and
with naginata and wearing hara-ate-gawa, two armor piercers, three leaf heads, waki- proper staging were all it took to convince
sode, and sune-ate zashi, brigandine armor the local peasants. Now for the next part of
his plan, the tengu explains that the dai-
Ambush Tengu Revealed oni must be replaced by something more
The cleft the characters must travel For this encounter use the Monastery/ believable and useful. With these words,
down is a narrow, rocky gorge. At the far Temple Map in this book. If the player he concludes his sermon and the meeting
end of the cleft is a small valley, nestled characters managed to quickly silence the begins to break up.
into the rocky walls. At the far side is a If the player characters are hidden
bushi guards from the previous encounter,
modest-sized temple. all the NPCs in this encounter are attend- somewhere near the exits, there is a 50%
As the player characters study this ing a convocation in the back (meditation) chance they are noticed by one of the fol-
scene, roll for surprise, subtracting one hall of the temple. If the player characters lowers. As soon as he sees the PCs, he
from the die roll. While the group stands at have caused an alarm, they encounter shouts a warning to all others and they
the bottom of the cleft, four bushi armed several different groups within the temple. attack en masse. In this situation, the con-
with daikyu attack. They are stationed at Use the sections, below, that best match gregation cannot be surprised. However, if
the top of the cleft. From their vantage the situation. the player characters attack the congrega-
point they rain down arrows on the player tion before the sermon is over, they sur-
characters, hoping to kill or pin them A. Party Undiscovered prise the followers on a 1-3. If the oni is
down. Since the men are stationed on present with the player characters, it
both sides of the cleft, it is impossible for As the characters enter the temple, they immediately attacks upon spotting the
the player characters to find total cover. At see the halls are empty. The building is old robed men, not waiting to listen to any-
best the PCs can get 100% cover from two and somewhat run-down. However, there thing.
are clear signs that someone or some- During the fight, the tengu attempts to
attackers and 25% cover from the remain-
thing is living here. They do not seem to be duck behind the statue and revert to his
ing two. The bushi in turn have 25% cover
from all missile attacks by the player char- overly neat. From the distance come the true form. He then flies to the top of the
acters. faint sounds of voices. hall and attacks with his spells. If the fight
The cliffs to either side of the player In the meditation hall are all the NPCs goes badly, he flees.
characters are 50 feet high and can only listed in this encounter—the humanoid
be scaled with ropes or by those with tengu, 10 sohei, and two yakuza. In addi- B. Party Detected
climbing skill. During the climb, the tion, if the wu jen/ninja of the first
encounter or Hoseki have survived, they If the alarm has been raised by the bushi
climber is exposed in full view of the bushi guards, the followers in the temple take up
on the opposite side and has no Dexterity are also here.
By the time the player characters reach positions in several places attempting to
adjustments to Armor Class. Likewise, ambush the player characters as they
climbing characters are not able to use the meditation hall, they know people are
present there. The sound of voices chant- poke around.
shields. The characters are attacked at Main Gate: In the guardroom to the side
the point where the cleft opens into the ing makes this perfectly clear. Peering into
the hall, they see a man dressed in black of the gate are three sohei armed with
valley. One hundred yards from their posi- naginata. At the same time, there are two
tion is the entrance to the temple. How- and orange robes standing in front of the
broken statue of a goddess. He is looking more in the outer courtyard, standing at
ever, the ground between is open and the entrance to the main hall. They have
bare. out over a group of hooded men. The man
before the statue is actually a humanoid daikyu and standard arrows. Their task is

14
to pin the characters in the gateway while value in the front half of the structure. trick to play on the humans.
the other sohei strike them from the However, scattered throughout the One of the cells is particularly interest-
flanks. monks’ cells are many personal belong- ing. It contains the costume of a giant hor-
Main Temple Hall: If the player charac- ings, obviously the property of the sohei rible creature (the dai-oni), a pair of stilts,
ters attempt to pass through this hall, the and others who operated out of the tem- three flashpowder grenades, three sets of
two yakuza hear them coming and take up ple. Going through all these goods takes ninja garb, and a ninja-to.
positions behind the various statues in the some time and the player characters can Also hidden in the floor of this room is a
hall. When the player characters reach the spend up to 10 hours searching before set of spell scrolls such as a wu jen would
center of the room the yakuza attack. One they find everything. Each hour spent use. The book contains the following
of them carries a biwa of calm (proficiency searching—going through chests, pulling spells— know history, accuracy, elemental
15) and a spear + 1, + 2 vs. smaller than up mats, etc.—gains the PCs 500 fen and burst, hail of stone, enchanted blade,
man-sized. He is stationed behind a group 50 tael. apparition, and rope trick.
of statues toward the center of the room. Imprisoned in a number of the monks’ The player characters find the weapons
As the characters approach, he attempts cells are five men and eight women. The lost by the merchant on the bodies of the
to calm them with his music. Meanwhile, men are burning for vengeance against various sohei.
his partner, armed with a + 1 short bow of their oppressors. The women are horrified
distance, takes advantage of their hesita- with shame and want nothing more to do Humanoid Tengu: AC 4; MV 12”/15”;
tion to rush out and gently disarm the char- with this world. HD 7; hp 40; #AT 2; Damage 1d10 +2; SA
acters. He has prepared for the music by In addition to these items, there is a knows karate with Feint, Circle Kick, and
stuffing wax in his ears. He is able to dis- beautifully done sutra scroll in the library Iron Fist; SD invisible at will
arm up to two calmed characters per worth 500 tael to the Konjo Temple. How-
round. Once this is done, he and his part- ever, only characters with religion profi- Spells: cure light wounds (x2), bless,
her attack. Of course, if they are attacked ciency are able to identify the true value of deflection, aid, hold person, withdraw,
first, they fight back. this scroll. There are also two other castigate, dream vision
If the player characters bypass the main scrolls, one telling the history of this tem-
hall, the two yakuza happily take advan- ple and the other telling the activities and Yakuza (x2): AC 6; MV 12”; 3d level; hp
tage of this to escape. plans of the tengu. Reading this, it 16, 15; #AT 1; Damage 1d8; AL LE
Meditation Hall: In this hall are the becomes apparent that the tengu, under- Magical Items: Biwa of calm; spear +1,
remaining characters—five sohei and the took this scheme because he thought the + 2 vs. smaller than man-sized; + 1 short
tengu. The sohei fight with fanatical fury whole idea was some type of grand cos- bow of distance
while the tengu acts as described above. mic joke. Apparently, he really had no
Searching The Temple: Searching the burning desire to rule—he only thought Sohei (x10): AC 6; MV 12”; 2d level; hp
temple, the characters find nothing of the whole thing was a cruelly humorous 12 each; #AT 1; Damage 1d8; AL LE

15
TIMELINE OF KOZAKURA

There were several semi-mythical eras weop and his allied chiefs are slain. begins in the north against the
before the written Timeline of Kozakura Leadership of the northern korobo- empress. Prince Sagi, half-brother
began. The first of these eras, called the kuru is destroyed. of Emperor Toakimi, was persuaded
Age of the Gods, begins with the creation 2/52 (112): DAIGEN by the Nagato family to rebel when
of Shinkoku and the settlement of Koza- 3/13 (133): Chiro no Maasate establishes the Honda family supported Prin-
kura. Legend maintains that this era a Kozakuran colony on Tenmei. cess Kodaiku after the death of her
lasted over 10,000 years. Next came the 3/30 (150): TENSHO childless husband, Toakimi. The
Reign of the Earth Spirit Emperors. These 4/5 (185): OKURI northern rebels name their own
demi-gods supposedly received their titles 5/28 (288): KOSHU emperor and establish a separate
from the Heavenly Deities. Many colorful 6/13 (313): The last resistance of the capital at Senita. The northern court
legends of Kozakura come from this northern korobokuru is overcome. survives for 68 years. During this
time—the War of the Oni Kings, the Stone- The northern provinces are formally time three emperors are proclaimed
Bearing Empress, and the deeds of Naka declared part of the imperial lands. by the rebels: Sagi (11/54; 654),
no Moriya. The tales of this time combine 6/22 (322): The first envoys from the Gosagi (12/46; 706), and Ouizu (12/
fiction and fact, embellishing and exag- Shou Lung court arrive at the impe- 59; 719).
gerating known events. Those of later rial capital of Fukama. Shou Lung 12/41 (701): The Kanchai school of the
ages call the rulers of this age emperors, histories record this as the “discov- Way of Enlightenment is founded.
in an effort to legitimize their own imperial ery” of Kozakura. 12/52 (712): Suffering from the political
lines. Only after these two ages did the 7/10 (370): SENTAI and financial strain of the Zakura
rise of the human emperors occur. 7/25 (385): The korobokuru hero, Poiy- Insurrection, Empress Kodaiku is
In the following timeline, the names of opepoen, leads the remainder of his compelled to name Honda no
emperors and empresses are listed in people in a great migration to Ten- Okumi as regent for her young son,
capital letters next to the dates when they mei. There they settle in the deep Bidamu. The Honda control of the
ascended to the throne. The Kozakuran woods, hidden well away from the imperial court is now complete.
calendar groups years into cycles rather small human settlements. 12/53 (713): BIDAMU
than centuries. Each cycle is 60 years 7/46 (406): Under the guidance of Prince 13/2 (722): The last stronghold of the
long. The calender begins with the ascen- Sanetomo, the Prime Minister, Zakura Insurrection is captured.
sion of Mori, the first human emperor, to Emperor Sentai begins the Great The war is officially ended and the
the throne. The year in which an, event Land Reforms. Much property is rebel court is destroyed.
occurred is given in terms of the cycle redistributed and the status of koro- 14/58 (838): SUREI
(preceding the slash), the year within the bokuru and hengeyokai is formally 15/19 (859): The Konjo school is intro-
cycle (following the slash), and the cumu- defined as outside the Kozakuran duced to Kozakura.
lative number of years since Year 1 (in government. The action sparks 15/38 (878): Ichiro the Swordsman fights
parentheses). many fierce uprisings. The end his first duel at the age of ten. In the
result is the strengthening of Prince next 83 years, he becomes the fore-
Sanetomo’s family, the Honda. most swordsman of Kozakura. Leg-
Timeline of Kozakura 8/26 (446): SHOTOKEN end maintains he was the finest
1/1 (1): MORI 8/42 (462): The Way of Enlightenment is swordsman who ever lived or ever
2/19 (79): ITONIN introduced to Kozakura. will live. Living the life of a wastrel
2/34 (94): Prince Miki begins his cam- 9/23 (503): JUMEI (Empress) and vagabond, he is never beaten in
paigns to subjugate the northern 9/24 (504): Empress Jumei begins the a duel. Shortly before his death, it is
korobokuru. construction of a new capital at said he achieved his ultimate goal,
2/45 (105): The northern korobokuru Dojyu. making the perfect weapon, infus-
overwhelm Todaijo, the stronghold 10/23 (563): SANOE ing it with the very essence of his
of Prince Miki. He and all his fol- 10/38 (578): The Black Castle is founded life. It is the Breath-Floating-Sword.
lowers are slain. The korobokuru by Aga (Miyama). The weapon has never been found.
chieftain Inoyep begins to recover 11/10 (610): The Black Castle is destroyed 16/16 (916): KOKAN
lands lost to Prince Miki. by Kinusake no Yori. 17/9 (969): SUKO
2/47 (107): Emperor Itonin leads an army 11/23 (623): The village of Kuda is
against the northern korobokuru. In founded as the provincial capital of
the midst of the campaign, Inoyep is Miyama by Kinusake no Yori’s
treacherously assassinated by grandson.
Akarweop, one of his sub-chiefs. 11/31 (631): TOAKIMI
Itonin accepts Akarweop’s peace 11/53 (653): KODAIKU (Empress)
offer. At the peace council, Akar- 11/54 (654): The Zakura Insurrection

16
17/24 (984): An invasion fleet from Wa 18/42 (1062): SOYOKU (Empress) Mount Kaza and the other on the
commanded by Hidegari Iegusa 18/48 (1068): MURAKAKU neighboring peak of Dagorayama.
lands on the southwestern tip of 19/28 (1108): Prompted by the weakness For an entire night the sky in the area
Shinkoku, conquering several prov- of the imperial court, the Hojo family is changed to a horrid violet-green.
inces. The shogunate organizes a precipitates the Tennu War. The The villages, fields, and forest
counterattack, but the effort is ham- country splits between supporters of between the two are burned to cin-
pered by the defection of several the emperor, under the control of the ders. The 237-year-old feud appar-
powerful southern lords. After the Honda family, and the Hojo cause. ently ends with the climactic
initial battles, both sides are unable 19/30 (1110): SAGO explosion of the peak of Mount Kaza.
to make further progress. Raiding 19/32 (1112): Hojo forces win the Battle of The site is now called Broken-Dish-
along the borders of the occupied Kurisammyaku, conquering Miy- Mountain for the shape of the
provinces becomes a common prac- ama. During the campaign in the remaining mount. No bodies are
tice of the Kozakuran families in the province, a great fire sweeps Kuda. found, so it is difficult to say if the
area. Niwa Ozuchi sacrifices his life to feud has ended or is postponed.
17/35 (995): Hidegari Iegusa attempts to save the family charters. The 21/28 (1228): TOKURA
break the deadlock in the Southern emperor Sago is assassinated. 21/42 (1242): IJO
War by invading the Dai plain from 19/33 (1113): SHOWAJI 21/44 (1244): GODAIGEN
the sea. The regent, Honda no 19/39 (1119): Under the authority of the 21/49 (1249): GOMORI
Mototsune, launches a force onto puppet emperor Showaji, the Hojo 22/7 (1267): The career of Ichi the High-
the Inland Sea. In the midst of a family assumes the title shogun. wayman ends in his death.
fierce storm raised by Mototsune’s Although fighting continues off and 22/19 (1279): The mines at the Mountain
sorcerers, the two armies meet. For on for many years, the Tennu War is of Iron are closed (Miyama).
two days a fierce hand-to-hand bat- considered to have ended. The 22/25 (1285): ENCHIGO
tle rages across the decks of over power of the Honda family is broken. 22/38 (1298): GOSAGO
300 ships. In the end, his ship Most of its members are exiled or 22/42 (1302): FUKAKUJI
ablaze and most of his men dead, executed. The few that remain have 22/47 (1307): Dorumiji Monastery is
Iegusa refuses to surrender or leave their power carefully restricted. destroyed by hostile sohei (Miy-
his ship. With Iegusa dead and his 19/40 (1120): The Bakufu is officially ama).
army broken, Mototsune begins the declared at Gifu. Most of the lords of 22/52 1312): GOFUKAKUJI
recapture of the occupied southern Kozakura come to present them- 22/59 1319): SUTOPEI
provinces. selves to the Hojo shogun. Those 23/23 1343): Takenaka family is founded.
17/36 (998): The Great Hunt begins in the who do not come are considered 23/27 1347): GOIJO
southern provinces. As the survi- enemies of the shogunate. 23/44 1364): GOKIMAYAKU (Empress)
vors of Iegusa’s naval expedition 19/56 (1136): GOTENSHO 23/52 1372): REIJO
return to their conquered territories, 20/1 (1141): GOSOYOKU (Empress) 24/18 1398): The Hori family is founded.
fell creatures and oppressed peas- 20/3 (1143): With the arrival of its first 24/19 1399): GOBIDAMU
ants exact a horrible revenge on the shugo, the provincial capital of Miy- 24/21 (1401): Shrine of the River Dragon
stragglers. Many villages overthrow ama is moved from Kuda to Tamano- is built in Miyama.
their oppressors and proclaim their kuni. 24/26 1406): GOKAMMU
freedom. As Mototsune’s army 20/4 (1144): KAMEDAI 24/35 1415): The Hojo War begins.
arrives, many of these communities 20/15 (1155): GOSUKO 24/41 (1421): The Battle of Norinoshima
refuse to give up their indepen- 20/18 (1158): Gizu Hanashi is appointed ends the Hojo War with the defeat of
dence. Mototsune savagely shugo of Toyaki. All provinces are the Hojo forces.
destroys these rebellious hyakusho, now directly or indirectly under Hojo 24/42 (1422): Hojo Kawakubo is named
leaving a wake of devastation command. The country is unified shogun.
behind him. under a shogun. 24/43 (1423): Niwa appointed shugo-
17/44 (1004): Honda Mototsune com- 20/23 (1163): NIJO daimyo of Miyama.
pletes the reconquest of the south- 20/50 (1190): GOITONIN 24/45 (1425): GONIJO; Village of Anan
ern provinces. 20/52 (1192): SHUJO burned by troops of the shugo-
18/1 (1021): Dorumiji Monastery built 20/56 (1196): KAMMU daimyo (Miyama).
(Miyama). 21/15 (1215): The wu jen Ch’u Tei Zao and 24/48 (1428): Construction begun on
18/4 (1024): Konjo Monastery built (Miy- Goboro the Lame engage in a mur- Atarashijo (Miyama).
ama). derous duel of sorcery. So great are 24/50 (1430): The beginning of the PCs’
18/38 (1056): KIMAYAKU their powers that one stands atop campaign.

17
NEW CREATURES

Following are a number of creatures that group of travelers or a peasant family, only themselves as travelers and, upon meet-
are peculiar to the islands of Kozakura and to slay them one at a time in secret. A ing another traveler on the road, suddenly
Wa. None of these monsters are featured common practice for them is to disguise lengthen their necks and attack.
in the short adventures given in this book,
allowing you to introduce them when you
want; for example, after your players think
they have discovered all there is to know
about Miyama and its dangers.

Rokuro-Kubi
FREQUENCY: Rare
NO. APPEARING: 1d4
ARMOR CLASS: 8
MOVE: 12”
HIT DICE: 4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1d4/by weapon type
SPECIAL ATTACKS: Constriction
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/XP VALUE: III/85 + 4/hp
The rokuro-kubi are humanoid crea-
tures that are indistinguishable from
humans, under most circumstances. They
can, however, can stretch their necks in a
snake-like manner to the prodigious
length of 20 feet. In addition, their mouths Utoyasukata The utoyasukata is a brightly colored
are filled with sharp fangs, allowing them FREQUENCY: Rare bird found in the coastal areas of temper-
to bite for 1d4 points of damage. In combat NO. APPEARING: 1d4 ate lands. Its flesh is greatly prized as a
they fight adjacent opponents with their ARMOR CLASS: 6 delicacy by nobles and wealthy mer-
weapon, stretching their necks to attack MOVE: 3”/18” (MC: B) chants, who are willing to pay good sums
those behind or to the side of them. In HIT DICE: 3 for the bird. The bird is extremely difficult
addition, instead of biting, they can % IN LAIR: Nil to catch as it is very wary and flees at the
attempt to constrict a victim. On a suc- TREASURE TYPE: Nil slightest sign of danger. Likewise its nest
cessful to hit roll, the snake-like neck NO. OF ATTACKS: 1 is virtually impossible to find. It is hidden
wraps around the victim and squeezes for DAMAGE/ATTACK: 1d4 so well that the utoyasukata cannot
1d6 points of damage per round. While SPECIAL ATTACKS: Poison remember where it is and must call to its
constricting, the rokuro-kubi can only SPECIAL DEFENSES: Surprised only young to find the nest. Alas, this leads to
attack the constricted victim. The victim on a 1 its undoing, for hunters have learned to
can escape the constriction by making a MAGIC RESISTANCE: Standard imitate these calls, luring the utoyasukata
successful bend bars/lift gates die roll or INTELLIGENCE: Animal within range of their nets and weapons.
by slaying the rokuro-kubi. ALIGNMENT: Neutral Still, the hunting is dangerous since the
Rokuro-kubi are sly and cunning by nat- SIZE: S blood of the bird is a deadly poison. Any-
ure. To avoid suspicion, they seldom have PSIONIC ABILITY: Nil time a successful hit is scored with a
a fixed home, preferring to wander from Attack/Defense Modes: Nil melee weapon, the wielder must make a
village to village. They delight in the suffer- LEVEL/X.P. VALUE: III/105 + 3/hp successful saving throw versus poison
ing they cause and sometimes befriend a ( + 2 on the die roll) or die. Once the bird is

18
slain. care must still be taken in the han- Yuki-On-Na domain, ignoring the presence of beings
dling of the carcass for the poison remains such as solitary hengeyokai. However, it is
FREQUENCY: Very rare possessed with a fanatical hatred of all
deadly for up to one hour after the crea- NO. APPEARING: 1d3
ture’s death. Placing the carcass in a bag things human and anything or anyone
ARMOR CLASS: 1 associated with them. It invariably
is insufficient, as the poison rapidly soaks MOVE: 12”
through several layers of cloth. Utoyasu- attempts to kill lone human travelers fool-
HIT DICE: 8 ish enough to enter its territory.
kata have even been known to prick them- % IN LAIR: 85%
selves with their beak and shake a few The yuki-on-na always attempts to
NO. OF ATTACKS: 1 attack in the midst of snowstorms or in
drops loose in an attempt to defeat DAMAGE/ATTACK: 1d10
hunters. snowy conditions. Its white robe makes it
SPECIAL ATTACKS: See below virtually impossible to spot at a distance.
Even eating the utoyasukata is danger- SPECIAL DEFENSES: See below
ous, a situation that actually enhances its As such, it surprises on a 1-3 and the
MAGlC RESISTANCE: Standard encounter distance is always 10d3 feet. It
reputation as a delicacy. It can be properly INTELLIGENCE: High
prepared only by a skilled cook (who must is a dangerously seductive creature, and
ALIGNMENT: Chaotic evil any who meet its gaze (up to one person
check against his proficiency for success). SIZE: M
If prepared unsuccessfully, or by an per round) must make a saving throw vs.
PSIONlC ABILITY: Nil paralyzation with a -2 modifier. Those who
untrained person, all who eat it must make Attack/Defense Modes: Nil
a saving throw versus poison. Those who successfully save are unaffected by the
LEVEL/XP VALUE: VII/1, 175 + 10/hp creature. Those who fail their saving throw
make the saving throw have enjoyed a
meal of great delicacy. Those who fail the Similar in appearance to graceful young are hypnotically paralyzed for 2d4 rounds
saving throw suffer intense illness (or maidens with long, black hair, yuki-on-na by its striking appearance. It can use dis-
death if the saving throw result is a 1). The can be identified by their snowy white guise, know history, comprehend lan-
onset of the illness occurs 1d6 hours after robes and pale blue skin. Yuki-on-na dwell guages, and ESP at will, one per round.
eating and lasts for 1d8 hours. During this in sub-arctic forests and wintry mountain Once per day it can use lose the path
time the character is afflicted by severe forests, particularly in the northern parts of (reversed find the path). In combat the
stomach cramps and weakness, prevent- Kozakura. They virtually never appear out- yuki-on-na attacks with its icy touch, caus-
ing him from doing all but the simplest side of these regions. ing 1d10 points of damage. It is immune to
actions. The yuki-on-na is malicious and cruel, all cold-based attacks, but suffers an extra
but has been known to live in harmony point of damage per die from fire-based
with other intelligent creatures within its attacks.

19
PLAYER CHARACTERS

Etsu-no-kami-Makoto Roben Saisho


(Makoto of Etsu) 1st-level Human Kensal 1st-Level Human Wu Jen/Ninja
1st-Level Bamboo Spirit Folk Samurai Alignment: Lawful Good Alignment: Neutral
Alignment: Lawful Good STRENGTH 15 STRENGTH 14
STRENGTH 16 DEXTERlTY 16 DEXTERlTY 16
DEXTERITY 12 CONSTITUTlON 10 CONSTITUTION 10
CONSTlTUTlON 13 INTELLIGENCE 11 INTELLIGENCE 17
INTELLlGENCE 14 WISDOM 13 WISDOM 11
WlSDOM 15 CHARISMA 10 CHARISMA 14
CHARISMA 14 COMELINESS 8 COMELINESS 11
COMELlNESS 12 Hit Points: 6 Hit Points: 5
Hit Points: 7 Family Honor: 29 Family Honor: 15
Family Honor: 51 Personal Honor: 39 Personal Honor: 25
Personal Honor: 52 Birth: Upper Class Proficiencies: Bo stick, herbalist (17),
Birth: 4th Rank NPC React Mod: 35% animal handling (14), dagger,
NPC React Mod: 70% Birthright: None reading/writing ancient Kozakuran,
Birthright: Three horses (one sold) ninja-to, kusari-gama
Proficiencies: Naginata, daikyu,
Proficiencies: Katana, horsemanship (18), navigator (12) Starting Money: 2 yuan, 57 fen
calligraphy (18) Starting Money: 3 tael, 17 yuan Equipment: Bo stick, ninja-to, kusari-
Starting Money: None, owes 2 tael to gama, dagger, mino (straw raincape), light
Equipment: Naginata, wicker backpack, warhorse, riding saddle, bit and bridle,
Saisho tobacco pipe, one lb. of tobacco, tent large saddle bags, saddle blanket, one
Background: You are the son of Etsu- (small), lacquered chopsticks, tinder box week of ricecake, one jar sake, cord (10
no-kami-Yasutoki, a minor samurai of Miy- (flint and steel), iron pot, one lb. of tea, one feet), 10 tallow candles, three sticks of
ama Province. Your mother was a graceful week’s ricecake, hooded lantern
incense, flashpowder eggshell grenade,
nature spirit of a great willow in the forest. Background: Born the son of a ship- dust eggshell grenade, iron pot
For years your father held a small shoen ping merchant, you have lived a good life
near Kuda. However, a plot at the provin- Background: You are the life-long
up to now, indulging in most harmless friend of Etsu-no-kami-Makoto. Perhaps it
cial capital in Tamanokuni disgraced your pleasures. But this has proven unsatis-
father and ruined the fortunes of your fam- was his supernatural heritage that drew
fying. So, by your own mental discipline him to you, for you were always a wild
ily. The shugo-daimyo was forced to ban- and the training of an old man in your vil-
ish your family and strip your father of the youth. Your family died when you were a
lage, you have entered on the path of the child and a kindly uncle adopted you. He
charter to his shoen. The shugo-daimyo kensai. You have a natural talent for it. But
reassigned the shoen to Inoue Kanemori, took you to his village and raised you.
now, having learned to meditate and the He was a talented wu jen who lived
a retainer of the Igi household. You do not basics of handling your weapon, your old
know if the Igi or someone else was amidst a village of ninjas. From him you
master has taught you all he knows. It is learned sorcerous skills; from the myusho
behind the plot. Now your father is dead time to seek a new teacher. Stories have
and it is up to you to restore his name. Fur- of the village you learned ninja skills. Your
been told of a master of the naginata days were long and hard, devoted entirely
thermore (just to make matters worse), the somewhere in Miyama and you have
grove of your lifeforce is located on your to study and exercise. Then, one day, a
come searching for him. message came from the capital. Your
family’s old shoen. With your meager
resources and your friend Saisho (whom childhood friend had been banished! Sud-
you owe money), you have secretly re- denly ninjo (human compassion) over-
entered Miyama from neighboring Shi- came your giri (obligations). Quietly you
zume Province. left your uncle, leaving all you had with
him, and set out to find your friend.
Since that time you have led a wander-
ing life. Only recently have you found
Etsu-no-kami-Makoto, just as he was pre-
paring to return to Miyama. Your uncle has
sent you messages saying you might be
forgiven. Now you are returning to your
home to learn your fate.

20
Kani ordered you out of the temple to seek Kanari Taro
enlightenment by your own path. 1st-Level Korobokuru Yakuza
1st-level Crab Hengeyokai Bushi Suddenly thrust outside the peaceful
Alignment: Neutral Good walls of the temple with no guidance but Alignment: Lawful Neutral
your own spiritual instincts, you are con- STRENGTH 12
STRENGTH 14 fused and perhaps a little frightened. For-
DEXTERITY 10 DEXTERITY 15
tunately, you have made a friend of CONSTITUTION 14
CONSTITUTION 14 Akirakeiko, a sohei. Still, you must seek
INTELLIGENCE 16 INTELLIGENCE 15
enlightenment, but how? What will you WISDOM 13
WISDOM 15 do? Where will you go? Now your true
CHARISMA 12 CHARISMA 16
training as a shukenja begins. COMELINESS 9
COMELINESS 12
Hit Points: 6 Hit Points: 4
Akirakeiko Family Honor: 5
Personal Honor: 20
1st-Level Human Sohei Personal Honor: 17
Proficiencies: Spear specialization,
heraldry, gaming Alignment: Lawful good Birth: Lower Middle Class
NPC React Mod: 15%
Starting Money: 3 yuan, 94 fen STRENGTH 13
DEXTERITY 9 Proficiencies: Gaming, long sword,
Equipment: Spear, buckler, wicker back- CONSTITUTION 10 iaijutsu, chu-ko-nu
pack, coarse blanket, one lb. spices INTELLIGENCE 15 Starting Money: 10 yuan
Background: You have lived most of WISDOM 15
your life on the lonely and barren sea- CHARISMA 14 Equipment: Long sword, wicker back-
shore. Until recently, you were content to COMELINESS 9 pack, one week of ricecake, five jars of
watch the fishing boats of the humans and Hit Points: 5 beer, hara-ate-gawa
mind your own business. But now you are Personal Honor: 24 Background: You are a rare thing
dissatisfied and curious. You have tired of Proficiencies: Spear, fishing, sailing indeed—a korobokuru living and dealing
the tricks of your friends, Rabbit and craft, swimming with the humans! You have never known
Tanuki. So, shouldering your meager pos- who your real father was. As a child, you
sessions, you have set out to learn about Starting Money: 1 yuan were a street urchin, tough and wild. While
the world of men. Equipment: Spear, jar of sake still a youth, you were adopted by a
yakuza kumi of one of the northern prov-
Annen Background: You were once a sohei of inces. You lived among them for several
the Konjo school in Shizume where you years. Your unusual appearance and
1st-Level Human Shukenja guarded and protected the temple from small size made you both the butt of jokes
Alignment: Chaotic Good your fierce rivals of the Kanchai school. and an asset. Finally, you formally joined
The two temples had been feuding for their kumi. But shortly after, in a wild rage,
STRENGTH 9 years. Neither gained the upper hand or
DEXTERITY 15 you slew a yakuza of a rival kumi who
made progress against the other. Most insulted you.
CONSTITUTION 10 activities were confined to small raids.
INTELLIGENCE 11 For your own safety, your oyabun has
Then, the Kanchai followers suddenly out- ordered to travel far away for several
WlSDOM 18 maneuvered your temple. Gaining the
CHARISMA 16 years. You have become a matatabi, a
support of the shugo-daimyo of Shizume, wandering and homeless yakuza. Your
COMELINESS 12 they launched a full-scale assault on the
Hit Points: 4 oyabun has advised you to travel to Miy-
Konjo temple. You were away, at an iso- ama, where you can find shelter with the
Personal Honor: 29 lated outpost, when this happened. By the oyabun Ebi. You are guaranteed his hospi-
Proficiencies: Tetsubo, gunsen, religion, time you learned what had happened, it tality, but in return you must serve him,
calligraphy, reading/writing Shou Lung was too late. Now the shugo-daimyo, faithfully executing his wishes. If you are
swayed by those of the Kanchai school, faithful to him, he may adopt you into his
Starting Money: 6 yuan, 46 fen has made it impossible for you to remain in kumi for as long as you wish to stay.
Equipment: Tetsubo, jingasa, prayer Shizume. So, nearly empty handed, you
beads, small bell, 10 sticks of incense, 20 have come to Miyama. You still consider
paper prayer strips yourself a Konjo sohei and were traveling
to a Konjo temple in Miyama to offer your
Background: You are a follower of the services. Now, on your journey, you have
Konjo school of the Way of Enlightenment. found a Konjo shukenja, Annen, who
For most of your adult life, you have looks like he could use your protection.
stayed at the provincial Konjo temple of
Miyama, studying sutras and perfecting
your mind. However, your master decided
that these activities, while worthy, are
insufficient to prepare you. Thus, he
21
Penri Background: You are the son of an ordi-
1st-Level Korobokuru Barbarian nary tribesman from the Bear Clan of the
(Forest) northern lands. For years your people
have been at war with the humans of
Alignment: Chaotic Good Kozakura, a war your clan has been stead-
STRENGTH 18 (74) ily losing. Now, your people have been
DEXTERITY 14 overwhelmed by the more populous
CONSTITUTION 16 humans and have been forced deep into
INTELLIGENCE 9 the mountainous and snowy forests. It is
WISDOM 13 no longer an issue of continuing the war
CHARISMA 13 against the humans, now your tribe simply
COMELINESS 10 struggles to survive. In desperation you
Hit Points: 14 have been sent out to search for allies and
to help others of your race in need. They
Proficiences: Spear, shortbow, short do not expect you to return, but perhaps
sword, animal handling, survival, sound you will found a new branch of the Bear
imitation Clan, far from the troubles of the north.
Starting Money: 13 yuan Your journey has brought you southward
to the province of Miyama.
Equipment: Spear, leather armor, buckler

©
22 1986 TSR Inc. All Rights Reserved. Printed in U.S.A.
©
23 1986 TSR Inc. All Rights Reserved. Printed in U.S.A.
KOZAKURAN PROVINCE NAMES
1 - Kagochi 30 - Shizume
2 - Toyaki 31 - Horosawa
3 - Miko 32 - Tsuko
4 - Nakaido 33 - Waya
5 - Sogai 34 - Shogitsu
6 - Naredo 35 - Hira
7 - Iwari 36 - Wakinasga
8 - Ike 37 - Hochi
9 - Dosaki 38 - Takako
10 - Gizan 39 - Maeshi
11 - Kumaike 40 - Kanahanto
12 - Naga-ido 41 - Ashi
13 - Fukudo 42 - Yokozu
14 - Chibana 43 - Migri
15 - Tochiko 44 - Haso
16 - Okiga 45 - Kyotoge
17 - Sanyo 46 - Ishinuma
18 - Futesama 47 - Senike
19 - Oie 48 - Watsu
20 - Kodo (Imperial Capital) 49 - Eiga
21 - Sudai 50 - Akime
22 - Yama-no-Taichi 51 - Kumachi
23 - Azuma 52 - Sai
24 - Tairayama 53 - Niie
25 - Unetgeso 54 - Gumi
26 - Moro 55 - Ibasuido
27 - Doku 56 - Mito
28 - Okane 57 - Tenmei
29 - Miyama

1 hex = 40 miles (approx.)

©
1986 TSR Inc. All Rights Reserved. Printed in U.S.A.
25
©
1986 TSR Inc. All Rights Reserved. Printed in U.S.A.
27
MURA

©
1986 TSR Inc. All Rights Reserved. Printed in U.S.A.
29
MONASTERY/TEMPLE

©
1986 TSR Inc. All Rights Reserved. Printed in U.S.A.

30
SHOEN RESIDENCE OF A JITO OR ZUSSHO

©
1986 TSR Inc. All Rights Reserved. Printed in U.S.A.

31
SMALL TOWN HOUSE OF A SAMURAI Commoners’ Houses

32
Official Game Adventure

Swords of the Daimyo


by David “Zeb” Cook

Province Book of Miyama


Table of Contents
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Kozakura Geography and Climate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The Politics of Kozakura . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Miyama Province. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Geography and Climate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Provincial Government . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Armies of Miyama . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
The Religions of Miyama. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
The Estates of Miyama. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
The Social Order of Miyama . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
The Gazetteer of Miyama. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Empty Province Hexes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Gazetteer of Hex Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

CREDITS
Distributed to the book trade in the United States
Editing: Mike Breault by Random House Inc. and in Canada by Random
Interior Art: Jeff Easley House of Canada Ltd. Distributed to the toy and
hobby trade by regional distributors. Distributed in
Cartography:David C. Sutherland III the United Kingdom by TSR UK Ltd.
Dennis Kauth ADVANCED DUNGEONS & DRAGONS, AD&D,
Marsha Kauth PRODUCTS OF YOUR IMAGINATION, and the
Typography: Linda Bakk TSR logo are trademarks of TSR Inc.
Keylining: Colleen O’Malley This adventure is protected under the copyright
laws of the United States of America. Any repro-
duction or other unauthorized use of the material
or artwork contained herein is prohibited without
the express written permission of TSR Inc.
©
1986 TSR Inc. All Rights Reserved. Printed in U.S.A.

TSR Inc. TSR UK Ltd.


POB 756 The Mill, Rathmore Road
Lake Geneva, Cambridge, CB1 4AD
WI 53147 United Kingdom
Printed in U.S.A.
ISBN 0-88038-273-2
9164
INTRODUCTION

Swords of the Daimyo is a campaign set- supreme ruler of Japan. the heart of Kozakura.
ting and a series of adventures for use Oriental Adventures is a fantasy game, The second great plain is located on the
with the AD&D® Oriental Adventures however, and the information here is not northern end of the island. This, the Jodo
rules. Obviously, you need the Oriental historically exact. Furthermore, the for- Plain, is the second largest in size and food
Adventures rules and the Dungeon Mas- eign words (and their translations) are production. Although far from the imperial
ters Guide. In addition, it is helpful to have meant to convey the flavor of the Orient center and somewhat isolated, it has proved
the Monster Manual handy for easy refer- and are not necessarily exact Japanese a useful power base for rising warlords.
ence. usages. The third area of plains is a small group
This module includes a small color map of river valleys in Miyama Province.
of the continent of Kara-Tur, a larger map Although not large in land area or food
of Miyama Province on the island of Koza- KOZAKURA production, these plains rest astride the
kura, a book of adventures and maps, as narrow neck of land connecting the north-
Geography and Climate ern and southern halves of Shinkoku. He
well as the book of background informa-
tion that you are now holding. This book, Kozakura is west of Kara-Tur, the isle who rules Miyama Province controls the
the Province Book, has information about that separates the Celestial and Eastern movement of trade, messages, and troops
the island of Kozakura and the province of Seas. Kozakura consists of the islands of to both ends of the island.
Miyama. Most of this book deals with Miy- Shinkoku, Tenmei, Mikedono and Hino- The land of Kozakura contains much
ama, the starting point for your adventures moto. Of these, Shinkoku is the largest, farmland and forest. The farmland is
in the mystical Orient. forming a sweeping arc 1,400 miles in divided into two types. Where the rains fall
Before describing Miyama Province, it length. On the northern side lies Tenmei, heavily or mountain streams are diverted
is necessary to know something about separated from Shinkoku by the Inner to the fields, the farmers grow rice. The
Kozakura. Thus this book begins with Sea. On the southern side are Hinomoto fields are divided into small squares and
some general information about the geog- and Mikedono. Between them runs Ama- rectangles, crisscrossed by many dikes
raphy, climate, government, and politics of kaikyo, the Straits of Ama. and irrigation ditches, for the growing of
the island of Kozakura. The islands of Kozakura rise from the rice requires water. Each spring the pad-
After laying this foundation, the Prov- ocean abruptly, extensions of the moun- dies become flooded, muddy pools, the
ince Book focuses on Miyama Province. tain ranges reaching down from the north- dikes narrow paths. As the rice grows the
Information about Miyama includes its ern peninsula. A mountain range runs the fields are drained and become passable
geography, resources, history, govern- length of Shinkoku’s inside arc. The range again. The farmland that cannot be irri-
ment, politics, towns, castles, monas- was formed by volcanic action and several gated properly is given to the growing of
teries, temples, landholders, monsters, of the peaks are still active, erupting at other crops—vegetables and millet.
notable NPCs, and a gazetteer that gives infrequent intervals. While extremely Forest covers most of the islands of
detailed information on many of the hexes rough, the mountains are low and only a Kozakura. Those who have the resources
on the Miyama Province Map. Thus Miy- few reach above the permanent snow line. and money gradually work on reclaiming
ama Province can be the starting point The sides are usually steep and heavily farmland from the woods. It is difficult and
and center of your Oriental campaign. forested, poorly suited to rice farming. expensive work. The forests are thick with
Read this book before starting the Narrow valleys of fertile land wind bamboo and trees and the ground is rug-
adventures in the Adventure Book. This through the lesser ranges, the slopes ris- ged and broken.
book enables you to provide your players ing abruptly along the mountainsides. Still, even in its wild state, the forest
with the necessary background they need Streams and rivers cascade down these holds a bounty of resources. Workers go
for the various adventures. As you read, slopes, fed by natural springs, melting out every day and cut bamboo. Hunters
feel free to highlight important sections of snows, and the seasonal rains. These pro- search for game. Loggers take trees for
text, make notes in the margins, or change vide water for the rice paddies in the val- lumber. Peasants gather mushrooms and
descriptions as you see fit. Miyama Prov- leys. other exotic growths for food and medi-
ince is your campaign world and you are Life in these small valleys is hard and cine. It is also a place of refuge for humans
free to shape it to your purposes. lonely, unappealing to the majority of and nonhumans alike. Bandits and
The lands of Kara-Tur are inspired by Kozakura’s people. Most of the population escaped prisoners hide in the mountains.
historical time periods of the Orient, using lives on one of three large plains. These Korobokuru and hengeyokai live in remote
the culture and way of life of those times. areas, although not perfectly flat, provide valleys, safely away from intruders.
Miyama Province is inspired by the Japa- broad expanses of fertile agricultural land. Dragons haunt lakes and swamps.
nese culture of the Kamakura through The largest of these plains is centered Although located well north of the equa-
Sengoku periods. This time of Japan’s his- around the imperial capital. Rich in rice tor, the weather of Kozakura is generally
tory was marked by civil war and the rise of production, the Dai Plain has been the mild. The great length of the island allows
the independent daimyos, each struggling object of political struggle for centuries. a wide range of climates, from semi-
to gain and keep the title of shogun, the Whoever controls the Dai Plain controls tropical lands in the south to frigid winters

2
in the north. Warm ocean currents give Pond . . . . . . . . . . . . -ike to take the islands away.
most of the island mild, wet winters and Reef . . . . . . . . . . . . -se Recorded human history begins with
hot, humid summers. The northern half of . . . . . . . . . . -ze the accounts of several powerful family
Shinkoku receives heavy snowfall during River . . . . . . . . . -gawa tribes. Each tribe controlled a small por-
the winters. Spring is the monsoon sea- . . . . . . . . . -kawa tion of Shinkoku and constantly struggled
son, when it rains virtually every day. Rock . . . . . . . . . . . . -ne with the other tribes and the korobokuru
Sea . . . . . . . . . . -nada for more territory. Then, the Akimatsu tribe
Place Names Strait . . . . . . . . -kaikyo presented the claim that its tribal chief,
. . . . . . . . . . -seto Mori, had been chosen by the gods to lead
Part of creating a campaign world is to Swamp. . . . . . . . . -numa all the peoples of Shinkoku. Several
give places authentic-sounding names. miraculous events occurred that helped
Normally this is not too difficult. The world
of Oriental Adventures, however, is unfa- History substantiate his title as emperor.
miliar to most DMs and players. Look at a The deities presented in the following his-
good map of Japan and note the styles of
names used. You can use these names or
tory are created specially to provide back-
ground for the campaign. DMs who are THE POLITICS
you can create new names that have the
sound and feel of Oriental names.
familiar with Japanese mythology or who
have already created a mythology for their
OF KOZAKURA
You can also use the list of suffixes campaign may want to substitute this for The way Kozakura is governed and the
below to help create proper meanings for what is provided. politics that control it seem strange to
your Oriental place names. Simply add No one knows when the first humans many outsiders. To understand how the
syllables to the start of the proper suffix to arrived in the islands of Kozakura. The politics of Kozakura work, it is helpful to
create an appropriate-sounding name. A korobokuru, who had inhabited the know a little of their background.
mountain could be named Ujoyama, using islands for ages, keep no written records. The politics begin with the Akimatsu
the -yama (mountain) suffix. A river could Their oral tales are filled with stories of clan and the Emperor Mori. The rise of the
be named Furagawa, again using one of their heroes battling foreign chiefs and Akimatsu family was accomplished by
the suffixes given below. gaining wondrous and rare gifts. The koro- skillful use of military might and diplo-
bokuru themselves maintain that the macy, primarily marriage alliances.
Bay . . . . . . . . . . . -wan Through these marriages, the Akimatsu
Beach . . . . . . . . -bama humans came from over the sea. Humans
have no recorded history of this migration. wed their daughters to the powerful
. . . . . . . -hama nobles of other clans. From there, they
Channel . . . . . . -suido According to the chronicles of various
temples and monasteries, the islands of maneuvered and worked to see that chil-
Gulf . . . . . . . . . . . -umi dren of these marriages assumed control
. . . . . . . . . -kaiwan Kozakura were the creations of one or
more gods, of which Shinkoku was first. of the other clans. Such maneuvers gave
Harbor . . . . . . . . . . -ko the Akimatsu huge influence.
Inlet . . . . . . . . . . . . -tsu There is no agreement on which gods
. . . . . . . . . . . . . -ura were responsible, but a general consen- However, the Akimatsu family was
sus maintains that it was Heavenly never able to put together a strong tradi-
Island . . . . . . . . .-jima tion of imperial authority. Too much of their
. . . . . . . . . . -to Brother and Heavenly Sister. The korobo-
kuru believe the world (and thus the control relied on the cooperation of allied
. . . . . . . . .-shima families, who had to be rewarded with
Island chain . . . . . -retto islands of Kozakura) were created by one
of the Animal Spirits—possibly the Bear titles, offices, and land. Alone, the Aki-
Islet . . . . . . . -koshima matsu lacked the might to defeat their
. . . . . . . -kojima God or the Eagle Goddess.
All agree that Shinkoku has been the enemies.
Lake . . . . . . . . . . -ko To maintain the position of emperor, the
. . . . . . . . -umi home of the gods for untold millennia.
Gradually, the other islands came into Akimatsu quickly dominated the Dai Plain.
Mountain . . . . . . . . -dake There they gave lands to branches of their
. . . . . . -take being. Tenmei was created when Heav-
enly Sister was banished from Shinkoku own family, cadet families (lesser families
. . . . . . -mine related to their line), and allies. Over time,
. . . . . . . -san by Fierce Wind Son. Hinomoto was cre-
ated when Heavenly Brother declared his their daughters married into more outside
. . . . . . -yama families, cementing the bonds of further
. . . . . -zan retirement and Mikedono was created
accidentally in the war between Fire Bright alliances. Lastly, the Akimatsu launched a
Mountain Pass . . -toge series of campaigns against the korobo-
Mountain Range . . . . - and Fierce Wind Son.
The korobokuru were the first settlers of kuru who still held large portions of the
sammyaku various islands. The land captured in
Peninsula . . . . . -hanto the islands and their stories tell how the
islands were given to Poinpeyuan, a great these campaigns was dispensed to loyal
Point . . . . . . . . . -bana families or added to their own territories.
. . . . . . . . -hana hero of their race, as a gift from the gods.
The korobokuru could keep the islands so In time, the policies of the Akimatsu
. . . . . . . . . . -kubi worked against them. After the first sev-
. . . . . . . -misaki long as they paid proper reverence to the
gods and obeyed special taboos. Later eral decades, the family became quite
. . . . . . . . . -saki large and split into several branches.
. . . . . . . . -zaki stories tell how the korobokuru people
broke these taboos and the humans came Although only those from the main family

3
could become emperors, the other entered the capital in force, threatening dire In Order of Power In Order of Prestige
branches sought to control the emperor. curses unless their demands were met. Shikken Emperor
Most often this was done through marriage, The power of the Akimatsu and the Retired Emperor Retired Emperor
wedding a daughter to the emperor or his other nobles of the court eventually weak- Shogun Shogun
sons. A child of such a marriage could be ened. They lacked both the trained troops Emperor Shikken
named emperor and the grandfather of the to win battles and the landholdings to Shikken
child could effectively control the court. finance their enterprises. More and more
Takenaka Okawa (NPC), male, age 42
Naturally, with such a system, the reign- they called upon provincial families
ing emperor was often too young to actu- related to their line. These families, in The Takenaka family is currently the
ally govern. This task was done by a return for more land and rights, provided most powerful in Kozakura. A southern
regent (sessho), almost always the child- military muscle. branch of the Hojo family, it gained the posi-
emperor’s grandfather from his mother’s Blind to the danger, the noble families tion of shikken nine years ago when the
side. This was the most powerful position kept courting their own destruction. Even- current shogun was named. The current
in the imperial court. The sessho con- tually, the provincial families, their ranks shikken is Takenaka Okawa, head of the
trolled most appointments, grants of land, swelled with samurai, were stronger than family and grandfather of Hojo Kawakubo,
and tax immunities. the nobles. Seeing that the imperial court the current shogun.
Furthermore, the old emperor had to was weak and in disarray, one family, the The position of the Takenaka family is
retire, since there could not be two emper- Hojo, forced the emperor to grant their not yet secure. The family reached the
ors at the same time. But the retired family head the title of shogun. The sho- position of shikken through a favorable
emperor was not necessarily eager to give gun became the supreme military com- marriage with the Hojo family and alli-
up what little power he had. For several mander of the land. ances. These alliances range from quite
reigns, the old emperor was forced into Although of a lower position than the strong to extremely tenuous. In general,
retirement after a difficult power struggle. emperor and the sessho, the shogun had the cadet families of the Takenaka and the
With time, this retirement became a tra- a great advantage—military might. The lesser branch families of the Hojo line are
dition and the Office of the Retired Emperor shogun was the real ruler of Kozakura. strong supporters of the Takenaka. The
was established. The retired emperor However, a careful pretense was main- main Hojo line and the other imperial
became a force to be dealt with. Usually tained that the shogun obeyed the will of branches are less loyal allies of the
retiring in their twenties or thirties, retired the emperor. This was necessary since the Takenaka. Given the opportunity, these
emperors controlled many of the functions common folk believed the emperor was families would seize power from the
of the court. Indeed, at times there were descended from the gods (and indeed was Takenaka.
two retired emperors, the father and grand- a god himself). The Takenaka family was founded 87
father of the current emperor. In such A daimyo could not just proclaim him- years ago as a branch of the Hojo family.
cases, the senior retired emperor (In) held self shogun. Only those of the proper fam- At that time, the family held a small castle
the greater power of the two. ily line (one related to the emperor, and landholdings in southern Shinkoku.
Thus there were sometimes three main however distantly) could be shogun. He For the next 72 years, the Takenaka
factions in the imperial court—the regent also had to receive his title from the expanded their territorial base and sup-
(sessho), the retired emperor, and the emperor. While this was a mere formality, ported the cause of the Hojo line.
emperor. Each held some degree of power it meant only those who controlled the When Hojo Kikutake died prematurely,
and influence, the regent having the most emperor could become the shogun. his son and grandson became candidates
and the actual emperor the least. At the Still, Kozakura was quite large and even for the title of shogun. Neither was of legal
same time, other groups and families were the shogun could not control all of it. His age (18) and a power struggle ensued
also striving to gather power. power base was the same as that of the within the Hojo clan for the position of
The politics of the capital were compli- early emperors—a collection of families. shikken. Support was divided between the
cated and demanded all the attention of These included the main family line, vari- son and grandson and the Hojo War was
the nobles. Indeed, to be forced to travel ous branch families, cadet families, and the result.
more than 20 or 30 miles from the capital allies. None of these alone were sufficient During this war, Takenaka Sugawara,
was a terrible banishment. The provinces to maintain control or defeat the others. half-brother of Okawa, distinguished him-
were the home of the uncultured and infe- Retaining real power was a careful balanc- self in support of the grandson’s claim.
rior and very little attention was paid to the ing act. Very soon the title of shogun This culminated in the battle of
families in the provinces. became hereditary, passing from father to Norinoshima, where the forces of
Forced more and more to manage without son or grandson. With this came all the ills Takenaka Sugawara were arrayed against
assistance from the capital, provincial fami- and maneuvering that haunted the impe- the armies of the Hojo alliance. In the
lies grew in armed strength and landhold- rial succession. Other families used mar- dawn just before the battle commenced,
ings. Temples also grew in power as they riage politics to dominate the shogun. the Hojo general Nikken Yamashita,
were granted lands by emperors, regents, Children too young to govern were given defected with his forces to the Takenaka
retired emperors, and other nobles. They the title, resulting in shogunal regents side, guaranteeing the defeat of the Hojo
attracted and trained sohei and often (shikken). The position of shogun was on alliance. With Hojo Kikutake’s son ban-
engaged in skirmishes and wars with rival its way to becoming what the emperor had ished and the grandson named shogun,
temples. They allied themselves with those fallen to—an empty title. the Takenaka claim to shikken was
nobles who would advance their cause (or Currently the off ices of the imperial gov- assured.
enrich their coffers). They sometimes ernment of Kozakura are:
4
However, Takenaka Sugawara, having a religious life. Ajari* — Head holy teacher
no direct blood tie to the shogun, could not Gokammu has no intention of disappear- Chi-daijokanji* — Acting great minister of
become shikken. Thus the responsibility ing quietly. He has ambition of regaining the the council of state
fell to his half-brother Takenaka Okawa. title of emperor (retirement does not neces- Chue-taisho* — General of the middle
The Takenaka clan has been left in a diffi- sarily prevent this) and restoring imperial imperial guards
cult position. Takenaka Sugawara, an able power. Although a grand dream, such a res- Chunagon — Middle counselor
and competent leader, has been forced toration is highly unlikely It would require Dai-ajari* — Great holy teacher
aside by his brother. Although united the defeat of not only the shogun, but of all Daijin* — Great minister
against their enemies, the situation threat- the lords who would have any hope of Daijo-daijin* — Great minister of the
ens to split the Takenaka family. becoming the shogun or the shikken. council of state
Still, Gokammu has support from some Dainagon* — Major counselor
Shogun of the families, particularly the old noble Gon-dainagon — Provisional major coun-
Hojo Kawakubo (NPC), male, age 17 families whose fortunes have collapsed selor
with the rise of the samurai. He has also Konoe-jisho — Assistant head of the inner
Hojo Kawakubo is the titular military ruler been courting those families slighted by palace guards
of Kozakura. However he controls little the Takenaka, promising them land and Konoe no shogen — Lieutenant of the
power. The grandson of Hojo Kikutake, the position. Some have responded favorably, inner palace guards
current shogun was given his title at the though each plans to betray Gokammu’s Kotaigo** — Empress dowager
age of eight. Since that time he has been dream in the end. Kurodo no ben* — Controller of the
carefully controlled by his mother and his Currently Gokammu is playing a waiting emperor’s off ice
grandfather, Takenaka Okawa. He is now game. The division between the Hojo and Minbu-kyo* — Minister of people’s affairs
close to coming of age and realizes his the Takenaka is to his advantage, as is the Nagon — Counselor
future is bleak. His grandfather is not likely Naidaijin* — Minister of the center
growing rift between the Takenaka brothers.
to give up control. The choices for Hojo
He is carefully cultivating an image of neu- Nairan — Imperial examiner
Kawakubo’s future are early retirement or trality. Naishi no kami — Chief of the palace
sudden death. He cares for neither.
attendants
The shogun’s only real hope is to some- Emperor Nakatsukasa-kyo* — Minister of central
how break the power of the Takenaka. Gonijo (NPC), male, age 15 affairs
Obviously, he has allied to him the main Okura no sho — Junior assistant minister
line of the Hojo family. In addition, a num- The emperor Gonijo is hardly a factor in
of the treasury
ber of once-powerful families are allied to the current power struggle. His life has
Sachuben — Middle controller of the left
the Hojo cause. been very carefully directed by Hojo and
Takenaka counselors. Treated with great Sadaiben — Major controller of the left
Before the Takenaka regency, these Saemon no kami — Capt. of the left, outer
families were strong allies of the Hojo, respect, his few tasks in life have been to
receiving grants of land and gifts accord- unquestioningly approve the edicts of his palace guards
advisors and perform the appropriate rit- Sakyo no daibu — Master of the left
ingly. Since the defeat of the Hojo, they
have been stripped of lands and weak- uals to ensure the welfare of the state. division of the capital
ened in power as much as possible. They Gonijo has little interest in the affairs of Sama no kami — Director of the Bureau of
Horses, left division
have no love of the Takenaka, but cur- state and has already indicated he would
gladly retire to a temple if allowed. How- Sangi — Imperial adviser
rently have little power to act. Both Hojo
Kawakubo and his allies await some ever, as yet he still has no male child to Sataisho* — General of the left
appropriate event to act. continue the imperial dynasty. Shikibu-kyo — Minister of ceremonies
Shinno** — Imperial prince
Shonagon — Minor counselor
Retired Emperor Titles and Ranks Shuri no daibu — Master of palace repairs
Gokammu (NPC), male, age 36 in the Imperial Court Sojo* — High priest
Gokammu is the current retired Following is a list of titles, offices, and So-tsuibushi* — Chief of the military
emperor and head of the Office of the ranks that are assigned in the Imperial police
Retired Emperor. Thus he wields signifi- Court of Kozakura. You can use these Taisho* — General of the inner palace
cant power within imperial circles. By tra- titles when you need to create an guards
dition, he has the power to grant the important-sounding NPC or give a reward Tandai* — Shogunal deputy
governorship of some (but not all prov- to a player character. No explanations are Udaijin* — Minister of the right
inces), grant tax exemptions for lands, given of these titles. In most cases the Uemon no kami — Capt. of the right, outer
become the protector of lands, and function of the office is clear, but often the palace guards
approve and disapprove of imperial title was little more than an empty honor. Uhyo no kami — Capt. of the right, military
appointments (within limits). Since the rise The true power of the office depended guards
of the shogunate, the power of the retired more upon the resources of the holder. Ukon no chusho* — Middle general of the
emperor has decreased significantly. Titles marked “*” should be available right
Although the office is still revered and only to powerful NPCs or extremely powerful Ukyo no gon-daibu — Provisional master
treated with respect, previous retired player characters. Titles marked “**” are of the capital, right division
emperors have found it convenient to with- inherited titles, passed from father to son. Utaisho* — General of the right
draw to temples or monasteries, taking up Zasu* — Chief priest

5
MIYAMA PROVINCE

becomes quite humid and oppressive. you can adjust the previous day’s temper-
GEOGRAPHY There is little wind and much rain. Things ature (up or down) using the same
AND CLIMATE are continuously damp and mildewed. As
summer continues, the rain relents and
method. The temperature should never be
lower than the minimum listed for the
Miyama Province is located in the very the temperature rises, becoming quite hot month or higher than the maximum listed.
center of Kozakura. It is the strategic key (95 to 100 degrees F at times). The air The percentage listed under the Precip
to controlling Shinkoku and Kozakura. remains stiflingly humid in the lower val- column is the chance of rain per day during
The province is divided into two main leys. In late summer, typhoons sometimes that month. The number in parentheses is
sections—the Northern Plain and the strike the coast. These vicious storms can the number of inches that fall. Rains last for
Southern Plain. Running through the mid- bring 12 or more inches of rain in a single 2d6 hours. If the temperature is below
dle of the province are the wooded peaks storm. Huge tidal waves batter the coast freezing, snow falls instead of rain. The
and ridges of the Kurisammyaku (Chest- along with winds of gale force or worse. number of inches of snow is triple that listed
nut Mountains). Twisting through the hills The typhoon season marks the end of for rain. Snow remains on the ground until
and mountains, fast-rushing streams have summer. The weather once again becomes the temperature rises above freezing, so
cut narrow valleys. Most of these valleys cooler and more tolerable with the advent of several snowfalls can accumulate. For
are choked with the forests that carpet the fall. The humidity drops and the lower slopes every two days the temperature is above
mountain slopes. Some slopes have been and valleys are pleasant. The autumn foli- freezing, one inch of snow melts. In addi-
cleared for farming. age changes into its colorful array. As the tion, every 10 degrees above freezing
Of the two plains, the Southern Plain is days grow shorter, heavy frosts come. melts an additional inch of snow per day.
the larger. Located on the shores of Miumi Almost at the end of the year, the first snows
(Gulf of Mi), the plain is divided into two of winter fall. Sweeping in from the Celestial
fertile regions by a branch of the Kurisam- Sea, the cold winds bring heavy snows to
the highland regions of the province. As win-
RESOURCES
myaku. To the east is the plain formed by
the Tara-gawa Basin. The other area is ter progresses, a rare snowfall may cover The principal source of income in Miy-
watered by the run-off of a number of small the province, lighter on the lower plains and ama, as in all other provinces of Kozakura,
streams that rush out of the mountains. quite heavy in the mountains. The tempera- is rice. It is used to pay the land tax, the
Both of these areas are heavily irrigated ture drops below freezing and the lakes and harvest tax, and sometimes even the labor
for rice crops. streams ice over. tax. It is used to pay for other foods, fin-
In the hills between the two ‘areas are The following table can be used to deter- ished goods, animals, and servants.
Nora-ko and Uji-ko, two freshwater lakes. mine the weather at any time in Miyama. To Consequently, one of the principal
The larger of these, Nora-ko, is extremely determine the weather, find the proper resources of every peasant or lord is the
deep. Indeed, in its lowest depths it con- month on the table. Note the average tem- rice he can produce himself or collect from
nects with a vast network of subterranean perature for that month. Then roll 1d10 to others. Peasants work hard to grow as
rivers and seas. Horrific and monstrous determine if that temperature is adjusted much rice as possible. Some even have
things have been known to rise from the up or down. Roll 1d6 and add or subtract secret rice fields in the mountains, hidden
depths of Nora-ko. Understandably, the lake that number of degrees from the average away from the tax collectors.
has an evil reputation and the local peasants temperature. Each day of the adventure, Nobles, officials, and temples gather
do not venture out onto it for any reason.
The Northern Plain is smaller and more MIYAMA CLIMATE TABLE
isolated. Most of the fertile land is close to Temp Change (1d1O)
the coast, where the mountains descend Av. Min. Max. No Precip
suddenly into the sea. The main growing Month Temp Temp Temp Gain Change Loss
region is formed by the joining of several (In-)
Tsou 35 10 60 1-4 5 6-10 5% (1)
stream valleys. Jutting out from this plain Ju 40 20 62 1-4 5 6-10 5% (1)
is a rugged cape covered with forests and Yu 45 25 70 1-5 6-7 8-10 10% (1-2)
marshy reeds. The end of this cape breaks Kao 55 30 75 1-6 7-8 9-10 10% (1-2)
into a number of smaller islands, equally Kao II 60 35 80 1-6 7 8-10 10% (1-2)
unsuitable for habitation. Chu 68 45 90 1-5 6-7 8-10 10% (1-3)
The weather of Miyama, although vary- Hsiang 72 55 100 1-5 6-7 8-10 10% (1-3)
ing with the seasons, is generally temper- Chuang 72 55 105 1-6 7 8-10 10% (1-3)
ate. Springtime gradually warms the land Hsuan 68 45 95 1-3 4-5 6-10 15% (1-8)
from winter’s below-freezing tempera- Yang 60 30 85 1-3 4 5-10 10% (1-8)
tures to an average of 60 degrees F by the Ku 50 25 70 1-3 4 5-10 5% (1-2)
end of spring. With the coming of summer, Tu 40 15 55 1-3 4-5 6-10 5% (1)
the rainy season begins. The weather

6
rice by collecting rents and taxes from the affair. The power struggles at the top tion is held by the Tsu family. This family is
peasants. They also fund massive projects between the shikken, shogun, and imperial nonaligned in the developing power strug-
to reclaim land, transforming the new terri- line are reflected in the official posts and gle in the capital. The retired emperor is
tory into usable rice fields. Such efforts are appointments made in Miyama. Each fac- both courting the Tsu family and building a
not easy. Forests must be cleared, bogs tion has some representative within the power base in Miyama:
filled in, irrigation ditches dug, mountain- province. Tsu Gonsuke, head of one of the larger
sides terraced, streams diverted, and fields The top two positions in Miyama are the noble families, is a particularly gruff man,
built—all by hand. The rewards of more rice shugo-daimyo and the kokushu, or provin- little given to artistic pursuits. Extreme
production and more rent money make cial governor. The shugo-daimyo is arthritis does little to lighten his personality.
such projects worthwhile. appointed to the province by the shogunal The Tsu family has a long history of
Rice is not the only resource of Miyama. authorities. The kokushu is the imperial rep- involvement in imperial affairs. Indeed,
Tea is rapidly becoming an important com- resentative. Each of these has a number of Tsu Gonsuke’s ancestors were one of the
modity. Recently introduced to Kozakura, minor officials under him. In addition, there original supporters of the imperial cause.
tea has quickly become highly fashionable are the samurai jito of the many estates Since that time, the family has fallen on
with the samurai and noble classes. It is (shoen) found throughout the province. hard fortune, losing its prominent position
grown on the warm slopes of the mountains. in imperial favor to more vigorous families.
Currently the production is not large, but Shugo-daimyo During this decline, the family was
more and more of the suitable mountain Niwa Hirotada (NPC), male, age 38 forced to focus its attention on provincial
land is being converted to this crop. affairs, much to its ultimate advantage.
Niwa Hirotada is the shugo-daimyo of While other noble families gradually weak-
The third natural resource of Miyama is Miyama Province. Appointed by the
lumber. Taken from the mountains and the shikken as a reward for assistance in the ened and collapsed, the Tsu strengthened
wooded valleys, most of this wood is used their military might and political influence
struggles with the Hojo, Niwa is a loyal
within the province. Enough is harvested in the harsh provinces.
supporter of the the Takenaka cause. He
to send some by ship to other provinces, and his family have been retainers of the Tsu Gonsuke, like all kokushu, spends
particularly the capital. Lumber is some- nearly all his time in the capital. The actual
Takenaka for several decades. governing of the province is handled by the
times demanded as payment for taxes, Niwa is a small, wiry man of keen intelli-
especially after fire has struck the capital mokudai (governor’s deputy) at the rusudo-
gence and cunning wit. He is normally koro (provincial office of the governor). This
or a daimyo’s palace.
quite straightforward and honest, although office is located in Tamanokuni of Miyama.
Of finished goods, Miyama produces he seldom reveals any unnecessary details
virtually every type—cloth, woodworks, in conversation. He is extraordinarily
paper, baskets, and pottery. This merely patient and has developed a long-sighted Mokudai (Deputy Governor)
allows the people to be self-sufficient, as Igi Tajima (NPC), male, age 55
view of affairs. Although concerned about
are most of the provinces of Kozakura.
the immediate effects of his actions, his The Igi family is a branch of the Tsu line.
However, Miyama does support a small
main goal is to strengthen and maneuver Originally a warrior family of the prov-
but famous pottery industry. Several small
his family into a dominant position. To this inces, the Igi managed to make a favor-
families around Hiwasa Village (hex 0121)
end, he is building a base of power in the able marriage of a son to a daughter of the
produce a noted style of pottery. It is province. He sees that the factions of the Tsu family. The arrangement has worked
renowned for its ashen blue cracked court and bakufu (shogunate) are slowly to the advantage of both. The Tsu have
glazes and textured surfaces. Well-made destroying each other. The time is coming gained military power while the Igi have
pieces are found in the households of
when he will have to rule the province of gained the mantle of respectability.
samurai and daimyos. Miyama without outside assistance. Igi Tajima has been given the position of
He is married and quite devoted to his mokudai, deputy governor of Miyama. He
RESOURCE PRODUCTION RATES eight-year-old son, Yukiie. His wife, the actually lives in the province. Officially his
Resource Production Range daughter of Takenaka Sugawara, is also duties are to handle the civil government
1 tan* of good 1-3 koku of rice expecting another child. His loyalty to the of the province, particularly of the public
rice land annually head of the Takenaka family and his wife’s lands. However, most of these functions
1 tan* of poor 1-2 koku of rice relationship to Takenaka Sugawara place have been usurped by the shugo-daimyo.
rice land annually Niwa in a difficult political position. Cur-
1 tan* of tea 1-6 koku of rice Still, the mokudai retains enough power
equivalent annually rently, he is attempting to remain neutral in that the shugo-daimyo must consult him
1 day of lumbering 1 tree or 20 poles of any family rivalries. on some affairs. In return for his work, the
bamboo mokudai receives a portion of the taxes
1 potter family 10 pieces per week Kokushu (Provincial Governor) from the province.
* A tan is 1/10 of an acre, 4,356 square feet. Tsu Gonsuke (NPC), male, age 42 Igi Tajima is well aware of the declining
power of his position and the growing
Miyama is a gift province of the retired power of the shugo-daimyo. He has no illu-
PROVINCIAL emperor. He can give the governorship of
Miyama to any he desires, normally as a
sions about the likely outcome of any
GOVERNMENT
struggle between him and the shugo-
reward for service. The position has very daimyo. Therefore, he is working to gather
few required duties and allows the
Like the imperial government, the govern- as much power as possible, in the form of
kokushu to collect a salary of rice from the land and followers. When the time comes,
ment of Miyama is a confusing, factional taxes on the province. Currently the posi-

7
he is prepared to defy all authority and Organization of Local Government shugo-daimyo can be convinced to give
establish himself as a powerful daimyo in up this tax money.
his own right. Ambition has made Igi In addition to the officials listed previ-
Tajima sly, venal, two-faced, and corrupt. ously, each has a number of lesser offi-
Outwardly he is very pleasant and trust- cials to handle the everyday management
worthy. Inwardly, he will do anything to of the province. The following diagram
reach his goals. lists these lesser officials and the chain of
command to the kokushu or shugo-
daimyo. If a location is listed in parenthe-
ses after the title, it indicates that official
does not reside in the province.

The deputy governor (mokudar) actually


lives in the province. There he exerts what
little authority the civil governor has. While
theoretically in control of all public lands,
these are more often managed by the jito
of the shugo-daimyo. The mokudai is sup-
posed to protect the interests of the gover-
nor, emperor and the people. However,
with no authority, he can do little more
than file formal protests and rubber stamp
documents. Indeed, his main purpose is to
give official approval to the actions of the
shugo-daimyo for the sake of appear-
ances.
Seal bearers assist the deputy governor
in the details of administration. The posi-
The shugo-daimyo is the samurai mili- The shugo-matadai is the lowest level of tion has no power and very few duties. As
tary governor of a province. Most of the shugo, the sub-deputy shugo. Player such, it is given as a reward to local men in
territory in the province is held by his fam- character samurai are sometimes given a the province, especially those not favored
ily or related families (hence the title shugo post at this level. Shugo-matadai by the shugo-daimyo.
daimyo). As shugo, his family was usually belong to the main family, or a
appointed to its post by the shogun of branch family, of the shugo-daimyo. In
Kozakura. Now the position passes from some cases, the position of shugo- THE ARMIES
OF MIYAMA
father to son almost automatically. The matadai is given as a reward for loyal serv-
shogun could step in and reassign the title ice. The shugo-matadai is responsible for
of shugo, but seldom does. Such a punish- the administration of a district within a As military governor and principal land-
ment is reserved for families that threaten province. owner of Miyama, it is the shugo-daimyo’s
the shogun, either through treachery or Daikan are often samurai, the local responsibility to keep the peace in Miyama
ambition. agents of the shugo-matadai. They collect and protect it in times of war. In addition,
The shugo-daimyo spends nearly all his the taxes and oversee the public lands. the shugo-daimyo must also be ready to
time in the capital of the shogun, keeping Their duties are similar to those of the jito. field troops at the command of the sho-
himself at the center of the political scene. Unlike the jito, daikan are not bound to a gun. The numbers and types of troops the
One or more samurai (usually of the single estate. shugo-daimyo has available or can raise
same family as the shugo-daimyo) are The jito are samurai representatives of are listed below.
appointed shugodai, or deputy shugo. the shugo-daimyo to each estate, whether
These men split their time between the the land is owned by the shugo or some- On Constant Duty
capital of the shogun and the province. one else. They oversee the collection of AT CAPITAL RESIDENCE
Each is responsible for a province or a dis- taxes and the implementation of edicts. 50 Mounted samurai (2d or 3d level)
trict of a province. They are appointed to They are often in conflict with the civil offi- 150 Samurai (1st level)
their position by the shugo-daimyo and cials and nonshugo landowners. 100 Bushi (1st level)
are accountable to him. The shugodai The civil governor (kokushu) has virtu-
handle most of the administration of the ally no power in the province and thus Troops Available in Province*
province and carries reports to the shugo- spends all his time in the capital. Nearly all FORCES UNDER
daimyo in the capital. Immediately under his duties have been assumed by the NIWA FAMILY COMMAND
him are a number of offices, boards, and shugo-daimyo. However, as governor, he 3,800 Bushi (1st level)
councils that handle the necessary affairs is entitled to a certain amount of the taxes 800 Mounted samurai (1st level and
of the province. from all public lands, provided that the commanders)

8
370 Foot samurai (1st level and com- Kozakura, they are somewhat rare. Over time, however, this religion has
manders) The second group of worshipers, those divided into several different schools. Cur-
135 Marines (1st-level bushi) who practice the rituals of more than one rently there are three main schools active
9 Warships school or shrine, are far more common. in the Way of Enlightenment. The most
FORCES UNDER This group includes the majority of the popular school (Toro-dai) simply requires
HIRO FAMILY COMMAND common people. They make offerings to the repeating of a single verse over and
one or more of the Eight Million Gods at over. It is very popular with the common
2,000 Bushi (1st level)
planting time, pray for their departed folk, since it is very easy to follow.
200 Mounted samurai (1st level and
according to the rituals of the Way of The next school (Kanchai) reveals to its
commanders)
Enlightenment, and make donations and followers an elaborate structure of invisi-
200 Foot samurai (1st level and com-
offerings to temples of both religions. ble spirit creatures, some good and some
manders)
Of the two religions, the Eight Million evil. These creatures seek to help or harm
FORCES UNDER Gods is by far the older. Indeed, it is not according to their natures. Worshipers
SHOGUNAL/SHIKKEN COMMAND really a religion as such, but rather a col- hope to gain the favor of good spirits and
400 Bushi (1st level) lection of rituals and beliefs that relate to avoid the wrath of evil spirits.
30 Samurai (1st level and commanders) various gods and goddesses of nature. The Kanchai school freely uses many
There is no great teacher or book for the ideas and beliefs of the Eight Million
FORCES OF OTHER ALLIES
360 Sohei from shrines and temples Eight Million Gods; there are no set prac- Gods—deities, spirits, and fantastic crea-
tices, either. The observances and tures.
(1st level and commanders)
rewards vary from shrine to shrine and Finally, there is the highly esoteric
* These numbers are approximations of deity to deity. school of Konjo. This school uses the strict
the forces available from the various Most often the shrines are associated methods of meditation and contemplation
estates held by the shugo-daimyo. with some site of natural beauty or legend- to show that material things are only pass-
ary significance. Thus there are shrines ing illusions that will change and decay.
In addition to these troops, the various on the slopes of major mountains, along What matters is the strength of the per-
other estates and temples of the province the banks of rivers, by the ocean, or hid- son’s spirit.
maintain their own troops. Depending on den away in forests. There are also impor- This school of the Way of Enlightenment
the situation, the shugo-daimyo may be tant shrines to the sun goddess and the is very popular with samurai and the ruling
able to use them in times of emergency. emperor (who is assumed to be of divine lords. Much of their thinking is affected by
Many of these troops are given under the ancestry). the Konjo school. Of all the schools, it is
specific listings for each estate or temple. Normal worship at these shrines is fairly the most difficult and most true to the origi-
Finally, the shugo-daimyo can raise a levy simple—ritual purification, offerings of nal intention of the Way of Enlightenment.
of 1,000 additional bushi (1st level) and food, donations of money, and prayers. At There are many shrines and temples
5,000 poorly trained soldiers in times of least once during each year major shrines throughout Miyama. The shrines are usu-
emergency. have more elaborate festivals, involving ally associated with the Eight Million Gods
sacred dances, bonfires, and processions and are divided into First Shrines and nor-
THE RELIGIONS through the streets. These festivals,
intended to entertain the deity, can
mal shrines.
First Shrines have been officially recog-
OF MIYAMA become quite rowdy.
Within Miyama there are several differ-
nized and supported by the Emperor and
other nobles for centuries. They are often
In Miyama, as in all of Kozakura, there ent shrines devoted to the Eight Million located in the old district and provincial
are two principal religions—the Way of Gods. Unlike the temples of the Way of capitals. The First Shrines are larger and
Enlightenment, and the Eight Million Enlightenment, each shrine of the Eight more powerful than other shrines. Outside
Gods. The Way of Enlightenment is Million Gods is independent, unrelated to of Miyama Province, many First Shrines
divided into several schools while the the others. Although the practices are establish branches throughout other prov-
Eight Million Gods is split into many sepa- generally similar, each shrine has its own inces to promote their particular beliefs
rate shrines. While different schools (or unique features and beliefs. (and get more money). This has never
shrines) may hold essentially similar The other major religion is the Way of happened in Miyama.
beliefs, the exact methods of worship, dei- Enlightenment. This religion was intro- Normal shrines are often built and sup-
ties, and outward manifestations may be duced from the mainland of Kara-Tur cen- ported by the local peasantry. These
radically different. turies in the past (see the Timeline in the shrines may commemorate past events,
Within each school or shrine, there are Adventure Book). After initial resistance, ensure good harvests, ward off evil influ-
two groups of worshipers. The first group the Way of Enlightenment has become the ences, or even appease powerful evil
is more or less devoted to that particular religion of the ruling class and has been beings. Local nobility also support
school or shrine. This includes the priests, accepted by the majority of the Kozakuran shrines, particularly in towns or villages
monks, shukenja, sohei, and devout wor- population. near their home. Most often the site of
shipers of the group. These people do not Unlike the Eight Million Gods, the Way of both First Shrines and normal shrines
entertain or practice the beliefs of other Enlightenment is a well-organized religion. have some special meaning—the place
schools or shrines. In other lands, such Drawing lessons from the life and speeches where one of the Eight Million Gods
devoted worshipers are very common; in of its great teacher, the Way of Enlighten- washed his hands, the slopes of the moun-
ment guides men to spiritual perfection. tain spirit’s home, etc.

9
The temples are associated with the their side. But it takes more than just gifts meditate for hours, and generally put
Way of Enlightenment: Temples are built and money; the nobles must also have a themselves through extreme hardships.
to venerate a specific deity or group of dei- commitment to the school and its beliefs. These hardships cleanse their minds,
ties. Sometimes the site of the temple has All this does not guarantee the support enabling them to rise above pain and
a special meaning—the village of a of the temple; several noble families have desire.
famous holy man of the school or a place collapsed into ruin through the stubborn- After long periods of such cleansing,
where the deity manifested itself to ness or treachery of a temple ally. To pre- hermits may reach an enlightened state.
humans. In almost all circumstances, the vent this, powerful nobles and samurai Of the few who reach this state, some
temple is connected with a particular (particularly of the imperial line) some- come down from the mountains to found
school. If the same site has meaning to times retire to temples and monasteries new schools or shrines that are based on
several schools, there will be several dif- and rise within their ranks. This allows the the enlightenment they have received.
ferent temples clustered around it. It is family to control the temple from the They may also bring new styles of martial
possible for the same deity to appear in inside. Many temples have thus become arts as part of their teachings. Hermits are
two different temples, sponsored by differ- associated with particular families. rare and hard to find, but sometimes take
ent schools of the Way of Enlightenment. This domination by family factions and, pupils to train in their esoteric beliefs.
The sponsorship of temples allows the to a lesser extent, the natural differences
various schools of the Way of Enlighten- in religious beliefs have led to long-
ment to be far more organized than the
local shrines. Each school is a nationwide
standing feuds between different temples.
Normally these feuds take the form of
THE ESTATES
organization. In or near the imperial capi- political maneuvering. When such politi- OF MIYAMA
tal is the main or original temple of the cal dealing fails, however, direct action in
school. the form of raids and temple-burning is the The farmland of Miyama is divided into
Provinces contain a provincial temple frequent result. The sohei of each temple publicly owned land and private estates
are necessary to actively protect the tem- (shoen). The public land is owned not by
and subscription temples. The provincial
temple is a branch of the main temple and ple from attackers. peasant farmers or local nobles, but rather
part of the taxes it collects are sent to the Also associated with each school are by the emperor who then gives charters
main temple. In return, the main temple monasteries. Generally built on secluded for the land to lesser nobles. These lesser
acts as a protector of the provincial tem- mountain slopes or other places well away nobles hold the right to use the land and
ple’s property and rights. from cities, monasteries are centers of collect the harvest from it. The actual work
The provincial temple in turn sponsors training and religious instruction for those is done by the peasants, who pay taxes to
subscriber temples. These have an within their walls. Because of these quiet the emperor through the noble who holds
arrangement similar to that of the main and peaceful surroundings, emperors, the charter.
temple and the provincial temple. The nobles, and samurai find it fashionable to Most of the nobles who hold charters to
subscriber temple makes donations and retire to monasteries when they grow tired public land are related to the imperial line.
obeys the commands of the provincial of the physical world. This retirement is Thus the emperor, his family, and his
temple. In return, the provincial temple often permanent, but many a retired war- branch families control the majority of the
protects the interests of its subscribers rior or statesman has returned to the world public land under a system similar to that
within the province and acts as their when needed by his family, emperor, or used for the shoen lands.
spokesman to the main temple. cause. Most of the farmland of Miyama is under
The arrangement has enormous advan- Many monasteries are no more than the control of the shoen (estate) system.
tages for all. The main temple, located meditative centers, while others incorpo- This, technically, is also public land. How-
near the capital, ensures that the school is rate harsh training in the martial arts. ever, the estate owners have gained spe-
always represented in the affairs of the Those coming from such monasteries cial tax exemptions and rights, effectively
court. The provincial temples give the compose the monk character class. These making the shoen land private property.
main temple a broad power base. The monks are zealots, fiercely dedicated to As is normal with affairs in Kozakura, the
subscriber temples receive political pro- their cause. ownership and management of shoen is a
tection they could not otherwise get. The In addition to the shrines, temples, and complicated business.
various payments guarantee enough monasteries, there are also a number of There are three different forms of shoen
money for construction and adventurism, hermits or religious recluses in the forests land ownership. The simplest occurs
and the network of temples allows the and mountains of Miyama. These men when a samurai or daimyo holds the entire
have cut themselves off from the rest of charter to the land. The samurai or daimyo
school to quickly raise a large force of
sohei in times of trouble. The main temple the world and do their utmost to avoid dis- oversees the peasants on the shoen, col-
simply calls upon its provinces (who in covery. In their lonely mountain huts and lecting rent from them and paying any
turn call upon the subscribers) and they caves, they put themselves through gruel- taxes the emperor (or shogun) requires.
provide the troops. ing trials to purify their minds and bodies. The samurai or noble either lives in the
The power of the temples has not been Their lives are difficult and extreme. province or has close ties to the region.
overlooked by the powerful families of Many live on simple diets of nuts, roots, His family may have risen to power in the
Kozakura. Many noble families have gen- bark, berries, and water. They live unshel- area or he may have conquered the terri-
erously endowed the temples with money, tered through freezing cold and pouring tory from an opposing daimyo.
land, and special privileges. With these rain. They sit under waterfalls, enduring The second type of ownership is for a
gifts, they hope to sway the temples to the battering torrent. They fast for days, noble to hold the charter to the shoen but

10
not directly control it or live there. This might be the local representative of one groups of people organized by occupa-
noble has managerial rights to the shoen. estate and the manager of several others. tion.
He collects a portion of the crop as rent in A shugo-daimyo might be jito of one
return for providing the necessary admini- shoen, the manager of 13 others, and the The Niwa Family
stration for the shoen. protector of 23 more. The only limit to the
The noble usually has a local represent- number of shoen a person can hold is As noted before, the Niwa hold most of the
ative on the estate to handle the actual given by his power and influence. land, the position of shugo-daimyo, and
work. If the property is under the control of Because land rights and land ownership several of the shugodai posts. In addition,
the shugo-daimyo, this representative is matters are so complicated, proper char- a number of the lesser family members
the jito. If not, the representative is the ters and papers are vitally important. Each hold jito positions on the largest shoen in
zussho (who is normally a samurai). In the type of ownership has its own set of Miyama. The Niwa family is the most pow-
latter case, the shugo-daimyo of the prov- papers recording the rights of the family. erful in Miyama. Its efforts are aimed at
ince appoints a jito to keep an eye on the Some of these papers are centuries old. retaining that power and perhaps some
shoen too (just to make sure there are no Without these papers, a family has no day conquering their neighbors.
secret threats to his power). The zussho or legal claim to any estate.
jito has powers very similar to that of a sim- If a fire were to destroy the charters of a The Hori Family
ple owner. As representative, he is allowed shoen then, although a family might have The Hori are a branch of the Niwa fam-
to keep a portion of the rent before send- managed the shoen for decades, it sud- ily, founded 32 years ago. The Hori hold
ing the remainder to the manager. The denly has no legal proof of its rights. The posts of shugodai and shugo-matadai
manager, in turn, must pay whatever taxes emperor, shogun, or even shugo-daimyo within Miyama. They control Hori Castle
are due on the shoen. can suddenly take the property and give it on the Northern Plain. They have less
The third type of shoen owner is the pro- to another family. property than the Niwa, but act as jito on
tector. This person is an extremely high- Thus the safety of its charters is the many Niwa shoen. Today, all members of
ranking noble—the dowager empress, paramount concern of a family. To protect the Hori family are distantly related to the
emperor, or retired emperor are not them is one of the primary duties of a true Niwa. Thus the Hori are part of the Niwa
uncommon protectors. The protector samurai. A vivid example of this is that of family council, advising on major family
holds the charter to the shoen, but does the samurai Niwa Ozuchi who forfeited his decisions. The fate of the Hori is closely
not become involved in the actual man- own life to save the charters of the Niwa connected to that of the Niwa. The Hori
agement of the property. Instead, he uses family when a disastrous fire swept their hope to someday acquire control of the
his influence to secure special privileges castle compound. For this valorous deed, Niwa family, either through marriage or
for the shoen (tax exemptions, etc.) and he is a revered ancestor of the Niwa family might of arms.
supports any legal claims involving the and is still consulted (via speak with dead
shoen. In return, the protector receives a spells) on critical policy decisions of the
share of the rent. Niwa family. The Igi Family
A protected shoen has a manager (who In part because of Niwa Ozuchi’s As mokudai, the Igi have managed to
usually does not live on the shoen) and a actions, the majority of shoen in Miyama gain control over several shoen of public
local representative. These two are also are held by the Niwa family or its branch (imperial) land. The Igi have been espe-
allowed a share of the rent. families. The Hiro family, staunch allies of cially lax in making the payments to the
The original intentions of the land- the Niwa, have the second largest hold- emperor and the distant nobles who hold
ownership system have become cloudy. It ings. The rest of the arable land is divided manager and protector rights. Although
is possible for the zussho or jito to defy his between various temples of the province, these nobles have filed many complaints
lord, keeping all the rent. In such cases, the emperor, the governor, and various with the shogun, little action has been
there is little the manager or protector can other nobles who have holdings in the taken. The Igi make certain the shogun
do unless he has the might or connections province. The Shoen Map (in the Adven- and the shugo-dai both receive their
to force payment. Indeed, many now- ture Book) shows the location of major proper payments, perhaps ensuring their
powerful samurai and families rose in holdings within Miyama. neutrality in the matter of property rights.
wealth this way. The Igi are working hard to convert public
The entire estate system is currently in land into private shoen, installing their
turmoil. Complicated legal claims, weak-
ening imperial authority, and conflicting THE SOCIAL own zussho wherever possible. In the
future, the Niwa may be forced to deal with
loyalties have made shambles of the once-
orderly system. Some shoen in Miyama
ORDER OF MIYAMA the Igi, but currently they are blind to the
threat.
are still run by the old system of protector, Kozakura is a land where social class is
manager, and representative. Others have of importance. The differences between The Tsu Family
been taken over by jito of the shugo- nobles, peasants, craftsmen, and warriors
daimyo, ignoring the complicated old sys- are found throughout the land, both in cus- Once a powerful court family, the Tsu
tem of ownership. This turmoil allows toms and laws. Listed below are the levels now retain only a limited presence in Miy-
adventurous player characters ample of social importance within Miyama. At the ama. Although they hold the title of
opportunity to rise in power and wealth. top of the scale are a few powerful families kokushu, the Tsu have left most affairs in
It is also possible for a person to hold who hold the ruling power within the prov- the hands of the Igi. Once they were
more than one position. Thus a samurai ince. Below these families are general greater and more powerful than the Igi;

11
now the situation is reversed. The Tsu are Farmers: The farmers of Miyama are the necessary to borrow money from these
now considered an ally family of the Igi. backbone of the province. Miyama is an merchants. However, due to the difference
They have only a few possessions in Miy- agricultural province and the farmers are in social class, the merchant often finds it
ama and these are carefully controlled by responsible for its production. As farmers, impossible to recover his investment, let
the Igi. they are more important than craftsmen or alone collect any interest, unless he has
The Tsu would dearly like to see a return merchants, both of which are relatively extraordinary resources.
to the days of imperial authority, since they small groups.
could then regain their old power. They Farmers, like all other groups in Miy- Entertainers: Of all the common people,
know, however, that the chances for this ama, are organized into families. Most entertainers are by far the lowest in social
are slim. They are dedicated to preserving families are quite large and include very status. These include actors, singers,
their declining power within the province. distant relations. The head of the family musicians, and other groups. They are
group is the myoshu. He is responsible for simultaneously favored for their skills and
The Samurai Families the collection of rent and taxes and is con- despised for their tawdry occupation.
sidered the cultivator of the land. Player The higher classes find the entertainers
In addition to the four principal families characters may be the sons or daughters seductively attractive. The entertainers
listed above, there are a number of of farmers, particularly if they are bushi, live by imitating the life of the nobles, but
smaller samurai households. Most of monks, or wu jen. are free of the social restrictions that sur-
these are retainers of one of the four listed round and restrict the higher classes.
above. They are either unrelated to the Craftsmen: The social status of craftsmen They often dress in garish imitations of the
main family or only very distantly related. depend on their craft and skill. Workers in powerful and wealthy. Indeed, they often
Those in the service of one of the main common crafts (carpentry, silk production, set the styles that are later copied by the
families are listed below. Player character etc.) seldom rise to great heights or samurai families.
samurai can choose to belong to one of achieve great notice. Those involved in Yakuza often come from and live among
these families or they can create one of more artistic crafts can sometimes this social group. The town of Tamanokuni
their own. achieve great fame if they possess nota- is the only major center of artistic life in
ble skill. Still, while such fame increases Miyama.
Niwa Hori Igi Tsu their wealth and acceptability, it does not
Matsue Daidoji Inoue Kato alter their social level. The children of a Outcasts (Eta): Below all other social
Ishii Kadokawa Ebisawa Sakai famous craftsman are still craftsmen, groups are the outcasts. They are the low-
Naoki Fukuda Koda Ikeda regardless of how high the father rises. est of the low. Indeed, in most instances,
Kishimoto Ooka Nogami they are literally nonpeople. All other
Sato Kuroda Merchants: Since Miyama is mainly an classes despise them. Marriages are not
Mushakoji Maeda agricultural province, it has little need for permitted with outcasts and even contact
Nogami merchants. Indeed, this class is treated with outcasts is undesirable. The outcasts
Watanabe with a touch of contempt by all. These are exist primarily to fill occupations unthink-
the people who make a profit from the able to the other classes, occupations that
The Clergy effort of others. are ritually unclean or forbidden by the
Ranking below the ruling samurai are This social group also includes the various religions. These include execu-
the various clergy of the shrines and tem- moneylenders and financiers. These in tioners, butchers, tanners, and morti-
ples. At some of the shrines, the position particular are in an awkward situation. cians. Yakuza sometimes come from this
of priest or caretaker has been in the same Even the powerful samurai houses find it class.
family for centuries. It is the occupation of
that family. Such families include the
Wajo, Mizuno, and Takeuchi. Some of the
temples are dominated by the Niwa and
Tsu families who control the political
power of that temple. In most temples,
however, people from all ranks of life are
found.
Within the ranks of the clergy may be
found retired samurai, peasant sons, and
even widows. Monks and shukenja also
belong to this social group.

The Peasants (Hyakusho)


The hyakusho are the peasants of Koza-
kura. They form the bulk of the population.
They are divided into several groups,
listed below:

12
THE GAZETTEER OF MIYAMA

This section lists specific information 6: Small Shrine — Located in the center Forested
about places of interest within Miyama of the fields or along the roadside is a 1-6: Forest — The area is ordinary
Province. This information can be used to small, dilapidated shrine. This can be a forest—bamboo thickets, cryptomeria,
create adventures and provide the basis row of statues, a tiny pagoda, or a small cypress, pines, and other trees. Sunlight
for an Oriental campaign. bamboo hut. The shrine is dedicated to filters through the overhanging branches
The type of information given for an one of the deities of the fields or a protec- to dapple the leaf-strewn ground. Mush-
entry varies depending on the nature of tor of travelers. There may be a small,
rooms and fungi grow around the bases of
the site. Thus the entry for a hermit’s cave carved plaque dedicating the shrine in the trees and over fallen logs. Rivulets wind
describes the surroundings and gives memory of some person or local event (the through small channels.
details on the hermit, while that of a town spirit of a virtuous villager or the defeat of 7: Deserted Building —This is the same
describes the factions, major establish- an evil monster). as for Agricultural/Fertile terrain.
ments, and notable NPCs who reside 7-9: Mura — A mura is a small village 8: Hermit —The small bamboo shack of a
there. A castle description lists its military community, the home of the local farmers.
hermit is tucked away on the edge of a
forces. An ancient ruin may be populated Each mura contains 10-100 (1d10x10) vil- clearing. The shack is in good repair. The
with creatures suitable for an adventure. lagers of all ages. The village has one hermit, usually an old man with long,
Entries in the gazetteer are arranged minka (peasant house) for every 10 vil- white, stringy hair and beard, has retired
according to the hex number found on the lagers, plus another 1d10 minka. These from the world to contemplate the mys-
color province map. Lower-numbered vary in quality and size from impoverished
teries of the cosmos and seek his own
hexes are listed before higher-numbered to small (i.e., no samurai mansions or path to enlightenment. Hermits are sel-
ones. Not all hexes have an entry; only houses of wealthy merchants). dom evil or malicious, although a few may
those hexes that contain one or more Each mura has a myoshu, or village be possessed by evil spirits or may be evil
notable features are listed. In some cases, head, who represents the mura when spirit creatures in disguise. Hermits nor-
a hex has more than one feature—a town dealing with the landowner or other offi-
mally welcome strangers and offer to
with a castle overlooking it, etc. Each is cials. In the center of the mura is a gather- share their simple fare—boiled nuts,
described separately under the listing for ing place, often with an alarm (a wooden
buds, bark, roots, berries, and mush-
that hex number. Proper names of loca- block and mallet) for summoning the peo- rooms. Many hermits are quite adept at
tions, structures, and people are also ple of the village. martial arts.
listed in the index for your convenience. The services available vary from mura 9: Hengeyokai Abode — Located deep in
to mura, but are generally quite limited. the woods is the well-made home of an
EMPTY There is always food and shelter (usually
of simple or poor quality). Other possible
NPC hengeyokai. Such houses are in the
style of samurai or nobles—hengeyokai
PROVINCE HEXES services include a mill, a drinking house,
smithy, carpenter, fishermen (always
do not dwell in common minka. The hen-
geyokai has prepared defenses against
Not all hexes on the Miyama Province present on the coast), boatbuilder (on the intruders to the best of its ability (taking
Map are listed in the gazetteer. Such coast only), and possibly even a wise old into account its character class). If the
hexes lack notable sites that are shown on man (who always lives on the edge of the hengeyokai is good, it extends hospitality
the map. This does not mean the hex is a mura or in the nearby forest). Villagers of a to nonhostile visitors and may even
blank void, however. Many of these hexes mura can be hired for simple tasks— reward visitors who show exceptional
contain small features, such as mura porters, servants, grooms—although only grace or kindness. If neutral, the hengey-
(small villages), tiny shrines, beautiful a few are willing to leave the area of their
okai gives shelter to characters overnight,
glades, or even skeletons. To see if there village. most likely without revealing its hengey-
is a minor feature, roll 1d10 and use the 10: Deserted Building — Located in an okai powers. If the creature is evil, it
table that matches the terrain of the hex out-of-the-way place, deserted buildings
attempts to deceive the characters about
(or the terrain the characters are in). may be the remains of a destroyed village, its true intent, which is to destroy them
the former abode of a hermit, or even the through trickery or ambush.
Agricultural/Fertile remains of a temple. Most often they are 10: Creature Lair —The characters come
dilapidated, in sad repair. However, some- across the den of some wild animal or the
1-5: Fields — The landscape is criss- times they are occupied by hungry bake-
crossed by a rectangular pattern of rice tracks of a creature (which lead to its lair).
mono or other hideous creatures who Such creatures are seldom intelligent,
paddies. Irrigation ditches and dikes mark keep the building in reasonable repair.
the boundaries of each field. Water flow is although they may be quite fantastic. If
They do so in hope of tricking the unwary cornered in its lair, the creature attacks
carefully controlled by a series of sluice traveler into staying the night. Naturally,
gates and run-off channels. There are with ferocity, especially if it is female and
they do not intend to offer kind hospitality has young.
always peasant workers in the fields dur- to their guests.
ing the daytime.

13
Hilly/Mountainous smiths, several potters, a family of weav- attacked him. The two fought a fierce bat-
ers, numerous carpenters, a freight mer- tle, but in the end Obun prevailed. In the
1-8: Rugged Ground —The ground is chant, sake makers, three tofu makers, morning the peasants found him col-
very rough off the paths and trails. The two teahouses, and a small theater. lapsed from exhaustion next to the corpse
slopes are thickly wooded (with bamboo at The villagers also gain a small income of the wicked lord.
the lower elevations and various trees from pearl diving. The divers are always Obun was so shocked and ashamed
higher up). The ground is broken by women, who have a greater talent for it that he had struck down a lord that he
ravines, bluffs, and boulders. than men. The pearls are only found at immediately had his head shaved and
9: Hermit — This result is the same as that great depths and the divers must be able became a follower of the Eight Million
for Forested terrain. swim deeply into dark and chilling waters. Gods. Through the donations of the grate-
10: Creature Lair — This result is the Aside from the normal dangers of diving to ful peasants the shrine was built and Obun
same as that for Forested terrain. great depths, pearl diving in the area has remained there for the rest of his days.
additional risks. The prime oyster beds are Since this time, the shrine has been
Waste occasionally visited by a clan of undersea extremely popular with the local villagers.
1-9: Reed Plain —The area is a marshy creatures who wreak death on those who It is said that the descendants of the
flat, with reedy thickets four to seven feet pillage the treasures of the sea. Many a wicked Nosaki still live and that their blood
high. The ground is boggy and characters pearl diver has disappeared, only to have is tainted by his evil deeds.
may often sink three to four feet into the her body found in the village center with
muddy water. Narrow, barely discernible, the break of dawn. 0225
channels wend through the reeds. Flat- The village is also the managerial base
Raven Wood Castle: Located on the
bottom boats can travel these channels. for the Niwa estate on which it is located. highest ridge of this thumb of Kurisam-
Out of the channels, however, characters Living in a walled compound on the edge myaku, Raven Wood Castle can only be
must pull their craft through the mud, of town is the jito of the estate, Hiro Koji.
reached by a tortuously twisting trail. The
struggling through waist to shoulder deep He keeps 10 samurai and 90 bushi as
structure is not really a castle, but a single
mud. Movement on foot through the flats retainers and employs an armorer and
walled tower. It is used to garrison troops
is virtually impossible. Characters will bowyer. In addition, he has a score of
and also as a final fortification in case of
progress 900-1900 (2-12 x 100 + 700) household servants—grooms, maids, invasion. From the top of the four-story
yards per day! Movement by boats allows cooks, washing women, etc. Hiro Koji (of
tower, one has a clear view of the Tara-
the characters to move at their normal rate the Hiro family) is loyal to the Niwa (and gawa Basin and the Great Road as it
of travel, provided the characters have a Takenaka) cause. He keeps careful tabs comes out of the hills.
guide. Without a guide, boat movement is on the movement of strangers through the On the uppermost story is an unlit signal
half normal. estate and within the town.
fire. In the event of invasion, this fire can
10: Hut —Built on stilts in the midst of the be used as the first link of a chain that
reedy plain is a small thatched hut. The 0122 eventually stretches to the capital of the
hut may be deserted or occupied by an old Shrine of Obun the Traveler: Branch- province. Thus alarms can be raised with-
crone, hermit, hengeyokai, spirit creature, ing off from the Great Road is a weedy out magical means. The outpost was built
sage, or even a banished samurai. If good track that winds into a small grove of trees. and maintained by the Niwa family.
or lawful, the occupant welcomes visitors Set back among these trees, on the bank During times of peace, a garrison of six
(although evil occupants attempt to cause of a marshy pond, is the shrine of Obun samurai and 50 bushi man the tower. Dur-
harm later during the visit). Otherwise, the the Traveler. The shrine is maintained by ing war, the garrison is increased as
reaction depends on the type of occupant. Kiro, an aged shukenja (6th level, CG), a needed. If the Niwa are defeated on the
Banished samurai often refuse visitors out follower of the Eight Million Gods. He is plain, they will use this tower or one of the
of shame at their condition. quite cheerful and talkative, although others they have built as a last stand. Thus
somewhat infirm from old age. The shrine the tower has been built in an inaccessible
GAZETTEER OF HEX is a small and simple affair. The building is
a single main hall with a personal room for
place, making it difficult to approach and
attack. The head of the garrison at the cas-
LOCATIONS Kiro in the back. Surrounding the building
is a wide porch and an immaculately main-
tle is currently Saito Nobunga (samurai,
8th level), a retainer of the Niwa family.
0121 tained garden.
According to legend, Obun arrived in 0321
Hiwasa village: Located slightly inland the district several centuries past when a
from the beach of Miumi, Hiwasa is one of Gomen Village: Gomen is the largest
great serpent was terrorizing the the peas- fishing village in the Tara-gawa Basin. The
the major fishing villages of Miyama. The ants in the area of this pond. At that time
village has 300 buildings, mostly minka village is built in terraces on the steeply
the district was ruled by a wicked lord, sloping shore of Miumi. It overlooks a
and godown (storehouses). The majority Nosaki, who took no action against the
of the 1042 people live by fishing and small harbor that can provide anchorage
serpent. Indeed, he seemed to enjoy the for ocean-going ships. Although it has the
farming. There are also a number of terror and suffering it caused. Upon learn-
skilled craftsmen present in the town. facilities of a major port, Gomen is usually
ing of this situation, Obun spent the night bypassed in favor of Tamanokuni.
Services present in the town include an on the banks of the pond. During the night
inn, several shipwrights, salt makers, two Gomen is a center of activity for the
the serpent arose from the waters and local population. The village has 1621

14
people and 300 assorted buildings— quite negligent in ensuring the estate rent of the Toro-dai school dispatches 20 sohei
minka and godown, primarily. The major reaches the Tsu family. Although this dis- to aid the villagers and protect the rent
industries of the town are fishing and boat- pleases the Tsu house, they can do little shipment.
building. The majority of each day’s catch as Otsabe is protected by the shugo-
is dried and salted for shipment else- daimyo, who prefers that Otsabe remain 0406
where, providing a lucrative income to the where he is.
fishermen. The shipwrights of Gomen are Kuroijo: Located on the island of Kuroi-
joshima are the remains of Kuroijo, or the
renowned for their skill and are often 0323 Black Castle. This was once the site of a
employed to build seaworthy vessels for Fox God Shrine: Located in the heart of
rich merchants and lords of the province. large and fantastic fortress, raised by the
the farming plain, this shrine is dedicated sorcerous powers of its master, the wu jen
In addition to these industries, the vil- to the Fox God. The Fox God has many
lage supports two smithies, an armorer, a Aga. He was said to be a master of the sea
roles, but here he is honored as a protec- and earth, commanding great and hid-
sake brewer, two inns, a gambling house, tor of the rice crop. The shrine is a small
two temples, one shrine, one weaver, and eous forces. According to legend, he
temple, run by four shukenja and two appeared 800 years ago. At first there was
numerous carpenters. One merchant
monks. These men are followers of the no more than an odd, glistening black
makes a modest living maintaining a small
warehouse and shipping concern of three Kanchai school. Most of their days are stone on the island, but the stone grew—
ships. Most of his runs carry crops from spent maintaining the temple, providing forming buildings, walls, and towers.
instruction to pupils, settling disputes, When all was done an oily black castle
the surrounding countryside to Tamano-
overseeing the harvest, and tending to the stood on the site.
kuni or Kuda. hyakusho (peasantry). From Kuroijo Aga terrorized the main-
Gomen is located on the borders of two
The elder priest of the shrine (shukenja, land. He made no attempt to rule. Instead
shoen, one owned by the Hori and the
7th level) memorizes spells that are bene- he bent others to his will, demanding spe-
other belonging to the Tsu family. Both
families would like to control the town ficial to crops and weather. The hyakusho cial privileges and immunities. He capri-
since it produces a healthy income. But look to the shukenja of the shrine for the ciously brought destruction and death.
the town has recently received a special blessings they feel are necessary for a Finally, aided by the wu jen Omo, general
charter from the shugo-daimyo, exempt- good harvest. At the end of the harvest, Kinusake no Yori led a force against the
ing it from the control of these two estates the shukenja and the hyakusho hold a fes- wicked might of Aga. In the final battle,
tival honoring the Fox God. During this Yori landed his army on the island and
in return for tax payments directly to the
shugo-daimyo. Thus the town is currently festival, traveling actors put on perform- assaulted the fortress. The battle that fol-
ances and there is generally much drink- lowed was tremendous and horrific.
under the control of the the Niwa family.
ing and revelry. The highlight of the Aga called upon every minion and
The overseer of the town is Matsue Fusu
festival is the torchlight procession of the unclean servant at his command, drawing
(samurai, 9th level). He has a small garri-
Fox God, in which his portable shrine is hideous things from the the bowels of the
son force of five samurai and 15 bushi.
carried from the Fox God Shrine to earth. It is said that as the assault suc-
Tamanokuni. Like the rest of the festival, ceeded the fortress itself gave out a howl
0322 this is a loud and boisterous affair. of rage and despair. Although the castle
Iyo Village: Iyo is a minor farming com- was taken, Kinusake was brought down by
munity of 737 people. The majority of the 0325 a horde of goblin creatures and Aga was
population are cultivators of the Tsu estate Toro-dai-be: This village is an oddity never found among the bodies that were
where the village is located. Within the within the province of Miyama. Located counted. Nonetheless, he never reap-
town are only a few craftsmen—mostly within the boundaries of a Toro-dai shoen, peared and the castle was pulled down
carpenters who maintain the 100 build- and the stones (if it was made of stone)
ings of the village and the home of the zus- the villagers of Toro-dai-be are all devout were broken up.
sho of the shoen. This zussho is Otsabe followers of the Toro-dai school. Indeed,
Now only the ruins of the foundation
they are quite fanatical about their reli-
Kanchi, a samurai (5th level). He has at his gion, willing to go to any extreme in its remain on the island. The rest of the island
service two samurai retainers and 10 is covered by marshy reeds. According to
bushi. These men are loyal to him, not the name. A 10th-level shukenja acts as the
local legend, tunnels under the castle lead
Tsu family. leader of the 326 people of the village and
manager of the shoen. to some place where Aga (or his spirit) still
Otsabe is an ambitious man. Although Within the village are 68 buildings lives, Every year on the anniversary of the
technically part of the Tsu household, he battle, strange shapes are seen and howls
including minka, godown, a mill, and a
feels little affection or attachment to them. are heard coming from the island.
Toro-dai temple. Unlike most villages,
They are too distant, too removed from the
Toro-dai-be is protected by a rude stock-
affairs of the province. Otsabe would very ade and a series of irrigation ditches and 0409
much like to become part of the shugo- Wajo Shrine: This small shrine is main-
moats. Although the village has no samu-
daimyo’s household, so that he would feel rai or bushi, the 127 able-bodied men and tained by the Wajo family and is dedicated
part of a closer-knit family. Anyone on inti-
boys all have arms (spear and naginata) to the spirit of a nearby grotto. According
mate terms with the Niwa household is
and act as a militia for the village in times to legend, this grotto is the site where O-
given preferential treatment when visiting of need. Furthermore, in times of trouble Sukii, once a consort to the emperor, died
Otsabe. (war or during the frequent bandit raids)
Because of his ambitions, Otsabe is in banishment from the capital. Later
and at harvest time, the provincial temple events indicated that she was falsely

15
accused by the scheming Prime Minister, 0423 worse—enraging the tengu and whatever
who wanted her out of the way. Although allies they may have in the hills. Thus the
Dorumiji: Dorumiji is the remains of a
she suffered terrible hardship and embar- villagers continue to live in fear of the
temple of the Konjo sect. Built 409 years
rassment, she never spoke against those ago, the temple was burned 123 years ago deeds of the tengu.
who hurt her and raised her children with by sohei of the Tore-dai temple at Tamano-
care. kuni. What remains today is the main tem-
0502
Only after death was her devotion ple hall. Protected from the blaze by Posthouse: Located in a mura that
rewarded as her son eventually suc- magical means, the hall was the final straddles the Great Road is an imperial
ceeded to the title of emperor. In her mem- defense of the Dorumiji sohei. Unable to posthouse. The posthouse is maintained
ory, this shrine was erected and cared for burn them out, the Toro-dai followers took by the shugo-daimyo and is one of his
by the Wajo family, a distant branch of the the building by storm. None of the responsibilities to the province. The post-
imperial line. She has been elevated to the Dorumiji sohei survived. house is used by messengers of the
status of Protector of Children. The shrine All attempts to destroy the main hall emperor, shogun, and shugo-daimyo, pro-
is a very popular place for local pilgrim- failed. Convinced that the building was viding fresh horses, messengers, and
ages, especially among mothers seeking accursed, the Toro-dai men left it to rot. shelter.
success for their children. Currently the The building is doing just that, the veranda The posthouse consists of a small walled
shrine is managed by three priests and rotting through and the roof beginning to compound with living quarters and stables.
four nuns (all shukenja). All but one are collapse. The old building is a popular Only those on official business (or bearing
members of the Wajo family, one of the meeting place for bandits, fugitives, ninja, the shogunal seal) can use the posthouse.
nuns being a former imperial consort.
burglars, and lovers. This particular station is manned by Kyo
Enoki (kensai, 5th level), three bushi, a
0410 0427 groom, and two servants. Two fresh horses
Kan-oji Village: This dilapidated and are always kept in the stable.
Tengu Lair: Located on the lower
sleepy fishing village was once a minor slopes of the mountain near an old burial
port, shipping produce from the surround- mound is the simple hut of five humanoid 0506
ing estates to Kuda. However, times have tengu (AC 4; MV 12”/15”; HD 5,5,7,8,9; The Reed-Grass Mound: Rising above
gone against the village. The river rushing hp 18,14,35,34,53; # AT 2; Damage 1d6/ the reedy plain is large, oval barrow cov-
down from the mountains has silted up the 1d6; SA spells; SD Invisible; Al CN). These ered with thick grasses. Although every-
harbor, rendering it nearly useless. The tengu are the nemeses of nearby Tosa. one knows the mound is the ancient grave
completion of the Great Road has diverted They take great delight in playing pranks
most of the trade away from the town. of some important personage, no one
Fishing is difficult and poor. Extensive on the villagers—especially if they knows who was buried in the mound. All
encounter a lone victim. attempts to learn the identity of the occu-
mud flats appear with every low tide. The Their pranks, though seldom deadly, are pant have failed.
town has a population of 202 people and
insidious and comical. They particularly Some maintain the mound is the grave
there are 100 buildings, over half of which
love jokes that publicly embarrass their vic- of Emperor Okuri, who was banished from
are deserted and collapsing. Only the tim, exposing some secret or character the imperial court after he retired. Another
presence of the jito of the Niwa shoen
flaw. They will play upon a person’s greed, story says it is the resting place of the leg-
keeps this village from totally disappear- vanity, pompousness, etc. The villagers
ing. endary Thousand-Spear-Brother, the last
feel powerless to stop the tengu, especially of the Earth Spirit emperors. With his
Lately things—bakemono, evil hengey- since they do not know the exact location of passing, the imperial title passed into
okai, goblin rats, and oni—have been slip- the tengu hut. human hands. Further claims are made
ping down out of the mountains into
Buried under the floor of the hut are sev- that the mound is not a grave at all, that it
Kan-oji. Their movements have been very eral jars filled with 4,000 yuan and one was built by Naka no Moriya to imprison
secretive. Several of the deserted build- the spirit of a terrible, cruel oni who had
gem.
ings of the town have become the meeting Tosa Village: Located on the banks of discovered the secret of immortality.
places and strongholds of these crea-
the Furo-gawa, a small tributary of the
tures. They remain inactive during the
day, venturing out at night to stalk victims.
Tara-gawa, Tosa is the center of the Niwa 0509
estate on which it stands. The village is Kabe Village: This fishing village is
So far they have been very careful and small, only 259 people and 49 buildings.
there. have been no witnesses or evidence located on the shores of Kobawan (Bay of
The largest of these is the dwelling of the Koba) where a small stream pours into the
of their activities. The jito, Kishimoto jito Sato Masako (samurai, 8th level) and
Endai (samurai, 7th level), and the vil- bay. The shoreline is a steep bluff that rises
his retainers—three samurai and 12
lagers have begun to suspect something, immediately behind the white sand beach.
bushi. Sato Masako’s greatest problem at The village is located at the top of this bluff.
although no one has any proof. Kishimoto
the moment are the tengu living some- Fishing boats are dragged up on the beach
is not an effective manager and spends where in the hills. Being somewhat obese,
too much time with emergencies for his and moored to posts set in the sand. During
he has been the object of many of their the highest tides, the beach is entirely cov-
three samurai retainers or his 10 bushi to pranks. As manager of the estate, Sato
investigate the matter. He is not much ered with water. Villagers reach the beach
has little time to settle the matter with the by either a winding trail or a staircase they
loved by the hyakusho. tengu. Furthermore, wounding or killing
them is likely to only make the matter have built at great expense.

16
Aside from its fishing industry, this vil- 0512 The castle workers have built a small vil-
lage of 348 people (93 buildings) has two The Shrine of the War God or Monage lage around the base of the hill where the
other important features. First, it is the Yukate’s Shrine: Located alongside the castle stands. Currently there are 590
managerial headquarters of the Niwa workers at the site. The village (called
road, this shrine is dedicated to the God of
estate it stands on. Maintaining a house Atarashi-mura) has 80 buildings, mostly
War. The shrine is only a single small simple minka. Among the workers there
here is Niwa Sutai (samurai, 7th level), building—a hall with a statue of the God of
nephew of Niwa Hirotada and great-great- are a number of skilled artisans—mostly
War inside. There is no one minding the
grandson of Niwa Ozuchi, who saved the carpenters and stonemasons. The con-
shrine, but the local peasants take respon-
charters of the Niwa line. Niwa Sutai has struction is supervised by the commander
sibility for keeping it clean and repaired. of the castle, Hori Chomin (samurai, 14th
four samurai and 10 bushi under his com- The shrine is built on the site of the Bat-
mand. level), brother to the head of the Hori clan.
tle of Kurisammyaku during the Tennu
As a sign of respect to Sutai’s ancestor Under his command are 20 samurai and
War. This war, fought between the forces
and his rank within the family, Sutai also 100 bushi (who also double as laborers).
of the Hojo family and the followers of the
has command of two warships. The natu- emperor, established the power of the
ral harbor and the location of Kabe at the
Hojo as shoguns of Kozakura. The battle
0515
mouth of Kobawan make this village a occured when the Hojo troops forced the Gobo Village: This sleepy little village
strategic naval position. Each ship is passage out of the Kurisammyku to the of 549 (78 buildings) is noted for the
manned by 10 sailors and 15 bushi (acting east and entered the plain. There they exceptionally fine landscape in which it is
as marines). Generally one ship is con- were met by the arrayed troops of the set. Consequently the town is popular with
stantly on patrol, protecting shipping from Monage and Tsu clans, supporters of the travelers, poets, artists, and nobles. The
pirate attacks while the other remains in imperial cause. village maintains a fine inn and services
port. Each ship is commanded by a 4th- In the battle, the imperial forces were for these visitors. In addition, the village
level samurai captain. soundly defeated. The Monage clan was has a mill and active fishing industry.
While all this attention to their village destroyed and its properties confiscated. The village is headquarters and occa-
ensures their safety from the normal dan- The Tsu clan suffered severely, but sur- sional home of the samurai Fukada Shiro
gers of bandits, the people of Kabe are still vived the battle. The shrine was built to (9th level), who holds the shoen surround-
displeased with their lot. They are honor the victory of the Hojo, but in time ing the village. Fukada holds the title to the
required to support not only Niwa Sutai the true legendary hero of the battle has property and directly manages affairs, but
and his samurai, but also the seamen and become Monage Yukate, the defeated he is often called to the castle of the Hiro
bushi under his command. This greatly general. Although crushed, beaten, and family. When he is gone, his son Takauji
strains their resources and so, unlike most finally forced to his ultimate end, his tragic handles the business of the shoen. The
other fishing villages, the people here are and sad fate has raised him to the position Fukada family, a minor family allied with
always on the brink of abject poverty. of a great and legendary hero in the popu- the Hiro, has 36 samurai and 60 bushi
lar imagination. Many stories, plays, and available at its disposal.
0511 songs have been composed about his life
Imperial Posthouse: This posthouse, and exploits, particularly his tragic end. 0519
like nearly all others, is located in a small The shrine is now a popular stopping
place for travelers, who pray for protection Miki Village: This large fishing village of
mura of 50 hyakusho. The posthouse itself 1398 people has grown steadily through
consists of a main building, stables, and from bandits before entering the moun-
tains. the years. As the Tara-gawa becomes
godown surrounded by a walled com- more silted over and treacherous to navi-
pound. The posthouse provides fresh gate, more and more shipping is diverted
mounts and riders for official messengers 0514 to Miki. From here it is transported
and shelter for important travelers. Atarashijo: Located at the southern upstream by barges to the Great Road and
This posthouse, maintained by funds entrance to the pass between the plain then shipped overland throughout the
from the shugo-daimyo, is located in the and Nora-ko is the outpost known as province. Naturally goods are also being
heart of an imperial shoen and has been Atarashijo (New Castle). The structure is a sent downstream to load on the empty
caught up in the struggle for power simple three-story tower surrounded by ships.
between the two factions. The posthouse earthworks. The work was begun only two Thus merchants formerly based only in
is commanded by Watanabe Kanzo years ago and is still underway on the Tamanokuni are finding it expedient to
(samurai, 12th level), a man who has dem- outer walls and buildings. The castle is maintain warehouses in Miki. Currently
onstrated his strong loyalty to the Niwa being built in response to increased bandit there are 347 buildings in the village,
cause. Under his command are 20 samu- activity in the area. Without the castle as a including five major warehouses. Two of
rai and 100 bushi. This is far more than base of operations, the shugo-daimyo these belong to merchants of Tamano-
needed to run the posthouse. The shugo- could not maintain a force in the mountain- kuni, another two are the property of a
daimyo has used the posthouse as an ous country long enough to hunt down and merchant monopoly from the imperial cap-
excuse to station a large force within the destroy the bandits. In addition, the fin- itol, and the last is owned by a shipping
boundaries of this imperial shoen. ished tower will control movement through concern based at the bakufu (shogunal
the pass, increasing the shugo-daimyo’s headquarters). Other buildings of impor-
grip over the province. tance within Miki include the salt-making

17
house, two sake breweries, a temple of the More serious is the gradual silting-up of The Ebi gang has recently been getting
Toro-dai school, another of the Konjo the Tara-gawa’s delta. The channels competition from the Hashi gang. This
school, and a shrine to the Lord of the Sea. downstream of Tamanokuni have become group set up its operations about three
Most importantly, the headquarters of the narrower and narrower over the years, years ago. Initially very small, it has
Niwa shoen is just outside the village. making it difficult for sea-going vessels to attracted the rougher and more violent
Miki is thus quite a bustling village. The reach the port. Several attempts have types. The Hashi run several gambling
growth has left the jito of the shoen some- been made to dredge portions of the chan- operations, all but one being quite low
what unprepared. This jito, Mushakoji nel, but the shugo-daimyo and the prov- class. The main source of Hashi income
Nariakira (samurai, 8th level), normally ince lack the resources for a full-fledged comes from shaking down the local mer-
has at his disposal 10 samurai and 30 engineering effort. One of the goals of the chants and shippers. The Hashi normally
bushi, barely enough to manage the rest current shugo-daimyo is to obtain the sho- demand payments from every ship that
of the shoen. Because of the growth of gunal financing needed for the task, with- arrives in the port. While not excessive, if
Miki, he has recruited a police force of 15 out giving too much to the shogun in these payments are refused, the Hashi will
bushi to patrol the village. These men are return. try to prevent the unloading (or loading) of
not enough to oversee a population of Bridge District: This district, located on any shipment. Their tactics are simple and
1300. Thus most of the peacekeeping the waterfront, is the main business center violent—beating sailors, destroying
duties have fallen upon a newly arrived of the town. It consists of four wards, each goods, and terrorizing stevedores. The
kumi (a yakuza family). These fellows, 37 containing between eight and 18 blocks. Ebi gang has met the Hashi several times
strong, have set themselves up as the Branching off the Tara-gawa are numer- in fierce battles on the waterfront. Things
local law and order. Their oyabun is known ous canals built to allow barges access to must soon come to a head, for only one of
only as Miki-san (yakuza, 12th level). They the various warehouses of the shipping the two gangs can survive.
currently aid the peasants, protecting merchants. The district gets its name from Temple District: This district, composed
them from outsiders, seamen, and greedy the high-arched wooden bridges that span of two six-block wards, is centered around
merchants—for a price, of course. They these canals. During the daytime this dis- the First Shrine of Miyama, which sits on a
also run a small gambling house that trict is bustling with activity as cargoes are small rise overlooking the river. The First
caters mainly to seamen and visiting mer- loaded and unloaded from ships. Every 2d Shrine is also known as the Emperor’s
chants, although a few samurai have been and 7th day (of a 10-day cycle) is market Shrine, since it is dedicated to the imperial
known to slip down for a game. So far day when the open markets are set up to cult. It is staffed by 20 shukenja and also
there have been only a few confrontations sell goods. maintains a small monastery that trains
between the police and the kumi. These Within the Bridge District are two monks and shukenja in the beliefs of the
have ended in unofficial agreements yakuza kumi, vying with each other for shrine.
between the two groups. control. The larger of these kumi is There is also a major temple and mon-
headed by the oyabun Ebi (yakuza, 19th astery of the Toro-dai school which is the
0521 level) and has has 340 members. The provincial temple of the school in Miyama.
other kumi is headed by the oyabun Musu- From here they supervise the manage-
Tamanokuni: Tamanokuni is the largest kosan no Hashi (yakuza, 15th level). There ment of all their shoen. The monastery
town of Miyama and the capital of the are 286 yakuza in his organization. trains monks of the Toro-dai school. The
province. It contains the local residence of Ebi’s organization has been operating majority of the pupils come from the
the Niwa family, the site of the First Shrine in the town for several decades. They hyakusho classes. There are also temples
of Miyama, and the Provincial Temple of
derive a lot of their profit from several of the Kanchai and Konjo schools. The
the Kanchai school. It is also the major
gambling houses. Most of these are very former is popular with the merchant ship-
shipping port on the southern coast of the close to the docks and attract many sailors pers and seamen, while the latter is
province.
from the merchant ships. There is also a patronized almost exclusively by the
The town has a population of 10,997
fairly prestigious gambling house samurai and upper classes. The temple of
people and is divided into eight wards in attached to one of the prominent tea- the Konjo school is located not far from the
addition to the shugo-daiymo’s residence houses close to the samurai district. samurai district.
and the samurai district. The eight wards Very little of this kumi’s income comes There are also numerous shrines
are divided between three districts—the from protection money. Ebi maintains the throughout the district, dedicated to the
Bridge District, the Temple District, and
very proper public persona of a successful Fire God, the Sun Goddess, the Goddess
the Castle District. In addition, there is an shipping merchant. His gang has become of Disease, the Gods of Luck and Fortune,
eta (outcast) community outside the town. an integral part of the community and is and the Goddess of Mercy. There are two
As far as others are concerned, these out- tolerated (indeed almost supported) by shrines that serve as memorials: one to
casts are invisible—they do not exist. The Niwa’s samurai. The two groups have an the emperor defeated at the Battle of Kuri-
main features of each district are unofficial understanding. The officials do sammyaku, and another to the samurai
described below. not harrass the gambling operations, family Massatsu, who founded the town
In recent years the port of Tamanokuni unless they become excessive. The Ebi and later were instrumental in saving it
has undergone several troubles. There gang, in turn, restricts its operations to from a disastrous fire which swept the city.
have been a number of damaging fires to gambling houses, running an honest Aside from the temples, a great number
the principal warehouses of the city, possi- game, and preventing any samurai or per- of artisans and craftsmen live in this dis-
bly caused by competition between sons of position from ruining themselves trict, doing work for either the temples or
unscrupulous merchants. (with excessive debt). residents of the Samurai and Castle Dis-

18
tricts. There are no established yakuza able characters. These people—actors, Many samurai build their homes here so
gangs in the district, but the Ebi gang does singers, geishas, puppeteers and the they can be at the center of power. Some
extend its power unchallenged over the like—are concentrated into an area of a are shugo-matadai and must live in or
area. Yakuza activities within the district few blocks filled with diverse entertain- near the capital. Others are forced to do so
are more subdued than those in the ments for the commoner and wealthy by the shugo-daimyo, who holds their
Bridge District, as they would incur the alike. Here one can find popular plays, sto- families hostage.
wrath of the Niwa overlords. rytellers, puppet theaters, geisha houses, This area is both very rich and very dan-
Castle District: This district has grown teahouses, gambling dens, balladeers, gerous. Commoners run the risk of insult-
up along the bank of the Tara-gawa and wandering actors. The samurai of the ing or offending samurai at every turn.
upstream from the Bridge District. Nor- town, the wealthy merchants, and the Accidental meetings of gangs of feuding
mally one must pass through the Castle hard-working commoners all come and samurai can erupt into bloody fights. Ninja
District to reach Niwa Castle, which is on mingle here for the entertainments. occasionally prowl the streets, destined
the island in the center of the river. The dis- The people of the district are colorful for some secret rendezvous. Twisting
trict consists of two wards, one of five and flamboyant. Some are widely popular intrigues simmer below the surface of this
blocks and the other of 13 blocks. and famous for their skills. Others are district’s life.
The majority of the people living in this scruffy strangers, perhaps short-tem- Niwa Castle: Located on an island in the
district are low-rank samurai, upper class pered ronin, who come to town with only a Tara-gawa between the Samurai District
nonsamurai, and the attendants of both sword. The unpredictability and low-life and Tamanokuni is the castle of the Niwa
groups. Even the poorest of the samurai in activities of the area make it all the more clan. The entire island has been claimed
this district attempts to maintain a lavish attractive to the upper classes, allowing as a Niwa stronghold. On the island are
house here—a walled compound enclos- them to go “slumming.” Nonetheless, as both fortifications and the palace of the
ing a garden and several buildings is com- famous as an actor may be for his perform- Niwa family. The island is divided by sev-
mon. Some of wealthiest merchants in ances, he is still of the lowest class. They eral moats and walls that separate the dif-
town keep splendid homes here, enclos- are revered and praised for their skill while ferent palaces.
ing an acre or more of property. Although at the same time shunned for their social The Outer Court (San-no-maru) houses
they cannot maintain any samurai, they do position. the barracks of the garrison—a force of
hire ronin and bushi as special guards. Within these few blocks is a flourishing 500 samurai and 2,000 bushi, ail drawn
Thus within a single household may live yakuza kumi, simply known as the Actors’ from the retainer families of the Niwa clan.
100 or more people. Gang. The organization is headed by the The Middle Court (Ni-no-maru) holds
The most powerful of all those living oyabun Emonsaku and is 218 strong. The storehouses and the palaces of the shugo-
within the Castle District is Yukio the Rice gang fiercely controls all gambling and dai and the uncles, nephews, and close
Merchant. His home is a fortified com- illegal activities within the area. Several cousins of Niwa. Thus both Hiro and Niwa
pound. Within its walls are his house with times the Ebi and Hashi gangs have have homes on this part of the island. The
a separate wing for his wife, three godown attempted to make inroads into the area Inner Court (Maru) is divided into the pal-
stocked with rice and other supplies, a only to be savagely driven off by the ace grounds—home of Niwa Hirotada
family shrine, a garden complete with Actors. The authorities are very tolerant of when he is in the province—and the
pond and stream, a business office, sta- this violence, feeling that so long as inno- tenshu-kaku, or main tower of the castle.
bles, barracks for his guards, and an cents are not involved, the matter is best This tower is five stories high.
armory. Aside from his family, which totals ignored. Furthermore, the Actors’ Gang at Each court is surrounded by walls and
20, he employs 30 servants in various least ensures relative harmony in this dan- moats connecting to the river. Entry is only
occupations, six business clerks, ‘and an gerous and wild part of town. possible through the masugata, special
overseer to mind them ail. For protection, Samurai District: Located across the gates designed to slow down attackers. In
he has 250 bushi (1st - 3d level) com- river from the rest of the town is the area addition to the garrison, walls, and towers,
manded by 10 ronin (4th - 9th level). Fur- known informally as the Samurai District. the Niwa family also keeps seven war-
thermore, he sponsors the school of the This is not a proper district of Tamanokuni, ships at quays built on the upstream end
kensai Oshio (10th level, spear expertise) but is gradually being absorbed into the of the island. Crews for these ships are
and his five students, which is located on town. The area is fined with the homes of always present along with 15 bushi per
the grounds. indeed, Yukio’s own son important and powerful samurai who ship, to prevent any attempts to blockade
trains under Oshio. attend upon the shugo-daimyo. Although or starve out the occupants of the castle.
Few live as Yukio does. It is quite com- the master of the household is usually
mon for the lower rank samurai to be seri- present for only part of the year, these 0523
ously in debt to the moneylenders and homes are always occupied and main- Shrine of Taro the Poet: On the side of
yakuza of the town. Many of the homes, tained. Like those of the wealthy of Castle the road is a simple building of carved
although large and outwardly lavish, are District, most homes here are walled com- wood and thatch. it is only a shrine to the
sadly in need of repair on the inside. Many pounds, equipped with heavy gates, guard Rice God, unexceptional except for the
a servant has been let go by a master towers, and complements of armed men. splendid cherry trees that grow around it.
unable to support his staff. The area is reserved for samurai and The shrine and ifs cherry trees were
Although most of the ward is the domain nobles, commoners are almost never immortalized in one of the most famous
of the wealthy and powerful, the area seen on the streets unless they are in the works of the poet Taro, a master of classi-
bounded by the river and the Bridge District service of some lord. There are homes for cal poetry. In spring the blossoming
is home of many unsavory and disreput- the Hori, Tsu, Igi, and all their retainers.

19
branches are festooned with prayer strips has become a popular story and Princess through a stone wall, and seize the main
hung among the buds by travelers and O-Suzuki and her son have become heroic tower (tenshu-kaku), which is built on a 30-
peasants. The shrine is now a popular pil- figures. During their lives they performed foot-high foundation.
grimage for other poets who arrive to see no notable deeds, and both eventually Of course, any assault would be made
the blossoms on the trees. Indeed, the froze in a blinding snowstorm, but these more difficult by the garrison of 100 samu-
expression “to have visited Taro’s shrine” things only add to their greatness. Thus rai and 500 bushi maintained on the
means to have traveled greatly for the the shrine of O-Suzuki is known through- island. In addition, there is a fleet of 10
sake of one’s art. out Kozakura and is popular in stories and river boats docked on the island at all
plays. The princess is said to sometimes times. The garrison is led by Nogami Sado
0524 appear to travelers, rewarding them for (samurai, 8th level), a trusted retainer of
their virtue or providing them with wise the Niwa family. He is a battle-scarred vet-
Posthouse: This posthouse, part of a
and maternal advice to help them through eran of several campaigns against the
mura of 35 peasants, is a simple minka
some difficult crisis. Although nothing bandits, having lost his left eye in one bat-
and godown surrounded by a wooden tle. He is considered a martinet and task-
more than an unoccupied and decaying
stockade. Close as it is to Tamanokuni, its building, the shrine is a popular overnight master by the troops under him. He is,
services are seldom needed. Currently the stop for travelers. Indeed, the shrine radi- however, a canny and bold tactician.
posthouse is manned by Daidoji Tadako ates protection from evil enclosing all
(samurai, 9th level) and three bushi. within its walls. 0626
Daidoji Tadako is a old man who has seen
many hard years. He has been stationed Awa Village: With a population of 408,
at this quiet and restful posthouse in honor
0614 this village is thriving community. It has a
of his faithful service. Here he is still able The Cave of Gobo the Hermit: Hidden total of 127 buildings, including several
to perform valuable service for his lord and among the trees on the slopes of a moun- warehouses of the Niwa family. The village
enjoy a peaceful old age. Once a month he tain is a small cave, the home of a religious sits at the junction of the Tara-gawa and
is visited by his son Daidoji Kiyotomo hermit named Gobo (shukenja, 7th level). Furo-gawa. Most of the produce of the
(samurai, 8th level) who lives in Tamano- Gobo lives an austere and simple life while upland shoen, which is destined for mar-
kuni. The elder Daidoji knows many of the searching for true enlightenment. He is a ket or collected as rent and taxes, is
old stories and legends of the province. kindly but intense man of middle age. brought to Awa for shipment downstream.
Before withdrawing from the world he had This shipping business is maintained as a
0603 been a successful and talented carpenter. monopoly of the Niwa family. Thus,
Gobo is not a follower of any religion, although the shoen of Awa is managed
Ekawashi Village: Nothing is unusual
but is attempting to find his own path to from Tamanokuni, the Niwa maintain a
in this village of 309 people and 93 build-
understanding the cosmic forces and bal- force of 10 samurai and 30 bushi at Awa.
ings. It is the perfect example of the sleepy
ance of the world. Perhaps he is close; They are under the command of Kuroda
but industrious peasant village. Although
who can say? Perhaps he will never find Saga (samurai, 4th level).
the largest community in this Niwa shoen,
what he seeks. Indeed, even if he does
the jito of the shoen has found it more
pleasant and desirable to make his base
find enlightenment, he may be content to 0704
of operations in Kuda, only a short dis- remain here the rest of his life, telling no
Toro-dai Temple: This temple is part of a
one what he has done. But he may also
tance away. Thus the peasant’s life is little come out of the hills, taking pupils and mura of 90 people. Staffed by five priests,
disturbed by powerful samurai lords. This instructing them to follow his path. They three nuns, and one monk (4th level), it is a
also makes the village a very popular stop- would then spread his word to others and subscriber temple of the Toro-dai school.
ping place for disreputable travelers and Currently there are two shukenja staying at
his way would grow throughout Miyama.
noblemen incognito, since there is little the temple (4th and 6th levels). Also resid-
This is speculation, however, for Gobo’s
chance of trouble. enlightenment has yet to occur. ing at the temple are 50 sohei, led by a
sohei commander (10th level), who is rest-
0613 0625 less and irritated with the small size of his
O-Suzuki Shrine: This lonely shrine command. The temple serves as the head-
Niiashima-jo: Situated on the island quarters of this Toro-dai shoen. The sohei
commemorates the site where the Prin-
formed by the ox-bow of the Tara-gawa is of this shoen and the nearby Kanchai
cess O-Suzuki died with her son, who was the main Niwa outpost for eastern Miy- shoen are fierce rivals and there is much
to be emperor, when escaping the forces ama. The Niwa Island Castle is not a mag- bitterness between them.
of the Honda army during the Zakura nificent structure like other castles in the Originally the Kanchai shoen bordered
insurrection. The death of this pair was province, but it is an extremely effective the Toro-dai lands and there was constant
instrumental in the failure of the Honda fortification. raiding between the two. However, 10
faction to seize the imperial line. However, The island is reached by crossing one of years ago, the shugo-daimyo was pres-
the deaths are not remembered for what
three high-arched bridges, two of wood sured by the Toro-dai into partitioning the
they accomplished, but rather for their
and one of stone. Once on the island, an Kanchai shoen. A large section was taken
pathos and tragedy. Kozakurans believe
attacker must surmount an earthwork by the Niwa family and a smaller section
that the deaths were fated to occur and the embankment topped by a wooden stock- was given to the Ishii family, retainers of
outcome was inescapable. ade, cross a moat, clamber over a second the Niwa. Only a small section was kept by
The sad tragedy of the mother and child revetment, wade a second moat, batter the Kanchai school. This, of course,
20
increased the bitterness between the two Joei. It is said that his warehouse is filled are trained. It is headed by Roben (monk,
schools, but did provide a buffer between with devious traps and unspeakable guard- 14th level), a quiet man who generally
them. Because of this deed, the Kanchai ians. Although a few brave thieves have tries to find peaceful solutions rather than
have no great love of the shugo-daimyo, entered the warehouse only one or two use his martial skills. Under him are 20
whom they accuse of attempting to break have ever come out. They are reported to monks of various levels.
their power. have died within hours of their exploit, and In the heart of the New District is the
their ill-gotten goods vanished. household of the local administrator, the
0705 Apparently shipments are unloaded by shugodai Niwa Onshi (samurai, 14th
Joei himself or the work is done in secret level). Often referred to as Niwa ni Kuda,
Kuda: Kuda is the second largest town in through unknown agencies. It is said his Onshi’s branch of the Niwa family is begin-
Miyama. Kuda was formerly the provincial clerk Lu always knows in advance when ning to break away from the direct control
capital under imperial rule. With the rise of his master will return and can consult him of the head of the Niwa family, Niwa Hiro-
the shogunate, the capital has been moved for advice even if he has been gone for a tada. But Niwa Onshi still spends much of
to Tamanokuni. Kuda has gradually declined year. Competitors and enemies of Joei are his time in Tamanokuni or the bakufu, con-
in prestige and size since that time. Cur- said to be fated with bad luck and acci- sulting with his cousin.
rently it is a town of 7,386 inhabitants. The dents, many crippling or lethal to their When Onshi is absent, his work is han-
town is divided into five wards in two dis- businesses and lives. Such is his reputa- dled by the shugo-matadai, Hiro Masaru
tricts: the Old District and the New District. tion that none in town challenges him on (samurai, 10th level), who lives year-round
The Old District: This district consists of the quality of his goods or their origin. It is in Kuda. Hiro Masaru is efficient, but
three wards of five to 10 blocks each. It is even rumored that he holds his licenses bored with his duty. He would be very
indeed an old district: some of the build- for unnatural services rendered to the happy if a war or rebellion were to break
ings have stood for more than 700 years. emperor and shogun. out, so he could command troops in the
Located on the waterfront, the Old District Also within the Old District is the yakuza field. Stationed throughout the town are
is the shipping and trade center of Kuda. kumi of Ishi the Hairy (yakuza oyabun, 300 samurai and 1,000 bushi retainers of
Of the three wards, one is almost entirely 16th level). His organization has 129 the Niwa household.
devoted to the homes of several shipping members. They operate the usual yakuza Kuda is also the home of Junyu, a
merchants, as well as their warehouses activities—gambling and protection rack- swordsman turned priest (dual-class
and employees’ homes. Stored in these ets. They have a standing rule, rigidly human kensai/shukenja, 14th/16th levels)
warehouses are rice, lumber, and some enforced, that they never bother the activi- and his rising pupil Miyoshi (river spirit folk
pottery. The warehouses also contain ties of Joei the Aged. It is not known if this kensai, 8th level). Junyu is famous
much pig iron, tea, silk, paper, fine sake, is due to fear, bribery, or common sense. throughout Kozakura as a skilled swords-
and other goods imported and domestic. The New District: The New District is that man who has fought many duels. As his
A reminder of better times is the busi-
part of Kuda that was rebuilt after a disas- skill and fame grew, however, he saw the
ness of the merchant Joei the Aged (wu folly of pointless fighting. His near-
trous fire destroyed almost a third of the
jen, 11th level). This eccentric old man town during the Tennu War. This district is religious approach to swordsmanship has
runs a small but profitable importing busi- only new when compared to the Old Dis- made it easy and natural for him to enter
ness under license from the emperor and trict, as most of the buildings are several the ranks of the priesthood.
shogun. He specializes in rare and exotic hundred years old. Located on the gentle He has now given himself over to a life
items from distant lands. He often disap- slopes away from the shore, the New Dis- of austerity and meditation in the Konjo
pears for months, sometimes years, at a trict consists of two wards of nine blocks school. He still accepts and entertains a
time pursuing these wares. Invariably he each. The streets wind through the ter- few kensai pupils, but his training now
returns with his ship laden with exotic trea- raced slopes, easily confusing strangers. stresses the mental and religious aspects
sures and unfamiliar magical devices. Prominent in the district is the Shrine of of his swordcraft. Still, dedicated kensai
Even when he is home, his activities are a Niwa Ozuchi, ancestral hero of the Niwa avidly seek him out to train their spirits in
mystery. His small business employs only family. During the burning of Kuda, it was the true way. His training is hard and dan-
one clerk, Lu, a foreigner from Shou Lung he who saved the charters of the Niwa gerous. Pupils are forced to sit unflinching
(wu jen, 6th level). Lu is a small, dark, and family at the expense of his own life. This under ice-cold waterfalls, fast rigorously,
mysterious fellow, given to speaking in shrine is staffed by three members of the and fight seemingly impossible matches
one-word sentences. Mizuno family (shukenja, 3d, 5th, and 8th (sword against fan, sword against oar,
Joei is also known to have three perma- level), a position given their family as an sword against scarf, etc.). Many a pupil
nent guards: two giant men, also honor. As a further honor, the shrine is fails or gives up on the training.
foreigners (barbarians, 7th level) and a allowed to maintain a special fire-brigade Junyu’s current pupil is Miyoshi, a
small wiry Kozakuran (bushi/ninja, 6th/5th of 100 sohei who organize the population strange youth with no known past (at least
levels) called Saigo. Saigo appears very in the event of fire. The shrine also does a none that he will speak of). Miyoshi has
open and friendly, often drinking and gam- good business selling magical and non- proven to be a brilliant fighter, but has a
bling with other workers on the waterfront. magical charms intended to protect wild and fiery temperament. It is clear to
Still, for all his companions, Saigo never against fires. Worshipers at the shrine Junyu that the boy will never master his
talks about his employer while learning generally seek safety from fires or pray for teachings, but he is reluctant to send his
much about everyone else. These four the same loyalty and devotion to duty as handsome and charming pupil away. Thus
men are Joei’s only known employees. was shown by Ozuchi. Attached to the Junyu indulges Miyoshi to some extent,
Numerous, stories are whispered about shrine is a small monastery where monks hoping he will yet prove himself.

21
0707 the Dead. Caring for the shrine is a 0808
hunched and sly-looking old man with
Mihara Village: Little remains of this long, matted hair and a wild beard. He is Shrine of the Monkey God: Located in
fishing village, only a few minka stand after the fields is this small shrine to the Mon-
simply called the Unwanted One (henge- key God. Currently residing at the shrine is
the disastrous fire that recently swept yokai badger wu jen, 9th level). Some
through the community. Before the fire, this a monkey hengeyokai shukenja (6th level)
think that he is a hengeyokai and others
was a peaceful community of 389 people believe him to be an eta (outcast). The posing as a human. As the master of the
and 138 buildings. By the end of the blaze, shrine, he carefully plays his role and
shrine has an evil reputation and all hon-
only 17 buildings remained standing and est travelers and peasants shun it. attends to the needs of the local peasants.
147 people had died. Most of the survivors However, at night he changes into monkey
Although no one has ever seen any wor-
are now homeless and have lost their for- form and roams the countryside, playing
shipers at the shrine, it is said that ninja
tunes and means of livelihood. There are tricks on others. His tricks cause great
and hideous creatures gather there to per-
many orphans, widows, and parents griev- form forbidden services. harm and woe to those who are secretly
ing for the dead. The jito of this Niwa shoen corrupt and evil, and thus he helps the
cannot afford to provide relief. Currently a oppressed and downtrodden.
delegation is preparing to travel to Tamano-
0801
kuni to appeal to the officials of the prov- Bamboo Gorge Tower: A simple 0812
ince for aid. The people are a sad and wooden watchtower sits on the edge of a
Posthouse: This waystation, located on
dispirited group, sorely in need of aid, cliff overlooking the place where the trail
a Niwa shoen, is far from the centers of
financial, physical, and spiritual. below runs through a thick grove of bam-
boo. This structure is a single crow’s nest power or control. Situated in a cool and
0720 built atop a 40-foot-high wooden frame- shaded hollow, the posthouse is run by
Kate Kenkichi (samurai, 5th level). Kate is
work. The top is reached by a basket
Muroto Village: This village and the a retainer of the Tsu family and has
raised or lowered by ropes. The top of the
shoen on which it stands was a gift from tower allows a clear view of the country- received this appointment through special
Niwa Hirotada to the Ebisawa family, in an favors. He bears no love of the Niwa family
side for miles around; Kuda is faintly visi-
attempt to bind them closer to the Niwa and secretly allows the posthouse to be
family (drawing them away from the Igi fam- ble in the distance. In the tower is a large
brazier filled with wood for a signal fire. used by bandits and other opponents of
ily). The transfer of the title occurred only the Niwa family. In this he is assisted by
recently and Muroto (population 320 with The tower is manned by one samurai,
Ooka Kanetomo (3d level), a slovenly fel- his brother Akiie (samurai, 3d level) and
79 buildings) has not yet felt the effects of the 10 bushi of the posthouse.
low, and two bushi (both 1st level).
this change. The new owner has not had
time to install his administration, although
0807 0814
this is expected very soon. It has been
Yoshiie the Bandit’s Stronghold:
announced that the jito will be establishing Posthouse: Because it is located in the
heart of a Niwa shoen, this posthouse is Tucked away in this secluded valley is the
a residence in the village and workers have
quite a sleepy place. Built in a mura of 37 stronghold of the bandit Yoshiie (bushi,
already begun building his manor. In gen-
eral, the town is busily preparing to greet its people, the posthouse consists of a simple 20th level). He has gathered a force of dis-
new overseer, hoping to establish a good yet elegant building and a stable. It is affected, homeless, and evil warriors. His
band is as follows:
relationship from the start. more lavish than most posthouses, since it
is a frequent stopping place of Niwa samu- Foot Ronin, 1st level — 30
0721 rai when touring the shoen or traveling Mounted Ronin, 1st level — 20
from Tamanokuni to Kuda. Thus the man- Foot Ronin, 2d level — 10
Posthouse: This posthouse consists of agement of this posthouse is a more Mounted Ronin, 2d level — 15
a single minka and attached stable, with- Mounted Ronin, 3d level — 10
important role than most and the job is
out a walled compound. It is built on a given to honored retainers.
marshy stretch of ground around which Foot Bushi, 1st level — 180
The current head of the posthouse is
flow several streams. The air here is par- Foot Bushi, 2d level — 30
ticularly unhealthy and infested by mos- Hori Gutsu (samurai, 5th level). He is
assisted by Kadokawa Yori (samurai, 3d Foot Bushi, 3d level — 10
quitoes. This is not a very popular post
level), who acts as his chamberlain. Under Korobokuru Barbarians — 20
and is often assigned to those out of favor.
their command are 10 samurai (all retain- (all 1st level)
Currently the posthouse is run by Koda
ers of the Hori household), 30 bushi, and 20
Yoshiuji (samurai, 6th level), a fanatical assorted servants. Hori Gutsu is extremely The korobokuru have joined Yoshiie’s
supporter of the Igi family. He has only two proud of his position and strives to be wor- band to strike back at the hated samurai
servants to assist him in his duties. who stole their homelands.
thy of it. Should any flaw in the perform-
Yoshiie has a 10th-level kensai sub-
ance of the posthouse be noted, he is
073 1 personally shamed. Furthermore, if a flaw commander and three 5th-level bushi lieu-
Shrine of the Dark Ones: At the end of is maliciously claimed, he will instantly tenants. Furthermore, he has the services
of a 7th-level wu jen. Occasionally shu-
a secret trail is a gloomy old shrine in a seek revenge (through personal combat)
thick grove of bamboo. The doorway is against the slanderer, regardless of level. kenja enter the camp, offering their serv-
ices to those in need.
flanked by two statues of hideous oni. The stronghold is a wooden stockade
Inside is a towering statue to the God of

22
built out from the face of a cliff. A waterfall effect, since the hauntings have all but farmers of nearby mura and all records of
tumbles from the top of the cliff face and ceased. Still, it is said the village reap- Anan were destroyed. The ruins of Anan
flows out through a grating in the front of pears in ghostly fashion each year on the are left as an example to all others of
the stockade. A narrow and twisting trail anniversary of the flood. A common ghost where their true duty lies.
climbs the cliff, providing an emergency story told by mothers to their children tells
escape route. Well in advance of the of the terrors faced by a samurai traveler 0907
stockade are several hidden guardposts who stopped for the night at this village on
that watch the entrance to the valley. If all the anniversary of the flood. Shrine of the Sun Goddess:This impos-
Fuchu Village: Built on part of the ing structure is built on the site where the
goes according to Yoshiie’s plans, these
guardposts will be able to warn the main shoen of the shikken of Kozakura, this vil- Sun Goddess was supposed to have placed
stockade of any intruders before they lage of 347 enjoys the special privilege of the Spear of the Sun which spanned the gap
between the Land of the Gods and
reach the stockade. being exempt from taxation. The village
Shinkoku. The shrine is quite lavish and
Within the stockade are several rude earned this special status for the valiant consists of a walled compound enclosing a
buildings that serve as barracks, stables, stand it took during the Hojo War. At that
and storehouses. The bandits are armed time, the shoen belonged to the Hojo fam- main hall and several smaller buildings. Liv-
and armored with a ragtag collection of ily. Defying their rule, the jito of the shoen ing at the shrine are 50 priests and 300 sohei
equipment, some brought with them and inspired the villagers to declare for the under the command of a 15th-level sohei. In
addition, there are normally 2d6 shukenja of
much more scavenged from their raids. shikken. The attempt was hopeless and
various levels visiting this shrine at any
Most of their equipment is in very poor the village was destroyed and nearly all
repair, although usually quite decorative. the villagers were put to the sword. How- given time. The shrine is managed by the
Takeuchi family, who have supplied priests
They are a savage group who neither expect ever, with the end of the war, the shikken
to the shrine for many centuries.
nor grant mercy. They have no illusions rewarded the survivors by exempting
about their fate if captured. The standard them and their descendants from taxation. The shrine stands in the heart of an
punishment for bandits if captured is humili- Consequently, although the village is only imperial shoen, and the priests of the
ating and painful public execution, normally a small fishing community, its people are shrine are strong supporters of the
beheading or cruxifiction. Thus they will fight thriving and prosperous. emperor. It is by his leave that the shrine
to the death rather than surrender. Posthouse: This waystation is more than maintains a strong force of sohei. These
soldiers, ostensibly warriors of the shrine,
Yoshiie himself is a tough character. He a posthouse, it is also the home of the jito
has not reached his position by being a Osamu Muraoka (samurai, 16th level). He is are often employed by the zussho of the
nice fellow. He rules this bandit gang a loyal supporter of the shikken and has little imperial shoen for various duties. Their
through force, brains, and fear. His disci- love for the Niwa family. Upon orders from presence has been one of the major fac-
pline is iron tough and unforgiving. At the the shikken, Osamu maintains a large tors in keeping this shoen intact and
same time, he treats the members of his household—30 samurai and 400 bushi. This ensuring that its rent money reaches the
band as his children. He is protective and shoen controls the strategic entrance to the imperial courts. Naturally, the shikken and
kind, yet harsh and stern. The members of pass through the Kurisammyaku and the shugo-daimyo would both like to find a
his band respect him and often refer to shikken intentionally maintains a strong way to break the power of this shrine, but
him as their chichi (father). none has come to light yet.
force here. This shoen is also a thorn in the
Yoshiie has no intention of remaining at side of the shugo-daiymo, for it is a visible
this hideout forever. Currently it suits his presence of the shikken in his lands. 0926
needs, since he receives support and Goblin Spider Lair: Located deep in
information from Kato Kenkichi, the samu- 0822 the tangled woods is the lair of two goblin
rai of the posthouse in hex 0812. Sooner Anan: These ruins are what is left of the spiders (AC 4; MV 18”; HD 7; hp 23, 43;
or later, his band will separate, each mem- village of Anan. It was burned to the #AT 2; Damage 1d8/1d8; SA surprise,
ber taking his loot and going his own way. ground five years ago by the soldiers of grasp; SD + 1 weapons to hit; MR 20%;
the shugo-daimyo. It was a small and AL NE). These creatures have been living
081 7 peaceful farming village until the day a in a complex of tunnels for decades, prey-
ing on game and the few unwary travelers
Shrine of the River Dragon: Built on farmer’s son struck down and killed the jito
who come their way. Littering the floor of
the banks of the Nora-gawa is a small of this shoen. He fled to the house of his
father, an evil thing for a good son to do. their main chamber, among the bones of
shrine dedicated to the dragon-spirit of the their victims, are 4,000 yuan and a jade
river. The shrine was built 29 years ago But even worse, his mother and father
after a disastrous flood swept away all the foolishly gave him shelter. statuette worth 20 ch’ien.
inhabitants of a small mura that stood on When the officers of the shugo-daimyo
this site. Thereafter, many incidents of arrived, the parents claimed they did not
1006
hauntings by the drowned spirits of the vil- know where their son was, nor did anyone The Stone and Moss Field: Scattered
lagers were reported. Many attempts were else in the town. But the criminal was throughout a small area of boggy ground
made to appease these spirits, all without found when the village was searched. As is a tumbled collection of rough-hewn
success. Finally, upon the advice of a wan- punishment for the terrible crime of con- stones. The area is not a natural boulder
dering shukenja, the peasants built a cealing him, the entire community was put field, so it is obvious that these stones
small shrine to the river dragon. The to the sword and all the buildings were were brought here from the mountains.
shrine seems to have had the desired burned. The fields were reassigned to Furthermore, they show signs of having

23
been worked with tools, although very character. Of late she has been appearing north. Here they stop and pray for a safe
crudely. Now they are covered by large at the shrine as a woman of refined char- journey through the mountains.
patches of moss and lichen. The acter and intelligence. From these visits, The shrine, enriched by the donations of
hyakusho of the area have no idea what she has become quite smitten with the travelers, is a large and well-fortified struc-
the stones were for or how they got there. exceptional Nado, and he, likewise, has ture. It consists of an outer wall pierced by
Some believe they were mystically been charmed by her grace. The head of the main gate and two lesser side gates,
brought there by a powerful wu jen. Others the temple suspects the true identity of the an outer prayer hall where travelers offer
think it was the work of the korobokuru. woman, but, feeling it is not his place, has their prayers, an inner main hall (actually a
The most popular belief is that it was some not spoken against this romance. fortified tower), and the quarters of the
structure of the gods from the time that priests, monks, shukenja, and sohei of the
they lived on Shinkoku. 1019 shrine. Outside the boundaries of all
shoen, the shrine can easily maintain its
The Korobokuru Shrine: Standing
1010 atop a hummock overlooking the local rice
standing force of 250 sohei. These troops
are often called upon by the shugo-daimyo
Korobokuru Castle: Covered by wild paddies is a simple thatched minka. Out- to suppress bandit activity in the area. Of
grasses are the remains of the last strong- side the entrance are several carefully course, there is always a price the shugo-
hold of the korobokuru who once lived in this planted cryptomeria trees and carved
daimyo must pay for this service.
area. Now all that remain are the rounded wooden posts. The entire building is In addition to the sohei, the shrine also
outlines of the earthworks that formed the ringed by a crude wooden fence of woven boasts a monastery. The leader of this
walls. From this stronghold the korobokuru branches. The local villagers treat the monastery is Zomyo (monk, 17th level).
made their final stand before being driven building and its occupant with great Under him are 50 monks of various levels.
from the lowlands of the province. Korobo- respect, presenting offerings during the This monastery is considered one of the
kuru still make pilgrimages to this site to planting and harvest times. major centers of the martial arts within
leave offerings to the ancestors who This humble abode is the home of Miyama.
defended this place. They are not loved by Raven, a korobokuru spirit god. When the
There are always 2d4 shukenja staying
the locals and hence most of the offerings korobokuru were first driven from this at the shrine at any time, resting for a few
appear mysteriously during the night. area, Raven’s house was destroyed. For days before beginning their wanderings
this, bad luck constantly plagued the local
on the road.
1 014 settlers. Finally a wandering shukenja
determined that Raven was angry and 1113
Shrine of the Spring: This shrine is should be appeased. The minka was
built to a local nature spirit, said to inhabit rebuilt and a korobokuru of power was Konjo Provincial Monastery: Set in a
the spring that bubbles up through the invited to become the caretaker of Rav- rocky hillside, facing west towards Nora-
ground. The shrine is a simple, well- en’s house. Since that time the villagers’ ko, is the largest monastery of the prov-
tended building, surrounded by an elabo- luck has improved. ince. In this secluded shoen, the priests,
rate garden of stones and a protective Living in the minka is the korobokuru monks, and sohei of the Konjo school
wall. At the far end of the compound is a Kim-un-guru (wu jen, 6th level), a stocky lit- meditate and train. The monastery was
separate building, built for Nado Tori (sea tle man with bushy black hair. His teeth are established 406 years ago, when a band
spirit folk ronin, 10th level). Although a fol- quite bad and his voice is loud and boister- of Konjo hermits established a small com-
lower of the Konjo school, Nado Tori has ous. He is quite given to drinking, singing munity here. Gradually they cleared the
valiantly protected and generously the “old songs,” and dancing. He super- land and attracted hyakusho, since the
endowed this shrine in the past. Now, with vises this special shrine to Raven. Aware lands were exempt from taxation. In time,
the family line of his lord extinguished, that he is considered a barbaric outsider, he a temple and monastery were built at the
Nado has retired to the peacefulness of plays the role. His behaviour is intentionally site of the hermit community. Finally, with
the shrine. outrageous and insulting, violating the the burning of the Konjo temple in Kuda,
In consideration of his virtue, the priests unspoken but strict social rules of the Koza- this temple was given the status of provin-
and shukenja of the shrine have prepared kurans. Among other things, he openly cial temple for Miyama.
him a modest dwelling in the shrine. Nado voices his opinions, is unashamed if others The temple and monastery are divided
has built the graceful rock garden (a fea- laugh at him, wanders through the streets into two separate areas. At the core is the
ture of many Konjo temples) and quietly loudly drunk, and (worst of all) gleefully secret monastery. This is a walled com-
practices his Konjo beliefs. He also assists embarrasses others in public. Although he pound only entered by the Konjo monks.
the commander (6th-level sohei) of the is offensive and occasionally quite rude, he Although it does not manage the Konjo
shrine’s small sohei force (10 sohei) in is a popular figure with the locals, as he is shoen, all actions of the priests must meet
training the men. Nado is still in his prime able to do and say the things they secretly with the approval of the Grandmaster of
and could easily find service with some wish they could. Flowers who resides therein. Within the
other lord. This he will not do, since enter- walls are 250 monks, training and sharp-
ing the service of another would be a 1106 ening their skills. Frequently one or more
betrayal of his duty to his dead lord. will leave to travel, returning with practical
The spring around which the shrine is Kurisammyaku Shrine: Located at the experience.
based is inhabited by a charming and entrance to the valley through the Kuri- Surrounding the secret monastery is the
graceful nature spirit. She has become sammyaku, this shrine is a required stop- open monastery. This is a place of contem-
attracted to Nado Tori’s dedication and ping point for travelers using the trail to the

24
plation and refuge for those who wish to Originally the pagoda was part of one of the that connects with a series of tunnels and
remove themselves from the world. These first Toro-dai temples built in Kozakura by exits in and around the town. Thus inhabit-
people are not priests, shukenja, or missionaries from Shou Lung. Thus the ants can disappear instantly and reappear
character-class monks. They are normal temple was modeled after Shou Lung with reinforcements in unexpected loca-
people who have taken up a religious life. building styles. Later the temple was tions. Most of the houses are fitted with
Often a samurai of rank will come here to attacked and ail but this tower was secret caches of weapons and hiding
purify his spirit, or the wife of a samurai will destroyed. The stone construction of the holes. Most of the floors are uguisi-bari
make a retreat here to protest injustices pagoda has proven useful as a stronghold. (nightingale floors), which squeak when
on the part of her husband. The standard garrison of the tower is 10 walked upon. Several large open areas,
Currently Igi Saturo (samurai, 16th sohei, commanded by Yosai (sohei, 7th looking like nothing more than public
level) is staying here. Formerly the head of level). He is quite clever and thoughtful, but lawns, are actually practice and training
the Igi clan, he has officially retired, pass- is bored and irritated by his current duties. grounds for archery, martial arts, and the
ing his duties on to his son. Of course, he stealthy ninja arts. The villagers maintain
still has influence and is consulted on mat- 1208 a disguise as hyakusho, ready to dress
ters of great importance. Although retired and act like them at any time.
Susa Village: Isolation at the upper end of On rare occasions when the secret of the
to the religious life, he still has three ser- a narrow valley suits the villagers of Susa
vants who attend to his needs, as is fitting. village is discovered, the ninjas have two
just fine, since they are far from normal
Attached to the open monastery, but options. Most often they instantly track down
peasants. The entire population of Susa and remove the person. On rare occasions,
independent of it, is the Konjo temple. (176 people) are either ninja, the family of
This small temple is staffed by 10 priests the intended victim actually hires the ninja
ninja, or involved with the ninja in some way.
of various families. In addition, there are for some mission. If this is done, they natu-
With only a few exceptions, the entire village
1d4 wandering shukenja present at ail rally do not kill him, but threaten to implicate
is a single clan. Furthermore, the ninja of
times. The temple handles the manage- him in whatever deed he asked done should
Susa consider themselves Niwa ninja; that
ment of the shoen. The commander of the he reveal their secret.
is, they work and serve the shugo-daimyo of
Konjo sohei, Ichi (sohei, 14th level), When strangers arrive in the town, the
the province almost exclusively. Because of
reports on the activities of his 420 men to ninja are polite and friendly, suspending
their abilities and services, the shugo-
the temple authorities. The myoshu pay all secret activities for the moment. Should
daimyo has bound them to him and has the stranger foolishly decide to remain in
their rent to the temple authorities. The given them special privileges. The leader of
temple provides for most of the religious the village, Yonin (bushi/ninja, 16th/14th the village for any length of time, the ninja
needs of the people around Nora-ko. will efficiently remove him. Since they con-
levels), is also the zussho of the shoen. Niwa trol the town, they have no reason to be
Hirotada has not assigned a jito to the
1124 shoen. Furthermore, Yonin is the son-in-law secretive or discreet. Indeed, such remov-
of Niwa Hirotada, married to the daughter of als are often assigned to younger mem-
Stone-Icicle-World: At the base of the bers needing practice.
mountains, hidden in the deep woods, is a Niwa Hirotada and one of his consorts. This
narrow, rubble-clogged cave mouth. This gives the Niwa family a familial tie to the 1211
is the entrance to a vast series of caverns ninja of Susa.
that underlie all of Miyama Province and Outward appearances suggest that Ibara Village: This village of 289 is
more. Although the exact location of the Susa is a normal peasant village, the truth located not far from the shores of Nora-ko.
entrance is unknown to the general popu- could hardly be more different. Through- Nonetheless, it is a farming not a fishing vil-
lation, there are a few hengeyokai and out the village and its approaches are lage. Nora-ko’s evil reputation is such that
korobokuru who can guide one to the site. traps, bolt holes, alarms, and hidden only the bravest or most foolish of the vil-
According to local legend, Stone-Icicle guards. lagers venture upon it. Effectively pre-
World is the place where O-Miyama-no- The village is located in the woods away vented from rapid communications with
mikoto, a local deity, entered into the from the fields tended by the villagers. The other parts of the lake, Ibara has become a
Realms of the Dead to visit his mother. The trails to the village are especially narrow sleepy backwater. The sleepy attitude suits
caverns are believed to extend for hun- and twisting and always pass through the the myoshu, Gobo, since he is actually a
dreds, perhaps thousands of miles densest part of the woods. Hidden short- cat hengeyokai (wu jen, 4th level). This is
beneath the earth, magically reaching cuts allow the villagers to reach any point suspected by the other villagers, but they
even into other planes and dimensions. It on the trail ahead of their enemies. One are not openly hostile since he holds a
is also said that the caverns are filled with watcher is hidden along each trail to warn great deal of power over their lives. He is
all manner of horrible creatures, although of intruders. Unless the special signal is tyrannical and impulsive, demanding much
this is somewhat uncertain as few tell tales given, the watcher gives a bird call as a from the hyakusho under him. Fear of his
of this subterranean region. warning to the village. At the end of each strange powers keep the others in line. The
trail are a series of traps, easily avoided by villagers would like to see him out of the
1206 those in the know. Some are pits with way, but are afraid to do the job them-
spikes, others are snares. selves. Meanwhile, he is trying to learn the
Watchtower of the Kurisammyaku Within the village are more traps, again secrets held in the depths of Nora-ko.
Shrine: Set on top of a ridge several miles
easily avoided once pointed out. There are
from the Kurisammyaku Shrine is this spirit chasers, spikes, pits, and snares. 1212
small watchtower. Built by the sohei of the Each house has a secret escape tunnel
shrine, it is a stone pagoda five stories tail. Norijo: Close to the shore of this island

25
is a strange ruin. From a distance, Norijo The broken remains of the boat washed longer stands. The shrine is still main-
appears to be a twisted mass of blackened ashore where she was waiting. After this, tained by an old shukenja (9th level) who
plants. As one gets closer the mass she wasted away and died in sorrow. Now has come to this place. He has decided to
assumes a form and structure vaguely like their spirits are sometimes seen, he in his end his days here, since it is a good place.
that of a building. However, it is like no other rowboat and her on shore, separated from Lately he has become intrigued by the fate
structure ever built. Close examination each other by the lapping waves. It is said of the villagers. The old records of the
shows that it is formed out of crystalline the sandpipers of the area have a unique shrine tell of a village nearby, but he has
seaweed, woven and braced together. The cry like the sorrowful crying of his name. not been able to find any sign of it. Some
geometry and styles are almost completely mysterious and powerful magic has swept
alien to the homes of a normal Kozakuran. 1413 them away. The aura does show that a
According to local stories, Norijo began malevolent force was at work here.
Itsuki Village: This village of 210 rests
to appear shortly after the Sun Goddess exactly on the boundary between a Konjo
threw a flaming coal into Nora-ko. After shoen and the shoen of the samurai Sakai
1521
this, creatures, neither human nor fish and Kazuhiko. The zussho of the Konjo shoen, Divine Empress Shrine: About 2,000
not quite anything in between, appeared Tu-shun (sohei, 12th level), and Sakai years ago, according to legend, the Divine
on the shore of the island and began build- Kazuhiko (samurai, 9th level) have been Empress was traveling through the lands of
ing Norijo. Quite naturally, the locals were locked in a dispute over ownership of the Shinkoku raising an army to battle the Oni
terrified of these creatures and kept a safe village for years. Each shoen is an armed Kings. Three times during the journey the
distance. Indeed, it is not known whether camp and Itsuki is the battleground. child she carried cried out that it was ready
the structure is completed or if the crea- Each side has captured one end of the to be born and three times she bade it wait.
tures are still there. They have not been village. Holding a fortified house on the Finally, when she reached this spot the
sighted in many years, so the Norijo is now east side is Tu-shun with 75 1st-level sohei birth could no longer be delayed and she
considered a ruin by the locals. and two 6th-level sohei aides. At the west- gave birth to a stone. Angered at her child’s
ern end of the village, in his manor house, impiety for assuming such an appearance,
1407 is Sakai Kazuhiko with 10 1st-level samu- she ordered her soldiers to break the stone
Jishin Mushi Lair: Located in the rai, 50 1st-level bushi, and three 5th-level apart. With the fall of the first blow the stone
swampy ground at the bottom of a draw is samurai aides. Between the two are the shattered and out leaped her full-grown
the nest of a jishin mushi (AC 3; MV 9”/3”; helpless villagers of Itsuki. Periodically son, Stone-Storm-Wind.
HD 5 + 4; hp 29; #AT 1; Damage 2d8; SA Tu-shun or Sakai leads a foray against the There is no proof that this event ever
tremor). The nest is made of reeds and other side and then beats a hastily retreat. occurred or that this is the site. There are
bent saplings cemented together with the Were it not for the deadly earnestness of five other shrines to the Stone-Bearing-
beast’s spittle. These form a gloomy tun- these raids, the whole affair would be Empress throughout Kozakura, all of them
nel through the overgrowth to the egg utterly comical. A typical raid begins with a more popular than this one.
chamber. Hanging from the walls of this wild and noisy charge up the street toward The shrine was once a large compound,
chamber are four egg cases, nearly ready the opposing camp. This is met by an but it now suffers from neglect and decay.
to hatch. When they do, each case will equally noisy charge from the defenders. Many of the outer buildings are semi-
release hundreds of baby jishin mushi There is more noise than action as both collapsed and the compound wall has
who will swarm over the countryside. sides hurl more invectives at each other tumbled in many places. In the heart of the
Although far back in the hills, the nest than blows. Finally a few build up their compound is the main worship hall, built
was seen by a lost traveler who came courage, rush at each other, exchange a around a huge split boulder. The roof on
across it accidentally. Curiosity prompt- few frenzied blows until one falls. As if on this building leaks badly and the red pillars
ing him to enter, he saw the horror that lay signal, the losers grab their wounded and are sadly in need of a new coat of paint.
inside and fled in panic. Eventually he rush back to the safety of their fort. The shrine is managed by three old men,
returned to civilization and told what he It is fortunate for both sides that neither once fairly adept shukenja now weakened
had seen. Having been lost, he only has Tu-shun nor Sakai are brilliant com- in their powers (4th, 3d, and 2d levels).
the most general idea of the nest’s loca- manders. Indeed, from their perform- The first is nearly totally deaf, the second
tion. The reports have reached the shugo- ances, both are barely competent to is almost blind, and the third mostly sits
matadai for the area and he has offered a command the men they lead. The situa- about, fondly remembering the “old
reward to any who can guide his soldiers tion in the village is a carefully balanced days.” They are quite friendly and want to
to the nest or destroy the eggs and crea- scale. Even the smallest new element be helpful, but are not accustomed to visi-
ture before the hatching occurs. could cause a drastic change in the bal- tors. Thus they have a hard time adapting
ance of power. But unknown to both Tu- to the needs of strangers and remember-
1412 shun and Sakai, there is a third element in ing the proper behavior when others are
this battle—the villagers. They are actively around. Of late that have been bothered
The Rowboat Shrine: Located on the seeking a savior from the incessant war- by raiding parties of bakemono (from the
shore of Nora-ko, this shrine is a simple fare that is destroying their homes. lair at 1720) and would accept assitance, if
stone memorial built by the peasants of they can make themselves understood.
Ibara. The stone marks the spot where two 1416
lovers allegedly held secret trysts. One 1720
night, during a terrible storm, the man dis- Tani Shrine: This small valley shrine
appeared while trying to reach his love. was built by the farmers of a village that no Bakemono Lair: Standing in an area of

26
partially cleared forest, amid fields now been in the form of rice, which the group soldiers to form this bandit camp.
falling into decay, is a small and ill-kept either eats or lets rot. For all his courage and cleverness,
mura. Once it was the home of a band of T’an-zao is also a totally vindictive and
peasants who had fled the reach of the 1723 unreformed criminal. Raised in truly sav-
shugo-daimyo. Here they were going to age lands, he understands only death and
Ichi’s Camp: Not far from the trail are
make a better life for their community. the remains of the last stronghold of Ichi plunder. His savageness has increased
Unfortunately they discovered the reason the Highwayman, a folk hero of Miyama. his reputation such that the north-south
so few peasants leave the protection of the trail through Miyama is traveled at one’s
Ichi, who lived 162 years ago, was loved peril. Still, he is intelligent enough to
shugo-daimyo. Quickly and viciously, by the commoners and despised by the
bakemono overran the village, putting the recognize his own weaknesses.
ruling class. Although in real life he was no
men to the sword and enslaving the Several expeditions sent by the shugo-
more noble than most, he made his living
women and children. Five years have daimyo have burned the camps of T’an-
at the expense of the rich, powerful, and
passed since this occurred. The bake- zao and occasionally fought with his
pompous. Many a wealthy merchant,
mono have driven the game from the area deceitful bonze (a wandering priest), and rearguard, but he has always chosen to
and are now forced to range further afield avaricious samurai was the victim of Ichi’s retreat before greater strength. To date he
(the shrine at hex 1521 has been the sub- justice. He never maintained a large band has never been caught.
ject of several minor forays). T’an-zao’s camp is located in a rocky
of men, relying on spies in the towns and
Normally, the bakemono mura houses gorge. Three sides are protected by large
the friendliness of the peasants for his
62 bakemono and several leaders. The boulders and a wooden wall closes off the
information and support. Neither was he
creatures are organized into houses, one miserly, spending his ill-gotten gains freely front. His forces (and their commanders)
to each compass point. Each house is consist of the following:
and generously, further cementing his
responsible for the security of the village support among the down-trodden. 40 light horsemen with spear and
in that direction, thus the North House Naturally, such a free spirit and per- brigandine (T’an-zao)
defends the north, etc. The bakemono are verter of the social order could not be 80 light horsemen with sword, composite
equipped as follows: allowed to remain free. Many efforts were shortbow, and padded armor (Huai &
3 with katana made to capture and punish Ichi, but he Hanazo)
12 with naginata and short sword had an amazing ability to slip through the 150 footmen with spear and hara-ate-
25 with spear nets of the shugo-daimyo. At last he was gawa (Ukaru, Gyogi, & Kiro)
6 with tetsubo and short sword cornered and driven to this stronghold 40 footmen with naginata and hara-ate
6 with short sword and shortbow with a small group of men (including the (Wariunekuru)
3 with chain and shuriken monk Benzai). This small stockaded hut 40 unarmored footmen with daikyu (Futaii)
7 with kurasi-gama and trident was put to the torch and Ichi and all with 40 footmen with katana and hara-ate-
him perished. gawa (Soga Mikemono)
(AC 6; MV 6”; HD 1-1; #AT 1; Damage by Now many stories are told of Ichi and his
weapon type) T’an-zao, having a very military mind,
exploits. With each retelling, his reputa-
has combined the tactics of his homeland
The bakemono are led by a common oni tion becomes greater. He is described as a
with those of Kozakura. His cavalry is con-
(AC 4; MV 9”; HD 8; hp 24; #AT 2; Damage clever rogue, slippery as a fish, a defender
of the common peasant, a clown, and the stantly drilled and well-trained. The men
3-10/3-10; SA spells) who also carries a are divided into units of 40 to 50 strong
+ 1 kumade he took off an unfortunate peasants’ Harlequin to the daimyos’
Guignot. There is even a story that he and are commanded by the following:
ninja. The oni is aided by four bakemono
lieutenants (HD 2; AC 4; Damage 1d8), escaped the fire of his last hideout and, Huai—barbarian, 7th level
one for each house. These live in the cen- under a new identity, married the daughter Hanazo—fox hengeyokai bushi, 8th level
tral building of the mura. They are waited of a powerful samurai. He is a popular sub- Ukaru—korobokuru bushi, 7th level
upon by six slaves, peasant women they ject of puppet plays and singers, although Gyogi—kensai, 5th level
captured. when the village was overrun. not when performed for the nobility. Kiro—bushi, 6th level
The oni has a special bodyguard of 12 The ruin of Ichi’s last stand is now noth- Wariunekuru—korobokuru barbarian,
human children (AC 10; MV 12”; HD 1-1; ing but a small grass-covered mound sur- 10th level
#AT 1; Damage 1d6). Captured when they rounded by fire-scarred trees. Futaii—bushi, 6th level
were five to six years old, these children Soga Mikemono—spirit folk samurai, 5th
have been reared by the bakemono and 1808 level
the oni. Their lives have been hard and Camp of T’an-zao the Gajin: Hidden in In addition to his commanders, T’an-
they are almost totally wild and savage. this valley is a large camp of 390 bandits. zao has a bodyguard of 10 3d-level barbar-
They are armed with spears but are not They are led by T’an-zao (barbarian, 15th ians, all survivors of the shipwreck which
allowed armor. Knowing no other life, they level) originally from the Plain of Horses brought him here. Since they are for-
are almost perfectly loyal to the oni. on the mainland of Kara-Tur. A brave trav- eigners to Kozakura, they are utterly loyal
The oni holds the treasure of the group, eler and explorer, he and his bodyguard to him. Also among T’an-zao’s entourage
keeping it buried under his throne. The were shipwrecked on the shores of Koza- is an old man, known only as Aged One
treasure is 2,000 fen and two scrolls kura 10 years ago. After escaping capture (wu jen, 10th level, specializes in earth
(which none of the creatures can use). All by a neighboring shugo-daimyo, T’an-zao spells).
other treasure the band has found has rallied a group of malcontents and ex-

27
1906 2207 2213
Deserted Graveyard: Once there was a Arita Village: This village has a popula- The Mountain of Iron: This region of
small temple and mura in this vicinity. Both tion of 396 people of all ages (83 build- Miyama once produced a modest quantity
have long since vanished. The only sign of ings). In the past it was a happy and quiet of low-quality iron ore. In most places it
human habitation is the remains of a farming village, the gathering point for the was never profitable or possible to extract
graveyard. This place has an evil reputa- local peasants who send their goods sufficent ore to warrant the effort. In this
tion and no local will approach it at night. downstream and the merchants who area, however, large quantities of ore were
come from Okahira. near the surface, and the Mountain of Iron
2 020 Recently, however, Arita has come (as it was known) was mined heavily. How-
under the sway of the hu hsien who ever, 150 years ago the quantities of ore
Bandit Camp: This camp is a second- occupy the outpost at 2208. Shortly after dwindled as the veins slowly tapped out.
ary base of T’an-zao (1808)—part of his seizing control of the tower, the hu hsien Gradually the miners and the towns they
preparations for any eventuality. The sent one of their kind to the village. built disappeared and the mining ceased
camp is a wooden stockade set just below Through trickery he slew the myoshu and altogether. Now all that is left are the crum-
the crest of a forested hill overlooking the took his place. Now he and the hu hsien of bling ruins of their homes and the collaps-
trail. Currently the camp is garrisoned by the tower are pillaging the village and the ing mine shafts.
10 1st-level bushi, led by Onagata (bushi, surrounding area under the guise of Mysteriously, some of these shafts now
8th level). Their duty is simply to protect proper authority. The villagers still believe go to greater depths than the miners ever
the camp and maintain the buildings. As a that the hu hsien are their proper overlords reached. Something, some unknown
group the bushi are lazy and have no love and have submitted to these injustices— agency, has been extending them—going
of Onagata, who is a vicious martinet. for now. However, the situation is a pow- deeper and longer—slowly spreading
derkeg. The hu hsien are becoming more them like a net under the Kurisammyaku.
2106 and more avaricious but are finding less Fell creatures have been sighted in the
Konjo Subscriber Temple: This small and less, while the villagers are only await- area of the old shafts. If given evidence of
temple is built on a rocky outcropping and ing a strong leader to inspire and lead the activity in the area, the shugo-daimyo
has a magnificent view of the distant sea. them. will order troops to build a watchtower
The temple is a branch of the provincial overlooking the Mountain of Iron as a pre-
temple to the south. It has only recently 2208 caution.
been established (seven years ago) by Tower of the Hu Hsien: This fortified
Godokyo (shukenja, 8th level), who has tower was an outpost of the Niwa clan,
2214
decided it is time to settle down. The tem- built to keep watch over the northern end Chitu Village: Once the main village of
ple has no monastery and only has a staff of the Kurisammyaku Pass. A few weeks the miners who worked the Mountain of
of 18 priests. It also maintains a force of 29 ago, however, a band of eight hu hsien (AC Iron, Chizu is now a decaying village of
sohei. Although adjacent to a Konjo 7; MV 15”; HD 6; #AT 1; Damage 1d8; SA 134 souls. Since the collapse of the min-
shoen, the manager of that estate has spells; SD +3 weapons or better to hit, ing industry, more and more people have
refused to move his headquarters to the regeneration; MR 50%) seized the tower, been leaving the village. Visitors now see
temple. This has led to minor squabbling slaughtering all the occupants. The crea- a village of squalor and poverty. The outly-
and feuding between those of the temple tures then assumed the forms of the com- ing buildings have been long aban-
and those of the estate. Each maintains a mander of the garrison, Maeda Kori, and doned—their roof beams sag and their
watchful eye on the moves of the other. his lieutenants. One of them also slew and thatch rots. Closer to the center, more of
assumed the role of the myoshu of Arita. the buildings are occupied. Ragged and
2206 Since the garrison is seldom visited and dirty-faced women peer from behind sag-
Takeo Village: This village has 288 peo- reports are still being sent out, no one at ging shutters and naked brats occasion-
ple of all ages. It is a peaceful place, the Okahira has yet realized the vile decep- ally dart across the street. The men of the
headquarters of the Niwa shoen on which tion. In the meantime, the hu hsien have village look sad and broken, their dreams
it stands. The shoen, though large, is a been requisitioning all foodstuffs and and hopes shattered as they toil to eke out
quiet estate with many sites of natural goods in the area and further fortifying a miserable existence. These are people
beauty. Consequently, the jito position of their outpost. They hope to be able to hold who have had the spirit ground out of them
the shoen is often given as a reward to off any attackers once they are discov- by hard fate and cruel taskmasters.
older and distinguished samurai. ered. Finally, they feel that if they fail, they Furthermore, the people of the village
The current jito of the estate is Daidoji can always assume fox form and slip away lack the will to resist the new arrivals in the
Razan (samurai, 9th level), an aged man during the confusion. village. Bakemono and goblin rats openly
of 80 years. He is hardly a doddering old The tower itself is a three-story wooden occupy the houses on the edge of the vil-
fool, however. Although well past his phys- structure surrounded by an earthwork lage. Some came from the mines under
ical prime, he is still able to lead an army embankment. In front of the embankment the Kurisammyaku, others gravitated here
on campaign, break a horse, swim a river, is a ditch 20 feet wide and seven feet from the wooded hills. Word has spread
and wield a sword with the best of them. deep. On the floor of the ditch are abatis of through their communities of the fatalism
He does not tolerate comments on his age bamboo and wood. of the Chizu villagers, attracting the
and supposed feebleness, considering unwholesome like a plague.
them insults. The situation is made no better by the

28
incompetence and venality of the jito of ever want to). It seldom causes much ance. He is desperate to become a pupil of
this Hori shoen, Fukuda Sueji (samurai, damage, being far from civilization and a kensai or other warrior to learn the fight-
7th level). He has absolutely no interest or peacefully inclined by nature. ing arts. He will attempt to convince any
compassion for the peasants of his shoen, adventurers that they should eradicate the
concerned only with his own luxuries and 2511 monsters who destroyed his village. Of
personal advancement. course, he has nothing to offer. The seven-
Bingo Village: This village, set in the
year-old boy with him, known only as Little
shadow of Pine Tree Mountain, has a pop-
2215 ulation of 470. Located at the base of a
Child, is unnaturally quiet, no longer
engaging in the boisterous play of little
The Bakemono Shrine: A little way off major farming valley, it is a collection point
children.
this seldom-traveled path is an old and for the rent and taxes collected farther up
stately temple. Originally a subscriber tem- in the mountains. Built to handle these
ple of the Kanchai sect, the place was goods are two large godown, constantly 2608
neglected by its superiors with the decline watched by a sentry. These godown are The Temple of Purification: The town
of the Mountain of Iron. Now it is looked loaded primarily with rice, but other goods of Okahira is one of the famous sites of the
after by a middle-aged shukenja (12th include cloth, tea, iron ore, and even some Kanchai religion. Here it was that the
level) who is quite blind. This has not, how- gold and silver ore. It is rumored among founder of the school spent many years in
ever, impaired his abilities, rather it has the underworld and outcasts that even contemplation. It has become a popular
sharpened his spiritual perception. He greater treasures are hidden in these goal for Kanchai pilgrims. These pilgrims
arrived at this temple nearly a year ago and godown. must ritually purify themselves before
sensed that it was a worthy place to rest Bingo is also the headquarters for the entering the town, so as not to sully the
from his travels. Since taking up residence, Niwa shoen on which it stands. Living in a holy ground where their founder walked.
he has engaged in teaching the precepts of fine home, attended by 20 servants, is Built well away from town, the temple is
his faith to the few who come by. Naoki Katasube (samurai, 7th level). He is where the pilgrims stop and complete their
Currently he has only a handful of stu- an indolent and spendthrift fellow, prefer- purification.
dents, and most peculiar ones at that. Two ring to live in great luxury rather than risk The temple is manned by a staff of 16
arrive each morning bringing gifts of fruit his life against various dangers. caretakers, all followers of the Kanchai
and sake. They patiently recite sutras and He has also run up a huge debt with the school. During the summer months, there
copy various holy books for the blind shu- moneylenders and yakuza of Okahira. To are also 2d10 shukenja and 10d6 pilgrims
kenja. These students are not human, reveal his debt would bring an end to his present. In the winter, there are 1d6 shu-
they are monkeys—two lesser nature spir- good living and shame him before his lord, kenja and 2d8 pilgrims. The temple is
its of the world of animals. The shukenja is so he has resorted to doctoring the headed by Ninkai, a serious-minded
aware that his students are different, accounts of all shipments entering the elderly sea spirit folk. He has a natural bril-
though he does not realize just how differ- Niwa godown here (for which he is respon- liance for oratory and rhetoric and delivers
ent. The two monkey spirits are faithfully sible). Even with goods stolen from these most of the sermons.
devoted to their master, for whom they rents and taxes, he is only managing to go Pilgrims come to the temple for purifica-
hold great affection. further into debt. tion before entering Okahira. This act con-
Nighttime brings the shukenja’s second Naoki Katasube has at his command sists of fasting, hot and cold baths, and
group of students, a small band of 16 one samurai (2d level) and 30 bushi (1st meditation. The process takes two days.
bakemono from the nearby hills. Originally level). None of them are aware of his ille- At the end of this time, the pilgrim is given
they came to torment the shukenja but, gal activities. a yellow robe to wear into the town, show-
impressed by his holiness, now receive ing his mission. The robes are to be
instruction at his feet. The shukenja is well 2513 returned when the pilgrim leaves Okahira.
aware that these students are creatures of Ruins of Hayashiro village: Once Pilgrims are expected to make a donation
the other world, but does not refuse them. standing on this spot was the small but to the temple in return for these services.
His choice is risky. The bakemono are prosperous village of Hayashiro. Now ail
favorably inclined to him but are not pre-
that remains are a few scorched buildings
2615
dictable in their behavior.
and the blackened stumps of others. Two Huts of the Shan Sao: Deep in the
years ago the village was attacked by thickest part of this valley forest is a small
2422 creatures coming down out of the moun- clearing. Built around the edges are 17
The Great Cave: Yawning open in the tains. In a bloody night raid, they slaugh- bamboo huts. Although quite primitive in
mountainside is a huge cave mouth. The tered all the occupants, looted the design, what is more exceptional about
ground outside is scattered with broken buildings and set the village afire. Only the them is their tiny size. These are the huts
trees and crushed bones. The cave reeks fortunate timing of a midnight rainstorm of 27 shan sao. The local farmers and
of a foul stench. Living here is a humanoid saved the few remaining buildings. hunters know of the presence of shan sao
gargantua (AC 4; MV 21”; HD 35; hp 152; Although the village was destroyed, in this valley and carefully avoid them, par-
#AT 2; Damage 4d10/4d10; SA trample; there were two survivors: a small boy and tially out of respect but mainly out of fear.
SD regeneration). The beast has lived a young man who had been gone for the In turn, the shan sao secretly aid the peas-
here for almost a century. The villagers night. Each has adopted the other and ants of the area: they lure game into traps
know of it through rumor as the “Mon- they now live in one of the charred houses. or drive it before hunters, keep animals
sta!”; none have ever seen it (not that they The young man, Nichu, thirsts for venge- out of the fields, etc. The two groups, the

29
shan sao and the peasants, have a deli- the Naifu yakuza are working to spread The shugo-matadai has created many
cately balanced relationship. On the rare more dissent among the common folk, rules in an attempt to destroy the yakuza
occasions when a peasant offends the shan becoming the de facto leaders of the grow- kumi. First and foremost, no one other than
sao, they withdraw their aid and support, ing rebellion. For both sides, the situation samurai and the soldiers of the shugo-
much to the dismay of all the peasants. is ready to explode. daimyo are authorized to carry swords or
Scattered throughout their huts, the shan Seafront Ward: This ward of 19 blocks is similar weapons. Violators are subject to
sao have 3,000 fen, 3,000 yuan, and two the strongest center of Hu Chien’s reforms. imprisonment. The ward is under a strict
gold and jade statuettes (three ch’ien each). He has been able to establish a power base sundown curfew and passes are required
These have been left by the villagers as among the foreign merchants and sailors to leave any given block. The merchants of
offerings to the shan sao. living in here. Many of the foreigners the ward, none of them foreign, are subject
arrived at his request and rely on Kadoka- to special taxes and restrictions. They are
2 7 08 wa’s protection. Local merchants hate not allowed to stock certain merchandise—
these foreigners because they steal busi- tea, pearls, gold, silver, or silk. All such
Okahira: Okahira is the largest town on ness and receive special tax privileges. goods are handled by the foreign traders.
the northern coast of Miyama province, Unfortunately there is little they can do They cannot load or unload goods from
with a population of 6,732 people of all about the situation. At first they attempted ships without special licenses. They cannot
ages and races. The town is divided into to protest to Kadokawa. He arrested and ship goods out of Okahira without special
three wards: the Seafront Ward, the High- executed the spokesmen of the protest licenses. All these permissions and
way Ward, and the Nobles’ Ward. Okahira and fined the remaining merchants heav- licenses cost money, enriching the coffers
is ruled by Hiro Yoshitoki (samurai, 15th ily. Since then, their activity has been lim- of Kadokawa and Hu Chien.
level), the shugodai of the area. A drab ited to secret support of the Naifu yakuza. The Noble Ward: This small ward of four
and colorless fellow, he is rarely in attend- In this area the yakuza attempt to destroy blocks houses most of the town’s nobility.
ance, spending most of his time at the the goods of foreign merchants and keep Included in this ward are the homes of
bakufu capitol. laborers away from their doors. Their tac- Kadokawa and his retainers, the Hiro
In Hire Yoshitoki’s absence, the town is tics include arson, beatings, illegal gam- household (normally run by the chamber-
governed by a council headed by Kado- bling games, extortions, and occasionally lain), and the home of Hu Chien. This
kawa Shigetada (samurai, 12th level), the murder. In retaliation, the shugo-matadai home, not far from Kadokawa’s, is a small
shugo-matadai of the town. Of late, Kado- has declared a strict curfew and issued but richly embellished affair. Within the
kawa has fallen under the influence of a passes that are necessary to enter or walls of Hu Chien’s compound is his per-
gajin wu jen, Hu Chien (14th level). leave the Seafront Ward. Those found in sonal guard—10 barbarians (6th level)
Through Kadokawa, Hu Chien has been violation are bound to pilings in the harbor and 200 bushi (1st level). Hu Chien is very
introducing many foreign ideas, much to during the low tide. secretive about this bodyguard, even
the consternation of the local peasants Unknown to Kadokawa, Hu Chien is though Kadokawa is well aware of it. What
and nobles. Ideas he has introduced building a secret garrison in the Seafront is not known to Kadokawa is that Hu Chien
include new taxes, restrictions on dress Ward. Entering under the guise of sailors, is secretly bringing troops into the Sea-
and weaponry, new titles used when soldiers of the Shou Lung empire are sta- front Ward. Once he has gathered enough
addressing the shugo-matadai, and more. tioned in the warehouses of foreign mer- men (2,000 or more), he will attempt a
Others are convinced there is some terri- chants in league with Hu Chien. Currently coup, overthrowing Kadokawa and install-
ble evil being plotted with these regula- there are 800 Shou Lung soldiers (1st- ing himself as ruler. At the same time, he
tions, but have not been able to see level bushi) in the ward. Every week 10d6 will attempt to seize Hiro Castle by sur-
through Hu Chien’s plan. more enter via the merchant traffic. prise. Failing that, he will cut its communi-
Kadokawa is completely enamored with The Highway Ward: This ward, enclos- cation with the south and attempt to
Hu Chien and his ideas, so much so that ing 15 small blocks, is the heart of the reinforce his small army with troops from
he will not even hear the slightest criticism Naifu kumi, the area of the city where the overseas. Unknown to all but Hu Chien is
of Hu Chien. To make matters worse, garri- yakuza are the most powerful and best that these actions are the orders of the
soned in the town are 1,038 bushi and 123 supported. During the day, the streets are Great Emperor Chin of Shou Lung.
samurai of various levels, all under the ruled by the forces of the shugo-matadai;
command of Kadokawa. With these, he at night, the yakuza openly run their gam- 2709
has been able to enforce his new ideas, bling games and swagger through the
reigning by terror and the sword. Sumomo-jo: Located at the base of
lanes. Here they have the strong support Sumomo-yama are the remains of
Indeed, the only effective protector of of the locals, especially the merchants
the common people left in Okahira is Sumomo Castle. Built by the militarily
squeezed by the new regulations of Kado- incompetent governor Tsu Miiya, this
Naifu’s yakuza kumi. This is the only kawa. Most importantly, the merchants
yakuza group in town, having long since impressive-looking castle was never an
shelter the yakuza from the sweeps of the effective fortification. There were several
driven out all competition. The kumi num- soldiery. Naifu’s headquarters is located in
bers 420 yakuza of all levels and is led by flaws with the castle’s location. It stood on
this ward. The name Naifu is known to all the valley floor instead of the end of
the oyabun Naifu. The gang has never had as the oyabun of the kumi, but only a few
any love of the shugo-daimyo’s troops and Sumono-yama. It was too far back from
know who he really is. Lately the kumi has
now has new reasons to hate them. Sev- the two streams that bracket it, rendering
become suspicious of certain sailors in the
eral attempts were made to destroy the them ineffective in its defense. It was too
Seafront Ward and is watching them for far from Okahira for the garrison to aid in
Naifu kumi, none successful. As a result, more information.
30
the defense of the town and it did not block itors, though most of those who do visit are have exceptional promise to be accepted.
movement on the trails in the area. hardy Kanchai pilgrims who are stopping Currently there are 17 monks (various
Given all its flaws, it is surprising that it at Okahira. Thus the caretakers, an old levels) and nine nuns (monks, various
was able to resist at all! Taken for the Niwa man and his wife, lead a quiet, rustic life. levels). The monastery section is headed
family when they were consolidating their Also staying at the shrine for an indefinite by Kazan (monk, 17th level). His counter-
grip on the province, the Hiro family led period of time is Pien-Hung (shukenja, 7th part in the nunnery is Kitashi (monk, 16th
the assault and were rewarded with per- level). Wan and sickly when he arrived, he level). Each supervises the training of
mission to supervise and maintain a fortifi- says he came for the sea air and peaceful those of lesser rank. Kazan has only
cation in the Okahira area (Hiro Castle). surroundings. These seem to have agreed recently become the head of the monas-
Much of the stone of Hiro Castle was taken with him, for he is now in quite robust tery, while Kitashi has held her post for
from the Sumono-jo. All that remains of health. Quiet and respectful, Pien-Hung many years. There is a cooperative but
the castle are the foundations and some radiates an aura of cheer and good nature. lively rivalry between the two. This feeling
as-yet-undiscovered cellars. affects their students, making the training
2913 sessions both fun and intense.
2808 Kanchai Temple: The temple is one of
the first founded by the Kanchai school.
2916
Hiro Castle: Built with the permission of
the Niwa family, this castle is garrisoned Because it is outside the imperial capital, Kanchai Tomb: At the end of this nar-
and maintained by their close ally, the Hiro the temple is not the seat of the Kanchai row valley is a small monument hidden
family. Situated on the slopes of Shiroi-ni- religion. It is, however, the provincial tem- among the rice paddies. This marks the
Kaiga-yama, the castle has a fine view of ple of Miyama Province. The temple is tomb of the founder of the Kanchai school.
Okahira and its harbor. Central to the for- located in the wooded groves near the The tomb is virtually unmarked, bearing
tress is the white-washed four-story tower, heart of this Kanchai shoen. The founder only a short poem describing the beauty of
the main building of the castle. Connected of the Kanchai school spent his final years the fields. Only a few pilgrims learn of its
to this are three smaller towers enclosed here. whereabouts and come to pay a respectful
by a 40-foot-high wall. Outside this wall There are separate managements for visit to their master. Two to four times a
are two more walls and a dry moat the temple, shoen, and monastery. The year, a group from the Kanchai Temple
spanned by an arched stone bridge. temple is headed by Goryu (shukenja, comes to repair any damage. The site is
Although the Hiro family maintains a com- 20th level), who has chosen this place to deserted otherwise. This is the way the
pound in Okahira, the bulk of the family retire after many years of traveling. He founder wanted things and his wishes
and its retainers reside in this castle. handles the administration of temple have been obeyed for centuries.
Garrisoning the structure are 800 bushi buildings and grounds, copying of holy
and 200 samurai (most of 1st level). The texts, instruction of young pupils, religious 3018
commander of the garrison is the highest needs of the peasantry, accommodation
of pilgrims, preparations for holy days, Cave of the Kuei: This cave was once
ranking Hiro family member in attend- the camp of Zaku the Bandit, a wicked and
ance. Under most circumstances, this is and delivery of sermons. To assist him, he
horribly cruel highwayman. Using this as a
Hiro Ieyuki (samurai, 10th level). He is the has a staff of 25 shukenja of various levels
base of operations, he raided the Northern
half-brother of the head of the Hiro family and 10 servants. Much to his dismay, his
Plain and other nearby provinces. Now
and is entrusted with the responsibility for retirement has become more work than haunting the cave is the kuei of one of his
the castle. Hiro Ieyuki is loyal to his family his wandering life of poverty ever was. He unfortunate victims—a young woman who
and generally quite responsible. Lately, he is now obliged to continue his work, hav- was about to be married (AC -4; MV 18”;
has been approached by emissaries of Hu ing willingly accepted the position.
The shoen is managed by the com- HD 4; hp 18; #AT 1; Damage 1d8; SA pos-
Chien (hex 2708, Okahira), who is trying to session; SD spells; MR 10%; AL LG).
find a weakness in the castle defense. mander of the sohei, Toragawa (sohei,
As a kuei this woman is compelled to
Hiro Ieyuki, who has no love for what is 16th level). As both the commander of a
possess the body of another woman, so
happening in Okahira, is leading Hu Chien troop of 500 sohei and the manager of a that she can complete her marriage oath.
along, trying to learn more information. sizable estate, he has little time for either. Having died centuries ago, her intended is
Preferring to retain a strong control over no longer alive. If she marries into his fam-
29 0 8 his men, he delegates most of the shoen ily, however, her oath will be fulfilled.
management to his lieutenants. Most of To aid her in this task, she knows the
Shrine of the Setting Sun: Built on pil- his time is spent in drilling his men and
ings in the area of shore between high and location of Zaku’s treasure cache of gold
defending the wilderness borders. and silver objects worth 500 ch’ien. This
low tide is a large two-story shrine. This The monastery is divided into a monas-
shrine is aligned so its main entrance she will reveal only to her intended, whom
tery and a nunnery. Both provide instruc-
faces due west, in the direction of the set- she knows lives in Okahira. Upon seeing
tion in the mental and physical secrets of any character possessed by her spirit, this
ting sun. Set further out in the waves is the
the Kanchai school to a limited number of young man falls in love with her. His par-
red-painted torii (gate arch), built so the pupils. The selection of pupils is normally
evening sun shines directly through it. ents, impressed by her wealth and grace,
done once a year when eager applicants consent to the marriage. Once married,
The shrine was built to honor the pass- arrive to be tested. Standards are strict and
ing of the Heavenly Sun Goddess for the kuei remains in possession for one
only a few are accepted. Applicants are
another day. The shrine is hard to get to year. Then, its oath fulfilled, it departs in
considered at other times, but they must
and it does not have a great number of vis- peace forever.

31
NAMES GLOSSARY the larger inner gate, slowing the
advance of attackers.
Oriental characters usually have many To help you add color and detail to your Minka — A traditional peasant house
different names that depend on their age, Kozakuran campaign, the following glos- Mura — A small village community
their profession, their family, etc. (see sary of words and terms is provided. Some Ni-no-maru — The second or middle
page 141 in the Oriental Adventures of these are used in the province and courtyard of a castle
book). adventure books and are defined here for Nishiki-e — A colored woodcut
Given below are several lists of names your convenience. Ote-mon — The main gate of a castle
suitable for use in Kozakura. The names Pagoda — A multi-storied tower of wood
Bakufu —The headquarters and capital or stone, dedicated to a deity
are organized into family, male, female, of the shogun’s government
religious, and artistic groupings. All the Sakadono — A special temple building for
Benkan — A jeweled headpiece of the brewing sake used in ceremonies
names are historical and you might find emperor
that you recognize some of them. Sake — Rice wine
Byobu — A folding screen San-no-maru — The third or outer court-
Family Male Female Chichi — Father yard of a castle
Ajiro Akahito Abutsu Chodai — A curtained sleeping platform Sento — A public bathhouse
Arihara Anteki Haru Dotaku — A bronze bell
Asukai Arihito Inoe
Shoen — An estate or fief
Emakimono — A picture scroll Shoji — Sliding doors covered with paper
Emi Asakari Iratsume
Fujiwara Azumabito Ishihime Fusuma — A sliding wall in a latticed wooden frame
Hara Chomei Juteini Geisha — A courtesan trained in the arts Sutra — Religious scriptures, usually as
Ito Chuemon Kiku and accorded high prestige short sayings or dialogues
Izumi Gohei Kishi Godown — Storehouse, particularly for Takuhatsu — The life of poverty adopted
Joboji Heishiro Kitashi rice or other grains by some shukenja
Kamo Kinnori Matsukaze Haka — Burial mound Tamon — A roofed building set atop the
Kanokobata Kiyosuke Murasame Hi no goza — The raised platform of the castle wall and used as a barracks or
Karasuma Masaaki Sei emperor storehouse
Ki Masutsune Seishi Hoden — A treasure house
Kitamuki Minbu Take Tatami — A three foot by six foot woven
Makabe Mitsuhiro Tamamo Hon-maru — The innermost castle court- mat used as flooring in houses. Rooms
Minamoto Mitsune Tokiwa yard are normally measured by the number
Naito Motoharu Toshi Hyakkan — Court officials of tatami mats they contain.
Nasu Munesada Yuki Hyakusho — The nonsamurai classes: Tenno — Emperor
Nijo Oshikatsu farmers, artisans, merchants, entertain- Tenshu-kaku — The main tower of a cas-
Ono Sabero Religious ers, etc. tle
Oshikochi Sanekata Benkei Ishiotoshi — Chutes built on castle para- Tofu — A staple food made from the con-
Otomo Tadahiro Buccho pets for dropping stones on the enemy
Ozeki Tadanobu Daiten gealed protein of soybeans
Inkan — A personal seal for documents Torii — The pillared red gate-arch at the
Rokuso Takakatsu Eigen
Sato Tamenaka Eisei and letters entrance to a shrine
Tachibana Tanan Hoshin Izumi-dono — A water pavilion, a small Uguisi-bari — Nightingale floor, made
Todo Tomonori Kenbutsu building built over the water of a garden with boards that creak or squeak when
Tokugawa Toshichiro Kukai pond for entertaining stepped on
Yamabe Toyo Moritake Jo — Ward, a section of a city Uji no choja — The head of a family or
Yoshimine Toyoaki Shoku Kakemono — A vertical picture scroll clan
Tsugunobu Soha Kamidana — A household shrine
Tsurayuki Ungo Kanshofu — A charter granting a sho
Umakai
Unchiku Artistic
Koburi — A headdress reserved for those BIBLIOGRAPHY
of 5th Birth Rank and above
Yakamochi Basho Akiyama, Nobuo & Carol. Japanese at a
Yasuhira Buson Kodo — The porch section of a temple Glance
Yoichi Gasson Kofun — A burial mound Arnesen, Peter Judd. The Medieval Japa-
Yoshihide Henjo Kongo rikishi — Guardian figures at the nese Daimyo: The Ouchi Family’s Rule
Yoshimoto Kikaku entrance to a temple of Suo and Nagato
Yoshitada Kyorai Kotatsu — A small brazier found in many
Yoshitomo Saigyo Baedeker’s Japan
homes used for warming the sleeping Batchelor, Rev. John. The Ainu of Japan
Yoshitsune Sampo quilts
Yoshitune Sengin Buruma, Ian. Behind the Mask
Yukihira Sobo
Kugyo — High Court Nobles, those of 1st Hall, John Whitney. Government and
Yukinari Soin through 3d Birth Ranks Local Power in Japan
Teitoku Kura — A fireproof storehouse Kitabatake Chikafusa (H. Paul Varley,
Tosei Makimono — A horizontal picture scroll tran.). A Chronicle of Gods and Sover-
Maru — A castle courtyard eigns
Masugata — A double gate; the outer gate Schmorleitz, Morton S. Castles in Japan
is small and set at a right angle to Wurman, Richard Saul. Tokyo Access

32

Anda mungkin juga menyukai