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2500 Pts - Wood Elves

Name # Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost


Treeman (1 , 285 pts)
Treeman 1 5 5 - 6 6 6 2 5 8 3+ 5+* 285
Composition: Rare
Forest Spirit: Attacks are magical. 5+ Ward Save vs nonmagical attacks. Immune to Psychology. Strangle-
roots: Shooting attack that can be used even when marching. Pick a unit within 6" (not necessarily in line
of sight). The unit takes an Artillery Dice worth of S4 hits, S5 if partially within a wood; Tree-Singing:
May cast Tree Singing once per magic phase as a Bound Spell, power 3.; Causes Terror; Flammable; Large
Target; Scaly Skin; Stubborn
Squad (1 , 50 pts)
Great Eagle 1 2 5 - 4 4 3 4 2 8 - 50
Composition: Rare
Flyer
Glade Guard (20 , 258 pts)
Glade Guard 20 5 4 4 3 3 1 5 1 8 - 258
Composition: Core
Glade Guard Longbows: Strength 4 at short range.; Musician ; Standard Bearer ; Hand Weapon;
Longbow
Glade Guard (20 , 258 pts)
Glade Guard 20 5 4 4 3 3 1 5 1 8 - 258
Composition: Core
Glade Guard Longbows: Strength 4 at short range.; Musician ; Standard Bearer ; Hand Weapon;
Longbow
Dryads (15 , 192 pts)
Dryads 14 5 4 - 4 4 1 6 2 8 - 5+* 192
Composition: Core
Forest Spirit: Attacks are magical. 5+ Ward Save vs nonmagical attacks. Immune to Psychology.; Causes
Fear; Skirmishers
Branch Nymph 1 5 4 - 4 4 1 6 3 8 - 5+* [24]
Treeman Ancient (1 , 350 pts)
Treeman Ancient 1 5 5 - 6 6 6 2 5 9 3+ 5+* 350
Composition: Lord
Forest Spirit: Attacks are magical. 5+ Ward Save vs nonmagical attacks. Immune to Psychology. Strangle-
roots: Shooting attack that can be used even when marching. Pick a unit within 6" (not necessarily in line
of sight). The unit takes an Artillery Dice worth of S4 hits, S5 if partially within a wood; Tree-Singing:
May cast Tree Singing twice per magic phase as a Bound Spell, power 3.; General; Causes Terror;
Flammable; Large Target; Scaly Skin; Stubborn
An Annoyance of 1 In a challenge, your opponent hits only on 6s. [25]
Netlings
1. Tree Singing 1 4+ Cast. Cast on a forest containing no enemy models within 18" [0]
(friendly models are ok, as long as their unit is fully within the
wood). The wood moves D3+1" in a direction chosen by the caster
before rolling. The wood stops moving as soon as it hits a unit of
piece of terrain. Alternatively, a unit partially or fully within a
forest takes D6 Strength 5 hits.
Spellweaver (1 , 275 pts)
Spellweaver 1 5 4 4 3 3 3 5 1 9 - 4 275
Composition: Lord
Level 4 Upgrade; Hand Weapon; Longbow
Divination Orb 1 If an opponent uses more than 3 dice to cast a spell, you may add [25]
a free dispel dice to your dispel attempt.
Tree Kin (6 , 390 pts)
Tree Kin 6 5 4 - 5 5 3 3 3 8 4+ 5+* 390
Composition: Special
Forest Spirit: Attacks are magical. 5+ Ward Save vs nonmagical attacks. Immune to Psychology.; Causes
Fear; Flammable; Scaly Skin

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Name # Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Noble (1 , 108 pts)
×Wood Elf Noble 1 9 6 6 4/6 3 2 9 4 9 5+ 6+* 108
Composition: Hero
Alter Kindred; Always Strikes Last; Hand Weapon; Longbow; Great Weapon; Light Armour; Shield
Squad (1 , 50 pts)
Great Eagle 1 2 5 - 4 4 3 4 2 8 - 50
Composition: Rare
Flyer
Glade Guard Scouts (8 , 136 pts)
Glade Guard Scouts 8 5 4 4 3 3 1 5 1 8 - 136
Composition: Core
Hand Weapon; Longbow; Scouts; Skirmishers
Spellsinger (1 , 145 pts)
Spellsinger 1 5 4 4 3 3 2 5 1 8 - 2 145
Composition: Hero
Level 2 Upgrade; Hand Weapon; Longbow
Ranu's Heartstone 1 One use only. Re-roll one of the dice when making a dispel [20]
attempt.
Total Cost: 2497

Option Footnotes
Options
Great Weapon +2 Strength; Always strikes last. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Light Armour 6+ Armour save.
Longbow 30" Range, Strength 3. Volley Fire
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).
Shield +1 Armour save bonus.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Kindred
Alter Kindred The character must fight on foot, and may not be the army general.
Special
Always Strikes Last Always strikes last in close combat
Flammable Wounds taken from flaming attacks are doubled.

Roster Design Information


Asrai Archery
Wood Elf Longbows (including magical longbows) do not suffer a -1 to hit for moving and shooting.
Forest Walkers
All models in the Wood Elf army, apart from flyers using their Flying movement, may ignore movement penalties for moving through
woods.
Woodland Ambush
In Pitched Battles, you can place an extra wood (no larger than 6" in diameter) anywhere on your half of the table.

Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Wood Elf Army
Roster satisfies all enforced validation rules
One or more elements of the Roster (×) are subject to the following in-play usage considerations:
-

Roster Statistics
Casting Dice: 8
Dispel Dice: 5
General's Ld: 9
# Models: 76
Total Characters: 878.0
Total Core: 844.0
Total Magic Items: 70.0
Total Rare: 385.0
Total Special: 390.0
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
% Characters: 35.2
% Core: 33.8
% Magic Items: 2.8
% Rare: 15.4
% Special: 15.6

Group Min Max Used


Points of Lords 0 625 625
Points of Heroes 0 625 253
Points of Core 625 Unlimited 844
Points of Special 0 1250 390
Points of Rare 0 625 385

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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