BACHELOR OF TECHNOLOGY
Degree
In
Information Technology
Submitted By
Under Guidance of
Dr.R R Janghel
1. Introduction 1
1.1 Abc 2
1.2 Xyz
1.3 Stuv
2. Literature review
2.1 Abc….
2.2 Xyz
2.3 Stuv
2.1 Deadlocks
A deadlock is a situation in which two or more competing actions are each waiting for the
other to finish, and thus neither ever does.
In a transactional databse, a deadlock happens when two processes
each within its own transaction updates two rows of information but in the opposite order.
For example, process A updates row 1 then row 2 in the exact timeframe that process B
updates row 2 then row 1. Process A can't finish updating row 2 until process B is finished,
but process B cannot finish updating row 1 until process A is finished. No matter how much
time is allowed to pass, this situation will never resolve itself and because of this database
management systems will typically kill the transaction of the process that has done the least
amount of work.
Figure 1: Title
In an operating system, a deadlock is a situation which occurs when
a process or thread enters a waiting state because a resource requested is being held by
another waiting process, which in turn is waiting for another resource. If a process is unable
to change its state indefinitely because the resources requested by it are being used by
another waiting process, then the system is said to be in a deadlock.
Examples
Any deadlock situation can be compared to the classic "chicken or egg" problem. It can be
also considered a paradoxical "Catch-22" situation. A real world example would be an
illogical statute passed by the Kansas legislature in the early 20th century, which stated.
“ When two trains approach each other at a crossing, both shall come to a full stop and
Most current operating systems cannot prevent a deadlock from occurring. When a deadlock
occurs, different operating systems respond to them in different non-standard manners. Most
approaches work by preventing one of the four Coffman conditions from occurring,
especially the fourth one. Major approaches are as follows.
Ignoring deadlock
In this approach, it is assumed that a deadlock will never occur. This is also an application of
the Ostrich algorithm.This approach was initially used by MINIX and UNIX. This is used
when the time intervals between occurrences of deadlocks are large and the data loss incurred
each time is tolerable.
Detection
Under deadlock detection, deadlocks are allowed to occur. Then the state of the system is
examined to detect that a deadlock has occurred and subsequently it is corrected. An
algorithm is employed that tracks resource allocation and process states, it rolls back and
restarts one or more of the processes in order to remove the detected deadlock. Detecting a
deadlock that has already occurred is easily possible since the resources that each process has
locked and or currently requested are known to the resource scheduler of the operating
system.
Deadlock detection techniques include, but are not limited to, model checking. This approach
constructs a finite state-model on which it performs a progress analysis and finds all possible
terminal sets in the model. These then each represent a deadlock.
After a deadlock is detected, it can be corrected by using one of the following methods:
1.Process Termination: One or more processes involved in the deadlock may be
aborted. We can choose to abort all processes involved in the deadlock. This ensures that
deadlock is resolved with certainty and speed. But the expense is high as partial computations
will be lost. Or, we can choose to abort one process at a time until the deadlock is resolved.
This approach has high overheads because after each abort an algorithm must determine
whether the system is still in deadlock. Several factors must be considered while choosing a
candidate for termination, such as priority and age of the process.
Deadlock prevention works by preventing one of the four Coffman conditions from
occurring.
Removing the mutual exclusion condition means that no process will have exclusive
access to a resource. This proves impossible for resources that cannot be spooled. But
even with spooled resources, deadlock could still occur. Algorithms that avoid mutual
exclusion are called non-blocking synchronization algorithms.
It is possible for a process to be in an unsafe state but for this not to result in a deadlock. The
notion of safe/unsafe states only refers to the ability of the system to enter a deadlock state or
not. For example, if a process requests A which would result in an unsafe state, but releases B
which would prevent circular wait, then the state is unsafe but the system is not in deadlock.
One known algorithm that is used for deadlock avoidance is the Banker's algorithm, which
requires resource usage limit to be known in advance.[1] However, for many systems it is
impossible to know in advance what every process will request. This means that deadlock
avoidance is often impossible.
Two other algorithms are Wait/Die and Wound/Wait, each of which uses a symmetry-
breaking technique. In both these algorithms there exists an older process (O) and a younger
process (Y). Process age can be determined by a timestamp at process creation time. Smaller
timestamps are older processes, while larger timestamps represent younger processes.
The state of the system can be modeled by directed graph,called a wait for graph (WFG).
In a WFG , nodes are processes and there is a directed edge from node P1 to mode P2 if P1 is
blocked and is waiting for P2 to release some resource.
A system is deadlocked if and only if there exists a directed cycle or knot in the WFG
Deadlock handling using the approach of deadlock detection entails addressing two
basic issues: First,detection of existing deadlocks and second resolution of detected
deadlocks.
Detection of deadlocks involves addressing two issues:Maintenance of the WFG and
searching of the WFG for thepresence of cycles (or knots).
• One possible way to prevent false deadlock is to use the Lamport’s algorithm to
provide global timing for the distributed systems.
• When the coordinator gets a message that leads to a suspect deadlock:
– It send everybody a message saying “I just received a message with a
timestamp T which leads to deadlock. If anyone has a message for me with an
earlier timestamp, please send it immediately”
– When every machine has replied, positively or negatively, the coordinator will
see that the deadlock has really occurred or not.
• A method that might work is to order the resources and require processes to acquire
them in strictly increasing order. This approach means that a process can never hold a
high resource and ask for a low one, thus making cycles impossible.
• With global timing and transactions in distributed systems, two other methods are
possible -- both based on the idea of assigning each transaction a global timestamp at
the moment it starts.
• When one process is about to block waiting for a resource that another process is
using, a check is made to see which has a larger timestamp.
• We can then allow the wait only if the waiting process has a lower timestamp.
• The timestamp is always increasing if we follow any chain of waiting processes, so
cycles are impossible --- we can used decreasing order if we like.
• It is wiser to give priority to old processes because
– they have run longer so the system have larger investment on these processes.
– they are likely to hold more resources.
A young process that is killed off will eventually age until it is the oldest one in the system,
and that eliminates starvation
Summary: