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FIBA EUROPE

COACHES - FUNDAMENTALS AND YOUTH BASKETBALL

MAN-TO-MAN
by Hal Wissel
OFFENSE:
PASSING GAME
Hal Wissel coached Springfield player the opportunity to handle the
College, North Carolina-Charlotte, ball, cut, screen, and move outside
Florida Southern, Fordham, and inside. The 3-2 set provides ini-
Lafayette and Trenton State. He was tial structure and spacing that allow
also assistant coach of Atlanta, players to execute basic two- and
Milwaukee, New Jersey, and three-person plays and plays invol-
Memphis of the NBA. He founded ving all five players, such as a five-
the Basketball World, an agency player weave or five-player five-
who organizes camps and clinics, and-go offense.
and is author of two books and two When executing the passing game,
new DVDs, "Basketball Shooting: keep in mind these basic principles
Confidence, Rhythm and of good teamwork.
Mechanics", and "Basketball
Shooting: Off the Pass, Off the TALK
Dribble and In the Post" Communication is key to all aspects
(www.basketballworld.com). of team offense. The passing game
is not a set play offense, and players
The passing game, or motion offen- are not assigned a specific set of
se, is one of the most popular man- responsibilities. Therefore, continual
to-man offenses in basketball. In the communication between players
passing game players are guided becomes especially important when
more by principles than by a strict executing the passing game.
set of specific assigned responsibili-
ties. Every player should learn to SEE THE RIM
execute the passing game because By having the rim in view, you see
it teaches team play and is an offen- the entire court. When you have the
se used by mant teams. ball, keep the rim in view and look for
The passing game can be started teammates cutting to the basket,
from a variety of offensive forma- posting up, and cutting off screens.
tions, or sets, including the 3-2, 2-3, When you do not have the ball, you
1-3-1, 2-1-2, and 1-4. The 3-2 open should have the rim and the player
set, also called the spread formation, with the ball in view.
is the most basic formation for lear-
ning to play team offense. It involves MAINTAIN SPACING AND
three perimeter players and two COURT BALANCE
baseline players. The point position Start in an open formation with
is above the top of the circle. The players spread 15 to 20 feet (from m.
wing positions (players 2 and 3) are 4,5 to m. 6) apart. Space yourself
at the imaginary foul line extended high at the top, wide on the wing,
on each side. The baseline positions and at the midpoint between the
(players 4 and 5) are at the midpoint basket and corner on the baseline.
between the corner and the basket
on each side. BACKDOOR CUT WHEN OVERPLAYED
The 3-2 open set encourages versa- When overplayed by a defender,
tility rather than forcing players into who denies you the pass, make a
restricted roles as center, power backdoor cut all the way to the
forward, small forward, shooting basket. When backdoor cuts are
guard, or point guard. It gives each used frequently, the passing game

PAGE 06 | 18 2006 | FIBA ASSIST MAGAZINE


becomes a great offense for beating within rhythm and range or can
pressure defenses. make an easy pass to a player cuttin
inside or posting up. You can move
FLASH BEETWEEN THE PASSER AND the ball more quickly if you swing it
OVERPLAYED RECEIVER from wing to point to wing and keep
When a defender denies your team- it off the baseline.
mate the pass and you are the next
player away from the receiver, auto- KNOWYOUR OPTIONS
matically flash to an open area ATTHE POINT POSITION
between the passer and the over- When you are at the point position, D.1
played receiver. Flashing to the ball your options, in order, are to reverse
helps relieve defensive pressure on the ball quickly to the weak side, look
your teammates by giving the passer inside for a pass to a post-up player,
another outlet. A flash can not only penetrate and pass (draw-and-kick),
prevent a possible turnover, but also or fake a pass to the weak side and
can create a scoring opportunity if make a quick snapback pass to the
the overplayed receiver combines it wing on the side from which you
with a well-timed backdoor cut. received the pass.

KEEPTHE MIDDLE OPEN KNOWYOU OPTIONS


When you cut to the basket and do ATTHE BASELINE POSITION
not receive the pass, you should When you are at a baseline position,
D.2
continue on through and fill an open look to set up your defender for a cut
spot on the side of the court with off a down screen or set a back pick
fewer players. This will keep the for a wing player. On the baseline,
middle open and the floor balanced. you should be especially alert to
Do not stay in the post area for more flash to the ball when a wing is
than one count. denied the pass. Look to receive a
pass on the baseline only when you
MOVE TO A VACATED SPOT QUICKLY are in an open catch-and-shoot
When you are the next player away position within your rhythm and
from a cutting player, quickly move to range or can make an easy pass to a
the vacated spot. It is especially player cutting inside or posting up.
important to replace a player who The ball can be moved more quickly D.3
has cut from the point or top position. if it is kept off the baseline.
To replace the player at the point, cut
high above the three-point line, crea- KNOWYOUR OPTIONS
ting a better passing angle to receive AS A POST-UP PLAYER
a swing pass from a wing and a bet- When you receive the ball in the low
ter angle to reverse the ball to the post, read th defense and look to
weak side. This will also force the score before passing out to a peri-
defense to cover more of the court, meter player. When you do not recei-
thus providing more space for cut- ve a pass in the low post, look to set
ting, driving, and posting up. a back pick for a perimeter player.
After setting the pick, pop out to
KNOWYOUR OPTIONS receive a pass on the perimeter for a D.4
ATTHE WING POSITION possible jump shot within you rhythm
When you are on the wing, your and range.
options are to catch and shoot within
your rhythm and range or to continue MAINTAIN REBOUNDING
your cut out wide. AND DEFENSIVE BALANCE
When you catch the ball outside of On a shot inside, players should
your range, look to pass inside to a rebound, while the point guard and
cutter or player posting up. On the another outside player should get
wing, hold the ball for a count or two back for defensive balance. When
to give cutters and post-up players you take a shot outside of the lane
time to get open. If you are unable to area, you should get back for defen-
D.5
pass to an open teammate cuttin or sive balance. Any time the player at
posting up, look to penetrate and the point drives to the basket, players
pass (draw-and-kick) or try to balan- at the wings should get back for
ce the court by quickly dribbling to defensive balance.
the point. Look to pass to a baseline
players only if that teammate is open A member of your team, usually the
for a catch-and-shoot jump shot point guard, signals the start of the
FIBA ASSIST MAGAZINE | 18 2006 | PAGE 07
FIBA EUROPE
COACHES - FUNDAMENTALS AND YOUTH BASKETBALL

passing game with a simple verbal between the passer and over-
call such as "Passing game" or played receiver. Flashing to the ball
"Motion" or with a hand signal such relieves defensive pressure on
as circling one finger upward. The your teammates by giving the pas-
best way to start is to pass the ball ser another outlet. A flash can not
to the wing and then work together, only prevent a possible turnover,
using basic passing game actions. but combined with a well-timed
After receiving a pass on the wing, backdoor cut by the overplayed
you should be a triple threat to receiver, can also create a scoring
pass, shoot, or drive to the basket. opportunity. Signal your flash cut D.6
On a drive, look to score or to pene- with the key word "Flash". As you
trate and pass (draw-and-kick) receive the pass, look to pass to
inside or outside to an open team- you overplayed teammate cutting
mate. backdoor to the basket. If your
When the ball is at the point, the teammate is covered on the back-
closest wing player should initiate door cut, front turn into a triple-
movement by cutting through to threat position for a possible shot,
create an opena area for a baseli- drive to the basket, or pass. Flash
ne player, who will cut to the wing high when your teammate is pre-
for a pass from the point (diagr. 1). vented from receiving a pass on
When you are at the point and can- the perimeter (diagr. 5). You can
not pass to the wing, initiate move- also flash to the high post when D.7
ment by dribbling at the wing and your teammate is being fronted in
using a dribble screen or weave the low post (diagr. 6), and you can
action (diagr. 2). flash to the low post if your team-
Some of the basic actions used in mate is being denied at the high
the passing game are the back- post (diagr. 7).
door cut, flash, give-and-go, drib-
ble screen or weave, down screen, GIVE-AND-GO
back pick, elbow curl, cross The give-and-go (diagr. 8) is the
screen, pick-and-roll, and draw- most basic play in basketball. Give
and-kick. (pass) the ball to your teammate
and go (cut) to the basket, looking D.8
BACKDOOR CUT to receive a return pass for a lay-
You should automatically use a up. Read and set up your defender
backdoor cut any time you are with a well-timed fake before the
overplayed by a defender and pre- cut. Fake by taking a step or two
vented from receiving a pass. You away from the ball (as if you are not
should also use a backdoor cut involved in the play). Then, as your
when your defender's head is tur- defender moves with you, change
ned away from you, causing a direction sharply and use a front
momentary loss of visual contact. cut to the basket. Another way to
Use a designated key word such fake is by taking a step or two
as "Eyeball" to signal the passer toward the ball as if you are going
that you are going backdoor. The to set a screen for or take a handoff D.9
designated word indicates that you from the player with the ball. As
will continue your backdoor cut to your defender moves with you,
the basket once you start it. When change direction sharply and male your defender attempts to prevent
you are on the wing, set up your a backdoor cut behind. Diagram 8 the handoff by getting in your path,
defender by taking a step above and 9 show a five player give-and- make a backdoor cut to the basket.
the foul line extended (diagr. 3), or go offensive pattern. After you receive a handoff on a drib-
when you are at the point, by taking ble screen, read the defense. If the
a step above the free throw circle DRIBBLE SCREEN OR WEAVE defenders do not switch and your
(diagr. 4). After receiving the pass, A dribble screen is set by dribbling defender is slow getting over the
look to shoot, drive to the basket for toward a teammate and screening screen, turn the corner and drive to
a lay-up, or penetrate and pass the defender while handing off the the basket. If your defender slides
(draw-and-kick). ball to a teammate. On a dribble behind the screen, look to take the
screen, the defensive reaction outside shot, go at least two dribbles
FLASH usually will be for the screener's past the screen and pass back to the
Any time you see a teammate defender to give defensive help or screener, either rolling to the basket
being denied the pass and you are switch. or popping out.
the next player away, you should Before receiving the handoff, read One way to defend the dribble
automatically flash to an open area the defensive positioning. When screen is for the dribble screener's

PAGE 08 | 18 2006 | FIBA ASSIST MAGAZINE


defender to jump switch into the how it is defended: pop-out, curl,
path of the receiver with the intent backdoor cut, and fade. Be patient.
of drawing a charge or changing Wait until the screen is set to pre-
the direction of the player receiving vent an illegal moving block, and
the ball. To combat the jump switch read how the defense is playing it.
after the handoff, make a short 5- to Before using the screen, slowly set
10-foot (from m. 1,5 to m. 3) cut to an up your move off it. Set a good angle
open area and look for a quick for cutting off the screen by first
return pass. If you anticipate a jump moving slowly in the direction your
switch, fake the handoff and drive defender plays you and then cutting D.10
to the basket. off the screen in the opposite direc-
Another way to defense may try to tion. Cut far enough away from the
overcome the dribble screen is for screen so that one defender cannot
both defenders to trap the player guard both you and the screener.
receiving the ball on the handoff. If This creates space for a pass to the
the defenders trap you, retreat drib- screener if there is a defensive
ble to stretch the defense and then switch.
pass to your teammate, making a When you cut off a screen correc-
short 5- to 10-foot (from m. 1,5 to m. tly, the screener's defender usually
3) cut to an open area. will give defensive help or switch. If
The defense will then be outnumbe- you cut to the outside, the screener
red, and the player with the ball will will be free to roll in toward the D.11
be able to drive or pass to an open basket and receive a pass for an
teammate for a shot. inside shot. If you cut to the basket,
The dribble screen is used to exe- the screener becomes free to pop
cute a weave (diagr. 10 and 11), a out and receive a pass for an outsi-
basic play in basketball. A weave de shot (diagr. 12).
involves at least three players who
set dribble screen for each other. It BACK PICK
starts with a dribble screen and When you screen for a teammate
handoff to your teammate. After by setting a pick behind the team-
receiving the handoff, shoot from mate's defender, it is called a back
behind the screen, drive to the pick or up screen (diagr. 13). By set-
basket, or continue the weave by ting a back pick for a teammate, you D.12
dribbling toward another teammate create the opportunity for either the
for another dribble screen and han- teammate or you to score. Your
doff. The weave continues until you teammate can cut off your back
or a teammate can take advantage pick to get open to receive a pass
of an opening for a shot or drive to for a lay-up or drive. If your defen-
the basket. der switches to the cutter, you will
be on the ball side of your teamma-
DOWN SCREEN te's defender, free to pop out to the
A screen is set by a player scree- ball to receive a pass for a jump
ning down for a teammate is called shot. Take a few steps toward the
a down screen. By setting a down basket to get a better angle on the
defender you will back pick, com- D.13
screen for a teammate, you create
a scoring opportunity. Your team- municating to your teammate by
mate can cut off your down screen shouting a designated key word
to get open to receive a pass for a such as "Up".
shot or drive. If your defender swit- Make sure you set a legal screen.
ches to your cutting teammate, you With a back pick, you are not
will be on the ball side of the defen- allowed to be closer than a normal
der you screened, momentarily step from a stationary opponent if
open. Taking a few steps toward the that opponent is unaware of your
basket before setting the screen screen. You also may not be so
enables you to get a better angle on close that a moving opponent can-
the defender. You want the defen- not avoid contact whitout changing
D.14
der to go under the pick. As you set direction or stopping. Your oppo-
the down screen, communicate nent's speed determines what your
with your teammate by using a screening position may be. This
designated key word such as position will vary and might be one
"Down". to two normal steps away.
Use one of the four basic options for As with the down screen, wait until
cutting off a screen, depending on the back pick is set before cutting
FIBA ASSIST MAGAZINE | 18 2006 | PAGE 09
FIBA EUROPE
COACHES - FUNDAMENTALS AND YOUTH BASKETBALL

off it to prevent an illegal screen and to release), and stretch-the trap.


read the defense. Slowly set up your move Diagram 17 shows the basic option when
off the screen for a good angle before you defenders switch.
cut hard off it in the opposite direction. If
you cut to be basket with a front cut or DRAW-AND-KICK
backdoor cut, the screener will be free to When you penetrate past a defender and a
pop out and receive a pass for an outside teammate's defender leaves to give defen-
shot, the screener should cut to the basket. sive help on you, an open passing lane to
The four basic options for cutting off a your teammate is created.
back pick, depending on how it is defen- This action of penetrating and passing is D.15
ded, are the front cut, backdoor cut, pop- called "draw-and-kick".
out, and fade. Always be alert for an opportunity to drive
past a defender to score or create an open
ELBOW CURL shot for a teammate whose defender is
When you set a down screen for a team- drawn to you. Also look for an opening or
mate positioned at the elbow, your team- gap between two defenders to penetrate
mate should look to curl off your down with one or two dribbles and draw the
screen. On an elbow curl (diagr. 14), your defenders to you.
defender usually will give defensive help Effective use of the draw-and-kick
or switch. This momentarily frees you to depends on judging well when and where
pop out and receive a pass for a jump shot. to penetrate. But it also depends on
The elbow curl is best used when a smal- players without the ball moving to open D.16
ler player sets a down screen at the elbow spots. Because the passing game
for a bigger player. The bigger player can depends primarily on moving the ball, over-
curl to the basket and the smaller player dribbling becomes counterproductive. The
can pop out for a catch-and-shoot jump draw-and-kick is best used from the wing
shot. To set the screen for an elbow curl, after a swing of the ball from ball side to
again take a few steps toward the basket weak side. Penetrating options include dri-
to get a better angle on the defender. ving to the basket, shooting an in -between
Signal to your teammate to curl off your runner (pull-up jump shot), penetrating and
down screen by shouting the word "curl". passing inside (diagr. 18), and penetrating
and passing outside (diagr. 19).
CROSS SCREEN
A cross screen (diagr. 15 and 16) is set by D.17
starting on one block and screening
across the lane for a teammate at the
opposite block. On a cross screen, the
screener's defender usually reacts by
giving defensive help or switching.
When you cut off a cross screen, you
should read the defensive positioning and
cut either over or under the screen. When
you set a cross screen and your teamma-
te cuts low to the block by cutting over or
under the cross screen, you should pop
D.18
out high to the elbow area and receive a
pass for an outside shot. If your teammate
flashes high to the elbow to receive a pass
for an outside shot, you should roll back to
the ball-side block.

PICK-AND-ROLL
The pick-and-roll (diagr. 17), another basic
basketball play, gets its name from the
action. Your set a pick (screen) for your
teammate, who dribbles past it for an out-
side shot or drive. If your defender swit- D.19
ches to your teammate, you will momenta-
rily be inside the defender you screened
and free to roll toward the basket, looking
to receive a return pass from the dribbler
for a lay-up. Four options with the pick-
and-roll, depending on how it is defended,
are pick-and-roll, pick-and-pop, slip (early

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