MAN-TO-MAN
by Hal Wissel
OFFENSE:
PASSING GAME
Hal Wissel coached Springfield player the opportunity to handle the
College, North Carolina-Charlotte, ball, cut, screen, and move outside
Florida Southern, Fordham, and inside. The 3-2 set provides ini-
Lafayette and Trenton State. He was tial structure and spacing that allow
also assistant coach of Atlanta, players to execute basic two- and
Milwaukee, New Jersey, and three-person plays and plays invol-
Memphis of the NBA. He founded ving all five players, such as a five-
the Basketball World, an agency player weave or five-player five-
who organizes camps and clinics, and-go offense.
and is author of two books and two When executing the passing game,
new DVDs, "Basketball Shooting: keep in mind these basic principles
Confidence, Rhythm and of good teamwork.
Mechanics", and "Basketball
Shooting: Off the Pass, Off the TALK
Dribble and In the Post" Communication is key to all aspects
(www.basketballworld.com). of team offense. The passing game
is not a set play offense, and players
The passing game, or motion offen- are not assigned a specific set of
se, is one of the most popular man- responsibilities. Therefore, continual
to-man offenses in basketball. In the communication between players
passing game players are guided becomes especially important when
more by principles than by a strict executing the passing game.
set of specific assigned responsibili-
ties. Every player should learn to SEE THE RIM
execute the passing game because By having the rim in view, you see
it teaches team play and is an offen- the entire court. When you have the
se used by mant teams. ball, keep the rim in view and look for
The passing game can be started teammates cutting to the basket,
from a variety of offensive forma- posting up, and cutting off screens.
tions, or sets, including the 3-2, 2-3, When you do not have the ball, you
1-3-1, 2-1-2, and 1-4. The 3-2 open should have the rim and the player
set, also called the spread formation, with the ball in view.
is the most basic formation for lear-
ning to play team offense. It involves MAINTAIN SPACING AND
three perimeter players and two COURT BALANCE
baseline players. The point position Start in an open formation with
is above the top of the circle. The players spread 15 to 20 feet (from m.
wing positions (players 2 and 3) are 4,5 to m. 6) apart. Space yourself
at the imaginary foul line extended high at the top, wide on the wing,
on each side. The baseline positions and at the midpoint between the
(players 4 and 5) are at the midpoint basket and corner on the baseline.
between the corner and the basket
on each side. BACKDOOR CUT WHEN OVERPLAYED
The 3-2 open set encourages versa- When overplayed by a defender,
tility rather than forcing players into who denies you the pass, make a
restricted roles as center, power backdoor cut all the way to the
forward, small forward, shooting basket. When backdoor cuts are
guard, or point guard. It gives each used frequently, the passing game
passing game with a simple verbal between the passer and over-
call such as "Passing game" or played receiver. Flashing to the ball
"Motion" or with a hand signal such relieves defensive pressure on
as circling one finger upward. The your teammates by giving the pas-
best way to start is to pass the ball ser another outlet. A flash can not
to the wing and then work together, only prevent a possible turnover,
using basic passing game actions. but combined with a well-timed
After receiving a pass on the wing, backdoor cut by the overplayed
you should be a triple threat to receiver, can also create a scoring
pass, shoot, or drive to the basket. opportunity. Signal your flash cut D.6
On a drive, look to score or to pene- with the key word "Flash". As you
trate and pass (draw-and-kick) receive the pass, look to pass to
inside or outside to an open team- you overplayed teammate cutting
mate. backdoor to the basket. If your
When the ball is at the point, the teammate is covered on the back-
closest wing player should initiate door cut, front turn into a triple-
movement by cutting through to threat position for a possible shot,
create an opena area for a baseli- drive to the basket, or pass. Flash
ne player, who will cut to the wing high when your teammate is pre-
for a pass from the point (diagr. 1). vented from receiving a pass on
When you are at the point and can- the perimeter (diagr. 5). You can
not pass to the wing, initiate move- also flash to the high post when D.7
ment by dribbling at the wing and your teammate is being fronted in
using a dribble screen or weave the low post (diagr. 6), and you can
action (diagr. 2). flash to the low post if your team-
Some of the basic actions used in mate is being denied at the high
the passing game are the back- post (diagr. 7).
door cut, flash, give-and-go, drib-
ble screen or weave, down screen, GIVE-AND-GO
back pick, elbow curl, cross The give-and-go (diagr. 8) is the
screen, pick-and-roll, and draw- most basic play in basketball. Give
and-kick. (pass) the ball to your teammate
and go (cut) to the basket, looking D.8
BACKDOOR CUT to receive a return pass for a lay-
You should automatically use a up. Read and set up your defender
backdoor cut any time you are with a well-timed fake before the
overplayed by a defender and pre- cut. Fake by taking a step or two
vented from receiving a pass. You away from the ball (as if you are not
should also use a backdoor cut involved in the play). Then, as your
when your defender's head is tur- defender moves with you, change
ned away from you, causing a direction sharply and use a front
momentary loss of visual contact. cut to the basket. Another way to
Use a designated key word such fake is by taking a step or two
as "Eyeball" to signal the passer toward the ball as if you are going
that you are going backdoor. The to set a screen for or take a handoff D.9
designated word indicates that you from the player with the ball. As
will continue your backdoor cut to your defender moves with you,
the basket once you start it. When change direction sharply and male your defender attempts to prevent
you are on the wing, set up your a backdoor cut behind. Diagram 8 the handoff by getting in your path,
defender by taking a step above and 9 show a five player give-and- make a backdoor cut to the basket.
the foul line extended (diagr. 3), or go offensive pattern. After you receive a handoff on a drib-
when you are at the point, by taking ble screen, read the defense. If the
a step above the free throw circle DRIBBLE SCREEN OR WEAVE defenders do not switch and your
(diagr. 4). After receiving the pass, A dribble screen is set by dribbling defender is slow getting over the
look to shoot, drive to the basket for toward a teammate and screening screen, turn the corner and drive to
a lay-up, or penetrate and pass the defender while handing off the the basket. If your defender slides
(draw-and-kick). ball to a teammate. On a dribble behind the screen, look to take the
screen, the defensive reaction outside shot, go at least two dribbles
FLASH usually will be for the screener's past the screen and pass back to the
Any time you see a teammate defender to give defensive help or screener, either rolling to the basket
being denied the pass and you are switch. or popping out.
the next player away, you should Before receiving the handoff, read One way to defend the dribble
automatically flash to an open area the defensive positioning. When screen is for the dribble screener's
PICK-AND-ROLL
The pick-and-roll (diagr. 17), another basic
basketball play, gets its name from the
action. Your set a pick (screen) for your
teammate, who dribbles past it for an out-
side shot or drive. If your defender swit- D.19
ches to your teammate, you will momenta-
rily be inside the defender you screened
and free to roll toward the basket, looking
to receive a return pass from the dribbler
for a lay-up. Four options with the pick-
and-roll, depending on how it is defended,
are pick-and-roll, pick-and-pop, slip (early