Shimon Shiri, PhD,*1 Uri Feintuch, PhD,†1 substantial need to develop other effective methods
Nilly Weiss, BA,** Alex Pustilnik, BA,* Tal Geffen, of treatment. Here we present the rationale, feasibil-
BA,¶ Barrie Kay, MD,‡,§ Zeev Meiner, MD,* and ity, and preliminary results of a pilot study applying
Itai Berger, MD§ a novel system, combining virtual reality and bio-
feedback, aimed as an abortive treatment of pediat-
*Department of Physical Medicine and Rehabilitation, ric chronic headache.
Hadassah Hebrew University Medical Center,
Jerusalem, Israel Design. A prospective single-arm open-label, pilot
study. Ten children attending an outpatient pediatric
† neurology clinic were treated by the proposed
School of Occupational Therapy, Hebrew University,
system. Participants practiced relaxation with
Jerusalem, Israel biofeedback and learned to associate successful
relaxation with positive pain-free virtual images of
‡
Pediatric Neurology Unit, Hadassah-Hebrew themselves.
University Medical Center, Jerusalem, Israel
Results. Nine patients completed the 10-session
§
Neuro-Cognitive Center, Pediatric Division, intervention. Ratings of pain, daily functioning, and
Hadassah-Hebrew University Medical Center, quality of life improved significantly at 1 and at 3
months posttreatment. Most patients reported
Jerusalem, Israel
applying their newly acquired relaxation and
imagery skills to relieve headache outside the lab.
¶
Department of Psychology, The Hebrew University,
Jerusalem, Israel Conclusion. This novel system, combining bio-
feedback and virtual reality, is feasible for pedi-
**Department of Psychology, Ben-Gurion University of atric use. Randomized controlled studies in larger
the Negev, Beer-Sheva, Israel populations are needed in order to determine
the utility of the system in reducing headache,
Reprint requests to: Shimon Shiri, PhD, Department of improving daily functioning, and elevating quality
Physical and Medical Rehabilitation, Hadassah of life.
University Hospital—Mount Scopus, Jerusalem 91120,
Israel. Tel: 972-2-5610626; Fax: 972-2-5844885; Key Words. Headache; Virtual Reality; Biofeed-
E-mail: shimonshiri@hadassah.org.il. back; Mirror Neurons; Self-Face Recognition
1
Equal contributors.
Introduction
621
Headache treatment for children and adolescents common principles with models promoting the use of
includes both pharmacologic and non-pharmacologic virtual mirrors, as presented in a recent preliminary
measures [5,6]. However, medication-overuse headache, study [20].
resulting from the overuse of analgesics, triptans, or other
acute headache compounds, is highly prevalent and has In this study, we present the rationale, feasibility, and pre-
in itself severe effects on quality of life [7]. Therefore, liminary results of applying an innovative system, com-
non-pharmacologic interventions are encouraged and fre- bining VR and BF, aimed as an abortive treatment for
quently used among children including lifestyle adjust- pediatric chronic headache. The system has been
ments (regular sleep, dietary adjustment, or regular designed in light of learning models of chronic pain, in
exercise program), stress management, and other behav- which the role of operant conditioning in chronic pain is
ioral therapies [8]. highlighted [21,22]. In the present context, operating the
system allows patients to associate between their ability to
Biofeedback (BF) and guided imagery (GI) have been iden- relax (as indicated by reductions of their galvanic skin
tified as competent non-pharmacologic paradigms for response [GSR]) with headache decline (as illustrated by
headache treatment [9]. BF appears to be effective in virtual images). As in our previous study [23], a self-
reduction of tension headache and migraine and in reduc- face viewing interface was adopted to allow robust
ing anxiety, depression, and medication overuse [10–12]. neural activity.
GI has been reported as an efficient treatment for head-
ache in the general population [13] and particularly with We hypothesized that the learning process of associating
children [13,14]. Further, GI has been associated with between their ability to relax and viewing themselves in a
increased brain plasticity, which is essential to enhance headache-free state would enhance the participating chil-
therapeutic progress [15,16]. dren’s ability to better cope with their headache and its
consequences [24].
In this study, we present a novel virtual reality (VR) system,
which simultaneously employs both BF and positive Methods
images, similar to images suggested in GI. VR applications
have been applied successfully to treat acute pain by Participants
creating various pain-free virtual environments [17,18].
These applications have traditionally been used to distract The study was designed as a prospective single-
from acute pain during painful medical procedures. arm open-label, pilot study. The study was conducted
Recent studies suggest that chronic pain, too, is a prom- in an outpatient pediatric neurology clinic at a tertiary
ising candidate for VR interventions [19]. care university hospital. Pharmacotherapy continued
during the study period; there were no new preventive
We hypothesized that VR can serve as an efficient and medications started during the study period. The chil-
perhaps more potent replacement to GI, as it can provide dren suffered from chronic headache but were otherwise
therapeutic images even to individuals with difficulty in healthy. Their detailed characteristics are presented
following imagery suggestions [18]. Our approach shares in Table 1.
Symptoms Treatment
Duration Duration
Participant Diagnosis Age (Years) Gender (Years) Medications (Months)
622
Headache diagnosis was established by a certified pedi- integrated with a graphical representation of the pain,
atric neurologist based on the International Classification which the patient found appropriate. Thus, as can
of Headache Disorders criteria [25]. After an interview be seen in Figure 1, each patient’s set of self images
with the child and parents with specific attention being represented a full spectrum of emotional states, from agony
paid to headache and treatment, a neurological exami- to happiness.
nation, and further evaluation, including ophthalmic
examination by a certified ophthalmologist and brain During each session, patients were instructed to gaze at
imaging where clinically indicated were performed and the screen and try to relax, as it displays a virtual rep-
found to be normal. Six of the children fulfilled the criteria resentation of the patients and their pain. Success-
for migraine headache and four children fulfilled the cri- ful relaxation, as indicated by GSR reductions, led
teria for tension-type headache. Nine out of 10 children to gradual fading of headache representations, while
were treated (previous to their inclusion in the study) by changing color and size. The algorithm was designed so
at least one medication. Data are specified in patients were led by their virtual self from a painful state
Table 1. to a relaxed pain-free state. At the beginning of each
session, the first 10 seconds were used to gather GSR
Exclusion criteria were intellectual disability, other chronic data and create a baseline. Then four thresholds were
condition, and primary psychiatric diagnosis (e.g., set to distinguish between the five emotional ranges,
depression, anxiety, autistic spectrum disorders, and psy- each associated with a representative facial picture. The
chosis). Children diagnosed with learning disabilities distance between the thresholds was set by the thera-
and/or attention/deficit-hyperactivity disorders were not pist and adjusted according to the patient’s progress. In
excluded from the study, yet all participants study in order to achieve a smooth transition between the five
regular school classes. Ethical approval was obtained phases, we implemented an approach of overlapping
from the Internal Review Board (Helsinki Committee) of ranges. This was done in order to avoid unstable
Hadassah-Hebrew University Medical Center. All children jumps between two pictures when the GSR signal fluc-
agreed to participate in the study and all parents signed an tuates around the threshold value. Thus, once crossing
informed consent form. the threshold and moving from one range to the adja-
cent one and changing the picture presented on the
Intervention screen, the GSR level was actually set to be in the
center of the new range, thus requiring a substantial
The system consists of a desktop computer and the increase or decrease of the signal in order to cross the
ProComp Infiniti system by Thought Technology (Montreal, next threshold.
Quebec, Canada). The latter gathers physiological data
using two electrodes tracking the patient’s GSR, which Protocol
was used as a BF device because of its sensitivity for
headache [26]. This signal is processed online by our The patients attended an introductory meeting where the
system, which provides a visual feedback based on the treatment and its rationale were explained. They, as well as
patient’s emotional state. The visual presentation is based their guardian, signed a consent form and had their picture
on a set of images acquired during the introductory taken in various emotional states (either mimicked at the
meeting. During this session, patients had their picture lab or photographed by the parent in the natural setting at
taken with different facial expressions such as “happy,” home), to which they attached graphical images repre-
“neutral,” “agony” etc. Each of these pictures was then senting their pain at each state.
623
All the patients, except for one, completed all the inter- Finally, most patients reported incidents where they expe-
vention sessions and cooperated during the whole rienced a headache and harnessed their new relaxation
process without difficulties. One patient, a 12-year-old skills to relieve it. Being a free report, we cannot know the
male, withdrew after six sessions, as he felt that the exact approach employed by the patients. Some reports
progress was not satisfactory. state laconically that “I tried to relax and I succeeded; the
624
Four Measurements
P Value across All
a headache, I concentrate and it decreases.” On the other
hand, many of the reports refer explicitly to components of
the intervention: “I imagined I was seeing the pictures of
myself in the treatment, and the headache reduced, and
then after a few minutes it went away,” or “I sat in front of
0.001
0.004
0.003
a mirror and drove away the headache.”
—
—
Discussion
38.94 (10.58)*
Posttreatment
1.63 (1.92)*
2.06 (2.08)*
4.1 (0.7)*
4.9 (0.2)*
In this work, we present the rationale, feasibility, and
3 Months
1.29 (1.98)*
2.23 (2.98)*
0.015
0.006
3.11 (2.63)*
4.1 (1.3)*
4.1 (1.6)*
4.28 (2.92)*
pediatric headache.
0–10
0–10
PedsQL
625
However, this pilot study provides an initial indication with 9 Lin YC, Lee AC, Kemper KJ, Berde CB. Use of
regard to the benefits of combining BF and VR for pedi- complementary and alternative medicine in pediatric
atric use. Following the explorative findings of our study, it pain management service: A survey. Pain Med 2005;
seems reasonable to promote randomized controlled 6:452–8.
studies in order to establish the effectiveness of this
system in coping with chronic headache and its conse- 10 Nestoriuc Y, Martin A, Rief W, et al. Biofeedback
quences among children and adolescents. treatment for headache disorders: A comprehensive
efficacy review. Appl Psychophysiol Biofeedback
Acknowledgments 2008;33:125–40.
We would like to thank Zieva D. Konvisser, PhD, and Marc 11 Palermo TM, Eccleston C, Lewandowski AS, et al.
Konvisser, PhD, for their brave support in this study. Randomized controlled trials of psychological
626
therapies for management of chronic pain in children viewing and mirror visual feedback for stroke rehabili-
and adolescents: An updated meta-analytic review. tation: Rationale and feasibility. Top Stroke Rehabil
Pain 2010;148:387–97. 2012;19:277–86.
15 Page SJ, Szaflarski JP, Eliassen JC, et al. Cortical 28 Hull CL. Principles of Behaviour. New York: Appleton-
plasticity following motor skill learning during mental Century; 1943.
practice in stroke. Neurorehabil Neural Repair 2009;
23:382–8. 29 Grice GR. The relation of secondary reinforcement to
delayed reward in visual discrimination learning. J Exp
16 Wei GX, Luo J. Sport expert’s motor imagery: Func- Psychol 1948;38:1–16.
tional imaging of professional motor skills and simple
motor skills. Brain Res 2010;1341(Special Issue): 30 Rizzolatti G, Fabbri-Destro GM, Cattaneo L. Mirror
52–62. neurons and their clinical relevance. Nat Clin Pract
Neurol 2009;5:24–34.
17 Lange B, Williams M, Fulton I, et al. Virtual reality dis-
traction for children receiving minor medical proce- 31 Iacoboni M, Mazziotta JC. Mirror neuron system:
dures. Cyberpsychol Behav 2006;9:691–691. Basic findings and clinical applications. Ann Neurol
2007;62:213–8.
18 Riva G. Virtual environments in clinical psychology.
Psychotherapy 2003;40:68–76. 32 Giummarra MJ, Bradshaw JL. Synaesthesia for pain:
Feeling pain with another. In: Pineda JA, ed. Mirror
19 Sato K, Fukumori S, Matsusaki T, et al. Nonimmersive Neuron Systems: The Role of Mirroring Processes in
virtual reality mirror visual feedback therapy and its Social Cognition Book Series: Contemporary Neuro-
application for the treatment of complex regional pain science. New York: Humana Press; 2009:287–
syndrome: An open-label pilot study. Pain Med 307.
2010;11:622–9.
33 Johnson KJ, Waugh CE, Fredrickson BL. Smile to
20 Won AS, Collins TA. Non-immersive, virtual reality see the forest: Facially expressed positive emotions
mirror visual feedback for treatment of persis- broaden cognition. Cogn Emot 2010;24:299–321.
tent idiopathic facial pain. Pain Med 2012;13:1257–8.
34 Keyes H, Brady N. Self-face recognition is character-
21 Fordyce WE. Behavioral Methods for Chronic Pain and ized by “bilateral gain” and by faster, more accurate
Illness. St. Louis, MO: Mosby; 1976. performance which persists when faces are inverted.
Q J Exp Psychol 2010;63:840–7.
22 Flor H. New developments in the understanding and
management of persistent pain. Curr Opin Psychiatry 35 Uddin LQ, Kaplan JT, Molnar-Szakacs I, Zaidel E,
2012;25:109–13. Iacoboni M. Self-face recognition activates a frontopa-
rietal “mirror” network in the right hemisphere: An
23 Shiri S, Feintuch U, Lorber-Haddad A, et al. A novel event-related fMRI study. Neuroimage 2005;25:926–
virtual reality system integrating online self-face 35.
627