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CHAPTER I

INTRODUCTION

This chapter deals with background, problem statement, research question,

objective, significance and scope of the research.

A. Background

Vocabulary is very vital to master in language learning. It is the key

component for learners to produce and understand the language even if they have

considerable knowledge about grammar. Rivers and Nunan (1995) argued that

the acquisition of an adequate vocabulary is essential for successful second

language use because without an extensive vocabulary, we will be unable to

use the structures and functions we may have learned for comprehensible

communication. Learners cannot express what they feel or what they want to say

if they do not have enough vocabulary in their mind.

According to Richards (2001), vocabulary is the core component of

language proficiency and provides much of the basis for how well learners

speak, listen, read, and write. In addition, Richards and Schmidt (2002) stated

that vocabulary is a set of lexeme, including single words, compound words,

and idioms. From those definitions, the researcher concludes that vocabulary is a

set of lexeme which determines learners’ proficiency in the four language skills

(listening, speaking, reading, and writing).

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There are some indicators which can be used to measure vocabulary

mastery. Those indicators are word form (including how the word is pronounced

and spelt as well as the grammatical changes which can be made to it), word

meaning, and word use (Cameron, 2001). Learners have to know them all then

their teacher can say that they master the word(s).

When the researcher conducted an observation in SMP Negeri 1 Liliriaja

on 11th January 2017, he found that vocabulary shortage was the main problem for

the seventh grade students in learning English. They could not speak and

understand sentences because they did not have enough vocabulary in their mind.

The researcher gave them some words and asked them to pronounce the words,

but they could not pronounce the words correctly. The researcher also mentioned

other words, and let them guess how the words are spelt, they could not either.

Moreover, very few of them could make sentences from the given words. The

problem was reflected by the students’ English score. Most of the students did not

have higher score than the standar of minimum completeness of the school. The

English teacher must have contribution to this kind of condition. He just told the

students the meaning of new words or asked the students to look the meaning in

dictionary. In other words, the teacher still used conventional way in teaching

vocabulary. However, the students needed a better method, which is more

memorable and enjoyable.

In order to facilitate the students in learning vocabulary mastery, the

researcher proposed Fast Hands Game (FHG), a computer-based, which combines

the use of pictures and sounds to help the students learn vocabulary. While
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playing the game, the students can learn up to thirty new words in a session. On

the screen, the new words will appear interchangeably. When a word appears, the

students will hear the pronunciation of the words. Then, the students have to click

the picture of the word before the time is over.

Visual things like pictures can make vocabulary learning more memorable.

Besides, the sounds in the game tell the students the correct way to pronounce the

words. Moreover, the game is intended to engage the students in the teaching and

learning process. Therefore, the researcher assumed that FHG would be able to

increase the students’ vocabulary mastery.

In this study, the researcher observed whether FHG can increase students’

vocabulary mastery in terms of word form (including how the word is pronounced

and spelt as well as the grammatical changes which can be made to it), word

meaning, and word use. The researcher focused on teaching productive

vocabulary. The study took place in SMP Negeri 1 Liliriaja, and the subject was

the seventh grade students of the junior high school.

Based on the above explanation, the researcher would study under the title:

Increasing Students’ Vocabulary Mastery by Using Fast Hands Game

(FHG).

B. Problem Statement and Research Question

The ELT (English Language Teaching) problem which became the main

concern of this research was the lack of students’ vocabulary mastery. In regard to
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this problem, the researcher attempted to tackle this problem. In dealing with the

problem, the researcher would use FHG in teaching vocabulary to the students.

Based on the research problem stated above and the attempt to be pursued,

the researcher formulated the following research question:

Can FHG increase students’ vocabulary mastery?:

a. Can FHG increase students’ mastery of word form?

b. Can FHG increase students’ understanding of word meaning?

c. Can FHG increase students’ ability to use the word?

C. Research Objective

In relating to the problem statement above, the objective of the research

was to find out:

whether FHG can increase the students’ vocabulary mastery or not:

a. whether FHG can increase the students’ mastery of word form or not

b. whether FHG can increase the students’ understanding of word meaning

or not

c. whether FHG can increase the students’ ability to use the word or not

D. Significance of The Research

The result of this research is expected to give theoretical and practical

contributions. Theoretically, the researcher hopes this study can give contribution

in term of theory about vocabulary mastery and FHG. Besides that, it is also

expected that the study can give contribution for practical use for the following

parties:
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1. Teachers of English

The researcher hopes his study can give benefit to teachers of English.

The strategy suggested in this research is expected to be able to enrich

teachers’ strategy in teaching vocabulary.

2. Students of English

The result of this study is expected to facilitate students of English in

learning vocabulary.

3. Researcher

This study lets the researcher know more about vocabulary and strategy

which can be applied in teaching / learning vocabulary.

E. Scope of The Research

The limitation of this research is viewed from three aspects:

1. By discipline, this research is under Applied Linguistics.

2. By content, the research covered students’ vocabulary mastery in terms

of word form (including how the word is pronounced and spelt as well as

the grammatical changes which can be made to it), word meaning, and

word use. The researcher focused on teaching productive vocabulary

taking three word classes, they were noun, verb, and adjective.

3. By activity, the research proceeded as in the following activities:

a. The reseacher divided the students into groups consiting of 4 – 5

students.

b. Each group got flashcards containing vocabulary related to animal,

classroom, house furniture, and profession.


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c. The students had time to learn the vocabulary .

d. Then, each group sent two representatives to play the game.

e. The representatives were selected randomly .

f. The group who got the lowest score would get punishment (such as

singing, reading poetry, etc).

g. All of the students were ordered to practice the newly learned words

based on the indicators of vocabulary mastery (word form including

its pronunciation, its spelling, and grammatical changes which can

be made to it, word meaning, and word use).


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CHAPTER II

REVIEW OF RELATED LITERATURE

This chapter deals with previous related studies, some pertinent ideas,

resume, theoretical framework, and hypothesis of the research.

A. Previous Related Studies

The researcher had read some previous studies related to vocabulary

mastery and FHG. The following are those previous studies including their

similarities and differences with the current study :

1. Addas (2016) conducted a research on Using the combination of

Memory Palace and Semantic Map Technique to Improve Students’

Vocabulary Mastery. She found that students’ vocabulary mastery at the

eighth grade of SMP Negeri 25 Makassar get increased after comparing

the results of the students’ pretest and post test. This research has some

similarities with the current research. Both researches focused to improve

or increase students’ vocabulary mastery. They used pre-experimental

design. However, the researches differ in the implemented strategy

and in the research subject. The previous research used the combination

of Memory Palace and Semantic Map Technique to the eight grade

students of SMP Negeri 25 Makassar, while the current research used

FHG to the seventh grade students of SMP Negeri 1 Liliriaja.

2. Yusniati (2012), in her research Increasing The Vocabulary Mastery of

The First Grade Students of SMA Negeri 3 Makassar Through Fable


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Translation Exercises, found that fable translation exercises increase the

vocabulary mastery of the first grade students of SMA Negeri 3

Makassar. This research is similar to the current research in term of

research design. However, their strategy and subject are different. The

previous research applied fable translation exercises to tenth grade

students.

3. In a research entitled The Effectiveness of Using Computer Game Fast

Hands to Improve Students’ Vocabulary Mastery for Junior High School

conducted by Trihandayani and Sofwan (2016), it was found that

computer game Fast Hands effectively improves students’ vocabulary

mastery. This research applied the same strategy with the current

research, it also used experimental design. However, both researches still

have differences. The subject of the previous research were the eight

grade students of SMP Negeri 1 Muntilan, Magelang. The previous

research just applied its treatment twice, while the current research

conducted treatment in 6 meetings.

All of the studies above proved that their implemented strategy can

improve or increase students’ vocabulary mastery. Although one of the studies

had used FHG as its strategy, the researcher thought that it is still necessary to

conduct the current study because the subject and the number of counducted

treatments of both studies are different.


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B. Pertinent Ideas

This part covers the concept of vocabulary mastery (consisting of

definition of vocabulary, importance of vocabulary, kinds of vocabulary, word

classes or parts of speech, indicators of vocabulary mastery, and techniques in

teaching vocabulary) and the concept of FHG (including FHG and its

implementation and advantages of using FHG in teaching vocabulary).

1. Concept of Vocabulary Mastery

a. Definition of Vocabulary

The following is the definitions of vocabulary according to some

experts :

1) Richards (2001) stated, “Vocabulary is the core component of

language proficiency and provides much of the basis for how

well learners speak, listen, read, and write.”

2) Richards and Schmidt (2002) also said that “Vocabulary is a

set of lexeme, including single words, compound words, and

idioms.”

3) According to McCarthy in Aribowo (2008), “Vocabulary is the

biggest component of any language. If you do not know

enough vocabulary you will not be able to express yourself

adequately.”
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Based on those definitions, the researcher concludes that

vocabulary is a set of lexeme which is the biggest component of any

language and determines learners’ proficiency in the four language skills

(listening, speaking, reading, and writing).

b. Importance of Vocabulary

Vocabulary, as one of language elements, has a big role for

learners in learning a language (Cameron, 2001). It is the core component

of the language. It determines learners’ proficiency when they are

listening, speaking, reading, or writing.

Some experts said that vocabulary is more important than

grammar. One of the experts is Wilkins who stated in Alqahtani (2015)

that, “Without grammar very little can be conveyed, without

vocabulary nothing can be conveyed”. Talking about something with

considerable knowledge of vocabulary in mind is still understandable

even though it contains some grammatical errors. However, speaking or

writing without adequate knowledge of vocabulary is difficult to do or

even dangerous. A wrong choice of word may lead to a misunderstanding

although the words are delivered in correct grammar.

In addition, Rivers and Nunan (1991) said that vocabulary is

essential because all things about grammar learners have learned are

useless without sufficient number of vocabulary. They cannot use the

grammar without vocabulary.


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Based on the experts’ statement above, the researcher concludes

that vocabulary is the most important thing to master in language

learning. Without enough vocabulary in mind, learners cannot express

their feeling and ideas. They cannot even understand if people talk to

them or if they read something.

c. Kinds of Vocabulary

The following are three classifications of vocabulary according to

some experts :

1) Hiebert and Kamil

Hiebert and Kamil (2005) pointed out that there are 4 kinds of

vocabulary, namely oral vocabulary, print vocabulary, productive

vocabulary, and receptive vocabulary.

a) Oral vocabulary, is words whose meanings are known when

speaking or reading orally.

b) Print vocabulary, is those whose meanings are known when

writing or reading silently.

c) Productive vocabulary, is vocabulary which an individual can

use in speaking or writing.

d) Receptive vocabulary, is vocabulary in which an individual

can assign its meanings when listening or reading.

2) Harmer

Harmer in Addas (2016) stated that there are two kinds of

vocabulary :
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a) Active vocabulary, is words which learners have been taught

or learned and it is expected that the learners can use the words

in speaking or writing.

b) Passive vocabulary, is vocabulary whose meanings are

recognized by learners but they cannot use it in speaking or

writing.

3) Good

Good in Addas (2016) divided vocabulary into 4 kinds :

a) Oral or speaking vocabulary, is words which are actively used

in speech or conversation.

b) Writing vocabulary, is those which an individual can use in

writing.

c) Listening vocabulary, is vocabulary whose meanings can be

understood when heard.

d) Reading vocabulary, is vocabulary whose meanings can be

recognized by an individual when (s)he finds it in text.

Although the experts have different opinion in classifying

vocabulary, they agree that there are words an individual can understand

and produce, and there are also words an individual can only understand.

The researcher thinks that learners should practice using the words they

have just learned so that not only they can understand the words but also

they can produce them either in speaking or writing.


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d. Word Classes or Parts of Speech

In English, there are eight parts of speech (Harmer, 1998):

1) Noun

Noun is a word that is the name of a person, a place, a thing or

activity or a quality or idea. Noun can be used as the subject or object

of a verb. Examples:

a) Oliver: Oliver Queen is my friend.

b) England: I want to go to England someday.

c) Pen: Do you see my pen?

d) Listening: I need more practice in listening skill.

e) Terorism: Terorism must be stopped as soon as possible.

f) Capability: You have the capability to lead the company.

2) Verb

Verb is a word which is used in decribing an action,

experience, or state. Examples :

a) Run: You have to run now.

b) Study: I study in University of Makassar.

c) Fire: He was just fired yesterday.

d) Be: I am happy.

3) Adjective

Adjective is a word that gives more information about a noun

or pronoun. Examples:
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a) Beautiful: What a beautiful girl!

b) New: We have a new problem.

c) Excited: She was very excited.

d) Clear :Every thing becomes clear right now.

4) Adverb

Adverb is a word that describes or adds to the meaning of a

verb, adjective, another adverb or a whole sentence. Examples:

a) Quickly: Do it quickly!

b) Slowly: He spoke too slowly.

c) At school: See you at school!

d) In the morning: I prepare to go to college in the morning.

5) Preposition

Preposition is a word which is used to show the way in which

other words are connected. Examples:

a) For: I am looking for my English dictionary.

b) Of: He is a student of Harvard University.

c) In: Put the books in my bag!

d) On top of: There are too many stuffs on top of the

cupboard.

6) Pronoun

Pronoun is a word that is used in place of a noun or noun

phrase. Examples:
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a) Me: Please, see me on Monday!

b) Him: Let him go!

c) They: They are in the library.

d) We: We need some rest.

7) Conjunction

Conjunction is a word that connects sentences, phrases, or

clauses. Examples:

a) And: Anna and Pete are friends

b) But: I do not want to bother you, but I really need you.

c) If: Tell her I am here if you see her.

8) Determiner

Determiner includes definite and indefinite articles,

possessives, demonstratives, and quantifiers. Examples:

a) The: I lose the ring.

b) A: She needs a pen

c) An: There is an ambulance in front of his house.

d) Their: That is their school.

e) My: Mr. Steel is my teacher.

f) Those: Those people live in Jalan Mannuruki.

g) This: This man is dangerous.

h) Many: How many brothers and sisters do you have?

i) Some: I need some sugar.


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From eight parts of speech above, noun and verb are the most

frequently used ones in sentences. Sentences can still be constructed

without adjective, adverb, preposition, pronoun, conjunction, and

determiner. However, involving noun and verb in sentences is

absolutely necessary.

e. Indicators of Vocabulary Mastery

According to Cameron (2001), there are three indicators of

vocabulary mastery :

1) Word Form

Word form includes how a word sounds, how it is spelt, and

grammatical changes which can be made to it. When learning

vocabulary, not only word meaning learners need to know, but also

the word pronunciation as well as its spelling. Besides, the word

grammar is important either. Learners need to know when they should

use singular form and when plural form is neccessary, or whether they

should use present participle or past participle.

2) Word Meaning

Word meaning is the conceptual content or meaning of a word

and how it relates to other concepts and words (Cameron, 2001).

Conceptual meaning refers to dictionary meaning (Leech, 1981).

In English, one word usually has more than one meaning. It

depends on the context. The word drive, for example, has at least five

meanings in noun form and three meanings in verb form. Another


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example is the word pen. It can mean writing device and enclosed

space in noun form, while in verb form it means to write

something.

3) Word Use

Word use means patterns of occurence of a word with other

words, and in particular types of language use (Cameron, 2001).

Harmer (1991) divided word use into three categories, named :

a) Metaphor and Idiom

Words are not always translated into their primary

meaning. Sometimes, they are used as a metaphor or an idiom.

For instance, the word pig in “Freddy is a pig when he eats”. Pig

in this sentence does not mean animal. However, pig here means

“a person who eats too much”. The same thing happens on the

idiom “when pigs fly”. In this case, the words when, pigs, and fly

cannot be translated separatedly. “When pigs fly” must be

translated in a unit which means something impossible.

b) Collocation

Words are usually combined and create a new meaning.

However, not all words can be put together even though the

meaning makes sense. People say ‘make money’, not ‘produce

money’. ‘Produce money’ is more proper for Indonesian ears than

‘make money’, but it sounds strange for native speakers.


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c) Style and Register

Word meaning depends on the context the word is used.

The same word can have different meaning in different style or

register. The word area, for instance, in regular usage means a

piece of land. However, in mathematic it has different meaning. It

means the size of a flat surface.

Learners need to know all of the indicators stated above when they

learn vocabulary. They cannot ignore any of the indicators because each

of the indicators is essential in language use.

f. Techniques in Teaching Vocabulary

Ur (1996) listed 10 kinds of technique teachers can apply in

teaching vocabulary. The following are the techniques :

1) Concise definition (as in a dictionary)

2) Detailed description (of appearance, qualities, etc)

3) Examples (hyponyms)

4) Illustration (picture, object)

5) Demonstration (acting, mime)

6) Context (story or sentence in which the item occurs)

7) Synonyms

8) Opposite(s) (antonyms)

9) Translation

10) Associated ideas, collocations


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From the list above, the researcher infers that there are many

techniques teacher can use in teaching vocabulary. (S)he may choose one

or more of the techniques (s)he thinks suitable for the students. The

researcher, for instance, will apply illustration (pictures) in teaching

vocabulary because FHG uses pictures in its implementation.

2. Concept of FHG

a. FHG and Its Implementation

FHG is a computer-based game which combines the use of pictures

and sounds to facilitate learners in vocabulary learning. In a session, a

player may learn up to thirty new words. The words, one by one, are

displayed on the screen. The player will also hear the pronunciation of the

showed word. The player’s task is to click the picture of the word. The

time to click the picture is limited. A word usually appears more than

once in a session. Although the player have clicked the correct picture, it

is possible that the word will appear again later.

b. Advantages of Using FHG in Teaching Vocabulary

When playing FHG, students click the picture of words displayed

on the screen. Learning vocabulary by that way will be beneficial to the

students because visual things like objects and pictures are more

memorable (Harmer in Rokni and Karimi, 2013). Besides, learners will

hear directly from the game how word is supposed to pronounce. In

addition, Huyen and Nga (2003), in their research, found that there are, at

least, three advantages of using games in teaching vocabulary :


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1) Students are pleased to learn vocabulary through game and show

positive attitudes

When using a game in teaching vocabulary, most students will

be excited. They want and try to be the winner. They feel relaxed.

Therefore, there is no boreness anymore.

2) Students may be able to remember the vocabulary better.

In game, students can use the vocabulary they have learned.

They have opportunity for that. They can use the vocabulary

repeatedly so that it can stay longer in their memory.

3) Games help them a lot in vocabulary learning

In fact, games truly help students in learning vocabulary. From

20 students observed by Huyen and Nga, all of them agree with the

statement. 12 students can answer well 2/3 of the questions given to

them. One of them can even answer all of the questions.

Based on the explanation above, the researcher concludes that

FHG has many advantages if used in teaching vocabulary. Therefore, the

researcher is interested to study about FHG.

C. Resume

1. Vocabulary is a set of lexeme which is the biggest component of any

language and determines learners’ proficiency in the four language skills

(listening, speaking, reading, and writing).

2. Vocabulary is the most important thing to master in language learning.

Without enough vocabulary in mind, learners cannot express their feeling


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and ideas. They cannot even understand if people talk to them or if they

read something.

3. Although the experts have different opinion in classifying vocabulary,

they agree that there are words an individual can understand and produce,

and there are also words an individual can only understand. The

researcher thinks that learners should practice using the words they have

just learned so that not only they can understand the words but also they

can produce them either in speaking or writing.

4. From the eight parts of speech, noun and verb are the most frequently

used ones in sentences. Sentences can still be constructed without

adjective, adverb, preposition, pronoun, conjunction, and determiner.

However, involving noun and verb in sentences is absolutely necessary.

5. Learners need to know all of the indicators of vocabulary mastery (word

form including how the word is pronounced and spelt as well as the

grammatical changes which can be made to it, word meaning, and word

use) when learning vocabulary. They cannot ignore any of the indicators

because each of the indicators is essential in language use.

6. The researcher infers that there are many techniques teacher can use in

teaching vocabulary. (S)he may choose one or more of the techniques

(s)he thinks suitable for the students. The researcher, for instance, will

apply illustration (pictures) in teaching vocabulary because FHG uses

pictures in its implementation.


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7. FHG is a computer-based game which combines the use of pictures and

sounds to facilitate learners in vocabulary learning.

8. FHG has many advantages if used in teaching vocabulary. It is more

memorable, enjoyable, and triggers students’ positive attitude. Therefore,

the researcher is interested to study about FHG.

D. Theoretical Framework

The research framework underlying this research is given in the following

diagram:
Teaching English

Language Element

Vocabulary

Noun Verb Adjective

FHG

Vocabulary Mastery

Word Form a Word Meaning Word Use

a a

1. Pronunciation Conceptual Simple Sentence (Simple


2. Spelling Present Tense and Present
3. Grammar Meaning Continuous Tense)
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In his study, the researcher taught one of the language elements, that was

vocabulary. When teaching vocabulary, the researcher used FHG. It was expected

that this computer-based game can increase students’ vocabulary mastery which

includes word form, word meaning, and word use. Word form includes the word

pronunciation, spelling, and grammar. In teaching word meaning, the researcher

focused on teaching the word conceptual meaning, that is the word meaning in

dictionary. In order that the students know the word use, the researcher taught

them how to construct simple sentences.

There were three word classes the researcher taught, namely noun, verb,

and adjective. Every word class was taught for two meetings. In each meeting, the

students wwere divided into groups consisting of 4 – 5 students. The researcher

gave flashcards to each group containing vocabulary related to animal, classroom,

house furniture and profession. The students had some minutes to learn the

vocabulary. Then, each group would send 2 representatives, and the

representatives were selected randomly. The group who had the lowest score

would get punishment (singing in front of the class, reading a poetry, telling a

story, etc). Finally, all of the students were ordered to practice the newly learned

words based on the indicators of vocabulary mastery (word form including its

pronunciation, its spelling, and grammatical changes which can be made to it,

word meaning, and word use).


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E. Hypothesis

Based on the literature review conducted by the researcher, he

hypothesized that FHG computer-based can increase students’ vocabulary

mastery. FHG uses pictures and sounds in its implementation so that the learning

process is more memorable for the students. Besides, teaching vocabulary by

using games is more enjoyable.

H0 : The use of FHG cannot increase students’ vocabulary mastery.

H1 : The use of FHG can increase students’ vocabulary mastery.


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CHAPTER III

RESEARCH METHOD

This chapter of the research deals with research method and design,

variables, population and sample, instrument, procedures of collecting data, and

technique of data analysis.

A. Research Method and Design

In his study, the researcher applied pre-experimental design. He used one

group pretest - posttest design. The group would get pretest, treatment, and post

test. Before giving treatment, the researcher gave pretest. Post test was given after

the treatment. The result of the pretest and post test were compared to find out

whether FHG can increase students’ vocabulary mastery significantly.

The following is the illustration of the research design:

O1 X O2

(Gay, 2006)

O1 : Pretest (word form including how the word is pronounced and spelt as well

as the grammatical changes which can be made to it, word meaning, and

word use)

X : Treatment

O2 : Post test (word form including how the word is pronounced and spelt as

well as the grammatical changes which can be made to it, word meaning,

and word use)

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B. Research Variables and Their Operational Definition

The research has two variables, namely independent and dependent

variables.

1. Research Variables

a. Independent Variable

The independent variable of the research is the use of FHG.

b. Dependent Variable

The dependent variable of the research is students’ vocabulary

mastery which is indicated by three aspects: word form (including how

the word is pronounced and spelt as well as the grammatical changes

which can be made to it), word meaning, and word use.

2. The Operational Definition

In order to avoid misunderstanding, the researcher thinks that it is

neccessary to define the research variables.

a. FHG is a computer-based game which combines the use of pictures

and sounds to facilitate learners’ vocabulary learning.

b. Vocabulary Mastery means knowing word form (including how the

word is pronounced and spelt as well as the grammatical changes

which can be made to it), word meaning, and word use.

1) Word form refers to how the word is pronounced and spelt, as

well as grammatical changes which can be made to it.

2) Word meaning includes the word conceptual meaning, that is the

word meaning in dictionary.


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3) Word use means patterns of occurence of a word with other

words, and in particular types of language use.

C. Population and Sample

1. Population

The population of the research was the seventh grade students of SMP

Negeri 1 Liliriaja in the academic year of 2016/2017. It consisted of five

classes in which is about 20-24 students. Totally, the number of students was

116.

2. Sample

The researcher applied simple random sampling technique. He chose

one of five classes randomly. The class consisted of 20 students.

D. Instrument of The Research

The instrument of the research was vocabulary test consisting of 60 items.

30 items were about word form (10 items to test the students’ pronunciation, 10

items to test spelling, and 10 items to test grammar), 10 items were about word

meaning (the word meaning in dictionary), and 20 items were about word use

(referring to the students’ ability in constructing simple sentences, 10 items

required the students to use simple present tense and 10 items required them to

use present continuous tense). The test was conducted twice, before and after the

treatment. However, the items tested were the same. It was aimed to know the

students’ achievement before and after the treatment.


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E. Procedures of Collecting Data

Below are the procedures of collecting data :

1. Pretest

Pretest was given in the first meeting. The pretest was used by the

researcher to measure the students’ vocabulary mastery before the treatment

using FHG. The time allocated for the test is 80 minutes (2 x 40 minutes).

2. Treatment

After conducting the pretest, the researcher started to give treatment

to the sample group in the second meeting. He taught noun, verb, and

adjective. Each word class was taught for two meetings. Therefore, the

treatment lasted until the seventh meeting.

In teaching vocabulary, the researcher used FHG. Before playing the

game, the students were divided into groups consisting of 4 – 5 students.

Each group would get flashcards containing vocabulary related to animal,

classroom, house furniture and profession. The students had some minutes

to learn the vocabulary. Then, each group would send 2 representatives, and

the representatives were selected randomly. The group who had the lowest

score would get punishment (singing in front of the class, reading a poetry,

telling a story, etc). Finally, all of the students were ordered to practice the

newly learned words based on the indicators of vocabulary mastery (word

form including its pronunciation, its spelling, and grammatical changes

which can be made to it, word meaning, and word use).


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3. Post Tests

At the end, the researcher gave a post test (2 x 40 minutes) to the

students. The test was the same test used in the pretest. It is intended to find

out whether there is a significant difference in students’ achievement before

and after being taught by using FHG.

F. Technique of Data Analysis

To analyze the data, the researcher used vocabulary test. From that test, he

scored the students’ achievement. The following is the scoring system the

researcher used :

1. Word Form Test

a. Pronunciation Test

SCORE 4 SCORE 3 SCORE 2 SCORE 1


(Very Good) (Good) (Average) (Poor)
Making some Making frequent Making multiple
Almost mistakes that do mistakes that make mistakes that
Perfect not interfere it difficult to take away
meaning understand meaning

b. Spelling Test

Correct = 1

Incorrect = 0

c. Grammar Test

Correct = 1

Incorrect = 0
30

2. Word Meaning Test

Correct = 1

Incorrect = 0

3. Word Use Test

SCORE 4 SCORE 3 SCORE 2 SCORE 1


(Very Good) (Good) (Average) (Poor)
Making some Making frequent Making multiple
Very
mistakes that do mistakes that make mistakes that
accurate, few
not interfere it difficult to take away
mistakes
meaning understand meaning

Below are the procedures the researcher followed in the data analysis :

1. Score was determined by using the following formula :

Student′ s Point
Score = x 100
The Maximum Point

The maximum point in the vocabulary test was 150.

2. To classify the students’ score, the following categories were used :

No Mastery Level Category


1. 86 – 100 Very Good
2. 71 – 85 Good
3. 56 – 70 Fair
4. < 56 Poor
(Kemendikbud, 2016)

3. Computing the frequency and percentage of the students by using this

formula:
31

𝐹𝑞
P= × 100 %
𝑁

Where : P = Percentage

Fq = Frequency

N = Total number of sample

(Gay, 2006)

4. The mean score of the students’ pretest and posttest by using the following

formula :

∑𝑥
𝜒̅ = 𝑁

Where: 𝜒̅ = Mean score

∑ 𝑥 = The sum of all score

𝑁 = The number of object

(Gay, 2006)

5. Finding standard deviation of students’ pretest and posttest by using this

formula:

2
√∑ 𝑥 2 − (∑ 𝑥)
𝑁
𝑆𝐷 = 𝑁−1

Where : 𝑆𝐷 = Standard deviation

∑ 𝑥 = The sum of all score

∑ 𝑥 2 = The sum square of all score


32

𝑁 = The number of the students

(Gay, 2006)

6. The researcher would find out if there is a significant difference of

students’ achievement before and after being taught using FHG by using

dependent sample t-test :

̅
𝐷
𝑡=
2 (∑ 𝐷)2
√∑ 𝐷 − 𝑁
𝑁(𝑁−1)

Where : t = Test of significance

̅
𝐷 = The mean score of gain

∑𝐷 = The sum of total significance score

∑ 𝐷2 = The sum square of difference

N = The total number of subject

(Gay, 2006)
33

CHAPTER IV

FINDING AND DISCUSSION

This chapter deals with research findings and their discussion. The

research findings contain the description of the result of the data collected from

pretest to posttest. Then, it is explained further in the discussion.

A. Findings

The findings of this research deal with the increase of the students vocabulary

mastery. Data analysis shows that FHG increased students’ vocabulary mastery

which consists of word form (including word pronunciation, word spelling, and

word grammar) word meaning, and word use. Below is the result of the data

analysis conducted by the researcher based on the research questions:

1. Research Question 1 (Major Question) : Can FHG increase students’

vocabulary mastery?

a. Frequency and Percentage of The Students’ Pretest and Posttest

Scores

The students’ pretest and posttest scores are classified into four

criteria, namely very good, good, fair, and poor. The classification can be

viewed in the following table :

33
34

Pre Test Post Test


No Classification Range Percentage Percentage
Frequency Frequency
(%) (%)
1 Very Good 86 - 100 0 0 2 10
2 Good 71 - 85 2 10 14 70
3 Fair 56 - 70 15 75 3 15
4 Poor <56 3 15 1 5
Total 20 100 20 100

The table shows that there was no student (0 %) gaining very good

score before the treatment, 2 students (10 %) got good score, 15 students

(75 %) got fair score, and the rest (15 %) got only poor score. After the

treatment, 2 students (10 %) could gain very good score, 14 students (70

%) gained good score, 3 students (15 %) gained fair score, and only 1

student (5 %) still got poor score. It can be concluded that FHG increased

students’ vocabulary mastery.

The table above indicates that the students’ vocabulary test score

before the treatment using FHG is classified as poor, fair, and good

scores. However, after the implementation of the game on the students,

the students’ score is classified as very good, good, fair, and poor score.

In other words, the students’ posttest score is higher than their pretest

score. It implied that FHG increased the students’ vocabulary mastery.


35

b. Students’ Mean Score and Standard Deviation in Pretest and Posttest

Test Pretest Posttest

Mean Score 56,55 77,1

Standard Deviation 10,33 8,77

The table above shows that the mean score of students’ pretest was

56,55 (classified as fair score) and its standard deviation was 10,33. On

the posttest, the mean score was 77,1 (classified as good score) while the

standard deviation was 8,77. The posttest mean score was higher than the

pretest mean score. It implies that the students’ vocabulary mastery got

increased about 20,55. The standard deviation of the posttest was lower

than the pretest standard deviation indeed, but it cannot be a reference in

concluding whether the treatment was successful or not because a low

standard deviation only indicates that the data points tend to be close to

the mean score. Therefore, this result also proves that students’

vocabulary mastery got increased after being taught by using FHG.

c. Test of Significance

In order to know if there was a significant difference on the students’

vocabulary mastery before and after the treatment, the researcher

conducted a t-test (test of significance). For the level of significance ()

= 0.05 and degree of freedom (df) = 19, then the t-table is 2,093. If the

result of the t-test is higher than the t-table, then the null hypothesis is
36

rejected. However, if the result of the t-test is lower than the t-table, the

null hypothesis is accepted. The result of the t-test is showed in the

following table :

Variable T-Test Value T-Table

X2-X1 20,76 2,093

The table shows that the t-test value was 20,76 while the t-table was

only 2,093. It implied that t-test value was higher than t-table (20,76 >

2,093). Therefore, the null hypothesis (H0) is rejected while the

alternative hypothesis (H1) was accepted. In other words, there was a

significant difference on students’ vocabulary mastery before and after

being taught by using FHG.

2. Research Question 2 (Minor Question) : Can FHG increase students’

mastery of word form?

a. Frequency and Percentage of The Students’ Pretest and Posttest

Scores

The students’ pretest and posttest scores are classified into four

criteria, namely very good, good, fair, and poor. The classification can be

viewed in the following table :


37

Pre Test Post Test


No Classification Range Percentage Percentage
Frequency Frequency
(%) (%)
1 Very Good 86 - 100 0 0 7 35
2 Good 71 - 85 3 15 5 25
3 Fair 56 - 70 6 30 7 35
4 Poor <56 11 55 1 5
Total 20 100 20 100

The table shows that there was no student (0 %) gaining very good

score before the treatment, 3 students (15 %) got good score, 6 students

(30 %) got fair score, and the rest (55 %) got only poor score. After the

treatment, 7 students (35 %) could gain very good score, 5 students (25

%) gained good score, 7 students (35 %) gained fair score, and only 5

student (5 %) still got poor score. It can be concluded that FHG increased

students’ mastery of word form.

The table above indicates that the students’ vocabulary test score

before the treatment using FHG is classified as poor, fair, and good

scores. However, after the implementation of the game on the students,

the students’ score is classified as very good, good, fair, and poor score.

In other words, the students’ posttest score is higher than their pretest

score. It implied that FHG increased the students’ mastery of word form.
38

b. Students’ Mean Score and Standard Deviation in Pretest and Posttest

Test Pretest Posttest

Mean Score 53,97 77,07

Standard Deviation 15,98 13,39

The table above shows that the mean score of students’ pretest was

53,97 (classified as poor score) and its standard deviation was 15,98. On

the posttest, the mean score was 77,07 (classified as good score) while

the standard deviation was 13,39. The posttest mean score was higher

than the pretest mean score. It implies that the students’ mastery of word

form got increased about 23,1. The standard deviation of the posttest was

lower than the pretest standard deviation indeed, but it cannot be a

reference in concluding whether the treatment was successful or not

because a low standard deviation only indicates that the data points tend

to be close to the mean score. Therefore, this result also proves that

students’ mastery of word form got increased after being taught by using

FHG.

c. Test of Significance

In order to know if there was a significant difference on the students’

mastery of word form before and after the treatment, the researcher

conducted a t-test (test of significance). For the level of significance ()

= 0.05 and degree of freedom (df) = 19, then the t-table is 2,093. If the
39

result of the t-test is higher than the t-table, then the null hypothesis is

rejected. However, if the result of the t-test is lower than the t-table, the

null hypothesis is accepted. The result of the t-test is showed in the

following table :

Variable T-Test Value T-Table

X2-X1 13,57 2,093

The table shows that the t-test value was 13,57 while the t-table was only

2,093. It implied that t-test value was higher than t-table (13,57 > 2,093).

Therefore, the null hypothesis (H0) is rejected while the alternative

hypothesis (H1) was accepted. In other words, there was a significant

difference on students’ mastery of word form before and after being

taught by using FHG.

3. Research Question 3 (Minor Question) : Can FHG increase students’

understanding of word meaning?

a. Frequency and Percentage of The Students’ Pretest and Posttest

Scores

The students’ pretest and posttest scores are classified into four

criteria, namely very good, good, fair, and poor. The classification can be

viewed in the following table :


40

Pre Test Post Test


No Classification Range Percentage Percentage
Frequency Frequency
(%) (%)
1 Very Good 86 - 100 3 15 11 55
2 Good 71 - 85 1 5 5 25
3 Fair 56 - 70 13 65 3 15
4 Poor <56 3 15 1 5
Total 20 100 20 100

The table shows that there were only 3 students (15 %) gaining very

good score before the treatment, 1 students (5 %) got good score, 13

students (65 %) got fair score, and the rest (15 %) got only poor score.

After the treatment, 11 students (55 %) could gain very good score, 5

students (25 %) gained good score, 3 students (15 %) gained fair score,

and only 1 student (5 %) still got poor score. It can be concluded that

FHG increased students’ understanding of word meaning.

The table above indicates that the students’ vocabulary test score

before the treatment using FHG is classified as poor, fair, good, and very

good scores. After the implementation of the game on the students, the

students’ score is still classified as very good, good, fair, and poor score.

However, most of the students got good and very good scores in the

posttest while the result of the pretest is otherwise. In other words, the

students’ posttest score is higher than their pretest score. It implied that

FHG increased the students’ understanding of word meaning.


41

b. Students’ Mean Score and Standard Deviation in Pretest and Posttest

Test Pretest Posttest

Mean Score 69 84

Standard Deviation 13,34 12,31

The table above shows that the mean score of students’ pretest was

69 (classified as fair score) and its standard deviation was 13,34. On the

posttest, the mean score was 84 (classified as good score) while the

standard deviation was 12,31. The posttest mean score was higher than

the pretest mean score. It implies that the students’ understanding of

word meaning got increased about 15. The standard deviation of the

posttest was lower than the pretest standard deviation indeed, but it

cannot be a reference in concluding whether the treatment was successful

or not because a low standard deviation only indicates that the data points

tend to be close to the mean score. Therefore, this result also proves that

students’ understanding of word meaning got increased after being taught

by using FHG.

c. Test of Significance

In order to know if there was a significant difference on the students’

understanding od word meaning before and after the treatment, the

researcher conducted a t-test (test of significance). For the level of

significance () = 0.05 and degree of freedom (df) = 19, then the t-table
42

is 2,093. If the result of the t-test is higher than the t-table, then the null

hypothesis is rejected. However, if the result of the t-test is lower than the

t-table, the null hypothesis is accepted. The result of the t-test is showed

in the following table :

Variable T-Test Value T-Table

X2-X1 5,09 2,093

The table shows that the t-test value was 5,09 while the t-table was only

2,093. It implied that t-test value was higher than t-table (5,09 > 2,093).

Therefore, the null hypothesis (H0) is rejected while the alternative

hypothesis (H1) was accepted. In other words, there was a significant

difference on students’ understanding of word meaning before and after

being taught by using FHG.

4. Research Question 4 (Minor Question) : Can FHG increase students’

ability to use the word?

a. Frequency and Percentage of The Students’ Pretest and Posttest

Scores

The students’ pretest and posttest scores are classified into four

criteria, namely very good, good, fair, and poor. The classification can be

viewed in the following table :


43

Pre Test Post Test


No Classification Range Percentage Percentage
Frequency Frequency
(%) (%)
1 Very Good 86 - 100 0 0 2 10
2 Good 71 - 85 2 10 11 55
3 Fair 56 - 70 10 50 5 25
4 Poor <56 8 40 2 10
Total 20 100 20 100

The table shows that there was no student (0 %) gaining very good

score before the treatment, 2 students (10 %) got good score, 10 students

(50 %) got fair score, and the rest (40 %) got only poor score. After the

treatment, 2 students (10 %) could gain very good score, 11 students (55

%) gained good score, 5 students (25 %) gained fair score, and only 2

student (10 %) still got poor score. It can be concluded that FHG

increased students’ ability to use the word.

The table above indicates that the students’ vocabulary test score

before the treatment using FHG is classified as poor, fair, and good

scores. However, after the implementation of the game on the students,

the students’ score is classified as very good, good, fair, and poor score.

In other words, the students’ posttest score is higher than their pretest

score. It implied that FHG increased the students’ ability to use the word.
44

b. Students’ Mean Score and Standard Deviation in Pretest and Posttest

Test Pretest Posttest

Mean Score 55 73,94

Standard Deviation 12,81 11,15

The table above shows that the mean score of students’ pretest was

55 (classified as poor score) and its standard deviation was 12,81. On the

posttest, the mean score was 73,94 (classified as good score) while the

standard deviation was 11,15. The posttest mean score was higher than

the pretest mean score. It implies that the students’ mastery of word use

got increased about 18,94. The standard deviation of the posttest was

lower than the pretest standard deviation indeed, but it cannot be a

reference in concluding whether the treatment was successful or not

because a low standard deviation only indicates that the data points tend

to be close to the mean score. Therefore, this result also proves that

students’ ability to use the word got increased after being taught by using

FHG.

c. Test of Significance

In order to know if there was a significant difference on the students’

ability to use the word before and after the treatment, the researcher

conducted a t-test (test of significance). For the level of significance ()

= 0.05 and degree of freedom (df) = 19, then the t-table is 2,093. If the
45

result of the t-test is higher than the t-table, then the null hypothesis is

rejected. However, if the result of the t-test is lower than the t-table, the

null hypothesis is accepted. The result of the t-test is showed in the

following table :

Variable T-Test Value T-Table

X2-X1 13,62 2,093

The table shows that the t-test value was 13,62 while the t-table was only

2,093. It implied that t-test value was higher than t-table (13,62 > 2,093).

Therefore, the null hypothesis (H0) is rejected while the alternative

hypothesis (H1) was accepted. In other words, there was a significant

difference on students’ ability to use the word before and after being

taught by using FHG.

B. Discussions

This part provides more explanation of the research findings. The research

findings reported here are based on the research question in Chapter I.

1. Research Question 1 (Major Question) : Can FHG increase the

students’ vocabulary mastery?

a. Students’ Vocabulary Mastery

Vocabulary mastery is very crucial in using English. It provides the

basis of how well people speak, listen, read, and speak (Richards and

Schmidt, 2002). If someone does not have enough vocabulary in their

mind, (s)he will get trouble in using English. Rivers and Nunan (1991)
46

argued that vocabulary is very essential in using English because what

people have learned about grammar will be useless without sufficient

number of vocabulary.

According to Cameron (2001), vocabulary mastery can be measured

from 3 indicators namely word form (including word pronunciation,

word spelling, and word grammar), word meaning, and word use. In the

pretest and posttest, the researcher used these indicators to measure the

students’ vocabulary mastery. He found that the students’ vocabulary got

increased after being taught by using FHG. In the pretest, no student

gained very good score, 2 students got a good score, 15 got a fair score,

and the rest (3 students) only got a poor score. However, in the posttest, 2

students could gain a very good score, 14 got a good score, 3 got a air

score, and only 1 still got a poor score. The increase of the students’

vocabulary mastery can also be seen on their pretest and posttest mean

scores. Their posttest mean score was 77,1 while their pretest’ was only

56,55. The last thing proving the increase of the students’ vocabulary

mastery is the result of the t-test conducted by the researcher. For the

level of significance () = 0.05 and degree of freedom (df) = 19, the t-

table is 2,093 while the t-test value is 20,76. That means the t-test value

is higher than the t-table. Thereore, it can be concluded that there is a

significant difference on the students’ vocabulary mastery before and

after being taught by using FHG.


47

b. FHG as A Teaching Strategy

There are many ways in teaching vocabulary. Ur (1996), for

instance, have listed 10 techniques which can be applied in teaching

vocabulary. Those techniques consist of concise definition (as in a

dictionary), detailed description (of appearance, qualities, etc), examples

(hyponyms), illustration (picture, object), demonstration (acting, mime),

context (story or sentence in which the item occurs), synonyms,

opposite(s) (antonyms), translation, and associated ideas or collocations.

Teachers can apply strategy or technique which they think suitable for

their students.

FHG is a development of illustration technique. FHG combines the

use of pictures and sound to facilitate students in learning vocabulary. By

using FHG, students can memorize vocabulary more easily with the help

of the pictures used because visual things like object and picture are more

memorable (Harmer in Rokni and Karimi, 2013). Besides, students can

listen directly from the game the correct way in pronouncing words.

Therefore, mispronunciation can be prevented. Moreover, according to

the research conducted by Huyen and Nga (2003), it was found that game

is enjoyable for students.


48

2. Research Question 2 (Minor Question) : Can FHG increase the

students’ mastery of word form?

According to Cameron (2001), word form consists of 3 aspects. They are

pronunciation, spelling, and grammar.

a. Students’ Mastery of Word Pronunciation

When conducting pretest, the students’ mastery of word

pronunciation is still low. There were many mispronunciation made. The

word ‘gather’, for example, some of the students said /gether/ instead of

/ˈgæð.ə (r)/. Fortunately, after being taught by using FHG, their mastery

of pronunciation got increased. The students could pronuounce words as

they should be.

b. Students’ Mastery of Word Spelling

Word spelling is one of the vocabulary aspects in which the students

made many mistakes. In pretest, several students just wrote words as

what they listened. The word ‘jump’, for instance, was written with J-A-

M-P. The same thing happened on the word ‘listen’. The students wrote

L-I-S-E-N instead of L-I-S-T-E-N. When learning by using FHG, they

eventually could learn words and listen directly how the words are

pronounced. Therefore, when the posttest conducted, the number of

mispelling could get decreased.

c. Students’ Mastery of Word Grammar

In the grammar test, the researcher formulated the questions to

measure the students’ ability in determining the suitable word formation.


49

For example, the question ‘English is also ... (speak / spoke / spoken /

speaking). The students have to choose the correct word formation. In the

pretest, the students looked confused to answer this kind of test.

However, after the treatment was given, their mastery of word grammar

could get increased.

3. Research Question 3 (Minor Question) : Can FHG increase the

students’ understanding of word meaning?

In this study, the researcher focused on teaching conceptual meaning.

Acoording to Leech (1981), conceptual meaning refers to dictionary meaning.

Based on the researchers’ observation, he found that the English teacher of

SMP Negeri 1 Liliriaja only ordered the students to memorize the vocabulary

list in the book or find the meaning of new words in dictionary when teaching

vocabulary. However, this method of teaching seemed less effective. It was

reflected by the students’ score in the pretest. Almost no student got a good

score. Since then, the researcher started to teach vocabulary especially word

meaning by using FHG. FHG facilitated the students in learning vocabulary

because they could see the picture of the vocabulary in the game. Therefore,

the vocabulary was more memorable. The result of the treatment can be seen

in the students’ posttest score in which most of them could gain very good

score in word meaning test.

4. Research Question 4 (Minor Question) : Can FHG increase the

students’ ability to use the word?


50

In the treatment, the researcher taught two tenses. They were simple

present tense and present continuous tense. This material was in line with

their material in the school.

a. Students’ Ability to Use Words in Simple Present Tense

Before getting treatment, the students made many mistakes in

constructing simple present tense. The students forgot or did not know

that they must put the suffix ‘-s’ at the end of verb whose subject is third

singular person. They could not also differentiate between simple present

tense and present continuous tense. Sometimes, they put the suffix ‘-ing’

at the end of the verb they used. In the treatment, the researcher tried to

fix the problem, and fortunately it worked. The number of mistakes made

by the students in consructing simple present tense could get decreased in

the posttest.

b. Students’ Ability to Use Words in Present Continuous Tense

Just like in constructing simple present tense, the students also made

many mistakes when arranging sentences using present continuous tense.

Most of the mistakes made when the students tried to construct passive

sentence using the present continuous tense. The looked confused

whether they should put ‘-ing’ or ‘-ed’ at the end of verb. Therefore, the

researcher also explained much about this in the treatment in order that

the same mistakes could be prevented, and fortunately it worked.


51

CHAPTER V

CONCLUSION AND SUGGESTION

Based on the result of the research and the discussion in the previous

chapters, this chapter presents the conclusion and suggestion.

A. Conclusion

Based on the research findings and discussion in the previous chapter, it can

be concluded that FHG is effective to increase the students’ vocabulary mastery of

the first grade students of SMP Negeri 1 Liliriaja in academic year 2016/2017. It

is proved by the significant difference between the students’ score in pretest and

their score in posttest. The result of the data analysis shows that the mean score of

the students’ posttest (77,1) was higher than the mean score of their pretest

(56,55), and the value of t-test was also higher than the t-table (20.76>2.093).

B. Suggestion

Considering the above conclusion, the researcher would like to suggest :

1. For Teachers

Teachers can use FHG as an alternative in teaching vocabulary. FHG

can help to make students enjoy the teaching and learning process and show

postive attitude.

2. For Students

51
52

Students should be more attentive and show positive attitude in the

teaching and learning process so that they can understand the material more

easily.

3. For Other Researchers

The researcher would like to suggest to other researcher to study

about either FHG or increasing students’ vocabulary mastery for further

outcomes.
53

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Technique to Improve Students’ Vocabulary Mastery. Makassar:
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Alqahtani, M. 2015. ‘The importance of vocabulary in language learning and how


to be taught.’ In International Journal of Teaching and Education. 3(3), 21-
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Aribowo, P.N. 2008. The Effectiveness of Teaching Vocabulary by Using Games


to The Third Grade Students of SD Negeri 03 Karangmojo, Karanganyar.
Surakarta: Sebelas Maret University Surakarta.

Cameron, L. 2005. Teaching Languages to Young Learners. Cambridge:


Cambridge University Press.

Gay. L.R, Geoffrey E.M, Peter Airasian. 2006. Educational Research:


Competencies for Analysis and Implementations Eighth Edition. Merrill
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Harmer, J. 1991. The Practice of English Language Teaching. London: Longman.

Harmer, J. 1998. How to Teach English. London: Longman.

Hiebert, E.H, and Kamil, M.L. 2005. Teaching and Learning Vocabulary:
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Inc., Publisher.

Huyen, N.T.T. and Nga, K.T.T. 2003. ‘Learning Vocabulary Through Games, The
Effectiveness of Learning Vocabulary Through Games.’ In Asean EFL
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Kemendikbud. 2016. Bahasa Inggris. Jakarta: Kemendikbud.

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Richards, J.C. and Schmidt, R. 2002. Longman Dictionary of Language


Teaching and Applied Linguistics. London: Pearson Education
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Rokni, S.J.A. and Karimi, N. 2013. ‘Visual Instruction : An Advantage or A


Disadvantage? What About Its Effect on EFL Learners’ Vocabulary
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Trihandayani, R. and Sofwan, A. 2016. ‘The Effectiveness Of Using Computer


Game “Fast Hands” to Improve Students’ Vocabulary Mastery for Junior
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Yusniati. 2012. Increasing The Vocabulary Mastery of The First Grade Students
of SMA Negeri 3 Makassar Through Fable Translation Exercises.
Makassar: State University of Makassar.
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Dog

/dɒg/

Dog likes bones

The dog is running.

Paper

/ˈpeɪ.pə(r)/

Printer needs papers.

The teacher is buying papers.

Lamp

/læmp/

Lamp lightens room.

My neighbor is using the lamp.

Policeman

/pəˈliːs.mən/

Policeman has gun.

The policeman is driving a car.


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