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math.

randomseed(tick())
local player = game.Players.LocalPlayer
local rekt = {}
local paralyzed = false
local curpoint = nil
local curpart = nil
local finishnum = 1
local zombiemode = false
local zombies = {}
local lastgui = nil
local mouse = player:GetMouse()

function getplr(char)
local plr = nil
for i,v in pairs(game.Players:GetChildren()) do
if v.Character == char then
plr = v
end
end
return plr
end

function bleed(frick)
while frick.Parent ~= nil do
local reeee = coroutine.wrap(function()
local thing = Instance.new('Part',game.Workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
thing.Shape = Enum.PartType.Ball
thing.CFrame = frick.CFrame
thing.Transparency = 1
thing.BrickColor = BrickColor.new('Maroon')
thing.Material = Enum.Material.SmoothPlastic
thing.Name = "Blood"
thing.CanCollide =false
local rawrxd = Instance.new('BodyForce',thing)
rawrxd.Force =
frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
wait(0.01)
rawrxd:Destroy()
end)
coru()
local ree = Instance.new('ParticleEmitter',thing)
ree.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequen
ceKeypoint.new(1,Color3.fromRGB(100,0,0))})
ree.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,
0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50
ree.LockedToPart = true
ree.Speed = NumberRange.new(0, 2)

thing.Touched:connect(function(tou)
if tou.Parent and tou.Parent:IsA('Tool') == false and
tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and
tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and
tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and
tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and
tou.Parent.Name ~= "bitch ass knife" then
local pos = Vector3.new(thing.Position.X,(tou.Position.Y+
(tou.Size.Y/2))+0.02,thing.Position.Z)
thing:Destroy()
if tou.Name == "BloodPuddle" then
local reee = tou.CFrame
if tou.Transparency > -0.2 then
tou.Transparency = tou.Transparency -0.1
end
if tou.Size.X < 10 then
tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
tou.CFrame = reee
end
else
local bloodlol = Instance.new('Part',workspace)
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name = "BloodPuddle"
bloodlol.Anchored = true
bloodlol.CanCollide = false
bloodlol.Material = Enum.Material.SmoothPlastic
bloodlol.BrickColor = BrickColor.new('Maroon')
local cyl = Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1)
bloodlol.CFrame = CFrame.new(pos)
local coru=coroutine.wrap(function()
while bloodlol.Parent ~= nil do
if bloodlol.Transparency < 1 then
bloodlol.Transparency =
bloodlol.Transparency+0.05
else
bloodlol:Destroy()
end
wait(0.1)
end
end)
coru()
end
end
end)
local coru = coroutine.wrap(function()
wait(1)
thing:Destroy()
end)
coru()
end)
reeee()
wait()
end
end

function killz(playa,hitz,kneef,explode,pool,head,charred,override)
local soundy = false
local heyy = hitz
if hitz == "Right Arm" then
local Limb = playa:FindFirstChild("Right Arm")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Right Shoulder') then ters["Right
Shoulder"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate')
then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "RightShoulder"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass
knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then

kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225,
115/225)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", kneef["big


ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 =
CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
end
elseif hitz == "Left Arm" then
local Limb = playa:FindFirstChild("Left Arm")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Left Shoulder') then ters["Left
Shoulder"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate')
then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftShoulder"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CanCollide = true
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = ters
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass
knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then

kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225,
115/225)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", kneef["big


ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 =
CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
end
elseif hitz == "Right Leg" then
local Limb = playa:FindFirstChild("Right Leg")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Right Hip') then ters["Right
Hip"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate')
then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "Right Hip"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then

kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225,
115/225)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", kneef["big


ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 =
CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
if playa then
table.insert(rekt,playa)
end
end
elseif hitz == "Left Leg" then
local Limb = playa:FindFirstChild("Left Leg")
local ters = playa:FindFirstChild('Torso')
if Limb and ters then
if ters:FindFirstChild('Left Hip') then ters["Left
Hip"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate')
then
v:Destroy()
end
end
Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftHip"
Joint.Part0 = ters
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = ters
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
fire.Heat = 5
fire.Size = 5
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
wait(2)
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
v:Destroy()
end
end
end)
coru()
end

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
Limb.CanCollide = false
if kneef then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass
knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then

kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225,
115/225)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", kneef["big


ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 =
CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
game:GetService('Debris'):AddItem(bleedpart,2)
end)
coru()
end
if playa then
table.insert(rekt,playa)
end
end
elseif playa then
if finishnum ~= 1 then
local coru=coroutine.wrap(function()
player.Character.Head.Psycho.Playing = true
wait(3)
player.Character.Head.Psycho.Playing = false
end)
coru()
end
local playa2 = playa
playa.Archivable = true
local playa = playa:Clone()
playa.Archivable = false
playa2:Destroy()
playa.Parent = workspace
local Gibs = game.Workspace
local Torso = playa.Torso
local Head = playa:FindFirstChild("Head")
local function Scan(ch)
local e
for e = 1,#ch do
Scan(ch[e]:GetChildren())
if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1')
and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or
ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size ==
Vector3.new(1, 1, 1)) then
ch[e]:remove()
end
end
end
Scan(playa:GetChildren())
if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or
override) then
playa:FindFirstChild('HumanoidRootPart'):Destroy()
end
local hum2 = playa:FindFirstChildOfClass("Humanoid")
if zombiemode == true and override == false then
soundy = true
end
if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-
8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then
override = true
end
if hum2 ~= nil then
hum2.Name = "Humanoid2"
hum2.Health = 0
if zombiemode == false or override == true then
table.insert(rekt,hum2.Parent)
else
local gyro = Instance.new('BodyGyro',Torso)
hum2.PlatformStand = false
for i,v in pairs(hum2.Parent.Torso:GetChildren()) do
if v:IsA('BodyGyro') then v:Destroy() end
end
if playa:FindFirstChild('HumanoidRootPart') then
hum2.Parent.HumanoidRootPart.CFrame =
hum2.Parent.Torso.CFrame
local weldcrucial =
Instance.new('Weld',hum2.Parent.HumanoidRootPart)
weldcrucial.Part0 = hum2.Parent.HumanoidRootPart
weldcrucial.Part1 = hum2.Parent.Torso
end
end
end
local ch = playa:GetChildren()
local i
for i = 1,#ch do
if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
ch[i]:remove()
end
end

if Head then
local Neck = Instance.new("Weld")
Neck.Name = "Neck"
Neck.Part0 = Torso
Neck.Part1 = Head
if pool then
local part = Instance.new('Part',Torso)
part.Position = Vector3.new(0,10,0)
part.Size = Vector3.new(0.2,0.2,0.2)
part.Transparency = 1
part.CanCollide = false
local we = Instance.new('Weld',Torso)
we.Part0 = Torso
we.Part1 = part
we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru=coroutine.wrap(function()
bleed(part)
end)
coru()
end
if head == false or head == nil then
Neck.C0 = CFrame.new(0, 1.5, 0)
else
Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25,
0.25)
local bleedpart = Instance.new("Part", Torso)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", Torso)


bleedpartweld.Part0 = Torso
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) *
CFrame.new(0, 1, 0.8)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
end
Neck.C1 = CFrame.new()
Neck.Parent = Torso
end
local Limb = playa:FindFirstChild("Right Arm")
if Limb then

Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)


local Joint = Instance.new("Rotate")
Joint.Name = "RightShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = playa:FindFirstChild("Left Arm")
if Limb then

Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)


local Joint = Instance.new("Rotate")
Joint.Name = "LeftShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = playa:FindFirstChild("Right Leg")
if Limb then
Limb.CanCollide = false
Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "RightHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CanCollide = true
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = playa:FindFirstChild("Left Leg")
if Limb then
Limb.CanCollide = false
Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
if zombiemode == false or override then
B.CanCollide = true
end
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = playa
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
--[[
local Bar = Instance.new("Part")
Bar.TopSurface = 0
Bar.BottomSurface = 0
Bar.formFactor = "Symmetric"
Bar.Size = Vector3.new(1, 1, 1)
Bar.Transparency = 1
Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
Bar.Parent = playa
local Weld = Instance.new("Weld")
Weld.Part0 = Torso
Weld.Part1 = Bar
Weld.C0 = CFrame.new(0, 0.5, 0)
Weld.Parent = Torso
--]]
playa.Parent = Gibs
if kneef and explode == nil then
local coru = coroutine.wrap(function()
if playa:FindFirstChild(hitz) then
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass
knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if explode == nil or explode == false then
local bleedpart = Instance.new("Part", kneef)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225,
115/225)
bleedpart.CanCollide = false
bleedpart.Position = Head.Position + Vector3.new(0,
1, 0)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", kneef["big


ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 =
CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
bleed(bleedpart)
end)
coru()
end
end
if zombiemode == false or override then
wait()
end
if kneef:FindFirstChild('Grab') and
kneef.Grab:FindFirstChildOfClass('BodyVelocity') then

kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
end
end)
coru()
end
if explode then
local movevector =
CFrame.new(explode.Position,Torso.Position).lookVector
local repulse = Instance.new('BodyForce',Torso)
repulse.Force = movevector*10000 + Vector3.new(0,5000,0)
game.Debris:AddItem(repulse,0.05)
end
if charred and zombiemode == false then
for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') then
v.BrickColor = BrickColor.Black()
local fire = Instance.new('Fire',v)
fire.Size = 5
fire.Heat = 5
elseif v:IsA('Accessory') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('BasePart') then
c.BrickColor = BrickColor.Black()
local fire = Instance.new('Fire',v)
fire.Size = 5
fire.Heat = 5
for o,p in pairs(c:GetChildren()) do
if p:IsA("SpecialMesh") then
p.TextureId = ""
end
end
end
end
end
end
end
if soundy then
local sound = Instance.new('Sound',Head)
sound.SoundId = 'rbxassetid://903640857'
sound.Volume = 1
sound:Play()
sound.Ended:connect(function()
sound:Destroy()
local ambient = Instance.new('Sound',Head)
ambient.Volume = 0.25
ambient.Looped = true
ambient.SoundId = 'rbxassetid://903641031'
ambient:Play()
end)
end
if override then
if (string.len(hum2.Parent.Name) < 9 or
string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-
8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies
< 10 then
local coru = coroutine.wrap(function()
wait(4.5)
hum2.Parent.Name = hum2.Parent.Name.."'s Zombie"
hum2.HipHeight = 0.2
wait(0.5)

killz(hum2.Parent,"Head",nil,nil,false,false,false,false)
end)
coru()
else
game:GetService('Debris'):AddItem(playa, 12)
end
else
hum2.Health = 0
table.insert(zombies,playa)
local attack = Instance.new('Sound',Head)
attack.SoundId = 'rbxassetid://903641424'
attack.Volume = 2
for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') and
v:FindFirstChildOfClass('TouchTransmitter') == nil then
v.Touched:connect(function(hit)
if hit.Parent and
hit.Parent:FindFirstChildOfClass('Humanoid') then
local found = false
if hit.Parent == player.Character then
found = true
end
for a,c in pairs(zombies) do
if c == hit.Parent then
found = true
end
end
if found == false and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
attack:Play()
if
hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then

hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
wait()
killz(hit.Parent,"Head")
else

hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2)
end
end
end
end)
end
end
local coru = coroutine.wrap(function()
wait(2)
for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('Fire') or c:IsA('ParticleEmitter')
then
c:Destroy()
end
end
elseif v:IsA('Accessory') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('BasePart') then
for b,d in pairs(c:GetChildren()) do
if d:IsA('Fire') or
d:IsA('ParticleEmitter') then
d:Destroy()
end
end
end
end
end
end
end)
coru()
end
end
end
mouse.KeyDown:connect(function(key)
if key == "t" and mouse.Target then
local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid')
if hum == nil then hum =
mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end
if curpoint == nil then
if hum and hum.Parent:FindFirstChild('Head') then
curpart = hum.Parent.Head
else
curpart = nil
curpoint = mouse.Hit.p
end
if player.PlayerGui:FindFirstChild('Notification') then
player.PlayerGui.Notification:Destroy() end
notify("ZOMBIE TARGET SET",false)
else
curpart = nil
curpoint = nil
if player.PlayerGui:FindFirstChild('Notification') then
player.PlayerGui.Notification:Destroy() end
notify("ZOMBIE TARGET REMOVED",false)
end
elseif key == "y" then
for o,p in pairs(zombies) do
local coru = coroutine.wrap(function()
if p:FindFirstChild('Torso') then
killz(p,"Head",nil,nil,false,false,false,true)
else
table.remove(zombies,o)
end
end)
coru()
wait()
end
for i,v in pairs(zombies) do
table.remove(zombies,i)
end
if player.PlayerGui:FindFirstChild('Notification') then
player.PlayerGui.Notification:Destroy() end
notify("ZOMBIES TERMINATED",false)
end
end)

function nub()
repeat wait() until player.Character and player.Character:FindFirstChild('Torso')
local me = player.Character
local point = me.HumanoidRootPart
local playergui = player.PlayerGui
local rightshoulderz = me.Torso["Right Shoulder"]:Clone()
local leftshoulderz = me.Torso["Left Shoulder"]:Clone()
local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone()
local lefthipz = me.Torso["Left Hip"]:Clone()
local righthipz = me.Torso["Right Hip"]:Clone()
local mode = "kill"
local lerpz = false
local active = false
local acting = false
local hit = false
local canClick = true
local stabbing = false
local grabbing = false
local finishing = false
local kyssing = false
local canbackgroundmusic = true
local cancolorfilter = true
local spinboolean = false
local grabbed = nil
local doing = false
local rightshoulder = nil
local leftshoulder = nil
local headweld = nil
local knifeparts = {}
local usable = true
finishnum = 1

function notify(msg,forever)
local doit = coroutine.wrap(function()
local gui = Instance.new('ScreenGui',playergui)
gui.Name = "Notification"
local frame = Instance.new('Frame',gui)
frame.Position = UDim2.new(0,0,0,0)
frame.Size = UDim2.new(1,0,0.2,0)
frame.BackgroundTransparency = 1
local txt = Instance.new('TextLabel',frame)
txt.TextColor3 = Color3.new(255,255,255)
txt.TextStrokeColor3 = Color3.new(0, 0, 0)
txt.TextStrokeTransparency = 0
txt.BackgroundTransparency = 1
txt.Text = ""
txt.Size = UDim2.new(1,0,0.3,0)
txt.Position = UDim2.new(0,0,0.4,0)
txt.TextScaled = true
txt.Font = "Code"
txt.TextXAlignment = "Center"
local tap = Instance.new("Sound")
tap.Parent = gui
tap.SoundId = "rbxassetid://147982968"
tap.TimePosition = 0.1
local str = msg
local len = string.len(str)
for i=1,len do
txt.Text = string.sub(str,1,i)
pitche = math.random(20, 40)/10
tap.PlaybackSpeed = pitche
tap:Play()
wait(0.01)
end
if forever == false then
wait(1)
while txt.TextTransparency < 1 do
txt.TextTransparency = txt.TextTransparency + 0.1
txt.TextStrokeTransparency = txt.TextStrokeTransparency +
0.1
wait(0.001)
end
gui:Destroy()
end
end)
doit()
end

wait(0.5)
notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true)
local laugh = Instance.new('Sound',me.Head)
laugh.SoundId = 'rbxassetid://378827985'
laugh.Name = "Psycho"
laugh.Volume = 5
-- 1 - bitch ass knife
local obj1 = Instance.new("Model")
obj1.Name = "bitch ass knife"
obj1.Parent = game.Workspace

-- 2 - Grab
local obj2 = Instance.new("Part")
obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) *
CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Concrete
obj2.Size = Vector3.new(1, 0.25, 0.25)
obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = true
obj2.BrickColor = BrickColor.new("Black")
obj2.Friction = 0.30000001192093
obj2.Shape = Enum.PartType.Cylinder
obj2.Name = "Grab"
obj2.Parent = obj1

-- 3 - handletopcap
local obj3 = Instance.new("Part")
obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) *
CFrame.Angles(0, 1.5707963705063, 0)
obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Concrete
obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994)
obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Anchored = true
obj3.BrickColor = BrickColor.new("Black")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Name = "handletopcap"
obj3.Parent = obj1

-- 4 - handlebottomcap
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) *
CFrame.Angles(0, 1.5707963705063, 0)
obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Material = Enum.Material.Concrete
obj4.Size = Vector3.new(0.25, 0.25, 0.25)
obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Anchored = true
obj4.BrickColor = BrickColor.new("Black")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Ball
obj4.Name = "handlebottomcap"
obj4.Parent = obj1

-- 5 - handleguardmid
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) *
CFrame.Angles(0, 1.5707963705063, 0)
obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Concrete
obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001)
obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Anchored = true
obj5.BrickColor = BrickColor.new("Black")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "handleguardmid"
obj5.Parent = obj1

-- 6 - handleguardcap1
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) *
CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Material = Enum.Material.Concrete
obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994)
obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Anchored = true
obj6.BrickColor = BrickColor.new("Black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Cylinder
obj6.Name = "handleguardcap1"
obj6.Parent = obj1

-- 7 - handleguardcap2
local obj7 = Instance.new("Part")
obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) *
CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.Material = Enum.Material.Concrete
obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994)
obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.Anchored = true
obj7.BrickColor = BrickColor.new("Black")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Cylinder
obj7.Name = "handleguardcap2"
obj7.Parent = obj1

-- 8 - big ass knife


local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) *
CFrame.Angles(0, 1.5707963705063, 0)
obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Material = Enum.Material.Metal
obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795)
obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Anchored = true
obj8.BrickColor = BrickColor.new("Lily white")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Block
obj8.Name = "big ass knife"
obj8.Parent = obj1

-- 9 - Mesh
local obj9 = Instance.new("BlockMesh")
obj9.Scale = Vector3.new(0.5, 1, 1)
obj9.Parent = obj8

-- 10 - big ass knife


local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) *
CFrame.Angles(0, 1.5707963705063, 0)
obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.Material = Enum.Material.Metal
obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962)
obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.Anchored = true
obj10.BrickColor = BrickColor.new("Lily white")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Block
obj10.Name = "big ass knife"
obj10.Parent = obj1
local knife = obj10

-- 11 - Mesh
local obj11 = Instance.new("BlockMesh")
obj11.Scale = Vector3.new(0.5, 1, 1)
obj11.Parent = obj10
-- 12 - big ass knife
local obj12 = Instance.new("Part")
obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) *
CFrame.Angles(0, 1.5707963705063, 0)
obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.Material = Enum.Material.Metal
obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959)
obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.Anchored = true
obj12.BrickColor = BrickColor.new("Lily white")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Block
obj12.Name = "big ass knife"
obj12.Parent = obj1

-- 13 - Mesh
local obj13 = Instance.new("BlockMesh")
obj13.Scale = Vector3.new(0.5, 1, 1)
obj13.Parent = obj12

-- 14 - serration
local obj14 = Instance.new("WedgePart")
obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.Material = Enum.Material.Metal
obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.Anchored = true
obj14.BrickColor = BrickColor.new("Lily white")
obj14.Friction = 0.30000001192093
obj14.Name = "serration"
obj14.Parent = obj1

-- 15 - Mesh
local obj15 = Instance.new("BlockMesh")
obj15.Scale = Vector3.new(0.5, 1, 1)
obj15.Parent = obj14

-- 16 - serration
local obj16 = Instance.new("WedgePart")
obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.Material = Enum.Material.Metal
obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.Anchored = true
obj16.BrickColor = BrickColor.new("Lily white")
obj16.Friction = 0.30000001192093
obj16.Name = "serration"
obj16.Parent = obj1

-- 17 - Mesh
local obj17 = Instance.new("BlockMesh")
obj17.Scale = Vector3.new(0.5, 1, 1)
obj17.Parent = obj16

-- 18 - serration
local obj18 = Instance.new("WedgePart")
obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.Material = Enum.Material.Metal
obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.Anchored = true
obj18.BrickColor = BrickColor.new("Lily white")
obj18.Friction = 0.30000001192093
obj18.Name = "serration"
obj18.Parent = obj1

-- 19 - Mesh
local obj19 = Instance.new("BlockMesh")
obj19.Scale = Vector3.new(0.5, 1, 1)
obj19.Parent = obj18

-- 20 - serration
local obj20 = Instance.new("WedgePart")
obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.Material = Enum.Material.Metal
obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.Anchored = true
obj20.BrickColor = BrickColor.new("Lily white")
obj20.Friction = 0.30000001192093
obj20.Name = "serration"
obj20.Parent = obj1

-- 21 - Mesh
local obj21 = Instance.new("BlockMesh")
obj21.Scale = Vector3.new(0.5, 1, 1)
obj21.Parent = obj20

-- 22 - serration
local obj22 = Instance.new("WedgePart")
obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.Material = Enum.Material.Metal
obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.Anchored = true
obj22.BrickColor = BrickColor.new("Lily white")
obj22.Friction = 0.30000001192093
obj22.Name = "serration"
obj22.Parent = obj1

-- 23 - Mesh
local obj23 = Instance.new("BlockMesh")
obj23.Scale = Vector3.new(0.5, 1, 1)
obj23.Parent = obj22

-- 24 - serration
local obj24 = Instance.new("WedgePart")
obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.Material = Enum.Material.Metal
obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.Anchored = true
obj24.BrickColor = BrickColor.new("Lily white")
obj24.Friction = 0.30000001192093
obj24.Name = "serration"
obj24.Parent = obj1

-- 25 - Mesh
local obj25 = Instance.new("BlockMesh")
obj25.Scale = Vector3.new(0.5, 1, 1)
obj25.Parent = obj24

-- 26 - serration
local obj26 = Instance.new("WedgePart")
obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.Material = Enum.Material.Metal
obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.Anchored = true
obj26.BrickColor = BrickColor.new("Lily white")
obj26.Friction = 0.30000001192093
obj26.Name = "serration"
obj26.Parent = obj1

-- 27 - Mesh
local obj27 = Instance.new("BlockMesh")
obj27.Scale = Vector3.new(0.5, 1, 1)
obj27.Parent = obj26

-- 28 - serration
local obj28 = Instance.new("WedgePart")
obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.Material = Enum.Material.Metal
obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.Anchored = true
obj28.BrickColor = BrickColor.new("Lily white")
obj28.Friction = 0.30000001192093
obj28.Name = "serration"
obj28.Parent = obj1

-- 29 - Mesh
local obj29 = Instance.new("BlockMesh")
obj29.Scale = Vector3.new(0.5, 1, 1)
obj29.Parent = obj28

-- 30 - knifetip1
local obj30 = Instance.new("WedgePart")
obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.Material = Enum.Material.Metal
obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.Anchored = true
obj30.BrickColor = BrickColor.new("Lily white")
obj30.Friction = 0.30000001192093
obj30.Name = "knifetip1"
obj30.Parent = obj1

-- 31 - Mesh
local obj31 = Instance.new("BlockMesh")
obj31.Scale = Vector3.new(0.5, 1, 1)
obj31.Parent = obj30

-- 32 - redstuff
local obj32 = Instance.new("Part")
obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) *
CFrame.Angles(-0, 0, -0)
obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.Material = Enum.Material.SmoothPlastic
obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.BrickColor = BrickColor.new("Institutional white")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Cylinder
obj32.Name = "redstuff"
obj32.Anchored = true
obj32.Parent = obj1

-- 33 - redstuff
local obj33 = Instance.new("Part")
obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) *
CFrame.Angles(-0, 0, -0)
obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007)
obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.BrickColor = BrickColor.new("Institutional white")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Block
obj33.Name = "redstuff"
obj33.Anchored = true
obj33.Parent = obj1

-- 34 - redstuff
local obj34 = Instance.new("Part")
obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) *
CFrame.Angles(-0, 0, -0)
obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
obj34.Material = Enum.Material.SmoothPlastic
obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.BrickColor = BrickColor.new("Institutional white")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Cylinder
obj34.Name = "redstuff"
obj34.Anchored = true
obj34.Parent = obj1

-- 35 - redstuff
local obj35 = Instance.new("Part")
obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) *
CFrame.Angles(-0, 0, -0)
obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993)
obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.BrickColor = BrickColor.new("Institutional white")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Cylinder
obj35.Material = Enum.Material.SmoothPlastic
obj35.Name = "redstuff"
obj35.Anchored = true
obj35.Parent = obj1

-- 36 - redstuff
local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) *
CFrame.Angles(-0, 0, -0)
obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.BrickColor = BrickColor.new("Institutional white")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Cylinder
obj36.Name = "redstuff"
obj36.Anchored = true
obj36.Parent = obj1

-- 37 - redstuff
local obj37 = Instance.new("WedgePart")
obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) *
CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003)
obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.Anchored = true
obj37.BrickColor = BrickColor.new("Institutional white")
obj37.Friction = 0.30000001192093
obj37.Name = "redstuff"
obj37.Anchored = true
obj37.Parent = obj1

-- 38 - redstuff
local obj38 = Instance.new("Part")
obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) *
CFrame.Angles(-0, 0, -0)
obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.BrickColor = BrickColor.new("Institutional white")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Cylinder
obj38.Name = "redstuff"
obj38.Anchored = true
obj38.Parent = obj1

local function recurse(objnum)


table.insert(knifeparts,{objnum,objnum.Parent})
for i,v in pairs(objnum:GetChildren()) do
recurse(v)
end
end

recurse(obj1)

local audio = Instance.new('Sound',knife)


audio.Volume = 2

local audio2 = Instance.new('Sound',knife)


audio2.Volume = 2

local holdpart = Instance.new("Part")


holdpart.Parent = me
holdpart.Size = Vector3.new(0.4, 0.4, 0.2)
holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0)
holdpart.BrickColor = BrickColor.new("Burnt Sienna")

local previous = nil


for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
if previous then
local weld = Instance.new('Weld',v)
weld.Part0 = v
weld.Part1 = previous
weld.C0 = v.CFrame:inverse() * previous.CFrame
previous.Anchored = false
previous.CanCollide = false
local vee = v
weld.AncestryChanged:connect(function(mez,par)
wait()
weld.Parent = vee
end)
end
previous = v
end
end
previous.Anchored = false
previous.CanCollide = false

local holdpartweld = Instance.new("Weld", me.Torso)


holdpartweld.Part0 = me.Torso
holdpartweld.Part1 = holdpart
holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15)
holdpartweld.AncestryChanged:connect(function(mez,par)
if par ~= me.Torso then
wait()
holdpartweld.Parent = me.Torso
end
end)

local knifeweld = Instance.new('Weld',me.Torso)


knifeweld.Part0 = me.Torso
knifeweld.Part1 = obj2
knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55)
knifeweld.AncestryChanged:connect(function(mez,par)
if par ~= me.Torso then
wait()
knifeweld.Parent = me.Torso
end
end)
local ScreenGui = Instance.new("ScreenGui")
local CustomizeGui = Instance.new("Frame")
local Customize = Instance.new("TextLabel")
local ClosestColor = Instance.new("TextLabel")
local Line = Instance.new("TextLabel")
local Color = Instance.new("ImageLabel")
local Close = Instance.new("TextButton")
local RedHue = Instance.new("TextLabel")
local GreenHue = Instance.new("TextLabel")
local RedInput = Instance.new("TextBox")
local BlueHue = Instance.new("TextLabel")
local GreenInput = Instance.new("TextBox")
local TransInput = Instance.new("TextBox")
local BlueInput = Instance.new("TextBox")
local Message = Instance.new("TextLabel")
local Message2 = Instance.new("TextLabel")
local TrailTransparency = Instance.new("TextLabel")
local TrailInput = Instance.new("TextBox")
local MusicOption = Instance.new("TextButton")
local ScreenOption = Instance.new("TextButton")
local ScreenOptionTxt = Instance.new("TextLabel")
local MusicOptionTxt = Instance.new("TextLabel")

-- Properties

ScreenGui.Parent = playergui

CustomizeGui.Name = "CustomizeGui"
CustomizeGui.Parent = ScreenGui
CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
CustomizeGui.BackgroundTransparency = 0.5
CustomizeGui.BorderColor3 = Color3.new(0, 0, 0)
CustomizeGui.BorderSizePixel = 2
CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0)
CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0)

Customize.Name = "Customize"
Customize.Parent = CustomizeGui
Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
Customize.BackgroundTransparency = 0.75
Customize.BorderSizePixel = 0
Customize.Size = UDim2.new(1, 0, 0.200000003, 0)
Customize.FontSize = Enum.FontSize.Size28
Customize.Text = "ACCENT COLOR CUSTOMIZATION"
Customize.TextColor3 = Color3.new(1, 1, 1)
Customize.TextScaled = true
Customize.TextSize = 25
Customize.TextStrokeTransparency = 0.5
Customize.TextWrapped = true

ClosestColor.Name = "ClosestColor"
ClosestColor.Parent = CustomizeGui
ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1)
ClosestColor.BackgroundTransparency = 1
ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0)
ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0)
ClosestColor.Font = Enum.Font.SourceSansLight
ClosestColor.FontSize = Enum.FontSize.Size32
ClosestColor.Text = "Your color is closest to Institutional White"
ClosestColor.TextColor3 = Color3.new(1, 1, 1)
ClosestColor.TextSize = 30
ClosestColor.TextStrokeTransparency = 0.5

Line.Name = "Line"
Line.Parent = CustomizeGui
Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
Line.BackgroundTransparency = 0.5
Line.BorderColor3 = Color3.new(0, 0, 0)
Line.BorderSizePixel = 0
Line.Position = UDim2.new(0, 0, 0.200000003, 0)
Line.Size = UDim2.new(1, 0, 0.0299999993, 0)
Line.Font = Enum.Font.SourceSans
Line.FontSize = Enum.FontSize.Size14
Line.Text = " "
Line.TextSize = 14

Color.Name = "Color"
Color.Parent = CustomizeGui
Color.BackgroundColor3 = Color3.new(1, 1, 1)
Color.BorderSizePixel = 0
Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0)
Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
Color.SizeConstraint = Enum.SizeConstraint.RelativeYY

MusicOption.Parent = CustomizeGui
MusicOption.Name = "MusicOption"
MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
MusicOption.BorderSizePixel = 1
MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0)
MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0)
MusicOption.Text = ""
MusicOption.BackgroundTransparency = 0.5

ScreenOption.Parent = CustomizeGui
ScreenOption.Name = "ScreenOption"
ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
ScreenOption.BorderSizePixel = 1
ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0)
ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0)
ScreenOption.Text = ""
ScreenOption.BackgroundTransparency = 0.5

ScreenOptionTxt.Name = "ScreenOptionTxt"
ScreenOptionTxt.Parent = CustomizeGui
ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
ScreenOptionTxt.BackgroundTransparency = 1
ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0)
ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
ScreenOptionTxt.Font = Enum.Font.SourceSans
ScreenOptionTxt.FontSize = Enum.FontSize.Size24
ScreenOptionTxt.Text = "Psychopath Red Filter"
ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1)
ScreenOptionTxt.TextScaled = true
ScreenOptionTxt.TextSize = 20
ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
ScreenOptionTxt.TextStrokeTransparency = 0.5
ScreenOptionTxt.TextWrapped = true
ScreenOptionTxt.TextXAlignment = "Left"

MusicOptionTxt.Name = "MusicOptionTxt"
MusicOptionTxt.Parent = CustomizeGui
MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
MusicOptionTxt.BackgroundTransparency = 1
MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0)
MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
MusicOptionTxt.Font = Enum.Font.SourceSans
MusicOptionTxt.FontSize = Enum.FontSize.Size24
MusicOptionTxt.Text = "Psychopath Background Music"
MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1)
MusicOptionTxt.TextScaled = true
MusicOptionTxt.TextSize = 20
MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
MusicOptionTxt.TextStrokeTransparency = 0.5
MusicOptionTxt.TextWrapped = true
MusicOptionTxt.TextXAlignment = "Left"

Close.Name = "Close"
Close.Parent = CustomizeGui
Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
Close.BackgroundTransparency = 0.5
Close.BorderColor3 = Color3.new(0, 0, 0)
Close.BorderSizePixel = 2
Close.Position = UDim2.new(1.005, 0, 0, 0)
Close.Size = UDim2.new(0.100000001, 0, 0.2, 0)
Close.Font = Enum.Font.SourceSans
Close.FontSize = Enum.FontSize.Size14
Close.Text = "X"
Close.TextColor3 = Color3.new(1, 1, 1)
Close.TextScaled = true
Close.TextSize = 14
Close.TextStrokeTransparency = 0
Close.TextWrapped = true

RedHue.Name = "RedHue"
RedHue.Parent = CustomizeGui
RedHue.BackgroundColor3 = Color3.new(1, 1, 1)
RedHue.BackgroundTransparency = 1
RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0)
RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
RedHue.Font = Enum.Font.SourceSans
RedHue.FontSize = Enum.FontSize.Size24
RedHue.Text = "RED Hue Value: "
RedHue.TextColor3 = Color3.new(1, 1, 1)
RedHue.TextScaled = true
RedHue.TextSize = 20
RedHue.TextStrokeColor3 = Color3.new(1, 0, 0)
RedHue.TextStrokeTransparency = 0.75
RedHue.TextWrapped = true

GreenHue.Name = "GreenHue"
GreenHue.Parent = CustomizeGui
GreenHue.BackgroundColor3 = Color3.new(1, 1, 1)
GreenHue.BackgroundTransparency = 1
GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0)
GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
GreenHue.Font = Enum.Font.SourceSans
GreenHue.FontSize = Enum.FontSize.Size24
GreenHue.Text = "GREEN Hue Value:"
GreenHue.TextColor3 = Color3.new(1, 1, 1)
GreenHue.TextScaled = true
GreenHue.TextSize = 20
GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0)
GreenHue.TextStrokeTransparency = 0.75
GreenHue.TextWrapped = true

RedInput.Name = "RedInput"
RedInput.Parent = CustomizeGui
RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
RedInput.BackgroundTransparency = 0.5
RedInput.BorderSizePixel = 0
RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0)
RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
RedInput.Font = Enum.Font.SourceSans
RedInput.FontSize = Enum.FontSize.Size14
RedInput.Text = "255"
RedInput.TextColor3 = Color3.new(1, 1, 1)
RedInput.TextSize = 14
RedInput.TextStrokeTransparency = 0

BlueHue.Name = "BlueHue"
BlueHue.Parent = CustomizeGui
BlueHue.BackgroundColor3 = Color3.new(1, 1, 1)
BlueHue.BackgroundTransparency = 1
BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0)
BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
BlueHue.Font = Enum.Font.SourceSans
BlueHue.FontSize = Enum.FontSize.Size24
BlueHue.Text = "BLUE Hue Value:"
BlueHue.TextColor3 = Color3.new(1, 1, 1)
BlueHue.TextScaled = true
BlueHue.TextSize = 20
BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1)
BlueHue.TextStrokeTransparency = 0.75
BlueHue.TextWrapped = true

TrailTransparency.Name = "TrailTransparency"
TrailTransparency.Parent = CustomizeGui
TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1)
TrailTransparency.BackgroundTransparency = 1
TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0)
TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0)
TrailTransparency.Font = Enum.Font.SourceSans
TrailTransparency.FontSize = Enum.FontSize.Size24
TrailTransparency.Text = "Trail Transparency:"
TrailTransparency.TextColor3 = Color3.new(1, 1, 1)
TrailTransparency.TextScaled = true
TrailTransparency.TextSize = 20
TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0)
TrailTransparency.TextWrapped = true

GreenInput.Name = "GreenInput"
GreenInput.Parent = CustomizeGui
GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
GreenInput.BackgroundTransparency = 0.5
GreenInput.BorderSizePixel = 0
GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0)
GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
GreenInput.Font = Enum.Font.SourceSans
GreenInput.FontSize = Enum.FontSize.Size14
GreenInput.Text = "255"
GreenInput.TextColor3 = Color3.new(1, 1, 1)
GreenInput.TextSize = 14
GreenInput.TextStrokeTransparency = 0

TransInput.Name = "TransInput"
TransInput.Parent = CustomizeGui
TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
TransInput.BackgroundTransparency = 0.5
TransInput.BorderSizePixel = 0
TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0)
TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
TransInput.Font = Enum.Font.SourceSans
TransInput.FontSize = Enum.FontSize.Size14
TransInput.Text = "50"
TransInput.TextColor3 = Color3.new(1, 1, 1)
TransInput.TextSize = 14
TransInput.TextStrokeTransparency = 0

BlueInput.Name = "BlueInput"
BlueInput.Parent = CustomizeGui
BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
BlueInput.BackgroundTransparency = 0.5
BlueInput.BorderSizePixel = 0
BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0)
BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
BlueInput.Font = Enum.Font.SourceSans
BlueInput.FontSize = Enum.FontSize.Size14
BlueInput.Text = "255"
BlueInput.TextColor3 = Color3.new(1, 1, 1)
BlueInput.TextSize = 14
BlueInput.TextStrokeTransparency = 0

Message.Name = "Message"
Message.Parent = CustomizeGui
Message.BackgroundColor3 = Color3.new(1, 1, 1)
Message.BackgroundTransparency = 1
Message.Position = UDim2.new(0, 0, 0.2500004, 0)
Message.Size = UDim2.new(1, 0, 0.100000006, 0)
Message.Font = Enum.Font.SourceSans
Message.FontSize = Enum.FontSize.Size18
Message.Text = "|| Inputs must be values ||"
Message.TextColor3 = Color3.new(1, 1, 1)
Message.TextScaled = true
Message.TextSize = 15
Message.TextStrokeTransparency = 0.75
Message.TextWrapped = true

local attun = Instance.new("Attachment", knife)


attun.Position = Vector3.new(0, 0.1, -1.75)
local atdos = Instance.new("Attachment", knife)
atdos.Position = Vector3.new(0, -0.1, 0.5)
local trail = Instance.new("Trail", knife)
trail.LightEmission = 0.5
trail.Attachment0 = attun
trail.Attachment1 = atdos
trail.Lifetime = 0.175
trail.MinLength = 0
trail.Enabled = false

function updatez()
local rc = tonumber(RedInput.Text)
local gc = tonumber(GreenInput.Text)
local bc = tonumber(BlueInput.Text)
local tcupd = tonumber(TransInput.Text)
if rc == nil then
rc = 0
end
if gc == nil then
gc = 0
end
if bc == nil then
bc = 0
end
if tcupd == nil then
tcupd = 0
end
local tc = tcupd/100
Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc)
ClosestColor.Text = "Your color is closest to
"..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc)))
obj32.Color = Color3.fromRGB(rc,gc,bc)
obj33.Color = Color3.fromRGB(rc,gc,bc)
obj34.Color = Color3.fromRGB(rc,gc,bc)
obj35.Color = Color3.fromRGB(rc,gc,bc)
obj36.Color = Color3.fromRGB(rc,gc,bc)
obj37.Color = Color3.fromRGB(rc,gc,bc)
obj38.Color = Color3.fromRGB(rc,gc,bc)
trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc))
trail.Transparency = NumberSequence.new(tc)
TrailTransparency.TextStrokeTransparency = tc
end

RedInput.Changed:connect(function(val)
if val == "Text" and tonumber(RedInput.Text) then
RedInput.Text = tostring(tonumber(RedInput.Text))
if tonumber(RedInput.Text) > 255 then
RedInput.Text = '255'
end
elseif val == "Text" then
RedInput.Text = ""
end
updatez()
end)
GreenInput.Changed:connect(function(val)
if val == "Text" and tonumber(GreenInput.Text) then
GreenInput.Text = tostring(tonumber(GreenInput.Text))
if tonumber(GreenInput.Text) > 255 then
GreenInput.Text = '255'
end
elseif val == "Text" then
GreenInput.Text = ""
end
updatez()
end)
BlueInput.Changed:connect(function(val)
if val == "Text" and tonumber(BlueInput.Text) then
BlueInput.Text = tostring(tonumber(BlueInput.Text))
if tonumber(BlueInput.Text) > 255 then
BlueInput.Text = '255'
end
elseif val == "Text" then
BlueInput.Text = ""
end
updatez()
end)
TransInput.Changed:connect(function(val)
if val == "Text" and tonumber(TransInput.Text) then
TransInput.Text = tostring(tonumber(TransInput.Text))
if tonumber(TransInput.Text) > 100 then
TransInput.Text = '100'
end
elseif val == "Text" then
TransInput.Text = ""
end
updatez()
end)

Close.MouseButton1Click:connect(function()
if lerpz == false then
lerpz = true
if Close.Text ~= "+" then
CustomizeGui:TweenPosition(UDim2.new(-
0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2))
for i=1,10 do
Close.TextTransparency = i/10
Close.TextStrokeTransparency = i/10
wait(0.01)
end
Close.Text = "+"
for i=1,10 do
Close.TextTransparency = (10-i+1)/10
Close.TextStrokeTransparency = (10-i+1)/10
wait(0.01)
end
lerpz = false
else

CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.Easing
Style.Quint,2))
for i=1,10 do
Close.TextTransparency = i/10
Close.TextStrokeTransparency = i/10
wait(0.01)
end
Close.Text = "X"
for i=1,10 do
Close.TextTransparency = (10-i+1)/10
Close.TextStrokeTransparency = (10-i+1)/10
wait(0.01)
end
lerpz = false
end
end
end)

MusicOption.MouseButton1Click:connect(function()
if canbackgroundmusic == true then
canbackgroundmusic = false
MusicOption.BackgroundColor3 = Color3.new(1, 0, 0)
else
canbackgroundmusic = true
MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
end
end)

ScreenOption.MouseButton1Click:connect(function()
if cancolorfilter == true then
cancolorfilter = false
ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0)
else
cancolorfilter = true
ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
end
end)

function equip()
local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
acting = true
local arm = me["Right Arm"]
local arm2 = me["Left Arm"]
local tors = me.Torso
local weld = Instance.new('Weld',arm)
weld.Part0 = arm
weld.Part1 = tors
weld.C0 = CFrame.new(-1.5,0,0)
local weld2 = Instance.new("Weld", arm2)
weld2.Part0 = arm2
weld2.Part1 = tors
weld2.C0 = CFrame.new(1.5, 0, 0)
wait(0.001)
for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-
0.5)*CFrame.Angles(0,-3.1,0.9),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) *
CFrame.Angles(0,0,0.5),i)
wait(0.001)
end
wait(0.15)
trail.Enabled = true
for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-
1.55),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
wait(0.001)
end
trail.Enabled = false
wait(0.2)
for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
wait(0.001)
end
weld:Destroy()
weld2:Remove()
if tors ~= nil then
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
end
end
acting = false
end)
doit()
end

function kysnigga()
if kyssing == true then return end
kyssing = true
acting = true
decearingTHING = math.random(1, 100)
if decearingTHING == 4 then
decearingEGG = Instance.new("Sound", me.Torso)
decearingEGG.SoundId = "rbxassetid://138084557"
decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
decearingEGG.TimePosition = 0.2
decearingEGG:Play()
end
me.Humanoid.WalkSpeed = 0
me.Humanoid.JumpPower = 0

local rightarm = Instance.new("Weld", me.Torso)


rightarm.Part0 = me.Torso
rightarm.Part1 = me["Right Arm"]
rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)

local leftarm = Instance.new("Weld", me.Torso)


leftarm.Part0 = me.Torso
leftarm.Part1 = me["Left Arm"]
leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)

local tors = Instance.new("Weld", me.HumanoidRootPart)


tors.Part0 = me.HumanoidRootPart
tors.Part1 = me.Torso
tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)

local rightleg = Instance.new("Weld", me.Torso)


rightleg.Part0 = me.Torso
rightleg.Part1 = me["Right Leg"]
rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)

local leftleg = Instance.new("Weld", me.Torso)


leftleg.Part0 = me.Torso
leftleg.Part1 = me["Left Leg"]
leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)

for i = 0, 1, 0.03 do
tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) *
CFrame.Angles(math.rad(-10), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-80), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-80), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) *
CFrame.Angles(math.rad(0), math.rad(0), 0), i)
wait()
end
for i = 0, 1, 0.03 do
tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) *
CFrame.Angles(math.rad(5), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) *
CFrame.Angles(math.rad(-95), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) *
CFrame.Angles(math.rad(-95), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) *
CFrame.Angles(math.rad(90), 0, math.rad(-35)), i)
leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) *
CFrame.Angles(math.rad(90), 0, math.rad(35)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) *
CFrame.Angles(1.55, math.rad(-180), 1), i)
wait()
end
local bleedzer = Instance.new('Part',me.Torso)
bleedzer.CFrame = me.Torso.CFrame
bleedzer.Size = Vector3.new(0.1,0.1,0.1)
bleedzer.Transparency = 1
bleedzer.CanCollide = false
local weld = Instance.new('Weld',bleedzer)
weld.Part0 = bleedzer
weld.Part1 = me.Torso
weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0)
local woodpekker = coroutine.wrap(function()
bleed(bleedzer)
end)
woodpekker()
audio.SoundId = "rbxassetid://199977936"
audio.PlaybackSpeed = 1.5
audio:Play()
audio2.SoundId = "rbxassetid://220834019"
audio2.PlaybackSpeed = 1
audio2.TimePosition = 0.1
audio2:Play()
for i = 0, 1, 0.1 do
tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) *
CFrame.Angles(math.rad(-20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) *
CFrame.Angles(math.rad(-70), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) *
CFrame.Angles(math.rad(-70), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) *
CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) *
CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) *
CFrame.Angles(1.55, math.rad(-180), 1), i)
wait()
end
wait(1)
audio.SoundId = "rbxassetid://210943487"
audio.TimePosition = 0.2
audio.PlaybackSpeed = 0.75
audio:Play()
for i = 0, 1, 0.03 do
tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) *
CFrame.Angles(math.rad(-20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) *
CFrame.Angles(math.rad(-70), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) *
CFrame.Angles(math.rad(-70), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) *
CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) *
CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) *
CFrame.Angles(1.55, math.rad(-180), 1), i)
wait()
end
for i = 0, 1, 0.03 do
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) *
CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) *
CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55,
math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i)
wait()
end
wait(0.24)
if me:FindFirstChildOfClass('Humanoid') then
me:FindFirstChildOfClass('Humanoid').Health = 0
end
wait(0.01)
killz(me,me.Torso.Name,nil,nil,true)

tors:Remove()
rightarm:Remove()
rightleg:Remove()
leftleg:Remove()
leftarm:Remove()
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
torsojoint:Clone().Parent = me.HumanoidRootPart
lefthipz:Clone().Parent = me.Torso
righthipz:Clone().Parent = me.Torso
me.Humanoid.JumpPower = 50
me.Humanoid.WalkSpeed = 16
acting = false
canClick = true
doing = false
hit = false
kyssing = false
if decearingTHING == 4 then
decearingEGG:Remove()
end
end

function bleedout()
local doit = coroutine.wrap(function()
local targe = grabbed
local num = 0
while targe and targe:FindFirstChildOfClass('Humanoid') and
targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do
if targe.Head:FindFirstChild('Died') then
tone = math.random(6, 12) / 10
targe.Head.Died.PlaybackSpeed = tone
targe.Head.Died:Play()
else
local deathsound = Instance.new('Sound',targe.Head)
deathsound.Name = "Died"
deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3'
deathsound.Volume = 0.65
deathsound.EmitterSize = 5
deathsound.MaxDistance = 150
tone = math.random(5, 15) / 10
targe.Head.Died.PlaybackSpeed = tone
targe.Head.Died:Play()
end
targe:FindFirstChildOfClass('Humanoid').Health =
targe:FindFirstChildOfClass('Humanoid').Health - 7
num = num+1
wait(0.325)
end
targe:FindFirstChildOfClass('Humanoid').Health = 0
wait()
killz(targe,'Head',nil,nil,false,true)
wait(2)
targe:Remove()
end)
doit()
end

function liedown()
local doit = coroutine.wrap(function()
local targe = grabbed
wait(2)
if targe and targe:FindFirstChildOfClass('Humanoid') then
targe:FindFirstChildOfClass('Humanoid').PlatformStand = false
end
end)
doit()
end

function grab()
local doit = coroutine.wrap(function()
acting = true
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
local arm = me["Right Arm"]
local tors = me.Torso
local arm2 = me["Left Arm"]
local humanroot = me.HumanoidRootPart
local weld2 = Instance.new('Weld',arm)
weld2.Part0 = arm
weld2.Part1 = tors
weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
local weld3 = Instance.new('Weld',arm2)
weld3.Part0 = arm2
weld3.Part1 = tors
weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
for i = 0,1,0.05 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or humanroot == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-
1.2),i)
weld3.C0 =
weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i)
knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) *
CFrame.new(0, 0.95, 0)
wait(0.01)
end
grabbing = true
trail.Enabled = true
for i = 0,1,0.10 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or humanroot == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-
1.5, 0, -1.3), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5,
0, 1.1), i)
wait(0.01)
end
trail.Enabled = false
wait(0.5)
grabbing = false
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
if grabbed == nil then
for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90),
1.55) * CFrame.new(0, 0.95, 0)
wait(0.001)
end
weld2:Destroy()
weld3:Destroy()
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
acting = false
canClick = true
end
end)
doit()
end

function kill()
paralyzed = false
if grabbed.Torso:FindFirstChild("TargetWeld") == nil or
grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end
targetweld = grabbed.Torso.TargetWeld
targetweld2 = nil
local reee = grabbed:FindFirstChild("Left Arm")
if reee and reee:FindFirstChild("Weld") then
targetweld2 = reee.Weld
end
for i, v in pairs(grabbed:GetChildren()) do
if v.Name == "Part" then
v.CanCollide = true
end
end
targetweld3pt = grabbed:FindFirstChild("Right Arm")
local targetrightshoulder = rightshoulder
local targetleftshoulder = leftshoulder
local targetweld3 = Instance.new("Weld", targetweld3pt)
targetweld3.Part0 = grabbed.Torso
targetweld3.Part1 = targetweld3pt
targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)

local doit = coroutine.wrap(function()


local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
if arm:FindFirstChildOfClass('Weld') == nil or
arm2:FindFirstChildOfClass('Weld') == nil then return end
doing = true
local weld2 = arm:FindFirstChildOfClass('Weld')
local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart

for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-
1.9, 0, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-
1.5, 0.4, 1.1), i)
wait(0.01)
end

audio:Stop()
audio.SoundId = "rbxassetid://517040733"
tone = math.random(1, 3)
if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end
if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end
audio:Play()

local bleedpart = Instance.new("Part", grabbed)


bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", grabbed.Torso)


bleedpartweld.Part0 = grabbed.Torso
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
local coru=coroutine.wrap(function()
bleed(bleedpart)
end)
coru()

local slightthrow = Instance.new("BodyThrust", grabbed.Torso)


slightthrow.Force = Vector3.new(0, 0, -2500)

local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso)


slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0)
slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000)

if grabbed:FindFirstChildOfClass('Humanoid') then
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
end

killz(grabbed,'Left Leg')
killz(grabbed,'Left Arm')
killz(grabbed,'Right Leg')
killz(grabbed,'Right Arm')

trail.Enabled = true

for i = 0,1,0.2 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-
0.25, 0, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-
1.5, -1, 1.1), i)
wait(0.01)
end

trail.Enabled = false

bleedout()

rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
grabbed = nil

if humanroot:FindFirstChild('Holder') then
humanroot.Holder:Destroy()
end

wait(0.2)
slightthrow:Remove()
slightthrow2:Remove()
for i = 0,1,0.05 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0,
0), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0),
i)
knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) *
CFrame.new(0, 0.95, 0)
wait(0.01)
end

weld2:Destroy()
weld3:Destroy()
targetweld = nil
targetweld2 = nil
targetweld3 = nil
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
acting = false
canClick = true
doing = false
end)
doit()
end

function finish()
if finishing == true then return end
finishing = true
acting = true
decearingTHING = math.random(1, 100)
if decearingTHING == 4 then
decearingEGG = Instance.new("Sound", me.Torso)
decearingEGG.SoundId = "rbxassetid://138084557"
decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
decearingEGG.TimePosition = 0.2
decearingEGG:Play()
end
me.Humanoid.WalkSpeed = 0
me.Humanoid.JumpPower = 0

local rightarm = Instance.new("Weld", me.Torso)


rightarm.Part0 = me.Torso
rightarm.Part1 = me["Right Arm"]
rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)

local tors = Instance.new("Weld", me.HumanoidRootPart)


tors.Part0 = me.HumanoidRootPart
tors.Part1 = me.Torso
tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)

local rightleg = Instance.new("Weld", me.Torso)


rightleg.Part0 = me.Torso
rightleg.Part1 = me["Right Leg"]
rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)

local leftleg = Instance.new("Weld", me.Torso)


leftleg.Part0 = me.Torso
leftleg.Part1 = me["Left Leg"]
leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)

for i = 0, 1, 0.05 do
tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(15), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) *
CFrame.Angles(math.rad(-15), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) *
CFrame.Angles(math.rad(-15), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) *
CFrame.Angles(math.rad(179), math.rad(179), 0), i)
wait()
end
for i=1,finishnum do
local num1 = 0.5
local num2 = 0.5
local num3 = 0.25
if finishnum ~= 1 then
num3 = 0
end
trail.Enabled = true
for i = 0, 1, num1 do
tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) *
CFrame.Angles(math.rad(-60), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) *
CFrame.Angles(math.rad(0), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) *
CFrame.Angles(math.rad(10), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) *
CFrame.Angles(math.rad(160), math.rad(150), 0), i)
wait()
end
wait()
for i = 0, 1, num2 do
tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-
20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) *
CFrame.Angles(math.rad(-30), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) *
CFrame.Angles(math.rad(-20), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) *
CFrame.Angles(math.rad(250), math.rad(180), 0), i)
wait()
end
trail.Enabled = false
wait(num3)
end
wait()
for i = 0, 1, 0.05 do
tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0,
0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) *
CFrame.Angles(0, 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0,
0, 0), i)
wait()
end
tors:Remove()
rightarm:Remove()
rightleg:Remove()
leftleg:Remove()
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
torsojoint:Clone().Parent = me.HumanoidRootPart
lefthipz:Clone().Parent = me.Torso
righthipz:Clone().Parent = me.Torso
me.Humanoid.JumpPower = 50
me.Humanoid.WalkSpeed = 16
acting = false
canClick = true
doing = false
hit = false
finishing = false
if decearingTHING == 4 then
decearingEGG:Remove()
end
end

function throw()
if grabbed.Torso:FindFirstChild("TargetWeld") == nil or
grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
paralyzed = false
targetweld = grabbed.Torso.TargetWeld
local ree = grabbed:FindFirstChild("Left Arm")
targetweld2 =nil
if ree and ree:FindFirstChild("Weld") then
targetweld2 = ree.Weld
end

for i, v in pairs(grabbed:GetChildren()) do
if v.Name == "Part" then
v.CanCollide = true
end
end

local doit = coroutine.wrap(function()


local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
local targrightshoulder = rightshoulder

local targleftshoulder = leftshoulder


if arm:FindFirstChildOfClass('Weld') == nil or
arm2:FindFirstChildOfClass('Weld') == nil then return end
doing = true
local weld2 = arm:FindFirstChildOfClass('Weld')
local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart

for i = 0,1,0.2 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-
0.25, 1, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-
1.5, -1, 1.1), i)
targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5,
0)*CFrame.Angles(0, 0, 0), i)
if targetweld2 then
targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0,
0)*CFrame.Angles(0, 0, 0), i)
end
wait(0.01)
end

audio:Stop()
audio.SoundId = "rbxassetid://536642316"
tone = math.random(1, 3)
if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end
if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end
audio:Play()

local slightthrow = Instance.new("BodyVelocity", grabbed.Torso)


slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20)
slightthrow.P = 5000
slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001)
local point = grabbed.Torso.Position
local aaaaaa = grabbed
liedown()

rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
grabbed = nil

if humanroot:FindFirstChild('Holder') then
humanroot.Holder:Destroy()
end
local coru = coroutine.wrap(function()
while aaaaaa and aaaaaa:FindFirstChild('Torso') and
(aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end
if aaaaaa:FindFirstChildOfClass('Humanoid') then
aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50
aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
end
slightthrow:Remove()
end)
coru()

for i = 0,1,0.05 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
wait(0.01)
end
weld2:Destroy()
weld3:Destroy()
targetweld:Remove()
if targetweld2 then
targetweld2:Remove()
end
if rightshoulder then
rightshoulder:Clone().Parent = tors
end
if leftshoulder then
leftshoulder:Clone().Parent = tors
end
headweld:Clone().Parent = tors
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
acting = false
canClick = true
doing = false
end)
doit()
end

cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
bc=BrickColor.new
local minimumsize = Vector3.new(0.7,0.7,0.7)
local surface_between_splitted_parts = 'SmoothNoOutlines'
local fragmentable = workspace
local list = {}
local brickcount = 0
local storage = {}
local fillup = 1000
local maximumstorage = 2000
local storage_position = Vector3.new(0,0,5000)
local stored_partsize = Vector3.new(1,1,1)
local parts_created_per_frame = 5

local minimumsize = Vector3.new(0.7,0.7,0.7)


local surface_between_splitted_parts = 'SmoothNoOutlines'
local fragmentable = workspace
local list = {}
local brickcount = 0
local storage = {}
local fillup = 1000
local maximumstorage = 2000
local storage_position = Vector3.new(0,0,5000)
local stored_partsize = Vector3.new(1,1,1)
local parts_created_per_frame = 5

function
fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,
bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflect
ance,material)
local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1
local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude
> size.magnitude/2 + explosion_blastradius then
if xi == 1 and yi == 1 and zi == 1 then return end
if #storage > 0 then
local p = storage[1]
p.BrickColor = color
p.Size = size
p.Anchored = false
p.BackSurface = backsurface
p.BottomSurface = bottomsurface
p.FrontSurface = frontsurface
p.LeftSurface = leftsurface
p.RightSurface = rightsurface
p.TopSurface = topsurface
p.Transparency = transparency
p.CFrame = cframe
p.Reflectance = reflectance
p.Material = material
game:GetService('Debris'):AddItem(p,30)
p:BreakJoints()
table.remove(storage,1)
else
local p = Instance.new("Part",fragmentable)
p.BrickColor = color
p.FormFactor = "Custom"
p.Size = size
p.BackSurface = backsurface
p.BottomSurface = bottomsurface
p.FrontSurface = frontsurface
p.LeftSurface = leftsurface
p.RightSurface = rightsurface
p.TopSurface = topsurface
p.Transparency = transparency
p.Material = material
if p.Transparency>0.285 then
p.Anchored = false
else
p.Anchored=false
p.Material='Wood'
game:GetService('Debris'):AddItem(p,10)
end
p.CFrame = cframe
p.Reflectance = reflectance
p:BreakJoints()
end
return
end
local mody = math.random(-125,125)/1000
for y = 1,yi do
if math.random()> 0.5 then
local modx = math.random(-125,125)/1000
for x = 1,xi do
local modz = math.random(-125,125)/1000
for z = 1,zi do --offset = x/xi-0.75+modx)
fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or
x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-
0.75+modz)),
Vector3.new(xi == 2 and size.X*(1-
2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-
0.75+mody)) or size.Y,
zi == 2 and size.Z*(1-2*math.abs(z/zi-
0.75+modz)) or size.Z or
mustardfoot_was_here),color,explosion_position,explosion_blastradius,
z~=zi and surface_between_splitted_parts or
backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
z==2 and surface_between_splitted_parts or
frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and
surface_between_splitted_parts or rightsurface,
y~=yi and surface_between_splitted_parts or
topsurface,transparency,reflectance,material)
end

end
else
local modz = math.random(-125,125)/1000
for z = 1,zi do
local modx = math.random(-125,125)/1000
for x = 1,xi do
fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or
x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-
0.75+modz)),
Vector3.new(xi == 2 and size.X*(1-
2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-
0.75+mody)) or size.Y,
zi == 2 and size.Z*(1-2*math.abs(z/zi-
0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
z~=zi and surface_between_splitted_parts or
backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
z==2 and surface_between_splitted_parts or
frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and
surface_between_splitted_parts or rightsurface,
y~=yi and surface_between_splitted_parts or
topsurface,transparency,reflectance,material)
end
end
end
end
end

function start_fragmentation(position,radius,nuh)
local search = Region3.new(position-
Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.
1)
repeat
local finish = false
local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100)
for i = 1,#parts do
table.insert(list,1,parts[i])
end
finish = true
until #parts < 100 and finish
local t = tick()
for i = 1,#list do
local p = list[i]
if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') ==
false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent
and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and
p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and
p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and
p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and
p:IsDescendantOf(me)==false then

fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurf
ace,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Refle
ctance,p.Material)
if #storage < maximumstorage and p.Shape == "Block" then
p.Anchored = false
p.FormFactor = "Custom"
p.Size = stored_partsize
p.Position = storage_position
table.insert(storage,1,p)
else
p:Destroy()
end
end
if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~=
"Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and
p.Transparency<0.05 and p.Name~='Base' and
tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then

fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurf
ace,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Refle
ctance,p.Material)
if #storage < maximumstorage and p.Shape == "Block" then
p.Anchored = false
p.Material='Wood'
p.FormFactor = "Custom"
p.Size = stored_partsize
p.Position = storage_position
table.insert(storage,1,p)
else
p:Destroy()
end
end
end
list = {}
end

function fling()
local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and
me:FindFirstChild('HumanoidRootPart') then
acting = true
for i=1,finishnum do
local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
if finishnum == 1 then
for i = 0,1,0.05 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-
math.pi/0.75,-math.pi/8,0),i)
wait(0.01)
end
end
audio.SoundId = "rbxassetid://166083610"
audio.PlaybackSpeed = 1
audio.TimePosition = 0.1
audio:Play()
if finishnum == 1 then
for i = 0,1,0.5 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
wait(0.001)
end
end
weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
for i, v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 1
end
end
knofe.Parent = workspace
knofe.Name = "Projectile"
knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p,
mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = true
local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-
2,0)).lookVector*120
local coru = coroutine.wrap(function()
wait(0.45)
if heck then
heck:Destroy()
end
end)
coru()
local able = true
knofe["big ass knife"].Touched:connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and
hit.Parent.Parent ~= me then
local thing = hit.Parent:FindFirstChildOfClass('Humanoid')
local ree = hit.Parent
if thing == nil then
ree = hit.Parent.Parent
end
if ree:FindFirstChildOfClass('Humanoid').Health > 0 then
knofe:FindFirstChild("Trail", true).Enabled = false
game:GetService('Debris'):AddItem(knofe,5)
tone = math.random(1, 3)
local sound = Instance.new('Sound',knofe.Grab)
if tone == 1 then sound.SoundId = "rbxassetid://220833967"
end
if tone == 2 then sound.SoundId = "rbxassetid://220833976"
end
if tone == 3 then sound.SoundId = "rbxassetid://220834000"
end
sound.PlaybackSpeed = 1
sound:Play()
for i, v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = true
v.Anchored = true
end
end
hit.Anchored = true
if ree:FindFirstChildOfClass('Humanoid') and hit.Name ==
"Torso" or hit.Name == "Head" then
ree:FindFirstChildOfClass('Humanoid').Health = 0
end
wait()
killz(ree,hit.Name,knofe)
else
knofe:FindFirstChild("Trail", true).Enabled = false
heck.Velocity = Vector3.new(0,0,0)
heck:Destroy()
game:GetService('Debris'):AddItem(knofe,5)
tone = math.random(1, 3)
local sound = Instance.new('Sound',knofe.Grab)
if tone == 1 then sound.SoundId = "rbxassetid://220833967"
end
if tone == 2 then sound.SoundId = "rbxassetid://220833976"
end
if tone == 3 then sound.SoundId = "rbxassetid://220834000"
end
sound.PlaybackSpeed = 1
sound:Play()
for i, v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
hit.Anchored = true
wait(0.001)
hit.Anchored = false
for i, v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
if knofe then
local coru = coroutine.wrap(function()
if hit then
local uno =
Instance.new('Part',workspace)
local dos =
Instance.new('Part',workspace)
uno.CFrame = hit.CFrame
dos.CFrame = knofe["big ass
knife"].CFrame
local weld =
Instance.new('Weld',knofe["big ass knife"])
weld.Part0 = hit
weld.Part1 = knofe["big ass knife"]
weld.C0 =
uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
end
end)
coru()
end
end
elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and
hit.CanCollide and knofe.Grab.CanCollide == false then
if hit.Transparency and (hit.Transparency<=0.285 or
hit:GetMass()<=3000) then
knofe:FindFirstChild("Trail", true).Enabled = false
local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://267585646'
sound:Play()
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = true
end
end
wait()
heck.Velocity = Vector3.new(0,0,0)
heck:Destroy()
local uno = Instance.new('Part',workspace)
local dos =
Instance.new('Part',workspace)
uno.CFrame = hit.CFrame
dos.CFrame = knofe["big ass
knife"].CFrame
local weld =
Instance.new('Weld',knofe["big ass knife"])
weld.Part0 = hit
weld.Part1 = knofe["big ass knife"]
weld.C0 =
uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.Anchored = false
end
end
game:GetService('Debris'):AddItem(knofe,5)
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = true
end
end
end
if hit.Parent and hit.Transparency>0.285 and able == true and
hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and
(hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') ==
nil) then
knofe:FindFirstChild("Trail", true).Enabled = false
able = false
local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://144884907'
sound:Play()
local coru = coroutine.wrap(function()
start_fragmentation(knofe["big ass
knife"].Position,1.25,knofe)
end)
coru()
end
end
end)
if finishnum == 1 then
for i= 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
wait(0.001)
end
else
for i= 0,1,0.5 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
wait(0.001)
end
end
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 0
end
end
weld2:Destroy()
rightshoulderz:Clone().Parent = me.Torso
end
acting = false
canClick = true
end
end)
doit()
end

function instasplode()
local coru = coroutine.wrap(function()
acting = true
for i=1,1 do
local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
if finishnum == 1 then
for i = 0,1,0.05 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-
0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
wait(0.01)
end
end
weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-
math.pi/8,0)
audio.SoundId = "rbxassetid://166083610"
audio.PlaybackSpeed = 1
audio.TimePosition = 0.1
audio:Play()
if finishnum == 1 then
for i = 0,1,0.5 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
wait(0.001)
end
end
weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 1
end
end
knofe.Parent = workspace
knofe.Name = "Projectile"
knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p,
mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = false
fireofjesUS = Instance.new("Fire", knofe.Grab)
local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-
2,0)).lookVector*120
local coru = coroutine.wrap(function()
wait(0.45)
if heck then
heck:Destroy()
end
end)
coru()
knofe["big ass knife"].Touched:connect(function(hit)
if hit.Parent ~= me and hit.Parent.Parent ~= me and
hit.Transparency < 1 and knofe.Grab.CanCollide == false then
heck.Velocity = Vector3.new(0,0,0)
heck:Destroy()
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = true
end
end
local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
if hum == nil then
hum =
hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
end
if knofe then
local coru = coroutine.wrap(function()
if hit then
local uno =
Instance.new('Part',workspace)
local dos =
Instance.new('Part',workspace)
uno.CFrame = hit.CFrame
dos.CFrame = knofe["big ass
knife"].CFrame
local weld =
Instance.new('Weld',knofe["big ass knife"])
weld.Part0 = hit
weld.Part1 = knofe["big ass knife"]
weld.C0 =
uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
end
end)
coru()
end
local sound = Instance.new('Sound',knofe.Grab)
sound.Name = "BOOM"
sound.EmitterSize = 25
sound.SoundId = 'rbxassetid://476477344'
sound.Volume = 0.5
sound:Play()
local exppart = Instance.new("Part", game.Workspace)
exppart.Size = Vector3.new(0.2, 0.2, 0.2)
exppart.Anchored = true
exppart.CanCollide = false
exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
exppart.Transparency = 1
local expaccent = Instance.new("ParticleEmitter",
exppart)
expaccent.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
expaccent.LightEmission = 0.2
expaccent.LightInfluence = 0.3
expaccent.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1,
0)})
expaccent.Acceleration = Vector3.new(0, 30, 0)
expaccent.Drag = 15
expaccent.LockedToPart = false
expaccent.Lifetime = NumberRange.new(0.5, 1.5)
expaccent.Rate = 2000
expaccent.Speed = NumberRange.new(0,0)
expaccent.SpreadAngle = Vector2.new(360, 360)
expaccent:Clone().Parent = exppart
expaccent:Clone().Parent = exppart
local exp = Instance.new('Explosion',game.Workspace)
exp.Position = knofe["big ass knife"].Position
exp.ExplosionType = Enum.ExplosionType.NoCraters
exp.BlastRadius = 5
exp.Visible = false
exp.BlastPressure = 0
exp.DestroyJointRadiusPercent = 0
exp.Hit:connect(function(hit)
if hit.Parent and hit.Parent ~= me and
hit.Parent.Name ~= "bitch ass knife" then
wait(0.001)
tgt = hit
local coru=coroutine.wrap(function(tgtt)
local fireofgods =
Instance.new("Fire", tgtt)
fireofgods.Size = 0
fireofgods.Heat = 0
local fireofgodsaccent =
expaccent:Clone()
fireofgodsaccent.Parent = hit
fireofgodsaccent.Rate = 0
fireofgodsaccent.Speed =
NumberRange.new(5, 50)
fireofgodsaccent.SpreadAngle =
Vector2.new(45, 45)
fireofgodsaccent.Acceleration =
Vector3.new(0, 20, 0)

while fireofgods.Size < 10 do


fireofgods.Size =
fireofgods.Size + 0.1
fireofgods.Heat =
fireofgods.Heat + 0.1
fireofgodsaccent.Rate =
fireofgodsaccent.Rate + 1
wait()
end
if hit.Parent and
hit.Parent:FindFirstChildOfClass('Humanoid') == nil and
hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
hit:BreakJoints()
elseif hit.Parent and
hit.Parent:IsA('Accessory') then
for i,v in
pairs(hit:GetChildren()) do
if v:IsA('SpecialMesh')
then
v.TextureId = ""
end
end
end
hit.BrickColor =
BrickColor.new("Black")
for i,v in
pairs(hit.Parent:GetChildren()) do
if v:IsA('Shirt') or
v:IsA('Pants') then
v:Destroy()
end
end

while fireofgods.Size > 5 do


fireofgods.Size =
fireofgods.Size - 0.1
fireofgods.Heat =
fireofgods.Heat - 0.1
wait()
end
fireofgods:Destroy()
if hit.Parent then
if
hit.Parent:FindFirstChildOfClass('Humanoid') == nil and
hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
local p = hit

fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurf
ace,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Refle
ctance,p.Material)
hit:Remove()
elseif
hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then
print(hit.Name)
if hit.Name == "Torso"
or hit.Name == "Head" then
print('ohhh
YAAAA')

hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
end
wait()

killz(hit.Parent,hit.Name,nil,nil,false,false,true)
end
end
end)
coru(tgt)
end
end)
local explosionaccenttimeout =
coroutine.wrap(function()
wait(0.2)
for i, exploodn in pairs(exppart:GetChildren())
do
exploodn.Enabled = false
end
wait(2)
for i, exploodn in pairs(exppart:GetChildren())
do
exploodn:Remove()
end
end)
explosionaccenttimeout()
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 1
end
end
exp.AncestryChanged:connect(function()
knofe:Destroy() end)
coru()
end
end)
if finishnum == 1 then
for i= 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
wait(0.001)
end
else
wait(0.1)
end
weld2.C0 = CFrame.new(-1.5,0,0)
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 0
end
end
weld2:Destroy()
rightshoulderz:Clone().Parent = me.Torso
end
acting = false
canClick = true
end)
coru()
end

function fireworkit()
local coru = coroutine.wrap(function()
acting = true
local ree = 1
if finishnum > 1 then
ree = 3
end
for i=1,ree do
local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-
math.pi/8,0)
audio.SoundId = "rbxassetid://166083610"
audio.PlaybackSpeed = 1
audio.TimePosition = 0.1
audio:Play()
weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 1
end
end
local sound = Instance.new('Sound',knofe.Grab)
sound.Volume = 0.25
sound.EmitterSize = 200
sound.MaxDistance = 300
sound.SoundId = 'rbxassetid://551051176'
sound:Play()
knofe.Parent = workspace
knofe.Name = "Projectile"
knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p,
mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
local partic = Instance.new('ParticleEmitter',knofe.Grab)
partic.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeyp
oint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,
1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
partic.LightEmission = 0.5
partic.LightInfluence = 0
partic.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,
0.15)})
partic.Rotation = NumberRange.new(0,90)
partic.SpreadAngle = Vector2.new(5,5)
partic.Speed = NumberRange.new(20)
partic.Texture = 'rbxassetid://603193846'
partic.EmissionDirection = Enum.NormalId.Left
partic.Lifetime = NumberRange.new(0.5,1)
partic.Rate = 100
local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-
2,0)).lookVector*240
local coru=coroutine.wrap(function()
wait(1.2)
sound:Destroy()
local sound2 = Instance.new('Sound',workspace)
sound2.SoundId = 'rbxassetid://138080762'
sound2:Play()
if heck then
heck:Destroy()
end
for i,v in pairs(knofe:GetChildren()) do
v.Anchored = true
end
partic.Enabled = false
local colorscheme = math.random(1,4)
--1 - red & orange
--2 - blue & pink
--3 - green & purple
--4 - blue, red, white
local colar1 = Color3.fromRGB(255,0,0)
local colar2 = Color3.fromRGB(255,125,0)
local colar3 = Color3.fromRGB(255,255,255)
if colorscheme == 2 then
colar1 = Color3.fromRGB(0,132,255)
colar2 = Color3.fromRGB(243,105,255)
elseif colorscheme == 3 then
colar1 = Color3.fromRGB(76,255,0)
colar2 = Color3.fromRGB(128,0,255)
elseif colorscheme == 4 then
colar2 = Color3.fromRGB(0,132,255)
end
local partic2 = Instance.new('ParticleEmitter',knofe.Grab)
partic2.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,
colar1)})
partic2.LightEmission = 0.5
partic2.LightInfluence = 0
partic2.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,
0.1)})
partic2.Rotation = NumberRange.new(0,90)
partic2.SpreadAngle = Vector2.new(180,180)
partic2.Speed = NumberRange.new(20)
partic2.Texture = 'rbxassetid://603193846'
partic2.EmissionDirection = Enum.NormalId.Right
partic2.Lifetime = NumberRange.new(2,2.5)
partic2.Rate = 1000
partic2.Drag = 1
local partic3 = partic2:Clone()
partic3.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,
colar2)})
partic3.Parent = knofe.Grab
if colorscheme == 4 then
local partic4 = partic2:Clone()
partic4.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,
colar3)})
partic4.Parent = knofe.Grab
end
wait(1)
for i,v in pairs(knofe.Grab:GetChildren()) do
if v:IsA('ParticleEmitter') then
v.Enabled = false
end
end
sound:Destroy()
wait(2)
knofe:Destroy()
end)
coru()
wait(0.1)
weld2.C0 = CFrame.new(-1.5,0,0)
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 0
end
end
weld2:Destroy()
rightshoulderz:Clone().Parent = me.Torso
end
acting = false
canClick = true
end)
coru()
end

function paralyze()
local coru = coroutine.wrap(function()
if paralyzed == true then return end
paralyzed = true
local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
if arm:FindFirstChildOfClass('Weld') == nil or
arm2:FindFirstChildOfClass('Weld') == nil then return end
doing = true
local weld2 = arm:FindFirstChildOfClass('Weld')
local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart
for i = 0,1,0.075 do
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)*
CFrame.Angles(-2, 0, -1.5), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)*
CFrame.Angles(-1.4, 0, 1.1), i)
wait(0.01)
end
for i = 0,1,0.30 do
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)*
CFrame.Angles(-0.75, 0, -1.75), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)*
CFrame.Angles(-1.4, 0, 1.1), i)
wait(0.01)
end
killz(grabbed,'Left Leg')
killz(grabbed,'Left Arm')
killz(grabbed,'Right Leg')
killz(grabbed,'Right Arm')

for i, v in pairs(grabbed:GetChildren()) do
if v.Name == "Part" then
v.CanCollide = false
end
end

audio:Stop()
audio.SoundId = "rbxassetid://2801263"
tone = math.random(1, 3)
if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end
if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end
if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end
audio:Play()

local bleedpart = Instance.new("Part", grabbed)


bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1

local bleedpartweld = Instance.new("Weld", grabbed.Torso)


bleedpartweld.Part0 = grabbed.Torso
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
local cuntruu=coroutine.wrap(function()
bleed(bleedpart)
end)
local thicc = coroutine.wrap(function()
wait(3)
bleedpart:Remove()
end)
cuntruu()
thicc()

for i = 0,1,0.075 do
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)*
CFrame.Angles(-1.5, 0, -1.3), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)*
CFrame.Angles(-1.5, 0, 1.1), i)
wait(0.01)
end
acting = true
canClick = true
doing = false
end)
coru()
end

function explode()
local coru = coroutine.wrap(function()
acting = true
for i=1,finishnum do
local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
if finishnum == 1 then
for i = 0,1,0.05 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-
0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
wait(0.01)
end
end
weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-
math.pi/8,0)
audio.SoundId = "rbxassetid://166083610"
audio.PlaybackSpeed = 1
audio.TimePosition = 0.1
audio:Play()
if finishnum == 1 then
for i = 0,1,0.5 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
wait(0.001)
end
end
weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 1
end
end
knofe.Parent = workspace
knofe.Name = "Projectile"
knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p,
mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = false
local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-
2,0)).lookVector*120
local coru = coroutine.wrap(function()
wait(0.45)
if heck then
heck:Destroy()
end
end)
coru()
knofe["big ass knife"].Touched:connect(function(hit)
if hit.Parent ~= me and hit.Parent.Parent ~= me and
hit.Transparency < 1 and knofe.Grab.CanCollide == false then
heck.Velocity = Vector3.new(0,0,0)
heck:Destroy()
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = true
end
end
local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
if hum == nil then
hum =
hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
end
if hum then
tone = math.random(1, 3)
local sound = Instance.new('Sound',knofe.Grab)
if tone == 1 then sound.SoundId =
"rbxassetid://220833967" end
if tone == 2 then sound.SoundId =
"rbxassetid://220833976" end
if tone == 3 then sound.SoundId =
"rbxassetid://220834000" end
sound.PlaybackSpeed = 1
sound:Play()
else
local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://267585646'
sound:Play()
end
if knofe then
local coru = coroutine.wrap(function()
if hit then
local uno =
Instance.new('Part',workspace)
local dos =
Instance.new('Part',workspace)
uno.CFrame = hit.CFrame
dos.CFrame = knofe["big ass
knife"].CFrame
local weld =
Instance.new('Weld',knofe["big ass knife"])
weld.Part0 = hit
weld.Part1 = knofe["big ass knife"]
weld.C0 =
uno.CFrame:toObjectSpace(dos.CFrame)
uno:Destroy()
dos:Destroy()
end
end)
coru()
end
local coru = coroutine.wrap(function()
for i=1,15,0.7 do
local sound = Instance.new('Sound',knofe.Grab)
if knofe then
if knofe.serration.BrickColor ==
BrickColor.new('Really red') then
for i, v in
pairs(knofe:GetChildren()) do
if v.Name == "big ass knife"
or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
v.BrickColor =
BrickColor.new('Lily white')
v.Material =
Enum.Material.SmoothPlastic
end
end
else
for i,v in
pairs(knofe:GetChildren()) do
if v.Name == "big ass knife"
or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
v.BrickColor =
BrickColor.new('Really red')
v.Material =
Enum.Material.Neon
sound.SoundId =
'rbxassetid://300473653'
sound.Volume = 0.75
sound.TimePosition =
0.05
sound.EmitterSize = 25
sound.PlaybackSpeed = 1
sound:Play()
end
end
end
wait(1/i)
sound:Destroy()
end
end
local sound = Instance.new('Sound',knofe.Grab)
sound.Name = "BOOM"
sound.EmitterSize = 25
sound.SoundId = 'rbxassetid://12222084'
sound.TimePosition = 0.1
sound.Volume = 0.5
sound:Play()
local exppart = Instance.new("Part", game.Workspace)
exppart.Size = Vector3.new(0.2, 0.2, 0.2)
exppart.Anchored = true
exppart.CanCollide = false
exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
exppart.Transparency = 1
local expaccent = Instance.new("ParticleEmitter",
exppart)
expaccent.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
expaccent.LightEmission = 0.2
expaccent.LightInfluence = 0.3
expaccent.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1,
0)})
expaccent.Acceleration = Vector3.new(0, -8, 0)
expaccent.Drag = 15
expaccent.LockedToPart = true
expaccent.Lifetime = NumberRange.new(0.5, 1.5)
expaccent.Rate = 2000
expaccent.Speed = NumberRange.new(10, 150)
expaccent.SpreadAngle = Vector2.new(360, 360)

local exp = Instance.new('Explosion',game.Workspace)


exp.Position = knofe["big ass knife"].Position
exp.ExplosionType = Enum.ExplosionType.NoCraters
exp.BlastRadius = 10
exp.BlastPressure = 100000
exp.DestroyJointRadiusPercent = 1
exp.Hit:connect(function(hit)
if hit.Parent and hit.Parent ~= me and
hit.Parent:FindFirstChildOfClass('Humanoid') then
if
hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name ==
"Head" then

hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
end
wait(0.001)
local coru=coroutine.wrap(function()
killz(hit.Parent,'Head',knofe,exp)
end)
coru()
elseif hit.Parent and hit.Parent ~= workspace
and hit.Parent ~= me then
if hit.Parent.Name ~= "Projectile" then
hit.Parent:BreakJoints()
end
elseif hit.Parent and hit.Parent ~= me then
hit:BreakJoints()
end
end)
local explosionaccenttimeout =
coroutine.wrap(function()
wait(0.2)
expaccent.Enabled = false
wait(2)
exppart:Remove()
end)
explosionaccenttimeout()
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 1
end
end
exp.AncestryChanged:connect(function()
knofe:Destroy() end)
end)
coru()
end
end)
if finishnum == 1 then
for i= 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
wait(0.001)
end
else
wait(0.1)
end
weld2.C0 = CFrame.new(-1.5,0,0)
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
v.Transparency = 0
end
end
weld2:Destroy()
rightshoulderz:Clone().Parent = me.Torso
end
acting = false
canClick = true
end)
coru()
end

function release()
if grabbed.Torso:FindFirstChild("TargetWeld") == nil or
grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
targetweld = grabbed.Torso.TargetWeld
local ree= grabbed:FindFirstChild("Left Arm")
targetweld2 = nil
if ree and ree:FindFirstChild("Weld") then
targetweld2 = ree.Weld
end
for i, v in pairs(grabbed:GetChildren()) do
if v.Name == "Part" then
v.CanCollide = true
end
end
paralyzed = false
local doit = coroutine.wrap(function()
local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
if arm:FindFirstChildOfClass('Weld') == nil or
arm2:FindFirstChildOfClass('Weld') == nil then return end
doing = true
local weld2 = arm:FindFirstChildOfClass('Weld')
local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart

if grabbed:FindFirstChildOfClass('Humanoid') then
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false
end

rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
if grabbed:FindFirstChildOfClass('Humanoid') then
grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50
grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false
end
grabbed = nil

if humanroot:FindFirstChild('Holder') then
humanroot.Holder:Destroy()
end

for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso')
== nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5,
0)*CFrame.Angles(0, 0, 0), i)
if targetweld2 then
targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0,
0)*CFrame.Angles(0, 0, 0), i)
end
wait(0.01)
end

knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) *


CFrame.new(0, 0.95, 0.2)
weld2:Destroy()
weld3:Destroy()
targetweld:Remove()
if targetweld2 then
targetweld2:Remove()
end
if rightshoulder then
rightshoulder:Clone().Parent = tors
end
if leftshoulder then
leftshoulder:Clone().Parent = tors
end
headweld:Clone().Parent = tors
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
acting = false
canClick = true
doing = false
end)
doit()
end

function stabwithpassion()
local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and
me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
acting = true
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10
local arm = me["Right Arm"]
local tors = me.Torso
local arm2 = me["Left Arm"]
local humanroot = me.HumanoidRootPart
local weld = Instance.new('Weld',tors)
weld.Part0 = tors
weld.Part1 = humanroot
weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
local weld2 = Instance.new('Weld',arm)
weld2.Part0 = arm
weld2.Part1 = tors
weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
local weld3 = Instance.new('Weld',arm2)
weld3.Part0 = arm2
weld3.Part1 = tors
weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)

for i = 0,1,0.15 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot ==
nil then return end
weld.C0 =
weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
knifeweld.C1 =
knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) *
CFrame.new(0, 0.95, 0), i)
wait(0.01)
end
wait(0.001)
trail.Enabled = true
stabbing = true
audio2.SoundId = 'rbxassetid://608537390'
audio2:Play()
for i = 0,1,0.2 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot ==
nil then return end
weld.C0 =
weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-
1)*CFrame.Angles(math.rad(-90),0,-1),i)
wait(0.01)
end
trail.Enabled = false
wait(0.1)
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10
stabbing = false
wait(0.001)
for i = 0,1,0.075 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot ==
nil then return end
weld.C0 =
weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.5,0,0)*CFrame.Angles(0,0,0),i)
weld3.C0 =
weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
knifeweld.C1 =
knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) *
CFrame.new(0, 0.95, 0), i)
wait(0.01)
end
weld:Destroy()
weld2:Destroy()
weld3:Destroy()
torsojoint:Clone().Parent = humanroot
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
canClick = true
hit = false
acting = false
end
end)
doit()
end
function stab()
local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and
me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
acting = true
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
local arm = me["Right Arm"]
local tors = me.Torso
local arm2 = me["Left Arm"]
local humanroot = me.HumanoidRootPart
local weld = Instance.new('Weld',tors)
weld.Part0 = tors
weld.Part1 = humanroot
weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
local weld2 = Instance.new('Weld',arm)
weld2.Part0 = arm
weld2.Part1 = tors
weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
local weld3 = Instance.new('Weld',arm2)
weld3.Part0 = arm2
weld3.Part1 = tors
weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)

for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot ==
nil then return end
weld.C0 =
weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
wait(0.01)
end
wait(0.001)
trail.Enabled = true
stabbing = true
audio2.SoundId = 'rbxassetid://608537390'
audio2:Play()
for i = 0,1,0.25 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot ==
nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-
0.3,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i)
wait(0.01)
end
trail.Enabled = false
wait(0.1)
me:FindFirstChildOfClass('Humanoid').WalkSpeed =
me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
for i = 0,1,0.25 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot ==
nil then return end
weld.C0 =
weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-
0.3)*CFrame.Angles(0.5,0,-0.5),i)
wait(0.01)
end
stabbing = false
wait(0.001)
for i = 0,1,0.05 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot ==
nil then return end
weld.C0 =
weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-
1.5,0,0)*CFrame.Angles(0,0,0),i)
weld3.C0 =
weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
wait(0.01)
end
weld:Destroy()
weld2:Destroy()
weld3:Destroy()
torsojoint:Clone().Parent = humanroot
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
canClick = true
hit = false
acting = false
end
end)
doit()
end
function hardrelease()
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
if me:FindFirstChild('Right Arm') then
for i,v in pairs(me["Right Arm"]:GetChildren()) do
if v:IsA('Weld') then
v:Destroy()
end
end
end
if me:FindFirstChild('Left Arm') then
for i,v in pairs(me["Left Arm"]:GetChildren()) do
if v:IsA('Weld') then
v:Destroy()
end
end
end
acting = false
canClick = true
doing = false
grabbed = nil
end
function unequip()
local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
acting = true
local arm = me["Right Arm"]
local arm2 = me["Left Arm"]
local tors = me.Torso
local weld = Instance.new('Weld',arm)
weld.Part0 = arm
weld.Part1 = tors
weld.C0 = CFrame.new(-1.5,0,0)
local weld2 = Instance.new("Weld", arm2)
weld2.Part0 = arm2
weld2.Part1 = tors
weld2.C0 = CFrame.new(1.5, 0, 0)
wait(0.001)
trail.Enabled = true
for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-
0.5)*CFrame.Angles(0,-3.1,0.9),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) *
CFrame.Angles(0,0,0.5),i)
wait(0.001)
end
trail.Enabled = false
wait(0.25)
for i = 0,1,0.1 do
if me:FindFirstChild('Right Arm') == nil or
me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
wait(0.01)
end
weld:Destroy()
weld2:Remove()
if tors ~= nil then
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
end
acting = false
end
end)
doit()
end

mouse.KeyDown:connect(function(key)
if usable == true then
if key == "z" then
if active == false and acting == false then
active = true
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("KNIFE EQUIPPED",false)
audio:Stop()
audio.SoundId = 'rbxassetid://608618332'
equip()
wait(0.6)
audio:Play()
knifeweld.Part0 = me["Right Arm"]
knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90),
1.55) * CFrame.new(0, 0.95, 0)
elseif acting == false then
active = false
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
audio:Stop()
audio.SoundId = 'rbxassetid://608538233'
unequip()
notify("KNIFE UNEQUIPPED",false)
wait(0.3)
audio:Play()
knifeweld.Part0 = me.Torso
knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1,
0.8, 0.55)
canClick = true
end
elseif key == "f" then
if mode == 'kill' or active == false then return end
mode = "kill"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || KILL || [F]",false)
elseif key == "e" then
if mode == 'throw' or active == false then return end
mode = "throw"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || PUSH || [E]",false)
elseif key == "q" then
if mode == 'release' or active == false then return end
mode = "release"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || RELEASE || [Q]",false)
elseif key == "x" then
if mode == 'stab' or active == false or acting == true then return end
mode = "stab"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || STAB || [X]",false)
elseif key == "c" then
if mode == 'fling' or active == false or acting == true then return end
mode = "fling"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || THROW || [C]",false)
elseif key == "b" then
if mode == 'instasplode' or active == false or acting == true then
return end
mode = "instasplode"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || MOLOTOV || [B]",false)
elseif key == "r" then
if mode == 'paralyze' or active == false then return end
mode = "paralyze"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || PARALYZE || [R]",false)
elseif key == "v" then
if mode == 'explode' or active == false or acting == true then return
end
mode = "explode"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || EXPLODE || [V]",false)
elseif key == "k" then
if mode == 'suicide' or active == false or acting == true then return
end
mode = "suicide"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || SUICIDE || [K]",false)
elseif key == "h" then
if mode == 'firework' or active == false or acting == true then return
end
mode = "firework"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("MODE || FIREWORK || [H]",false)
elseif key == "g" then
if mode == 'finish' or active == false then return end
mode = "finish"
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
local welp = "ON"
if finishnum == 1 then
welp = "OFF"
end
notify("MODE || FINISH || [G] || "..welp,false)
elseif key == "n" then
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
if zombiemode == false then
notify("ZOMBIE MODE ON || [N]",false)
zombiemode = true
else
notify("ZOMBIE MODE OFF || [N]",false)
zombiemode = false
end
elseif key == "m" then
if finishnum == 1 then
finishnum = 15
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("PSYCHOPATH MODE ON || [M]",false)
if cancolorfilter then
local Sp00kyGui = Instance.new("ScreenGui")
local ImageLabel = Instance.new("ImageLabel")

-- Properties

Sp00kyGui.Parent = playergui
Sp00kyGui.Name = "REEEEEEEE"

ImageLabel.Parent = Sp00kyGui
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "rbxassetid://74443700"
ImageLabel.ImageColor3 = Color3.new(1, 0, 0)
end
if canbackgroundmusic == true then
local sound = Instance.new('Sound',playergui)
sound.Name = 'PSYCHOPAAAATH'
sound.SoundId = 'rbxassetid://220875210'
sound.Looped = true
sound.Volume = 0.5
sound:Play()
end
else
finishnum = 1
if playergui:FindFirstChild('Notification') then
playergui.Notification:Destroy() end
notify("PSYCHOPATH MODE OFF || [M]",false)
for i,v in pairs(playergui:GetChildren()) do
if v.Name == "REEEEEEEE" then
v:Destroy()
end
end
local thisniggarighthere =
playergui:FindFirstChild('PSYCHOPAAAATH')
if thisniggarighthere then thisniggarighthere:Destroy() end
end
end
end
end)

mouse.Button1Down:connect(function()
if active == false or usable == false then return end
if canClick == true and acting == false then
if mode == "stab" and finishnum == 1 then
canClick = false
stab()
elseif mode == "stab" and finishnum == 15 then
canClick = false
stabwithpassion()
elseif mode == "fling" then
canClick = false
fling()
elseif mode == "explode" then
canClick = false
explode()
elseif mode == "instasplode" then
canClick = false
instasplode()
elseif mode == "finish" then
canClick = false
finish()
elseif mode == "suicide" then
canClick = false
kysnigga()
elseif mode == "firework" then
canClick = false
fireworkit()
else
canClick = false
grab()
end
else
if grabbed ~= nil and doing == false then
if mode == "release" then
if acting == true and
grabbed:FindFirstChildOfClass('Humanoid') and
grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
release()
else
hardrelease()
end
elseif mode == "kill" then
if acting == true and
grabbed:FindFirstChildOfClass('Humanoid') and
grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
kill()
else
hardrelease()
end
elseif mode == "paralyze" then
if acting == true and
grabbed:FindFirstChildOfClass('Humanoid') and
grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
paralyze()
else
hardrelease()
end
elseif mode == "throw" then
if acting == true and
grabbed:FindFirstChildOfClass('Humanoid') and
grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
throw()
else
hardrelease()
end
elseif mode == "explode" then
if acting == true and
grabbed:FindFirstChildOfClass('Humanoid') and
grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
throw()
else
hardrelease()
end
end
end
end
end)

knife.Touched:connect(function(hitz)
if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and
hitz.Parent:FindFirstChild('Torso') and acting == true then
if mode == "stab" and stabbing == true and hit == false then
hit = true
tone = math.random(1, 3)
audio:Stop()
if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
audio.PlaybackSpeed = 1
audio:Play()
killz(hitz.Parent,'Left Leg')
killz(hitz.Parent,'Left Arm')
killz(hitz.Parent,'Right Leg')
killz(hitz.Parent,'Right Arm')
elseif mode == "finish" and finishing == true then
print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE')
tone = math.random(1, 3)
audio:Stop()
if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
audio.PlaybackSpeed = 1
audio:Play()
if hit == false then
hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0
wait()
killz(hitz.Parent,'Head',nil,false,true)
end
hit = true
elseif grabbed == nil and grabbing == true and hit == false then
if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and
hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck')
then
grabbed = hitz.Parent
local weldz = Instance.new('Weld',point)
weldz.Name = "Holder"
weldz.Part0 = point
weldz.Part1 = hitz.Parent.Torso
weldz.C0 = CFrame.new(0,0,-1.2)
end
end
end
end)

player.CharacterAdded:connect(function()
usable = false
for i,v in pairs(playergui:GetChildren()) do
if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then
v:Destroy()
end
end
end)
while usable do
local coru = coroutine.wrap(function()
for i,v in pairs(knifeparts) do
local function try()
if v[1].Parent ~= v[2] then
v[1].Parent = v[2]
end
end
pcall(try)
end
if grabbed ~= nil then
if grabbed:FindFirstChildOfClass('Humanoid') and
grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
for i,v in pairs(grabbed:GetChildren()) do
if v:IsA('Tool') then
local model = Instance.new('Model',workspace)
v.Parent = model
model:TranslateBy(Vector3.new(3,0,0))
end
end
grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid"
grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0
grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
grabweld = grabbed.Torso:FindFirstChild("TargetWeld")
if grabweld ~= nil then return end
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
if grabbed.Torso:FindFirstChild('Left Shoulder') then
leftshoulder = grabbed.Torso["Left Shoulder"]:Clone()
end
if grabbed.Torso:FindFirstChild('Right Shoulder') then
rightshoulder = grabbed.Torso["Right Shoulder"]:Clone()
end
headweld = grabbed.Torso["Neck"]:Clone()
local targetweld = Instance.new('Weld',grabbed.Torso)
targetweld.Part0 = grabbed.Torso
targetweld.Part1 = grabbed.Head
targetweld.Name = "TargetWeld"
targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0)
if grabbed:FindFirstChild('Left Arm') then
local targetweld2 = Instance.new('Weld',grabbed["Left Arm"])
targetweld2.Part0 = grabbed.Torso
targetweld2.Part1 = grabbed["Left Arm"]
targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
end

for i = 0,1,0.1 do
if me:FindFirstChild("Left Arm") == nil or
me:FindFirstChild("Torso") == nil or targetweld == nil then return end
targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5,
0)*CFrame.Angles(0.25, 0, 0), i)
if targetweld2 then
targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5,
0.5, 0)*CFrame.Angles(0, 0, -0.55), i)
end
wait(0.001)
end
end
end
end)
coru()
wait()
end

end
local coru=coroutine.wrap(function()
nub()
end)
coru()

player.CharacterAppearanceLoaded:connect(function()
local coru =coroutine.wrap(function()
nub()
end)
coru()
end)
while true do
local coru=coroutine.wrap(function()
if grabbed then
v:FindFirstChildOfClass('Humanoid').Jump = false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').JumpPower = 0
v:FindFirstChildOfClass('Humanoid').PlatformStand = true
v:FindFirstChildOfClass('Humanoid').Name = "No escape."
end
for i,v in pairs(rekt) do
if v and v:FindFirstChildOfClass('Humanoid') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('Tool') then
local model = Instance.new('Model',workspace)
c.Parent = model
model:TranslateBy(Vector3.new(3,0,0))
end
end
v:FindFirstChildOfClass('Humanoid').Jump = false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').JumpPower = 0
v:FindFirstChildOfClass('Humanoid').PlatformStand = true
v:FindFirstChildOfClass('Humanoid').Name = "No escape."
local thing = getplr(v)
if thing then
thing.CameraMinZoomDistance = 3
end
else
local thing = getplr(v)
if thing then
thing.CameraMinZoomDistance = 0.5
end
table.remove(rekt,i)
end
end
end)
coru()
local coru2 = coroutine.wrap(function()
if curpart then
curpoint = curpart.CFrame.p
end
if lastgui then
lastgui:Destroy()
lastgui = nil
end
if curpoint then
lastgui = Instance.new('BillboardGui',player.PlayerGui)
lastgui.AlwaysOnTop = true
lastgui.MaxDistance = 0
lastgui.Size = UDim2.new(5,0,5,0)
if curpart == nil then
lastgui.Adornee = workspace
lastgui.StudsOffsetWorldSpace = curpoint
else
lastgui.Adornee = curpart
end
local cross = Instance.new('ImageLabel',lastgui)
cross.BackgroundTransparency = 1
cross.Size = UDim2.new(1,0,1,0)
cross.Image = 'rbxassetid://316279304'
for i,v in pairs(zombies) do
if v:FindFirstChildOfClass('Humanoid') then
v:FindFirstChildOfClass('Humanoid').WalkToPoint =
curpoint
end
end
else
for i,v in pairs(zombies) do
if v:FindFirstChildOfClass('Humanoid') and
v:FindFirstChild('Head') then
v:FindFirstChildOfClass('Humanoid').WalkToPoint =
v.Head.Position
end
end
end
end)
coru2()
wait()
end

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