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British Campaign

More high-speed mayhem ensues after the bridge is destroyed. After you get through the tunnel,
you'll run up against a roadblock consisting of two more trucks. It's around this time that you'll
probably run out of Panzerfausts; if you do, then whip out your Bren and concentrate on killing
the soldiers in the backs of the truck. You can attempt to fire at the engine block to destroy the
truck itself, but this generally leaves you exposed to an awful lot of fire, and the trucks
themselves are offensive nonentities after their troops are killed off.

Subsequent threats include motorcycles with sidecars, which can be taken out rather easily with
your Bren, followed by a climax involving a simultaneous assault on your vehicle by two trucks,
each replete with riflemen. Use your Bren to kill off the passengers or at least fend them off until
Price can get you down the hill to the airfield.

Mission 5--Eder Dam Airfield

If you thought that the last mission was difficult, then you may be overwhelmed by your assault
on the airfield here. This is the kind of mission that punishes you if you don't know what's
coming, so stay on your toes and don't be afraid to reload an auto-save if you get in over your
head.

You begin by charging straight into the airfield's outlying buildings. It won't take long for the
Germans to sic two trucks on your rear, so use your Bren to lighten their load. Price will quickly
maneuver you into position near a flak cannon, which you'll have to use to shoot down incoming
Stukas. The trick is that the cannon will be under heavy assault from the building nearby, as well
as from the numerous Germans in the field ahead. You can't do much about the Germans in the
field, but you can use your Bren to take out the soldiers atop the building, and you should do so
before and after every wave of Stukas.

Stukas will eventually come at you from two directions at once.

Firing on the Stukas is somewhat difficult due to the way they dive; leading them while they're
on approach appears to be almost impossible, so you'll have to wait until they come straight at
you before you can send them to the great airfield in the sky. Send them you will, though, and
eventually the skies will be clear enough for you and your team to head off to the plane that your
fellow soldiers have somehow commandeered. There will likely be more than a few Germans
left amidst the cargo in the field, though, so man the machine gun nearby and kill them before
heading out, or they'll be shooting at you as you ride in the truck towards the plane.

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Mission 6--Sabotage the Tirpitz

Don't fret; despite the fact that you're in disguises, this is only a stealth mission for a few minutes
at the beginning. You'll need to follow behind Price as he gets you on board the destroyer, but
after you reach the armory, it'll be blazing gunfire from then until you reach your exit boat.

To begin with, though, you'll need to dock with the Tirpitz and follow Price aboard. His
mustache apparently isn't distinctively British enough for the Germans to see through your
deception, so you'll gain the run of the ship. Price walks fairly slowly, but you can force him to
run after you if you simply jog ahead of his path, which leads to the left of the initial ladder.

After you reach the hangar, head downstairs into the bowels of the ship until you reach the
armory. Price will kill the guards there, but not without alerting the rest of the ship to your
presence--this is where that blazing gunfire starts up. You'll require the explosives and the
weapons in the armory, and don't pass up the Kar98k: a rifle will come in handy when you're
facing enemies on the other side of the Tirpitz's long interior hallways.

Price guards the door while you set the explosives. There are four spots where they need to be
placed near the armory, so head through the door that Price isn't guarding and start laying your
dynamite. These hallways, as we mentioned, are quite long, so you'll want to use that Kar98k to
pick off any enemies that lean out from behind the far doors before charging through. The
hallways near the armory form a square, with the armory itself at one of the corners, so after
you've laid down all of your dynamite, you should find yourself right back where you started,
although Price is now deceased.

Although you probably haven't been using bolt-action rifles very much so far, they're your best
bet for dispatching Germans in the Tirpitz's lengthy corridors.

The exit from the hangar back onto the deck of the ship is now overrun with riflemen. There will
eventually be soldiers on either side of the exit from the hangar, a sharpshooter at the railing
above, and perhaps a machine gunner around the corner. Your path will require you to kill at
least the rifleman to the left of the exit; if you think you can survive the gunfire of the others,
then just run past them and duck into the doorway nearby. Take the doorway on the left side.

You're now inside the battleship's main tower. Your next objectives are located upstairs, but the
tight quarters of this interior space will make checking your corners difficult, so you may want to
use any grenades you have left as you proceed onto the bridge of the ship. When you have a
moment, follow the objective markers on your compass to find the three radar parts to destroy,
then grab the log from the bridge and hightail it back to your boat to end the mission.

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Soviet Campaign

Mission 1--Stalingrad Riverbank

If you've ever seen the film Enemy at the Gates, then you'll have a leg up on everyone else as this
level starts. In short, Stalin was determined that the German army not be allowed to cross the
Volga river, which flowed just to the east of Stalingrad, no matter what the cost to the city or its
civilian population, to say nothing of its defenders. The game picks up the eastern front at the
point of the German army's farthest advance into Russian territory, as it is slowly but surely worn
down by the seemingly limitless number of Soviet troops that stream into the city.

You begin this level as one of these peons and peasants, drafted into the army and sent into the
city via a Volga crossing. Despite your immobility, you can still be wounded by the Stukas that
pass overhead, so stay down as the boat makes its way onto the docks on the far side of the river.
There are a couple of scripted explosions on the far docks, which will give you a bit of
shellshock, but won't actually hurt you. That's the job of the machine gunners up ahead.

The soldiers in that boat obviously didn't believe in the Revolution.

Unbelievable though it may sound, there aren't enough rifles for all of the Soviet soldiers, so
you'll be sent into the city with a mere ammo magazine for company. If you want a rifle, you'll
have to pick one up off of the body of one of your comrades. Unfortunately, you won't be finding
any weaponry during this level, despite the carnage that's being wrought on the hill above you.

If you've played Medal of Honor, then you should be familiar with the basic template of this
level from that game's Omaha Beach landing mission. Without a rifle, though, you've been
robbed of even the cold comfort of firing blindly at the machine gunners on the top of the hill, so
all you'll be able to do is run from cover to cover. It helps a bit to hit your prone key when you're
a few feet away from your chosen cover; this will send you into a dive which will quickly bring
you to safety.

Your next objective is to reach Sgt. Borodin, a sniper who needs a bit of assistance killing the
MG42 crews. Dash from cover to cover to reach him, following the marker on your compass. He
doesn't have a weapon for you, obviously, but will instead require you to draw the machine
gunners' fire while he attempts to pick them off with his sniper rifle. You won't be in much
danger as long as you begin running towards his targets as soon as he gives you the signal, so
keep your ears open and go as soon as he says.

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After you make it to the destroyed car, Borodin will rather have a rather novel method for
dealing with the Soviet political officer downhill from your position. After you and he reach the
safety of the destroyed building, wait for the fireworks and then follow everyone else up to
Stalingrad's interior.

Mission 2--Red Square

Welcome to the abattoir that is Red Square, Stalingrad. You're still weaponless, but that won't
last for long; the two soldiers who are killed as they attempt to retreat will drop their rifles within
easy reach of your starting point, as do all of the other dying soldiers. There are going to be quite
a few rifles on the ground after a minute or so of gameplay, so stay prone and crawl around until
you have ten rounds or so, then meet up with Sgt. Makarov, who'll ask you to help him flank the
German position.

Dance your way to the northern side of the square, and work up towards the German tank there.
Before you reach it, artillery shells will explode, opening a hole in the nearby building through
which a few foot soldiers pour. Your rifle fires too slowly to be of much use against these MP40-
wielding foes, but Makarov has a machine gun, so let him take point as you proceed towards the
hole in the wall.

Makarov has the automatic weapon, and is unkillable. Thus, he goes first.

The stairwell inside the building has a well-stocked PPSh submachine gun lying on the floor, so
grab it and head upstairs. There are snipers in the building across the street from this one, so be
careful not to expose yourself to their fire by dallying in front of the windows. Of course, there
are also soldiers inside your own building, but Makarov will do a fair job of dealing with them,
as long as you sit back in the corners of the stairwell and allow him to proceed up the steps ahead
of you.

On the top floor of the building, you'll find a dead soldier lying astride a sniper rifle. You'll need
to locate and kill the four German officers in the courtyard below. Two of them are positioned
within the trench behind the German line, while another two are on the steps of the prominent
building nearby. After they fall, you can either shoot out the rest of the soldiers there, or simply
return down through the hole through which you entered the building to enter the next section of
the level.

After the two tanks are destroyed by shelling (this doesn't occur until you leave the building), a
new route will be opened to the northwest of the building that the Germans were guarding.

pg. 4
Follow it underground until you reach a shelled-out street, above which two snipers are perched,
one in a window of a building, the other in the tall tower in the far distance.

From this point, you have a straight shot at the ending point for the level, skirmishes
notwithstanding. You do pick up a few teammates just before you encounter the snipers,
although they are emphatically killable and, as such, probably won't be with you for long.

Mission 3--The Train Station

Now that you've reached the train station, you'll need to penetrate its exterior until you reach the
main building, which contains a makeshift headquarters where you'll receive new orders.

You will have two teammates as you begin the mission, but they likely won't survive through the
first building, thanks to the way the AI gets flustered in the narrow corridors. More than once
you'll probably be forced to watch one of them throw a grenade, then kneel down for cover less
than two meters from where it landed. In short, you're going to be on your own before long, so
get used to watching your own back.

After navigating the corridors here, you'll wind up in a defensive position overlooking the
catwalks above the train depot. Don't be fooled by the MG42s here; your best bet is to stick with
the sniper rifle and take out the defenders on the catwalks one by one. Sniping from around
corners and through windows is rather easy to do: zoom out your scope and, instead of leaning,
circle-strafe around the window bit by bit, so that you expose progressively more of the exterior
of the depot to your sight. This will ensure that you'll be exposed to only one enemy at a time, as
opposed to leaning, where everyone will be able to take a shot at you, and your aiming will be
disoriented by the vertical shift.

When you step onto the catwalks, four more Germans will pop out of a door to your right and
begin taking potshots at you. Again, the easiest way to deal with these fellows is to back up
behind the brick wall, then strafe and fire until you get four headshots. From the catwalk, drop
down into the depot, but watch your surroundings, because a few more Germans will be popping
down from a stairwell at the rear of the yard. If you're feeling mischievous, kneel or lie prone
underneath one of the trains and shoot out their legs from a distance.

The trench system is there for a reason. Keep your head down if you don't want to be perforated.

The stairwell leads up to the other catwalk, where the sniping game with the distant Germans is
repeated. From here, you're going to progress along until you reach a couple more teammates,
who are valiantly withstanding a German assault. The Germans here seem to spawn forever, if

pg. 5
you let them, but you should still use your sniper rifle to pick off targets for a minute or so, until
you hit a noticeable lull, then proceed, with your head down, along the trench towards the
southwest. If you actually skirt along the buildings to the south, you may be able to bypass the
scripted event where a German spawns inside an MG42 next, but you'll definitely run into it if
you stay inside the trench itself.

There's one more battle until you reach your destination. You'll come across a German position
which is attempting to assault a group of Soviets who have holed themselves up in a building;
you're in a perfect flanking position, so use your sniper rifle to eliminate all of the Germans in
the yard, then walk around the barbed wire to reach the end of the level.

Mission 4--The Sewers

This is another solo mission, which sees you traveling through the sewer system of Stalingrad in
order to reach yet another man who's supposed to get you orders. The sewers make for an
exceedingly linear level, somewhat akin to the dam level, except without any exterior
adventures. The main difference is that the distances down the "hallways" will be a fair bit larger
than what you're probably accustomed to, so you may want to snoop around for an MP44 on
dead Germans to replace your PPSh. The MP44 is much more accurate at medium range than the
PPSh is, so it'll reduce the number of times you'll need to switch to your rifle to pick off an
enemy hiding around a corner.

Other than the straightforward hallway combat, you won't face many challenges, except where
the sewers come close enough to the surface that snipers have taken up positions over a
formidable crack in its roof. Obviously, caution is at a premium in these areas. The level ends
with a similar situation, as the sewer's exit is pelted by gunfire from foes who are difficult to spot
without exposing yourself. You'll need to creep forward, sniper rifle at the ready, until you get a
glimpse of an enemy, then fire away. You won't be at a range where you'll need to use the scope,
so fire from the hip and kill off everyone. The mission is completed when you fall through a hole
in the interior of the building across from the sewer's exit.

Mission 5--Pavlov's House

Now that you've met up with Pavlov, your goal is to retake the strategically important apartment
building across the field from where you begin. The snipers in the house adjacent to your
position will make that difficult, but fortunately, Pavlov will let someone else be the sniper bait,
while you sit back and pick them off from the trench in the rear. This is somewhat akin to an old
lightgun arcade game; just look for the muzzle flash and shoot the offending window-dweller.
After a half-dozen or so dead snipers, you'll be forced to move from the safety of your trench and
cross over to the brick wall next to the building the snipers were inhabiting. Move up along the
left side of the field for better position during the next portion of the mission.

pg. 6
After you reach the wall, the remaining Germans in the house will begin unloading on your line
with three or four MG42s, as well as their rifles and machine guns. You'll need to penetrate the
house from the left flank, but even that is guarded by a mass of soldiers. If ever there was a
situation where grenades were appropriate, this is it, so chuck a few into the crater around the
corner from the wall and use your submachine gun to drop the Germans as they scatter. More
soldiers will retake the position, so repeat the grenades until the area is relatively clear, then
jump over the wall and cross over to the building as quickly as possible, watching for the
Germans that will pop out into the upper-floor balconies.

When you reach the rear of the house, enter through the hole in the wall and begin cutting down
the Wermacht inside. Your comrades will begin climbing through the windows, after which your
objective will be to complete the cleaning of the house; you'll need to go floor by floor and clear
each of them of foes. This kind of task is where solid first-person shooter fundamentals help a
great deal, since the close-quarters combat will often result in a German popping up behind you
if you don't cover your corners and use your strafe and lean keys to check rooms as you proceed.
Starting with the basement, proceed up through the house, using grenades to roust Germans as
you go. If you find yourself unable to locate that pesky last German, you may need to retreat
back to the building's exterior and search the windows for any suspicious movement.

After you've cleared the building of vermin, the real trouble begins. You can take as much time
as you need before meeting with Pavlov, so heal up, if possible, and grab as much ammo as you
can. After you rendezvous with Pavlov, two German tanks will approach the building,
accompanied by hordes of infantrymen. Your comrades will deal with the soldiers as they
approach the building, leaving you to destroy the tanks with the armor piercing rifles on either
side of the building.

The rifles operate in the same manner as the MG42s, but when you're facing off against a tank,
you're much more likely to take damage. On Veteran mode, it goes without saying that you
should quicksave before you approach the rifle, and reload if you take more than a moderate
amount of damage; you'll need a healthy reserve later on. Whether or not you take damage is
mostly luck here, since you can't predict when the tank will fire a shell at you. The machine gun
fire is constant, but distant, making it unlikely that you'll be hit more than a couple of times. Just
hold down the attack button until each tank is destroyed; the rifles have a healthy rate of fire and
you should be able to blow a tank with a few seconds of constant fire.

You'll likely have quite a collection of weapons by the time your reinforcements arrive.

The destruction of the tanks will trigger another countdown for reinforcements, but the German
soldiers will be swarming the building until they arrive. Since all of your teammates are killable

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at this point, you'll probably find yourself on your own inside the building before long, especially
if you're playing on a harder difficulty setting. Given the porousness of the exterior wall, you'll
want to stay away from the outside rooms on the lower floors; wandering too close to a window
or hole will invite a tank to blast away at you. Your best bet for survival is to back yourself into a
corner on one of the upper rooms, where the Germans will have only one approach to reach you,
and start waiting for the trash to come to you, ready to be taken out. Reloading will be your bane
here, since the Germans will often step around whatever corner you're inhabiting and drill you at
this most inopportune time. You may want to get into the habit of quicksaving after your clip
falls to around half-full, then reloading your weapon, with a quickload if you do happen to get
shot to pieces as you reload. Cheesy, perhaps, but it works.

When reinforcements arrive, a quick mop-up operation ensues. Most of the Germans will still be
on their way to kill you, so hold tight and keep shooting them as they attempt to reach you. The
mission ends when you rendezvous with the reinforcements outside the building.

Mission 6--Tank Factory

After a rather sudden geographical shift, the game picks up again after Russia has expelled
Germany from Soviet soil, and finds Alexei in Poland, where you're tasked with leading an
assault on a tank repair factory.

Unlike many of the other levels, this mission plops you down in the midst of a firefight, with
barely enough time to quicksave before the shooting begins. It's a rather simple matter to
eradicate the Germans in the tank's courtyard, however, so do so, and exchange your PPSh for
either an MP40 or MP44, preferably the latter, since you'll find enough ammo to keep it well-
stocked in this level. Your teammates will blow the door to the factory, giving you access to yet
another hallway-filled funstravaganza.

You'll need to rely on your grenades in this building, due to the improvised barriers that the
Germans have set up, mostly consisting of overturned tables. You unfortunately can't shoot
through the wood, but carefully aimed grenades will flush out your enemies, allowing you and
your squad to take them down on the run.

When you reach the window here, let loose a few grenades to kill off the Germans waiting
below.

The corridors are eventually broken by the appearance of the factory floor, littered with tanks,
which will provide the Germans with plenty of cover. Grenades, again, are great for forcing them
into the open, but be mindful of the walkways above, from which soldiers will be firing on you.

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You'll need to reach those walkways, through a stairway in the far corner of the room from
which you entered. Try to avoid firing out the windows when you're overlooking a firefight; you
only waste ammo here, and increase your risk of taking damage.

The rooms succeeding the factory floor lead you to a long hallway with a grouping of windows
looking down onto what appears to be a tank storage facility. Throw a few grenades down
through the window to kill off the defenders. More will spawn, but you'll be passing through
here shortly, and every man you can kill with a grenade is one who won't be shooting back at
you later on.

After you reach the tank storage room, it's a clear shot from its exit to the end of the level.

Mission 7--Tank Factory Railyard

The railyard here is another maze of metal, with Germans pressing on from the west and the
north. Your quickest route out of the meatgrinder involves swinging around the southern end of
the yard, to approach the Germans that are hugging the western wall. Your teammates won't
follow you, but you can lay prone underneath the rail cars to fire on the more distant enemies to
soften their position as you proceed.

Lying prone helps you pick off distant enemies before you advance around the railcars here.

When you clear the first area, you'll be faced with a corner to round, but instead of heading down
the clear path, jump up into the ruined building beside it instead. This will give you a slightly
more advantageous vantage point over the German defensive position that's been set up outside
of the tank factory. Concentrate your fire on the MG42 gunners, and keep an eye out for
reinforcements that will come out of the factory's door.

After the slaughter is over, you can safely hop down from the building's wall to the ground
below, but be careful as you approach the factory's door, as there is a large number of Germans
inside. A few of them will even have the bright idea of taking one of the tanks and attempting to
swing it around so that its turret faces you, so grab the Panzerfausts near the sandbags and do
what comes natural. After loosening up the rest of the soldiers (don't hesitate to take advantage
of the infinite Panzerfausts), advance inside and head towards the rear of the factory.

The short passage here leads out to what apparently is a German barracks, if the flow of soldiers
from it is any indication. You'll have them in a crossfire between yourselves (or yourself, as the
case may be), and the Soviet soldiers who are waiting by your escape vehicle, so keep firing on

pg. 9
them until the flow of enemies lightens up, then meet up with your teammates near the truck to
end the mission.

Mission 8--Tank Drive - Country

Unlike the previous vehicle missions, you're in complete control of the tank in the next two
levels. As you begin, get used to the way the strafe keys rotate the base of the tank. You won't
need to be highly maneuverable through the first mission here, but knowing how to rotate your
turret while independently moving your tank will be useful in the next level.

Luckily, you have a small wargroup of tanks accompanying you throughout this level, so let
them drift ahead and draw the fire of German tanks as you proceed. You can hit a tank from a
great distance away, so don't bother getting too close to the opposition; let your teammates take
the fire while you aim from the back lines.

Yeah, you guys go on ahead towards those enemy tanks…no, no, I'm right behind you. Really!

Your first two tasks involve the destruction of tank groups on the far sides of rivers; these are
fairly easy tasks that will let you rack up a few tank kills as you master the aiming mechanism of
your vehicle. Your accuracy drops at extreme ranges, so if you see your shells puffing up snow
around your target, you may want to close in a bit, but always remember to keep your friendly
tanks between the enemy and yourself whenever possible.

After the second tank engagement, the game will auto-save, and your rolling thunder squad will
head through a narrow valley containing numerous Germans armed with Panzerfausts. Your
pointmen will dispatch most of them, but at least one will hide behind a rock on the left side of
the valley, waiting for you to pass by before opening fire. It's difficult to avoid taking a hit here
without knowing exactly where this soldier is ahead of time, so you may want to just stop
moving and quicksave every 10 seconds or so until you've discovered his hiding position, then
reload and blast him with your turret before he can get a shot off.

One major tank battle remains, with your group facing off against eight or nine Panzers on the
outskirts of a town. Your teammates will be dispatched rapidly, so you'll need to move quickly
from target to target to reduce their numbers, lest the Germans decide to start firing on you. After
they're all dead, roll down towards the objective marker to reach the second half of this tank
excursion.

Mission 9--Tank Drive - Town

pg. 10
The Panzerfausts are flying in this little hamlet, so the previous caution applies: don't quicksave
unless you're standing still. The German soldiers usually don't spawn into a level unless you
move past a triggerpoint, so if you're not moving, and things are quiet, your chances of taking a
hit right after quicksaving are virtually nil.

Without the strafe or lean keys, it's difficult to scout around corners before proceeding.
Quicksave often!

You have only one other tank accompanying you here, and you should do your best to support it
as it charges ahead, since, if it's destroyed, all of the tanks will begin firing on you. As in Medal
of Honor, many of the buildings in the town are destructible, but this doesn't seem to affect the
survival of any spawned soldiers; if you destroy the building before a soldier appears inside of it,
he'll still spawn and be relatively unaffected by the loss of his habitat.

The path through the town is a straight one, populated by a half-dozen tanks or so, and numerous
foot soldiers. After you break through to the other side of the village, you'll find your objectives:
two 88-mm artillery guns and a Flakpanzer, each of which you'll need to destroy with your
turret. Tanks will begin rolling towards you from over the hill to the west, so you'll be allowed to
flex your long-range aiming skills one more time before the mission ends.

Allied Campaign

As 1945 neared its midway point, the victory over Germany was essentially assured. The
Americans began looking forward to focusing its war efforts on Japan, while the denizens of
London enjoyed the thought of going to sleep at night without having to worry about V-2
rockets. The Soviets, on the other hand, dissimulated to Eisenhower about what their ultimate
goal was. After the ignominy of betrayal and invasion by their former ally, their only priority lay
in being the first of the Allied nations to reach Berlin.

To round out the game, Call of Duty concludes with one mission for each of the nations
represented in the game.

Mission 1--Festung Recogne

The last American mission sees your small band of soldiers attempting to take two German
bunkers in the middle of the Ardennes forest. You'll be up against artillery, MG42s, tanks, and,
of course, a whole lot of soldiers. The redoubtable Captain Foley will be leading the charge,
though, so you will be in good hands. (In a reference to the HBO miniseries Band of Brothers,

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the random name generator may occasionally place a Lieutenant Spears into your squad, as
well.)

As the mission begins, your charge towards the bunkers is met with heavy artillery fire. There's
not much you can do in the way of predicting where these shells will hit, but it's a good bet that
you'll wind up dead if you stay too close to your squadmates. Instead, follow along the road until
you come across a couple of Germans (who may be dead by the time you reach them). Their
bodies mark a fork: you can either proceed along the road to the left to cross the bridge, and thus
reach the middle of the German position, or head north along the frozen riverbed and flank the
Germans from the east. The riverbed is probably the safest path, but you will be facing MG42s
on either route, so keep your Garand on hand and be ready to fire down the sights.

The corpses of these soldiers mark the fork in the road.

You'll need to raid each of the two bunkers for secret documents, but before you head in, you'll
want to precede your entrance with a grenade to flush out the Germans hiding inside, whom your
teammates will make quick work of as they flee the explosion. Gun down the remaining soldiers
inside each bunker, then grab the documents. You'll note that there are a couple of artillery
cannons to the rear of each bunker; you may want to eliminate their defenders before picking up
the second secret document, as they will make the remaining task that much more difficult.

The remaining task is to destroy the two tanks that attempt to reinforce the German hold on the
bunkers. Despite what Captain Foley says, manning an 88 to destroy them is not necessary, and
is going to greatly increase the likelihood of your death. Instead, retreat to one of the bunkers and
grab Panzerfausts to destroy them. After they get close to the bunkers, they'll stop, allowing you
to easily plant rockets in their sides to end the mission.

Mission 2--V-2 Rocket Site

Your last mission as a British commando has you and Sgt. Waters seek out and destroy a mobile
launch site for V-2 rockets. You will have a few teammates later on in the level, but as you start
out, it's just the two of you. As he has been throughout the game, Waters is indestructible, so
ignore his command to take point and let him drift ahead of you whenever possible. You may
notice him occasionally acting a little strange, as when he fires at the enemies without any sound
or actual bullets coming out of his Bren; if this occurs, just fire a bullet at him to get him back on
track.

pg. 12
Let Waters take all the enemy fire. He likes it.

Your first objectives are two flak cannons hidden in the wilderness. The path through the woods
is mostly a clear one, though, so follow your objective pointers until you find the cannons, then
lay your charges to destroy them. We're probably sounding like a broken record at this point, but
you will want to trade your Sten up to an MP44 as you come across them during your trek. You
have a sniper rifle for extreme distance work, but the MP44's increased accuracy will reduce the
number of times you'll need to switch between weapons for foes at medium range.

After the second flak cannon is destroyed, follow the path to the north, but veer off to the
northwest to reach a bunker overlooking the road. Each of these little pillboxes will contain
grenades, which will be helpful as you use up your supply in the woods. Anyway, when you
reach the road, another scripted event involving two trucks will play out, following which you'll
meet up with the rest of your squad.

From the road, your journey through the backcountry takes on a more dangerous bent, as MG42
positions overlook the path leading to the V-2 site. Again, though, if you let Waters take the lead,
you should have ample warning, since he will attract all of their fire.

I'm pretty sure that means we're done here, Sergeant Waters.

As you near the V-2 site, cut around its western side until you reach the pillbox in the
southwestern corner. Eliminate the soldier therein, stock up on grenades, and use the MG42 to
cut down any soldiers remaining in the middle of the facility. From here, proceed over the roof
of the bunker to the west of the rockets, then drop down into the trench and enter the bunker
from there. As you should be expecting, there are a number of soldiers inside, so be liberal with
your grenades. Be mindful of your rear, though, because Germans from the northern bunker will
probably follow you inside. The controls for fueling the rockets are deep underground, so find
them, activate them, and beat a path back to the surface.

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After the rockets are fueled, the dynamite you've brought along will be that much more potent.
Place them on the rockets to destroy them, then escape through the northern bunker and prepare
for the game's final mission.

Mission 3--The Fall of Berlin

As the Soviet war machine rolls into Berlin, every soldier knows that the greatest glory will be
reserved for the soldiers that either find Hitler or raise the Soviet flag over the Reichstag. Your
unit has been chosen to lead the assault on the latter, an imposing structure which, since the fall
of the Weimar Republic, has not been an important political building for the Third Reich, but
still symbolizes Berlin for the invading forces, and thus must be conquered.

You'll need tank support to wrest control of the Reichstag away from the Nazis, but the approach
to the building is covered by three 88-mm flak cannons, as well as a Panzer, which is hidden
away behind a corner, ready to fire on any opposing tanks that attempt to reach the site. Your
first mission will be to eliminate all of these threats with dynamite.

Of course, it isn't going to be easy, as the shelled-out visage of 1945 Berlin is going to hide any
number of German sharpshooters and machine gunners. You will have plenty of meat for the
grinder in the form of your teammates, though, so try to move when they do, but keep your
distance from them. Let them draw the enemy fire, then use your sniper rifle to begin picking off
enemies at long range.

Lean around this corner to snipe the multiple machine gunners in the building here.

The transition from the buildings to the first flak cannon is a harrowing one, as you'll probably
be dodging the machine gun fire from the adjacent tank as you run, but you should be able to
survive due to the way it always seems to lag behind you, as long as you're running at full speed.
Just be sure that you kill off any Germans in the area of the tank, or the building beside it, before
you sprint across.

After the first 88 is destroyed, your objective marker will begin pointing you to the tank, but you
should ignore it and head for the nearby flak cannon instead. Again, you'll need to sprint across
the street, but as long as you proceed in a path that's mostly perpendicular to the front of the tank,
you should be fine. Destroy the second flak cannon, then proceed back to the tank and use your
dynamite on it. From there it's a simple matter of approaching the third cannon and destroying it
as well. The tanks will roll up to your position and blast a hole in a brick wall for you to pass
through.

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The Reichstag is fortified with perhaps half a dozen MG42s, so you're not going to be getting
anywhere near it without a bit of support, which arrives in a minute or so in the form of the tanks
you previously left behind. After they fire on the building for a few moments, the machine gun
fire will die down, allowing you to snipe the remaining gunners and approach the building. Be
sure you take the main path; the two other ramps up to the entrance appear to place you within
the line of fire of your tanks and instantly kill you.

From here, it's but a short march to the roof of the building. In real life, the battle for the
Reichstag raged for hours.

The interior of the Reichstag consists mostly of the main parliamentary hall, itself a mere
stumbling block in your path to the ceiling. You can use up the remainder of your grenades in
this area, if you wish, as the rest of the subsequent level takes place largely in the open air.

Past the parliament, you'll come across a collapsed portion of the Reichstag's roof. Climb up and
out onto the top of the building to meet up with a standard-bearer, who will wave the flag, thus
ending this level, and the game.

Congratulations on beating Call of Duty! If you're looking for more action, be sure to check out
that other icon on your desktop, which leads to the multiplayer portion of CoD.

pg. 15

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