Anda di halaman 1dari 8
‘on many month, we've been looking for the onigin of this Black Plague thar Sescpoys people. We've foughee aguinse pugmenous enemies an rpavetled through che encine Land. We're now approaching the very last cing, close ro the XingSomn fopders. We'll encep. this stronghold through the catacombs... ‘This campaign has been designed to be played with the Survivors from the Zombicide-Black Plague core box. However, it can be played with other Survivors, except the cones who have "Super Strength’ or "1 Damage’ Skills at Blue Level. This campaign uses the Ultra Red mode, described in the Wulfsburg rule book ‘The quests must be played in the chronological order, from #1 to #6. The Survivors keep their Equipment and Experience Points from Quest to Quest. They heal all their wounds between two Quests and they can exchange Equipment amongst each other between two Quests. ALL crossbows, except the "Repeating crossbow" must be reloaded between two shots, even if this is not mentioned ‘on the Equipment Card In some Quests, Survivors can have Zombie Wolfe Companions. Zombie Wolfe Companion Cards are Equipment Cards. The Survivor who has the Companion Card in his inventory is the Companions Handler. The Companion Cards can be exchanged with other Survivors. ‘A Zombie Wolf Companion is a Survivor with one single Life Point and with the “low profile, ‘slippery’ and “3 Zones per Move" Skills. While in the same Zone of his Hanaler, it moves freely with his Handler and gives him the “¥2 dice: Melee” Skill (This can be cumulated if the Handler has several Zombie Wolfe Companions). ‘A Zombie Wolfe Companion hastit any Action but his Handler can give him Orders, spending one Action per Order. (Orders can be: = Move (up to 3 Zones) = Melee Attack (ee Zombie Wolfs Companion Card) ~ Make Noise WHEN A SURVi When a Survivor dies, make a dedicated deck with his Equipment Cards, Other Survivors can spend Search Actions in the Zone of the dead Survivor (even if not in a Building Zone) and draw Cards from this deck. The limit of one Search Action per turn per Survivor still applies though. A Survivor who died during a given Quest will start the next Quest with one Wound and a Starting Equipment. His Experience Points are downgraded to the beginning of the Level below the Level he had when he died. $ QuEsts: THE SECRET PASSAGE ( HARD / 6+ SURVIVORS / 10 MINUTES ¢-agrive the ax the gare tower, Eo avoid the mang Sangeps, we need to ener the ; fciey though the cacacombs, We have vo find the b way to open this secret passage, ‘Materiall needed: Zombicide : Black Plague, Walfsburg, Deadeye Walkers. Tiles needed: aR, 2R, 6V, 7R, 8R, aR. Osyecrives Find the clue. Find the blue Objective. Unlock the secret passage. A Survivor with the clue in his Inventory can spend one Action in the Tower building, to unlock the mechanism that blocks the Vault Door. Enter the catacombs. Any Survivor may escape through the Exit Zone at the end of his Turn, as long as there are no Zombies in it SPECIAL RULES 1 Setting. ~ Put one random Vault Weapon in the violet Vault. = Put the blue Objective, randomly, among the red Objectives, face down. = Use the Zombicide : Black Plague and Deadeye Walkers Spawn Cards oaly. = Use the Zombicide : Black Plague Equipment Cards only. é a RRA Player Starting Area J Door ‘Spawn Zones re Vaule Door d Exit Zone ‘© Incoming. Each Objective gives 5 experience points te the Survivor who takes it. When the blue Objective is taken, the blue Spawn Zone becomes active. © The Secret Passage. The blue Objective is an Equipment item , even though it doesnt take place in the inventory It can be exchanged among Survivors. Only a Survivor with the blue Objective in his Inventory can unlock the secret passage by spending one Action in the Building Zone of the Tower, marked in blue. The Vault Door cant ‘be opened until the secret passage hasnt been unlocked. $ QUest2: THE CATACOMBS HARD / 6+ SURVIVORS /120 MINUTES # have enreged the catacombs and have to move in the darkness and fighe againse ‘wuiknwon. Fighcening creacatpes, Material needed: Zombicide : Black Plague, Murder of Crows, Abi . Tiles needed: 2V, sR, aR, 8V. Oxyectives. Exit the catacombs. Any Survivor may escape through the Exit Zone at the end of his Turn, as long as there are no Zombies in it. ‘SPECIAL RULES ‘Setting. ~ Put the blue and green Objectives randomly among the red Objectives, face down, ~ Use the Zombicide : Black Plague, Murder of Crowz and Abominarat Spawn Cards only. Remove the Necromancer ‘Spawn Cards. = Use the Zombicide : Black Plague Equipment Cards only. =Put one random Vault Weapon in the yellow Vault. CS tet Spawn Zones Starting Area 4 The Keys. Each Objective gives 5 experience points to the Survivor who takes it. When the blue Objective is taken, the blue Spawn Zone becomes active. When the green Objective is taken, the green Spawn Zone becomes active ‘The blue and green Objectives are Equipment items , even though they don't take place in the inventory. They can be exchanged among, Survivors. Only a Survivor with the blue Objective in his Inventory can open the blue Doo. Only a Survivor with the green Objective in his Inventory «an open the green Door. $ Quests: 10ST! HARD / 6+ SURVIVORS / 120 MINUTES '@ hrough the catacombs, we apived in the miSsle of the crown. The people from P theese enscepn councries age known to tRain wolves vo i defend theig. cities. We dont know which kind of monsters these wolves became after they've been hircen by the Black Plague, We'tl have wo face them while Finding oug way in these unknown seReets.,. Material needed: Zombicide : Black Plague, Wulfsburg, ‘Abominalpha. “Tiles needed: 3V, aR, 6R, 10R. Osyecrives: Find the city map. Take the red Objective. _ Ran in the good direction. Any Survivor may escape through the relevant Exit Zone at the end of his Turn, as long as there are no Zombies init. SPECIAL RULES 1 Setting. ~ Mix together the blue and green Objectives, face down, pick one randomly and put it on the tile 6R. = Use the Zombicide : Black Plague, Wolfsburg and Abominalpha Spawn Cards. Use the Zombicide : Black Plague Equipment Cards only. é: « Silent. Opening the Vault Door doesn't trigger a Zombie ‘Spawn in the building. Noises are generated normally though. «Find your way. The Objective gives 5 experience points to the Survivor who takes it. When the Objective is taken, the blue and green Spawn Zones become active. If the Objective is the green one, the Exit Zone is the one marked with the green opened Door. If the Objective is the blue one, the Exit Zone is the one marked with the blue opened Door. 0 THE KINGDOM BORDERS - QUESTS d Quests: RUN, YOU FOOLS! HARD / 6+ SURVIVORS / 120 MINUTES € found oup way in the ciry bur we'pe chased 4 these tepible Zombie Welfz. The people here wee used to have magic weapons, We can Find some ax the blacksmith shop. Aind there age some ancient prunes that give the power to concgol these beasts. Either we Run op we TRY to ger these ‘TREaSKIRES with Hs, ‘Material needed: Zombicide : Black Plague, Wulfsburg, Deadeye Walkers, Abominalpha. Tiles needed: aR, 3V, SR, 7R, 8R. Osyecrives. Exit the main street. Any Survivor may escape through the Exit Zone at the end of his Turn, as long as there are no Zombies in it. SPECIAL RULES # Setting. = Put Use the Zombicide : Black Plague, Wulfsburg, Deadeye Walkers and abominalpha Spawn Cards. = Use the Zombicide : Black Plague and Wulfsburg Bgulpment Carda ent gee RR Late Spawn Zones 2) = <] Ram ‘Area Objective (5 XP) « The Blacksmith Shop. The Zone with 4 red Objectives in the tile 7R is the Blacksmith Shop. Remove a red Objective, when a Survivor spends a Search Action in this Zone. When there is no more red Objective, the Zone cant be searched anymore. When a Survivor searches in this Zone, he draws Equipment Cards until he find a Magic Ranged Weapon or a Magic Melee Weapon. ‘The other Cards are discarded. ‘he “Aaaahi Cards dont stop the Search Action, dant spawn a Zombie and are discarded. All the other Zones CAN'T be searched ‘The Ancient Runes. The green and blue Objectives are ancient runes that were used by the inhabitants te ‘control and train the wolves that defended the city. Theit magical effect is so powerful that they can be used with Zombie Wolfs. A Survivor who takes the green or the blue ‘Objective gets the “Ironclad: Zombie Wolfe" skill until the ‘end of the campaign. He can also start the next Quest ‘with up to two Zombie Wolfz Companions if he wishes so. When a Survivor takes the green Objective, the green Spawn Zone becomes active. When a Survivor takes the blue Objective, the blue Spawn Zone becomes active Fxit Zone $ QUESTS: THE LIBRARY HARD / 6+ SURVIVORS / 120 MINUTES BDL Se ae te to expect to Find some elder scrolls thar will help us co Find the origin of the disease. While we scand én front of the main Soog, we heag Seep Roags through the walls, Whar is this new deviley? Reet! zentacite Bosses. Tiles needed: aV, 2R, 3R, 4R, SV, 6V, 7R, BV, OR. Black Plague, Zombie Osyecrives. Find the elder scrolls. Find the blue Objective. Exit the library. Any Survivor may escape through the Exit Zone at the end of his Turn, as long as there are no Zombies in it Setting. = Put the blue Objective randomly among the red Objectives, face down. Put the Abominotaur in his Zone on Tile SV. ~ Use the Zombicide : Black Plague and Abominotaur ‘Spawn Cards only = Use the Zombicide : Black Plague Equipment Cards only. = The Survivors who got the Ancient Runes in the Quest 4 land who are at Orange Level or higher, can start with up to two Zombie Wolfe Companions. Put the Zombie Wolfe ‘miniatures in the Player Starting Area. Player Starting Area Lt Doors Spawn Zones Objectives (5 XP) Adominotaur ‘e The Elder Scrolls. Each Objective gives 5 experience points to the Survivor who takes it. ‘* The Devilry. The The Abominotaur is inactive until either the blue Door is opened and an Abominotaur Spawn Card is drawn. The blue Spawn Zone become active at the Quests: THE BLACK GATE HARD / 6+ SURVIVORS /150 MINUTES ending the Elder Scpotls, we've discovered tae the Black Plague is coming from outsibe OF ong Xinghom. We'll have to leave the cicy through the Black Gare, provecced by two massive towers and some magical reaps. Fpom there, we'll ence nnknown councpies Material needed: Zombicide : Black Plague, Wulfsburg, Deadeye Walkers, Zombie Bosses. Tiles needed: 1V, 2R, sR, aR, SV, 6V, 7R, 8V, 9R. Osyectives Open the portcullises. Take the green and blue Objectives, ‘Open the double door. Open the green and blue Doors, Leave the Kingdom. Any Survivor may escape through the Exit Zone at the end of his Turn, as long as there are no Zombies init. ‘SPECIAL RULES 1 Setting. = Use the Zombicide : Black Plague, Wulfsburg, Deadeye Walkers, Abominalpha, Ablobination and Abominatroll Spawn Cards. = Use the Zombicide + Black Plague and Wulfsburg Equipment Cards i Player Starting Area oo veep! Hee ‘Spawn Zones tives «The Black Gate. Each Objective gives 5 experience points to the Survivor who takes it. It costs 2 Actions to take the green or the blue Objective. The green and blue Doors ‘cant be opened until both the green and blue Objectives have been taken. Both the green and blue Doors have te be opened for the Survivors to exit the building through the double door. ‘¢ Incoming. When the green Objective is taken, the green Spawn Zone becomes active. When the blue Objective is, taken, the blue Spawn Zone becomes active. 2 ‘¢ Magical Protection. When both the green and blue Doors are opened, put a Dragon Fire on Zone marked with (a). At then end of each Turn, after the Zombie Phase, move the Dragon Fire, clockwise, to the next Zone, ‘marked with a (2) After, the third Zone marked with a (2), ‘the Dragon Fire token will move to the Zone marked with x a(ietc “14 F ‘ ) I J ¢ leave the city as oug journey Lead us to AA the kingdom borders. In front of ws, stretch the unknown teppiconies where the Opes tive. Gave they been hic by the same disease char Senasaced ou own people? Ts the origin of the Black Plague co be searched among these geeen hordes? We have no choice and muse encer these Sangerous counties to find and Sescpoy the sougce of evil, Experienced and hagSened by oug pase barctes, we ae Ready to face this new Sanger, because now, we age scronge then ever. We age Cllrimare Sugvivors! 4 Beenie in this Campaign low the Sarvivrs to fave Zane Wols Companions ‘The Equipment Cards for the Zombie Wolf Companions below are to be printed and used as per the Campaign Rules described on page 1. tO THE KiNGDOM BORDERS - QUESTS

Anda mungkin juga menyukai