SEASON SIX
An expansion by Jake Thornton
credits
Concept & Game Design: Painting: Chris Webb, Dave Neild, Golem Painting Studio
Jake Thornton (www.quirkworthy.com) Photography: Alex Earle, Ben Sandum
Background: James M Hewitt, Greg D Smith Layout and Graphic Design: Sean Turtle
Cover Art: Luigi Terzi. (www.wgdr.co.uk), Chris Webb, Kev Brett
Logo: Georges Clarenko. Playtesting: Pete Fullergreen, Lee Montgomery, Ben
Internal Art: Heath Foley, Luigi Terzi Moorhouse, Jeff Shortland, Rob Taylor
DreadBall is © Copyright Mantic Games 2015. All rights in the design, text, graphics and other material in this publication and its selection or
arrangement is copyright of Mantic Entertainment Ltd., or has been granted for use by other third parties. This includes images, text, graphics, corporate
logos and emblems. Reproduction is prohibited. Introduction 1
The Galaxy’s Greatest Sport™ just keeps on growing, reflecting the cosmopolitan makeup of the GCPS as the corporations
expand ever outward. The fierce competitiveness of those involved means that neither the sport nor its regulatory body can
stand still, with new and ingenious methods of getting ahead being devised all the time, and new audiences sought to maximise
the revenues for all concerned. This is the season where the gloves come off. For the teams, and the corporations that sponsor
them, that means winning at any cost, monetary or otherwise. DreadBall is big business now, and corporations can’t allow
petty things like the rules get in the way of their profit margins. For the DGB, it means taking the DreadBall interactive
experience to a whole new level, taking fans behind the scenes to see the ‘real’ (or at least the superbly manufactured
simulacrum) life beyond the pitches of all of their favourite heroes. No stone will be left unturned (or unfabricated) in the
search for that next big story to play to the masses.
One thing is for sure though – regardless of what the DGB or the teams are doing, the fans are loving it. As the old corporate
saying goes you can’t argue with numbers, especially when it would take several days to even recite some of them.
It’s that time of year again, sports fans! Fire up your HD-Vid, break
out your team jersey and get ready for the most fascinating
season of DreadBall yet.
You know how it works by now – you know how the players and unique alien races yet encountered by the GCPS take to
operate, what they are willing to do to win and how much the pitch. New MVPs include more such aliens, more Giants,
each and every sponsor craves their team to be winning big and some very peculiar visitors from….somewhere else.
and making Creds. Or do you? There’s even a new Ref on the circuit, and he’s laying down
the law, old school style!
Off the pitch, the lid gets lifted on just what the teams and
their sponsors are willing to do to make sure that they get
ahead. Dastardly deeds, high spirited larks and all manner
of other interesting events all add up to a drama away from
the neodurium that is almost as compelling as the drama on
it. And what is the DGB doing about all of this? Is Jesus Ortiz
really as blind to some of the more blatant activities as some
of his critics would have you believe? Or is the truth that his
even more staunch detractors are right and he not only knows
about, but encourages such corrupt practices? There’s only
one way to find out, and that’s dive behind the scenes and
work it out for yourselves.
Introduction 3
Off the Pitch
DreadBall has risen from its humble beginnings to become boards and in magazine letters pages. Fans were constructing
the single biggest entertainment property in the whole of the their own narratives out of little or nothing at all in order to
GCPS. Across the galaxy, untold billions of viewers – human explain the most minor occurrences that would take place
and otherwise – tune in week on week to cheer on their away from the neodurium. So Ortiz decided to give them a
favourite teams and watch the latest drama unfold. Millions little more of what they wanted.
attend live games the length and breadth of the Spheres, and
the lucky few get even closer, meeting their sporting heroes It started small, with leaks of incidents sure to provoke
both off and sometimes on the pitch. Critics (of which there reactions – teams getting drunk or drugged and causing
are admittedly precious few) claimed that Ortiz and the mayhem, dalliances with the cheerleading squads and
DGB had plumbed every last possible depth in their quest to various other minor scandals. Nothing that would impact
enthral and satiate the fickle masses. They gleefully predicted on the purity of the game itself, but enough to get the fans
that the well had run dry, and that sooner or later, the men salivating. The response was unprecedented. A whole new
and women of the GCPS would finally see the sport for the channel of the DGB network was set up, rolling twenty four
shameless sham that it was. hours with anchors literally discussing DreadBall players,
teams, coaches and sponsors without ever actually talking
But Jesus Ortiz has never been a man short on ideas. about the sport itself. The popularity of this channel quickly
skyrocketed, and it was noted that of the comparative few
What had emerged from the feedback of the last few seasons amongst the population of the GCPS who had actually
was that more than anything, the fans were fascinated about not previously bothered with any of the subscription DGB
what exactly went on outside the stadiums and pitches. channels, most began to subscribe to this one. A whole new
The odd tabloid story or minor scandal would be endlessly era of dominance was just beginning for the Galaxy’s Greatest
deconstructed and raked over among fans on discussion Sport™, and it seemed that everyone wanted to be a part of it.
Introduction 5
The pass sailed through the air, and Jonny was already He wasn’t sure how much time had passed when he woke up.
running to meet it even as it left the Jack’s glove. He couldn’t Cold neodurium was pressing against his cheek, and for a
recall the guy’s name but what the shek – as long as he did his second he thought he was still on the pitch. Then another wave
job it didn’t really matter. Jonny frowned as he watched the of cold hit the other side of his face in a splash of icy water and
trajectory of the ball over his right shoulder – the throw was the coach’s voice came into focus, bellowing in his ear.
long, and he had to put on a quick spurt of speed, lengthening
his stride by half a yard to catch up with it. He could have just “You hear me Bittonelli? You get your sorry ass back up now and
dived to catch it, but they were two points down and he didn’t get out there and score the damned strike! We can’t lose this!”
have the time or the energy to mess around and risk getting
slammed before he made the strike. Jonny rolled over with a groan, glancing up at the stubbornly
immobile scoreboard as he did so.
As he ran, his peripheral vision caught the shadow of the
Guard that was bearing down on him. Big brute, handy with “Why hasn’t it registered my last strike? You saw it, I
his fists, though he was very obviously favouring his right. scored?”
Jonny gave another quick glance, smiling as the ball headed
right for him. As his glove closed around it, he rolled his hip, The coach threw a towel at him, spitting the words back at
feinting as if going to his left. He saw the brute move to meet him as he did so.
him, the brutal club of his right fist raised, and darted right,
tumbling forward in a roll that saw him spring back to his “ I don’t give a damn what you think you did Bittonelli. You
feet beyond his opponent, who was wrong-footed and already can tell me that Jesus Ortiz himself gave you a piggy back
cursing in his wake. The ball shot out like a bullet, hitting the to the Strike Zone for all I care. The score that matters is
strike target square-on. on that damned board, and until it changes, we are still two
points behind! If those slazzers are messing around with the
Jonny turned to take the applause of the arena, arms already scores then we can deal with that later. Right now, we needs
raised in his trademarked victory pose, when he realised that to get the score on the board and get the fans back on side –
the arena remained silent. Nobody was cheering. The fans we’re dying out there!”
were all just staring, slack jawed. As if they were waiting for
something. Jonny looked up at the score board and blinked. Jonny heard the boos and knew what his coach said was true.
The numbers hadn’t moved. He stood there another few They needed to get the job done and quickly, regardless of
seconds, staring at the board, willing the shekking numbers what those cheating shekwits on the other side were doing.
to roll over and give his team the one point lead that he had He nodded, picking up his helmet and heading for the pitch.
just given to them.
The coach tapped the mic at his throat and spoke quietly.
Reality asserted itself in a wall of fresh noise that rolled
around the arena, as the crowd started up again. Jonny “ Ok, Bitonelli’s going back on. Make sure you stop them
turned to see what had got their attention, tearing his pulling any underhand shek like that again, it’s what we
attention away from the scoreboard just in time to see that pay you for. And while you’re at it, I have a lineup for you to
giant fist shooting towards him. Then it all went dark… feed into their team selector that’ll make life a little more
interesting…”
Whatever the truth, all that is known for sure is that hacking
has rapidly become just another tool in the arsenal of any
coach willing to try it. A Coach can buy a maximum of one
each of the following six options before each match. This is a
one-off benefit that only affects the following match.
New Rules
Introduction 9
GIANTS
DreadBall didn’t become the Galaxy’s Greatest Sport™ by themselves will cause, or what ingenious tactics the other
standing still, and although the early regulations prohibited team will try to bring them down, is irrelevant. It’s all
players beyond a certain size from taking part for fear of money, and as far as the DGB is concerned, it all spends
the injuries that could be caused, it soon became clear that the same.
the demand to see such players would be awesome, and so
changes were made. In the years since, so-called ‘GIANT’ GIANTS were first introduced back in Season 3, and now
players have become a staple not just of Ultimate DreadBall they’re back with four new characters to wreak havoc in your
matches, but also the standard leagues as well. More and games!
more GIANT players join the leagues year on year, and many
have become superstars in their own right, transcending the
inherent novelty value of their stature to become heroes to
many fans.
EXAMPLE EXAMPLE
GIANT ARCS GIANT THREAT HEXES
Like a normal player, a GIANT has a front and rear arc. GIANTS have three Threat hexes as normal. However, they are in a
different place from those of single hex players.
New Rules 11
MOVING GIANTS
GIANTS may not take a Sprint action and the way they make If one of the hexes the GIANT wishes to move into is already
Run actions is slightly different because of their larger base. occupied by a standing opposing player then it may attempt to
When they take an action that allows them to move “a single Brush Aside the occupant (see below). This will not work on
hex” use these rules to move forward once. Note that this may other GIANTS, nor will it work if both new hexes are obstructed.
actually mean that they cover two new hexes with their base
(see the diagrams below). Turning on the spot costs a GIANT two points of movement
for that action. It may therefore not be done if the action
Unlike normal sized players, GIANTS must pay to turn as only allows a move of “a single hex”.
well as move forwards. A GIANT cannot move backwards.
When a GIANT moves onto the pitch it must move so that the
When moving forwards, a GIANT moves into its own Threat whole base is on the pitch and entirely within the starting
Hexes. For each hex a GIANT moves it must cover either one or area. This costs its first point of movement for that action. It
two of its Threat Hexes with its base. This can be done by either may face in any direction. A GIANT may need to Brush Aside a
moving directly forward or by pivoting on one of the front two model in order to enter the pitch. This works as normal. If the
hexes of the base. This counts as a single point of its movement GIANT fails to move the obstructing player then their action
(regardless of whether one or two new hexes were covered). ends and they remain in the Subs Bench. Remember that a
GIANT can only Brush Aside a single model at a time.
If the new hex(es) that the GIANT wants to move into are
empty then move in and continue as normal.
EXAMPLE EXAMPLE
MOVING STRAIGHT FORWARD PIVOTING
New Rules 13
BRUSH ASIDE
This is part of moving a player in a similar way to Evade, and Brush Aside fails: the GIANT’s action ends. Turn the
is done as and when necessary during the move. It may be obstructing model to face the GIANT.
done as many times as is required in a single action.
Brush Aside succeeds: the GIANT pushes the obstructing
If a GIANT wants to move into a hex that is occupied by a player into a hex of the GIANT’s choosing directly away from
standing opposing non-GIANT player they may try to brush him, and then moves to occupy the hex himself. This move is
them aside rather than Slamming them. This will allow not optional. He may then continue his action.
them to carry on moving rather than ending their action.
“Directly away” from GIANTS is simply resolved by reacting
You can only use Brush Aside if there is a space you can push in the normal way to the single hex of the base that is
that player into. moving in to displace the model.
You cannot Brush Aside the Referee. Brush Aside doubles: the GIANT pushes the obstructing
player into a hex of the GIANT’s choosing directly away from
Brush Aside is a 3 dice Strength test (123). Roll separately him, and then moves to occupy the hex himself. This move
each time you need to Brush Aside. is not optional. The displaced player is knocked over. Do not
make an Armour check for the fallen player. The GIANT may
This is modified by: then continue his action.
* +1 if the GIANT is a Guard.
* -1 if the obstructing player is a Guard.
* A GIANT cannot Brush Aside other players when it is depending on which hex (1 or 2) the GIANT chooses to push with.
New Rules 15
Free Agents
The Underdog rules remain as stated on page 54 of the main Dice roll Free Agent
rulebook with the addition of the following table. When 1 Koris Jack
a Coach rolls for a Free Agent they may choose to roll on 2 Crystallan Jack
either the table in the main rulebook, or one of those from 3 Ada-Lorana Jack
the Season books. They must decide which table to use 4 Tsudochan Jack
before the dice are rolled. 5 Ada-Lorana Striker
6 Crystallan Guard
The neodurium shuddered underneath him as he lay there, An oily substance dripped from the jaws onto the pitch
the dark shadow looming and blotting out the spotlights surface, smoking slightly where it landed. Legs – more
above. He gasped, his lungs working to suck in air through legs than anything that big should have – thudded into
bruised ribs. For long seconds that seemed to stretch the neodurium as the thing came forward. The armoured
into hours, he lay uncomprehending, part of his brain idly abdomen was drawn up and the thing looked ready to
wondering where and even who he was. Slowly, accompanied strike again. He closed his eyes, waiting for the release of
by an onrush of pain, things started to come back to him. unconsciousness or death and not much caring which it was.
Something had hit him. It felt like a train or at the very least a
ground car had driven through him, but he was pretty sure he There was a resounding crash, and the shadow lifted in a waft
was on a DreadBall pitch… of displaced air. His eyes opened slowly, wondering what they
would see. A pair of massive steel legs stood braced over him,
The bellow was what snapped him fully back. It reverberated pistons and wires working in them as a gyro mechanism in the
through him, shaking his internal organs and hurting his ears waist rotated with the motion of the massive torso. The upraised
dispelling the fuzzy white noise that had filled them only arms fell again like a jackhammer, smashing the creature to the
moments before. His eyes flicked upward, narrowing as he floor with three of its insectile legs buckled beneath it.
tried to focus on the large mass that loomed over him. Then
they did, and he rather wished that they hadn’t. Now they had a game on…
New Rules 17
New Abilities
Season 6’s player customisation rules as well as its new teams and MVPs
bring these abilities to the game. You may be familiar with some of them
from previous Season books.
EXAMPLE
360 Vision 360 VISION
(Any Player)
The player has no rear arc. Everywhere counts as being
to their front. This replaces the diagram on page 11 of the
main rules. In effect it does not matter which direction the
model faces, though it usually looks better to turn the model
as appropriate.
This is not cumulative if more than one player with this ability
is present.
Dirty Tricks
(Any Player)
Off pitch and on, this player is renowned for playing a
dirty game.
Once per match, whilst this player is on the pitch, they may
call Foul! against a single opposing player of their choice who
is also on the pitch. This is a ruse. The other player has done
nothing wrong and has not committed a foul at all, but Dirty
Tricks can make it look otherwise. Mind Control
(Chovar/Any Player)
Make a Ref check exactly as if the opposing player were guilty If the player has two team Action Tokens played on him at the
of a foul, and if they are spotted they are sent off as normal. same time he may attempt to take over an opposing player
Whilst the post-match analysis may exonerate the player, with raw psychic power. The player with Mind Control may
that won’t help them now. make no other action in that Rush.
Roll a 5 dice Skill test (X) for the psychic player. His opponent
also rolls a Skill test. The number of dice they roll depends on
Harmonics how far they are from the player that is attempting to control
(Crystallan/Any Player) them. Count the distance from the Mind Controlling player to
The player is more powerful if he has other his victim and half the result (round up). This is the number
members of his race nearby. of dice the victim has to resist the Mind Control.
Count the number of other players (from either team) with Mind Control succeeds: the target of the Mind Control is
this ability and within 2 hexes. Look up this number on the completely under the sway of the psychic. Immediately take a
following list to find the benefit to the player. normal action with that model as if it was your own, choosing
any action that is normally allowed to it. The controlled
* 1 Harmonic nearby: +1 Move. model ignores Threat hexes for this action. However, it cannot
* 2 Harmonics nearby: +1 Move, +1 dice to any Speed-based score a strike in its own zone because the automated scoring
test. system would disallow it. If the model earns a Free Action
* 3+ Harmonics nearby: +1 Move, +1 dice to any Strength or then take that too. As soon as this action is resolved then
Speed-based test. control reverts back to the original owner.
This benefit is calculated afresh at the start of each action Mind Control fails: The target is strong willed and resists the
and applies for that whole action. attempt at control. The attacking player’s actions are wasted.
New Abilities 19
Phaser Portal
(Ada-Lorana/Any Player) (Koris/Any Player)
A player with this ability may become ghostlike and A Coach that has any players with this ability in his team may
insubstantial and move through other players as if they were place a single portal counter on the pitch before the match
not there. Even when they are trying to remain solid they have starts. Place this on your half of the pitch, behind the starting
a slightly translucent, misty appearance, like solidified fog. line. Portals may only be placed on any empty regular hex, i.e.
any that the ref can enter, not the strike zones, entry hexes or
A player with Phaser can exist in two distinct states: solid ball launch hexes.
and insubstantial.
During a match, a player with this ability may place an additional
Solid. When a solid Phaser is involved in a Slam, Slamback or portal counter on the pitch as one of his actions. This must be
Koris/Any Player
Stomp, both sides are at -1 dice for Strength tests. placed adjacent to the model spending the action, and on an
empty regular hex. A maximum of three portals may be on the
Insubstantial. When a player with this ability takes an action pitch at any one time (even if more than one team can place
they may choose to become insubstantial. If they become them).
insubstantial then it must be for their entire action. A player
cannot become insubstantial if they are already carrying the Portal counters may not be moved. If a player with this ability
ball. An insubstantial player returns to solidity at their end of wants to place a portal and there are already three on the pitch,
their action. then he may remove one of the existing ones and place it in a
new location following the rules above.
An insubstantial player has partly phased into another
dimension and retains only the most tenuous connection to the When only one portal is on the pitch then it leads nowhere and
Koris/Any Player
normal three dimensions. They cannot interact with the ball is said to be inactive. If a portal has no empty hexes adjacent to
or another player or Ref in any way while insubstantial. They it then it cannot be used as a destination. It is considered to be
may only take Run, Sprint or Stand Up actions, though they inactive. No player may move onto the hex containing an inactive
may Dash if they choose to. They ignore threat hexes. They portal, and the ball will simply bounce off it.
may not end an action in the same hex as another player. They
may move through the ball without it scattering. However, if Any model that is not a single hex player treats all portals as
they end their action in the same hex as the ball then they must inactive. For example, this includes the ball, GIANTs, the Ref, and
attempt to pick it up at -1 as they become solid again. fans.
New Abilities 21
Portal Master Slide
(Koris/Any Player) (Jack)
This ability works the same way as Portal with the The player may Dash as part of any action that allows it to
following modification. move at least 1 hex.
A player with this ability may place one portal counter per
Rush at no cost in Team Action Tokens. Spinner
(Koris/Any Player)
Instead of rolling against a random stat, a player with Spinner
Push always uses a 4+ value for confusion tests.
(Tsudochan/Any Player)
A player with this ability is able to move other players without In addition, the player gets a +2 dice modifier to
touching them. Confusion tests.
When a player with this ability takes any action other than
Sprint, they may use some or all of their own movement to pay Stretch
to move other non-GIANT players from either team. Each hex (Any Player)
another player is moved costs 2 movement from the player The player gets +1 dice on any attempts to Dash.
with Push.
For example, a player with Push and a Move of 5 takes a Run Threatening
action. They move 1 hex, move an opposing player 1 hex (at a (Any Player)
cost of 2 movement), and then move one of their teammates 1 The player’s Threat Hexes always modify a test (up to the
hex (at a cost of 2 movement). This uses all 5 of their Move for maximum for that test) if the modifier is listed at all. For
the Run. example, if a Threatening player Slams an opponent then that
target player will take a -1 penalty for being in the Slamming
When a player with this ability moves another player into a new player’s Threat Hex.
hex they may choose its direction of facing.
A player can only Dash to move themselves into new hexes, not to
increase the distance they can move other players.
Players that are moved by Push do not need to make Evade tests.
You cannot Push either the Ref or the ball. Both infringe the
original agreement with the DGB that allows them to play at
all, and the Tsudochan aren’t about to risk their best chance of
spreading the Good Word..
Rule of Law
(Any Player)
The player is carefully law-abiding and follows the rules to
the letter. If the player commits a Foul then they voluntarily
leave the match permanently without needing to roll for
the Ref. This includes being part of a team that commits a
Sneak Foul.
On the other hand, in a sport where it has become the norm to watch entire twenty
four hour dedicated HD-Vid channels about what players get up to in their personal
lives, and where giant sized suits of battle armour and floating, inscrutable psychic
jellyfish can be star players, it is clear that anything goes. Some theorise that one
of the many reasons why the DGB is cut so much slack by the Council is that the
sport is actually deliberately used as a test bed to introduce some of the more
weird and wonderful species of the galaxy to the masses before proper integration
is attempted, though if that is the case then nobody is telling. What is clear is that
the DGB is welcoming any and all teams and players these days, regardless of their
origins, politics, race or anything else. If you can wear a DreadBall glove, and you’re
good enough with the ball, then it seems these days that you’re in.
Those of a more cynical bent quietly suggest that the DGB is being used as some
kind of final decision as to what the Council does with alien races, and the brief
tenures of some less popular teams whose races never seem to have been seen
again would appear to lend credence to this. Whatever the truth, it’s probably best
to enjoy each new team while they’re here, just in case…
These very properties made the Crystallans much more Remember that you can play this team as either the Sulentic
powerful than the Forge Fathers had anticipated, and a long Shards themselves or as another Crystallan team of your own.
and costly war between the two races ensued. By the time The game values will be the same for all Crystallan teams
both sides had ceased hostilities, Crystallia was a shattered though your team will be the most shiny.
ruin, and the last remnants of the Crystallans were forced
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Guard 4 3+ 5+ 4+ 4+ x5 12mc Harmonics
Jack 4 3+ 5+ 4+ 4+ x3 10mc Harmonics
team statlines
Extras: a Crystallan team starts with 0 Coaching
Dice and 1 DreadBall Card.
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Extras: a Tsudochan team starts with 0 Coaching Dice and 2 DreadBall Cards.
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x2 12mc Spinner, Gotcha!
Jack 4 4+ 4+ 4+ 4+ x5 11mc Spinner, Portal
Striker 4 4+ 4+ 4+ 5+ x1 11mc Spinner
team statlines
Extras: a Koris team starts with 0 Coaching Dice and 1 DreadBall Card.
Despite the obvious advantages of being able to move through Remember that you can play this team as either the Glambek
your opponents, it does make carrying the ball rather tricky, Ghosts themselves or as another Ada-Lorana team of your
and so there is a balance to be struck by the insubstantial own. The game values will be the same for all Ada-Lorana
Ada-Lorana. They cannot remain insubstantial the whole teams though your team will be the most insubstantial.
time, and this leaves them vulnerable to Slams and Stomps,
just like everyone else.
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Guard 5 4+ 3+ 4+ 4+ x1 15mc Phaser
Jack 5 4+ 3+ 4+ 4+ x2 12mc Phaser
Striker 5 4+ 3+ 4+ 5+ x3 15mc Phaser
team statlines
Extras: an Ada-Lorana team starts with 1 Coaching Dice
and 1 DreadBall Card.
A Crystallan Team is literally as strong as its strongest to an underground DreadBall match, something changed. He
link. When Crypt stands with them, that makes felt a surge of energy and renewed purpose from proximity to
them unstoppable. his own kind, as well as a responsibility to save them from the
life of criminality and squalor into which they had descended.
A former general in the Crystallan military, Crypt stood Since then he has worked tirelessly to reunite his people,
on the front lines against the Forge Father invasion. After knowing that only by drawing together can they regain their
the end of the war, he saw what had happened to his world former glory.
and blamed himself and his fellow leaders for their fate.
Despondent, he took to travelling the galaxy alone. He took Crypt is an extremely hard-hitting Guard, and in the company
jobs as a mercenary and prize fighter, sinking lower than he of a Crystallan team he hits even harder. This makes him
could ever have imagined, spending any credits he earned highly sought after by Crystallan teams who see in him a
on narcotics and cybernetic replacements for injuries he noble leader as well as a powerful player.
sustained. When he ran into a group of his kin on their way
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34 DreadBall Season Six
M’zei Kein
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In The Locker Room 35
Kryphos
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36 DreadBall Season Six
In The Locker Room 37
PHANTASM
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38 DreadBall Season Six
In The Locker Room 39
Synechdoche
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40 DreadBall Season Six
BRANK ‘BOOM-FIST’
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The MVP even the Koris find horrifying. It’s a brave or one of the worst, and has made himself quite the name on the
desperate coach who looks to hire this beast to play for DreadBall circuit.
his team.
Originally captured and forced to play on the Xtreme circuit when
The Koris come from a nightmare dimension full of all manner still young, Skarathron grew and learned quickly, and one day
of strange and malevolent creatures, which goes some way ate his masters. However, he found that he had acquired a taste
towards explaining the Koris themselves. None though are for the game itself, and set about securing himself a place in
quite so terrifying as the Krastovor. Huge, arachnoid beasts of the Leagues. At least that’s how his background is relayed to the
fused metal and flesh, these horrific looking creatures are every viewers. And when the subject is a giant armour-plated cyborg
bit as intelligent as they are awful to look upon. Skarathron is spider, few people can be bothered to argue.
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42 DreadBall Season Six
KARADON
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In The Locker Room 43
ANOTHER DIMENSION TO THE GAME
The Portal-Jumping antics of the Koris players within the side comes back. Mostly, it’s just wild creatures and bits of junk,
leagues have had some strange effects. Players of other races but occasionally intelligent beings from whole other realities
who venture into the wormholes the Koris create on the ‘durium are spewed forth. As they enter this reality in the middle of
can reappear significantly aged, or several weeks previously. DreadBall games, they have a tendency to end up taking part in
Some just don’t return at all. But the wormhole traffic hasn’t the Galaxy’s Greatest Sport™ whether they want to or not!
all been one way, and occasionally, something from the other
Hector Weiss
You can’t teach the skills needed to play DreadBall well, you
can only hone them. And Weiss happens to have spent a
lifetime honing them, albeit in another dimension.
DreadBall is the Galaxy’s Greatest Sport™, but it’s not the only
sport across realities to put players into a high-tech arena
where violence is important as skill with a ball. Hector Weiss
was a superstar Speedball player, a member of perennial
underdog fan favourites Brutal Deluxe. He was at the peak of
his game when the team’s Galactic Tour fell afoul of a deep-
space anomaly that sucked him out of his cabin. As he blacked
out, he thought it was all over, but he came to on a pitch
surrounded by strange armoured players slinging around a
small metal ball and instantly felt right at home. DreadBall
was everything he could have hoped for, a fitting showcase
for his skill and showmanship. He just needed to find a vendor
selling ice cream and it would be like he never left home…
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44 DreadBall Season Six
Judge Dredd
Tougher than a Teraton’s hide and about as cheerful as The Home team Coach can choose to use Judge Dredd
a dose of the Plague. This lawman from another place instead of a refbot in any game. He works exactly like a refbot
and time seems right at home on the pitch, ordering with the following additions:
the players around and providing pointed and swift
recrimination to any who break the rules. * Dredd has an uncanny ability to sense rules infractions,
almost before they happen. He always seems to be paying
Evidently, Dredd was some sort of law enforcer in whatever attention exactly where and when it’s needed. Instead of
dimension it is that he hails from. Given the ease with which a range of 7 hexes, Dredd always adds a dice to the Ref
he seems able to control a whole pitch full of DreadBall check.
players, let alone the crowds watching them, it would seem
that he was a pretty good one too. Dredd commands the * Dredd expects people not to break the rules. But, if they
respect of any player who has been in a match officiated by do, he absolutely insists that they turn themselves in.
him, though that doesn’t mean that most of them don’t want to Those that don’t will be in for extra punishment. When
kill him. Dredd might be the perfect referee – he has the same a player commits a foul, his own Coach can call the foul
emotionless dedication to enforcing the rules (or ‘upholding instead of waiting for his opponent to do so. If he does
the law’) as a refbot, but is even tougher and is not susceptible this, then the Ref check is resolved as usual. However,
to bribery or reprogramming of any kind. He also tends to be if Dredd is forced to wait for the opposing Coach to call
fairly direct in the punishments that he hands out on the pitch the foul (or if both sides miss it and either Coach calls
– it’s a brave player indeed who chooses to cross him! it during any subsequent action) then he adds 2 dice to
the check instead of just 1. This accounts for both the
additional time given as a penalty as well as any injuries
sustained when “resisting arrest”.
A New Dimension 45
JONATHAN ‘GABE’ GABRIEL
When Jonathan “Gabe” Gabriel died on the pitch, Since that day Gabe has been a little less predictable than
smashed into a uniform paste by the legendary Buzzcut, before, though his trademark flamboyance is ever present.
it was assumed to be the end of his career. However, As a Jack he is able to turn his hand to most plays, though
during the routine cleanup a jockstrap rich in genetic increasingly he seems fondest of the violence normally
material was discovered and he became DreadBall’s first associated with Guards. He is yet to play against Buzzcut
crowdfunded resurrection. again, though the crowd eagerly await the match up as Gabe
is bound to be looking for some payback.
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I’m sure you’re familiar with the crowdsourcing project that resurrected
Jonathan “Gabe” Gabriel following his… unfortunate demise. At the hands
of a Space Ogre. A well paid one. With huge, meaty boulder-fists.
Now, I know there are rumours that I set up the aforementioned “accident”
because Gabe is a talentless hack who only got ahead by screwing me over
and I’ve been struggling in the backwater leagues ever since and when he
did it I swore to the unholiest of unholy gods that one day I would wreak my
glorious vengeance upon his prostrate form.
…but yeah, I guess I just wanted to say how crazy that all sounds.
Especially considering I was one of the major backers behind the
resurrection campaign! What, people think I paid to bring him back just
so I could kill him all over again? Crazy.
A New Dimension 47
I NG!
O M ON
C SO
CHALLENGE
CUP
Welcome to the DreadBall Challenge Cup!
New rules and ideas for expanding DreadBall and DreadBall Xtreme Leagues and Campaigns as
well as new rules for playing DreadBall in some of the more remote regions of the Galactic
Co-Prosperity Sphere.
What started as the Galactic Tour in the forests of Azure IV has grown into something much
larger, with eight new worlds clamouring to host DreadBall matches!