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Season SIX

SEASON SIX
An expansion by Jake Thornton

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 In the Locker Room . . . . . . . . . . . . . . . . 24


Teams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
New Rules . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Hacking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Sulentic Shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
GIANTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Fran-Taar Philosophers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Moving GIANTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Wu-Ling Wanderers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Brush Aside. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Glambek Ghosts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Large Bases and Everything Else. . . . . . . . . . . . . . . . . . . . . 15 MVPs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Free Agents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Crypt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
New Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 M’Zei Kein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
360 Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Kryphos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Crowd Puller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Phantasm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Dirty Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Synechdoche . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Harmonics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Brank ‘Boom-Fist’ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Mind Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Skarathron . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Karadon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Portal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Portal Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Another Dimension to the Game . . . . . 44
Push . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Hector Weiss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Rule of Law . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Judge Dredd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Slide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Jonathan ‘Gabe’ Gabriel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Spinner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Tycho Brahe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Stretch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Threatening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

credits
Concept & Game Design: Painting: Chris Webb, Dave Neild, Golem Painting Studio
Jake Thornton (www.quirkworthy.com) Photography: Alex Earle, Ben Sandum
Background: James M Hewitt, Greg D Smith Layout and Graphic Design: Sean Turtle
Cover Art: Luigi Terzi. (www.wgdr.co.uk), Chris Webb, Kev Brett
Logo: Georges Clarenko. Playtesting: Pete Fullergreen, Lee Montgomery, Ben
Internal Art: Heath Foley, Luigi Terzi Moorhouse, Jeff Shortland, Rob Taylor

Sculptors: Russ Charles, Grégory Clavilier, Derek Miller,


Tim Prow, Luigi Terzi, Rémy Tremblay

DreadBall is © Copyright Mantic Games 2015. All rights in the design, text, graphics and other material in this publication and its selection or
arrangement is copyright of Mantic Entertainment Ltd., or has been granted for use by other third parties. This includes images, text, graphics, corporate
logos and emblems. Reproduction is prohibited. Introduction 1
The Galaxy’s Greatest Sport™ just keeps on growing, reflecting the cosmopolitan makeup of the GCPS as the corporations
expand ever outward. The fierce competitiveness of those involved means that neither the sport nor its regulatory body can
stand still, with new and ingenious methods of getting ahead being devised all the time, and new audiences sought to maximise
the revenues for all concerned. This is the season where the gloves come off. For the teams, and the corporations that sponsor
them, that means winning at any cost, monetary or otherwise. DreadBall is big business now, and corporations can’t allow
petty things like the rules get in the way of their profit margins. For the DGB, it means taking the DreadBall interactive
experience to a whole new level, taking fans behind the scenes to see the ‘real’ (or at least the superbly manufactured
simulacrum) life beyond the pitches of all of their favourite heroes. No stone will be left unturned (or unfabricated) in the
search for that next big story to play to the masses.

One thing is for sure though – regardless of what the DGB or the teams are doing, the fans are loving it. As the old corporate
saying goes you can’t argue with numbers, especially when it would take several days to even recite some of them.

2 DreadBall Season Six


BEHIND THE CURTAIN

It’s that time of year again, sports fans! Fire up your HD-Vid, break
out your team jersey and get ready for the most fascinating
season of DreadBall yet.
You know how it works by now – you know how the players and unique alien races yet encountered by the GCPS take to
operate, what they are willing to do to win and how much the pitch. New MVPs include more such aliens, more Giants,
each and every sponsor craves their team to be winning big and some very peculiar visitors from….somewhere else.
and making Creds. Or do you? There’s even a new Ref on the circuit, and he’s laying down
the law, old school style!
Off the pitch, the lid gets lifted on just what the teams and
their sponsors are willing to do to make sure that they get
ahead. Dastardly deeds, high spirited larks and all manner
of other interesting events all add up to a drama away from
the neodurium that is almost as compelling as the drama on
it. And what is the DGB doing about all of this? Is Jesus Ortiz
really as blind to some of the more blatant activities as some
of his critics would have you believe? Or is the truth that his
even more staunch detractors are right and he not only knows
about, but encourages such corrupt practices? There’s only
one way to find out, and that’s dive behind the scenes and
work it out for yourselves.

Regardless of whatever the truth happens to be, this is still


the Galaxy’s Greatest Sport™, and that means new teams and
new MVPs. We’ve had the exotic and the Xtreme(ish) – now
it’s time for the outright bizarre, as four of the most peculiar

Introduction 3
Off the Pitch
DreadBall has risen from its humble beginnings to become boards and in magazine letters pages. Fans were constructing
the single biggest entertainment property in the whole of the their own narratives out of little or nothing at all in order to
GCPS. Across the galaxy, untold billions of viewers – human explain the most minor occurrences that would take place
and otherwise – tune in week on week to cheer on their away from the neodurium. So Ortiz decided to give them a
favourite teams and watch the latest drama unfold. Millions little more of what they wanted.
attend live games the length and breadth of the Spheres, and
the lucky few get even closer, meeting their sporting heroes It started small, with leaks of incidents sure to provoke
both off and sometimes on the pitch. Critics (of which there reactions – teams getting drunk or drugged and causing
are admittedly precious few) claimed that Ortiz and the mayhem, dalliances with the cheerleading squads and
DGB had plumbed every last possible depth in their quest to various other minor scandals. Nothing that would impact
enthral and satiate the fickle masses. They gleefully predicted on the purity of the game itself, but enough to get the fans
that the well had run dry, and that sooner or later, the men salivating. The response was unprecedented. A whole new
and women of the GCPS would finally see the sport for the channel of the DGB network was set up, rolling twenty four
shameless sham that it was. hours with anchors literally discussing DreadBall players,
teams, coaches and sponsors without ever actually talking
But Jesus Ortiz has never been a man short on ideas. about the sport itself. The popularity of this channel quickly
skyrocketed, and it was noted that of the comparative few
What had emerged from the feedback of the last few seasons amongst the population of the GCPS who had actually
was that more than anything, the fans were fascinated about not previously bothered with any of the subscription DGB
what exactly went on outside the stadiums and pitches. channels, most began to subscribe to this one. A whole new
The odd tabloid story or minor scandal would be endlessly era of dominance was just beginning for the Galaxy’s Greatest
deconstructed and raked over among fans on discussion Sport™, and it seemed that everyone wanted to be a part of it.

4 DreadBall Season Six


“ It all started with Asylum. His story was so fascinating to the plausibly not have been involved. They started to manufacture
masses and what we started to notice was that the fans were reality on a scale never really seen before, and it became clear
pretty much making up the details that they weren’t sure of, that not only was the DGB aware of what was going on, but
and having a lot of fun doing it. There was a certain section they were actually condoning or even facilitating it.
of the fans that seemed to spend more time talking about his
private life, his wife’s murder and all the salacious details than They’d taken the simple idea that Dez had given them and
they ever did actually discussing his matches. At the time, it perverted it beyond all recognition. He’d come home in tears,
was just a quirk – something that the data-heads in the bowels and then one day he didn’t come home at all. Three days later,
of the networks processing all this kinda stuff would notice. his body turned up. I was told it was suicide, but Dez was afraid
Then they all got this message from upstairs that the suits of water – if he’d wanted to end it all, no shekking way he
were looking for ways to boost their ratings and expand into would have done it like that. As I’m sure you can imagine, I felt
new demographics. Some bright spark suggested that they duty bound to say something, to get the message out there.
look at the ways that the players and teams behaved off the
pitch. Not the training and such – they already had dedicated The people who watch this stuff need to know the truth.
channels screening that shek. They needed something They need to know what’s being done in the name of ratings,
personal. Something – good or bad- that would connect with and that people are being hurt by it.”
the fans on a real level, make them feel like the guys they Interview in the GCPS Enquirer with Cremona Stanton,
cheered on the ‘durium were actually just like them. widow of the late Dezmark Stanton, DreadNet researcher
and archivist.
It was innocent enough at first. They’d catch a star Striker
stepping out with a new gal, they’d unearth a touching story of
family reunion or the hidden past of a ‘heel’ player that made “ We express the greatest sympathies to Mrs Stanton, and
him or her more relatable. It worked, and nobody got hurt. understand that she is going through a difficult time.
However, we must respectfully decline to address any
But the suits wanted more. They wanted the ratings to really questions relating to her recent allegations with regards to
shoot up. They wanted to be able to drag in everyone that the late Mr Stanton and the manner of his death.”
had never bothered watching before, and they started to dig Official Press Release from DreadNet Management
deeper, and when that didn’t work, they started to find….
questionable sources to back up increasingly outrageous claims
that were being made. That really started to kick it off, and
then it kinda snowballed. It went from the nice innocent stuff “ Dezmark who?”
to really nasty shek. Family feuds, shady court cases covered Jesus Ortiz upon being questioned
up, deaths that were just questionable enough to set tongues on the ‘Stantongate’ matter
wagging but still innocent enough that the authorities could

Introduction 5
The pass sailed through the air, and Jonny was already He wasn’t sure how much time had passed when he woke up.
running to meet it even as it left the Jack’s glove. He couldn’t Cold neodurium was pressing against his cheek, and for a
recall the guy’s name but what the shek – as long as he did his second he thought he was still on the pitch. Then another wave
job it didn’t really matter. Jonny frowned as he watched the of cold hit the other side of his face in a splash of icy water and
trajectory of the ball over his right shoulder – the throw was the coach’s voice came into focus, bellowing in his ear.
long, and he had to put on a quick spurt of speed, lengthening
his stride by half a yard to catch up with it. He could have just “You hear me Bittonelli? You get your sorry ass back up now and
dived to catch it, but they were two points down and he didn’t get out there and score the damned strike! We can’t lose this!”
have the time or the energy to mess around and risk getting
slammed before he made the strike. Jonny rolled over with a groan, glancing up at the stubbornly
immobile scoreboard as he did so.
As he ran, his peripheral vision caught the shadow of the
Guard that was bearing down on him. Big brute, handy with “Why hasn’t it registered my last strike? You saw it, I
his fists, though he was very obviously favouring his right. scored?”
Jonny gave another quick glance, smiling as the ball headed
right for him. As his glove closed around it, he rolled his hip, The coach threw a towel at him, spitting the words back at
feinting as if going to his left. He saw the brute move to meet him as he did so.
him, the brutal club of his right fist raised, and darted right,
tumbling forward in a roll that saw him spring back to his “ I don’t give a damn what you think you did Bittonelli. You
feet beyond his opponent, who was wrong-footed and already can tell me that Jesus Ortiz himself gave you a piggy back
cursing in his wake. The ball shot out like a bullet, hitting the to the Strike Zone for all I care. The score that matters is
strike target square-on. on that damned board, and until it changes, we are still two
points behind! If those slazzers are messing around with the
Jonny turned to take the applause of the arena, arms already scores then we can deal with that later. Right now, we needs
raised in his trademarked victory pose, when he realised that to get the score on the board and get the fans back on side –
the arena remained silent. Nobody was cheering. The fans we’re dying out there!”
were all just staring, slack jawed. As if they were waiting for
something. Jonny looked up at the score board and blinked. Jonny heard the boos and knew what his coach said was true.
The numbers hadn’t moved. He stood there another few They needed to get the job done and quickly, regardless of
seconds, staring at the board, willing the shekking numbers what those cheating shekwits on the other side were doing.
to roll over and give his team the one point lead that he had He nodded, picking up his helmet and heading for the pitch.
just given to them.
The coach tapped the mic at his throat and spoke quietly.
Reality asserted itself in a wall of fresh noise that rolled
around the arena, as the crowd started up again. Jonny “ Ok, Bitonelli’s going back on. Make sure you stop them
turned to see what had got their attention, tearing his pulling any underhand shek like that again, it’s what we
attention away from the scoreboard just in time to see that pay you for. And while you’re at it, I have a lineup for you to
giant fist shooting towards him. Then it all went dark… feed into their team selector that’ll make life a little more
interesting…”

6 DreadBall Season Six


NEW RULES
New Rules 7
HACKING
There are plenty of ways in which sponsors and coaches will Each option costs 5mc.
look to get an edge in DreadBall. Not all of them are legal, and
neither do they all relate directly to the action on the pitch. If A: Where would you like to start? Your expert hacks into the
they can’t get the best players, or the best coaching staff, then opposing team’s management files and changes their starting
some teams will turn to more indirect methods of getting an line-up for your game.
edge. One such method is broadly known as hacking.
You choose which six of the opposing team’s players start on
Tech experts with the necessary know-how to alter DGB the pitch at the beginning of the match. The opposing Coach
systems or infiltrate the computer systems of rival teams still gets to choose where they stand.
are expensive, but efficient. From disaffected ex-corporation
employees to Rebel ‘Hacktivists’ too feeble to take up arms, B: It’s a Strike, or is it? The arena’s scoring computers are
these individuals can turn the fortunes of a team around – the target of this hack. This is such an obvious thing to try
sometimes quite literally – with just a few keystrokes. Altering that it is likely to be spotted fairly quickly. Only the first score
scores, inflating prize money and even messing around with will be changed.
the team roster for the other side are all options offered by
hackers to a coach with the right funds and no scruples. The first strike attempt in the game by either side is
registered incorrectly by the scoring computer.
Of course, many argue that this ruins the purity of the sport.
Others declare that it is all part of the constant struggle If you made the attempt then it registers a 2 point strike,
for supremacy on all fronts which originally informed the regardless of whether the attempt was successful or not. Your
GCPS itself, and which is embodied in the clashes out on the Rush is over. A new ball is launched and the old one removed
neodurium. Whatever your individual stance, the thoughts at the start of your opponent’s Rush.
of the DGB themselves are unknown. Though they will apply
fines to teams caught blatantly cheating by these means, the
sanctions imposed are somewhat lenient in comparison to
other matters, and it seems odd that an organisation with the
resources and income of the DGB has not yet invested in hack-
proof technology for it or its teams. Some whisper that Ortiz
himself sees it all as just one more facet of the game, though
he has never commented publicly on the issue.

Whatever the truth, all that is known for sure is that hacking
has rapidly become just another tool in the arsenal of any
coach willing to try it. A Coach can buy a maximum of one
each of the following six options before each match. This is a
one-off benefit that only affects the following match.

8 DreadBall Season Six


If the opposing team made the strike attempt then it registers E: Serving their time. A more subtle hack is to alter the
a miss, regardless of whether the attempt was actually timers on the penalty monitors and medical computers so
successful or not. Their Rush is over unless they really did miss that they keep opposing players for longer. Roll a 3 dice
and another member of the team caught the ball. Strength test (1) for each player in the opposing Sin Bin at
the end of their Rush, when they would normally move a
C: Every one a winner. The calculation of prize money after a space towards the Subs’ Bench. If they fail, then they do not
match is modified to improve your take. move. If they succeed, then they move down as normal. If
they double then they move down two places (the hack isn’t
Team revenue is calculated as normal, and then you get an perfect, after all). If none of the players in the Sin Bin move
additional 2 dice mc on top. down at the end of a single Rush then the hack is discovered
and has no more effect. They go back to moving down as
D: Where’s your specs, Ref? The complex neural net of the normal from the end of their next Rush.
Ref is the target of this hack. Each time you call Foul on the
opposing team, the Ref check is at +1 dice. This continues F: Every one a spinner. The tiny gyros that stabilise the ball
until the first time the opposing player is sent off as the result can be attacked remotely to send it spinning out of control.
of one of these checks, at which point the effect ends. This doesn’t work often as they are shielded against precisely
this sort of attack, but a really smart tech can break through
the ever-shifting encryptions once in a while. This is a small
change, so only works when it is not being held tightly by a
player. Once per match, at the end of any Rush, scatter the
ball if it is not being held by a player.

New Rules
Introduction 9
GIANTS
DreadBall didn’t become the Galaxy’s Greatest Sport™ by themselves will cause, or what ingenious tactics the other
standing still, and although the early regulations prohibited team will try to bring them down, is irrelevant. It’s all
players beyond a certain size from taking part for fear of money, and as far as the DGB is concerned, it all spends
the injuries that could be caused, it soon became clear that the same.
the demand to see such players would be awesome, and so
changes were made. In the years since, so-called ‘GIANT’ GIANTS were first introduced back in Season 3, and now
players have become a staple not just of Ultimate DreadBall they’re back with four new characters to wreak havoc in your
matches, but also the standard leagues as well. More and games!
more GIANT players join the leagues year on year, and many
have become superstars in their own right, transcending the
inherent novelty value of their stature to become heroes to
many fans.

Of course, the rules which were altered to admit larger


players were not necessarily especially detailed, leaving a
lot of leeway for more creative interpretations of what was
allowed. This became most apparent when Thort ‘Iron Fist’
Stannson first enlisted in the League. Though some cried
foul at what was seen as a blatant misinterpretation of the
rules, the DGB remained silent on the matter, and the Iron
Ancestor has become a firm favourite with the fans.

The truth is, GIANT Players always bring in giant crowds.


Whether they are there to see what mayhem the GIANT

10 DreadBall Season Six


GIANTS are like normal DreadBall players, but bigger. At convenience. If a model is a GIANT then all of these apply.
least, that’s how they like to think of themselves. However, In addition, a GIANT may have other abilities and will have
in the game their sheer size means that they need some its own stat line.
additional rules to cover how they interact with the smaller
players. The new rules in this section are specifically for These are listed on pages XXX to XXX.
GIANTS and only apply to those players who have that title
as part of their listed role. For example, the Sann-gar is All GIANTS…
listed as “GIANT – Guard” and so these rules apply to him. * Count as two players instead of one when working out
how many players a team has on the pitch at that time.
Except as noted below, the normal rules apply to GIANTS. * Roll an additional dice for Armour Checks, Slams and
Slambacks against non-GIANT opponents.
Hiring GIANTS * Count as Steady when Slammed by non-GIANTS.
GIANTS are a type of MVP and are hired like any other. They * Have different arcs and Threat Hexes (see below).
will often appear as part of an underdog bonus. * Have additional movement rules (see below).
* May move out of Threat Hexes of non-GIANTS without
It’s The Size That Counts rolling to Evade. They must Evade as normal from other
All GIANTS are huge creatures and come on 3-hex bases. GIANTS.
This means that they need some special rules. Most of
these are common to all GIANTS and are listed here for

EXAMPLE EXAMPLE
GIANT ARCS GIANT THREAT HEXES

Like a normal player, a GIANT has a front and rear arc. GIANTS have three Threat hexes as normal. However, they are in a
different place from those of single hex players.

New Rules 11
MOVING GIANTS
GIANTS may not take a Sprint action and the way they make If one of the hexes the GIANT wishes to move into is already
Run actions is slightly different because of their larger base. occupied by a standing opposing player then it may attempt to
When they take an action that allows them to move “a single Brush Aside the occupant (see below). This will not work on
hex” use these rules to move forward once. Note that this may other GIANTS, nor will it work if both new hexes are obstructed.
actually mean that they cover two new hexes with their base
(see the diagrams below). Turning on the spot costs a GIANT two points of movement
for that action. It may therefore not be done if the action
Unlike normal sized players, GIANTS must pay to turn as only allows a move of “a single hex”.
well as move forwards. A GIANT cannot move backwards.
When a GIANT moves onto the pitch it must move so that the
When moving forwards, a GIANT moves into its own Threat whole base is on the pitch and entirely within the starting
Hexes. For each hex a GIANT moves it must cover either one or area. This costs its first point of movement for that action. It
two of its Threat Hexes with its base. This can be done by either may face in any direction. A GIANT may need to Brush Aside a
moving directly forward or by pivoting on one of the front two model in order to enter the pitch. This works as normal. If the
hexes of the base. This counts as a single point of its movement GIANT fails to move the obstructing player then their action
(regardless of whether one or two new hexes were covered). ends and they remain in the Subs Bench. Remember that a
GIANT can only Brush Aside a single model at a time.
If the new hex(es) that the GIANT wants to move into are
empty then move in and continue as normal.

If the new hex contains a loose ball then attempt to pick it


up or scatter it as normal.

EXAMPLE EXAMPLE
MOVING STRAIGHT FORWARD PIVOTING

12 DreadBall Season Six


EXAMPLE EXAMPLE
MOVING ONTO THE PITCH TURNING ON THE SPOT

New Rules 13
BRUSH ASIDE
This is part of moving a player in a similar way to Evade, and Brush Aside fails: the GIANT’s action ends. Turn the
is done as and when necessary during the move. It may be obstructing model to face the GIANT.
done as many times as is required in a single action.
Brush Aside succeeds: the GIANT pushes the obstructing
If a GIANT wants to move into a hex that is occupied by a player into a hex of the GIANT’s choosing directly away from
standing opposing non-GIANT player they may try to brush him, and then moves to occupy the hex himself. This move is
them aside rather than Slamming them. This will allow not optional. He may then continue his action.
them to carry on moving rather than ending their action.
“Directly away” from GIANTS is simply resolved by reacting
You can only use Brush Aside if there is a space you can push in the normal way to the single hex of the base that is
that player into. moving in to displace the model.

You cannot Brush Aside the Referee. Brush Aside doubles: the GIANT pushes the obstructing
player into a hex of the GIANT’s choosing directly away from
Brush Aside is a 3 dice Strength test (123). Roll separately him, and then moves to occupy the hex himself. This move
each time you need to Brush Aside. is not optional. The displaced player is knocked over. Do not
make an Armour check for the fallen player. The GIANT may
This is modified by: then continue his action.
* +1 if the GIANT is a Guard.
* -1 if the obstructing player is a Guard.

14 DreadBall Season Six


LARGE BASES AND EVEYTHING ELSE

The 3-hex bases of the GIANTS raise a number of questions. EXAMPLE


PUSH AWAY
Just how does everything else interact with them? The
following list covers these situations.

* All three hexes block Throws.


* When a GIANT makes a Throw it must choose one of its
front two hexes as the point of origin. Resolve the Throw
as if the GIANT was a single hex player in this position.
* When a ball hits a GIANT it must be caught or scattered
as normal. Roll scatters from the hex it lands on, treating
the other hexes of the GIANT as if they were three
separate players standing next to each other. If the ball
scatters onto a GIANT from another hex occupied by the
same player then they do not get a new attempt to catch
it. Simply scatter the ball again.
* When a GIANT Slams another model, nominate one of its
front two hexes as the point of origin. Work out Threat Hexes
using the whole base of the GIANT, but use this point or
Because only one of the GIANT’s front hexes could be the source of the
origin to determine the possible direction of any push back. push, A must go to D (and C must got to G). B can go to either E or F

* A GIANT cannot Brush Aside other players when it is depending on which hex (1 or 2) the GIANT chooses to push with.

making a follow up move after a Slam. Its base must move


to cover the vacated hex. See the diagram.
* When you are told to “turn to face” a GIANT as a result of
a test you may have more than one choice of positioning
your player. The turning player’s Coach decides if there is
an option. If possible, the turning player’s middle Threat
Hex must cover part of the GIANT. If this is not possible
then one of the other Threat Hexes must cover part of the
GIANT.
* When a GIANT is pushed back it moves “directly away”
from its opponent. If the hexes behind the GIANT are
occupied then he cannot move as normal. If a GIANT is
pushing another GIANT then use one of their front two
hexes as reference and resolve it as if it was a single hex
player doing the pushing as shown above.

New Rules 15
Free Agents
The Underdog rules remain as stated on page 54 of the main Dice roll Free Agent
rulebook with the addition of the following table. When 1 Koris Jack
a Coach rolls for a Free Agent they may choose to roll on 2 Crystallan Jack
either the table in the main rulebook, or one of those from 3 Ada-Lorana Jack
the Season books. They must decide which table to use 4 Tsudochan Jack
before the dice are rolled. 5 Ada-Lorana Striker
6 Crystallan Guard

The neodurium shuddered underneath him as he lay there, An oily substance dripped from the jaws onto the pitch
the dark shadow looming and blotting out the spotlights surface, smoking slightly where it landed. Legs – more
above. He gasped, his lungs working to suck in air through legs than anything that big should have – thudded into
bruised ribs. For long seconds that seemed to stretch the neodurium as the thing came forward. The armoured
into hours, he lay uncomprehending, part of his brain idly abdomen was drawn up and the thing looked ready to
wondering where and even who he was. Slowly, accompanied strike again. He closed his eyes, waiting for the release of
by an onrush of pain, things started to come back to him. unconsciousness or death and not much caring which it was.
Something had hit him. It felt like a train or at the very least a
ground car had driven through him, but he was pretty sure he There was a resounding crash, and the shadow lifted in a waft
was on a DreadBall pitch… of displaced air. His eyes opened slowly, wondering what they
would see. A pair of massive steel legs stood braced over him,
The bellow was what snapped him fully back. It reverberated pistons and wires working in them as a gyro mechanism in the
through him, shaking his internal organs and hurting his ears waist rotated with the motion of the massive torso. The upraised
dispelling the fuzzy white noise that had filled them only arms fell again like a jackhammer, smashing the creature to the
moments before. His eyes flicked upward, narrowing as he floor with three of its insectile legs buckled beneath it.
tried to focus on the large mass that loomed over him. Then
they did, and he rather wished that they hadn’t. Now they had a game on…

16 DreadBall Season Six


1 3

New Rules 17
New Abilities
Season 6’s player customisation rules as well as its new teams and MVPs
bring these abilities to the game. You may be familiar with some of them
from previous Season books.

EXAMPLE
360 Vision 360 VISION
(Any Player)
The player has no rear arc. Everywhere counts as being
to their front. This replaces the diagram on page 11 of the
main rules. In effect it does not matter which direction the
model faces, though it usually looks better to turn the model
as appropriate.

The model has 6 Threat Hexes instead of 3. See the diagram.

18 DreadBall Season Six


Crowd Puller
(Any Player)
The player with this ability always draws a big crowd. More
people means more revenue for everyone, so both teams
modify their team revenue by +1 dice after a match where
this player takes to the pitch.

This is not cumulative if more than one player with this ability
is present.

Dirty Tricks
(Any Player)
Off pitch and on, this player is renowned for playing a
dirty game.

Once per match, whilst this player is on the pitch, they may
call Foul! against a single opposing player of their choice who
is also on the pitch. This is a ruse. The other player has done
nothing wrong and has not committed a foul at all, but Dirty
Tricks can make it look otherwise. Mind Control
(Chovar/Any Player)
Make a Ref check exactly as if the opposing player were guilty If the player has two team Action Tokens played on him at the
of a foul, and if they are spotted they are sent off as normal. same time he may attempt to take over an opposing player
Whilst the post-match analysis may exonerate the player, with raw psychic power. The player with Mind Control may
that won’t help them now. make no other action in that Rush.

Roll a 5 dice Skill test (X) for the psychic player. His opponent
also rolls a Skill test. The number of dice they roll depends on
Harmonics how far they are from the player that is attempting to control
(Crystallan/Any Player) them. Count the distance from the Mind Controlling player to
The player is more powerful if he has other his victim and half the result (round up). This is the number
members of his race nearby. of dice the victim has to resist the Mind Control.

Count the number of other players (from either team) with Mind Control succeeds: the target of the Mind Control is
this ability and within 2 hexes. Look up this number on the completely under the sway of the psychic. Immediately take a
following list to find the benefit to the player. normal action with that model as if it was your own, choosing
any action that is normally allowed to it. The controlled
* 1 Harmonic nearby: +1 Move. model ignores Threat hexes for this action. However, it cannot
* 2 Harmonics nearby: +1 Move, +1 dice to any Speed-based score a strike in its own zone because the automated scoring
test. system would disallow it. If the model earns a Free Action
* 3+ Harmonics nearby: +1 Move, +1 dice to any Strength or then take that too. As soon as this action is resolved then
Speed-based test. control reverts back to the original owner.

This benefit is calculated afresh at the start of each action Mind Control fails: The target is strong willed and resists the
and applies for that whole action. attempt at control. The attacking player’s actions are wasted.

New Abilities 19
Phaser Portal
(Ada-Lorana/Any Player) (Koris/Any Player)
A player with this ability may become ghostlike and A Coach that has any players with this ability in his team may
insubstantial and move through other players as if they were place a single portal counter on the pitch before the match
not there. Even when they are trying to remain solid they have starts. Place this on your half of the pitch, behind the starting
a slightly translucent, misty appearance, like solidified fog. line. Portals may only be placed on any empty regular hex, i.e.
any that the ref can enter, not the strike zones, entry hexes or
A player with Phaser can exist in two distinct states: solid ball launch hexes.
and insubstantial.
During a match, a player with this ability may place an additional
Solid. When a solid Phaser is involved in a Slam, Slamback or portal counter on the pitch as one of his actions. This must be

Koris/Any Player
Stomp, both sides are at -1 dice for Strength tests. placed adjacent to the model spending the action, and on an
empty regular hex. A maximum of three portals may be on the
Insubstantial. When a player with this ability takes an action pitch at any one time (even if more than one team can place
they may choose to become insubstantial. If they become them).
insubstantial then it must be for their entire action. A player
cannot become insubstantial if they are already carrying the Portal counters may not be moved. If a player with this ability
ball. An insubstantial player returns to solidity at their end of wants to place a portal and there are already three on the pitch,
their action. then he may remove one of the existing ones and place it in a
new location following the rules above.
An insubstantial player has partly phased into another
dimension and retains only the most tenuous connection to the When only one portal is on the pitch then it leads nowhere and
Koris/Any Player
normal three dimensions. They cannot interact with the ball is said to be inactive. If a portal has no empty hexes adjacent to
or another player or Ref in any way while insubstantial. They it then it cannot be used as a destination. It is considered to be
may only take Run, Sprint or Stand Up actions, though they inactive. No player may move onto the hex containing an inactive
may Dash if they choose to. They ignore threat hexes. They portal, and the ball will simply bounce off it.
may not end an action in the same hex as another player. They
may move through the ball without it scattering. However, if Any model that is not a single hex player treats all portals as
they end their action in the same hex as the ball then they must inactive. For example, this includes the ball, GIANTs, the Ref, and
attempt to pick it up at -1 as they become solid again. fans.

20 DreadBall Season Six


A portal is potentially active if it has empty hexes adjacent to it. Confusion Test
To become active there must be at least one other potentially A player that moves onto a hex containing a portal
active portal on the pitch. If there is only one potentially active immediately disappears. Where he ends up depends on his
portal then it remains inactive until another is placed. If there training, experience and luck. This is determined by making a
are two or three potentially active portals on the pitch then all of confusion test.
them become active.
Roll a single dice to determine which game value the
Active portals are linked by invisible, inter-dimensional tunnels confusion test will use.
that allow instantaneous movement between them. A player
moves onto an active portal hex as if it was an empty hex. * 1: Strength
Calculate any Evades or Dashes required to get to the first portal * 2-3: Speed
hex as normal. If the Dash or Evade test to enter the portal hex is * 4-5: Skill
failed then the player will fall down in the hex they emerge into. * 6: Armour
When working out the number of hexes moved by the player in
that action, count the hex adjacent to the second portal as the A confusion test is a 3 dice ? test (2). The “?” is the game
same hex as the first portal. Movement through a portal does not value rolled on the table above.
automatically end an action, though it may. This depends on the
result of a confusion test (below). Confusion test passed: the player reappears in an empty hex
adjacent to another portal of his choice, facing in the direction
A player may be pushed back into an active portal. This will of his choice. The player may continue their action from
transport him in the same way as an intentional movement. that point.
They will need to make a confusion test as normal.
Confusion test failed: the opposing Coach may place the
A portal blocks lines of sight in the same way as a player. confused player in any empty hex that is adjacent to another
active portal, facing in a random direction (use the scatter
rules to determine this). The confused player’s action ends
EXAMPLE and that player cannot act again in the current Rush.
PORTAL

The Kalyshi player’s first hex of movement is marked as


1 in the diagram. The player’s second hex of movement
will take her into the portal, and she can then be placed in
any of the hexes marked 2, depending on the result of the
Confusion test.

New Abilities 21
Portal Master Slide
(Koris/Any Player) (Jack)
This ability works the same way as Portal with the The player may Dash as part of any action that allows it to
following modification. move at least 1 hex.

A player with this ability may place one portal counter per
Rush at no cost in Team Action Tokens. Spinner
(Koris/Any Player)
Instead of rolling against a random stat, a player with Spinner
Push always uses a 4+ value for confusion tests.
(Tsudochan/Any Player)
A player with this ability is able to move other players without In addition, the player gets a +2 dice modifier to
touching them. Confusion tests.

When a player with this ability takes any action other than
Sprint, they may use some or all of their own movement to pay Stretch
to move other non-GIANT players from either team. Each hex (Any Player)
another player is moved costs 2 movement from the player The player gets +1 dice on any attempts to Dash.
with Push.

For example, a player with Push and a Move of 5 takes a Run Threatening
action. They move 1 hex, move an opposing player 1 hex (at a (Any Player)
cost of 2 movement), and then move one of their teammates 1 The player’s Threat Hexes always modify a test (up to the
hex (at a cost of 2 movement). This uses all 5 of their Move for maximum for that test) if the modifier is listed at all. For
the Run. example, if a Threatening player Slams an opponent then that
target player will take a -1 penalty for being in the Slamming
When a player with this ability moves another player into a new player’s Threat Hex.
hex they may choose its direction of facing.

A player can only Dash to move themselves into new hexes, not to
increase the distance they can move other players.

Players that are moved by Push do not need to make Evade tests.

You cannot Push either the Ref or the ball. Both infringe the
original agreement with the DGB that allows them to play at
all, and the Tsudochan aren’t about to risk their best chance of
spreading the Good Word..

Rule of Law
(Any Player)
The player is carefully law-abiding and follows the rules to
the letter. If the player commits a Foul then they voluntarily
leave the match permanently without needing to roll for
the Ref. This includes being part of a team that commits a
Sneak Foul.

22 DreadBall Season Six


New Abilities 23
The DGB has always prided itself for being at the forefront of cultural change within
the GCPS, embracing new cultures within the sport almost as soon as they are
discovered (and in one notable circumstance, even before). As the GCPS continues
to expand out further into the galaxy, it becomes increasingly clear that only the
very surface has been scratched by the corporations’ grasping claws, and with
each passing year more and more exotic and bizarre alien races are discovered and
enfolded within the realm of humanity, or wiped out by it.

Nevertheless, there are some species that prove to be a challenge to integrate


into the leagues. Asterians, Forge Fathers and even Orcs are at least recognisable
as being vaguely comparable to humanity. Even the chittering hordes of the
Veer-Myn or the Insectoid Z’zor have some kind of frame of reference that
the human mind can be at least vaguely comfortable with. But races who are
composed of pure energy, or who use wormhole tech the way a human might use
a car, or who are composed entirely of crystalline structures the like of which
have never been seen in living creatures before, are a slightly tougher sell. They
may be vaguely humanoid in appearance. They may even be capable of speaking
the language, but there are some races who possess a definite ‘otherness’ which
can make people feel uneasy.

On the other hand, in a sport where it has become the norm to watch entire twenty
four hour dedicated HD-Vid channels about what players get up to in their personal
lives, and where giant sized suits of battle armour and floating, inscrutable psychic
jellyfish can be star players, it is clear that anything goes. Some theorise that one
of the many reasons why the DGB is cut so much slack by the Council is that the
sport is actually deliberately used as a test bed to introduce some of the more
weird and wonderful species of the galaxy to the masses before proper integration
is attempted, though if that is the case then nobody is telling. What is clear is that
the DGB is welcoming any and all teams and players these days, regardless of their
origins, politics, race or anything else. If you can wear a DreadBall glove, and you’re
good enough with the ball, then it seems these days that you’re in.

Those of a more cynical bent quietly suggest that the DGB is being used as some
kind of final decision as to what the Council does with alien races, and the brief
tenures of some less popular teams whose races never seem to have been seen
again would appear to lend credence to this. Whatever the truth, it’s probably best
to enjoy each new team while they’re here, just in case…

24 DreadBall Season Six


IN THE LOCKER ROOM
In The Locker Room 25
SULENTIC SHARDS
Though the Forge Fathers are far less aggressive in their into a life of nomadic wandering across the cosmos, as they
expansion of the Star Realm than the Council is with the avoided both the more tenacious Brokkr fleets and the
GCPS, they nevertheless occasionally find their interests attentions of various corporations.
clashing with the native inhabitants of some planets.
Crystallis was one such planet, rich in various precious The Sulentic Shards were one of the first Crystallan
minerals and ores. Of particular interest to the Forge Fathers DreadBall teams, putting their natural abilities and talents to
however, was the very material from which the natives good use on the neodurium and enabling them to live a more
themselves and much of the local flora was formed – a living settled life. Their unique physical characteristics mean that
growing crystalline substance which had various energy when all of their energies are aligned, few teams can match
transference properties the likes of which they had never them. When they are not, then there is always the option of
seen before. just hitting anyone who gets in their way.

These very properties made the Crystallans much more Remember that you can play this team as either the Sulentic
powerful than the Forge Fathers had anticipated, and a long Shards themselves or as another Crystallan team of your own.
and costly war between the two races ensued. By the time The game values will be the same for all Crystallan teams
both sides had ceased hostilities, Crystallia was a shattered though your team will be the most shiny.
ruin, and the last remnants of the Crystallans were forced

26 DreadBall Season Six


DREADBALL FACTS
Almost every DreadBall team is sponsored by one the Forge Fathers and various, less scrupulous
corporation or another. This is where many of the corporations, it is perhaps unsurprising that they
team names originate, and the fact that DreadBall choose to go down this difficult and complex route.
is the perfect format for advertising makes most Whatever the reason it doesn’t seem to have held
corporations very happy to fund the game. The them back much.
Sulentic Shards are one of the rare exceptions to this
rule. They are self-funded, which means that they Every once in a while one of the larger corporations
can sub-let their advertising to whomever they like tries to buy them out, and this always makes the
and also that they can keep all their profits. Quite DreadBall News Network headlines. To date though,
why they chose this difficult route into the game the Shards have decided that they don’t need anyone
isn’t clear. Perhaps it has something to do with an else calling the shots. “Solid as a rock” was the last
understandable mistrust of corporate management. word from the DNN.
Given their previous experiences at the hands of

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Guard 4 3+ 5+ 4+ 4+ x5 12mc Harmonics
Jack 4 3+ 5+ 4+ 4+ x3 10mc Harmonics

team statlines
Extras: a Crystallan team starts with 0 Coaching
Dice and 1 DreadBall Card.

In The Locker Room 27


FRAN-TAAR PHILOSOPHERS
The Tsudochan are an itinerant and highly religious culture The way that the Tsudochan manage this showmanship
that wanders the many planets of the Co-Prosperity Sphere is by cunning devices that manipulate the underlying
and beyond, preaching their faith, based on a deep and electromagnetic and gravitic fields that surround everything.
meditative understanding of the inner truth of the universe. To an observer, this appears to give the Tsudochan awesome
They are happy to explain these heartfelt beliefs to any that telekinetic powers. To the DGB this looked like a brilliant basis
will listen, but unfortunately in the largely secular GCPS, for a team.
most citizens are not interested in listening to a bunch of
strange aliens going on about their peculiar faith. People will, On the pitch the Tsudochan appear relatively unremarkable, until
however, watch cool stuff. you watch what they can do with their “powers”. These can move
other players from either side out of the way of a scoring run, or
Having realised many centuries ago that it took more than a into a blocking position to halt their opponents, as the Tsudochan
strong belief to persuade most sentient creatures to listen, decide. Careful use of this skill can be incredibly powerful and is
the Tsudochan have devised a number of technological what wins almost every one of their games.
tricks to help entertain and amuse the masses. This makes
potential converts willing to sit and listen as the Tsudochan Remember that you can play this team as either the Fran-Taar
sneak some proselytising in among the party tricks, which Philosophers themselves or as another Tsudochan team of
suits their purpose. your own. The game values will be the same for all Tsudochan
teams though your team will be the most forceful.

28 DreadBall Season Six


DREADBALL FACTS
The Fran-Taar Philosophers team came about almost Of course, the monks quickly realised what was going
by accident. Having pitched up to the offices of the DGB on, and as they did so, they stepped up a gear to start
to attempt to spread the good word, via their usual performing feats that had the several talent scouts
means of an athletic display of feats of various skill with from various corporations who were present to fall
cunningly masked teachings from their ancient rites over each other trying to sign them up. The monks
interspersed amongst the spectacle, they were spotted quickly realised the potential for spreading the word
by one of the DGB’s talent scouts and found themselves that playing in front of large crowds in televised
invited to a tryout. Turning up at the appointed time games might realise. Fran-Taar – a media publishing
three days later, the troupe of travelling monks found company – was the lucky corporation which signed
themselves demonstrating their skills to a wider them, and has sponsored them ever since. Whether
audience than they were used to, and asked to place the board of Fran-Taar realises just how much they
a small silver sphere into various areas of the space are quietly advancing the cause of these intergalactic
in which they found themselves, whilst avoiding the spiritualists is unclear, but if they are, it is likely they
attentions of various other beings who seemed intent on view it as an acceptable trade-off for the revenues that
taking the sphere for themselves. the association generates.

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Jack 5 5+ 4+ 4+ 4+ x8 10mc Push

team statlines
Extras: a Tsudochan team starts with 0 Coaching Dice and 2 DreadBall Cards.

In The Locker Room 29


WU-LING WANDERERS
As if teleporting Teratons wasn’t enough, one of the new So ingrained is this tendency to make up stories that almost
additions to the ranks of DreadBall teams are the Koris of the anything researchers have found out has later been discovered
Wu-ling Wanderers who can create miniature wormholes to be a fabrication. At least they think it has.
through space!
On the pitch it is only the Jacks that carry the devices that
The Koris are a confusing group to study both because of this create new wormholes, though all are adept at navigating the
wormhole technology and their near-inability to tell the truth. screaming terrors that lie inside them. This gives the Jacks a
In turn, they find the expectation of other races for facts to be unique role on the pitch that is central to the team’s style of play.
unembellished and straightforward to be odd in the extreme. If For an opponent it creates even more of a challenge, though the
you have told that story or relayed that fact once already then wormholes can be navigated by anyone brave enough…
what good is it to do it exactly the same next time? Surely it
would be far more entertaining, intellectually challenging, and Remember that you can play this team as either the Wu-ling
simply more fun to add a twist. To spice it up. A change in motive Wanderers themselves or as another Koris team of your own.
here, a new character there, a new sub-plot, a difference in place The game values will be the same for all Koris teams though
or time: it’s like writing a novel, but the raw material is reality. your team will be the most unpredictable. Or will it?

30 DreadBall Season Six


DREADBALL FACTS
The Koris’ term for the ability to create these wormholes The Koris themselves are not actually from the same
is “portal spinning”, and it is held in very high regard dimension as the rest of the races in DreadBall. It
among them. It is done with a combination of a small is clear that they have travelled throughout known
machine and possibly some innate ability of the Koris space (and presumably beyond) for many centuries.
themselves. This is supposition based on the fact that Some scholars have suggested that the ability to port
humans have not been able to use the devices, despite themselves between both places and dimensions,
having thousands of hours of DreadBall match footage coupled with their love of mischief, may account for
to study them in operation. The Koris are not much some of the many legends of trickster gods and heroes
help either, probably because they aren’t interested in to be found across the inhabited worlds. As with most
giving away their signature technology, though it also things about this enigmatic race, nothing is provable,
seems likely that the lack of understanding among though it would explain quite a lot.
the humans amuses them. If this is the case then the
utter frustration of the even more able Forge Father
technicians would have them in fits of laughter.

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Guard 4 4+ 4+ 4+ 4+ St
x2 12mc Spinner, Gotcha!
Jack 4 4+ 4+ 4+ 4+ x5 11mc Spinner, Portal
Striker 4 4+ 4+ 4+ 5+ x1 11mc Spinner

team statlines
Extras: a Koris team starts with 0 Coaching Dice and 1 DreadBall Card.

In The Locker Room 31


GLAMBEK GHOSTS
The ability to move through solid matter may seem like an unfair Even so, many teams are very wary of the Ghosts, and are
advantage for a DreadBall team, and this was exactly what many uncomfortable playing against them. A few of the more
opponents of the Ada-Lorana claimed. However, it was difficult superstitious players simply refuse to face them at all; an
for the DreadBall Governing Body to bar them from playing the issue that has caused at least one match to be cancelled. The
game, given their status as beings composed of pure energy and Ada-Lorana themselves simply assume that these teams
with immense power. Barring them from the leagues had the have something to hide. In reality it is simply that many
potential to cause a new war for the GCPS with an enemy they people are afraid if the risen dead, and this is exactly the
could ill afford, and so the first of the teams was formed. kind of folk tale that the Ada-Lorana remind them of.

Despite the obvious advantages of being able to move through Remember that you can play this team as either the Glambek
your opponents, it does make carrying the ball rather tricky, Ghosts themselves or as another Ada-Lorana team of your
and so there is a balance to be struck by the insubstantial own. The game values will be the same for all Ada-Lorana
Ada-Lorana. They cannot remain insubstantial the whole teams though your team will be the most insubstantial.
time, and this leaves them vulnerable to Slams and Stomps,
just like everyone else.

32 DreadBall Season Six


DreadBall Facts
The Glambek Ghosts are the best known of the It is rumoured that the Ada-Lorana who make up
few Ada-Lorana teams currently playing in the big the Glambek Ghosts and other teams are, in some
leagues. The Ada-Lorana are very particular about way, judging the Corporation itself as they explore its
their corporate sponsors, and routinely reject the worlds from within. The Ada-Lorana say only that they
normal technology and entertainment conglomerates are always interested in the cultures of other species,
that approach them. Glambek & Glambek are one and are honoured to be allowed to participate in such
of the very few legal companies to sponsor major important sporting rituals.
DreadBall teams. This legal link is important to the
Ada-Lorana as they hold themselves as arbiters of
justice on many worlds outside the Corporation’s
Co-Prosperity Sphere.

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Guard 5 4+ 3+ 4+ 4+ x1 15mc Phaser
Jack 5 4+ 3+ 4+ 4+ x2 12mc Phaser
Striker 5 4+ 3+ 4+ 5+ x3 15mc Phaser

team statlines
Extras: an Ada-Lorana team starts with 1 Coaching Dice
and 1 DreadBall Card.

In The Locker Room 33


Crypt
Plays for Crystallan teams only

A Crystallan Team is literally as strong as its strongest to an underground DreadBall match, something changed. He
link. When Crypt stands with them, that makes felt a surge of energy and renewed purpose from proximity to
them unstoppable. his own kind, as well as a responsibility to save them from the
life of criminality and squalor into which they had descended.
A former general in the Crystallan military, Crypt stood Since then he has worked tirelessly to reunite his people,
on the front lines against the Forge Father invasion. After knowing that only by drawing together can they regain their
the end of the war, he saw what had happened to his world former glory.
and blamed himself and his fellow leaders for their fate.
Despondent, he took to travelling the galaxy alone. He took Crypt is an extremely hard-hitting Guard, and in the company
jobs as a mercenary and prize fighter, sinking lower than he of a Crystallan team he hits even harder. This makes him
could ever have imagined, spending any credits he earned highly sought after by Crystallan teams who see in him a
on narcotics and cybernetic replacements for injuries he noble leader as well as a powerful player.
sustained. When he ran into a group of his kin on their way
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Guard 4 2+ 4+ 5+ 4+ 9mc Harmonics, Steady

player statline
34 DreadBall Season Six
M’zei Kein
Plays for anyone

Mystic warrior, enigmatic monk who spouts cryptic


verse in pre-match interviews, or whirling dervish of
violence. Who exactly is M’zei Kein?

In truth, he is all three of these, and more. M’zei Kein has


lived for many years and followed many paths. Today he
is a DreadBall player, before that he was a monk, and
before that a form of esoteric warrior. On the DreadBall
pitch he manages to fuse all of these roles together into
one seamless whole. His quiet calm lulls opponents into
the mistaken belief that he cannot be dangerous, his use
of the signature Tsudochan technology, plus his speed and
violence coming together to smash great holes in defences
and cripple Strikers poised for the score.

He is a very flexible player, using a wide variety of


approaches to get his hands on an opposing ball carrier.
Coaches who study his previous games in preparation for
a match are often shocked to find him using an entirely
new style of play every time, making counter-planning
all but useless. Very few forms of defence can survive
his mixture of technology and raw power for long. If an
opposing team cannot take him off the pitch then they
are left with changing their style to make quick plays,
grabbing whatever score they can before he pounces. In
this way, even if he does not catch an opponent he can
make them dance to his tune.
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Guard 5 4+ 4+ 5+ 4+ 9mc Push, Grizzled,


360 Vision

player statline
In The Locker Room 35
Kryphos
Plays for anyone

Kryphos’ disturbingly alien appearance tends to


bring out a strong reaction from the fans: either
they love him or hate him. This is great for any
match he features in as it always draws a load of
extra publicity.

Koris society is anarchic, lacking overall leaders, but


charismatic individuals with particularly advanced
parasite-creatures can gather a following. Kryphos
is just one example, a devious fiend who moves like
a whirlwind and has developed a particular taste
for DreadBall. He is capable of spinning several
portals at once, a talent which would destroy any of
his lesser kin if they attempted it themselves, and
delights in causing havoc for the opposing team.
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Jack 5 4+ 3+ 3+ 4+ 15mc Spinner, Portal Master,


Crowd Puller, Gotcha!

player statline
36 DreadBall Season Six
In The Locker Room 37
PHANTASM
Plays for anyone

A mysterious interstellar agent out for justice. Phantasm is


happy to dispense that justice however he can, in the streets
or on the Neodurium.

The entity known as Phantasm in his DreadBall guise, is an


Ada-Lorana on a mission. It is well known that they are, as a
race, steeped in the pursuit of justice and the rule of law, and
Phantasm is no different. In several interviews he has told
reporters that he is pursuing a particularly vile and unpleasant
individual whose crimes against all sentient life are some of the
most outrageous on record. Presumably this individual knows
who he is. The rest of us are left to guess.

Of course, with his well-known record of unspeakable crimes,


Blaine is top of everyone’s list of suspects. This would also make
sense of Phantasm turning up on the DreadBall circuit, as this
is where Blaine’s latest schemes have led him. The fans don’t
seem to care about all this for the simple reason that Phantasm
is such a good player. The really exciting game will be the one
where they face each other…

On the pitch, Phantasm lives up to his name. He is a spectre that


slips through any defence and dodges every tackle. He appears
without warning in the heart of the opponent’s position to
snatch the ball or sack the carrier. He cannot be stopped. And
what’s more, to the crowd’s endless surprise he actually follows
the rules!
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Jack 6 3+ 3+ 4+ 4+ 11mc Phaser, Rule of Law

player statline
38 DreadBall Season Six
In The Locker Room 39
Synechdoche
Plays for anyone

It is difficult for non-psychic races to understand the Chovar,


or even to tell one apart from another. The Chovar known as
Synechdoche may well be the same player or many different
ones (Chovar all being physically identical and immune to
permanent scarring).

Non-psychic races struggle to understand the Chovar – they do not


‘speak’, they seem to have no relatable physical needs and their
kind seem to have no real planet of origin. Whether Synechdoche
actually understands the whole concept of DreadBall isn’t
clear. Sure, he participates, and on the pitch he’s a hell of a help,
controlling the minds of opponents and being big enough to cause
issues to almost any other player. However, he (or they) doesn’t
seem especially interested in the whole process. Certainly he
seems oblivious to the attention he gets from the fans, or the
loyal hordes of ‘Chov-ettes’ who follow him from game to game,
dressed up in large foam suits to look just like him as they screech
his name from the stands.
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GIANT Jack 6 5+ 5+ 4+ 5+ 15mc Mind Control, Steady

player statline
40 DreadBall Season Six
BRANK ‘BOOM-FIST’
Plays for anyone

When the DGB allowed ‘Giant’ players into the


leagues, they were a little careless with the wording
of the new regs. Not that anybody is especially keen
to explain this to Brank…

Brank was a Forge Father player from the very


earliest days of DreadBall, before the DGB became
the powerhouse that it is today, and the game was
split into numerous lucrative franchises and leagues
the length and breadth of the GCPS. He played
hard for many years, but he hadn’t been a
young Dwarf when he started, and years of
pounding the ‘durium in the primitive early
gear of the average DreadBall player took
its toll. The time came when age and physical
wear forced him to take his place as an Iron
Ancestor in the armies of the Star Realm, leaving his
life as a player behind.

Until that is, the DGB changed the rules allowing


giant players, and Brank read them. As far as he was
concerned, he was now such a player, and as the regs
didn’t say otherwise, he turned up one day in his suit
and signed up as a returning MVP. The DGB saw the
potential promotional value and turned a blind eye,
despite the (swiftly silenced) protests of several
teams. Now Brank is happily back doing what he loves
best, and woe betide anyone who gets in his way, on or
me

off the pitch.


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GIANT Keeper 4 3+ 4+ 4+ 3+ 21mc Can’t Feel a Thing

player statline

In The Locker Room 41


SKARATHRON
Plays for anyone

The MVP even the Koris find horrifying. It’s a brave or one of the worst, and has made himself quite the name on the
desperate coach who looks to hire this beast to play for DreadBall circuit.
his team.
Originally captured and forced to play on the Xtreme circuit when
The Koris come from a nightmare dimension full of all manner still young, Skarathron grew and learned quickly, and one day
of strange and malevolent creatures, which goes some way ate his masters. However, he found that he had acquired a taste
towards explaining the Koris themselves. None though are for the game itself, and set about securing himself a place in
quite so terrifying as the Krastovor. Huge, arachnoid beasts of the Leagues. At least that’s how his background is relayed to the
fused metal and flesh, these horrific looking creatures are every viewers. And when the subject is a giant armour-plated cyborg
bit as intelligent as they are awful to look upon. Skarathron is spider, few people can be bothered to argue.
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GIANT Jack 6 4+ 3+ 4+ 4+ 20mc Steady, Threatening,


Stretch

player statline
42 DreadBall Season Six
KARADON
Plays for anyone

A fearsome presence who takes the phrase ‘dead-


eyed stare to a whole new level. Karadon has chewed
up and spat out many a promising player. Literally.

The Sann-Gar haunted some of the deepest


and darkest places of the Sphyr homeworld
– an ancient forerunner race of the
Sphyr who maintained an apex predator
status in their domain thanks to their
cold lethality. The destruction of the
Sphyr homeworld displaced the
Sann-Gar along with their
more peaceful cousins,
and though most simply
disappeared to other
depths in the cosmos, some
elected to pursue paths as
mercenaries and the like. Karadon
was one of the more successful, and having
terrorised the criminals of the rimward
fringes for several years, decided to
retire to a much more peaceful life on
the neodurium.

Karadon’s reputation precedes him, and


often there is very little he has to do except
stand there and look menacing to put the other
team off. When he does get going though,
he is every bit as lethal on the pitch as he
used to be on the hunt, bringing the same
patient, deadly skills to the sport that he
has to everything else.
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GIANT Keeper 5 3+ 4+ 5+ 4+ 19mc Threatening

player statline
In The Locker Room 43
ANOTHER DIMENSION TO THE GAME

The Portal-Jumping antics of the Koris players within the side comes back. Mostly, it’s just wild creatures and bits of junk,
leagues have had some strange effects. Players of other races but occasionally intelligent beings from whole other realities
who venture into the wormholes the Koris create on the ‘durium are spewed forth. As they enter this reality in the middle of
can reappear significantly aged, or several weeks previously. DreadBall games, they have a tendency to end up taking part in
Some just don’t return at all. But the wormhole traffic hasn’t the Galaxy’s Greatest Sport™ whether they want to or not!
all been one way, and occasionally, something from the other

Hector Weiss
You can’t teach the skills needed to play DreadBall well, you
can only hone them. And Weiss happens to have spent a
lifetime honing them, albeit in another dimension.

DreadBall is the Galaxy’s Greatest Sport™, but it’s not the only
sport across realities to put players into a high-tech arena
where violence is important as skill with a ball. Hector Weiss
was a superstar Speedball player, a member of perennial
underdog fan favourites Brutal Deluxe. He was at the peak of
his game when the team’s Galactic Tour fell afoul of a deep-
space anomaly that sucked him out of his cabin. As he blacked
out, he thought it was all over, but he came to on a pitch
surrounded by strange armoured players slinging around a
small metal ball and instantly felt right at home. DreadBall
was everything he could have hoped for, a fitting showcase
for his skill and showmanship. He just needed to find a vendor
selling ice cream and it would be like he never left home…
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Jack 5 4+ 4+ 3+ 4+ 9mc A Safe Pair of Hands, Grizzled, Running Interference

player statline
44 DreadBall Season Six
Judge Dredd

Tougher than a Teraton’s hide and about as cheerful as The Home team Coach can choose to use Judge Dredd
a dose of the Plague. This lawman from another place instead of a refbot in any game. He works exactly like a refbot
and time seems right at home on the pitch, ordering with the following additions:
the players around and providing pointed and swift
recrimination to any who break the rules. * Dredd has an uncanny ability to sense rules infractions,
almost before they happen. He always seems to be paying
Evidently, Dredd was some sort of law enforcer in whatever attention exactly where and when it’s needed. Instead of
dimension it is that he hails from. Given the ease with which a range of 7 hexes, Dredd always adds a dice to the Ref
he seems able to control a whole pitch full of DreadBall check.
players, let alone the crowds watching them, it would seem
that he was a pretty good one too. Dredd commands the * Dredd expects people not to break the rules. But, if they
respect of any player who has been in a match officiated by do, he absolutely insists that they turn themselves in.
him, though that doesn’t mean that most of them don’t want to Those that don’t will be in for extra punishment. When
kill him. Dredd might be the perfect referee – he has the same a player commits a foul, his own Coach can call the foul
emotionless dedication to enforcing the rules (or ‘upholding instead of waiting for his opponent to do so. If he does
the law’) as a refbot, but is even tougher and is not susceptible this, then the Ref check is resolved as usual. However,
to bribery or reprogramming of any kind. He also tends to be if Dredd is forced to wait for the opposing Coach to call
fairly direct in the punishments that he hands out on the pitch the foul (or if both sides miss it and either Coach calls
– it’s a brave player indeed who chooses to cross him! it during any subsequent action) then he adds 2 dice to
the check instead of just 1. This accounts for both the
additional time given as a penalty as well as any injuries
sustained when “resisting arrest”.

A New Dimension 45
JONATHAN ‘GABE’ GABRIEL
When Jonathan “Gabe” Gabriel died on the pitch, Since that day Gabe has been a little less predictable than
smashed into a uniform paste by the legendary Buzzcut, before, though his trademark flamboyance is ever present.
it was assumed to be the end of his career. However, As a Jack he is able to turn his hand to most plays, though
during the routine cleanup a jockstrap rich in genetic increasingly he seems fondest of the violence normally
material was discovered and he became DreadBall’s first associated with Guards. He is yet to play against Buzzcut
crowdfunded resurrection. again, though the crowd eagerly await the match up as Gabe
is bound to be looking for some payback.

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Jack 5 3+ 4+ 4+ 4+ 8mc Does This Hurt?,


Show Off

player statline

46 DreadBall Season Six


TYCHO BRAHE
Even by DreadBall standards, Tycho is extremely violent. and he laid the blame squarely at Gabe’s door.
He is still the only player on record to have attempted to
beat an opposing player to death with one of that players When Gabe’s ‘incident’ occurred with Buzzcut, there were
own extremities… some suspicious rumblings that Tycho had taken a hand in
things, though no evidence was ever found. Indeed, Tycho
That Tycho has a history with ‘Gabe’ Gabriel is well known. was one of the main drivers and biggest contributors to the
The two met several times out on the ‘durium and it was crowd funding campaign that saw Gabe resurrected. Now
never pleasant for anyone unfortunate enough to be around making his living as an MVP, Tycho seems more than content
them. Eventually, Tycho pushed his luck too far, decapitating again, though his tendency to carry around a dismembered
a player who turned out not only to be his own teammate but spine makes him a fairly solitary figure in most dressing
also the nephew of his team’s main sponsor. Tycho avoided rooms. He has yet to cross paths with the resurrected Gabe,
jail time, but found himself unable to get a major contract, though it can surely only be a matter of time…
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Jack 6 4+ 3+ 4+ 4+ 8mc Dirty Tricks,


Threatening, Slide

player statline

Hello. I’m Tycho Brahe.

I’m sure you’re familiar with the crowdsourcing project that resurrected
Jonathan “Gabe” Gabriel following his… unfortunate demise. At the hands
of a Space Ogre. A well paid one. With huge, meaty boulder-fists.

Now, I know there are rumours that I set up the aforementioned “accident”
because Gabe is a talentless hack who only got ahead by screwing me over
and I’ve been struggling in the backwater leagues ever since and when he
did it I swore to the unholiest of unholy gods that one day I would wreak my
glorious vengeance upon his prostrate form.

…but yeah, I guess I just wanted to say how crazy that all sounds.
Especially considering I was one of the major backers behind the
resurrection campaign! What, people think I paid to bring him back just
so I could kill him all over again? Crazy.

See you next season, Gabe!

A New Dimension 47
I NG!
O M ON
C SO
CHALLENGE
CUP
Welcome to the DreadBall Challenge Cup!

New rules and ideas for expanding DreadBall and DreadBall Xtreme Leagues and Campaigns as
well as new rules for playing DreadBall in some of the more remote regions of the Galactic
Co-Prosperity Sphere.

What started as the Galactic Tour in the forests of Azure IV has grown into something much
larger, with eight new worlds clamouring to host DreadBall matches!

A NEW SUPPLEMENT FOR AND

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