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Commandant Arthuria

Stanguard
Race: Human
Alignment: Lawful Good
Patron Saint: St. Miguel
Favored Weapon: Swordplay

Arthuria Stanguard the highest


ranked Paladin in the Church of
the Divine Trinity did not even
start of as a Paladin. Originally a
studying as a Cleric, Arthuria
rose through the ranks with a
combination of strong faith and a
pure heart. However, it was her skill with a sword that the order simply could not
ignore and thus she was recommended to into the order of the Ordained Champions
before finally being knighted a Paladin by the age of 20. This did not stop the Holy
Knight though as she continued to win favor with the gods showing exemplary skill
with the sword and with divine magic. She was later on indicted into the Order of the
Smite of Miguel and granted the holy sword Arondight. Now she is sent to Isolus on
mission to help enforce order and spread the faith evangelizing all with her light.

Cleric 4/ Ordained Champion 4/ Prestige Paladin 3/ Smite of Miguel (Fist of


Raziel) 9
Hit Dice: 8d8+ 12d10+ 60
Initiative: +2
Speed: 30 ft.
AC: 25 (Dex +2, Mithral Full Plate Armor (+5) +13)
BAB: +19/+14/+9/+4
Face/Reach: 5 ft.
Saves: Fort +17, Ref +6, Will +12 (+1 Spells)
Abilities: Str 16, Dex 14, Con 16, Int 10, Wis 20, Cha 18 (+2 cha checks)
Special Attack: Smite Evil 6/day, Smite, Turn Undead
Special Qualities: Aura of Good, Detect Evil (Sp), Magic Cicle
Domain: War, Travel, Windstorm
Flaw: Code of Arms (-4 attack unarmed foes), Honorable Challenge (-4 attack
unengaged foes)
Skills: Intimidate +15 +2, Bluff +5, Knowledge Religion +10, Knowledge Nobility
+5, Tumble +5 +2 -3, Ride +5, Jump +5 +2 -3, Balance +5 +2 -3, Sense Motive +5,
Diplomacy +15 +6, Profession Soldier +5, Concentration +6, Swim -6, Climb/Hide -3
Feats: Nymph’s Kiss, Power Attack, *Weapon Focus (Greatsword), *Improved
Bullrush, *Cleave, Servant of the Heavens, *Great Cleave, Mounted Combat, Battle
Blessing, Holy Warrior, *Sanctify Martial Strike, Law Devotion, Shock Trooper

Possessions: Arondight, Mithral Full plate Armor +5

Turn Undead (9)(Su): Arthuria has the power to affect undead creatures (such as
skeletons, zombies, ghosts, and vampires) by channeling the power of her faith
through her holy symbol and turn or destroy undead creatures. Arthuria may attempt
to turn undead a number of times per day equal to 3 + her Charisma modifier. With at
least 5 ranks in Knowledge (religion) Arthuria gets a +2 bonus on turning checks
against undead. The ability stacks with Paladin and Ordained Champion levels.

Combat Feats: Arthuria sacrificed her Windstorm domain granted powers to acquire
a fighter bonus feats.

Modified Spontaneous Casting (Ex): Arthuria doesn’t have the ability to


spontaneously cast cure spells. Instead, she can swap out previously prepared cleric
spells for any spells of equal or lower level from the War domain. This alteration
applies even to levels she gains after becoming an ordained champion.

Smite (Su): Arthuria can spend one daily use of her turn undead ability as a swift
action to turn her next melee attack into a smite. Arthuria gains a bonus equal to her
Charisma modifier on attack rolls, and can deal extra damage equal to her total
effective turning. Arthuria’s smite attack is not limited by alignment or race; and can
attempt to smite any foe. This ability functions like the paladin's smite evil ability.

Channel Spell (Su): Arthuria can channel any spell available to her that has one
creature or more as its target into her melee weapon. Doing so requires a move action
and uses up a spell slot or prepared spell of casting time no greater than one standard
action. The channeled spell affects the next target she successfully attacks with that
weapon, though saving throws and spell resistance still apply normally. Even if the
spell normally affects an area or is a ray, it still affects only the target in this case. On
a successful hit, the spell is discharged from the weapon, which can then hold another
spell. Arthuria can channel her spells into only one weapon at a time. A spell
channeled into a weapon is lost if not used within 8 hours.
Divine Bulwark (Su): Arthuria can sacrifice a prepared spell or spell slot as a swift
action to gain damage reduction. The value of the damage reduction equals 1 + spell
level sacrificed, and it can be overcome by a chaoticaligned strike. The damage
reduction gained from multiple uses of this ability does not stack. This protection lasts
for 5 rounds.

Fist of the Gods (Su): Arthuria can sacrifice a prepared spell or spell slot as a swift
action to deal extra damage. Doing so grants Arthuria a bonus equal to 1 + spell level
sacrificed on your damage rolls for melee attacks. This benefit lasts for 5 rounds.

Rapid Spontaneous Casting (Ex): Any spell from the War domain that Arthuria
spontaneously cast requires only a swift action if its normal casting time is no more
than 1 standard action, or a standard action if its normal casting time is 1 full-round
action.

Aura of Good (Ex): The power of Arthuria’s aura of good is equal to her paladin
level, just like the aura of a cleric of a good deity.

Detect Evil (Sp): At will, Arthuria can use detect evil, as the spell.

Smite Evil (Su): Six times per day, Arthuria may attempt to smite evil with one
normal melee attack. She adds her charisma bonus to her attack roll and deals 1 extra
point of damage per paladin level and Fist of Raziel level.

Charging Smite (Ex): Whenever Arthuria smites on a charge attack, she gains 2 extra
damage per paladin level and Fist of Raziel level.

Divine Grace (Su): Arthuria gains a bonus equal to her charisma bonus on all saving
throws.

Lay on Hands (Su): Arthuria can heal wounds (her own or those of others) by touch.
Each day she can heal a total number of hit points of damage equal to her paladin
level × his charisma bonus. Arthuria may choose to divide her healing among
multiple recipients, and she doesn't have to use it all at once. Using lay on hands is a
standard action.

Aura of Courage (Su): Arthuria is immune to fear (magical or otherwise). Each ally
within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This
ability functions while Arthuria is conscious, but not if she is unconscious or dead.
Divine Health: Arthuria is immune to all diseases, including supernatural and magical
diseases (such as mummy rot and lycanthropy).

Magic Circle (Su): Arthuria is constantly surrounded by a magic circle against evil
effect, as the spell cast by a cleric of Arthuria’s character level.

Smite Evil (Su): Arthuria adds her daily uses from her fist of Raziel levels to the daily
uses from her paladin levels in terms of smiting. Her damage bonus equals her fist of
Raziel class level plus her paladin class level.

In addition to the basic function of smiting evil, Arthuria gains special abilities that
operate whenever she smites.

Good-Aligned: Whenever Arthuria smites evil, her weapon is considered


good-aligned for purposes of overcoming damage reduction, as if she had the
Exalted Smite feat.

Confirming: At Whenever Arthuria smites evil, all critical rolls are automatically
successful (so every threat is a critical hit). This works even if the weapon has a
magical effect related to critical hits, unlike the similar effect of the bless weapon
spell.

Holy: Whenever Arthuria smites evil, her weapon is considered holy, dealing an
extra 2d6 points of damage against evil creatures. This additional damage stacks
with the extra damage she deals from the smite. However, it does not stack with the
benefit of the Sanctify Martial Strike feat or with the extra damage dealt by a
weapon with the holy weapon property.

Fiendsmite: Whenever Arthuria smites evil, her weapon deals an extra 2d8 points
of damage against evil outsiders and evil undead, instead of the +2d6 normally
dealt by a holy weapon.

Chain: Whenever Arthuria smites evil, bolts of holy power erupt from the target
creature and strike up to 5 additional evil targets within 30 feet, chosen by Arthuria.
Targets take 2d6 points of damage, or 2d8 if they are evil outsiders or evil undead.
A successful Reflex save (DC 15 + Arthuria's Cha modifier) reduces the damage
by half.
Sunder Evil Item (Su): Whenever Arthuria attacks an object that is evil (such as an
unholy sword or a darkskull) or an evil construct (such as a retriever), she deals double
damage.

Spellcasting: 6/7/6/6/6/5/4/3/2/1 (+1 Domain)

Travel Domain
War Domain
Granted Power (Su): For a total time
per day of 1 round per cleric level, 1. Magic Weapon
Arthuria can act normally regardless of 2. Spiritual Weapon
magical effects that impede movement as 3. Magic Vestment
if she were affected by the spell freedom 4. Divine Power
of movement. This effect occurs 5. Flame Strike
automatically as soon as it applies, lasts 6. Blade Barrier
until it runs out or is no longer needed, 7. Power Word Blind
and can operate multiple times per day 8. Power Word Stun
(up to the total daily limit of 9. Power Word Kill
rounds). Add Survival to cleric class
Windstorm Domain Spells
skills.

1. Obscuring Mist
1. Longstrider 2. Binding Winds
2. Locate Object 3. Call Lightning
3. Fly 4. Ice Storm
4. Dimension Door
5. Arc of Lightning
5. Teleport 6. Cloudwalkers
6. Find the Path 7. Control Weather
7. Teleport, Greater 8. Whirlwind
8. Phase Door 9. Whirlwind, Greate
9. Astral Projection

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