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Monastic Tradition

At 3rd level, a monk gains the Monastic Tradition feature. The


following option is available to a monk, in addition to the
options offered in the Players Handbook.
Way of the Reaching Winds
The monks who follow this path carry the speed of the
tempest within them. Striking with weapons at the speed of
the storm itself, they use reaching weapons to expand their
sphere of influence and batter any enemy that comes near
them with a hurricane of blows.
Weapons of the Winds
When you choose this tradition, at 3rd level, you gain
proficiency in all martial melee weapons that have the reach
property, and those weapons count as monk weapons for you.
Gust Strike
Also, at 3rd level, when you use your Flurry of Blows while
wielding a reach weapon, you can extend the distance of flurry
to 10 feet and change its damage type to that of the weapon.
You can spend 2 ki points when you make a weapon attack
with a reach weapon to strike with the force of wind. Your
weapon attack strikes in a 15 foot cone in front of you, and a
15x20 line of wind strikes out from the edge of the blade. This
deals 1d6 magical slashing damage, which increases by 1d6
at 6th, 11th, and 17th levels.
Hurricane Stance
Starting at 6th level, you become adept at outmaneuvering
your enemies. As a reaction to being hit with a melee weapon
attack, you may spend 1 ki point to try to deflect the blow.
Reduce the damage by 1d8 + your Dexterity modifier + your
monk level. If you reduce the damage to 0 you may make a
melee weapon attack on the attacker as part of the same
reaction, and if you hit, they are shoved 15 feet away from you.
Gale Strike
At 11th level, the force of your strikes pushes back all around
you. Whenever you make an attack with a reach weapon
against a creature, you push them back 10 feet. Additionally,
you may spend 2 ki points to coat your spear in lightning,
dealing an additional 1d8 lightning damage for the next
minute.
Culling Tempest
At 17th level, you harness the full power of your inner
tempest. As an action, you can spend 4 ki points to send out a
wave of thunder damage in a 40-by-10 foot line emanating Credit
from yourself. All creatures in the area of the line must Made using GMBinder
succeed on a Dexterity saving throw, taking 4d8 thunder Created by /u/Emperorsnek.
damage, or half that on a success. The closest creature to you Formatting by /u/Dingo_Chungis.
that fails the save is knocked 30 feet into the air and the wind Art by Josu Hernaiz.
carries you to them in a near instant. You immediately make 4 Thanks to the Tavern discord for the lovely
weapon attacks to them and then slam them into the earth, criticism!
landing 10 feet away from them.
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