Sevyana Nikoui-Smith
Professor Rodrick
English 115
1 October 2018
In our society today, it is hard to go out and not see someone with their nose in their
phone. Majority of the people around the world are so consumed with technology that no one
knows how to interact with each other in reality. Most people hide behind a screen with what
they choose to put on their online profile because that is where they feel most comfortable.
Technology has shaped our identities negatively because it allowed people to be influenced
Social media and technology has affected many young girls and women’s identities
negatively due to one own’s perception of having a specific type of body. Young girls and
women are affected negatively through social media because they are influenced by what other
people choose to put online. Multiple young girls and women believe that they should have the
perfect body because of social comparison from the media to themselves. The “perfect” body is
perceived as having a hourglass figure or the perfect face. Most people fail to realize what looks
good on someone else may not look good on them. Given that, there were “research on the
United States of America traditional media imagery on girls and young women has supported its
influence on body dissatisfaction, in part because the images of a physical ideal tend to reinforce
each other in their consistency across a generation” (Andsager 408). The girls and young women
are easily influence by the media on their identity and physical appearance. Since girls are on
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social media all the time, they are reinforced by what they see which makes them more
vulnerable to crave unrealistic body images. This is because everyone has different body types
and everyone has features that they wish they have. But in most cases, a lot of pictures that they
see online are photoshopped. Photoshop is used to modify an image to make a person look better
than what they look like in reality. For example, you can edit your photo to make it look like you
have wider hips and a flatter stomach. When young girls and women see these photos online,
they start to hate their own bodies which leads to negative self-identity. When they have a
negative perspective on their body image, they only see the bad and not the good of their body.
Most girls and women want their body to be similar to a well known figure because they are just
wanting to follow today’s trend in America which is to have a big butt and flat stomach. Young
girls and women have been misguided by social media and have lowered their self-identity and
self-esteem.
Even though the young girls and women have lowered their self-identity and self-esteem
by the use of social media, social media has been the main hub of cyberbullying. Users of social
media are constantly updating their personal information to the web to keep up with the media's
ideals. People have to constantly keep up with the trend where social media is constantly
changing. Once young girls and women think they finally have it right, the trend starts to change
again. To follow the trend can be emotionally and mentally exhausting which may lead to
negative self-identity of worthiness. Individuals who are considered as Millennials along with
Generation Z are the main population that may be most affected by cyberbullying. The definition
of cyberbullying from StopBullying.gov is known as when "bullying that takes place over digital
devices like cell phones, computers, and tablets. Cyberbullying can occur through SMS, Text,
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and apps, or online in social media, forums, or gaming where people can view, participate in, or
share content.” The individuals who are constantly on social media has a high chance of being
bullied. In most cases, cyberbullying is usually started with the intent to not hurt someone, but to
be a clown to their peers. Most people who initiates the bullying fail to realize the
psychologically harm. In a Ted Talk called Rethink Before You Type presented by Trisha Prabhu
focuses on the points that cyberbullying can damage someone’s self esteem and in some cases
can lead to someone taking their own life. Usually when someone is bullying another individual,
they proceed this act because they have problems at their own home and they are usually seeking
attention even if its negative attention. On top of this, many kids fear adults catching them
bullying in a school setting, so instead some choose to hide behind a keyboard and be a coward
to hurt someone through harsh comments or posts. When trying to cause harm, there is a much
lower risk associated with cyberbullying because the individual can hide their identity behind a
screen. A fake account can be created where commenting and posting harsh material is hidden
from revealing the actual person. For example, if someone posted an embarrassing photo of you
online for a bunch of people to see, how do you think it will make you feel? Most people would
start to feel upset and embarrassed. If someone were to cyberbully me, I would feel depressed
and start to disconnect from people. I would also start to wonder what I did to deserve to be
bullied. I think this is a common response for most cyberbullying victims where they become
mortified about what has been said about them. Then they start to make assumptions that the
bully has stated what everyone else thinks to be true about the victim. These assumptions start to
make the victim draw back from what and who they love in order to protect themselves from any
more harm, but in reality they are only hurting themselves more by doing so. The best thing
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someone who is a victim of cyberbullying can do is to reach out to an adult they trust, contact
proper authorities, and report the bullying. A lot of cyberbullying can be tied to Twitter because
it has been stated that, “although this social networking site has become an important, near
real-time communication channel, a study determined that Twitter is turning into a cyberbullying
playground” (Al-Garadi et al 433). For those who do not know, Twitter is a website where
individuals can create an account to share personal information about themselves, whether it is
just a tool to spread thoughts and opinions, their business, or maybe just a way to stay connected
with friends. It was created with the intention of lifting people up and celebrating everyone’s
uniqueness, but sadly has now become a place for people to tear down each other. Although
social media giants, such as Facebook and Twitter administrators may try hard to monitor for
foul play on their sites, but there is only so much they can prevent when there are millions upon
millions of members on their sites. Statistically, most of the cyberbullying will go unseen by
Video games are similar to social media and the use of technology today. Video games
such as Grand Theft Auto, Black Ops, and other high conflict simulation games taught children
that it is okay to be violent. In the article Denying Humanness to Others: A Newly Discovered
Mechanism by Which Violent Video Games Increase Aggressive Behavior by Greitemeyer and
Mclatchie stated, “while playing violent video games, the player typically sees him- or herself as
a human perpetrator engaging in repeated acts of justified violence.” Video games like these are
not giving children good examples on how to act. When they play and watch these video games,
they are starting to think that it is okay to be violent and to treat someone badly. Children are
incredibly impressionable beings and if they see something happen repeatedly in the medias,
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then they will look up to it. They might see situations on the television or video game where they
will think it is okay to reenact those behaviors in real life. For example, in Grand Theft Auto, if
you suddenly decide to start a fight with someone that bumped into you on the street, then you
can punch them in the face and get away with it. But, if you did that in real life, then you would
likely be charged with aggravated assault and that would also likely lead to jail time. Kids need
to learn that when something does not go exactly their way or even when someone is treating
them poorly, then the first plan of action cannot be a violent retaliation.
In conclusion, while social media has brought about great strides to bridge the gap
between friends and family who previously would not have been able to communicate regularly,
it has also brought about a great deal of pain and anger towards one’s identity. Women and men
alike now feel a great deal of pressure to look unrealistic that is created by picture editing
software that has now swept the fashion and social media industry. It has created a new way in
which kids can bully each other, thus increasing mental health issues and suicide rates in teens.
Kids no longer have to fear being “sent to the principal” for what they said to a peer in the
hallway. Instead, they can log in from a fake account and send hurtful messages and pictures
without the high risk of being caught. Lastly, it has also created unrealistic coping mechanisms
in kids, as they have been raised by video games that have taught them to lash out violently when
things do not go their way. Perception of negative self-image, cyberbully, and video games will
continue to only create a harsh environment for our future generation if there are no changes in
the initial purpose of social media which is to lift people up and celebrate our unique identities.
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Work Cited
Andsager, Julie. “Research Directions in Social Media and Body Image.” Sex Roles, vol. 71, no.
Greitemeyer, Tobias, and Neil Mclatchie. “Denying Humanness to Others: A Newly Discovered
Psychological Science, vol. 22, no. 5, 2011, pp. 659–665. Accessed 22 September 2018.
“Rethink Before You Type.” Trisha Prabhu, TEDxTeen, 23 Oct. 2014. YouTube,
2018.