The content is not described in full detail on this page. For details, please see the respective articles.
For armor and clothing in other Fallout games, please see "Armor and clothing".
Contents [show]
Overview Edit
In Fallout 4 the wardrobe system allows the Sole Survivor to piece together their outfit from a variety of clothing and armor choices. The
system is broken up into 9 slots, and 2 layers:
Base layer
Body (Pants, shirts, vault jumpsuits, etc.)
Hat (Baseball caps, combat armor helmet, fedoras, etc.)
Eye (glasses and goggles)
Mouth (bandanas)
Chest
Right arm
Left arm
Right leg
Left leg
Many wardrobe items take up multiple slots, including armor slots, limiting what other pieces they can be combined with. Each item on every
layer can offer bonuses, such as different kinds of damage resistance. All of these items and their unique bonuses are detailed below.
Furthermore, armor mods can be applied to select items, providing additional bonuses.
Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor
nullifies all bonuses provided by the lower layers.
Each piece of armor falls under one of these classifications: Normal, Legendary or Unique. Normal armors have no special bonuses applied to
them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Unique armors are pre-named, have a
special legendary bonus and are only available through certain merchants and quest rewards.
Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Providing the least energy and ballistic resistance out
of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders.
Images
IDs
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Name Base ID
Raider chest piece 0018e415
Raider left arm 0018e411
Raider right arm 0018e413
Raider left leg 0018e40f
Raider right leg 0018e40d
Stats
Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Leather provides
superior energy resistance but inferior ballistic resistance when compared to metal armor. The standard and sturdy variants of leather armor
have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior
energy resistance at the expense of considerably weaker ballistic resistance.
Images
IDs
Name Base ID
Leather chest piece 0007b9c6
Leather left arm 0007b9c7
Leather right arm 0007b9c3
Leather left leg 0007b9c4
Leather right leg 0007b9c5
Stats
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Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. Metal provides
superior ballistic resistance but inferior energy resistance when compared to leather armor. The standard variant of metal armor has inferior
ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic
resistance at the expense of considerably weaker energy resistance.
Images
IDs
Name Base ID
Metal helmet 000787d3
Metal chest piece 000536c4
Metal left arm 0004b933
Metal right arm 000536c1
Metal left leg 000536c2
Metal right leg 000536c3
Stats
Combat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. The standard
variant has superior energy and ballistic resistance to both leather and metal. Although heavy leather armor has superior energy resistance
and heavy metal armor has superior ballistic resistance, combat armor has better ballistic resistance than leather and better energy resistance
than metal, making it better geared for all-purpose use.
While all other armor has identical stats for the left and right variants of limbs, combat armor has different weights for left and right legs.
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Images
IDs
Name Base ID
Combat armor helmet 0011e2c8
Combat armor chest piece 0011d3c3
Combat armor left arm 0011d3c7
Combat armor right arm 0011d3c6
Combat armor left leg 0011d3c5
Combat armor right leg 0011d3c4
Stats
Synth armor can be seen as a tier 4 armor type. The standard and sturdy variants have somewhat to slightly weaker ballistic resistances
compared to the tier 3 combat armor, but the heavy variant has slightly better ballistic resistance, and all variants have superior energy
resistance. The end result is a standard variant that's only slightly weaker than combat armor for all-purpose use, a sturdy variant that's
somewhat better for all-purpose use and a heavy variant that's better all around.
Unique armor for this armor type can be obtained from The Institute by the synth requisition officer and through tier 4 settlement armor stands.
Both the Synth helmet and the Synth field helmet occupy all three head slots.
Images
IDs
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Name Base ID
Synth helmet 00187976
Synth field helmet 0018796a
Synth chest piece 00187974
Synth left arm 0018796c
Synth right arm 0018796e
Synth left leg 00187972
Synth right leg 00187970
Stats
DC guard armor can be seen as a tier 1 to 3 armor type. Unlike other armors, it lacks standard, sturdy and heavy variants. Compared to
standard-variant armor, DC guard armor is on par with tier 2 to 3 armors, but compared to sturdy-variant armor, it's only tier 1 to 2, and almost
any heavy-variant armor is better. Because of this, its value will be higher at low levels, while being almost useless at high levels.
DC guard armor is used almost exclusively by guards in Diamond City and can only be obtained from their corpse, making acquisition of this
armor a little less practical. However, guard armor may rarely be obtained from named Gunner enemies in Tessa's area.
Images
Forearms and helm Shoulders and helm Forearms and heavy helmet
Despite the names, "shoulder" and "forearm" armors take up the entire arm slot.
The DC guard helm takes up the eye slot as well as the hat slot.
The DC guard heavy helmet takes up all three head slots.
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Vault 81 security Vault 111 security Vault 111 security (pre-War) Covenant security
Name Dam Resist Eng Resist Rad Resist Weight Value Base ID
Vault security helmets
Vault-Tec security helmet (clean) 5 0 0 2 20 001d8853
Vault-Tec security helmet (dirty) 5 0 0 2 20 000821b6
Security helmet 5 0 0 2 20 00156c0b
Vault security armor
Vault 81 security armor (dirty) 6 0 15 7.5 16 00154f10
Vault-Tec security armor (Vault 111 dirty) 6 0 15 7.5 16 000821b4
Vault-Tec security armor (Vault 111 clean) 6 0 0 5.5 14 001d884f
Covenant security armor 6 0 0 3 14 00156c0d
Robot armor is an armor found exclusively in the Automatron add-on worn by the raider tribe the Rust Devils. It is an advanced equivalent of
the metal armor found in the base game, being heavier but having proportionately more resistance to ballistic attacks and a similar weakness
to energy based weapons.
Images
IDs
Name Base ID
Robot chest piece xx00863f
Robot left arm xx008644
Robot right arm xx008642
Robot left leg xx008648
Robot right leg xx008646
Stats
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It is an armor set that trappers commonly use, and can fit over thin clothing. The standard version is slightly more protective than sturdy raider
armor. The heavy version looks identical but has stats that are slightly improved from heavy raider armor. There is no sturdy variant.
Images
Standard Heavy
IDs
Name Base ID
Trapper chest piece xx00ee79
Trapper left arm xx00ee75
Trapper right arm xx00ee76
Trapper left leg xx00ee77
Trapper right leg xx00ee78
Stats
Marine armor is an advanced form of combat armor found in the Far Harbor add-on. The three variants (Zealot, Inquisitor, Assault) are not
distinct items, but are instead the result of modifying the armor at an armor workbench. However, the Zealot and Inquisitor variants look
identical. Additionally, the helmet is only available in the Assault variant, and cannot be modified.
Images
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IDs
Name Base ID
helmet xx009e58
chest piece xx009e5b
left arm xx009e56
right arm xx009e57
left leg xx009e59
right leg xx009e5a
Stats
The Disciples armor is worn by members of the Disciples gang, found in the Nuka-World add-on.
Images
Stats
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The Operators armor is worn by members of the Operators gang, found in the Nuka-World add-on.
Images
Stats
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The Pack armor is worn by members of The Pack gang, found in the Nuka-World add-on.
Images
Stats
Name Dam Resist Eng Resist Rad Resist Weight Value Effect Base ID
Pack helmets
Pack beanie 8 8 0 5 20 xx02770d
Pack beanie and crow mask 8 8 0 5 20 xx02770b
Pack buffalo helmet 13 13 10 10 65 xx027707
Pack carnival mask 8 8 0 5 20 xx027709
Pack crow mask 8 8 0 5 20 xx02770a
Pack deer mask 8 8 0 5 20 xx027708
Pack elephant helmet 13 13 10 10 65 xx027705
Pack helmet 8 8 0 5 20 xx027419
Pack horned helm 8 8 0 5 20 xx02770e
Pack jaguar helmet 13 13 10 10 65 xx027706
Pack masked helm 8 8 0 5 20 xx02770c
Pack moose helmet 13 13 10 10 65 xx02740f
Pack chest
Agility +1
Pack feather necklace 7 7 0 1 15 xx03b8a9
Perception +1
Strength +1
Pack necklace 7 7 0 1 15 xx02741f
Agility +1
Charisma +1
Pack shawl 7 7 0 1 15 xx027421
Endurance +1
Yao-guai finger necklace 10 7 0 1 15 Strength +2 xx04e26f
Pack stuffed chest piece 25 25 0 10 75 xx02741e
Pack chest armor 43 43 0 19 138 xx027414
Pack arms
Pack left bracer 11 11 0 6 40 xx027415
Pack right bracer 11 11 0 6 40 xx027417
Pack left arm 18 18 0 11 94 xx02740b
Pack right arm 18 18 0 11 94 xx02740d
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Name Dam Resist Eng Resist Rad Resist Weight Value Effect Base ID
Pack helmets
Pack legs
Pack stuffed left leg 12 12 0 6 40 xx02741a
Pack stuffed right leg 12 12 0 6 40 xx02741c
Pack bone left leg 19 19 0 11 94 xx027410
Pack right bone leg 19 19 0 11 94 xx027412
Unique body armor parts are legendaries that come pre-named and are not randomized, but are otherwise no different from regular
legendaries.
They can be obtained from various merchants, sometimes (as with the Freefall Legs) at set locations, and possibly as quest rewards.
Leather
Mantis armor
Heavy Girded leather
Mantis left 10% chance to disarm
leather left 15 23 0 8.7 6066 Sold by Lucas Miller
armguard melee attacker on hit
arm Brawling
Heavy Boiled leather
Mantis left Perception +1
leather left 16 23 0 7.8 6075 Sold by Lucas Miller
greave Agility +1
leg Sleek
Protector's armor
Sturdy Girded leather
Protector's left Reduces damage from Sold by Arturo Rodriguez in Diamond City
leather left 10 16 0 6.0 1856
armguard humans by 15% market
arm Strengthened
Sturdy
Protector's right Reduces damage from Sold by Arturo Rodriguez in Diamond City
leather right Braced 8 13 0 5.1 1851
armguard super mutants by 15% market
arm
Wastelander's armor
Studded
Wastelander's Leather leather Perception +1
13 22 0 10.2 407 Sold by Myrna or Percy in Diamond City market
chest piece chest piece Agility +1
BioCommMesh
Studded
Wastelander's Leather right leather Reduces damage from
8 13 10 5 163 Sold by Lucas Miller
right leg leg super mutants by 15%
Lead lined
Metal
Apocalypse armor
Polished Metal, Temporarily slows time
Apocalypse Sturdy metal Sold by Level 4 Workshop Armor Merchant.
Asbestos 37 40 0 25.3 2843 during combat when you
chestplate chest piece (The Scribe)
Lining are at 20% or less health.
Grants increasing energy
Sold by Vault-Tec rep ("Level 4" merchant) in a
Apocalypse left Sturdy metal Polished Metal, and damage resistance
23 14 10 13.1 2726 chosen settlement if assigned to a Trading
greave left leg Lead Lined the lower your health (up
Emporium.
to +35).
Champion armor
Champion Heavy metal Polished Metal Reduces damage from
24 15 0 17.7 676 Sold by Becky Fallon in Fallon's Basement
chestpiece armor Dense robots by 15%.
Champion left Metal left Polished Metal Strength +1
15 9 0 7.3 268 Sold by Lucas Miller
arm arm Strengthened Endurance +1
Champion right Metal right Polished Metal Agility +1
15 9 0 7.3 268 Sold by Becky Fallon in Fallon's Basement
arm arm Strengthened Perception+1
Devastator's armor
Enameled
Devastator's Heavy metal metal Reflects 10% of melee
44 31 0 28.4 8400 Sold by KL-E-0 in Goodneighbor
chestpiece armor damage back on attacker
BioCommMesh
Enameled
Temporarily slows time
Devastator's Heavy metal metal
27 17 0 15.0 6198 during combat when you Sold by KL-E-0 in Goodneighbor
right greave right leg
are at 20% or less health
Cushioned
Combat armor
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Leather
Mantis armor
Commando armor
Polymer
Commando Combat combat armor Increases Action Point Sold by Teagan after joining the BOS and killing
24 24 15 14.6
chest piece armor refresh speed Kellogg
Lead lined
Combat
Commando 10% reduction in Action Sold by Teagan after joining the BOS and killing
armor Polymer 16 16 0 6
helmet Point costs in VATS Kellogg
helmet
Steadfast BOS armor
Grants increasing energy Received at the end of the quest "The Lost
Steadfast BOS Combat
and damage resistance Patrol" if you turn the quest in to Captain Kells
combat armor armor chest 17/27/37 17/27/37 15 Varies
the lower your health (Up instead of Paladin Danse. Version given is level
chest piece piece
to 35%) dependent.
Destroyer's armor
Combat
Destroyer's Charisma +1
armor 13 13 0 5 Sold by Penny Fitzgerald in Covenant
helmet Intelligence +1
helmet
Combat Reinforced
Destroyer's Reduces damage from
armor chest combat armor 19 19 0 9.5 926 Sold by Daisy in Goodneighbor
chest piece humans by 15%
piece Pocketed
Combat Reinforced Reduces damage while
Destroyer's left
armor left combat armor 12 12 0 3 395 blocking or sprinting by Sold by Deb in Bunker Hill
arm
arm Braced 15%
Combat
Destroyer's left Increases wearer's
armor left 11 11 0 2.7 Sold by Daisy in Goodneighbor
leg movement speed by 10%
leg
Combat Reinforced
Destroyer's right Increases wearer's
armor right combat armor 11 11 0 5.3 400 Sold by Alexis Combes in Vault 81
leg movement speed by 10%
leg Strengthened
Freefall legs
Prevents falling damage
Freefall armor Randomly
— 10 8 0 2.5 125 (Both legs must be Top floor of the Mass Fusion building
left leg Generated
equipped)
Prevents falling damage
Freefall armor Randomly
— 14 12 0 7.6 205 (Both legs must be Top floor of the Mass Fusion building
right leg Generated
equipped)
Overseer's armor
Heavy
Fiberglass
Overseer's left combat 10% reduction in Action
combat armor 21 21 0 8.7 6282 Sold by Alexis Combes in Vault 81
armguard armor left Point costs in VATS
Stabilized
arm
Heavy
Polymer Reduces damage while
Overseer's right combat
combat armor 22 22 0 7.1 6300 standing and not moving Sold by Alexis Combes in Vault 81
armguard armor right
Ultra-light build by 15%
arm
Black Ops armor
Sturdy Reinforced
Black Ops combat combat armor Strength +1
29 29 0 16.5 2294 Sold by Deb in Bunker Hill
chestpiece armor chest Endurance +1
piece Dense
Sturdy Shadowed
Black Ops right combat combat armor Increases wearer's
15 15 10 9 2032 Sold by Deb in Bunker Hill
shinguard armor right movement speed by 10%
leg Lead Lined
Synth
Enemies have a harder
Nanofiliment
Mark 2 synth Synth chest time detecting you while
material¹ 18 23 0 4.4 1643 Sold by Synth requisition officer in The Institute.
chest piece piece you’re sneaking and not
Ultra-light build
moving
Mark 2 synth Synth Nanofiliment
17 18 0 6 713 Agility and Perception (+1) Sold by Synth requisition officer in The Institute.
helmet helmet material
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Leather
Mantis armor
Grants increasing energy
Laminated
Mark 3 synth Sturdy synth and damage resistance
material 30 48 0 16.5 4084 Sold by Synth requisition officer in The Institute.
chest piece chest piece the lower your Health (up
Asbestos lining
to +35)
Mark 3 synth Sturdy synth Resin material Increases Action Point
16 19 0 8.7 2790 Sold by Synth requisition officer in The Institute.
right arm arm Stabilized refresh speed
Enemies have a harder
Nanofiliment
Mark 4 synth Heavy synth time detecting you while
material 49 54 0 23.1 8552 Sold by Level 4 Workshop Armor Merchant.
chest piece chest piece you’re sneaking and not
BioCommMesh
moving
Nanofiliment
Mark 4 synth Heavy synth
material 22 25 0 13.3 6305 Luck (+2) Sold by Level 4 Workshop Armor Merchant.
left leg leg
Sleek
Acadia's Shield Heavy synth Agility, Endurance and Given by DiMA if The Way Life Should Be quest
? 39 44 0 17 475
chest piece Intelligence (+1) is completed in his favor.
¹This Nanofiliment material is different from another Nanofiliment material that the player character can create, possibly a bug. It provides less
energy and ballistic resistance than the normal one, showing two versions of the same thing. There is still an option to upgrade to the normal
Nanofiliment material.
Clothing Edit
Clothing that can be worn under body armor parts and are potentially the best for defensive purposes. Unless the ballistic weave armor mod
has been unlocked, the only clothing pieces that can be upgraded on an armor workbench are the vault jumpsuits.
Strength +1 Yes
Army fatigues 0 0 0 3 12 — 00023431
Agility +1 (Railroad)
Strength +1 Yes
Baseball uniform 0 0 0 3 10 — 00144f03
Agility +1 (Railroad)
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Strength +1 Yes
Dirty army fatigues 0 0 0 3 12 — 0019cbb3
Agility +1 (Railroad)
Charisma +1
Fancy suit 1 0 0 1 5 — No xx028746
Perception +1
Charisma +1
Fancy suit & tie 1 0 0 1 5 — No xx028744
Intelligence +1
Luck +1
Furry undergarments 1 0 0 1 5 — No xx027423
Strength +1
Charisma +1 Yes
Green shirt and combat boots 0 0 0 3 11 — 001942d6
Endurance +1 (Railroad)
Harness 1 0 0 1 5 — — No 0008158d
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Yes
Military fatigues 0 5 0 3 10 — Agility +2 0016892c
(Railroad)
Perception +1 Yes
Minuteman outfit 0 0 0 3 10 — 000e517b
Agility +1 (Railroad)
Agility +1
Ripped shirt & socks 1 0 0 1 5 — No xx027424
Luck +1
Yes
Tattered rags 0 0 0 2 2 — Luck +1 0011609b
(Railroad)
Agility +1
Torn shirt & ragged pants 1 0 0 1 5 — No xx026ba7
Endurance +1
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Agility +1
Wrap & ripped jeans 1 0 0 1 5 — No xx026ba8
Endurance +1
Outfits Edit
These count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.
Yes
Agatha's dress 0 0 0 2 250 1 Charisma +3 Head 000f15cf
(Railroad)
Head
Athletic outfit 2 0 0 1 5 — — No Chest 000af0e4
Arms
Yes Head
Atom Cats jacket and jeans 0 5 0 2 20 — Luck +2 0014bf53
(Railroad) Legs
Yes
Bathrobe 0 0 0 2 10 — Charisma +2 Head 0014a349
(Railroad)
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Yes
Black vest and slacks 0 0 0 3 10 — Endurance +2 Head 000fc100
(Railroad)
Brotherhood fatigues
10 10 10 4 20 — — No Head 00169523
(standard)
Yes
Cabot's lab coat 0 0 0 2 17 1 Intelligence +1 Head 001e8cab
(Railroad)
Perception +1 Yes
Casual outfit (female) 0 0 0 3 6 — Head 001410ec
Charisma +1 (Railroad)
Endurance +1
Chase's uniform 30 15 15 15 200 1 Head xx048234
Perception +1
Yes
Checkered shirt and slacks 0 0 0 1 15 — Charisma +2 Head 0013d65e
(Railroad)
Yes
Child of Atom brown rags 0 0 25 2 10 Endurance +2 Head 0022c675
(Railroad)
Yes
Child of Atom green rags 0 0 25 2 10 Endurance +2 Head 0022c678
(Railroad)
Yes
Child of Atom long brown rags 0 0 25 2 10 Endurance +2 Head 0022c674
(Railroad)
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Yes
Child of Atom long green rags 0 0 25 2 10 Endurance +2 Head 0022c677
(Railroad)
Yes
Child of Atom simple rags 0 0 25 2 10 Endurance +2 Head 0022c673
(Railroad)
Yes
Clean blue suit 0 0 0 3 32 — Charisma +2 Head 001bddf9
(Railroad)
Yes
Clean grey suit 0 0 0 3 32 — Charisma +2 Head 001bddfa
(Railroad)
Yes
Clean striped suit 0 0 0 3 32 — Charisma +2 Head 001bddfb
(Railroad)
Yes
Clean tan suit 0 0 0 3 32 — Charisma +2 Head 00151e34
(Railroad)
Endurance +1 Yes
Courser uniform 30 15 15 15 200 Head 0012a332
Perception +1 (Railroad)
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Head
DB Tech varsity uniform 1 0 0 2 20 — Luck +2 No 001641f8
Legs
Yes
Dirty black suit 0 0 0 3 14 — Charisma +2 Head 001bde04
(Railroad)
Yes
Dirty blue suit 0 0 0 3 14 — Charisma +2 Head 001bde05
(Railroad)
Yes
Dirty grey suit 0 0 0 3 14 — Charisma +2 Head 001bde06
(Railroad)
Yes
Dirty postman uniform 0 0 0 0.4 15 — Endurance +1 Head 00146177
(Railroad)
Yes
Dirty striped suit 0 0 0 3 14 — Charisma +2 Head 001bde07
(Railroad)
Yes
Dirty tan suit 0 0 0 3 14 — Charisma +2 Head 00151e30
(Railroad)
Charisma +1 Yes
Dirty trench coat 0 0 5 3 12 — Head 001223cb
Endurance +1 (Railroad)
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Yes
Faded trench coat 0 0 0 3 15 — Perception +2 Head 000e2e2c
(Railroad)
Yes
Farmhand clothes 0 0 0 3 10 — Endurance +2 Head 000e5084
(Railroad)
Yes
Father's lab coat 0 0 0 2 35 1 Intelligence +2 Head 0014fbd0
(Railroad)
Yes
Fatigues 0 0 0 2 30 Agility +1 Head 001153d9
(Railroad)
Yes
Feathered dress 0 0 0 2 20 Charisma +2 Head 001b5f1b
(Railroad)
Head
Furry pants & T-shirt Luck +1
24 0 0 1 5 — No Chest xx0520cf
Endurance +1
Arms
Perception +1 Yes
Geneva's ensemble 0 0 0 3 16 — Head 0023caa4
Charisma +1 (Railroad)
Yes Head
Greaser jacket and jeans 0 5 0 2 20 — Luck +2 0014bf50
(Railroad) Legs
Head
Strength +2
Grognak costume 10 15 15 2 24 1 No Arms 001828cc
20% more damage with melee weapons
Legs
Head
Gunner guard outfit 2 0 0 1 5 — — No Chest 00223cfa
Arms
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Yes Eyewear
Hooded rags 0 0 0 2 7 — Endurance +2 000b3f4e
(Railroad) Mask
Yes
Hubologist outfit 5 0 0 2 10 — Charisma +2 Eyewear xx029c0c
(Railroad)
Intelligence +1
Institute division head coat 0 0 0 3 65 No Head 001236ad
Perception +1
Yes
Lab coat 0 0 0 2 10 — Intelligence +2 Head 00237677
(Railroad)
Yes Head
Laundered blue dress 0 0 0 2 19 — Charisma +2 0014d08f
(Railroad) Arms
Yes Head
Laundered cream dress 0 0 0 2 — Charisma +2 002075be
(Railroad) Arms
Yes Head
Laundered denim dress 0 0 0 2 21 — Charisma +2 002075c0
(Railroad) Arms
Yes Head
Laundered green dress 0 0 0 2 10 — Charisma +2 000eecf5
(Railroad) Arms
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Charisma +1 Yes
Laundered loungewear 0 0 0 1 15 — Head 000e6288
Endurance +1 (Railroad)
Yes Head
Laundered pink dress 0 0 0 2 19 — Charisma +2 002075bf
(Railroad) Arms
Yes Head
Laundered rose dress 0 0 0 2 21 — Charisma +2 002075c1
(Railroad) Arms
Perception +2
Legend of the Harbor Yes
2 2 0 2 2000 1 Reduces damage from Mirelurks and Head xx04b9b1
(Railroad)
bugs by 15%
Head
Letterman's jacket and jeans 1 0 0 2 20 — — No 001574c7
Legs
Yes
Longshoreman outfit 0 10 0 2 26 — — Head 001536f4
(Railroad)
Yes
Lorenzo's suit 0 0 0 3 10 1 Charisma +2 Head 00169bba
(Railroad)
Yes
MacCready's duster 5 0 0 1 5 1 Agility +1 Head 000d415a
(Railroad)
Charisma +1
Magician's tuxedo Yes
10 15 0 3 40 1 Endurance +1 Head xx03407c
(Railroad)
Reduces damage from humans by 15%
Head
Luck +1
Mason's outfit 24 0 0 1 5 1 No Chest xx04a6a1
Strength +1
Arms
Yes
Maxson's battlecoat 50 0 0 20 400 1 Perception +1 Head 001fe1a6
(Railroad)
Intelligence +1 Yes
Mechanic jumpsuit (olive) 0 0 0 3 6 — Head 001c26b9
Perception +1 (Railroad)
Yes
Mechanist's armor 72 72 0 20 2000 1 Reduces damage from robots by 15% Head xx008bc1
(Railroad)
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Charisma +1 Yes
Padded blue jacket 0 0 0 3 10 — Head 000a740b
Endurance +1 (Railroad)
Charisma +1 Yes
Pastor's vestments 0 0 0 3 10 — Head 001467a4
Endurance +1 (Railroad)
Perception +1
Patched three-piece suit 0 0 0 3 10 — No Head 000a36be
Charisma +1
Charisma +1 Yes
Postman uniform 0 0 0 3 10 — Head 00146174
Endurance +1 (Railroad)
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Yes
Ratty skirt 0 0 0 2 11 — Charisma +2 Head 001b828c
(Railroad)
Yes Head
Red dress 0 0 0 1.2 15 — Charisma +2 000fd9a8
(Railroad) Arms
Perception +1 Yes
Red frock coat 0 5 0 3 10 1 Head 00116806
Charisma +1 (Railroad)
Yes
Red leather trench coat 0 5 0 3 10 1 Charisma +1 Head 0009f252
(Railroad)
Yes
Reginald's suit 0 0 0 2 250 1 Charisma +3 Head 000f15d0
(Railroad)
Yes Head
Sequin dress 0 0 0 2 31 — Charisma +2 0011a27b
(Railroad) Arms
Spacesuit costume
5 50 15 8 100 — — No No xx00d2ae
Yes
Submariner uniform 0 0 5 3 12 Endurance +2 Head 00118864
(Railroad)
Head
Yes
Summer shorts 0 0 0 2 16 Charisma +2 Arms 0014941a
(Railroad)
Legs
Endurance +1 Yes
Surveyor outfit 0 0 0 3 10 — Head 000b3f4c
Perception +1 (Railroad)
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Yes
Sweater vest and slacks 0 0 0 3 17 — Charisma +2 Head 000dffc5
(Railroad)
Yes
T-shirt and slacks 0 0 0 3 14 Charisma +2 Head 0014b019
(Railroad)
Perception +1 Yes
Tuxedo 0 0 0 3 40 — Head 000fc395
Charisma +1 (Railroad)
Yes 00039a66
Utility coveralls 10 0 0 2 Carry Weight +5 Head
(Railroad) 00237686
Charisma +1
Western duster 20 20 0 5 13 — No Head xx042325
Endurance +1
Strength +2 Head
Wildman rags 10 15 15 2 24 — Increases the wearer's strength and No Arms xx0392ae
melee damage Legs
Head
Winter jacket and jeans 2 0 0 2 20 — — No 00117eb7
Legs
Charisma +1
Yellow trench coat 0 0 5 3 24 — No Head 00174428
Endurance +1
Charisma +1 Head
Zeke's jacket and jeans 2 5 0 2 20 1 No 0014a0dc
Unarmed +4 Legs
Headwear Edit
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Dam Eng Resist Rad Resist Weight Value Limit Mods Base ID
Image Name Effect
Resist
Intelligence +1
Inquisitor's cowl 2 0 0 3 250 1 Wearer's Intelligence increases with No xx0247c5
Rads.
Charisma +1
Mechanist's helmet 13 13 0 1 1250 1 No xx008bc3
Intelligence +1
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Dam Eng Resist Rad Resist Weight Value Limit Mods Base ID
Image Name Effect
Resist
Hats Edit
Dam Eng Rad Weight Value Limit Base ID
Image Name Effect Mods
Resist Resist Resist
Charisma +1
Airship captain's hat 0 0 0 0.5 15 No 0013aef5
Endurance +1
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Yes
Battered fedora 0 0 0 0.5 6 — Luck +1 000e5086
(Railroad)
Black cowboy hat
0 0 0 0.3 15 — Endurance +1 No xx042323
Charisma +1
Captain Ironsides' hat 0 0 0 0.5 15 2 000f6d85
Perception +1
Yes
Green rag hat 0 10 0 0.5 2 — — 000b3f4d
(Railroad)
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Yes
Newsboy cap 0 0 0 0.4 5 — Charisma +1 000a740e
(Railroad)
Old fisherman's hat
2 0 2 0.5 5 — Perception +1 No xx000000
Perception +1
Charisma +1
Oswald's tophat 2 2 0 0.4 75 — No xx050dd1
Increases the wearer's movement speed
by 10%.
28
Postman hat 0 0 0 0.4 — Endurance +1 No 001f9790
15
Prospector's hat
0 0 0 0.3 15 — Luck +1 No xx04231f
Yes
Trilby hat 0 0 0 0.5 5 — Charisma +1 000a36c0
(Railroad)
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Eyewear Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Mods Base ID
Masks Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Mods Base ID
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Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Mods Base ID
All bandanas are equippable on both NPCs and dogs as a cosmetic item.
Wearing power armor nullifies all bonuses and effects provided by any other layer of armor, including Legendary armor effects. In addition,
each layer has its own weight, which is not nullified by power armor (excluding power armor plate segments attached directly to a power armor
frame), making it most effective to wear lightweight clothing or no clothing at all if operating power armor.
To get out of a power armor frame, one must press and hold the same button pressed to get into it, so "E" (PC), "X" (PS4) or "A" (Xbox One).
Helmet Edit
Image Name Dam Resist Eng Resist Rad Resist Health Weight Value Limit Effect Mods Base ID
Raider power helm 100 50 150 50 14 50 Yes 00140c54
T-45 helm 100 60 150 50 12 60 Yes 00154abf
T-51 helm 140 90 150 80 12 80 Yes 00140c4e
T-60 helm 180 120 150 110 12 120 Yes 00140c4a
X-01 helm 220 140 150 140 12 140 Yes 00154ac5
Torso Edit
Image Name Dam Resist Eng Resist Rad Resist Health Weight Value Limit Effect Mods Base ID
Raider power chest piece 200 100 100 300 22 100 Yes 00140c57
T-45 chest piece 200 130 300 200 20 140 Yes 00154ac2
T-51 chest piece 240 160 300 320 20 180 Yes 00140c51
T-60 chest piece 280 185 300 440 20 200 Yes 00140c42
X-01 torso 320 210 300 560 20 280 Yes 00154ac8
Image Name Dam Resist Eng Resist Rad Resist Health Weight Value Limit Effect Mods Base ID
Raider power right leg 50 25 150 50 16 75 Yes 00140c56
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Image Name Dam Resist Eng Resist Rad Resist Health Weight Value Limit Effect Mods Base ID
T-45 right leg 50 30 150 50 15 100 Yes 00154ac1
T-51 right leg 90 60 150 80 15 130 Yes 00140c50
T-60 right leg 130 85 150 110 15 160 Yes 00140c3f
X-01 right leg 170 110 150 140 15 200 Yes 00154ac7
Other Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Mods Base ID
Dogmeat can equip dog apparel as cosmetic items (these items don't give any bonus to the dog, but the
items cost its weight towards the dog max carry capacity).
Any junkyard dogs can also wear dog apparel, but in order to give it to them the Sole Survivor need use
reverse pickpocket to place it in their inventroy. It will not be immediately be equipped, but will be worn once
one has fast traveled away and back.
Dogmeat wearing welding
There are 4 different slots on the dog to equip items, these are "eyes", "neck", "headband" and "torso". goggles, dog helmet, chain dog
collar & heavy dog armor
Eyewear Edit
Headgear Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
Neck Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
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Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
Red: 0009c05b
Blue: 0017e917
Leopard print: 0017e91b
Jangles: 0017e91c
Bandana — — — 0.1 1 — — Skull: 0017e91d
Gunner's camo: 0017e922
Gunner's green: 0017e923
Striped: 0017e924
Stars and Stripes: 0017e925
Torso Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
Note: Unlike humanoid armor parts for which there are legendary and unique armor pieces as well as armor types favoring ballistic, energy
or radiation resistance, for the super mutant armor parts there exists an optimal set of equipment that maximizes both Damage Resistance
and Energy Resistance. This set consists of a super mutant bladed helmet, super mutant light body armor, super mutant chains, super
mutant heavy gauntlets and super mutant leg armor.
Headwear Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
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Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
Arms Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
Legs Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
Outfit Edit
Image Name Dam Resist Eng Resist Rad Resist Weight Value Limit Effect Base ID
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Notes Edit
Each armor piece can have a Legendary armor effects added as a random drop from any legendary enemy (star at the end of their
name).
Counting all pieces of each variant of power armor, there are 240 total pieces of power armor that can be used for customization.
Armor mods from one tier of armor can be placed on other variants of the same general armor. For instance, if a lightweight leather chest
piece is found, the lightweight mod can be removed from the chest piece and put onto a Sturdy or Heavy leather chest piece. Since
higher-tier armor requires commensurately higher levels in the Armorer perk to construct and install mods, it behooves a lower-level
player to either remove and store the peak material mods (such as polymer or nanofiliment) from a lower-tier piece to place on a higher-
tier armor at a later time, or locate a lower tier version of that same armor, modify it, then remove and attach the mod on the higher-tier
armor that is actually intended to be worn. The mods are specific to the extremity they came from. A mod taken from a chest piece cannot
be applied to an arm or a leg, for example.
Some mods are only available through the Railroad.
For armor sets that have regular, sturdy and heavy variants, the variant is not always prefixed in the title (e.g. "Sturdy leather chest
piece"). If the piece of armor is legendary or has an armor mod applied then the prefix can be removed. One has to pay special attention
to the item's base resistance to identify what type it is in the inventory screen.
To modify an armor piece to a specific variant (normal, sturdy, heavy) use the attachMod <Mod_ID> console command, and the Mod_ID
associated with that variant.
In Fallout 4 Edit
Fallout 4 armor mods
Legendary armor effects
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