GROUP C
Brain can be consider as one of the most complex organ in human body, in which some of
its anatomy still remain a mystery to human even when there is an extensive research has
been done in trying to understand it. For the most part, even trying to understand the
already known information can be quite hard because the info are too much to take in, it is
even harder for the young who want to learn more about brain even on the basic level.
Thus, this project conducted in trying to tackle this problem. The development of this
courseware are focusing in conveying the information of brain anatomy in an interactive
2D graphic in hoping to capture more attention and raise interest for the young learners. It
is also to organize the information in a way it’s easier to understand. And lastly, a quiz
game will also be provided to test understanding in a fun way.
2.0 METHODOLOGY
RAD model are chosen for the courseware development because it emphasizes user to
participate as part of the development process which is vital especially to develop a
courseware that will be used by hundreds k if not millions students and will impact their
understanding of a particular knowledge, specifically our brain anatomy, a slight
mistake will affect many things disastrously. We also integrate the Addie model
because we are going to develop a courseware and targeting the constructivism (part of
taxonomy model)
Also one of the instructional design methodology used in ensuring the courseware
development are well organized and streamline the development process. For this
courseware ADDIE model would be the main part in realizing the courseware from the
analysis phases to the designs phases.
2.1.1 Analysis
The goals that has been set for this project is to ensure that the
“User will understand brain anatomy”. Objective for using the courseware also
has been specified which is:-
The target user for this project will consist of those who are already in high
school which from age of 13 to 17 years old. User at this age will already have
the proper knowledge of language reading ability, and computer literacy skill
also understanding an abstract concept. This will be needed in using the
developed courseware due the functionality of the software require such
knowledge.
The way the courseware are developed are focused in archiving the objective
of the usage. The courseware will present an interactive graphical image of a
brain anatomy in which the user will be able to interact by selecting which part
of the brain they want to know. A way to test each knowledge will also be
provided in the courseware, which will be presented in a form of quiz game.
The quiz game have two ways to conduct either doing it individually or group
competition. The platform that will be used is a mobile phone to make it a
portable and easier to use.
2.1.2 Design
Quiz
Quiz is very important in learning strategy because the quiz will show
the weakness of the student. Which is why the courseware developed
will also include a quiz game that will test the learner’s new knowledge
regarding the brain, it will consist of a single player mode and a versus
mode ensuring that the courseware will be fun to use. Quiz also can help
student more understand what they learn example they will learn about
the part of human brain. The student can review what they learning from
courseware. The goal of the quiz technique are to detect student-
language knowledge, to encourage students to think creatively,
innovatively, logically and critically, to encourage students to compose
and describe the material taught.
Blended learning
Cognitive Learning Theory explains that the brain is the most incredible
network of information processing and interpretation in the body as we
learn things. This theory can be divided into two specific theories which
is Social Cognitive Theory (SCT), and the Cognitive Behavioral Theory
(CBT). Cognitive Learning Theory implies that the different processes
concerning learning can be explained by analyzing the mental processes
first. It shows that with effective cognitive processes, learning is easier
and new information can be stored in the memory for a long time. On
the other hand, ineffective cognitive processes result to learning
difficulties that can be seen anytime during the lifetime of an individual.
In the Social Cognitive Theory, there are 3 variables being considered
which is behavioral factors, environmental factors, personal factors.
Basic concepts in Social Cognitive Theory is observational learning,
reproduction, emotional coping, self-regulatory capability. Cognitive
Behavioral Theory says that individuals tend to form self-concepts that
affect the behavior they display. These concepts can be positive or
negative and affect by person environment.
The ”Life of Brain” quiz game that developed is about learning part of
our brain and there will be a quiz game to make it interesting while
learning. This quiz can be relate to the cognitive theory, as the learners
need to used thinking to learn. Besides, self-efficiency in the basic
concepts of Social Cognitive Theory in which the learner improves his
newly learned knowledge by putting it into practice. So basically, the
learner will be able to memorize and know all part of brain after they
play this quiz. The learner can relate which part of brain used according
to people activity in their environment. For example, if people have fear
to something that because amygdala in their brain make them feel fear.
2.1.2.3 Storyboard
For an easier understanding on the design phases of the courseware, a
storyboard created beforehand in order to identify if there’s any faulty
or vagueness that may happen during the development
Brain anatomy
Brain parts
Brain quiz
Quiz
Result