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Paladin Purple Dragon Knight Bibs

CLASS & LEVEL BACKGROUND PLAYER NAME


Alara Crowsilver
Aasimar Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH My favor, once lost, is lost forever.
16 +1 30
+2 ARMOR I can stare down a hell hound without
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED flinching.
14 PERSONALITY TRAITS

Hit Point Maximum 11


+2 Strength
DEXTERITY +1 Dexterity Noble Obligation. It is my duty to protect and
Constitution care for the people beneath me. (Good)
+1 +1
CURRENT HIT POINTS IDEALS
0 Intelligence

12 ● +4 Wisdom
● +5 Charisma The common folk must see me as a hero of
CONSTITUTION the people.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1

+1 Acrobatics (Dex) Total SUCCESSES

12 Animal Handling (Wis)


+2
1d10+1 FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)
Deception (Cha)
0 +3
NAME ATK BONUS DAMAGE/TYPE
● +2 History (Int) Divine Smite
Two-handed Sword +4 2d6+2
10 ● +4 Insight (Wis) When you hit a creature with a melee
weapon attack, you can expend one spell
+3 Intimidation (Cha) Javelin +4 1d6+2
slot to deal radiant damage to the target,
WISDOM 0 Investigation (Int) in addition to the weapon's damage. The
(range 30/120)
+2 Medicine (Wis) extra damage is 2d8 for a 1st-level spell
+2 0 Nature (Int)
slot, plus 1d8 for each spell-level higher
than 1st, to a maximum of 5d8. The
+2 Perception (Wis) damage increases by 1d8 if the target is
14 Thrown
an undead or a fiend.
+3 Performance (Cha)
You can throw the weapon to make a
● +5 Persuasion (Cha) ranged attack, and you use the same
CHARISMA
Religion (Int) ability modifier that you would use for a
● +2
melee attack with the weapon. Divine Sense ☐☐☐☐
+3 +1 Sleight of Hand (Dex) As an action, until the end of your next
+1 Stealth (Dex) Celestial Resistance: You have resistance turn, you know the location of any
celestial, fiend, or undead within 60 feet
16 +2 Survival (Wis)
to necrotic and radiant damage.
of you that is not behind total cover. You
know the type of any being whose
SKILLS ATTACKS & SPELLCASTING
presence you sense, but not its identity.
Within the same radius, you also detect
12 PASSIVE WISDOM (PERCEPTION)
CP
Explorer's Pack: the presence of any place or object that
backpack, bedroll, mess kit, has been consecrated or desecrated.
tinderbox, 10 torches, 10 When you finish a long rest, you regain
SP days of rations, and all expended uses.
Darkvision: You can see in dim light within
60 feet of you as if it were bright light, and waterskin.
in darkness as if it were dim light. You 50 feet of hempen rope
EP
can't discern color in darkness, only strapped to the side of it.
shades of gray.
GP Chain mail and a holy
Languages: You can speak, read, and symbol, five javelins
write Common and Celestial.
PP

Light Bearer: You know the Light cantrip.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Alara Crowsilver
CHARACTER NAME EYES SKIN HAIR

NAME

Cormyr

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Lay on Hands Healing Hands ☐


Knight You have a pool of healing power that As an action, you can touch a creature and
A knighthood is among the lowest noble replenishes when you take a long rest. With cause it to regain a number of hit points
titles in most societies, but it can be a that pool, you can restore a total number of
equal to your level. Once you use this trait,
path to higher status. If you wish to be a hit points equal to your paladin level x 5. As
you can't use it again until you finish a long
knight, choose the Retainers feature. an action, you can touch a creature and draw
power from the pool to restore a number of rest.
One of your commoner retainers is
hit points to that creature, up to the maximum
replaced by a noble who serves as your
amount remaining in your pool.
squire, aiding you in exchange for
training on his or her own path to Alternatively, you can expend 5 hit points
knighthood. Your two remaining retainers from your pool of healing to cure the target of
might include a groom to care for your one disease or neutralize one poison
horse and a servant who polishes your affecting it. You can cure multiple diseases
armor (and even helps you put it on). As and neutralize multiple poisons with a single
an emblem of chivalry and the ideals of use of Lay on Hands, expending hit points
courtly love, you might include among separately for each one.
your equipment a banner or other token
from a noble lord or lady to whom you This feature has no effect on undead and
have given your heart—in a chaste sort constructs.
of devotion (This person could be your
bond). ADDITIONAL FEATURES & TRAITS

Retainer
You have the service of three retainers
loyal to your family. These retainers can
be attendants or messengers, and one
might be a majordomo. Your retainers
are commoners who can perform
mundane tasks for you, but they do not
fight for you, will not follow you into
obviously dangerous areas (such as
dungeons), and will leave if they are
frequently endangered or abused.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.