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Workshops

Greg DESIGNING
A DINOSAUR
Broadmore
COUNTRY: New Zealand

Greg is a
conceptual

FOR FILM
designer and
illustrator. He
uses digital
and traditional media,
and has worked on films
including King Kong,
Tintin and I, Robot.
www.gregbroadmore.
com
Greg Broadmore, senior concept designer for Weta
Workshop, explains the process of designing and
DVD Assets
The files you need illustrating a dinosaur to be used as a 3D film asset…
are on your DVD in
Workshop Files>Greg
Broadmore. Download
a trial version of
Photoshop from www.
adobe.com/downloads

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In depth Designing a dinosaur for film

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Workshops

rawing is easy. Typing out your Weta Workshop

Photoshop is
D thoughts on how you
designed a pretend dinosaur
is not… One thing I’m going
employed several
world-class traditional
sculptors for six months
simple… to try to do as little of as possible is give just to create the scannable
Actually, it’s massively you technical tips on how to operate maquette of one of the three
layered and complex,
but it doesn’t have to be. Photoshop – what Multiply layers do and V. rexes in King Kong. That
Just use the functions that sort of stuff. That’s the easy stuff that was followed by more than a
you understand for the you can find out through trial and error year’s work by who knows how
majority of your work.
Use trial and error to find
like I did. The hard part is explaining the many Weta Digital artists
out what other things do. intuitive realisation of an image. I do have building, muscle-rigging,
I think it’s easy to get a few technical tricks that I use though, texturing, lighting, animating and
hung up on the depth of
a program like this and
and I’ll try and shed some light on those etcetering the digital model for the
assume that you should as they apply to the images. big screen. Steve’s doing the whole
be using all those tricks. My brief was to create a dinosaur thing for these workshops in about a
You shouldn’t.
concept in 2D that could be modelled, month! Ha ha, poor fool!)
textured and animated in 3D for 3D Every dinosaur needs a name.
World Magazine by my fellow Weta artist, I made up a bunch using a Latin
the extremely talented Steve Lambert. dictionary, a complete lack of
He’ll be doing the other half – or maybe understanding of Latin and a bottle of
I should say other 90 per cent – of this tequila. Most of them meant ‘murder
tutorial in that magazine(see lizard’, or ‘violence horn’, or ‘laser combat
page 89). He got the hard warlord’, or something like that. I decided
job. (To put his job into context, on Atrocitasaurus for this guy, which in
my estimation means ‘cruel reptile’. Cool.

IInitial concepts
1 The first question was what sort
T
of dinosaur will this be? Steve and I talk
about it and decide initially that it’s going
The first sketches were done with
pencil on paper to really nail the to be a quadrupedal ceratopsid, like
concept of the dinosaur. Styracosaurus or Triceratops. Then Steve
thinks that a therapod (like T-rex) with a
ceratopsid-like head could be interesting.
I draw several thumbnails, some
featured here, toying
with the neck shield
and a serrated
interlocking beak, and
quickly realise it’s too
obvious a mish-mash
and come back to a
more predatory skull.
I love Galapagos
Iguanas with their
knotty outcrops so I
give it a gnarled
looking crest on its
snout. It could be used
aggressively in
territorial clashes, as a
signifier of dominance,
or for stabbing a
futuristic space marine –
that sort of thing.

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In depth Designing a dinosaur for film

Left: The head is the biggest point of visual


interest in the dinosaur, so Greg drew this and
quickly fleshed it out using Photoshop.

Below: To make sure the striding pose was right,


Greg experimented with two different drawings
and opted for the latter.

The
T head
2 The
T most important thing for Steve
to get on with – and the biggest point of
visual interest in the dinosaur– is the
head. I draw a side-on
sketch and quickly
flesh this out using simple
Multiply layers and a few
opaque brush strokes. This
gives a very rough volume
and form. As I go forward I
give it an olive base colour
and add some detail as
well as solidifying the
form. I then add a
background texture so
my highlights will register,
and darken the keratinous Naturalistic pose
horned parts of the head. 3 I want to render the animal in a running or striding pose, so I
Finally, I paint in a vaguely do ttwo drawings and pick the latter to work from. I liked the first one
striped organic pattern and but it looked like it was decelerating or turning, so I have the second
accentuate its edges (a bit one with its mouth open, going at what would probably be full clip for
more on this later). In an animal of that size (I imagine it’s roughly the size of an Allosaurus).
addition, I colour grade the These are both fairly rough drawings with not a lot more detail than I
image using Selective would normally include in a pencil sketch. I try to leave the detail for
Colour, making the the Photoshop illustration.
highlights cool and the I purposely make the dinosaur classically reptilian in most aspects.
shadows warm. How’s that This is partly an aesthetic choice, and partly because feathers would
for counter-intuitive? make Steve’s job even more ridiculous.

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Workshops

Them bones
4 FFor every dinosaur that we
designed on King Kong we made detailed
Quick Mask bone drawings to aid Weta Digital, and as
I didn’t use this while Steve has to rig and animate the dinosaur
making this image, but
it’s a great feature so I that I’m designing here, I decide to do the
though I’d mention it. same thing, to help him out.
Two little boxes with The above is a rough idea of the
circles in ’em, side by
side at the bottom of the
location and form of the bones – nothing
toolbox. Click the right too analytical or fancy, but hopefully it
one and you’re in Mask will serve its purpose and make his job a
mode. Paint into this
layer with any brush, use
little bit easier. I work from good reference
any filter on those pixels and suggest this reference to Steve,
– Blur, Adjust Levels, namely the drawings of paleo-artist
Transform… whatever.
Gregory S Paul, whose work is a constant
Now click on the left one
and you have a selection. inspiration to me.
I really should use that One of the features apparent in this
thing more often.
drawing is the unusual clipped tail. A
therapod dinosaur uses its tail to counter-
balance and aid in direction change, so Final illustration: Pencils and basic colour
shortening the tail is a weird design 5 After
A scanning my pencils into Photoshop, I multiply them against each other
choice, but it looks pretty darn good, so I and soften
f some of those layers with a Blur or Noise filter. Once I have the pencils dark
think why not? enough I quickly wash over some base colour, using both regular and Multiply layers. I
To make up for the lack of length, I set one colour layer to Lighten, which makes the black line work an orange/red. At this
decide to add heavy tail scutes that the stage I just want to get some colour and value down, a base level to work the highlights
creature could also use defensively. The and shadows off. It’s pretty loose really, something that will be added to at a later stage.
bone diagram omits the middle row so I also lighten the dinosaur’s underbelly, which is a natural camouflage phenomenon
as to show the tail vertebrae. that occurs with creatures in the wild.

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In depth Designing a dinosaur for film
The pattern
9 I roughly sketch the striped pattern
on a Multiply Layer that follows the
horned scutes across the body and break
that up a little with a small Eraser,
keeping it irregular. I then duplicate the
layer and filter that again with Find Edges,
adjusting the colour of the result. I mix
these layers and Midtone Dodge them to
follow the overall lighting on the body.

FROM PAGE
TO SCREEN
Grab a copy of 3D
World’s latest issue to
see this dino come alive
Greg’s concept image looks
fantastic, but it has one drawback:
Basic form
B Detail
6 8
it can’t move! Fortunately, help is
at hand. In issue 102 of 3D World,
Now that I have some colours in
N Now the most laborious and
Steve Lambert, Animation
place and a base value to work with, I start perhaps most cathartic part of the Director at Weta
to define the form. I work up a general illustration. I add secondary forms to the Productions, explains how
to turn Greg’s artwork into
ambient shading to the body, using original brushstrokes, and elaborate parts
a walking, talking (okay,
Multiply, and Overlay layers to give form of the image that the textures have snarling) 3D animation.
from diffuse overhead light. At this stage I accentuated. I tidy up the silhouette a Using ZBrush, Steve shows
haven’t really decided where the major little and detail scales, folds and areas of you how to block out the 3D
model, sculpt in the fine
light source is but I’ve decided that the the body that are highly articulated, such details and paint on realistic
background will be light, so I can roll a as the hands and joints. This sort of detail skin textures. After that, it’s
glancing light around the creature’s form. will hopefully inform Steve during the over to the 3D software
package Maya, where Steve
I also decide to put a lot of bounce light fine modelling, texturing and colouring explains how get the
on the dinosaur’s underside to give form parts of his job. By this point I’ve decided dinosaur in motion, setting
to the chest, belly and pubic bone. on the exact light source. up a real film production-
style character rig,
keyframing a basic walk
cycle and rendering out the
finished animation. This
special 21-page project
includes complete step-by-step
guides for each of the key stages
of the process, while the
magazine’s DVD includes more
than seven hours of screen capture
footage to help you through the
tricky sections, plus all of Steve’s
project files for you to load in and
experiment with. Issue 102 of 3D
World is on sale at the same time
as this issue of ImagineFX, or you

0 cLast-ditch
can buy a copy online from www.
10 cheap tricks myfavouritemagazines.co.uk.

The image is done, but I just don’t know


it yet. I play around more and more until
I realise I’m not adding anything
worthwhile to the overall result. I make a
copy of the entire image and perform a
Textures
T quick little trick on it: Sharpen Edges.
7 Ippaint traditionally – paper, canvas and impasto art materials can give you great How cheap. I tweak the image a little
texture
t ffor free. I use photo textures for this same kind of natural breakup in a digital more and then snap out of it. I go and
image. I use brushes with Dual Brush turned on to get a similar variability. Here, I’ve play some BioShock.
added Rusty Splatter texture for that reason and used a mosaic tile as a basis for Throughout this process I’ve been
dinosaur scales. To get the mosaic to be useful as scales (or the suggestion of them) I updating Steve with work in progress
use the Dust and Scratches filter and then add that new layer again on top of itself set
to Multiply, and then apply the Find Edges filter. I tile the resulting texture organically
shots and now, for me, the exciting part
really starts: seeing the creature take
ON SALE
over the body and set both layers to Overlay. shape in 3D. NOW!
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