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We know the world through our senses and perception systems.

In school we all
learned that we have five senses: taste, touch, smell, sight and hearing. The truth is
podría tener esta

We know the world through our senses and perception systems. In school we
learned that we have five senses: taste, touch, smell, sight and hearing. The truth is
that humans have many more senses than this, such as a sense of balance for
example. Everything that we know about our reality comes by way of our senses. In
other words, our entire experience of reality is simply a combination of sensory
information and our brains sense-making mechanisms for that information. It stands
for reason then, that if you can present your senses with made-up information, your
perception of reality would also change in response to it. You would be presented
with a version of reality that is not really there, but from your perspective it would be
perceived as real. Something we would refer to as a virtual reality.

Nowadays several big companies like Samsung Google and others not so great but
that have made great advances like ... ... they are already working on this
Physical effects of virtual reality
One of the main problems with virtual reality is motion sickness. It is not unknown
for people to suffer from nausea after spending a period of time in a virtual
environment which is due to the effects the shift in perception has on balance. Our
balance is affected by changes in the inner ear which results in feelings of nausea
often experienced by people when travelling on a ship or some other form of
transport.
Some people are affected by this after spending only 30 minutes in a virtual
environment whereas others can go several hours before they notice any ill effects.

Another name for this sensation is ‘cybersickness’.

Time constraints
Another problem with virtual reality is time: it takes a long period of time to develop
a virtual environment which may not be good news for any commercial enterprise
wishing to invest in this technology. Time is money in the business world.

Plus many virtual reality companies or researchers use and adapt other forms of
technology from other sources which means that they are reliant upon these. If one
of their suppliers goes out of business then this will delay the work by a
considerable period of time.

The more realistic a virtual world the longer it will take. It takes an inordinate
amount of time to create an environment which is indistinguishable from the real
thing, for example, a 3D walkthrough of a building which can a year or more to
complete.

Early forms of virtual reality included blocky looking graphics and crude renderings
which did not take long to produce but would not meet today’s ever increasing
demands. People want faster, smoother and lifelike scenarios which make greater
demands on processing speed, memory and rendering time.

There has to be a balance between hyper-realism and production time.


VR Is The Evolution Of Communication

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