AGES 11+
Overview
In this cooperative game, you will take on the heroic role of
either HARRY POTTER™, RON WEASLEY™, HERMIONE GRANGER™ or
NEVILLE LONGBOTTOM™ in order to defeat a series of evil threats.
The Villains launch attacks against you in their attempts to
conquer the wizarding world one Location at a time. This game is
designed to be played over a series of seven increasingly difficult
adventures, to defeat You-Know-Who once and for all.
OBJECTIVE
Playing cooperatively as the Heroes, you win the game if you
defeat all the Villains before they gain control of all the Locations,
thereby securing the safety of HOGWARTS, for now...
However, if the Villains manage to gain control of all of the
Locations, you have lost the game!
Advanced Wizards:
After reading these rules, if you feel comfortable and Contents
are familiar with deck-building games, we recommend
Set Up – p. 2
that you proceed directly to Game 3. Open the Game 1,
Game 2 and Game 3 boxes, review the rules enclosed in
Gameplay – p. 6
each, and start your adventure there. Additional Rules – p. 12
SET UP
Sort and Distribute
contents as shown:
LEAVE IN BOX
Boxes for Games 2–7 8 Villain Control tokens
9 Sorting Cards
Draw
Player Board (with Health Tracker)
Discard
4 Health Trackers :
Give one to each player.
Place Health Tracker
on the 10 space on your
Player Board.
Draw
2
35 Attack tokens 25 Influence tokens
Draw
Game Board
Discard
4 Player Boards For your first game, you will not need
the boxes for Games 2–7.
Give one to each player.
3
GAME 1
GAME 1
GAME 1
GAME 1
SET UP
❶ ❷ ❸ ❹ ❺
NEVILLE LONGBOTTOM™ GAME 1
HERO
RON WEASLEY™ GAME 1
HERO
MIRROR OF ERISED GAME 1
HERMIONE GRANGER™ GAME 1
LOCATION 2 of 2 HERO
HARRY POTTER™ GAME 1
HERO
1. Reveal and resolve Dark Arts event cards
DIAGON ALLEY ™ GAME 1
2.1.Resolve
RevealVillain
and resolve Dark Arts event cards
abilities
LOCATION 1 of 2 1.Resolve
3.2.Play Reveal and resolve
Villain
HOGWARTS Dark
abilities
™
cards and Arts
takeevent cards
Hero actions
1.Resolve
2.Play Reveal and resolve
Villain Dark
and Arts
abilities takeevent cards
4.3.End HOGWARTS cards Hero actions
™
your turn — Discard any remaining cards and
2.Play
3.End
4.tokens, Resolve
then
your Villain
HOGWARTS
draw
turn abilities
— five
™
cards and remaining
new any
Discard cards.take Hero actions
cards and
TM & © Warner Bros. Entertainment Inc.
(s16)
3.End
Play
4.tokens, HOGWARTS
then
your draw
turn — five
™
cards
new any
Discard and remaining
take Hero actions
cards. cards and
Each turn reveal 4.tokens, thenturn
End your draw — five new any
Discard cards.
remaining cards and
1 Dark Arts event. tokens, then draw five new cards.
“Only problem is,
HOGWARTS™ I can’t remember
HOGWARTS
TM & © Warner Bros. Entertainment™
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you think they’re
TM & © Warner Bros. Entertainment Inc.
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Each turn reveal HOGWARTS
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I’m going a school?”
bed before either
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a-a-a killed - I mean,
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I’mworse,
just…expelled.”
Harry. Just Harry.”
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4 Turn Order
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MIRROR OF ERISED
™
GAME 1
GAME 1
DIAGON ALLEY
LOCATION 2 of12
of 2
❶ Location cards
LOCATION
Locations
❷ Dark Arts cards Dark Arts stack
Shuffle and stack
the square Dark Arts
cards face down.
❸ Villain cards
Shuffle and stack the
oversized Villain cards TM & © Warner Bros. Entertainment
Inc.
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TM & © Warner
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face down.
Villain stack
For Game 1 there will only
be one active Villain at a DRACO MALFOY
™
GAME 1
Active Villain
GAME 1
HARRY POTTER™ GAME 1
❺
HERO
GAME 1
Hero deck
❻ Starting Hero deck
Discard
Shuffle and stack your
Discard
4
❻
➊ DRACO MALFOY ™
➋ GAME 1
➍
➎
Remove 1
from the Location. 6
❹ HOGWARTS cards
Information on
Separate out the 4 starting VILLAIN Cards
Hero decks, as indicated by the ➊ Villain Name
Hero names on the bottom (❻).
HOGWARTS ™
HOGWARTS™™
TM HOGWARTS
TM&&©©Warner Bros. Entertainment Inc.
➋ Game Identifier
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
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8 2
icon key
Attack Influence
GAME 1 GAME 1
Villain
Health Control
LUMOS! SORTING HAT ™
Gain 2 .
ALL Heroes draw a card. You may put Allies you acquire
on top of your deck instead of
in your discard pile.
4 4 ➊ GAME 1
GAME 1
GAME 1
REPARO!
Choose one:
RUBEUS HAGRID ™
Gain 1 .
➋
Gain 2 ; or draw a card.
ALL Heroes gain 1 .
3 4 ➌ RUBEUS HAGRID ™
Gain 1 .
➍ ALL Heroes gain 1 .
➎ 4
Information on
HOGWARTS Cards
➊ Game Identifier
➋ Card Type—either Ally, Item, or
Spell. Some effects may reference
these types.
➌ Card Name
➍ Card Effect—gained when you play
the card.
➎ Value—amount of you must
spend to acquire it. Some effects may
reference this.
GAMEPLAY
Each turn consists of four steps.
STEP 1. Reveal and resolve Dark Arts events.
Look at the Location. It states how many Dark Arts
MIRROR OF ERISED
events to reveal (❶).
GAME 1
™ GAME 1
DIAGON ALLEY
LOCATION 2 of12
of 2
LOCATION
GAME 1
DARK ARTS
If the Dark Arts stack runs out, shuffle the resolved DRACO MALFOY
™
GAME 1
❸
STEP 2. Resolve Villain abilities. Each time is added
to the Location, active
Hero loses 2 .
or other Villains.
VILLAIN
6
GAME 1
DARK ARTS
HOGWARTS
HOGWARTS
™
S™™
TM HOGWART
TM&&©©Warner Bros. Entertainment Inc.
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
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GAME 1 GAME 1
HE-WHO-MUST-
NOT-BE-NAMED
❷
TM & © Warner Bros. Entertainment
TM & © Warner Bros. Entertainment Inc.Inc.
(s16)
(s16)
Add 1 to the Location.
ALL Heroes
Gain 1 and 1 .
gain 1 , 1 ,1
and draw a card.
8 3
GAME 1 GAME 1
4 4
GAME 1
GAME 1
REPARO!
RUBEUS HAGRID ™
Choose one:
Gain 1 .
Gain 2 ; or draw a card.
ALL Heroes gain 1 .
3 4
GAME 1
HARRY POTTER™ GAME 1
HERO
7
GAMEPLAY STEP 3. Play HOGWARTS cards and take
Hero actions.
As the active Hero, you may do all of the following in MIRROR OF ERISED GAME 1
GAME 1
noted. Typically, you will not play new cards on the Remove 1 6
same turn you acquire them.
from the Location.
DARK ARTS
HOGWARTS
HOGWARTSS™™
™
TM HOGWART
TM&&©©Warner Bros. Entertainment Inc.
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
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GAME 1 GAME 1
HE-WHO-MUST-
NOT-BE-NAMED
TM & © Warner Bros. Entertainment
TM & © Warner Bros. Entertainment Inc.Inc.
(s16)
(s16)
Add 1 to the Location.
ALL Heroes
Gain 1 and 1 .
gain 1 , 1 ,1
and draw a card.
8 3
GAME 1 GAME 1
4 4
GAME 1
GAME 1
REPARO!
RUBEUS HAGRID ™
Choose one:
Gain 1 .
Gain 2 ; or draw a card.
ALL Heroes gain 1 .
3 4
GAME 1
HARRY POTTER™ GAME 1
HERO
GAME 1
Discard
Draw
REPARO! ❹
Choose one:
HOGWARTS™
❶ ❷ Gain 2 ; or draw a card.
3
TM & © Warner Bros. Entertainment Inc.
(s16)
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GAMEPLAY STEP 4. END YOUR TURN.
After playing cards, taking actions, and using tokens,
do the following at the end of your turn.
❶ Check if the Villains have the required to
Control the Location. If they Control it, remove the
and discard the Location, revealing the next one
in the stack.
❶ MIRROR OF ERISED
DIAGON ALLEY
LOCATION
LOCATION
™
2 of12
of 2
GAME 1
GAME 1
❷ If you assigned enough to defeat a Villain this TM & © Warner Bros. Entertainment Inc.
(s16)
Villains stack.
❸ Refill empty spaces for HOGWARTS cards.
❹ Place all cards played this turn in your discard
pile. You cannot save cards for your next turn.
❷
❺ Discard any unused and tokens. If you played
cards that allow other Heroes to gain tokens, they
DO get to keep them to use on their turn.
Draw a new hand of five cards.
❻ TM & © Warner Bros. Entertainment
DRACO MALFOY
™
VILLAIN
Game play will continue clockwise, with the next Hero loses 2 .
GAME 1
HARRY POTTER™ GAME 1
HERO
❹
1. Reveal and resolve Dark Arts event cards
2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean,
3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.” GAME 1 1
GAME
4. End your turn — Discard any remaining cards and GAME 1
GAME 1
tokens, then draw five new cards. GAME 1
GAME 1
ALOHOMORA!
FIREBOLT
ALOHOMORA!
HEDWIG ™
ALOHOMORA!
Gain 1 .
Discard
Gain 1a Villain,
defeat
Choose
If you .
one: 1
Gain .
Draw
Gain
gain11 ..
Gain 1 also
; or gain 2 .
❻ REPARO!
Choose one:
HAHRAR
R
HYRY
ARRY
HYARRY
H AR R
❺ 3
10
❸
GAME 1
DARK ARTS
HOGWARTS
HOGWARTSS™™
™
TM HOGWART
TM&&©©Warner Bros. Entertainment Inc.
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
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GAME 1 GAME 1
HE-WHO-MUST-
NOT-BE-NAMED
TM & © Warner Bros. Entertainment
TM & © Warner Bros. Entertainment Inc.Inc.
(s16)
(s16)
Add 1 to the Location.
ALL Heroes
Gain 1 and 1 .
gain 1 , 1 ,1
and draw a card.
8 3
GAME 1 GAME 1
4 4
GAME 1 GAME 1
5 4
END OF GAME
The game can end in one of two ways:
The Heroes defeat ALL the Villains
Congratulations! You win, and ensure the security of HOGWARTS and
the wizarding world for another year. You have become most adept
and skilled wizards and bring pride and honor to your school! When
you are ready, proceed to the next game. Open the Game 2 box, and
follow the instructions enclosed.
The Villains control ALL the Locations
If the Villains manage to control ALL the Locations, you have lost.
You are not yet ready to advance to Game 2 and need to hone your
wizarding skills. Reset the game to its starting configuration, and try
again! (see Set Up on pages 2-5.)
11
ADDITIONAL RULES Additional Rules
Defeating a Villain
When the tokens assigned to a Villain equal its (Health), the Villain is
defeated! You immediately gain the reward listed on the Villain card, and place
it in the discard space in the center of the board. Return the tokens assigned
to the Villain back to the pile. At the end of your turn, replace the defeated
Villain with the next Villain card from the top of the stack.
VILLAIN
Location Control*
Some Dark Arts events and Villain abilities increase the amount of control the
Villains have over the Location. When the Villains gain the required to control
the Location, the Heroes have until the end of that turn to remove a either by
playing a card or defeating a Villain.
GAME 1
MIDIAGON ERISE™D
RROR OFALLEY 2 of12 GAME 1
GAME 1
of 2
DARK ARTS LOLOCATION
CATION
Entertainment Inc.
TM & © Warner Bros.
(s16)
HE-WHO-MUST-
NOT-BE-NAMED
Add 1 to the Location.
If at the end of the turn, the Location still has the required , the Villains gain
control of it. Discard the controlled Location as the battle moves on to the next
one in the stack. If the Villains gain control of ALL the Locations, the Heroes lose
the game!
If you need to add more on a Location than there are spaces, you get a reprieve,
ignoring any additional that would be added this turn.
* Advanced Wizards: You can add to the difficulty of any game by placing
tokens on the first Location when setting up the game. For moderate
difficulty, start with 1 on the Location or for a bigger challenge, start
with 2 . Alternatively, add 1 to each Location when it is revealed,
starting with the first one.
12
Hero Health
Some Dark Arts events and Villain abilities cause your Hero to lose (Health)
and some HOGWARTS cards allow you to gain . This is inidicated by moving your
Health Tracker up or down on your Player Board. If you lose all your , you are
Stunned and the following occurs. Note: It is possible to get Stunned on another Hero's
turn. If more than one Hero is Stunned at the same time, each one does the following:
GAME 1
S
DARK ART
GAME 1
HARRY POTTER™ GAME 1
HERO
!
EXPULSO
.
ro loses 2
Active He
❻
❶
Discard
Draw
HOGWARTS™
TM & © Warner Bros. Entertainment Inc.
(s16)
❷
GAME 1 GAME 1 GAME 1 GAME 1
GAME 1
❸
FIREBOLT HEDWIG ™ ALOHOMORA! ALOHOMORA!
Gain 1 .
Choose one:
If you defeat a Villain, Gain 1 . Gain 1 .
Gain 1 ; or gain 2 .
also gain 1 .
ALOHOMORA!
HARRY HARRY HARRY HARRY
Gain 1 .
❺ HARRY
2 of 2
your Player Board from other Heroes’ turns.
❸ Discard half the cards in your hand, rounded down.
For example, if you have five cards, choose two to
discard. If a card has an effect generated by being
TM & © Warner Bros. Entertainment Inc.
(s16)
13
Reminders
ADDITIONAL RULES HOGWARTS cards
In the first few games, it is possible for the HOGWARTS stack to
run out of cards to acquire. Continue playing with the remaining
available HOGWARTS cards and the decks you have built until the
end of the game. TM
HOGWARTS
HOGWARTS™™
HOGWARTS
TM&&©©Warner
™
example: Flipendo! states, “Active Hero loses 1 and discards DARK ARTS GAME 1
a card.” Crabbe & Goyle have the ability, “When you discard a ALL Heroes draw a card.
5
card lose 1 ”. The combined effect is the active Hero will lose
2 and discard a card before taking actions.
LOCATION CARDS
HOGWARTS™
TM & © Warner Bros. Entertainment Inc.
(s16)
Advanced Wizards
After reading these rules, if you are familiar with deck-
building games, you may proceed directly to Game 3. You
will open boxes for Games 1-3, review the additional rules
enclosed in each, and start your adventure there. You can
also increase the difficulty of each game by starting with
1 or 2 on the first Location.
14
CONTENTS:
Game Board • 252 Cards (47 Small, 142 Regular, 63 Oversized) • 4 Dice • 7 Game Boxes • 7 Game Rules
4 Player Boards • 8 Villain Control Tokens • 70 Chip Pieces (35 Attack, 25 Influence, 4 Health, 2 Shield, 4 More)