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2-4 Players

AGES 11+

Overview
In this cooperative game, you will take on the heroic role of
either HARRY POTTER™, RON WEASLEY™, HERMIONE GRANGER™ or
NEVILLE LONGBOTTOM™ in order to defeat a series of evil threats.
The Villains launch attacks against you in their attempts to
conquer the wizarding world one Location at a time. This game is
designed to be played over a series of seven increasingly difficult
adventures, to defeat You-Know-Who once and for all.

OBJECTIVE
Playing cooperatively as the Heroes, you win the game if you
defeat all the Villains before they gain control of all the Locations,
thereby securing the safety of HOGWARTS, for now...
However, if the Villains manage to gain control of all of the
Locations, you have lost the game!

Advanced Wizards:
After reading these rules, if you feel comfortable and Contents
are familiar with deck-building games, we recommend
Set Up – p. 2
that you proceed directly to Game 3. Open the Game 1,
Game 2 and Game 3 boxes, review the rules enclosed in
Gameplay – p. 6
each, and start your adventure there. Additional Rules – p. 12
SET UP
Sort and Distribute
contents as shown:
LEAVE IN BOX
Boxes for Games 2–7 8 Villain Control tokens
9 Sorting Cards

Draw
Player Board (with Health Tracker)

Discard

4 Health Trackers :
Give one to each player.
Place Health Tracker
on the 10 space on your
Player Board.
Draw

2
35 Attack tokens 25 Influence tokens

Player Board (with Health Tracker)


Discard

Draw

Game Board
Discard

Open the Game 1 Box and proceed to


the next page.

4 Player Boards For your first game, you will not need
the boxes for Games 2–7.
Give one to each player.

3
GAME 1
GAME 1
GAME 1
GAME 1

SET UP
❶ ❷ ❸ ❹ ❺
NEVILLE LONGBOTTOM™ GAME 1

HERO
RON WEASLEY™ GAME 1

HERO
MIRROR OF ERISED GAME 1
HERMIONE GRANGER™ GAME 1

LOCATION 2 of 2 HERO
HARRY POTTER™ GAME 1

HERO
1. Reveal and resolve Dark Arts event cards
DIAGON ALLEY ™ GAME 1
2.1.Resolve
RevealVillain
and resolve Dark Arts event cards
abilities
LOCATION 1 of 2 1.Resolve
3.2.Play Reveal and resolve
Villain
HOGWARTS Dark
abilities

cards and Arts
takeevent cards
Hero actions
1.Resolve
2.Play Reveal and resolve
Villain Dark
and Arts
abilities takeevent cards
4.3.End HOGWARTS cards Hero actions

your turn — Discard any remaining cards and
2.Play
3.End
4.tokens, Resolve
then
your Villain
HOGWARTS
draw
turn abilities
— five

cards and remaining
new any
Discard cards.take Hero actions
cards and
TM & © Warner Bros. Entertainment Inc.
(s16)
3.End
Play
4.tokens, HOGWARTS
then
your draw
turn — five

cards
new any
Discard and remaining
take Hero actions
cards. cards and
Each turn reveal 4.tokens, thenturn
End your draw — five new any
Discard cards.
remaining cards and
1 Dark Arts event. tokens, then draw five new cards.
“Only problem is,
HOGWARTS™ I can’t remember
HOGWARTS
TM & © Warner Bros. Entertainment™
Inc.
“What doforgotten.”
you think they’re
TM & © Warner Bros. Entertainment Inc.
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HOGWARTS
TM & © Warner Bros. Entertainment
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Inc. what I’ve
Each turn reveal HOGWARTS
TM & © Warner Bros. Entertainment
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Inc. doing keeping
“Now if ayou
thing
twolike
don’t mind,
HOGWARTS
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Inc.
1 Dark Arts event. TM & © WarnerHOGWARTS
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HOGWARTS

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Inc.
Inc.
that locked up in to
I’m going a school?”
bed before either
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HOGWARTS

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of you come up with another
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Inc. clever idea be
“I can’t to get us wizard.
a-a-a killed - I mean,
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Inc.
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Inc. or
I’mworse,
just…expelled.”
Harry. Just Harry.”
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Inc.
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4 Turn Order
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2 Locations 10 Dark Arts 3 Villains 30 Hogwarts & 4 Heroes


sort and distribute game 1 cards

MIRROR OF ERISED

GAME 1
GAME 1
DIAGON ALLEY
LOCATION 2 of12
of 2

❶ Location cards
LOCATION

Stack the oversized TM & © Warner Bros. Entertainment Inc.

Each turn reveal


(s16)

TM & © Warner Bros. Entertainment Inc.


(s16)

Location cards face up


Each
1 Dark turn reveal
Arts event.
1 Dark Arts event.

in the order indicated


on upper‑right corner. TM & © Warner Bros. Entertainment
TM & © Warner Bros. Entertainment Inc.Inc.
(s16)
(s16)

Locations
❷ Dark Arts cards Dark Arts stack
Shuffle and stack
the square Dark Arts
cards face down.

❸ Villain cards
Shuffle and stack the
oversized Villain cards TM & © Warner Bros. Entertainment
Inc.
(s16)Bros. Entertainment Inc.
TM & © Warner
(s16)

face down.
Villain stack
For Game 1 there will only
be one active Villain at a DRACO MALFOY

GAME 1

time. Reveal the top card VILLAIN

face up in space below. Leave empty for Game 1.


Each time is added
to the Location, active
Hero loses 2 .
The spaces will be filled
in successive games.
Remove 1
from the Location.
6

Active Villain

GAME 1
HARRY POTTER™ GAME 1


HERO

Turn Order & Hero cards


Choose your Hero
Place an oversized Turn Order
and Hero card face up above 1.
2.
Reveal and resolve Dark Arts event cards
Resolve Villain abilities

your Player Board.


“I can’t be a-a-a wizard. I mean,
3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.”
4. End your turn — Discard any remaining cards and
tokens, then draw five new cards.

GAME 1

Hero deck
❻ Starting Hero deck
Discard
Shuffle and stack your
Discard

Hero deck of 10 cards face Pile


Draw

down, then draw 5 cards. (face up) ALOHOMORA!

Note that each Hero has their Gain 1 .

own starting deck as indicated HOGWARTS™


TM & © Warner Bros. Entertainment Inc.
(s16)
HARRY

by the name in the banner.


GAME 1 GAME 1 GAME 1 GAME 1 GAME 1

FIREBOLT HEDWIG ™ ALOHOMORA! ALOHOMORA! ALOHOMORA!


Gain 1 .
Choose one:
If you defeat a Villain, Gain 1 . Gain 1 . Gain 1 .
Gain 1 ; or gain 2 .
also gain 1 .

HARRY HARRY HARRY HARRY HARRY

4

➊ DRACO MALFOY ™
➋ GAME 1

HOGWARTS™ ™ HOGWARTS™ ™ HOGWARTS™ ™ HOGWARTS™ ™


VILLAIN
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
(s16)
TM & © Warner Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner(s16)
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HOGWARTS
TM & © Warner(s16)
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HOGWARTS
TM & © Warner(s16)
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HOGWARTS
TM & © Warner(s16)
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HOGWARTS
TM & © Warner (s16)
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HOGWARTS
TM & © Warner (s16)
Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner (s16)
Bros. Entertainment ™ Inc.
HOGWARTS
TM & © Warner (s16)
Bros. Entertainment ™ Inc.
TM & © WarnerHOGWARTS
(s16)
Bros. Entertainment ™ Inc. TM & © WarnerHOGWARTS
(s16)
Bros. Entertainment ™ Inc. TM & © WarnerHOGWARTS
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Bros. Entertainment ™ Inc. TM & © WarnerHOGWARTS
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Bros. Entertainment ™ Inc. TM & © WarnerHOGWARTS
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TM & © Warner Bros. Entertainment Inc. (s16)
TM & © Warner Bros. Entertainment Inc. (s16)
TM & © Warner Bros. Entertainment Inc. (s16)
TM & © Warner Bros. Entertainment Inc.
(s16) (s16) (s16) (s16)
(s16) (s16) (s16) (s16)

4 Starting Hero Decks of 10 cards


HE
HARRY RMIONE RON NEV
IL L E ➌
Each time is added
to the Location, active
Hero loses 2 .



Remove 1
from the Location. 6

❹ HOGWARTS cards
Information on
Separate out the 4 starting VILLAIN Cards
Hero decks, as indicated by the ➊ Villain Name
Hero names on the bottom (❻).
HOGWARTS ™
HOGWARTS™™
TM HOGWARTS
TM&&©©Warner Bros. Entertainment Inc.

➋ Game Identifier
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
(s16)
(s16)
(s16)

Shuffle and stack the


HOGWARTS™ stack HOGWARTS cards face down. ➌ Villain Ability
GAME 1 GAME 1
Place top 6 cards face up ➍ Health—the number of needed to
in the spaces below. defeat the Villain.
➎ Reward—earned when the Villain
is defeated.
ALBUS DUMBLEDORE ™ ESSENCE OF DITTANY

ALL Heroes Any one Hero gains 2 .


gain 1 , 1 ,1
and draw a card.

8 2
icon key
Attack Influence
GAME 1 GAME 1

Villain
Health Control
LUMOS! SORTING HAT ™
Gain 2 .
ALL Heroes draw a card. You may put Allies you acquire
on top of your deck instead of
in your discard pile.

4 4 ➊ GAME 1

GAME 1
GAME 1

REPARO!
Choose one:
RUBEUS HAGRID ™
Gain 1 .

Gain 2 ; or draw a card.
ALL Heroes gain 1 .

3 4 ➌ RUBEUS HAGRID ™
Gain 1 .
➍ ALL Heroes gain 1 .

➎ 4

Information on
HOGWARTS Cards
➊ Game Identifier
➋ Card Type—either Ally, Item, or
Spell. Some effects may reference
these types.
➌ Card Name
➍ Card Effect—gained when you play
the card.
➎ Value—amount of you must
spend to acquire it. Some effects may
reference this.

You are ready for your first game.


Choose a Hero to go first. These rules are
designed to be read as you play.*

*Advanced Wizards will need to complete set up as instructed in


the Game 3 box before continuing with these rules. 5
GAMEPLAY OBJECTIVE
Playing cooperatively as the Heroes, you win the game if you defeat
all the Villains before they gain control of all the Locations, thereby
securing the safety of HOGWARTS–for now...
However, if the Villains manage to gain control of all of the
Locations, you have lost the game!

GAMEPLAY
Each turn consists of four steps.
STEP 1. Reveal and resolve Dark Arts events.
Look at the Location. It states how many Dark Arts
MIRROR OF ERISED
events to reveal (❶).
GAME 1
™ GAME 1
DIAGON ALLEY
LOCATION 2 of12
of 2
LOCATION

Dark Arts events have a variety of detrimental effects. ❶


One at a time, reveal and resolve Dark Arts events,
TM & © Warner Bros. Entertainment Inc.
(s16)

TM & © Warner Bros. Entertainment Inc.


(s16)

Each turn reveal


Each
1 Dark turn reveal
Arts event.
1 Dark Arts event.

placing the cards in a discard pile beside the stack (❷).

GAME 1

DARK ARTS

EXAMPLE: this event


instructs you to add one
token on the Location card.
HE-WHO-MUST-
NOT-BE-NAMED
(See Location Control on
Add 1 to the Location.
page 12 for details.) TM & © Warner Bros. Entertainment
TM & © Warner
(s16)
Inc.
(s16)Bros. Entertainment Inc.

If the Dark Arts stack runs out, shuffle the resolved DRACO MALFOY

GAME 1

cards to form a new stack.


VILLAIN


STEP 2. Resolve Villain abilities. Each time is added
to the Location, active
Hero loses 2 .

Each Villain has an ability (❸). Some will happen each


turn, and others will be triggered by Dark Arts events Remove 1
from the Location.
6

or other Villains.

DRACO MALFOY ™ GAME 1

VILLAIN

Each time is added


to the Location, active
Hero loses 2 .

EXAMPLE: because a token


was added to the Location, Harry
(the active Hero) loses 2 Health,
Remove 1
from the Location. 6 moving his from 10 to 8. (See
Hero Health on page 13 for details.)

6
GAME 1

DARK ARTS

HOGWARTS
HOGWARTS

S™™
TM HOGWART
TM&&©©Warner Bros. Entertainment Inc.
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
(s16)
(s16)
(s16)

GAME 1 GAME 1

HE-WHO-MUST-
NOT-BE-NAMED


TM & © Warner Bros. Entertainment
TM & © Warner Bros. Entertainment Inc.Inc.
(s16)
(s16)
Add 1 to the Location.

ALBUS DUMBLEDORE ™ QUIDDITCH™ GEAR

ALL Heroes
Gain 1 and 1 .
gain 1 , 1 ,1
and draw a card.

8 3

GAME 1 GAME 1

LUMOS! SORTING HAT ™


Gain 2 .
ALL Heroes draw a card. You may put Allies you acquire
on top of your deck instead of
in your discard pile.

4 4

GAME 1
GAME 1

REPARO!
RUBEUS HAGRID ™
Choose one:
Gain 1 .
Gain 2 ; or draw a card.
ALL Heroes gain 1 .

3 4

GAME 1
HARRY POTTER™ GAME 1

HERO

1. Reveal and resolve Dark Arts event cards


2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean,
3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.”
4. End your turn — Discard any remaining cards and
tokens, then draw five new cards.

Proceed to the next page for


Discard

the active Hero’s chance to


Draw

play cards and take actions.


HOGWARTS™
TM & © Warner Bros. Entertainment Inc.
(s16)

7
GAMEPLAY STEP 3. Play HOGWARTS cards and take
Hero actions.
As the active Hero, you may do all of the following in MIRROR OF ERISED GAME 1
GAME 1

any order you choose.



DIAGON ALLEY
LOCATION 2 of12
of 2
LOCATION

• Play cards to gain resources TM & © Warner Bros. Entertainment Inc.

Each turn reveal


Each turn reveal
(s16)

TM & © Warner Bros. Entertainment Inc.


(s16)

( & tokens) and generate effects.


1 Dark Arts event.
1 Dark Arts event.

As you play out cards, set them to the side to indicate



that they have been played. Tokens you gain are
collected on your player board. Cards and resources
cannot be saved from one turn to the next, so it is
advisable to use everything each turn.
• Assign (Attack) to Villains.

When the number of tokens assigned to a Villain
equals its Health, the Villain is defeated! (See Defeating
a Villain on page 12 for details.) TM & © Warner Bros. Entertainment
Inc.
(s16)Bros. Entertainment Inc.
TM & © Warner
(s16)

• Use (Influence) to acquire new cards.


The six face up HOGWARTS cards are available to
acquire and build a more powerful deck. You can DRACO MALFOY

GAME 1

acquire multiple cards as long as you have enough  .


VILLAIN

I MMEDIATELY place any newly acquired cards in Each time is added


to the Location, active
.

your Discard Pile (not in your hand) unless otherwise


Hero loses 2

noted. Typically, you will not play new cards on the Remove 1 6
same turn you acquire them.
from the Location.

When your deck runs out of cards, you will shuffle


your Discard Pile to form a new deck including these ❸
newly acquired cards.

EXAMPLE: your starting hand has a Firebolt,


HEDWIG™, and three Alohomora! cards.
❶ Play the Firebolt to gain a token. Since you are still
pretty healthy, play HEDWIG and choose to gain another
token. Place them on your player board.
❷ Play your three Alohomora! to gain three tokens. Place
them on your Player Board.
❸ Assign the two tokens to DRACO MALFOY ™. You need four
more to defeat him.
❹ Use the three to acquire Reparo! from the available
HOGWARTS cards. Immediately place the card in your
discard pile.
8
GAME 1

DARK ARTS

HOGWARTS
HOGWARTSS™™

TM HOGWART
TM&&©©Warner Bros. Entertainment Inc.
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
(s16)
(s16)
(s16)

GAME 1 GAME 1

HE-WHO-MUST-
NOT-BE-NAMED
TM & © Warner Bros. Entertainment
TM & © Warner Bros. Entertainment Inc.Inc.
(s16)
(s16)
Add 1 to the Location.

ALBUS DUMBLEDORE ™ QUIDDITCH™ GEAR

ALL Heroes
Gain 1 and 1 .
gain 1 , 1 ,1
and draw a card.

8 3

GAME 1 GAME 1

LUMOS! SORTING HAT ™


Gain 2 .
ALL Heroes draw a card. You may put Allies you acquire
on top of your deck instead of
in your discard pile.

4 4

GAME 1
GAME 1

REPARO!
RUBEUS HAGRID ™
Choose one:
Gain 1 .
Gain 2 ; or draw a card.
ALL Heroes gain 1 .

3 4

GAME 1
HARRY POTTER™ GAME 1

HERO

1. Reveal and resolve Dark Arts event cards


2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean,
3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.”
4. End your turn — Discard any remaining cards and
tokens, then draw five new cards.

GAME 1
Discard
Draw

REPARO! ❹
Choose one:

HOGWARTS™
❶ ❷ Gain 2 ; or draw a card.

3
TM & © Warner Bros. Entertainment Inc.
(s16)

GAME 1 GAME 1 GAME 1 GAME 1 GAME 1

FIREBOLT HEDWIG ™ ALOHOMORA! ALOHOMORA! ALOHOMORA!


Gain 1 .
Choose one:
If you defeat a Villain, Gain 1 . Gain 1 . Gain 1 .
Gain 1 ; or gain 2 .

End your turn.


also gain 1 .

HARRY HARRY HARRY HARRY HARRY

9
GAMEPLAY STEP 4. END YOUR TURN.
After playing cards, taking actions, and using tokens,
do the following at the end of your turn.
❶ Check if the Villains have the required to
Control the Location. If they Control it, remove the
and discard the Location, revealing the next one
in the stack.
❶ MIRROR OF ERISED
DIAGON ALLEY
LOCATION
LOCATION

2 of12
of 2
GAME 1
GAME 1

❷ If you assigned enough to defeat a Villain this TM & © Warner Bros. Entertainment Inc.
(s16)

TM & © Warner Bros. Entertainment Inc.


(s16)

turn, replace it with the next one from the


Each turn reveal
Each
1 Dark turn reveal
Arts event.
1 Dark Arts event.

Villains stack.
❸ Refill empty spaces for HOGWARTS cards.
❹ Place all cards played this turn in your discard
pile. You cannot save cards for your next turn.

❺ Discard any unused and tokens. If you played
cards that allow other Heroes to gain tokens, they
DO get to keep them to use on their turn.
 Draw a new hand of five cards.
❻ TM & © Warner Bros. Entertainment

ONLY shuffle your Discard pile to form a fresh


Inc.
(s16)Bros. Entertainment Inc.
TM & © Warner
(s16)

Draw Deck when you need to draw or reveal cards


and your deck is empty.
GAME 1

DRACO MALFOY

VILLAIN

THE NEXT HERO’S TURN


Each time is added
to the Location, active

Game play will continue clockwise, with the next Hero loses 2 .

player, as the active Hero, taking the same 4 steps on Remove 1 6


their turn. from the Location.

See the following pages for more information on:


Defeating a Villain–page 12
Location Control–page 12
Hero Health–page 13

GAME 1
HARRY POTTER™ GAME 1

HERO


1. Reveal and resolve Dark Arts event cards
2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean,
3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.” GAME 1 1
GAME
4. End your turn — Discard any remaining cards and GAME 1
GAME 1
tokens, then draw five new cards. GAME 1

GAME 1

ALOHOMORA!
FIREBOLT
ALOHOMORA!
HEDWIG ™
ALOHOMORA!
Gain 1 .
Discard

Gain 1a Villain,
defeat
Choose
If you .
one: 1
Gain .
Draw

Gain
gain11 ..
Gain 1 also
; or gain 2 .

❻ REPARO!
Choose one:
HAHRAR
R
HYRY
ARRY
HYARRY
H AR R

Gain 2 ; or draw a card.

❺ 3

GAME 1 GAME 1 GAME 1 GAME 1 GAME 1

INVISIBILITY CLOAK ALOHOMORA! ALOHOMORA! ALOHOMORA! ALOHOMORA!


Gain 1 .
If this is in your hand, you can’t Gain 1 . Gain 1 . Gain 1 . Gain 1 .
lose more than 1 from each
Dark Arts event or Villain.

HARRY HARRY HARRY HARRY HARRY

10

GAME 1

DARK ARTS

HOGWARTS
HOGWARTSS™™

TM HOGWART
TM&&©©Warner Bros. Entertainment Inc.
TM & © Warner Bros. EntertainmentInc.
Warner Bros.Entertainment Inc.
(s16)
(s16)
(s16)

GAME 1 GAME 1

HE-WHO-MUST-
NOT-BE-NAMED
TM & © Warner Bros. Entertainment
TM & © Warner Bros. Entertainment Inc.Inc.
(s16)
(s16)
Add 1 to the Location.

ALBUS DUMBLEDORE ™ QUIDDITCH™ GEAR

ALL Heroes
Gain 1 and 1 .
gain 1 , 1 ,1
and draw a card.

8 3

GAME 1 GAME 1

LUMOS! SORTING HAT ™


Gain 2 .
ALL Heroes draw a card. You may put Allies you acquire
on top of your deck instead of
in your discard pile.

4 4

GAME 1 GAME 1

GOLDEN SNITCH™ RUBEUS HAGRID ™


Gain 1 .
Gain 2 .
ALL Heroes gain 1 .
Draw a card.

5 4

END OF GAME
The game can end in one of two ways:
The Heroes defeat ALL the Villains
Congratulations! You win, and ensure the security of HOGWARTS and
the wizarding world for another year. You have become most adept
and skilled wizards and bring pride and honor to your school! When
you are ready, proceed to the next game. Open the Game 2 box, and
follow the instructions enclosed.
The Villains control ALL the Locations
If the Villains manage to control ALL the Locations, you have lost.
You are not yet ready to advance to Game 2 and need to hone your
wizarding skills. Reset the game to its starting configuration, and try
again! (see Set Up on pages 2-5.)

11
ADDITIONAL RULES Additional Rules
Defeating a Villain
When the tokens assigned to a Villain equal its (Health), the Villain is
defeated! You immediately gain the reward listed on the Villain card, and place
it in the discard space in the center of the board. Return the tokens assigned
to the Villain back to the pile. At the end of your turn, replace the defeated
Villain with the next Villain card from the top of the stack.

QUIRINUS QUIRRELL GAME 1

VILLAIN

Active Hero loses 1 .

Reward: Each Hero takes a token


from the pile puts it on their Player
ALL Heroes
gain 1 and 1 . 6 Board. Each Hero also gains 1 Health
moving their up one.

Location Control*
Some Dark Arts events and Villain abilities increase the amount of control the
Villains have over the Location. When the Villains gain the required to control
the Location, the Heroes have until the end of that turn to remove a either by
playing a card or defeating a Villain.
GAME 1

MIDIAGON ERISE™D
RROR OFALLEY 2 of12 GAME 1
GAME 1
of 2
DARK ARTS LOLOCATION
CATION

Entertainment Inc.
TM & © Warner Bros.
(s16)

TM & © Warner Bros. Entertainment Inc.


(s16)

Eac h turn reveal


EachArts
turneven
reveal
t.
1 Dar k
1 Dark Arts event.

HE-WHO-MUST-
NOT-BE-NAMED
Add 1 to the Location.

If at the end of the turn, the Location still has the required , the Villains gain
control of it. Discard the controlled Location as the battle moves on to the next
one in the stack. If the Villains gain control of ALL the Locations, the Heroes lose
the game!
If you need to add more on a Location than there are spaces, you get a reprieve,
ignoring any additional that would be added this turn.

* Advanced Wizards: You can add to the difficulty of any game by placing
tokens on the first Location when setting up the game. For moderate
difficulty, start with 1 on the Location or for a bigger challenge, start
with 2 . Alternatively, add 1 to each Location when it is revealed,
starting with the first one.
12
Hero Health
Some Dark Arts events and Villain abilities cause your Hero to lose (Health)
and some HOGWARTS cards allow you to gain . This is inidicated by moving your
Health Tracker up or down on your Player Board. If you lose all your ,  you are
Stunned and the following occurs. Note: It is possible to get Stunned on another Hero's
turn. If more than one Hero is Stunned at the same time, each one does the following:
GAME 1

S
DARK ART

GAME 1
HARRY POTTER™ GAME 1

HERO

!
EXPULSO
.
ro loses 2
Active He

1. Reveal and resolve Dark Arts event cards


2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean,
3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.”
4. End your turn — Discard any remaining cards and
tokens, then draw five new cards.


Discard
Draw

HOGWARTS™
TM & © Warner Bros. Entertainment Inc.
(s16)

GAME 1 GAME 1 GAME 1 GAME 1

GAME 1


FIREBOLT HEDWIG ™ ALOHOMORA! ALOHOMORA!
Gain 1 .
Choose one:
If you defeat a Villain, Gain 1 . Gain 1 .
Gain 1 ; or gain 2 .
also gain 1 .
ALOHOMORA!
HARRY HARRY HARRY HARRY
Gain 1 .

❺ HARRY

❶ You cannot lose (or gain*) any more this turn.


❷ Discard any or tokens you may have saved on MIRROR OF ERISED
LOCATION
GAME 1

2 of 2
your Player Board from other Heroes’ turns.
❸ Discard half the cards in your hand, rounded down.
For example, if you have five cards, choose two to
discard. If a card has an effect generated by being
TM & © Warner Bros. Entertainment Inc.
(s16)

Each turn reveal


discarded you DO still get that effect. 1 Dark Arts event.

❹ Add one to the Location.


❺ If it is your turn, you may still play cards and take
actions with whatever you have remaining after
being Stunned. ❹
❻ *At the end of the active Hero’s turn you have
recovered. Reset your Hero’s to its maximum
value (10).

13
Reminders
ADDITIONAL RULES HOGWARTS cards
In the first few games, it is possible for the HOGWARTS stack to
run out of cards to acquire. Continue playing with the remaining
available HOGWARTS cards and the decks you have built until the
end of the game. TM
HOGWARTS
HOGWARTS™™
HOGWARTS
TM&&©©Warner

Bros. Entertainment Inc.


TM & © Warner Bros.
(s16)
(s16)
(s16)
EntertainmentInc.
Warner Bros.Entertainment Inc.

Drawing and Discarding cards


GAME 3
Some cards, like the Crystal Ball, have the effect to “Draw a Card”. When
you play these, always draw from your Hero deck. Additionally, if a card
has an effect to “Discard a Card”, you may choose any card in your hand–
not just from among the cards you drew.
Other cards have an effect that only happens if you choose
CRYSTAL BALL
GAME 1

Draw two cards, then

to discard them, not when you play them. For example:


discard any one card.

3 the Remembrall (Neville’s starting deck) gives the Hero 1


when it is played, but 2 when discarded to another
REMEM
effect. The effect on these cards triggers if you choose to discard BRALL ™
Gain 1
.

them to a Villain, Dark Arts event, from being Stunned, or to


If you dis
card this
, gai n2 .

another HOGWARTS card, like the Crystal Ball.


NEV
ILLE

Placing Cards on top of your Deck


This is a good thing. Rather than having to wait until your Discard Pile is shuffled
to gain access to a card, cards with this directive ensure that you will draw a newly
acquired card on your next turn.

Saving Influence and Attacks


If you gain or tokens on another Hero’s turn you may save them on your player
board until your turn. At the end of your turn any tokens that you have not used
must be discarded to their piles. GAME 1
CRABBE & GOYLE
VILLAIN

Villains and Dark arts cards


As the games progress in difficulty, many of the Villain abilities Each time a Dark Arts
event or Villain causes a
Hero to discard a card,
and Dark Arts events will have a compounding effect. For that Hero loses 1 .

example: Flipendo! states, “Active Hero loses 1 and discards DARK ARTS GAME 1

a card.” Crabbe & Goyle have the ability, “When you discard a ALL Heroes draw a card.
5
card lose 1 ”. The combined effect is the active Hero will lose
2 and discard a card before taking actions.
LOCATION CARDS

HERMIONE GRANGER™ STARTING CARDS


Storing the game
LOCATION CARDS

HERMIONE GRANGER™ STARTING CARDS


FLIPENDO!
Active Hero
loses 1
and discards

You do not need to play all seven games at once.


HOGWARTS™ CARDS HOGWARTS™ CARDS a card.

Included in the tray are nine sorting cards. When


you are ready to pack the game up use the dividers
to sort the cards by type instead of by game. This
will make setting up your next game faster. The
TM & © Warner Bros. Entertainment Inc.

additional game rules can be stored in the pockets


(s16)

HOGWARTS™
TM & © Warner Bros. Entertainment Inc.
(s16)

on the next page.


HOGWARTS™
TM & © Warner Bros. Entertainment Inc.
(s16)

Advanced Wizards
After reading these rules, if you are familiar with deck-
building games, you may proceed directly to Game 3. You
will open boxes for Games 1-3, review the additional rules
enclosed in each, and start your adventure there. You can
also increase the difficulty of each game by starting with
1 or 2 on the first Location.

14
CONTENTS:

Game Board • 252 Cards (47 Small, 142 Regular, 63 Oversized) • 4 Dice • 7 Game Boxes • 7 Game Rules
4 Player Boards • 8 Villain Control Tokens • 70 Chip Pieces (35 Attack, 25 Influence, 4 Health, 2 Shield, 4 More)

DESIGNED & DEVELOPED BY: INVENTED BY:

USAopoly is a trademark of Usaopoly, Inc. Invented and licensed by Forrest-Pruzan Creative.


HARRY POTTER, characters, names and related indicia are trademarks of © and ™ Warner Bros. Entertainment Inc.
Harry Potter Publishing Rights © JKR. (s16)
Manufactured by USAOPOLY, Inc. 5607 Palmer Way Carlsbad, CA 92010.
MADE IN CHINA. Colors and parts may vary from those pictured.

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