Anda di halaman 1dari 1

C

Barbarian 11 (Berserker) 89,250


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Half-Orc Folk Hero
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+4 PROFICIENCY ARMOR
+5 BONUS CLASS
(AC) INITIATIVE
Alignment: Chao c Neutral. I follow my
shi ing whims with li le concern about
20 rules or later conquences.
SAVING THROWS
15 +1 40 .
Half-Orc Traits [PHB p. 40]
Armor Worn: None (Unarmored Defense Feature) • Age: 40-years-old
+10 Strength Saves *
• Medium Size (5' 1", 93 lbs.)
DEX +2 Dexterity Saves
• Darkvision (60 feet)
HIT POINTS HIT DICE
+1 +8 Cons tu on Saves *
+0 Intelligence Saves
115 11d12
• Menacing (In mida on)
• Relentless Endurance (0 h.p. to 1 h.p.)
13 +2 Wisdom Saves • Savage A acks (extra damage on crit)
+1 Charisma Saves
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O Class Features [PHB p. 46]
• Rage (4/day)
CON SKILLS WEAPON & UNARMED ATTACKS
• Unarmored Defense (AC)

+3 +1 Acroba cs (Dex) Extra A ack. When making an A ack ac on, you


• Reckless A ack (adv a acks)
• Danger Sense (adv Dex vs. traps)
+5 Animal Handling (Wis) * may make two a acks rather than one. • Frenzy (bonus a ack, exhst.)
16 -1 Arcana (Int) • Extra A ack (2/a ack)
• Fast Movement (increased speed)
+9 Athle cs (Str) * Greataxe +1. Melee Weapon A ack: +10 to • Feral Ins nct (ini a ve advantage)
+0 Decep on (Cha) hit, reach 5 . Hit: 1d12+6 slashing • Brutal Cri cal (extra crit. roll)
INT -1 History (Int) damage. (Must be used two-handed.) • In mida ng Presence (Wis save DC 12)
-1 +1 Insight (Wis)
+4 In mida on (Cha) * Handaxe. Melee Weapon A ack: +9 to hit, reach
• Relentless Rage (fight past 0 hp)

8 -1 Inves ga on (Int)
5 . Hit: 1d6+5 slashing damage. (If thrown, Rage Effects [PHB p. 48]
normal range to 20 .; disadvantage long • Advantage on STR checks and saves
+1 Medicine (Wis) range 21 to 60 .) • +3 bonus on STR-based melee damage
+3 Nature (Int) * • Resistence (half damage) from
+1 Percep on (Wis) Javelin. Melee Weapon A ack: +9 to hit, reach 5 bludgeoning, piercing and slashing
WIS . Hit: 1d6+5 piercing damage. (If thrown, damage.
+1 +0 Performance (Cha)
+0 Persuasion (Cha)
normal range to 30 .; disadvantage long
range 31 to 120 .)
• Mindless Rage (no charm, fear in rage)
12 -1 Religion (Int) Background Features [PHB p. 131]
+1 Sleight of Hand (Dex) MAGIC & SPECIAL ATTACKS • Rus c Hospitality
+1 Stealth (Dex)
Rage. Lasts 1 minute (10 rounds), or un l
+5 Survival (Wis) *
CHA unconscious, haven't a acked or been hit.

+0 * Prof. bonus added

10 EQUIPMENT & TREASURE

11 PASSIVE WISDOM
(PERCEPTION)
Carried Gear: greataxe, two (2) handaxes, five
(5) javelins, explorer's pack (includes a backpack,
a bedroll, a mess kit, a nderbox, 10 torches, 10
days of ra ons, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side
PROFICIENCIES & LANGUAGES of it), leatherworker's tools (skinning knives,
curing salt, vials of tannins, etc.), belt pouch, set
Armor: light armor, medium armor, shields of common clothes, iron pot, shovel
Weapons: simple weapons, mar al weapons Magic Items:
Tools: one set of ar san's tools, vehicles - Greataxe +1
(land) - Ring of Protection: +1 to AC and saving throws
Saving Throws: Strength, Cons tu on Li ing and Carrying: 300 lbs. max. carrying
Skills: Animal Handling, Athle cs, capacity; 600 lbs. pushing or dragging (speed -5
In mida on, Nature, Survival .); 600 lbs. max. li .
Languages: Common, Orc
Coins & Gems: 6,004 gold pieces (gp); 75 silver
pieces (sp); 41 copper pieces (cp); 4 gems (worth
50 gp each)

Anda mungkin juga menyukai