8 -1 Inves ga on (Int)
5 . Hit: 1d6+5 slashing damage. (If thrown, Rage Effects [PHB p. 48]
normal range to 20 .; disadvantage long • Advantage on STR checks and saves
+1 Medicine (Wis) range 21 to 60 .) • +3 bonus on STR-based melee damage
+3 Nature (Int) * • Resistence (half damage) from
+1 Percep on (Wis) Javelin. Melee Weapon A ack: +9 to hit, reach 5 bludgeoning, piercing and slashing
WIS . Hit: 1d6+5 piercing damage. (If thrown, damage.
+1 +0 Performance (Cha)
+0 Persuasion (Cha)
normal range to 30 .; disadvantage long
range 31 to 120 .)
• Mindless Rage (no charm, fear in rage)
12 -1 Religion (Int) Background Features [PHB p. 131]
+1 Sleight of Hand (Dex) MAGIC & SPECIAL ATTACKS • Rus c Hospitality
+1 Stealth (Dex)
Rage. Lasts 1 minute (10 rounds), or un l
+5 Survival (Wis) *
CHA unconscious, haven't a acked or been hit.
11 PASSIVE WISDOM
(PERCEPTION)
Carried Gear: greataxe, two (2) handaxes, five
(5) javelins, explorer's pack (includes a backpack,
a bedroll, a mess kit, a nderbox, 10 torches, 10
days of ra ons, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side
PROFICIENCIES & LANGUAGES of it), leatherworker's tools (skinning knives,
curing salt, vials of tannins, etc.), belt pouch, set
Armor: light armor, medium armor, shields of common clothes, iron pot, shovel
Weapons: simple weapons, mar al weapons Magic Items:
Tools: one set of ar san's tools, vehicles - Greataxe +1
(land) - Ring of Protection: +1 to AC and saving throws
Saving Throws: Strength, Cons tu on Li ing and Carrying: 300 lbs. max. carrying
Skills: Animal Handling, Athle cs, capacity; 600 lbs. pushing or dragging (speed -5
In mida on, Nature, Survival .); 600 lbs. max. li .
Languages: Common, Orc
Coins & Gems: 6,004 gold pieces (gp); 75 silver
pieces (sp); 41 copper pieces (cp); 4 gems (worth
50 gp each)