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UA Ranger Variant.

Nash Mock Up

Proficiency
Level Bonus Features
1st +2 Ambuscade, Natural Explorer, Favored Enemy
2nd +2 Fighting Style, Skirmisher’s Stealth
3rd +2 Primeval Awareness, Spirit Path
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Greater Favored Enemy, Natural Explorer improvement
7th +3 Spirit Link, Spirit Path Feature
8th +3 Ability Score Improvement, Land Stride or Fleet of Foot
9th +4 --
10th +4 Hide in Plain Sight
11th +4 Spirit Path Feature
12th +4 Ability Score Improvement
13th +5 Self Invocation
14th +5 Favored Enemy Improvement, Vanish
15th +5 Storm of Claws and Fangs, Spirit Path Feature
16th +5 Ability Score Improvement
17th +6 The True Path
18th +6 Feral Senses
19th +6 Ability Score Improvement
20th +6 Foe Slayer

Spirit Path Features after 3rd: Stalker


7th- Spirit Link: Your Spirit companion gains the same Proficiency Bonus as you to be
applied to its AC, skills, saving throws, attack rolls, and damage rolls.
Spirit’s Defense: As a bonus action, you invoke your spirit companion and choose yourself
or a creature you can see. Until your next turn, gain +2 AC, and advantage on saving
throws within combat.
11th- Stalker’s Swift Spirit: As a bonus action, you invoke your spirit companion and choose
yourself or a creature you can see. For this turn, the next time the chosen creature misses
with an attack, they can make another attack.
13th- Self Invocation: Your spirit companion can now invoke its own powers as a bonus
action targeting itself or you. This power lasts until the start of it’s next turn.
15th- Storm of Claws and Fangs: Your companion can use its action to make a melee attack
against each creature of its choice within 5 feet of it, with a separate attack roll for each
target.
17th- The True Path: You can now manifest your spirit companion for 8 hours without
needing to hold concentration.

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