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Welcome to CyborgAnthropology.com!

Looking to get started? Check out the most popular articles on this site!
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What is Cyborg Anthropology? Watch the TED Talk!


Humans are surrounded by built objects and networks. So profoundly are A short talk
humans altering their biological and physical landscapes that some have introducing some of
openly suggested that the proper object of anthropological study should be the concepts
cyborgs rather than humans, for, as Donna Haraway says, "we are all elaborated on in this
cyborgs now". site, including the
second self, panic architecture and
Cyborg Anthropology takes the view that most of modern human life is a how technology is changing
product of both human and non-human objects. humanity.

How we interact with machines and technology in many ways defines who Watch the talk here
we are. Cyborg Anthropology is a framework for understanding the effects (http://www.ted.com/talks/amber_c
of objects and technology on humans and culture. This site is designed to be
a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on


discovering the process of evolution through which the human came to be
(physical anthropology), or on understanding the beliefs, languages, and
behaviors of past or present human groups (archaeology, linguistics, cultural
anthropology).

This site currently has 984 articles for you to browse and read.

Want to know more about this site? Click here for a short history. Amber Case Sherry Turkle

Recent Articles

Do Androids Dream of Electric Wearable Computing


Speech? - The Construction of Mediated Reality
Donna Haraway Steve Mann
Cochlear Implant Identity on Equipotential Space
American Television and the Diminished Reality
“New Deaf Cyborg”. Submitted Playground as Factory
by Pamela Kincheloe. Device as Memory
Flow, Interaction Design And Borrowed Space
Contemporary Boredom Boundary Maintenance
Defining Cyborg Anthropology Affective Computing
How Did We Get Here? Digital Hoarding Mary Flanagan Sadie Plant
Uncanny Valley The Autistic Spectrum and
Psyber-Culture Technologists
Ambient Intimacy Cybernetic Feedback in the
Networked Publics Wizard Mindset
OpenStreetMap Feeling Obligated To Stay
Lepht Anonym Connected
Haptics Internet As Surrogate
Geolocation Community
Kowloon Walled City Animal Cyborgs
Consciousness Slum Tele-Cocooning
Little Brother
Mundane Science Fiction

Teaching/Learning Cyborg Anthropology


Majoring in Cyborg Conferences
Anthropology Textbook
Ethnography in the Digital Age V2 Institute For The Unstable
Sample Assignments Media
Course Materials CTheory

Concepts Technology

Impatience And Connectivity Farmville Critical Theory


In Teenage Phone Use Plastic Time
Feeling Obligated To Stay Simultaneous Time Traditional
Connected Hyperlinked Memories
The Impact of Internet on Panic Architecture Anthropology
Society The Second Self
Psychasthenia Prosthetics and Their UX Resources
Synesthesia Discontents
Famous People with EEG and the Quantified Self
Synesthesia Hyperlife Articles
Paracosmic Immersion Celebrity as Cyborg
Privacy and Social Networks Distributed Cognition Illuminating the Dark Geoweb
The Presentation of Self in Activity Theory Notes from a Mobile
Digital Life Grid-group cultural theory Encounter with James Whitley
The Recolonization of Public The Real Life Social Network of GoLifeMobile
Space Primate Need for Intimacy Reputation, Community
Time and Space Compression The Nervous System and the Management, and the Future
Ambient Intimacy Cyborg System of Branding
Anthropology and Artificial Alone Together: Technology MIT’s Futures of
Intelligence and the Reinvention of Entertainment 3 - Session 3:
Anthropology Visualisation Intimacy and Solitude Social Media
Renan's Law Building a House on Digital
Cyborgs and Mobile Ground - A Primer on New
Technology Media
Category:Interviews

More...

Popular Articles

Reading List The Second Self O'Reilly Webcast Distributed Cognition


Recommended Books Simultaneous Time Digital Ethnography Celebrity as Cyborg
Glossary of Terms Ambient Awareness Course Materials Persistent Paleontology

New Territory

Soylent Kids and Technology Affective Computing


Data Flows and Crises in Online Teens on Social Networks Tangible Media
Reputation Economies Ethnography of Families and Technology Autism and Computer Communication
The Fractal Production of Value Privacy and the Extended Self Transmedia
The Automatic Production of Space Netness Fragmented Social Interchange
Class Status and Instantaneity Facebook Multitasking
Physiological Effects of Computing Location Sharing The Drive to Share
Types of Reality Persistent Paleontology Texting
Internet Addiction Mental and Emotional Effects of Machines as Pets
Instant Gratification Computing Cyborg Botany
The Backspace Generation Computing and Neurological Effects Cybernetic Feedback in the Wizard
Effects of Computing on Family and Revisiting Equipotential Space Mindset
Family Life Animal Cyborgs
Gaming Addiction
Insomnia

In Development

Articles related to Cyborg Anthropology The Landscape of the Landline - A Identity Crises
The Web is Shattering Focus Compressed History of the Telephone Identity Production
Facebook and Attention Economies - Boundaries of Human and Machine - Hyperpresence
Social Gravity and Interface Use Where Does One End, and Another Begin? Home Automation
Games, Time, and Surface Tension Tele-Cocoons Heterotopia
Non-Visual Augmented Reality The Technosocial Womb Hertzian Space
Tamagotchi Frictional Interface Heavy Modernity
Online Bodies as Ghosts Notes on Mobile Technology Hapacity
Cyborg Security Technology is Opportunity Film as Common Mythology
Extended Nervous System H+ Elbow (maintained by Willow Brugh). Fractal Anthropology
Technologically Mediated Collaboration Future Anterior Fractal Self
Schizophrenia and Ubiquity Friction and Interfaces
Frictional Surfaces
Cognisphere

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