Advertising on mobile devices is the one that has greater acceptance among users,
addition, investment in advertising within this sector will gradually grow over the next
few years. This indicates to us, the importance that advertising is acquiring within the
apps.
Formats
Banner
They are the best-known format. The most common are rectangular
formats of 320 x 50, which are placed in the high or low part, either
from our browser or from our app. They are not excessively intrusive,
of information and therefore the confusion of the users. That is why they tend
to work slightly better for large brands, who do not need to present themselves
to the public and can focus on creating more visual pieces with less text.
Interstitial
They are banners that appear covering all or a large part of the screen
of our device and only disappear after a certain time or when the user
years among advertisers, ensuring that the user pays all their
attention, at least for a few seconds, to their message. And they have
worked especially well when used between screens in applications and games, by not
directly interrupting the task that the user was trying to complete. They have a high click
rate (up to double or triple the banner ads) and enough space to create more
memorable pieces.
Expandable banner
It is less intrusive than the interstitial, appearing only when the user decides to interact
with it, and also has more space for the advertising message, and the possibility of
adding video or other types of interactions. In general, users tolerate better this type of
banners on mobile devices than on desktop, since they prefer the expanded format of
This is one of the most critical points that exist when we decide how to monetize our
app. Because it is linked to the income model that we defined during the development
phase of the application, but there are enough benefits and improve HUFS PAY to the
fact of having enough income, that will allow the subsistence of the application to create
that want to put their advertising in HUFS PAY, in which the advertiser has to contact
the development group and create a profile with the respective announcement, once
done this process our application will begin to show the ads at the bottom of the screen
Monetization model
Clicks, why it matters: clicks can help determine if an ad is appealing to people who see
it. This way we will know how many people click or touch on an ad and how many
impressions have been published also the measure the effectiveness of the ad.
Cost per thousand impressions (CPM), Advertisers who publish CPM ads set the desired
price for 1,000 published ads and pay each time their ad appears. Set their desired price
per 1000 ads served and pay each time their ad appears.
𝑇𝑜𝑡𝑎𝑙 𝑟𝑒𝑣𝑒𝑛𝑢𝑒
RPM = 𝑇𝑜𝑡𝑎𝑙 𝐼𝑚𝑝𝑟𝑒𝑠𝑖𝑜𝑛 x 1000
For example:
Advertiser A pays 1.000 원 per click. On running a banner, if it generates 35 clicks
on 700 impressions. It means that for 700 ad’s views HUFS PAY publisher earns
clicks on 800 impressions. It means that for 800 impressions HUFS PAY publisher
HUFS Profile
countries.
Taking into account the total number of people who are currently working and studying
at Hankuk University there are 5,940 persons approximately, suppose that we can get
approximately the half 2.970 impressions daily if they use HUFS PAY.
Let’s take an example with this data, so if and advertiser pays 1.000 원 per click on
running and a banner and Let’s suppose it gets 300 clicks on those 2.970 impressions.
HUFS PAY publisher team earns 300,000 원 (300 clicks x 1.000 원 per click).
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