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 Mobile Device (juga dikenal dengan istilah cellphone,

handheld device, handheld computer, ”Palmtop”, atau


secara sederhana disebut dengan handheld) adalah alat
penghitung (computing device) yang berukuran saku, ciri
khasnya mempunyai layar tampilan (display screen) dengan
layar sentuh atau keyboard mini. Dalam hal PDA
(Personal Digital Assistant) masukan (input) dan keluaran
(output) dikombinasi dalam interface layar sentuh.

 Untuk mendapatkan pelayanan dan kenyamanan dari


sebuah komputer konvensional yang dapat dibawa-bawa
dan praktis adalah Smartphone dan PDA. Kedua peralatan
ini yang paling populer, selain itu ada Enterprise Digital
Assistants yang dapat dikembangkan lebih jauh untuk
kepentingan bisnis, yang menawarkan peralatan yang
mampu mengambil data terintegrasi seperti Bar Code,
RFID dan Smart Card.
MACAM-MACAM MOBILE DEVICE
 Mobile Computers :
 ♦ Notebook PC
 ♦ Ultra-Mobile PC
 ♦ Handheld PC
 ♦ Personal Digital Assistant/ Enterprise
Digital Assistant
 ♦ Graphing Calculator
 ♦ Pocket Computer
 ♦ Nintendo DS (NDS)
 ♦ Game Boy, Game Boy Color
 ♦ Game Boy Advance
 ♦ Sega Game Gear
 ♦ PC Engine GT
 ♦ Pokemon Mini
 ♦ NeoGeo Pocket, NeoGeo Color
 ♦ Atari Lynx
 ♦ Pandora
 ♦ GP2X/ GP32
 ♦ Gizmondo
 ♦ PlayStation Portable (PSP)
 ♦ N-Gage
NDS Atari Lynk
N-Gage

PSP
NeoGeo Pocket
GIZMONDO
Pc Engine GT

GameBoy Advance
Pandora

GP2X Pokemon MIni

Sega GameGear
 ♦ Digital Still Camera (DSC)
 ♦ Digital Video Camera (DVD atau
Digital Camcorder)
 ♦ Digital Audio Recorder
 ♦ Portable Media Player
 ♦ E-book Reader
Communication Devices
 ♦ Mobile Phone
 ♦ Cordless Telephone
 ♦ Pager
 Pemrograman untuk mobile device mempunyai aturan tersendiri.
Pe- mrograman dengan J2ME (Java 2 Micro Edition) sudah
populer dalam hal pemrograman untuk peralatan dalam ukuran
kecil. Ada pula BREW (Binary Runtime Environment for Wireless)
yang dibuat oleh Qualcomm untuk mobile phones. Awalnya
BREW dikembangkan untuk CDMA, tetapi kemudian
dikembangkan juga untuk GSM/ GPRS. BREW adalah perangkat
lunak yang dapat mengunduh (mendownload) dan dapat
menjalankan program-program kecil untuk memainkan games,
mengi- rim sms, foto, dan lain-lain.

 Keterbatasan yang sangat umum dalam bahasa pemrograman


untuk peralatan mobile adalah kendala dalam hal
sumber daya, seperti ukuran layar, memori, CPU,
penyimpanan dan cara menginput data. Perbedaan tampilan juga
disebabkan adanya perbedaan hardware dan API yang
digunakan.

 Di bawah ini ditampilkan perbandingan pengembangan mobile


programming, yaitu
Java 2 ME
Ideal for a portable solution, if the Java ME
platform provides the needed functionality. Good
for vertical applications that must be portable.
Device-specific libraries exist for many devices
and are commonly used for games, making them
non-portable. Applications (including their data)
cannot be larger than around 1 MB if they are to
run on most phones. They must also be
cryptographically signed in order to effectively
use many APIs such as the filesystem access
API. This is relatively expensive and is rarely
done, even for commercial applications.
Symbian
Ideal for a portable solution, if the Java ME
platform provides the needed functionality. Good
for vertical applications that must be portable.
Device-specific libraries exist for many devices
and are commonly used for games, making them
non-portable. Applications (including their data)
cannot be larger than around 1 MB if they are to
run on most phones. They must also be
cryptographically signed in order to effectively
use many APIs such as the filesystem access
API. This is relatively expensive and is rarely
done, even for commercial applications.
Android
Recently announced by the Open Handset Alliance,
whose 34 members
include Google, HTC, Motorola, Qualcomm, and T-
Mobile, Android is a new Linux- based platform currently
available only as a developer pre-release. Although it
does not yet have any fielded implementations, its
support by 34 major software, hardware and telecoms
companies makes it likely that it will be rapidly adopted
from 2008. The Linux kernel is used as a hardware
abstraction layer (HAL). Application
programming is exclusively done in Java. You need the
Android specific Java SDK. Besides the Android Java
Libraries it is possible to use normal Java IDEs.
Blackberry
supports push e-mail, mobile telephone, text
messaging, internet faxing, web
browsing and other wireless information services
as well as a multi-touch interface. It has a built-in
QWERTY keyboard, optimized for "thumbing",
the use of only the thumbs to type. The
BlackBerry devices soon took a dominating
position on

the north-american smartphone market. Also


important for BlackBerry are the BES (Black
Berry Enterprise Server) and the Mobile Data
System (BlackBerry MDS).
Iphone
The iPhone and iPod Touch SDK uses
Objective C, based on the C programming
language. Currently, is only available on Mac
OS X 10.5 and is the only way to write an
iPhone application. All applications must be
cleared by Apple before being hosted on the
AppStore, the sole distribution channel for
iPhone and iPod touch applications.
However, non-Apple approved applications
can be released to for jailbroken iPhones via
Cydia or Installer.
Lazarus
Ideal for prototyping and quickly
developing database powered
applications. Also useful for porting Object
Pascal software to mobiles. Can access
the native APIs when translated headers
are available.
Python
Ideal for initial prototyping and concept
testing when functionality falls outside
Java
ME.
.NET Compact Framework

Ideal for deployment on homogeneous


Pocket-PC devices. However not cross
platform and limited to Microsoft Windows
Mobile devices.
Brew
Ideal for deploying applications for
deployment on CDMA-based networks
(also supports GPRS/GSM models) with a
deployed Brew Content Platform
especially if OTA app deployment is
desired. Little penetration in Europe.
Pocket PC and Microsoft
Smartphone
Ideal for enterprise applications with an
existing PC infrastructure and options for
significant development investment.
However not cross platform and limited to
Microsoft devices.
Palm OS
Significant player with strong enterprise
following in the important US market.
Flash-Lite
Ideal for Graphics-heavy options with a
market that can support the Flash Lite
player.
Microbrowser
Based

Ideal for lightweight functionality, a web-


interface for an existing application with no
latency concerns, or a widely varying
platform base