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BLADE WARD DANCING LIGHTS FRIENDS

CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE


1 action Self 1 action 120 feet 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S 1 round V, S, M Concentration, up to 1 S, M Concentration, up to 1
minute minute
You extend your hand and trace a sigil of warding
in the air. Until the end of your next turn, you You create up to four torch-sized lights within For the duration, you have advantage on all
have resistance against bludgeoning, piercing, range, making them appear as torches, lanterns, Charisma checks directed at one creature of
and slashing damage dealt by weapon attacks. or glowing orbs that hover in the air for the your choice that isn't hostile toward you. When
duration. You can also combine the four lights the spell ends, the creature realizes that you
into one glowing vaguely humanoid form of used magic to in uence its mood and becomes
Medium size. Whichever form you choose, each hostile toward you. A creature prone to violence
light sheds dim light in a 10-foot radius. might attack you. Another creature might seek
As a bonus action on your turn, you can move the retribution in other ways (at the DM's
lights up to 60 feet to a new spot within range. A discretion), depending on the nature of your
light must be within 20 feet of another light interaction with it.
created by this spell, and a light winks out if it
exceeds the spell's range.

Bard Abjuration cantrip Bard Evocation cantrip Bard Enchantment cantrip

LIGHT MAGE HAND MENDING


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action 30 feet 1 minute Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, M 1 hour V, S 1 minute V, S, M Instantaneous
a re y or phosphorescent moss A spectral, oating hand appears at a point you two lodestones
choose within range. The hand lasts for the
You touch one object that is no larger than 10 duration or until you dismiss it as an action. The This spell repairs a single break or tear in an
feet in any dimension. Until the spell ends, the hand vanishes if it is ever more than 30 feet object you touch, such as broken chain link, two
object sheds bright light in a 20-foot radius and away from you or if you cast this spell again. halves of a broken key, a torn clack, or a leaking
dim light for an additional 20 feet. The light can You can use your action to control the hand. You wineskin. As long as the break or tear is no larger
be colored as you like. Completely covering the can use the hand to manipulate an object, open than 1 foot in any dimension, you mend it,
object with something opaque blocks the light. an unlocked door or container, stow or retrieve leaving no trace of the former damage.
The spell ends if you cast it again or dismiss it as an item from an open container, or pour the This spell can physically repair a magic item or
an action. contents out of a vial. You can move the hand up construct, but the spell can't restore magic to
If you target an object held or worn by a hostile to 30 feet each time you use it. such an object.
creature, that creature must succeed on a The hand can't attack, activate magical items, or
Dexterity saving throw to avoid the spell. carry more than 10 pounds.

Bard Evocation cantrip Bard Conjuration cantrip Bard Transmutation cantrip

MESSAGE MINOR ILLUSION PRESTIDIGITATION


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 120 feet 1 action 30 feet 1 action 10 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 round S, M 1 minute V, S Up to 1 hour
a short piece of copper wire You create a sound or an image of an object within This spell is a minor magical trick that novice
range that lasts for the duration. The illusion also ends spellcasters use for practice. You create one of the
You point your nger toward a creature within if you dismiss it as an action or cast this spell again. following magical effects within range.
range and whisper a message. The target (and If you create a sound, its volume can range from a • You create an instantaneous, harmless sensory
only the target) hears the message and can reply whisper to a scream. It can be your voice, someone effect, such as a shower of sparks, a puff of wind, faint
in a whisper that only you can hear. else's voice, a lion's roar, a beating of drums, or any musical notes, or an odd odor.
other sound you choose. The sound continues • You instantaneously light or snuff out a candle, a
You can cast this spell through solid objects if unabated throughout the duration, or you can make torch, or a small camp re.
you are familiar with the target and know it is discrete sounds at different times before the spell • You instantaneously clean or soil an object no larger
beyond the barrier. Magical silence, 1 foot of ends. than 1 cubic foot.
stone, 1 inch of common metal, a thin sheet of If you create an image of an object - such as a chair, • You chill, warm, or avor up to 1 cubic foot of
lead, or 3 feet of wood blocks the spell. The spell muddy footprints, or a small chest - it must be no nonliving material for 1 hour.
doesn't have to follow a straight line and can larger than a 5-foot cube. The image can't create • You make a color, a small mark, or a symbol appear
travel freely around corners or through sound, light, smell, or any other sensory effect. on an object or a surface for 1 hour.
openings. Physical interaction with the image reveals it to be an • You create a nonmagical trinket or an illusory image
illusion, because things can pass through it. that can t in your hand and that lasts until the end of
If a creature uses its action to examine the sound or your next turn.
image, the creature can determine that it is an illusion If you cast this spell multiple times, you can have up to
with a successful Intelligence (Investigation) check three of its non-instantaneous effects active at a time,
against your spell save DC. If a creature discerns the and you can dismiss such an effect as an action.
illusion for what it is, the illusion becomes faint to the
creature.

Bard Transmutation cantrip Bard Illusion cantrip Bard Transmutation cantrip


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  

  
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      

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  

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
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           
 
0

0
                    
     
 
       
 

  

   
       



  

    
  
          
                
  
               


            
                   
 
                 
                 
        


   
                      
             
              
  
  
    
   

0
   
      
    
             
   
 

    

 

   
THUNDERCLAP TRUE STRIKE VICIOUS MOCKERY
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 5 feet 1 action 30 feet 1 action 60 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
S Instantaneous S Concentration, up to 1 V Instantaneous
round
You create a burst of thunderous sound that can You unleash a string of insults laced with subtle
be heard up to 100 feet away. Each creature You extend your hand and point a nger at a enchantments at a creature you can see within
within range, other than you, must make a target in range. Your magic grants you a brief range. If the target can hear you (thought it need
Constitution saving throw or take 1d6 thunder insight into the target's defenses. On your next not understand you), it must succeed on a
damage. turn, you gain advantage on your rst attack roll Wisdom saving throw or take 1d4 psychic
The spell's damage increases by 1d6 when you against the target, provided that this spell hasn't damage and have disadvantage on the next
reach 5th level (2d6), 11th level (3d6), and 17th ended. attack roll it makes before the end of its next
level (4d6). turn.
This spell's damage increases by 1d4 when you
reach 5th level (2d4), 11th level (3d4) and 17th
level (4d4).

Bard (XGE) Evocation cantrip Bard Divination cantrip Bard Enchantment cantrip

ANIMAL FRIENDSHIP BANE CHARM PERSON


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 feet 1 action 30 feet 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M 24 hours V, S, M Concentration, up to 1 V, S 1 hour
minute
a morsel of food You attempt to charm a humanoid you can see
a drop of blood within range. It must make a Wisdom saving
This spell lets you convince a beast that you throw, and does so with advantage if you or your
mean it no harm. Choose a beast that you can Up to three creatures of your choice that you can companions are ghting it. If it fails the saving
see within range. It must see and hear you. If the see within range must make Charisma saving throw, it is charmed by you until the spell ends or
beast's Intelligence is 4 or higher, the spell fails. throws. Whenever a target that fails this saving until you or your companions do anything
Otherwise, the beast must succeed on a Wisdom throw makes an attack roll or a saving throw harmful to it. The charmed creature regards you
saving throw or be charmed by you for the spell's before the spell ends, the target must roll a d4 as a friendly acquaintance. When the spell ends,
duration. If you or one of your companions and subtract the number rolled from the attack the creature knows it was charmed by you.
harms the target, the spell ends. roll or saving throw. At Higher Levels: When you cast this spell
At Higher Levels: When you cast this spell At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can
using a 2nd level spell slot or higher, you can using a spell slot of 2nd level or higher, you can target one additional creature for each slot level
affect one additional beast for each slot level target one additional creature for each slot level above 1st. The creatures must be within 30 feet
above 1st. above 1st. of each other when you target them.

Bard 1st level Enchantment Bard 1st level Enchantment Bard 1st level Enchantment

COMPREHEND LANGUAGES (RITUAL) CURE WOUNDS DETECT MAGIC (RITUAL)


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action Touch 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 hour V, S Instantaneous V, S Concentration, up to 10
minutes
a pinch of soot and salt A creature you touch regains a number of hit
points equal to 1d8 + your spellcasting ability For the duration, you sense the presence of
For the duration, you understand the literal modi er. This spell has no effect on undead or magic within 30 feet of you. If you sense magic in
meaning of any spoken language that you hear. constructs. this way, you can use your action to see a faint
You also understand any spoken language that At Higher Levels: When you cast this spell aura around any visible creature or object in the
you hear. You also understand any written using a spell slot of 2nd level or higher, the area that bears magic, and you learn its school of
language that you see, but you must be touching healing increases by 1d8 for each slot level magic, if any.
the surface of which the words are written. It above 1st. The spell can penetrate most barriers, but is
takes about 1 minute to read one page of text. blocked by 1 foot of stone, 1 inch of common
This spell doesn't decode secret messages in a metal, a thin sheet of lead, or 3 feet of wood or
text or glyph, such as an arcane sigil, that isn't dirt.
part of a written language.

Bard 1st level Divination Bard 1st level Evocation Bard 1st level Divination
                
     
           
 
0

1
         
      
        
 
         
 
                       
 
      
       
 
     
            
 
                    

  

  

  
   
         
          
      

  
   
                
        

                   
          

   
                      
           
0

1
   
 
    
    
     
  
     
    

      

      
      
     
 
   

  
 
  
           
 
0

1
                    
          
         
 
    
            
 
  
                   
     
       
         
  
      
                    


  
                

       
 
        
 
         

        
          
          
      
        
        
                    
 
0

1
    
       
  
  

   
        
        
    
 
 
    

     
  
           
 
0

1
                    
     
 
       
 

  

   
       



  

    
  
          
                
  
               


            
                   
 
                 
                 
        


   
                      
             
              
  
  
    
   

1
   
      
    
             
   
 

    

 

   
DISGUISE SELF DISSONANT WHISPERS EARTH TREMOR
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action 60 feet 1 action 10 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S 1 hour V Instantaneous V, S Instantaneous
You make yourself, including your clothing, armor, You whisper a discordant melody that only one You cause a tremor in the ground within range.
weapons, and other belongings on your person, look creature of your choice within range can hear, Each creature other than you in that area must
different until the spell ends or until you use your wracking it with terrible pain. The target must make a Dexterity saving throw. On a failed save,
action to dismiss it. You can seem 1 foot shorter or make a Wisdom saving throw. On a failed save, it a creature takes 1d6 bludgeoning damage and is
taller and can appear thin, fat, or in between. You can't
change your body type, so you must adopt a form that takes 3d6 psychic damage and must immediately knocked prone. If the ground in that area is loose
has the same basic arrangement of limbs. Otherwise, use its reaction, if available, to move as far as its earth or stone, it becomes dif cult terrain until
the extent of the illusion is up to you. speed allows away from you. The creature cleared, with each 5-foot-diameter portion
The changes wrought by this spell fail to hold up to doesn't move into obviously dangerous ground, requiring at least 1 minute to clear by hand.
physical inspection. For example, if you use this spell such as a re or a pit. On a successful save, the At Higher Levels: When you cast this spell
to add a hat to your out t, objects pass through the target takes half as much damage and doesn't using a spell slot of 2nd level or higher, the
hat, and anyone who touches it would feel nothing or have to move away. A deafened creature damage increases by 1d6 for each slot level
would feel your head and hair. If you use this spell to automatically succeeds on the save. above 1st.
appear thinner than you are, the hand of someone
who reaches out to touch you would bump into you At Higher Levels: When you cast this spell
while it was seemingly still in midair. using a spell slot of 2nd level or higher, the
To discern that you are disguised, a creature can use damage increases by 1d6 for each slot level
its action to inspect your appearance and must above 1st.
succeed on an Intelligence (Investigation) check
against your spell save DC.

Bard 1st level Illusion Bard 1st level Enchantment Bard (XGE) 1st level Evocation

FAERIE FIRE FEATHER FALL HEALING WORD


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 reaction 60 feet 1 bonus action 60 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V Concentration, up to 1 V, M 1 minute V Instantaneous
minute
a white feather or the heart of a hen A creature of your choice that you can see within
Each object in a 20-foot cube within range is range regains hit points equal to 1d4 + your
outlined in blue, green, or violet light (your Reaction - When you or a creature within 60 feet spellcasting ability modi er. This spell has no
choice). Any creature in the area when the spell of you falls Choose up to ve falling creatures effect on undead or constructs.
is cast is also outlined in light if it fails a Dexterity within range. A falling creature's rate of descent At Higher Levels: When you cast this spell
saving throw. For the duration, objects and slows to 60 feet per round until the spell ends. If using a spell slot of 2nd level or higher, the
affected creatures shed dim light in a 10-foot the creature lands before the spell ends, it takes healing increases by 1d4 for each slot level
radius. no falling damage and can land on its feet, and above 1st.
Any attack roll against an affected creature or the spell ends for that creature.
object has advantage if the attacker can see it,
and the affected creature or object can't bene t
from being invisible.

Bard 1st level Evocation Bard 1st level Transmutation Bard 1st level Evocation

HEROISM IDENTIFY (RITUAL) ILLUSORY SCRIPT (RITUAL)


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 minute Touch 1 minute Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, up to 1 V, S, M Instantaneous S, M 10 days
minute
a pearl worth at least 100 gp and an owl feather a lead-based ink worth at least 10 gp, which the
A willing creature you touch is imbued with spell consumes
bravery. Until the spell ends, the creature is You choose one object that you must touch
immune to being frightened and gains temporary throughout the casting of the spell. If it is a magic You write on parchment, paper, or some other
hit points equal to your spellcasting ability item or some other magic-imbued object, you suitable writing material and imbue it with a
modi er at the start of each of its turns. When learn its properties and how to use them, potent illusion that lasts for the duration.
the spell ends, the target loses any remaining whether it requires attunement to use, and how To you and any creatures you designate when
temporary hit points from this spell. many charges it has, if any. You learn whether you cast the spell, the writing appears normal,
At Higher Levels: When you cast this spell any spells are affecting the item and what they written in your hand, and conveys whatever
using a spell slot of 2nd level or higher, you can are. If the item was created by a spell, you learn meaning you intended when you wrote the text.
target one additional creature for each slot level which spell created it. To all others, the writing appears as if it were
above 1st. If you instead touch a creature throughout the written in an unknown or magical script that is
casting, you learn what spells, if any, are unintelligible. Alternatively, you can cause the
currently affecting it. writing to appear to be an entirely different
message, written in a different hand and
language, though the language must be one you
know.
Should the spell be dispelled, the original script
and the illusion both disappear.
A creature with truesight can read the hidden
message.

Bard 1st level Enchantment Bard 1st level Divination Bard 1st level Illusion
                
     
           
 
1

1
         
      
        
 
         
 
                       
 
      
       
 
     
            
 
                    

  

  

  
   
         
          
      

  
   
                
        

                   
          

   
                      
           
1

1
   
 
    
    
     
  
     
    

      

      
      
     
 
   

  
 
  
           
 
1

1
                    
          
         
 
    
            
 
  
                   
     
       
         
  
      
                    


  
                

       
 
        
 
         

        
          
          
      
        
        
                    
 
1

1
    
       
  
  

   
        
        
    
 
 
    

     
  
           
 
1

1
                    
     
 
       
 

  

   
       



  

    
  
          
                
  
               


            
                   
 
                 
                 
        


   
                      
             
              
  
  
    
   

1
   
      
    
             
   
 

    

 

   
LONGSTRIDER SILENT IMAGE SLEEP
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action 60 feet 1 action 90 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 hour V, S, M Concentration, up to 10 V, S, M 1 minute
minute
a pinch of dirt a pinch of nd sand, rose petals, or a cricket
a bit of eece
You touch a creature. The target's speed This spell sends creatures into a magical slumber. Roll
increases by 10 feet until the spell ends. You create the image of an object, a creature, or some 5d8, the total is how many hit points of creatures this
At Higher Levels: When you cast this spell other visible phenomenon that is no larger than a 15- spell can affect. Creatures within 20 feet of a point
using a spell slot of 2nd level or higher, you can foot cube. The image appears at a spot within range you choose within range are affected in ascending
and lasts for the duration. The image is purely visual, it order of their current hit points (ignoring unconscious
target one additional creature for each slot level isn't accompanied by sound, smell, or other sensory creatures).
above 1st. effects. Starting with the creature that has the lowest current
You can use your action to cause the image to move to hit points, each creature affected by this spell falls
any spot within range. As the image changes location, unconscious until the spell ends, the sleeper takes
you can alter its appearance so that its movements damage, or someone uses an action to shake or slap
appear natural for the image. For example, if you the sleeper awake. Subtract each creature's hit points
create an image of a creature and move it, you can from the total before moving on to the creature with
alter the image so that it appears to be walking. the next lowest hit points. A creature's hit points must
Physical interaction with the image reveals it to be an be equal to or less than the remaining total for that
illusion, because things can pass through it. A creature creature to be affected.
that uses its action to examine the image can Undead and creatures immune to being charmed
determine that it is an illusion with a successful aren't affected by this spell.
Intelligence (Investigation) check against your spell At Higher Levels: When you cast this spell using a
save DC. If a creature discerns the illusion for what it spell slot of 2nd level or higher, roll an additional 2d8
is, the creature can see through the image. for each slot level above 1st.

Bard 1st level Transmutation Bard 1st level Illusion Bard 1st level Enchantment

SPEAK WITH ANIMALS (RITUAL) TASHA'S HIDEOUS LAUGHTER THUNDERWAVE


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action 30 feet 1 action Self (15-foot cube)
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S 10 minutes V, S, M Concentration, up to 1 V, S Instantaneous
minute
You gain the ability to comprehend and verbally A wave of thunderous force sweeps out from
communicate with beasts for the duration. The tiny tarts and a feather that waved in the air you. Each creature in a 15-foot cube originating
knowledge and awareness of many beasts is from you must make a Constitution saving
limited by their intelligence, but at minimum, A creature of your choice that you can see within throw. On a failed save, a creature takes 2d8
beasts can give you information about nearby range perceives everything as hilariously funny thunder damage and is pushed 10 feet away
locations and monsters, including whatever they and falls into ts of laugher if this spell affects it. from you. On a successful save, the creature
can perceive or have perceived within the past The target must succeed on a Wisdom saving takes half as much damage and isn't pushed.
day. You might be able to persuade a beast to throw of fall prone, becoming incapacitated and In addition, unsecured objects that are
perform a small favor for you, at the DM's unable to stand up for the duration. A creature completely within the area of effect are
discretion. with an Intelligence score of 4 or less isn't automatically pushed 10 feet away from you by
affected. the spell's effect, and the spell emits a
At the end of each of its turns, and each time it thunderous boom audible out to 300 feet.
takes damage, the target can make another At Higher Levels: When you cast this spell
Wisdom saving throw. The target has advantage using a spell slot of 2nd level or higher, the
on the saving throw if it's triggered by damage. damage increases by 1d8 for each slot level
On a success, the spell ends. above 1st.

Bard 1st level Divination Bard 1st level Enchantment Bard 1st level Evocation

UNSEEN SERVANT (RITUAL)


CASTING TIME RANGE
1 action 60 feet
COMPONENTS DURATION
V, S, M 1 hour
a piece of string and a bit of wood
This spell creates an invisible, mindless, shapeless
force that performs simple tasks at your command
until the spell ends. The servant springs into existence
in an unoccupied space on the ground within range. It
has AC 10, 1 hit point, and a Strength of 2, and it can't
attack. If it drops to 0 hit points, the spell ends.
Once on each of your turns as a bonus action, you can
mentally command the servant to move up to 15 feet
and interact with an object. The servant can perform
simple tasks that a human servant could do, such as
fetching things, cleaning, mending, folding clothes,
lighting res, serving food, and pouring wine. Once
you give the command, the servant performs the task
to the best of its ability until it completes the task,
then waits for your next command.
If you command the servant to perform a task that
would move it more than 60 feet away from you, the
spell ends.

Bard 1st level Conjuration


                
     
           
 
1

1
         
      
        
 
         
 
                       
 
      
      
       
            
 
                    

  

  


   
         
          
      
  
   
        
        
        

        
          
          

   
                      
           
1

1
   

 
       
   
   
     
      

      
      
     

 
 
  
 

  
       

1

1
             
     
 
          
       

   
          
               
 
 
  
             


  
     
    
      
 
         
   
      
        
   
      
        
             

1

1
   
 
  
  
       
         
      

    
       

1

1
             
     
   

  
  

  

 
  
  
  
     
          
 
    
     


       
            

            
      
         
  

 
      
         
      
         
 
 
  
  

1
   
    
        
   
 

   

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