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3/11/2009
Approach
Luasan dibagi menjadi beberapa bagian berupa
bentuk yang teratur (segitiga atau segiempat)
1. Luas segitiga dg 3 sisi yg berbeda:
C
dimana,
area = s(s − a)(s − b)(s − c)
a
Where s = ½ (a + b + c)
2. Luas segitiga dg sudut yg diapit 2 sisi b
B area = ½ ab sinC
c
A
Approach
Metode Trapezium
Metode Simpson
h1 h2 b
⎛h h ⎞
area = b⎜ 0 + h1 + h2 + L + n ⎟
⎝ 2 2⎠
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Approach Approach
C (XC, YC)
h1
a b h2 c d e f g
A (XA, YA)
area =
1
[a(h0 + h1 ) + b(h1 + h2 ) + c(h2 + h3 )L] B (XB, YB)
2
C (YD-YA) 1 C
A A
(YA-YB) 2
B (XB-XA) B
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4 XA YA
(YC-Y
YB)
XB YB
A Area = ½ |sum (plus products) – sum (minus products)|
XC YC
(XB-XA) B XD YD
XA YA
XC YC C 53.143 m 29.205 m
XD YD D 58.144 m 4.084 m
A (XA, YA) A 0.000 m 10.000 m
B (XB, YB) XA YA
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Approaches Example
Faktor Skala Map with scale 1:1000
Planimeter
Pl i Rectangular area on map: dimensions 1.25 in x 2.35 in
Koordinat Solution
Scale dimensions to ground units
Errors
Example
Map with scale 1:1000
Pembulatan
Rectangular area on map: dimensions 1.25 in x 2.35 in Tanda
T d (+ ( dan
d -)
Solution Posisi poligon
Calculate area in map units: 1.25 in x 2.35 in = 2.9375 in2
Scale map area to ground area
Mistakes
2
⎛ 1000 ⎞ ⎛ 1 ft ⎞
2
1 acre
Koma dan titik
2 9375 in2 × ⎜
2.9375 ⎟ ×⎜ ⎟ ×
⎝ 1 ⎠ ⎝ 12 in ⎠ 43560 ft
2
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Penentuan Volume
V = d(A
( 1 + A2))/2 + d(A
( 2 + A3))/2 + d(A
( 3 + A4))/2 + ........ + d(A
( n-1 + An))/2
V = d[A1 + 2A2 + 2A3 + 2A4 + ......... + 2An-1 + An]/2
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This formula may be applied to an odd number (n) of cross sections evenly
spaced (d) along a constant direction.
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This method is based on the assumption that the Triangular elements can better define the surface because any three
levels will define a plane where as four levels (in the general case)
level for each grid element is the mean of the will only define a warped non planar surface.
four corner levels.
levels
This is, in the majority of cases, an invalid
assumption.
It will not lead to significant errors if the terrain is
reasonably flat or if the grid spacing (s) is small
with
ith respectt tto the
th surface
f roughness.
h
The problem can be avoided (but not totally
eliminated) if each square element is considered
to be a prism on a triangular base.
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In this case the area becomes (s2/2). Then the total volume is made Volumes from spot heights is convenient but is
up of a series of prisms on triangular bases and be developed by,
V1 = (h1 + h2 + h6) s2/6
generally restricted to small areas since the
For the second and third elements the volumes are, setting out and levelling of a large grid can be
V2 = (h2 + h6 + h7) s2/6 extremely tedious and time consuming.
V3 = (h2 + h3 + h7) s2/6 The use of triangles rather than rectangles will
The total volume of the area covered by the entire grid of levels is,
usually increase the accuracy slightly, though it
V = [V1 + V2 + V3 + ............. + Vn]
and therefore the volume in general terms may be expressed as, will tend to increase the amount of arithmetic
involved.
involved
where Ni is the occurrence number,
hi is the height difference at each point,
s2 the area of the square grid element,