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The Divinations of Simril

W
hen dusk comes on the 20th of Nightal, folk go 2. Belnimbra's Belt
outside to locate particular stars that were
lucky for their ancestors, or that were A string of five stars. It is one of the oldest named
associated with their own births. They then constellations on Faerun. Named for the legend of the first
attempt to stay up through the night, human female to have been turned into a swanmay, and how
celebrating outside with bonfires, song, and the god Lathander chased after her. It is known as Ishtar's
warmed drinks. Cloudy nights often draw Belt in Unther and Mulhorand, and the halflings add in two
larger crowds than clear ones, since glimpsing your star nearby stars and call it The Pipe. To the elves, the five stars
through the haze is thought to be a blessing from Tymora. are known as Corellon's Tears, and they have a more somber
Inside buildings, service folk keep roaring fires and engage in tale; the elves believe that the Tears are actual tears of grief
making food to keep celebrants fed throughout the long night Corellon cried when Lolth corrupted the drow, and elf first
and into morning of the next day. If you have no particular star fought elf. Elven legends also state that the Tears glowed
of your own, you'll find many vendors of star maps willing to blood-red during the Fall of legendary Myth Drannor.
divine which is yours--based upon your place and date of birth- Blessing of the Swanmay. You have the power to change
-and to point you in the right direction for a shard or two. into a white swan, as if using the Wild Shape feature of a
To learn your star or constellation and obtain its blessing, druid. For the swan form, use the statistics of a vulture
pay the fee required by a diviner and roll a 1d10 and a d6. On (Monster Manual, page 339), without the vulture's special
a 1 or 2 on the d6 add 10 to the d10 roll, on a 3 or 4 add 20, features. Instead, it gains resistance to radiant damage and to
and don’t add anything on a roll of 5 or 6. The number of your bludgeoning, piercing, and slashing damage from nonmagical
result corresponds to your chosen star or constellation, and weapons. After it hits a creature that is capable of sight with
you obtain its astral blessing. You can only have one astral its beak attack, the creature must succeed on a DC 13
blessing at a time and, once your star or constellation is Consitution saving throw or be blinded until the end of the
decided, it can never be changed, though you can renounce its creature's next turn. You can stay in this form for up to 2
blessing at any time. hours. Once you have used this blessing, you can't use it again
If you come to believe that your chosen star does not fit you until at least 24 hours have passed and you have spent 2
or your divination must have been wrong, you may be able to hours watching and contemplating your constellation. This
find a less-reputable practitioner of divination magic to change counts as light activity for the purpose of a long rest.
your fate... for a price. At character level 5, the swan's AC increases by 1, its hit
points increase by 11 (2d8+2), and the Constitution save DC
Stars and Constellations increases by 2. At character level 11, the swan's ability scores,
AC, hit points, and beak attack change to those of a giant
of Faerûn eagle (Monster Manual, page 324) and the Constitution save
DC increases by 2. It does not gain any of the giant eagle's
1. Angharradh other features. At character level 17, the swan's ability scores,
This female-shaped constellation is of major importance to AC, hit points, speed, and beak attack (as bite) change to those
the silver elves of Faerun, as they believe it represents of a quetzalcoatlus (Volo's Guide to Monsters, page 140), it
Angharradh, the tripartite goddess of Sehanine, Aerdrie gains the flyby feature, and the Constitution save DC
Faenya, and Hanali Celanil. To humans, the constellation has increases by 2.
a much less-important designation as Velessea, a powerful
witch long famed in the North for her untiring battle against
the hordes of goblin-kin, and her timely aid of travelers and
the needy.
Blessing of the Trinity. You gain a +2 bonus to attack rolls,
AC, and saving throws against goblinoids. If you have elven
blood, these bonuses increase to +3.
Additionally, you can use an action to create the effects of a
mirror image spell. If you use this power, the effects of this
blessing are neutralized until at least 24 hours have passed
and you have spent 2 hours watching and contemplating your
constellation. This counts as light activity for the purpose of a
long rest.
At levels 5, 11, and 17, you gain a cumulative +1 to the
bonuses against goblinoids.
3. The Brow Star Blessing of Fiery Rebirth. For up to one hour following
your death by any cause other than old age, your body can be
The brightest star in the Mystra's Star Circle constellation, it completely immersed in flame for 1 minute. If your soul is
marks due north. The Bedine of Anauroch know it as willing, you return to life with all of your hit points. This
"Alagairtha," after the legend of a proud Bedine sorceress who blessing neutralizes any poisons, cures normal diseases,
is said to have challenged the gods long, long ago, and been closes all mortal wounds, and restores any missing body
imprisoned in the heavens as a punishment; to preserve her parts. It doesn't, however, remove magical diseases, curses,
breathtaking beauty, but keep her forever frozen and helpless. and the like. Once used, this blessing is permanently removed.
Blessing of Prideful Restraint. Whenever you make an
attack roll, an ability check, or a saving throw, you can choose 6. The Chalice
to roll an additional d20. If the second roll is higher than the A relatively minor constellation, this cup-shaped grouping is
first, you can choose to use that roll instead. If the second roll often referred to in ancient texts as Chebelos or The Odalin.
is lower than or equal to the first, you must use that roll Although the meaning of these words, believed to be
instead and the DM privately rolls any one die in their Raumatharian in origin, is lost, the texts indicate that the
possession. After a number of minutes equal to the DM's Chalice once played a much more important role in the
result, you are paralyzed for 10 minutes. Once you have used heavens, at least to the peoples of that empire.
this blessing and were forced to take a lower or equal roll, you Blessing of the Chalice Overflowing. You have the power
can't use this blessing again until at least 24 hours have to designate one vessel you can see within 30 feet to
passed and you have spent 2 hours watching and continuously fill with drinkable water, wine, or any other liquid
contemplating your star. This counts as light activity for the of your choosing (not exceeding a value of 1 gold piece per vial
purpose of a long rest. or flask) at a rate of 1 gallon per minute, up to a maximum of
4. The Caltrop 10 gallons or until you dismiss the effect. This power cannot
be used in a way that causes direct harm to a creature by the
This constellation is formed by three converging lines of stars, process of creating the liquid. Once you have used this
each with a cluster of stars at its outward end, or "point." blessing, you can't use it again until at least 24 hours have
Where the three lines come together is due east. To humans, passed and you have spent 2 hours watching and
these stars are also known as the Arrows of the Gods, or the contemplating your constellation. This counts as light activity
Sun's Signpost. The elves call this constellation Adarivael, and for the purpose of a long rest.
hold it sacred to Solonor Thelandira. The nomads of
Anauroch call the Caltrop At'ar's Arrows, and believe that they 7. Color Spray Nebula
are three fiery arrows launched by the sun goddess, to clear This nebulosity looks very much like the effects of a color
and mark her way (as the sun rises here). spray spell. It is a fan-shaped object that is seen primarily
Blessing of Sunshot. When you use this power, you during the spring and early summer. It is approximately two
immediately know which direction is east. If, during the same million miles long, with a width of one million miles at one
turn, you make any ranged attacks against targets to the east end, and 100 feet at the other.
of you, you gain advantage on each of these attacks. For each The worshipers of Mystra believe this to be a sign from
of these attacks that hits, you deal an additional 2d6 fire their goddess, that their use of the magic that she awards
damage. Once you have used this blessing, you can't use it them pleases her. The cult of Bane (and later, Cyric) believes
again until at least 24 hours have passed and you have spent 2 that the nebula is the wrath of their deity, spreading its way
hours watching and contemplating your constellation. This across the heavens. They believe that everything within its
counts as light activity for the purpose of a long rest. destructive path is utterly annihilated.
The number of damage dice doubles at levels 5, 11, and 17. Blessing of Dazzling Sight. You can use an action to
At level 11, each hit also deals the fire damage to any other create the effects of the color spray spell, or you can use a
creatures adjacent to the target that fail a DC 15 Dexterity bonus action to dispel one magical darkness effect of 3rd level
save. At level 17, each hit also deals the fire damage to any or lower, or you can choose to automatically succeed on one
other creatures within 20 feet of the target that fail a DC 17 saving throw to resist the blinded condition. Once you have
Dexterity save, including those already damaged by another used any of these powers, you can't use this blessing again
attack. until at least 24 hours have passed and you have spent 2
5. Cassima hours watching and contemplating your constellation. This
counts as light activity for the purpose of a long rest.
Also known as the Bird of Paradise, or the Phoenix. Although At levels 5, 11, and 17, roll an additional 2d10 for the color
elvish in origin, humans have also adopted the story of spray effect and increase the maximum level of the darkness
Cassima, a young maiden who was held to be an evil witch to be dispelled by 1.
and burned at the stake. Before she dies, a god (Hanali Celanil
to the elves, most often Selune or Lliira to humans) reaches
out and transforms her into a Phoenix, a bird of flame,
whereupon she rises up and joins the goddess in the heavens.
8. Correlian The Galleon Nebula sails around the heavens in a very slow
orbit. It takes nearly 4,000 months for it to make a complete
Thirteen stars make up the autumn constellation of Correlian. revolution around the celestial heavens. This nebula and the
To the moon elves, the appearance of this star formation Color Spray Nebula are never seen together in the same sky.
marks the final demise of summer, and has great religious They orbit around the sun in the same orbit, within that same
significance, especially in moon elven strongholds like orbital period, but they are at opposite positions in that orbit.
Evereska. Blessing of Sea Dog's Endurance. Choose one type of
For humans and gold elves, the other autumnal damage from the following list: cold, lightning, or thunder. You
constellation of the Jester/Dancer is more important, although gain resistance to this type of damage. You can spend 10
with a rising number of Eilistraee-worshipers claiming the minutes to change from the current damage type to another of
Dancer as their own, many gold elves on the mainland are those listed.
also choosing to hold the Correlian constellation ascendant, to Additionally, you gain advantage on Constitution saves and
avoid associating with "drowish notions." ability checks.
Blessing of the Lifegiver. When you or an ally uses a spell
or ability that restores hit points to a creature, you can choose 11. The Gorgon
for that spell or ability to restore additional hit points equal to Among the cities of the North, the constellation known as the
twice your character level. Once you have used this blessing, Gorgon is generally agreed to come from the myth of the hero
you can't use it again until at least 24 hours have passed and Uthgar, who once wrestled and killed a great gorgon with his
you have spent 2 hours watching and contemplating your bare hands, making the lands of the Savage Frontier safe for
constellation. This counts as light activity for the purpose of a his peoples to settle.
long rest. Further south, the constellation shifts slightly, and is known
9. The Double Daggers to the nomads of the Shaar (and through them, the rest of the
South) as the Chameleon, the shifty trickster of the gods who
Located in the western sky, this constellation is two fuzzy eternally pesters Uerdyl the Lion (the Swordsman
clusters of blue-white stars, which appear as two side-by-side constellation) as it follows him through the heavens.
crescents or arcs in the sky, points downward. True west can Blessing of Monstrous Breath. You have the power to
be found exactly halfway between the two arcs--heading exhale toxic gas in a 30-foot cone. Each creature in that area
"straight between the eyes." must succeed on a DC 13 Constitution saving throw. On a
In the Sword Coast North, the Daggers are known as The failed save, a creature is restrained and falls prone. A
Eyes of the Watching Woman, and in the western Heartlands restrained creature must repeat the saving throw at the end of
men speak of "where Selune looks back." To the Bedine of each turn. On a success, the effect ends. After using this
Anauroch, the Daggers are known as The Two Jambiyas, or power, you have disadvantage on Charisma checks for the
the Eyes of Elah. Similarly, the elves know this constellation next hour. Once you have used this blessing, you can't use it
as The Eyes of Uelaereene (named after the long-ago Queen again until at least 24 hours have passed and you have spent 2
Uelaereene of Evermeet), and the halflings of Luiren connect hours watching and contemplating your constellation. This
the two arcs and call it The Gull. counts as light activity for the purpose of a long rest.
Blessing of the Azure Arcs. As a free action, you can The save DC increases by 2 at levels 5, 11, and 17.
conjure up to two magical daggers in your empty hands.
These daggers each deal 1d4 radiant damage and have the
finesse, light, and thrown properties (range 20/60). The
daggers disappear if they are more than 5 feet away from you
for 1 minute or more, if you use this power again, if you
dismiss them (no action required), or if you die. Once you have
used this blessing, you can't use it again until at least 24 hours
have passed and you have spent 2 hours watching and
contemplating your constellation. This counts as light activity
for the purpose of a long rest.
At levels 5, 11, and 17, the daggers gain a cumulative +1
bonus to attack and damage rolls.
10. Galleon Nebula
This nebula looks very much like a large, multi-colored
galleon ship. Its sails appear to blow in a celestial wind that
does not exist. With mariner spyglasses, the oars on the sides
of the ship can be seen rowing in their never-ending task. The
nebulosity is two million miles long and high, and well over
100,000 miles wide. It is visible primarily during the autumn
and early winter.
12. The Horn 14. The Jester
A grouping of several stars in a V-formation. To ancient, This constellation shines brightest in Eleint, especially around
primitive cultures, the symbol of a horn represented good Higharvestide. It is known as The Jester to humans and
fortune, wealth, and fertility. Thus, it is believed that the Horn halflings; to elves, this constellation is called The Dancer, and
figured prominently in early Waukeen-worship, especially in recent years it has become associated with Eilistraee, the
among the societies of Amn, Tethyr, and the Western Dark Maiden (at least on the mainland. On Evermeet, elves
Heartlands. For the elves, the Horn is known more poetically have been known to react violently at any suggestion that the
as Shansibal, the mythic Cornucopia, and is sacred to the Dancer has become "corrupted" by "drowish notions").
priesthood of Aerdrie Faenya (similarly, the halflings call the Blessing of Infectious Dance. You can use an action to
grouping Sheela's Bosom, after the halfling deity of feasting, designate a creature that you can see within 30 feet to make a
revels, and romance). DC 13 Wisdom save. If the creature fails its save, it must
Most interestingly, both the dwarves and the orcs refer to begin dancing and is treated as if it were stunned. The
the constellation as The Dagger, and see it as much more of a creature must repeat the saving throw at the end of each turn.
martial portent. To orcs, especially, the Dagger is sacred, as it On a success, the effect ends. You may use a bonus action on
is seen as the manifestation of Ilneval, the god of war. any of your turns to make a DC 13 Charisma (Performance)
Blessing of Golden Plenty. Any time you personally check using music or song to give the creature disadvantage
acquire a sum of at least 10 gold pieces from a creature not in on its next saving throw for this effect.
your party, you find it has increased by an additional 1d10 per Alternatively, you can choose to take advantage on one
10 gold pieces acquired. You can, at any time within the next Charisma check that involves you dancing.
10 minutes, choose to take an action to offer the additional Once you have used either of these powers, you can't use
gold to your deity and gain the effects of an augury spell. If you this blessing again until at least 24 hours have passed and you
do so, the effects of this blessing are neutralized until at least have spent 2 hours watching and contemplating your
24 hours have passed and you have spent 2 hours watching constellation. This counts as light activity for the purpose of a
and contemplating your constellation. This counts as light long rest.
activity for the purpose of a long rest. The save DCs for the creature and the Charisma
The amount of gold required and the number of dice rolled (Performance) check of the first effect both increase by 2 at
for additional gold both double at levels 5, 11, and 17. levels 5, 11, and 17.
13. Ieriyn (The Sailor's Star) 15. King's Coin
The brightest star in the heavens, outshining even its sister, A brightly-shining, yellowish star which forms the "pommel"
Mystra's Star. The star's name comes from the navigational of the sword in the Swordsman constellation. It is traditionally
aid it has given to sailors through the ages. Located far above held to foretell the lives of Faerun's rulers, and many tales
the northern pole of Faerun, as the night progresses Ieriyn through the ages tell of the Coin glowing brightly at the birth
does not rise or set, but always seems to be glued to a single of rulers destined for greatness (indeed, the star's little-known
point in the sky. So, at any time in the night you can find the "proper" name, Imadain, is believed to come from the ancient
Sailor's Star, as it is always in the North. If a ship got lost, they Imaskari, meaning "Lucky Star of the King"). A few fables
could always figure out their direction by finding Ieriyn. Not even tell stories of the Coin disappearing from the heavens
surprisingly, the Sailor's Star is held sacred to Selunites, and upon the deaths of several kings, the most famous of which is
praised by sailors across Faerun. However, the navigational Faerlthann, the first king of Cormyr.
use of the star is not limited to the seas, and travelers, In recent years, the King's Coin has become prominent in
prospectors, and worshipers of Shaundakul all use the star for the religion of Siamorphe, the deity of nobles and nobility, and
land-based travel. members of her faith have taken to adding its image to their
The elven name for Ieriyn is Y'landrothiel. It is believed that heraldic devices, especially in the land of Tethyr.
humans first learned of the star's navigational uses from the Blessing of Noble Destiny. You can use an action to
fair folk of the North. bestow the power of this blessing on a willing creature. For
Blessing of Guiding Light. As a bonus action, you can the next 24 hours, the creature can't be surprised and has
designate a creature you can see within 30 feet and roll a d8. advantage on attack rolls, ability checks, and saving throws,
After your roll, choose one of the following: either the target and other creatures have disadvantage on attack rolls against
can add the number rolled to its next ability check, attack roll, the creature. Additionally, for the next 24 hours, the creature
or saving throw within the next minute, or you gain the does not become exhausted from lack of rest and can gain the
number rolled as a bonus to your first ability check, attack roll, benefits of a long rest by taking a short rest. Once used, this
or saving throw against the target within the next minute. blessing is permanently removed.
Once you have used this blessing, you can't use it again until
at least 24 hours have passed and you have spent 2 hours
watching and contemplating your constellation. This counts
as light activity for the purpose of a long rest.
The die rolled becomes a d10 at 5th level, a d12 at 11th
level, and a d20 at 17th level.
16. Labraen 18. Mystra's Star
More commonly called The Archer, this constellation is often One of the brightest stars in the heavens, this bright blue light
seen as a companion to the Swordsman, whom he faces is known to have shone even brighter on the births of several
across the nighttime sky (a major exception is the people of notable mages, including Ahghairon of Waterdeep. About the
Thay, whose myths hold that the Archer is Rivalyn, a warrior only star or constellation to hold the same significance to all
famed for his part in defeating the first Mulhorandi invasion of races (human or demi- human).
Thay. The Thayans believe that Rivalyn gives unending chase Blessing of the Weave. You can use this power to gain
to the Swordsman, called Amentira after the pharaoh who advantage on a saving throw against a spell or other magical
launched the invasion, across the heavens). effect. Once this power is used, you can't use it again until at
The elves also call this constellation Labraen, and each least 24 hours have passed and you have spent 2 hours
elven enclave seems to have their own legends and stories watching and contemplating your constellation. This counts
about him. as light activity for the purpose of a long rest.
Blessing of Pursuit. You can use a bonus action to If you have Spellcasting or Pact Magic as a class feature,
designate a creature you can see within 120 feet. For the next you can use the power of this blessing to gain an additional
8 hours, you deal an extra 1d8 damage to the creature spell slot which is always of the highest spell level available to
whenever you hit it with an attack, and you have advantage on you from that class feature. Once this power is used, this
Wisdom (Perception) and Wisdom (Survival) checks to find it. blessing is permanently removed.
If you are intentionally moving toward the creature, your
speed is doubled and you ignore difficult terrain. Once you 19. Mystra's Star Circle
have used this blessing, you can't use it again until at least 24 High in the north sky is an awesome circle of large, bright
hours have passed and you have spent 2 hours watching and stars with utter darkness between them (Mystra's floating
contemplating your constellation. This counts as light activity Castle of Night, in childrens' fairytales, is said to float in the
for the purpose of a long rest. center of the darkness). Due north is marked by the brightest
This damage increases by 1d8 at levels 5, 11, and 17. Brow Star, also known as Alagairtha by the Bedine of
Anauroch.
17. Maerilzoun Other folk in the Realms call this constellation the Crown of
The name of this serpent-shaped constellation is ancient, so the North, or just the Cold Crown. Some believe it to be the
ancient that only a few sages and astronomers know its' Eye of Evil, the Hole That Leads To Darkness, or the Circle of
origins or meaning, and most simply call it The Serpent. The Coins (thrown on high by the gods, to taunt poor men). Some
constellation was named by the inhabitants of ancient Raurin, Bedine tribes believe that this place is N'asr's Tent, the
before even the mighty empires of Unther and Mulhorand dwelling-place of the Lord of the Dead. Most Bedine call it the
were born. In their legends, Maerilzoun was a huge, evil Circle of Swords (the shining scimitars of the greatest Bedine
serpent that would one day descend from the skies at the end gathered by N'asr).
of the world to devour the sun (today, that figure is known as According to elven astronomers, there was once a star
Dendar the Night Serpent, an Elder Elemental Evil). In the centered in the middle of the Circle. This star, known as
Empires of the Sands, the Serpent is looked upon favorably by N'landroshien (Darkness in Light), figures prominently in
thieves, assassins, mages, and others who practice their black several ancient elven end-of-the-world myths, but has not been
arts by night. To the nomads of the Shaar, the Serpent is the seen in the night skies for several millennia.
godly counterpoint of Uerdyl, the Lion (personified by the Blessing of the Portal. You can take 10 minutes to
Swordsman constellation). designate one pocket or other opening in a piece of clothing
Blessing of the Night Serpent. You gain darkvision out to you are wearing or holding as the mouth of an
a range of 30 feet and blindsight out to a range of 10 feet. If extradimensional space as described for a bag of holding. If
you already have darkvision from your race or class, its range the pocket is ripped or destroyed, the objects held inside the
increases by 30 feet. space are not scattered or destroyed; the space itself remains
Additionally, you can use a bonus action to become invisible intact but inaccessible, and the process can be repeated with
while in darkness and to gain fangs as a natural melee a new pocket to regain access to the space.
weapon, which you have proficiency with and can be used to At any point after a pocket has been designated as the
make attacks using your Strength or Dexterity modifier (but access point for this extradimensional space, you can choose
cannot be used to make unarmed strikes). If you hit with your to take 30 minutes while wearing or holding it to transform
fangs, you deal piercing damage equal to 1d6 + your Strength the space into that described for a bag of devouring. Once
or Dexterity modifier, and the target must make a DC 13 transformed in this way, you can repeat the process described
Constitution saving throw, taking 2d8 poison damage on a above to regain access to the space if lost, but it can never be
failed save, or half as much damage on a successful one. The changed back to that of a bag of holding.
invisibility effect and the fang weapon dissipate after 10 The interior capacity of the space doubles at level 11 and
minutes. If you use this power, the effects of this blessing are again at level 17.
neutralized until at least 24 hours have passed and you have
spent 2 hours watching and contemplating your constellation.
This counts as light activity for the purpose of a long rest.
At levels 5, 11, and 17, the damage dice of the fang attack
increases by 1d6, the DC of the save increases by 2, and the
damage dice of the poison increases by 1d8.
20. The Predator 22. Shaundral (The Drifting Star)
This animal-shaped constellation is known by a different An oddity among heavenly bodies, Shaundral is an erratic star
name to almost every culture on Faerun. In the Gulthmere, it that pulses in brilliance, and seems to move randomly about
is known as Nobanion, the Great Lion; in the Shaar, it is the the heavens, sometimes staying in one place for years, and
Leopard; in the North, it is commonly referred to as Asglyn then suddenly slowly moving to another. Astronomers have
the Wolf, the loyal companion of Gwaeron Windstrom. To the discerned that Shaundral is not a planet or other solid body,
Rashemi and Aglarondans, it is the vigilant Narnos the Dog; but what exactly it is, is still a mystery. Also, it seems to shine
further south in the Old Empires, it turns into Ghastis, the brightest when a great misfortune or disaster is about to befall
savage Jackal. on Faerun, and so is often attributed to the Maid of
The demi-humans, for their part, do not seem to recognize Misfortune, with the secondary name of Beshaba's Eye
the constellation, and so have no names for it. However, for (similarly, the Bedine of Anauroch attribute the Drifting Star
the elves, part of the Lion is used for Elael, the Songsmith (a to Shaundakul, the Treacherous Lurker in the Sands
constellation based on an ancient elven fable about a bard Blessing of Cosmic Chaos. You can choose to gain
who crafts a song so pure and sweet that even the gods are advantage on one attack roll, ability check, or saving throw.
humbled). Immediately after the roll is resolved, roll on the Wild Magic
Blessing of Primal Aid. You gain a +1 bonus to melee Surge table (Player's Handbook, page 104; or The Net Libram
attack rolls. of Random Magical Effects, at the DM's discretion) to create a
Additionally, you can use an action to create the effects of random magical effect. Once you have used this blessing, you
the conjure animals spell. If you do so, the effects of this can't use it again until at least 24 hours have passed and you
blessing are neutralized until at least 24 hours have passed have spent 2 hours watching and contemplating your star.
and you have spent 2 hours watching and contemplating your This counts as light activity for the purpose of a long rest.
constellation. This counts as light activity for the purpose of a
long rest. After being used five times, this blessing is 23. Star of Osiris
permanently removed. One of the brightest stars in the southern hemisphere, Osiris
The bonus increases by +1 at levels 5, 11, and 17. The is not visible to anyone living north of a line drawn through the
number of creatures increases to double the number middle of the Sea of Fallen Stars. In Mulhorandi lore, this
described at 5th level, triple at 11th level, and quadruple at heavenly light is the gateway to the Realm of the Dead,
17th level. through which the souls of the deceased rise up into the care
of Osiris.
21. Selûne Blessing of Grave Communion. While you are conscious,
Selune is Toril's only natural moon. Only one side of it is ever the surface thoughts of any undead creature within 15 feet are
seen no matter where on Toril it is viewed. It is named after revealed to you, and you can detect the presence of undead
Selune, the Moonmaiden. Seen from Toril, it appears to fit creatures you cannot see within 15 feet. This effect works
within the size of a human fist held at arm's length. It is quite through most barriers except 2 feet of stone, 2 inches of metal,
bright on a clear night, able to cast pale shadows. Trailing in or a thin sheet of lead.
the wake of the moon are the objects known as the Tears of Additionally, you can use an action to create the effects of
Selune. the speak with dead spell. It can also be used on undead to
Blessing of Moonburst. You can use an action to force demand answers telepathically, if the target is restrained. The
each hostile creature in a 20-foot radius to make a DC 13 target must then succeed on a DC 13 Wisdom saving throw or
Constitution save. On a failure, a creature takes 2d10 radiant be prevented from telling outright lies for the questions asked
damage. On a success, it takes half damage. A shapeshifter under the effects of this power. You are aware of whether the
has disadvantage on the save and, if it fails, it reverts to its target passes or fails and the affected creature is aware of the
original form. Friendly creatures within the radius each gain restriction. The telepathic connection is severed after the
advantage on their first Wisdom saving throw within the next questions are asked, and you cannot detect the creature or its
hour. Once you have used this blessing, you can't use it again thoughts using this blessing for the next 10 days. If you use
until at least 24 hours have passed and you have spent 2 this power, the effects of this blessing are neutralized until at
hours watching and contemplating your constellation. This least 24 hours have passed and you have spent 2 hours
counts as light activity for the purpose of a long rest. watching and contemplating your constellation. This counts
The save DC increases by 2 and the damage die increases as light activity for the purpose of a long rest.
by 1d10 at levels 5, 11, and 17. At levels 5, 11, and 17, the range of the first effect doubles
and the save DC of the second effect increases by 2.
24. The Swordsman 26. The Throne or The Anvil
Also known as The Warrior or The Sentinel, this constellation This grouping of stars is known as The Throne to humans,
shares the same traits in cultures across Faerun; loyalty, named after the legendary Queen Jansreene of Asram. To
guardianship, battle, freedom. Many legends and myths have dwarves, the constellation is known as the Anvil, and holds
been attributed to the Swordsman through the ages, although great religious significance to them, especially in relation to
most recent human ones tend to center around the exploits of the church of Moradin. A comet passing through the Anvil
Torm or Tempus. In the Moonshaes, the Swordsman is called around -700 DR is said to have heralded the founding of the
Cymrych Hugh, and is believed to be the soul of the legendary dwarven nation of Delzoun.
hero, placed in the heavens by the Earthmother. In ancient Narfell, the Throne was known as The Altar, and
Similarly, the elves have many myths about the Swordsman; represented the altars upon which sacrifices were made to
the most popular is that the Swordsman was Auranamn, the their dark gods. The name is still in use today by their
first elf, who fought at Corellon's side during the great battle descendants, the Nars, even if the sacrifices aren't.
with Gruumsh. Although Auranamn died in that battle, Blessing of Subjugation. When you reduce a hostile
Corellon lifted his soul up and placed it among the heavens, to creature to 0 hit points, you can choose to gain temporary hit
spend eternity watching over the elven race. points equal to half its maximum hit points. Once you have
Blessing of the Blade. Nonmagical slashing or piercing used this blessing, you can't use it again until at least 24 hours
weapons in your possession become +1 magical weapons have passed and you have spent 2 hours watching and
whenever you wield them. Magical slashing or piercing contemplating your constellation. This counts as light activity
weapons gain an additional +1 bonus to attack and damage for the purpose of a long rest.
rolls whenever you wield them.
The bonus increases by +1 at levels 5, 11, and 17. 27. The Triton
25. Tassabryl To humans, this reclining figure is known as the Triton, mainly
due to the trident he holds in his upraised hand (this holds
Legends speak of a beautiful princess that lived in some long- true in most cultures, although the name varies; in the region
ago kingdom. Deemed the most beautiful woman in Faerun, around the Alambar Sea, the constellation is Poseidon; in
this vain and rash creature dared to boast herself even more Calimshan, Bhalaene the Sea King; to the people of Sossal, it
beautiful than Sune, goddess of love and beauty. To punish the is Ulutiu).
foolish woman, Sune cursed her; the woman would still be The elves have named this constellation Deep Sashelas,
deemed beautiful by everyone who saw her, except for the after the god of sea elves. Two stars to the left of the
woman's true love, who would find her hideous and repulsive. constellation have the names of Tilvadar and Tambaun,
In the end, after being spurned by the one man her heart named after Deep Sashelas' two loyal dolphin companions.
desired, the princess threw herself into the sea, never to be Blessing of the Sea King. You gain a swimming speed of
seen again. Especially vain or foolish people (especially 30' and the ability to breathe underwater. Additionally, you can
women) are still referred to today in certain parts of Faerun as use an action to create the effects of the wall of water spell,
"Tassabryl's Children." which lasts for 10 minutes or until you dismiss it.
Blessing of Vanity. Your Charisma score increases by 2, up At level 5, you can use an action to create the effects of the
to a maximum of 22. You also become proficient in Deception, dominate beast spell on a beast that has an innate swimming
Intimidation, Performance, and Persuasion. If you were speed. The DC for this saving throw is 17 and the effect lasts
already proficient in any of these skills, your proficiency bonus for up to 1 minute. The wall of water effect can be used once
is doubled for any ability check you make that uses that skill. If without requiring you to wait and watch your constellation.
your proficiency bonus was already doubled for any of these At level 11, you can use an action to create the effects of the
skills (for example, from the Expertise class feature), your maelstrom spell. The DC for this saving throw is 19 and the
proficiency bonus is tripled for any ability check you make that effect lasts for 1 minute. The DC for the dominate beast
uses that skill. saving throw increases to 19 and the effect lasts up to 10
Additionally, you can use an action to create the effects of minutes. The wall of water effect can be used up to two times
one of the following: a mass suggestion spell, with a duration without requiring you to wait and watch your constellation.
of up to 10 days; the sympathy effects of an At level 17, you can use an action to create the effects of the
antipathy/sympathy spell, with a duration of up to 10 days; or a lightning storm ability of a kraken (Monster Manual, page
dominate monster spell, with a duration of up to 8 hours. The 197). The DC for this saving throw is 21. The DCs for the
DC for the saving throws of any of these effects is 13. Once dominate beast and maelstrom saving throws increase to 21.
this power is used, this blessing is permanently removed and The effect of the dominate beast ability lasts up to 1 hour. The
is replaced by the Curse of Vanity, which gives disadvantage effect of the maelstrom ability lasts up to 10 minutes, its size
on all Charisma-based attacks, Charisma ability checks, and is increased to a 15 feet deep and a 60-foot radius, its damage
Charisma saving throws. This is treated as a magical curse is increased to 10d6. The wall of water effect can be used up
that cannot be renounced or removed willingly unless the to three times without requiring you to wait and watch your
curse is broken first. constellation.
The save DC for the magical effects increases by 2 at levels If you use any of these powers, the effects of this blessing
5, 11, and 17. are neutralized until at least 24 hours have passed and you
have spent 2 hours watching and contemplating your
constellation. This counts as light activity for the purpose of a
long rest.
If you already have triton racial traits, you gain the level 5 29. The Wizard's March
abilities upon acquiring the blessing, the level 11 abilities at
level 5, and the level 17 abilities at level 11. At level 17, you A grouping of three stars known individually as Ulazimir,
gain the power to change into a kraken, as if using the Wild Iziaslau, and Rahnieda. Although the name of the
Shape feature of a druid. You can stay in this form for up to 1 constellation (and, to a lesser extent, the names of the
hour. The use of this power requires you to wait and watch individual stars), have passed into common lore among the
your constellation, as above. Your racial traits are not peoples of Faerun, it is believed that their origins lie to the
neutralized as a consequence of using this blessing and the east, in the lands of Rashemen and ancient Raumathar. The
save DCs follow the stated progression. myths of these lands feature several stories about the three,
said to have been powerful mages who wandered the lands,
28. Uruath defending people from monsters, brigands, and other
South in the desert sky of Anauroch is marked by a zigzag line enemies, while dispensing wisdom and advice to local rulers.
of stars that "crawls" along the horizon, from west to east, Blessing of Intellect. Your Intelligence score becomes 18.
beginning with an upswept "head" or bright starry cluster, and At level 5, your Intelligence score becomes 20. At level 11, your
ending with a curving "tail" of stars. To the Bedine, this Intelligence score becomes 22, and you ignore cover when
constellation is the Serpent of the Sands, Uruath, "The making a spell attack. At level 17, your Intelligence score
Swallower." The desert nomads believe that this creature is becomes 24 and you gain the benefits of a robe of the
wild and amoral, older than the gods, and that it swallows archmagi of your alignment.
mountains, trees, and grasses to create the desert, leaving
only sand in its wake. Its presence in the southern sky, most 30. Y'tellarien (The Far Star)
Bedine believe, means that the desert will continually expand This star is so distant and so rarely seen that very little is
southward, as it eats its way across the Outlands. known about it. It is thought to be the remnant of some long-
Folk elsewhere in Faerun do not see this line of stars so forgotten old god, dead or dormant and drifting through space.
clearly; not being on their horizon most of the time, it is However, some say that it is still actively plotting to influence
enmeshed in a tangle of smaller constellations, and is not Toril from afar.
thought of as a unit. In Tunland, Cormyr, Iriaebor, and Blessing of the Outer Horror. You can use an action to
Westgate, however, it is recognized as a star configuration designate one creature you can see within 60 feet to make a
marking the direction "south," and is known respectively as DC 13 Wisdom save. On a failure, the target takes 2d10
Faeraula, the Sword of the South, the Southfires, and the psychic damage and is frightened for 1 minute. On a success,
Lightning Bolt. it takes half damage and is not frightened.
Blessing of the Great Worm. You have the power to Once this power is used on a creature that fails its saving
change into a purple wormling (Storm King's Thunder, page throw, the effects of this blessing are neutralized and spectral
242), as if using the Wild Shape feature of a druid. Starting on tentacles emerge from your face that are visible only to you
your next turn, at the end of every turn, make a DC 13 and to anyone able to see into the ethereal plane. You can use
Constitution saving throw. If you succeed, you remain in this an action to allow the tentacles to cross into the material
form. If you fail, you revert to your normal form. Once you plane and make an attack against a living, incapacitated
have used this blessing, you can't use it again until at least 24 creature with a brain within 5 feet of you, forcing the creature
hours have passed and you have spent 2 hours watching and to make a DC 13 Intelligence saving throw. On a failure, the
contemplating your constellation. This counts as light activity target's brain is devoured by the elder god and your blessing is
for the purpose of a long rest. restored. On a success, the creature becomes hostile to you
At character level 5, the DC for the saving throw increases and gains advantage on its next attempt to end the
by 2 and you can stay in this form for up to 1 minute before incapacitated condition, if it gets one.
needing to make checks. At character level 11, the DC for the The save DC for the psychic effect and the brain devouring
saving throw increases by 2, you can stay in this form for up to effect increase by 2 and the psychic damage dice increase by
30 minutes before needing to make checks, and you can use 1d10 at levels 5, 11, and 17. At level 11, you can designate up
the blessing twice before needing to wait and watch your to two creatures for the psychic effect. At level 17, you can
constellation. At character level 17, the form changes to that of designate up to three creatures for the psychic effect.
a purple worm (Monster Manual, page 255), the DC for the This blessing is treated as a magical curse that cannot be
saving throw increases by 2, you can stay in this form for up to renounced or removed willingly unless the curse is broken
1 hour before needing to make checks, and you can use the first.
blessing once before needing to wait and watch your
constellation.

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