ARCHICAD 21 Help
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without express prior written permission is strictly prohibited.
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Contents
Contents
Getting Help on ARCHICAD 21 _________________________________________ 36
License & Trademark Information ______________________________________ 37
Install Guide for ARCHICAD 21 _________________________________________ 38
Install ARCHICAD 21: Single License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
ARCHICAD License Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Add/Repair ARCHICAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Updates for ARCHICAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
ARCHICAD File Compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
ARCHICAD Tools and Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Uninstall ARCHICAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
ARCHICAD Network Installation (Instructions for BIM Managers) . . . . . . . . . . . . . . . . . . . . . . . . 51
Using a CodeMeter Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
ARCHICAD 21 New Features Guide _____________________________________ 62
INTUITIVENESS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Stair Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Railing Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Curtain Wall Editing Mode Renewal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
PRODUCTIVITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
COLLABORATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
INFORMATION MANAGEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Classification Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
PERFORMANCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
VISUALIZATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Introduction of 3D Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
INTEROPERABILITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Hotlink IFC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Collision Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Managing Classifications in IFC Import/Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Full Control of IFC Preferences (IFC Translators) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Adjust Elevation of Hotlink Content to Host Story Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Publishing IFC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
BIMx Export Improvements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
LIBRARY ENHANCEMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
General Library Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Door and Window Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Library Enhancements (Market-Specific Content) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
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ARCHICAD 21 Help 15
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ARCHICAD 21 Help 17
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3D Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1394
About the 3D Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1395
Create a 3D Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1397
Redefine the 3D Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1400
Model Display of the 3D Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1404
Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1405
About Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1406
Create a Detail Drawing Viewpoint with Model Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1407
Contents of the Detail Viewpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1409
Place a Linked Detail Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1410
Create an Independent Detail Viewpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1411
Display of Detail/Worksheet Boundary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1413
Update Detail/Worksheet Marker Boundary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1414
Updating the Detail Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1415
Worksheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1416
About Worksheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1417
Worksheet vs. Detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1418
Create a Worksheet Drawing with Model Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1419
Contents of the Worksheet Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1420
Editing in the Worksheet Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1421
Create an Independent Worksheet Viewpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1422
Place a Linked Worksheet Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1423
Managing Markers in ARCHICAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1424
About Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1425
Display of Marker Range Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1426
Source Marker Highlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1427
Changing Marker Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1428
Transfer Marker Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1429
Copying a Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1430
Find Linked Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1431
Check Markers Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1432
Deleting a Viewpoint/View/Drawing with a Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1434
Deleting a Source Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1435
Interactive Schedule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1436
Types of Interactive Schedules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1437
Units in Interactive Schedules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1438
Open and View a Schedule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1439
Show Schedule Data for Selected Floor Plan Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1442
Editing and Updating Schedule Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1443
View Schedule Items in Project Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1444
Define Schedule Content Using Scheme Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1445
Element Listing Parameters in the Interactive Schedule . . . . . . . . . . . . . . . . . . . . . . . . . . . .1447
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Autotext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1734
How to Insert Autotext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1735
Autotext Reference Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1737
Autotext Keywords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1738
Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1743
Place an Associative Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1745
Text Label Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1747
Symbol Labels for Element Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1749
Custom Settings for Symbol Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1751
Label Multiple Selected Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1757
Labeling Curtain Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1758
Place an Independent Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1761
Search for Elements by Label Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1762
Find and Select Text Blocks/Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1763
Text Editing in ARCHICAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1764
Search and Replace Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1765
Spell Checker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1766
Editing Commands in Text-Type Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1767
The Layout Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1769
Work Environment for the Layout Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1774
Working with Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1775
Master Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1778
Subsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1781
Drawings in the Layout Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1782
Placing Drawings Onto the Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1783
Arranging Multiple Drawings on the Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1788
Importing PDF Files As Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1789
Modifying Drawings on the Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1790
Drawing Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1791
Managing and Updating Placed Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1795
Layout and Drawing IDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1799
Layout Workflow Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1803
Layout Workflow: Smaller Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1804
Layout Workflow: Larger Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1805
Revision Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1808
Revision Management Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1809
Revision Management: Default Schemes in the Template . . . . . . . . . . . . . . . . . . . . . . . . . . . .1811
Working with Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1812
Change Manager Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1813
Create Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1815
Link/Unlink Change Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1821
Add/Remove Changes on Layout Revisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1823
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Getting Help on ARCHICAD 21
ARCHICAD 21 Help 36
License & Trademark Information
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Install Guide for ARCHICAD 21
Download
ARCHICAD 21 is available for download at:
http://www.graphisoft.com/downloads/
ARCHICAD 21 Help 38
Install Guide for ARCHICAD 21
3. License Agreement
Read the license agreement carefully and accept it, then click Next.
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Install Guide for ARCHICAD 21
On this page, define the file path of the installation. As a rule, you should choose the path suggested
by default, to simplify the installation of any future updates.
To confirm the file path, click Next.
5. Choose Setup Type
With the “Typical” installation option (recommended), you will install ARCHICAD 21 together with
all of its components (e.g. Library, documentation, ARCHICAD Help).
Alternatively, choose the “Custom” installation option to install only specific program components.
After you make your choice, click Next.
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Install Guide for ARCHICAD 21
6. Installation Summary
This screen summarizes your chosen configuration, so you can make any needed corrections to the
installation settings.
Click Install to begin installation.
7. Installation Underway
Depending on your Hardware configuration, this process may take several minutes. In addition to
other components, CodeMeter, the BIMx Desktop Viewer, and the License Manager Tool are all
installed in the background.
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Install Guide for ARCHICAD 21
This screen appears if the installer detects an earlier version of ARCHICAD on your machine. If you
choose Yes, your latest Work Environment settings from the older-version ARCHICAD will be
imported to ARCHICAD 21.
Note: When you import the Work Environment settings of an older version of ARCHICAD, the
new features and commands of ARCHICAD 21 will not automatically be visible. In this case, use
the Work Environment Menu settings to include the new commands.
Confirm your choice by clicking Next.
9. Shortcuts/Automatic Updates
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Install Guide for ARCHICAD 21
Click Finish to complete the installation process. You may be prompted to restart your computer.
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Install Guide for ARCHICAD 21
Hardware Key
The Hardware Key (Dongle) contains your license information on a USB stick. Before you start using
the latest version of ARCHICAD, this Hardware Key must be updated.
For the update process, use the License Manager Tool:
http://www.graphisoft.com/downloads/licensing/.
Start the License Manager Tool (LMT) and follow the directions to update your Hardware Key.
Now you are ready to use ARCHICAD 21.
Note: After updating your license key to ARCHICAD 21, you can still use older-version
ARCHICADs (versions 10-20).
Software Key
The Software Key is a software-based license. Using the License Manager Tool, a software key can
be downloaded from the License Pool to a local client computer. To update your software key to the
latest ARCHICAD version, start the License Manager Tool and follow the directions to update your
license to the latest version.
If you are using a single license and plan to work on a different computer, you should upload the
software key to the License Pool, so that you can access it from a different location. (Internet
connection is required.)
Note: If you are using a network license, there is no need to upload the software key to the
license pool.
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Demo Mode
When you start ARCHICAD, the program automatically checks to see if you have a license available.
If you don’t have a license at all, you can continue in Demo Mode.
Demo Mode gives you full functionality except file saving and Teamwork. Use Demo mode to open,
view and try out functions using any ARCHICAD file.
The unavailable commands and menu items are disabled, and the ARCHICAD title bar changes to
ARCHICAD 21 Demo.
Your ARCHICAD program may also be restricted to Demo mode for the following reasons:
• No key is attached to your computer
• All of your ARCHICAD licenses are in use
• Your Hardware Key is defective
• CodeMeter service is not running
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Add/Repair ARCHICAD
If you already have ARCHICAD installed, and start the Installation Wizard, you are given two
options:
1. Add will add new features to your current installation. You will see all available features in a list
and you can check features to be added to your current installation.
2. Repair will reinstall ARCHICAD with the features of your current installation. You can choose to save
your customized settings/files in a backup folder. If you select this option, a “backup” folder will be
created in your ARCHICAD 21 folder. The name of the backup folder will contain the ARCHICAD
version and the date of creation. The backup folder will include:
• your Add-on settings;
• your ARCHICAD 21 Library;
• your Work Environment schemes.
After the repair process is complete, you can either delete these files or reuse them by copying
them back into your repaired ARCHICAD environment (follow the steps below). You can then
continue to use these settings and files.
1. Copy your Add-On settings back to the respective sub-folders of your ‘ARCHICAD 21/Add-Ons’
folder;
2. Replace the library in the ‘ARCHICAD 21/ARCHICAD Library 21’ folder;
3. Replace your ‘Defaults’ folder in the ‘ARCHICAD 21’ folder (thereby including your current Work
Environment, Translator and Template data).
Project files you saved into the ARCHICAD 21 folder will not be deleted or overwritten by the repair
process.
Note: The Repair process will revert your ARCHICAD version to its default settings. After Repair,
you must reinstall the latest ARCHICAD and Library updates.
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Uninstall ARCHICAD
To uninstall ARCHICAD 21 from Windows, it is best to use the “Programs” or “Add or Remove
Programs” utility, accessible from the Control Panel.
On Mac, navigate to the “Uninstall.AC” folder in your ARCHICAD 21 folder, and select the
“Uninstall.app” application.
The Uninstall Wizard will remove files which were installed by the ARCHICAD Installation Wizard.
CodeMeter and associated components are not removed.
The uninstaller will not remove any files you have created in the ARCHICAD main folder - e.g.
ARCHICAD project files that you saved into the ARCHICAD main folder.
Important: Do not remove the Java Runtime Environment before uninstalling ARCHICAD.
Silent Uninstall
For both Windows and Mac, a silent mode is available for uninstalling ARCHICAD. Use this mode to
run the uninstall process from beginning to end without any further user input.
On Windows: open the “Run” window from the Start menu. In Windows Explorer, navigate to the
Uninstall.AC folder in the ARCHICAD folder. Drag uninstaller.exe into the command line; the path is
copied to the command line.
Type the following after the path:
/silent
e.g.:
C:\Program Files\GRAPHISOFT\ARCHICAD 21\Uninstall.AC\uninstaller.exe /silent
Note: If you want to avoid automatically restarting the computer after a silent uninstall, add the
following to the end of the path:
/norestart
For example:
C:\Program Files\GRAPHISOFT\ARCHICAD 21\Uninstall.AC\uninstaller.exe /silent /norestart
On Mac: open Terminal window, navigate to the Uninstall folder in the ARCHICAD install folder, then
type:
uninstaller.app/Contents/MacOS/uninstaller -silent
e.g.: /Volumes/MyFolder/MySubfolder/ARCHICAD 21/Uninstall.AC/uninstaller.app/Contents/
MacOS/uninstaller -silent
Note: If you want to avoid automatically restarting the computer after a silent uninstall, add the
following to the end of the path:
-norestart
For example:
/Volumes/MyFolder/MySubfolder/ARCHICAD 21/Uninstall.AC/uninstaller.app/Contents/MacOS/
uninstaller -silent -norestart
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Use the DXF-DWG Translation Setup dialog box (File > Interoperability > DXF-DWG Translation
Setup, to set up company-standard DXF/DWG Translators. Follow one of these two workflows:
• If you want users to have the customized Translator files downloaded to each local computer:
◦ You will place the customized translator files into the proper sub-folder of your Defaults
folder (as in Step 8 below).
• If you want users to access your DXF/DWG Translators from a central location:
◦ From the Translation Setup dialog box, save the customized translators to a shared folder on
a server. A DXF-DWG TranslatorList.xml file is also created, which is a list of references to
these translators. You will add this xml file to your Defaults folder (as in Step 9 below.)
5. Quit ARCHICAD
6. Create “Defaults” Folder
Create a temporary Defaults folder in any location.
Within this Defaults folder, create sub-folders and add your saved, customized defaults as described
in the next steps.
7. Create Defaults/ARCHICAD sub-folder.
◦ To the ARCHICAD sub-folder, add your saved “WorkEnvironment” folder and its contents.
◦ Also to the ARCHICAD sub-folder, add your saved Template file(s) (extension .tpl).
8. Create Defaults/DXF-DWG Translators folder. (Do this if you want users to have DXF/DWG
Translator files downloaded to each local computer. Otherwise, see step 9.)
◦ To the DXF-DWG Translators sub-folder, add the contents of your saved Translator folders.
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9. Add the DXF/DWG Translator List.xml file to the Defaults folder. (Do this if want users to access
your DXF/DWG Translators from a central location.)
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Click the option that corresponds to your license type: Hardware or Software Key for ARCHICAD, or
a Serial Number (for Education and Trial Licenses).
Then click Next.
15. License Agreement
Read the license agreement carefully and accept it, then click Next.
16. Program Folder Selection
On this page, you can define the file path of the installation. As a rule, you should choose the path
suggested by default, to simplify the installation of any future updates.
To confirm the file path, click Next.
17. Choose Setup Type
To prepare for Network installation, choose the option for Installation Package Creation.
The screens of the Installation Wizard will now show the message “Recorded Installation.”
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Check Install Company Standard Defaults, and enter the file path location of the Defaults folder
(containing Work Environment/Translators/Templates) which you created earlier. (See Create
“Defaults” Folder at Step 6 above.)
Click Next.
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Click Next.
25. Shortcuts/Automatic Updates
Here you can create an “ARCHICAD 21” Desktop shortcut.
Review the setting to Enable ARCHICAD to Check for Updates automatically (checked by default).
Click Next.
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26. If the installation process includes installing CodeMeter, you are prompted to restart your
computer now. If you click Yes (recommended), the restart will be carried out on every client
computer that uses the install package.
The Installation Package will now be written. Depending on your hardware, this process may take
several minutes.
Click Finish to close the Installer. You may be prompted to restart your computer.
You have now created an Installation Package. Users who start this package on a client machine will
not encounter any options in the Installation wizard, and the installation process will begin
immediately.
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• Check Run CmWAN Server checkbox to use the computer in a wide area network (WAN) and
allow license accesses.
• Do not forget to Apply the changes and restart CodeMeter service.
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There is no additional setting needed to enable license borrowing but you may customize the
following settings.
Borrow Duration
By default the borrowed licenses are valid for 30 days. If the license is not returned within this
period, the license will expire and will be automatically returned to the server. To customize this
maximum time (up to 30 days):
1. Open WebAdmin.
2. Go to Configuration/Borrowing.
3. Set the preferred Maximum Borrow Duration, in minutes.
Server Identification
Each client identifies the server by either host name or IP address. This can be customized on the
server level, so when the server issues the license, the client gets the chosen address and will try to
return the license to the given address. On networks with reliable DNS settings, Server name
identification is the best choice, but on networks without it, or in mixed platform environment (Mac
& Windows), choose identification based on IP addresses. In that case it is important to use static IP
address for the Server.
Note: To customize all of these settings (Borrowing settings and Server Identification), check the
Overwrite Entry Settings box in the License Borrowing interface of the WebAdmin.
It is strongly recommended to test the borrow environment. Set a relatively short Borrow
Duration and you can test your setup without risking the loss of a license for a long period.
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INTUITIVENESS
Stair Tool
The all-new Stair Tool lets you create, design and efficiently document any typical or unique Stair, at
any design scale. The Stair Tool focuses on an intuitive and flexible design process, with graphical
input and editing.
The Stair tool supports compliance with architectural regulations and with individual (e.g. structural
or documentation) requirements. Stair structure and finish options reflect construction technology
logic.
Input is available on the Floor Plan and in the 3D window, using methods similar to polyline or wall
input.
Like the Curtain Wall, the Stair is a hierarchical element. The main Stair element consists of multiple
sub-elements, including treads, risers and support elements, such as beams, stringers, and
monolithic or cantilevered structures.
The Edit Mode, familiar from Curtain Wall, has been expanded and made available for the Stair Tool,
to enable easy configuration of sub-elements.
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During polyline path input, instant graphical feedback shows what the resulting Stair will look like.
To perfectly follow the polyline path, the algorithm automatically adjusts certain geometric values
of the Stair, within the user-provided ranges in the rules.
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What happens if the input path cannot produce a valid Stair that also meets the construction rules?
In this case, the ‘Solver’ appears automatically: a graphical interface showing possible variations.
The user can select any solution to see instant graphical feedback on the plan of how the modified
Stair would look like in context, before choosing the best option.
Like Walls, Stairs can be linked to Stories, and so can follow changes in Story height.
If Story height changes only by a small amount, the Stairs will follow automatically (the number of
risers will remain fixed, and only the height of the risers will increase – within the set Rules).
If Story heights change by a significant amount, then ARCHICAD highlights the affected Stairs in the
whole project until the user changes any of the given data (e.g. number of steps or Riser heights).
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• Monolithic Structure
• Beam Structure
• Cantilevered Structure
• Stringer Structure
Each structure can then be customized: size, building material, profile, 2D appearance. Separate
structures can be defined for flights and landings.
Other 3D Stair components are the Finishes: Treads and Risers. Select types from a Component list,
which is not limited to pre-defined content. You can define custom components and save them
using one of the predefined Stair subtypes.
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As of ARCHICAD 21, GDL components can use a Custom Profile attribute (selected from the Profile
Manager) and/or their own Building Material attributes.
Stairs use a symbolic 2D display only, which is completely independent from the Stair’s 3D parts.
The 2D GDL sub-elements are:
• Grid
• Break Mark
• Walking Line
• Numbering
• Up-down Text
• Description
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Stair Display
Model View Options affect the on-screen and output display of Stairs in 2D and 3D. They set the
detail level of Stairs in Sections, Elevations and 3D views, as well as the plan-specific display (Floor
Plan or Reflected Ceiling) on Floor Plan views.
Two Model View Options are available for Stair Detail Level (Full and Schematic), affecting the
display and output of Stairs in Sections/Elevations, and in the 3D and 3D Document windows
(including Edit mode).
• In Full mode, the complete Stair appears: all 3D sub-elements can be seen in full detail.
• In Schematic mode, a continuous membrane surface is used to indicate the top surface of the
steps.
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Railing Tool
The Railing Tool lets you create any typical or unique Railing, which is a 3D building element. A
Railing can be associative to the following 3D elements: Stairs, Slabs, Walls, Roofs and Meshes.
Railing input is similar to polyline input, and consists of Nodes and Segments. Editing of segments
and nodes - as when inserting, moving or deleting nodes, or curving a segment - affects overall
Railing geometry, and is designed for maximum associativity, preventing the Railing from “falling
apart”.
A configurable Railing Pattern makes using the Railing Tool very easy and flexible. The Pattern Editor
helps you assemble a unique Railing pattern specific to each segment.
Like the Stair, the Railing Tool is a hierarchical element, which includes sub-elements: posts, rails
and/or panels. These are GDL components allowing for versatile geometry types that also use
Building Materials and/or Custom profiles. For any Railing, you can edit the entire element as a
whole, or any of its sub-elements separately, or in combination, in Edit mode.
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The Pattern Editor is an interactive surface: selection in the tree also selects in the Pattern Editor,
and vice versa.
Once you specify a pattern, you can define its position within the segment. It is possible to unify
segment patterns.
Railing Input
The Railing Tool input is based on how Polylines work in ARCHICAD, so it will always aim for the
highest level of associativity possible. During input, a wireframe preview shows the expected railing
layout.
Railings on Stairs follow the Stair Boundary: click on each end of a Stair to create an associative
Railing on one side.
Slabs, Roofs and Meshes (unlike Stairs) are polygonal elements, so any Railing between two Nodes
can run either clockwise or counter-clockwise around them. During input, after clicking the start
and end nodes, the user can decide which direction to create the Railing.
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Railing Components
• The Toprail sits on top of the segment, so it always moves along with the Railing scheme.
• The pattern can contain two Handrails, each of which can be doubled to the two sides of the
Railing.
• Rails are general horizontal elements. You can offset them perpendicular to the Railing segment
or set them at any height. Rail cross sections can also be different for each. There is no limit to
how many rails you can add to the pattern.
• You can add multiple inner posts to the pattern; the one on the far right defines pattern length.
• Balusters are a pattern within the pattern: selecting one baluster selects all its instance copies in
the Pattern Editor. First you can set the offsets around the baluster pattern. Then you must
choose a distribution option, which is very similar to those in segment pattern settings.
• Panels can fill the area between the toprail, rails, inner posts or segment boundaries.
All horizontal elements (Toprail, Handrails, Rails) can have Connections and Endings. There are
three different Connection types available: disconnected, gooseneck or direct connection. These
can be added to either end of horizontal elements.
All vertical elements can have a special connection to Stairs: Baluster pattern length can be fixed to
step depth.
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For any of these components, you can choose not just built-in GDL components, but custom ones,
saving them from 3D view using a predefined Railing subtype.
Railings use a symbolic 2D display only. These are individual GDL sub-elements, completely
independent from the Railing’s 3D parts.
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Railing Display
Model View Options affect the on-screen and output display of Railings in 2D and 3D. They set the
detail level of Railings in Sections, Elevations and 3D views, as well as Floor Plan views.
The three Model View Option for the Railing Detail Level (Full, Simplified and Schematic) affect the
display and output of Stairs in Sections/Elevations, the 3D and 3D Document windows (including
Stair Edit mode).
• In Full mode, the complete Railing appears: all 3D elements can be seen in full details
• In Simplified mode, the complete Railing appears: all 3D elements can be seen, but in a
simplified view: bounding box of sub-elements are shown.
• In Schematic mode, a continuous membrane surface is shown to indicate the path of the Railing.
Show/hide the Railing’s floor plan symbol components using Model View Options.
Model View Options also controls the 2D appearance of the Railings by the detailed level of
symbols, which can be set to:
• None
• Visible Parts Only
• Hidden Parts Only
• Visible & Hidden Parts
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PRODUCTIVITY
Touch Bar Support for the New MacBook Pro
The new Touch Bar allow the user to access common ARCHICAD commands quickly and easily,
based on current window and selection. For example:
• Switch between Floor Plan and 3D windows
• Show All vs Show Selection 3D based on selection anywhere in the model
• Open active Tool Settings and selection Settings
• Enter and exit Edit Mode for Stairs, Railings and Curtain Wall
• Edit Composite or Profile of the selected element
• Common GDL shortcuts when editing scripts
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• New Multiply option: “Increment and Spread”, to define spacing and number of copies both
graphically and parametrically
See Multiply Elements.
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Building Materials used in GDL library parts will not be automatically adjusted in junctions with
construction elements; the principles of priority-based connections are not working in such cases.
Building Materials and Profiles are used in all GDL components of the new Stair and Railing tool
wherever required. For other objects in the ARCHICAD 21 library which use Building Materials and
Profiles: see the section on ARCHICAD 21 library improvements.
See LIBRARY ENHANCEMENTS, below.
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COLLABORATION
Reservation Assistant in ARCHICAD
In Teamwork projects: ARCHICAD will automatically reserve the element you start to edit in any of
the windows. It does not matter if you have forgotten to reserve the element when opening its
settings dialog, because ARCHICAD will reserve it in the background. In case reservation is not
possible – because the element is reserved by someone else – you are prompted to request the
element.
BIMcloud Enhancements
Personalize BIMcloud’s Login page with Company Logo
Add your company’s logo to BIMcloud’s login page to personalize it for your employees.
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• Filter the activities based on the selected chart areas to figure out the connections between the
user events and the resource peaks.
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The Server Backup contains all the data and configuration information, so it can be easily restored
to a different hardware in case of emergency.
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INFORMATION MANAGEMENT
Classification Management
An ARCHICAD model can be described as a central BIM database that stores all project data
and makes it accessible to any project stakeholder. Previous ARCHICAD versions have provided a
fixed set of Element Classifications, but ARCHICAD 21 introduces a flexible way to classify elements
according to any national or company standard classification system, and makes available
ARCHICAD Properties that can be connected to any construction element or zone, based on any
Element Classification.
Use the new Classification manager to centrally manage Classifications for construction elements or
zones: define classifications, set related properties, and transfer them between projects via XML file
format.
Assign a Classification value per Classification System in the Elements’ Settings dialogs and the
Interactive Schedule.
Classifications (together with their Properties) can be shown on any output, enabling exchange of
element-related BIM data among stakeholders.
For example:
• Add to Labels and Zone Stamps
• Use as criteria in searching and scheduling
• Add as Fields in Element Schedules, in the re-organized Scheme Schedule settings interface
• Map as IFC properties for IFC model export
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PERFORMANCE
Better 3D Navigation Experience
Enjoy more continuous navigation experience even after 3D navigation, without blockage or
waiting. This is true even with 3D editing or switching between views.
We have also improved the selection speed: no more waiting, even after selecting the whole model.
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VISUALIZATION
CineRender Engine Upgrade: R18
ARCHICAD now runs the latest CineRender version, based on the Cinema 4D R18 engine.
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Introduction of 3D Styles
New View Option: Switch display style of any 3D view with one click
Define preset 3D modes in 3D Styles dialog (formerly 3D Window Settings)
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INTEROPERABILITY
Hotlink IFC
Link IFC files as hotlinks directly into the currently open Project as protected reference content.
Use the Model Filter to narrow the placed IFC reference content - for example, by categories
(structural or MEP), stories, layers, element types or element selection.
Elements of a linked IFC module are included in the host Project: even if the linked IFC source file is
not currently available, the module is still present and visible.
Inserted IFC model content can be updated easily from the linked source file. If the link is broken,
elements of the inserted IFC modules can be edited as regular ARCHICAD elements.
Collision detection works for linked IFC module elements too.
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Collision Detection
Previously exclusive to the MEP Modeler add-on, the function has now been integrated into
ARCHICAD and its functionality greatly expanded.
A new dialogue allows two groups of elements to be compared through user defined criteria sets,
similar to Find & Select. When defining criteria, use saved Find & Select criteria sets to populate the
groups for easy comparing. When run, see how many elements were compared, and new Mark-Up
entries are created.
Examples:
• Collision detection between construction and MEP elements. MEP elements can either come
from hotlinked or merged external MEP IFC files, or else modeled inside ARCHICAD.
• Collision detection between concrete and steel construction elements.
• Collision detection between elements classified as different product/element types (by Uniclass,
OmniClass, UniFormat or any other classification system).
• Checking the clearance for escape routes or access for the disabled.
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Publishing IFC
When defining IFC model content as a Publisher item, the expanded IFC Translator settings, each
saved Publisher item can use the exact settings needed to output the desired content:
• Vary the element content and visibility settings (Layer Combination, Structure Display and
Graphic Override),
• Fine-tune the property and classification mappings as well as geometry conversion settings.
For example:
• Export one view (containing construction elements) with standard IFC 2x3 property sets;
• Another view (containing distribution elements) using COBie data;
• Another view (containing Zones) using properties relevant to a Room manager company.
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LIBRARY ENHANCEMENTS
Note: Some new Library Part developments are available in certain localized libraries only
(where applicable, this is indicated in the descriptions below).
• DW Stamp and D/W/S Markers can now display the Location parameter.
• Door Stamp can now display the Sill Height parameter
• Dimension texts can now be placed perpendicular to the leader line
• Fire Rating and Acoustic Rating texts can now be placed perpendicular to the leader line too
Countertop element
(USA only)
This element can be used to place a continuous counter surface over cabinets and appliances. It can
also contain sinks and taps of many varieties. Multiple countertop elements can be combined into a
single continuous counter surface.
ID-based Labels +
Display of 3D Views +
Migration of Rendering/Surface + + + + + + + + +
Settings to CineRender
Element Display in Interior Elevations + + + + + + + + +
Migrating Stairs
The StairMaker Add-on is no longer supported in ARCHICAD 21.
StairMaker Stairs from older-version projects are converted into GDL Stair-type objects, with limited
GDL parameters available from Object Settings.
New Stairs and Railings created in ARCHICAD 21 will be missing if you back-save the project to AC
20.
Translator Migration
Translators for Export/Translators for Import from older-version projects are recreated in ARCHICAD
21 under the same name.
• If the XML files of the older-version Translators are available, these settings will be contained in
the newly recreated Translators in ARCHICAD 21.
• If the XML files are not available, the Translators will be created in ARCHICAD 21, but they will
not contain any settings: you must choose or create presets for each such Translator.
Exceptions:
◦ The “Property Mapping for IFC Export” preset contains the older-version project’s Scheme
Settings (see above), and
◦ The “Type Mapping for IFC Export” preset contains the default Classification Mapping used
in older-version projects.
ID-based Labels
(Migrate from ARCHICAD 20 or earlier)
ID-type Labels (ID Label, Unique ID Label) in earlier-version projects will look the same after
migration to ARCHICAD 21.
The label type, however, is transformed into a Text-type label that uses Autotext to display the
element’s ID.
Display of 3D Views
(Migrate from ARCHICAD 20 or earlier)
ARCHICAD 21 introduces 3D Styles, a new View Option. (View > 3D View Options > 3D Styles).
In earlier AC versions, these settings were found in 3D Window Settings.
When you migrate an earlier-version project to AC 21, new 3D Styles will automatically be created
so that the project’s 3D views look the same as before.
If your project contains a large number of 3D views with varying settings, be aware that a large
number of 3D Styles may be generated, each with a unique name.
• All opened viewpoints in the migrated project will be set to use a single Graphic Override
Combination. (However, in ARCHICAD 21, you can vary the Graphic Override Combination for
every view/viewpoint separately.
◦ Exception: In earlier AC versions, the 3D window is not affected by Model View Option
overrides. Consequently, the 3D window in the migrated project is set to No Overrides by
default.
• Graphic Override Rules (including the three built-in Renovation Override Rules) will take
precedence even if different overrides have been applied in the viewpoint settings (Section
Model Display, or 3D Cut Surface Display).
Photorendering Settings
You can save Photorendering Settings as part of 3D views in earlier-version projects. Apart from the
size parameters, Photorendering Settings for Lightworks are not transferred to the CineRender
engine. For such views, a default rendering scene is provided.
Photorendering settings for Basic and Sketch engines, however, are retained. If you open such a 3D
view in ARCHICAD:
• in the 3D only panel of View Settings, the Rendering Scene is set to “Custom”
• in Photorendering Settings, the scene is also set to “Custom”, whose settings correspond to
those saved with the current view. Note, however, that one Custom scene at a time is possible in
the “Select and Manage Scenes” dialog box in ARCHICAD, so you should rename these custom
scenes if you want to re-use them.
Photorendering Size settings from earlier-version 3D views are always retained in these Custom
scenes.
Surface Settings
• Surface Settings configured for the Basic (Open GL) rendering engine are compatible: they will
be applied to their Surface counterpart in CineRender
• When you open an older-version project in ARCHICAD, the program will automatically generate
your Internal (OpenGL) Surface settings in CineRender: your older renderings will, by default,
look similar to the model in the 3D window
• Surface Settings configured for Lightworks will not be converted to Surface Settings for
CineRender
5. Browse the built-in Surface catalog or the BIM Components portal for a surface that is most
similar to your existing surface, and click OK.
6. The newly selected surface settings replace the previous surface settings (for the currently
selected surface only).
Notes:
◦ The original surface’s Name and Index number (as listed in Attribute Manager) will remain
unchanged even after the settings have been overridden.
◦ Although surfaces can include a vectorial hatch (used to display surfaces in certain
ARCHICAD views), this Replace Settings function will not overwrite the vectorial hatch (if
any) of your original surface; that vectorial hatch remains unchanged in the project (and
continues to be listed as before in Attribute Manager).
Recommendations
• Due to the compatible migration noted above, a project migrated from an earlier version of
ARCHICAD will have lamp effects that closely approximate their appearance in the earlier
version. However, since the CineRender engine is fundamentally different than Basic and
Lightworks engines, you should do a quick test render of your scene before generating the full
rendering output.
• Due to the Global Illumination capability of the CineRender engine, you may find that the
project is better-lit than in the old version, and you can remove or change the parameters of
some of your light/lamp objects.
If you turn the Legacy checkbox off, any newly placed Interior Elevations will display elements
according to the new logic: if you use the Limited horizontal range, elements are shown which fall
within the limit. If you use Infinite horizontal range, the entire model space within the Marker’s
range is displayed (as in the case of Section or Elevation views).
All Building Materials are migrated with the checkbox ON. (In other words, all migrated Building
Materials are set to participate in Collision Detection by default.) To exempt any Building Material,
uncheck its box in the Building Materials dialog box.
• if you did not use the Migrate ARCHICAD Libraries process when opening an older-version
project, but now would like to
• if you have new issues with missing library parts as the project develops (e.g. new library parts
added as a result of Teamwork or Hotlinked Modules)
Use the Migrate ARCHICAD Libraries button in Library Manager.
Note: If the button is not shown in Library Manager, this is because ARCHICAD has determined
that there is no need for it: all needed libraries (latest ARCHICAD library plus Migration libraries)
have already been loaded; and the project has no missing library parts.
Consequently, users no longer have to modify Server libraries in the “source” library folder and then
update it using the Manage BIMcloud/BIM Server Libraries dialog box. Instead, users see and edit
the contents of the Server library in the Library Manager dialog box.
If you still want to edit this library with older-version projects (e.g. AC 18 or AC19), it is best to click
Cancel here, and use the older-version ARCHICAD to reserve and edit the library and its contents.
ARCHICAD Migration Libraries serve this purpose: they contain only those objects from an earlier-
version ARCHICAD Library that do not have counterparts in the latest-version ARCHICAD Library. A
Migration Library is much smaller than full-version ARCHICAD Library.
The active libraries of older-version projects will be loaded in ARCHICAD 21 as linked libraries. (They
will be listed in the Linked Libraries folder of the Library Manager.)
• Other Objects - Embedded Objects
“Other Objects” items in the older ARCHICAD projects will appear in the “Embedded Objects” folder
of ARCHICAD 21.
• Other Objects in Hotlinked Modules
If you place a hotlinked module from ARCHICAD 12, any objects placed from the source file’s “Other
Objects” folder will be missing in ARCHICAD 21. The solution is to embed these objects in your host
ARCHICAD 21 project, using Library Manager, or to place those objects in a library on the BIMcloud/
BIM Server, and add that library to the project.
• Missing Libraries - Unavailable Libraries
Any library “missing” in the Library Manager of the older version will be listed as “unavailable” in
the Library Manager of ARCHICAD 21. Locate these libraries and add them as linked libraries, using
the Library Manager’s “Add” command.
• Missing Objects
Missing objects in the older-version project are also listed as “missing” in ARCHICAD 21, both in the
Library Manager as well as the Library Loading Report. To solve the problem, locate the source files
of these missing objects and add them to the project, using Library Manager.
• Unsupported Objects
These files reference unsupported image formats.
For more information, see Image Files in the Embedded Library at Images from QuickTime Formats.
Obsolete Objects
Objects are “obsolete” in two cases:
• the object has been discontinued entirely as of the new ARCHICAD version (e.g. a computer or
TV object that is no longer current)
• the object has a counterpart in the new ARCHICAD version, but due to changed parameters or
functions (e.g. a window whose sash has been altered), the old object will not be replaced
automatically
If you use the Migrate Libraries or Consolidate functions as described above, the Migration
Libraries will be loaded automatically, together with the necessary obsolete objects, and you won’t
have any missing objects.
Note: You will only be able to access only those obsolete objects from the Migration Libraries
that have already been placed in your project.
To expedite this, use Parameter Transfer: this way, you will pick up the old window’s parameters
and inject them into the new window before placing it. This still won’t produce an exact replica, but
everything that can be replicated will be, and this will save you manual work.
1. Use the Pick up Parameters shortcut (Alt+click) to pick up the parameters of the placed object.
6. Now click on the new window object to inject the parameters. All transferable parameters of
your old window will be transferred to the newly activated window.
7. Click OK to close Window Settings and to replace the old window with the new one, using the
changed parameters.
These modifications to the new window are in effect only until you close the dialog box and place
the window; the new window’s default settings will not change.
3. The dialog box lists all the prepared projects: select one to migrate it.
• If the listed project is shown in gray, it means you cannot complete that project’s migration now
- for example, because the server is offline.
• If you have not prepared any projects, you are prompted to do so.
Optionally, check the Migrate ARCHICAD Libraries box: this will replace the project’s currently
used ARCHICAD libraries with ARCHICAD Library 21, plus the necessary migration libraries.
(These libraries will be uploaded to the BIMcloud/BIM Server if they are not there already.) If
you do not check this box, you will continue using the migrated project with its current
ARCHICAD libraries.
4. Click Next.
5. In the upcoming dialog box, choose a destination server for the project.
Note: If you are uploading to a BIMcloud: you have an additional option to define the Host
Server for the migrated project.
You must be logged on to this server, and you must have the correct permissions to add a
project to the BIMcloud/BIM Server.
If there is a problem with the server connection, you will get feedback on the issue. Click
Network Diagnostic to open a dialog box with details and help in solving the problem. (See
Network Diagnostic Information.)
6. The project content will be uploaded to the chosen BIMcloud/BIM Server. Users and their roles
on this project will be unchanged.
Note: The Project Log, Comments, messages and any reservations will be deleted during project
migration.
7. Now that the original project is migrated, you can manually delete it from the old BIM Server.
8. At this point, you can continue in one of three ways:
• Migrate another project
• Join the migrated project
• Leave the migration process
9. If the migrated project contains any hotlinked modules or drawings linked from AC 13-20
Teamwork projects, you must also migrate each of those Teamwork projects from ARCHICAD 13-
20 to ARCHICAD 21, following the steps above.
• If those hotlink/drawing source projects were on the same BIM Server as the migrated host
project, then the host project will automatically locate and link the source projects, once they
are all migrated.
• If those hotlink/drawing source projects were on a different BIM Server than the migrated host
project, you must re-link the hotlinked modules and drawings manually, once the source
projects are all migrated.
ARCHICAD 21 Help 135
Migration Guide for ARCHICAD 21
Before Migration
1. Make a Backup
Make a backup copy of your project. If you later inadvertently delete attributes, you can use
Attribute Manager and append them again from the backup copy.
2. Remove Unnecessary Attributes
• Use the tab pages of the Attribute Manager to view the lists of each attribute type and delete
the ones you do not use and will not need. Go through each attribute type (each tab page) one
by one.
• For each attribute type, delete each unneeded attribute one by one (select it in Attribute
Manager, then click Delete).
• If you are not sure about a particular attribute, you can rename it (e.g. append the tag _delete
to its name), then review the project to see if it is in fact being used.
• Do not use the Purge Unused command unless you are confident that your project is not using
any of the attributes to be purged.
◦ If any of your element defaults or Favorites uses a particular attribute, but has not been
placed in the project, the Purge command will delete that attribute as “unused”.
◦ The Purge command will delete attributes that are used in GDL scripts of Library Parts.
If you are migrating multiple projects:
If you are migrating multiple similar project files to ARCHICAD 21, the Replace Attributes by File
function can help you speed up the migration process: it automates the Delete and Replace
attributes function, instead of you having to issue repetitive “Delete and Replace” commands in
each attribute settings dialog. This requires generation of a text file in a particular format, and
running a command that calls this file.
See a description of this process at Attribute Migration article on Help Center.
3. Review Element Defaults and Favorites
When you migrate a project to ARCHICAD 21, Default and Favorite element settings will
potentially generate new attributes when migrating. Before migrating, make sure your defaults/
favorites are necessary and up to date, based on elements that are actually used in the Project.
(ARCHICAD 21 will generate new attributes to correspond to defaults or favorites, even if they
are not actually used in placed elements).
After Migration
1. Remove Unnecessary Attributes (Again)
• Review the Building Materials in Building Material Settings to determine which can be deleted
and replaced with another.
• If you need Building Materials that are not part of the generated set, you can easily add them
from another ARCHICAD 21 project via Attribute Manager or directly create them (click New)
within Building Material Settings.
• Eliminate Duplicate Cut Fills: Many older-version projects contain multiple Cut Fills that use
identical cut fill patterns; these duplicates were necessary to differentiate them by their other
properties (e.g. Physical Properties). In ARCHICAD 21, a single Cut Fill pattern can be associated
to many Building Materials: check your list of Cut Fills to eliminate unnecessary duplicates.
See below for Workflow Tips for Reducing Generated Attributes.
Note that the Building Material attribute is used even in Legacy Mode – but the priority-based
connections will not take effect in 3D (except for Walls, where they will work as in ARCHICAD 16 and
earlier versions). Also, in Legacy Mode, the Surfaces assigned to Building Materials are not
displayed. Only element-level surfaces can be shown.
For specifics on how this checkbox affects intersections of the different construction elements in
Legacy Mode, click the Info button in the dialog box.
When turning legacy mode OFF, modeled connections that do not involve collision will not clean up
automatically. However, any newly placed elements whose collisions are modeled using the new
modeling methods described above will clean up according to the new logic. This way, even when
you migrate an older-version project, you will be able to enjoy the benefits of the new intersections
features, while maintaining the existing model as it was.
Roofs
Single-plane Roofs
All Roofs, including dome and vaulted Roofs, will be turned into a set of Single-plane Roofs in
ARCHICAD 21. In outward appearance, your Roofs will not change.
Skylights
Skylights Placed using the Skylight Tool
If you migrate an older-version project containing Skylights placed with the Skylight tool, they will
be automatically converted into ARCHICAD 21 Skylights, with all their parameters preserved, and
capable of all Skylight functionality that is available in ARCHICAD 21. However, their display on the
Floor Plan will, by default, remain “symbolic,” as it was in the earlier project version. In outward
appearance, your Skylights will not change, and their Floor Plan display parameters will be retained,
although these are not available for Skylights in ARCHICAD 21.
You must manually convert these files to a supported file format (e.g. PNG or JPG), then re-link
them.
4. Image Files in the Embedded Library:
Any image files that are in unsupported formats are shown with the “unsupported file format”
icon in the Library Manager. You should open and resave these files to a supported file format,
and then Add these files to the Embedded Library.
If these image files are used in the project (e.g. in a Surface or Image Fill), then they are also
listed in the Unsupported Objects folder of the Library Manager.
Recommendation
It is recommended to convert your QuickTime-format image files to either PNG or JPG format.
• If you convert a drawing to PNG format, you will not lose any data.
• If you convert a drawing to JPG, you will lose some data during the file compression process, but
the file size will be smaller.
Note: This process is applicable when migrating older-version projects (11 or earlier) to
ARCHICAD 21.
Note: For a more comprehensive and printable display of the hotlinked source files, click Show
hierarchy in browser from the pop-up button.
This opens your browser in a separate window, showing the hotlinked source files in a
hierarchical format, together with file locations that are hyperlinked.
Suppose you are working in Project A, with the modules B and C as hotlinked modules:
1. Open the project (A.pln)
2. In the warning dialog which appears, choose the “Open Hotlink Module Manager” option.
4. For each Source file shown as Legacy or Missing, you must open the file in ARCHICAD 21, using
the Open in Separate ARCHICAD button. Then save the opened file (File > Save.)
We recommend that you save the files in this order: go through the hierarchy file by file from
bottom to top in the hierarchy.
Note: It is possible that the opened source files contain other hotlinks that are not used in A.pln.
(for example, if the module is placed on a story that is not shown in A.pln, or if B.pln contains
nested modules, yet the Hotlink Module Manager for A.pln has checked the “Skip Nested
Modules” box). If these nested modules are in legacy format, ARCHICAD will display a warning
when they are opened. In this case, you should continue the conversion process, treating B.pln
as a separate project that contains legacy hotlinks: you must save those hotlink sources in
ARCHICAD 21 as described in this document - by resaving the files, locating missing sources,
resaving nested legacy source files, etc.
5. In the Hotlink Sources section, click Refresh Status from the pop-up button.
If you have successfully re-saved all the Legacy files from the Source list (as described in Step 4),
then the Source list should not show any files in “Legacy” status.
6. Click Update.
3. Since Title Types of PlotMaker 9 have become GDL Objects in ARCHICAD 21, the program will
convert all Title Types defined in the Layout Book File into Library Objects (GSM Files).
ARCHICAD will place these created Library Parts into its Embedded Library; they will be listed in
the Library Manager.
Please note that these generated Title Types have become non-parametric GDL Objects in
ARCHICAD 21, displaying the same information as the source Title Type in PlotMaker 9.
However, if you used default Title Types in PlotMaker 9, you will find the counterparts of these in
the ARCHICAD 21 Library and you may change the generated Title Types into parametric ones
shipped with ARCHICAD 21.
4. When ARCHICAD is finished converting the Layout Book data, an Information Dialog will alert
you to data that could not be converted because of essential differences between the features
of ARCHICAD 21 and PlotMaker 9. For more detailed information, press Show Detailed Report
in Browser to launch your default web browser containing a fuller explanation of what could not
be converted and why, plus what you can do about it.
For example, in PlotMaker 9, you could define custom line weights for each individual drawing
element (e.g. Lines, Fills, etc.). In ARCHICAD 21, you can define line weights only for Pens, and all
elements using a certain Pen will be drawn using the line weight defined for that Pen. Because of
this difference, specific line weights defined in PlotMaker 9 will be converted back to their line
weights as specified in the Pens & Colors Dialog of ARCHICAD 21.
Please see Conversion Warnings for a detailed list of conversion warnings.
5. Now your new ARCHICAD 21 Documentation Project File (a file containing only Layout Book
information) is ready for use. One Story will be created as default, but no model data will exist in
any Model Views. All Layouts will be displayed in the Navigator’s Layout Book.
Please note that the program compares only the names (but not content or definition) when
checking for matching Attributes/Master Layouts.
If the Attribute or Master Layout names in both files are identical, they will be considered identical
by the program, and the existing files in ARCHICAD 21, along with their settings, will be kept.
The structure of the merged Layout Book (its Layouts, Subsets, Master Layouts and placed
Drawings) is inserted into the existing Layout Book structure of the ARCHICAD 21 PLN file.
If you open the Organizer from the Navigator, you will see that all Layout Book data has now been
merged into the Project File.
Note: You should follow the route specified in this guide, that is, merge the PLN File containing
Layout Book data into the PLN File containing Model data, and not the other way around. This is
because of the rules of merging, and because Views and certain other data would not come
through if you merged the Model data into the file containing Layout Book data.
In case you do not wish to merge the Layout Book in its entirety, only some of its Layouts, do the
following:
1. Open the ARCHICAD 21 PLN File containing the Model data.
2. Open the ARCHICAD 21 PLN File containing the Layout Book data.
3. In the PLN file containing Model data, open the Organizer in such a way that you see the Layout
Book of both files. In the illustration below, the PLN File containing the Model data is on the
right.
4. Using drag-and-drop, move the desired Layouts from the Layout Book PLN file (on the left) into
the Model PLN file (on the right).
If you have Drawings placed into the Layout Book PLN which point to the Model PLN as their source,
then the Drawing references will automatically switch from external file references to internal
references after the Layouts are merged.
Note: Such drawing links will not be redefined as internal references if the name of the source
project file has changed since the drawings were placed. In this case, you should select all such
drawings in the Drawing Manager and use the Link To button to re-link these Drawings to their
source PLN (the renamed project file).
Conversion Warnings
When you migrate a PlotMaker 9 Layout Book file, ARCHICAD 21 may warn you of some project
elements that will not be reproduced in ARCHICAD 21, due to changed feature sets.
The following is a list of all warnings that may be displayed by the program during conversion. The
warnings displayed always apply to the file currently being converted.
1. Printing/Plotting Publisher sets should be reviewed
Some Print/Plot Options in PlotMaker 9 have no equivalent in ARCHICAD, so these settings need
reviewing before Printing/Plotting them.
2. Original output color of Elements drawn or pasted into Layouts has been restored
In PlotMaker 9, in the Book Settings Dialog box, output color of elements on Layouts may be set
to grayscale or black. This option has no equivalent in ARCHICAD, so elements will appear in
their original color.
3. Fill-related display and output options could not be converted
In PlotMaker 9 you may apply global settings to Fills. These options have no equivalent in
ARCHICAD, so they cannot be converted. Therefore, all fills are displayed as defined in the Fill
Settings Dialog Box.
4. OLE Drawings could not be converted
ARCHICAD does not support OLE technology, so OLE drawings within the LBK file cannot be
converted properly. (If the OLE drawing was embedded in the LBK file, with no live link to the
source application, you will see the drawing, but you cannot update it.) You can identify OLE
drawings using the Drawing Manager palette: look for the OLE icon in the Type column. It is
recommended to replace these OLE Drawings with PDF files in ARCHICAD 21.
5. Edited drawing Layers are restored
In PlotMaker you could modify the show/hide status of Drawing Layers. This option does not
exist in ARCHICAD, so these drawing Layers will be displayed according to their original show/
hide status.
6. Text and Markers size changes
In PlotMaker, you could set the size of Texts and Markers to retain their original size even after
the Output Scale was modified. (You checked the Fix Size option for Text and Markers in the
Drawing Settings dialog box.) This option does not exist in ARCHICAD, so Text and Markers will
be resized according to the scale change, just like any other element in the drawing.
7. Custom line weight is restored to pen line weight
In PlotMaker you could assign a custom line weight to lines, circles and splines. In this case the
color of the line came from the assigned pen, but the weight was custom set in the element’s
settings dialog box. This option does not exist in ARCHICAD, so the line weights of lines, circles or
splines will be set to values specified in the Pens & Colors Dialog.
• Date of Issue
• Custom1
• Custom2
• Custom3
The following Autotext items are also converted. They are available in ARCHICAD 21 while editing a
Text Block in either a Model View or on a Layout. Some names have changed. Some no longer apply,
so these are converted into their closest match:
• Layout Name
• Layout Number (Layout ID in ARCHICAD 21)
• Subset Name
• Subset Number (Subset ID in ARCHICAD 21)
• Page Number (Layout Number in ARCHICAD 21)
• Number of Pages (Number of Layouts in ARCHICAD 21)
• Book Name (File Name in ARCHICAD 21)
• Book Path (File Path in ARCHICAD 21)
• Drawing Name
• Drawing Name with Extension (Drawing Name in ARCHICAD 21)
• Drawing Number (Drawing ID in ARCHICAD 21)
• Drawing Path (File Path in ARCHICAD 21)
• Drawing Scale (Original Scale in ARCHICAD 21)
• Output Scale (Drawing Scale in ARCHICAD 21)
• AC File Name (File Name in ARCHICAD 21)
• AC File Path (File Path in ARCHICAD 21)
• Last saved at
• Last saved by
• Long Date
• Short Date
• Time
Master Layout: Layout size is defined differently in ARCHICAD 21. In PlotMaker 9 and earlier
versions, the size of the Layout means the printable area of the page (the full size of the paper
minus margins on all four sides). In ARCHICAD 21, the size of a Layout means the full size of the
paper. This change does not affect either the full size of the Layout (printable area + Margins on all
four sides) or the sizes of the printable area or any of the Margins. They will be the same as in
previous versions; only the names have changed to better approximate real-world practice, where a
Layout is the whole paper used for printing/plotting. So Master Layout sizes are converted
accordingly. The Grid for Drawing Numbering and Master Layout default come through unaltered.
Layout settings: comes through unaltered.
Subset settings: comes through unaltered.
Book settings: comes through unaltered, except Output Color settings, which does not come
through (no equivalent in ARCHICAD 21 - see Warning 2 above).
Drawing settings: all settings come through (Title is converted into GDL Object), except for
Attributes Update Rules, which have no equivalent in ARCHICAD 21. Layer changes are not carried
through (see Warning 5 above). If the Text and Markers option in PlotMaker has been set to Fix Size,
ARCHICAD 21 Help 171
Migration Guide for ARCHICAD 21
Warning 6 above is displayed. If a placed Drawing had its own Pen Set, the same Pen Set will be
created in ARCHICAD 21 and the Drawing will continue using it. The Output Scale setting will be
converted into Drawing Scale.
Note: In ARCHICAD 21, Drawing Scale is the scale of the Drawing on the Layout, which will be
output, while “Original Scale” is that of the Drawing’s source view.
If several Drawings in PlotMaker 9 used the same Pen Set, ARCHICAD 21 will create only one Pen Set
for all the Drawings. This Pen Set will have the same name as the first converted Drawing which uses
this Pen Set, but all the converted Drawings which used it in PlotMaker 9 will use it in ARCHICAD 21.
Grids: come through unaltered.
Project Preferences: Working Units, Mouse Constraints, Publisher preferences, Uniform Pens and
Colors setting, Miscellaneous settings come through. (Since there is no Uniform Pens and Color
settings checkbox in ARCHICAD 21, this means in effect that all Drawings will refer to the same Pen
Set). If cache data was stored in the Layout File in PlotMaker 9 (the option is in Preferences > Cache
Folder), the Drawings will be stored in the Project File in ARCHICAD 21 (see Drawings placed on
Layout below). Custom line weights do not come through (no equivalent in ARCHICAD 21 - see
Warning 7 above).
Drawings placed on Layouts: In PlotMaker 9, Project links are saved with the Layout Book File
(Preferences > Cache Folder > Include Cache in Layout Book). By default, external links (e.g. PMK
files, bitmap files) are not saved with the Layout Book File.
If a Drawing was saved with the Layout in PlotMaker 9 (Include all linked files checkbox of the Save
as Dialog in PlotMaker 9 is checked), the Drawing generated from it in ARCHICAD 21 will be set to
be a manual-update Drawing, and will be saved with the ARCHICAD 21 Project File (the Store
Drawing in the Project file checkbox will be checked in the Drawing Settings Dialog).
If a Drawing was not saved with the Layout in PlotMaker 9 (Include all linked files checkbox of the
Save as Dialog in PlotMaker 9 is not checked), the Drawing generated from it in ARCHICAD 21 will
be set to be an auto-update Drawing, and will not be saved with the ARCHICAD 21 Project File (the
Store Drawing in the Project file checkbox will not be checked in the Drawing Settings Dialog).
Drawing Status
It is recommended that you perform an update of all placed Drawings after opening or merging a
PlotMaker 9 LBK file in ARCHICAD 21.
Background: The modification status checking of Drawings is significantly enhanced in
ARCHICAD 21, compared to PlotMaker 9. In PlotMaker 9, the program monitored the last
modification date of the Drawings’ source files. If the last modification date of the file had changed,
the program assumed that all Drawings coming from that file would need updating.
In contrast, ARCHICAD 21 can monitor the modification status of each Drawing with a PLN source
separately.
When opening a PlotMaker 9 LBK file in ARCHICAD 21, a transitional state exists: the LBK file does
not contain all information necessary for ARCHICAD 21 to decide the modification status of
Drawings in the Layout Book file. (This transition state can cause Drawings with “OK” status in
PlotMaker to have “Modified” status in ARCHICAD.)
In this case, the status checking will be performed according to the old method (which assumes all
drawings from a modified PLN source require updating). Only after the first update performed in
ARCHICAD 21 will the status checking mechanism run on the drawing level instead of the file level.
Library Objects
When merging an LBK file into ARCHICAD 21, all elements placed on Layouts, including library parts,
are merged. However, the libraries used by the merged project are not automatically loaded into
the ARCHICAD 21 project. Thus, if after a merge you find that any library parts (such as Drawing
Titles) are missing, you should load any missing libraries to resolve the problem.
Fill-Related Overrides
Set Fill-related overrides at Document > Graphic Overrides > Graphic Override Rules.
Regarding the display of Cut Fills, you will notice that there is no option to set Bitmap Patterns. A
bitmap display is available for on-screen display only: Bitmap or Vectorial is set globally using the
Vectorial Hatching option at View > On-Screen View Options.
Your project will be automatically migrated to use predefined Graphic Override Rules which largely
replicate your Fill settings in ARCHICAD 9.
To adjust these settings, note the following:
• For Fill Type, Fill Pen, Fill Background Pen: Click one or more icons to the right of the control to
choose which category (Drafting Fill, Cover Fill, Cut Fill) should be affected by the override.
• All Zone Fills - Category Background: This replicates the Fill Pattern on Category option in
ARCHICAD 9.
• All Zone Fills - No Background: This replicates the Fill Pattern Only option in ARCHICAD 9.
Configuration
This section of the ARCHICAD Reference Guide includes information on starting the program,
setting up your workspace, choosing preferred project settings, and defining the basic project
components that you will use while working in your projects (templates, attributes). It also
describes how to manage libraries in ARCHICAD.
Start ARCHICAD
ARCHICAD License Types
The ARCHICAD User Interface
Create New Solo Project
Open a Solo Project
Close a Solo Project
Saving from ARCHICAD
File Compression
Template Files
Backup Files
Archive Files
Troubleshooting Problem Files
License Information
Opening Projects through a Network
Add-Ons and Goodies
Working Units
Project Location and Project North
Project Preferences
Scale
Attributes
Libraries
Favorites
Start ARCHICAD
Double-click on the ARCHICAD icon in your program folder to start the program.
When you start ARCHICAD, the program automatically checks to see if you have a license available.
If you do not have a license available, the Select License Type Dialog Box appears.
See ARCHICAD License Types for more information.
If you have a license available, the Start ARCHICAD Dialog Box appears.
In the top section, “What would you like to do?”, choose either:
Create a New Project
or
Open a Project
If you choose this option, the “Set up Project Settings” section below offers two choices for the new
Project’s settings.
1. Use a Template: Click the pop-up to choose a template.
At the top of the list is the default template shipped together with the current version of
ARCHICAD. (It is saved to the Defaults folder when you install ARCHICAD.) Defaults folder locations:
On PC: C:\Program Files\Graphisoft\ARCHICAD 21\Defaults\ARCHICAD
On Mac: \Applications\Graphisoft\ARCHICAD 21\Defaults\ARCHICAD
Note: A template is a read-only project file, which contains all preferences settings, placed
construction and drawing elements and tool default settings of the project. (When starting a
new project based on a template, you are in fact opening a copy of this template file as
“Untitled”).
The next section contains any additional template files saved to the “Templates” folder, located
here:
On PC: Documents and Settings\user\Graphisoft\ARCHICAD Templates.
On Mac: Library\Application Support\Graphisoft\ARCHICAD Templates.
In the next section of the pop-up list, you will find up to three of the last template files chosen.
Or select Browse Template to choose a template file from any other location.
2. Use Latest Project Settings
Choosing this means that you will continue working with all the project-specific options, and a few
general preferences, that were in effect when you last quit ARCHICAD.
Note: This can be the perfect solution for you, if you always work with the same standard
definitions. However, if you last opened and worked on a project that was created by another
person, you may find that your preferred settings are off. If you do not wish to return to the
program’s default settings, open a project that you are familiar with, then close it and start the
new project again: this time, Latest Project Settings will mean the settings you are familiar with.
Open a Project
If you choose Open a Project, the “You can” section below gives you three choices:
1. Browse for a Solo Project. Choose this button, then click the “Browse” button at bottom left to
bring up a file directory dialog box.
2. Browse for a Teamwork Project
See Join or Leave a Teamwork Project.
Note: If you want to open a Teamwork project from ARCHICAD 12 or earlier (file extension .plp,
.bpn, .plc), you must first open it as a solo project. Thus, use the first radio button above,
“Browse for a Solo Project,” for if you are opening an older Teamwork Project.
See Open Older (pre-13) Teamwork Files in ARCHICAD 21 for more information on converting older
Teamwork projects.
3. Select a Recent Project. Choose this button, then select a recent project from the list below and
click the “Open” button at bottom left to open it.
Note: Another way to open a recent project is by selecting from the list at the bottom of the File
> Open submenu.
Demo Mode
Demo Mode gives you full functionality except file saving and Teamwork. Use Demo mode to open,
view and try out functions using any ARCHICAD file.
The unavailable commands and menu items are disabled, and the ARCHICAD title bar changes to
ARCHICAD 21 Demo.
Your ARCHICAD program may also be restricted to Demo mode for the following reasons:
• no key is attached to your computer, or
• all of your ARCHICAD licenses are in use, or
• your hardware protection key is defective, or
• CodeMeter service is not running.
Education License
The Education license is available if you are a student, teacher or contact person at an educational
institution.
A serial number can be obtained by registering at www.myarchicad.com. The first step of
registration gives you a temporary serial number and a download link immediately. This temporary
serial number is valid for 30 days.
After you register, the credentials you provided go through an approval stage, after which
GRAPHISOFT’s local representative sends you a final serial number valid for 1 year. When the 1 year
license expires, you can renew it free of charge.
Trial License
Use the Trial License to try out the full functionality of ARCHICAD for up to 30 days, on a single
computer.
The trial license requires a serial number, which can be obtained by registering at
www.myarchicad.com.
Commercial License
To run the commercial license of ARCHICAD in full mode, you need either a hardware key
(CodeMeter) or a software key.
If you purchased a single copy of ARCHICAD, you received a “single license” key. If you purchased
multiple licenses of ARCHICAD, you received a “NET” key which holds all your licenses.
To set how much of each palette in a group should be visible on screen, drag the splitter bars.
The controls of the Quick Options Bar show the current settings of the currently active tab.
Use the Quick Options controls as a quick way to apply changes among these settings.
• Zoom
See Zoom.
• Orientation
See Set Orientation.
• Layer Combination: Applies a new Layer Combination to the view.
See Layer Combinations.
• Scale: Applies a new scale to the currently active window.
See Scale.
• Partial Structure Display: Changing this setting applies a new Partial Structure Setting to the
currently active window.
See Partial Structure Display.
• Pen Set: Applies a new pen set to the model. (Not available in the Layout window.)
See Pens & Colors.
• Model View Options Combination: Changing this setting applies a new Model View Options
Combination to the whole project.
See Model View Options Combinations.
• Graphic Overrides Combination: Applies a set of Graphic Override Rules to the view.
See Graphic Overrides.
• Renovation Filter: Choose a Renovation Filter to assign to the view.
See Renovation.
• Dimensions: Applies a new Dimensioning standard to the whole project. (Not available in the 3D
window)
See Dimensions Preferences.
• 3D Styles: Applies a 3D Style to the 3D window.
See 3D Styles.
Toolbox
The Toolbox shows a variety of tools for selection, 3D construction, 2D drawing and visualization.
By default, the Toolbox is divided into Tool Groups -Select, Design, Document and More - to make it
easier to locate the tool you need.
Besides the standard set of tools, additional tools can appear in the Toolbox depending on the
installation and the available Add-Ons.
You can store your customized Toolbox settings as part of a Tool Scheme in your Work Environment.
For details, see Work Environment Schemes.
Info Box
An Info Box is available for each tool in the toolbox. When you activate a tool or select a placed
element, its Info Box palette will display current settings for that tool/element. If several elements
are selected, the Info Box displays the controls for the last selected element.
Note: If the Info Box is not visible on screen, use Windows > Palettes > Info Box.
The Info Box contains a condensed collection of input and parameter controls that are specific to
the selected tool/element. While some of these controls are also available in the Tool Settings
dialog box, the Info Box is a quicker way to access these controls, because it stays on screen while
you work.
By default, the Info Box is docked at the top of your workspace in a horizontal position. To show it
vertically, dock it at either side of your screen.
Header texts indicate what each Info Box control represents.
If you don’t need header texts, or to save space, right-click anywhere in the Info Box and choose
Hide Header Texts.
• Selected/Editable: The current Info Box gives you feedback on the number of Selected
Elements, as well as how many of those are Editable. Changes made to Info Box settings will
affect the Editable elements. (An element might not be Editable if it is on a locked layer.)
• Default Settings. If there is no selection, the Info Box displays the active tool’s Default Settings.
Menus
When starting ARCHICAD with default settings, you will load the Standard Profile, which defines the
default menu structure.
Customizing Menus
Use the Menu Customization dialog box to customize any ARCHICAD menu. Any command or menu
can be placed into or removed from any menu; the order of the commands within any menu is
entirely customizable.
For details, see Menu Customization Dialog Box.
Exception: Context menus are not customizable.
You can store your customized menu command settings as part of a Command Layout Scheme in
your Work Environment.
For details, see Work Environment Schemes.
Toolbars
A toolbar is a collection of commands and/or menus displayed in icon or text form and grouped by
topic.
Displaying Toolbars
To display a toolbar, right-click the title bar of any toolbar on screen to display the list of defined
toolbars. Click any toolbar in the list to display it.
Or choose its name from Window > Toolbars.
Shortcuts
ARCHICAD is shipped with several predefined shortcut schemes. To view or print out a list of the
shortcuts of the Work Environment, go to Options > Work Environment > Keyboard Shortcuts, and
click the Show Shortcut List in Browser button at the bottom of the Keyboard Shortcut Preview
Panel.
To customize a shortcut command, use the Options > Work Environment > Keyboard Shortcuts:
choose a command from the list on the left, then enter the desired shortcut combination in the
field at the right, then click Assign.
For details, see Shortcut Customization Dialog Box.
Apart from a few non-customizable shortcuts (listed at the bottom of the Show Shortcut list), all
shortcuts in any scheme are customizable. Changes to the selected Shortcut scheme are applied
when you press OK and close the dialog box.
You can store your customized Shortcut settings as part of a Shortcut Scheme in your Work
Environment.
For details, see Work Environment Schemes.
Palettes
ARCHICAD’s palettes help you construct, modify and locate elements. Each palette can be shown or
hidden separately using the Window > Palettes command.
The main palettes (Toolbox, Info Box, Quick Options and Navigator) can be enabled all at once, using
the Window > Palettes > Show Main Palettes Only command.
See also Arranging Palettes, Toolbars and Windows.
Each of these main palettes is described in detail in the ARCHICAD documentation:
Toolbox
Info Box
Navigator Palette
Quick Options Palette
Pet Palettes
A pet palette is a collection of icons (representing commands and relevant options) which pops up
during graphical input and editing operations. In some cases, the pet palette appears during input
(as when inputting a polyline), but in most cases the pet palette appears after you have selected a
placed element for further editing.
To access the pet palette, place your cursor on an editable edge, node, or surface, and left-click.
The contents of the pet palette depends on the following:
• The selected element
• The part of the element you choose to act on (edge, node or surface)
• The active window
Move your cursor over the icons to read the tool tip for each one, and click on the icon for the
function you need. Use the shortcuts “F” and Shift+F (Opt+F) to move to the next/previous icon in
the current pet palette.
Note: If you press Alt (Opt) key when choosing the New command, its name changes to New
and Reset All, and ARCHICAD will automatically use the default project settings.
The New Project dialog box appears. Click either Use a Template, or Use Latest Project Settings.
Use a Template
Click the pop-up to choose a template.
At the top of the list is the default template shipped together with the current version of
ARCHICAD. (It is saved to the Defaults folder when you install ARCHICAD.) Defaults folder locations:
On PC: C:\Program Files\Graphisoft\ARCHICAD 21\Defaults\ARCHICAD
On Mac: \Applications\Graphisoft\ARCHICAD 21\Defaults\ARCHICAD
Note: A template is a read-only project file, which contains all preferences settings, placed
construction and drawing elements and tool default settings of the project. (When starting a
new project based on a template, you are in fact opening a copy of this template file as
“Untitled”).
The next section contains any additional template files saved to the “Templates” folder, located
here:
On PC: Documents and Settings\user\Graphisoft\ARCHICAD Templates.
On Mac: Library\Application Support\Graphisoft\ARCHICAD Templates.
In the next section of the pop-up list, you will find up to three of the last template files chosen.
Or select Browse Template to choose a template file from any other location.
This command is not available if the active window belongs to an open GDL Object.
See also File Types Opened by ARCHICAD.
The Open file directory dialog box appears. Browse for the project you need.
• Launch a new instance of ARCHICAD: Check this box if you have another ARCHICAD project
running already, and you want to open this one in a second instance of ARCHICAD instead of
closing the running project.
• Open and Repair selected file: If the selected project cannot be opened the first time, check this
box and try again.
To open a recent project, select from the list at the bottom of the File > Open command.
Related Topics:
File Types Saved by ARCHICAD
Close a Solo Project
Close Teamwork Project
File Compression
When saving certain file types from ARCHICAD (.pln, .tpl, .pla, .mod), the Options button in the Save
dialog box presents you with the option to “Compress file.”
This option is enabled by default, and is recommended in most cases, since file compression
reduces file size considerably (by 60-70%). Using this option also increases download speed if you
are working from a slow network, because the files are smaller.
However, note that using the Compress file option means increased file saving time, as a
consequence of increased calculation needs. If the saving procedure takes too long, try turning this
option off.
Template Files
A template is a read-only project file with extension tpl. It contains all project preferences settings,
placed elements and tool default settings of the project.
When starting a new project based on a template, you are in fact opening a copy of this template
file as “Untitled.”
ARCHICAD is shipped with a default template file together with the default library. Upon
installation, the default template is located in the Defaults folder.
Defaults folder locations:
On PC: C:\Program Files\Graphisoft\ARCHICAD 21\Defaults\ARCHICAD
On Mac: \Applications\Graphisoft\ARCHICAD 21\Defaults\ARCHICAD
When you create a new project in ARCHICAD using a template file, this default template is at the
top of the pop-up list when you choose a template:
To open a template:
1. Choose the File > New command
2. Select the Use a Template option
3. Select the desired template file.
Note: Template File selection also occurs when you import or hotlink an IFC-type file to
ARCHICAD, because IFC Translator files are saved in a template.
For working with IFC Translators, see Important Note on Translators and Template Files
Note: Settings of the Work Environment Profile used to open your project will override
Template file settings.
Backup Files
Opening a Backup Project file (.bpn) allows you to recover the latest backup copy of a damaged
project file, provided that the Make Backup Copy checkbox is active in Options > Work
Environment > Data Safety & Integrity.
Related Topics:
Data Safety & Integrity
Archive Files
Documents saved as Archives are stored together with their Library Parts (in a Library Container
File, with extension .lcf), and properties contained in and defined with the Project. The Archive
format is recommended if you want all files referenced by the project’s placed elements to be
included.
The Archive file format is recommended when:
• Moving a Project to another computer
• Storing a completed Project
The Archive Options dialog box allows you to add selected additional items to the Archive file (see
below).
• Compress file
See File Compression.
Default
Default content is recommended. For a solo project, the Default content includes log files and crash
info files.
For a Teamwork project, the Default content includes log files, crash info files, and your local copy of
the project.
Client Only
The Client Only option is for Teamwork projects: it excludes the logs and Model files from the
Server, and sends the Model and Log files only from the Client.
Custom
To include other items as well, choose Custom, then Package Content. In the appearing dialog box,
check the boxes of the items to include. (The Default content is included automatically; here,
choose any additional items to include in the package.)
The optional content differs for solo and for Teamwork projects:
5. Enter any comments that could be helpful to support staff. For example, describe what
happened; list the last few actions you took.
6. Click OK to return to the Create Support Package dialog box.
7. Click Create.
8. Select a destination folder for the Support Package file.
9. Click OK to start the file creation process.
10. Send the file to your local GRAPHISOFT Technical Support.
License Information
Use the License Information dialog box to borrow, reserve or connect to licenses need to run
ARCHICAD and certain Add-Ons.
Do one of the following:
• Click on Help > License Information
• From the Help > About ARCHICAD Dialog, click on License Information
This dialog displays License information and status for ARCHICAD-related products available to you.
Available options depend on your license configuration. Consult your distributor for more
information.
License Borrowing
The License Borrowing feature allows individual users to “borrow” a license key temporarily if they
will be going offsite, to enable use of the software even without being connected to the network.
License borrowing is available if:
• ARCHICAD is running on your machine with a license from a CodeMeter NET key (either
hardware or software key)
• The CodeMeter NET key contains borrowable licenses to use with ARCHICAD and/or other
GRAPHISOFT products
For more information on CodeMeter NET, see http://helpcenter.graphisoft.com/technotes/
licensing/codemeter-software-protection-for-graphisoft-products/.
In any case, borrowing is available only if the selected product’s License is “Network (CodeMeter)”.
Click Borrow License.
If the process is successful, the program lets you know that you have borrowed a license for the
product, with a particular expiration date.
In the License Information dialog box:
• The selected product’s License information is listed as either “Borrowed (CodeMeter Stick)” or
“Borrowed (License file)”, depending on the form of protection used. (This can vary by country.)
• The selected product is now shown with a Return button: click here when you are ready to
return the license. The expiration date of the borrowed license is shown in the Product
Information section.
• If your license expires before you return it, the program will automatically return it for you, even
if you are not online.
Managing Add-Ons
Open the Add-On Manager using Options > Add-On Manager command.
If the Add-On Anchor Point is not part of your customized menu structure, then the additionally
loaded Add-Ons will not be displayed in the menu either.
Goodies
“Goodies” are another source of ARCHICAD Add-Ons. They are not integrated into ARCHICAD’s
default interface. To access them, do the following:
1. Go to the ARCHICAD Help menu.
2. Choose ARCHICAD Downloads to open this page in a web browser.
3. From the Downloads page, scroll down to Goodies, and click “Download Goodies.”
4. Select your Language version to access available Goodies.
5. Click on the Goodies installer to install all Goodies from a single file.
Once you have installed a Goody into the program, you can then customize the location of the
associated menu commands as described above, and manage it with the Add-On Manager.
See Add-On Manager.
Working Units
To set working units for the current project, use the dialog box at Options > Project Preferences >
Working Units.
Note: Surveyor’s Unit angles are measured from the North direction (set in the Options >
Project Preferences > Project Location dialog box). Every other angle is measured
counterclockwise from the horizon.)
See Project Location and Project North.
Decimals Displayed in Dialog Boxes (Angle/Font Size/Element Property Fields): Click this drop-
down list to set the number of decimals displayed for Text Height, Rotation Angle, and decimal-
format Element Property values in dialog text boxes. This setting also affects the Leading value in
Texts and Dimension Texts.
Note: Text is measured in mm if the Length Unit is metric and in points if it is feet and inches.
Altitude: Enter the altitude of the project location in the desired units. (Altitude data is used when
you export the project to SketchUp and Google Earth formats. Altitude is also used as the Sea Level
Reference Level for your project, at Options > Project Preferences > Reference Levels.)
See SketchUp (.skp) and Google Earth (.kmz).
Time Zone: Choose a time zone at the Project Location, expressed as a positive or negative offset
from UTC (Coordinated Universal Time), together with the name of the corresponding time zone.
Project North
Enter an Azimuth (compass) angle value here to orient the Project North direction in the Floor Plan
window, or drag the compass pointer to orient the Project North Azimuth graphically.
From the pop-up, choose the display unit for Project North.
Note that the accuracy of these units depends on the accuracy set for Angle Unit in Options >
Working Units.
Another way to set Project North is graphically, right in the project:
• Click Options > Project Preferences > Set Project North, or
• Use the same command from the context menu of the Project Name in the Navigator (provided
that the Floor Plan or 3D Window is open).
In either Floor Plan or the 3D window, move the pointer to match the project’s North orientation.
Project Preferences
The Options > Project Preferences menu contains the Project Preferences tab pages where you set
standards and working methods specific to the project you are working on, and which are saved
along with the project.
Note: Working Units and Teamwork Project Settings are separate dialog boxes, also opened
from the Options > Project Preferences menu.
If another user opens the Project on his or her own computer, the same settings will be applied.
In Teamwork, you must have access rights and must reserve the Project Preference dialog box in
order to change these preferences.
The Project Preferences dialog box contains a pop-up menu at top left listing each preference
category (which you can also access directly from Options > Project Preferences). Clicking the Next
and Previous buttons allows you to go from one screen to the other
Related Topics:
Working Units
Scale
To set the scale of the currently active model window, do one of the following:
• Use the Scale pop-up from the Quick Options Bar at the bottom of the window
• Use Document > Floor Plan Scale (the command varies depending on the window)
Select either a standard scale from the pop-up list or choose Custom Scale and type one in.
Scales are saved as part of View Settings.
Scales are shown according to either metric or US standards, depending on the Model Unit setting
defined at Options > Project Preferences > Working Units.
To make a zoomed view match the view at the currently set scale, choose View > Zoom > Actual Size
after setting the scale.
Actual Size is the equivalent of the 100% scale value.
The 2D Symbol of some GDL Objects can be set to be sensitive to the current scale: the symbol
varies depending on the current scale.
Paper Size elements are printed or displayed on the screen at the size you specify, regardless of the
scale selected for the Project. For elements that do not have any real size, such as dimensions and
arrowheads, you can specify a fixed size defined in either points or millimeters.
Either Model Size or Paper Size: The following elements may be either model size (scaled with the
plan) or paper size (scale independent):
• Text Blocks created with the Text tool: Choose Model or Paper size.
See Text Tool Settings.
• Dashed and symbol line types: Choose Model or Paper size.
See Line Types Dialog Box.
• Vectorial, symbol and image fill types: Choose Model or Paper size.
See Fill Types Dialog Box.
Drawing Scale
Drawings based on an ARCHICAD view have a Drawing Scale. By default, this Drawing Scale is the
same as the Original Scale (the scale of the Drawing’s source view), but you can customize the
Drawing Scale in Drawing Settings.
See Drawing Settings.
Customizing the Drawing scale has no effect on the scale of objects within the drawing; it is
equivalent to a graphical resizing of the Drawing, like the effect of magnifying a document with a
copy machine.
Attributes
ARCHICAD Attributes are groups of defined settings available to your project. For example, Line
Types and Surfaces are Attributes which you can apply to many project elements as you create
them. You will access these attributes in the appropriate dialog boxes. What you see in these pop-
up menus are defined in Options > Element Attributes.
ARCHICAD comes with a default set of Attributes. For most users, these default attribute sets are
amply suited to their design needs.
Note: If you have installed MEP Modeler, the MEP Systems attributes are also available.
See the MEP Modeler User Guide for more information on this add-on.
If you wish, you can customize Attributes or create new ones. For example, you can draw a new fill
type, or customize a default surface to give it a new look.
Attributes are saved with your project, so if you open the project on a different computer, your
customized Attributes are available.
If you delete an Attribute (using the relevant dialog box, at Options > Element Attributes), this can
have consequences for any elements in the project that used it. ARCHICAD gives you feedback and a
replacement option to ensure a smooth workflow.
See Delete and Replace Attributes in a Model.
See also Missing Attributes.
To open and (if needed) edit Attribute sets, use the commands from Options > Element Attributes.
Each attribute type is described in detail here:
Layers
Line Types
Fill Types
Building Materials
Composite Structures
Pens & Colors
Surfaces
Zone Categories
Mark-Up Styles Dialog Box
Profile Manager Dialog Box
Attribute Manager
Delete and Replace Attributes in a Model
Custom Attributes of GDL Objects
Attributes of XREF Files
Layers
The following sections detail how to work with Layers in ARCHICAD.
About Layers
Layer Settings Dialog Box
Quick Layers
Layer Combinations
Use Layers to Prevent Intersections
Use Separate Layer Settings for the Layout Book
Place All Elements on a Single “Active Layer” (Simulate AutoCAD Work Methods)
Show/Hide Layers of Imported DWG/DXF/DWF Files
Attributes of XREF Files
About Layers
Layers are used to separate elements logically. Related groups of elements, such as dimensions,
furniture, electrical symbols and so on, are placed on common Layers.
An element can only belong to a single layer.
For each layer, you can define the following settings:
• lock/unlock
• show/hide
• 3D view mode
• layer intersection group
ARCHICAD comes with a predefined set of layers. Each tool has a default Layer assignment, so if you
place an element using that tool, the new element is automatically placed on the corresponding
layer (e.g. External Wall, Column, Beam).
Note: Doors, Windows, Wall Ends and Corner Windows do not have separate layers; they are
handled together with the layers of the wall into which they are placed. Cameras do not have
layers.
Layers can be deleted; in this case, you will delete all the elements on it. However, the ARCHICAD
Layer is a special layer that cannot be deleted, hidden or locked, since an ARCHICAD project must
always contain at least one layer. In case of a file error, any elements that may have lost their layer
definitions will be placed on the ARCHICAD layer.
Each ARCHICAD project has a single layer set, managed in the Layer Settings Dialog Box, which is
accessible from:
• Options > Element Attributes > Layer Settings
• Document > Layers > Layer Settings (shortcut: Ctrl+L)
• Layer Settings icon in the Quick Options bar
If a layer status is locked, then elements on that layer cannot be edited - this is useful if you want to
prevent unintended changes.
Click the shaded/wireframe icon for the selected layer to toggle between these display mode
options for 3D.
This setting is independent of the current 3D mode set in the View > 3D View Options menu.
See 3D Styles.
Quick Layers
The Quick Layers toolbar lets you quickly change the state of the Layers in your Project without
having to open the Layer Settings dialog box.
To display Quick Layers, choose the Window > Palettes > Quick Layers command.
Select the element(s) whose layers you wish to manage. (You can select elements using both
explicit selection and Marquee areas.)
The toggle buttons, from left to right:
Layer Combinations
Layer Combinations are named sets of Layer settings.
For example, you can set up a “Show All, Lock 3D Elements” Layer Combination, in which all the
layers are visible, yet all Layers assigned to 3D model elements are locked, making those elements
uneditable. You might use this Layer Combination when working with 2D only functions, such as
dimensioning, to prevent inadvertent modifications to the building elements.
Each view can have a different Layer Combination, set in View Settings.
See View Settings Dialog Box.
ARCHICAD comes with a default set of Layer Combinations. Layer Combinations are listed on the
left panel of the Layer Settings Dialog Box; individual Layers are listed on the right.
The currently active Layer Combination is shown as selected.
• Open the Layer Settings Dialog Box. Select a Layer Combination from the list in the left panel,
then click OK to close the dialog box.
• Go to Document > Layers and click on any of the Layer Combinations listed there.
For example, below we selected the Interior - Stair Layer on the right. In the left, you can now see
the layer states for the Interior - Stair Layer as defined for each Layer Combination.
On the Layer Combination side, you can directly change the Interior - Stair layer’s state (e.g. from
Show to Hide) in any or all Layer Combinations: just go down the list of Layer Combinations one
after the other, and click the Interior - Stair Layer’s status icons as necessary. The Layer
Combinations are now redefined accordingly. (You don’t have to click Update.)
Intersecting elements that belong to the same Layer Intersection Group will be joined to each other,
provided they are drawn correctly. Elements on different Layer Intersection Groups will not be
joined.
Note: Layer Intersection numbers have nothing to do with element priorities; they serve merely
as tags or labels (e.g. 1 or 2) for grouping elements.
Note: Two elements that are both set to intersection group 0 will NOT intersect.
Only elements on the same intersection group will connect to each other.
By default, every layer is set to Group 1, so all intersecting elements will be joined according to the
regular connection rules for ARCHICAD.
You may want to prevent this connection - for example, to show the details of composite walls that
have not been connected. In this case, place the connecting walls on different layers, and then give
one of these a layers a different Layer Intersection Group number.
This will set the default layer of all element types to the layer of the currently active tool (regardless
of any selection). All Tool Settings dialog boxes will now use the same default Layer definition and
successive elements will all be placed on that layer, regardless of type.
You can override this setting manually for selected elements.
If you wish to return to the previous layer state, choose the Individually Set Layers option. The last
set of manually defined layers will be used.
Line Types
Line types are assigned to each ARCHICAD construction element in its own Tool Settings dialog box,
depending on the element type.
For example, when defining how a Column should be displayed in a 2D window, you will apply
different line types for its core outline, for its overhead display and for its crossing symbol.
The line types available in the element Settings dialog boxes are defined and managed as the
project’s Line Type attributes, in Options > Element Attributes > Line Types.
Use the Line Types Dialog Box to modify the standard line types (solid, dotted, dashed, etc.) and
define customized line types.
See Line Types Dialog Box.
Fill Types
ARCHICAD includes a predefined set of default fill patterns, or fill types.
You can access them from Options > Element Attributes > Fill Types where you can define, edit,
duplicate, rename or delete them.
Related Topics:
Fill Types Dialog Box
Fills
Building Materials
A Building Material is a “super attribute”, a combination of multiple attributes having defined
properties. All model elements use Building Materials instead of Cut Fills.
Building Materials are also available for Stairs, Railings, profile elements, and certain Library Parts
(in the INT Library: those in the Building Structures Folder and RoofMaker Library Folder).
Building Materials are defined globally, in the Building Materials dialog box, then applied to
construction elements in their own Settings dialog boxes, or used as components of Composite
Structures and Complex Profiles. Editing the Building Material attribute makes changes throughout
the model.
A number of Element-level overrides are available to allow for flexibility in the display of individual
Elements, including:
• Element Cut Fill Pen overrides, including background, foreground or both
• Surface overrides on each face (including an extrusion override for Profiled elements)
For more information, see Override Surfaces With Surface Painter.
Use Options > Element Attributes > Building Materials to define, edit, duplicate, rename or delete
Building Materials.
See Building Materials Dialog Box for details on these settings.
See also Line Elimination Between Building Materials.
Composite Structures
Walls, Slabs, Roofs and Shells can be defined as composite structures.
3. Use the pop-up below to choose a composite structure. Notice the icon that indicates whether
the selected composite contains a Core or not. (In this image, the icon indicates “No Core”.)
Note: Composite Structures are defined for specific element types: Wall, Slab, Roof, and/or
Shell, by the “Use With” control, in the Options > Element Attributes > Composites. The
composite structure pop-up in element Settings shows only those Composite Structures whose
“Use With” control includes the element type you are defining. Composites are defined at
Options > Element Attributes > Composites
See Composite Structures Dialog Box.
• You can also edit a selected composite by accessing its settings from its context menu:
4. The chosen composite structure is applied to the currently selected or created element.
Note: The view’s model’s Partial Structure Display settings will affect the display of composite
elements.
See Partial Structure Display.
The available pens in these pop-ups are derived from the Pen Set currently applied for this project.
See Pen Sets.
Pen Sets
ARCHICAD comes with several predefined Pen Sets. These are listed and managed Options >
Element Attributes > Pens & Colors
or
Document > Pen Sets > Pens & Colors.
See Predefined Pen Sets for Specific Functions for an overview of the logic behind predefined pen
sets.
You can just use the default pen set, or you can apply a different Pen Set for your project, depending
on the purpose of the current output.
The following sections describe how to work with Pen Sets in ARCHICAD:
Apply a Pen Set
Redefine a Pen Set
Transfer a Pen Set to Another Project
Automatic Pen Color Visibility Adjustment for Model Views
Predefined Pen Sets for Specific Functions
Pens & Colors Dialog Box
However, when printed, pen colors will print according to their actual settings in the pen set.
Non-black pens that would be difficult to see against a particular background will automatically
shift to a similar, but more easily visible color. On a white background, elements in white pens are
adjusted to a light gray to enhance visibility. Again, when printed, pen colors will print according to
their actual settings in the pen set.
To disable this automatic color adjustment, uncheck the Automatic Pen Color Visibility Adjustment
checkbox in Options > Work Environment > On-Screen Options.
See On-Screen Options.
Surfaces
The following sections describe how to work with Surfaces in ARCHICAD:
About Surfaces
Override Surfaces With Surface Painter
Override Surfaces in Element Settings
Align 3D Texture
Display of Vectorial Hatching and Textures in 3D Window
Display of Surfaces in Renderings
Surface Settings Dialog Box
About Surfaces
To display your plan realistically, you can apply surfaces to your elements. Surfaces contain color,
texture and light effects. Surfaces can be displayed in the 3D Window, Section/Elevation/IE and 3D
Document windows, and in PhotoRenderings.
The ARCHICAD Library contains hundreds of preconfigured surfaces for every need. You can also
access additional surfaces on BIM Components, using the Surface Settings dialog box.
See Create, Load and Share Surfaces (All Engines).
Surfaces can be created or modified in the Surface Settings Dialog Box (Options > Element Attributes
> Surfaces). Surfaces defined here are then assigned to construction elements through Building
Materials (which include a Fill and a Surface).
Once you assign a Building Material to an element, the element will use the Surface of the Building
Material. You can, however, override the Surface at the element level (use either Surface Painter or
the Override Surface controls in the Model panel of element settings).
See Override Surfaces With Surface Painter and Override Surfaces in Element Settings.
Some surfaces have vectorial hatching and/or textures as part of their definition, as indicated by
icons. This surface, for example, can display either a vectorial hatching or a texture:
To display Textures:
• use the OpenGL engine (View > 3D View Options)
• make sure the Textures box is checked in OpenGL options (click Advanced Options from 3D
Styles).
Note: You can customize the orientation and origin of textures in 3D views.
See Align 3D Texture.
◦ Alternatively, click the Pick up Surface icon in Surface Painter, then click on any element
surface in the 3D window to select it in Surface Painter.
4. By selecting the surface to use as override, you automatically enter Paint mode (the paintbrush
icon at the top of the palette is enabled).
Note: The default Paint Mode means that you will exit Paint Mode automatically after a single
painting interaction. If you wish to paint multiple items without exiting Paint Mode, use the
Infinite Paint mode: See “Infinite” Paint Mode, below.
Note: While you are in Paint mode, click Alt at any time to enable the Pick up Surface function.
This way, you can paint using a picked-up surface.
See also Search for Surface.
5. Hover your cursor over the surface you wish to override. Notice the feedback:
◦ The hovered face of the element whose surface will be overridden is highlighted.
◦ Next, the highlighted face changes temporarily, to give you a preview of what it will look like
after you click.
◦ The Info Tag shows which surface will override which. As needed, click Tab to cycle among
the faces, or to select all faces/edges.
Note: If the clicked element has faces using several different surfaces, you can choose “All
Similar Faces”: that is, you will override not just the clicked face, but all element faces which use
the same surface.
6. Click with the paint cursor to override the surface of the clicked element (or one of its faces).
The result is also shown in the PhotoRendering Palette preview (if the preview is set to Auto
Refresh).
7. You now automatically exit Paint Mode.
Note: If want to keep painting without exiting automatically, you should use the “infinite” Paint
Mode, described below.
• For Profile elements: The same override options are available as in the Model panel of element
Settings: “Extrusion surface” and “Ends surface.” Varying extrusion or end surfaces cannot be
overridden individually.
Use this Paint Mode if you want to paint a whole series of elements using Surface Painter. This way,
you will not exit Paint Mode until you do so explicitly.
Note: To find a particular surface in the Surface Painter content list, you can use the Pick Up
Surface function on an element which uses that surface.
4. All surfaces of all selected elements are now listed in the Selection Panel of Surface Painter. (The
number of selected elements, and the number of surfaces, is shown.)
5. From the Content Panel (listing all project surfaces), choose the desired new surface.
6. In the Selection Panel, click the surface that you wish to override.
Note: GDL-object type elements do not use Building Materials. Consequently, any overrides
applied to those objects are not affected by the Remove All Surface Overrides command. To
change their surfaces, use Object Settings.
• Search Project: Searches among all the surface attributes of this project
• Search Loaded Catalogs: Searches in surface catalogs added to the Library Manager
• Search BIM Components - Searches only on BIM Components, an interactive depository of
objects and surfaces contributed by ARCHICAD users or uploaded by GRAPHISOFT.
For more information, see BIM Components.
The last four searched items are listed in the search history.
Click Clear Search to return to the full content panel.
Note: Clicking the Chain icon (“Link Surfaces”) means that all of faces/edges will use a single
surface override. To set a separate surface for any single face/edge, unlink the surface
definitions by clicking the chain again.
To remove an override, just click the toggle button again. The surface defined in the Building
Material is now used again.
See also Remove Surface Overrides from Selected Elements.
Align 3D Texture
Use the commands at Document > Creative Imaging > Align 3D Texture to set the orientation and
origin of construction element textures in 3D views.
These commands are only available in the 3D Window on selected construction elements whose
Surface attribute includes a Texture assignment (Options > Element Attributes > Surfaces).
For extra texture editing options on Morph faces, see Morph Texture Mapping and Alignment.
To reset the texture origin to the corner of the wall - so that the brick pattern starts from the corner
- select the wall; then use Document > Creative Imaging > Align 3D Texture > Set Origin. Click on
the corner and view the result.
The texture origin will affect all of the elements’ surfaces. You cannot, for example, use a different
origin for the inside and outside surfaces of a wall.
5. If you chose to define the angle graphically, draw the desired vector for the texture orientation.
You can snap to element hotspots.
6. If you define the angle numerically, it will be applied relative to the default orientation of the
Texture and measured counterclockwise.
Reset Texture
To return to the default Texture settings, select the element, open its Settings dialog box and go to
the Model panel. The Custom Texture information text is active. Click the Reset Texture button to
discard the customization.
You can also select several elements and choose the Reset command in the Document > Creative
Imaging > Align 3D Texture hierarchical menu. To remove all texture customization of the elements
of the 3D Window, do not select any of them and choose Document > Creative Imaging > Align 3D
Texture > Reset All.
This way, only those controls will be available in Surface Settings that will actually affect the final
rendered appearance.
Important: All surfaces are specific to the engine for which they are set up. If you change a
surface parameter for one engine, those modifications will not take effect for the same surface
parameter if you switch to another engine.
Commands are available to synchronize basic surface appearances between engines.
See Match CineRender Settings with Basic Engine.
Related topics:
Surface Settings (CineRender)
Match Settings with CineRender Surfaces
Surface Exposure to Light Panel (Basic Engine)
Surface Vectorial Hatching Panel (Basic Engine)
Surface Texture Panel (Basic Engine)
Attribute Manager
Open the Attribute Manager from Options > Element Attributes > Attribute Manager.
Displaying the dialog box might take some time, since it has to list all the attributes of the project.
This dialog box allows you to copy (append, overwrite) attributes (Layers, Layer Combinations, Pens
& Colors, Pen Sets, Line Types, Fill Types, Composite Structures, Profiles, Surfaces, Building
Materials, Zone Categories, Cities and Operation Profiles) between two opened files. It can also
duplicate or delete attributes in either of the two files.
Note: If you have installed MEP Modeler, the MEP Systems tab page appears too.
On top of the dialog box, the attribute types’ icons represent tab pages that display one type of
attribute at a time. The last tab shows all types of attributes in a single list.
On the left, the attributes of the currently opened ARCHICAD file are shown by their index number
and name.
On the right you can either open a second ARCHICAD file (Project, Archive or Module) or an
attribute file in a special format that belongs to Attribute Manager. (Use the “Open” command at
the bottom right of the dialog box.)
Here, the Fill attributes of two projects are shown. For the current project (whose attributes are
listed on the left side), a checkmark means that the attribute is used in the project.
Use the buttons in the middle of the dialog box to manage the attributes between the two files.
• Append: Adds the attribute to the list of the other file, with a new index number.
• By Index: Overwrites the attribute in the other file that has the same index number.
• By Name: Overwrites the attribute in the other file that has the same name.
Include Associated Attributes:
• For the Building Material attribute (which includes Cut Fill and Surface attributes), checkboxes
are available to include or exclude the Building Material’s Cut Fill and/or Surface definitions.
• MEP Systems: These attributes are available only if you have installed the MEP Modeler
program.
See the MEP Modeler User Guide for more information on this add-on.
• Operation Profiles: These attributes are created with the Energy Evaluation function.
• All: You can display all the attribute types of the current project and sort them by types,
numbers and names, or edit the attribute that is selected in the list.
For Teamwork users: see also Reservation in Attribute Manager; Reserve All Attributes (Teamwork).
See also Missing Attributes.
Missing Attributes
Although attributes are saved with the project, it can still happen that your project contains
elements which refer to missing attributes. You will notice this in the element’s Settings dialog box,
as in the case of the missing line type referenced by this door:
3. Click the Plus button to select all the elements that fit these criteria.
In this example, a slab has been identified and selected as using one or more missing attributes. In
that Slab’s Settings dialog box, it becomes clear that the missing attribute is a cover fill.
The easiest solution is to assign a different cover fill, from the fills that are available to the project,
by clicking the Cover Fill attribute pop-up. Here we have chosen to use the Carpet fill.
Alternatively, if you know the location of the missing attribute you need (e.g. if it is part of another
ARCHICAD project), you can use Attribute Manager to transfer the needed attribute from the other
project to the current one.
See Attribute Manager.
In Teamwork, Details will show the number of elements or attributes that will result in
“Missing” attributes which are not reserved by you.
• Delete and Replace.
When deleting an attribute, you have the option to replace it with a different one. Choose this
option, and choose the replacement attribute.
Note: In Teamwork, only elements and attributes that will be shown as “Missing” will be listed
under Details. It will not include elements that will have a missing component within its
Composite or Profile. This is because the Composite/Profile will not be missing, just one of its
components. If any attributes are listed under Details, it is advisable to cancel the Delete and
Replace, then reserve these attribute dialog boxes, and try the Delete and Replace process
again.
Libraries
Each version of ARCHICAD is shipped with a standard object library containing hundreds of
preconfigured, editable objects (also known as GDL objects or Library parts).
When creating a new project, ARCHICAD will load the library contained in the template used for the
new project. Each subsequent version of ARCHICAD comes with an updated ARCHICAD Library.
There are different Libraries corresponding to different national standards.
See Migration Guide for ARCHICAD 21 for recommendations on migration issues.
You can also add additional libraries to the project as needed.
View and manage your project’s libraries (Embedded Library, Linked Libraries, BIMcloud/BIM Server
Libraries) in the Library Manager (File > Libraries and Objects > Library Manager).
Restrictions:
• The Embedded Library cannot contain any .lcf file (Library Container File)
• An archive (.pla) folder used as a Linked Library will not be mounted unless the folder functions
as a library root (i.e. at the top of the library hierarchy). Any .pla files at a deeper level of the
hierarchy will not be mounted.
• Filenames that consist only of a file extension (such as “.gsm” or “.DS_STORE) are not visible in
Library Manager
The following sections describe all aspects of working with Libraries in ARCHICAD:
Library Manager
Recommendations for Using Libraries
Embedded Library
Linked Libraries
BIMcloud/BIM Server Libraries
Remove Library from Project
Troubleshooting Library Issues
Missing Library Parts and the Library Loading Report
Library Container File
Library Updates
Library Manager
Use Library Manager to view and manage project libraries.
• Use the Library Manager icon at the bottom of any Library Part Settings dialog box
• With a library part selected, use File > Libraries and Objects > Show in Library Manager
2. Double-click to open the right-side tab (or click on the content tab) to see the selected library’s
contents, in icon view or list view:
Linked Library folders cannot be edited from the Content tab. All of the management commands,
except the Duplicate, Export and Info buttons, are grayed out. Use a file manager interface, outside
of Library Manager, to manage these Linked Library folders.
However, you can use Duplicate or Export to copy a Library Part file (such as a surface) to an
accessible folder, then edit it in an external application (e.g. Photoshop). Then use Add to add it
back to your library.
Note for Teamwork users: To modify any library item, you must reserve the item in the Content
tab of a selected library. Select and reserve the specific content you wish to modify.
• Library Parts reserved by you are shown with a green dot. Newly added library parts or folders
that have not yet been sent to the server are displayed in green.
Embedded Library
The Embedded Library stores custom, project-specific objects in the project itself (rather than in
your file system or on the BIM Server), to ensure that they are always available and editable.
The Embedded Library may contain:
• Object files you create and save yourself (e.g. Patch, Stair, Trusses, Custom Object, Custom
Door/Window components)
• Image files loaded for use as Surface textures or other purposes
• Any object file that you browse for, choose and add to this library, including Web Objects
downloaded from BIMcomponents.com
• Loaded .txt files that function as macros
Note: List Schemes (from the Calculation function) will function in Teamwork projects only if you
save them to the Embedded Library.
Click on any folder listed in the Embedded Library Content tab to see its contents on the right side of
the Library Manager.
Embedded objects exist only in that particular project and can be used only in that project. (In
contrast, objects of a linked or BIM Server library can be used in many projects.) If you delete an
object from the Embedded Library, it is gone. If you edit the script of an embedded object, that
modification will occur right there, in the Embedded Library of that particular project.
See Open and Edit Library Part.
For any selected object(s), view its information below (e.g. Name, number of placed instances).
Related Topics:
Add Objects to Embedded Library
Manage Embedded Objects
Embedded Objects in Teamwork
Recommendations for Using Libraries
4. Browse for the desired library folder or file, select it, then click Choose. (To view and choose
items within a folder while browsing the directory dialog box in Windows, you must double-click
the folder.)
The chosen library file or folder, with its contents, now appear in the Embedded Library in Library
Manager.
3. The appearing dialog box gives you two options associated with the embedding process:
• Do Not Embed Duplicates: Click this to avoid duplicates when embedding objects. Any objects
that already exist in other linked libraries will not be embedded.
• Also embed surfaces, zone stamps and property objects. This is usually relevant only if you are
trying to embed objects from an ARCHICAD library. Surfaces, zone stamps and property objects
are accessory GDL library parts that have been written into certain objects. Check this box to
embed these parts as well.
Note: It is usually unnecessary to embed objects from an ARCHICAD library; the Consolidate
function is a better technique for streamlining your ARCHICAD libraries.
See Consolidate Multiple ARCHICAD Libraries.
4. Click Embed.
not be embedded, because they are not available to your local copy of the project. But since the
library folder will be removed as part of the embed process, those objects will consequently be
shown as “Missing.”
To avoid this situation, ensure that all users have sent in their changes before you embed a
BIMcloud/BIM Server Library of a Teamwork Project.
Note: The Load Other Object command is also available from the Info Box pop-up of Library
Parts.
Linked Libraries
Linked Libraries include the standard ARCHICAD library loaded by default, as well as any other
libraries you add. In contrast to the objects of the Embedded Library, these libraries are linked
folders, or .lcf or .pla files.
Note for Teamwork Users: In Teamwork mode, there are no linked libraries - only the Embedded
Library, and BIMcloud/BIM Server Libraries.
3. Browse for the desired folder, select it, then click Choose.
Note: If you add a folder containing a .pla file to your Linked Libraries folder, be aware that the
library parts in the .pla file at the top of the hierarchy will be mounted. However, if the folder
contains additional. pla files at a deeper level of the hierarchy, those .pla files will not be
mounted. The solution is to add these .pla files to your project as separate files, rather than
adding the folder that contains them.
• Use Drag and Drop. From any location on your computer, drag and drop a library file or folder
into the Linked Libraries folder of Library Manager.
The chosen folder is now listed in the Library Manager.
When you are finished, click OK to reload project libraries and close the Library Manager.
Alternatively, you can reload libraries without closing Library manager: click Reload and apply.
Related Topics:
Add BIMcloud/BIM Server Library
Manage BIMcloud/BIM Server Libraries
Upload a Library to BIMcloud/BIM Server
Upload Individual Objects to BIMcloud/BIM Server
Libraries in Teamwork
Note for Teamwork Users: To access the Add commands, you must first Reserve the Library List
on the Libraries in Project tab page.
4. Log in to the BIMcloud/BIM Server (if you are not logged in).
See Access the BIMcloud/BIM Server.
The list of libraries uploaded to that server appears.
5. Select a library and click Add.
The library will now appear in the BIMcloud/BIM Server Libraries folder of the Library Manager.
6. When you are finished, click OK to reload project libraries and close the Library Manager.
Alternatively, you can reload libraries without closing Library manager: click Reload and Apply.
See Manage BIMcloud/BIM Server Libraries for information on managing the uploaded libraries.
At the top of the dialog box, use the pop-ups to choose a BIMcloud/BIM Server and to log in.
See Access the BIMcloud/BIM Server.
Click the green update button as needed to refresh the library list and user pop-up information
shown in this dialog box.
Each library on this BIMcloud/BIM Server is listed with its upload date and (for BIMcloud) the
address of the host server.
Use the buttons at the bottom of the dialog to manage these libraries or to upload a new one.
If a library of the same name already exists on the server, you cannot upload it: any given library can
exist only once on a given BIMcloud/BIM Server.
3. Browse for the library with which to replace the selected library. It must be a newer library of
the same name.
4. Click Choose.
• Detailed management:
◦ Modify folder content
◦ Modify details for Libraries root
1. Go to File > Libraries and Objects > Manage BIMcloud/BIM Server Libraries.
2. Click Upload.
3. Browse for the library you need. Uploaded libraries can include .pla or .lcf files, or any folders.
You cannot upload individual gsm files; you can only upload .lcf or .pla files, and regular folders.
4. Click Choose.
5. The default BIMcloud/BIM Server is shown, where the library will be linked.
When using BIMcloud Server: To upload a library to a different BIMcloud Server (other than the
default), click the pop-up from the appearing Select Host Server dialog box.
Required permissions:
• Simplified management: Server administrator
• Detailed management: Modify hosted data on BIMcloud Server
6. Click Upload. The library is uploaded to the BIMcloud/BIM Server.
7. Close the dialog box.
Once libraries are uploaded, individual users can add these BIMcloud/BIM Server Libraries to
projects, either solo or Teamwork.
See also Add BIMcloud/BIM Server Library.
As a result of removing a library, you may end up with missing library parts. These are listed in the
Warnings panel of Library Manager, in the “Missing Objects” folder. In the project model, they will
be represented by fuzzy dots.
Removed libraries can be re-linked to your project at any time; then the missing objects will be
found.
Note: The number of missing objects is minimized by automatic replacement with their updated
counterparts, where available. For example: if both ARCHICAD Libraries 16 and 17 are loaded,
and ARCHICAD Library 16 is then removed, then the ARCHICAD 17 Library will automatically
replace the missing placed objects from the AC Library 16 with their updated counterparts from
AC Library 17. If you subsequently re-link AC Library 16, the placed instances which were
automatically replaced with AC 17 counterparts will remain as-is.
See also Troubleshooting Library Issues.
Missing library parts cannot be displayed in the project. (The place of missing library parts is
indicated by fuzzy dots.)
Missing library parts are listed in the Warnings Panel of the Library Manager, together with:
• the name of the source library if any, with its last known location, from which the missing
objects originate.
• number of missing object, plus the number of placed instances of each missing object. For each
missing object, the number of its placed instances is shown in parentheses.
Objects listed under “Missing from unknown library” are missing objects about which no other
information is available - their source library (or libraries) are not known.
The Library Loading Report appears if the project is missing any objects or if objects are duplicated
in different libraries. The Library Loading Report shows the number of missing objects, followed by
the total number of their placed instances in parentheses.
Unsupported Objects
These files reference unsupported image formats.
For more information, see “Image Files in the Embedded Library” at Images from QuickTime
Formats.
4. Click the Plus button to execute the Find & Select function.
Missing Libraries
If you have modified the name of a library folder, or changed its location in the file hierarchy, then
the next time you open ARCHICAD, the library folder listed in the Library Manager dialog box will be
shown as Missing.
Placed objects from unavailable libraries are listed in the “Missing Library Parts” folder of the
Library Loading Report. In the project model, they are represented by fuzzy dots.
The solution is to click Add Linked Library from the Library Manager’s Add button, and browse for
the library file under its new name or location.
In the Information box, click the black arrow to choose the list format you need:
• List placed duplicates
• List all duplicates
• List all placeable duplicates
• List all non-placeable duplicates
Substituted Objects
An object in this category has been placed in the project, but several possible substitutes for this
object (that is, objects with the same ID as the placed object, though they may be named
differently) exist in at least two linked libraries. ARCHICAD randomly uses one or the other source for
the object’s placed instances.
To avoid this situation, you should manually replace the instances of the “substituted object” with a
single one of its possible duplicates from the loaded libraries.
(To do this, you can use Find & Select to locate the placed instances of the substituted object. Then
choose a specific library object from the loaded libraries to replace it.)
To remove a library folder, select it from Library Manager and click the “Remove” icon with the blue
X.
◦ Alternatively, create a different, simplified folder structure for the library (e.g. move the
library folder to a higher position in the folder hierarchy so that the file path becomes
shorter).
Go to File > Libraries and Objects > Manage BIMcloud/BIM Server Libraries and use Update to
overwrite the server library with the .lcf file, or the restructured folder.
• Move the Local Data folder.
Your local copies of BIMcloud/BIM Server libraries are stored in your Local Data Folder on your
hard drive.
If this location results in a file path that is too long, move the Local Data folder:
See Move Local Teamwork Data to a Different Folder.
The new location should be at a higher level of the folder hierarchy, thus making the path
shorter.
Library Updates
GRAPHISOFT updates its standard library parts on a regular basis. To check for the latest library
updates, you should enable the appropriate Check for Updates option in Options > Work
Environment > Network and Update Options. This means you will be notified, upon starting
ARCHICAD, if a new library version matching your ARCHICAD language version is available, which
you can then choose to download if needed.
See Network And Update Options.
Favorites
Use Favorites to save and apply tool settings configurations that you use frequently.
Favorites are saved with your project file, and can be imported and exported between projects.
The ARCHICAD package includes some predefined tool Favorites.
You can access and apply Favorites from three places in the interface:
• Favorites Chooser in the Toolbox or Info Box
• Favorites Palette (Window > Palettes > Favorites)
• Tool Settings Dialog box
Related Topic:
Element Transfer Settings
Apply a Favorite
Apply a stored Favorite to selected element(s), or apply it as default Tool settings (if nothing is
selected).
Favorites can be applied from three different locations, each shown below:
• Favorites Chooser in the Toolbox or Info Box
• Favorites Palette (Window > Palettes > Favorites)
• Tool Settings Dialog box
For information on Favorites controls in Library Part tool dialog boxes, see Settings of Library Part
Elements.
In every case, select the Favorite, then double-click to apply to a selected element.
Or select a Favorite and click Apply (button or context menu).
Text-type Tools
Text tool Favorites can be applied to any text-type items when Dimensions, Labels, and Fills with
Area Text are selected.
Line-Type Tools
Favorites of any of the four Line-type tools (Line, Arc, Polyline, Spline) can be applied to any of the
other Line-type elements. For example, apply a Line Tool Favorite to a selected Arc.
Note: To switch on the fly between the 3D and 2D preview of any Favorite, hover your cursor
over the preview and press Shift.
2. Search or browse, then double-click the desired Favorite.
See also Search Favorites.
Note: The folder tree view is not available from the Favorites Chooser.
Search Favorites
When using Favorites, you can use the search function to find the one you need. Search Favorites is
available in all of the Favorites interface locations:
• Favorites Palette
• Favorites Chooser (Info Box)
• Tool Settings dialogs
Filter the list of displayed favorites as you type, by using the Search field at the top. A found item
displays its folder location in the info tag.
To return to the previous view, delete the Search term or use the Clear Search command from the
Favorites Additional Settings pop-up menu.
Use Search to instantly filter the list of Favorites, not just by name, but also by information
contained within the Favorite, including:
• Favorite Name
• Library Part name - such as for Door, Window, Object Settings
• ID
• Text values from Properties (does not include numerical fields or name of Property)
• Default text stored in a Text label
Use quotation marks around a phrase to search for exactly that phrase, rather than the individual
words.
Folder names are ignored.
See also Search for Library Part.
3. Enter a name in the New Favorite dialog box that appears and click OK.
In Tool Settings:
Use this method to store the current default or selected Tool Settings.
1. Click the Favorites (star) button to open the Favorites pop-up
2. Click the New Favorite icon
3. Enter a name in the New Favorite dialog box that appears and click OK.
Your new Favorite is now listed, as applicable, everywhere that Favorites are available.
Within the Tool Settings Favorites pop-up, you can drag and drop Favorites among folders.
Redefine Favorite
Based on Selected Element:
1. Select one element from the model.
2. Select a Favorite (whose settings you want to change) from the Favorites Palette. (The Favorite
must be the same tool type as the selected element.)
3. Right-click the Favorite and choose Redefine.
In Tool Settings:
Use this method to redefine the current default or selected Tool Settings.
1. Click the Favorites (star) button to open the Favorites pop-up.
2. Right-click a Favorite and use Redefine from the context menu.
With an element selected: Select a Favorite and click the Redefine command icon.
3. The Tool Settings dialog box opens. (In case of multi-selection, the settings of the last-selected
element are shown.)
Note that the dialog box is named, e.g., “Wall Favorite Settings”, and shows the name (“Various”
if multiple) and number of the Favorites being edited.
When editing a Favorite of a Library Part, the Favorite name (“Various” if multiple) is followed by
the name of its Library Part in parentheses (or that of the last-selected Library Part, in case of
multi-selection).
When editing a single Favorite, you can edit its name simply by clicking on it and typing into the
field:
4. Adjust the settings as needed and click OK: the Favorites are redefined accordingly. Only the
modified or new Settings definitions are changed, for each Favorite in the selection set.
For general information, see Favorites.
Note: Favorites content and the Favorites pop-up are disabled in Tool Settings while you are
editing Favorite(s).
You cannot apply a Favorite that has missing content. However, you can still delete/rename/
redefine or edit it, using the Favorites Palette or Tool Settings.
For general information, see Favorites.
Favorites Palette
Open this Palette at Windows > Palettes > Favorites.
Use the Favorites Palette to
• Organize and manage Favorites (see below)
• Apply Favorites (see Apply a Favorite)
• Create a new Favorite (see Create New Favorite)
• Import and Export Favorites between projects (see Import/Export Favorites)
• Customize Favorite Parameters (see Apply a Different Transfer Set)
• Access Favorite Parameter Settings
• Edit the settings of multiple Favorites simultaneously (see Edit Settings of One or More
Favorites)
• Choose either 2D or 3D Previews from the Additional Settings pop-up (from any Favorites
interface):
Note: To switch on the fly between the 3D and 2D preview of any Favorite, hover your cursor
over the preview and click Shift.
The 3D Previews are OpenGL-based and automatically generated from generic elements. Some
settings (e.g. Beam/Column/Wall slant angle) are ignored to improve clarity.
If no 3D content is available, then 2D Previews are used.
See also Previews and Pictures in the Interactive Schedule.
• Use the folder chooser to navigate. (If the tree view is visible, the folder chooser is automatically
hidden.)
If the Arrow or Marquee tool is active, then all Favorites are listed, including those of sub-
components such as Curtain Wall Frame and Panel.
Filter Folders
From the Settings pop-up of Favorites palette:
Enable the Filter Folders Automatically option to hide any folder that has no visible content.
Organize Favorites
• Add new folders using the New Folder button.
Also available from the context menu in the folder tree view.
• Drag and drop Favorites or folders from the list into any folder. (Press Alt/Ctrl to drag a copy.)
A warning appears, informing you of the number of Favorites being deleted, including Favorites that
are not currently displayed (if display is limited to the currently active tool).
Import/Export Favorites
Use the Import/Export Favorites dialog box (click Import/Export from the Favorites Palette Settings
Additional Settings pop-up) to import and export Favorites to and from this project.
Importing Favorites
• If you choose Folder: browse for a folder containing Favorite XML files.
• If you choose File: browse for Favorites PRF file, or for any ARCHICAD project (Solo project,
Archive, Template) to import its Favorites.
The Import Favorites dialog box appears.
• Import Folders: Checked by default. If you uncheck it, then the import process will ignore any
folder hierarchy within the imported file, and the imported Favorites will simply be added to the
top of the project’s Favorite list.
Click Import.
• Delete Before Import...: Under the Import button, optionally choose Delete all before Import to
erase all Favorites and folders in the host project before a clean import of Favorites (as selected
in the Import Favorites dialog). A warning appears before the delete.
Exporting Favorites
• If you choose Folder: a separate XML file will be created in this folder for each Favorite that you
export
• If you choose File: a single binary file will be created out of the exported Favorites
Check Selected Favorites only to limit the export to the Favorites you have selected.
Interaction
This section of the ARCHICAD Reference Guide includes information on how to navigate around the
ARCHICAD project, and how to select and edit project elements. It also describes the many special
ARCHICAD aids that make input and editing more intuitive.
Navigation
Origins
Elevation Values in the Tracker
Selection
On-Screen Input Aids
Editing Elements
Virtual Trace: Using References to Edit and Compare Model Views and Drawings
Consolidate Lines and Fills in Drawing Windows
Navigation
The following sections describe how to navigate among and within ARCHICAD windows. Primarily,
you will use the Tab Bar and Pop-up Navigator.
This section also details the controls of the Navigator/Organizer Palette, from where you can access
every project item and its settings.
How to Navigate Among ARCHICAD Views
Tab Bar
Pop-up Navigator
Zoom
Fit in Window
Set Orientation
Navigator Preview (2D)
Navigation in the 3D Window
Navigator Palette
Organizer Palette
Navigation Shortcuts
You can use keyboard shortcuts to navigate among windows:
• Floor Plan Window: F2
• 3D Window: F3
• 3D Window (Perspective): Shift+F3
• 3D Window (Axonometry): Ctrl+F3
• last Section window: F6
• last Layout: F7
You can pan and zoom the window within the full drawing space to obtain the best view of the work
you are currently doing, by using the shortcut icons next to the bottom scrollbar or the commands
of the View > Zoom menu.
For more information, see Navigator View Map.
Tab Bar
The Tab Bar at the top of your ARCHICAD workspace shows all of your open views/viewpoints.
The Tab Bar is visible by default. To turn it on and off, use Window > Show/Hide Tab Bar.
Note: The Tab Bar’s show/hide status is saved as part of your Work Environment.
When you open a new view or new layout, they can either replace the opened one (of the same
type, in the case of views), or be opened in a separate new tab. You can change this tab-opening
preference in Options > Work Environment > More Options.
Exception: You can have only one Floor Plan and one 3D window open at a time.
The Tab Bar lets you navigate easily among open ARCHICAD windows: just click on the tab of the
window you want to activate. As a rule, even after you switch from one tab to another, the view/
viewpoint settings on each tab remain as you left them, specific to each tab.
Note: Shortcuts and commands are available to help you transfer or match settings among tabs.
See Transfer Settings Among Tabs.
Related Topics:
Navigate With the Tab Bar
Transfer Settings Among Tabs
Each new Tab is appended to the right end of the Tab Bar.
• From an Interior Elevation tab, navigate to any other IE in the same group
• From any viewpoint or view, find recent views created from the same viewpoint.
• Click All Related Views to access, in a tree structure, all the views created from the same
viewpoint as the tab:
Click on any of these to activate it and add it to the visible tabs on the Tab Bar.
Close Tabs
To close a tab, do one of the following:
• Click the X on the tab
• Use the Close Tab command from the tab’s context menu
5. The clicked tab is now a viewpoint, which uses the View Settings you injected. If needed, use the
Save View command from the tab’s context menu to save it as a view.
Pop-up Navigator
The Pop-up Navigator is accessible at the right end of the Tab Bar.
To open it: click the icon, or use the Ctrl/Cmd + Shift + N shortcut.
The Pop-up Navigator closes after any click, so it does not take up screen space when not in use.
Use it primarily to navigate among views and viewpoints of the Virtual Building. For each item,
context menu commands make it easy to use relevant commands and functions.
The Pop-up Navigator replicates many of the functions of the Navigator Palette familiar from older
versions of ARCHICAD. The Navigator Palette (and the Organizer) remain available at Window >
Palettes (or open them using the context menu commands of the Pop-up Navigator).
For details on their specific functions, see Navigator Palette and Organizer Palette.
Navigator Maps
The Pop-up Navigator displays the whole project’s tree structure in three maps.
Choose a Map from the buttons at the top:
• The Project Map provides a tree structure of the viewpoints of your Virtual Building Model. A
viewpoint represents a window onto a particular part of your project.
See Tab Bar.
• The View Map lists saved views. A view is a stored version of a viewpoint; each view is defined
by its adjustable View Settings that you configure for a particular purpose as you construct your
Virtual Building.
See Navigator View Map.
• The Layout Book contains the layouts and drawings of the architectural project. A view placed
on a Layout is called a Drawing.
See The Layout Book.
What is a Viewpoint?
A Viewpoint represents a window onto a particular part of your project. Viewpoints are listed in the
Navigator Project Map, organized into folders (one folder named for each type of viewpoint). These
folders are a fixed list of item types; you cannot add or delete folders here.
In both the Navigator and Tab Bar, a viewpoint’s icon has a black outline.
Note: Once you save a viewpoint’s settings, it becomes a view (listed in your View Map) and can
then be placed onto a Layout for editing.
Project Name
The project gets a name once you save the project file, but if you assign a Project Name in File >
Info > Project Info, that is the name that will be shown in the Navigator.
What is a View?
A View is a stored version of a Viewpoint; each view is defined by its adjustable View Settings that
you configure for a particular purpose as you construct your Virtual Building.
The project’s views are listed in the Navigator View Map. In both the Navigator and Tab Bar, a view’s
icon has a blue outline.
• Image Settings (for 3D Window views): these include 3D projection settings (including zooming),
filtered elements in 3D, 3D Style, 3D cutting planes, 3D Cutaway and PhotoRendering Settings.
• Existing selection (3D only)
See View Settings Dialog Box.
See also Transfer Settings Among Tabs.
Set up a View
To set up a new view, open a project window (Floor Plan, Section/Elevation/IE, 3D Document,
Detail, Worksheet, 3D, Interactive Schedule, or List) and adjust any or all of its settings as needed.
It is convenient to use the Quick Options controls of the bottom scrollbar.
See Quick Options Bar.
Even if the project content changes, the settings of your saved views - will remain unchanged unless
you expressly modify them.
Note: You can create a dynamic connection between project viewpoints and views if you clone a
folder.
For more information, see Clone a Folder in the View Map.
Save View
To save a view, do one of the following:
• Click Save View from the tab’s context menu
• Click Save Current View from the viewpoint’s context menu in the Pop-up Navigator
The View Settings Dialog Box appears, allowing you to modify the settings before saving the view.
Click Create to save the view.
Note: As a rule, even after you switch from one tab to another, the view/viewpoint settings on
each tab remain as you left them, specific to each tab.
Notice that the tab bar icon (blue) now indicates that the tab is a saved view.
Restore View
If the current view that you are editing no longer matches its saved View Settings, the tab is marked
with a warning.
To restore the view’s saved status, Double-click the tab (or click Restore View from the tab’s
context menu).
Zoom
Set the window’s Zoom using the controls at the bottom of the window.
When you save a view, its View Settings include the current Zoom value.
Zoom to Selection
Right-click anywhere on the screen to access this command and zoom in to the last-selected item:
Previous/Next Zoom
Click these shortcuts to move back and forth among the window’s recently used Zoom values. Up to
20 Zooms are stored.
Home Zoom
If you need to return frequently to a part of your project, you can define it as the home zoom by
choosing the View > Zoom > Set Home Zoom command.
Return to this view with View > Zoom > Home Zoom.
The home zoom is saved with the project.
Predefined Zooms
Click the Zoom pop-up to choose one of the predefined zoom values.
Use the pop-up commands to save, rename and delete predefined zooms.
See Save Zooms, below.
Home Zooms are not included in the list of saved zooms.
Save Zooms
Click the Zoom pop-up, then choose Save Current Zoom.
By default, this zoom will be available only for the current story. To have this zoom available in all
stories, click Across All Stories.
Custom-saved zooms you name here can be applied to any view, from the Zooming pop-up list in
the 2D/3D Documents Panel of View Settings.
Fit in Window
Choose the View > Fit in Window command or click the corresponding option from the Quick
Options bar at the bottom of the active window.
Listing windows have an additional shortcut in their bottom scrollbar allowing you to Fit the Width
of the generated list to the current window size.
Set Orientation
Use this function to rotate the entire view on your screen to a preferred position.
Reset Orientation
1. Click the Orientation button at the bottom of your screen, or the Set Orientation shortcut
button.
When you complete the rectangle with the third click, the view will zoom in/out and be rotated
simultaneously.
Text Labels
See Text Label Panel.
Dimension text
Dimension text is automatically adjusted to ensure that it will remain easily legible regardless of the
view’s orientation. (If you set a custom angle for dimension text, however, that angle will prevail.)
For dimensions whose text is set to “Horizontal” in Dimension Tool Settings, the text will remain
horizontal with respect to the screen regardless of any rotation of the view.
See Dimension Tool Settings.
• Align with Section Line - No Flip will keep the text lined up with the Section line, following any
view rotation, without any “flip” adjustment for readability.
For 2D Windows, the Preview Palette displays a miniature copy of the entire contents of the current
view. The frame inside the Preview Palette represents the active window at its current zoom. Use
this frame to zoom and pan within the Preview Palette; this has the same effect as zooming and
panning in the active window, while simultaneously giving you an overview of the entire window
contents.
If the current zoom of the active window includes a rotated orientation, the preview shows the
project in its original view, but the frame is rotated to match the angle of orientation.
See Set Orientation.
(The two heavier arrows of the frame indicate the bottom left corner of the screen.)
When previewing a 2D window in the Navigator Preview, you have the following zooming and
panning options:
• To change the location of the frame, drag its enclosed area with the Hand Cursor (this lets you
pan in the active window).
• To change the size of the frame, drag its sides or corners (this has the effect of zooming in and
out within the active window).
• At the bottom of the palette, the plus and minus buttons and a sliding switch are additional
zooming techniques: they allow you to zoom the current view in and out. Click the buttons or
drag the slider to adjust the zoom.
• At the bottom right corner, a pop-up menu contains options for controlling the zooming
techniques of the Navigator Preview. The default is Real-time zoom: as you move the cursor, the
zoom is adjusted. Auto zoom will adjust the zoom after you finish moving the cursor. Double-
click to zoom means you must double-click or press the Go button at top right to execute the
chosen zoom.
• Use Redraw Preview if you have made changes in the current window that are not yet reflected
in the Navigator Preview.
For information on saving this data, see Save Navigator Preview Data with Project files.
Note: The 3D Navigation controls from earlier versions of ARCHICAD can be accessed by
choosing Window > Toolbars > Classic 3D Navigation toolbar.
See 3D Navigation Extras.
In Explore mode, use the mouse and the arrow keys of the keyboard for navigation (as when playing
a video game on a PC.) When in this mode, you cannot edit the model or use any of the commands.
The “Fly” option and speed slider also appear at the bottom of the screen as long as you are in
Explore mode.
To exit Explore mode, click with the left mouse button or use the Esc key.
Note: Exploring the model is optimized for the OpenGL engine.
When choosing the Explore Model command, an informational dialog box opens to give you a
visual prompt on what you can expect from your various actions with the mouse and the keyboard.
Note: If you don’t need to see this information every time you enter Explore mode, check Do
not show this information next time at the bottom of the dialog box. To enable this or any
other dialog box you have marked as “do not show,” use the Enable all informational messages
command at Options > Work Environment (bottom of menu).
Once you enter Orbit mode, press the left button and drag the mouse to turn the model around its
centerpoint (axonometry) or target point (perspective).
If you are in Orbit mode, you cannot edit the model. Click ESC to exit Orbit mode and return to
editing mode.
This palette allows you a quick way to modify your 3D Projections, whether perspective or parallel
(axonometric).
See 3D Projections.
The options of the Navigator Preview depend on whether you are looking at a Perspective or
Axonometric view.
For Perspective 3D views, edit the camera and target positions directly by clicking them in the
Preview window and dragging them to a new location.
Note: Make sure that Show from Top is chosen from the pop-up menu in the Preview’s lower
right corner.
If you choose Show from Side view from the Preview options pop-up, you can easily re-set the
camera height relative to the stories of the project: just click in the Navigator Preview and move the
camera up or down.
Or you can change the view cone, using the sliding switch or the small icons at its ends, in 5 degree
increments.
For Axonometric (parallel) projections, the 3D Navigator Preview has two pop-up menus at the
bottom right. From the left button, choose one of the 12 predefined projections to quickly switch to
that view.
(These are the same predefined axonometries available from 3D Projection Settings).
To customize the projection, use the right-side pop-up button, then move the small camera icon
inside the Preview window to set up a custom view.
For detailed information, see The 3D Navigator Preview Palette Controls and 3D Projections.
For information on saving this data, see Save Navigator Preview Data with Project files.
3D Connexion Enabler
The 3D connexion Enabler is an add-on functionality that allows you to use your 3Dconnexion
device for navigating in ARCHICAD’s 3D window.
If you are using a 3Dconnexion device, use one of the two options at View > 3D Navigation Extras >
3Dconnexion:
• Camera mode: Move the device to navigate in the model by moving the camera position.
• Object mode: As you move the device, the model is moved accordingly. The camera viewpoint is
fixed, while the model moves.
Navigator Palette
The Navigator Palette (Navigator) is a tree structure that lets you build up the entire logical
structure of your project and navigate within it.
The Navigator Palette is not shown by default. Nearly all the navigation and view management
functions of the Navigator Palette are also found in the Pop-up Navigator.
See Pop-up Navigator.
Important: Operations involving Pop-up Navigator and Navigator/Organizer items (such as drag
and drop between Navigator maps, deleting items from the Project Map or View Map, or adding
items to the Publisher set) are not added to the undo queue, and are not undoable.
• The Layout Book’s tree view options are available only from the Navigator Palette
• The Lists folder of the Project Map contains three items: Elements, Components and Zones,
containing predefined list schemes
• The Info folder of the Project Map contains the Project Notes and Report items (also available
from the Window menu)
For more information, see Project Notes and Session Report Window.
To restore the view’s saved status, double-click either the tab, or the view item in the Navigator.
Organizer Palette
The Organizer is related to and opened from the Navigator Palette. It houses essentially the same
controls, but has a double-tree structure to make it easier to move and copy views and layouts from
one map to the other.
It is possible to display an external ARCHICAD project’s tree structure in the Organizer and copy any
of its views or Layouts into the active project.
See Access Views/Layouts from External ARCHICAD Project.
Organizer Modes
Depending on the mode of the Organizer Palette, you can add or copy the appropriate item (view or
layout) from the left side to the right-side tree structure (View Map, Layout Book or Publishing Set.)
Click the desired map icons on both sides of the Organizer to bring up one of the three modes of the
Organizer:
• View Editor mode (Project Map on the left, View Map on the right): Save views by selecting a
viewpoint from the Project Map and clicking Save view, or drag and drop it into the View Map.
Organizer’s View Editor Mode: Drag and Drop, or click Save View
In View Editor mode, you can access the View Settings and Storing Options below the Project
Map. Use the pop-ups to change the settings of the selected Project Map viewpoint.
• Layout Editor mode (Layout Book on the right): Place Drawings onto Layouts by selecting a view
from the Project or View Map (on the left), then clicking Place Drawing, or drag and drop it onto
a Layout (on the right).
• Publisher (Publisher on the Right): To add a view or layout (on the left) to a Publisher set (on the
right), select a view or layout and click Add Shortcut.
If you select a Subset in the Layout Map, the Add Shortcut button will create a folder in the
Publisher Set which corresponds to that Subset: if you change or add items in the original
subset, the Publisher Set folder will reflect these changes automatically. However, if you drag
and drop a Subset into the Publishing Set, a folder is created, but this folder is not linked to any
subsequent modifications to the Subset.
2. The top of the Clone a Folder dialog box lists all the folders of the Project Map. Choose the
folder whose clone you want to create in the View Map.
3. The rest of the controls are identical to those of View Settings. The settings you define here will
be initially applied to every view in the cloned folder.
4. Click Clone.
The resulting cloned folder in the View Map is identified by the “clone” folder icon.
Navigator Publisher
Use this map of the Navigator Palette/Organizer to set up the items you want to publish, and set the
publishing method and format.
Access the Publisher in one of these locations:
• the Navigator Palette
• the Organizer
• the Document > Publisher > Publish menu command.
.
For detailed information, see Publisher Function.
3. Choose the ARCHICAD project whose content you want to use in the active project.
Note: If you choose Browse Teamwork Project, you will be prompted to choose a server on
which the Teamwork Project is found.
4. Click Open.
The external project is now displayed on the left side in the Organizer tree structure, and the active
project’s Layout Book on the right:
The external project name is now also listed in the Project Chooser. (If this project is also open in
another ARCHICAD, it is listed in the Project Chooser as “Running”.)
5. Drag the desired item into the Layout Book of the active project, shown on the right side of the
Organizer.
Note: You can access external projects the same way by using the Project Chooser with just the
Navigator open (without the Organizer). In this case, once you have browsed the desired
external project and see its tree structure, add any of its views or layouts to the active project by
dragging and dropping it directly onto the Layout in the active window.
To open the external project in a separate ARCHICAD, double-click any of its items in the Navigator
Palette.
Origins
In ARCHICAD, as in any coordinate system, all measurements are made in reference to an origin. The
location of the origin is always interpreted as (0, 0).
ARCHICAD defines three coordinate system origins:
Project Origin
The Project Origin is a constant location which remains fixed for the life of your Project. The Project
Origin of the coordinate system, marked with an X, is close to the lower left corner of the Floor Plan
window, when using the default view of the default template. (The Coordinates Palette shows the
coordinates as (0, 0).
In Floor Plan and other 2D views, the origin is always marked by a bold X.
In 3D Views, the origins and their X, Y and Z axes are displayed with bold black lines.
Edit Origin
The Edit Origin appears automatically when you click to begin input. It is a temporary origin that
appears as an x during drafting and editing operations only.
In the Tracker, coordinates are measured from the Edit Origin by default: these are Relative
Coordinates.
Note: Use the Tracker menu from the Standard Toolbar to toggle the Relative Coordinates in
Tracker preference on or off.
User Origin
By default, the User Origin is located at the Project Origin. However, the User Origin can be moved
to any location, allowing you to “reset the zero point” to any location.
There are three ways to reposition the User Origin:
• At any element node: click Alt + Shift (Mac: Opt + Shift).
• At any location in a model window: Click the Move User Origin button from the Standard
toolbar (or the Coordinates palette), then click at any point in the window. The origin is instantly
relocated there.
Note: If you have manually relocated the User Origin, the Snap Reference is not used as a User
Origin.
If you are inputting a Wall, Column, Beam or Object using the Gravity function, the Z value will
reflect the elevation of the underlying Slab/Shell/Roof/Mesh.
See Gravity.
If you switch the Show Tracker control to Always in Options > Work Environment > Tracker and
Coordinate Input, then the Tracker’s Z field will display elevation values even if input is not yet
underway; just move the cursor to get feedback.
The Tracker can display elevation values in one of three different forms depending on your choice:
• from the Project Zero
• from the current Story (or in 3D, the User Origin)
• or one of the two optional Reference Levels defined in Options > Project Preferences >
Reference Levels.
See Reference Levels Preferences.
To determine which reference level the Tracker’s elevation (Z) feedback should use:
1. Open the drop-down menu of the Tracker icon from the Standard toolbar.
2. Go to the Elevation Value Origin sub-menu.
Related Topics:
Element Input Using Tracker Coordinates
Selection
Apart from obvious techniques, ARCHICAD provides many intuitive selection aids to make it easy to
select exactly the elements you need, even if they overlap.
Selecting Elements
Find and Select Elements
Selection Feedback
Selection Highlight and Element Information Highlight
Element Information Pop-up (Info Tags)
The Intelligent Cursor
Edit Selection Set
Store and Access Selection Sets
Marquee Area
Selecting Elements
With the Arrow tool active: Point at the desired element and click; or drag the mouse to draw a
shaded rectangle around the element you want to select.
With any other tool active: Press Shift, then point at the desired element and click; or drag the
mouse to draw a rectangle around the element you want to select.
For more information on cursor shapes, see The Intelligent Cursor.
Zoom to Selection
Use this command (View > Zoom > Zoom to Selection) to move in on only selected elements.
This command is also available from the context menu, if you right-click in an empty space on the
screen.
Deselect Elements
To deselect one or more selected elements, do one of the following:
• Press Esc.
• Click with any tool (including the Arrow) on an empty part of the project to deselect all the
selected elements at once.
• Click a selected element while holding down the Shift key.
• With the Arrow tool active, hold down the Shift key, and click or draw a selection rectangle
around the elements you want to deselect.
Now, to use Quick Selection, either the Arrow tool must be active, or you must press the Shift key.
Move the cursor over any surface of the element you want to select. You will note that every time
the cursor hovers over a selectable element, it will change shape. Click to select.
Quick Selection works on all construction and text elements, fills and objects.
To temporarily suspend the Quick Selection method while the icon is activated, press the Spacebar
with the Arrow Tool active, or Shift-spacebar if any other tool is active.
Quick Selection is active by default, but it can be deactivated in the Arrow tool’s Info Box by
releasing the button.
To use Quick Selection on a temporary basis (while the Quick Selection icon is deactivated in the
Arrow Tool’s Info Box), press Spacebar with the Arrow Tool active (or Shift+Spacebar with any other
Tool).
This will select all the elements inside the area, and deselect all other currently selected elements.
Keep the Shift key pressed to select additional elements.
Note: To select an area instead of explicitly selecting elements, use the Marquee tool.
See Marquee Area.
You can fine-tune your selection logic using the various Arrow tool options, explained below.
Selection Methods
The Arrow tool’s Info Box offers three selection methods when using a rectangular or polygonal
shape.
• With the first, you only have to include one node, edge or curve of an element to select that
element.
• With the second, all nodes/edges must be inside the selection area for the element to be
selected.
• With the third, direction-dependent selection method, the selection logic will depend on the
direction in which you draw the rectangle.
- If you draw the selection rectangle from right to left, then the first selection method is in
effect: that is, any element with at least one node inside the rectangle will be selected.
- If you draw the selection rectangle from left to right, then the second selection method is
in effect: that is, any element with all nodes inside the rectangle will be selected.
Selection Feedback
Selection Dots
Explicitly selected elements display selection dots (or reference points). Selection dots represent
the points of the element by which you can modify the element.
Note: Elements selected by Marquee do not display selection dots.
The location of the selection dots depends on the type and the geometry of the element.
In the case of GDL Object type elements, the number of selection dots depends on the number of
hotspots defined in the object.
Some GDL objects have special hotspots that enable you to graphically edit the object.
See Graphical Editing Using Editable Hotspots.
To change the color of selection dots, use the color chooser in Options > Work Environment >
Selection and Element Information.
Editable selection dots are diamond-shaped and appear on GDL objects whose parameters can be
edited graphically.
Elements that belong to a Hotlinked Module or an XREF are shown with hollow squares, whose
color is automatically defined.
Elements are locked (and display “locked” selection dots) in four cases:
• The element is placed on a locked Layer.
• The element has been explicitly locked with the Edit > Locking > Lock command.
• The elements belong to a Hotlinked Module or an XREF.
In all cases, locked elements can be selected, but they cannot be edited. (You will be informed of
this if you try to edit a locked element.) You can open the settings dialog boxes of these elements,
but you cannot edit their parameters.
Pre-Selection Highlight
ARCHICAD helps you identify elements by highlighting them before you select them, and when
using the Magic Wand.
The pre-selection highlight appears when you hover the cursor over a selectable element, then
press Shift.
Note: If the Arrow tool is active, the highlight appears on its own, without your having to press
Shift.
When working in 3D, you will notice that the informational highlight acts on the entire outline of
the element: even hidden lines of its contour are shown. Grouped elements are highlighted
individually.
If you’d rather associate the dimension to the wall, click the Tab key until the wall is highlighted,
then place the dimension.
The Find & Select palette can remain open as long as you wish on top of all windows.
Elements will be selected on the visible layers of the currently active window.
The Selected and Editable values at bottom left give you feedback on the currently selected
elements in the project.
Note: The controls of this dialog box are similar to those in the Reserve Elements dialog box
used in Teamwork.
See Reserve Elements by Criteria (Teamwork).
2. Select this first line, then click the black arrow at the end of the row to choose a value for this
criterion from the pop-up (that is, the element type you want to find).
3. To search for more element types, click the Add pop-up and select another Element Type.
4. Click the Plus button to find and select all elements that fit your defined criteria.
Note: The two Criteria (Element is Wall, Element is Column) are joined as an “or” statement, so
that when you click the Plus sign, ARCHICAD will Find and Select every element that is either a
Wall or a Column.
3. Select the new line and define its criteria from the pop-ups.
The list of criteria depends on the element(s) defined in the row(s) above. For example, if you have
chosen to find the element type “Label,” then the available criteria are those which can pertain to
Label (such as “Text Pen” and “Arrowhead Pen.”)
Note: Defining a “Layer” or “Layer Combination” as a criterion means that the program will find
and select the elements which are visible according to the given Layer Combination.
See also Find and Select Text Blocks/Labels.
See also Search for Elements by Label Text.
See also Find and Select Missing Library Parts.
See also Find and Select Elements with Missing Attributes.
See also Find and Select Elements by IFC Data.
4. When you are done setting up the criteria, click the Plus button to select all the elements that fit
these criteria.
Note: Different criteria types (e.g. Element Type, Layer) are joined to each other by “and”
statements.
Deselect Elements
Click the Minus button to deselect all the elements that fit the current criteria in the Find & Select
Palette.
If you choose one of these, you don’t have to define any criteria yourself. Just choose the desired
Criteria Set from the Criteria Set Name pop-up list, then click the Plus button.
Predefined Criteria Sets cannot be modified.
ARCHICAD 21 Help 416
Interaction
3. In the appearing dialog box, give a name to the Criteria Set and click Store.
Your customized Criteria Sets are now stored in the Criteria Set pop-up, under “My Criteria Sets.”
Use the commands from the pop-up to manage your Criteria Sets: Rename, Delete, Export or
Import them (as.xml files).
Copy Settings
If any elements are selected, the second button - Copy Settings - becomes active. Click the button
to load the settings of the last selected element into the Find & Select dialog box.
• Modify Associated Window & Door Color: Check this box to also modify the Pencolor/
Penweight of Window and Doors contained in any selected Walls.
Note: If not checked, the openings will retain their individual Pencolors/Penweights.
• The pencolors of GDL Object-type elements can only be changed if the object is not set to be
displayed with its own Symbol Pens (defined in the 2D symbol of the GDL Object). When editing
the object, the standard Pen Color radio button will be preset to the edited Pen Color.
• All components of composite elements, such as Walls, Dimension chains or Markers made up
of lines, Arrowheads and Text, are modified together.
• Selected/Editable: This area displays the number of elements of each type currently selected on
the Floor Plan and in 3D.
The bottom of the dialog box shows the type of selected elements and whether they are currently
editable (that is, not locked).
Use the commands in the pop-out menu at top right to manage sets of selected items. If you have
selected items in the project, use Add Selection to save this selection (you will be prompted to
name it.) The same pop-up contains commands to let you Rename or Delete any of these saved
Selection Sets.
• Sort by Name: Choose this option to sort the items by their name.
• Sort by Original Window: Choose this option to sort the items by the windows they originate in
The bottom part of the palette displays the contents of the selection set.
Use the X, - and + controls as follow:
• Click X function to select, in the project, only the elements in the highlighted selection set.
• Click - to deselect, in the project, the elements of the highlighted selection set.
• Click + to select all the elements of the highlighted selection set (in addition to any other current
selection).
The operation is always performed on the currently active window.
Marquee Area
The Marquee tool is used to define areas for selection, editing and visualization.
Place Marquee
1. Select the Marquee tool.
2. Click in the project and define the Marquee area.
A Marquee area does not display selection dots on the included elements; the marqueed area is
shown by a dashed line.
For more options, see Marquee Area Definition.
Remove Marquee
Do one of the following:
• Press Esc
• Use Remove Marquee from the context menu
• Begin drawing a new Marquee
• Double-click in the window outside the marquee area with the Marquee tool selected.
If you have explicitly selected further elements within the Marquee, pressing Esc will deselect these
elements in reverse order, and finally remove the Marquee.
If you choose another tool, the Marquee area will not be removed.
Marquee Color
The color of the Marquee is the same as that of Selection dots: set this color at Options > Work
Environment > Selection and Element Information > Selection Dots and Marquee color.
• Single Story method (thin contour): Marquee elements on the current Story only.
• All Stories method (thick contour): Marquee elements on all Stories.
Before Input
(Arrow Tool)
Before Input
(Other Tools)
During Input
(Other Tools)
Magic Wand
Trim
Elements
Pick Up
Parameters
Transfer
Parameters
Other Cursors
Cursor Description
Quick Selection option (for surface selection with Arrow tool)
Appears during element input/editing, when several options are available. E.g.:
• set direction of Roof pitch
• when splitting element: choose which part of element should remain selected
• set Limited depth of a Section
• curved Walls placed with tangential method - choose preferred placement.
Fill Handle
Tracker
Coordinate values are displayed in the Tracker, which follows your mouse movements and is
available in any editable window type.
The Tracker gives you dynamic feedback on such values as edited lengths, angles, and hotspot
values for GDL Object editing.
Show Tracker
Activate the Tracker toggle on the Standard toolbar
or check Show Tracker in Options > Work Environment > Tracker and Coordinate Input:
• By default, the Tracker appears On-demand: that is, only during coordinate input and editing
operations.
• To show/hide the Tracker if you have not yet begun element input: use the N shortcut. The
Tracker will pop up and display the cursor position.
• Alternatively, choose Always to display the Tracker continuously. This means that the Tracker
will follow your cursor even if you are not inputting anything, providing feedback on the cursor
position.
Tracker options (including colors, contents and behavior) can be set in Options > Work Environment
> Tracker and Coordinate Input.
Some Tracker options are commands accessible from the pop-up arrow next to the Standard
toolbar’s Tracker toggle.
Use the Tracker menu from the Standard Toolbar to toggle the Relative Coordinates in Tracker
preference on or off.
When you snap to a Snap Guide during input, the User Origin is automatically relocated to the
nearest Snap Reference point. A temporary blue X appears, indicating the User Origin for the
current input.
• Absolute coordinates are measured from the User Origin. (If you haven’t reset the User Origin,
this is the same as the Project Origin). The Tracker displays Absolute coordinates if you have
turned off the “Relative Coordinates in Tracker” toggle.
See Origins.
A temporary dashed line is drawn between the origin and the cursor to indicate that you are
using absolute coordinates.
For information on Elevation values, see Elevation Values in the Tracker.
• Click a field in the Tracker to activate it, then type in the desired number.
• Type a shortcut (X, Y, Z or D/R or A) to activate the corresponding Tracker field, immediately
followed by the value. For example: X3 or Y-4.
Notes:
◦ This input method works if the “Coordinate Shortcuts prefer Tracker” box is checked in
Options > Work Environment > Tracker and Coordinate Input. This is the default setting.
◦ The + prefix is optional for positive values.
◦ You can type coordinate values in any order.
◦ If the Tracker is displayed in its compact form, typing the shortcut for a hidden parameter (or
clicking Tab) will display it.
For another method of coordinate input, see Coordinates Palette.
The Tracker always shows one of its parameters in bold; this is the default parameter.
Depending on your choices in the Tracker pop-up menu in the Standard Toolbar, the Tracker will
display only the XY or the DA (distance/angle) coordinate pair (switch from one to the other by
clicking “Prefer XY Coordinates/Prefer Polar Coordinates” during editing/input), and will show or
hide the names of the coordinates (“Show/Hide Parameter Tags”).
Hint: To switch between DA and XY coordinates on the fly, use the / (slash character) shortcut.
As a rule, the parameters in the Tracker will be listed in order of relevance, with D/A coordinates
followed by X, Y and Z coordinates.
If you have activated the Expand Tracker Automatically option from the drop-down Tracker menu,
then all the parameters will be shown as soon as you enter the Tracker (by entering a value or by
pressing Tab).
Note: The same option, “Expand Tracker automatically during numeric input,” is also available as
a checkbox in Options > Work Environment > Tracker and Coordinate Input.
Otherwise, if you want to expand the Tracker, enter the Tracker by pressing Tab, then click the arrow
at the bottom of the Tracker to expand it.
Related Topics:
Elevation Values in the Tracker
Ruler
The Ruler is an editing aid that can be placed at the top and left side of the screen in every
ARCHICAD window, except the 3D Window and Schedules.
Use the Ruler as an aid in navigation: it lets you know where you are in the project, at the current
zoom.
Show/Hide Ruler
Use the View > Ruler toggle to show or hide the Ruler.
You can also hide a ruler by right-clicking it and clicking the Ruler toggle.
As you move the cursor on screen, feedback on the ruler shows you the vertical and horizontal
position of the cursor relative to the User Origin (or, if no User Origin has been created, relative to
the Project Origin).
See Origins.
Every time you create a new User Origin, the measurements shown on the Ruler change
accordingly. The measurement units are the Model Units you set in Options > Project Preferences >
Working Units.
Ruler Commands
The Ruler’s context menu (right-click anywhere on the Ruler) gives you a quick way to access related
commands:
Measure Tool
The Measure tool, located in the Standard toolbar, allows you to measure distances and areas in the
project.
You can Measure any number of segments in sequence: each click represents a new starting-point
from which the next distance will be measured. After two or more clicks, the Tracker also shows a
cumulative distance and the area (shown by a temporary gray area on screen). The image below
shows the Measure tool feedback after three clicks, as you approach the last corner of the
rectangular wall.
You can also use the Measure tool while creating elements. When you start drawing a Wall, for
example, you can activate the Measure tool on the fly, measure (or even edit) a value with the fields
it displays and then hit Enter to transfer this value into the appropriate field of the Tracker.
Grid System
Two grid systems are provided to help you make drafting easier: the Construction Grid and the
Snap Grid. You can set these up in View > Grid and Editing Plane Options > Grids and Background.
For more information, see Grids & Background Dialog Box.
As a shortcut, many of these controls are available in the Standard toolbar and the Coordinates
palette.
Grids can be defined separately for the Floor Plan and any individual Section/Elevation/IE, 3D
Document, Detail/Worksheet, or Layout window. Note that, in Floor Plan window, the same Grid
settings will be used for all Stories.
Note: You can also create, place and use custom local structural grids of different sizes and
shapes using the Grid Tool.
See The Grid Tool.
• Open View > Grid & Editing Plane Options > Grids & Background, and check Show
Construction Grid.
To define a rotated grid by hand: first, choose Set Rotated Grid from the Standard Toolbar, then
draw a vector on screen or click on an existing straight segment: this vector will represent the
rotated grid angle relative to the horizontal axis.
To display the rotated Construction Grid, make sure the Construction Grid is visible, then activate
Rotated Grid button from one of the following locations:
• View > Grid & Editing Plane Options > Rotated Grid
• Use the Standard Toolbar’s Grid pop-up menu
• Open View > Grid & Editing Plane Options > Grids & Background, and check Rotate Grid.
Snap Grid
The Snap Grid is an invisible grid that you can use optionally to make input easier, by having the
cursor snap to a predefined distances. When defining your Snap Grid in the Grids and Background
dialog box, you will usually enter the smallest unit of measurement relevant to your Project. You can
set different horizontal and vertical Snap Grid increments, allowing you to reflect the unique
geometry of your Project.
If Grid Snap is enabled (Alt+S), the cursor will snap to the nodes of either your Construction Grid or
your Snap Grid, depending on what you set as your preferred option.
See Grid Snap Function.
Note: The Snap increments you define here can also be used for the Nudge shortcut - to easily
move any element by a small defined factor, using a keyboard shortcut.
See Nudging Elements.
If you alternate between using the Snap Grid and the Construction Grid, an easy way to toggle the
Grid Snap function is to use the Shift+S shortcut.
This shortcut toggles between: No snap; Snap to Construction Grid; and Snap to Snap Grid.
• Select one of the Snap On buttons (either On Construction Grid or On Snap Grid) in the Grids
and Background dialog box.
See Grids & Background Dialog Box.
Snap Guides
Snap Guides are temporary lines and arcs that appear along existing elements, to assist accurate
element placement.
Unlike Guide Lines, Snap Guides are temporary and disappear automatically when the cursor is no
longer in the vicinity. However, you can make a Snap Guide remain in place by pinning it.
You can also control which Snap Guides appear by marking particular points or edges as Snap
References.
See the sections below on how to use Snap Guides:
You can activate any number of Snap References simultaneously. Once you have defined Snap
References, you will see additional Snap Guides appear which are relevant to those References as
well as your current input vector.
See Appearing Snap Guides.
Again, to lock your input vector to any Snap Guide, press Shift.
Snap References stay in place, even if you move the cursor away, until you do one of the following:
• Complete input
• Click ESC
• Hover over the existing Snap Reference until it disappears, or click Q (see Force Snap Reference
(Shortcut), below).
• From the context menu during element input, use the Place Snap Guide/Snap Circle command:
• During Tracker input, click the crosshair icon in the coordinate field. The edited element will
then jump to that coordinate value and the applicable Snap Guides will appear.
Guide Lines
Guide Lines (and Guide Circles) are drafting aids which help you find special points and projections,
to ensure precise input in both 2D and 3D windows.
Unlike Snap Guides, Guide Lines are explicitly placed by you. They are always “permanent”, that is,
they remain in place until you remove them.
3. Click any tab, then drag the appearing Guide Line to any location in the viewpoint.
4. Let go to place the Guide Line.
• If you place it along any existing edge, the Guide Line snaps to that edge.
• If you place it on a curved element, a corresponding Guide Circle appears.
• If you place it at a point, the Guide Line is placed at the corresponding main direction.
• You can also place it without snapping it to any existing element.
Note: This command is also available at View > Guide Line Options.
3. A pet palette appears. Choose a preferred line segment option, then draw the Guide Line or
Guide Circle (arc).
With a Guide Circle, this operation becomes a radial stretch (as also indicated by the icon).
If you drag the Guide Circle onto a linear edge, it is transformed into a straight Guide Line, and vice
versa.
• Right-click, then choose Remove Guide Line from the context menu.
Note: This command is also available at View > Guide Line Options.
3. The Erase cursor appears.
4. Click anywhere on any Guide Line, one after the other, to erase them instantly.
Alternative, drag the Eraser cursor across the screen. Any Guide Line it touches is erased
instantly.
5. When you are done, press Esc or double-click to exit Erase mode.
• Right-click on any single Guide Line to open the context menu. Then choose Remove all Guide
Lines.
Snap Points
Snap Points are temporary hotspots that appear at particular intervals (defined by you) on
elements, to help you place and draw new elements more accurately.
◦ Turn on Snap Points from the Snap Guides and Points drop-down menu
The same commands are available from View > Snap Point Options menu, or from the Control Box.
• Start from Midpoint: the Snap point is placed at the given percent/distance as measured from
the element’s midpoint.
In either case, feedback shows starting point from which the element is marked.
• Between Nodes: Snap points appear only on the chosen segment (between the neighboring
nodes).
• Along Entire Element: Snap points appear at the defined intervals along the whole element
(including polygon elements), regardless of any intersecting elements.
• Between Intersection Points: Snap points are placed on the chosen element only from one
intersection point to the next.
2. Make sure that Grid Snap is inactive. (View > Grid Snap is off.)
3. Activate the Wall tool.
4. Choose the Special Snap Point icon in the Control Box, and click it to activate.
5. Draw reference vector from one Wall endpoint to another.
6. Snap Points are now available along the vector, at each of four divisions, as defined in the
Control Box.
Click at the desired location to start drawing the new Wall.
• Access the commands from View > Grid and Editing Plane Options.
3. From the appearing dialog box, choose the project story to which you want to move the editing
plane.
4. While dragging the Slab cornerpoint, find the intersection of the Wall with the editing plane at
its new location. Click to place the Slab point.
Pick Plane
Once you click this command, the gray rectangle “plane chooser” feedback appears.
Do one of the following to pick the desired plane for the editing plane:
• Move the cursor onto any plane of an existing element. A rectangle will help you see the plane.
• Click on any three points in space (such as three element hotspots) to define a plane.
• Click on an element edge plus another point (in either order) to define a plane.
Here, however, the horizontal plane at the story level would a more useful editing plane, because
that is where you want to measure the hole dimensions.
1. From the context menu, choose Editing Plane, then Pick Plane. (Or access this command from
the editing plane grip.)
2. Move your cursor until the gray rectangle “plane chooser” icon indicates the plane atop the
slab. Click to pick that plane as the editing plane.
3. Continue the editing operation by defining the shape of the hole numerically on the Floor Plan.
Note that your editing is projected onto the Roof.
• Vertical
• Horizontal
• Perpendicular to Editing Plane
• Perpendicular to Result Plane
Lock to Plane
Use this command lock input to the existing editing plane before you start creating the new
element.
This is useful, for example, if you wish to create an element on the existing editing plane, by tracing
the shape of an existing element (e.g. roof) on another plane.
1. Bring up the Editing Plane commands.
2. From the Projection to Editing Plane sub-menu, choose the Lock to Plane toggle.
The new element will be placed onto the editing plane, even if your cursor is on another plane.
Magic Wand
The Magic Wand (shortcut: Spacebar) saves you work by finding and tracing a linear or polygon
shape from among existing elements, and then generating a new element based on the polygon.
• If you click on an edge or node, the Magic Wand traces the element and/or element chain.
• If you click in empty space, or on a surface, the Magic Wand traces the closed geometric area
formed by the nearest elements.
Related Topics:
How to Create an Element with the Magic Wand
Using the Magic Wand to Add/Subtract Polygon Shapes
Magic Wand Settings
Graphical Feedback
While the spacebar is pressed, move the cursor around to view feedback on the possible resulting
elements. Here, if you are using the Magic Wand to create Walls atop two intersecting slabs, the
feedback shows you the possibilities:
Note: The Magic Wand preview highlight color can be set in the Work Environment settings.
See Selection and Element Information.
nodes
edges
• Activate the Fill tool, then click with the Magic Wand inside the empty area denoted by the
curved line, to create a Fill of that shape.
Use the Design > Magic Wand Settings command to open this dialog box.
When creating curved Walls and polygon-type elements based on Arcs, Circles and Splines, the
approximation is based on the state of the Magic Wand Settings dialog box.
With the two radio buttons on the right, you can choose between two tracing methods.
• Best Match: Curved segments (when applicable) will follow as best as possible the natural form
of Circles, Arcs and Splines.
• Prefer Linear Segments: Only linear segments are used.
The four radio buttons on the left allow you to choose from a set of options to approximate curves
with linear segments.
• Deviation from Curves: Enter a value to define the maximum deviation of the polygon from the
original curved element.
• Segments Along Arcs: Define the number of segments along an Arc.
• Segments Along Circles: Define the number of segments along a Circle. In this case, arcs will be
transformed into a number of segments corresponding to the part of the circle they represent.
• Segment Length: Enter a value to define the segment length for transformations resulting in
segments of uniform length.
Note: If you choose the Best Match method and real curves cannot be created, ARCHICAD will
try to approximate curves in the hierarchical order represented in this dialog box.
Gravity
When placing a new Wall, Column, Beam or Object-type element (including a Level Dimension), you
can use the Gravity function to automatically place the new element directly on top of a Slab, Roof,
Shell or Mesh on the same story, thus taking on the elevation of the element it is placed on.
Gravity is useful if you are placing elements on the Floor Plan. (In the 3D window, the Surface Snap
feature achieves this same effect. See Surface Snap in 3D.)
To choose an option, use the Gravity controls in the Standard toolbar or the icons of the
Coordinates palette.
Note: Gravity only affects newly created elements and cannot be used for editing existing ones.
For example, to place trees on top of a Mesh, activate the Object tool, choose the tree, then select
“Gravitate to Mesh” from the Gravity pop-up in the Standard toolbar. When you then place the
trees, they will gravitate to the elevation of the Mesh at the point of placement.
Level Dimensions placed with Gravity On, above Slabs, Roofs, Shells or Meshes, are associated to
them.
If the Gravity function is on (activate Gravity icon) while you are placing a new element, but there is
no underlying Slab, Roof, Shell or Mesh, then the new element will be placed as usual, at the
elevation defined in its Tool Settings.
Mouse Constraints
ARCHICAD’s Mouse Constraints are editing aids that can be used as an alternative to Snap Guides
and Guide Lines.
See Snap Guides and Guide Lines.
The angle pairs they define can be used to lock the cursor at a particular drawing angle, by pressing
Shift during input. The mechanism can only be engaged while drawing or editing an element, as
indicated by the thick rubber band line shown in the Floor Plan or the ghosted element contour
shown in the 3D Window. It temporarily locks the cursor’s polar angle value in the Coordinates
Palette using one of the angle pairs defined in the Options > Work Environment > Input Constraints
and Guides.
See Input Constraints and Guides Dialog Box.
Using Mouse Constraints
Projection of Cursor with Mouse Constraints
3. Move the cursor from this starting point and hold down the Shift key. ARCHICAD will search for
the closest enabled constraint direction.
The Cursor Snap Variants pop-up is now active in the Control Box. Move your cursor to this pop-up
and choose the cursor snap variant you need.
See Control Box.
Coordinate Constraints
You can lock a cursor coordinate and thereby restrict the movement of the cursor by pressing Alt
(Windows) or Opt (Mac) and either X, Y, A, or R/D on the keyboard.
If the Snap Guides and Snap Points function is active:
• Alt/Opt + X produces a vertical Snap Guide.
They can also be accessed from the third button of the Control Box.
Note: The Control Box is not visible by default. It is available at Window > Palettes.
See Control Box for more information.
Each Relative Construction Method is described in the following sections:
Parallel and Perpendicular Constraints
Angle Bisector Constraint
Offset and Multiple Offset Constraints (Relative Construction Methods)
Aligning Elements to a Surface in 3D
Snap Points on Temporary Vector
The mouse is constrained to the bisecting angle between the two reference lines.
5. Click on the surface to which you want to align your new element.
6. Finish drawing the element in the usual way.
Element Snap can be toggled on and off while you work using the E shortcut.
Note: Element Snap can only be used when Grid Snap is disabled.
If you select an element and then start moving it with Element Snap active, you will see that its
special points change to small squares.
Surface Snap in 3D
Your cursor will snap to any surface (as well as edges and points) in the 3D window - for easy input
among elements in space.
Surface Snap is enabled by default. This function can be enabled and disabled using the View >
Surface Snap toggle command.
(You can achieve the Surface Snap effect in 2D windows, too, by using the Gravity feature. See
Gravity.)
Cursor Snap Range can be set between 1 and 9 pixels. 3-4 pixels is a comfortable setting, but at
small zoom levels you may hit hotspots that you did not wish to snap to. If you have good pointing
skills, use 1 pixel and you will not be forced to zoom in.
Editing Elements
The following sections describe all aspects of ARCHICAD element editing, including moving
elements and modifying their size.
Basic Editing Operations
Edit Selection Set
Cancel Operations (ESC Key, Backspace)
Pet Palettes
Move Elements
Offset All Edges
Intersect Two Elements
Align Elements
Distribute Elements
Modify Element Sizes
Explode into Current View
Duplicate Elements
Drag & Drop
Parameter Transfer
Element Transfer Settings
Group Elements
Lock/Unlock Elements
Display Order
Consolidate Lines and Fills in Drawing Windows
Cut
The Edit > Cut command removes selected elements from a Project and places them on the
Clipboard for future use via the Paste command. It can also be used for dialog box or Coordinates
Palette numeric field contents.
Note: The Cut command is not available in the 3D Window.
The selection can be made with either the Arrow or the Marquee tool, or by Shift+clicking.
If you cut a construction element from a Model-type Section/Elevation/IE window or a 3D
Document, the element is also cut from the Floor Plan.
In Text type windows, you can use the Cut command as in any word processor.
Copy
The Edit > Copy command puts the selected construction or text elements on the Clipboard, but the
selected elements are not removed from the original document.
The selection can be made with either the Arrow or the Marquee tool, or by Shift+clicking.
You cannot create new construction elements in Section/Elevation/IE or 3D Document windows
using Copy/Paste. (The only exception is if you use the “Drag a copy” command in a model-type
Section window.)
Note: To Drag, Rotate, or Mirror a Copy, press Ctrl while executing the regular Drag, Rotate or
Mirror command.
In the 3D window, the Copy command is only available with the Marquee tool.
Paste
Use Edit > Paste command to insert the contents of the Clipboard onto the current Project or a text
Window.
When pasting cut elements into a Section/Elevation/IE, 3D Document or Detail/Worksheet window,
the elements are pasted as drawing primitives (points, lines and fills).
You cannot create new construction elements in Section/Elevation/IE or 3D Document windows
using either Cut/Paste or Copy/Paste.
The Paste command is not available in the 3D window.
If you Cut/Copy and then Paste a selection between stories at the same zoom level with no Panning
operations in between, the contents of the Clipboard are pasted into the same position they were
originally cut or copied from.
If there are several possible options for locating the pasted Clipboard contents, the Paste Options
dialog box appears. (The dialog box appears if the pasted elements cannot appear in their entirety
in the Window at the current zoom level, or if it is possible to locate the pasted elements relative to
either the Active view or a Reference view.)
See also Paste Options Dialog Box.
Choose one of the options to manage this situation (either skip those elements, unlock/unhide the
layers, or define another layer to place them on), then click Continue to paste.
The Clipboard can be used not only to hold ARCHICAD elements for pasting, but also to import
bitmap graphics and other types of information. You can paste multi-line texts from word-
processing applications into ARCHICAD.
If you have copied items from an external application, you have several options - depending on the
type of copied item - for pasting them into ARCHICAD.
For more information, see Pasting Dialog Box.
Delete
The Edit > Delete command removes selected items from Project or text Windows. The deleted
elements are not preserved on the Clipboard. They are easily retrieved by Undo.
The keyboard equivalent of Delete is hitting the Backspace or Delete key. Deleting construction
elements in any model window (Floor Plan, 3D, model-type Section/Elevation/IE, or 3D Document)
will also clear these elements from all the other windows.
Note: Deleting any additional (i.e. manually added) elements from a model-type Section/
Elevation/IE window or a 3D Document, or any elements from a drawing-type Section/
Elevation/IE window will leave all other windows unchanged.
Undo/Redo
The Undo and Redo commands allow you to undo (revert to a previous step) and redo a large
number of construction operations. The name of the command to be undone is displayed in the
menu along with the Undo or Redo command.
The number of steps that can be undone and redone (the “undo queue”) is set using in the Options
> Work Environment > Data Safety & Integrity dialog box (Undo Limit).
Warning: The undo queue is cleared entirely whenever you do the following operations:
◦ Delete or add a story, or change story height
◦ Update a Hotlinked module
◦ Send/Receive commands in Teamwork
In text type windows, only the last editing step can be undone/redone. (Text-type windows include
all Listing windows created with the Calculation function, GDL script windows, Project Notes, and
Report windows.)
Important: Operations involving Navigator/Organizer items (such as drag and drop between
Navigator maps, deleting items from a map, or adding items to the Publisher set) are not added
to the undo queue, and are not undoable.
See also Cancel Operations (ESC Key, Backspace).
Move Elements
You can move elements individually or collectively. You can “nudge” them in increments; you can
drag, rotate or mirror them along a horizontal plane and through vertical displacement, that is, by
changing their elevation values.
Note: To Drag, Rotate, or Mirror a Copy, press Ctrl while executing the regular Drag, Rotate or
Mirror command.
To move elements, you can:
• Select them and choose the corresponding menu command from the Edit > Move menu (with
any tool active in the Toolbox) or the Move commands in the context menu of a selected
element:
• With any tool active, click on a node and then choose the desired shortcut in the appearing pet
palette.
Nudging Elements
Dragging Elements
Rotating Elements
Mirroring Elements
Elevating Elements
Nudging Elements
A quick way to move elements on the screen is to use “Nudge” feature to move the selected
element(s) left, right, up or down (in 3D, along the horizontal plane). The Nudge distance is defined
in View > Grids & Editing Plane > Grids & Background.
To “Nudge”, use the shortcut Shift + an arrow key. The value is defined under Snap Grid/Nudge.
To Nudge in a larger increment, use the shortcut Shift + Alt/Opt + an arrow key. The element will be
nudged using value defined for the Construction Grid spacing.
Dragging Elements
To drag one or more elements to a new location:
1. Select one or more elements, then do one of the following:
◦ select the Drag icon from the pet palette
Drag a Copy
To Drag a Copy, select one or more elements, then do one of the following:
• press Ctrl while executing the regular Drag command
• select Edit > Move > Drag a Copy
• select Move > Drag a Copy from the context menu
Drag and click to place a copy. The original element(s) remain in place.
Rotating Elements
You can rotate selected elements in the Floor Plan or in the 3D Window.
In Section/Elevation/IE, 3D Document, and Detail/Worksheet window, you can rotate drawing
elements only.
In the 3D Window, rotation is performed across a horizontal plane.
Note: Some elements - Curtain Walls, Shells, Morphs - can be free-rotated (that is, on a plane
that is not horizontal).
See Free-Rotate Curtain Wall.
See also Rotating Beam and Column Profiles, below.
1. Select one or more elements, then do one of the following:
◦ select the Rotate icon from the pet palette
Rotate a Copy
1. Select one or more elements, then do one of the following:
◦ press Ctrl while executing the regular Rotate command
◦ select Edit > Move > Rotate a Copy
◦ select Move > Rotate a Copy from the context menu.
2. Click to define the center of rotation of the selected elements.
3. Click to define the starting point of the rotation arc and its radius.
4. Move the cursor and click to complete the rotation.
The original element(s) remain in place.
When using a Beam or Column that is a complex profile, you may wish to rotate the profile itself.
To do this, use the Rotate Profile command from the pet palette of the selected element in the 3D
window.
Note: The same command is available as Rotation Angle or Rotate Profile in the Settings dialog
boxes of the Column/Beam elements.)
Mirroring Elements
Mirroring creates a mirror image of selected elements on the Floor Plan or in the 3D Window.
To Mirror an element:
• Select the Element(s) you want to mirror. Here, we want to place the table and chairs in the
facing direction, at the other side of the room.
• Select the Edit > Move > Mirror command, or choose the Mirror command from the context
menu or the pet palette.
• Define the mirroring axis with two clicks, as if you were drawing a Line.
Notes:
• To Mirror a Copy, press Ctrl while executing the regular Mirror command.
• Any number of Doors and Windows can be mirrored at a time. The mirrored Door/Window will
always be in line with the wall that contains the original. Select the Door/Window; click once.
This click is the axis of the mirroring action.
• Text, Line arrowheads and Dimensions will not be mirrored, only their bounding box.
• Mirrored Text blocks, Labels, Dimensions and Fill polygon area labels are always readable from
the bottom and the left side of the drawing.
• Zone stamps cannot be mirrored.
Elevating Elements
The Elevate command allows you to move selected elements vertically along the Z axis.
For information on elevating Mesh points: see Edit Elevation of a Mesh Point.
3. Type the value by which you wish to raise or lower all selected elements.
4. To allow the element’s Home Story to be automatically reset to reflect its new elevation, check
Set Home Story by Elevation.
5. Click OK.
This command is well-suited to changing the elevations of large numbers of similar elements (i.e.,
walls, landscaping objects, floor tiles, and lighting fixtures). It is the best way to preserve the vertical
relationships between objects while moving them.
Note: In the Section/Elevation/IE window, you can also elevate elements simply by clicking and
dragging.
See also Change Home Story by Elevation.
3. Drag the element to its new position along the Z axis, or define the distance numerically. Notice
that a Snap Guide appears, marking the story positions, to make it easier to place the element.
2. Type the value by which you wish to raise or lower all selected elements
3. To allow the element’s Home Story to be automatically reset to reflect its new elevation, check
Set Home Story by Elevation.
4. Click OK.
Offset Constraint
See Offset and Multiple Offset Constraints (Relative Construction Methods).
Note: This command can work only if the two elements are visible on the same story. They do
not have to have the same Home Story, but they must be at least visible on the same story. (If
the elements have different Home Stories, and their visibility is set to “Home Story Only,” this
command will not work.)
Related Topics:
Intersect Single-plane Roofs
Intersect Morph Faces (Generate Edges within a Morph)
Align Elements
Use this menu (Edit > Align) to align selected elements with each other, or to a custom-drawn target
line, using a variety of criteria:
• Align elements right or left;
• Align elements to the top or bottom;
• Center elements vertically or horizontally;
• “Special”-align elements to any point on an existing element, or to a temporary line/arc drawn
by you.
The Align commands are only active if you have selected at least two elements.
When using the Align commands, the expression “right” refers to the rightmost element on the x-
axis in the window you are looking at (e.g. Floor Plan, Section, 3D). The expression “left” refers to
the left-hand direction on the x-axis.
Similarly, “top” means the element with the highest y-coordinate in the current window, and
“bottom” is the element with the lowest y-coordinate.
ARCHICAD identifies an element’s right/left/top/bottom/center point according to an (invisible)
bounding box around the element.
For example, suppose you want to align the following Corner Table object with other furniture:
ARCHICAD will use the centerpoint of the table’s bounding box (here, illustrated in red):
Note: If you want to use a different anchor point of the elements you are aligning, use the
Special Align options (Edit > Align > Special Align).
Left: If you choose Edit > Align > Left, all selected elements will be aligned to the leftmost
bounding-box point of the element that is located farthest to the left.
In this example, we want to align the three windows shown in Section view.
Select all three windows and use Edit > Align Left.
Right: If you choose Edit > Align > Right, all selected elements will be aligned to the rightmost
bounding-box point of the element located farthest to the right.
• In the illustration below, the arc wall is the rightmost element; the rest of the walls (their
rightmost points) are aligned to the rightmost point on the arc wall’s bounding box.
Top/Bottom: If you choose Edit > Align > Top or Bottom, all selected elements will be aligned to the
topmost (or bottommost) point on the element that is the top (or bottom) element of the selected
group.
• In the example below, we want to move up the window on the left, so that it lines up with other
two windows.
• To achieve this, we select all the windows, then use Edit > Align > Top to obtain the desired
result.
Center Horizontally: If you choose Edit > Align > Center Horizontally, ARCHICAD will determine the
selected elements’ top and bottom y-coordinates, and then align all the elements horizontally
(using each element’s centerpoint), along a horizontal line halfway between the top and bottom
elements.
Center Vertically: If you choose Edit > Align > Center Vertically, ARCHICAD will determine the
selected elements’ leftmost and rightmost x-coordinates, and then align all the elements vertically,
along a vertical line halfway between them.
• For example, in the following Floor Plan, we will center the selected furniture vertically.
Special Align
The options in Edit > Align > Special Align give you great flexibility in lining up selected elements.
You can choose which point to align, and you can choose what to align the elements to: a
temporary line/arc drawn by you, or any existing line/edge.
In this example, we wish to align the selected tree objects to the edge of the garden path.
Go to Edit > Align > Special Align and choose the Nearest Point option: each tree will line up along
the path using each tree’s bounding box point that falls closest to the path.
Choose the Click an existing line or element edge option.
Click OK to close the dialog box, then click the edge of the path (here, the edge of the mesh). The
trees line up along the path.
Distribute Elements
Use this menu (Edit > Distribute) to evenly distribute selected elements using a variety of criteria:
See also the Distribute option of the Multiply command, at Multiply Elements.
The Distribute commands are only active if you have selected at least two elements.
ARCHICAD identifies an element’s right/left/top/bottom/center point according to an (invisible)
bounding box around the element.
For example, suppose you want to distribute elements that include the following Corner Table
object:
ARCHICAD will use the centerpoint of the table’s bounding box (here, illustrated in red):
Note: If you want to use a different anchor point of the elements you are distributing, use the
Special Distribute options (Edit > Distribute > Special Distribute).
Along X: The two selected elements at either end will remain in place; the rest will be evenly
distributed between them.
For example, suppose you have three windows distributed evenly along a wall.
• As a result of a design change, the wall is lengthened and you add two more windows.
To ensure they are all distributed evenly, select all the windows and use Edit > Distribute > Along X.
Along Y: The two selected elements at either end (vertically) will remain in place; the rest will be
evenly distributed between them.
For example, suppose you want to distribute chairs evenly against the back wall of the room. Select
them, then use Edit > Distribute > Along Y.
Along XY: The two selected elements at either end (at top left and bottom right) will remain in
place, and the rest will be distributed evenly along an XY diagonal.
For example, you have nine desks in the classroom placed roughly in a V formation.
To distribute the desks precisely, select a group of 5 desks and use Edit > Distribute > Along XY.
First group:
Special Distribute
The options in Edit > Distribute > Special Distribute let you choose which point to distribute and
along what to distribute the elements: a temporary line/arc drawn by you, or any existing line/
edge.
Suppose you want to distribute potted plants in a circle around a hexagonal soil holder object:
Use Edit > Distribute > Special Distribute. Choose the “Draw a line or arc” option, then click OK to
close the dialog box. Click to start drawing and choose the “Arc by centerpoint” pet palette option.
You will create a temporary circle around the hexagonal object. As you complete the circle, the
potted plants will be distributed around it.
Stretching Walls
To stretch/shrink the length of straight Walls with the menu command:
1. Select a wall.
2. Choose the Edit > Reshape > Stretch menu command, or the Stretch command from the pet
palette.
3. Click the reference line endpoint and move it.
4. Click again to either define the new endpoint as an extension (or reduction) of the previous
length or define an entire different new location. The wall is stretched or shrunk and, if needed,
rotated according to the new endpoint. The other endpoint will remain at its original position.
Note: Multiple Walls, Lines and Arcs with overlapping endpoints can all be stretched at the same
time with the Stretch menu command, or by using the Marquee.
For more information, see Stretching with the Marquee Tool.
When using the pet palette:
1. Select a wall.
2. Click one of the wall’s reference line endpoints. The pet palette appears. Choose the stretch
icon.
To stretch a Trapezoid wall, you can use the special Stretch Trapezoid Wall command from the pet
palette: this will increase/decrease the width of the wall proportionally as you stretch it from either
end.
• Stretch a slanted wall/column vertically. (Use Stretch height in the pet palette.) As you change
the wall height, the wall thickness remains the same but its slant angle is adjusted accordingly.
In Section view, you can use the same functions. (“Modify Slant Angle” is possible only if the wall’s
reference line is perpendicular to the section line.) In Section view, the Tracker’s “Distance” field
provides a way to edit the wall inclination using its offset (e.g. Distance) value.)
Related Topics:
Create a Slanted or Double-Slanted Wall
Create a Slanted Column
Modifying Beams
Stretch/shrink Beams
1. Select a beam on the Floor Plan or in 3D.
Note: Beams can also be stretched/shrunk in Section view, if the Beam reference line is
perpendicular to the Section line.
2. Click one of the beam’s endpoints. The pet palette appears. Choose the appropriate stretch (or
stretch length) icon:
The two neighboring edges will follow the stretching movement and the shape of the polygon will
change accordingly.
Draw the new polygon shape. It must intersect with the selected one or at least they should have a
common edge.
Click to finish drawing the new shape, which will be automatically added to the original one.
The process is the same for subtracting a shape from a polygon, but choose the Subtract from
Polygon icon.
You can also use the Magic Wand for adding/subtracting a polygon shape.
See Using the Magic Wand to Add/Subtract Polygon Shapes.
See also Graphical Editing of Roof Geometry and Create a Hole in a Roof.
• If all the nodes of a polygon are inside the Marquee area, the polygon will be dragged instead of
stretched.
• Stretching nodes in a Marquee area is not available in the 3D Window.
• Columns, Objects and Lamps cannot be stretched with the Marquee. If any of their hotspots fall
inside the Marquee area, the whole object/column will be dragged along when the Marquee
area is repositioned.
• When stretching Arcs or curved Walls with the Marquee, their central angle (i.e. the arc/chord
ratio) will remain unchanged.
Stretch Height
In the 3D, Section/Elevation and IE windows, you can modify the height of selected elements
graphically with Stretch height command of the pet palette.
Click a node of a selected element and choose the vertical stretch icon in the pet palette. A ghost
contour of the element follows the cursor. Click to set the new height of the element.
2. In the appearing dialog box, enter a value into any one of the resize ratio fields. (Make sure the
Define graphically checkbox is unchecked.)
• Resize ratio: Use any one of the three ways to define the resize ratio you want. (If you enter a
value in one field, the other two will be filled in automatically.)
• Resize wall, column thickness: For walls, columns and beams, the thickness will be resized as
well as the length/height.
• Resize library parts: Any selected library parts will be resized.
• Resize all text entities: All texts and labels are resized.
• Resize all arrows and markers: The size of all arrows/markers are modified.
3. Click OK.
4. Click in the window to define which point or edge of the elements should remain in its original
location.
To perform the operation graphically:
1. Open the Resize dialog box.
2. Check the Define Graphically checkbox.
3. Draw a transformation vector to define both the resizing ratio and the location of the resized
elements.
Note: Resizing does not affect grouped elements. To resize grouped elements, ungroup them
first or choose Suspend Groups.
See Group Elements for more information.
Splitting Elements
You can split many selected elements (Walls, Beams, Lines, Slabs, Roofs, Meshes, Fill and Zone
Polygons, Lines, Arcs, Polylines and Splines) along a line segment, arc or element edge.
The Split command is available in the Floor Plan and 3D Window, and - for drawing elements only -
in Section/Elevation/IE and 3D Document windows, and Details and Worksheets.
Note: You cannot split a polygon - such as a Roof element - with an arc.
Note: You can split a Curtain Wall with another Curtain Wall, but you must use the Split Curtain
Wall command.
See Split Intersecting Curtain Walls.
It is also possible to split a Stair Flight structure.
See Split Stair Structure.
The splitting plane is always perpendicular to the Floor Plan.
Exception: If you are splitting a Morph, you have more freedom: the splitting plane can be set
perpendicular to the current editing plane.
1. Select the elements you wish to split.
2. Choose the Edit > Reshape > Split command, or the hatchet icon from the Info Box.
3. Draw a temporary splitting line, or click on an existing Line, Arc, Wall or polygon edge.
In the 3D window, a red splitting plane is shown as feedback.
4. Click on either side of the splitting line/arc/edge with the Eyeball cursor.
Note: When splitting walls, the split takes place at the point where the splitting line intersects
with the reference line(s) of the selected elements.
5. Elements on the clicked side will remain selected, while elements on the other side will be
deselected. The selected group of elements can be edited in the usual ways.
If the selected element is intersected by an element in several locations, the Split command will
split the selected element at every intersection point.
Splitting is also available in the 3D Window. You can split the selected element with a vertical plane
into two segments. This feature works the same way as on the Floor Plan. The splitting line is drawn
in the plane of the User Origin.
Note: When no elements are selected, the Split command will let you split a wall at the clicked
location along any of its sides or reference line.
Adjusting Elements
Use the Adjust command to extend or trim the endpoints of selected Walls, Beams, Arcs and Lines
to a Line, Arc segment or element edge.
Note: It is also possible to adjust Roof planes to each other or to other elements.
See Intersect Single-plane Roofs and Cropping with a Remote Roof.
1. Select the elements you wish to adjust.
2. Choose the Edit > Reshape > Adjust command.
3. Draw a line segment, or click an existing line, wall, polygon edge or arc/circle. The endpoints of
the selected walls and lines will be adjusted (lengthened or shortened) to meet the drawn or
clicked line or curve. Only those elements will be affected that intersect (or would intersect)
with the chosen line/arc/edge.
Note: If the clicked edge is that of a Slab, the workflow is the same as the Adjust Elements to
Slabs workflow.
See Adjust Elements to Slabs.
The Adjust command is available in the Floor Plan and 3D Window, and - for drawing elements only
- in Section/Elevation/IE and 3D Document windows, and Details and Worksheets. In 3D view, you
can adjust the selected Wall or Beam to a vertical plane.
2. Press the Ctrl (Windows) or Cmd (Mac) key and click the edge you wish to use for splitting/
adjusting.
3. The operation is immediately performed. All transformed elements will remain selected.
4. From the drop-down menus, choose the level of the Slab (top or bottom, or - for composites -
Core Top or Core Bottom) to which to adjust the element(s).
5. Click OK.
Note: If a Door/Window is linked to the bottom of a Wall, the Adjust Elements to Slabs
command will automatically recalculate the offset to retain the opening’s position.
Note: The same workflow is available by using the Edit > Reshape > Adjust command. In that
case, you must select the elements to be adjusted, then click on the targeted Slab. (The cursor
indicates that you are clicking a Slab, as illustrated below.) The Adjust Elements to Slabs dialog
box appears, and the workflow continues as described above. (Elements are adjusted to the
clicked Slab only.)
3. As a result, the internal dividing Walls are now correctly joined to the Slabs.
The external, profiled Walls are still a problem: each needs to meet the Wall above it without
stopping at the bottom of the Slab core.
4. Use Find and Select to select the external Walls only.
5. Again, use Adjust Elements to Slabs, but this time, all of the selected Walls should extend all the
way up to the Slab core top, to eliminate the gaps.
To insert a new node without moving it, double-click on a polygon edge. (The Insert node option
must be active in the pet palette.)
Note: You cannot add a new node to a curved element or segment; if you click Insert new node
on a curved element, the curved element will be straightened out.
Move Nodes
With the Move node icon of the pet palette, you can reposition the node of a polygon type
element.
Also, the Move Node command is used to stretch objects, doors and windows.
See Stretching Objects.
• You can eliminate a node by merging it into one of its neighbors.
Note: If the bent segment of a polygon intersects any of the other polygon edges, ARCHICAD will
regularize the polygon’s shape, which may result in cutting the polygon into several parts.
To straighten a curved element edge, select the curved element, then select the Insert New Node
command from the pet palette.
In the appearing dialog box, you have the option to keep original elements. If you uncheck this box,
the original elements will be deleted, and only the exploded primitives will remain in the project.
Note: The Explode command will not affect grouped or locked elements. Turn on Suspend
Groups before exploding grouped elements.
Note: If you explode a construction element with the “Keep Original Elements” box unchecked,
then that element will no longer exists as a construction element. Consequently, it will
disappear from other model views (model-type Sections, Elevations, IEs, 3D Documents).
Some examples:
• Slabs, Roofs and Meshes are decomposed into lines
• Walls and Columns are decomposed into Lines and Fills (Doors and Windows inserted into Walls
are also exploded)
• Doors and Windows (if selected without the Wall they are placed into) are decomposed like GDL
Objects into 2D elements and are replaced by empty hole type openings
• Dimensions are decomposed into Lines, Texts and the basic elements of arrowheads (Lines,
Circles, Arcs, Fills)
This dialog box appears if you select and explode a Drawing that has layers (that is, if it is a DWG file
or if it is derived from an ARCHICAD view), and does not have a PDF document as its source.
Attribute Conversion Options
Note for Teamwork users: If you choose an option that creates new attributes, you must first
have the needed access right (e.g. Create Layers). If you do not have the right, a warning
appears, and the option is grayed out.
Choose the Layer on which to place the drawing primitives that will result from the Explode:
• Use Drawing’s Layer: All resulting drawing primitives will be placed on the same Layer as the
Drawing is on.
• Import Embedded Layers: This option means that the drawing primitives will be placed on
layers corresponding to their layer assignment in the Drawing source (e.g. DWG file). Those
embedded layers will be imported into your ARCHICAD project.
This dialog box appears if you select and explode a Drawing that has a PDF document as its source.
The Attribute Conversion and Override options allow you to control the appearance of the resulting
elements. However, be aware that the elements from the PDF might not look exactly the same after
Explode - e.g. what appears to be a fill in the PDF document may be composed of lines, and will be
exploded as lines in ARCHICAD.
Override Options
• Use Uniform Pen: Check this box to use a single pen defined here for all texts, fill contours and
lines.
• Use Uniform Font: Check this box to use a single font defined here for all texts.
Duplicate Elements
You will often need to create exact duplicates of a particular element. Often, the simplest way to
duplicate is to use Copy/Paste.
See Basic Editing Operations.
• Choose Drag/Rotate/Mirror from the pet palette, then press Ctrl (Windows) or Alt/Opt (Mac).
(This adds a small + sign to the cursor; press Ctrl again to undo the Copy feature). Click to place
the copy, which will now be selected instead of the original.
• To Drag or Rotate multiple copies of an element, select the element, choose the desired
command from the Edit > Move menu or the context menu (or use Ctrl + Alt (Windows) or Cmd
+ Opt/Alt (Mac) as a shortcut). You will see a “++” sign appear. Click the element to drag or
rotate its copy to its new position. You can place any number of copies. Double-click to finish
placing copies.
Note: When rotating copies, they will all be placed along the same rotation axis.
This feature works in the Floor Plan, Section/Elevation/IE windows and the 3D Window. In Detail
Drawings, you can use it on any drawing elements. In the 3D Window, Drag/Rotate/Mirror is
available only for added Drawing elements.
To create one or more copies of an element that are offset from (rather than exact duplicates of)
the original:
See Offset All Edges.
Multiply Elements
Multiply creates any number of exact copies of selected elements, according to the pattern and
method defined by you. Set up the options in the Multiply dialog box.
To open the Multiply dialog box, select the element(s), then do one of the following:
• Multiply command from the pet palette
• Edit > Move > Multiply
• Drag multiplies the copies along a drawn straight path or clicked polyline
• Rotate multiplies the copies along an arced path
• Elevate stacks the copies with a vertical displacement. (Available only in Floor Plan and 3D
Window.)
• Matrix places the copies in a rectangular matrix defined by two perpendicular reference lines.
Below, define an optional Vertical Displacement between the multiplied copies.
See Vertical Displacement.
With Drag and Rotate, you also have the option to pick a path/arc along which to place the
multiplied copies. See Pick Path/Arc before Input.
4. Next, drag the cursor for any distance. Each copy will be placed at the defined increment.
Increment
With this method, you predefine the number of copies, but you define their spacing graphically.
1. Click Increment, then enter the number of copies you want to make, then OK to close the dialog
box.
3. Drag to define the spread and direction - the distance for Drag, the angle for Rotate - of the set
number of copies.
Spread
With this method, you predefine the spacing, but you define the number of copies graphically.
1. Click Spread, then enter the fixed spacing between each multiplied copy, then OK to close the
dialog box.
Distribute
With this method, the number of copies is predefined, and they are spaced evenly up to the
endpoint you define graphically.
1. Click Distribute, then enter the number of copies to place between two points. Optionally,
activate the -1 checkbox to add an additional space within the same distribution distance (no
copy will be placed at the end).
Click OK to close the dialog box.
3. Drag to evenly distribute the set number of copies to the desired point in the project, then click
to place.
2. Hover with the cursor over any edge to auto-detect and highlight the path.
Press spacebar inside a closed area to auto-detect the boundaries.
3. Then click, defining the path or arc along which to place the multiplied copies.
(If no path is found, the input will proceed without a predefined path - as if the checkbox were
off.)
4. Click on or near the selected element to multiply: this defines the rotation and reference point
of the elements, and the start point of the multiply from this point.
5. Drag along the path/arc to input the copies as usual (defining increments and/or copies
according to the Graphical Input Method you chose in the Multiply dialog box).
6. You can still modify the final Distance, Spacing or number of copies in the Tracker before you
click to complete.
Note: For a closed polygon path, the start point can be used as the finish point if the cursor has
moved around the entire path.
Rotation of Copies
With the Drag or Rotate actions, set a preferred option for rotating each copy:
None
No rotation will be applied to the copies, every copy will have the same orientation and rotation as
the original element(s).
Rotate to Path
For the Picked Path or Rotate input methods, each copy will rotate the original selected element(s)
to be perpendicular along the path/arc in relation to the start point of the input.
Randomize
Each copy will randomly rotate the original selected element(s) along the path/arc in relation to the
start point of the input.
Vertical Displacement
In the 2D window:
Use this field to enter a value that is added to the elevation of each subsequent copy of the
multiplied object.
In the 3D window:
Optionally check the Vertical Displacement box.
When you close the Multiply dialog box and then carry out the Multiply operation, you will define
the vertical displacement vector graphically, as shown with this slab:
• Selected elements on the Floor Plan in picture format (for example, into the Project Preview
Window)
See Project Preview.
• The 2D and/or the 3D script of the selected elements in text format
3D GDL script is only generated if the drop is made into the 3D Script window. The 2D script of the
selected element can be dropped into any other text type window.
Parameter Transfer
Use this function to pick up the parameters of one element and transfer them to another element
of the same type.
Note: Line, Arc, Polyline and Spline elements are of the same type.
Certain basic parameters are always transferred.
You can also control the set of additional settings (“Transfer Set”) which should be transferred:
configure sets at Element Transfer Settings, and apply the Set you need during Parameter Transfer
(see below).
Related Topics:
Element Transfer Settings
Parameter Transfer Shortcuts
Pick Up/Inject Parameters
Pick Up/Inject Morph Parameters
- The Set you choose here becomes the default Transfer Set for the next parameter transfer
operation.
- Define and manage Transfer Sets here: Element Transfer Settings.
Notes:
- The transferred attributes are loaded into the Find & Select Palette’s corresponding fields,
provided that the Find & Select Palette is open during the parameter transfer.
- The transferred parameters will be the default setting when opening any of the
corresponding Attributes dialog boxes (Line Types, Pens & Colors, Fill Types, Surfaces,
Composites, Zone Categories).
- When injecting a GDL object, the transferred line type attributes will take effect only if you
are overriding the object's GDL attribute definition. That is, make sure you have checked
the Override Object's Line Types checkbox in the Floor Plan and Section panel of its
Settings dialog box.
The left side of the dialog box lists the named Transfer Sets. During Parameter Transfer, and when
applying a Favorite, you can choose any one of these sets.
One of the sets is tagged as the default to use when applying Favorites.
See Set as Default for Favorites.
Note: Element Transfer Settings and the named Transfer Sets are stored with the project.
However, the Favorite default is a user preference and stored locally.
◦ From a Favorite’s Apply button (in the Favorites interface of Tool Settings)
Check the settings or groups that you want to be transferred during Element Transfer and when
applying Favorites. Settings not listed here will always transfer.
Manage Sets
Import/Export
Use the Import/Export buttons at the bottom of this dialog box to transfer one or more selected
sets of Element Transfer Settings from one project to another, in XML format.
New
Use the New button at the bottom to define a new set of Element Transfer Settings.
This set will be used when you apply any Favorite (double-click the Favorite, or click the Apply
button). You can see this preference if you click the Apply Transfer Settings pop-up in the Favorites
interface:
Group Elements
To create a Group, select elements and do one of the following:
• Use the Edit > Grouping > Group command
• Use the shortcut: Ctrl/Cmd + G
• Click the Group command from the Arrange Elements toolbar.
Several groups can, in turn, be grouped together into a single higher-level group.
Grouped elements can then be selected and modified as a group, (unless you temporarily suspend
the group to allow editing of individual elements).
See Suspend Groups.
Grouped elements are distinguished by their large, empty selection dots. If you select several
groups simultaneously, each group’s selection dots will have a different color.
The following element types cannot be grouped: any of the Dimension types, Zones, Labels,
Section/Elevation/IE lines, Cameras. Doors and Windows can only be grouped along with the Wall
they are placed into.
Suspend Groups
You may need to perform an operation on only one particular element in a group. In this case,
ungrouping them all is burdensome, since you will have to select all the elements again to recreate
the group after you have finished the operation.
The solution is to temporarily suspend groups by choosing the Suspend Group toggle icon in the
Standard Toolbar, or at Edit > Grouping > Suspend Groups (shortcut: Alt/Opt+G).
Note: To change the settings of a single element in a group without using Suspend Groups, use
Parameter Transfer. This parameter transfer will affect only the clicked element, and not the rest
of the elements in the group.
See Parameter Transfer.
Ungroup
To make all elements constituting a group independent again, choose Edit > Grouping > Ungroup
(shortcut: Ctrl/Cmd+Shift+G).
Ungroup is also available from the Arrange Elements toolbar.)
• Clicking Ungroup with the Suspend Groups toggle ON will detach any selected elements from
their groups and break down all groups into single independent elements, no matter how
complex the nested grouping is.
• Clicking Ungroup with the Suspend Groups toggle OFF, for a selection consisting of lower-level
groups, the selected group will first be divided into the sub-groups it comprises.
Thus, you may need to repeat the Edit > Grouping> Ungroup command several times before an
element can be selected and edited individually.
Autogroup
Edit > Grouping > Autogroup, a toggle command (shortcut: Alt+G), lets you group elements at the
same time you create them (instead of creating elements first and then grouping them).
The Autogroup toggle command is also available in the Standard Toolbar and in the Arrange
Elements toolbar.
If the Autogroup command is on, chained polygonal and rectangular elements will automatically be
created as a group. Components of exploded elements will also be grouped.
Autogroup is activated by default.
Lock/Unlock Elements
The Edit > Locking > Lock command locks the selected items to prevent them from being
accidentally modified. Locked elements can still be selected and used for relative construction; Snap
Guides are still available; and you can pick up their settings through parameter transfer.
See Parameter Transfer Between Objects.
Note: Locking a layer will have the same effect - it locks all elements which are located on that
layer.
The Edit > Locking > Unlock command unlocks the selected item(s).
With the Unlock All command, you can unlock all locked elements, even if they are not selected.
You can also use the relevant buttons of the Arrange Elements toolbar for these actions.
Display Order
When drawing a Project with ARCHICAD, overlapping elements will be drawn according to a
specified stacking order. By default, elements are stacked in an order typically used in architectural
drawings.
By default, stacking order is determined by element classes, of which there are six. Regardless of
the sequence in which elements are placed, those in the first class will be placed in the foreground,
second class in the level behind it, and so on.
Text or Dimensions brought up to the top stack level cannot be overlapped. For example, if you
want a Fill to overlap them, you will have to send the Text one level backwards.
When moving several elements placed at different stack levels forward or backward, each element
will only move one level.
When bringing to front or sending to back elements of different types, they will overlap (or be
overlapped by) all existing elements, and will retain their stacking order in relation to each other.
Zones and Fills are compound elements consisting of components of two different classes (Zone
Polygons and Zone Stamps, Fills and their area texts). These two components always keep their
order according to their classes, for instance area texts always overlap their fills. Although you can
change their overlapping order separately, Fills and Zone Fills can never overlap their own area
texts and zone stamps and vice versa, forcing the other component to move with them if necessary.
In DXF/DWG output, all elements will be transparent, meaning that hidden or partially overlapped
elements will be entirely visible.
Any given window can display only one Reference at a time. However, as you navigate among your
project windows, you can display a different Reference in each:
• The Floor Plan window has a single current Reference for all stories
• Each Section, Elevation, Interior Elevation, 3D Document, Worksheet, Detail, Layout and Master
Layout can have its own unique Reference.
Reference settings are saved along with the window (for example, each Section in your project can
have a Reference of a different color and filter different elements).
References are also saved with the project file. All user-defined Reference-related parameters, such
as the list of recent References and recently chosen Reference colors, are saved together with the
project file.
When using the Print command to output a model window or a Layout, you can opt to print the
currently visible Reference as well.
When you place a Drawing onto a Layout, the Drawing content will not include the Reference.
The user can offset and rotate the Reference as needed, though logical default Reference settings
for each combination of Active/Reference views will usually align them correctly for the particular
context.
On-Screen View Options (View menu) affect the Reference just as they affect the Active.
The cursor is sensitive to elements in the Reference. Consequently:
• You can use the Pick Up Parameters command (Alt +C) on Reference elements, then transfer the
parameters to an element in the Active.
• You can use the Trim command, the Magic Wand, and snap points with elements in the
Reference to edit Active elements.
• The chooser button at the top of the Trace & Reference Palette
• View > Trace Options > Choose Reference > Browse for Trace Reference
The Choose Trace Reference dialog box appears. This is a Navigator-like structure, with only those
items available which are eligible to use as a Trace. (In the View Map, View Properties are also
displayed.) Choose the desired Trace Reference and click OK to display it as a Trace.
• From the context menu in any model window, click Trace, then choose an item from the Choose
Reference list:
• The same commands are available from View > Trace Options.
The “Choose Reference” list is dynamic. It includes recently used references, and also depends on
the type of the current tab/window.
Change you make here apply to the Reference of the current window only. However, to apply the
settings in this pop-up to all References in the project, click the Apply Settings to All References
button.
Move/Rotate/Reset Reference
These three command icons are available from the Trace & Reference palette:
From left:
• Move: Click drag the Reference to another location.
• Rotate: Click to rotate the Reference.
• Reset: Use this icon if you want to reset the Reference to its original default position after you
have moved it.
Note: The same commands are available from the context menu by right-clicking into any
window showing a Reference; and from the Standard Toolbar’s pop-up list of Reference
commands.
In the image below, a Section viewpoint is displayed as a Reference and rotated alongside the Floor
Plan that contains the Section marker:
Drag/Rotate commands applied to the Reference will be reflected in the Tracker’s coordinate data
(coordinate data are calculated according to the Active’s coordinate system, not the Reference’s.)
This changes the Reference into the Active (now you can edit its elements), and the Active into a
Reference.
Note: This command is not available if a Drawing Section is active and its own Model-based
Section is the Reference.
3. Select, edit and/or copy the required elements.
4. Once again, use the “Switch Reference with Active” command and return to the original Active
content.
5. If you copied elements to the clipboard, now you can paste these into the Active.
Note: When pasting into a drawing-type window (such as a Worksheet), construction elements
will be “exploded” into their 2D components.
Activate Reference
The Activate Reference command is available from View > Trace Options, and from the list of Trace
Reference commands (from the Standard Toolbar or the context menu of an ARCHICAD window.)
Activate Reference will change the active window to the Viewpoint that is currently the source of
the Trace Reference. This active window, in turn, will use the same Trace Reference definition that
was previously set, IF it applies and makes sense.
For example: Ground Floor is active and Floor Above (First Floor) is set to be the Trace
Reference. If you activate the Reference, then the First Floor will be the active, and Second Floor
will be shown as Trace Reference.
If the current Reference definition has no meaning in the activated viewpoint, then no Reference
will be shown.
For example: The South Elevation is shown as Trace Reference under the Ground Floor Plan. If
you use the Activate Reference command, the program will switch to the South Elevation
Viewpoint and no Reference will be shown.
In some cases, the Reference will be rebuilt automatically as a result of certain other user actions,
such as navigating to another window and panning inside a window.
However, editing a model view will not necessarily rebuild the Reference; you must use the Rebuild
Reference button.
Note the following:
• If the Reference is an Auto-Rebuild Model, it is possible that you make changes in the Active,
yet these are not reflected in the Reference, even after you navigate or pan, because - to avoid
slowing down the program - you have unchecked “Update Autorebuild Model Viewpoints
continuously” in Options > Work Environment > Model Rebuild Options. Use the Rebuild
Reference button when needed.
• If the Reference contains an Auto-update Drawing, such a Reference will not be continuously
rebuilt, to avoid slowing down the program. Use the Rebuild Reference button when needed.
Each of the techniques below can be useful in visually comparing the Reference with the Active. Try
them out to see which works best.
Note: Even if you’ve set separate colors, the background fills of one view may obscure the
underlying elements in the other view.
If your Reference was previously underneath the Active, this command will change them around.
Pull the Reference intensity slider back and forth. On screen, the effect will be to flash the
Reference “on” and “off”, allowing you to identify places on screen where there are differences
from the Active View.
Then you can zoom in on these locations and analyze the differences.
Four “splitter handles” appear, one on each edge of the screen. Choose any one of them and move
it in a perpendicular direction, to create either a horizontal or vertical splitter bar.
As you drag it, the content on either side of the splitter changes dynamically.
Once you let go of the mouse button, the splitter bar returns to its original position.
Click in the window. The cursor changes to the hand shape, allowing the user to nudge the
Reference temporarily (i.e. to move it “out of the way”).
Click again, and the Reference jumps back to its original position.
Linework Consolidation
In the window, select at least two line-type elements you wish to include in the Linework
Consolidation process. Line-type elements are straight-lines, polylines, arcs and circles.
Note: Linework Consolidation does not affect any line-type element having an arrowhead.
The Linework Consolidation command (Edit > Reshape > Linework Consolidation) brings up the
Linework Consolidation Wizard.
This command is also available from the Edit Elements toolbar.
Now page through the wizard (click “Next” at the bottom of every screen) and check the boxes of
every Line Consolidation option that you wish to execute as part of the consolidation process.
For details, see Linework Consolidation Settings.
On the last screen, click “Consolidate” to execute Linework Consolidation.
Following the linework consolidation, a report appears, listing the number of elements (if any) that
have been deleted or merged for each type of line consolidation.
At the bottom of this page, a checkbox gives you the option of using the simplified Linework
Consolidations Settings (rather than the Wizard) the next time you issue the command.
Linework Consolidation Settings contains the same options as the Wizard, but all options are
accessible in a single dialog box.
Fill Consolidation
In the current window, select at least two fills that you wish to include in the Fill Consolidation
process.
The Fill Consolidation command (Edit > Reshape > Fill Consolidation) brings up Fill Consolidation
Settings.
See details at Fill Consolidation Settings.
Construction Elements
Construction Elements are the virtual equivalents of actual three-dimensional building
components. They include Walls, Columns, Beams, Roofs, Shells, Slabs, Meshes, Zones, Curtain
Walls and Morphs. Each of these elements has a dedicated tool in the ARCHICAD Toolbox.
Elements are displayed as solid building components in the 3D Window. Their cut or elevated view
can be projected in Section and Elevation windows.
How to Place a Construction Element in ARCHICAD
Home Story
Define Top Link for Wall, Column, Zone or Stair
How to Display Individual Elements on the Floor Plan
Walls
Columns
Beams
Place Element or Library Part using a Complex Profile
Roofs
Shells
Slabs
Meshes
Zones
Curtain Wall
Stairs
Railings
Morphs
Model Element Connections
Element Intersections
Home Story
Each construction element and object-type element is physically linked to its Home Story and
moves together with it.
• On the Floor Plan, a new element’s Home Story is the one defined in its Tool Settings dialog box:
by default the current story, but you can choose a different Home Story. In any case, the element
will be placed onto its Home Story.
• If you place the element in the 3D Window, the Home Story depends on the element’s
elevation: the closest story below the element’s bottom elevation, at the time the element is
placed, will be its Home Story. (If the 3D Window is active, the Home Story control and the
offset from Home Story field in the Default Tool Settings dialog are grayed out. However, you can
still set the bottom elevation from Project Zero in the Tool Settings dialog boxes.)
• If you redefine an element’s Home Story (e.g. from 0. Story to 1. Story), the element will change
its position and move onto its new Home Story (from 0. Story to 1. Story).
Note: For reasons of compatibility with older ARCHICAD versions, you can redefine the Home
Story in such a way that the element stays in place. See Relink Home Story.
• If you move the element onto a different story (e.g. with the Elevate command), its Home Story
will, by default, change to match the element’s new location. (See Change Home Story by
Elevation.)
• If you modify the Home Story itself (e.g. redefine the story level in Story Settings), the linked
element will move along with it (while respecting the defined offset, if any).
• If you delete an element’s Home Story, that element will be deleted!
Other uses for the Home Story:
• The Home Story helps define which part of an element will be displayed, according to the Show
on Stories control in the Tool Settings dialog box. (See Show On Stories.)
• The Home Story can be used in listing criteria.
If the current story is the Ground Floor, yet you choose the 2. Story as the Home Story, the new
element will be placed onto its Home Story (that is, 2. Story) - you will not see it on the current
story. You will get a message telling you this.
As you elevate the element, the “By Elevation” text in the Tracker indicates that the Home Story
changes to match the element’s new elevation:
Notice that a Guide Line appears marking the story positions, to make it easier to place the
element.
Alternatively, use Tracker controls to choose a different Home Story for the selected element,
regardless of its elevation:
Similarly, in either 2D or 3D windows, you can automatically reset an element’s Home Story as its
elevation changes if you use the Elevate or Multiply commands, by checking the Set Home Story by
Elevation box:
If you uncheck the box, the element’s Home Story as set in the Tool Settings (Info Box) will remain in
effect regardless of the elevation change.
See also Elevating Elements and Multiply Elements.
If you delete the story which is the top link, then the story above takes its place.
Inverted Elements
Changing story heights may result in inverted elements: their top elevation will fall below the
bottom elevation.
This can occur, for example, if your project contains stories of varying heights, and you are placing a
series of top linked walls with certain offsets which may not “fit” onto a particular story.
Such elements are displayed as having zero height (e.g. such a wall is displayed as a straight line in
section view), and are highlighted so that you can easily find and correct them.
Note: Use the Check for Inverted Elements command to find and list any inverted elements in
your project. This command is not available by default in the ARCHICAD Work Environment. To
use this command, customize your Work Environment menus to include it.
See Menu Customization Dialog Box.
Walls
In ARCHICAD, you can draw walls that are straight, curved, trapezoidal and polygonal.
Wall structure can basic (of a single component), or composite (composed of several components).
You can also create complex walls (Profile Wall) of any custom shape and with a combination of
components. Like other construction elements, a Wall’s essential structure derives from its Building
Material.
Certain parametric objects such as Doors, Windows, and Wall Ends can only be placed into Walls.
A Curtain Wall is constructed with a separate, dedicated Curtain Wall tool.
See Curtain Wall.
Wall parameters are set in Wall Tool Settings. The bottom of every Wall (like other elements) is
linked to its Home Story; you can also top-link the Wall to any story above it in the project. As
needed, define offsets from its top link or Home Story; this will affect the Wall Height. Alternatively,
just enter a fixed Wall height, without a top link.
For more information, see Wall Tool Settings, Home Story and Define Top Link for Wall, Column,
Zone or Stair.
Display of Walls
Use Wall Settings to choose attributes for the display of your wall in the various 2D and 3D
windows, and to define its Building Material.
See Wall Tool Settings.
Additional display attributes are set using the pop-up options in the Floor Plan & Section panel of
the Settings dialog box.
Use the Floor Plan Cut Plane, combined with element projection preferences, to determine which
parts of the placed wall should be displayed.
See Floor Plan Cut Plane (Global Setting).
See also How to Display Individual Elements on the Floor Plan.
While a Wall’s surface is defined as part of its Building Material, you can override a Wall’s surfaces
on the Wall’s “outside” (reference line side), edge, and “inside” surfaces, using the controls in the
Model Panel of Wall Settings.
Some aspects of Wall display depend on the current settings in View > On-Screen View Options.
• Clean Wall & Beam Intersections can be set on and off.
• Fill patterns can be shown as Vectorial Hatching or bitmap.
To use Graphical Overrides for Wall fills:
See Graphic Override Rules.
In the 3D window, the reference line of a selected Wall is shown in a separate color: you can change
this color using the “Reference Lines in 3D” setting at Options > Work Environment > Selection and
Element Information.
Note: To move the reference line while retaining the Wall’s position intact, and/or mirror the
openings, use the Modify Wall Reference Line command.
See Modify Wall Reference Line.
• The reference line position determines the Wall’s “outside” and “inside” surfaces. (The
reference line is on the outside of the Wall.) Separate surface materials can be applied to the
Wall’s “outside” and “inside” surfaces, using the controls in the Model Panel of Wall Settings.
Wall Direction
The direction of the Wall, indicated by the arrow on the reference line, is defined by the order in
which you define the wall’s endpoints.
Note: The directions of curved Walls and polygon Walls are fixed and cannot be reversed.
Note: With the commands at Edit > Reference Line and Plane, you can modify the Reference
Line position and the direction of selected Wall type elements.
See Modify Wall Reference Line and Invert Wall Direction.
In both Floor Plan and 3D, you define the length of Wall segments by clicking at their endpoints.
Note: This CAD-like drawing method is the default method of drawing segments in ARCHICAD,
but you can change it in Options > Work Environment > Input Constraints & Guides.
Walls can be stretched using either menu commands or pet palette commands.
See Stretching Walls.
Related Topics:
Stretching Curves
Curve/Straighten Element Edge
Board in Curved Wall
Board in Polygon Wall
Doors/Windows in Curved Wall
As soon as you start drawing the Wall, a pet palette appears with geometry options for each
segment:
Draw the diagonal of the rectangular wall and click to define its length. The rectangle wall is
created.
Its four sides are always aligned orthogonally with the Normal Grid and are not affected by the use
of a Rotated Grid.
The Rotated Rectangle Wall method produces four wall elements as with the previous method,
except that you first define a rotation vector for the rectangle’s base reference line. Then drag the
cursor to define the rectangle.
You draw this type of Wall as a straight Wall, except that you will first enter the thickness of the Wall
at its two endpoints, using the Wall Thickness fields in the Info Box or in Wall Settings.
If the composite structure has no core, then the composite’s thickest skin gets the trapezoid shape.
(If several skins are equally thick, then the last of those skins listed in the dialog box gets the
trapezoid shape.)
See also Composite Structures.
Note: If your polygon wall contains a window with a board, an option in Window Settings lets
you set the board edge to either follow the wall polygon (Parallel to Wall Polygon) or to stay
parallel with the window.
See Board in Polygon Wall.
Draw the contour of the Polygon Wall, using pet palette segment options as needed (as when
drawing a chained wall). Both straight and curved edges are allowed.
Once you have closed the polygon, click with the hammer cursor to complete the wall.
You can also transform a regular wall into a polygon wall: select the wall, then choose the Polygon
Wall geometry method.
Now use the Pet Palette commands to model the wall shape as desired.
If you define a polygon whose edges intersect themselves, ARCHICAD will warn you about this, but
the wall will still be drawn.
The wall’s edges will include one reference edge (like a straight wall’s reference line).
To make another edge the reference edge, select an endpoint of the current reference edge. The
pet palette contains a command with which you can move the reference edge endpoints to other
nodes of the polygon wall.
When you override surfaces of a polygon wall in the Model panel of Wall Settings, the surfaces are
assigned depending on the location of the reference edge.
• The “Outside Face” is the reference-edge surface; here, in red.
• The “Edge Surface” is assigned to the two surfaces adjacent to the reference edge; here, in gold.
• The “Inside Face Surface” surfaces are assigned to all other edges (those which are opposite the
reference edge), here, in blue.
To edit polygon walls, click the nodes and edges of the selected Walls and use the pet palette.
When connected to other, plain walls, wall polygons keep their original contour by default.
For more information, see PolyWall Corners.
A slanted wall tilts in one direction; its two faces are parallel to each other. A double-slanted wall
has faces which are not parallel.
The height of either type of slanted wall is the distance between its lowest and highest point. When
setting the angles of a double-slanted wall, you are constrained by the minimum thickness of the
top of the wall. For a basic structure, this can be zero. The top of a composite wall, however, has to
be wide enough to accommodate all of the skins.
When entering a height value of a double-slanted wall, you face the obvious constraint that the
wall’s width at the top cannot be negative (i.e. once the two faces meet, you can’t go any higher.)
The thickness of a slanted wall is its thickness perpendicular to its slant vector (as indicated by the
icon in the Info Box):
The thickness of a double-slanted wall equals the width of the wall base.
If you switch from one kind of slant to another, the wall is transformed as follows:
• If you transform a single-slanted into a double-slanted wall, the new wall’s width (i.e. its wall
base) will take on the width of the old, single-slanted wall.
• Similarly, if you have a double-slanted wall and change it to either a vertical or single-slanted
wall, the new wall will have the same width as that of the old, double-slanted wall.
For information on modifying slanted wall geometry, see Modifying Slanted Walls and Columns.
Clicking the Log Details button in the Model panel of Wall Settings provides a number of geometry
and texture options.
Note: Log construction is only available for basic straight walls. When determining the log’s
height, remember that if you enter a value that is larger than the wall’s width parameter, the
logs will not rest on each other.
See Log Details Dialog Box.
PolyWall Corners
When connected to other, plain walls, wall polygons keep their original contour by default.
You can override this default setting.
In the following example, a Single Wall is connected to a Wall Polygon.
Now, check the PolyWall Corners Can Change box in the Geometry and Positioning section of the
Wall Settings dialog box (available when a PolyWall is selected).
This effect is visible if you turn on View > On-Screen View Options > Clean Wall & Beam
Intersections.
• Mirror Walls in Place: Check this box to flip the wall’s reference line around the central axis of
the wall (direction remains unchanged).
Doors and Windows remain unchanged (unless you also check the following box):
• Mirror Doors and Windows in Walls: Check this box to reverse the opening direction of the
Wall’s Doors and Windows.
Edit Reference Line Location: Check this box, then use the controls to move the reference line of
the selected Walls without changing the Walls’ position on the Floor Plan.
Note: Modifying the reference line location here has no effect on Complex Profile Walls.
Edit Offset: Check this box, then enter an offset distance (if any) of the reference line from its
defined location. A positive number moves the reference line toward the center of the Wall core; a
negative number moves it away. (The Wall itself does not move.)
Offset is not available if the reference line is at the Center or Core Center.
Columns
Columns in ARCHICAD are made up of two components: the load-bearing core and the optional
veneer used to simulate fire proofing or any kind of sheathing around the core. The core and veneer
each has its own Building Material (and hence, separate intersection priorities and other
attributes).
The Column’s section can be rectangular or circular, or can use a Complex Profile.
The column’s axis can be either vertical or slanted.
The bottom of every Column (like other elements) is linked to its Home Story; you can also top-link
the Column to any story above it, relative to its Home Story.
See Column Tool Settings, Home Story and Define Top Link for Wall, Column, Zone or Stair.
Creating Columns
Column Display
Create a Slanted Column
Crossing Symbol
Core and Veneer
Columns and Other Elements
Place Element or Library Part using a Complex Profile
Column Tool Settings
Creating Columns
Use the Column tool to create new columns in either the Floor Plan or the 3D Window.
Choose the desired column attributes and geometry from Column Settings, then click to place the
column into the project.
After placement, you can still stretch a column’s height in the 3D window.
See Stretch Height.
• Simple: Place the Column with one click. The Column axis will be projected from the Floor Plan.
• Rotated: Your first click determines the position of the Column’s Anchor Point at its Base, the
second will define its rotation angle around a vertical axis.
• Revolved placement method: If your column is complex and/or slanted, this input method
provides a three-step placement process. First, click to place the column. Second, rotate it
around its vertical axis and click. Third, revolve it around its own, slanted axis (i.e. set the
rotation angle), and click to complete.
Choose a Placement Method from the Info Box, then place the column.
Column Display
Core and Veneer
Columns in ARCHICAD are made up of two components: the load-bearing core and the optional
veneer, used to simulate fire proofing or any kind of sheathing around the core.
• The veneer has its own building material, and thus its own intersection priority.
• The veneer component can be defined as either “core”, “finish” or “other”, in Column Tool
Settings.
Your Partial Structure Display settings will take this veneer definition into account, in both 2D and
3D views.
See Partial Structure Display.
Column with a veneer. Veneer is defined as a “Finish:”
Crossing Symbol
The Floor Plan Symbol options (in Column Tool Settings, Floor Plan and Section Panel) refer to the
column’s crossing symbol (Plain, Slash, X, or Crosshair).
The display of all column floor plan symbols in the project can be turned on or off with the Show
Column Symbol checkbox in Document > Model View > Model View Options.
• If two identical Building Materials meet, the separator line will be hidden.
Wrapped Columns can only break through the core skins of composite Walls. The other wall skins
wrap around the column, retaining their thickness.
The separator line between wall skins and the column are removed where their Building Materials
match.
Note: For composites, the skins that are “core” are defined in Options > Element Attributes >
Composites.
See Composite Structures Dialog Box.
Note: Wrapping is not available for curved or polygonal Walls, or for Columns whose veneer is
defined as “Finish”.
Wrapping on the Floor Plan will only occur if:
• the Column was placed using the Wrapped Method
• the Column is vertical and not profiled
• the Column intersects a straight and vertical composite Wall
• the composite Wall type has at least one skin that is core and one skin that is non-core (which
will wrap around)
• the Column intersects the core skin(s) of the composite Wall
In 3D view, Columns placed with the Wrapped Construction Method will inherit the Surface of the
connecting Walls, even if the wall is not a composite wall, and even if there are no wall skins
configured to actually wrap around the Columns.
Beams
ARCHICAD Beams are horizontal or inclined construction elements with vertical end faces. Basic
beams have a rectangular cross-section, but you can also use a Complex Profile.
Horizontal beams can be straight or curved. Like other construction elements, a Beam’s essential
structure derives from its Building Material, defined in Beam Tool Settings.
Beam Reference Axis
Beam Display on the Floor Plan
Create a Beam
Create a Hole in a Beam
How to Change Angle of Beam End Faces
Beams and Other Elements
Place Element or Library Part using a Complex Profile
Beam Tool Settings
In the 3D window, the reference axis of a selected Beam is shown in a separate color: you can
change this color using the “Reference Lines in 3D” setting at Options > Work Environment >
Selection and Element Information.
Create a Beam
Use Beam Settings to define the parameters of your beam.
See Beam Tool Settings.
New Beams can be created in either the Floor Plan or the 3D Window.
Beam Geometry
Choose one of these Geometry Methods from the Info Box.
Note: If you are drawing an inclined beam, only the Single Beam method is available.
• The Single Beam method produces a beam element by clicking twice, at the reference line’s
starting point and endpoint.
• The Chained method creates a sequence of connected beam elements with automatically
coincident reference line endpoints. The process for drawing chained Beams is the same as for
Walls.
Only horizontal, non-inclined beam segments can be drawn when creating a chained Beam.
When you click to end the definition of the first Beam, you automatically start drawing the
second one, and so on, until you double-click to finish drawing the chained Beams.
• The Rectangle Beam produces four beam elements with coincident nodes and aligned to the X
and Y axes. Define the rectangle by clicking the starting point and the endpoint of one of its
diagonal lines.
• The Rotated Rectangle Beam method (access it by clicking the drop-down arrow from the
Rectangle Beam icon) produces four beam elements with coincident nodes, the first side of the
rectangle being defined by the first two mouse clicks at their endpoints and the perpendicular
side defined by the third mouse click.
To create a curved Beam (horizontal only), use one of these three methods:
• Centerpoint and radius
Inclined Beams are placed the same way as horizontal beams, using the single beam geometry
method. The 3D body of an Inclined Beam is created so that the height of its section cut by a plane
perpendicular to its Inclined Axis will be constant at every point (and equal to the Beam Height
value). In the image below, the Beam’s height was set to 500 mm in its Settings dialog.
1. Select the desired Beam and make sure that the Beam tool is active.
2. Click on an edge or the reference axis.
3. In the appearing pet palette, click the Hole icon.
4. The Beam Hole Settings dialog box will appear, letting you set hole parameters.
Click OK to apply the beam hole settings; the Hole will immediately appear in the Beam.
Note that only one selected hole can be edited at a time, but if you select the Beam itself, you select
all the holes, too, and can modify all holes simultaneously.
Beam Selection Settings provides feedback on the holes you are editing: either the single hole (in
which case only the Hole panel is active), or all Beam holes.
To modify a selected hole’s shape and size, use the controls in the Beam Settings dialog box or the
Info Box.
The position of the hole can also be changed graphically. Selected holes can be moved along the
Beam in Floor Plan view.
In 3D, the pet palette offers you the possibility of moving the holes up and down along the Z axis.
The Beam Holes’ Position dialog box allows you to choose how to handle the holes’ new position in
the curved beam:
Keep distance: This option will ensure that the holes’ distance from the nearest beam end (as
measured along the center beam arc) remains unchanged.
Keep proportion: This option will keep constant the placement of the holes relative to the beam
length.
4. Click to complete the zero-thickness beam and view the result in 3D.
5. Touch up the floor plan symbol by adding a line segment to complete the gap.
Beam intersections are also cleaned up if the crossing or joining Beams run at different elevations. If
Beams pass each other in space, without intersecting reference lines, the intersection will be
cleaned up depending on their respective intersection priorities.
Complex Profiles are predefined and custom defined elements and objects that can be edited by
hand to take nearly any desired shape. Like other construction elements, a Profile’s essential
structure derives from its Building Material, although various surface overrides are available on an
element-level basis for profile elements.
For example, the following image shows two curved walls to which the “Brick Wall with Footing”
profile has been applied. The back wall uses element-level surface overrides on the extruded
surfaces and ends.
Related Topics:
Graphical Editing of Complex Profiles
Use Standard Steel Column or Beam Profile
The Merge Columns command (Edit > Reshape menu) allows you to merge two or more Columns
whose axes are parallel to each other. If this condition is met, all types of Columns (Vertical, Slanted,
Custom Profile) may be merged. More than two Columns may be merged at the same time.
Use the Merge Beams command (Edit > Reshape menu) to merge two or more Beams (whether
Horizontal, Inclined, or Custom Profile) whose axes are parallel to each other. (In the case of curved
Beams, they must be concentric).
Related Topics:
Profile Manager Dialog Box
• Rotate Profile
• Stretch Profile Horizontally
• Stretch Profile Vertically
Profile Database
In this image, our list of Project Profiles (the list window on the right) is empty, so we must add
selected profiles from the database.
From the non-editable Available Profiles list on the left, you can access thousands of standard
profiles. (If needed, sort the list columns by Name or by specific dimension.) Use the Country Code
and Geometry controls to help find the profiles you need.
Select these, then click Add Profile to the Project.
When placing the structural Column or Beam, note that its insertion point is the center of the
object’s bounding box. However, an additional hotspot is located at the element’s center of gravity.
These predefined steel profile Beams and Columns can be listed by name in the Interactive
Schedule: just include “Building Material/Profile” in the Fields panel of Interactive Schedule Scheme
Settings.
Roofs
ARCHICAD’s flexible Roofs can be used to create both standard and abstract 3D shapes meeting a
wide variety of needs.
About Roofs
Choose either the Single-plane or Multi-plane construction method to create a Roof element. Like
other construction elements, a Roof’s essential structure derives from its Building Material, defined
in Roof Tool Settings.
The Multi-plane Roof is a single element despite its multiple planes. When you edit one of the
planes, the rest of the planes automatically are automatically adjusted to the new geometry. You
can edit each plane separately, changing its pitch or surface as needed. A Multi-plane Roof can have
more than one level, as in a Gambrel roof, yet such a Roof always remains a single element in
ARCHICAD even after you edit its components.
A Multi-plane Roof can be split up into Single-plane Roofs: select the Multi-plane Roof and use the
Edit > Reshape > Split into Single-plane Roofs command or Design > Roof Extras > Split into Single-
plane Roofs.
Pivot Line
The roof’s elevation is measured by the elevation of the pivot line or pivot polygon, a horizontal
non-printing line that you draw when creating the roof. A Roof’s pivot line or pivot polygon can be
edited to graphically change Roof geometry, which is especially powerful with Multi-plane Roofs.
In the 3D window, pivot lines are shown with a specific color to make editing easier. You can change
this color (“Reference lines in 3D”) in Options > Work Environment > Selection and Element
Information.
In most cases, you will want the pivot line of the roof to coincide with a Wall Reference Line or a
Slab edge.
Note: You can hide all pivot lines on the Floor Plan, by disabling the Roof Pivot Lines option in
View > On-Screen View Options.
The Pivot Line elevation is shown in the roof’s info box.
This is the same value as the Roof’s Pivot Line Offset to Home Story, in Roof Settings.
Roof Pitch
The Roof Pitch is measured from the pivot line.
The Roof Pitch value is also shown in the Info Box.
If the structure of the Roof is a composite, then the Roof’s thickness is defined in Options > Element
Attributes > Composites, and equals the sum of the skins’ thicknesses.
For a composite Roof, the “top” surface is the first listed skin of the composite, in Composite
Settings.
4. On the Floor Plan, click twice to define the Roof’s pivot line.
In most cases, you will want the pivot line of the roof to coincide with a wall Reference Line or a
slab edge.
5. The eyeball cursor appears. Click on the side of the pivot line where you want the roof plane to
rise (or, in the case of a negative roof pitch, slope downward).
6. Draw the contour of the roof by clicking on each of the new roof’s nodes. Or use the Magic
Wand: click on an existing element to serve as the pattern for the roof’s contour.
See also Magic Wand.
4. In the 3D window, define the roof plane by clicking on three points. The first two points
constitute the pivot line.
5. Draw the contour of the roof. The Hammer cursor appears when you return to the first node.
Click to close the polygon.
4. Start drawing the pivot polygon of the Multi-plane roof - usually, along the outline of your
building structure.
5. Close the polygon to complete the Multi-plane roof.
6. Alternatively, use the Magic Wand (space+click) on an existing Wall to instantly place the pivot
polygon and the resulting Multi-plane roof.
The result is a single roof element, consisting of multiple planes. You can further edit the roof plane
by plane (for example, assign a custom surface or pitch to any plane), but the roof always remains a
single element.
See Customize Roof Plane.
Even after the roof is created, you can easily change the roof geometry by graphically editing the
pivot polygon or the roof ridge.
See Graphical Editing of Roof Geometry.
You can divide a Multi-plane Roof structure into multiple horizontal levels or segments, e.g. to make
a mansard Roof.
See Add Roof Level.
Hip Roof
1. Draw the Floor Plan outline of your building (i.e. external walls).
2. Activate the Roof Tool, and use the Multi-plane Construction method and the Hip geometry
method.
3. In Roof Settings, adjust the main roof parameters (e.g. pitch, eaves overhang)
4. Click twice to place the rectangle-shaped pivot line of the Roof, or use the Magic Wand
(Space+click) on the edge of the Wall outline to quickly create a Multi-plane roof.
5. The created Roof is a single, Multi-plane roof element.
Complex Roof
1. Draw the Floor Plan outline of your building (i.e. external walls).
2. Activate the Roof Tool, and use the Multi-plane construction method and the Complex
geometry method.
3. In Roof Settings, adjust the main roof parameters (e.g. pitch, eaves overhang)
4. Trace the outline the building; or use the Magic Wand (Space+click) on the edge of the Wall
outline to quickly create a Multi-plane roof.
5. The created roof is a single, Multi-plane roof element.
Gable Roof
1. Draw the Floor Plan outline of your building (i.e. external walls).
2. Activate the Roof Tool, and use the Multi-plane construction method and the rectangular Gable
geometry method (this is found in the pop-up next to the Hip geometry method).
3. In Roof Settings, adjust the main roof parameters (e.g. pitch, eaves overhang)
4. Click twice to place the rectangle-shaped pivot line of the Roof.
4. In the appearing dialog box, choose Gable to define the selected plane as a gable.
Do this for any roof plane that you want to change into a gable.
Another way:
1. In the 3D window, select the endpoint of the roof ridge.
2. From the Pet Palette, use the Stretch Horizontal Ridge option to drag the ridge endpoint until
the plane on that end becomes vertical. (The cursor will snap to the vertical position to make
this easy.)
Pyramidal Roof
• Another way is to select the ridge of an ordinary hip roof in the 3D Window. Use the “Stretch
Ridge vertically” command from the pet palette, and move the cursor up until the ridge
endpoints meet in the middle.
Mansard Roof
To create a Mansard Roof, you want a Multi-plane Roof that has two different levels to
accommodate two different pitches.
1. Begin with a regular Hip Roof.
4. Adjust the pitches of each level. In this example, the first, steeper level is 60 degrees. The top,
flatter level is 30 degrees.
5. Adjust the elevation of Level 1 so that it ends (and Level 2 begins) at 2000 mm.
As needed, define custom attributes for the individual planes of the mansard roof by changing the
parameters in the Custom Plane Settings, available from the pet palette during editing.
See Customize Roof Plane.
For example, you can gable a roof plane at each end of the upper Roof level to create a Gablet roof.
See Gablet Roof.
You can further edit the geometry of Roof levels.
See Edit Roof Levels.
Gablet Roof
3. View the two-level Roof in 3D. Since the pitch is uniform for both levels, you must select it to see
where the second level begins.
Gambrel Roof
The Gambrel Roof is like the Mansard, except that it is gabled at both ends.
4. Adjust the pitches of each level. The first, steeper level should be 50 degrees. The top, flatter
level should be 25 degrees.
5. Adjust the elevation of Level 1 so that it ends (and Level 2 begins) at 1500 mm.
Cross-Gable Roof
3. Select both roofs. From the context menu, choose Connect, then Trim Elements to Roof/Shell.
4. Since you want both selected Roofs to do the trimming, leave the option as-is in the appearing
dialog box and click Trim.
5. View the result. We see that some bits have been left out of the trim.
The reason is that the trimming body for both Roofs is the part inside of the pivot line and going
downward: this is defined in the Model panel of the Roof Settings dialog box:
For this reason, any parts of the trimmed Roofs that fall outside of that trimming body are not
trimmed.
6. To fix this, just change the trimming body definition of both Roofs to “Contours Down.” See how
the trimming geometry changes.
You do not have to re-do the Trim command; the trimming relationship is updated automatically.
Editing Roofs
The following sections describe specific roof-related editing techniques.
Graphical Editing of Roof Geometry
Modify the Roof Pitch
Add Roof Level
Edit Eaves or Gable Overhang
Edit Roof Contour
Edit Roof Ridge
Customize Roof Plane
Customize Edge of Roof or Roof Hole
Create a Hole in a Roof
Create an Atrium
Add a Tower to the Roof
Create Roof Level Lines
Intersect Single-plane Roofs
As you can see in 3D, editing the pivot line adjusts the geometry of the roof plane and of the
adjoining planes as needed:
Below, we have added an extrusion to the roof using the Add to Polygon editing command of the
pet palette. The resulting roof geometry is modified, with each roof plane adjusted as needed, and
the roof remains a coherent single element.
You can also modify the roof geometry by grabbing the ridge line at either endpoint or anywhere
along the ridge line.
See Edit Roof Ridge.
For a multi-level Roof, use pet palette commands from the selected level line to edit the vertical
position or geometry of the Roof level.
See Edit Roof Levels.
Any skylights in the modified Roof will adjust themselves to the new Roof geometry, and will remain
anchored to the plane depending on the skylight’s constraint setting: either vertical or horizontal.
See Skylight Constraint Relative to Roof.
• In the Floor Plan or 3D Window, select the roof, then Ctrl+click (Mac: Cmd+Click) at any point on
the roof plane to bring up the Roof Elevations dialog box. Enter a numerical value in the top
field: this value will be the elevation value of the roof plane at the point at which you clicked it.
Altering this elevation value has the same effect as modifying the roof pitch.
If you drag the level all the way to the edge of the Roof, that edge is gabled:
If the selected Roof plane is gabled, the control is called Gable Overhang Offset.
Notice that the value in the Eaves Overhang control in Roof Settings has not changed - it still reflects
the overhang value set for the roof as a whole. However, the yellow patch indicates that at least one
roof panel now has a different, customized overhang value.
If you change the shape of the Roof contour by editing it manually, the Eaves overhang control
changes to “Manual”.
See Edit Roof Contour.
This option has a built-in “snap” when you get to the vertical point. If you click then, you will end up
with a gabled roof plane.
Apply Changes
Apply changes to: Choose to apply the custom settings to:
• Clicked Plane (this is the default)
• Clicked Level (all planes of the current Roof Level; this is meaningful only if you have a multi-
level roof.)
See Add Roof Level.
• All Planes
3. Select the Custom Edge Settings icon to open the dialog box.
If you apply an edge angle here that is different from the default roof edge angle (set in Roof
Settings), the Geometry and Positioning Panel of Roof Settings will indicate that a custom edge
angle has been applied.
If you later change the Edge angle setting in Roof Settings while the dialog box is still open, the
yellow patch (indicating “custom edge”) gets a red shadow. This means that the Roof’s edge angle is
going to change: do you want to apply this change to the custom-angle edges too? If so, check the
box at the bottom of Roof Settings (Apply changes to custom planes/edges too). If you do not check
the box, your custom edge angles remain the way you set them.
If you apply a surface here to any edge that is different from the edge surface defined in the Model
Panel of Roof Settings (or Building Material), the Model Panel will indicate (with a yellow patch)
that a custom edge surface has been applied.
If you override the Roof edge surface in Roof Settings while the dialog box is still open, the yellow
patch (indicating “custom edge”) gets a red shadow: this means that the Roof’s general edge setting
is going to change: do you want to apply this override to all edges, including the custom edge(s)
too?
If so, check the box at the bottom of Roof Settings (Apply changes to custom planes/edges too). If
you do not check the box, your custom edge surfaces remain the way you set them.
Apply Changes
Apply Changes to: Once you have set the options as needed, choose the edges to which to apply
these changes:
• Clicked Edge will apply the options you choose below (angle, surface, edge type) only to the
edge you clicked when bringing up the pet palette.
• Selected Polygon will apply the chosen options to the edges of the roof only or the edges of the
hole only, depending on which one is selected.
• All Edges will apply the chosen options to all edges of the roof as well as all edges of its holes.
Click OK to apply changes.
Method 1
1. Select the Roof in the Floor Plan or the 3D window.
2. From the contour polygon (not the pivot polygon!), bring up the pet palette and choose the
Subtract from Polygon command.
Method 2
1. Select a Roof.
2. With the Roof tool active, draw a new contour within its boundaries. The new contour will be
interpreted as a hole in the Roof.
Note: If you create a hole whose outline intersects the host Roof’s contour or the outline of
other holes in the same polygon, ARCHICAD will display a warning message, but the outline of
the hole will still be created.
Create an Atrium
To create an atrium in a Multi-plane roof:
1. Select the Roof in the Floor Plan or the 3D window.
2. From the pivot polygon (not the contour polygon!), bring up the pet palette and choose the
Subtract from Polygon command.
4. In this new plane, again select the pivot line and use polygon editing to add a curve to the edge
and create a tower shape.
The number of divisions in all the arced planes of your Roof are distributed either by arc or by circle,
as set in the curve resolution control of Roof Tool Settings (Multi-plane Roof panel).
See Curve resolution.
You can customize this arc resolution method for any specific arced plane (such as the tower), using
the Customize Plane dialog box.
See Customize Roof Plane.
For example, you can specify that the tower consist of six divisions: choose By arc, then enter 6.
This way, if the geometry of the surrounding roof planes changes, the arced planes of your tower
still remain divided into six.
After you place the Roof Level Line, you can place a Level Dimension there to indicate the elevation.
On Top/On Bottom: Choose whether you want to measure the height value to the top or to the
bottom surface of the roof.
Specify Roof Level Lines height level: Use either input field - the current story level or Project Zero -
to define the height of the desired roof level lines.
Omit Lines Outside Roofs: Check this box to omit level lines that fall outside the floor plan polygon
of the roof they belong.
If the checkbox is disabled, all resulting lines will be drawn. In this case, lines that fall outside the
roof polygon will be drawn to be of equal length to the pivot line of the roof they belong to.
Group with Roof: Check this box to group level lines with the roofs they belong to.
Note: This option is grayed if the Suspend Groups toggle is active.
Now select the other roof plane and Ctrl-click (Windows) or Cmd-click (Mac) the ridge line of the
lower one.
2. Go to Design > Roof Extras > Crop to Single-plane Roof to bring up the Crop to Single-plane
Roof dialog box.
3. Check the element type(s) you want to crop. (If you have already selected certain elements
before bringing up the dialog box, these checkboxes are grayed.)
4. Click the preferred cropping option, depending on which part of the eligible element(s) you
want to crop:
• Crop Element Top: Crop the part of the element(s) above the roof
• Crop Element Base: Crop the part below the roof.
5. Click Crop and view the result.
The crop remains in effect even if you hide the Roof or the cropped elements, move them away
from each other or even delete the Roof that is executing the crop.
If you crop a Wall with a roof that crosses the Wall entirely, the original Wall will be cut into two:
one Wall that is cut by the cropping Roof, and a second wall that is separate and uncut.
Exception: A crop on a Slab can only be undone through the regular ARCHICAD Undo function
(Edit > Undo).
If you want to recalculate the cropped element’s height to reflect the cropped geometry, then click
the checkbox:
Set Wall/Column Top to highest Point at the bottom of the Crop to Single-plane Roof dialog box.
(If you chose Crop Element Base, the checkbox refers to the Wall/Column’s base elevation (lowest
point)).
If the box is checked, the height of a cropped wall or column is recalculated to equal the maximum
of its cropped height (if you cropped the top) or the minimum cropped base height (if you cropped
the bottom).
In this crop, the checkbox is checked. This means that the Wall’s actual height (as shown by the
selection dots) has changed to the highest point of the cropped Wall.
The Undo All Crops command will have a different effect depending on the checkbox status:
• If you set the Crop operation to recalculate the Wall/Column’s height value (if the checkbox was
active), then the Undo All Crops will only recreate the Wall/Column up to the maximum
cropped height, as shown in this image:
• If you did not check the box, then Undo All Crops will recreate the original Wall height.
To place rafters, ridges or purlins (beams), a single roof surface has to be selected. If multiple roof
surfaces are grouped, you must first ungroup them using the Edit > Grouping > Ungroup. You will
then be able to select roof surfaces individually.
Although the placement of roof construction elements using RoofMaker works using other
methods, we strongly recommend setting the reference line of the roof to the upper exterior edge
of the wall beneath (as handled by ARCHICAD’s Complex Roof Placement Method). The definition of
elements, with or without overhang, uses this reference line as a basis.
We recommend setting the roof thickness equal to the general cross-section height of the rafters.
This way, you can use the roof to cut elements that are standing upon the rafters (e.g., Posts).
To place a trimmer (blocking), a collar beam or a tie beam, two corresponding rafters must be
selected (opposite rafters for a collar beam or a tie beam, and rafters in the same roof surface for a
trimmer).
After choosing the command for the placement of an object, a dialog box opens in which certain
parameters concerning the object itself can be set. Surfaces and a layer can be assigned to all
elements. The current pencolor set for the Object is used by default. If you change the current
pencolor, all the subsequently placed elements will have the new color.
The object is then placed with one or more clicks, or is placed automatically, depending on the
object type.
To display the RoofMaker commands in a separate floating toolbox, choose Design > Roof Extras >
RoofMaker > Show RoofMaker Toolbox.
The RoofMaker Toolbox opens, which contains shortcuts to all of the RoofMaker menu commands.
Create a rafter
When creating rafters, the bottom plane of the roof serves as a reference plane. Rafters will be
automatically placed on top of it.
Select a reference roof surface on the floor plan. Choose Create a rafter from the Design > Roof
Extras > RoofMaker menu (or select the first icon from the RoofMaker toolbox).
Use the appearing Rafter Settings dialog box to set parameters.
See Rafter Settings Dialog Box.
Clicking OK returns you to the floor plan with the reference roof surface still selected. Click inside
the selected roof surface. (If you click outside, an error message appears.)
A rafter is placed with its axis going through the specified point. By definition, rafters are
perpendicular to the reference line of the roof.
After the rafter is placed, you can select it and open its Object Settings dialog box. Among others,
the parameters include profile and profile thickness. The rafter may have a rectangular (default)
profile as well as I-beam, L-beam or C-beam profiles.
Create a trimmer
In order to place a trimmer, you must first select the two rafters the trimmer is going to be placed
between. The two rafters have to be within the same roof polygon. (This also means that they have
the same pitch angle and they are both perpendicular to the reference line of the roof.)
Choose Create a Trimmer from the Design > Roof Extras > RoofMaker menu. The Trimmer Settings
dialog box appears.
For more information, see Create a Trimmer (or Blocking).
A trimmer is placed at the same height as the rafters. It can be vertical or rotated to a position
perpendicular to the pitch angle of the roof. The 2D symbol also shows the current position.
Clicking OK, you return to the floor plan with the two rafters still selected. Click between the rafters.
(If you click outside them, an error message will appear.)
A trimmer is placed between the two rafters, the axis going through the specified point. Trimmers
are always parallel to the reference line of the roof and thus perpendicular to the rafters.
Create a purlin
Select a reference roof surface on the floor plan and choose Create a Purlin from the Design > Roof
Extras > RoofMaker menu (or click the fifth icon from the RoofMaker toolbox). The Purlin Settings
dialog box appears in which purlin parameters can be set.
For more information, see Create a Purlin (or Beam).
By default, the purlin is placed under the reference plane defined by the roof, since a purlin
generally supports the rafters from below. However, an elevation value can be set for the purlin so
that it can be higher or lower than the reference plane. Set the values for the width and the height
of the cross-section.
The purlin can also be perpendicular to the rafters and be on the top of them as well. If the purlin is
placed on top, the cross section height of the rafters has to be set.
Clicking OK returns you to the floor plan with the reference roof surface still selected. Click either an
edge of the selected roof, or inside the roof polygon. (Clicking outside the polygon produces an
error message.)
If you click on an edge, a purlin is placed with its axis along the edge. If the edge is not parallel to the
reference line of the roof, the endpoints of the axis of the purlin will be at different heights - as
indicated in the “Height difference” parameter of the library part - and the purlin will be inclined.
Clicking inside the roof polygon determines the position of only one side of the purlin; an additional
click is needed to define the direction where the purlin extends. (For example, if you want to place a
rafter in line with the interior side of a wall, first you click to the interior side and then toward the
exterior.)
If you click inside the polygon, the axis of the beam will pass through the clicked point parallel to the
reference line of the roof.
be at different heights, as indicated in the “Height difference” parameter of the library part, and the
purlin will be inclined.
If you click inside the polygon, the axis of the purlin will pass through the clicked point, parallel to
the reference line of the roof surface. An additional click is then needed to define the direction
where the plate beam extends. (For example, if you want to place a rafter in line with the interior
side of a wall, first click on the interior edge of the wall and then toward the exterior.)
By default, a background fill is assigned to the 2D symbol of purlins because purlins usually have to
cover posts placed underneath. These posts are generally displayed as a larger circle to indicate that
there is some kind of supporting structure. You can use the Bring to Front and Send to Back
commands to ensure the accurate positioning of elements.
The placement of the rafters is optimized to meet the specified requirements. The objects now
behave as ordinary Objects and can be modified as such.
For a Shell, the default body is defined as “downward extrusion” from the Shell membrane.
However, you can change the geometry of this trimming body in Roof or Shell Settings: use the
“Trimming bodies” control in the Model panel of Shell (Roof) Settings.
The trimming body options are illustrated here for both Roofs and Shells:
Note: If you created a profile that is a closed polygon, you cannot edit this bottom line.
Before you start, you can turn on the trimming bodies if you want to see them while you work.
(View > On-Screen View Options > Trimming Bodies)
1. Select both Shells.
2. From the context menu, go to Connect and view the available commands.
5. View the result in 3D. The internal parts of both elements that coincided with each other’s
trimming body have been eliminated. Note that the trimming bodies of the two Shells have
been merged into a single trimming body.
The automatic trimming logic will not suffice; you would end up with the inside part missing, which
is not what you want:
Note that the cursor has changed to a little roof. Use it to click the element to use as the
trimming element (here, the V-shaped shell, with red feedback).
Note: If Trimming Bodies are not on, they will appear here automatically for the duration of the
trimming operation.
• Now you must select the part of the tunnel that you want to retain. Move the cursor over the
parts of the tunnel (inside and outside of the V-shell) and see how the blue feedback identifies
them: this indicates the options for which parts of the tunnel can be retained after the trim:
4. You want to retain the part that is inside, so click on that part. The trim is executed.
Note: Alternatively, Ctrl-click one of the parts to eliminate it. The feedback will always show in
blue the part that will be retained.
Now you must trim the other element, the V-shaped Shell, to cut holes for the tunnel. Repeat the
trimming process:
1. Select the Shell you want to trim (the V-shell).
2. From the context menu, choose Connect > Trim Elements to Roof/Shell.
3. Now, with the little roof cursor, you must choose the trimming element: in this case, the tunnel.
It will now be shown with red feedback.
4. Now select the part of the V-shell that you want to retain. Move the cursor and see how the
blue feedback identifies the options for which parts can be retained after the trim:
5. Click on the part of the V-Shell to be retained. The trim is executed.
You want to trim the Wall in such a way that it does not extend above either Shell. Yet the Shells
themselves should remain intact.
The solution is to combine the trimming bodies of the two Shells, without trimming the Shells
themselves. Then you will use the combined trimming bodies to trim the Wall in one step.
1. Select both Shells.
2. From the context menu, choose Connect > Merge Elements (or Design > Connect > Merge
Elements).
You have merged the Shells’ trimming bodies, without trimming off any parts of the Shells
themselves.
Now, using this merged but intact Shell complex as the trimming element, you can do the automatic
trimming procedure on the Wall:
1. Select the Wall and the Shells together.
2. From the context menu, choose Connect > Trim Elements to Roof/Shell.
3. Use Design > Connect > Merge Elements. You are prompted to choose the element you want to
merge it with.
4. Click on the target element. The two elements are now merged, with their priority-based skin
intersections correct.
Note: You can also select both elements before using Design > Connect > Merge Elements. In
this case, you don’t have to specify any more elements, and the merge occurs in one step.
For general information on how intersections (junctions) work among construction elements:
See Element Intersections.
For information on managing merged elements:
See Managing Element Connections.
Managing Trims
If you select a single model element that is part of a Trim relationship, you will see a Connections
icon appear:
Note: The Connections icon will not appear if you have selected multiple elements.
If you move your cursor on top of this icon, any connected element will be highlighted in blue.
If the selected element (such as the Roof, below) is involved in multiple Trim relationships, click the
icon to view each connection relationship in a list.
If Roof A is connected to Roof B, and Wall A is trimmed by Roof A, then Wall A will be trimmed by
Roof B as well.
Wall A’s connection grip will list only Roof A, since only they have direct connections.
Move your cursor through the list: as you hover over any listed item, that connected element is
shown with a highlight in the project (e.g. the gable Wall in the image below).
To highlight all of the elements connected to the selected element, hover over the header (e.g.
Trim) in the connection list:
If the list includes connections to elements not visible in the current view (e.g. it is on a hidden
layer, or on a different story), that connection item is listed in italic type.
To clear a connection (that is, to sever the associative relationship and undo the Trim), click the X
icon next to that connection in the list. The connection is cleared. To clear a whole group of
Connections, click the X next to the header in the list (e.g. Trim).
To clear multiple connections all at once, select one or more model elements. From the context
menu, choose Connect > Clear All Connections. All connections of the selected element(s) are
cleared.
Shells
The Shell in ARCHICAD is a real building element with a wide range of creative uses. Use it to model
elements ranging from a building’s entire exterior to a single custom object.
About Shells
Extruded Shells
Revolved Shells
Ruled Shells
Sample Workflows for Shell Creation
Graphical Editing of Shells
Create Hole in Shell
Edit Shell Hole
Define Shell Contour
Customize Edge of Shell or Edge of Shell Hole
Trim Elements to Roof or Shell
About Shells
Basic Shell Creation
Shells can be created in either the Floor Plan or 3D Window. Use one of three basic shapes:
• Extruded
• Revolved, or
• Ruled
Creating a basic Shell of any of these types is easy. Then you can develop the Shell further by
graphically editing it, freely rotating it, adding openings or cutting its contour into any shape.
See Graphical Editing of Shells.
Shell Structure
Like other construction elements, a Shell’s essential structure derives from its Building Material,
assigned in Shell Tool Settings.
A Shell (like a Wall, Slab or Roof) can have a composite structure. If the structure of the Shell is a
composite, then the Shell’s thickness is defined in Options > Element Attributes > Composites, and
equals the sum of the skins’ thicknesses.
For a composite Shell, the “Reference Side” surface is the first listed skin of the composite, in
Composite Settings.
Note: You can edit a selected composite by accessing its settings from its context menu:
The Shell is constructed out of a membrane (the Reference side) plus a Shell body attached to one
side of the membrane. The Shell body is “grown downwards,” with the Reference side on top.
The Reference side of the Shell is significant when:
• calculating surface area of the Shell or its skins
Use Flip (from Shell Settings or the Info Box) if you want to move the Shell body to the other side of
Shell membrane.
Shell Connections
For information on how intersections (junctions) work among construction elements, including
Shells:
See Element Intersections and Merge Elements: Roofs, Shells, Morphs.
Like Roofs, Shells are trimming elements and participate in associative model connections. This
means you can trim Shells to other elements to achieve precise geometries and complex structures.
See Trim Elements to Roof or Shell.
Shell Openings
Holes and Skylights can be placed into Shells.
See Create Hole in Shell and Skylights.
Gravitate to Shell
ARCHICAD’s Gravity feature works on Shells. That is, when placing a new Wall, Column, Beam or
Object-type element, the Gravity function lets you place it directly on top of an existing Shell, thus
taking on the elevation of the element it is placed on.
See also Gravity.
Extruded Shells
Use the extruded method to create a Shell by drawing its profile on a plane (either freehand
polygon or a default shape), then extruding the profile. For example, you can extrude a Shell over
the walls of a building.
See the following sections for basic creation of Extruded Shells:
Simple Extruded Vault: Parallel to the Floor Plan
Simple Extruded Vault: Perpendicular to the Floor Plan
Extruded Shell with Freely Defined Profile
For more examples, see Sample Workflows for Shell Creation.
The Shell’s profile here is always a half-circle (vault). (You can edit the profile later.)
1. Activate the Shell Tool and choose the extruded geometry method with simple input method.
The Shell’s profile here is always a half-circle (vault). (You can edit the profile later.)
On the Floor Plan:
1. Activate the Shell Tool and choose the extruded geometry method with simple input method.
2. Double-click at the place you want to place the Shell. (A temporary profile appears.) Its base
elevation depends on the value set in Shell Settings.
3. In the appearing dialog box, enter the length of the Shell’s extrusion. A positive number will
extrude the Shell upward (toward you). A negative number will extend the vector away from
you. Click OK to close the dialog box.
4. Move the cursor to define the Shell position, then click to define the width of its profile.
1. Activate the Shell Tool and choose the extruded geometry method with detailed input method.
5. The Shell is complete. View it in 3D. (In the 3D window, the profile line of a selected Shell is
displayed in a separate color.)
Note: You can change this color using the “Reference Lines in 3D” setting at Options > Work
Environment > Selection and Element Information.
In the 3D Window:
1. Choose the input plane. Either click to find the default plane, or choose another input plane
based on existing elements.
• If you click in “empty space”, the default input plane is at the base elevation defined in Shell
Default Settings (here, 500).
• To place an input plane defined by points or surfaces of an existing element, choose it by clicking
on any points and/or edges or surfaces: the automatic feedback (a gray square) will show you
where the potential input planes are. When you get the plane you want, click to make it appear.
2. Draw the Shell profile - a polyline or a closed polygon - with the usual polygon input methods.
(Here, two different examples are shown.)
5. Click to complete.
Revolved Shells
Use the revolved method to create a Shell by defining its profile (either a default shape or a
freehand profile), then revolving the profile around an axis.
By default, the surface of Revolved Shells is smooth. You have the option of dividing it into segments
as needed.
See Segment Surface Along Rotation.
See the following sections for basic creation of Revolved Shells:
Revolved Shell: Simple Input
Revolved Shell with Freely Defined Profile
For more examples, see Sample Workflows for Shell Creation.
2. Click to define the Shell axis at the center of the dome. (The initially placed axis is always
vertical, though you can edit the axis slant later.)
3. Drag the cursor to define the size (width) of the Shell. Click where you want to begin revolving it
around the axis.
1. Activate the Shell Tool and choose the revolved geometry method with detailed input method.
4. Click twice to draw the revolution axis. The initially placed revolution axis is always parallel to
the Floor Plan, though you can edit it later.
5. In the appearing dialog box, enter the Shell’s revolution angle. A positive number will revolve
the Shell toward you. A negative number will revolve the Shell away from you.
In the 3D Window:
1. Choose the input plane. Either click to find the default plane, or choose another input plane
based on existing elements. This is the plane on which you will draw the profile and then its
revolution axis.
• If you click in “empty space”, the default input plane is at the base elevation defined in Shell
Default Settings.
• To place an input plane defined by points or surfaces of an existing element, choose it by clicking
on any points and/or edges or surfaces: the automatic feedback (a gray square) will show you
where the potential input planes are. When you get the plane you want, click to make it appear.
2. Draw the Shell profile - a polyline or a closed polygon - with the usual polygon input methods.
3. Complete the polygon.
5. Move the cursor to complete the revolution axis. (Navigate in the 3D view to find the best angle
for seeing the feedback.)
Ruled Shells
A Ruled Shell requires two separate profiles in any two planes.
Each of the two profiles, like line-type elements, consists of segments and intermittent nodes. To
create a ruled Shell, ARCHICAD will draw connecting lines between the respective segments and
nodes of each of the two profiles. The Shell is then “grown” onto the resulting geometry.
• Smooth: Profile polygons are connected by joining the respective segments that are of
proportionate lengths, without calculating the position of nodes. This may be advantageous if
you have drawn the profiles based on a spline, which creates a large number of seemingly
random nodes.
1. Choose the Shell tool’s Ruled geometry method and the Simple input method.
3. Drag the cursor to the opposite wall segment, then click on each endpoint of that wall to define
the width of the second, straight-line profile.
In the 3D Window:
Here we will place a vaulted ruled Shell atop two pairs of columns of different heights.
1. Choose the Shell tool’s Ruled geometry method and the Simple input method.
2. Click on each of the two taller columns to define the width of the first, vault-shaped profile.
3. Drag the cursor to the opposite, shorter columns and click on each to define the width of the
second, straight-line profile.
1. Activate the Shell Tool and choose the extruded geometry method with detailed input method.
2. In the 3D window, click on a surface, or click three points, to define an input plane onto which to
draw the profile.
3. Draw the desired profile, in this case a wavy line, with the usual pet palette options. Click to
complete.
4. Next, extrude the profile: extend it back to the far wall and click to place it. View the result.
5. Raise the Wall height so that the it intersects the Shell, so that you can trim the Wall to the Shell.
6. Select the Wall and Shell which you want to trim. From the context menu, choose Connect >
Trim Elements to Roof/Shell.
For more information on Shell connections, see Trim Elements to Roof or Shell.
View the result.
1. On the Floor Plan, activate the Shell Tool and choose the Revolved geometry method with
simple input method.
3. With the Shell selected, choose Define Shell Contour from the context menu.
4. Define a square contour with which to cut the edge of the Shell, as shown. View the result in 3D.
7. Move the second Shell slightly upward on the Y-axis so that it slightly overlaps the first Shell (this
will make it easier to trim the elements to each other.) View it in 3D.
8. Return to the 2D window. Create two Curtain Walls, each facing in the opposite direction,
running between the two Shells as shown.
9. View in 3D.
10. Edit the position of the Curtain Walls into the right place: elevate the Curtain Wall, then stretch
its top corner to the right height.
11. Now select each Curtain Wall in turn and trim it to each of the Shells to achieve the desired
geometry, by following these steps.
• Select one of the Curtain Walls and use the Connect > Trim Elements to Roof/Shell command.
• Now select the other Curtain Wall, and trim it to each of the two Shells.
Here, you draw several revolved Shells having a common endpoint for their profiles, but slightly
offset from each other.
Then, in the Section window, select each Shell separately and draw its contour in the shape of a
rectangle - use progressively smaller rectangles. The result is several overlapping Shell segments,
each of a slightly different size.
1. Ensure that the default Shell elevation is 0.
2. Draw the first revolved Shell on the Floor Plan as shown.
3. Draw two more revolved Shells using the same profile starting point, but each slightly larger and
offset from the previous one.
5. Now create a Section for these Shells and open the Section window.
6. Select the Shell closest to you. From the context menu, choose Define Shell Contour.
8. Select the other two Shells and define rectangular contours for them.
2. Define the first input plane on one side of the wall rectangle, by clicking on the outside surface
of the wall.
3. Draw a line from one top corner to the other and double-click to complete the first profile: a
straight diagonal line as shown.
4. In the 3D window, turn the view so that the opposite wall is now closest. Define the second
input plane on the outside of this opposite wall, by clicking on the wall’s outside surface.
5. On this plane, draw the second profile, relying on the feedback to see how the Ruled Shell will
be formed. In this case, you will draw a diagonal, straight line. Double-click to complete.
You can delete the wall rectangle and view the result.
3. Select the Shell. From the context menu, choose Define Shell Contour.
4. With the Magic Wand (press the spacebar), click on the ellipse to define the Shell’s contour in
the ellipse shape. (You can then delete the ellipse element.)
5. View in 3D.
6. Place surrounding walls to make a stadium as needed, and trim them to the Shell.
2. On the Floor Plan, draw the shape of your first profile polygon (its plane is flat on the Floor Plan).
In this case, we draw a square. Double-click to complete the first profile polygon.
3. In the appearing dialog box, enter the distance between the two planes of your Ruled Shell
profiles (between i.e. the first profile, already placed, and the second one, which you are about
to draw.)
4. Now draw the polygon of the second profile, whose plane is parallel to the first. We draw a
skewed square (here, shown in red). The feedback shows the ruled Shell taking shape.
5. Double-click to complete the polygon and the Shell.
6. View the result in 3D.
• A Ruled Shell has two profiles, on any two planes, connected by the Shell body. The profiles can
be edited and rotated. You can also rotate either or both of the profile planes.
As you edit the Shell, any cutting bodies it may contain will remain in place in the global coordinate
system. This means that after the editing is done, the holes may be located in a different part of the
Shell.
See Edit Shell Hole.
Options for Editing Extruded Shells
Options for Editing Revolved Shells
Options for Editing Ruled Shells
• Edit Extrusion Slant: Edit the slant of the extrusion vector. The extrusion length, as well as the
Shell starting/ending angles and the distortion angle, remains unchanged.
• Stretch: Edit the length of the extrusion vector and its rotation. You can also rotate its slant, if
you join the vector endpoint to an existing element. The starting/ending angles and the
distortion angle remain unchanged.
If you stretch the Shell to reach a point on another existing element, the Shell slant changes
accordingly:
• Drag Extrusion Vector: Drag the Shell’s extrusion vector to another location. Click anywhere on
the Extrusion vector to bring up this command from the pet palette.
View the resulting distortion angle in the Tracker, the Info Box or Shell Settings.
• Continue Profile
If you select the endpoint of the Shell Profile, the Continue Profile command is available in the pet
palette. Use this add one or more segments to the profile, as if you were extending a polyline
(double-click to complete the polyline, or click on the other profile endpoint to create a closed
profile.)
Remove profile Edge: For a closed Shell Profile, the Remove edge command is available in the pet
palette from any selected profile edge. Click to remove that segment.
• Distort Axis
• Slant Axis
• Continue Profile
• Rotate Profile
Select the Rotate profile command from the Pet Palette. Then (as when rotating other elements)
click on a point, then draw a rotation axis. Click to complete the rotation.
• Curve Edge
Click anywhere along the Shell profile to bring up this command on the pet palette.
• Curve Edge
• Drag Profile
Use this command to drag the profile within its own plane, in horizontal and/or vertical directions,
to a new location.
• Rotate Profile
Use these commands to rotate the selected profile in space.
Click to enter the turning point. Then move your cursor to define the turn direction, and click to
complete.
3. Draw the desired polygon onto the Shell. (The opening’s plane is the Floor Plan, but you can edit
this later.)
See Edit Shell Hole.
In the 3D Window:
1. Select the Shell.
2. From the context menu, choose Create Hole in Shell.
3. Choose an input plane on which you want to draw the hole: use the feedback to choose the
desired plane location. (Choose a plane anywhere in the model; it does not have to be on top of
the Shell.)
4. Draw the desired polygon onto the input plane. You can edit this later.
See Edit Shell Hole.
Each cutting body is specific to its own Shell and cannot cut any other elements. However, a Shell
that bends back upon itself is automatically cut twice (or more) by the single cutting body.
When you move the Shell as a whole from one place to another, the cutting body moves with it.
However, editing the Shell itself (e.g. its profile or drawing its contour) will not affect the hole
geometry.
• Turn Hole Plane: This command rotates the hole plane, and thereby changes the hole geometry
within the Shell. You can also rotate the hole itself.
See Rotate cutting body to change hole geometry.
Select the Turn Hole Plane command. Define the rotation arc, then move the cursor to rotate the
plane.
• Drag, Rotate, Mirror Hole: These edits move the hole on its own plane.
4. Draw the desired polygon: in this case, an ellipse. (Or use the Magic Wand on an existing
polygon.)
5. Click to complete the polygon. The Shell is trimmed.
4. Use the controls to adjust the Surface and Edge Type as needed.
Custom Shell Edge Surface
Note: By default, the Surface material applied to a Shell edge derives from the Building Material
assigned to the Shell. You can override all edge surfaces of the Shell, using the controls in the
Model Panel of Shell Settings. The Custom Edge Settings offers a further way to customize the
surface of any one or more Shell Edges.
Surface: Click the Surface override button, then choose a custom surface for the Shell edge(s) or
end surfaces.
If you apply a surface here to any edge that is different from the edge surface defined in the Model
Panel of Shell Settings (or in the Building Material), the Model Panel will indicate (with a yellow
patch) that a custom edge surface has been applied.
If you override the Shell edge surface in Shell Settings while the dialog box is still open, the yellow
patch (indicating “custom edge”) gets a red shadow: this means that the Shell’s general edge setting is
going to change: do you want to apply this override to all edges, including the custom edge(s) too?
If so, check the box at the bottom of Shell Settings (Apply changes to custom planes/edges too). If
you do not check the box, your custom edge surfaces remain the way you set them.
Apply Changes
Apply Changes to: Once you have set the options as needed, choose the edges to which to apply
these changes:
• Clicked Edge will apply the options you choose below (surface, edge type) only to the edge you
clicked when bringing up the pet palette.
• Selected Polygon will apply the chosen options to the extruded ends of the Shell only or the
edges of the hole only, depending on which one is selected.
• All Edges will apply the chosen options to all edges of the Shell as well as all edges of its holes.
Slabs
Slabs are the basic horizontal building blocks in ARCHICAD. They are typically used for modeling
floors, split levels or ceilings.
Attributes for each part of the Slab’s representation are set in the Slab Settings dialog box.
See Slab Tool Settings.
Like other construction elements, a Slab’s essential structure derives from its Building Material.
Note: The Floor Plan outlines of Meshes and Slabs on remote stories (if they are shown on
stories other than their home stories) are displayed using the line type set at Project
Preferences > Legacy.
While a Slab’s surface is defined as part of its Building Material, you can override each of the three
Slab surfaces (top, bottom and side) surfaces in the Model Panel of Slab Settings.
It is also possible to assign a separate surface and a separate edge angle to each edge of the Slab.
See Set Custom Slab Edge Angle and Edge Surface.
To aid in precise element placement, each Slab has a Reference Plane that helps you control
connections to other elements.
See Slab Reference Plane and Adjust Elements to Slabs.
The Gravity function also works for Slabs: turn on the Gravitate to Slab command as an aid in
placing elements onto the surface of the Slab.
See Gravity.
A composite Slab has four possible reference planes: the top or the bottom of the Slab core, or the
top or bottom of the Slab.
Note: If the chosen composite structure has no core, then the core-related reference plane
choices are grayed out.
For a composite Slab, the “top” surface is the first listed skin of the composite, in Composite
Settings.
Notice that the Info Box elevation icons and fields vary depending on the location of the Slab’s
reference plane.
Thus, Walls can join Slabs by connecting to the top of the slab core, rather than the top of the Slab
finish.
Use Cases
• When a Slab is used to model a ceiling: the reference plane can be placed at the Slab base,
rather than the top.
• If you redefine an existing Slab’s Reference Plane from Core Top to Core Bottom, the entire Slab
will change its position accordingly. This way, the connections previously made to the slab will
remain intact.
Here, the Walls are connected to the Slab’s Core Top and Bottom, respectively.
Note: If the selection includes one or more basic Slabs, then choosing the “Core Top” option
here will result in a “Top” reference plane for these basic Slabs.
This function can be helpful if you use basic structures to model during the sketching phase, then
later convert basic Slabs to composites. In such a case, you can adjust the reference plane to the
core top rather than the top, as needed.
When migrating older-version files, you may find it useful to use this function to change the Slab
reference plane from the top to other locations.
Creating Slabs
Set Slab parameters in Slab Settings.
See Slab Tool Settings.
New Slabs can be created in either the Floor Plan or the 3D Window.
Depending on the structure you choose for the Slab (either a basic or a composite slab), you have
varying construction method options for the Slab Reference Plane:
See Slab Reference Plane.
Slab Geometry
Choose one of the three Slab Geometry Methods from the Info Box.
• With the first icon on the left, you can create a Polygonal Slab. Just like for Walls, the pet palette
appears and allows you to draw straight and curved segments for the Slab’s outline.
• The second and third icon allow you to create a Rectangular or a Rotated Rectangular Slab. The
rectangle is defined by placing two opposing corner nodes. A rectangle Slab is always aligned
orthogonally with the normal grid. The Rotated Rectangular method requires that you first
define a rotation vector, then drag the cursor in a perpendicular direction to complete the slab.
You have four options for the reference plane of a composite Slab: top of slab, bottom of slab; top
of core, bottom of core.
See also Slab Reference Plane.
If you later change the Edge angle setting in Slab Settings while the dialog box is still open, the
yellow patch (indicating “custom edge”) gets a red shadow. This means that the Slab’s edge angle is
going to change: do you want to apply this change to the custom-angle edges too? If so, check the
box at the bottom of Slab Settings (Apply changes to custom planes/edges too). If you do not check
the box, your custom edge angles remain the way you set them.
If you apply a surface here to any edge that is different from the edge surface defined in the Model
Panel of Slab Settings (or Building Material), the Model Panel will indicate (with a yellow patch) that
a custom edge surface has been applied.
If you override the Slab edge surface in Slab Settings while the dialog box is still open, the yellow patch
(indicating “custom edge”) gets a red shadow: this means that the Slab’s general edge setting is going
to change: do you want to apply this override to all edges, including the custom edge(s) too?
If so, check the box at the bottom of Slab Settings (Apply changes to custom planes/edges too). If
you do not check the box, your custom edge surfaces remain the way you set them.
Apply Changes
Apply changes to:
• Clicked Edge will apply the options you choose below (angle, surface) only to the edge you
clicked when bringing up the pet palette.
• Selected Polygon will apply the chosen options to the edges of the slab only or the edges of the
hole only, depending on which one is selected.
See Selecting Slab Hole below.
• All Edges will apply the chosen options to all edges of the slab as well as all edges of its holes. (If
the selected slab has no holes, then Selected Polygon and All Edges have the same effect.)
To apply the customized values to the hole only, then choose Selected Polygon from the Apply On
pop-up.
Meshes
Meshes are surfaces of any form created by defining the elevation of their characteristic points and
interpolating between them.
A Mesh is created on the foundation of the Mesh Reference Plane and the ridges of the Mesh.
Like other construction elements, a Mesh’s essential structure derives from its Building Material.
To aid in precise element placement, you can turn on the “Gravitate to Mesh” command to place
additional elements onto the surface of the Mesh.
For information on converting Surveyors’ data into an ARCHICAD Mesh, see Surveyors’ data (.xyz).
Create a Mesh
New Meshes can be created in either the Floor Plan or the 3D Window.
See also Surveyors’ data (.xyz).
The Mesh has four geometry methods in the Info Box. You can create Polygonal, Rectangular and
Rotated Rectangular shapes or a Regular Sloped Mesh.
In all cases, you will draw a Mesh polygon at the elevation of the Mesh reference plane defined in
the Settings dialog box.
• The Polygonal and Rectangular/Rotated Rectangular Mesh geometry methods work the same
as similar controls for the Slab tool.
• The Regular Sloped Mesh method helps you quickly create regular Meshes with plane surfaces.
After defining the rectangle contour of the Mesh, the Regular Sloped Mesh dialog box opens
automatically.
- Divisions: In the first part of the dialog box, set the number of divisions in either
coordinate direction.
- Mesh Corner Elevation: Set the elevation values of three corner points of the Mesh; the
fourth one is generated automatically.
If needed, select the Mesh and edit its points, add new points, or create a hole.
Related topics:
Edit Elevation of a Mesh Point
Add New Points to the Mesh
Create a Hole in the Mesh
3. Choose the Elevate Mesh Point command from the pet palette.
If you are in the Floor Plan, this opens the Mesh Point Height dialog box.
3. Choose the Add New Points radio button. (If you drew a two-point line rather than a polygon,
this is the default and only choice.)
4. Choose an option from the drop-down menu to define the relationship between the newly
created points and existing ones.
• If you choose No Surface Fitting, the new points will be added with the height value currently
set in the Mesh Settings dialog box. Intersected user-defined ridges will keep their height.
• If you choose Fit to User Ridges, the new points will be placed on the current surface of the
Mesh, and only user-defined ridges will keep their height. (The internal triangulation of the
current Mesh will be altered.)
• If you choose Fit to All Ridges, the new points will be placed on the current surface of the Mesh,
and all ridges will keep their height. (The internal triangulation of the current Mesh will be
unaffected.) This method is the most precise one, but it may generate a rather large number of
ridges.
◦ Fit to User Ridges or Fit to All Ridges: With these options, no slopes will be connected to the
bottom of the Mesh, allowing you to place your building exactly into the excavated site.
Display of Meshes
Mesh Structure
In the Floor Plan, only the outline and the ridges of the Mesh are shown.
Note: The Floor Plan outlines of Meshes and Slabs on remote stories (if they are shown on
stories other than their home stories) are displayed using the line type set in Project
Preferences > Legacy.
In 3D, depending on the construction method chosen in the Info Box or Mesh Settings, the Mesh
can be displayed in three ways:
• Surface Only
• Surface with Skirt
• Solid Body
Display of Ridges
There are two types of ridges in a Mesh: user-defined and generated ridges. Each generated ridge
connects two Mesh points at different heights that are not already connected by a user-defined
ridge.
• User-defined ridges are always displayed.
• If the Show All Ridges option is selected, ARCHICAD will also show the ridges generated through
the connecting Mesh nodes. (This control is located in Mesh Tool Settings). Generated ridges are
shown only if they connect points that differ in elevation.
3D Appearance
The controls of the Model panel of Mesh Settings defines whether the Mesh ridges are displayed as
smooth or sharp.
• All Ridges Sharp: Show the Mesh in the 3D window with sharply connecting triangles.
• User Defined Sharp: Show the Mesh surfaces with sharply connecting user defined ridges, and
with smoothly connecting surfaces everywhere else.
• All Ridges Smooth: Show the Mesh with smoothly connecting surfaces.
If you choose All Ridges Smooth, only user-defined ridges will appear in 3D view.
Zones
Zones are spatial units in your Project. Usually, they represent rooms; wings of a building; blocks of
a housing estate or functional areas of a building. Zones in 3D can also be used for simple mass
modeling; and they form the basis of the Model Review process in the Energy Evaluation function.
Zone Categories
2D Display of Zone Backgrounds
Zone Stamps
3D Display of Zone Spaces
Creating Zones
Crop Zone to Another Element
Calculating Zone Area and Zone Volume
Updating Zones
Zone Tool Settings
Zone Categories
Each zone you create in your project is assigned a Zone category in the Zone’s Settings dialog box.
Zone Categories are ARCHICAD attributes.
This Zone Category defines:
• the color of the zone background, and
• the type of Zone Stamp object used for the zone.
The main function of zone categories is to use colors to visually distinguish different types of spaces
in your project: for example, you can assign the “Office” category to all your office space, which will
all be displayed in pink; and the “Communication and Access” category to the hallways, which will
all be displayed in white.
However, you have great flexibility in the display of zone fills.
See 2D Display of Zone Backgrounds.
Some Zone categories are predefined in ARCHICAD; you can define your own categories at Options
> Element Attributes > Zone Categories.
See Zone Categories Dialog Box.
Zone Stamps
Zone stamps are intelligent parametric GDL Objects whose look, contents and behavior can be
fitted to local architectural practice. They reside in the ARCHICAD Library.
The zone stamp object assigned to your zone depends on the Zone Category you have chosen.
See Zone Categories.
Each zone stamp contains textual information about the zone, including its name, number, area,
and other optional parameters; the exact content of your Zone Stamp depends on the parameters
you set in the Zone Stamp Panel of Zone Settings.
See Zone Tool Settings.
Note: To set the units for the Zone Area display on this Zone Stamp, use Options > Project
Preferences > Dimensions, and select Area Calculation units.
Note: You may wish to display 3D Zones as solid bodies in shading mode, and all other elements
types in wireframe mode. To achieve this effect, apply the predefined “Show 3D Zones as Solid”
Layer Combination.
Creating Zones
In Zone Settings, customize the parameters of your zone - such as its name, its category, its height,
and the content of its zone stamp. Then you are ready to define the zone shape, either on the Floor
Plan or in the 3D Window.
The bottom of every Zone (like other elements) is linked to its Home Story; you can also top-link the
Zone to any story above it in the project. As needed, define offsets from its top link or Home Story;
this will affect the Zone height. Alternatively, just enter a fixed Zone height, without a top link.
See Zone Tool Settings, Home Story and Define Top Link for Wall, Column, Zone or Stair.
The Zone definition methods are represented by the three icons in the Info Box.
You can either:
• manually draw the contour of a zone (using the Polyline, Rectangular or Rotated Rectangular
Methods); or
• let ARCHICAD automatically recognize a zone surrounded by bordering elements (using one of
the two Automatic Recognition methods):
.
See Automatic Recognition Methods.
Note: Columns cannot serve as the enclosing border of a zone. However, you can choose
whether the area covered by the column should be included when calculating Zone area and
volume.
See also Relation to Zones.
Manual Methods
Use one of the manual methods when your Zone’s boundary is not clearly surrounded by elements
(e.g. when doing space planning).
1. Activate the Zone tool.
2. Do one of the following:
◦ Draw a polyline (as you would for any other polygon) by clicking at every corner of the zone;
or
◦ Use the rectangular/rotated rectangular methods to draw a rectangle.
3. Click with the appearing Hammer cursor to define the location of the Zone Stamp. (The Zone
Stamp does not necessarily have to be placed inside the Zone polygon.)
You can edit a polygonal zone graphically by selecting it and using the pet palette commands.
See Edit Zone Polygon.
Both automatic recognition methods, Inner Edge and Reference Line, are based on the fact that
most Zones are surrounded by Walls and the only openings in them are Doors and Windows.
• If you choose the Inner Edge method, ARCHICAD will always define the zone area by the inner
edges of walls.
• If you choose the Reference Line method, ARCHICAD considers the reference lines of the walls
as the boundaries of the zone.
Note: In case of a slanted or complex wall, the Reference Line method will not consider the
wall’s reference line, but rather its inner edge.
Note: To view such a Zone in 2D as extending to the Reference Line, select the Zone and switch
its “Zone Polygon Area” control to “Gross” in Zone Settings.
See “Zone Polygon” at Zone Name and Positioning Panel.
This point is used as the starting point of boundary recognition for subsequent updating actions.
You can draw a Line, Arc or Spline to serve as a zone boundary if you check the Zone Boundary
checkbox in its Line Settings dialog boxes.
If your desired zone boundaries also encompass freestanding shapes or walls, you may get a
warning message when clicking to place the zone stamp. In this case, you must click closer to the
bounding elements. Then the zone will be created correctly.
Related Topics:
Updating Zones
Relation to Zones
Calculating Zone Area and Zone Volume
The crop will be executed by clicking the Crop button in the dialog box.
If you select only one type of cropping element in the project (e.g. Roof), all the checkboxes are
grayed.
Zone space crops can be undone by selecting the cropped zone space and pressing the Undo All
Crops command from the selected Zone’s context menu, or at Design > Roof Extras.
Note: You can also opt to undo the Crop when updating modified Zones.
For more information, see Updating Zones.
Relation to Zones
For each wall, Curtain Wall and column, you can customize its Relation to Zones, that is, whether it
will act as a zone boundary (“stopping” the zone, as a delimiter), and whether its area and/or
volume should be taken into account when calculating the area and volume of the zone shape.
This definition is made in the Wall Settings and Column Settings with a pop-up menu located on
the Model panel. In Curtain Wall Settings, the pop-up is found in the Member Placement dialog.
The options are as follows:
1. Zone Boundary (not available for slanted columns.): A wall or Curtain Wall set to “Zone
Boundary” will act as a delimiter of the zone; it will be the edge of the zone. If such a “Zone
Boundary” wall/Curtain Wall is slanted, the zone’s geometry will take this into account, and will
be slanted accordingly to fit to the wall. Also, a wall/Curtain Wall set to “Zone Boundary”, if
located inside the zone area, will not be included as part of the measured zone area. The zone
boundary is drawn at the base of the wall.
A column set to “Zone Boundary” cannot act as the edge of a zone (unless it is located inside of
a wall that is a zone boundary). However, a vertical column set to “Zone Boundary”, if located
inside the zone area, will not be included as part of the measured zone area. The zone boundary
is drawn at the base of the column.
Multi-story elements in automatic display mode can serve as zone boundaries on any story on
which they exist, not just their Home Story.
Note: Any line-type element can also be set as “Zone Boundary” in its Settings dialog box. Such
a line will act as a delimiter of the zone.
2. A wall/Curtain Wall/column located inside a zone and set to Reduce Zone Area Only means that
the wall/Curtain Wall/column does not affect the zone geometry, but when you calculate the
zone area, the area of these walls/Curtain Walls/columns is excluded from the zone area. (Zone
volume, however, will include the wall/column volume.)
Note: Even if you have set a wall, Curtain Wall or column to “Reduce Zone Area”, you may prefer
to ignore this setting for very small-sized walls or columns. To set the minimum limit for
excluding such walls and columns, go to Options > Project Preferences > Zones.
See Zones Preferences.
To see how much of a zone’s gross area has been reduced due to Wall/Column reduction, select
the zone and view the data in the Area Calculation Panel of Zone Settings.
See Zone Area Calculation Panel.
3. A wall/Curtain Wall/column located inside a zone and set to Subtract from Zones means that
the volume of the wall/Curtain Wall/column is subtracted from the zone geometry. When you
calculate the zone area and volume, the volume of these walls/Curtain Walls/columns is
subtracted from the zone volume.
4. No Effect On Zones means that the wall/Curtain Wall/column has no effect on the zone; the
zone area and volume will include the area and volume occupied by the element.
The following example and table will help you understand what happens to a zone area of 10 by 10
meters (and of 2.70 meter standard height) including a square 1 by 1 meter column.
Updating Zones
When you modify your design, automatically created zones do not automatically adjust themselves
to the changes, so they may require you to use the Update Zones command.
To adjust Zones to your updated design and recalculate the Zone area, use the Design > Update
Zones command. The Update Zones dialog box also alerts you to any problematic Zones that might
have been created.
Note: You cannot update manually created zones.
The Update Zones dialog box contains the following columns:
• Status: This is where ARCHICAD tells you if the Zone could be updated, and if not, what the
nature of the problem is. The icons appearing in this field represent the following:
The layer on which the Zone resides is locked. Unlock the layer in the Layer Settings dialog box
and repeat the update process.
The Zone is self-intersecting. Just as in the case of polygons, you may have to adjust the Zone to
have valid geometry, or split it into two Zones. You can examine the Zone by selecting it in the
list, and clicking the Zoom to Selected Zones button. Fix the problem and repeat the update
process.
The reference point of the Zone is outside of its boundary. Each automatic Zone has a reference
point that must lie inside the Zone. If you get this error message, move the reference point
inside the Zone and repeat the update process.
For more information, see Zone Reference Point.
The Zone you are trying to update cannot be properly adjusted, because it has difficulty in
finding all of its edges. Click the Zoom to Selected Zones button to find the Zone. Fix the
problem and repeat the update process.
No.: This column contains the number that has been assigned to the particular Zone.
Name: This column contains the name of the Zone.
Added m2: This column contains information on how the Zone has changed. (You can change
the area unit in the pop-up menu in the upper right portion of the dialog box.)
To keep the original position of zone stamps when updating zones, check the Keep Zone Stamp
position checkbox.
To remove the 3D zone space crop, check the Remove Crop from Top if updated and/or Remove
Crop from Bottom if updated checkboxes.
Note: If you leave these checkboxes unchecked, conflicts may arise in certain geometric
configurations.
For more information, see Crop Zone to Another Element.
Curtain Wall
The Curtain Wall tool, located in the regular ARCHICAD toolbox, lets you create a Curtain Wall in the
Floor Plan, Section/Elevation/IE, or 3D window.
To control the whole hierarchy at once, System level settings, which define the overall scheme and
configure the Curtain Wall members, are organized into a multi-page settings dialog.
Curtain Walls can be manipulated in the same way as any construction element in ARCHICAD. But
unlike other elements, a Curtain Wall’s component members can be placed and edited individually,
without disassembling the System.
Since Curtain Walls often feature extreme geometry that does not necessarily coincide with
vertical-horizontal planes, ARCHICAD offers versatile input planes for greater freedom in surface
definition and a high level of editing freedom, including input in Section views, boundary editing,
and free rotation.
Creating a Curtain Wall involves a simple graphical input. You will select the Curtain Wall tool from
the ARCHICAD toolbox, then a geometry method, and then draw a reference line, polyline, contour
or arc, depending on the chosen geometry method.
If you use the Boundary method, then your input defines the entire geometry of the Curtain Wall.
If you draw a Reference Line/Arc/Polyline, then the Curtain Wall will be extruded from this line/
polyline/arc. The next click, with a “sun” cursor, defines which side of the Curtain Wall should face
the “outside”. Finally, a dialog box pops up to allow you to enter basic geometry information for the
Curtain Wall. Clicking Place will create the Curtain Wall.
For details on Curtain Wall geometry methods in different windows, see Create a Curtain Wall.
Curtain Walls consist of a set of Members (such as Frames, Panels and Junctions), and each
Member’s parameters are defined in Curtain Wall Default Settings.
See Curtain Wall Members.
View the Curtain Wall in your project. If you want to change something, you can approach the
Curtain Wall at two levels:
1. either edit the Curtain Wall as a whole, using System-level Settings
2. or edit the settings of individual selected members of the Curtain Wall. To do this, you will enter
Curtain Wall Edit Mode, where you can edit selected members either graphically or using
member-specific Settings dialog boxes. These individual, edited Curtain Wall members will
henceforth have Custom settings.
Reference Surface
The Reference Surface is an imaginary plane or arced surface automatically created by ARCHICAD by
extruding the input line (polyline, arc) you have drawn. Often, you will place your input line along
an existing ARCHICAD element (e.g. slab); the Reference Surface is extruded from this input line.
Base Surface
The Base Surface defines the shape and orientation of the Curtain Wall. It is the surface in which
the physical members of the Curtain Wall (Frame, Panels) lie. The Base Surface may coincide with
the Reference Surface; more likely, you will offset it. When you move or rotate the Curtain Wall as a
whole, it is the Base Surface which you are moving; the Reference Line and Reference Surface move
along with the Base Surface.
The Base Surface of Curtain Walls is an infinite plane - except if it is based on a curved shape. (The
Base Surface of a curved Curtain Wall is cylindrical, and is infinite only in the direction of the
cylinder’s axis.)
A Curtain Wall’s infinite Base Surface gives you great freedom in connecting the Curtain Wall to
other elements, and in adding multiple, bounded Curtain Wall portions to any Curtain Wall.
See Add Additional Curtain Wall Boundary.
Grid
The Base Surface is crisscrossed by a Grid (grid lines in rows and columns, defined as part of the
Curtain Wall Scheme.)
The Grid defines the default location and arrangement of Frames and Panels in the Curtain Wall.
You can edit the Grid (delete, add grid lines, move or rotate it). Changes to Grid geometry will
change the geometry of its Frames and Panels accordingly.
See Edit Grid.
Boundary
The Boundary is a simple polygon on the Base Surface, which represents the physical limits of the
Curtain Wall.
The Boundary is part of the Curtain Wall Scheme (together with the Grid, the Base Surface and the
Reference Line).
Depending on the geometry method used to create the Curtain Wall, the Boundary is either drawn
by you or created by ARCHICAD in accordance with input parameters.
You can draw additional boundaries on an existing Curtain Wall - this gives you freedom to separate
the Curtain Wall into parts, while still keeping it as a single element: all parts of the Curtain Wall use
the identical Scheme.
See Add Additional Curtain Wall Boundary.
The Curtain Wall’s Boundary Frame always coincides with this Boundary polygon.
You can edit the Boundary of the Curtain Wall like any other polygon.
See Edit Curtain Wall Boundary.
Scheme
The Scheme contains the essential geometry definitions for the Curtain Wall: the Scheme
encompasses the Base Surface, the Grid, Boundary, and Reference Line. Use Scheme Settings to
arrange the grid line pattern in two directions (“row” and “column”). The Scheme also defines the
class to which individual panels within this basic pattern belong.
See Curtain Wall Settings: Scheme Page.
All other members of the Curtain Wall (Frames, Panels, Accessories, Junctions) are attached to the
Scheme.
Frame
You can define three classes of Frames for any Curtain Wall: Boundary Frame; Mullion Frame;
Transom Frame. Each Frame class has unique settings. Frames (which can be either predefined
ARCHICAD elements or GDL objects) are attached to the Grid when you create the Curtain Wall, so if
you move or delete a Grid Line, you move or delete the Frame. (In Curtain Wall Edit mode, you can
place additional Frames independent of the Grid.)
See Curtain Wall Frames.
Panel
Panels are the flat surfaces - generally glazed - of the Curtain Wall. Any Curtain Wall can have two
predefined classes of Panels: Main and Distinct. Panels (which can be either predefined ARCHICAD
elements or GDL objects) are always placed between Frames.
See Curtain Wall Panels.
Junction
A Curtain Wall Junction is an optional structure that serves to connect panels to the Frame. In
ARCHICAD, a Junction is a GDL object, and can be placed either one by one, or automatically at
every intersection.
See Curtain Wall Junctions.
Accessories
Accessories are optional, non-load-bearing members - such as a sun shade - attached to the Curtain
Wall. These are GDL objects placed at any Frame of an existing Curtain Wall.
Note: The Polyline Geometry method is also available in the Section, Elevation or Interior
Elevation Window. In these windows, the “Single” method will extrude the Curtain Wall
perpendicularly from the Section plane.
See Positioning Curtain Wall in Section View.
Suppose you are working on the Floor Plan, and you want to place a Curtain Wall for the remaining
side of the building.
1. Draw a Reference Line representing the length of the Curtain Wall.
2. Click to complete the Reference Line.
3. The sun cursor appears: click with the sun cursor to define the “outside” direction of the Curtain
Wall. Here, move the cursor to the outside of the building and click.
4. In the appearing Place Curtain Wall dialog, enter the Curtain Wall height and pitch (default: 90
degrees).
Note: The three icons in the Positioning part of the Place Curtain Wall dialog box give you three
different methods for defining the Curtain Wall height.
For details, see Place Curtain Wall Dialog Box: Floor Plan and 3D Window.
5. Click Place. View the result in the 3D window.
To edit the Curtain Wall’s individual Members using Edit Mode, select the Curtain Wall and click the
Edit button.
See Curtain Wall Edit Mode.
To change the pitch of a placed Curtain Wall, you can free-rotate the Curtain Wall in the 3D window.
See Free-Rotate Curtain Wall.
Alternatively, select the Curtain Wall and change the angle value in Curtain Wall Settings (Geometry
and Positioning panel).
To trim the ends of the walls by joining them to the Curtain Wall, use the Join Wall(s) to Curtain Wall
function.
See Example: Join Slanted Curtain Wall to Side Walls.
1. Draw a Section Line in the Floor Plan. This Section’s purpose is to define the Curtain Wall’s input
plane. In Section windows, the Curtain Wall input plane exactly coincides with the Section plane.
4. Draw the Curtain Wall Boundary along the desired contour, clicking at each node as when
drawing any polyline.
5. Double-click to close the polygon.
Note: The Reference Line of this Curtain Wall is the first Boundary segment you draw.
To edit the Curtain Wall’s individual Members, select the Curtain Wall and click the Edit button.
(If you select the Curtain Wall in the Floor Plan or Section/Elevation, this is the “Edit in 3D”
button.)
1. Centerpoint and Radius: Click to place the centerpoint. Click a second time to define the radius
and one of the endpoints of the Curtain Wall. Click a third time to define the other end of the
wall.
Click with the sun cursor to define the “outside” of the Curtain Wall.
Click Place to close the dialog. The Curtain Wall is placed.
2. Three Points: Click three times in succession to define the beginning point, another point, and
the endpoint of the Curtain Wall. By defining these three points, the reference cylinder’s radius
and centerpoint are also calculated.
For an example, see Create a Curved Curtain Wall on Floor Plan.
3. Tangential: Use this geometry method to place a Curtain Wall that forms a full circle. Click three
times in succession to define three points on the Curtain Wall. By defining these three points,
the reference cylinder’s radius and centerpoint are also calculated. A temporary reference circle
appears.
If the three tangential points enable more than one geometrical possibility for a full-circle, the
eyeball cursor appears. Move the cursor to view the possibilities, then click to choose which
geometry you need.
Click with the sun cursor to define the “outside” of the Curtain Wall.
The full-circle Curtain Wall is placed.
4. Radius and Axis: Use this geometry method to create a regular arc-shaped Curtain Wall. This
Curtain Wall will always be a half-cylinder shape placed on the input plane.
The first two clicks define the Curtain Wall’s beginning and endpoints.
Click a third time to define the extrusion length of the arc Curtain Wall.
For an example, see Create a Half-Cylinder Curtain Wall in the 3D Window.
1. Activate the Curtain Wall tool and choose the Three Points geometry method from the Info Box:
2. Click the three points to define the reference arc of the Curtain Wall.
3. Click a fourth time to define the angle formed by the two ends of the wall and the cylinder
centerpoint.
4. Click with the sun cursor to define the “outside” of the Curtain Wall.
5. In the appearing Place Curtain Wall follow-up dialog, enter the Curtain Wall height. Here, we
will enter 6200 mm.
For a curved Curtain Wall, you cannot set a pitch; it will always be vertical.
Note: The three icons in the Positioning part of the Place Curtain Wall dialog box give you three
different methods for defining the Curtain Wall height.
For details, see Place Curtain Wall Dialog Box: Floor Plan and 3D Window.
6. Click Place to close the dialog. The Curtain Wall is placed.
View the result in the 3D window.
• To begin extruding the Curtain Wall “away” from you, at exactly the input plane (Section line):
choose the second method and enter the length of extrusion. There is no offset (the Curtain
Wall begins right at the input plane).
• To begin extruding the Curtain Wall “toward” you, at exactly the input plane (Section line):
choose the fourth method and enter the length of extrusion.
• To place the midpoint of the extrusion vector at the input plane, choose the third option. Enter
the total extrusion length in the first field below.
1. Activate the Curtain Wall tool and choose the Chained geometry method from the Info Box:
2. Trace the outline of the slab to create the Curtain Wall reference line, using the same pet palette
controls as when drawing a polyline. Double-click to complete the reference line.
3. Click with the sun cursor to define the “outside” of the Curtain Wall.
4. In the appearing Place Curtain Wall dialog, enter the Curtain Wall height. Here, we will enter
6200 mm.
For a chained Curtain Wall, you cannot set a pitch; it will always be vertical.
Note: The three icons in the Positioning part of the Place Curtain Wall dialog box give you three
different methods for defining the Curtain Wall height.
For details, see Place Curtain Wall Dialog Box: Floor Plan and 3D Window.
5. Click Place to close the dialog. The Curtain Wall is placed.
Default
Use the default input plane in the 3D window, which is the same input plane - Project Zero or the
User Origin - you use when working with any other tool in the 3D window.
Intelligent
Use one of the following “intelligent” methods to define an input plane by a series of clicks:
• Surface: Click any surface: the plane of the surface will be your input plane.
• Edge plus point: Click any edge (Mercedes cursor) to define a line.
A plane appears on screen, rotating around the line as its axis. Then click a point (arrow cursor)
to fix the input plane.
• Point plus edge: This is just the reverse of the method above. Click a point, then an edge to
define the input plane.
• Three points: Click any three points to define the input plane.
Horizontal
Click on a point to place a horizontal input plane at that point.
Vertical
Click on a point to place a vertical input plane at that point.
Normal
Define a slanted input plane by defining a vector that is perpendicular (“normal”) to the desired
plane.
1. Click two points to define the normal vector to the input plane, or
click on an edge to define the normal vector to the input plane.
2. Then click a point through which the input plane will run.
For an example, see Extrude Curtain Wall from a Slanted Input Plane.
2. Click to begin drawing the Curtain Wall Reference Line. No matter where you click, the input
plane is fixed, and indicated by a temporary grid. Any Reference Line you now draw will be
placed on this input plane.
In our example:
3. Click at the two front corners of the building to define the Reference Line length.
4. With the “Sun” cursor, click on either side of the Reference Line to define the outside of the
Curtain Wall.
5. The Place Curtain Wall dialog box appears:
By default, both the top and the bottom height values are measured to the Reference Line, and the
Curtain Wall will be perpendicular to the Input Plane, but you can choose a different reference level
using the pop-up:
Note: The three icons in the Positioning part of the Place Curtain Wall dialog box give you three
different methods for defining the Curtain Wall height.
For details, see Place Curtain Wall Dialog Box: Floor Plan and 3D Window.
6. Click Place.
View the result.
3. Click the upper corner of the building with the Arrow cursor to define the input plane’s final
position.
4. Click to begin drawing the desired Curtain Wall Boundary on the input plane, clicking at each
node as when drawing any polyline.
Note: The Reference Line of this Curtain Wall is the first Boundary segment you draw.
5. Double-click or click with the Hammer cursor to close the polygon.
6. When the “Sun” cursor appears, click on the polygon surface: the outside of the Curtain Wall
will face toward you.
View the result.
3. Locate the midpoint of the slab and click once: the axis of our half-cylinder will run through this
point.
4. Hold down the mouse button and drag the cursor to the far end of the slab.
5. Click to define the half-cylinder’s radius. The feedback helps you visualize the structure.
6. Move the cursor to define the extruded length of the Curtain Wall.
7. Click to complete the Curtain Wall.
Suppose you want to draw the Curtain Wall so that it is extruded perpendicularly to an input plane
which corresponds to the shape of the building. You need an input plane perpendicular to the
building’s slant, rather than to the ground.
1. Activate the Curtain Wall tool and choose the Single geometry method combined with the
Normal Vector input plane method:
2. In the 3D window, draw a Normal Vector corresponding to the slanted shape of the building
(you want the input plane to be perpendicular to this vector). Here, we draw the vector joining
the southwest corners of the top and bottom slabs:
3. When you complete the normal vector, an input plane appears which is perpendicular to it.
4. Click anywhere to place the input plane: its angle will define the Curtain Wall’s extrusion from
the input line.
5. Now you are ready to draw the input line. The input line (as indicated by the rubber band line) is
constrained and is projected perpendicularly to the input plane. Click at the two points where
you want the Curtain Wall to begin and end: in our case, at the two front corners of any of the
slabs.
6. The Sun cursor appears. Click below the input line to define the outside of the Curtain Wall. The
Place Curtain Wall dialog box appears.
7. Define the height of the Curtain Wall at its top and bottom. We enter 0 for the bottom and 6200
for the top height value.
8. Choose Project Zero as the reference level for the top and bottom height values. This way, the
Curtain Wall’s top and bottom will both be parallel to the horizontal plane at Project Zero.
9. Click Place.
System-Level Editing
Use System-level editing to set up or edit the Curtain Wall element as a whole, using a single dialog
box.
Open Curtain Wall Default Settings by double-clicking on the Curtain Wall Tool. Or select the
Curtain Wall you wish to edit, and open Curtain Wall Selection Settings.
Click on the items listed in the left-hand tree structure to open any of the dialog box pages
associated with Curtain Wall Settings.
Use these dialog box pages to define general System (position, display) preferences, as well as
options for the Scheme, Frame, Panel, Junction and Accessory members.
For details on each option, see Curtain Wall Settings.
Note: Once the Curtain Wall is placed, you can customize individual members of a selected
Curtain Wall, using Edit Mode.
Modifications to Curtain Wall System Selection Settings will modify all affected parts of the selected
Curtain Wall. For example, if you modify a Mullion Frame’s surface, the surface of all the Mullion
Frames in the Curtain Wall will be changed when you click OK to leave the dialog box. However,
Custom Frames are not affected by changes to the Mullion Frame settings.
When you have finished setting up the Curtain Wall System options, use the Curtain Wall tool to
place the Curtain Wall using any of the geometry methods.
See Edit Grid.
Stretch Height/Extrusion
As you change the Curtain Wall height, its thickness remains the same but its slant angle is adjusted
accordingly. The Curtain Wall’s Reference Line stays in place.
Modify Angle
The Tracker fields reflect the new slant angle as well as the horizontal distance that the selected
Curtain Wall edge is moved. The Curtain Wall is slanted, pivoting around its Reference Line.
Another graphical option is to free-rotate the Curtain Wall, available in the 3D and in Section/
Elevation-type windows.
See Free-Rotate Curtain Wall.
In Symbolic with Overhead, Frame and Panel elements are depicted using symbolic display. The
Curtain Wall’s 3D model is displayed as cut at the level of the Floor Plan Cut Plane, plus the Curtain
Wall’s overhead part (the part above the Floor Plan Cut Plane), and its uncut (downward) part.
In Symbolic with Overhead mode, Accessories and Junctions are not shown at all on the Floor Plan,
and only the Frame centerlines are displayed.
The Symbolic or Symbolic with Overhead options are recommended for regular, vertical Curtain
Walls. For other geometries, the Projected options will work better.
Note: This only works if you have selected a single Curtain Wall.
Show/Hide Environment
“Environment,” in this display palette, refers to the rest of the building model, which you can show
or hide as needed to assist in editing. Preselection tags will identify the Environment’s model
elements in dimmed form, but in Curtain Wall Edit mode, you can edit only Curtain Wall Members.
Note: If you have trouble identifying the edges of these model elements shown as the
Environment, try checking Show Contours in View > 3D View Options > 3D Styles.
Note: In Curtain Wall Edit mode, you can use the Marquee to limit the scope of the Find & Select
function - to find certain Curtain Wall members either inside or outside the Marquee.
When a Panel is selected, the “Grip” selection shortcut enables you to select all Panels along either
the grid’s rows or its columns.
Edit Grid
To edit a selected Curtain Wall Grid or individual Grid Line, you must use Curtain Wall Edit mode.
Available operations include:
• Move or delete a selected Grid Line
• Rotate all the Grid Lines of one of the Grid directions
• Rotate or Move the Grid as a whole
Note: Rotate Grid is not available for cylinder-based or Chained Curtain Walls.
• Add a new Grid Line
Note that moving or rotating a Grid, or one or more Grid Lines, means that the Frame(s) assigned to
that Grid or Grid Line are moved or rotated along with it.
Deleting a Grid Line will delete the Frame on it. The Panel(s) will change in size to conform to the
resulting new Frame pattern.
To make editing the Grid easier in Edit mode, make sure that the Scheme is visible (and turn off the
other members’ visibility as needed).
Drag the Grid Line to its new position (it will remain parallel to its original position). Click to place.
Move Grid
To move an entire Grid orthogonally, select either a Grid Line or the entire Grid and use the Move
Grid command from the pet palette.
If you defined the Grid origin as a defined point (as opposed to Custom Origin) in Scheme Settings,
then the Grid origin is locked, and you can move the Grid only in one direction.
See Pattern Position.
Note: If the Curtain Wall is Curved or Chained, you cannot rotate the column grid lines, just the
rows.
As with other rotation commands in ARCHICAD, draw a rotation vector or enter a rotation angle in
the Tracker. Click to complete the transformation.
As with other rotation commands in ARCHICAD, draw a rotation vector or enter a rotation angle in
the Tracker. Click to complete the transformation.
Click on the place at which you want to place a grid line. Move the cursor around the point you
clicked: use the feedback and click either of the orthogonal grid lines to place it:
3. Select the Scheme. Notice that the Boundary is indicated by a heavier line, compared to the grid
lines.
Alternatively, select the Boundary only (without the Grid Lines) by simply clicking anywhere on
the Boundary with the Mercedes cursor.
4. Click along the Boundary to bring up the Pet Palette, with its polygon or node editing
commands.
5. Edit the Boundary as needed.
See Reshaping Polygons and Chained Elements.
6. Switch on the Frames and Panels, and switch off the Scheme, to see the new shape of your
Curtain Wall.
Additional Boundary-editing possibilities are available in the Section Window.
See Edit Curtain Wall Boundary in Section.
2. Use Design > Modify Curtain Wall > Boundary Editing in Section > Extract Boundary to Fill. This
will create a fill that is in the same shape as the Curtain Wall Boundary. The fill will be in front in
the Display Order, so you cannot see the Curtain Wall for now.
3. Edit the Fill polygon using any of the applicable pet palette commands. This Fill represents the
desired shape of your Curtain Wall Boundary.
4. After editing the fill polygon, select both the Fill and the Curtain Wall.
5. Use the Design > Modify Curtain Wall > Boundary Editing in Section > Redefine Boundary from
Fill command, then click on the Curtain Wall. The Curtain Wall Boundary is redefined to match
the Fill Boundary.
6. Delete the Fill and view your edited Curtain Wall.
2. Select the Curtain Wall and go into Edit mode. Make sure that the Environment display option is
switched On.
3. Select the Scheme tool and the Boundary Input method.
Now click on the desired Curtain Wall segment in which you wish to draw.
4. Start drawing a new Boundary. You are drawing on the Base Surface of the currently edited
Curtain Wall.
Note: Because the Base Surface of any Curtain Wall can be infinite in one or more directions,
you always have “space” to draw any number of new Boundaries while still working on the same
single original Curtain Wall.
7. Try editing a selected grid line, or edit the Panel pattern. Note that both “parts” of the Curtain
Wall are handled in sync, because they are built upon a single Base Surface and a single Scheme.
The Frames in each class are linked to the settings for each class, defined in Curtain Wall Settings.
See Curtain Wall Settings: Frame Pages (Boundary, Mullion, Transom).
To set Custom parameters, open the Frame Settings page and adjust the parameters as needed.
The Info Box will now reflect that the Frame Settings are Custom.
If you draw the Frame on a Grid line, then the Frame will be attached to the grid line. Moving the
Grid will move the Frame.
If you draw a new Frame that crosses an existing grid line, the Frame will be segmented
automatically where it crosses the grid line.
4. Click in the cell to which to copy the Frame pattern. The Frame pattern is duplicated.
However, you can change the intersection priority of any single selected Frame. In Curtain Wall Edit
mode, select the Frame whose intersection priority you want to change. Go to Frame Selection
Settings and adjust the slider to the desired level. Changing the Frame’s intersection level - as when
changing any other Frame parameter - will result in a Custom Frame.
Select both Curtain Walls and use Design > Modify Curtain Wall > Create Common Frames.
From the appearing dialog box, choose the preferred orientation for the common frame (mitered or
parallel to an existing frame).
Related Topic:
Place Door- or Window-Type Panel in Curtain Wall
3. Merge the two selected panels by deleting the Frame between them:
Turn off the panel display so that you can see the Frames better.
The selected panel is replaced with a door-type panel, which you can open and close like other
GDL doors. This newly placed panel is in neither the Main nor Distinct class; it is “custom.”
Note that this door-type Panel object has an editable parameter called “Top Direction.” This lets
you redefine the “top” of the door by 90 degree increments in case you later free-rotate the
Curtain Wall and the “top” of the door changes its position.
About Junctions
A Curtain Wall Junction is an optional structure that serves to connect panels to each other, to
support or (more often) to substitute for Frames, resulting in a seamless, more lightweight
structure than the traditional Framework. Junctions can only be placed at either or both ends of
grid lines.
Moving the Grid Lines (and hence moving the visible or invisible Frames) will also move the
Junction. Only one Junction can be added to each Frame gridpoint.
In ARCHICAD, a Junction is a GDL object. Its geometry and display attributes are all determined by
their GDL parameters, which you can find in the parameter list of the Junction Type Panel.
See Junction Type Panel.
When a Junction is selected in Edit mode, you can
• Open Junction Selection Settings and change them
• Drag the Junction to another panel connection point (3D Edit mode only)
• Delete the Junction
Manually placed Junctions can be configured individually with custom properties in Junction Tool
Settings, or else you can apply System-level Junction settings (from the Junction page of Curtain
Wall Settings) by setting their Class as System Junctions.
See Curtain Wall Settings: Junctions.
Place Junctions
Junctions can be placed either one by one or automatically at every intersection. Choose either of
these options under Member Placement in Curtain Wall System Settings.
See Curtain Wall Settings: System Page: Member Placement Panel.
Junctions are placed on the inside of the Curtain Wall by default. You can flip the Junction to the
opposite side of the Curtain Wall (use the Flip button in Junction Tool Settings or Info Box).
3. To use the Junction as a substitute for Frames: select the Frames at a desired panel connection
point and switch them to “Invisible” type.
Accessory Placement
In ARCHICAD, accessories can be placed one by one, in Curtain Wall Edit mode only, using the
Accessory Tool. (There is no automatic Accessory Placement method.) An Accessory can be
configured in Edit mode with custom properties, but you can also set Accessories to use the System-
level Accessory settings from Curtain Wall Settings.
In ARCHICAD, an Accessory is a GDL object. Its geometry and display attributes are all determined
by its GDL parameters, which you can find in the parameter list of the Accessory Type tab page.
Moving Grid Lines or Frames will move the Accessory along with them.
4. Click on a Frame or a Frame endpoint - the endpoint closest to your click is the Accessory
startpoint.
5. Drag the cursor and click to determine the endpoint of the Accessory.
6. Click with the eyeball cursor to determine the direction of the Accessory: outside or inside the
Curtain Wall.
3. The Join Wall(s) to Curtain Wall dialog box appears. Use this dialog box to specify the exact
connection point of the wall(s) to the Curtain Wall.
See details below at: Join Wall to Curtain Wall Dialog Box.
4. Click Join.
5. The eyeball cursor appears: click to define which end of the wall you want to join to the Curtain
Wall. As you move the cursor to either end of the wall, a double-arrow appears on the wall, to
indicate that this is the end that will be joined if you click now.
• Join at Curtain Wall Thickness: This is the default choice. These Inside and Outside offset values
total the Curtain Wall’s Nominal Thickness, as defined in Curtain Wall System Settings Geometry
and Positioning Panel. In our example, the Nominal Thickness is set to 400.
• The Outside value: this defines the point at which walls coming from the “Outside” direction of
the Curtain Wall will be joined to this Curtain Wall.
• The Inside value: this defines the point at which walls coming from the “Inside” direction of the
Curtain Wall will be joined to this Curtain Wall.
Both the Inside and Outside wall joining points are expressed as offsets from the Base Surface, as
shown in the “Join Wall to Curtain Wall” dialog box.
For the purposes of offsetting joined walls from this Curtain Wall, the “Inside” portion of this
Nominal Thickness is equal to the Panel offset from the Reference Surface (in our example, 250);
the “Outside” portion is what remains of the Nominal Thickness (in our example, 150).
• Custom Offset: Click this to stop joining walls at points other than at the Curtain Wall’s nominal
thickness. Then enter values for the offset from the Curtain Wall’s Base Surface to the Outside
and Inside wall connection points.
A wall joined to a Curtain Wall associates itself to the place at which its joining end intersects the
Curtain Wall surface.
To redefine the offset for an already joined wall, join it again.
As with walls and columns, you have several options for defining how to calculate Curtain Walls
which are bounded by Zones or which serve as a Zone boundary. Use the Relation to Zones pop-up
on the Member Placement Panel of Curtain Wall Settings to define how to calculate these Zones.
See Relation to Zones.
ARCHICAD 21 Help 907
Elements of the Virtual Building
The eyeball cursor appears. Click either side of the curved Curtain Wall to define which part will
remain selected after the Split takes place.
The curved Curtain Wall has been split into two separate Curtain Walls.
Now you can delete the one you don’t need, and the remaining Curtain Walls are joined exactly.
Repeat the process to split off, then delete the protruding part of the straight Curtain Wall.
In such a case, the two adjoining Curtain Walls’ Frames may overlap. To remedy this, create a
common Frame for both of them.
See Create Common Frame for Adjacent Curtain Walls.
The default connection values assume that you want the walls to join at the Curtain Wall’s nominal
thickness.
See Join Wall to Curtain Wall.
4. Leave the values as they are and click Join.
5. Click with the eye cursor at the near end of either of the walls (this is the wall end to which you
want to join the Curtain Wall). (The temporary double-arrow helps you identify the correct wall
end.)
The wall join takes place. The walls are trimmed along the inside of the Curtain Wall, at the default
location (in our case, offset from the Base Surface by 250 mm in the “inside” direction.)
View the connection point up close: the wall meets the inside of the Curtain Wall at its nominal
thickness: exactly where the Boundary Frame begins.
You may want a different geometry for this wall connection. Suppose you want the wall to join at
the outside limit of the Curtain Wall. You must re-do the Join to Curtain Wall process.
1. Select the walls and Curtain Wall again.
2. Use the Design > Connect > Join Wall(s) to Curtain Wall command again to bring up the Join
Wall to Curtain Wall dialog box, where you can adjust the connection offset to a custom value:
3. Since the wall is coming from the inside of the Curtain Wall, it is the Inside value which you will
adjust. If you want the wall to go past the Base Surface, as in this situation, you must enter a
negative number.
Enter -50, so that the wall coming from the inside will cross the Base Surface (at 0) and keep
going another 50 mm, stopping exactly at the Curtain Wall’s width thickness on the far side (the
outside).
4. Click Join.
5. View the result in 3D. Now the connecting wall is aligned with the outside face of the Curtain
Wall.
Stairs
Related Topics
About the Stair Tool
Stair Input
Graphical Editing of Stair Scheme
Stair Turning Type
Stair Segment Type
Stair Tool Edit Mode
Automatic “Solver” Options to Resolve Geometric Conflicts
Stair Settings (Main Element Settings)
Toplinked Stairs and Changed Story Height
Tread and Riser Finishes
Flight and Landing Structures
Split Stair Structure
Custom Sub-Elements for Stairs and Railings
Stair Endings and Connections
Model View Options for Stairs: Overview
Stair and Railing Floor Plan Display: Model View Options
Floor Plan/Reflected Ceiling Plan Display (Stair Settings)
Stair Input
Basic Stair Input
To get a feel for the new Stair Tool, start placing Stairs in the plan using the default settings, or one
of the Stair Favorites.
Input is available on the Floor Plan and in the 3D window, using methods similar to polyline or Wall
input. During the polyline path input, instant graphical feedback shows what the resulting Stair will
look like (as defined by its Settings).
The Stair is input along a Baseline. Note some of the key input preferences in the Info Box:
The Stair is complete. The Turning type you defined (Landing) was placed at both turnings (points
on the input baseline) automatically.
Rearrange Steps
Use this pet palette command to graphically rearrange the symmetry of a U-shaped stair:
You can edit the Stair Baseline in any window (regardless of Edit mode).
Use the pre-selection highlight tag to make sure you select the Baseline (not the Boundary).
Baseline editing changes the overall Stair geometry, including the Walking Line.
Continue Stair
To continue a Stair Baseline (in Edit mode or in a model view), use the Continue Stair command
from the selected Baseline’s pet palette.
Edit the Stair boundary graphically, using the same pet palette commands as, for example, when
editing a Fill.
Boundary editing changes the outer shape of the Stair, but the Walking Line and Baseline stay put.
Show or hide the selected segment (or apply to all or other Stair segments) as needed.
For example: you can add two nodes to a Stair segment, then hide the Stair Boundary between
those two points.
Insert Two Nodes to Create New Stair Segment... Then Select and Hide Segment
See also Hide Any Edge of a Single Tread.
For each type, click the pop-up to adjust its specific settings. The settings differ for each Turning
Type:
Landing: Turning Type Options
Winder with Equal Angles: Turning Type Options
Winder with Equal Goings: Turning Type Options
• Optimum Going Width: The program automatically finds a Going Width for the Winder which is
as close as possible to the Going Width on the Stair’s straight flight.
• Maximum Number of Goings: The program automatically inserts the maximum number of
goings into the Winder, within the limits of the current Stair Settings.
• Fixed Number of Goings: In the field below, enter a fixed number of Winder divisions. The
Winder will be divided accordingly, regardless of any other rules set in Stair Settings.
Just as for the Landing, set riser offsets at either end of the winder, defined as a fixed or minimum
value.
See Riser Offsets from Corner, above.
Note: Within a single Stair, all the Equal-Going Winders always use the same Winder Type (e.g.
all are “Two Point” winders).
Winder Type
Choose one of four types of Equal-Going Winders from the pop-up.
The four winder types here differ in how the winders are constructed. For each, consult the
illustrations in the dialog for an indication of how it works.
• Single Point: The lines of each winder converge at a single point. (This point is where the lines of
the two adjoining straight risers intersect).
• Two Point Winder: The lines of each winder converge at one of two different points. (Location
of these points: Take the lines of the two adjoining straight risers, and intersect them with the
middle riser’s line (or the middle tread’s two lines).
See also Tread in the Middle/Riser in the Middle, below.
The following two winder types are based on a complex geometry, explained more fully in the
linked article (click the information button to access it).
See the Help Center article at http://helpcenter.graphisoft.com/?p=64461.
• Auxiliary Walking Line Winder and Principal Lines Winder
Number of Winders
Enter the number of winders above and below the middle Riser (or Tread). The resulting total is
shown below.
Click the chain icon to create an equal number of winders above and below.
Notes:
◦ When using “Tread in the Middle”, the number of winders below/above are added to this
middle tread.
◦ If you define your numbers as a “minimum” rather than “fixed”, the actual number of
winders may vary from the total shown here.
Apply changes to: From the pop-up, select either the specific clicked Turning, or all turnings of the
entire Stair.
Related Topic:
Stair Segment Type
Related Topic
Stair Turning Type
• Schematic: shows the Stair as a simplified 3D transparent surface. Use this mode to select
Structures, as well as Treads and Risers (use Tab to cycle among multiple highlighted elements):
• Symbol: Use this to access the Stair’s the 2D symbol elements (e.g. Walking Line)
• Use the Element Info tag to make sure you select the component you need. In case of multiple
overlapping elements, use the Tab key to cycle among selection options.
• The selected component’s Settings are available from the Info Box (click Settings) and the
context menu.
Note: Unlike Curtain Wall Edit mode, there is no Stair toolbox available from Edit mode, because
you cannot create new Stair components in Edit mode.
• When selecting a Structure component in 3D Edit mode, you may have to navigate
“underneath” the Stair, or turn off the display of Treads/Risers.
A Riser in 2D Edit mode is shown as a single line. (Hover your cursor and use Tab if you have trouble
clicking on the Riser line.)
Show/Hide Environment
“Environment,” in this display palette, refers to the rest of the building model, which you can show
or hide as needed to assist in editing. Preselection tags will identify the Environment’s model
elements in dimmed form, but in Stair Edit mode, you can edit only the components of the Stair you
selected to enter Edit mode.
Note: If you have trouble identifying the edges of these model elements shown as the
Environment, try checking Show Contours in View > 3D View Options > 3D Styles.
Hover over each solution in the Solver dialog to see how it will change the Stair. Note the feedback
on the Stair itself, as well as within the dialog box:
• Read the pop-up note to find out exactly what will be altered for each solution.
• The colored fill and/or line indicates the part of the Stair that will be altered.
Click the checkmark of the solution you prefer: the result is a Stair whose geometry has been
altered, using the solution you choose, to conform to the Rules and Standards.
See Stair Settings: Rules and Standards.
Related Topics:
Stair Settings: Geometry and Positioning
Stair Settings: Rules and Standards
Stair Toplink
• Use this control to toplink the Stair to a particular Story.
If you later modify the positions and heights of stories in your projects, the heights of any linked
Stairs will follow automatically, if the change still allows the Stair to follow its Rules and
Standards. If there is a conflict, you are prompted to resolve it.
See Toplinked Stairs and Changed Story Height.
• Offset: Optionally offset the Stair top from its top linked story (the Stair height changes
accordingly). This offset value can be positive, negative or zero.
The offset field is not available if the Stair has no top link.
• Not Linked: Choose this to make it a fixed-height Stair instead of toplinked.
• Flexible: This option is available before you begin Stair input (not for an existing Stair). The Stair
is not linked, and the Stair height is not defined; it will depend on your input.
Use this option, for example, if you are creating a Stair using a fixed Riser height, but the number
of Risers will be determined when you are done with input.
Stair Height
Value is affected by the top and bottom offsets, if any.
For a toplinked Stair, this field is not editable.
Bottom Offset
Offset the Stair bottom in either direction.
Home Story
Choose one of the following Home Story settings. The bottom of the Stair (where the Stair
reference line is) is physically linked to its Home Story. If you later modify the Home Story’s position
(e.g. redefine the floor level), the Stair will change its position (while respecting the defined offset,
if any).
• Current story: Home Story is the current story, on which the Stair is placed.
• Click Select Story to bring up the full list of stories in the project, if they are not all shown in the
list.
• Optionally, define an offset for the Stair bottom from its Home Story.
If you delete the Stair’s Home Story, the Stair will be deleted, along with all other elements located
on the story.
If you change a Stair elevation so that its reference line is moved to a different story, you have the
option to make the Home Story change to match the element’s new location.
See Change Home Story by Elevation.
Bottom Elevation [to Reference level]: Calculates the current elevation of the Stair’s baseline, as
measured from the Reference level (by default, this Reference level is Project Zero). Click the pop-
up arrow to change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
For general information on levels, see Reference Levels Preferences.
Stair Width
Enter a value for the Stair width.
Note: If you set a range for the Walking Line Offset (in the Rules and Standards panel below),
then the Stair width has to be greater than or equal to two times this offset.
Number of Risers
Choose a value from the drop-down list. The available values depend on the ranges you set in the
Rules and Standards panel, below, and on the Riser Height setting.
Riser Height
Choose a value from the drop-down list. The available values depend on the ranges you set in the
Rules and Standards panel, below, and on the number of Risers.
Going Depth
Choose either Flexible or Fixed.
• Flexible: the Going value will be defined by ARCHICAD automatically, based on the input
geometry, and within the range (if any) set for the Going in the Rules and Standards panel.
• Fixed: Enter a fixed Going value here, within the range (if any) set for the Going in the Rules &
Standards panel.
Turning Type
Choose a Turning Type for the Stair, then click the pop-up at right to set its specific geometry
options.
• Automatic Landing
• Winder with Equal Goings
Stair Baseline
Define the Stair’s Baseline (Reference Line) position, and an optional offset.
The Baseline serves as the basis for the Stair’s Home Story, and as a reference for editing Stair
geometry.
To show/hide the Stair Baseline on the Floor Plan, to make editing easier, turn on View > On-Screen
View Options > Stair Baselines.
See also Edit Stair Baseline.
These values define the range of possible input values in the Geometry and Position Panel - for
example, you cannot input a Riser Height value that is less than the minimum you define in Rules
and Standards.
See also Stair Geometry Controls.
In case these defined Rules & Standards conflict with the Stair geometry you input graphically or via
Settings dialogs, ARCHICAD will automatically propose alternatives and let you pick one.
See Automatic “Solver” Options to Resolve Geometric Conflicts.
If you hide a Stair Rule name in Project Preferences, yet the Rule still appears in the Rules and
Standards panel of Stair Settings, there is a reason for it:
• The Rule has values assigned (to remedy this, uncheck the Min/Max values for that Rule in Stair
Settings), or
• The Rule is in use by an existing Stair in the project
To make the Stair valid (i.e. to extend to the upper story), enter the original offset value into the
Settings dialog, then change the number of Risers if necessary.
The components you choose appear in the tree structure: a separate settings page for each of the
Tread/Riser/Landing/Flight finishes.
For example, edit the shape of certain Treads and Risers of a Stair that has a built-in cabinet
structure.
1. Select the Stair and enter Edit mode. (See Enter Edit Mode.) Here, use the Schematic view.
2. Select each Tread individually. Use the familiar pet palette commands to edit them.
3. Switch to the 3D window: note that you are still in Edit mode.
4. Continue editing the Stair components - here, edit the Risers individually.
5. When the Stair is complete, use Solid Element Operations to connect it to the Wall.
In this case, you can customize any Tread segment to behave like the front, back, left or right side of
the standard tread shape.
1. Select the Stair in the Floor Plan window, then enter Edit mode.
2. Select a Tread, then click on one of its side segments.
3. From the pet palette, choose Custom Tread Polygon Settings.
The Riser Height is adjusted. Note that the entire Stair shape is affected (including the connecting
Structure).
See also Walking Line End Symbol: End at Second to Last Tread.
Note: It is also possible to use two different Structure types for a single Flight.
See Split Stair Structure.
Add Stringers
Optionally, add Stringers to the Left and/or Right side of the Flight or Landing. Notice that Stringers
can be added to every other Structure type. Stringers tab pages are added to the Structure node
accordingly.
In the tree structure, click on a component (Flight or Landing) to open the respective Structure
Settings page. The settings here correspond to the Structure type (e.g. Monolithic) you chose on
the main Structure page.
Choose a shape (stepped or sloped), then set Draining width/depth values as applicable, and an
optional offset.
Components include a general Beam; profiled Beam; and Open Stringer (see below).
For details, see Custom Sub-Elements for Stairs and Railings.
Choose Shape
In Beam Flight Settings, choose a Beam Structure shape: either straight or stepped. Profile
components are also available.
Below, enter a value for the Beam thickness. Note the feedback in the Preview window.
Notes:
◦ Number of Beams must be set (on separate Settings pages) for both Flight and Landing.
◦ In Edit mode, you can customize the number of beams per Flight or per Landing, as needed.
Depending on the Beam component, set its Building Material and/or choose a Profile. Adjust its
values as needed.
Note:
◦ Beam attributes must be set separately for Flight and Landing.
◦ The “Uniform Building Materials” checkbox enables a single Building Material for the listed
Beam components (e.g. Beam, End Plates, Secondary Support).
Since these custom Beams are Primary Beams, they can connect to the Flight supports.
To edit the Secondary Beam and to add additional Secondary Beams, you must use Edit mode.
(Secondary Beams are positioned to an existing Landing’s geometry, and thus must be added to a
placed, selected Stair.)
1. Select the Stair and enter Edit mode. (See Enter Edit Mode.)
2. Select the Landing Structure, and open Structure Settings.
3. In the Beam Settings panel, open the Style, Placement and Positioning tab.
4. Check Enable Secondary Beams (if it is not checked already).
The secondary beam(s) are placed. Use Edit mode to stretch and move them as needed, using the
editable hotspots.
Use the Custom Settings Panel to configure the chosen structure. Some options are pictured below:
• Set cantilever structure on left, right, or both sides of Stair
• Add an optional Tread Plate
• Add an optional Wall Fixing
Cantilever using Tread Plate and Wall Fixing Cantilever Both Sides, with Stringers
Alternatively, check Uniform Stringers on Left and Right, to apply the same settings to both
Stringers.
Notes:
◦ Stringers attributes must be set separately for Flight and Landing.
◦ The Connection and Ending settings are included in the “uniform” settings. If you want to
use identical Stringers but with varying connections (e.g. to the Landing), you must uncheck
the Uniform box!
3. Select the Flight structure. (See Select Stair Component for Editing.)
4. From the context menu, choose Split Stair Structure.
5. Based on the on-screen feedback, drag the cursor and click to split the Structure at the desired
point. (The split always occurs at a Riser.)
6. Proceed to select and customize each part of the structure separately, as needed. Split the
structure as many times as needed.
3. From the context menu, use Convert Selection to Morph. The selected sub-element is now a
Morph, and no longer part of your Stair.
Note: It is also possible to start with any Morph element; it is not necessary to transform an
existing Tread to a Morph first.
6. With the Morph selected, use File > Libraries and Objects > Save Selection as...
7. Select Stair Tread as the predefined sub-type, and save it to the Embedded Library.
8. A Stair-like ghost feedback appears to help you orient the new Tread object:
• Click once to define the midpoint of the Tread’s top edge (without nosing)
• Click a second time, on the edge, to define its horizontal position.
10. The dialog indicates a custom Tread, because the Tread you converted into a Morph is now
missingl Click the Reset Custom Treads button to resolve this.
11. The new custom Tread is available as a Component of Tread Settings: Select this Tread to apply it
to the entire Stair.
• All the Stair’s Flight and Landing connections and endings are handled here:
◦ Flight-Start
◦ Flight-End
◦ Flight-Landing
◦ Landing-Flight
◦ Flight-Flight
• In the Preview, hover and click to choose the connection or ending you want to edit.
• From the pop-up, choose the desired Connection type. This is a fixed set of options, which vary
depending on the structure and connection/type.
• The Automatic options require no additional settings from the user.
Use the following connection type to make a space for an added element (e.g. Column):
Each Stair (in its own Stair Settings dialog) has two groups of settings, defining display preferences
for each of these two symbol types. Switch this Model View Option (Stair Floor Plan Symbol) to
control which group of settings to use, by Model View.
See also Floor Plan/Reflected Ceiling Plan Display (Stair Settings).
You can override these settings for any single Stair, in Stair Settings.
See Stair Settings: Symbol Components.
• In Full mode, the complete Stair appears: all 3D sub-elements can be seen in full detail.
• In Schematic mode, a continuous membrane surface is used to indicate the top surface of the
steps.
• For Schematic: Click Options to customize surface and line options for Stairs displayed in 3D and
Section views.
• In Full mode, the complete Railing appears: all 3D elements can be seen in full details
• In Simplified mode, the complete Railing appears: all 3D elements can be seen, but in a
simplified view: bounding box of sub-elements are shown.
• In Schematic mode, a continuous membrane surface is shown to indicate the path of the Railing.
The stories you define (for example, “All Relevant & One Story Up”) are listed in the field below
(under “Layout On”).
Relevant Story
A Relevant Story is one which the Stair physically intersects. When defining Stories for Stair display,
multistory Stairs can have, for example:
Use the Preview to get an idea of the Stair’s 2D display on each story.
Stair Layout on Ground Floor: With Break Mark, Use Visible Line Type (Below)
and Hidden Line Type (Above)
Stair Layout on First Floor: No Break Mark, Use Visible Line Type
Additional Layouts are available for multistory Stairs, with multiple Break Marks.
See also Relevant Story.
On a given Story, you can just display the part between Break Marks.
Stair Layout on Middle Stories: None (below Break Line1) - Visible (Between Break Lines)
- Hidden (Above Break Line 2)
Note: This Stair, for which you customized the visibility of its Symbol components, will always
appear as you set it, regardless of the current Model View Options setting!
See also Edit Walking Line Arrow and Edit Walking Line Position.
You can edit the Break Mark symbol graphically, after selecting it in Edit mode (Symbol view).
See also Edit Break Mark Symbol.
Number Risers: By default, numbering applies to Risers (the “Number Risers” box is checked.)
Uncheck this option if you want to number the Treads instead.
You can edit (move or rotate) the numbers graphically, after selecting them in Edit mode (Symbol
view).
See Edit Stair Numbering Items
Structure Symbol
Use these controls to set the 2D display of Stair Structures (Flight and Landing).
Note: Stair Structure components are selected on the Structure node of Stair Settings. (See
Flight and Landing Structures.)
• Separate attributes are available for particular Structure types: Cantilever, Beam, Stringer.
• No 2D symbol attributes are available for Monolithic structures.
• Attributes can vary for any structure’s Visible and Hidden parts.
To see the Calculated Walking Line (the original Walking Line, which affects Going geometry), turn
on its On Screen-View Option (View > On-Screen View Options > Stair Calculated Walking Line).
Railings
Related Topics:
About the Railing Tool
Place Railing: Basic Polyline Input
Place Associative Railing
Railing Reference Line
Working with Railing Segments and Nodes
Railing Settings: Overview
Railing Settings: Geometry and Symbol Display
Segment Settings (Railing Tool)
Toprail Settings (Railing Tool)
Handrail Settings (Railing Tool)
Rail Settings (Railing Tool)
Inner Post Settings (Railing Tool)
Baluster Settings (Railing Tool)
Panel Settings (Railing Tool)
Node Settings (Railing Tool)
Post Settings (Railing Tool)
Connection Settings (Toprail, Handrail, Rail)
End Settings (Toprail, Handrail, Rail)
Railing Components
• The Toprail sits on top of the Segment, so it always moves along with the Railing scheme. The
Toprail height equals the Segment height.
• The pattern can contain up to two Handrails, each of which can be doubled to the two sides of
the Railing. (The two handrails can have different cross sections).
• Rails are general horizontal elements. You can offset them perpendicular to the Railing Segment
or set them at any height. Rail cross sections can be different for each.
• You can add multiple Inner Posts to the pattern.
• Balusters are a pattern within the pattern: selecting one baluster selects all its instance copies in
the Pattern Editor. Panels can fill the area between the Toprail, Rails, Inner Posts or Segment
boundaries.
For Panel and Post components, you can choose not just built-in GDL components, but also custom
ones, saved using a predefined Railing subtype.
All horizontal elements (Toprail, Handrails, Rails) can have Connections and Endings added to either
end.
For a Railing associated to a Stair, the Railing’s vertical elements can have a special connection to
Stairs:
• The Railing Pattern length can be set to match the number of treads.
• Baluster pattern length can be fixed to Going depth
• Railings on Winder Stairs can follow the Stairs curvature.
Railing Display
Model View Options provides three Detail Levels (Full, Simplified and Schematic) to display and
output Railings in Sections/Elevations, the 3D and 3D Document windows.
See Railing Detail Level in 3D and Section.
2. In the Floor Plan or 3D window, draw a polyline representing the Railing Reference Line. Each
click represents a Node.
3. Double-click to complete.
This means that if any of these element geometries is modified (such as the Stair on which you
placed the Railing), the associated Railing geometry will move with it. If you delete the parent
element, the Railing is deleted too.
You can associate a Railing to the following elements:
• Stair (Railing is associated to the Stair Boundary)
• Reference Plane of Slab and Roof
• Reference Line of a Wall
• Nodes and ridges of a Mesh (e.g. fencing)
3. Double-click to complete the Railing, which is associated to the Stair. The Railing will
automatically follow changes to Stair boundary line (curve/straighten edge, insert/remove
Node).
Stair Info Box: Add Railing(s) when Placing Stair (Right, Left, Both sides)
See also Associated Stairs in Segment Settings.
Within a Segment, all component instances are clones of each other. You can see this in Edit mode:
selecting a Baluster or an Inner Post selects all of its instances within the Segment.
Nodes
Nodes are generated at the points of the Railing polyline. One or more Posts are located at each
Node.
Associative Nodes
The visible Nodes of an associative Railing are round dots, generated at each point that you click to
define the Railing.
See also Place Associative Railing.
These are also associative Nodes, although they do not appear as dots.
Related Topics
Node Settings (Railing Tool)
Segment Settings (Railing Tool)
Flip Railing
To flip the Railing to the other side of the Reference Line: Use the Flip Railing command from the
context menu:
Related Topics:
Offset Railing Segment from Reference Line
Flip Segment (Redefine Railing Polyline)
Each control of this main page is described at Railing Settings: Geometry and Symbol Display.
The two main components, listed in the tree, are Segments and Nodes. Set the parameters specific
to Segments and Nodes on their respective pages.
• A Segment is the part of the Railing between two Nodes (like a segment of a polyline). A
Segment has its own settings, which include the Railing Pattern and Segment Height.
See Segment Settings (Railing Tool).
• Nodes are the points that divide the Railing Segments (like points on a polyline). One or more
Posts are located at each Node.
See Node Settings (Railing Tool).
The sub-pages under Segment and Node allow you to further specify the Railing components (e.g.
Rails, Posts, Panels).
Related Topics
Railing Settings: Geometry and Symbol Display
Segment Settings (Railing Tool)
Toprail Settings (Railing Tool)
Handrail Settings (Railing Tool)
Rail Settings (Railing Tool)
Inner Post Settings (Railing Tool)
Baluster Settings (Railing Tool)
Panel Settings (Railing Tool)
Node Settings (Railing Tool)
Post Settings (Railing Tool)
Connection Settings (Toprail, Handrail, Rail)
End Settings (Toprail, Handrail, Rail)
Home Story
Choose one of the following Home Story settings:
• The current story: The Railing’s Home Story will be the current story, on which it is placed.
• Choose a story to which to link the bottom of the Railing. Click Select Story to bring up the full
list of stories in the project, if they are not all shown in the list.
The stories you define (for example, “All Relevant & One Story Up”) are listed in the field below
(under “Layout On”).
A Relevant Story is one which the Railing physically intersects.
In the Component’s settings dialog (e.g. the Baluster’s Component Settings - 2D Representation tab
page), use the Visible Lines and Hidden Lines checkboxes to show/hide the 2D Symbol:
Pattern Length
See also Pattern Length, below.
Click on a component to select it. Notice that the component type is also selected in the tree
structure, and its settings are available in the dialog box.
Pattern Length
The pattern extends to the rightmost Inner Post within the white area of the Pattern Editor.
To change Pattern Length, select the Inner Post and adjust the Distance from Previous value in the
Settings below.
Pattern Length
For more information on Inner Posts, see Inner Post Settings (Railing Tool).
You can also fit the Pattern Length to Stair Tread width (see Associated Stairs, below).
Associated Stairs
• Set pattern length to a specific number of treads:
Segment Associativity
A Railing Segment is associative by default, but you can change any Segment to Static.
See Working with Railing Segments and Nodes.
You can also skew or slant the Segment graphically, by modifying the Toprail angle in Edit mode.
See Slant or Skew Railing in Edit Mode.
Related Topic
Pattern Continuity
Choose a GDL component as the Toprail, or choose Invisible from the pop-up (if you do not want to
place a physical Toprail).
To define settings for the GDL component, use the panel below. See Rail Component Settings.
The entire Railing Segment follows - this is equivalent to changing the Segment’s Slant angle.
Similarly, you can skew the Railing graphically: select the Toprail in Edit mode and use Modify Angle
along the vertical editing plane.
The Segment pattern can contain up to two Handrails. (Each can be doubled - see Use Double
Handrails, below.)
To add or delete Handrails, use the Plus or Minus sign in the Pattern Editor.
See also Add Component in Pattern Editor.
For each Handrail selected in the Pattern Editor, define its parameters in Handrail Settings:
• Choose a GDL component as the Handrail.
To define settings for the GDL component, use the panel below. See Rail Component Settings.
• Choose to place the Handrail on the left or right side of the Railing (“left” and “right” are based
on the Railing input direction), or on both sides (see below).
• Horizontal Offset: Define the lateral offset of the Handrail(s).
Two Handrails
For each Rail selected in the Pattern Editor, define its parameters in Rail Settings:
• Choose a GDL component as the Rail, or choose Invisible from the pop-up (if you do not want to
place a physical Rail).
To define settings for the GDL component, use the panel below. See Rail Component Settings.
• Set the Rail Height, defined as Absolute (from the Segment Bottom), or as a Percentage of the
total Segment height (e.g. 50%).
Show Fixing
Check this box to add a Fixing to the Rail.
Use the Fixing Settings tab page of Rail Component Settings to access the settings, including size
and Building Material. The Profiled Rail Fixing, for example, can consist of a Wall Plate, Railing Plate
or both.
Fixing Distribution
Use the Fixing Distribution tab page of Rail Component Settings to define how to place the Fixings
along the Rail.
Choose a Distribution method:
• Divisions at Posts: Place a Fixing at each Post and Inner Post.
◦ Distribute the fixings evenly within the Pattern Length you specify
◦ Check Automatic Layout (best fit), or
◦ Choose a startpoint for distributing the Fixings.
- Segment Start or Segment End
- Center of Segment: One Fixing is placed in the center, and then rest distributed, at set
intervals, on each side.
- Center of Segment with Best Fit: Fixings are distributed at the set interval, so as to be
symmetrical over the length of the Segment.
- Custom Position: Enter the startpoint (distance from Segment start)
Choose a GDL component as the Inner Post, or choose Invisible from the pop-up (if you do not want
to place a physical Inner Post).
To define settings for the GDL component, use the panel below. See Post Component Settings.
In addition to predefined content, you can save a custom component as a Post.
For details, see Custom Sub-Elements for Stairs and Railings.
For each additional Inner Post: the offset is defined as the distance from Inner Post to its left.
Click the lock icon to fix the Inner Post at the defined position. This is relevant if the Pattern
Distribution would enable the pattern to be stretched. Inner Posts that are locked will not move.
See Pattern Distribution and Position.
At least one Inner Post has to be flexible (remain unlocked). Use this option if your pattern contains
panels of fixed size.
For the Inner Post that is at the right edge of the white part of the Pattern Editor: this Distance also
represents the Pattern Length, as shown here:
Enter a bottom and top offset value for the Inner Post.
Use the pop-up to define how to calculate the offset:
• Segment Top: Set the offset value relative to the Segment height.
Note: Segment height is defined in Segment Settings. See Segment Height and Vertical Offset.
• Absolute: Enter the Inner Post’s absolute height. The Inner Post is then offset from the Segment
top accordingly.
• Rail 1/2...: If you have any Rails in the pattern, you can define the top or bottom offset from the
height of a particular Rail.
Enter a bottom and top offset value for the set of Balusters.
Use the pop-up to define how to calculate the offset:
• Segment Top: Set the offset value relative to the Segment height.
Note: Segment height is defined in Segment Settings. See Segment Height and Vertical Offset.
• Rail 1/2...: If you have any Rails in the pattern, you can define the top or bottom offset from the
height of a particular Rail.
Horizontal Offset
Define a lateral offset for the Balusters.
Left/Right Offset
Enter optional left/right offsets for the Baluster Pattern. Offsets are measured from the left and
right ends of the pattern.
• Fixed Pattern Length: The Baluster Pattern Length is fixed and unchanged.
The Baluster Pattern Length is the sum of the Baluster sets’ Position values, defined in Baluster
Settings below.
• Divide Segment Into Divisions: Divide the Baluster Pattern Length into divisions (enter the
number of divisions in the field, e.g. 5). The Baluster Pattern will be stretched so as to fit exactly
into each division.
• Baluster Pattern Length = Tread Width: For Railings associated to a Stair. (Choosing this option
overrides any other Baluster Pattern distribution option.)
See also Associated Stairs in Segment Settings.
Baluster Position
For each Baluster set selected in the Pattern Editor: define the Baluster’s position as the distance
from the previous. (If you have more than one Baluster Set, the sum of the two values is the
Baluster Pattern Length).
Show Fixing
Note: Not available for Balusters.
Use a fixing to attach the Post with a simple console. Click Show Fixing on the Fixing Settings tab
page of Post Component Settings to access the settings, including size, profile and Building
Material. (You can also open Fixing Settings from the Style and Dimensions tab page.)
Panel Settings
• Horizontal Offset: Define the lateral offset of the Panel (if any)
Show Fixing
Click Show Fixing on the Fixing Settings tab page of Railing Panel Component Settings to access the
settings, including type, size, profile and Building Material, and number. (You can also open Fixing
Settings from the Style and Dimensions tab page.)
The controls depend on the type of Fixing you choose (Brackets, Point fixings, or Channel fixing).
Use the Node page of Railing Settings to define the number and position of Posts at the Nodes, and
how to handle the connection of two Segments when they meet at a Post.
Vertical Offset
Available in Edit Mode only.
Set an optional elevation (vertical offset) for the Nodes (this is relevant for static Nodes).
Pattern Continuity
Enable this option to continue the pattern from one Segment to the other, without interruption at
the Node. This option takes effect only if the two neighboring Segments use the same pattern.
For information on setting the Railing Pattern, see The Pattern Editor (Railing Tool Settings).
From the popup, choose a GDL component to be placed as a Post at each Node of the Railing, or
choose Invisible from the pop-up (if you do not want to place a physical Post).
To define settings for the GDL component, use the panel below. See Post Component Settings.
In addition to predefined content, you can save a custom component as a Post.
For details, see Custom Sub-Elements for Stairs and Railings.
• Segment Top: Set the offset value relative to the Segment height.
Note: Segment height is defined in Segment Settings. See Segment Height and Vertical Offset.
• Absolute: Enter the Post’s absolute height. The Post is then offset from the Segment top
accordingly.
• Disconnected: Rails of the adjoining segments will not connect. Add an optional extension
(positive or negative) to each
• Gooseneck: Adjoining Rails are connected with a gooseneck consisting of horizontal and vertical
parts.
In the editable fields on the right, set the extension (positive or negative) and fillet values for
each part of the gooseneck connection.
Note that the preview highlights the part you are editing.
• Direct Connection: Connect the two adjoining rails by extending each one, then joining them
together. In the editable fields on the right, set the extension (positive or negative) values, and a
fillet value for the curved parts that curve off the horizontal parts.
For doubled handrails: Use the fourth option to connect the handrail with its twin on the opposite
side.
See Connect Ends of Double Handrails.
• For the curved parts of ending geometry: enter values to define their direction and geometry.
See also Sloped Railing (Connection and End).
Morphs
Use the Morph tool to create freeform elements within ARCHICAD, so you don’t have to import
special shapes from other programs.
About Morphs
The Morph tool is fully integrated into ARCHICAD, and works with a familiar logic and interface. Like
other construction elements, a Morph’s essential structure derives from its Building Material.
You can enable priority-based connections between Morphs and other elements.
See Element Intersections and Merge Elements: Roofs, Shells, Morphs.
However, there are some Morph features that go beyond the other ARCHICAD construction tools.
Morph Creation
• In addition to familiar input methods, the Convert Selection to Morph command enables the
quick creation of a new single Morph out of existing elements.
• The Magic Wand is especially powerful with Morph creation: tap any surface (e.g. a Mesh) to
create a Morph.
• Unlike other construction elements, 2D Morph shapes can be created in the 3D window (lines
and planes). These can be used for sketching or documenting purposes.
Morph Settings
• In Morph Settings, you will notice that there are no numerical geometric parameters, apart from
its default elevation.
• The Floor Plan and Section controls are similar to those of the Shell Tool. By default, Morphs (as
well as Shells) are displayed on the Floor Plan in true 3D projection mode.
• Morph Selection Settings varies depending on whether you have selected an entire Morph, or
any combination of its sub-elements (e.g. faces, edges). In sub-element selection, only the
Model panel is available, and only the relevant controls are available, depending on whether
you have selected edges, faces or a combination thereof.
Graphical Editing
• Morph creation and editing is most intuitive in the 3D window. Graphical interface uses familiar
methods and interactions: select any edge, grab any point or surface, or any combination of
their sub-elements, to modify the Morph with the help of the pet palette and real-time
feedback. Notice that Fillet and Chamfer are available for Morphs in the 3D window, applied to
any or all edges or corners.
• Morphs (like Shells) can be input onto any plane of the 3D window, and with many editing
interactions, you can also switch the editing plane as you go, so that there are few constraints.
• There are separate Solid Operation commands for Morphs. Unlike Solid Element Operations,
which create connections, Solid Morph Operations are not associative - the final result of the
operation is permanent.
• Morphs can participate in priority-based connections with other elements, provided that you
merge them using the Design > Connect > Merge Elements command.
Morph Smoothing
Morph surfaces are defined by faces, and as you edit the Morph, its many segments are
automatically smoothed to create curved surfaces. In addition, a number of commands allow you to
transform the Morph with a single click, by smoothing or subdividing its sub-elements, and also
gives you some control over the smoothing mechanism. These commands and controls include:
• Smooth & Merge Faces
• Curve & Merge Edges
• Modify Segmentation
• Hard or Soft Edges: in the Info Box or Morph Settings, any edges can be individually re-set to be
“hard” or “soft”. By default, they are hard; if you reset an edge to be “soft,” then its adjacent
faces will behave as though merged into a single, flexible face. A soft edge is an internal sub-
element that divides segmented faces. Such faces are displayed (in OpenGL and rendering) as
smooth and curved.
Morph Selection
Morphs consist of multiple sub-elements (faces and edges).
This only works for Morph selection. If Sub-Element selection is on, and you try to select other
element types, you get a “Do Not Enter” cursor, and selection is not possible unless you use the
modifier key (Ctrl + Shift).
If you have activated Sub-Element Arrow selection by default, then the usual selection logic is
reversed: sub-elements are selected by just plain clicking, while to select an entire Morph, you have
to use the modifier key (Ctrl + Shift).
Create a 2D Morph
Choose the Morph Tool from the Toolbox, then choose a Geometry Method from the Info Box.
Use the following methods to create 2D lines, polylines, curves and closed polygons on the Floor
Plan or in the 3D Window.
• Polygonal
• Rectangular and Free-Rotate Rectangular
• Curved - Centerpoint and Radius
• Curved - Circumference
The input process with these geometry methods works just like ARCHICAD’s 2D drawing tools.
The result, however, is a Morph face or a Morph line, rather than a 2D polygon or line: it is displayed
in the 3D window, but has no geometric parameters (e.g. thickness). You can use the resulting 3D
lines and surfaces for sketching or documenting purposes in the 3D window.
Free-Rotate Rectangle
The Free-Rotate Rectangle input method of the Morph tool allows you to draw the rectangle on any
plane in space.
1. In the 3D window, choose the Free-Rotate Rectangle method.
2. Click twice to draw the first edge of the rectangle. You can draw this edge on any plane in space.
3. Click to place the opposite corner of the rectangle. You can snap to any point in space.
In the 3D Window:
1. Choose the input plane. Either click to find the default plane, or choose another input plane
based on existing elements or using the Editing Plane controls.
See Reposition Editing Plane.
This is the plane on which you will draw the profile and then its revolution axis.
If you click in “empty space”, the default input plane is at the base height defined in Morph
Default Settings.
2. Draw the Morph profile - a polyline or a closed polygon - with the usual polygon input methods.
Note: You can use the Magic Wand to trace any closed polygon as your profile.
5. Move the cursor to complete the revolution axis. (Navigate in the 3D view to find the best angle
for seeing the feedback.)
◦ In Teamwork, creation of Surfaces and Fills requires the appropriate access right. If you do
not have this right, you will see a warning message. The Morph will still be created, but the
surface/fill/texture will not be added to the project, and the Morph may thus look different
than expected.
3. Drag the face (the one you clicked) to extend the Morph shape perpendicularly to the clicked
face: pull to extend the Morph; push to “compress” it.
However, once you select the Tube command from the pet palette, you can click anywhere else on
the face (or its contour) to use that newer clicked point as the reference point:
1. Select a Morph.
2. From any edge, bring up the Pet Palette and choose “Offset Edge”.
3. Drag the cursor, or choose a different editing plane. The Morph edge, plus its adjoining faces,
will move along the chosen editing plane.
4. Click to complete.
2. From any edge, bring up the Pet Palette and choose “Offset All Edges.”
3. Drag the cursor, or choose a different editing plane (only the adjoining planes are available). The
face adjoining the clicked edge (the face that lies on the editing plane) will be offset on all sides
along the chosen editing plane.
4. Click to complete.
2. Click the edge you want to curve to bring up the Pet Palette, and choose “Curve Edge.”
3. Drag the cursor, or choose a different editing plane. The clicked edge, plus the adjoining face,
will be curved along the chosen editing plane.
While moving, you can snap to the direction that is perpendicular to the editing plane.
If you have selected an entire Morph, you can check the box to apply the fillet/chamfer to all edges:
• Smooth boundaries means that the bounding edges of the selected element(s) or sub-elements
will also take part in the smoothing:
• Preserve boundaries means that the bounding edges of the selected element(s) or sub-
elements will stay intact, and only the inner parts are smoothed.
• Subdivision level: Use the slider to adjust how much triangulation (subdivision) you wish to
achieve. Be aware that a higher subdivision level, used on complex or multiple Morphs, can lead
to a high polygon count that can affect model size and ARCHICAD performance.
However, if you want the connected faces to “morph” smoothly, you can combine the distinct faces
so that they henceforth behave as a unit while you edit them.
To do this, change the Edge settings (for any selected edges) from Hard (the default) to Soft. The
easiest way to do this is to select any Edges, then click the Soft icon from the Info Box.
Faces connected by a “soft” edge behave as a single surface in Morph editing operations, and the
smoothing algorithm is applied to them as a whole, resulting in a different editing effect:
The Skew:
From the appearing dialog box, choose whether the new faces should be based on
• Sharp edges
• Smooth surface
On an entire Morph:
If you have closed holes in the Morph, faces are generated to cover these holes.
On a series of selected edges forming a polygon:
• A Morph face is generated.
While you can also use the Add command from the pet palette, the Generate Faces command is
different because it works on any plane in space.
4. Apply Changes to: Once you have set the options as needed, choose the faces to which to apply
these changes:
Note: These options are only available if you selected the entire Morph before bringing up the
pet palette. If you selected only one or more faces, then your changes are applied only to the
selected faces, and you have no other options here.
• Clicked Face will apply the chosen options (surface, texture mapping) only to the face you
clicked when bringing up the pet palette.
• All Similar Faces will apply the chosen options to all faces in the selected Morph which had the
same initial surfaces as the one you changed. For example, if you change the of a face from
yellow to red, all faces in this Morph whose surface was yellow will also change to red.
• All Faces will apply the chosen options to all faces of the selected Morph.
5. Click OK to apply changes.
If you later change the Surface setting in Morph Settings while the dialog box is still open, the
yellow patch (indicating “custom face”) gets a red shadow. This means that the Morph’s surface
setting is going to change: do you want to apply this override to the custom faces too? If so, check
the box at the bottom of Morph Settings (Apply changes to custom faces/edges too). If you do not
check the box, your custom faces remain the way you set them.
• From the pet palette, by choosing the Custom Edge Settings command.
When you apply an Edge type that is different from the default Morph edge type, the Model
Panel of Morph Settings will indicate that a custom edge type has been applied.
3. Apply Changes to: Once you have set the options as needed, choose the edges to which to apply
these changes:
Note: These options are only available from the Custom Edge Settings dialog box, if you selected
the entire Morph before bringing up the pet palette. If you selected only one or more edges,
then your changes are applied only to the selected edges, and you have no other options here.
• Clicked Edges will apply the chosen edge type only to the edge you clicked when bringing up the
pet palette.
• All Similar Edges will apply the chosen options to all edges in the selected Morph which had the
same initial setting as the one you changed. For example, if you change the Edge type from
“Hard” to “Hidden,” all of this Morph’s hard edges change to hidden.
• All Edges will apply the chosen type to all edges of the selected Morph.
4. Click OK to apply changes.
These commands are available if the last selected is a Morph; these operations can only involve
Morphs. (If you want to operate on non-Morph elements, first convert those elements to Morphs.)
Unlike Solid Operations on other ARCHICAD elements, these operations are not associative - the
final result of the operation is permanent.
Union
1. Select the Morphs you wish to merge.
2. Issue the Boolean Operations > Union command.
Note: If you have only selected one Morph, it is considered the operator. You are prompted to
click another (Target) Morph with which to merge it.
3. As a result of this command, the Morphs in the selection will be merged into a single Morph
element.
The resulting Morph will use the attributes of the last selected Morph.
Subtract
Use this Solid Morph Operation to subtract one Morph from another.
1. Select the Morph(s) you wish to subtract.
2. Issue the Boolean Operations > Subtract command (from the context menu) or Design > Modify
Morph > Subtract.
Note: If your original selection contains any non-Solid Morphs, you are warned of this. You can
either proceed anyway - this will leave the non-solid Morphs out of the operation - or ask to
Show non-Solid Elements.
3. You are prompted to “Click a Morph from which to subtract the selection.” (The clicked target
Morph can be a surface; it need not be solid.)
Note: If you try to click a target element that is not a Morph, the cursor changes to the “Do not
Enter” sign and you get a warning to that effect.
4. After the Subtract operation is completed, the Operator elements are deleted. The result is
always a Morph.
Intersect
Use this command to intersect multiple solid Morphs and end up with a single Morph.
1. Select the Morphs you wish to intersect.
2. Issue the Boolean Operations > Intersect command (from the context menu) or Design >
Modify Morph > Intersect.
Note: If you have only selected one Morph, that element is considered the operator. You are
prompted to click another (Target) Morph with which to intersect it.
3. As a result of this command, the intersecting portion of the originally selected Morphs are
retained, resulting in a single solid Morph.
The resulting Morph will use the attributes of the last selected Morph.
Box Mapping: this is the default, and the only option available if you have selected an entire Morph
(see Box Mapping below).
Planar: This option can only be chosen if your selection includes one or more faces. The “Planar”
definition means that you can vary the plane from which the texture is projected onto the selected
face, as well as set an individual texture alignment and origin for the face.
Box Mapping
For a Morph selected as a whole, and for default Morphs, the texture mapping is always “Box.”
“Box” means the pattern is projected onto the Morph from six planes (as from a box). Any given
plane gets its texture from the direction of the closest of the six planes.
4. The origin is set. (If you selected multiple Morphs, the texture origin is in effect for all selected
Morphs.)
Planar Mapping
This option can is available only if your selection includes one or more Morph faces. The “Planar”
definition means that you can vary:
• the plane from which the texture is projected onto the selected face
• the texture origin separately for any face
• the texture alignment separately for any face
4. An editing square appears on the Morph face, representing a unit of the texture pattern.
5. Click anywhere on the square. A pet palette appears with the “Move” and “Rotate” options.
• Select any or all Morphs, then use the Check Solidity command from the context menu (or the
same command from Design > Modify Morph).
• If any of the selected Morphs is not solid, you get a warning, and the problematic Morphs and
edges are highlighted in the model, as shown in the image below.
Element Intersections
When they intersect each other, ARCHICAD model elements will “clean up” in predictable, largely
automatic ways. The following sections explain how model elements intersect in ARCHICAD:
Basic Intersection Principles
Specific Element Intersections and Junctions
How to Make Sure Elements Collide for Best Cleanup Results
Intersecting Elements That Don’t Clean Up
Best Practices for Intersections: Conceptual Design Phase
Fine-Tune Intersections
Legacy Intersection Mode for Older-Version Projects
• Intersections are model-based: the connections physically modify the geometry down to the
skin level. This means that they will be correct in all model views, including the 3D window and
in lists or schedules, as well as on Floor Plan and Section
Note: Intersections that include elements in symbolic display in Floor Plan may not match the
3D model representation; elements whose display is based on their 3D projection will be
correct.
• Layer Intersection Groups provide an additional means of control: elements whose layers have
differing intersection numbers never intersect.
Note: Layer Intersection numbers have nothing to do with element priorities; they serve merely
as tags or labels (e.g. 1 or 2) for grouping elements.
See Use Layers to Prevent Intersections.
Wall-Wall Intersections
• Requires Reference Line intersection
For Wall-Wall junctions, it is not enough that they collide: their reference lines must also intersect.
The element (or skin) with the higher-priority Building Material will cut the one of a lower priority.
• Junction Order for Equal-Priority Walls
If two Walls of the same priority meet (their reference lines intersect), use Junction Order to control
the element level junction.
Set Junction Order in the Model Panel of Wall Settings.
Beam-Beam Intersections
Requires Geometry Collision or Reference Line intersection.
For maximum flexibility in Beam-Beam intersections, make sure their reference lines intersect. In
this case, the Beams do not actually have to collide. The Beams will auto-stretch into each other
along their reference lines.
You can also intersect beams by simply colliding them, even if the reference lines do not intersect.
In this case, however, the Beams will stop each other; the Beams will not auto-stretch further along
their reference lines. The element (or skin) with the higher-priority Building Material will cut the
one of a lower priority.
If two Beams of the same priority meet (their reference lines intersect), then use Junction Order to
control the junction.
Three-Way Junctions
When 3 or more Walls or Beams meet in a junction, the junction is considered a group of several
two-way connections. The order of their connection depends on their Junction Order.
Set Junction Order in the Model Panel or Info Box of Wall or Beam Settings.
Wrapping Wall skins will be added to the column veneer in 3D. However, they will not be calculated
in listings.
Related topics:
Column Display
In the image:
Left: Window and Door are flush with the Slab’s top. Therefore, the Slab's finish skins do not
form priority-based junctions with the Wall's skins. Instead, the Slab’s finish skins remain
continuous.
Right: Window and Door are not flush (they are elevated above the Slab), so the usual rules for
priority-based connections are in effect between the Slab and Wall skins.
Related topics:
Trim Elements to Roof or Shell
Merge Elements: Roofs, Shells, Morphs
• The fills of two intersecting objects that use the same cut fill will be merged; no line is visible
between the two objects.
• If you want to retain the dividing line, change both element layers to Intersection Group 0 (or
place them on two different Layer Intersection Groups).
• If an object (using a cut fill) intersects a construction element (using a Building Material with the
same cut fill), the dividing line will disappear.
Related topics:
Wall Reference Line
Slab Reference Plane
Fine-Tune Intersections
To adjust the intersection of elements (or their skins/components), you can do one of the following:
Click New and make sure you are creating a Duplicate. Give the duplicate Building Material a new
name.
In the Building Material dialog box, the newly created duplicate is selected in the list. Adjust its
priority as needed, then assign this new Building Material to the problematic element.
Parametric Objects
When you place an Object (as opposed to other elements in ARCHICAD), you are placing an instance
of an external file located in an object library. ARCHICAD is shipped with a standard object library
containing hundreds of preconfigured, editable objects (also known as GDL objects or Library parts).
For the most part, you will use ARCHICAD tools to place objects from this standard library.
Objects are parametric. This means that you can freely configure the placed instance, using the
Object Settings dialog box, or the dialog boxes associated with the object-type tools, without
actually modifying the source file for the object.
See Settings of Library Part Elements and Object Tool Settings.
BIM Components
BIM Components, at BIMcomponents.com, is a public website containing GDL objects and surfaces.
Anyone can access the portal to browse, search, view and even download these files for free.
To upload, comment on, and rate the objects or surfaces, users must first register using a valid email
address. It is not necessary to be an ARCHICAD user to access or upload to BIM Components.
Note: Before the Share process can proceed, a background check is run to ascertain that the
object’s parameters (e.g. copyright definition) and the user’s license information are correct.
Edit the following information as needed:
• Enter an Author. (If you leave this blank, the name you used to register on BIMcomponents.com
will be used as the author.)
• Search Active Library: Search in linked libraries, the Embedded Library, and BIM Server Libraries
you have downloaded
• Search Favorites: Search only among the saved Favorites for this tool
• Search BIM Components Portal: Search only on BIM Components Portal, a searchable and
interactive depository of objects contributed by ARCHICAD users or uploaded by GRAPHISOFT.
For more information, see BIM Components.
Start Search
Enter any string of characters to search for.
Once you press Enter or end your input (no input for 1 second), the search process will begin.
The search engine will search for the string in the following locations:
• Library Part name
• Library name
• Description
• Subtype
• Name of author of Library Part
• Keywords
See also Search Favorites.
Depending on your where the library parts were found (see Define Scope of Search), the options
differ:
◦ Use Select in Library to switch to the library view and see this in the context of its library
hierarchy
• Click to see its Preview and Information the panel on the right.
Placing an Object
Typically, you will follow these steps when placing an object:
1. Select the corresponding tool in the Toolbox and open its settings dialog box by double-clicking
the tool’s icon.
2. Browse for the appropriate element in the available library folders.
3. Adjust the default settings default to suit your particular situation or purpose. The external file is
not affected in any way by the changes you make in the Object (Lamp, Door, etc.) Settings dialog
box.
4. Click at the desired location and place the customized instance of the object.
Note: Objects can be placed in a Section/Elevation window, but they are considered as graphic
symbols only. (No corresponding 3D model element is generated.)
See also 2D and 3D Representation of Objects.
Placement Anchor
The primary hotspot (object’s placement anchor) can be defined on the Preview and Positioning
Panel of Object Settings. Before placing the Object or Lamp, make sure that you have selected the
appropriate hotspot to serve as the anchor.
See Object Preview and Positioning Panel.
Placement Aids
When the Object or Lamp tool is active and you place your cursor inside a construction window, the
ghost bounding box of the element is shown and it follows the movements of the cursor. This also
allows you to check the active hotspot used for positioning the Object or Lamp. You can switch this
ghost box feature off in Options > Work Environment > On-Screen Options.
When positioning the Object or Lamp, you can use numerical input, gravitation, mouse constraints
or the grids. This allows you to fit fixtures or furniture to corners, specific positions, or to each other
with great accuracy.
Geometry Methods
Four geometry methods are available in the Info Box for placing Object and Lamp type Library
Parts.
• The Orthogonal method automatically places Library Parts in alignment with the normal grid
lines unless you specify a rotation angle in the Settings dialog box before placement.
• To place a Rotated Library Part, first define a reference point by clicking any point Use the
resulting rubber band line to place the rotation vector. This rubber band line can be constrained
using any of the drafting modifiers or enabled Mouse Constraint angles.
• The Diagonal input method works like the rectangle geometry method used for polygonal
elements.
• The Rotated diagonal input method works like the rotated rectangle method used for walls,
slabs, etc.
The last two methods let you define the A and B parameters of the Object or Lamp graphically. (For
most objects, these parameters represent the Length and Width of the object on the Floor Plan.)
Note that they are only available if the GDL Object can be freely stretched; some Objects may have
fixed or proportionally set dimension parameters.
The result of this technique also depends on the primary hotspot (anchor). As a rule of thumb, if a
hotspot at the corner of the object is selected, you can define both the A and B parameters
graphically. If the hotspot is along a side of the object, you can only define one of the parameters
graphically and the other parameter will be taken from the Settings dialog box. When choosing a
hotspot within the bounding box of the symbol, none of the parameters can be set graphically and
the element will be placed as if using the simple orthogonal or rotated methods.
• If you choose Symbolic, the Symbol Type parameter becomes available, where you can choose
a fixed symbol to display the object in 2D views regardless of the scale.
• Other objects are displayed with a uniform 2D detail level, regardless of scale.
Depending on the scripting of the Library Part, different levels of detail in 2D can be displayed
depending on the Floor Plan scale.
2D vs. 3D Objects
Plants, People and Vehicles can be found both in the 2D Elements and the Visualization folders. The
People and Plants in the 2D Elements folder are shown in elevation view and are meant to be
placed in Section/Elevation/IE windows. Using these simple representations saves time.
Vehicles are also 2D only elements, but they have two or more representations, a top view for the
Floor Plan and side, front and/or rear views for Sections/Elevations. A switch in the Parameter list
allows you to choose between them.
The counterparts of these elements in the Visualization folder are full 3D representations meant to
appear in the 3D Window and especially in PhotoRendered pictures. The Visualization folder also
contains a couple of Picture elements used for texture mapping. They are displayed as simple fills in
shaded views and only appear in photo-renderings. If you place and activate a Camera, the picture
will always face this camera to avoid distortion.
Some complex elements may take a long time to display in fully detailed 3D. A good example for this
is realistic trees and other plants that consist of a very large number of polygons. In the default
ARCHICAD Library, you can find different representations for the same type of Object according to
usage.
Stretching Objects
Objects, including Doors and Windows, can be stretched by their hotspots.
Select the Object to display its hotspots.
You can either use the Stretch command (Edit > Reshape > Stretch) or the pet palette’s Move Node
icon to stretch/shrink the Object by a node.
Note that you stretch the A and B parameters of the symbol, not its bounding box. Using parametric
2D scripts, you can easily create objects whose symbol size will not match the A and B parameters.
If you make such a symbol, make sure that you define hotspots at the corner of an A*B sized
rectangle. These will enable you to stretch that symbol.
See also Graphical Editing Using Editable Hotspots.
5. Now click on the object to transfer the parameters. Parameters of your originally modified
object (Triple Sash window) will be transferred to the newly activated object (the Double Sash
window).
6. Place the object using the changed parameters.
In our example, the Double-Sash window has inherited the parameters of the Triple-Sash
window, including the shutters.
These modifications to the object are in effect only until you close the dialog box and place the
object; the object’s default settings will not change.
The diamond-shaped hotspot serves to alert you that in addition to graphical editing, direct
numerical editing through the Tracker (for example, setting a window’s sash-opening width by
typing it in) is also available through that hotspot (provided that the applicable pet palette option
has been selected). In the image below, the Tracker pops up showing the “Sash Opening Width”
parameter if the Stretch icon is chosen from the pet palette.
The diamond-shaped hotspot and associated editing palette is also available in the 3D window. In
the image below, you must choose Move Node from the pet palette to activate the Sash Opening
Width parameter.
Note: The diamond-shaped hotspot appears only for editing options that produce a specific
parameter editing possibility in the Tracker. No other type of function is necessarily associated
with this type of hotspot.
Note: Objects created this way will be enhanced with parametric behavior, specified by a special
template in the ARCHICAD Library. If this template is missing from the loaded libraries you will
still be able to save patches, but they will be plain stickers with no special intelligence. If
ARCHICAD fails to locate the Patch Template, it will notify you, and you will have the option to
either proceed or cancel the operation.
Related topics:
Subtype Hierarchy Dialog Box (GDL Master Window)
Settings of Library Part Elements
Search for Library Part
6. Place the object with the Object tool. Note that the created object is stretchable, but will be
distorted after stretching since it was not scripted using parametrics.
For information on editing the resulting GDL library part, see Editing Custom Library Parts and
Components.
2. Select the desired elements either on the Floor Plan or in the 3D window.
Note: In the 3D window, unless you set up a special 3D projection (e.g. axonometry side view),
the object will always be saved using its top view.
To use a special projection, see Setting an Object’s 3D Projection.
Note: If you do not want to show all the lines of the model in the 2D symbol, use the hidden line
or the shading representation from View > 3D View Options.
3. Select, then save the object with the File > Libraries and Objects > Save Selection as command,
and choose Object.
When saving an object from the 3D window, you are reminded that its top view will be used as
the floor plan view when you place it, unless you set up a special 3D projection (e.g. axonometry
side view).
To use a special projection, see Setting an Object’s 3D Projection.
4. In the Save Object dialog which appears, enter a name and choose the desired folder location
for the object:
◦ to the Embedded Library (default choice. It is recommended to save customized, project-
specific objects to your Embedded Library.)
◦ browse for a linked library
◦ to a BIM Server library that has been added to the project
Note: In Teamwork, you must reserve the BIM Server Library folder before saving to it.
Optionally, click New Folder to create a new folder within the selected library folder.
5. Click Save.
6. The Change Object’s Basic Settings dialog box appears. Here, you can define the new library
part’s default Surfaces, Fills and Pens. Even after placing the library part, you can further fine-
tune these attributes in Object Settings.
Also, to add information to your new library part (for example, keywords to make it easy to
search for in Object Settings or BIM Components), click Change Details at bottom left.
7. Click OK.
8. Place the object with the Object tool. Note that the created object is stretchable, but will be
distorted after stretching since it was not scripted parametrically.
For information on editing the resulting GDL library part, see Editing Custom Library Parts and
Components.
2. Select the elements in the 3D window. You can use any 3D projection settings.
To use a special projection, see Setting an Object’s 3D Projection.
3. In the 3D window, save the selected elements with the File > Libraries and Objects > Save
Selection as command, and choose Window or Door.
4. You are prompted to specify which plane of the model represents the host wall plane (elevation
plane), into which the new Door/Window will be rotated: either the current editing plane or the
horizontal plane. (This is significant if, for example, you are saving an edited Morph element
which was originally a door, and which is therefore not lying in the horizontal plane of your
model.)
5. In the Save Door (or Save Window) dialog which appears, enter a name and choose the desired
folder location for the new opening:
◦ to the Embedded Library (default choice. It is recommended to save customized, project-
specific objects to your Embedded Library.)
◦ to a BIM Server library that has been added to the project
Note: You must reserve the BIM Server Library folder before saving to it
◦ browse for a linked library
Click New Folder to create a new folder within the selected library folder.
6. Click Save.
7. The Change Object’s Basic Settings dialog box appears. Here, you can define the new library
part’s default Surfaces, Fills and Pens. Even after placing the library part, you can further fine-
tune these attributes in Object Settings.
Also, to add information to your new library part (for example, keywords to make it easy to
search for in Object Settings or BIM Components), click Change Details at bottom left.
8. Click OK.
9. Place it with the Window (or Door) tool. Note that the created object is stretchable, but will be
distorted after stretching since it was not scripted parametrically.
For information on editing the resulting GDL library part, see Editing Custom Library Parts and
Components.
2. Using the Slab or Roof tool, create another element whose contour matches the outer contour
of the desired wall hole or wall niche.
5. Move the Wallhole (Wallniche) element onto your custom window elements.
6. Select all the elements that will compose your custom-shaped door/window: that is, the door/
window element(s) plus the hole/niche element.
7. Save the selection using the File > Libraries and Objects > Save Selection as command, and
choose Window or Door.
8. You are prompted to specify which plane of the model represents the host wall plane (elevation
plane), into which the new Door/Window will be rotated: either the current editing plane or the
horizontal plane. (This is significant if, for example, you are saving an edited Morph element
which was originally a door, and which is therefore not lying in the horizontal plane of your
model.)
9. In the Save Door (or Save Window) dialog which appears, enter a name and choose the desired
folder location for the new opening:
◦ to the Embedded Library (default choice. It is recommended to save customized, project-
specific objects to your Embedded Library.)
◦ to a BIM Server library that has been added to the project
◦ browse for a linked library
Click New Folder to create a new folder within the selected library folder.
You can combine multiple slabs or roofs to create complex holes or niches. Since you can define
inclination angle for the roofs, you can even cut non-perpendicular holes in walls.
For information on editing the resulting GDL library part, see Editing Custom Library Parts and
Components.
However, your design may need a different kind of door component - one which is not available in
your library. In this case, you can draw a model element and save it as a library part, defining it as a
custom component (e.g. door handle) that can then be used with your placed doors.
The possible custom components are listed under File > Libraries and Objects > Save Selection as:
For example, you can save a slab as a custom door leaf. The resulting GDL object is saved as a Door
Leaf in the project’s Embedded Library. All Doors that use Door Leafs will be able to use this custom
Door Leaf.
• When applying the custom component, ARCHICAD will automatically resize it, if necessary. For
example, you may create a Door Leaf-type Custom Component that is 1000 by 2000 mm in size.
If you have a Door that is 800 by 2000 mm in size, with its Trim Width 50 mm on all sides, the
Door Leaf will be resized to 700 by 1950 mm. The program will stretch/shrink all parts of the
Door Leaf Custom Component proportionately to fit this size.
• The automatic resize is NOT applicable to Custom Components saved as Stair and Railing sub-
components. For Stair and Railing components, you must create the component in the precise
size that you wish to use it in the project.
See Custom Sub-Elements for Stairs and Railings
1. Using ARCHICAD Construction Elements (such as Slabs), draw the desired door leaf on the Floor
Plan or in the 3D window.
2. In case of Door/Window custom panels, what you draw in the X-Y plane of the Floor Plan
Window will be ‘stood upright’ in the Window/Door library part (rotated 90 degrees around the
X axis – as described in the GDL Reference Guide). For other custom component types, this
condition does not apply.
The centerpoint of the resulting object is the center of the drawn elements’ bounding box.
Note: You should set the attributes (Pen, Surface etc.) values of the drawn elements to the
desired values prior to saving it. These values will be applied to the custom component when it
is actually used later in the Project.
3. Select the drawn element(s) and choose the File > Libraries and Objects > Save Selection as >
Door Leaf.
5. Specify a name for the new library part, and choose the desired folder location in which to save
it:
◦ to the Embedded Library (default choice. It is recommended to save customized, project-
specific objects to your Embedded Library.)
◦ to a BIM Server library that has been added to the project
Note: You must reserve the BIM Server Library folder before saving to it
For information on editing the resulting GDL library part, see Editing Custom Library Parts and
Components.
4. Specify a name for the new library part, and choose the desired folder location in which to save
it:
◦ to the Embedded Library (default choice. It is recommended to save customized, project-
specific objects to your Embedded Library.)
7. In the Curtain Wall Frame Settings panel, select “Custom Frame” and/or “Custom Cap” from the
Type pop-ups.
Your saved custom library parts are listed in the pop-ups below.
Click OK to replace the selected Frames with the custom component(s).
The creation of new Objects and the modification of existing ones is handled in a single
environment: the GDL Master Window. In this window, you can add or edit the Parameters,
Components, Descriptors, Scripts and the 2D Symbol of the GDL Object.
For more details, see GDL Object Editor.
Each GDL Object can include a scale-sensitive symbol representing it in floor plan view, a set of
parameters defining the possible variations of the product family and a 3D script describing the
complex geometry of the element. The 3D view of the GDL Object is generated from the 3D script
that takes into account the parameter choices made by the user.
Scripting in GDL is not limited to geometry; you can create elements with many useful attributes,
including cost, availability, and texture.
For information on how ARCHICAD projects handle custom attributes of imported GDL objects, see
Custom Attributes of GDL Objects.
Some GDL Objects do not contain any geometric data. For example, macros can be text-only files
that other Objects can refer to, without needing to include the same script in all of these Object
files, while Property Objects contain descriptive data only that is used to calculate element
quantities.
For information on Property Objects, see the ARCHICAD Calculation Guide.
To modify an object already placed in your plan, select it, then choose File > Libraries and Objects >
Open Object. The GDL Object Master Window appears.
Related Topics:
Saving Custom-Shape Doors or Windows
Creating Custom Components for Doors, Windows, Curtain Wall, Stair, Railing
Doors/Windows
The handling and behavior of Windows and Doors are quite similar, therefore they will be described
together.
Skylights are also analogous to Doors and Windows.
For more information, see Skylights.
In ARCHICAD, Doors and Windows simulate the look and behavior of real-life Windows and Doors.
They are always placed into walls.
Doors and Windows cut real, see-through openings into the wall, so that 3D visualizations are more
accurate and lifelike. The glass surface lets light in and you can look through the Windows and glass
Doors in PhotoRendered views. In elevations, glass panes are represented as solid shapes.
The geometry of the Window or the Door is defined by the information included in the Library Part.
While some generic elements allow a large amount of freedom in modifying the size and shape of
the Window or Door before or after placing it in the project, more specific designs corresponding to
real-life manufacturer catalog items can only be placed as defined, with restricted variation
possibilities.
To choose a door or window, open Door or Window Settings, where you can choose Doors and
Windows from the loaded libraries. Use the Settings dialog to adjust the parameters as needed.
For information on setting parameters of Doors and Windows, see Door/Window Tool Settings.
3. The sun icon and thick line represent the “outside” (reveal side) of the Wall
To switch the reveal side, just move the cursor to the opposite side of the Wall.
5. Next, you will choose the opening direction: toward the inside or outside of the wall, either on
the right or the left: each possibility is shown by an arrow on screen.
◦ Move the cursor around to any of these four positions; the feedback shows you what you
will get when you click.
◦ The sun icon represents the reveal side that you chose with the first click. You can still
change the reveal side now: press Tab to toggle the two reveal sides for this opening.
6. Click to place the opening.
In Section/Elevation/IE Windows:
You can create new construction elements only by duplicating existing ones, using the Multiply or
Drag a Copy functions.
• When showing Casing, Frame and/or Sill in the 2D/3D Previews, the thickness of the Wall setting
is used.
Attributes of Doors/Windows
There are two ways to define the attributes (line type, pen, fill) of Doors/Windows on the Floor
Plan:
1. Use the GDL attributes (line type, pen, fill) defined in Door/Window Settings (Parameters panel
or the Custom Settings panel of the Graphical Interface). This method gives you a great many
line/fill parameters, giving you greater control over the precise and detailed display of the
opening and each of its components separately.
2. Use the 2D attributes set for the opening on the Floor Plan and Section panel of Door/Window
Settings. This method involves a reduced number of parameters for simplicity.
For details, see Override GDL Object Attributes of Doors/Windows.
To define the display of Door/Window handles and opening lines, use the Options for GDL Objects
panel of Model View Options.
See Miscellaneous Settings for Library Parts.
• Associated to Wall: the slant of the Window/Wall will be associated to the Wall into which they
are placed. In slanted Walls, the Window/Door slants at the same angle as the Wall. In Double
Slanted Walls, the Window/Door slants at the same angle as the side of the Wall into which the
Window/Door was placed. Thus, if you move the Window/Door to the other side of the Wall, its
slope will change accordingly.
• Vertical: the Window/Door will be vertical regardless of the type of Wall it is placed into.
In Complex Profile Walls, the slant of the Window/Door is determined in the Profile Manager: use
the Opening Reference Layer in the Design Layers panel to define the slant of Windows/Doors set
into the Complex Wall.
For more information, see Place Element or Library Part using a Complex Profile.
Every time you change a window/door height, the change will affect either the sill or the header
Depending on how you choose to anchor the opening, sill or header height can be measured from
the wall base, the wall top, or a given story height.
In the Preview and Positioning panel, the pop-up lets you choose any one of these as a point of
reference for the sill/header value.
ARCHICAD will still measure the sill value from the wall base, but the door/window marker will
show a sill height value that subtracts the subfloor thickness from the entered sill value.
For example, say the Wall Base is at -100 mm below the floor level (Subfloor Thickness is 100 mm).
The window sill (parapet) height is 1000 mm, but your effective Sill Height, for the purposes of
construction documentation, is really 900 mm from the floor. So the window’s sill height, as
displayed in the Floor Plan marker, will show 900 mm.
Note: Entering a value into the Subfloor Thickness field does not affect the actual positioning of
the door/window within the wall; it is merely an alternate way to display sill/header height in
the door/window marker.
Note: Sill height markers use dimension units set specifically for this type of value: go to Options
> Project Preferences > Dimensions, and choose Sill Height Dimension.
Some markers have a checkbox to display the Nominal Sill Height (e.g., the displayed Sill value does
not take subfloor thickness into account). The illustration below shows the effects of unchecking
and checking this box.
Anchor Reveal
Anchor the Door/Window reveal to either the Wall face or the Wall core (the closest core skin, if
there are several core skins). This is relevant if you are using a composite Wall which has a core.
• you place openings into several similar composite Walls (that only differ in the finishes, e.g. a
brick finish and a plastered wall). The openings will be aligned; you don’t have to adjust Reveal
depths in order to keep them aligned.
Note: If you place an opening whose reveal is anchored to the wall core, then change the
composite Wall so that it no longer has a core, then the reveal anchor will change to “Wall Face,”
and the reveal depth will be automatically recalculated to retain the opening in its original
location.
Place the opening in the wall, as you would a Window or Door. Adjust the size and other parameters
of the selected opening in the Preview and Positioning Panel of its Settings dialog box.
For empty openings of varying shapes, with extensive parameters, choose a window from the
ARCHICAD library’s Empty Openings folder.
Windows/Doors may be dragged/moved/copied along with other Element types in one step. In the
following image you can see that the Column is dragged. The Windows, selected together with the
column, will also be dragged within their Wall by a distance that equals the component of the Drag
vector.
Windows/Doors may be moved across multiple Wall elements. You can drag or copy a Window
from one Wall and end up in another Wall element.
Moving an opening across multiple elements works only if the Wall elements involved have their
reference-side wall planes all in the same plane. If there are two vertical Walls involved, their
Reference Lines must be aligned in a single vertical plane. If they are slanted Walls, their Reference
Wall sides must align in a single slanted plane. The thicknesses and other attributes of these Walls,
however, do not need to be identical; the Walls involved do not even need to be connected to each
other.
Also, when you stretch a Wall with the Marquee, the Windows/Doors included in the Marquee will
also be dragged/copied, so they retain their position relative to the end of the Wall.
Note: Rotated text blocks, labels, dimensions and fill polygon area labels are always readable
from the bottom and the right side of the drawing.
• Mirroring can create an opening that falls entirely beyond the end of the wall. You can then
select and move it in the same plane as the original host wall.
The appearing Openings’ Position dialog box allows you to choose how to handle the openings’
new position in the curved Wall:
Keep distance: This option will ensure that the openings’ distance from the nearest Wall end
remains unchanged. (Openings are measured from their center point.)
Note: The Wall segment that you click to curve will be the segment that is stretched.
Keep proportion: This option will keep constant the position of the openings relative to the Wall
length.
Corner Windows
Please note:
• Corner Windows cannot be placed in a Profiled Wall.
• Corner Windows cannot be placed in trapezoid or curved Walls.
When you wish to place a Corner Window at a wall corner, you can click anywhere on the wall:
ARCHICAD will automatically snap the window to the nearest corner of the wall and create a
mirrored copy of it on the adjoining wall. The second window’s parameters and properties are
identical to those of the first. Their angle and position are automatically adjusted.
• You can only place one pair of corner windows at any given corner.
• The angle between the two walls cannot be equal to either 0 or 180 degrees.
• The placed windows can be stretched manually and individually without breaking the link
between the two windows.
• One of the Walls is elevated (since Windows are part of the host Walls, the two Windows’
elevations become different).
• One of the connecting Walls is deleted or dragged away.
For more information, see Door/Window Tool Settings.
Skylights
Skylights are analogous to Doors and Windows. They can be intelligently placed into Roofs and
Shells, using the dedicated Skylight tool.
The Skylight placed on the surface of a Roof or Shell will be automatically inserted into the parent
element. When placed into a Roof, it is adjusted to the correct Roof pitch angle.
The panels of Skylight Settings are similar to those of the Window/Door, Object and Lamp tools.
See Skylight Tool Settings.
• Model View Options (Options for Construction Elements) include options for Skylights,
analogous to those of Doors/Windows.
When you drag (or drag a copy of) a Skylight within a Shell, or from one Roof plane to another, the
Skylight will automatically adjust itself to the new location.
The option, in Roof Settings (or the Info Box), is Skylights treat segments as curves. By default, it is
checked. This means that ARCHICAD assumes that a Roof plane with a curved pivot line represents a
curved Roof plane.
• When you place or move a Skylight in a curved segment of a Roof, the Skylight geometry will be
adjusted to reflect a curved surface.
• If you uncheck this option, the Skylight position will reflect that of a Skylight on a flat plane.
In many cases, this option is not relevant. If your curved Roof segment consists of just a few large
flat Roof planes, or else many small planes, the Skylight placement will be as expected.
Use the Horizontal constraint if you want the Skylight to remain in the same place when viewed
from above (that is, on the Floor Plan) even after the host Roof plane geometry changes. This
option is useful if your Skylight is the kind that lets in light from the top of the building.
Use the Vertical constraint if you want the Skylight to remain at a constant elevation even after the
host Roof plane geometry changes. This option is useful if you need a Skylight at a particular vertical
position (e.g. as a lookout window in the attic).
Wall Ends
The Wall End tool allows you to create a correct wall end profile with a single click.
Activate the Wall End Tool. From Wall End Settings or the Info Box, choose the desired Wall End
object. Click on a hotspot at either end of a wall to place the Wall End.
See also Wall End Tool Settings.
Wall Ends are parametric GDL objects, similar to window and door objects. Wall End parameters
(such as width and height) can be customized using Wall End Settings.
Wall Ends are counted as objects in list schedules. Depending on its type, a wall end might reduce
the wall’s surface or volume, but does not add to it. During a Crop to Roof operation, Wall Ends are
handled as part of the wall, just like windows.
See Crop Elements to Single-plane Roof.
Wall Ends also remain in place if a Stretch, Drag or Split command is executed.
What is Classification?
Classification is used:
• To organize project elements and their related data
• To define which properties are available to an element (an element’s available properties
depend on its Classification)
• To provide mandatory deliverables based on international Classification Standards
• To ensure accurate data exchange with other applications, e.g. using the IFC standard
• To Find & Select elements by Classification: for example, search for all elements classified as
Ramps within the UniClass classification system
• To apply Graphic Override Rules based on element Classification
Use the Classification Manager (Options > Classification Manager) to manage Classifications and
Classifications Systems, and to customize their available properties.
ARCHICAD comes with a default Classification System, but depending on your working methods and
local standards, you may want to use different or additional Classification Systems.
The following sections describe ARCHICAD functions related to working with Properties and
Classifications:
Assign Classifications/Properties Values in Element Settings
Assign Classifications/Properties in Element Schedule
Show Property Data in Labels and Markers
Property Manager
Classification Manager
Import/Export Property Data via Spreadsheet
Import BIM Content
Select Classification(s)
Select Classifications from Classification System(s) at the top of the list:
• If your project contains multiple Classification Systems, they are all listed. Check the name of the
System(s) you will use. An element can be classified in several classification systems
simultaneously.
• To change or assign an element’s classification within any of the Systems, click the pop-up arrow
at the right:
Property Manager
Use the Property Manager (Options > Property Manager) to create and manage the set of
properties for this project and customize their availability for the various element classifications.
Note: For information on assigning property values to individual elements, see Assign
Classifications/Properties Values in Element Settings.
Property Manager is also available from the Classification Manager dialog box.
Click the Search icon, then start typing text into the search field. All property and group names
containing the search term are shown.
To view the full list of properties again, delete the text from the Search field, or click the tree
hierarchy icon.
3. In the New Property/Group dialog box: Choose a radio button for either a new Property or
Group, then enter its name.
4. Add to Group: For a new property, choose the group into which it should be placed.
5. Click OK to create the new item.
Duplicate Property
Select a Property.
From the context menu or drop-down list under the New button, click Duplicate to add a duplicate
of that Property to the list.
Property Definition
Data Type
The property’s data type determines the format of the value(s) that can be assigned to it.
To set a data type:
1. Select a property from the left side of the Property Manager.
2. Choose a Data Type from the right side of Property Manager:
• General: Can be any text or number (e.g. for the “Manufacturer” property)
• Integer: A whole number (e.g. for the “Sound Transmission Class” property)
• Number: Any number expressed in decimals (e.g. for the “Purchase Price” property). The
number of decimals displayed is set at Options > Preferences > Working Units.
• Tags List: Can be a tag or series of tags (e.g. Building A, Floor 2, Common Use, Kitchenette)
• Option Set: Provides a fixed set of options (e.g. for the “Fire Resistance Rating” property)
For details, see Options Setup below.
• True/False (e.g. for the “Combustible” property)
Preview/Default Value
If desired, enter a default value or edit it for this property.
If you edit a property’s default value in Property Manager, all linked property values are updated
accordingly at the element level.
See Link Property to Default Value.
Options Setup
This button is active only if the Data Type is “Option Set”. Click to open the Options Setup dialog
box.
Use Options Setup to list a set of specific values that the user can choose from when defining this
property for a particular element.
• Click Add to add a new option (type a value into the New Option line).
• To delete an option, select it and click Remove.
• Check Allow multiple choices to enable the user to choose more than one value for this
property in Element Settings (or the Info Box).
Property Description
Optionally, enter any further information here to guide the user in assigning a value (in Element
Settings) to this element property. For example, its format or measurement unit: “minutes” for the
Fire Resistance Rating Property, or “W/m2K” for Thermal Transmittance.
In Element Settings, this description is visible when hovering over the property name:
• All: The groups or properties selected on the left will be available for all classified elements in
the project.
• None: The groups or properties selected on the left will not be available for any elements in the
project. (You might set certain properties to None if the current project does not use them, yet
you still want to use them in other phases of the same project, or other projects, e.g. in a
template).
• Custom: Click this option, then click Edit to select the Classifications that should use this
property or group.
For example, the Precast concrete components property (selected at left) is available to elements
that have one of the Classification groups selected at right.
• By Classification:
◦ Elements classified within (“IS UNDER”) or directly underneath (“IS DIRECTLY UNDER) a
particular Classification branch
◦ Elements having (“IS/IS NOT”) a particular Classification within the given Classification
System
Transfer Availability
To transfer a property’s Availability definition to another property or group, use the Transfer
buttons in Property Manager:
1. From the Property list at left, select the property whose Availability definition you want to
transfer.
2. Click the “Pick up” icon.
3. Select a property or group to which to transfer the availability data.
4. Click the “Apply Availability” icon.
The availability data of the selected group (or property) is customized accordingly.
Once the property is merged, it becomes a fully editable part of the host project.
A merged property loses its connection to the external file: any changes to this property in the
external file will not be reflected in the host file.
For each such property or group, you can do one of the following:
• Click the Merge icon at the end of the row in Hotlink Manager. The property from the Hotlink
Module, with its definitions, will override the corresponding property in the host file.
• Open the hotlink’s source file, and edit its property definition so that it matches that of the host
file. Then, in the host file, update the Hotlink Module to eliminate the conflict.
• Do nothing. In this case, the hotlink property availability and value will be used in the hotlinked
elements, and those of the source file will be used in the source file’s elements.
◦ Exception: If the properties differ only in their data type, then the host project property’s
data type will prevail. (The hotlinked element’s property will be converted to use the data
type of the host project property).
Export Properties
1. Select any properties or groups in Property Manager.
2. Click the Export button.
Include Classifications
Check this to export Classifications as well as Properties.
Choose a preferred export option:
• All from Project: Export all Classification Systems.
• Linked to Exported Properties: Export only those Systems having available properties among
the properties you are exporting.
4. Click OK.
Import Properties
1. In Property Manager, click the Import button.
2. In the Open file dialog box, browse for the XML file or ARCHICAD file that contains the
properties you need, then click OK.
3. Set preferred options in the dialog box:
Include Classifications
• All from Project: Import all Classification Systems.
• Linked to Exported Properties: Import only those Systems having available properties among
the properties you are importing.
4. Click OK.
If the imported properties, Classifications and/or Classification Systems already exist in the target
project, a dialog box gives you a choice for how to handle them:
Duplicate Properties: If you choose Append, the duplicate properties are imported with a suffix
added to their name.
Duplicate Classifications Systems: If you choose Merge, then incoming Classifications that do not
yet exist in the project are added to the project. In case of duplicate Classifications, a dialog box
again gives you a choice for how to handle them.
Classification Manager
Use Classification Manager (Options > Classification Manager)
• To create and manage the Classification Systems and Classifications for this project
• To customize the set of properties available to each Classification
Classification Manager is also available from Property Manager.
The left side of the Classification Manager lists all the Classifications available in the project.
Search List
Click the Search icon, then start typing text into the search field. All classifications containing the
search term are shown.
To view the full list again, delete the text from the Search field, or click the tree hierarchy icon.
◦ Choose the hierarchical level of the new Classification, relative to what is selected in the
tree:
- New Classification adds it to the bottom of the tree list within the current System
- New Classification in Branch adds it to the currently selected level of the tree
- New Classification System adds the new System to the bottom of the tree
4. In the New Classification dialog box:
• Define an ID, Name, and optional Description for the new Classification.
• Model Element/ Zone: If the New Classification is not a child item of any other classification,
define whether it (and its child classifications) will be available for Model Elements, Zones or
both.
Available Properties
Use these controls to define which properties should be available for a given Classification.
• Select one or more Classifications from the list on the left.
• All: All properties in the project are available for the selected classification(s).
ARCHICAD 21 Help 1276
Elements of the Virtual Building
Import/Export Classifications
Use the buttons at the bottom of Options > Classification Manager to export and import a project’s
set of Classifications (either all classifications or just selected ones) between ARCHICAD Projects,
from either an XML file or an ARCHICAD file.
The process and options are analogous to Import/Export Properties.
See Export/Import Properties Between Projects.
TrussMaker
TrussMaker is a built-in tool allowing you to create girder and truss objects for visualization
purposes. It is accessed from the Design > Design Extras menu. Technically, TrussMaker is an
ARCHICAD Add-On and is loaded with ARCHICAD on startup.
When you are satisfied with your design, select the lines making up the truss and choose the Create
Truss command from the TrussMaker hierarchical menu (Design > Design Extras).
Use TrussMaker Settings to choose a shape and define options for creating the truss.
See TrussMaker Settings.
When you have finished customizing your truss, click the Save button at the bottom right of the
dialog box. You will then be prompted to name the new truss object and place it in your Embedded
library.
The new truss appears on the Floor Plan on the baseline of the contour. Go to the 3D window to
visualize it, and then drag it into its final location.
Editing Trusses
The framework drawn on the Floor Plan is not associated to the truss after it has been created and
placed (and can only be used to create new trusses). Modifying this outline has no effect on placed
trusses.
TrussMaker offers you an additional method for editing placed trusses.
Select a truss and choose the Edit Truss command from the TrussMaker menu (Design > Design
Extras) or the TrussMaker palette.
An alert will appear, prompting you to create a new Section window. Draw a simple section line with
the Section/Elevation/IE tools, open the new Section/Elevation/IE window and then choose
Continue Editing from the TrussMaker menu or palette. The original framework will appear in the
window and you will be able to edit it.
When you have finished making your changes, choose the Create Truss command again.
The TrussMaker Settings dialog box will appear, with the same options as seen above. The only
difference is that in addition to the Save button, a Save as button appears.
• If you click Save, TrussMaker will display a warning telling you that you are about to save a
library part under an existing name. Clicking Overwrite will replace the previous truss, while
clicking Cancel will abort the whole process.
• If you click Save as, a new truss object will be created. TrussMaker will prompt you to name this
object.
4. Select the framework’s elements and choose Create Truss from the TrussMaker hierarchical
menu. (Design > Design Extras > TrussMaker)
5. Make the appropriate settings in the TrussMaker Settings dialog box and save the object.
An alert will be displayed, informing you that the new truss object has been created on the Floor
Plan. The truss is placed on the same line as the section line and will therefore appear in the
Section/Elevation/IE window as an element that was cut on its edge.
6. Display the new truss with the roof in 3D or in another Section window.
An Operator can work on multiple Targets, and a Target can be affected by multiple Operators. Each
element can be a Target and an Operator at the same time, which permits nested Solid Element
Operations. The operation remains in effect as long as the involved elements are present. If you
wish to keep the obtained shape permanently, save it as a GDL Object from the 3D Window.
See Saving 3D Elements as Library Parts.
The Floor Plan view of both Target and Operator elements is unaffected. Putting the Operator
element on a Wireframe layer does not affect its display. If the Operators’ layer is hidden, then they
will not appear in the Floor Plan, but you will not be able to edit them until you make the layer
visible again.
Note: If you select only the Target on the Floor Plan and display the selection in 3D view, the
modified shape will be shown, but without displaying the Operator.
If you perform a Solid Operation on a Section/Elevation/IE view, you need to rebuild the window’s
contents to see the results.
1. Open the dialog box using the Design > Solid Element Operations command (also available from
the context menu of either selected element).
For details on these controls, see Solid Element Operations Palette.
2. Collide the two elements.
You can highlight each connected element and clear any connection as needed.
For details, see Managing Element Connections.
Stories
Stories in ARCHICAD, just as in real buildings, serve to divide space vertically and replicate the story
structure of your real building.
About Stories
Story names and levels are defined in Story Settings.
See Story Settings Dialog Box.
Each story in the project is listed:
• in the Navigator’s Project Map
• in the Tab bar’s pop-up Navigator
• in the Tab bar’s Floor Plan context menu
The elevation of new construction elements placed on the Floor Plan are calculated relative to the
element’s Home Story. Some elements (Wall, Column, Zone) can also be top linked to any story in
the project.
For more information, see Home Story and Define Top Link for Wall, Column, Zone or Stair.
• In the Tab bar, use the Project Map of the pop-up Navigator (at the right edge of the Tab bar)
• In the Navigator Project Map, double-click the Story you wish to open
• Activate a story from the Story Settings dialog box (Design > Story Settings, or right-click any
story from the Project Map): click on its name, then click OK to close the dialog box and display
the selected story on the Floor Plan
• Use predefined keyboard shortcuts to jump among stories
• Use the Mini-Navigator Toolbar
If you attempt to go to a story that does not exist, the Create New Story dialog box appears.
See Create or Delete or Rename Stories.
Go To Story: Jump directly to an existing Story by entering a Story number.
• from the context menu if you have selected a Story in the Navigator’s Project Map or View Map
• from the Mini-Navigator Toolbar
See Story Shortcuts in Mini-Navigator Toolbar.
Delete a Story
Use the Navigator or Story Settings (as described above) to delete one or more stories.
Warning: If you delete a Story, all elements that had that story as their Home Story will also be
deleted!
Warning: The undo queue is cleared entirely whenever you delete or add a story, or change
story height.
2. Click “Insert Above” or “Insert Below” to insert a new story above or below the story name
selected in the dialog box list.
3. Click OK. The new story appears above or below the selected story. The numbering is
automatically updated.
See also Update of Story Level Dimensions.
There is no limit to the number of stories.
See also Story Settings Dialog Box.
Warning: The undo queue is cleared entirely whenever you delete or add a story, or change
story height.
Alternatively:
1. Select a Story in the Navigator’s Project Map.
2. Use the context menu’s “Create New Story” command.
Rename a Story
1. Go to Design > Story Settings.
2. Click the name of the story you wish to rename, and type the new name.
Alternatively:
1. Right-click the story name in the Navigator, and choose the Rename Story command.
2. The Story Editing Mode palette appears. As long as the palette remains open on screen, you are
in Story Editing mode and can move the story level lines.
3. Choose a mode from this palette by clicking one of the four buttons:
5. Click OK to apply changes and exit Story Editing Mode. Associative elevation markers will be
updated too.
The elements that are on the given stories will retain their elevation respective to their Home Story,
as you will see when the view is updated after you click OK.
Note: The Cut Plane does not affect the display of Mesh, Slab or Object elements. However, GDL
Objects can be programmed to display themselves according to the Floor Plan Cut Plane
Settings.
Enter a value for “Cut Plane Height to Current Story.”
If you wish to display all construction elements in their entirety, on all stories (the default settings
for construction elements), the rest of the settings in the Floor Plan Cut Plane dialog box are not
relevant.
The Relative Floor Plan Range and Absolute Display Limit - the other Floor Plan Cut Plane Settings -
are only relevant if any of your construction elements are defined as having a limited projection.
The Floor Plan Cut Plane settings are global; the current settings apply to all the stories of the
project. Once you set the global Floor Plan Cut Plane, you can further fine-tune the Floor Plan
display of individual construction elements (Walls, Columns, Beams and Roofs only) in their
element Settings dialog boxes.
For more information, see How to Display Individual Elements on the Floor Plan.
Show On Stories
Use the Show on Stories pop-up in the Floor Plan and Section Panel of Tool Settings to control the
display of construction elements by story. Choose whether to show the element on every story it
intersects, or only on selected stories.
The available “Show on Stories” options differ depending on the construction element, as discussed
below.
• All Relevant Stories: The element will be shown and editable on all stories which it physically
intersects. When available, this will be your preferred option most of the time.
• Home Story Only: The element will be shown only on its Home Story.
See Home Story.
• Home Story Only: The element will be shown only on its Home Story. (If the element is drawn so
that it does not physically intersect its Home Story, then the only way the element will be shown
on the Floor Plan is if you set its Floor Plan Display to one of the symbolic options: Symbolic Cut,
Outlines only, Overhead all.)
• Home & One Story Up and/or Down: The element will be shown on its Home Story, plus one
story up and/or down.
• All Stories: The element outline - regardless of its actual location - will be shown on every story
of the project.
• All Relevant Stories: The element will be shown and editable on all stories which it physically
intersects.
• Custom: Choose this option if you wish to set separate display combinations for the element’s
outline and fill. The Show on Stories: Custom Settings dialog box appears, where you can set
separate story display options for the element’s outline and its fill. (Once you set these Custom
Settings, use the Edit Custom option to edit them.)
Slab, Mesh
For a Slab or Mesh, the following options are available. (There is no All Relevant Stories option,
since there are no multi-story versions of these elements):
• Home Story Only: The Slab or Mesh will be shown only on its Home Story.
• Home story plus one story up and/or down
• All Stories: The outline of the entire Slab or Mesh will be displayed on every story of the project.
See also Line Types of Construction Elements Displayed Across Stories.
• Custom: Choose this option if you wish to set separate display combinations for the Slab/Mesh
outline and fill. The Show on Stories: Custom Settings dialog box appears, where you can set
separate story display options for the roof’s outline and its fill. (Once you set these Custom
Settings, use the Edit Custom option to edit them.)
Beam
For Beams, the following options are available:
Objects
Objects have a unique display option: One Story up and One Story Down. This way, you can opt to
not display these elements on their Home Story at all.
1. Projected with Overhead: shows cut part of element’s 3D model (e.g., as cut at the level of the
Floor Plan Cut Plane), plus the element’s overhead part (i.e. the part of the element that is
above the Floor Plan Cut Plane, plus its uncut (downward) part.
Note: “Projected with Overhead” is the default display setting for slanted or complex columns
and walls, and for all roofs and beams.
2. Projected: shows cut part of element’s 3D model, plus its uncut (downward) part.
If you choose either of these “projected” options (Projected with Overhead or Projected), you can
then further define the extent of the projection, using the Show Projection options.
For more information, see Define Range of Element’s Projected Display (Show Projection).
3. Cut Only: displays only the cut part, as cut with the Floor Plan Cut Plane. (Available for
construction elements; not available for windows or doors.)
Some additional abstract display options are available:
4. Symbolic Cut: (Available only for non-slanted and non-complex walls and for vertical or complex
columns.) The whole floor plan projection of non-slanted, non-complex walls or vertical (basic or
complex) columns will be displayed as cut, using their cut line and cut fill attributes, regardless
of the elements’ vertical position. This option is available only for basic straight walls or
columns, or for complex columns, and only if the Show on Story control is set to Home Story
only. The Floor Plan Cut Plane settings do not affect the display of these elements.
5. Symbolic
6. Symbolic with Overhead: This display option is available for Curtain Walls only.
See Curtain Wall Settings: System Page: Floor Plan and Section Panel.
7. Outlines Only: the entire element’s outline is shown using its uncut attributes. (Uncut attributes
are set for each element using the “Outline” controls of the Floor Plan and Section panel of its
Settings dialog box.)
8. Overhead All: the entire element’s outline is shown using its overhead attributes. (Overhead
attributes are set for each element using the “Outline” controls of the Floor Plan and Section
panel of its Settings dialog box.)
• Entire Element (default setting): The element will be displayed on all relevant stories.
However, you may prefer not to show the entire element.
In this case, you have two other ways to set its display in the Show Projection pop-up:
1. To Floor Plan Range: Choose to show the element on a range of stories (the current story, plus a
given number of stories above and below it, and an optional offset.)
If you choose this option, this element will be shown on the stories defined as the Relative Floor
Plan Range (i.e. the number of stories on which to show this element in either direction) in
Document > Floor Plan Cut Plane.
2. By Absolute Display Limit: Set a fixed lower limit (by default, this is Project Zero), then show all
parts of the element above this limit.
The Absolute Display Limit option enables you to ensure that the Floor Plan will never display any
part of the model that falls below the level you define here in absolute terms (independent of story
levels). For example, you can enter the level of the terrain or the water level, so that anything below
this level is not shown on the Floor Plan. Or, if you want to show a rooftop terrace without
displaying the garage below it, enter the terrace level as the Absolute Display Limit.
If you choose this option, then the Absolute Display Limit set in Floor Plan Cut Plane Settings
determines this element’s lower display limit.
In certain situations, the current Floor Plan Cut Plane and Relative Floor Plan Range settings may
conflict:
• The Cut Plane level may be outside the current Floor Plan Range (e.g. an extremely small story
height as compared to the default Cut Plane level). In this case, the Cut Plane will be
automatically relocated to the upper limit of the Floor Plan Range (or to its lower limit, if the Cut
Plane would fall below the lower limit).
• The lower Floor Plan Range limit may be higher than the upper limit. In this case, the lower limit
will be considered as both the lower and upper limit of the Floor Plan Range (which will also
equals the Cut Plane level, as described in (1) above.)
As you view the building on its various stories, its Floor Plan appearance changes accordingly:
although the entire wall is indicated on every story, the cut and overhead segments are different on
every story:
3D Window
The 3D window displays your model in real perspective or axonometry: this gives the best overall
view of what the final building will really look like, inside and out.
In the 3D window, you can directly edit your model, and create new construction elements, in
either perspective or parallel view, using any of the construction tools.
The 3D window is directly linked to the Floor Plan and to the Section/Elevation/IE windows: any
changes made on the Floor Plan or in a Section/Elevation/IE window will be visible in the 3D
window and vice versa.
3D Documents can be derived from either a 3D Window source or the Floor Plan. If you change the
projection, the cutting planes, the zoom level or the selected/marqueed/filtered items of the 3D
source window, you can redefine the 3D Document accordingly.
See 3D Document.
Special navigation techniques in the 3D Window let you explore the model much more freely than
in other windows.
For more information, see Navigation in the 3D Window.
The 3D display of individual construction elements is controlled by the options of the Model panel
in their Settings Dialog box.
General settings affecting the parameters for displaying the 3D window are in 3D Styles.
See 3D Styles.
The commands that affect the set of elements displayed in 3D are in the View > Elements in 3D
View and the View > 3D View Options hierarchical menus.
These commands are also accessible in the 3D Visualization toolbar.
Show All in 3D
To show the entire model in 3D, regardless of any current selection, use the View > Elements in 3D
View > Show All option; or use the same command from the context menu.
This command’s shortcut is Ctrl + F5.
The full model display resulting from the Show All command may be limited by filtering criteria in
the Filter and Cut Elements in 3D dialog box.
See Filter and Cut Elements in 3D Dialog Box.
Default Display in 3D
If you simply switch to the 3D window, without using any specific 3D display command, the 3D
window will display the contents last shown in the 3D window, irrespective of what might be
selected in any other window.
The following sections provide details on working with the 3D window.
Show Selection/Marquee in 3D
Filter and Cut Elements in 3D Dialog Box
Save Contents of 3D Window as a View
3D Engines
3D Styles
3D Projections
Navigation in the 3D Window
3D Navigation Extras
3D Cutting Planes
Editing Plane in 3D Window
Show Selection/Marquee in 3D
For a 3D display of only the items selected explicitly or by Marquee:
• Right-click to access the Show Selection/Marquee in 3D command; or
• Use View > Elements in 3D View > Show Selection/Marquee in 3D
(Or use the 3D Visualization toolbar control for this command.)
If your plan includes both explicitly selected elements and a marquee selection, this command will
disregard the marquee and show only the explicitly selected elements.
Show Selection/Marquee in 3D also works if you are already in the 3D Window and make an
explicit selection there, then execute the Show Selection command. The caption of the 3D Window
will include the “Selection” mention and the name of the Home Story of the selected element(s).
If the 3D Window’s content is based on explicit selection and you add elements to it, these will be
preserved in the 3D Window as long as you continue to work in it.
Marquee Area in 3D
If the selection is a Marquee area, the caption of the 3D Window will include the “Marquee”
mention.
For more information on defining a marquee area, see Marquee Area.
3D Engines
3D Engines are built-in configurations which control the generation of the 3D model in ARCHICAD.
By default, two engines are offered:
• Vectorial Engine
• OpenGL Engine
To choose an engine, go to View > 3D View Options > 3D Styles
The choice of engine affects the 3D display effects available, and thus the appearance of the model
in 3D. Set up your 3D display preferences in the 3D Styles dialog box.
See 3D Styles.
3D Projections
ARCHICAD can display parallel (axonometric) projections and perspectives.
Axonometric projections automatically show the entire model in the center of your view.
Perspectives are defined by a viewpoint and a specific target.
When the 3D window is active, the 3D Navigator Preview Palette contains a miniature
representation of the entire project view. This allows you a quick way to modify your 3D Projection
Settings, whether perspective or parallel (axonometric); you can adjust the view cone or change the
axonometry while retaining an overview of the whole project.
See Navigator Preview (3D).
3D Projection Settings
To open these settings, do one of the following:
• Use the context menu from the 3D window or the tab bar
• Use the 3D Visualization or Simple 3D toolbars
• Use the commands of the View > 3D View Options menu
The name and contents of the dialog box depend on the projection type:
• Parallel Projection Settings or
• Perspective Projection Settings.
You can easily switch from one settings dialog to the other with the button at the top right corner of
Projection Settings.
• Predefined shortcuts:
Ctrl+F3 = Axonometry
Shift+F3 = Perspective
• Commands available from View > 3D View Options:
• 3D Visualization toolbar:
• Mini-Navigator toolbar
• Navigator:
3D Navigation Extras
Other controls useful in modifying the 3D view are available from the View > 3D Navigation Extras
(or a toolbar containing 3D window commands). These controls allow you to:
• Interactively set the target point for the perspective (Look to).
• Switch to a view perpendicular to a given point (Look to Perpendicular of Clicked Surface).
• Reset the roll angle to zero to rapidly return from a bizarre view obtained during navigation
(Reset Roll Angle).
• Return with a single command to a horizontal view of the model (Horizontal View).
• Edit pre-set projections and Add current projection: These commands are available if you are
viewing an axonometric (parallel) projection.
• Put a camera into the path (for perspectives). This command adds the current perspective to
the Project Map, if no camera is selected on the Floor Plan. If you have cameras on the Floor
Plan already that define an animation path, the new camera will be added after the active
camera in the active path, which is marked by its view cone on the Floor Plan.
If you are in perspective view, with a camera selected, the following commands are also available
from View > 3D Navigation Extras:
Note: As you use these commands to change the camera selection, the selected item in the
Navigator Project Map also changes accordingly.
• Go to the previous/Go to the next: Use these commands to navigate to the perspective views of
the previous and next cameras in the active path, and to select the camera.
• Modify the selected: The selected camera will be updated to reflect the perspective view that
you currently see in the 3D window. Use this when you have changed the view in the 3D
window.
• Revert view to the selected: Discards all changes you made manually and shows the 3D model
as the selected camera sees it.
• Insert a new camera after the selected one: A new camera is added to the path to define the
current perspective view, and will be selected.
Related Topics:
Navigation in the 3D Window
Cameras
Pre-Set Projections
3D Cutting Planes
3D Cutaway is an imaging mode in ARCHICAD that allows flexible visualization of building spaces.
3D Cutaway works by applying Cutting Planes to the model (Floor Plan, Section, or 3D window).
The 3D Cutaways you define are stored within the project, so you can see them when opening the
project in a future session. You can apply up to 9 Cutting Planes at a time.
3D Cutaways are saved with views, so if you wish to keep Cutting Planes over the long term, save a
3D view.
To see the cutaway view of your model, turn on Show 3D Cutaway. To see the full model, turn it off.
• Use the following toggle command: View > Elements in 3D View > 3D Cutaway
When 3D Cutaway is on (show), you see the cutaway view of your model, plus the 3D Cutaway
interface.
3. Click and drag one or more tabs to the desired location. By default, you will drag the Cutting
Plane orthogonally.
See also Create Custom Cutting Plane on Floor Plan or Section.
See also Use Section Line as Cutting Plane.
To cancel the operation: Note that the tabs on all four sides change into garbage cans: if you
change your mind while dragging, just move the Cutting Plane back into one of the garbage cans
(or press Esc) to cancel the operation.
The Cutting Plane coincides with the Section Line, but is independent of it. You can now move and
edit the Cutting Plane if needed; the Section remains unchanged.
3. Hover over any of the tabs to see the orthogonal Cutting Plane in that position.
4. As soon as you click one of the tabs, you will see the model’s bounding box. The predefined
Cutting Planes will cut the model on planes that are parallel to this bounding box.
To cancel the operation: Note that the tabs on all four sides change into garbage cans: if you
change your mind while dragging, just drag the Cutting Plane into one of the garbage cans (or
press Esc) to cancel the operation.
6. Click when the Cutting Plane is in the right place. The Finalize floating command appears.
3. Define the custom Cutting Plane orientation by doing one of the following:
• Use an element’s plane (e.g. a Roof top plane)
◦ Click on the plane surface of an existing element to define the Cutting Plane angle. A
rectangle will help you see the plane.
◦ Click again to define the Cutting Plane position
• Use an edge as a rotation axis of the plane
◦ Click on an existing edge with the Mercedes cursor, to define the rotation axis
◦ Click on any point that the Cutting Plane should touch; this defines the Cutting Plane position
• Click on any three points (such as three element hotspots) to define a plane
◦ Click on two points to define the rotation axis
◦ Click on any point that the Cutting Plane should touch; this defines the Cutting Plane position
4. Click when the Cutting Plane is in the right place. The Finalize floating command appears. Click
Finalize if you are satisfied with the Cutting Plane.
5. View the resulting 3D Cutaway.
Edit Cutaway
Once you have created a 3D Cutaway, you can still edit it at any time.
Make sure 3D Cutaway is activated, and Show Cutting Planes is on.
See Show or Hide 3D Cutaway.
The Cutaway is now created on the opposite side of the selected Cutting Plane.
3D Cutaway Attributes
Use the Cut Surface Display controls in the following dialog box:
View > Elements in 3D View > Filter and Cut Elements in 3D
The 3D Cutaway is in effect, but the Cutting Plane and the tabs are hidden, except for the tab at the
top of the screen.
To show the Cutting Planes again, click the toggle command or the eye icon at the top of the screen.
To delete all Cutting Planes, use the Delete All Cutting Planes command from the Standard toolbar
3D Window Size
Use the controls at Set Window Size:
• from the 3D Window context menu
• from the 3D Window tab context menu
Sections
Use the Section tool to generate a sectional viewpoint of the Virtual Building, with an
accompanying marker.
The Section marker can take one of three different forms:
1. a source marker, which generates a section viewpoint
2. a linked marker, which does not generate a section viewpoint, but acts as a reference to any
other view, viewpoint or drawing.
3. an unlinked marker containing custom text
Note: Another type of Section viewpoint is the Independent Section (with or without a marker),
having no model source.
See Create an Independent Section Viewpoint.
Sections can be saved as Views and placed on a Layout as Drawings; the contents of a Section
window can also be published directly.
In the Section window, you can view and modify elements but you cannot create new construction
elements. (The only exception is if you use the “Drag a copy” or Multiply command.) If you paste an
element into a Section window, it will be reproduced as drawing primitives (points, lines, fills).
Objects can be placed in a Section window, but they are considered as graphic symbols only. (No
corresponding 3D model element is generated.)
Related Topics:
Create a Section Viewpoint
Open a Section Viewpoint
Horizontal/Vertical Range of Section Viewpoint
Define Marker Reference for Source Marker
Floor Plan Display of Section Markers
Model Display in the Section Window
Editing Section/Elevation/IE Lines on Floor Plan
Place a Linked Section Marker
Place Unlinked Marker
Create an Independent Section Viewpoint
Assign Section Rebuild Status
Updating Sections
Summary of Rebuild Commands
3. Choose an input method (either Single or Staggered) from the Info Box and draw a Section line
on the Floor Plan.
Related Topics
Open a Section Viewpoint
Horizontal/Vertical Range of Section Viewpoint
Editing Section/Elevation/IE Lines on Floor Plan
Define Marker Reference for Source Marker
Model Display in the Section Window
• Use a menu command (Window > Navigate > Sections > Open Section)
By default, each Section is opened in a new tab of the Tab Bar (or a new window, if you are not using
the Tab Bar.)
• Infinite: All elements behind the Section Line will be shown in the Section window, provided
that they are not hidden by other elements.
• Limited: Only the elements between the Section Line and the limit (depth) line will be shown in
the Section window. (The limit line is defined when you click with the Eyeball cursor after you
finish drawing the Section line.) You can select and edit the limit line as necessary
Note: The limit (depth) line is a display-only Marker item, and is not shown on the Layout.
See Display of Marker Range Lines.
• Zero Depth: Only the parts of the model actually cut by the Section Line will be shown, at the
cut location only. (For Elevations and Interior Elevations, there is no “zero depth” option.)
Vertical Range
The vertical range of the project to be included in the Section window. (Available for source-type
Section markers only.)
Define the vertical range in the Info Box/Section Settings.
• Infinite: Shows all stories of the model.
• Limited: The Section is confined to a limited vertical range. Enter the elevation values for the
upper and lower limits of the Section. Elements above and below these limits will not appear.
Click the black arrow to choose the reference for the elevation values: to Project Zero, or to a
particular story.
2. Marks appear in the Section window, in shades of dark grey, to indicate the horizontal/vertical
boundaries and break lines, if any. The grey fill represents the area of the model outside of the
Section range.
3. Hover over any mark to display its tag and editing handle. Drag the line as needed: this will
modify the horizontal/vertical range, break mark, or distant area limit as applicable.
To remove a break, drag the break line outside of the horizontal range.
Note: Horizontal range cannot be edited in the Interior Elevation window.
• the viewpoint, or
• the first placed drawing of the viewpoint. (“First” means the topmost eligible drawing in the
Navigator Layout Book.)
For example, the following Section has been defined to display the information of the first placed
drawing created out of this viewpoint.
If you choose “first placed drawing,” and no drawing has been placed yet, the marker will display
autotext (such as #DrgID), and once the drawing is placed, this autotext will be replaced by the
relevant information.
The same marker information is shown in the Marker Panel in the Section Settings dialog box.
If you select an already placed source marker and open the tool’s Selection Settings or Info box, you
have two additional choices, because the viewpoint may already have multiple drawings or views
created out of it:
• the selected drawing
• the first placed drawing of the selected view
Choosing either of these two options will bring up a directory dialog box showing the Navigator
Layout Book or the Navigator View Map. Eligible drawings/views are available for selection (i.e.,
those which have been created from the selected Section viewpoint); other items are grayed and
cannot be selected.
Note: The option to refer to a view is available in case the desired Drawing is located in a
different project’s Layout Book (and is therefore not listed in the “Define Marker Reference”
dialog box).
See Import View(s) from External ARCHICAD Project (Solo or Teamwork).
Since you cannot refer to the actual drawing, you can refer to the View (in the current project)
from which the Drawing was created (in the other project). The marker will display the drawing
data of the first drawing created out of this view as autotext (e.g. #Drawing Name, #DrgID).
Once the Layout Book that contains the reference drawing is opened alongside the project
containing the marker, the marker will fill in the correct drawing data.
The link information that will appear in the marker is previewed in the Reference to text field, as
long as the referred item (such as a drawing) already exists in the project.
Cut Elements
By default, cut elements are shown using their element-level line and pen definitions. You can
customize the appearance of cut elements in a Section window by checking the Uniform Pen for Cut
Elements checkbox in the Model Display Panel of Section Settings, then assigning the lines and
colors, for the display of cut elements in this Section only.
Uncut Elements
Surface colors and vectorial hatching can be displayed only on uncut surfaces of elements in the
Section/Elevation/IE windows.
These options in the Model Display Panel of Section Settings enable you to apply surfaces (shaded
or unshaded) to the uncut elements shown in the Section window:
Another effect is to display uncut surfaces in “shaded” mode - that is, to reflect rounded contours.
You can combine the two effects (cast shadows and shaded effect) in a single Section display:
Note that this Section includes the west face of the building, close to the section line, as well as
parts of the far end of the building that extends northward. In this Section view, the close and
distant areas are displayed identically, so you cannot tell which is which:
To differentiate the “close” from the “distance” elements, reconfigure the section so that it contains
a Marked Distant area: check the Marked Distant Area box in the in the Model Display Panel of
Section Settings and specify a different color for the contours of the “distant” elements.
Return to the Floor Plan and notice that a new line segment representing the Distant Area has
appeared.
Select this line and drag it as shown:
Boundary Contours
“Boundary Contours” refer to elements shown in the Section, Elevation or Interior Elevation
window which extend beyond the horizontal limits of the Section (in other words, the entire
element does not “fit” in the section window).
Use Boundary Contours in the in the Model Display Panel of Section Settings to define the display of
this boundary.
Here, the left edge of the wall on the left does not fall within the section, and the displayed parts
are shown as unfinished, without contours.
However, you can choose to display boundary contours - that is, to draw a line at the element’s
boundary as it is shown in the section, even though the element does not really end there. At
Boundary Display, choose “Uncut Contours” to display these contours using the uncut pen chosen
for these elements in their own Settings dialog boxes; or “Override Contours” to use a pen of your
choice:
Stretch Line
1. Select the Section line.
2. Click an endpoint of any segment.
3. From the pet palette, choose Stretch.
Note: In Interior Elevations, the endpoints of the IE line cannot be stretched, because its length
depends on the Room Boundary.
See Display and Edit Interior Elevation Marker Lines and Marker Range.
Remove Break
To remove a break in the line, select the segment and do one of the following:
• Use the Offset pet palette command to realign it with another line of the same type
• Select the break edge, and drag it outside of the Section/Elevation horizontal limit
Related Topic:
Edit Range or Limit Lines Graphically
• the selected viewpoint (i.e., the viewpoint you select from the directory list after choosing
“Browse”)
• the selected drawing (i.e., the drawing you select from the directory list after choosing
“Browse”)
• the first placed drawing of the selected viewpoint (i.e., the first drawing created from the
viewpoint you select from the directory list after choosing “Browse.”). “First” means the
topmost eligible drawing in the Navigator Layout Book.
• the first placed drawing of the selected view (i.e., the first drawing created from the view you
select from the directory list after choosing “Browse.”). “First” means the topmost eligible
drawing in the Navigator Layout Book.
Choosing any of these reference options will bring up a directory dialog box showing the relevant
view of the Navigator (Project Map, View Map, or Layout Book). Choose the desired viewpoint, view
or drawing. The chosen item’s information will be displayed in the linked marker.
Thus, a linked marker can refer to any viewpoint, view or drawing in the project.
Note: The option to refer to a view is available in case the desired Drawing is located in a
different project’s Layout Book (and is therefore not listed in the “Define Marker Reference”
dialog box). Since you cannot refer to the actual drawing, you can refer to the View (in the
current project) from which the Drawing was created (in the other project). The marker will
ARCHICAD 21 Help 1368
Views of the Virtual Building
display the drawing data of the first drawing created out of this view as autotext (e.g. #Drawing
Name, #DrgID). Once the Layout Book that contains the reference drawing is opened alongside
the project containing the marker, the marker will fill in the correct drawing data.
See Import View(s) from External ARCHICAD Project (Solo or Teamwork).
After the marker is placed, you can still go back and change its marker information at any time.
then place a linked Wall Section marker on the Floor Plan which is linked to this Detail.
3. Draw a line or boundary (depending on the tool) and place a marker in any of the following
windows: Floor Plan; Section; Elevation; Interior Elevation; Worksheet; Detail; 3D Document.
If you wish this independent Section viewpoint to be linked to a marker, place a linked Section
marker into the project and link it (“Marker Reference to”) to the existing independent Section.
Each Section’s status defines the link between the Section and the model on the Floor Plan, and its
rebuild method.
• In the two Model statuses (Auto-rebuild and Manual-rebuild), the window consists of
construction elements; any changes made in a Model Section window can be updated in the
Floor Plan window, as well as in the 3D window and in other Section windows, and vice versa.
• In a Section of Drawing status, construction elements are decomposed into 2D fills, arcs and
lines. Changes made in this kind of window are not updated in other windows. You can,
however, update the drawing to reflect recent changes made to the model.
Construction elements are editable in both Autorebuild and Manual-rebuild section windows. You
cannot create new model elements of most types here, but you can duplicate, view and modify
them. You can, however, create new Morphs and Curtain Walls in these windows.
Note: Clearing a construction element from a Section Window of model status (either
Autorebuild or Manual-rebuild) will also clear it from both the Floor Plan and the 3D model.
Regardless of a section’s status, you can add 2D graphics, annotation and dimensioning.
For more information, see Updating Sections.
Updating Sections
Note: The updating process is identical for Sections, Elevations, Interior Elevations and 3D
Documents.
Each Section’s status defines the link (and rebuild method) between the Section and the model on
the Floor Plan.
For further information, see Assign Section Rebuild Status.
Rebuild All from Model: Use this command to rebuild all Section/Elevation/IE windows in your
project.
Rebuild All Model Sections from Model: Use this command to rebuild all the Section windows of
Model status (either Autorebuild Model or Manual-Rebuild Model).
Rebuild All Drawing Sections from Model: Use this command to rebuild all Drawing-status Section
windows.
Elevations
ARCHICAD has a separate tool for creating Elevation viewpoints and linked or unlinked Elevation
markers.
In contrast to Sections:
• Elevations generally do not “slice through” the structure, but rather create a cross-section view
of the structure from a distant point.
• There is no “zero depth” option for the Elevation’s horizontal range.
• Elevation markers are conventionally different from Section markers; consequently, the Marker
options in Elevation Settings vary from their counterparts in Section Settings.
• Unlike the Section Line, the Elevation line is an on-screen-only Marker item, and is not shown on
the Layout.
See Display of Marker Range Lines.
In all other respects, the Elevation Tool works the same way as the Section Tool.
• To create an Elevation viewpoint, you must place a source-type Elevation marker on the Floor
Plan.
• The resulting Elevation viewpoint has a Status (Model or Drawing) which determines its update
process.
• The Elevation Settings Model Display Panel defines the display of the Elevation viewpoint, while
the Marker and Marker Head panels determine the content and display of the Elevation marker.
• A linked-type Elevation marker, containing reference information only (without creating a
viewpoint), can be placed in the Floor Plan, Section, Elevation, Interior Elevation, 3D Document,
Detail or Worksheet Window.
• Unlinked Elevation markers can also be placed.
Select the Elevation line; the marker will be selected and will display a node.
Click on this node and choose the Move Elevation Marker command from the pet palette, then
drag the marker to the desired position.
The marker will retain this position even if the elevation is dragged or rotated to a new position.
Interior Elevations (IEs) work similarly to Sections and regular Elevations: choose an input method;
define the view and its limits; and place a marker with custom-defined marker reference
information.
Each Interior Elevation is a separate viewpoint in the Navigator Project Map.
Unlike the Section and Elevation tools, the Interior Elevation tool is used to create new viewpoints
only; you cannot place a linked, reference-only IE marker.
Many other aspects of Interior Elevation viewpoints - status, display, marker reference, and
updating - work the same as in Section viewpoints.
Note: The visibility of elements in an Interior Elevation is defined differently starting with
ARCHICAD 18. In earlier versions, an element was shown or hidden depending on its bounding
box. To use the older-version logic, turn on the Interior Elevation Legacy checkbox in Project
Preferences. (See Legacy Preferences.)
1. Use the rectangular or polyline input method to draw the Room Boundary, or space-click on a
Zone.
The resulting rectangle/line/polyline represents the Room Boundary of the Interior Elevation
group.
2. Move the cursor to the desired standpoint. The arrows on the feedback indicate the view
direction of the resulting Interior Elevation viewpoint.
Interior elevations use a dedicated IE marker, a GDL object with editable parameters.
IE marker(s) are placed at the middle of each segment of the IE line or at the center of the room.
To define the Marker style and Position, use the controls in the Marker Panel of Interior
Elevation Settings. For any or all of the viewpoints, you can opt not to show a marker, by
choosing the No Marker option in this panel.
See Interior Elevation Marker Panel.
4. The new group of viewpoints is created and listed in the Project Map.
Each new IE viewpoint is assigned to an IE Group, even if there is only one viewpoint in the Group.
The IE Group is automatically listed in its own subset in the Project Map.
To select an Interior Elevation group, select any of its Room Boundary lines.
However, the settings of any single segment are accessible individually.
2. Move the cursor to the desired standpoint. The arrow on the feedback indicates the view
direction of the resulting Interior Elevation viewpoint.
3. Click to place the IE marker.
To define the Marker style and position, use the controls in the Marker Panel of Interior Elevation
Settings.
See Interior Elevation Marker Panel.
4. A new IE viewpoint is created and listed in the Project Map. It is assigned its own IE Group, even
if there is only one viewpoint in the Group.
Many other aspects of Interior Elevation viewpoints - status, display, marker reference, and
updating - work the same as in Section viewpoints.
Related:
Assign Section Rebuild Status
Model Display in the Section Window
Define Marker Reference for Source Marker
Updating Sections
The default choice is Limited. In this case, the IE view will extend horizontally until the Room
Boundary line.
If the Room Boundary is a Wall, then the view automatically extends to the depth of the Wall; you
can see this by the Marker Range highlight, which overlaps the Wall area.
To adjust the horizontal range, select the Room Boundary line and stretch or shrink it using the
commands of the pet palette. (Stretch/shrink modifications to this segment will affect the
neighboring line segments accordingly, as when editing any polyline.)
An Infinite Horizontal Range means that the Interior Elevation viewpoint will extend horizontally to
include all visible parts of the model.
This way, if the room contains an odd-shaped alcove, the IE viewpoint will include structures that
fall beyond the Room Boundary Line, but still fall inside the room.
The following two illustrations show the result of the checkbox setting:
Each IE view (i.e. each segment of the IE Room Boundary polyline) can have a separate, custom
vertical range value, if desired: choose the Limited option as the Vertical Range and enter the
desired elevation limits.
Use the pop-up to define whether this vertical range should be measured from Project Zero, or from
the Interior Elevation’s Home Story (the story onto which it was placed).
If a zone is detected, its height will be used as the vertical range of the selected Interior Elevation
viewpoint.
Zones edited by Solid Element Operations are also calculated accurately, provided that you also
check the Consider Solid Operations box. For example, a single zone trimmed to a slanted roof will
have several different zone heights. These are accurately reflected in each viewpoint of the Interior
Elevation group.
Each new IE viewpoint is automatically assigned to an IE Group (even if there is only one viewpoint
in the group).
In each individual viewpoint’s IE settings, the Reference ID and Name fields are set to “By IE Group”
by default.
This means that each IE viewpoint will have the same ID and Name as its parent IE Group.
ARCHICAD’s default IE Settings further define the ID and Name of each IE viewpoint to include
Autotexts.
2. In the Navigator, note that the ID of the Group is now equivalent to the number of the zone
contained in the Interior Elevation.
This ID is inherited by all of the viewpoints in the Group.
(Naturally, assigning a Zone Number autotext works only if the Interior Elevation includes a zone.)
You can also use the Navigator Palette to change IDs and Names for an IE Group.
Delete/Restore IE Viewpoint
If you have selected an individual IE viewpoint, you can delete that single viewpoint with the
context menu’s Delete command.
Alternatively, if you have selected the entire IE group, use the Delete Segment command from the
pet palette. The segment that you clicked to select the IE group will be deleted.
Note: To select an Interior Elevation group, select any of its Room Boundary lines.
You can restore this viewpoint even after deleting it: In the Navigator or in the project, select the IE
group to which it belongs, then use the Restore all Interior Elevations in Group command from the
context menu.
Note: This command regenerates the IE viewpoint, but any 2D edits you made in this viewpoint
before deleting it have been lost.
3D Document
The 3D Document allows you to use either the Floor Plan or the 3D view of the model as the basis
for creating a document, to which you can add dimensions, labels and additional 2D drawing
elements.
3D Document: 3D Projection
This 3D Document has its source in the 3D window. Specific parameters and options affecting 3D
window display (such as projection and filtering/selection of elements) will affect 3D Document
display.
To add dimensions, just use ARCHICAD’s dimensioning tools, plus certain dimensioning functions
that are available only for 3D Documents.
However, like other model views, the 3D Document has its own 3D Document Settings dialog box,
where you can set parameters that are specific to the 3D Document: these include fill/pen display
of element surfaces (including cut composite elements) and contours, transparency, 3D hatching,
shading, shadow and sun effects.
Note: The display of composite elements in the 3D Document window also depends on the
Partial Structure Display settings.
See also Partial Structure Display.
In the 3D Document, you can display the materials of cut surfaces in a 3D-like display to graphically
communicate composite structures:
Related Topics:
Create a 3D Document
3D Document Settings
Model Display of the 3D Document
Linear Dimensions in the 3D Document Window
Create a 3D Document
From the 3D window:
1. In the 3D window, set up the desired 3D view of the model: the perspective or projected 3D
view; use 3D Cutting Planes; filter or select elements; use Marquee as needed, or perform solid
element operations.
2. Create a new 3D Document by doing one of the following:
• Use New 3D Document from 3D... from the context menu of the Navigator’s 3D Documents
folder.
• Use New 3D Document from 3D command from the context menu of the 3D window
• Use a menu command (Document > Documenting Tools > New 3D Document).
Enter a Reference ID and Name for the new 3D Document; click Create.
Note: Optionally, the name of the source view can be set as the default 3D Document Name.
To set naming defaults, see 3D Document General Panel.
The 3D Document is created and opened in its own window. It is listed in the 3D Document folder in
the Project Map of the Navigator.
To adjust the content, settings and display of the 3D Document, you can adjust its source view and/
or its display settings, and then redefine it.
See the following for more information:
Redefine the 3D Document
Model Display of the 3D Document
Or right-click the 3D Document viewpoint or view from the Navigator, then click the Open Source
View command:
Make your changes in the source window:
• Edit elements, layer settings, orientation or projection
• Change element visibility using Selection/Marquee
• If the source is a 3D Window, you can also change the Filter Elements settings (View > Elements
in 3D View > Filter and Cut Elements in 3D) and adjust Cutting Planes
Then use the Redefine command by doing one of the following:
• Context menu of the 3D Document in the Navigator Project Map
• Context menu of the 3D window or Floor Plan
Choose the 3D Document which you want to redefine based on the current 3D window or current
Floor Plan window.
A warning reminds you that this Redefine operation is not undoable.
• In 3D Document Settings, check the box to Redefine the projection, cutting planes, and visible
elements of the 3D Document based on the current 3D window (available for 3D Documents
based on a 3D projection.)
The controls in the 3D Projection panel allow you to access dialog boxes to modify the 3D
Document and its 3D window source, without having to open or change the current 3D window:
Details
The Detail tool is used to generate a Detail drawing from the model. Although the contents of the
Detail viewpoint consist of 2D items, a Detail can be updated from the model.
About Details
The Detail tool is used to generate a Detail drawing viewpoint from the model by placing a Detail
marker in any of the following windows: Floor Plan; Section; Elevation; Interior Elevation; 3D
Document; Worksheet; Detail window. It is also used to place linked Detail markers, as a reference
to any viewpoint, view or drawing.
The Detail Marker (a GDL object) is displayed according to the settings you made in the Detail
Settings dialog box. You can also create an independent Detail drawing, with or without a marker.
Detail viewpoints are displayed in a dedicated Detail Drawing Window and listed in Navigator
Project Map.
Detail viewpoints generated from existing elements in the project are 2D-only copies of these
elements. The viewpoints can be updated to reflect changes in the plan. You can add additional 2D
elements, text, labels and objects to a Detail Drawing.
You may wish to fine-tune the Detail Drawing before final output. You will find, however, that the
“exploded” 2D elements generated from the model often contain superfluous elements (extra line
segments, overlapping or superfluous fills) that make such editing difficult. To make editing easier,
first use the Linework and Fill Consolidation functions on selected items in the window.
For more information, see Consolidate Lines and Fills in Drawing Windows.
To open the Detail Drawing in its own window, double-click the detail view name in the Navigator.
3. Choose an area-based geometry method from the Info Box: Polygonal, Rectangular, or Rotated
Rectangular. (The first, “No Boundary” geometry method, creates a marker linked to an
independent viewpoint having no model source.)
Other information about the new Detail viewpoint - its Markers and Reference information - can be
defined in Detail Settings.
See Detail Tool Settings.
For information on what happens to annotation elements cut by the Detail boundary, see
Annotations, Dimensions and Markers Cut by the Boundary.
Only 2D tools are available in the Detail window. All types of 2D information can be added to the
Detail Drawing: Lines, Fills, Hotspots, Text, Figures, Dimensions and 2D Symbols of Objects.
The Detail Drawing will include a line representing the Detail Boundary you drew on the plan.
See Display of Detail/Worksheet Boundary.
Section Details (Detail viewpoints created from a Section) reveal the elevation of the original
construction, which means that Elevation Dimensioning placed on Detail viewpoints shows correct
elevation values, unless you displace drawing elements vertically. (The same is true for Elevation
Dimensions in Details generated from Elevations and Interior Elevations.)
Related Topics:
Worksheet vs. Detail
• If you use the No Boundary geometry method: click once to place the marker
• If you use any of the area-based methods: draw a Detail boundary, then click with the hammer
cursor to place the marker.
Such a marker has no model source and does not generate a new viewpoint. To define the
reference information displayed in a linked Detail marker:
See Define Reference for Linked Marker.
4. A new, empty Detail viewpoint is created (“independent marked detail”) and listed in the
navigator. This viewpoint has no model source.
To open the independent Detail viewpoint, double-click its name in the Navigator or access it with
the “Open Detail Drawing” in the marker’s context menu. Use the available 2D drawing tools, place
objects, text, labels, or paste an existing drawing into the detail drawing window.
• New Viewpoint icon at the bottom of the Navigator Palette Project Map, if a Detail or the Detail
folder is selected
• Document > Documenting Tools > Create Independent Detail command.
Independent unmarked details are listed in the Navigator, though they have no associated marker.
Later, if needed, you can attach a Independent Detail viewpoint to a marker: place a linked marker
and point the marker to your Detail viewpoint.
This command affects the shape of marker boundaries only, not any associated model content.
Worksheets
The Worksheet window provides a dedicated environment for 2D model-based drawings, such as
partial floor plans and partial sections, and for drawings created entirely in 2D.
About Worksheets
The Worksheet window provides a dedicated environment for 2D model-based drawings, such as
partial floor plans and partial sections, and for drawings created entirely in 2D. Worksheets can be
used as a dedicated environment for finishing drawings using 2D tools, and for working with
consultants limited to 2D methods.
You might want use a Worksheet to add a diagram or organizational chart, which is totally
independent of your model, yet useful for your documentation.
As in the Detail window, elements on the Worksheet consist of 2D-only duplicates of any
construction elements in “exploded” form (e.g. 2D lines and fills). Only 2D tools are available in the
Worksheet window.
You may find that the “exploded” 2D elements generated from the model often contain superfluous
elements (extra line segments, overlapping or superfluous fills) that make such editing difficult. To
make editing easier, first use the Linework and Fill Consolidation functions on selected items in the
window.
For more information, see Consolidate Lines and Fills in Drawing Windows.
The user can link any type of marker to the Worksheet.
You can place a Section marker onto a Worksheet to create a Drawing-type section. You can also
place a Detail marker onto a Worksheet to create a Drawing-type Detail. Such Drawing Sections and
Drawing Details cannot be refreshed based on the content of the Worksheet window.
The Worksheet tool is active in any window. It has marker and linking options similar to those of the
other ARCHICAD marker tools (Section, Detail).
To open a Worksheet window, double-click its name in the Navigator. (You can also access
Worksheets through the Go command of the Mini-Navigator Toolbar, or from the Window >
Navigate > Worksheets menu, or from the Window menu.) Use the available 2D drawing tools,
place objects, text, labels, or paste an existing drawing into the drawing window.
• Capture Screen input method: Use the single-click method: the first input method in the
Worksheet info box. Choose this icon, then click anywhere in the active project window. You will
create a Worksheet based on the entire contents of the window.
• Area-based input method: Use one of the polygonal or rectangular/rotated rectangle geometry
methods to define the Worksheet area.
4. Draw the Worksheet boundary and click to complete.
5. After drawing the Worksheet boundary, click with the hammer cursor to place the Worksheet
Marker.
Note: Source-type Worksheet markers are distinguished on screen by an optional semi-
transparent fill. (Use View > On-screen View Options > Highlight Source Markers to enable or
disable this distinguishing fill for all source markers. The color of this highlight can be set in
Options > Work Environment > On-Screen Options.)
6. A new Worksheet viewpoint is created and listed in the Navigator Project Map.
To define the reference information displayed in a source-type Worksheet marker.
See Define Marker Reference for Source Marker.
Other information about the new Worksheet viewpoint - its Markers and Reference information -
are defined in Worksheet Settings.
See Worksheet Tool Settings.
Related Topics:
Display of Detail/Worksheet Boundary
Update Detail/Worksheet Marker Boundary
About Markers
Markers can be placed using any of the following tools:
Sections
Elevations
Interior Elevations (IE)
Worksheets
Details
With any of the Marker tools, you can opt to place a source marker. A source marker creates a new
viewpoint (e.g. a Section, Elevation, Worksheet, Detail) involving the model as their source.
Any of the Markers - except Interior Elevation - can optionally be defined as a linked marker. Such
markers have no model source and do not generate a new viewpoint. Instead, they are placed in the
project, then linked by the user to an existing viewpoint, view or drawing. This information is
displayed in the marker, which can be used to navigate to the referred item.
An unlinked marker has no model source and displays no linked information. You cannot use it to
navigate among markers, but you can define any custom text for it.
Related Topics:
Display of Detail/Worksheet Boundary
Update Detail/Worksheet Marker Boundary
Related Topics:
Display of Detail/Worksheet Boundary
Update Detail/Worksheet Marker Boundary
Copying a Marker
Any interaction (Copy/Paste, Drag/Rotate/Mirror Copy/Copies) that results in creating a new copy
of a marker will have the following results:
• Copying a source marker (Section/Elevation/IE or Worksheet) results in a second source marker.
This creates a new viewpoint having the same parameters as the viewpoint associated with the
original marker. The new viewpoint’s name, however, will be different. Moreover, the Marker
Link information is not copied.
• Copying a source Detail marker will create a new linked Detail marker, which is linked to the
original detail viewpoint.
The Find Linked markers dialog box lists all the linked markers:
• By marker type (shown as an icon)
• Placed to: ID and name of the viewpoint in which the marker is placed. (If it is a source marker,
the viewpoint name is underlined.)
Clicking either column header will sort the list accordingly.
Click Marker Settings to open the Tool Settings dialog box of the selected marker.
Click Go to Selected to zoom to the selected marker. (The button is disabled if multiple markers are
selected.)
The palette lists all the markers in the project which the user has automatically or manually linked a
viewpoint, drawing or view, but whose referred viewpoint/drawing/view has since been deleted
from this project. (In this case, the marker will display Autotext in place of the missing data.)
Markers are listed, and can be sorted, according to the following:
• By marker type (shown as an icon)
• Placed to: ID and name of the viewpoint in which the marker is placed.
• Selected item: Name and ID of the marker’s referenced item (i.e. the viewpoint/view/drawing
one you chose when defining the marker reference). If this referenced item has been deleted
from the project, this column will show “N/A”.
• Approve: Editable checkbox for each marker.
You can sort items by any of these properties by clicking on its column header. You can then perform
a secondary sorting function: clicking a second column header will further sort within the hierarchy
obtained by the first sorting.
An icon at the bottom of the palette allows the user to zoom to the selected marker. (The zoom
button is disabled if multiple markers are selected.)
For each problematic marker listed (or multiple selected markers), the user can click Marker
Settings to re-link the marker(s) or otherwise modify them.
The user may decide that the marker is OK the way it is (even though it continues to display
undefined Autotext). In this case, the Approve checkbox can be used as a sorting criterion; check
the box for these markers. (For example, if you know that the undefined Autotext refers to an
external project that has not yet been loaded.)
If you don’t want the palette to re-list these approved markers as problems the next time you click
the Check Markers button, use the Hide Approved Markers option from the pop-up at top right of
the dialog box.
If you delete a view, any markers linked to that view will remain in place. However, they will no
longer display any linked information, just an undefined Autotext. These markers will be listed as
problematic the next time you run the Check Markers function.
Markers linked to the deleted drawing with “first drawing from viewpoint” will henceforth be linked
to the next drawing created out of the same viewpoint.
If you delete a drawing, any markers linked to that drawing will remain in place. However, they will
no longer display any linked information, just an undefined Autotext.
Interactive Schedule
Use the Interactive Schedule function to generate schedules. The Interactive Schedule not only
displays quantities and other parameters - you can actually edit it. Any changes you make in these
fields of the Schedule are automatically and instantly reflected in the Floor Plan and in other views,
when activated. Conversely, all changes made on these elements in the Floor Plan or another
editable view are updated in the Schedule when you return to it.
Schedules are viewpoints, which you can save as views and output as drawings on a Layout, or save
in various other file formats.
See Saving from a Schedule Window (Interactive Schedule).
A formatted schedule can be placed into any 2D window (typically a Worksheet), by using Copy/
Paste. The contents of the schedule, after pasting, will consist of lines and text, which you can freely
edit, but will no longer be associative to the model.
.
You can also access Schedules through
• the Mini-Navigator Toolbar
• Document > Schedules
• Window > Navigate > Schedules
The Schedule window opens. Formatting options are in the left column. To display the schedule
only, without the formatting panel, click the black arrow on the dividing line.
• Adjust the Zoom using the pop-up from the bottom scrollbar
• To fit the schedule to the current window size, click the Fit to Width icon
This is a quick way to filter elements for editing as a group, by taking advantage of the Interactive
Schedule capabilities. You cannot save a view out of the displayed data.
Any changes you make in these fields of the Schedule are automatically updated in the Floor Plan
and in other views, when activated. Conversely, all changes made on these elements in the Floor
Plan or another editable view are updated in the Schedule when you return to it.
The icon to its right, Select in 3D, takes you to the 3D Window and zooms onto the selected item.
Note: These buttons are not active if the element selected in the schedule is on a hidden layer.
.
• Use the Schedule’s context menu in the Navigator
• In the Navigator Palette, select a Schedule, then click the “Settings” button at the bottom of the
Navigator.
• Use Document > Schedules > Scheme Settings
The left panel lists the project’s schemes, grouped by type (e.g. Element Schemes, Component
Schemes). Select the scheme you want to edit, or use the buttons at the bottom to create,
duplicate, delete, import and export schemes.
For details, see Schemes Panel.
The right side shows the Criteria and Fields of the selected Schedule.
Use the Criteria Panel of Scheme Settings to define the elements/components/surfaces to be listed
in the schedule.
See Criteria Panel.
In the Fields Panel of Scheme Settings, choose which parameters of the chosen criteria should be
displayed in your schedule.
See Schemes Fields Panel.
Other Roof edge type classifications must be assigned manually, to the edges of either Multi-
plane or Single-plane Roofs.
2. All Shell edge type classifications must be assigned manually in Custom Edge Settings (by
default, every Shell edge is “Undefined”).
3. If a Roof or Shell edge is classified as Ridge, Hip, Valley, Dome or Hollow, the edge lengths are
listed at half their actual value. (These edge types are assumed to have a “pair”, and the two
together constitute a single length.) If all the involved Roof planes are listed (as with Multi-plane
Roofs), and all involved Shells are listed, the total lengths of these parameters will be correct.
Classification by DIN Available only if you are using Set this value in the Classification and
the Flächenberechnung Add- Properties section of Morph Settings.
On (used in German-speaking
markets).
Receive Shadow State of the checkbox (on/off)
in Morph Settings Model
Panel.
Net surface area of the core Net Surface area of the Column
(without top/bottom) core on all sides, not including
the surface of the Column top
or bottom. Takes Solid Element
Operations into account.
Total Panel Surface Area Total surface area of all the Curtain
Wall panels. This value does not
include the surface of the frames
between the panels. Total Panel
Surface Area is seen if you look at the
Curtain Wall in Edit mode, with just
the Panels visible.
When listing these areas for a profile element, you can control:
• which components should be included in component area listing
• for each component, which plane should be used as the basis for area calculation
These features are described below.
3. The component’s base line is vertical, which is not the area you need. In the Profile Editor
window, select the base line and rotate it to a horizontal position.
In this template:
• All Finishes lists every visible surface in the model with its total exposed area.
• Finishes of Elements lists the visible surfaces used by each element type, with their respective
exposed areas.
The checkbox refers to whether the listed surface differs from that of the element’s Building
Material surface - i.e., whether it has been “painted over”.
• Finishes of Openings lists the surfaces (excluding glass) of Doors and Windows. That is, the
schedule lists the surfaces used for frame, casing, and accessories such as shutters, board, and
sill).
In Scheme Settings, use the available fields as needed to adjust the content of your Surface lists.
For details on setting up a scheme, see Scheme Settings Dialog Box (Interactive Schedule).
Exposed Area is just that: that part of an element’s surface that would be covered by a paint bomb.
In the follow diagram, the dark blue area is considered as “Exposed”, the light blue areas are
considered as “Covered”.
You can define exactly what counts as exposed, using the Reduced Exposed Area control in the
Scheme Settings of your Surface List (see below).
Use this dialog box to narrow the definition of what counts as “exposed” when listing Exposed Area
in a Surface schedule.
In the Reduce Exposed Area dialog box, define criteria for elements that should be considered as
covering the surface.
For example: normal construction elements are positioned by design, and if they overlap a wall’s
surface, that wall’s surface area is reduced accordingly.
However, in this example, objects, lamps and zones should not affect a wall’s exposed area, so they
are expressly excluded.
Hide Surfaces with Zero Exposed Area: This is checked by default. Areas that are unexposed and
therefore have zero visible area are not shown in the schedule.
Format a Schedule
Use the formatting controls at the left side of the Schedule Window to format the current schedule.
For more information on each of these options, see Format Options (Interactive Schedule).
Schedule Headers
Each row/column of the schedule has a header. These headers are shown at the top of the schedule
(for column-style schedules) or at the side (for row-style schedules).
To change a header text, just click into the field and type.
To show or hide row/column headers and/or the main header, use the commands from Header
Options, at the top of the Schedule window.
To format header text, make sure that “Header” is selected from the Apply To pop-up, then choose
text formatting options.
3. A new cell is inserted above the selected cells, showing the text “merged”. Type in any header
text and format as usual.
See also Header Options.
Annotate Preview
You can add associative dimensions to these previews in the Schedule.
1. Double-click the cell you wish to annotate, or
Select the cell, then click on Annotate.
4. Click OK from the menu at the top left to close this tab/window and apply the annotations to
the selected view; or click Cancel to close without applying any changes.
Check this box to add automatic dimensions to the selected picture. Then click Dimension Settings
to set dimensioning options for the picture, in the appearing Automatic Dimensions dialog box.
From the Pet Palette of the selected Schedule, choose the Restructure Table command, then
manually resize the Drawing frame.
The result: the Schedule is split in two portions which are placed under each other.
Note: If the selected Drawing is set to Split Drawing into Multiple Layouts, then the Restructure
Table command will place part of the Schedule onto an additional Layout.
See Split Schedule into Multiple Layouts.
3. Now ARCHICAD will create as many Layouts as needed to display the entire contents of the
Schedule.
In this example, the Window List has been placed on the Layout. The Split Drawing feature has
placed the total Window List onto three Layouts. In the Layout Window, Layout is drawn to indicate
that it consists of multiple pages:
In the Navigator Layout Book, only one Layout is shown, but it has a “multi-page” icon, different
from the single Layout icon, and the total number of Layouts used for this Drawing is displayed after
the Drawing Name.
If a Layout Window displays a multi-Layout Drawing, the Window’s title bar shows the range of
Layouts which display the Drawing.
In the Layout Book, you can navigate between Layout pages as usual, using the navigation arrows at
the bottom of the Layout Window.
Project Indexes
Project Indexes are table of contents-type items listed in the Project Map of the Navigator.
Use Project Indexes to make lists revisions, issues, views, layout sheets and drawings, based on
customized criteria.
To open an index, go to the Navigator palette and double-click its name.
1. Construction Element Options: Show/Hide and other options affecting the display and output
of Beams, Column Symbols, Doors, Windows, Skylights, Section Markers, Curtain Walls and
Mark-up items.
For more information, see Model View Options for Construction Elements.
2. Stair and Railing Options (affecting the elements’ 3D and Section display, and the show/hide
status of component symbols)
See Stair and Railing Options.
3. Detail Level of Stair and Railing Symbols (GDL components)
See Detail Level of Stair and Railing Symbols.
4. Detail Level of Door, Window and Skylight Symbols
5. Miscellaneous Settings for Library Parts: Switches the 2D display preferences for certain GDL
objects. Use these options if you want to change the display and output of all relevant GDL
objects in the project. (You can also set these display options for each object individually, using
the parameters in the Object Settings dialog box.)
Note: The options available here will vary depending on which libraries are loaded in your
project. You may have multiple panels, one for each loaded library.
For more information, see Miscellaneous Settings for Library Parts.
Clicking OK will close the dialog box and apply your chosen display options to all affected elements
in the project.
Model View Option Combinations can be applied to individual views depending on their purpose
(for example, for use as Drafting plans or Site plans).
The active Model View Options Combination is displayed in the Quick Options Bar of the ARCHICAD
model window.
This status has no effect on whether the item will be displayed on your output; it affects only on-
screen display.
For a quick way to access these commands, activate the Window > Toolbars > On-Screen View
Options toolbar.
Note: When the Profile Editor window is active, the Fill Handles toggle changes to Component
Area Base Line/Circle.
See Components Panel of the Profile Editor.
• Trimming Bodies: Use this option to turn the display of Trimming Bodies on or off. Trimming
Bodies can be shown in the 3D Window only, for Shells and Roofs.
• Hidden Morph Geometry: Use this option to show hidden Morph geometry, and thus be able to
select all Morph edges, including “soft” ones.
• Use Document > Partial Structure Display to set these preferences; they will be applied to the
current window and can be saved separately for each view.
Use the first three options to display or hide the components of composite or complex elements,
and column veneers, depending upon how you have defined those components.
See How to Define Components as “Core” or “Finish”.
1. Entire Model: this is the default setting. All parts of the model are displayed.
3. Core Only: Displays only the structures defined as “Core” (applicable to complex or composite
structures, and columns having a veneer)
This means you can save different Partial Display Settings for each view: for example, you can save
two different views of the same Section, each having a different Partial Structure Display.
Exception: You cannot set a Partial Structure Display setting for a Drawing-type Section or
Elevation, or for any Independent viewpoint.
See Partial Structure Display Settings in Windows Based on a Source Marker.
You can define multiple adjacent skins as Finish, but they must include one or both of the
outermost skins.
Column Veneers
Each veneer can be defined as Core, Finish or Other, in Column Tool Settings.
See Core and Veneer.
In this Section, the composite walls are displayed with Core-Only settings, but the “Entire Model
Display” reference (in red) indicates the full wall structure.
When selecting a partially displayed element, hotspots will appear at their original location. The
selection highlight, however, is shown only on the displayed parts of the elements.
Preselection feedback will also help you identify the entire as well as the partially displayed parts of
the elements. The pre-selection highlight is shown only on the displayed components, but the
cursor recognizes the reference line even if it is not on a displayed part of the element - as shown by
the bold Mercedes cursor in this image.
The Info Tag displays the Thickness of the original, entire element, even if it is currently only in
Partial Display:
If you now switch the display setting to Entire Model, the dimension shown in Core Only disappears,
and the other dimension - the one previously created with the Entire Model display setting -
appears.
You can copy-paste dimensioned elements between two views whose Partial Structure Display
settings are dissimilar. However, if you try to paste dimensioned elements that do NOT appear in
the given Partial Structure display, those dimensions will be lost after you paste.
The solution: go back to the source view (or make a copy of it) and change its update type to Auto-
update.
In the opposite case: Suppose you have an Auto-update viewpoint with several views derived from
it. Then you change the viewpoint to “Manual Update” or “Drawing type.” This is possible, but be
aware that the views deriving from this source - even if you’ve already created these views - will,
when rebuilt, change their Partial Display settings to match those of the source viewpoint.
If you do change the Partial Structure Display settings of a source viewpoint which is of Manual
Rebuild type (even though its derived views are based on an Auto-Rebuild source), ARCHICAD
warns you of the consequences for the derived views: the views’ Partial Structure Display Settings
might change:
You can go ahead and continue Rebuild, or you can cancel the process. Again, the solution is to go
back to the source view (or make a copy of it with the Partial Display Structure settings you need)
and change its update type to Auto-update.
When you do rebuild such a view - one whose source has changed from Auto-Rebuild to Manual
Rebuild - you are again warned that your view’s Partial Structure settings will change.
Renovation
Use the Renovation feature set to create views that provide visual feedback on the status of each
element at a particular stage of a renovation project.
To achieve this, each element is assigned one of three Renovation Statuses:
• Existing;
• To be Demolished;
• or New.
Note: By default, all elements have a Renovation Status of “Existing.” New elements that you
add to the project are also set to “Existing.”
You can then assign view settings, called Renovation Filters, to display the project at various stages:
such as “Demolition Plan” or “New Construction.” Renovation Filters show/hide elements and/or
provide graphical highlighting (Graphic Override) depending on their status, to convey information
on their renovation status.
ARCHICAD comes with predefined Override Rules for each of the three Renovation Statuses. If you
have different style preferences, use the Graphic Override Rules dialog box to redefine them.
Since the Renovation Filter is saved with the view, it also affects the appearance of the Drawings in
your documentation.
ARCHICAD elements can also have a Graphic Overrides that are not tied to Renovation Status, but to
other user-defined Graphic Override Rules (e.g. “All plaster walls in blue”). Keep in mind that:
• Override Rules for other element criteria are assigned via Graphic Override Combination
• Override Rules for Renovation Status are assigned via the Renovation Filter
The Rules applied by the Renovation Filter are the lowest priority.
Some elements might be subject to several Rules (e.g. all plaster walls are blue, and all elements
with the New Renovation status are red).
In this case, the wall that fits both of these Rules gets the blue override: in any view, the Rules of the
Graphic Override Combination are applied first.
For more information, see Graphic Overrides.
Related Topics:
Assign Renovation Status to Elements
Renovation Filters
Graphic Overrides By Renovation Status
Best Practices for Creating Renovation Views
Workflows for Tricky Renovation Situations
Reset Renovation Status
Note: If you have several element types selected, use the Renovation Palette or the Edit
Selection Set palette to change their Renovation Status simultaneously.
The Renovation controls in the Settings dialog box are active only for selected elements.
(If nothing is selected, the Renovation controls in the tool Default Settings are gray; use the
Renovation Palette to set a default Renovation Status for all elements.)
2. Now, all elements you place - regardless of which tool you use - will automatically be assigned
the “New” status.
It may be useful to set a default (e.g. New) before you begin to place additional elements in an
existing project. This will save you the step of having to define those elements’ status as “new”
retroactively.
Renovation Filters
Use Renovation Filters to display your project to reflect different stages of renovation (such as
“Demolition Plan” or “New Construction”).
In any given Renovation Filter (such as New Construction), all elements of a particular Renovation
Status (such as “New”) are displayed in the project in a particular way:
• Show the elements with their default display, or
• Hide the elements, or
• Show the elements with an Override.
Thus, as you switch Renovation Filters, elements are displayed differently, depending on their
Renovation Status.
Since the Renovation Filter is saved with the view, it also affects the appearance of the Drawings in
your documentation.
Exception: You cannot set a Renovation Filter setting for views that are based on Drawing-type
or Manual-Rebuild Section or Elevation markers.
ARCHICAD comes with several predefined Renovation Filters, but you can change the options at
Document > Renovation > Renovation Filter Options.
• Duplicate: Click this button to create a new Renovation Filter by duplicating the selected filter
under a new name and editing its properties.
• Rename: Click this button to rename the currently selected Renovation Filter.
• Delete: Click this button to remove the selected Renovation Filter from the project.
• Import: Click Import to add a saved Renovation Filter (.xml file) to your project.
• Export: Click Export to save the selected Renovation Filter (.xml file) to an external location. It
can then be imported to another ARCHICAD project.
• Show: Elements of this Status will be shown using the fills/colors/line types as set in their
Settings dialog box.
• Hide: Elements of this Status will not be shown at all.
• Override: Elements of this Status will be shown, using the Override Style defined in the Graphic
Override Rules dialog box.
Note: To open this dialog box, click the button at the bottom of Renovation Filter Options, or use
Document > Graphic Overrides > Graphic Override Rules.
For more information, see Graphic Overrides By Renovation Status.
• Solid Cut Fill (if you don’t need to see the structure of walls already in place)
• Do not Intersect (use this to ensure that intersections among New or Demolished walls do not
interfere with existing wall intersections)
• Hide Door/Window/Skylight (if you don’t need to see openings that will soon no longer exist,
especially if they are part of walls to be demolished anyway)
• Hide Zone (if you don’t want to see information for zones that will be eliminated)
• Hide Objects (since most furnishings will not really be demolished; and they don’t need to be
visible on the Demolition Plan)
• Solid Cut Fill (if you don’t need to see the structure of walls that will be demolished)
• Transparent Fill (to indicate the place of a demolished element with just lines, no fill)
• Do not Intersect (to ensure that intersections among New or Demolished walls do not interfere
with existing wall intersections)
• Mark Openings with “X” Symbol: Place an X on Doors and Windows to be demolished.
2. Existing Plan: In this filter, “New” elements are hidden. Other elements (with a status of either
“Existing” or “To Be Demolished”) are all shown with their own settings. In this Existing Plan
filter, you get no visual information on demolition plans.
3. Demolition Plan: Here, elements with a status of “To Be Demolished” are shown with Overrides,
so you see at a glance what is to be demolished, and what is to remain. (“New” elements are not
seen at all - the New Elements setting is “Hide”).
4. After Demolition: This is just like the Demolition Plan filter, except that the “To Be Demolished”
elements are gone. Only Existing elements are shown.
One way to use this filter is to help determine the total quantities of new and demolished
construction materials in the project.
See Listing Material Quantities for Renovation Projects.
5. Planned Status: This filter is used to show the project’s final status. New elements and Existing
elements are all shown with their default display (“Show”). Demolished elements are not shown
at all (“Hide”).
Related topics:
Graphic Overrides By Renovation Status
Openings By Renovation Status: Override Examples
For Renovation-based rules, the “Criteria” panel is not editable. (Renovation Status is assigned to
model elements individually, rather than by criteria.)
Use the Override Style panel to adjust the style settings for each Renovation Rule:
• Line type
• Line/Marker/Text pen
• Fill type
• Fill foreground pen
• Fill background pen
• Surface
NEW wall in red (-> window is also red for NEW, no demolition)
• On the right: the yellow window frame must be demolished. The red part - formerly the window
opening - is new wall.
• On the left: the yellow wall part must be demolished to make room for the opening. The red
frame is the new frame.
• In the middle: the white part was part of the opening before, and remains part of the opening
after.
Building Modeling
1. While you are working in Existing Plan view, keep the Renovation Status setting on “Existing”.
This way, all new elements are classified as Existing.
2. Next, switch the Renovation Filter to “New Construction” or “To be Demolished”. Select the
elements to be demolished, then use the Palette icons to switch their Renovation Status from
Existing to “To Be Demolished.”
3. Finally, before you start modeling the new elements, make sure you are in the “New
Construction” Renovation Filter. Switch the default Renovation Status to “New”. All new
elements you create now get a Renovation Status of “New.”
This way, only the new part of the Wall - the insulation part - is displayed as “New” in this view.
Note: To ensure that all of your elements have their status redefined, make sure you check the
“Show All Elements on All Relevant Filters” box. Elements that remain pinned to a particular
filter (“Show on specific Renovation Filter only”) cannot be reset to a status that is not visible on
that specific filter.
Graphic Overrides
Use Graphic Overrides to apply a predefined appearance (color, fill) to model elements by view, to
convey information at a glance.
For example:
• Display elements in different colors based on their Renovation Status
• Display all plaster walls in blue
• Highlight all elements having a specific acoustic rating or fire rating
• Highlight a group of zones which belong together (e.g. unheated areas)
• Check the consistency of the model
Related Topics:
Graphic Override Rules
Graphic Override Combinations
Exceptions: When Overrides Don’t Apply
ARCHICAD 21 Help 1607
Views of the Virtual Building
The first three Rules correspond to the three Renovation Statuses: Existing, To be Demolished, and
New.
Optionally, check “Duplicate Rule” to duplicate the definition of an existing rule (from the drop-
down list) under a new name.
Note: The Rules for the three Renovation Statuses cannot be duplicated.
3. Click OK to create the new Rule.
Next, use the panels on the right side of the dialog to define Rule’s Criteria and Override Style.
These controls are detailed below:
Note: Criteria for the three Renovation Statuses cannot be edited. (Renovation Status is
assigned to model elements individually, rather than by criteria.)
See Assign Renovation Status to Elements.
1. In the Criteria list, the first line is always Element Type. (Sub-elements, such as Curtain Wall
Panel or Morph face, are not available here.)
2. Select this first line, then click the black arrow at the end of the row to choose a value for this
criterion from the pop-up (that is, the element type(s) to which this Rule should apply).
3. To define additional criteria, click the Add... button to bring up a list of Parameters & Properties.
Choose criteria (use the search field at the top to find it more quickly), then click Add (or press
Enter) to add it to the list.
4. You can add additional Element Types, plus any more criteria as needed. The list of available
criteria depends on the element(s) defined in the row(s) above.
Note: This interface is similar to that of the Find and Select dialog box, but IFC Properties are not
available here.
See Find and Select by Additional Criteria.
Note: Defining a “Layer” or “Layer Combination” as a criterion means that the override can
affect elements which are visible according to the given Layer Combination.
To manage these settings, use the Graphic Override Combinations dialog box at Document >
Graphic Overrides > Graphic Override Combinations.
The left side of the dialog box lists the project’s defined Graphic Override Combinations. The top
one, No Overrides, is predefined and not editable.
Click New to create a new Graphic Override Combination and assign Rules to it.
The right side contains the Name of the Graphic Override Combination.
Below, the Rules contained in this Graphic Override Combination are listed in the order they are
applied to elements.
Add, Remove or change the order the Rules as needed. (See Order of Rules, below.)
To edit a Rule, do one of the following to access the Graphical Override Rules dialog box:
• Double-click on a Rule
• Select the Rule, then click the Edit Rule button at the end of the row
• Click the Edit Rules button at the bottom of the dialog box
Order of Rules
Rules in a Graphic Override Combination are applied in the order that they are listed. This is
important, because some elements might be subject to several Rules, and if the Rules conflict (e.g.
all plaster walls are blue, and all elements with a Fire Rating of 30 min are red), then a wall that fits
both of these Rules will get the override from the Rule that is higher up in the list.
Remember that an element will be affected by all the Rules which are not in conflict. For example,
all elements have an empty fill, and all walls use a red pen: both are applied to all the walls.
Use the up/down arrows at the left of each Rule to drag it to a new position as needed.
Note that Rules applied by Renovation Filter is at the bottom of the list (lowest priority), and its
position in the Graphic Override Combination cannot be changed.
• In the Graphic Override Combinations, select a Combination listed on the left; click OK to close
the dialog box
• Choose a Combination from Document > Graphic Overrides menu
• Use View Settings and Storing Options (at the bottom of the Project Map in the Organizer)
The current Graphic Override Combination is saved along with the view.
The imported Combination and all of the Rules it contains are merged with those of the project.
If an imported Rule has the same name as a Rule already in the project:
• If the two Rules’ contents are exactly the same, no duplicate is created
• If the two Rules’ contents differ, then the imported Rule is merged to the project, and its name
gets a new suffix.
Documentation
This section of the ARCHICAD Reference Guide describes each of the ARCHICAD tools used in
project documentation, e.g. Labels, Dimensions, texts. It describes the Layout Book workflow and
how to create and update drawings on layouts, and how to publish them in various formats. The
optional Revision workflow is also described here - it helps you keep track of changes and issues
automatically. Finally, the Calculation feature is introduced for those who prefer this listing method
to the Interactive Element Schedule.
Fills
Drafting
Annotation
The Layout Book
Drawings in the Layout Book
Revision Management
Publishing
Calculation
Fills
About Fills
Full Set of Project Fills
Defining Fill Availability in Fill Pop-Ups
Fill Categories
Assign a Cut Fill
Assign a Cover Fill
Draw a Drafting Fill
Add Area Text to a Fill
Fill Types Dialog Box
Fill Display Mode: Vectorial vs. Bitmap
Display of Vectorial Fill
Set Orientation of Vectorial or Symbol Fill Patterns
Create New Solid Fill
Create or Edit Symbol Fill
Using Gradient Fills
Create or Edit Image Fill
About Fills
Fills are geometric 2D hatching patterns that help you distinguish and decorate the elements of
your project
As vectorial hatching, fills can also be used to embellish surfaces in the 3D Window and in 3D
Documents.
Related Topics:
Full Set of Project Fills
Defining Fill Availability in Fill Pop-Ups
Assign a Cut Fill
Assign a Cover Fill
Draw a Drafting Fill
Fill Types Dialog Box
Fill Categories
Create New Solid Fill
Fill Display Mode: Vectorial vs. Bitmap
Display of Vectorial Fill
Set Orientation of Vectorial or Symbol Fill Patterns
Create or Edit Symbol Fill
Add Area Text to a Fill
Using Gradient Fills
Create or Edit Image Fill
To make it easier to find the right fill, they are grouped as follows:
Solid, Vectorial, Composite, and Image.
You can modify this set manually or by importing items with the Attribute Manager.
However, not all of the project’s fill types are available in every fill pop-up (e.g. when you assign a
cover fill to a roof).
For more information, see Defining Fill Availability in Fill Pop-Ups.
This way, not every fill type appears in every fill pop-up.
For example:
• A Fill Type must be set to “Cover Fill” if you want it to be available as a Cover Fill choice in (for
example) Slab or Roof settings.
• Only fills defined as “Cut Fills” are available for use in Building Materials.
In the Fill Types dialog box, you can freely edit the availability, by Fill Category, of any fill type.
Note: There are some restrictions. For example, Image Fills cannot be used as cut fills.
See Fill Categories for more information.
Fill Categories
Fill Categories are used to group fills according to their function in the project: Cut Fill (two types),
Cover Fill, Drafting Fill.
1. Cut Fills (two variations):
• For construction elements (Wall/Slab/Beam/Column/Roof/Shell/Morph/Mesh): Cut fills are
assigned via the Building Material attribute. When such an element is exploded (e.g. in a Detail
Drawing), the resulting fill will be in the Cut Fill - Building Material category. A detail Fill in this
category retains the Physical properties of the original construction element.
Assign this Fill category to fills in details used for the Thermal Bridge analysis in the EcoDesigner
STAR add-on product.
• For GDL-based elements (Objects, Curtain Walls), or for a freehand Fill drawn using the Fill Tool,
Cut Fills are assigned in their Fill Settings dialog boxes. When such an element is exploded, the
resulting fill will be in the Cut Fill category (without any associated physical properties).
Cut fills can be optionally placed onto their own layer during DXF/DWG conversion functions.
2. Cover Fills: Cover fills can be used to display Slabs, Roofs, Meshes, Shells, Morphs and Zones on
the Floor Plan: use the Cover Fills controls in the element’s Settings dialog box. When such an
element is exploded (e.g. in a Detail Drawing), the resulting fill will be in the Cover Fill category.
Cover fills can be optionally placed onto their own layer during DXF/DWG conversion functions.
See Assign a Cover Fill.
3. Drafting Fills: Drafting fills, like the other categories, can be assigned to display elements, or are
simple 2D Fills drawn by hand in any model window. However, you may wish to assign such a fill
to the “cover fill” or “cut fill” category, for display or export purposes. (See below.)
To change a Fill’s category, select it and choose a category from Fill Tool Info Box (or Fill Tool
Settings.)
For example, if you draw a fill as a detail patch, to be used as a cut fill, change its category from
“Drafting” to “Cut Fill - Building Material”. This way, this fill will behave like the Building Materials of
construction elements in the project, if you choose to export them to a DWG layer.
3. For the listed Cut Fill parameter, click the fill name or icon to access the list of available fill types,
and choose one.
Note: Only those Fills defined as Cut Fills in Options > Element Attributes > Fill Types are
available here.
3. Click the Cover Fill parameter pop-up to access the list of available fill types, and choose the
desired Fill Type from the pop-up list.
Note: Only those Fills defined as Cover Fills in Options > Element Attributes > Fill Types are
available here.
4. Using the cover fill controls that follow:
◦ Choose Pen and Background attributes for the Cover Fill.
◦ If the element’s Building Material uses a surface that has a vectorial hatching, you have the
option to display that instead: check Use Fill from Surface.
◦ Use the Cover Fill Orientation parameter to define the orientation of the fill pattern.
See Set Orientation of Vectorial or Symbol Fill Patterns.
Zones
1. Activate the “Cover Fill” button in Zone Settings (Floor Plan panel) by clicking it.
2. Click the fill name or icon to access the list of available fill types, and choose the desired Fill Type
from the pop-up list.
◦ If the Zone’s Building Material uses a surface that has a vectorial hatching, you have the
option to display that instead: check Use Fill from Surface.
◦ Choose a radio button to define the orientation of the fill pattern.
See Set Orientation of Vectorial or Symbol Fill Patterns.
Drawing Fills with either the Polygon, the Rectangle or the Rotated Rectangle method is similar to
the process for drawing walls.
For an illustration of this process, see Create a Chain of Walls and Create a Rectangle of Walls.
Drafting fills, like the other categories, can be assigned to display elements, or are simple 2D Fills
drawn by hand in any model window.
However, you may wish to assign such a fill to the “cover fill” or “cut fill” category, for display or
export purposes.
For more information, see Fill Categories.
The text block is created by calculating the area of the Fill. The text settings will be the same as the
default values set in Dimension Text Settings. This text will always be displayed horizontally on
screen, even if the fill is rotated or mirrored, or the view itself is rotated.
See Set Orientation.
Note: If the fill contains holes, they are subtracted from the fill area.
To modify the font settings or even the content of the area text, select the text only (not the Fill
itself) and edit the Dimension Text Settings (in this case, the last command of the Edit menu
changes to Dimension Text Settings). The style of the Fill Text, if displayed, is stored as part of the
Fill’s Favorite settings.
See also Dimension Text Settings.
Note: Favorites of the Text tool can be applied to the text-type items in Dimensions and Labels,
and to Fill Text.
The measurement unit and accuracy of the area value are defined in Dimensions (Options > Project
Preferences > Dimensions).
Fill Area text will always be displayed horizontally on screen, regardless of the view’s orientation.
In the 3D Window
Construction elements in the 3D Window are displayed using the Surfaces assigned to them via
their Building Material. These Surfaces can be overridden at the element level, using the Model
panel of the element’s Settings.
If these Surfaces include a Vectorial Hatching, it will be visible in the 3D Window only if you switch
Vectorial 3D Hatching “On” in 3D Styles, and only if you are using the vectorial 3D Engine.
For more information, see Section Model Display Panel and 3D Document Model Display Panel.
Vectorial hatching settings have no effect in rendered views.
Related Topics:
Fill Display Mode: Vectorial vs. Bitmap
Set Orientation of Vectorial or Symbol Fill Patterns
• For Zones that use a vectorial or symbolic cover fill, use the radio buttons in the Floor Plan panel
of Zone Settings.
• For Cover Fills assigned to a Mesh, Slab, Roof, Morph or Shell, use the controls under Cover Fill
in the Settings dialog box.
• For cut fills used in components of complex or composite elements, Fill Orientation settings
derive from their Building Material.
Now drag the Fill Handle to realign the fill pattern as needed. Make sure the Move Sub-Element
icon is active on the pet palette.
When creating a new fill using the Link to Fill Origin option, first place the fill polygon using the Fill
Tool.
Click twice to define the origin and direction of the fill pattern. Your first click will determine the
Fill’s origin and the second one the endpoint of the orientation vector.
Note that the handle does not necessarily have to be located inside the Fill. You can drag the
handle out of the body of the fill after placing it.
Distorted Fill
A third Construction Method for Fill Orientation (available for cover fills of some elements) allows
you to Use Distorted Fills. This means that instead of a single handle showing the orientation
vector, two handles will appear at the origin of the fill and you will be able to manipulate the
hatching pattern by modifying the length of either handle and the angle closed by the two handles.
Note that (if Guide Lines are active) a Guide Circle appears when you take hold of either handle, so
that if you start distorting the fill but then decide to return to its original orientation, you can pull
the handle back to its original location on the Guide Circle.
To do this, use the controls in the Building Materials dialog box (Options > Element Attributes >
Building Materials.)
1. Go to the Fill Orientation control in the dialog box.
2. Choose Fit to Skin.
The symbol fill pattern is now adjusted to fit the contour of the element.
In the Fill Appearance panel, set the Opacity percentage (in this case, 65). The new Fill Type will
henceforth appear in the fill pop-up.
2. Select all the components of the pattern and choose Edit > Copy.
3. Choose Options > Element Attributes > Fill Types. Click the New. button, enter a name for the
new fill and select the Symbol fill radio button, then click OK to set the name and type.
4. In the Edit Symbol Pattern panel, click the Paste button above the Preview window. The pattern
appears in the Preview window. Check the Show Pattern Unit box to highlight a single unit of
the pattern in the preview window of this dialog box.
Note: If the selection of copied components includes splines, fills, text or other elements, these
will not be pasted into the Fill Types dialog box.
5. Use the controls under Edit Symbol Pattern to set the size, pattern and rotation angle for the
symbol fill.
See Fill Edit Symbol Pattern Panel.
6. Click OK to exit the dialog box and save changes.
Note: The fill’s screen-only bitmap pattern must be edited manually:
See Fill Availability and Screen-Only Pattern Panel.
If you wish to change a symbol fill after the original components have been deleted from the
window you copied them from, you must first choose the symbol to be edited within the Fill Types
dialog box, and press the Copy button. By pasting the symbol fill back into the window, it becomes
editable once more.
Symbol fills used in composite elements have particular orientation options so you can fine-tune
their appearance:
Symbol Fills as Skins of Composite Elements: Fit to Skin
Radial Distorted Fill (Symbol Fills only)
The location, angle and the size of the transition area can be modified with the fill handle provided
that you enable Fill Handles (Drafting and Editing Aids) in View > On-Screen View Options.
The other type of the gradient fill is radial, that is, of basically circular shape. In this case, the two
pen colors (foreground and background) define respectively the inner (next to the core) and outer
colors of the gradient fill.
With the fill handle, you can modify the origin of the gradient fill and the extent of both colors as
well as that of the transition area.
Note: When moving the fill handle, make sure you select the Move Sub-element icon on the pet
palette.
To create a new Image fill, go to Options > Element Attributes > Fill Types. Click New.
In the Add New Fill dialog box, choose Image fill.
In the appearing Fill Types dialog box, note (in the Availability and Screen only Pattern Panel) that
Image fills can be defined as either Drafting or Cover fills (not as Cut fills).
For Image fills, the second panel is the Fill Texture Panel. Here, click the Load Image button to bring
up a library directory dialog box. Browse for the desired image and click OK to load it.
Use the Image Size controls to fine-tune the size and pattern of your Image fill.
Note that the “Mirroring” controls give you different options for setting up the repeating
patterns within your Image fill.
Drafting
Drafting Elements are strictly two-dimensional: they include Lines, Hotspots, Figures and Drawings.
With the exception of Drawings, they do not appear in list views.
Drafting elements have various uses:
• Details that you did not wish to model fully with construction tools.
• Positioning and drawing aids for the placement of construction elements.
• Their outlines can be used to generate complex 3D shapes using the Magic Wand tool.
• Decoration purposes or elaborating on details, especially in the Section/Elevation/IE and 3D
Document windows or on Details and Worksheets.
The Floor Plan and Section/Elevation/Interior Elevation and 3D Document display of drafting
elements depends on the attribute choices made for them in their respective Tool Settings dialog
boxes. Attribute sets for Drafting Elements (pencolors, line types, fill types) are managed from the
dialog boxes in Options > Element Attributes.
For faster display or output, the 2D appearance of some of the attributes can be modified using the
commands at View > On-Screen View Options.
Lines
The following straight and curved line elements can be created in ARCHICAD using the different Line
tools and geometry methods.
• Single straight line segments, series of Chained straight and Curved line segments, Rectangles
and Rotated Rectangles.
• Circular Arcs and full Circles
• Elliptical Arcs and full Ellipses
• Straight or Curved Polylines
• Natural Splines, Bézier curves and Freehand curves
Double-clicking any of the Line type tools will open a dialog box in which you can adjust the settings
of the given tool.
Available Line Types are an attribute, defined for the project globally.
See Line Types Dialog Box.
In each of these dialog boxes, the Uniform Settings for Line Tools checkbox allows you to apply the
settings made in this dialog box to all line-type tools: Line, Arc/Circle, Spline, Polyline.
Favorites of any of the four Line-type tools (Line, Arc, Polyline, Spline) can be applied to any of the
other Line-type elements.
For more information, see Line Tool Settings, Arc/Circle Tool Settings, Spline Tool Settings and
Polyline Tool Settings.
Line Categories
ARCHICAD allows you to assign categories to your lines. (Use the Properties Panel of the Line
Settings dialog box.) You can then use line categories to fine-tune Graphic Overrides and export
settings for lines depending on their category.
ARCHICAD has three line categories:
• Drafting line: Simple 2D drafting line. Lines drawn with the Line tool will be in this category by
default.
• Cut line: Contour line of a 3D element on a cutting plane.
Note: You can choose to display lines in the Cut line category in boldface: In View > On-Screen
View Options, choose Bold Cut Lines.
• Skin Separator Line: Separator line between skins of composite structures, including walls,
columns, slabs and roofs.
Line categories can be useful if, for example, you have exploded a composite wall into its
constituent lines and fills. By default, in the Line Tool’s Properties Panel, all the contour lines are put
into the “Cut line” category, while all the skin separator lines are put into the “Skin Separator”
category.
All other lines are placed into the Drafting category by default. However, if you draw lines by hand
into a Detail Window, Worksheet, Patch, Section/Elevation/IE or 3D Document window, you can
assign categories to these lines according to their function in the plan. This way, even hand-drawn
lines can be considered Cut lines or Skin Separator lines.
Assigning line categories can also be useful if you save your file in DXF/DWG format: the DXF/DWG
Translation Setup dialog box allows you to define a separate Custom Layer onto which Skin
Separator lines can be exported.
See Custom Layers.
• Circumference
◦ Click on three points of the arc’s circumference (e.g. other elements or intersections, or
special snap points).
◦ Click a fourth time to define the length of the arc.
Stretching Curves
You can modify the circumference or radius of Curved Walls, Beams, Arcs and Circles with either the
Stretch command or the pet palette icon.
Angular Stretch
• Use the Angular Stretch icon to change the element’s arc length by dragging its endpoint (or
reference line endpoint, in case of a curved wall) along the curve.
• Alternatively, transform an Arc into a full Circle or the other way around.
Note: A curved Wall stretched into a full circle will be transformed into two half-circular
elements.
Radial Stretch
Use the Radial Stretch icon to increase or decrease the element’s radius by dragging its edge or
reference line.
Stretch Ellipse
You can modify the shape of a closed ellipse or full circle by stretching it.
• Select the ellipse or circle.
• Click to complete.
• The tangent to the nearest arc endpoint appears on the plan. Move the cursor to edit the
tangent line by choosing a new tangent endpoint. A rubber band line indicates the shape of the
resulting new arc. Click to place.
This method stretches the ellipse of an invisible rectangle held by the two points of its diagonal.
1. Click the starting point of the imaginary rectangle.
2. By stretching the imaginary diagonal, you get ellipses of different sizes drawn into the invisible
rectangle.
3. With the second click you choose the ellipse of the appropriate size.
The Semi-Diagonal Ellipse method works in the same way as the Diagonal method but here you
define the imaginary rectangle by its centerpoint and the endpoint of its semi-diagonal.
The Ellipse Radii method defines an elliptical arc by the major and another radius of an ellipse and
the angle of the arc.
The ellipse will be transformed into a circle, whose radius is equal to that of the ellipse at the clicked
node.
Drawing Splines
To draw a natural Spline or a Bézier curve, choose the Spline tool in the Toolbox and the first
(natural spline) or the second (Bézier curve) Geometry Method icon in the Info Box.
Natural splines can be defined by placing nodes, which the program automatically connects,
thereby generating a smooth custom curve. The angle of the tangent and the shape of the spline
generated with it is affected by each subsequent node defined. You can conclude this operation by
double-clicking on the last node or by clicking the OK button in the Control Box. Clicking OK always
results in a closed spline.
Bézier splines are somewhat more complex in nature, but they allow more accurate reproduction
of specific custom shapes. Bézier splines are defined by nodes, just like natural splines, but they also
have editable tangent handles on either side of these nodes, plus one tangent handle at each end (if
it is an open spline). The shape of the Bézier spline is affected by the direction of the tangent and
the length of each tangent handle.
When defining Bézier splines, click once to place a node, and keep the mouse button depressed. By
moving away from the node in any direction, you are in effect defining the initial tangent, and the
length of the handle that defines the curvature. If you release the mouse button, ARCHICAD will
assume that you wish to jump to the definition of the next node with your next click. Keep the
mouse button depressed, and then define the next tangent and node as above. You can conclude
this operation by double-clicking the last node or by clicking the OK button in the Control Box.
Clicking OK always results in a closed spline.
You can edit Bézier splines by varying the length of each handle separately: use the pet palette
command for Move tangent handle.
Note that there is only one angle associated with both handles of a node, but the length of each
handle may be different. The longer the editing handle, the smoother the curve will be at the
control point.
You can pull out the handles from sharp nodes to turn them into curved ones.
Note: The visibility of the editing handles of Bézier splines depends on the status of the View >
On-Screen View Options > Spline Handles toggle. If this toggle is set to “Show,” then all editing
handles are visible on the Floor Plan. If the toggle is set to “Hide”, then only the editing handles
of the spline last selected will be visible; if the selection is removed, no editing handles will be
visible.
Editing Splines
Select a Spline, then edit it in the following ways.
Offset Spline
Choose the Offset command from the Pet Palette to offset the spline.
This method is particularly useful to mark up documents. When you start marking-up, ARCHICAD
automatically activates the Spline tool with the Freehand geometry method.
For more information, see Project Mark-Up.
The Freehand method always creates natural Splines.
To draw a Polyline, choose a geometry method for the Polyline tool: Polyline method, Rectangle
method or Rotated Rectangle method.
To draw a Chained line, choose a geometry method for the Line tool: Chained method, Rectangle
method, or Rotated Rectangle method.
With either method (Polyline or Chained Line) you produce a series of straight or curved line
segments joined at their endpoints.
• Draw a line segment and click to complete the segment.
• As you click to complete one segment, you simultaneously begin the next one.
• Click the OK button in the Control Box or double-click the last endpoint to complete the polyline
or chained line.
For an illustration of this process, see Create a Chain of Walls.
• To cancel the last-drawn segment of a polyline or chained line, use the Backspace key.
Continue a Polyline
You can extend a completed Polyline from either end:
• Select the existing polyline.
• Draw additional line segments, then double-click (or click OK in the Control box) to complete the
polyline.
Note: When extending the original polyline, you can backspace to delete the last drawn
segments, but you cannot delete segments of the original polyline.
Editing Polylines
Unify Drafting Elements into Polyline
Connected Lines, Arcs, and Polylines can be transformed into a single Polyline.
• Select all connecting elements.
• Choose the Edit > Reshapes > Unify command.
The attributes of the last selected element will be applied to the unified set of elements.
You can unify multiple sets of selected, connected items with a single Unify command.
Note: To unify items that are Grouped, you must first Suspend Groups.
For more information, see Group Elements.
Decompose a Polyline
See Explode into Current View.
Hotspots
Hotspots are simple points indicated by a small cross. Their main role is to help position elements in
2D views. Hotspots do not appear on printed and plotted outputs and can be deleted when they are
not needed anymore.
For more information, see Hotspot Tool Settings.
Note: The Guide Lines function can also locate intersection points and other useful snap points
and directions.
See Snap Guides and Guide Lines.
Placing Hotspots
When you have made your Pen Color and Layer choice in the Hotspot Settings dialog box, you are
ready to place Hotspots. Just click at the desired location. In some situations, you may need to
continue construction starting exactly on a given point of an element at a location where it has no
hotspot or special point. The solution is to generate hotspots that will allow you to snap to this point.
Figures
Figures are image files imported and then embedded into the ARCHICAD project file. They can be
inserted in any of the 2D windows (Floor Plan, Section/Elevation/IE and 3D Document window,
Detail, Worksheet, Layout). Figures are placed and manipulated by the dedicated Figure tool.
For more information, see Figure Tool Settings.
A placed Figure can serve as a background image to the ARCHICAD model by using the Align View
function.
See Align View.
You can also place the cropped content of an ARCHICAD window in the plan as a figure.
Note: Drawings, in contrast to Figures, are assigned ID numbers and (optionally) titles. Their
frames can be cropped. Unlike Figures, Drawings represent linked files that can be updated.
For more information, see Drawings in Model Views.
Figures can be displayed either with or without handles or as simple placeholders. This setting is
global, that is, it affects all placed Figures. The choice can be made using the Figure Handle toggle
under View > On-Screen View Options.
Note: Regardless of the import method, the images of Figure type elements are embedded in
the Project and can make the file quite large. Use sizes and resolutions only as needed to
prevent overloading the Project.
Placing Figures
When you have made your choices in Figure Settings, just click with the cursor to place the Figure. If
the result does not satisfy you (for example, the image is too small or too large), open the Figure
Settings dialog box again, and adjust the size, resolution or other settings before placing the Figure
again.
You can also stretch the placed Figure, using the Shift key to constrain the diagonal and keep the
image’s proportions. If desired, however, you can stretch the Figure’s X and Y dimensions
independently.
Before you place the Figure, its ghost contour follows the movements of your cursor showing its
proportional size. The ghost contour’s anchor point is sensitive to element nodes and edges. To
make this option inactive, go to Options > Work Environment > On-Screen Options > Show Ghost
Bounding Box of Objects, Columns, Figures and Drawings.
You can also place Figures in ARCHICAD directly, without using the Figure tool, by pasting bitmaps
originating either from another ARCHICAD window (for example a PhotoRendered Model picture)
or another image-processing software. The pasted element will be handled as a Figure by
ARCHICAD.
Note: Images imported by this method are always pasted pixel by pixel in the current zoom.
Alternatively, use the File > External Content > Place External Drawing command to access the
Place Drawing dialog box.
Deleting a Drawing
To delete a drawing, select it and delete it like any other ARCHICAD element. Note that deleting a
drawing is not undoable EXCEPT if the active window is the same type (e.g. Floor Plan or Layout
window) as the window which contained the deleted drawing.
Annotation
Annotation Elements display numeric or textual data in 2D views, either about the elements they
refer to or as standalone informative elements.
• Dimensions are added to construction elements and drafting elements in the Floor Plan and the
Section/Elevation/IE, 3D Document, and Worksheet/Detail windows using Dimension tools.
• The Grid Tool allows you to place Grid elements individually or in a Grid System. Grid elements
are part of the model and serve as an editable framework for placing multiple elements or for
identifying locations in the model.
• Texts are inserted using the Text tool, in text blocks accompanied by a flexible formatting
options.
• Autotext is a text element containing a definition filled in automatically by the program.
Autotext can be placed in both Model Views and Layouts.
• Labels allow you to link text information or a symbol to construction elements and 2D Fills.
Independent (non-associative) Labels are also available.
Dimensioning
Dimensions can be placed in the Floor Plan, the Section/Elevation/IE, the 3D Document, and the
Detail and Worksheet windows.
Many dimensions are associative, which means that dimension values will be updated
automatically if the element they are associated to is modified.
Note: “Static” Dimensions are not associative.
See Static Dimensions.
The 3D Document window has some unique dimensioning options.
See Linear Dimensions in the 3D Document Window.
The following dimensioning tools are available:
• Linear Dimensions display element lengths, both curved and straight.
• Elevation Dimensions (a construction method of the Linear Dimension tool) display height
values in Section/Elevation/IE and 3D Document views.
• Angle Dimensions display the angle in degrees between pairs of lines or edges.
Dimensioning Standards
Use Options > Project Preferences > Dimensions to apply a Dimensioning standard or to create a
customized standard.
The Dimension Chain appears after you click the hammer cursor at the end of the dimensioning
process.
For such dimensions, you can display a reference line (on-screen only) as an aid in editing: turn it on
at View > On-Screen View Options > Dimension Reference Lines.
Static Dimensions
Static Dimensions are not associative.
When a static dimension is placed, its reference point is rectangular.
To make an existing linear or level dimension into a static dimension, select the dimension and
enable the Static Dimension checkbox in Dimension Settings.
Once a dimension has been made static, it cannot be made associative again.
Linear Dimensions
1. Activate the Linear Dimension tool.
2. Move your cursor to the element you wish to dimension. Highlighted feedback lets you know
which element will be dimensioned.
If your cursor is hovering over multiple elements, the Info Tag prompts you to click Tab to cycle
the highlight through the elements.
3. Click along the element you want to dimension to place temporary reference points where
dimension segments should begin and end. As you proceed, the element to which the reference
point belongs is highlighted.
4. If needed, revoke any reference point by clicking it again.
Related Topics
Dimension Wall or Slab Thickness
Linear Dimension Geometry Methods
Linear Dimension Tool Settings
3. Double-click to complete the dimension chain and place it with the Hammer cursor.
If you place a series of wall-thickness dimension markers along a chained wall, only the dimension
points located on walls perpendicular to the dimension chain will be displayed.
Related Topic:
Single-Click Thickness
The Geometry Method you choose applies to the entire dimension chain, and cannot be set unit by
unit.
Note: There are additional Geometry Methods for the 3D Document window.
See Linear Dimensions in the 3D Document Window.
Move the cursor around to get feedback on the possibilities, which vary depending on the
dimension points’ position.
An additional dimension line vector is also available: After the black hammer cursor appears, you
can move this cursor to any straight line/edge in the project.
Note: In the 3D Document window, you must align the dimension to the edge of a construction
element - line segments do not work.
Example
Suppose you want to dimension the roof using the vector parallel to the diagonal, instead of parallel
to the roof.
1. Click the two dimension nodes on either end of the roof.
2. Move the cursor over the diagonal. The cursor then changes to the “Mercedes + parallel
dimension” cursor shape, to indicate that it has found an edge, to which the dimension line can
be parallel:
1. With the Linear Dimension tool active, choose the Arc Length Geometry Method from the Info
Box.
2. Click with the Mercedes cursor on a circular arc or a curved edge - you don’t have to find the end
points, you can click anywhere on the curve.
3. ARCHICAD automatically marks the end points of the arc or the edge. This is the edge that arc
length will be measured on. You may click any other points you want to add to the dimension
chain.
4. Double-click anywhere in the workspace with the Empty Pencil cursor or click the OK button in
the Control Box to finish selecting arc points for dimensioning.
5. Click with the Hammer cursor to place the dimension chain.
Single-Click Thickness
Enable the Single-Click Thickness control in the Linear Dimension Tool Info Box, to dimension Wall
and Slab thickness with a single click.
1. With the Linear Dimension tool active, move the cursor to the Wall or Slab contour line.
If you click any other element, the one-click option does not work, and you have to place the
dimension line as usual.
2. Click once to place the thickness dimension(s), depending on the settings at Dimension Details:
◦ In Automatic Mode, depending on the Outer/Core/Reference Line Settings, this will result in
multiple dimension points in the chain.
Note: If only the Reference Line option is active, the one-click option does not work.
◦ In Manual Mode, this will result in a chain dimensioning all skins of the walls and slabs.
For more information, see Dimension Wall or Slab Thickness.
Example
Suppose we wish to dimension the width of the roof in a 3D Document.
Activate the Linear Dimension tool. Select the “Any Plane” geometry method in the Info Box, as well
as the “Any Direction” option.
Next, choose the plane in which you wish to measure the dimension. To do this, move the cursor
onto the roof plane. The feedback indicates the direction of the dimension plane; click to define the
desired plane.
Now the cursor will move only in this defined plane. Click one more time to place the dimension
line at the desired location.
The usual dimension line editing options are also available from the pet palette (insert/merge
dimension point, drag or align dimension line.)
See Edit Dimensions.
Elevation Dimensions
A special case of the linear Dimension tool is the Elevation Dimensioning construction method.
Elevation Dimensions allow you to place height markers in Section/Elevation/IE and 3D Document
windows.
Note: On the Floor Plan or Worksheet/Detail windows, use Level Dimensions. See Level
Dimensions.
Elevation Dimensioning is calculated based on the Dimension Origin, which you can set as needed in
Elevation Dimension Settings.
See Elevation Dimension Settings.
2. In the Section/Elevation/IE or 3D Document window: click the series of points where you need
Elevation Dimensions.
3. Double-click (or click OK in the Control Box) and use the Hammer cursor to place the chain.
In Section/Elevation/IE windows, you can dimension all Story Level Lines in one step.
See Dimension Story Level Lines.
Radial Dimensions
Radial Dimensions display the value of the radius of a curved element.
Radial dimensions have two main parts: the Dimension (pointer) Line and the text.
1. Click on a point of the curved element.
2. Draw the dimension line, either toward the centerpoint of the curve or in the opposite
direction. The radial dimension must always originate from a curved element.
3. Click again to place the text, which shows the value of the radius.
Text orientation can be defined in Radial Dimension Settings.
Related Topics
Radial Dimension Tool Settings
Stretch or Move Radial Dimension
Level Dimensions
Level Dimensions are associative, point-level elevation markers that display the story height or an
element’s vertical height along the Z-axis. They are available in the Floor Plan and in Worksheet/
Detail windows.
The origin from which Level Dimension values are calculated is set in Level Dimension Tool Settings.
Note: In Section/Elevation/IE windows, use Elevation Dimensions. See Elevation Dimensions.
1. Select the Level Dimension tool.
2. Hover your cursor over the element or space whose elevation you wish to dimension.
If your cursor is hovering over multiple elements, the Info Tag prompts you to click Tab to cycle
through the elements.
Highlighted feedback over dimensionable elements lets you know which element will be
dimensioned.
Note: If Gravity is on, only that element type can be dimensioned. See below.
Related Topic
Level Dimension Tool Settings
Angle Dimensions
Angle Dimensions display angle values
• between a pair of lines or linear edges
• or the angle of a curved element
Note: Angle dimensions are not available in the 3D Document Window.
For information on angle dimension formatting options, see Angle Dimension Tool Settings.
You can also click on any four locations in the window or on a Guide Line, to define two vectors.
Click again to place the angle dimension between the two vectors: in this case, the angle
dimensions is not associative.
Edit Dimensions
Topics in this section:
Select Dimension
Insert New Dimension Point
Delete Dimension Point
Move Dimension Point
Delete Dimension Segment
Move Dimension Line Segment
Break and Offset Dimension Line
Split Dimension Line
Merge Dimension Chains
Drag/Rotate/Mirror Dimension Chain
Align Dimension Line to an Edge
Stretch or Move Radial Dimension
See also:
Edit Text Box and Pointer Line
Modify the Witness Line
Select Dimension
Select Dimension Chain
Click at any “free spot” on the dimension line with the Checkmark with Mercedes cursor.
◦ Select the Dimension Tool, then Ctrl/Cmd-click on the element whose dimension you want
to add, or anywhere outside the line.
4. Drag the segment to its new position. The original dimension chain is split accordingly.
◦ If you clicked on a point: The dimension line is broken at the point. Click with the eyeball
cursor on the side that you wish to offset.
• Select one of the chains (click at a “free spot” on the dimension line), bring up the Insert/Merge
Dimension Point command from the Pet Palette, then click on the other dimension chain to
merge it.
Notes:
◦ You can drag or rotate a dimension chain as a whole. Units or points cannot be dragged,
rotated or mirrored away from the parent dimension chain.
◦ Associative Dimension chains can only be dragged along the direction of their witness lines.
◦ After a rotation, all the reference points will automatically be redimensioned and projected
along the new direction.
3. Click on a straight edge or line. The selected Dimension chain will align itself with the clicked
edge.
Dynamic witness lines will never extend beyond the reference node of the dimensioned element.
3. Drag the selected witness line of the selected point to its new location.
Related Topics:
Dimension Text Settings
Text Label Content
Show Dimension Text Only
Once you select a text box, you can change its position and/or orientation using Edit functions (e.g.,
Drag, Rotate, Mirror).
Note: If the Text box also has a Pointer Line, the Lock Angle control affects the range of graphical
editing. If it is ON, the Pointer Line’s starting angle remains fixed, limiting the edit possibilities.
To reset the position of a selected custom text item, check the Revert to Automatic Position box at
the bottom of Dimension Text Settings.
This automatically added Pointer line will disappear if you do any of the following:
• Turn the Pointer Line off in Dimension Text Settings
• Drag the dimension text back within range
• Check Revert to Automatic Position in Dimension Text Settings
Any time you manually turn on a Pointer Line for an existing Dimension, it remains visible until you
check Revert to Automatic Position.
Automatic Dimensioning will automatically place the dimension lines (up to four types) depending
on the options you have chosen in the dialog box. If any of these dimension lines are unnecessary
(e.g., there are no openings, or the facade is straight), it is ignored.
The display of automatic dimensions depends on the options chosen in Dimension Tool Settings.
Overall Dimension
A single dimension line that runs the length of the selected element set.
Dimension Structures
The linear dimension of the element itself, such as wall thickness
Dimension Openings
Check this box to include the dimensions of openings (doors and windows).
Choose where to place the dimension for openings:
• Opening Center
• Opening Endpoints
Note: If you automatically dimension doors placed from the ARCHICAD 12 or ARCHICAD 11
libraries, and if you choose Leaf or Egress size as the preferred door dimension, the door’s
height value will not be shown unless you choose Leaf or Egress as the Nominal value in Door
Settings. (Door widths will be dimensioned without any problem.) If you automatically
dimension doors placed from earlier ARCHICAD versions, only the Wallhole and Nominal Size
options will work.
Dimension Walls by
Choose a preference for dimensioning composite Walls.
• Outer Faces
• Core Faces
4. Drag the cursor to draw a temporary line across the selected elements to be dimensioned.
◦ Walls, Columns, Beams, and Slab, Roof and Mesh edges perpendicular to or crossing the
drawn line will be dimensioned. The line can consist of several segments.
5. Double-click to finish drawing the line.
6. Click to place the dimension chain.
The new values will be placed as a text block, and can be edited as any other text block.
• If nothing is selected on the Floor Plan, all placed dimensions will be converted.
Changes made to dimensioned elements do not automatically update the converted dimensions.
Choose Document > Annotation > Secondary Dimensions > Refresh converted dimensions to
update both the value and the location of the dimension. Again, this command will work on either
all dimensions (if nothing is selected) or selected ones.
If you do not need equivalents any more, simply choose Remove converted dimensions from the
Secondary Dimensions menu.
For more information, see Convert Dimensions Dialog Box (Add-On).
Grid elements are part of the model and serve as an editable framework for placing multiple
elements or for identifying locations in the model.
While the Construction and Snap Grid (set in the View > Grid Options > Grids and Background) is a
global, equally distributed net covering the whole 2D window, and is used as an input and editing
aid, the Grid Tool creates a custom local structural grid. The grid created by this tool is interactive,
so you can edit grid elements even after placing them. Grid elements can be edited using Grid
Settings.
See Grid Tool Settings.
Grid elements can be placed in either the Floor Plan or the 3D window, but they can be displayed in
Sections, Elevations, Interior Elevations and the 3D Document as well.
A Grid element marks a vertical location in the model. Like other model elements, Grid elements
are saved along with views.
To place a whole scheme of horizontal and vertical gridlines in one step, use the Design > Grid
System command. The follow-up Grid System Settings dialog allows you to configure the system of
Grid Elements and to place dimensions, beams, columns or optional library parts at the grid
intersection points.
See Grid System Settings.
This image shows a Grid System in 3D with Beams and Columns placed at intersections:
Related Topics:
Components of a Grid Element
Visibility of a Grid Element
Creating a Straight Grid Element
Creating a Curved Grid Element
Editing a Grid Element
Editing Grids in Teamwork
Place a Grid System
You can stagger grid markers away from the Grid line graphically, using a pet palette command.
See Editing a Grid Element.
When you stagger the grid markers sideways, a certain line segment will be staggered together with
the markers. The length of this line segment is the Staggering value.
The default Staggering length for any Grid element can be set in both the Floor Plan and Section/
Elevation panels of Grid Tool Settings.
• the Section/Elevation windows, if the Section or Elevation settings allow: Use the Show Grid
Elements checkbox on the Grid Tool Panel of Section Settings.
There are two sets of filtering criteria for display of Grid elements on this Section: You can filter
by Grid element Story, and/or you can filter by Grid element Name.
• 3D window and 3D Documents, if the Grid element is set to appear in 3D: Use the Display in 3D
view checkbox in the 3D View panel of Grid Tool Settings.
Detail and Worksheet windows will not display the grid elements, just their exploded views.
By default, Grid elements are displayed in 3D as lines only, and are not displayed in renderings.
However, you can choose to display Grid elements as model elements in 3D so that they appear in
renderings, with a cross-section and surfaces: to do so, adjust the options in the 3D View panel of
Grid Settings.
After setting up the element settings or choosing a Favorite, select the Grid Tool. Choose the
Straight Grid Element geometry method from the Info Box. Click to place the endpoints and to
define the length of Grid Element.
The moment you start drawing the Grid Element, a ghost contour appears and it follows the cursor
until you click at the second endpoint.
The first option defines the curved Grid by the arc’s centerpoint and radius. Your first click defines
the centerpoint.
A ghost contour of the circular grid follows your cursor until you click a second to time to define the
radius. After that, only a partial ghost curved segment is shown, until you click a third time to define
the length of the arc grid’s circumference. When all three points are defined, the ghost contour is
replaced by the fully displayed Grid Element.
The second option defines the curved Grid by three points on the arc’s circumference. You will
probably place first two points so that they connect other elements, grid intersections or special
snap points. Next, a ghost circle follows the cursor until you click a third time to define the third
point.
A fourth click is needed to define the length of the arc segment. The ghost arc is now replaced by
the fully displayed Grid Element.
You must go to the Floor Plan and reserve the Grid element in question. Now you may edit it in
Section as usual.
Note: If you reserve and edit a Grid Element on the Floor Plan, the Section will be rebuilt as
expected, including the Grid elements; no additional steps are necessary.
If you do not know the distance you will need between your Grid lines, check the Distribute box for
either or both Grid line directions (i.e. horizontal and/or vertical grid lines). This will enable you,
when you place the Grid system, to set the beginning and endpoints of the Grid system in the given
direction, divided into the number of Grid lines defined in the list.
When you are satisfied with Grid System Settings, click OK.
You will see a ghost grid system at the cursor, which you can place with two to four clicks:
• the first click defines the location of the anchor point you selected in the settings
• the second click defines the rotation of the grid system
• if you selected the Distribute function as well, then one or two additional clicks are required to
define the full distances for distribution in one or both directions, depending whether you
checked Distribute for one or both directions.
Note: You can select and edit all or selected elements of a placed grid system by selecting them
using any of the ARCHICAD selection methods.
Note that if you would like to use uniform Dimension settings for both dimension lines, then you
can use the Chain button to link them together, in the General Settings panel of Grid System
Settings.
Text Blocks
Using the Text tool, you can create multi line texts with full-scale font options, multiple styles and
alignment in any direction. Text blocks can be created in the Floor Plan, in Section/Elevation/IE and
3D Documents, and in Detail and Worksheet windows, and on Layouts. You can format the content
of text blocks as a whole (using Tool Settings or Info Box), and you can also individually format
characters within the text block (using the Text Editor).
Text blocks are always readable from left to right even after a mirroring.
The advantages of freely editable text elements are available for the Label tool as well as the Text
tool. (Rich text functions are not available for other textual items in ARCHICAD.)
Depending on the state of the Textbox Handles toggle in View > On-Screen View Options, all text
blocks can be framed with brackets at each corner handle.
This makes text blocks easy to locate and edit, while keeping the text readable.
Favorites of the Text tool can be applied to the text-type items in Dimensions and Labels, and to Fill
Text.
3. Type the desired text into the Text Editor. A flashing text cursor indicates your position in the text
block.
Note: The style and formatting of a newly placed Text Block depend on the settings in the Text
Settings dialog box and Info Box. If you want different style or formatting for particular
characters or paragraphs you are typing, use the Formatting Palette.
◦ In addition to typing in text, you can use the controls of the Text Editor to add the following
predefined items to the text block
- Autotext
- Favorites
- Symbols: Click this button to access a Character Map (Character Palette on Mac) to choose
and insert a symbol.
◦ Once you reach the end of the text block, additional text will be automatically entered on
the next line.
◦ You can start a new line at any time by hitting the Return key on your keyboard.
◦ Click Cancel (Control Box) to cancel the text editing operation.
4. When you are finished, click OK in the Control Box; or click on an empty space in the window; or
press Ctrl-Enter (Cmd-Enter).
To place a “non-breaking” text block:
1. Choose the Text tool.
2. Double-click in the window. An editing window and a formatting palette appear on the screen.
3. Type the desired text into the Text Editor. The editing window (and the resulting text block) will
extend indefinitely as long as you keep typing or until you hit Enter. The width of the text block
will be determined by the width of the longest line of the block. A flashing text cursor indicates
your position in the text block.
With Shift still pressed, click to define the new size. The font size will grow or shrink proportionally.
Autotext
An Autotext is a text element containing a definition filled in automatically by the program. After
you insert an Autotext definition, the program will fill in the data that apply in the current context.
This data - which can be text or a numerical value - is automatically updated in accordance with the
changes made to the model, layout or drawing.
You can add Autotext:
• in any window where the Text tool is active
• in GDL objects, including Markers
• in the folder/item name fields of Publisher items
• as part of the ID of Interior Elevation viewpoints
The style of the Autotext can be formatted the same way as for any manually typed text.
◦ Right-click at the insertion point in the Text Editor and choose the appropriate command
from the Insert Autotext hierarchical menu to display a pop-up list of Autotext choices:
4. Choose one or more Autotext items. Double-click, or click Add to add them to the Text Editor.
If the information is already available, the appropriate text will appear in the Text Editor after you
have selected it.
If the referenced information is not available, you will see a placeholder text.
When the missing information becomes available, the placeholder text is immediately updated with
the relevant data.
You can add any number of Autotexts, and type additional static text, in the same text block.
The current Text Settings will be applied. To format individual characters or parts of text within a
text block, use the controls of the Formatting Palette and Text Editor.
See Formatting Palette and Text Editor Controls.
Autotext Sources
There are several sources of Autotext:
Project-specific information such as the name of the project (not necessarily the same as the file
name), the name of the architect, the date of issue or any other piece of information entered in the
File > Info > Project Info dialog box.
See also Project Info.
• Layout-specific information such as the name or ID of the layout, the name or ID of the subset,
the number of layouts in the layout book.
• Drawing-specific information including the name, drawing scale and magnification factor of the
drawing.
• Information that comes from a specified drawing (one which you define as an Autotext
Reference Drawing.
See also Autotext Reference Drawing.
• System-dependent information (file name, path, date of creation and modification, etc.).
Once defined as an Autotext Reference, this drawing will appear as a choice in the Insert Autotext
dialog box.
The Autotext entries that use the Reference as source will then show values based on the reference
drawing.
If you later define a different drawing as Autotext Reference, earlier Autotexts referring to the
original drawing will remain unchanged.
Autotext Keywords
The following Autotext Keywords are available when using the Autotext commands.
Use the keywords in the right-hand column to insert Autotext items into GDL scripts.
To show this Autotext: Type this Keyword
Project Details
Project Name <PROJECTNAME>
Project Description <PROJECT_DESCRIPTION>
Project Code <PROJECT_CODE>
Project Number <PROJECTNUMBER>
Project Status <PROJECTSTATUS>
Keywords <KEYWORDS>
Notes <NOTES>
Project Custom created dynamically
Site Details
Site Name <SITE_NAME>
Site Description <SITE_DESCRIPTION>
Site Full Address <SITEFULLADDRESS>
Site Address1 <SITEADDRESS1>
Site Address2 <SITEADDRESS2>
Site Address3 <SITEADDRESS3>
Site Postal Box <SITEPOSTBOX>
Site City <SITECITY>
Site State <SITESTATE>
Site Postcode <SITEPOSTCODE>
Site Country <SITECOUNTRY>
Site Gross Perimeter <SITEGROSSPERIMETER>
Site Gross Area <SITEGROSSAREA>
Site Custom created dynamically
Building Details
Building Name <BUILDING_NAME>
Building Description <BUILDING_DESCRIPTION>
Building Custom created dynamically
Client Details
Client Full Name <CLIENT_FULLNAME>
Client Prefix Title <CLIENT_PREFIXTITLE>
Client Given Name <CLIENT_GIVENNAME>
Client Middle Name <CLIENT_MIDDLENAME>
Layout
Layout ID <LAYOUTID>
Layout Name <LAYOUTNAME>
Layout Number <LAYOUTNUMBER>
Number of Layouts <NUMOFLAYOUTS>
Subset ID <SUBSETID>
Subset Name <SUBSETNAME>
Status <LAYOUTCUSTOMPAR1>
Status Code <LAYOUTCUSTOMPAR2>
Comment <LAYOUTCUSTOMPAR3>
Modified by <LAYOUTCUSTOMPAR4>
Checked by <LAYOUTCUSTOMPAR5>
Approved by <LAYOUTCUSTOMPAR6>
Layout Revision
Current Revision ID <CURRENTREVISIONID>
Current Revision’s Issue ID <CURRENTISSUEID>
Current Revision’s Issue Name <CURRENTISSUEDESCRIPTION>
Current Revision’s Issue Date <CURRENTISSUEDATE>
Current Revision Issued By <CURRENTISSUEDBY>
Labels
An element can have any number of labels, of any type.
Notes:
◦ If you delete an element, its associated labels are also deleted.
◦ By default, a Label will be hidden if its associated element is hidden (e.g. on a hidden layer). To
display the Label regardless of whether its associated element is visible, uncheck “Hide with
Associated Element” in Label Tool Settings.
◦ Multi-story elements must be labeled on each story separately.
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Documentation
• The Simple method places the Label with one click, using the arrowhead and pointer line type/
starting angle (if activated) as defined in the Info Box or Label Settings.
• The Detailed method requires three clicks (or two, if the pointer line’s starting angle is locked),
giving you more control over pointer line placement.
See Label Pointer Panel for details on Pointer Line settings.
See also Edit Text Box and Pointer Line.
3. In Label Settings or the Info Box, choose the label type you wish to use.
4. Move your cursor to the element you wish to label. Highlighted feedback lets you know which
element will be labeled.
If your cursor is hovering over multiple elements, the Info Tag prompts you to click Tab to cycle
through the elements.
Related Topics:
Text Label Content
Label Multiple Selected Elements
Symbol Labels for Element Information
Custom Settings for Symbol Labels
3. In the Text editor, type in the desired label text, including Autotext as needed. For example, type
in “Fire Rating:”, followed by the Autotext entry for Fire Resistance Rating. This way, you can
create simple text labels that display associative data about the element they are attached to.
See How to Insert Autotext.
To format individual characters, lines and paragraphs in your label text block, or to insert text
symbols, use the controls of the Formatting Palette and Text Editor.
Note: Favorites of the Text tool can be applied to the text-type items in Dimensions and Labels,
and to Fill Text.
See Formatting Palette and Text Editor Controls.
The standard labels included in your ARCHICAD Library are designed to meet most of your labeling
needs right out of the box. The following are the standard Symbol Labels available in the ARCHICAD
INT Library. Labels provided in other localized ARCHICAD libraries may vary, to meet local standards.
• Classification and Properties Label: Displays the parameters that have been defined for this
element in its Classification and Properties panel (Element Settings), in table form.
• Composite or Profile Name: Depending on element structure, the label displays the name of
the Composite Structure, Complex Profile, or (for basic structures) its Building Material.
• Curtain Wall Panel Label: Displays the desired parameters of a selected Curtain Wall Panel: ID,
dimensions, Sill Height to Floor, fire/acoustic rating.
See also Labeling Curtain Walls.
• Dimension Label: Displays the element’s dimensions (length, width, height, thickness), surface
area and volume in rows.
• Door Window Stamp: Displays the desired parameters of a Door or Window, in table form: ID,
dimensions, performance rating, surface, etc.
• Elevation Label: Displays the top and bottom elevation of the labeled element. For Slabs,
choose either Core or Finish as the reference point.
• Generic Label: Displays the desired element parameters in table form.
• Identification and Property Label: Can be placed on any element; displays the Element ID.
• Skin List Label: Can be placed on elements that can be composite (Wall, Slab, Roof or Shell), or
on a Fill element.
◦ Displayed parameters can include Building Material, ID, Manufacturer, Description, and/or
Cut Fill.
◦ This label consists of a single one row when placed on an element with a basic structure
(displays the Building Material), a Complex Profile element (Profile name), or a Fill element
(Fill type or Building Material).
• Stair Description Label
• Surface Label: Displays the name of the element surface as selected in Label Settings.
See also Select Surface (for Surface Label).
Not every label can be placed on every element type. For example, if you inadvertently attach a
Door Window Stamp to a Column, a “placeholder” text will inform you of the mistake.
Note: For each label, Custom Label Settings provides information on which element types it can
be applied to.
For more details on Custom Label settings, see Custom Settings for Symbol Labels.
You can create your own Symbol Labels as you would any other GDL Object by choosing the File >
Libraries and Objects > New Object command.
See Scripting Custom Objects.
Use these tab pages to set preferences for label content, positioning and format.
Note: Not every tab page is available for every label type.
• To make repositioning easier, many labels have a reference point, which remains in place even
after you change the label size or content.
• Many labels have several header formats available, and the leader line can be turned off, where
applicable.
Most of the settings are self-explanatory. The following sections contain some additional tips for
using these controls:
Define Content of Symbol Label
Defining Dimension Units in Labels
Select Surface (for Surface Label)
Label Frame Shape
Pointer Line vs. Leader Line
Information Tab Page
Since you can attach the label to different element types, the label content may vary, depending on
which element it is attached to.
• Show parameters for the following tools: This control filters the content list in the bottom part
of the dialog box. Select the tool(s) whose element parameters you want to choose from. (By
default, all tools are selected.) The more tools you select, the greater the number of available
parameters.
Note: If a particular tool is not selected in the “Show parameters for” section, you can still place
this label on such elements, provided the element has a value that can be displayed by the label.
• Define Label Content: Select the parameters whose values you want to display in the label.
◦ If you don’t see a tool-specific parameter in the list, make sure that the corresponding tool
icon is selected in the “Use with” section above.
◦ Parameters shown with the green marking are not relevant for one or more of the selected
element types (in the “Use With” section). Thus, label content might vary, depending on the
element type to which it is attached.
Set this option in the Custom Settings panel, in the Label Frame Style or the Label Geometry tab
page.
The Frame Shape control is only available if you have activated a Frame, in the Text Style panel (as
shown below).
If you are not using the Pointer Line (the Pointer button is off), then the Leader Line (defined in the
Custom Settings panel) will be used. The line and pen settings of the Leader Line are also set on the
Pointer Panel.
2. Click Document > Annotation > Label Curtain Wall Members to bring up the dialog box:
3. Check the boxes of all the Member types to which you would like to attach a Label. The Labels
will be associative.
4. In the dialog box, click Label to place the labels.
2. In Label Settings or the Info Box, choose the label type you wish to use. (See also Text Label
Content.)
4. Click the Plus button to execute the Find & Select function. In this example, all Text Blocks or
Labels in the active window which contain the entered text will be selected.
Spell Checker
The Document > Annotation > Spell Checker command allows you to check the spelling of your
ARCHICAD project.
Note: Spell Checker is not available for text-type windows.
See Editing Commands in Text-Type Windows.
On Windows, Spell Checker uses Microsoft Word’s Spelling Check, which means that you must have
Microsoft Word installed on your computer together with the dictionary of the language you are
using. In Microsoft Word, use File > Options > Language to set your desired preferences.
On Mac, Spell Checker uses MacOS system preferences. Set these at System Preferences >
Language & Region.
ARCHICAD’s Spell Checker will use these preferences.
Warning: Spell Checker relies on Microsoft technology. ARCHICAD can only locate Word’s Spell
Checker if its pointer is correctly written in the Windows Registry. If you have properly installed
Microsoft Office, Spell Checker will work without any problem. If you have manually modified
the location of Microsoft Word, ARCHICAD will not be able to use its spell checking features.
Moreover, the Spelling commands must be installed with Word.
Choosing the Find & Replace command opens the Text Window Find dialog box which offers the
searching options used in most word processing applications:
The Find Selection command searches for the selected string in the text according to the direction
set in the Text Window Find dialog box. (The default Find Selection shortcut is Ctrl+H; to Find
Selection Backwards, use Ctrl+Shift+H.) The Find Again and Replace Again commands repeat the
last find or replace operation in the direction set in the Text Window Find dialog box.
The Go To Line command allows you to go to the desired line by simply entering a number in the
edit box. This feature is especially useful when editing or checking GDL scripts.
The last six commands apply to GDL scripts, and are active only if a GDL script window is active.
For more information, see Text Editing Commands in GDL Script Windows.
• Tree by Subset (the default display) lists layouts according to the Subsets you have created - a
freely defined logic. (The primary function of Subsets is to enable you to assign a customized
numbering system.) The Tree also shows the names of the drawings that belong to each Layout.
See Subsets.
• Tree by current issue lists only the Layouts that have been added to the latest Issue.
• Select it in the Organizer or Navigator Palette, then click the Settings button at the bottom of the
Properties section
• Use the command buttons of the Navigator Palette/Organizer. These are active or grayed
depending on the item selected in the Layout Book (Layout Book, Subset, Layout, Drawing, or
Master Layout):
◦ New Layout
◦ New Master Layout
◦ New Subset
◦ Update: Updates the status of the selected Drawing (or the Drawing(s) on the selected
Layout).
◦ Delete selected item
• Use commands of the Document > Layout Book menu
Note: Another way to gain an overview of Layouts or Drawings in your project, or to sort them
by criteria, is the Project Index function.
See Project Indexes.
The displayed size and the margins of the Layout are defined by the Master Layout.
See Master Layouts.
When printing the Layout, you can fit it to the actual paper size used by the device, with the Fit to
Page control of the Print Layout dialog box.
See Print Layout.
You can place, arrange and transform drawings in the Layout window, and manually add 2D
elements as well as Autotext items.
For more information, see Drawings in the Layout Book.
In the Navigator’s Tree by Subsets view, the new Layout will be listed directly underneath the
currently highlighted element.
• If a Layout window is currently open, the new Layout will now be opened in its place.
• If a Subset is currently highlighted in the Navigator palette, the new Layout will be placed as the
last element inside the Subset folder.
• If the Layout Book is currently highlighted in the Navigator palette, the new Layout will be
placed as the last element in the Layout Book.
You can also create new Layouts automatically when placing and importing drawings.
See Drawings in the Layout Book.
Delete Layouts
You can delete any Layout in the Layout Book except the last one: the Layout Book must always
contain at least one Layout.
Master Layouts
The Master Layout is like a template which defines the size of the Layouts (pages) of the Layout
Book. Each Layout is assigned a Master Layout.
The graphic and text items that you place on a Master Layout (“Master items”) will appear on every
Layout that uses it as a template.
Master Layouts are found in the Masters folder of the Layout Book and can be given distinctive
names.
ARCHICAD includes several predefined Master Layouts. You can use one of these predefined Master
Layouts, or customize your own.
Most of these options are set in Master Layout Settings.
See Master Layout Settings.
You can edit or create a title block by opening the Master Layout and using the 2D editing and text
tools to add or modify the content.
Subsets
A subset is a folder inside the Layout Book. Subsets allow you to easily organize your layouts and to
define numbering rules for them. When working in the Navigator or Organizer, you can place any
Layout into a Subset simply by dragging and dropping it into place.
If you create a new layout in the Organizer palette when right-clicking the name of a subset, it will
be placed automatically in this subset. A Subset folder is indicated by a folder icon with a small
number 1.
Subsets are not required; you can place a Layout into the Layout book without placing it into a
Subset. However, subsets are useful in organizing large-scale projects with multiple sets of
documentation. When assigning IDs to Layouts, you can reflect the subset hierarchy as part of the
Layout ID system, to make it easier to find the right Layout when needed.
Subsets can be named upon creation and renamed in the Navigator palette Properties section.
For more information on IDs, see Layout and Drawing IDs.
When setting up the contents of a Publisher Set, you can add a shortcut to any Layout Book Subset:
this means Publisher Set items are created which are linked to the Subset folder and to its contents.
This means that any changes to the contents of the Subset in the Layout Book are also reflected in
the contents of the Publisher Set.
See Add Items to Publisher Set.
Note: When placing several items from the Navigator/Organizer simultaneously onto a Layout,
the placement obeys the rules (such as “Auto Arrange”) set in the Drawing Placement section of
Master Layout Settings.
See Master Layout Settings.
See Organizer Palette and Access Views/Layouts from External ARCHICAD Project.
See also Arranging Multiple Drawings on the Layout.
• an internal view: The current project’s View Map is shown in the dialog box. Select a view, then
click Place. (The properties of any selected view are displayed in the View Properties panel
below.)
• an external source: Click Browse to locate the Drawing file using a directory dialog box.
If you choose an ARCHICAD project file, the Place Drawing dialog box appears again, listing the
View Map of the chosen project. Select a view, then click Place to place it on the active Layout
window.
• an external Teamwork Project: Click Browse. In the appearing Select Teamwork Project dialog
box, choose the server and the project you need. The Place Drawing dialog box appears again,
listing the View Map of the chosen project. Select a view, then click Place to place it on the
active Layout window.
Important: To access the server and its projects, your user name must be present on the
Teamwork project’s User list.
See the BIMcloud/BIM Server User Guide for details.
Use the controls in Drawing Settings to define the drawing’s appearance and behavior.
See Drawing Settings.
The layout window will become active (opening the most recently active Layout, or the first Layout
in the Layout Book).
Click to place the drawing.
4. The Import views from ARCHICAD Project dialog box appears. Choose the view(s) to import and
a method for adding them to the Layout Book.
If the layout onto which you are placing the drawings uses a Grid for Drawing IDs, the drawings will
be placed in the appropriate cells.
For more information, see Align and Assign Drawings to a Grid.
You can also place PDFs into ARCHICAD 2D windows through drag-and-drop. In the case of multi-
page PDFs, the dialog box that prompts you to choose a page will also appear.
A PDF file placed on the Layout, like any other item, becomes a Drawing. The Drawing name consists
of the PDF file name. The page numbering is displayed in the Source View field of the drawing.
Like any other external linked drawing, placed PDFs can be automatically or manually updated in
ARCHICAD.
See also Working with PDF Documents.
The View Drawing’s own Pen Set button lets you access, edit, and rename this pen set, if desired.
Alternatively, use the Pen Set drop-down in Drawing Settings to choose any other pen set from the
project’s pen sets.
Selecting the Edit > Explode into Current View command will deconstruct selected elements into
drawing primitives (points, lines and fills). The appearing dialog box gives you the choice to keep the
original elements along with the primitives, or replace the original elements with the drawing
primitives. In the latter case, the placed drawing will be deleted.
See Explode into Current View.
Drawing Titles
Each Drawing placed on a Layout can have a title containing graphic elements and information
referring to the drawing data, such as Drawing ID, Name, and Scale.
The actual drawing title is based on a Title Type. Title Types are GDL Objects that can be assigned to
Drawings by default (automatically) or assigned manually to selected Drawings.
To assign a title to a Drawing, select the Drawing and open the Drawing Settings dialog box. In the
Title panel, select a Title type from the pop-up menu.
To assign a title by default to each newly placed Drawing, open Drawing Default Settings (the
Default settings come up if no Drawing is selected) and choose a Drawing title.
Drawing Titles are laid out automatically with the associated drawing. A Drawing Title is a sub-
element of the drawing. Using the Drawing Title Panel of the Drawing Settings dialog box, you can
define, assign and format Title Types according to your preferences and create new ones as Library
Parts.
Click Back Reference to bring up the dialog box of the same name.
This dialog box lists every Layout that displays the source marker of the current drawing.
First check the Enable Back Reference box, then select one or more of the Layouts whose ID you
wish to display. (Check Select All available if you want the Drawing Title to display the ID’s of all
Layouts listed here.)
Click OK to close the dialog box and return to Drawing Settings.
The Drawing Title Preview shows an Autotext in the place where the Drawing Title will contain the
Layout ID information.
In this example, if you have checked “Select All available,” the final Drawing title looks like this:
Note: Make sure that the parameters of the Drawing Title object you are using have enabled the
Back Reference function:
The Drawing Manager can be accessed from the Window > Palettes menu. You can also access
Drawing Manager by clicking the top left icon in the Navigator or Organizer palette and choosing the
Show Drawing Manager command.
Note: If you enable the “Cut Plane” column, it will display the Cut Plane height of the Drawing’s
source, when applicable. This field will display “N/A” (not applicable) if the drawing is not based
on a Floor Plan viewpoint, and/or if the drawing was created in an earlier version of ARCHICAD
that does not use Cut Planes.
By selecting any drawing in the list, you can use its context menu to access the most important
drawing-related commands, such as Drawing Settings and Open Source View.
Note: You cannot edit a selected drawing’s parameters directly in the Drawing Manager. To edit
drawing parameters, use Drawing Settings.
To update linked Drawings if its source file has been modified:
• Right-click the Drawing from the Navigator and choose Update from the context menu.
• In the Drawing Manager, select one or more Drawings from the list, then click the Update
button, or
• In the Navigator Palette or Organizer Layout Map view, select a Drawing from the tree view, then
click the Update button
You can also update all drawings at the same time if nothing is selected in the Navigator or
Organizer’s Layout Map view.
If the Layout Book contains Drawings whose source is a linked PMK file (created in the Publisher out
of an ARCHICAD model view), you can re-link all these PMK-based drawings back to their original
model view. Select the PMK files in the Drawing Manager (multi-selection is available) and use the
following command from the context menu: Link to original Model View.
Deleting a Drawing
To delete a drawing, select it and delete it like any other ARCHICAD element. Note that deleting a
drawing is not undoable UNLESS the active window is the same type (e.g. Floor Plan or Layout
window) as the window which contained the deleted drawing.
However, if you want to use a “smart” numbering system that accounts for adding and removing
Layouts in the Layout Book hierarchy, you should use the Automatic Layout ID Assignment logic.
• Use Hierarchy (Tree view by subset): Use this method if you want your Layout IDs to reflect the
Layout’s location in a particular subset. IDs will reflect the tree structure hierarchy: Layout IDs
will “inherit” the IDs of the subsets in which they are located - as in the illustration below.
Both the prefix and the style (1-2-3, A-B-C, etc.) of the layout/subset ID can be customized. The
resulting layout ID is usually a letter-number combination, such as A-03/a.
See Book Settings Dialog Box.
Note: At any level of ID assignment (Book Settings, Layout Settings or Subset Settings), you can
choose a style of “No ID”. As part of the automated ID system, every sub-item in that group (e.g.
every layout in that subset) will be assigned an “empty” ID, which is like no ID at all.
• Use Flat Layout Order: This method will assign an ID to Layouts only (not taking subsets into
account), from top to bottom in the Navigator Layout Book. Layouts will receive sequential IDs
regardless of their hierarchical position - as in the illustration below. If you change the order of
Navigator items, their IDs will change accordingly.
In Layout or Subset Settings, assign a custom ID to the selected layout or subset. The Layout/Subset
will still “count” as part of the ID sequence (e.g., if the previous Layout is A-02, the custom Layout
might be Suppl.-02, and the following Layout will be A-03.)
• If you do not want the custom ID to be counted in the automatic ID sequence, check the “Do not
include this Layout (Subset) in ID sequence” box.
Once you have customized a Subset ID, you then have the further choice: in the ID of Items in this
Subset panel, you can make the IDs of Layouts in this subset either follow the new logic
(incorporating the subset’s custom ID), or else retaining the ID logic of the overall Layout Book
structure irrespective of the customized subset ID.
Another way to assign a custom Layout or Subset ID is by typing it directly into the Properties panel
of the selected Layout (Subset) in the Navigator Layout Book.
Drawing IDs
Each drawing placed onto a layout is automatically assigned a Drawing ID. The Drawing ID appears
in front of the Drawing Name in the Navigator and the Organizer palette. The method of ID
assignment is defined in Drawing Settings. Note that the Drawing Name and the Drawing ID are
defined separately.
In the Drawing Identification Panel of Drawing Settings, choose one of these options for defining
the Drawing’s ID:
• By View ID: The Drawing will have the same ID as its source view. This option is often the most
useful if your Layouts contain one Drawing each. (This option is only available if the Drawing’s
source is an ARCHICAD view.)
• By Layout: The Drawing will get an ID based on its “Parent” Layout: the Drawing ID will have the
Prefix/Style you define in Layout Settings, in the “IDs of Drawings on this Layout” panel. This
option is most useful if your Layouts contain multiple Drawings.
• Custom: Assign any custom ID to this Drawing.
You can also use the Grid for Drawing IDs feature of Master Layout Settings to automatically place
drawings in cells and assign IDs in a matrix or a flat structure.
Multiple Project Files, with Separate File for Layout Book Only
If there are many project files of about the same size and complexity, it may make sense to create
an additional project file that does not contain any construction elements, just the Layout Book. You
can then open the other files one by one and add their views to the Layout Map, possibly by
creating a subset folder for each of them or by defining another custom hierarchical structure.
When a layout is activated in the multiple file model, ARCHICAD checks whether it contains
drawings that originate from project files other than the active one. If there are, it will then start
updating those drawings that are set to be updated automatically. If the file containing the given
drawing is open in another ARCHICAD session, the update occurs instantly. If the file containing the
given drawing is not currently open, then another ARCHICAD session will be launched to open it.
These placed Drawings, like any other Drawing, are either Auto-update or Manual-update. Their
source is the PMK file. Consequently, it is the model designer’s responsibility to ensure that every
time an ARCHICAD view is modified, the PMK file created from that view is also replaced, so that
the Drawings linked to these PMK files can be updated.
Advantages of this workflow:
• Updating documentation may be quicker, because it involves updating a single, small-sized
drawing file at a time.
• Opening the Layout Book might take less time, since the PMK files serving as the Drawing
sources are located outside the project file.
• If the PMK-based Drawings are set to Auto-update, then they will be automatically updated
when the Layout is published.
If necessary, you can break the Drawing’s link to the PMK file and re-link the Drawing to its original
model view. To do this, select the PMK file(s) in the Drawing Manager (multi-selection is available)
and use the following command from the context menu: Link to original Model View.
Revision Management
During the course of an ARCHICAD project, you will probably issue several sets of Layouts at
different times. Between each such Issue, the model changes, and so do the Layouts. Revision
Management helps you keep track of changes, Layout revisions, and Issues.
Revision Management Workflow
Revision Management: Default Schemes in the Template
Working with Changes
Feedback on Layout Revisions
Revision IDs
Managing Issues
Change List and Issue History
Revisions in the Publisher
Changes from External Files
Subsequent Issues
• Do a Drawing Update for the entire Layout Book.
• Create the next Issue. All Layouts having a new Revision since the previous Issue, plus any new
Layouts, are automatically included in the Second Issue.
• Remove any unneeded Layouts from the second Issue.
3. For each desired Index file (e.g. Change List, Issue History), click Export to save it to a location on
your computer.
4. Open your own project/template.
5. From Index Settings, click Import to bring in the Indexes.
The top of the Change Manager lists all Changes in the project.
Note: Change Markers placed as “unlinked” are not listed in Change Manager. Unlinked Change
Markers are graphical elements that are not linked to anything, but you can link them at any
time to existing Changes.
• Unissued Changes: A Change that has not yet been issued on the currently active Layout is also
listed in blue type in the Change Manager. (The Layout window must be open for this feedback
to be visible.)
• Issued Changes: Changes that have been issued on at least one Layout revision have an Issue
icon on it. (These changes can still be added to other Layout revisions.)
• Archived Changes: Optionally, you can archive some or all of your Issued changes and list them
separately in the Change Manager. (See Archive Changes in Change Manager.)
• Changes in external files: Changes (except Archived Changes) that arrive in the host file via a
Hotlink or external drawing are shown with a lock icon. (See Changes from External Files.)
Use the context menu of any selected Change to access relevant commands. Note that these differ
for Issued and for Unissued Changes. (Issued Changes cannot be deleted from the project, but they
can be archived.)
Create Change
Create Change from Change Manager Palette - With Elements Selected
Create Change from Change Manager Palette - With No Elements Selected
Create New Change Using Change Tool
Place New Change Marker Linked to Existing Change
Create New Change on a Layout Revision
3. The New Change dialog box appears. Enter a Change ID (required), name, and any custom data
as needed.
See Edit Change Scheme to Define Custom Data.
The new Change is listed in the Change Manager. The selected elements are linked with the Change
and listed in the panel below.
If you want ARCHICAD to detect Changes automatically on every affected Layout, then you must link
these Changes to one or more elements.
See Link Element to Change.
Marker type: By default, the Change Tool is set to create a new Change (The other options - also
available in the Info Box - are to place a linked or unlinked marker).
3. From Change Tool Settings or the Info Box, choose the component(s) you want to place: a Cloud
plus a Marker Head, or just one or the other.
4. From the Info Box, choose a geometry method for the Cloud part of the Marker (if you are using
a Cloud):
◦ Polygonal
◦ Rectangular
◦ Rotated Rectangular
◦ Circular
5. Place the Change Marker in the project.
6. A new Change appears immediately in the Change Manager. The Change Marker is linked to the
Change you just placed.
3. In the Info Box pop-up, choose the Change that you wish to link the new Change marker to; or
click Select Change.
4. In the appearing Select Change dialog box, choose the Change and click OK.
5. Place the Change Marker into the project. It is linked to the Change you selected.
2. In the New Change dialog box, enter data for the change as needed. (See New Change Details.)
3. Click OK to create the Change and add it to the Layout Revision.
The new Change is listed in the Change Manager. Note that it is not linked to any elements in the
project; no Linked Elements are listed at the bottom of the Change Palette.
Another way to do the same thing:
1. Open the Layout.
2. Use the Change Tool to create a new Change, with a marker, directly on the Layout. Again, it is
listed in the Change Manager and added to the open Layout Revision.
◦ Select a Change in the Change Manager. From the Floor Plan, drag and drop the selected
construction element into the Change Manager to link it. (Make sure you keep the mouse
button pressed throughout the drag-and-drop.)
• From the Change Manager, drag and drop the change onto the Layout (either its item in the
Navigator, or onto the Layout itself).
• With the Layout window active, right-click a Change in the Change Manager to add it to the
currently active Layout.
The new Change is now shown in the Revision History, both in Layout Settings and on the Layout
itself.
See also Revision History Data on Layout and in Layout Settings.
ARCHICAD 21 Help 1823
Documentation
• With the Layout window active, right-click a Change in the Change Manager to remove it from
the currently active Layout.
Change Details
New Change Details
Edit Change Scheme to Define Custom Data
Import/Export Change Scheme
Modify Change Details
Modify Details of Issued Change
The Scheme contains the set of four fixed Change data items for the project; you cannot redefine
these:
• ID
• Name
• Last Modified
• Last Modified By
Below these fields, you can define any number of additional fields.
1. Click Add to add another field.
2. Type in any custom field name (e.g. Reviewed by).
Once you leave the dialog, the Change is locked once more.
Archived Changes, identified with this icon, are placed in their own folder in the Change Manager,
which you can hide with the Show/Hide Archived Changes button.
The data of Issued or Archived Changes can only be modified to a limited extent.
Blue Layouts
A Layout name is shown in blue if its current Revision has not been issued yet.
That is:
• the Layout has never been issued before (it’s a new Layout), or
• the Layout contains new Changes since its last Issue
Layout names can be listed in blue in the following locations:
• the Navigator
• the Issue History
• the Add Layout dialog box
The blue Layout feedback can be particular useful in when you are adding Layouts to the current
Issue.
See Add Layout to Current Issue.
Note: In the Publisher Set, Layouts that are part of the current Issue are listed in green.
See Revisions in the Publisher.
Blue Changes
A Change is listed in blue type in the Change Manager if this Change has not yet been issued on the
currently active Layout. (The Layout window must be open for this feedback to be visible.)
The Revision History object has two predefined styles: Simple and Detailed.
Even if the Revision History object is placed on the Master Layout, its content is specific to each
Layout. In other words, data in the Revision History are updated based on the current status of the
particular Layout.
Note: If you place the Revision History object onto a Layout in the form of a Drawing, the
Revision History data will not be “smart”. Place the object onto a Master Layout or directly onto
a Drawing.
The Revision History (its detailed view) lists the Layout’s Revisions, plus all Changes associated with
each Revision.
The same data is available in the Revision History panel of Layout Settings.
With the Layout window active, you can access the current Layout’s Revision History panel from the
Change Manager, too:
Revision IDs
By default, any Layout affected by a new Change (since the last Issue was closed) automatically gets
a new Revision ID. This is shown in the Revision History panel of Layout Settings, in the Navigator,
and in the Revision History stamp of the Layout.
See also Revision History Data on Layout and in Layout Settings.
Use the New Issue or the Issue Details dialog box to define the logic for numbering the Layout
Revisions for the current Issue. Two checkbox control this function.
Modify Revision ID
Revision IDs can be modified in the Revision History and the Navigator only if
• the Layout Revision has not been issued yet
• the Revision ID has not been overridden by the Issue ID (using the first checkbox in Issue
Details)
Managing Issues
Create New Issue
Issue Details
Show or Hide Change Markers in This Issue
Add Layout to Current Issue
Remove Layout from Current Issue
Close Issue
What Happens When An Issue Is Closed?
Reopen Last Issue
Delete Issue
An Issue is a set of Layouts that is issued at a given time.
Typically, you will create an Issue when the required Layout set is considered complete.
To create and manage Issues, use the Issue History panel of Layout Book Settings.
You can also access Issue History via the button at the bottom of Change Manager.
Here, all project Issues (both the closed Issue and the currently open Issue) are shown with the list
of Layout Revisions they contain.
◦ from the Navigator, using the context menu of the Layout Book
3. In the New Issue dialog box, enter the needed data to identify the new Issue.
See also Revision IDs and Show or Hide Change Markers in This Issue.
4. Click OK to create the new Issue.
◦ The Project’s First Issue: For the project’s very first Issue, all Layouts of the project are
“new”, and so all the Layouts are added to the Issue.
Note: A Layout listed in blue means that it has not been issued yet in its current form.
◦ All Subsequent New Issues: Every time you create a New Issue after the first one, all open
Layout Revisions - that have not yet been issued (and are listed in blue) are automatically
added to the new Issue. (You are free to remove any Layouts that you don’t need from the
Issue. See Remove Layout from Current Issue.)
Issue Details
Issue Details are defined in the New Issue dialog box when you first create it, but you can modify
these details at any time for the currently open Issue.
Access Issue Details by clicking the icon from Issue History (in Layout Book Settings):
When the project has an Issue open, Issue Details is also accessible from the Navigator Layout Book
context menu.
• Of latest Revision only: Only the Markers that are part of the latest Revision will appear on the
Layouts of this Issue. (Markers associated with previous Revisions will not be shown on the
Layout.)
• All: All Change Markers are shown.
• None: No Change Markers are shown on any Layout.
• Since a particular Issue: Change Markers are shown from all the Revisions starting with the
Issue chosen here.
Note: Layouts listed in gray text in the Add Layout dialog box have already been added to the
Issue; you cannot add these. You can add the ones in black type (not yet in the Issue) and/or
those in blue (unissued Revisions that are not yet in this Issue).
or from the Navigator Layout Book in “Tree by current issue” mode:
In the Organizer’s Layout Editor, with the right side in “Tree by current issue” mode, drag and drop
Layouts into the Layout Book to add them to the current issue:
Close Issue
Use the Close Issue command:
• from the Issue History panel of Layout Book Settings
• Data in Issue Details are read-only and can no longer be modified. The Issue Details dialog box
displays a lock icon.
Delete Issue
You can delete the current open Issue using the Delete Issue command:
• in the Issue History panel of Layout Book Settings
Change List
A Project Index that lists all the changes in a particular project. Use the Criteria and Fields
parameters of Index Settings to list exactly the data you require.
Issue History
A Project Index that lists Layouts by Issue and by Revision, and can also include Changes for each.
Note that the Issue History list will include all issued Layouts - even those which you may have
deleted from the project since the issue.
Use the Criteria and Fields parameters of Index Settings to list exactly the data you require.
Transmittal Record
To create a Transmittal Record - that is, to list the contents of any given Issue - just adjust the Index
criteria.
To narrow the index to list only the current Issue contents, use the Most Recent criterion for the
Issue Date.
• Within a Publisher Set: all Layouts that are in the current Issue are shown in green
• To publish just the green Layouts, use the Layouts in current issue Publish option. This will
publish all layouts of the active publisher set that are part of the current issue.
• In the list of Publisher Sets: the name of any Publisher Set that includes a green Layout (that is, it
includes a Layout that is part of the current Issue) is also shown in green.
• To publish all of these green Publisher Sets, you can use the Publish option: Sets affected by
current issue.
When an Issue is closed, local copies of the imported Changes are created. From this point on, they
are preserved in the project history.
Publishing
Outputs are the end result of the architectural design workflow; ARCHICAD gives you a high degree
of flexibility in printing, plotting, and electronic publishing.
For quick outputs of the current on-screen view, the Print and Plot commands are available directly
from ARCHICAD’s file menu; the Print and Plot dialog boxes contain familiar options.
You will normally use printing for creating fast outputs on which you can check various aspects of
your design and plotting for creating the final documentation that will be submitted and sent to the
client, the building authorities and the subcontractors.
For large-scale, planned outputs of one or more publisher sets, the Publisher function is a handy
concept dedicated to the architectural design workflow. Using the Publisher palette, you set up and
save preferences for any number of publisher sets: you define whether to print, plot or save them
to disk. Once a publisher set is defined, you can publish or republish it at any time, using the same
properties, at the push of a button.
Print
The File > Print command will bring up a Print dialog box which varies slightly depending on the
view you are printing: Layout, 2D or 3D.
Print 2D Document
Print 3D Document
Print Picture
Print Layout
Note: The following descriptions are based on the Windows interface.
Items to be Printed
The Print command enables you to print the entire contents of the current window, or just a
particular Print Area, as set in the Print 2D Document dialog box. From the Layout Window, you can
print just the Layouts which are selected in the Navigator.
Items that cannot be printed include Hotspots, selection dots, Section depth lines, Roof pivot lines,
Cameras and their paths.
The lines of the Construction Grid can be optionally printed from the 2D windows by checking the
Print Grid checkbox. Note that you can only print the grid if Grid Display is ON.
See Show Construction Grid.
Items on a Trace view can also be printed.
Note: Elements that are located on remote stories but individually set to display on the current
story will always appear on the output.
Use the Document > Model View > Model View Options dialog box to specify the display of model
items on the Floor Plan, and thereby the printed output.
Header/Footer
When printing from ARCHICAD’s 2D or 3D window or Layout window, you have the option to place a
Header or Footer on the printed page. You set the content of the Header/Footer in Header/Footer
Settings.
Output Color
If you are using a printer that supports color or grayscale output, the color of the printed elements
is defined by:
1. The setting made in the Print dialog box. Checking the Black and White box will print all colors in
black independently of any other setting.
For more information, see Print 2D Document.
2. The setting made on the Properties panel of the Drawing Settings dialog box for each individual
drawing placed on the layout.
Note: In the Drawing Settings Properties panel, the Pen Set pop-up allows you to choose a pen
set for the drawing; the Colors pop-up allows you to choose the colors that will be used for
printing it. Since the color and grayscale pensets are not connected, it makes a difference
whether you first choose the Color pen set and then choose to display the drawing in grayscale
or the other way round. The two results can be entirely different as shown below.
Plot
The File > Plot command brings up the Plot 2D Document dialog box.
Note: The following descriptions are based on the Windows interface.
Plotter drivers shipped with ARCHICAD all use the HPGL vector-graphic language. We refer to any
printing device that supports HPGL as a ‘plotter’. GRAPHISOFT provides dedicated plotter drivers for
most plotters; for printing, you must use printer drivers provided by the vendor.
Note: Many current large-format output devices come with printer drivers which make the
device function as a system printer. If the device is also HPGL compatible, you can use the
dedicated plotter drivers provided by GRAPHISOFT.
Plotter Setup
When outputting documents to a plotter, you first need to set up the plotter for ARCHICAD. The
communication with the plotter device is ensured by specific plotter drivers stored in the PlotWare
folder located by default in the same directory as ARCHICAD.
Choose File > Plot Setup to open the Plot Setup dialog box.
Note: The ReadMe file also contains extensive information on issues related to plotting, such as
recommendations on the choice of drivers and cables, and network plotting.
When first using a plotter with ARCHICAD, you need to connect to it by clicking the Setup button in
the Connection area.
You can only plot graphic data from ARCHICAD. If a text window is in front, both the Plot Setup and
Plot commands appear in gray in the File menu.
Publisher Function
ARCHICAD’s Publisher feature automates and simplifies the repeated and consistent output of
views and layouts (Publisher items) in a variety of formats.
The Publisher function is controlled by the Publisher Map.
Note: The Publisher Map is available in the Navigator Palette and Organizer only. (Window >
Palette). It is not available in the pop-up Navigator.
The Publisher Map contains this project’s Publisher Sets, which are collections of Publisher items.
Each Publisher item refers directly to a View or to a Layout (the Publisher item is a shortcut to the
View/Layout).
Publisher Sets are stored with the project, so you can access them any time, adjust settings if
needed, and re-publish them.
The Publisher Sets are listed here. Select any of them, or click the Publisher Sets button at the top of
the dialog box to access the list.
View/Layout Properties
These fields display the properties of the view or layout linked to the selected publisher item. These
properties vary depending on which item is selected (view or layout). Besides the ID and Name,
properties include Layer Combination, Scale, and Model Display Options Combination (for a view),
and Master Layout, Size, Layout Revision, and Issue (for a layout). They are displayed for
informational purposes and cannot be edited here.
• If you have selected several publisher items, the “Rename Items” settings will apply to all of the
selected items
• A new item placed into a Publisher folder (or sub-folder) will take on the naming logic of that
folder (or sub-folder)
• Use the Custom Name option to define any name for the item(s).
• The Autotext options can help you conform to local file naming conventions:
◦ Folder Name: Renames the item using the folder name in which it is located
◦ Folder Structure Name: Renames the item using the entire folder path of the item’s location
in the Publisher Set
◦ Publisher Set Name: Renames the item using the Publisher Set name
◦ Source ID: Renames the item using View ID or Layout ID, depending on the source of the
Publisher item
◦ Source Item Name: Renames the item using View Name or Layout Name, depending on the
source of the Publisher item
• Automatic Name means that the Publisher item will have the same name as its source (e.g.
Layout name or Drawing name).
Note: A folder in the Publisher which was created as a shortcut from the View Map or Layout
Book can also have an Automatic name: this is the same name as the name of the original View
Map folder/Layout Book subset.
• Print
• Plot
The Print and Plot choices have no additional formatting choices.
• Upload BIMx Hyper-model
Choose this option to create a Hyper-model for viewing in a BIMx application on a mobile device.
See Create BIMx Hyper-Model.
• Save files
• Create single file: Use this option to save the entire Publisher Set to a single file. The available formats
are PDF and BIMx Hyper-model.
See Create BIMx Hyper-Model.
• Create a real folder structure: Click this button to save your files in a hierarchical structure.
• Create flat file structure: Click this button to save your files in a flat structure.
• Path: Enter the path of the folder you want to save your files in, or click Browse to locate a
folder.
For info on how to define the output format for each Publisher item, see Defining Publisher Output
Format.
For some formats, a variety of options are available - in these cases, an Options button is displayed,
and you can choose among compression settings, color depths, and other options depending on
the chosen format.
See also Create BIMx Hyper-Model.
PDF Format
• If you are saving in PDF format, two special options pages are accessible: Document Options
and Page Options.
See Create PDF Output Using the Publisher.
PMK Format
The PMK format is a native ARCHICAD drawing format which takes up relatively less hard drive
space than many other formats. Saving views in PMK format can be a good workflow if your project
is divided among multiple files (e.g. Model pln and Documentation pln).
See Layout Workflow: Larger Projects.
• The resulting DWG file is in Paper Space, and the same translation options apply for all
published Layouts.
For DWG or DXF format, the Translators button is available, accessing the DXF/DWG Translation
Setup dialog box.
IFC Format
For any of the IFC formats, use the pop-up to choose an IFC Translator for Export to control the
content of the published output.
See IFC Translators: Overview.
Click the Translators button to access more information on the Translator content.
For each Publisher item, you can vary the Translator, so that the view content can be customized to
the needs of the recipient, creating the desired output with a single click.
Publishing Process
If you have finished setting up the publication but do not want to actually start publishing, you can
simply close the palette without clicking the Publish button. All Publisher settings are preserved
with the project.
A log file containing information on each publishing process is saved to the location you specify in
Options > Work Environment > Publisher (“Publisher log location”).
If you have selected a Publisher Set containing Layouts:
Use the scroll-down list at the bottom of the Publisher to choose which item(s) to output:
Click the Publish button at the bottom of the Publisher to begin the publishing process.
To end the whole publishing procedure, click Stop. To pause it, click Pause; the Stop button changes
to Continue, allowing you to continue publication later.
A log file containing information on each publishing process is saved to the location you specify in
Options > Work Environment > Publisher (“Publisher log location”).
If you publish multiple items of the same name simultaneously, a yellow warning triangle appears in
the Publishing process window; double-click to read the message, as shown below. ARCHICAD will
automatically rename such files.
Calculation
The Calculation function - ARCHICAD’s integrated database of construction elements - can be used
to display, in list format, the number, quantities and components of elements in a project and the
elements’ spatial disposition (zones).
Note: The Stair Tool and the Railing Tool (beginning with version 21) are not supported by the
Calculation function. To list these elements, use the Interactive Schedule.
The report-generation process described in this section is a simple output function; use predefined
list templates to generate simple lists. Use the options in the Calculation Units and Rules dialog box
to set calculation preferences.
See Calculation Units and Rules Preferences.
Advanced users may wish to use customized formatting and define customized filtering properties.
The entire process is described in detail in the “Calculation Guide.pdf”, also available from the
ARCHICAD Help menu.
Related Topics:
Interactive Schedule
Project Indexes
Calculation Setup
Some of the commands referenced in this section are not visible in ARCHICAD’s default work
environment profiles. If you plan to configure lists (recommended for advanced users only), first use
Options > Work Environment > Menus to add the following commands to an existing menu (i.e.
Document > Listing Extras):
• Set up List Schemes (this dialog box can be reserved in a Teamwork project)
Note: List Schemes will function in Teamwork projects only if you save them to the project’s
Embedded Library.
List Types
ARCHICAD can generate three types of calculation reports: Element Lists, Component Lists and Zone
Lists.
Element Lists are best used when creating schedules and inventories, and to display the parameters
of construction elements in a project. To generate Element Lists, ARCHICAD filters the project or the
selection set for construction elements according to the configuration of the selected List Scheme.
Elements matching the filter settings will be listed together with element Parameters, Components
and Descriptors, if so defined in the List Scheme.
Component Lists are generated when bills of materials, quantity takeoffs or price lists are required.
These reports typically sum up and display component type properties; however, certain element
parameters can also be listed.
Zone Lists are generally used to create room schedules and finish schedules. Zone Lists can include
parameters of Zones and related construction elements. When related construction items are listed,
the report is in fact an Element List where the range of calculated elements is limited by the Zones
they belong to.
Depending on what you want to appear listed in your list, you may choose the type of List you need
to use. Some common examples are:
You want construction elements listed with basic data and parameters about Element List
them listed
You want parameters specific to construction elements (such as: Door Sill Height, Element List
Number of holes in Slab) listed
You want to create Door/Window schedules Element List
You want quantities of components associated with construction elements listed Component List
You want descriptors associated with construction elements listed Component List
You want to create room schedules Zone List
You want Zones or detailed Zone parameters (such as: Zone Extracted Area, Zone Zone List
Area Reduction) to be listed
You want main Zone parameters (such as: Zone Name, Zone Number) listed for Element List
Zones where listed construction element is located
Displaying Lists
The range of elements that will be used in calculation depends on the current selection made on
the Floor Plan.
• If there is no selection made, all elements will be used and filtered by the listing command’s List
Scheme by type or other criteria;
• If there is a selection made, only selected elements will be used.
For more specific element ranges, use the Setup List Schemes command and define filters.
The entire process is described in detail in the “Calculation Guide.pdf”, also available from the
ARCHICAD Help menu.
Element Information
The Element Information Palette displays information about the dimensions of element(s) selected
on the Floor Plan. (Use Window > Palettes > Element Information to display it.)
With this feature, you can get instant feedback on some simple quantities that do not appear in the
elements’ settings dialog boxes, without having to use any listing commands.
Choose either All Selected or Last Selection to define which selected elements should be
considered.
The Information Content buttons in the top section of the palette define what information will be
shown. If none of the buttons is active, only the number and type of the selected elements is
displayed.
The six buttons display, from left to right:
• ID, Layer and Linked Property information
• Area values
• Height values
• Surface values
• Volume values
Use the pop-up commands in the top right corner of the palette to save or print the data shown.
ID Management
The ID field is located on the Classification and Properties panel of all construction element type
tools as well as the Fill and Zone tools.
The ID serves to identify and group elements in list views. You can also use the ID in the Label
associated to elements. Any character can be used.
Element ID is also important if you wish to save the ARCHICAD Model in BIMx Hyper-Model format:
when working in a Teamwork context, BIMx provides feedback on selected elements based on their
Element ID. (Make sure you include this element ID data when saving the ARCHICAD model as a
BIMx Hyper-model - otherwise, BIMx cannot provide ID-based feedback on the model’s selected
elements.)
Note: All construction elements also have a unique, automatically generated, unique ID (GUID)
which is conserved throughout the life of the Project. You can also use this identifier for labeling
or in lists.
Filtering or grouping elements by their IDs is used by many List Schemes. Totals obtained in
calculations can refer to elements that have the same ID. Therefore, the content of the ID may be
significant.
• If a number is included anywhere in the ID field, drawing successive elements will add one to
this number for each new element, provided that the Assign New Element ID to Each New
Element checkbox is enabled the Options > Work Environment > More Options dialog box. If
there is no number in the ID field, each new element of the given type will have the same ID.
• If elements are duplicated or multiplied, the IDs of the replicas will remain the same as those of
the originals.
• If you paste elements into a Project, you may have elements with conflicting IDs.
See also Element ID Manager.
Element ID Manager
Use this dialog box at Document > Listing Extras to set the ID numbers of the project’s elements
based on their characteristics (attributes). You can also use it to modify automatically generated ID
numbers. Settings can be saved and stored for future use.
The configurations you create and save with the Element ID Manager help you prepare Project
elements for a clearer reading of quantity takeoffs.
Note: This command is only available when viewing the Floor Plan.
At the top of the dialog box, a pop-up menu lists the different settings you saved for the different
element types. You can define several settings for any element type, or simply work on the current
element choice. The Edit Settings pop-up allows you to save, rename and delete settings.
Note: To change a saved setting, select and edit it, then save it again under the same name.
The dialog box includes two tab pages: Sort Elements for defining attribute choices, and ID Format
for defining custom ID sets.
When the Sort Elements tab is active, the pop-up under the tabs allows you to choose an element
(Tool) type. In the top right corner of the dialog box, the figures show how many of the Project
elements belong to the active element type.
• If any elements are selected on the Floor Plan, Element ID Manager works on selected elements
only. In this case, two figures are displayed: the number of selected elements and the number of
elements of the active type.
Note: If you select elements for assigning ID’s, the ID numbers will be assigned in the order the
elements were selected.
• If nothing is selected on the Floor Plan, the command works on all placed and visible (not on
hidden layers) elements.
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Documentation
The list on the left contains the criteria that can be chosen for the given element type. This list is the
same as the one used by the Edit > Find & Select command.
Select the criteria you need in the list and click the Add button. This will place the selected criteria
in the list on the right.
Elements that have the same grouping criterion will get the same ID. When you’re finished choosing
criteria, click to open the ID Format tab page, which allows you to define custom ID Formats.
• When choosing the Text type, you can type custom text up to the number of characters defined.
• When choosing the Counter type, you can type either numerals or letters such as “aa” that will
change incrementally in the ID.
• When choosing the Story No. type, you cannot enter custom text; the ordinal number of the
story will be used.
Note: Story No. is only available as a type if you’ve selected “Story” as a Grouping criterion.
When you have finished configuring the settings and ID formats, click the Change ID’s button in the
bottom right corner of the dialog box. The Element ID List dialog box appears.
You can validate the changes made by clicking OK or return to the configuration dialog box by
clicking Cancel and make further adjustments.
You can save your settings using the Edit Settings pop-up menu on top of the dialog box.
The name of the saved set then appears in the Settings field and can be accessed at any time from
that pop-up menu. These settings are saved by ARCHICAD in a separate file and can be reused for
further Projects, even after choosing New and Reset.
Collaboration
The ability for several individuals and teams to collaborate effectively on a single project is a basic
necessity of architectural work. Teamwork for ARCHICAD is optimized to meet these needs, and
specifically designed to meet the demands of a modern, multinational team.
Architects often need to work together with each other and with professionals of other disciplines
who use other software. Moreover, interactive communication with clients is also a growing
concern. ARCHICAD’s sophisticated collaboration tools are designed to address these challenges.
Teamwork
Teamwork represents a breakthrough approach to collaborative project work. Teamwork is based
on a client-server architecture and is designed to ensure maximum flexibility, speed and data safety
to enable teams - even those spread out around the world - to collaborate on large projects.
The ability for several individuals and teams to collaborate effectively on a single project is a basic
necessity of architectural work. From the beginning, ARCHICAD has met these needs of architects
with such features as Hotlink Modules and Teamwork.
Today, effective collaboration among project teams is more important than ever. Projects are
growing in size, and teams are often geographically far-flung and separated by time zones. And the
team of users itself will change over time as the project proceeds through different phases.
Teamwork for ARCHICAD is optimized to meet these changing needs, and specifically designed to
meet the demands of a modern, multinational team. Breakthroughs in performance, data safety,
and workflow enable your team to make the most of the efficiencies and coordination capabilities
of the BIM model.
Teamwork Setup/Preparation
Teamwork for ARCHICAD is based on a client-server technology, in which one or more server
applications are connected through the network to client applications. Therefore, using Teamwork
in ARCHICAD requires
1. the ARCHICAD client application, and
2. the GRAPHISOFT BIMcloud/BIM Server.
Each of these two components must be installed separately. The BIMcloud/BIM Server should be
installed on a computer dedicated to server functionality.
• To install the BIM Server, choose it from the ARCHICAD install DVD. At the end of the installation
process, you have to configure the server.
• To install the BIMcloud, choose it from the BIMcloud install DVD. At the end of the installation
process, you have to configure the server.
See the BIMcloud/BIM Server User Guide for details.
After you install and configure ARCHICAD and the BIMcloud/BIM Server, you are ready to start using
Teamwork within the office.
• If you no longer need to see an item on this list, remove it with the Remove command in the
drop-down list.
• If you don’t see the BIMcloud/BIM Server you need, you can add it to the list by logging in, using
Log in to a different BIMcloud/BIM Server.
Select a User
From the pop-up list at top right, select your name.
The names you see here are those which successfully logged on to the BIMcloud/BIM Server at least
once.
• If you no longer need to see the selected user on this list, remove it with the Remove command
in the drop-down list.
• If you don’t see the user you need, you can add it to the list by logging in, using Log in as a
different User.
See Log in to BIMcloud/BIM Server.
User (Denied)
Once you select a user, the stored password will be checked. If the password is expired, or if that
user has been deleted from the BIMcloud/BIM Server, the user name is shown as Denied.
You can still select a user that is shown as Denied - and you can do one of the following:
• Delete the user from the list
• Change its stored password with the Change Stored Password command. (You may need to do
this if your user name/password combination stems from an LDAP database in which your
password has been changed.)
If there is a problem with the server connection, you will get feedback on the issue.
Click Network Diagnostic to open a dialog box with details and help in solving the problem.
See Network Diagnostic Information.
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Collaboration
If there is a problem with the server connection, you will get feedback on the issue.
Click Run Network Diagnostic to open a dialog box with details and help in solving the problem.
See Network Diagnostic Information.
Note: Don’t forget that the user must first be added to the BIMcloud/BIM Server, using the
BIMcloud/BIM Server Manager interface. Only then can the client join the Teamwork project
from ARCHICAD, using this user name and password.
From the tree on the left, choose a project folder in which to place the newly shared project.
Required permission:
◦ Simplified Management: Project or Server Administrator
◦ Detailed Management: Modify details and Modify folder content for the destination folder
The folder is created immediately; you can delete or otherwise manage it only through the browser-
based BIMcloud/BIM Server Manager. (Click the Manage Folders link from the New Folder drop-
down button to access the Projects page of the BIMcloud/BIM Server Manager.)
Host Server
The Host Server pop-up displays the default BIMcloud Server of the selected project folder.
You can access the pop-up and choose a different Host Server.
Required permission to access the pop-up:
◦ Simplified Management: Server Administrator
◦ Detailed Management: Modify details for the selected folder
Available BIMcloud Servers in the pop-up:
◦ Simplified Management: All BIMcloud Servers for a Server Administrator
◦ Detailed Management: Those for which you have Modify Hosted Data on BIMcloud Server
permission.
Open Settings after Share: Check this box to navigate to the Projects page of the BIMcloud/BIM
Server Manager after the Share is complete.
Libraries
Click the Libraries button from the Share Teamwork Project dialog box to open the Libraries dialog
box.
These options define what to do with the linked libraries of the solo project you are about to share.
Once a solo project is shared as a Teamwork project, its linked libraries are no longer available as
such, so you must either replace them or upload them to the BIMcloud/BIM Server.
The current solo project’s Linked Libraries are shown in the left column.
For each linked library you select in this list, choose one of three possible Actions, from the Action
pop-up:
Link to: Replaces the selected linked library (in the left column) with the BIMcloud/BIM Server
Library (in the right column).
Note: The libraries shown here are those to which you have View Item permission.
“Link to” is the default option if the BIMcloud/BIM Server contains a library with the same name as
the selected linked library, but you can choose any other library: click the pop-up to choose among
the libraries on the BIMcloud/BIM Server.
Upload: Uploads the linked library to the default Host Server shown here.
To upload a library to a different server (other than the default) on the BIM Server, click the pop-up
from the appearing Choose BIM Server dialog box.
Required permission:
◦ Simplified Management: Server Administrator
◦ Detailed Management: Modify details for the Library root
Available BIMcloud Servers in the pop-up:
◦ Simplified Management: All BIMcloud Servers for a Server Administration
◦ Detailed Management: Those for which you have Modify Hosted Data on BIMcloud Server
permission.
If a library of the same name already exists on the BIMcloud/BIM Server, you cannot upload it
(regardless of the particular Host Server you put it on): any given library can exist only once on a
given BIMcloud/BIM Server.
Don’t Use: Removes the selected linked library from the project you are sharing. This option may
result in a Teamwork project with missing library parts; in this case, a warning dialog appears.
From the Libraries dialog box, click OK to return to the Share Teamwork Project dialog box.
Your library conversion choices will take effect after you click Share.
If you do not want to open the shared project right away, use the Share without Join option from
the Share button’s pop-up.
Share
Click Share. The newly shared project will be opened now.
If the currently connected server is working, the Network Diagnostic dialog box opens in compact
form:
Name: This is name of the server to which ARCHICAD is currently connected. If nothing is
connected, this field shows an editable URL.
At right, click Check to refresh the server’s status information.
Status: Basic feedback on the server’s connection.
• The green checkmark means everything is accessible and working.
• The checkmark with exclamation point means that you can work with this server connection,
but the connection might not be optimal. For example, if the server is communicating with
ARCHICAD via the BIMcloud Manager (and not directly); or if the server connection is not a
secure one.
• The red X means that you cannot work with this server connection.
Open the Details panel for more information.
Components
The Components list at the left side of the Details panel lists all the server components of the
installed BIMcloud or BIM Server.
For any component selected here, its addresses are listed on the right (see below).
Addresses
This is the list of server addresses at which your ARCHICAD can access the selected server
component.
Your Server Administrator, using the BIMcloud/BIM Server Manager, sets up this list of addresses
and their priorities.
ARCHICAD will receive these addresses upon the first successful connection, and automatically pick
the address most suitable for the current situation. Alternatively, you can select an address
manually here in the Network Diagnostic dialog box (see Select Manually/Select Automatically,
below).
If a Manager component is selected, you have the option of adding additional local server addresses
(see below).
The address marked with an arrow is the address that is currently in use for the selected server
component.
Advantages:
• The reason for multiple addresses is to optimize data transfer to fit various network
configurations.
• If a user wishes to access the server from outside the network, via the Internet, he/she can do
so using a public IP address, and does not have to provide the full domain (although this is still
recommended).
• Enables the efficient use of various IT infrastructure configurations
• Supports single-port communications, simplifying IT tasks
The address marked with an arrow is the address that is currently in use for the selected server
component.
• Set by Server Administrator: These addresses are defined by the Server Administrator and
cannot be modified in ARCHICAD.
• Added Locally: These server addresses are optionally added by you, to allow for alternative
server access paths. The option to add local server addresses is available if the selected
component is BIMcloud/BIM Server Manager or BIMcloud Studio Manager.
Use the plus, minus and pencil icons to add, remove, or edit a selected address. Only locally added
addresses can be managed here.
Select Project
In the Open/Join Teamwork Project dialog box:
For the selected server, the tree structure at left lists the project folders and projects on the
BIMcloud/BIM Server to which you have access. Click the Refresh icon as needed to refresh the
contents of the tree and the folders.
Note: The items you see here depend on your permissions.
◦ Simplified Management: You are a member of a folder’s child project
◦ Detailed Management: You have View item permission for the folder or any child folder/
project
If the selected BIMcloud/BIM Server is shown as “Offline”, the tree structure shows only those
projects that you already joined at an earlier time, and whose local data is available on your
machine. You can open such a project and continue working on it in offline mode.
If any of these projects is currently locked on the server, it is still listed, but shown with a lock icon.
You can open it in read-only mode.
For each project, the dialog box shows its status (whether you have joined it already), the last time
it was modified, its size and the BIMcloud Server on which it is housed. (If that server is currently
stopped, this is also shown.)
Click Open.
(If you have not yet joined the project, the command changes from “Open” to “Join.”)
You can now work on the opened Teamwork project.
However, once you Leave the project (as opposed to closing it), you lose your reservations and
dump your local copy. It is recommended that you do not leave the project unless you do not plan
to work on it any more in the foreseeable future. Typically, you will leave a Teamwork project when
you no longer participate in it.
Save as PLN
If you wish, you can save your Teamwork project as a PLN file. (Use File > Save As, and choose PLN
file format); this newly saved PLN will contain all project elements. This PLN file is solely a local file
and cannot be sent to the server, but you can re-share the PLN file as a Teamwork project.
Recommendation: If you are working in Teamwork and suspect any kind of data error, the first thing
you should do is to save your project as a PLN file.
Necessary permission to save a project as a PLN: Save as PLN,PLA,MOD
Join
Typically, you will join a Teamwork project and remain joined in, for the full period of time that you
are a participant in the life of the project.
As long as you are joined in to a Teamwork Project, a copy of the project exists locally on your
machine and is synchronized with the project on the server whenever you send and receive
changes.
As long as you are joined in to a Teamwork Project, you can Open or Close the project as many
times as you like, without losing your reservations or dumping your local copy.
To join a project, follow the process described here: Open or Join Teamwork Project.
The only difference is that the project you choose from the Open Teamwork Project list will not
have a blue head (which would indicate that you already joined it), and the dialog box command
changes to Join.
Leave
Typically, you will leave a Teamwork project when you no longer participate in it. Once you leave a
project, you relinquish your reservations and the local copy on your machine is discarded.
Note: Even if you leave (and not just close) the project and later re-join it, full library downloads
will be not be repeated if the local library copy has remained on your machine. In contrast to the
local copy of the project, which is discarded when you leave the project, the local library copy is
not discarded when you leave the project.
Force Leave
See Force User to Leave a Teamwork Project.
• You can click Send from the notice itself to send your changes.
• Click Snooze to make the notice disappear immediately; it will not appear again for another 30
minutes or 100 steps.
• If you do nothing, the message will disappear on its own after 10 seconds.
This is an optional feature. Enable or disable it at Options > Work Environment > Data Safety and
Integrity. Here, you can also set how often the notice should appear.
For any selected Project or Library in the list, view the Properties tab page for information on:
- the Name, Address and Availability of the Server or Module on which the project or library is
located
- the Version, Size and Folder of the Project or Library
4. Click Move...
5. In the appearing Browse for Folder dialog box, choose or create a new folder location.
6. Click OK.
The client machine must be online to use the following Teamwork functions:
• Reserve
• Send and Receive
• Messaging
If the client is offline, interface items relating to these functions will be grayed.
To work Offline, click “Work Offline” from the pop-up arrow at the top of the Teamwork Palette.
Related Topics:
Working from Home and the Office: Suggested Workflow for a Teamwork Project
Read this section for a step-by-step workflow.
Travel Pack: Move Your Teamwork Project and Libraries to a Different Computer
Read this section to find out how to move your project and/or libraries easily from one
computer to another.
Avoid Conflicting Work Sessions in Teamwork Projects
Read this section to find out how to avoid losing edits due to conflicting work sessions from
multiple locations.
Data folder. Now, access the BIMcloud/BIM Server to open the project itself, the one you want
to work on. The program will find that the libraries have already been downloaded locally, so the
download is limited to just model data - no library downloads.
Note: If you are online and did not do a Send/Receive, you are prompted to do so.
In addition to the project data, all of the project’s libraries will be included in the Travel Pack. If
you prefer to include only certain libraries in the Travel Pack (or no libraries at all), click Custom,
then Select Libraries to specify them. (Uncheck any libraries you do not want to include.)
Note: If you do not include libraries in the Travel Pack, your Travel Pack will be much smaller.
However, the first time you use Travel Pack to transfer a project to a remote computer, make
sure the Travel Pack does include the libraries you will need. In the next “round” of creating the
Travel Pack, you can skip the libraries to save time in the packing/imported process, provided
that the needed libraries still exist on the remote computer, and provided that no changes to the
libraries have occurred on the server in the meantime.
6. Click Create. The Pack Project dialog box appears. Choose a location to which to save the file
(for example, a pen drive).
The file name of the Travel Pack is identical to the original project name by default, but you can
enter a different name if desired. The file extension is *.twtravel.
7. Click Pack. This action will close the current project.
Important: Even if your Work Environment is set to automatically do a Release All when you
Close the project, you will not release all your elements at this point.
See also Keep or Release Your Reservations with Send & Save.
If you have any unsent changes, you are notified that these will be saved before the project is
closed.
8. The Travel Pack, containing your local copy of the project data and/or its libraries, is ready for
transport.
Alternatively, click Import Travel Pack to import a different Travel Pack project.
Whenever you close a project that you imported from a Travel Pack, ARCHICAD will ask you whether
you want to recreate the Travel Pack. You may want to do this, if you want to import the latest data
back to its original location. Once you recreate the Travel Pack, the project’s local data is removed
from the computer you have been working on.
See Travel Pack Workflow 1: Work on a Project at a Remote Location without Online Access.
The Traveling mode “flag” is removed from the project automatically as soon as you import a Travel
Pack of that project.
If you later open the project again (rather than importing the Travel Pack) on the same, original
computer, ARCHICAD will warn you that you have already made a Travel Pack out of the local data
(and presumably have worked on it, or will work on it, at another location).
It is recommended that you do NOT unlock and open the project here, unless you are certain that
will not import the Travel Pack onto this machine at a later time.
For such a scenario, see Travel Pack Workflow 2: Work on Single Project while Alternating Between
Two Online Locations.
6. Choose the first option to recreate the Travel Pack from the local data on your notebook, and
save the resulting file (*.twtravel) to a portable device. The local project data is deleted from
your notebook.
7. Back at the office, start ARCHICAD, import the Travel Pack, then open the project.
8. You are ready to work as usual.
Since you have done a Send/Receive, the local data is synchronized with the server, and you do
not need a Travel Pack to move the local data manually back to the office. Choose the third
option (Do not ask me again), and click Close. The local project data is no longer in traveling
mode on your home computer, and is a regular Teamwork project.
12. Back at the office, open the project again. You are alerted that the local data on this computer is
in Traveling mode.
13. Since the modifications you made at home have been sent to the server, you can go ahead and
choose Unlock and Open. (The local data on your office computer will thus cease to be in
Traveling mode.)
14. On the office computer, issue the Receive command. The modifications you made at home are
now merged into the project on the office computer, and you can continue working.
You can keep going in this manner, alternating your home and office computers, as long as you need
to:
15. On the office computer, finish working, issue the Send command; then issue the Receive
command; do a save, then close the project. If you want to keep working at home, you do not
need to make another Travel Pack, because the project’s local data is already on your hard drive
at home.
16. On the home computer, start ARCHICAD, open the project, issue the Receive command. The
modifications you made at the office are now merged into your local data at home, and you can
continue working, with no further need for a Travel Pack.
17. As needed, repeat the process as described beginning at Step 6 above.
Teamwork Interface
Teamwork-related commands are available in these locations:
Teamwork Palette
• Teamwork > Teamwork Palette
• Window > Palettes > Teamwork Palette
For information on each control, see Teamwork Palette.
Teamwork Toolbar
• Window > Toolbars > Teamwork
Teamwork Menu
Auto-Reservation of Elements
• New elements created by you are reserved by you automatically.
• Whenever possible, existing elements are reserved by you automatically after you select them
and begin a modification. In case it is not possible – because one or more selected elements are
reserved by someone else, or if you must first Receive unsent changes – then a warning will
appear telling you what to do.
• The Auto-reserve function is checked by default at Options > Work Environment > Data Safety
& Integrity. If Auto-reserve should slow down your work, you will be prompted to uncheck this
feature. You can then Reserve elements as needed, by clicking the Reserve button in Teamwork
Palette or from context menus.
See also Reserve Elements by Selection (Teamwork).
As soon as you reserve an element or project data, the reservation data is registered on the server,
and all other users receive feedback that the element is now reserved by you; the reserved element
will not be free for others to use until you release it.
Typically, you will reserve the elements only when you need them, then release them when you are
done working on them.
Reservation status is always up-to-date as long as you are online; there is no need to send and
receive to ensure that reservation data is current.
In Teamwork, you can reserve:
1. Elements. There are two ways to reserve existing elements:
◦ Reserve Elements by Selection (Teamwork)
◦ Reserve Elements by Criteria (Teamwork)
2. Other Project Data. You can reserve many ARCHICAD data types, such as attributes and certain
Navigator items, that are not elements.
See Reserving Teamwork Project Data (Non-Elements).
Note on Marquee Selection: To reserve elements by selection in Teamwork, you must explicitly
select them, so that they show selection dots. Then you can use the Reserve Selected Elements
command. Placing a Marquee is not enough, because Marquee selection does not explicitly
select elements.
You can, of course, use the Marquee to help explicitly select the items you need. For example,
draw a Marquee, then use Select All (Ctrl/Cmd +A with Arrow tool selected) to select all
elements inside the Marquee.
If it turns out that some of the elements you designated could not be reserved - because of
ownership conflicts - then the Reserve button changes to Request, and lets you send a Request
message to the elements’ owners, asking that they grant the element(s) to you now.
See Request Messages (Teamwork).
See also Reservation Results (Teamwork).
• Select the Section item in the Navigator and click the Reserve button from its context menu.
To bring up this dialog box, click the Reserve Elements or Reserve command from one of these
locations:
• the Teamwork Palette
• the Teamwork menu
• the context menu of the active window
• the context menu of a Navigator item
This function enables you to reserve all the elements which are located in a given region of the
project, and which fit the criteria you define. In the Reserve Elements dialog box, you will define
1. the Project Region; and
2. Criteria for which elements to reserve, within the Project Region
Reserving Elements by Criteria will NOT select the elements; the criteria act as a filter for reserving
elements in Teamwork.
In the Navigator:
If you clicked “Reserve Elements” by right-clicking a Navigator item, that item will be listed in the
Project region.
• If you right-clicked the Layout Book, all Layouts and Master Layouts will be listed in the Project
Region.
• If you right-clicked the View Map, all views of the Public View Map will be listed in the Project
Region.
• If you right-clicked any Navigator Publisher Set, all views and/or layouts linked to this Publisher
Set will be listed in the Project Region.
• If you right-clicked any Navigator Group (e.g. Subsets; Stories; Elevations), all elements of that
group (e.g. all Layouts in a Subset, as in the image below) are listed in the Project Region.
To remove any listed item from the project region of the Reserve Elements dialog box, select the
item and click Remove.
To expand the project region to include other viewpoints, views or layouts, click Add. This brings up
the Choose Project Region dialog box, listing eligible Navigator items to add as the Project Region.
Click one or more of the Navigator items, then click OK to add them to the Project Region.
Note: The predefined “All elements on unlocked and visible layers” Criteria Set is designed to
fit a workflow in which the project manager sets up views especially defined for Teamwork
usage. You can create several views out of a single viewpoint, then vary the layer states in each
view: set the layers of elements that logically belong together to be visible and editable (with
the rest of the non-relevant elements locked), then name the view accordingly. For example, a
view entitled “Ceiling Plan” might place all the paneling and mechanical structures onto visible
and editable layers. This way, the designated user would reserve elements from the Ceiling Plan
view by using the “Elements on unlocked and visible layers” criterion.
Public Criteria Sets and My Criteria Sets are listed if you have already defined and saved custom
criteria sets.
See Stored Criteria Sets in Teamwork.
Alternatively, define a Custom criteria set: use the interface to add new criteria, or to define
additional conditions for filtering.
See Save Custom Criteria Set (Teamwork).
Reserve Elements
Once you have defined the Project Region and the Criteria, click Reserve Elements.
The program now attempts to reserve all elements that (1) are located in the Project region you
defined; and (2) fit the criteria you defined.
If this reservation attempt was unsuccessful, or only partially successful, the Last Reservation
Results dialog box appears.
See Reservation Results (Teamwork) for details.
• If you reserve elements in a view (without specifying any Layer-related criteria), the program
will take the current Layer Settings into account: only the elements on visible layers will be
reserved.
• Defining a “Layer” or “Layer Combination” as a criterion means that the program will find and
select the elements which are visible according to the given Layer Combination.
• If you reserve elements on a story, the program will reserve only those elements whose Home
Story is located on that story. For example, if your Project region is Story 4, and there are roofs
visible on that story - yet their Home Story is one story below - those roofs will not be reserved.
• Reserving elements from a drawing-type viewpoint, such as a Worksheet or Detail, will only
reserve 2D Drawing elements - no model elements.
• If you reserve elements from a Layout or Master Layout, the program will reserve 2D elements
only: Drawings and other 2D drawing elements that have been placed on the Layouts/Master
Layouts.
2. In the appearing dialog box, give your newly defined Criteria Set a name.
3. Choose either Public Criteria Set (to make it available to all project users) or My Criteria Set (if
you do not wish to share it).
Conversely, all the Criteria Sets you defined in the Find & Select dialog box are available from the
drop-down Criteria Set Name menu in the Reserve Elements dialog box.
In a Teamwork Project, stored Public Criteria Sets can be reserved through the Find & Select dialog
box: click Reserve Public Criteria Sets from the Criteria Name pop-up. Public Criteria Sets are shown
as underlined if they have not yet been sent to the server.
This reservation means that you alone have the right to modify any of the stored Criteria Sets.
However, any user - regardless of reservation status - can create, use and store new Criteria Sets.
You now own the source file of the object: you can modify its parameters (use File > Libraries and
Objects > Open Objects). Your modifications to the object’s source file will be reflected in all placed
instances (after Send & Receive), even those not reserved by you.
Info Tag
In Teamwork, the Info Tag of an element belonging to you displays Editable:
If an element is owned by someone else, the Info Tag indicates Reserved by [Owner name]:
If a previously reserved element has been released, the Info Tag indicates that it is again Free for
Reservation:
Colored Workspaces
The Colored Workspaces function, in the Teamwork Palette, provides feedback on reserved
elements. This function works in the 3D window as well as 2D windows, and in the Interactive
Schedule.
From the pop-up Colored Workspaces control of the Teamwork Palette (Window > Palettes >
Teamwork), choose one of the options to help you easily identify the reservation status of project
elements.
See also Defining the Colors in Colored Workspaces.
4. Show Reservation by Users: Each User’s elements are shown in the default user color, defined
by the Server Administrator in User Settings.
See the BIMcloud/BIM Server User Guide for details.
All unowned elements are shown in the Free Elements color.
5. Own elements/free elements/other’s workspace: Your own elements in your own color; free
elements in the Free Elements color; others’ workspace in the Passive color.
6. Requested by me/From me/Other Elements: Requested by me and From me are shown in
those respective colors; other elements shown in the Passive color.
Default user colors are assigned in User Settings; any user can change his/her own default user color
in User Settings.
See the BIMcloud/BIM Server User Guide for details.
Any user can also override a user color in ARCHICAD for local purposes (the changed color will be
shown on your monitor only). To change a user color, select the User Name in the Teamwork
Palette, then click the color icon to bring up the color chooser palette.
Once you change a user’s color on your copy of the project, the color block in the Teamwork Palette
is shown as missing a corner, to indicate that this color is different from the global default color.
Navigator Icons
In a Teamwork project, a green dot next to Navigator items means that the item is reserved by you.
The Teamwork Status panel at the bottom of the Navigator (Palette only) also indicates whether the
selected item is
• Editable (you can click Release if you no longer need it)
• Free for Reservation (click Reserve if you need it)
• Reserved (click Request to ask for it)
A newly created item that has not yet been sent to the server is displayed in green in the Navigator.
Note: The Last Reservation Results palette also appears if you click “Reservation Results” from
the Reserve pop-up button on the Teamwork Palette.
This palette lists the elements (by project region) and the project data that have run into a conflict:
• Elements by Project Region: For every Project Region listed, shows the number of elements
successfully reserved and the number of elements that were not reserved due to a conflict.
For each of the rest of the groups listed in the Last Reservation Results Palette, the reservation
result is indicated by a green light in the Reserved column; a red light in the Conflict column; or a
gray light to indicate “No Access Right.”
• Navigator Item Settings
• Attribute Types
• Library
• Other Settings
Open: (Available only if you have selected a single Navigator Item or Settings item in the list).
ARCHICAD will open the selected Settings dialog box.
Request: Click this Request for all the “conflict” elements in the selected region(s). A Request
message is created: click Send to send this message to the owners of all of these elements.
See also Request Elements or Project Data (Teamwork).
Once you have clicked Reserve in a dialog box, that data type or attribute remains part of your
workspace until you release it (even if you click Cancel to leave the dialog box).
When you Release a data type, any changes you have made are sent to the server, even if you then
click Cancel to leave the dialog box.
Release and Comment. The data is released, and the Release event is added, in the form of a
comment, to the Activities panel of the BIMcloud/BIM Server. You also have the option to send a
message at this time.
See Add Comment to Activities (Teamwork).
• Red - Reserved (by user name). The Request button is available.
• Gray - No Access Right: You have no access rights at all regarding an attribute category (neither
“Create” nor “Modify/Delete”).
All users joined in to the project see these control lights, which are always up-to-date. (For example,
if you reserve the Layer Settings dialog box, your control light turns green; at the same instant, the
Layer Settings control lights of the other users turn red.)
A list of the Project Data owned by you is included in the My Workspace pop-up of the Teamwork
Palette.
See Review Your Workspace (Teamwork).
A newly created item that has not yet been sent to the server is displayed in green in the Navigator.
Similarly, you can release attributes either individually or all together, using the Release commands
from the Teamwork pop-up.
Related Topics:
Attribute Manager
Reserve a View
Reserving a view means that you reserve the right to:
• modify the View Settings
• delete the view
• move the view in the View Map hierarchy
Note: To move a view, you must also reserve the view’s source folder and its target folder.
See: Moving Views and Layouts in the Navigator: Reservation Requirements (Teamwork)
In Public Views, use context menus in the Navigator to reserve the views that you need: right-click
the view, then choose Reserve View Settings. Alternatively, select the view and click Reserve at the
bottom of the View Map.
Note: To reserve a view, you must be assigned the role: Views and Folders - Delete/Modify. If
you do not have this role, the corresponding commands are not available.
Available items are those not currently reserved by any other user.
Reserving a clone folder thus allows you to alter the clone folder settings. (As a result, any new
views added to the clone folder will take on these settings.)
See Clone a Folder in the View Map.
However, alterations to the clone folder settings will only affect the views in that clone folder which
you have already reserved. Settings of cloned views that are owned by others will not change even
if you change the clone folder settings.
Note: If you change clone folder settings but have not yet reserved all views in that cloned
folder, you receive a reminder to this effect.
My Views
In addition to the Public View Map, you can use the local “My Views” mode in the Navigator Palette
View Map. Views in “My Views” are visible and accessible only by you - they are not shared, and
they cannot be sent to the BIMcloud/BIM Server with the Send command.
To use “My Views,” just click “My Views” from the pop-up at the top of the Navigator Palette View
Map.
To add a view to My Views, make sure that the View Map in the Navigator Palette is in My Views
mode. Now, whenever you create a new view, it will be placed into My Views.
Alternatively, set up the Organizer with Public Views on one side and My Views on the other, and
copy views from one to the other as needed.
Reserving the Layout Book gives you the sole right to edit Book Settings.
If you click Continue, the required reservations are carried out automatically (if this is possible).
If it is not possible to reserve the needed items (because they are reserved by other users), you are
alerted to this.
Note that if you drag a Master Layout onto a Subset in Layout Settings, the automatic
reservation (if available) will reserve every sub-element in that Subset (all Layouts and all
Drawings).
Since there can be multiple public Publisher sets, you must specify which one you want to reserve.
Navigate to Public Sets Management (use the “One Level Up” button) to see the list of public
Publisher Sets.
From the Public Sets Management list, choose the desired Publisher Set. Click Reserve at the
bottom of the Publisher Set page to reserve it; or click Reserve from the context menu.
If you find that your elements are located on a deleted (“MISSING”) layer, you should either delete
these elements or move them onto another layer.
To easily identify which of your elements are on “MISSING” layers, just hide all project layers:
elements whose layers are missing (plus any elements on the ARCHICAD Layer) will be the only
elements that are still displayed.
See also Delete Layer/Move Elements.
The “control light” (green, blue or red) lets you know whether Public Criteria sets are Reserved by
you, Available for reservation, or Reserved by someone else.
Use any of these Criteria Sets to Find & Select elements in your project, even if the Public Criteria
Sets are reserved by someone else.
These same Criteria Sets are available in the Reserve Elements dialog box.
See Reserve Elements by Criteria (Teamwork).
While any user can use the criteria sets regardless of ownership, you must reserve Public Criteria
Sets in order to
• Store a custom Criteria Set as a Public Set
• Overwrite an existing Public Criteria Set
• Delete a Public Criteria Set
To reserve the project’s Public Criteria Set, click this command from the pop-up at the top right of
the Find & Select dialog box.
Alternatively:
1. Open the Interactive Schedule window.
2. At the bottom left corner, click Reserve.
“Elements referred by the selected item” means that the selected item does not correspond to a
single element. In the picture above, the single element selected in the schedule (Masonry
Block) actually refers to four different elements, as indicated by the “Selected: 4” information at
the top. Thus, one or more of these four walls is reserved by another user; the Teamwork
Palette shows the Request command.
3. If the element is free for reservation, click Reserve from the Teamwork Palette. (If it is reserved
by another user, you can Request it.)
Even if the selected element is free for reservation, or if you have already reserved it, it may still not
be possible for you to edit it. In this case, the Interactive Schedule window will provide information
about the problem, as in these cases:
• if the element’s layer is locked or hidden. You must unlock or unhide the layer before you can
edit the element;
• if you do not have the Access Right needed to edit the element
• if the element is not up to date in your workspace. You must Receive changes before you can
edit it.
If a selected schedule item is free for reservation, you can reserve it from the Teamwork Palette,
using “Reserve.”
If the attempt to Reserve All runs into conflicts, the Reservation Results dialog box appears.
See also Reservation Results (Teamwork).
Select any item on this Workspace pop-up and click Show (to zoom to elements) or Open (to open
the relevant dialog box), depending on the item you have selected.
Click Release if you are ready to release the selected item.
Related Topics:
Feedback on Element Ownership (Teamwork)
Feedback on Ownership of Teamwork Project Data
In the appearing dialog box, add any message, then click Assign to complete the operation.
It is possible for you to be assigned an element that is not yet in updated condition on your client
machine. In this case, you cannot edit your new acquired element until you do a Receive. This is
indicated in the element’s Info Tag:
Click Request.
The Ownership Request dialog box appears, which includes:
• an automatically generated message about the requested items and their location
• an attached model view, which includes camera position, cutting planes and layer settings as
applicable
• the number of requested elements. You can still change this set of elements before sending the
message: reselect elements, then update the request message by clicking the popup next to the
number of elements currently attached
• a preview of this attached view
If you don’t want to include this view, click Remove View.
You can add and modify the text as needed; then click Request.
• Open Message: Same effect as double-clicking the item, or clicking on the fly-over message
notice.
• Mark as Read: Unopened messages are listed in bold typeface. You can remove the bold
typeface using the Mark as Read command. (Double-clicking the message to open it will also
mark it as read.)
• Show Elements/Dialog: Zoom in to view the requested element(s) or to open the corresponding
dialog box.
• Deny Request. Click this if you do not want to release the elements. The elements remain in
your workspace.
• Grant Request: Click to approve the request. If you grant a Request, this means you have
released the item, which is now instantly and automatically reserved by the user who sent the
request.
In the Received Ownership Request message:
• Apply View: Click this to open the attached view (if any) of the requested element(s). (This
command only appears if a view is attached by the sender.)
• Restore View: This button appears if you have clicked Apply View (see above). Restore View will
return you to the previous model view.
• Show Elements: This command zooms in to and selects the requested elements.
Once the owner grants or denies a Request, the associated request message is automatically moved
to the user’s Completed list.
At the same time, the user who issued the Request receives the response in their own To-Do list:
(the message is concurrently removed from their Pending list).
Once released, an element is shown as “Free for reservation” in the Info Tag.
Before releasing a modified element, you must send your changes to the server:
Release All
If nothing is selected, the button in the Teamwork Palette changes to “Release All.” This will release
all of your reservations: elements and project data alike.
Click the pop-up button to access other Release commands:
Messaging (Teamwork)
ARCHICAD’s Teamwork incorporates an efficient, easy way for users to instantly communicate and
to manage workspaces. Teamwork Messaging is integrated with the ARCHICAD project: its context-
driven functions are tied to elements and actions within the project, so that many messaging
functions are automated, reducing the amount of user-initiated communications needed.
For example, when requesting an element, you don’t need to explain which one you need: just
select it and click “Request.” The owner immediately and automatically receives a message (with
built-in response commands) that displays exactly which element you have requested. This way,
responding to messages is both easy and productive.
Every time you receive a message, an alert appears on your screen.
Note: If you do not want to see these alerts, uncheck the “Show New Message Alert in
Teamwork” box at Options > Work Environment > More Options.
You can click this alert to view the message and respond to it as needed, or ignore it and keep
working until you take the time to deal with the new messages.
You can communicate with users who are not online at the moment: they will receive their
messages the next time they are online.
Teamwork’s messaging system supports all types of textual input. Any keyboard character can be
entered in messages, including special language characters. Graphical data, attachments and
hyperlinks are not supported.
The Messages panel, available from the Teamwork Palette, has three tabs.
• The To Do list shows you items which await action from you. New messages arrive here,
including notification of the outcome of your Requests. (for example, “Granted request:
Elements on the 1. Story;” or “Denied request.”)
• The Pending Requests list stores request messages sent by you, which are still pending.
If a pending request (or a part of it) is completed, then it automatically moves to the To Do list,
letting you know that you can start working with the elements. (Such items are automatically
removed from the Pending Requests list.)
If you sent a request to more than one user, then each response will appear as a separate
message on the To Do list. Your request will remain in the Pending Requests list until the last
answer arrives.
If you open one of your Pending Requests, you get a status report: how many of the requested
items have been granted/denied and how many are still pending.
If you requested an element from someone who simply released the element without
responding specifically to your request, the element is then automatically given to you. Your
request is then moved from the Pending Requests list to the To-Do list, in the form of a No
pending elements” message.
• The Completed list is a repository of messaging actions that are no longer pending and no
longer require action by you. You can also move an item from the To Do list to the Completed list
manually:
• Select the item, then the Move to Completed command from the context menu or from the
drop-down menu (if available).
• Click the Move to Completed icon the bottom right corner.
Exception: If a message is expecting a response from you, then you cannot move it to the
Completed list; you must first answer that message. (These messages are typically Requests,
requiring an answer of Grant or Deny.) Once you answer with a Grant/Deny, then the message
automatically moves to the Completed list.
• To delete one or more messages from the Completed list, select them and click the Delete item
at the bottom of the list.
Related Topics:
Request Messages (Teamwork)
Create a New Message (Teamwork)
Receive and Open Message (Teamwork)
Review Elements (Teamwork)
Alternatively, select one or more user names from the Teamwork Palette’s Users panel, or from the
context menu, and click the same icon there. The selected names will appear in the message’s To:
field.
Choose Recipients
Click the To: button to bring up a checklist of users who are logged in to the project (whether
currently online or not). Choose the recipients of your message, or click “All Users” to include
everyone joined in to the project.
For extra emphasis, you can choose to add a High Priority icon to your message from the pop-up at
the top right. High priority messages are shown in the recipient’s To Do list with a colored
background.
Click the Optional Task pop-up in the New Message dialog box:
For example, if your message asks the recipients to send in all their work, you can attach a Send
Changes button to your message. In complying with your request, the recipient needs only to click
this Send Changes button from the message.
If the sender has included a Task as part of the message, the related command is shown here: click
to complete the Task.
The same options are available if you open the message.
The appearing Add Comment to Activities dialog box may contain an automatically generated text
about the action you have just taken. (If you just issued the Add Teamwork Comment command,
the field is empty.)
Type any text into this field. When you click OK, the comment will be added to the Activities panel
of this project in BIMcloud/BIM Server Manager.
Define the message recipients and add an optional task as with regular messages.
See Create a New Message (Teamwork).
Libraries in Teamwork
A Teamwork Project uses two types of libraries: the Embedded Library plus the BIMcloud/BIM
Server Libraries. Just like in any ARCHICAD project, these libraries are listed in the Library Manager.
See also Library Manager.
In order to use a BIMcloud/BIM Server library in a Teamwork project:
• the library must first be uploaded to a BIMcloud Server;
• and then it must be added to the project using ARCHICAD’s Library Manager.
See Upload a Library to BIMcloud/BIM Server.
See Add BIMcloud/BIM Server Library.
Linked libraries cannot be used by Teamwork projects; this limitation is necessary to ensure that all
users have access to all library objects, even when working offline.
Therefore, the process of Sharing a Teamwork project includes uploading the project’s linked
libraries to the server.
See Libraries.
If you work in Teamwork, you must embed objects created by Add-ons, like trusses, otherwise
editing these elements will not be possible. It is highly recommended to embed custom objects and
custom door/window components.
If you want objects to be accessible to all Teamwork users and avoid editing conflicts, you MUST
either save them to the Embedded library (when you initially create them), or add them to the
Embedded library (if they have been saved to another location).
Update a Hotlink
• You must have the “Hotlink - Instances” access right.
Updating a Hotlink will update all module instances, regardless of who owns the instances.
If you Change or Delete or Relink a Hotlink module in the Hotlink Module Manager, this action will
affect only those instances of the Hotlink module which you have reserved. (Hotlink Module
Manager will be reserved automatically in the background, if it is available, and then released after
the action.)
The same is true for deleting or replacing XREF instances.
Reserving a Hotlink Module or XREF instance means that you have the right to move it or delete it.
You can also modify its settings (e.g. its orientation/rotation, Master Layer, height and elevation/
story values) and replace it with a different Module.
Note: With this Explode command, any dimensions that were added to elements in the module
will be lost. Also, Solid Element Operations connections will be lost.
• Continue anyway: (Available only if one or more Hotlinks of the source file are not reserved by
you.) If you select this option, then only the instances reserved by you will be relinked to the
new source. Hotlinks not reserved by you will remain linked to the original source.
• Reserve all instances: If you select this, the Hotlink Module Manager will close, and Hotlink
instances will be reserved. After this process is finished, open the Hotlink Module Manager
again, and start relinking again.
Hint: Reserve the Hotlink modules you want to relink before you begin Relink from Hotlink
Module Manager.
Hotlink Modules
Topics in this section:
About Hotlink Modules
Place Hotlink
Edit Hotlink Module Content
Hotlink Settings
Hotlink Module Manager
Create Module (.mod) File
Save Selection in PLN Format
Hotlink Modules and XREFs in Teamwork
• Once an attribute is part of the host file, that attribute will not be updated by any attribute
modifications in the source file.
• Attributes imported with Hotlink Modules will not be removed when deleting Hotlinks or
Modules.
See Master Layer for more information about Hotlink Module layers.
Important: It is not recommended to place any these objects into your project separately. These
objects will be deleted from the Embedded Library if the Hotlink module is deleted from the
project, or if all placed instances of the module are deleted. (You will notice the deletions after
you re-open the host file.)
Place Hotlink
1. Choose File > External Content > Place Hotlink.
The Place Hotlink Dialog Box appears.
◦ From File: A directory dialog box will appear. Select the desired file to use as the module.
◦ From Teamwork Project: Select a Teamwork project from the appearing dialog. You must
choose a BIMcloud/BIM Server, authenticating yourself with user name and password, then
choose the project you need.
Note: The source Teamwork project must have the same version number as the host project.
4. Click Select.
5. If the selected PLN or MOD file has multiple stories, the Select Story dialog box appears.
Note: Select Story does not appear for IFC-based modules, which are placed with all stories.
(See also Hotlink IFC File.)
Select an option:
◦ Single Story: Click on one of the listed stories to place as Hotlink.
◦ All Stories (Entire Model): Place all stories of the module file into the host project.
6. Click OK.
7. Click Select to return to the Place Hotlink dialog box. Use the Hotlink Settings controls in this
dialog box:
◦ set Master Layer and Orientation
◦ to assign an optional Master ID
◦ to define how to handle elements’ elevation and top linked elements
For details, see Hotlink Settings.
8. Click Place Hotlink.
9. Match Stories (for Hotlink Modules with multiple stories):
In the Match Stories dialog box, select which story of the module to place onto the current story
in the host project.
If you try to place a multistory module into a host project that contains fewer stories than the
module you are placing, the module stories which do not “fit” in the host project will not be
visible.
3. Edit the elements as needed. (Use Edit > Grouping > Suspend Groups to enable editing.)
You have created a separate new module (Room B) which you can edit independently of the original
Room A module.
Hotlink Settings
Hotlink Settings are available:
• in the Place Hotlink dialog box
• in Hotlink Selection Settings, available for a selected Hotlink module from one of the following:
◦ Choose Hotlink Selection Settings from the module’s context menu, or
◦ Use File > External Content > Hotlink Selection Settings
Change Module
Select a different module to replace the selected module.
Save as File
See Save Hotlink as File....
Master Layer
The Master Layer controls the visibility and locking of the Hotlink as a whole. This Master Layer is an
ordinary layer of the host file and can include any other elements.
• Different Hotlinks of the same module can be assigned to different Master Layers.
• The elements themselves keep their element-specific layer assignments and are placed on the
corresponding layers of the current Project, if layers with these names exist. If necessary, new
layers will be created.
See also Hotlink IFC File.
• Visibility of individual elements within the module depend on element-specific layers.
• Layer Combinations of the source file are not imported with the modules.
Note: For best results, use the same layer structure in both the source and the host file.
Master ID
Define an optional, custom Master ID for this Hotlink: this is a tag added to the Element ID of each
Hotlink element.
For example: when hotlinking a hotel room, define its Master ID to correspond to its room number.
Each element of the Hotlink now has an Element ID extended by this room number (e.g. R213).
Orientation
• Type a value in the Orientation field if you want to place the Hotlink at an angle, compared to its
orientation in the source file.
• Check the box next to the Orientation field to place a mirrored Module.
Story Matching
If you have placed a multistory module into a host project that contains fewer stories than the
placed module, the module stories which do not “fit” in the host project will not be visible.
Hotlink Settings shows feedback on the situation:
Elements’ Elevation
These controls are relevant if the Hotlink module’s story structure is not the same as the Host
project’s story structure.
• Adjust Elevation to Story Structure of Host Project: Element elevations will follow the shift in
Story Levels in the Host Project. Therefore, Hotlink Elements may shift vertically.
Note: If you choose this option, make sure to review additional options for Top Linked Elements
and Door/Window elevations (see controls below).
• Keep Elevation as in Story Structure of Source File: All Hotlink elements will retain their original
vertical positions relative to the Hotlink insertion point.
Optionally, set an Additional Offset (see below).
Additional Offset
Enter an optional Elevation offset value. This modifies the elevation value of elements in the
Hotlink.
The “Hotlink Modules” list (in the top half of the dialog box) shows the hierarchy of modules
hotlinked into the current project.
The list is hierarchical, indicating any nested modules at a lower level in the tree structure.
Module Information
Select any module in this list. Module Information includes:
• the number of placed Hotlinks from this module
• the name of the source file
• the linked story (or stories) of this module.
• Conversion Info (Template and Translator) for IFC-based Modules, and the template file’s
location.
You can also hover the cursor over a listed Module to see information about it, including the
module’s location in the host file.
Note that selecting a module in this list highlights the name of its source file in the “Hotlink
Sources” list below.
Change Module
To replace the selected module with a different one, click Change Module.
Note: Not available for Nested Modules.
Use the appearing Select Hotlink Module dialog to change the module.
See Select Hotlink Module.
To replace the selected module with the new .mod file, check the Replace selection box.
Break Link
Check this box to break all the Hotlinks of this module and embed their elements into the host
project. The elements will be regular editable ARCHICAD elements, grouped together but no longer
part of a module and no longer linked to any other source file.
This command is not effective on Hotlinks which are on a locked layer.
Note: To break any single placed Hotlink, select the Hotlink and use the Break Hotlink (Embed
Elements) from Hotlink Settings.
See Break Hotlink (Embed Elements).
Note: The Break command is not available for nested modules.
The Break Link function can be helpful if, for example, a project is nearing completion and you want
to create a few internal renderings. You can save a copy of the project visualization purposes: in the
copy, you use Break Link to embed all the hotlinks of a module. This allows you to access all of the
elements individually, so you can use Surface Painter much more easily.
Delete
Deletes the Hotlink Module and all of its placed Hotlinks from the project.
Hotlinks or elements which are on a locked layer will not be deleted.
Note: The Delete command is not available for nested modules.
To re-display a skipped nested module, select its parent module again from the Hotlink Module
Manager, then choose Include from the Nested Modules pop-up.
If you select a nested module in the Hotlink Modules list, you cannot change or break the Hotlink
(these commands and the module name itself are grayed), but you can save it as a new file.
Note: To skip or include Nested Modules for any single Hotlink, use Hotlink Selection Settings.
See Hotlink Settings.
Hotlink Sources
Lists the source files of the Hotlink Modules in this project, by Name and Status.
• Click the pop-up arrow to refresh the Status as needed.
Note: By default, ARCHICAD automatically checks the status of all Hotlinks each time you open
Hotlink Module Manager. If this process slows down your work, uncheck the “Automatically
Check Status” box at Options > Work Environment > Data Safety and Integrity.
◦ Last updated: Last time the source file was updated (in the current host project). If this date
is older than the “Modified” date, your source is out of date and should be updated.
◦ Location: Path of the source file.
For any selected file in the list, you can do the following operations:
Relink
Update
Open in Separate ARCHICAD
Relink
Use Relink if any of your Hotlinked Sources are shown with “Missing” status.
In the appearing “New Hotlink” directory dialog box, provide the location of the Hotlink Source
(which is probably missing because it was moved to a new location.) As long as a Hotlinked Source is
missing, ARCHICAD cannot update its module instances.
All Hotlinks based on the original source will now be replaced, based on the new source file.
Note: An IFC source file must be relinked to another file in IFC format.
Warning: Carrying out these actions means that your ARCHICAD project’s entire Undo queue
will be cleared!
If the new source file has a different story structure than the host file, you will be warned that some
dimensions and labels may be lost as a result of relinking.
Note: Relink is available only for source files of top-level Hotlink Modules; you cannot relink a
nested Hotlink. If a nested Hotlink is shown as “Missing,” open the file into which the nested
Hotlink is placed, and relink the source file.
Update
If the source file of a Hotlink module has been modified at its original location, its status in the
Hotlink Sources list is shown as “Modified.” You must update the source file and thereby update all
of the module’s placed Hotlinks: select the source file and click Update.
This command is also available from the context menu of a placed Hotlink, as: Hotlink Modules >
Update Module and All Related Hotlinks.
Note: To set update preferences when opening or publishing a file containing Hotlinks, use the
drop-down options at Options > Work Environment > Data Safety & Integrity > Hotlink Update.
See Hotlink Update.
Nested
Modified
Updated
Deleted
Change Module
Link Broken
Missing
3. Click OK to create the module file and close the dialog box.
Notes:
• If you have selected certain elements and copied them to the clipboard, you can save a module
that will include those elements only: use File > Save As, then choose the Module File from
Clipboard file format.
• If the selection contains elements that cannot be modified (e.g. they are locked, located on a
locked layer or reserved by another user), an alert will warn you. You will then have the choice
of either creating the module with the editable elements only, or canceling the operation.
Use the checkboxes to hotlink the two projects to each other in one step, as described in the
following:
9. Now you have two ARCHICAD projects running: the Tower (with the Facade hotlinked in), and
the Facade (with the Tower hotlinked in).
You can save any number of PLN selections from the original ARCHICAD model and hotlink them
automatically to the original model.
However, if you also want to hotlink the resulting “secondary” PLN files to each other, you must do
so manually.
Project Mark-Up
Project Mark-Up facilitates communication between designers. You may wish to mark up a design
for many reasons - for example to correct and manage a colleague’s errors or deviations from a
project’s guidelines, or to make alternative design suggestions.
Use the controls of the Mark-Up Tools Palette (Document > Mark-Up Tools) to add Mark-Up Entries
to the project, based on any 2D or 3D view of the project.
A Mark-Up Entry can include:
• a logically related set of Corrections, Highlights and Tag placed in the model
• an Attached View (screenshot with a real camera position)
• a discussion consisting of comments made by one or several users.
The appearance of an Entry depends on its Mark-Up Style. A Style consists of two colors: for
Corrections and for Highlights. It is an attribute defined in the Mark-Up Styles dialog box.
See Mark-Up Styles Dialog Box.
The New Mark-Up Entry dialog box appears. Enter a Name for this entry and choose a Mark-Up
Style (e.g. Revision.) This Mark-Up Style consists of a pair of colors (one for corrections and one for
highlights). It is an attribute defined in the Mark-Up Styles dialog box.
• If a Mark-Up Entry was selected in the Mark-Up Entries panel when you created a new one, the
second set of radio buttons of this dialog box allows you to link the new Entry to the selected
one by choosing Create Response to. Using this option, you can create hierarchical threads of
Mark-Up Entries and sort Entries by thread.
For example:
• Add new elements as corrections: Click Start Corrections, then use any tool to add elements to
the current view. (An element added as a Correction is shown in the Corrections color.)
• Convert elements to corrections: After selecting an element, click the Turn into Corrections
button. (Remove the Correction color from any selected element by clicking the Remove
Corrections button.)
• Highlight elements: Select one or more elements, then click Highlight Elements. Remove a
highlight from a selected element by clicking the Remove Highlight button.
• Zoom and Select to Mark-up Elements
◦ Focus on Elements: Fits all the elements that belong to the Active Entry into the current
window.
◦ Select Elements: Selects all the elements that belong to the Active Entry.
Once a tag is placed, use the Show on Plan button to switch its visibility on and off.
Note: A view can be attached to an imported Mark-Up Entry (in a BCF file); or you can export
with your Mark-Up Entry, as a BCF file. (See Export/Import Mark-Up Using BIM Collaboration
Format (BCF).)
Add Comment
Click Add Comment to open a text window, then type your comment. The Comment style
corresponds to the current Mark-Up Style. Comments are read-only.
Colleagues who open your marked-up view can view your comment and add their own: for each
Mark-Up Entry, you will see all related comments, by author.
For information on using Mark-Up in Teamwork, see Teamwork and Project Mark-Up.
• Sort by: Choose a criterion for sorting your Mark-Up entries on this panel. You can sort Entries
by Name, Date, Style, Thread, Last Comment by, and View (Story).
• Name: Rename the selected Mark-Up entry here.
• Style: Choose a Mark-Up Style to assign it to the selected Mark-Up entries.
• Where: Use this pop-up to redefine the story level of the Mark-up entry (Floor Plan or 3D views
only). If, for example, you created it in the 3D window, you can specify its story here.
• The Created/Modified field displays the date and time of creation of the selected Entry. You can
change it with the pop-up arrow to display last Modification.
• Show Report of All Entries: Click to generate a simple report listing all the Mark-Up entries for
the currently opened Project.
• Show/Hide Mark-Up Entry: Use the eye button. If an Entry is hidden, the corrections/highlights
will disappear as long as the Entry remains hidden.
The Mark-Up Entry is owned by the user who created it, or to whom the Mark-Up Entry has been
assigned.
If a solo ARCHICAD project is shared, any Mark-Up Entries it contained will not be owned by anyone
in the Teamwork Project. The Assigned to field in the Teamwork Panel shows “None” until it is
assigned to a user.
“None” means that the Mark-Up Entry currently has no owner, because it was created in a non-
Teamwork project, or because its previous owner has logged out of the project.
Every user can see the Mark-Ups of others, but they can only edit the ones that they own.
Elements in a Mark-Up Entry cannot be Reserved, Released or Requested.
Mark-Up Styles, a project Attribute, can be reserved/released/requested in the Mark-Up Styles
dialog box, just like similar data sets in Teamwork.
A user can assign ownership of any of his/her Mark-Up Entries to any other logged-in user:
4. A Message automatically appears, addressed to the chosen recipient, with a default text: “The
Mark-Up Entry has been assigned to you...”
5. Click Send. The Mark-Up Entry is been assigned to the chosen recipient, who receives a message
to this effect in his/her To Do list.
In the appearing dialog box, choose Export to File or Import from File.
Export to File
Export Mark-Up Entry as BCFzip File: Exports the selected entry (or multiple selected entries) to
consultants in BCFzip format. (Regardless of the number of selected Mark-Up Entries, they are all
zipped into a single BCFzip file.)
The BCF supporter applications easily find the elements related to BCF comments in the IFC model
based on their IFC IDs, which are stored in both the IFC models and the BCF files. For this reason,
make sure you are using the correct IFC ID logic for the elements:
• Use External IFC ID where available: This box is checked by default. Use this ID logic if you are
using the externally referenced model elements as reference elements only, and you will not
export a new IFC model with these elements.
• Do not activate the “External IFC ID” checkbox if the externally referenced model elements are
used as native elements of your project, and if you plan to include them in an IFC model export.
In this case (with the box unchecked), the “ARCHICAD IFC ID” data will be exported for both BCF
items and all IFC model items.
More information:
◦ “Reference elements only”: that is, you used the IFC model elements imported from other
programs as reference only (e.g. to view their geometry or check their parameters); you did
not merge them into the project.
◦ “Native elements”: you used the imported IFC model elements as active parts of your own
project (e.g. you placed an imported, detailed structural frame part onto one of your own
project layers). You will proceed to save the whole project as an IFC model. In this case,
uncheck the box: ARCHICAD IFC ID data will be used with the export.
In BCF zip format, the entry includes the Attached view, comments, camera position and 3D Cutting
Planes (if any). ARCHICAD keeps the elements' original IFC Global Unique ID, to keep track of
element iterations through multiple exchanges of information.
Click Import.
• Locate IFC Files (optional): You may wish to browse for and locate the IFC files referenced in the
BCF entry. The IFC file names are listed: select one and then click Locate to browse for the file
location. (IFC files are identified based on their GUID, not their name.)
Note: Locating the referenced IFC files is optional. You can skip this step. However, you may wish
to locate the referenced file if, for example, composite elements were exploded at IFC export
and thus were assigned different GUIDs: locating the original file here will allow the BCF file to
identify the original elements.
• When you double-click the Mark-Up entry, the program selects and zooms in to the elements
assigned to the BCF comment in the camera position of the Attached View (if it is available).
Other elements will also be identified, if the model they belong to is also part of the host project
(e.g. via Merge or Hotlink).
Hint: To see only the relevant elements after they are all selected automatically by the project,
use the Show Selection/Marquee in 3D command.
Note: If the model does not contain the element having the referenced IFC GUID, then just the
program displays just the model view of the Attached View.
Collision Detection
Use this function to identify collisions among 3D elements in the model. Collision Detection works
by checking for collisions between any two groups of elements. The groups are defined by criteria
chosen by you.
For example, you might run Collision Detection:
• Between construction and MEP elements. (MEP elements can come from hotlinked or merged
external MEP IFC files, or else modeled inside ARCHICAD.)
• Between concrete and steel construction elements
• Between elements classified as different product/element types (by Uniclass, OmniClass,
UniFormat or any other classification system)
• To check the clearance for escape routes or access for the disabled
Collision Detection is available from the Floor Plan and 3D windows only.
• To use a saved Find & Select criteria set to define a Collision Group: click the arrow on the Add
button to list the project’s criteria sets:
◦ If you pick a Criteria Set here, its contents will overwrite the Group’s current criteria.
◦ Listed Criteria Sets may be disabled if the set includes criteria not applicable to Collision
Detection (e.g. 2D element types, or IFC properties.)as
For example, an MEP element (e.g. duct) that runs through a Building Material used as an air gap
will not be considered as a collision.
Visualization
Visualization in ARCHICAD encompasses all the tools and techniques that allow you to display and
present your architectural design to your customer.
You can visualize your entire project or parts of it by adding dedicated cameras to the floor plan and
then viewing the data from that vantage point.
For photorenderings, the built-in CineRender Engine comes with pre-set scenes and user-friendly
Basic Settings. CineRender is optimized to work with corresponding Surfaces (with a catalog of
hundreds of predefined surfaces) and Light objects. Even if you only use the Basic-level settings, you
can quickly create good renderings with a minimum of effort.
However, the full menu of Detailed Settings is also available for CineRender. These correspond to
Maxon Cinema 4D version R18, and incorporate most of the parameters of the Cinema4D renderer.
ARCHICAD offers various options for exporting the entire model into a number of common file
formats used by professional rendering software.
• Artlantis is a cutting-edge rendering solution developed by GRAPHISOFT’s French distribution
partner, Abvent SA. It can handle still images and animations exported directly from ARCHICAD
by choosing the appropriate file format. Moreover, an intelligent link is established between the
original model and the Artlantis file.
• You can also export the floor plan or 3D view into a variety of applications such as Piranesi, 3D
Studio or Photoshop for fine-tuning it or adding special effects.
GRAPHISOFT BIMx lets you create an interactive walk-through model out of your ARCHICAD
project, which can be viewed on a computer or a mobile device.
The most commonly used commands related to Visualization techniques can be found on the
predefined 3D Visualization toolbar. Choose Window > Toolbars > 3D Visualization to display this
toolbar as needed. (This toolbar also contains 3D Window display and 3D Navigation commands.)
Multi-core processors are recommended to support 3D navigation and 3D model generation.
Cameras
See also Camera Tool Settings.
You can place any number of Cameras in the Floor Plan for generating perspective views in still
image or animation (fly-through) format.
Perspective Cameras allow you to view and edit the entire project or a selected part of it in the 3D
Window and to create renderings that represent a snapshot of the current state of the project. They
are defined by a viewpoint, a target point and an opening angle.
On the Floor Plan, all Cameras are shown with their target points and paths, and the handles that
can be used to manipulate them. Only one camera is active at a time, as indicated by the sun and
view angle markers.
To apply the camera-defined view defined to the 3D model, select the camera and activate the 3D
Window. When you do this, the parameters of the perspective defined by the camera are copied
into the 3D Projection Settings dialog box and the Navigator and Navigator Preview palettes.
PhotoRendering
The ARCHICAD PhotoRendering feature allows you to create photorealistic images of the 3D model.
Creating quality renderings is a complex function that depends on the interaction among:
• Surfaces
• Light effects
• Rendering settings
ARCHICAD’s built-in CineRender Engine comes with pre-set scenes and user-friendly Basic Settings
to make this process easier. CineRender is optimized to work with corresponding Surfaces (with a
catalog of hundreds of predefined surfaces) and Light objects. Even if you only use the Basic-level
settings, you can quickly create good renderings with a minimum of effort.
However, the full menu of Detailed Settings is also available for CineRender. These correspond to
Maxon Cinema 4D version R18, and incorporate most of the parameters of the Cinema4D renderer.
Photorendered images are generated in a separate picture window and cannot be edited.
Important: Photorendered images are not saved with your Project. If you wish to keep them,
you have to save them manually.
PhotoRendering Settings Palette
CineRender Basic Settings
Create Rendered Image
In the top part of the Palette, there are two main views: click the left button for Settings; click the
right button for Size.
Note: If you save a Rendering view, you can edit the size it should render, in View Settings.
See View Settings 3D Only Panel.
• Use the Settings view to adjust the parameters of your PhotoRendering Scene; parameters vary
depending on the Engine you choose. You can save and manage your scenes in folders, so you
can re-use them easily in subsequent renderings and export/import them among different
projects.
For CineRender’s Basic settings: see CineRender Basic Settings, below.
For details on other engine-specific settings: see PhotoRendering Settings.
• The Size parameters will not be saved as part of the Rendering Scene. Thus, you will be able to
use the scene in a variety of contexts, regardless of size.
Note: for a rendered view, you can also edit Size parameters in View Settings .
For each Rendering engine, ARCHICAD’s factory template provides one or more predefined Scenes.
These are listed in a tree structure in the Select and Manage Scenes dialog box.
If you have loaded a Scene into the PhotoRendering Settings Palette, and then you change any
parameter, the name of the Scene changes to “Custom” until you store it under a new name.
To store the settings of a Rendering Scene, open the Select and Manage Scenes dialog box and click
Store as.
A stored Scene includes all the parameters on the Settings view of the PhotoRendering Settings
Palette. Note that this includes the Rendering engine (e.g. CineRender or Sketch). However, a
Rendering’s output Size is not stored as part of the Scene.
Before closing a project, make sure you store any customized Scene settings under a new name if
you wish to reapply its settings later. Also, when saving a 3D view, you can save any named Scene as
part of its View Settings (in the 3D Only panel of View Settings).
Use the Select and Manage dialog box to organize into folders, and to export/import Scene files
among different ARCHICADs. (Scene files have the extension “renderingscene”.)
Note: You cannot use a PhotoRendering Scene in any version of ARCHICAD earlier than
ARCHICAD 18.
Choose an Engine
Choose an Engine from the Engine pop-up. ARCHICAD comes with the following built-in rendering
engines.
• CineRender Engine: This renderer is based on Maxon Cinema 4D version R18 and incorporates
most of the parameters of the Cinema4D renderer.
Note: Copyright MAXON Computer GmbH. All rights reserved. http://www.maxon.net. (Click the
Info button to access additional information on this engine.)
ARCHICAD 21 Help 2050
Visualization
• This engine enables you to create very high-quality, highly realistic images, with more exact
texture and light reproduction than the other engines.
See CineRender Basic Settings.
See also Detailed CineRender Settings.
• Basic Rendering Engine: The Basic Engine (whose settings are analogous to the OpenGL engine)
is suitable for producing draft-quality or simple renderings offering textured image surfaces,
simple shadows and transparencies.
See Basic Rendering Engine.
• Sketch: This produces non-photorealistic renderings that replicate sketched lines - best suited
for draft views in the early project stages.
For more information, see Sketch Rendering Engine.
Set Size
The Size parameters you set up here will not be saved as part of the Rendering Scene. Thus, you will
be able to use the scene in a variety of contexts, regardless of size.
Click the pop-up menu to access convenient predefined Size presets (corresponding to screen size in
pixels, paper size, or the current 3D window size).
Size Presets available (e.g. Screen, in pixels, or Print, to match paper size.
Click the chain icon to keep these values proportionally constant: if you change one of the values
manually, the other value will be updated accordingly.
If you choose a Paper size preset, you must also enter a Resolution value in dpi. The Size tab also
displays the final image resolution.
Preview Picture
Generation of the Preview picture is optimized for speed. Consequently, it has certain limitations:
for example, the 3D grass feature is not shown in the preview (the Grass channel in Surface Settings
has no effect on the preview.)
• Manual refresh: just click the picture. A Preview that requires refreshing is shown with an
update icon, and the Preview is grayed out.
Note: All parameters in Basic view are also available in Detailed view. The settings of these
parameters are always identical; it doesn’t matter where you set them.
There is one exception: The Environment panel in Basic Settings contains a city chooser pop-up
list. In contrast, location definition in Detailed Settings (Environment/Physical Sky) requires
geographic coordinates.
• Shadows: The second pop-up sets Shadow quality. (Varies depending on whether you are using
a Standard or Physical Renderer.)
◦ Choose None for no Shadows.
◦ By Light Settings means that the Shadow Casting setting for each individual placed light
object (as defined on the Lamp Settings Light Parameters page) will be in effect in this Scene.
(See also Shadow Casting.)
Light Sources
Use three sliders to set the intensity of three different types of light used in the rendering: Sun
intensity; Lamp intensity; and Illuminating surfaces.
Each slider can override a particular light source intensity that is set elsewhere in the project.
• Sun Intensity. Can override the Sun’s intensity setting. The midpoint of the slider at “By
Settings”, corresponds to 100 percent: this means that the rendering will use the sun intensity
exactly corresponding to the Sun object’s intensity setting. Adjust the slider to increase or
decrease the sun intensity relative to this setting.
Note: If you are using a Physical Sky as your Environment, then this Sun intensity slider affects
the sun that is part of that Physical Sky setting. If you are using an HDRI image as your
Environment, then this Sun intensity slider affects the ARCHICAD Sun settings.
See CineRender Basic Settings: Environment Panel.
• Lamp Intensity: Can override the Main Intensity settings (set in Lamp Settings) for all individual
lamps placed in the project. The midpoint of the slider, at “By Settings”, corresponds to 100
percent: this means that the rendering will use the lamp intensity exactly corresponding to the
intensity set for lamp objects placed in the model.
See Light Color and Intensity for Lamp Tool Settings.
Note: These Rendering settings consider the settings that affect the 3D window, but the reverse
is not true: the 3D Window does not consider what you adjust in Rendering settings. So a lamp
that is turned off in the 3D window cannot be turned on in Rendering Settings.
• Illuminating Surfaces: This setting overrides the surface-level Luminance channel.
Note: All surfaces also have an Illumination channel, which affects Global Illumination. But the
Illuminating Surfaces control in Photorendering Settings affects the Luminance only.
Only two effects are part of the Basic Settings parameters: the White Model Effect and Depth of
Field.
All surfaces are white, except those which use transparency or alpha channels (those remain
transparent). This control is useful, for example, when showing an early design phase to a client, to
convey the essential forms and space of the project plus light effects, without getting bogged down
in colors and textures.
Note that applying this effect involves changing all surfaces in the model. Consequently, the entire
model must be converted during the preview generation process, which takes time.
Depth of Field
This parameter controls the sharpness of the depth view. (That is, to what extent should it blur over
distance.) By default, this is set to sharp.
Limitations:
Keep in mind that if you are using Standard rendering mode, Depth of Field functions as a post-
effect: that is, it is only generated after the photorendered image is completed. Consequently, if:
◦ you are using Standard rendering mode, and
◦ your project contains alpha-effect objects (e.g. a bitmap tree object that uses an alpha
effect), and
◦ you have set a value for Depth of Field:
then the Depth of Field may not have the desired effect.
To solve this problem, switch to Physical Renderer mode. (In Physical Renderer, Depth of Field
works like a camera setting (F-stop). (See also Physical vs. Standard Renderer.)
Physical Sky
The Physical Sky is an entire constellation that includes multiple objects having properties (sun,
weather, clouds, fog, rainbow, atmosphere). A Physical Sky provides both a background image and
lighting effects. It is “smart” and the parameters are interconnected.
With Physical Sky selected, click the Weather Preset pop-up to choose a named set of weather
parameters that combine the sky, atmosphere, clouds, flog, rainbow and sunbeams. The Physical
Sky weather preset also includes Time and Location data.
Note: Time and Location parameters control the Physical Sky and with it, the sun settings.
Use ARCHICAD Sun Position: Checking this box will reset the Time & Location according to the sun
location. Use this to fine-tune the weather preset you have chosen to match the conditions at the
project location.
See also Note on Sun Settings in ARCHICAD.
HDRI Sky
Click Select HDRI to select an image which provide a background picture and ambient light source
for the rendering.
• Use a predefined image from the library ([Himg] HDF Images folder), or create your own. (If you
create your own, you must use a spherical view, otherwise it will be distorted.)
• An HDRI image provides diffuse light and blurred shadows (no sharp shadows)
• The HDRI Sky Setup does not include a separate Sun. To use the effects of the ARCHICAD sun,
make sure that the Sun slider on the Basic Settings panel is turned on. If you increase the Sun
slider value, this will also increase shadow sharpness.
• Use the Sky Position slider to rotate the HDRI Sky image so that it matches with the ARCHICAD
sun position of the 3D model. Check the rotation in the preview.
Note: The intensity of sunlight is determined in the Sun dialog box, but that setting can be
overridden (or turned off) in the Light Sources section of the Render settings (Basic) panel. See
Light Sources.
In parallel projections, if the bottom of the elements is visible, sky color is used; if not, ground
color is used. The 3D Window can also use the colors specified here. If you just need a single-
color background, click the Chain icon and set either the Sky Color or the Ground Color.
• Image: Use this option to use an existing picture as the background. Click Browse to load an
image from the library.
Note: You can save the background picture together with your Project. Use the Save As
command to save the project in archive format, then check the Include Background Picture
checkbox in the dialog box.
Position: Use this pop-up to fit the image to the 3D window in several ways:
• Custom: The control switches to Custom whenever you manually reposition the image to the
frame: either by clicking and dragging the preview, or by filling out new values in the Offset
fields.
Blend Image with model using alpha: This checkbox affects renderings done with the Sketch
rendering engine; it produces a blending effect. (An alpha image used as a Background with
CineRender will also have this effect.)
• The picture window appears, with a progress bar and Stop button, feedback on elapsed
rendering time, plus the familiar Zoom and Fit in Window window controls.
• In Tab Bar, Picture window tab shows feedback on background rendering progress (CineRender
only). A checkmark indicates that the render is complete (but not yet opened).
Rendering in progress
• If needed, click Stop, or just close the window to stop the render.
Note: Rendering time varies depending on many factors, including size and complexity of the
rendering parameters, and hardware capabilities.
• Render Marquee Region and Crop: With a Marquee placed, this is the default rendering
command. This renders and outputs only the marquee region.
• Render Marquee Region: Use this function if you only want to render a small part of the 3D
window. It will render the scene as a whole, but only the marquee region is rendered in full; the
rest of the scene is shown as transparent.
This is useful, for example, if you have already fully rendered the scene, but then change or
correct one small part of it, and only need to re-render that part.
For either option, the Preview shows only the marqueed region.
Note: If the Render Safe Frame mode is on (see below), then your Marquee will only have an
effect to the extent that it falls within the Render Safe Frame. If Render Safe Frame is off, then
you will render the Marquee area regardless.
This setting (whether Render Safe Frame is applied or not) is noted in the 3D Only panel of View
Settings and on the 3D Visualization toolbar.
Export to Cinema 4D
The CineRender engine in ARCHICAD does not support multi-pass or net render functions. If you
want to continue working on your model with additional Cinema4D functions, use the Export to
Cinema 4D command from the Render pop-up button of the PhotoRendering palette. This will
export your model, surfaces and rendering settings.
However, to improve the post-processing of images, it is possible to save model pictures with a
color depth of 32-bit per channel in certain image file formats (e.g. TIF).
Note: This color-depth feature is not available if the model picture is created using the Render
Region & Crop command, which creates the image using only 8 bits per channel.
If you are working with such a 3D view in the Photorendering environment, you will be alerted to
the problem and options for resolving it: both in the Photorendering Preview, and during the final
Photorendering process itself.
In the Preview window:
The preview window will display a warning notice:
The preview will be generated using a “best match,” that is, the view axes will be modified as
needed to achieve an axonometric view that the CineRender engine can handle.
You have two options here:
• Click Cancel to proceed - the Preview and the 3D view will not be totally identical, because the
Preview will show a “best match”.
• Click Update 3D Window to modify the 3D view to match the view in the Photorendering
Preview.
During the final PhotoRender
The following dialog box appears:
Visualization Extras
You can enhance your visualization output with dynamic content such as fly-throughs or virtual
reality. This section is devoted to these “extras.”
Fly-Through
Sun Study
Align View
Fly-Through
Creating a movie of the project allows you to present your final design to your clients under a
variety of angles. This ARCHICAD feature is called a Fly-Through.
To create this animated view of your project, you place a series of Cameras that define a path along
which images will be recorded. At each camera point (or key frame) a snapshot is taken. The series
of pictures is then merged into an animated movie file by adding a number of extrapolated views
(or in-between frames).
If you save the Fly-Through as an external file, you can even show it on a computer on which
ARCHICAD is not installed.
Note: A large number of frames means a smoother movie but also a much larger file.
Choosing Document > Creative Imaging > Create Fly-Through creates a series of simple 3D or
PhotoRendered pictures defined by the parallel projection set or the current camera path. You can
either show the resulting animation immediately on screen, or save these pictures in the desired file
format and show them later using a movie viewing utility.
The Create Fly-Through command will only be active if you have at least one Preset Parallel
Projection or an animation path with at least two Cameras.
For more information, see Create Fly-Through and Camera Tool Settings.
Defining Fly-Throughs
Placing several Cameras defines a Fly-Through path whose parameters you can adjust in the Path
Options dialog box (opened from the Camera Settings dialog box or the context menu of the Path
item in the Navigator’s Project Map.)
For more information, see Camera Tool Settings > Path Options.
Only one camera will be active at a time. This is the only camera displayed with its sun and view
angle markers. The active camera is always the one that was last placed, unless you select another
one. Any cameras placed on the Floor Plan will be attached to the current Fly-Through path after
the active camera.
Note: Collections of 3D parallel projections can also be linked to create a Fly-Through, but these
are handled differently from perspectives. Only a single set of parallel projections can exist, and
you edit it in the View > 3D View Options> 3D Projection Settings > Parallel Projections > Pre-
Sets dialog box, and not through the Camera Settings. Also, since the viewpoint distance is
infinite for parallel projections, you cannot display them on the Floor Plan.
Sun Study
To use this feature, use Document > Creative Imaging > Create Sun Study.
Sun Studies allow you to view an entire project or a selected part of it in a real-life situation by
choosing a geographic location and defining the time period over which you wish to examine
lighting and shadow casting.
What you actually see is a series of simple or photorendered 3D pictures defined by the current 3D
Projection Settings, the current 3D Style or PhotoRendering Settings and the Sun position settings.
The geographic location of your project, including Project North, is defined at Options > Project
Preferences > Project Location.
See Project Location and Project North.
You can either have the resulting animation shown immediately on the screen, or save these
pictures in the desired file format and show them in the future using a movie viewing utility.
All the projections in a Sun Study will be generated in accordance with the current parallel
projection or perspective view defined in the 3D Projection Settings dialog box. Geographical data
for the location of the model and Sun parameters can be set in the Sun dialog box.
For more information, see Sun.
Source:
• 3D Window: Click this button to use the 3D Window as the image source and preview window.
Note: To select wireframe, hidden line or shaded images, use the View > 3D View Options sub-
menu.
• PhotoRendering Window: Click this button to use the PhotoRendering Window as the image
source and preview window.
Date: Enter the day to begin the sun study. Use the pop-up menu to select the month and type the
day in the edit box, or use the arrows to advance up or down.
• Choose the length of your sun study: either From Sunrise to Sunset, or enter a specific time
span, in hours and minutes.
• Interval: Enter the interval, in minutes, between sun study images here. Type the number of
minutes in the edit box, or use the arrows to advance up or down.
• Click All Frames to image all animation frames in the current Path.
• Click Frames from to specify a range of animation frames (first and last) for imaging from the
current Path.
Note: The numbers shown by default are the first and last frames in the entire animation.
Rebuild Model for Each Frame: If you check this option, ARCHICAD rebuilds the project after each
frame and creates a new view from the rebuilt model.
Note: This option lets you create additional animation effects, provided that your project
contains any Library Parts whose appearance changes with every frame. This can be achieved if
the Library Part parameter is set to change along with the frame number.
Result: Use the controls below to specify the format of the Sun Study.
• Use the first pop-up field to select a file format for the saved images.
• Use the pop-up field to specify the color resolution.
Note: Images with higher color depths require more disk space.
Remove Redundant Lines: Check this box to remove overlapping lines from the saved image(s).
This option is available if:
• the 3D Engine is the Vectorial Engine (not OpenGL)
• you are exporting particular Frames (not All Frames)
• the chosen file format is either PMK or ARCHICAD 2D Lines.
Frame rate: Enter a frame rate value here.
Show: Click this button to process the Sun Study and preview the images without saving them to
the disk. You can save the resulting animation afterwards by clicking Save.
Hint: To preview only a short sequence of frames, adjust the Frames from radio button option to
preview a short sequence of frames.
The pictures below show the same detail of a building at the same location at sunrise, one hour
later, two hours later and in the afternoon.
Align View
When using a scanned photograph as the background of your rendering, you may want to fit your
ARCHICAD model into the photograph’s environment. In the photorendering made from the
Camera placed by the Document > Creative Imaging > Align View command, the perspective of
your building in ARCHICAD will match the perspective of the background.
For more information, see PhotoRendering.
For this feature, you need to select two clearly visible vertical segments on the photograph (e.g.,
the sides of a door or a window, two vertical edges of a wall, or two flagpoles), and connect them
with their exact position in the virtual model or its environment. This is done by connecting each of
four points on the placed photograph (the tops and bottoms of the two vertical segments) with
their position on the Floor Plan, and then entering their Z coordinates in the Align View dialog box.
Note: This function is mainly useful in refurbishing, when a photograph of the existing
environment is available.
3. Choose the Align View command. The dialog box appears, prompting you to enter the height
values for the four points.
4. Click OK to close the Align View dialog box. The camera will be placed on the Floor Plan, on a
new Path.
Note: For greater precision, you can enter the horizon of the photograph by simply rotating the
picture on the Floor Plan so that the horizon is exactly parallel to the unskewed x-axis (otherwise
the command will calculate the horizon for you). The precision of the result depends largely on
that of the entered points, but even very careful preparation may result in a Camera that is
slightly off position. In this case, set the photograph as the background of your 3D window, and
fine-tune the Camera’s position in Wireframe or Hidden Line mode using ARCHICAD’s 3D
navigation tools.
Two black hotspots on the Floor Plan and the heights of two distinct points of the building below
each are shown on the illustration. Zoom in on the photo and place four hotspots at the locations of
the four points with known height values.
Select the photo and choose Document > Creative Imaging > Align View.
To link the hotspots, click first on the point on the Floor Plan that corresponds to hotspots on the
photo. (In the above example, the side of the window on the left where you see the black hotspot
with two heights, +2.64 and -2.21.) Now click the pair of hotspots on the photo, one after the other.
Repeat this operation with the other point on the plan and the corresponding pair of hotspots. It
does not matter which point on the Floor Plan you start with. In addition, after marking a point on
the Floor Plan, you can select the two corresponding points on the photo in either order.
When correctly done, the result will look as shown above, and the Align View dialog will appear.
Type the height of the hotspots in the appropriate fields in the dialog box. The upper points are
located along the same vertical line as the lower points. In this example, these will be 2.64 and -2.21
meters (left upper and lower) and 3.08 and -3.40 meters (right upper and lower). After you click OK,
a new camera will be placed on the Floor Plan.
Select the original scanned photo to be the background picture in the PhotoRendering Settings
dialog box. Make sure the width-height ratio of the resulting PhotoRendering is the same as that of
the original photo. You can also modify the size of the photo to suit the size of your PhotoRendering
window.
Note: You cannot crop the photo. If you must, crop it in a way that the original proportions of
the photo stay the same (i.e. cover a part of the photo with a solid white fill), because Align
View needs the original proportions of the picture to locate the original target point of the
photo. The view will not be aligned precisely if the proportions of the photo have been changed.
For example, if you have a scanned picture of 1200 x 900 and you want a 3D window or
PhotoRendering window image of 600 x 450, you would reduce the size of the background photo to
50 percent in the PhotoRendering Settings dialog box. (You can choose this same background in the
View > 3D View Options > 3D Styles dialog box: in the Background panel, check “As in
PhotoRendering”.) By selecting the created camera and generating a 3D View or a photorendering,
you will see the result - the building is accurately placed in the existing environment.
GRAPHISOFT BIMx
GRAPHISOFT BIMx lets you create an interactive walk-through model out of your ARCHICAD project.
The functions needed to create and share a BIMx model are included in ARCHICAD.
The BIMx model is known as a “Hyper-model” (file format .bimx ). The BIMx model can contain the
full documentation of your ARCHICAD project: the 3D model, plus views, layouts and camera paths.
However, depending on the application with which you explore the Hyper-model, you may only be
able to access the 3D content.
• Sign in: To upload to BIMx Model Transfer, click Sign in and enter your GRAPHISOFT ID. If you
don’t have one, click Sign up from the appearing dialog.
• Upload to: Choose company’s or your own storage location.
• To this folder: Choose whether to upload to a Public or a Private Folder. If you choose Private
Folder, you can optionally password-protect the file. Available storage space is shown at left.
Note: The Private Folder option is available only in your company storage location, to users who
have a Software Service Agreement (SSA) for ARCHICAD.
• Name: Optionally rename the Hyper-model file.
• Save local copy: Check this box and enter a destination file path if you wish to save a local copy
of the Hyper-model in addition to uploading it to the BIMx Model Transfer site.
See also Info Set and Architect Credits (below) for information on these options.
Info Set
Use the Info Set pop-up to control which model element information should be available to viewers
of the BIMx model on a mobile device:
• The Classification and Properties option uses the data defined for each element in the
Classification and Properties panel of its Element Settings dialog box.
• The Legacy option provides the same basic element data as in previous BIMx versions.
• Choose None if you don’t want the recipient to view any element information (e.g., if the
recipient will just be viewing the model geometry as a whole, and doesn’t need any details on
the various component elements).
• Select Schedule: Click this to open a pop-up where you can choose one or more of your Element
Schedule Schemes. The BIMx model will use the data defined in the selected schedule(s).
Since you can choose one or more Schedules here, you may find it useful to divide the exported
custom data into several Schedules (for example, by element type). This speeds up the update
and publishing process, and makes it easier to manage data.
◦ IES Default for BIMx output option uses the data defined in an Interactive Element Schedule
of this name. This schedule is provided in the factory-default ARCHICAD template (for the
International market), but you are free to modify the scheme as needed, or to choose any
other schedule(s).
Architect Credits
Use Architect Credits in BIMx Hyper-models
Check this box to display information about the project designer when the Hyper-model is opened
in a BIMx application.
You must first define this information in ARCHICAD at File > Info > Project Preview > Architect
Credits in BIMx.
See Architect Credits in BIMx.
Global Illumination
Optionally, check the box to generate Global Illumination: this provides a highly realistic view, but
increases rendering time. Note that Global Illumination consumes additional memory.
Select Background
Choose a background to use while exploring the BIMx model:
• SKYBOX (default BIMx Sky image)
• WHITE
• GREY
• BLACK
• GRADIENT
Note: If you are using the BIMx Hyper-model wizard, you must select a camera in the Floor Plan
in order to include it in the Publisher Set.
◦ Add cameras as separate gallery items: A separate gallery item (an image viewpoint) will be
created out of each camera in the current ARCHICAD camera path
◦ Create a single movie for the gallery: A single movie-type gallery item will be created out of
the current ARCHICAD camera path
◦ Limit navigation to gallery items: Navigation of the resulting BIMx project will be limited to
just the views and clips you save to the Gallery (instead of the full project)
If you are uploading the BIMx Hyper-model to the BIMx Model Transfer site, the BIMx Uploader will
also appear to track the status of the upload. Use this dialog box to stop the upload or re-start the
process as needed.
Note: You can cancel Global Illumination calculation, without interrupting the overall Publishing
process. To cancel, select the 3D view in the Publisher dialog box. The small red X will cancel the
Global Illumination calculation, but the 3D view will still be saved to the Hyper-model - without
Global Illumination.
If the process encounters any problems, you are notified of the problem. Click Details to see more
information.
6. Layouts: Choose the Layout content to include in the BIMx Hyper-model: Entire Layout Book; No
Layouts; or a selected subset.
Note: When using this wizard, you cannot add or remove individual Layouts to the new
Publisher Set. To do that, you must use the Publisher-Organizer.
7. Click Options to open BIMx Export Options.
9. Set the options depending on the publishing method you choose (either Upload or Save).
◦ If you are uploading the BIMx Hyper-model:
- Choose whether to upload to the Public Domain, or to a Private Folder. If you choose
Private Folder, you can optionally password-protect the file.
◦ If you are saving the BIMx Hyper-model:
Republish Hyper-model
See also Republish Selected Items for BIMx.
To republish all of an existing Hyper-model, do one of the following:
• Select the Hyper-model from the Publisher, and use the Publish button to republish part or all of
it.
• Use File > Publish BIMx Hyper-model. In the appearing dialog box, choose the desired Hyper-
model.
You can then open this revised Hyper-model. If you open it on a mobile device, the BIMx app will
recognize the updated contents. You will be notified of the changed items, and you can update the
corresponding items of your existing Hyper-model on BIMx, one by one.
This method reduces publishing time (republishes selected items only), but you have to move the
whole Hyper-model to the BIMx app.
Texture Formats
BIMx supports the following surface texture formats: jpg, bmp, tif, tga, png, gif.
If a texture would fail to load for any reason, the object that uses it will be drawn with the material
color instead.
Shadows
Shadows in BIMx are rendered using the OpenGL ARB_shadow extension. It works by rendering the
scene, from the sun’s point of view, into a texture map. This texture map is then projected onto the
scene and OpenGL will determine whether a pixel is in shadow or not. Larger texture maps will
produce higher quality shadows. The maximum size is determined by your graphics card (the
graphics memory available and the maximum texture size allowed). Some graphics cards may have
256 MB on-board memory, but only allow a maximum texture size of 4096 x 4096. A shadow
texture is typically 24-bit.
• 8192x8192 shadow texture will consume 200 MB of video memory.
• 4096x4096 shadow texture will consume 50 MB of video memory.
• 2048x2048 shadow texture will consume 12.5 MB of video memory.
BIMx will automatically try to generate the largest possible shadow texture, starting with
8192x8192. Next, if this fails, it will try half that size, and so on.
To turn off the sun shadows, set sun shadow brightness to a value near zero.
Energy Evaluation
Integrated in the ARCHICAD environment, Energy Evaluation offers an easy-to-use workflow for
performing dynamic building energy calculations on projects of any size.
Using the same dynamic building energy simulation technology as the standard compliant
EcoDesigner STAR for ARCHICAD add-on, Energy Evaluation is an energy evaluation tool that
enables architects to monitor and control all architectural design parameters that influence building
energy performance. The Energy Evaluation tool performs reliable dynamic energy evaluation at all
stages of the design process, so that architects can make informed decisions regarding their
buildings’ energy efficiency. Including Energy Evaluation in the architectural design workflow makes
it easy to create projects that conform to or even exceed energy efficiency regulations and comply
with building energy standards.
• Create and visualize multiple thermal block Building Energy Model (BEM) geometry directly
from the ARCHICAD BIM using the Energy Model Review Palette.
• Use the Model-Based Solar Study to determine the intensity of solar irradiation on each external
glazed opening individually, on every hour of the reference year - including the shading effect of
the surroundings (buildings, plants etc.) and shading devices.
• Export the ARCHICAD model geometry and material property data via IFC or as an XLS
spreadsheet, to be processed by external energy analysis applications
• Run the dynamic energy simulation, using the VIP Core engine that is integrated in ARCHICAD, to
produce an Energy Performance Report. This report provides information on the project’s yearly
energy consumption, carbon footprint and monthly energy balance.
The details of the Energy Evaluation feature are described in these sections:
Energy Evaluation Workflow: Overview
General Settings for Energy Evaluation
Energy Evaluation: Direct BIM to BEM
Energy Model Review Palette
Additional Data Assignment and Input
Energy Performance Evaluation
• Structures property settings: Use the U-value calculator or U-value override functionality and
the Infiltration and Surface material settings to define the physical properties of the opaque
space boundaries listed on the Structures list.
◦ Openings property settings: Assign Frame and Glazing performance data to fenestration
from the Openings catalog. Select Shading devices from predefined databases to complete
the Openings list.
Besides displaying the Structures and Openings list, the user-friendly Energy Model Review palette
also contains links to dialogs.
These Additional Data Input dialogs enable quick definition of the following parameters needed to
run the Energy Evaluation:
• Environment Settings: Provides links to the Project Location, Climate Data and Wind Protection
dialogs. Grade level, Soil and Surrounding surface types are also set here.
• Operation Profile: Select the building’s function(s) to assign related Internal temperature and
heat gain profiles in the Operation Profile dialog. If needed, customize an Operation Profile to
fine-tune occupancy according to local regulations or to match actual building usage.
• Building Systems: Provide information essential for the energy calculation, regarding the
building’s MEP Systems (for heating, cooling, ventilation, hot water generation)
• Finally, in order to enable primary energy, CO2 emission and energy cost calculations, define the
Energy Source Factors and Energy Costs, using the dedicated dialogs.
Units
Energy Evaluation uses the calculation units defined by you in ARCHICAD, at Options > Project
Preferences > Calculation Units & Rules. Thus, Energy Evaluation uses the same units as the
ARCHICAD Project to which it is applied.
Additional unit setting options:
• When defining components of Heating and Ventilation systems in the Building Systems dialog
box, choose either Celsius or Fahrenheit for the water temperature.
This way, for example, you can set the temperature scale of Hot water generation independently
of other units. (This can be useful if your country uses metric dimensions and Fahrenheit
temperatures concurrently.)
• On the U-value (R-value) Calculator and the U-value (R-value) Override panels, click the pop-up
to alternate between U-value and R-value as needed.
Teamwork Settings
If you are working on a Teamwork project, you must first reserve the Energy Model Review palette
using the control light interface on the palette itself, or the dialog boxes that open from it.
A quick way to access these controls is by selecting Customize Model Review Colors from the pop-
up to the right of the Show in 3D button, at the top of the Model Review Palette:
3D Zone Boundaries
When placing zones on the floor plan, make sure that they are completely enclosed by zone
boundaries.
• All ARCHICAD walls (including profiled curtain walls) automatically behave as zone boundaries.
• When using Slabs as bottom or top zone boundaries, make sure that the zone level and/or
height are set so that the horizontal zone surface(s) touch the inner edge of the Slab(s).
• If Roofs, Meshes, Shells, Morphs or ARCHICAD library objects are used as zone boundaries, an
additional interaction is required besides just creating the zone. In such situations:
◦ Draw the zone manually, making sure that it extends beyond the Roof, Mesh, Shell zone
boundary elements completely.
◦ Use a command from the Design > Connect menu, such as Trim Elements or Solid Element
Operations, to shape the zone with the selected zone boundaries and establish the
connection between them.
2D Zone Boundaries
It is also possible to define lines on the floor plan as 2D zone boundaries. Select the line(s) you want
to behave as zone boundaries and tick the Zone Boundary checkbox on the Line Selection Settings
dialog.
There are a number of modeling scenarios that make it necessary to define lines as Zone
Boundaries. For example:
• Modeling perimeter zones in Core and Shell projects
• Atria in buildings
• Spaces that contain several, dramatically different floor and/or roof levels
Update Zones
Use the Update Zones command on the left upper corner of the Energy Model Review palette after
altering the geometry of zones or zone boundaries. This will ensure that the energy model reflects
the up-to-date state of the ARCHICAD model.
• Adiabatic walls are walls of the building shell that separate heated spaces. They are called
adiabatic due to the absence of heat transfer through them. A typical example is a fire wall
separating row-houses or other adjacent buildings.
In such situations, model the surfaces of the neighboring building that are adjacent to your
building, with thin ARCHICAD zones. Use a separate zone on every story of your project.
The Building energy Model View must display all the parts of the building that you want to include
in the energy evaluation (internal space zones, building shell elements, internal structures with
significant thermal mass, site mesh) and none that you do not (furniture, zones other than those
representing the conditioned spaces of the building, separate parallel ARCHICAD elements
representing composites).
Besides the three main tab pages, the Energy Model Review palette also contains:
• General function buttons:
◦ BEM visualization options
◦ BEM update options
◦ Tab page view switch
◦ Links to the Additional Energy Simulation Input dialogs
• Tab-page specific functions: see the following sections for details.
List and Tree Tab Page View Options
Thermal Blocks Tab Page
Structures Tab Page
Openings Tab Page
Building Energy Model Visualization
These view options display the energy simulation input data in two different ways, allowing for a
wide variety of user interactions. Most interactions (data assignments, overrides, adjustments etc.)
can be performed in both views, while others are view-specific (e.g.: rearranging data according
properties is only possible in List View, drag-and-dropping zones into thermal blocks is only possible
in Tree View).
In Tree View, users can see the Zones that make up the thermal blocks as well, if they select the
dropdown arrow by the thermal block’s name. If a thermal block is selected, its properties are
displayed on the bottom of the page, in the Thermal Block Properties section.
The Tree View of the Structures Page shows exactly which External and Internal Structures belong
to which thermal block in an easy to understand, graphic way. If a structure is selected, its
properties are displayed on the bottom of the page, in the Structure Properties section.
Structures Data
There are two kinds of data types:
• ARCHICAD model data types (coming directly from the BIM):
In case of Structures: Thermal Block assignment, Orientation, Space Boundary Category,
ARCHICAD Element Type, Complexity, Name, Area, Thickness, Renovation Status
• Additional data types (assigned to the Structures list entries by the user):
U-value/R-value, Infiltration, Solar Absorptance, Correction-area
See Structure Property Settings (Energy Evaluation).
Show or hide any of these data types as needed:
• In tree view: right-click any Structure Properties list item to show or hide the data types
• In list view: Click the arrow pop-up at right to show or hide the table columns
One Structures List entry usually consists of multiple Space boundaries. All Space boundaries that
are identical in all their ARCHICAD model data types are aggregated in a single Structures List entry
and appear with the sum of their areas on the list.
In list view, you can rearrange the list according to any property by clicking on the property’s
headline button.
Area Threshold
To filter out structure or opening list entries of negligible area, enter a value in the “Area Threshold”
field at the bottom of the Structures list. Entries whose area is smaller than this value will not be
listed, and will not be considered by the calculation engine. (If you later lower this area threshold,
the filtered-out structures will reappear as applicable.)
Setting an Area threshold will help you filter out small areas that are insignificant for energy
evaluation, resulting in a more manageable Structures list.
The Tree View of the Openings page shows exactly which Doors, Windows and transparent Curtain
Wall panels belong to which thermal block in an easy to understand, graphic way. If an Opening is
selected, its properties are displayed on the bottom of the page, in the Opening Properties section.
Openings Data
The Openings List can be viewed in either table or tree form; each column represents a data type.
There are two kinds of data types:
• ARCHICAD model data types (coming directly from the BIM):
In case of Openings: Thermal Block assignment, Solar Analysis results, Orientation, ARCHICAD
opening type, Area (Glazed, Opaque, total), Frame perimeter, Renovation Status.
• Additional data types (assigned to the Openings list entries by the user):
In case of Openings: Total and Direct Solar Transmittance, U-value (for glazing, opaque areas,
perimeter and overall), Perimeter Psi value, Shading device, Infiltration
Show or hide any of these data types as needed:
• In tree view: right-click any Structures Properties list item to show or hide the data types
• In list view: Click the arrow pop-up at right to show or hide the table columns
In list view, you can rearrange the list according to any property by clicking on the property’s
headline button.
For each Openings list item, the following data are shown in columns:
• Thermal Block Assignment
• Orientation and ARCHICAD opening type
• Solar Analysis result
See Solar Analysis.
• Data describing the transparent panels of Openings:
- Glazed area, frame perimeter
- Glazing U-value
- Total solar transmittance (TST): The percentage of incident solar radiation transmitted by
an object which includes the Direct Solar Transmission plus the part of the Solar
Absorption reradiated inward. TST divided by 100 equals Solar Heat Gain Coefficient
(SHGC) or g-value.
- Direct solar transmittance (DST)
• Data describing the opaque panels and frames of Openings:
- Opaque area, perimeter, U and Psi-values
- Infiltration: air permeability of the selected Opening (typically occurs around the
perimeter, at the frame to wall connection)
• Shading Device assignments
• Renovation status
Solar Analysis
The Openings page of the Model Review Palette allows for the individual analysis (listing, editing
and visualization) of every transparent space boundary of the ARCHICAD building model. This is
necessary to take advantage of the Model-Based Solar Irradiation Study, with which solar gain
through each individual transparent element of the building envelope may be precisely determined.
This advanced tool enables architects to strategically determine the place of each individual piece
of fenestration with respect to the surroundings and the building’s geometry, in order to utilize the
benefits yet avoid the unwanted effects of solar gain throughout the year.
The function considers all ARCHICAD objects and elements that are visible in Building Energy Model
view to calculate direct solar irradiation on each glazed opening of the building model.
Furthermore, ARCHICAD plant objects act as intelligent shading devices, as their shading capacity is
scheduled for the reference year, making it possible to factor in whether the plants used for shading
are coniferous or deciduous.
Select any Openings List entry, then click Open Analysis at Solar Analysis to activate the dialog
dedicated to model-based solar irradiation study.
The Solar Analysis dialog has two tab pages. Both display diagrams that show each hour of the
calculation reference year, with the days of the year along the x axis and the hours of the day along
the y axis.
Hover over the “Percentage of glazed area exposed to direct sunlight” diagram to get a precise
reading of hourly values, or use the color coding of the diagram to view 100% solar exposure with
bright yellow and 0% solar exposure (totally shaded) with blue, while shades of yellow represent
times of the year when the Opening in question is only partially irradiated by the sun. This view
disregards cloudy days specified in the weather file.
Hover over the “Energy transmission through glazed area” diagram to get a precise reading of
hourly energy transmitted through the Opening, or use the color coding of the diagram to view
energy transmission intensity: most intense is bright red and 0 is blue, while colors of the gradient
between these two extremes represent intermediate energy flow values. This view takes cloudy
days specified in the weather file into consideration and displays the resulting “Annual integrated
direct radiation value” in kWh.
Note: If multiple entries are selected on the Openings List, or a singe entry is selected but the
Show uniform items as a single entry option is active, then the Solar Analysis dialog will display
data that reflect the solar irradiation on all of the selected Openings items, combined.
The model elements that are not selected are shown in wireframe while this function is active. In
Tree View, it is also possible to select and visualize the zones that make up a thermal block, one by
one.
Visualization of Structures
In the Energy Model View, the space boundaries that are selected on the Structures list are
displayed on the ARCHICAD building model. Select one or more items from the Structures list, then
click “Show selected item in 3D” (the model elements that are not selected are shown in wireframe
while this function is active).
A separate color is assigned to each space boundary category in Energy Model View.
See Customize Energy Model Review Colors.
A single ARCHICAD element (e.g. a wall that extends both above- and below-ground) might consist
of multiple space boundaries, and therefore might appear as part of several different entries (with
different orientations) on the Structures list.
Visualization of Openings
The Show in 3D button can also be applied to visualize the selected entries of the Openings list.
Use the control buttons below the thermal blocks tree to add or remove ARCHICAD Zones from the
selected thermal block, as well as to create a new thermal block.
• An Operation Profile that describes how the thermal block will be used.
See Operation Profiles (Energy Evaluation).
Click the Assign Operation Profile button to select an operation profile that fits the selected thermal
block’s function.
• A set of Building Systems that maintain the comfort requirements defined by the Operation
Profile.
See Building Systems (Energy Evaluation).
Use the control buttons next to the list of Supply Building Systems to add or remove systems from
the list.
Note: It is also possible to assign systems to thermal blocks via the Building Systems dialog.
Note: One thermal block can only be supplied by one heating system configuration, one cooling
system configuration and one ventilation system configuration.
In the U-value Calculator, the skin(s) that make up the selected structure are listed with their
relevant properties (Thickness, Thermal conductivity, Density and Heat capacity), each showing a
default value.
Note: These values derive from the Physics Properties panel of ARCHICAD’s Building Materials
dialog box. You can edit any of these values manually.
Depending on local convention, you may prefer to use the R value (Thermal Resistance Coefficient),
which is the inverse of the U value. To list and display R values instead of U values (both here and in
the final Evaluation Report), click the U-value pop-up at the bottom right of this dialog box, and
choose R-value.
External and Internal heat transfer coefficients, and the Thermal bridge effect related to structural
surface area are shown at the bottom left of the U-Value (R-Value) Calculator dialog box. These
data, in addition to the material properties, are necessary for the calculation.
The Calculated U-value is displayed in the bottom right corner of the panel.
Note: The Calculated U-value shown in this dialog box is based on stationary building
component performance data. This kind of data is listed under Key Values/Heat Transfer
Coefficients in the Energy Performance Evaluation report. However, Energy Evaluation uses a
more accurate, dynamic calculation algorithm to calculate hourly heat transmission through the
building envelope structures, when simulating the building energy balance for the reference
year. The result of this dynamic analysis is the basis of the Energy Consumption, Carbon
Footprint and Monthly Energy Balance data displayed on the Energy Evaluation Report.
To include the effects of thermal bridges, delta U-values are added to the average U-values of
structure group entries. The magnitudes of external and internal heat transfer coefficients and the
delta U-value depend on the position of the evaluated structure relative to the thermal current.
Default settings are offered within Energy Evaluation. However, it is advisable to review and
manually override these predefined values if the structural situation demands, or if the standards
for the project location are different.
The Physical Property Assignment dialog box lists all Building Materials defined for this project.
Those Building Materials actually used in this project are shown here with a checkmark in the far
left column. Each listed fill is shown with the relevant physics properties that are assigned to it.
Note: These values derive from the Physical Properties panel of the Building Materials dialog
box (Options > Element Attributes > Building Materials).
The Building Material you selected in the U-value calculator is highlighted in the list. Here you can
edit any value, either directly or by choosing defined values from the Material Catalog.
Any change made here will automatically be reflected in all project elements that include the edited
fill.
Material Catalog
Materials in Energy Evaluation represent physical properties (thermal conductivity, density, heat
capacity, embodied energy, and embodied carbon). In the Physical Property Assignment dialog box,
highlight a row and click the right-side Catalog button: this brings up the Energy Evaluation Material
Catalog.
(You can also access the Material Catalog to set thermal properties - known as Physical Properties -
for Building Materials at Options > Element Attributes > Building Materials).
The Material Catalog is an extensive database integrated within Energy Evaluation that contains
building material information relevant for the energy calculations (thermal conductivity, density,
heat capacity, embodied energy, and embodied carbon). The building materials are grouped in main
categories with drop-down detailed lists to enable easy access and quick selection.
Select a material here whose physical properties correspond to your needs. When you click OK in
the Material Catalog, the thermal properties of the selected material are assigned to the Building
Material you selected in Physical Property Assignment.
This way, the calculation engine obtains the physical data required for the thermal evaluation
without any numeric input from you.
Click the pop-up to alternate between U-value and R-value as needed. Simply enter the desired
value in the editable field.
Infiltration Settings
Modify the default Infiltration (unit: l/s,m2) of the selected Structures List entry to precisely define
its air permeability (0.6 l/s,m2 is considered as low, while 1.6 l/s,m2 is considered as high
infiltration).
The Energy Evaluation function of ARCHICAD not only simulates the effect of infiltration on the
hourly energy balance, but also displays the total Air Leakage in ACH (air change per hour), in the
Key Values section of the PDF Energy Performance Report.
Solar Absorptance
The Surface material property determines the Solar Absorptance properties of the selected
Structure. Modify the default Solar Absorptance (unit:%) of the selected Structures List entry to
precisely define its capacity to absorb solar energy.
Openings Catalog
To access the Openings catalog, select an item on the Openings tab page and right-click to bring up
the context menu:
The Openings Catalog is an extensive database of building physics information relevant for the
energy calculations. Transparent and opaque components of Openings are listed separately:
• Transparent items are listed with their U-values, Total Solar Transmissions and Direct Solar
Transmissions;
• Opaque items are listed with their U-values, Psi-values (the linear thermal transmittance
coefficient in W/m,K that are used to factor in the effect of the thermal bridges that occur at the
frame-to-wall joint around Openings) and linear Infiltration properties.
Shading Devices
Click the arrow on the Shading Device item to apply a shading device, with its predefined physical
properties, to the selected entry.
There are two types of Shading Devices on the list:
• Devices whose shading effect is additional to the effect of the model-based Solar Analysis
(None, Sunscreen 10%, Sunscreen 40%, Sunscreen 60%, Sunscreen 80%, External Blind, External
Louver)
• Devices that disable the effect of model-based Solar Analysis (Canopy, Canopy And Side-Fins,
Solar Analysis Off). These settings are mostly used for analytic (scientific) software functionality
tests. Users are advised to use Shading Devices from the previous group on architectural
projects.
Climate Type
It is possible to assign a Climate Type that best describes that of the building location: Moist, Dry or
Marine. This classification is necessary for compliance with certain North American Building Energy
Efficiency Calculation Standards, but it has no effect on the calculation result.
Use the four icons at right to choose the level of detail you want to view: by month, day, week or
hour.
Below the graph, the maximum, average and minimum values for the chosen climate data type are
listed.
If Wind speed is selected as visualized climate data type, an additional icon is also available, which
displays the wind data in wind-rose form.
The polar diagram represents the 8 main directions. The length of each segment represents how
often (as a percentage, over the course of a year) the wind blows from the given direction.
Each color within a segment represents a wind speed range (as a percentage of the total wind from
that direction), in accordance with the color scheme below.
The value at the center of the wind-rose (the white area) represents the percentage of time that the
wind is nonexistent or negligible.
Project Location
Energy Evaluation considers the geographic location of your building when obtaining Climate Data
from the StruSoft Climate Server. Use the Project Location button on the Environment Settings
panel to access the Project Location dialog of ARCHICAD.
See Project Location and Project North.
Grade Level
This control is in the Environment Settings dialog box.
The connection of the ground with the building can be modeled in two ways in ARCHICAD for
Energy Evaluation:
• Offset distance: the distance by which the pavement is offset from either Project Zero or a
predefined Reference level.
• Modeled by Mesh elements: use the Mesh tool to model the site around the building, if it is not
completely level, for better energy modeling accuracy of structures in contact with the ground.
Users are advised to change the default global surface coefficient values only if local standards
specifically require the use of other values.
Soil Type
From the pop-up, choose the option that most closely describes the soil type of the building
location. This setting serves as the basis for calculating heat flow through structures in contact with
the ground.
The applicable Thermal Conductivity, Density and Heat Capacity values are then displayed below
your chosen soil type.
Surroundings
Choose the Surroundings option that best describes the environment of your building: Waterfront,
Garden, Paved or Custom.
This setting is used when calculating the effect of indirect solar irradiation.
Wind Protection
From the Environment Settings dialog box, click Wind Protection to open the dialog box of the
same name.
The polar diagram represents the 8 main directions. The length of each segment represents how
often (as a percentage, over the course of a year) the wind blows from the given direction, and how
fast.
Here, for each orientation of the building, choose the appropriate Wind Protection level: Protected,
Partly Protected or Unprotected. For each orientation, a point is placed on the graph representing
wind protection (the further out the point, the higher the protection factor), and the points are
connected by a red line.
Horizontal Shading
The model-based Solar Analysis function of Energy Evaluation in ARCHICAD only works on the
transparent elements of the building shell. However, it does not automatically determine the extent
to which shadows are cast by external objects on the opaque elements of the building envelope.
Use the Horizontal Shading button to activate a separate dialog with a list of those sides of the
building that receive the sunlight (the list of Orientations can vary depending on project location).
For each orientation, choose the options that best describe the amount of shading resulting from
external objects (select an option - None, Low, Medium or High).
The Operation Profile is an ARCHICAD attribute. A separate Operation Profile can be assigned to
each Thermal Block.
Each Operation Profile is associated with a daily schedule comprising the following data, by hour,
for a full year (8760 hours total):
• Required Internal temperature range
• Human heat gain
• Hot water needs
• Humidity loads
It is also possible to rename or to create custom Operation Profiles with the Energy Evaluation
function within ARCHICAD, and to add them to the list of Available Operation Profiles. You can also
edit them as needed, by changing the values in the daily schedule list item they reference.
Occupancy Data
Below, view the Occupancy Data of the selected Operation Profile.
Change any of these values if needed to better reflect the thermal block’s function.
• Occupancy type: either Residential or Non-residential
• Human heat gain: the amount of heat produced by the human bodies in the building (W/capita)
• Service hot-water load: amount of hot water necessary per person, as associated to the
selected building function (l/day, per capita)
• Humidity Load: the amount of water vapor that gets into the internal air as a result of the
building’s operation (l/day)
Theoretically, it is possible to define different operation conditions for each hour of the reference
year with the Daily Profile Editor.
Internal temperature: Set the hourly allowed internal air temperature range (maximum and/or
minimum) during the day
Internal heat gain: Define the factors that result in energy emission (internal heat gain) during the
day, per m2 of internal floor area (W/m2)
• Occupancy count: Refer to local regulations to enter a value that describes the density of human
occupation for the selected operation.
• Lighting: Check the Lighting box, then select a lighting type from the dropdown list. The default
Power value for the selected Interior Lighting type appears in the Power field. You can fine-tune
this value manually if the lighting design of the project is available at the time of the evaluation.
• Equipment: Refer to local regulations to enter a value that describes the density of appliances
(E.g.: TVs, Computers, servers) for the selected operation.
For each daily schedule, you can define the following characteristics:
• Recurrence: days of the week when the particular schedule is in effect
• Date Range: periods of the simulation year during which the schedule occurs
Recurrence and Date Range define the In use hours (the total number of hours during which the
selected Daily Schedule is in effect).
If the Uncovered hours counter on the bottom right corner of the Yearly Operation Scheduler shows
any number but 0, it means that further modifications in Recurrence and Date Range are necessary
because there are some hours of the reference year without operation schedule assigned to them.
If the Overlapped hours counter on the bottom right corner of the Yearly Operation Scheduler
shows any number except 0, it means that further modifications in Recurrence and Date Range are
necessary because there are some hours of the reference year with more than one operation
schedules assigned to them. Click the yellow warning tag for details on the overlapping profiles.
The Building Systems dialog box lists each Building System on the left, and the options for each on
the right. The content of the building system options on the right changes depending on which
system configuration is selected. Use the Building Systems dialog to edit the properties of existing
building systems, to create new ones and to assign them to thermal blocks.
Note: It is also possible to assign systems to thermal blocks via the Thermal Blocks page of the
Energy Model Review palette.
Energy Source
Press the Energy Source button from either the Boiler or Furnace tab page (Heating System) or the
District Cooling Settings tab page (Cooling System).
In the appearing Energy Source dialog box, click on a listed Source item and use the dropdown to
specify energy sources (Natural gas, Propane, Oil, Wood, Coal, Electricity or Pellet) for the Boiler/
Furnace or Cooling System.
If you use more than one energy source for a function, click the + (plus) button, then choose an
additional energy source.
Define the proportion of each source used so that the Total adds up to 100%.
To remove a row, click the – (minus) button.
In the table below, the energy sources used by Energy Evaluation are listed according to their type
and with their colors as displayed on the Energy Balance Evaluation report.
Heating
Choose either District Heating or On Site Equipment to describe the building’s heating system.
District heating means that the evaluated building’s heating and/or hot water needs are supplied
by an external plant in the form of hot water or steam through a pipeline.
Use the Energy Source button to define the source or multiple sources of energy consumed by the
heating system, as applicable.
See Energy Source dialog box.
On Site Equipment
Choose one or more equipment types corresponding to the heat source to be used:
• Boiler or Furnace
• Solar Thermal Collector
• Water Heat Pump
Each option’s settings are located on the corresponding dialog box panel below.
Boiler or Furnace
Fine-tune heater performance data such as Capacity and System Heat Loss or use the smart defaults
provided by the program.
Specify whether or not to Include Service Hot-water Generation
Use the Energy Source button to define the source or multiple sources of energy consumed by the
heating system, as applicable.
See Energy Source dialog box.
System parameters can also be fine-tuned, or use the smart defaults provided by the program.
To change the temperature scale (Celsius or Fahrenheit), click the arrow button next to the input
field.
Note: For other units (apart from temperature scale), Energy Evaluation uses the units defined
in ARCHICAD, at Options > Project Preferences > Calculation Units and Rules.
See Calculation Units and Rules Preferences.
Cooling
Use this dialog to describe the building’s cooling system, or use the smart defaults provided by the
program.
• Cooling Machine means that some type of cooling system is to be installed in the building. Click
Characteristics to see and edit the performance graph of the cooling system.
• District cooling: In certain countries, cooled air may be obtained from an external source. If the
building will be connected to such an external cooling system, select District cooling and use the
Energy Source button.
See Energy Source to define the source or multiple sources of energy used by the district cooling
plant.
Ventilation
Specify the type of ventilation used in the building: “Not Yet Specified Or Natural” or Mechanical
Ventilation. Both of these ventilation types can be defined with Steady Air Change Rate as well as
Time Scheduled Air Change Rate.
Mechanical
For building functions other than residential, the standards usually prescribe strict target air
exchange values, which necessitate a mechanical ventilation system of some sort:
• Supply-only systems rely on fans to drive fresh air into the thermal block.
• Exhaust-only systems rely on fans to extract used air from the thermal block.
• Supply and exhaust systems mechanically control both the air intake and outlet procedure.
• Heat Recovery: Mechanical ventilation systems may or may not have air-to-air heat recovery
units. Use the dedicated checkbox to specify this setting.
Note: The Air to air recovery controls are available only if you have chosen a ventilation system
that involves mechanical exhaust. If your ventilation type is set to Natural, these controls are
inactive.
An air to air energy recovery system can regain a percentage of the heat content of mechanically
expelled ventilation air.
• Steady Air Change Rate: Enter a value for the hourly air change rate. This target value depends
on national standards, and will vary depending on the building’s function and the local climate.
• Time Scheduled Air Change Rate: Supply and exhaust data may vary by day of the week and
over the course of the year. The ventilation Operation Schedule can consist of any number of
daily schedules, which correspond to specific date ranges and days of the week.
For each daily schedule, you can define the following characteristics:
• Recurrence: days of the week when the particular schedule is in effect
• Date Range: periods of the simulation year during which the schedule occurs
Recurrence and Date Range define the In use hours (the total number of hours during which the
selected Daily Schedule is in effect).
If the Out of Operation hours counter on the bottom right corner of the Yearly Operation Scheduler
shows any number except 0, it means that further modifications in Recurrence and Date Range are
necessary because there are some hours of the reference year without operation schedule assigned
to them.
If the Overlapped hours counter on the bottom right corner of the Yearly Operation Scheduler
shows any number except 0, it means that further modifications in Recurrence and Date Range are
necessary because there are some hours of the reference year with more than one operation
schedules assigned to them.
If you use more than one energy source, click the + (plus) button, then choose an additional source.
Define the Proportion of each source used so that they add up to 100%. To remove a row, click the -
(minus) button.
Use the bottom part of the panel to define the Prices of purchased energy. These prices, of course,
vary by location and therefore must be entered numerically by the user. Select the Unit of energy
(e.g. kWh) from the dropdown list. Next, select a row representing a source of energy, and then
enter the price, in the currency you chose.
Note: Five different export formats are listed. The first two (Export to gbXML and Export to
PHPP) are available in every ARCHICAD as standard features. The latter three (Export to SBEM,
Export to VIP-Energy and Save as Baseline Building) are functions exclusive to the EcoDesigner
STAR add-on which is sold separately from ARCHICAD. These add-on specific commands remain
inactive until an EcoDesigner STAR license is enabled, in addition to the ARCHICAD license.
Export to gbXML
XML - extensible markup language - is a computer language that allows software programs to
communicate information. The Green Building XML (gbXML) open schema helps facilitate the
transfer of BIM data to building energy analysis tools. Supported by the leading 3D BIM applications
and major building performance analysis tools, gbXML has become the industry standard for BIM to
SIM interoperability.
Use the dedicated export panel to save project geometry and property data derived from the
ARCHICAD model in gbXML file format.
The following project data are exported from ARCHICAD via gbXML:
The gbXML protocol describes the 3D building model in a way quite similar to IFC. The gbXML
model can be visualized using dedicated viewers or the graphical user interfaces of building
performance simulation software that are compatible with the gbXML format.
Export to PHPP
Certified Passivhaus buildings (mainly small scale residential) are designed according to a strict yet
straightforward directive in order to be extremely energy efficient. PHPP is the Excel workbook
created by the Darmstadt Passivhaus Institute, to calculate and document the energy performance
of projects that aspire for Passivhaus accreditation.
ARCHICAD 21 supports both PHPP versions 7 and 9.
Note: The PHPP Excel workbook is an independent product of the Darmstadt Passivhaus
Institute and is not a part of GRAPHISOFT ARCHICAD. For more information on PHPP and the
Passivhaus Institute visit the official website at http://www.passiv.de/
The Export to PHPP button activates the PHPP Export dialog box, which enables you to send
building information model data to the PHPP Excel workbook you specify, for post processing.
Use the PHPP Export panel to browse for the official PHPP Excel workbook to be used as a template,
then save the project-specific PHPP Excel file under a different name.
The following 2nd level space boundary and material property data are exported from ARCHICAD to
the respective fields of the project-specific PHPP workbook:
The Passivhaus directive sets stringent threshold values for the Specific annual net heating and
cooling demands (15 kilo watt hours per square meter, year maximum), total annual specific
primary energy demand (less than 120 kilo watt hours per square meter, year), and average
infiltration (maximum 0.6 1/h).
Note: The Key Values section of the Building Energy Evaluation Report displays these
performance data, as calculated by The VIP-Core Calculation Engine.
Energy Evaluation in ARCHICAD can be used to design a building as energy efficient as a Passivhaus.
However, in order to apply for official Passivhaus accreditation, a PHPP Excel workbook must also be
completed and submitted to the Passivhaus Institute.
The right side of the dialog contains a preview of the Energy Performance Evaluation report PDF
document.
This content can also be an Image or even Autotext, which allows for a wide range of smart report
title customization.
Report Format
This dialog defines font format and pen colors used for the Energy Performance Evaluation report
PDF.
Change the order of the chapters by grabbing them with the arrows displayed before their names
and dragging them. Use the buttons below the list to Add/Remove Page Breaks.
Some of the report chapters can be further customized by applying certain chapter-specific
settings:
• Key Values Chapter Settings: Choose one of the three available Energy unit options: kWh, kBtu,
MJ
• Project Energy Balance Chapter Settings: Choose Weekly or Monthly for Time interval, and
specify the Energy unit (kWh, kBtu, MJ). It is also possible to customize the colors of the bar
chart.
• Energy Consumption by Targets and by Sources Chapters - Settings: Toggle between Pie or Bar
Chart Display
There’s also an option to reset the format of the Energy Performance Evaluation report to factory
default.
• The Close button takes you back to the Energy Model Review palette, allowing you to further
adjust the input data.
• Save as PDF lets you specify a location to which to save the Evaluation Report in PDF format
See Reading the Energy Performance Evaluation - PDF Report.
• Click the button with the triangle in the bottom right corner to save the detailed monthly energy
balance data in Microsoft Excel file format.
See Reading the Energy Performance Evaluation - XLS Report.
The PDF header displays custom project information as defined on the Header / Footer Settings
dialog.
Key Values
The Key Values section of the PDF Evaluation Report displays the most important project data.
Under General Project Data, basic information, such as Location and Operation Profile, as specified
by the user (see Additional Data Assignment and Input). The date of the evaluation is also shown.
The Building Geometry chapter contains result of the model geometry analysis such as areas,
volume and glazing ratio.
See Automatic Model Geometry and Material Property Analysis in Energy Evaluation.
The Building Shell Performance Data section displays overall Air Leakage in air change per hour (also
called air exchange rate - the number of interior volume air changes that occur per hour in 1/h).
Outer heat capacity (measures the capacity of building structures to store heat against changing
outside air temperature) is also an important building envelope performance metric.
Also in the Key Values section, the minimum and maximum values of the Calculated heat transfer
coefficients are listed for the entire building, for every Building structure group and for the openings
on the building shell.
Under Specific annual demands, the most important energy performance data (net demand and
gross consumption-related data) - projected to a unit area of the building - are listed, making the
comparison of different sized projects possible.
Thermal Blocks
The table in this chapter tabulates the thermal blocks with their geometry data and Operation
Profiles.
According to the energy balance equation - which is the foundation of building physics - the Emitted
energy and Supplied energy bars must be equal every month. The vertical axis of the chart shows an
energy scale. Along the horizontal axis, the twelve months of the year are shown.
The Monthly Energy Balance Bar Chart shows the cumulative results of the hourly energy balance
calculations executed by The VIPCore Calculation Engine.
These energy supply and emission categories, besides being used to visualize the energy balance,
also provide addition information on the MEP systems (cooling, heating, ventilation type) and green
energy solutions of the evaluated project.
The left column shows the energy flows that appear on the Emitted energy side of the energy
balance bar chart, while in the right column the Supplied energy types are listed. The column in the
middle contains energy flows that may appear as either emitted or supplied, depending on the
particular situation.
Energy flows that are framed with solid lines in the table above require the input of one or more
Energy Sources.
See Energy Source.
The Target Energy Quantities by Primary Targets bar chart helps users to compare the magnitude of
energy consumption with primary energy consumption.
It is possible to display the Energy Consumption chart in either bar or pie chart format.
See Report Chapter Settings.
Primary Energy
The primary energy value is the ‘common denominator’ among different energy source
consumption types, when determining the building’s total energy consumption. Not only does it
indicate the net energy source consumed, but it also incorporates the energy needed for the
manufacturing, transportation and the raw material processing of the energy source, as well as its
transportation to the place of use. Minimizing the specific primary energy demand is a great way to
improve the designed buildings’ overall performance.
The primary energy factors assigned to the energy sources differ according to building location.
See Project Location and Project North.
Use the Energy Source Factors dialog to enter the region-specific data if available, or evaluate the
project using the default assignments (based on standard DINV-18599).
The table’s far-left column lists energy Sources by type (Renewable, Fossil and Secondary) and
name, plus their color codes used in the pie chart. The Quantity column lists the magnitude [e.g.
kWh/a] while the Cost column shows the price [currency/a] of each energy source consumed in one
year.
The table’s far-right column shows the carbon footprints associated with the listed energy source
magnitudes.
The Distribution by Sources charts graphically display the percentage distributions of the
• Energy quantities
• Primary energy
• Costs
• Carbon footprints
of the used energy sources.
The Source Energy Quantities by Primary Sources bar chart helps users to compare the magnitude
of energy consumption with primary energy consumption.
It is possible to display the Energy Consumption chart in either bar or pie chart format.
See Report Chapter Settings.
Environmental Impact
This chapter summarizes the environmental impact of the building’s operation, by displaying
Carbon Footprint and Primary Energy, according to Energy Sources.
• Heating and Cooling are further broken down according to systems and specific target (Space
heating, Hot water generation). Auxiliary energies necessary to operate the systems appear
separately.
• Lighting and Appliance electricity consumptions are listed separately as opposed to combined.
Note: It is only possible to define so-called Local Heating and Cooling systems with the
EcoDesigner STAR add-on. Local systems data will therefore always appear as 0 in reports
generated with Energy Evaluation in ARCHICAD. The same is true for On-site electricity
Interoperability
This chapter explains how ARCHICAD works together with other programs and professions.
The first part, Multidisciplinary Data Exchange, describes typical workflows between ARCHICAD
and such professions as Structural and MEP Engineering. It also explains how to set up your
ARCHICAD model for optimal export, and which ARCHICAD features (e.g. change detection) can
help you manage an imported model.
The second part, File Handling and Exchange, lists all compatible file formats, and details how
ARCHICAD interacts with file formats such as DXF-DWG, PDF, and Point Clouds. The last section,
Working with IFC, is a detailed reference for ARCHICAD’s sophisticated capabilities for optimal IFC-
based exchange.
Multidisciplinary Data Exchange
File Handling and Exchange
Typical Workflows
The following pages describe typical workflows between architects and three other professions:
structural, MEP, and energy analysis engineers.
Typical Architectural-Structural Workflow
Typical Architectural-MEP Workflow
Typical Architectural-Energy Analysis Workflow
The most complete level of interoperability is achieved using an intelligent 3D model connection -
as opposed to a drawing representation - in which the building model being exchanged represents
3D structural objects (slabs, walls, columns, beams, roofs etc.), each with specific, defined
attributes and properties.
Model-based exchange between the architect and the structural engineer can follow one of two
concepts:
• managing a reference model; or
• converting the model to native formats.
The reference model concept ensures the “security” of the architectural model and the structural
model files, since each office remains responsible for his/her own model. Thus, the structural
engineer receives a file from the architect, but does not modify it; he/she uses the architectural
information as a basis for building up his own structural model. This occurs manually, using the
tools of his own software, but automatic element conversion utilities also exist to speed up the
process. Similarly, the architect leaves intact the file received from the structural engineer, while
taking into account its suggestions for modeling load-bearing elements. This way, each discipline’s
own file is independent of the one received as a reference.
This is often a sensible workflow, given that the architect’s model differs from that of the engineer.
For example, when modeling a multi-story building, the architect might base the initial design on a
multi-story column that runs through all the stories, whereas the structural engineer might put a
separate column on each story. In another example, the architect would use a single slab to model
an area for which the engineer or detailer would use hollow-core slab elements.
The other approach to model-based exchange is to convert the other party’s model elements into
the native format of one’s own application. The converted model is transformed according to the
specifications of the recipient, so the original version of the model is not preserved. This approach
is most typical of data exchange between architectural and analysis programs.
See also Analysis Applications, below.
ARCHICAD can combine the advantages of both approaches. The 3D model obtained from the
structural engineer - regardless of the method used to import it - is always transformed into native
ARCHICAD elements. At the same time, it is possible to use the imported elements as a reference,
since they can be automatically placed onto their own, protected layers (which are locked to
prevent editing). This reference-model approach is also supported by the Merge and Link
workflows.
See Merge vs. Link vs. Open.
Since the incoming elements or modifications are converted into native format, they become an
active part of the architectural model, while retaining their properties (e.g. material, profile)
assigned in the structural model.
The 3D models exchanged between the architectural and structural disciplines can be considered in
three categories:
• Architectural model,
• Structural model,
• Analysis model.
The architect works on the architectural model, based on her own design and on the client’s
requirements. Already during the design phase, the architect should keep in mind that the model
will later be exchanged with a structural engineer.
See Prepare Architectural Model for Export.
For example, she can define the building elements’ structural function; define initial materials to be
used; choose columns and beams with standard profiles; define the load-bearing core of composite
elements.
See Classification for IFC.
In addition to this preparatory work, she can filter the model so as to narrow down the data to be
exchanged: this way, only the structural model, containing just structural elements, will be
exported. Naturally, the architect can export the entire architectural model, if the structural
engineer’s program is capable of filtering and collecting the model data that he/she needs to work
with.
Exporting a structural model from ARCHICAD is sufficient for data exchange with most structural
applications (the “management” and “detailer” types). However, analysis and design softwares
require the so-called Analysis model in order to run their calculations. These applications can often
convert the structural model to Analysis model themselves, or they can use the Analysis model
converted by a management/detailer program as the input.
An Analysis model is a 2D or 3D representation of the structural model that includes not only planes
(in the case of wall, slab, roof elements) and axes (columns and beams) of elements, but also their
structural characteristics (e.g. stiffness, material, profile). The simplified analysis model also differs
geometrically from the structural model: for example, curved surfaces are represented as a
collection of planes; element intersections may be modified.
The export and import of 3D model data often takes place using a standard known as IFC (Industry
Foundation Classes), which is actively supported by many design applications. In addition, many
applications provide native Add-Ons for data exchange with other specific programs.
See Working with IFC.
IFC-based data exchange can be enhanced by using the so-called BIM Collaboration Format (BCF)-
based communication. In this workflow, you can assign comment topics to IFC model elements.
Based on these, the other user can easily locate the referenced elements in the IFC model. BCF-
based data exchange is particularly suited for identifying overlaps (e.g. collisions, modeling and
other mistakes) when several models from different applications are combined in one program (e.g.
ARCHICAD or a model checker).
See Workflows for Using BCF in Project Mark-Up.
Some engineers or applications (especially analysis applications) will just exchange data at the most
basic level: they import CAD drawings (that is, the lines and points representing floor plans, sections
and elevations), and use them as a reference for building the analysis model.
See CAD Drawings for more details.
Models and drawings are often accompanied by other documentation, such as suggestions or
reports; the most commonly used format for these is PDF.
ARCHICAD contains a number of techniques for displaying the structural model and for
differentiating it from the architectural design.
See Visualization of Imported Content.
In addition, ARCHICAD can interpret and store the imported structural data, such as the proposed
or utilized materials, and the properties of profile elements.
See Imported Properties.
Consultation and data exchange between structural and architectural offices generally requires
several “round trips”. ARCHICAD’s Trace and Reference tool and a model-based change
management feature helps to keep this process transparent.
See Detect IFC Model Changes.
This general architectural-structural workflow is explained in greater detail via the example
workflows described below, which involve the interchange of model data between ARCHICAD and
selected structural applications.
architectural DWGs, while MEP software users using model applications are encouraged to create a
project link.
From 2D design environments, MEP data arrives as DWG (including the structural grid) and is placed
as XREF or as Drawing into the ARCHICAD building model. Data from model-based MEP programs
arrive in IFC format, via software-specific export extensions, developed by GRAPHISOFT or the MEP
software manufacturer, allowing seamless design integration.
GRAPHISOFT MEP Modeler users can modify objects imported from AutoCAD MEP and Revit MEP
since external MEP elements brought in via IFC file import translate automatically into native
GRAPHISOFT MEP Modeler objects. ARCHICAD users without valid GRAPHISOFT MEP Modeler
license receive MEP objects as individual ARCHICAD library parts, and can detect collisions between
them and ARCHICAD model elements.
For more information, see Detailed Workflows: Architectural - MEP.
IFC-based data exchange can be enhanced by using the so-called BIM Collaboration Format (BCF)-
based communication. In this workflow, you can assign comment topics to IFC model elements.
Based on these, the other user can easily locate the referenced elements in the IFC model. BCF-
based data exchange is particularly suited for marking changes or collisions (e.g. between
architectural and structural elements). In addition to ARCHICAD, many other applications support
BCF-based collaboration.
See Workflows for Using BCF in Project Mark-Up.
This category is useful for listing purposes - for example, you can calculate the materials needed for
all load-bearing walls or columns, separately from materials of non-load-bearing elements.
Criteria in the Find & Select dialog box include: search for those elements that have been defined as
load-bearing or non-load-bearing, or whose Structural Function category is “Undefined”. Since IFC
export can be limited to selected elements only, you can - for example - export all selected elements
defined load-bearing (not just their Core only, as described in the example above).
See also Find and Select Elements.
The load-bearing data is also a standard property of exported elements. Moreover, if other
applications (such as a structural program) also categorize elements according to their load-bearing
function, ARCHICAD can filter these elements upon importing them, and such elements will show
up in the ARCHICAD model with that classification.
• Use the Find & Select command to search for the IFC properties of any element.
• All ARCHICAD tool parameters (element properties, Interactive Element Schedule (IES) data,
Library Part parameters, etc.) can be mapped to IFC standard or custom properties based on
conversion rules, defined in the IFC Translator for Export.
See also IFC Translators: Overview.
• When assigning IFC properties to elements, you should naturally choose the parameters that
the receiving application is capable of reading, displaying or querying. Thus it is worthwhile to
consult with the engineer or other professional to whom you plan to send the data.
Layer System
ARCHICAD’s layer system (Layers and Layer Combinations) can help in narrowing down the parts of
the model to be exported. Use layers to group elements conceptually (e.g. structural elements) and
to separate them from elements not needed in the exported model (e.g. furniture). For example,
you can choose filters that will export only elements located on layers set to “visible”, while you
hide the layers of the elements you do not need to export.
See Use Layers to Show/Hide Elements.
Note: Naturally, layers are also exported as standard IFC entities assigned to elements. The
receiving application may display this data or perhaps use it to filter elements; this depends on
the particular application. For example, Tekla Structures can filter reference model elements
based on layers exported from ARCHICAD.
Window/Door Representation
In exporting models with windows/doors/skylights, you should consider whether the recipient of
the model data really needs all the detailed geometrical parameters (frames, glass) associated with
the openings, or whether exporting just the openings themselves might be enough (as when
exporting for analysis programs). Element visibility can be defined using the following ARCHICAD
controls:
Floor plans
Document > Model View > Model View Options: Options for Construction Elements > Door/
Window/Skylight Options.
3D Views
View > Elements in 3D View > Filter and Cut Elements in 3D: Element Types to Show in 3D
(Window/Door/Skylight).
CAD Drawings
Despite their increased reliance on model-based data exchange, architects and engineers still rely
on each other’s CAD drawings to use as a reference in their respective models.
Because file format compatibility is crucial when working with outside consultants, or when
upgrading from another CAD system, ARCHICAD provides the functionality to ensure an accurate
conversion process.
ARCHICAD’s DXF/DWG translator supports formats up to AutoCAD 2017 and accurately maps layers,
pen colors, fonts and blocks. ARCHICAD can write out DXF/DWG data that contains both Paper
Space and Model Space information in the same file. ARCHICAD’s intelligent handling of AutoCAD
XREFs, at input and output, not only preserves the link but allows XREF administration (including
linking, unlinking and binding) within ARCHICAD.
When you provide your consultants with digital files for modification, ARCHICAD’s DXF/DWG Merge
Engine ensures a “clean” file. User-defined rules eliminate conflicts, giving you control over how
changes are merged with the Virtual Building model.
For details, see Working with DWG/DXF Files.
Additionally, ARCHICAD imports and exports AutoCAD’s vectorial DWF format and MicroStation’s
DGN.
Read more at CAD Formats Opened by ARCHICAD.
PDF Output
Adobe’s Portable Document Format (PDF) has become the most popular digital file format for
publishing and archiving the architectural documentation. ARCHICAD’s internal PDF engine
supports both the export and import of PDF documents, including PDF/A format. Importing PDF
documents as drawings is a great way to bring in a standard detail or manufacturer’s specifications
directly onto an ARCHICAD layout sheet or Worksheet.
See details at Working with PDF Documents.
Merge
Use Merge to add the model or drawing content (or part of it) to the currently running ARCHICAD
project. Merged model data are converted into native ARCHICAD elements, which can then be used
as a protected or editable reference. The imported content, used as a reference, is separated from
the host project elements, and can be displayed together or independently from the original project
data by choosing a visualization technique.
See Visualization of Imported Content.
Merged IFC data are converted to native ARCHICAD properties, so they can be searched, listed, and
used in the model.
The Detect IFC Model Changes command applies the merging algorithm for the detected
geometrical differences between two (old and new) states of received models (two IFC files
exported from the same application).
See details at Detect IFC Model Changes.
Note: Before merging a file, you should save the running ARCHICAD file.
For details on ARCHICAD’s Merge function, see Merging Files to ARCHICAD.
For details on merging an IFC model to ARCHICAD, see Import IFC Model to ARCHICAD.
Link
As another “reference” possibility, you can directly hotlink any IFC file to an ARCHICAD host project,
managing it like other Hotlink Modules. Hotlinked IFC content is imported using an IFC Translator for
Import, saved within a template file, so that you can maintain control over the attributes of the
Hotlink Module file.
See also Hotlink IFC File.
CAD drawings and reports (PDF) can be directly linked to the current ARCHICAD project. Depending
on the file formats, use XREF and/or Drawing connection.
See XREFs and Importing PDF Files As Drawings.
Open
The Open command launches a model or CAD drawing as a separate ARCHICAD file, independent of
any other project currently open in ARCHICAD.
If you activate an architectural view, you can then use the Trace & Reference feature to view a
structural/mechanical view at the same time – differentiated by highlighting or colors, or splitting
the views apart on screen.
For details on the Trace & Reference function see Virtual Trace: Using References to Edit and
Compare Model Views and Drawings.
Imported Properties
When importing model-based data using IFC, the imported data will include not just the geometry
of the elements, but also many of their parameters.
The most important general IFC properties will be interpreted as ARCHICAD attributes. These
include, for example, construction materials (e.g. the steel quality of a column, represented in
ARCHICAD by a Building Material), composites, profiles, presentation styles (as ARCHICAD Surface),
and layers.
IFC properties imported from an IFC model become part of the running ARCHICAD project and will
be considered native ARCHICAD properties. Certain of these IFC properties have exact counterparts
as ARCHICAD parameters - for example, Structural Function and Position.
See Classification for IFC.
Other IFC data will appear as standard or custom IFC properties in the element’s Settings dialog box
and, for the model as a whole, in IFC Project Manager.
Since the IFC properties are native to ARCHICAD, the following functions are available:
• Assign, edit and view IFC properties in the Manage IFC Properties dialog, accessible from the
element Settings dialogs (Classification and Properties panel).
• Use the Find & Select command to search for the IFC properties of any element.
See Find and Select Elements by IFC Data.
• Use Interactive Element Schedule to list the IFC properties of any element.
See Scheduling Elements with IFC Data.
• Use the Label tool to show IFC properties of any element in the ARCHICAD window.
• You can use the Pick up/Inject Parameters shortcuts and Copy-Paste to transfer IFC properties
from one element to another.
See Parameter Transfer.
Tekla Structures
Tekla Structures is a Building Information Modeling (BIM) software that enables the creation and
management of accurately detailed, highly constructible 3D structural models regardless of
material or structural complexity. Tekla models can be used throughout the entire building process
from conceptual design to fabrication, building and construction management.
Read more about Tekla Structures at http://www.tekla.com.
In addition to IFC, BCF-based issue management (e.g. clash detection, property changes, etc.) can
be carried out between Tekla Structures and ARCHICAD, as both of the applications support BCF as
a native function.
See Workflows for Using BCF in Project Mark-Up.
Here, we describe the proposed workflow for architectural-structural model exchange between
ARCHICAD and Tekla Structures (version 15 or later). The suggested exchange data format is the
model-based IFC version 2x3.
Note: To see a video (narrated in English) of the recommended ARCHICAD-Tekla Structures
workflow and its options, based on a real example, go to:
http://www.graphisoft.com/archicad/open_bim/structural_workflows/
Then scroll to: ARCHICAD-Tekla Structures Workflow.
Hint: Although this chapter focuses on IFC models, you can also enhance the IFC connection
between ARCHICAD and Tekla by using the BCF collaboration workflow, which is supported by
both programs.
See Workflows for Using BCF in Project Mark-Up.
Architects can check the main structural as well as other additional properties by element (in the
Settings dialog of the imported elements) or by model-hierarchy (using IFC Project Manager).
See Imported Properties.
This import process (using the Tekla Structures Import IFC Translator) also contains material
conversion, which maps the default Tekla Structures materials to ARCHICAD Building Materials,
while preserving the original names of the imported materials. This also means that structural
elements in section windows will be displayed with the cut fills of their assigned Building Materials.
Of course, the mapping rules can be easily edited and expanded at IFC Translator settings.
See Material and Surface Conversion.
Any unrecognized Tekla materials are displayed with a default chosen ARCHICAD Building Material.
When building the architectural model, you should keep in mind that you plan to share it with a
structural engineer. For example, you can use the classification options in ARCHICAD to differentiate
load-bearing elements, place elements onto special layers, and/or define the initial profile and
materials of elements, for example steel bar (column and beam) elements.
Note: Revit is able to differentiate between “load-bearing” and “non-load-bearing” building
elements (in element properties and by displaying disciplines). This information can be initially
defined using ARCHICAD’s “Structural Function” classification, whose values are translated in
the IFC file and can be recognized/handled in Revit as follows:
ARCHICAD offers a built-in translator (“Revit Structure Export”) whose settings are optimized to
export models to Revit via IFC. Of course, you may define your own custom translators, based on
your specific needs.
If the purpose of the exchange is merely to share a model’s exact geometry (that is, as a reference
model, and not to generate native elements in Revit), then we suggest using the translator named
“Revit Export for Reference Model.”
Other ways to filter elements during the export process:
• by elements’ visibility in the view from which the export is launched,
• by current element selection,
• by story (e.g. ground floor only),
• by element types (e.g. columns and beams only),
• by ARCHICAD Structural Function (e.g. “Load-Bearing elements only”),
or you can export the whole model without any filtering. The default filtering rules of the
translators can also be fine-tuned or modified manually as part of the export process (File > Save as
(IFC)).
See details at Filter Model at Export.
Notes:
◦ In setting up the translator for Revit (Structure), you can take into consideration the
Structural Function category of ARCHICAD elements. This means that if the translator’s
Model Element Filter is set to “Load-Bearing elements only,” then only the elements
classified as “Load-Bearing” in ARCHICAD will be exported.
◦ Conversely, when importing from Revit, only elements categorized as “Bearing” in Revit will
be imported into ARCHICAD. If there is no element-level load-bearing category assigned in
ARCHICAD, or if you wish to import all elements from Revit (including non-load-bearing
elements), then leave the translator’s Model Element Filter setting as “All elements”.
◦ If you would like to include 2D elements (like dimensions, texts, labels, lines, circles etc.)
when exporting the 3D ARCHICAD model via IFC, you must enable this feature in the
translator.
See Model Filter for IFC Export.
◦ Use the IFC format in ARCHICAD’s Publisher to export the required views with just one click.
See IFC Format at Publisher Function.
Note: When using the reference model concept, engineers can save the imported IFC model as a
separate Revit file (RVT) and link it into a running Revit project as a reference to protect its
content.
Revit can also generate analytical models from the structural model and share them with analysis
applications, which perform analysis and design calculations. Based on the results of the analysis
and design calculations, the structural model is finalized.
We recommend using the “Revit Structure Import” IFC translator. Of course, customized translator
and filtering can also be applied.
Using the “Revit Structure Import” IFC translator, the imported elements are placed on locked layers
in ARCHICAD, with the extension “Revit Structure”.
Structural elements can be displayed together with the architectural model using ARCHICAD’s
special visualization techniques. For example, you may visually compare the current model and the
structural content as two different 2D views, using the Trace & Reference tool.
For more details on these functions, see Visualization of Imported Content and Virtual Trace: Using
References to Edit and Compare Model Views and Drawings.
Architects can check the main structural as well as other additional properties by element (in the
Settings dialog of the imported elements) or by model-hierarchy (using IFC Project Manager).
Using the “Revit Structure Import” IFC translator, the import process also contains material
conversion, which maps the default Revit structural materials to ARCHICAD Building Materials,
while preserving the names of the original imported materials. Of course, the mapping rules can be
easily edited and expanded at IFC Translator settings.
See Material and Surface Conversion.
Any unrecognized Revit materials are displayed with a chosen default ARCHICAD Building Material.
Functions
GRAPHISOFT ARCHICAD Connection has two commands. The Improved IFC Import command post-
processes a previously converted (imported) IFC file in Revit and fixes a number of Revit’s known
shortcomings in IFC model conversion. The Export to ARCHICAD command directly exports and
optimizes the IFC model data for use in ARCHICAD. ARCHICAD Connection has the following
additional functions:
• Direct import and export of IFC 2x3 (*.ifc and *.ifczip) files
• Mapping of Revit Phasing to ARCHICAD Renovation Status
• Set Project Information using IFC Project data
• Correction of True North settings
• Conversion of Structural Floor elements - Improved import of IFC Spaces
• Import of all IFC parameters as schedulable Revit parameters
• Auto-Join Elements
• Export of True North data
• Export of Grid elements
• Customizable export options:
◦ Phase to export
◦ Export only elements visible in view
◦ Export annotation elements
◦ Split walls and columns by level
◦ Export parts as building elements
◦ Export internal IFC property sets
◦ Export schedules as property sets
◦ Export Family and Type name as Reference property
Note: The installer of the GRAPHISOFT ARCHICAD Connection Add-In can be downloaded free
from the following site:
http://www.graphisoft.com/support/archicad/downloads/interoperability.
Analysis Applications
A wide variety of analysis applications are used in different countries, which handle architectural
models from ARCHICAD in different ways:
1. Some applications can open the IFC model from ARCHICAD, and then use it either as a reference
model (placed on a protected layer), or convert it into a 2D or 3D Analysis model consisting of
calculable lines and planes.
2. Other applications import the architectural floor plans, sections and elevations as reference
drawings in formats such as DWG, then manually create an Analysis model.
3. Yet other applications import the architectural model via a third program - for example, they use
Tekla Structures or Revit Structure to convert the architectural/structural model into an analysis
model, and then import this analysis model, rather than importing the architectural model.
For more details on using IFC and DWG formats, see Working with IFC and Working with DWG/DXF
Files.
Whether using IFC or DWG format to exchange data with analysis applications, it is recommended
to narrow the architectural model to just the data needed by the engineer, and to use the
translators, either predefined or custom. In the case of IFC, ARCHICAD includes predefined IFC
Translators for importing and exporting to analysis programs, but naturally that can also be
customized as needed, or new translators created.
See Prepare Architectural Model for Export.
For example, depending on the capabilities of the host structural application, you may wish to
adjust the IFC Translator to enable support for grid-system export, which you may want to include in
the IFC data to serve as a reference for 3D element positioning.
Most analysis applications support IFC, DWG and PDF formats for export, so you can import or place
the engineer’s structural recommendations into the current ARCHICAD project. ARCHICAD contains
functions that enable you to view the architectural and structural models separately or in integrated
form.
See Visualization of Imported Content.
For structural models imported in IFC format, ARCHICAD enables you to utilize and check the
profiles, materials and other properties suggested by the engineer.
See Imported Properties.
Also, ARCHICAD’s Detect IFC Model Changes feature can display the geometric modifications
between two versions of a structural project.
See Detect IFC Model Changes.
(Some structural applications, in turn, can display changes between two versions of an architectural
model.)
Ask your partner which of these data exchange solutions is supported by his/her analysis
application, and which of the modeling options and settings will best support your workflow with
your structural engineer partner.
The free GRAPHISOFT ARCHICAD Connection Add-In for Revit can export MEP elements only using
IFC format optimized for GRAPHISOFT MEP Modeler. The installer for this Add-In is available from
GRAPHISOFT's website at:
http://www.graphisoft.com/support/archicad/downloads/interoperability/.
Using IFC
Energy specialists who work with applications offering the IFC-based file import option should use
an IFC Translator preconfigured in ARCHICAD for energy applications, or create a custom translator
setup. For example, the exported architectural model must contain relation information between
the Zones and their boundary elements.
See Export IFC Model from ARCHICAD.
Using Excel
Use the Geometry Data page of the result Excel table as an input for other energy calculation
software, such as third-party excel spreadsheets that utilize simplified stationary energy calculation
algorithms.
See Reading the Energy Performance Evaluation - XLS Report.
Archive (.pla)
Archive files are similar to Solo Projects, but these include all the library parts, background images
and linked textures used in the Project, not just references to them.
For more information, see Archive Files.
ARCHICAD Teamwork (AC12 and earlier) file formats (.plp, .plc, .pca,
.bpc)
Note: To open a Teamwork file saved in earlier ARCHICAD versions (12 and earlier), use the
Open Project command (not the Open Teamwork Project command).
For information, see the Migration Guide for ARCHICAD 21.
• During conversion, all elements on all levels are converted, regardless of the visibility of the
level in the DGN file.
• You have the option of using a configuration file. For the text to be positioned correctly, use a
monospaced font both in MicroStation and ARCHICAD.
• Files referenced by the DGN file can be also converted.
SketchUp (.skp)
Use the File > Open command to open a .skp file directly in ARCHICAD.
• The resulting geometry is a GDL object.
• By default, the GDL object’s Show Terrain parameter is set to “On”.
• The project location coordinates are imported from the SketchUp file.
See also SketchUp: Export and Import Limitations.
◦ Create Hotspots for Objects: Use these checkboxes to control where Hotspots should appear
on the imported model.
Altitude Settings
In Google Earth, there are several ways to export altitude data, but ARCHICAD supports only the
“Absolute altitude” method.
If your .kmz file contains alternative altitude settings (either “Clamped to ground” or “Relative to
ground”), an information dialog appears: you should reexport the model from Google Earth using
the Absolute altitude method.
See also Google Earth: Export and Import Limitations.
Stereolithography (.stl)
Use the File > Open command or File > Interoperability > Merge to open or merge an .stl file
directly in ARCHICAD. An opened or merged STL model will be opened as a Morph in ARCHICAD.
STL files only carry the 3D model’s surface geometry, divided into triangles, without any additional
information such as color, surfaces etc.
The format is usually used for rapid prototyping, 3D printing, and computer-aided manufacturing.
STL format has two kind of representation: ASCII and Binary
• ASCII STL
An ASCII STL file lists the triangles with the coordinates of their nodes in a readable format for
any text editor application.
• Binary STL
In a Binary STL file the data is compressed but only readable for the appropriate STL application/
machine.
Binary representation is more commonly used due to its smaller file size.
More about STL format: http://en.wikipedia.org/wiki/STL_(file_format)
For information about saving an ARCHICAD model to STL format, see Stereolithography (.stl).
Limitations
1. ARCHICAD does not check the exported STL file for errors, e.g. in terms of solidity. These are
usually done by the 3D printer.
2. STL file does not store the scale and unit of the model, these have to be set in the viewer/
printer. ARCHICAD always exports 1 m as 1 STL unit.
3. If the imported geometry is very complex, it may affect the performance of ARCHICAD. In this
case, you will see a warning dialog.
4. Note that if the geometry of the model is overly complex, there is a chance that the import will
fail and no object will be generated.
◦ Use coordinates of data file: The new Mesh will be placed according to the zero-point as
defined in the surveyors data file.
In this case, you can optionally Zoom to the new mesh as soon as you place it.
Project Zero is above Sea Level by: Enter the elevation of your Project Zero above Sea Level (in the
Surveyors Unit you have defined). ARCHICAD will take this into account when converting the z-
values of the surveyors data file into the Mesh.
Archive (.pla)
For details, see Archive Files.
Archive Options
For details, see Archive Files.
The desired output unit can also be changed here. If you loaded the original file from a MicroStation
file, then the units specified there will appear.
After the DGN file is loaded into MicroStation, you must use the Full View command to see the
entire drawing; it will not adjust the scale automatically.
MicroStation elements:
• Line,
• Polyline,
• Shape,
• Arc,
• Ellipse,
• Text,
• Complex chain,
• Complex shape,
• Shared Cell,
• Cell,
• Multiline,
• Spline.
Set up a 3D view and with the 3D window at the front, choose Save as from the File menu and
choose the VRML format, or place any number of cameras on the Floor Plan and choose Create Fly-
Through and set the Result to VRML File, then click Save. The Save VRML 3D Document dialog box
will appear:
• Copy textures to destination folder: Check this box to export the surface textures used by the
ARCHICAD model.
• Write vertex normals: Check this box to export normal vectors.
With these options active, you can export a sophisticated and complex model. If the viewer
application does not display the model correctly, try exporting again with one or more checkboxes
inactive.
SketchUp (.skp)
From the 3D window, use File > Save as to save the ARCHICAD model in .skp format.
In the appearing Sketchup Export Options dialog box:
• Check which elements and layers to export; use these options to optimize the size of the
exported model
• Choose the particular Sketchup format you want to save to.
The resulting SketchUp file’s global location coordinates will correspond to ARCHICAD’s project
location coordinates.
The pin in the SketchUp file (the location reference point) corresponds to the ARCHICAD project
origin.
See also SketchUp: Export and Import Limitations.
Stereolithography (.stl)
Use the File > Save as dialog to save an ARCHICAD model to STL format.
STL files only carry the surface geometry of a 3D model without any additional information such as
color, surface etc. It contains the surface divided into triangles.
The format is usually used for rapid prototyping, 3D printing, and computer-aided manufacturing.
Limitations
1. ARCHICAD does not check the exported STL file for errors, e.g. in terms of solidity. These are
usually done by the 3D printer.
2. STL file does not store the scale and unit of the model, these have to be set in the viewer/
printer. ARCHICAD always exports 1 m as 1 STL unit.
Twinmotion
Save the ARCHICAD model to Twinmotion 2016, using the Save As… Twinmotion (.tma) command
from the 3D window.
The resulting file can be opened in Twinmotion version 2016.02.
Twinmotion, owned and developed by Abvent R&D, is a visualization and 3D immersion software
dedicated to architecture, urban planning and landscaping.
For more information, see http://twinmotion.abvent.com.
If you do not have enough stories in your current plan to accommodate all the merged ones,
ARCHICAD will automatically create the missing stories.
Note: You cannot merge multistory elements or modules into 2D windows other than the Floor
Plan.
Note: There is a difference between merging a multistory project, and placing a multistory
Hotlink Module. If the host project contains fewer stories than the Hotlink Module you are
placing, the module stories which do not “fit” in the host project will not be placed. To resolve
this, create additional stories as needed in the Host project.
• Place the incoming information relative to the existing coordinates. The imported object will be
placed in its true location relative to your project origin.
Step by Step Guide for Merging a Google Earth Snapshot into ARCHICAD
using SketchUp
1. Open a project in ARCHICAD
2. Open the Project Location dialog box, check that it has the desired longitude and latitude set
3. Press the ‘Export’ button
4. Set the format to ‘SketchUp file’
5. Give a new file name and press ‘Save’
6. Close the ‘Project Location’ dialog box.
7. Using SketchUp (downloadable from http://www.sketchup.com) open the file saved in step 5
8. Open up the ‘Model Info’ dialog and check that the ‘Geo-location’ is set
9. If not (if using Mac), click the ‘Set Manual Location…’ button: the correct longitude and latitude
should be displayed; press OK
10. Use SketchUp > File > Geo-Location > Add More Imagery… to open the ‘Add Location’ dialog box;
the Google Earth image should be centered at the ARCHICAD origin
11. Zoom in or out as desired
12. ‘Select ‘Region’ and ‘Grab’ it
13. The same region should now be visible in the SketchUp file viewer
14. Save the changes to the .skp file
15. Return to your ARCHICAD project file
16. With the ‘Ground floor’ view open, select File > Interoperability > Merge
17. Select the .skp file you just saved in step 14
18. A dialog box containing three toggle buttons should appear. Choose the ‘Place the new
geometry relative to existing coordinates’ option and press OK
19. The Google Earth snapshot should now appear in the ARCHICAD project
20. Open a 3D view and fit to see the snapshot in detail
See also SketchUp: Export and Import Limitations.
Location Information
Since the ARCHICAD model already contains project location information, you are asked in a dialog
how to handle the two sets of coordinates (ARCHICAD and Google Earth):
• Overwrite the ARCHICAD information with the Google Earth information
• Ignore the Google Earth information. Your Project Location information remains as-is, and you
can place the imported object anywhere you wish: drag the appearing boundary box and click to
place.
• Place the incoming information relative to the existing coordinates. The imported object will be
placed in its true location relative to your project origin.
See also Google Earth: Export and Import Limitations.
Note: Be careful to draw the Marquee with the same proportions as the original picture,
otherwise the figure will be distorted.
4. Enter a file name, then click Save to save it as a spreadsheet in Excel format (XLS or XLSX).
5. Send the spreadsheet to the consultant (he/she does not need ARCHICAD or any other BIM
program).
6. In the Excel file, the consultant fills out the cells that require values, saves the file and sends it
back to you.
Note: In the spreadsheet, any cell showing a black dashed line means that the property is not
available for that element, and can be ignored by the consultant.
7. In ARCHICAD, import the Excel file using File > Interoperability > Classifications and Properties
> Import Property Values into Elements.
8. The Import Property Values dialog box shows a preview of the data to be imported. Here you
can filter the imported properties: uncheck any properties that you don’t want to import.
Note: Only Element Properties can be imported to ARCHICAD. Other parameters are ignored in
the data exchange (they are shown in grey in this preview).
9. The preview highlights any errors or inconsistencies: see Manage Data Errors, below. You cannot
import data if there are any errors present.
10. If the data is free of errors, click Import to automatically add the element-specific property
values from the spreadsheet to the ARCHICAD model elements.
Undo will reverse the entire data import process.
In the preview window, hover over such fields to see information on the issue.
2. Open the Report spreadsheet and fix the errors as needed. (Add missing data, delete duplicate
properties, fix invalid formats.)
Note that the spreadsheet’s Legend sheet provides additional help for understanding errors.
3. Once the errors are fixed, return to ARCHICAD and import the Report spreadsheet.
◦ If the Import Property Values dialog box is open, click Browse to open the newly saved
Report spreadsheet.
◦ Or use Import Property Values to browse for the spreadsheet.
4. If all data is OK, click Import.
2. This takes you to a GRAPHISOFT website, where you can choose an ARCHICAD file containing
standard Classification/Property/Mapping definitions.
3. Download the file to any location.
4. Use File > Interoperability > Classifications and Properties > Import BIM Content to browse for
and import the downloaded file.
If the contents of a folder are all in PDF format, a checkbox gives you the option to Merge to one
PDF file. (Make sure you select the folder that contains the PDF format items.) If you leave this
checkbox unmarked, you will publish each file in the folder as a separate PDF file.
Note: Once you have checked the “Merge to one PDF file” for one of the Publisher map folders
(or for the entire Layout Book itself), the option is no longer available for any of its subfolders. To
change your PDF merge preference to a lower-level folder, first uncheck this preference for the
higher-level folder (or at the Layout Book level).
5. Click Page Options to set the Paper Size and Orientation of the resulting PDF Document.
Note: The Page Options button is available if any of the selected Publisher items are views. If the
Publisher items are layouts, their page options are taken from the layout settings; in this case,
the Page Options button is not visible.
6. Click Document Options to define your preferred settings for the content of the resulting PDF
Document. These are similar to the options in the Print 2D/Print 3D dialog boxes.
When saving to PDF, you can save the contents in Color, Black & White, or Grayscale.
For more information, see Print 2D Document.
7. At the bottom left of the Document Options dialog box, click PDF Options and set the options as
desired.
See PDF Options for details.
8. Publish the selected item(s) as usual.
PDF Options
◦ The PDF/A-1a and PDF/A1b formats do not support transparency effects. (These features are
available with the PDF/A-2 formats.)
For more information on the PDF/A standards, see: ISO 19005-1:2005 Part I: Use of PDF 1.4 (PDF/A-
1) and ISO 19005/2:2011 Part 2: Use of ISO 32000-1 (PDF/A-2).
Require Password
Check the box if you want to password-protect the document.
Arc Resolution
The Arc resolution setting reflects the fact that the PDF format does not recognize arcs/circles and
must approximate them by converting them to polygons. The Arc resolution setting defines the
accuracy of these polygons.
Image Resolution
• Limit image resolution to: The maximum image resolution of the images saved to PDF. Images
whose resolution is less than this limit will remain as-is.
Choose a compression option:
• Compress all images: All images will be converted to JPG format, which entails a compression to
80%.
• Retain lossless image compression where possible: Images will saved in PNG format (and remain
lossless). If the original image was in JPG format, it will remain JPG.
When you open the resulting PDF document, you can show or hide the content by layer. (Click the
Layers panel on the Navigation Pane. If you do not see the Layers panel, or use View > Show/Hide >
Navigation Panes > Layers.) The layer names are the same as in ARCHICAD.
Click Page Options to set the Paper Size and Orientation of the resulting PDF Document.
Note: No Page Options button is available if you are saving to PDF from a Layout window.
Click Document Options to define your preferred settings for the content of the resulting PDF
Document. These are similar to the options in the Print 2D/Print 3D dialog boxes.
Note: No Document Options button is available when saving to PDF from a formatted list
window.
For more information, see Print 2D Document.
When saving to PDF, you can save the contents in Color, Black & White, or Grayscale.
• For a Layout, you can choose to output multiple Layouts into a PDF files, or else just the current
Layout (at its current zoom or in its entirety), just as when printing a Layout.
• For a formatted list, you have Scaling options and the ability to place each zone or page of the
list onto a new sheet.
• PDF Options: At the bottom left of the Document Options dialog box, click PDF Options.
See PDF Options for details.
3D Content in PDF
When creating a PDF, ARCHICAD allows you to take advantage of the U3D file format.
When publishing a PDF document from ARCHICAD, you can embed a U3D file into the PDF, then
“navigate” the view within the PDF as if it were a 3D model.
Note: If you choose one of the PDF/A formats in PDF Options, the U3D file embedding option is
not available!
See PDF Options.
1. From the 3D window, set up the desired model view. It is recommended to clear unnecessary
detail from the 3D model as much as possible, in order to optimize the navigation speed in the
resulting PDF document.
2. Save the 3D window contents as a file using the “Save as” command. Choose the “U3D file”
format from the list of available formats.
3. In the Navigator or Organizer Palette, save the 3D model as a view, then add the 3D view to a
Layout.
4. Next, add this Layout to a Publisher set. Select the Layout in the Publisher Set.
6. In the Format tab page at the bottom of the Publisher palette, choose Document Options, then
PDF Options.
7. In the appearing PDF Options dialog box, check the “Embed 3D content” checkbox.
8. Click the “Browse” button to select the file you saved in U3D format (in Step 1 above).
9. Click OK.
10. In the Publisher, select the desired publisher item and publish it in PDF format.
The resulting PDF file will contain an embedded, navigable U3D file.
The U3D model embedded in the PDF can be navigated only by using Adobe Reader 7.0 or later.
This control is available if the source of the selected Drawing is a DWG, DXF or DWF file.
For more information, see Embedded Layers.
Entity Conversion
Simple ARCHICAD elements get converted into the corresponding AutoCAD entities:
• Hotspots to points,
• Lines (without arrowheads) to lines,
• Circles to circles,
• Arcs (without arrowheads) to arcs,
• Ellipses to ellipses,
• Elliptic arcs (without arrowheads) to elliptic arcs,
• Texts to multiline texts,
• Fills to hatches,
Note: fills in walls, columns and library parts are treated the same way.
• Pictures to images,
• Dimensions (all kinds) to dimensions.
Note: ARCHICAD and AutoCAD dimensions have different aspects of appearance to be
configured, so your dimensions will often appear differently. The possible locations of the
dimension text relative to the dimension line is the most apparent difference.
Arrowheads make these elements (the lines and arcs) “complex elements”.
Complex elements: their drawing details are made up of more than one AutoCAD entity. Unless you
choose “Explode complex ARCHICAD Elements,” they are drawn into a block each and an insert is
placed into the entity section.
• Walls: they are drawn into blocks named WALL_<n> where n is the index of the wall element.
The block contains visible contour lines, fills (see notes to the polygon fills), block references to
windows and doors and an attached label. The window and door references may be followed by
their window dimension block references and attached label references if they have any.
Note: the contours of an arc wall aren’t arcs, but polylines made up of straight segments.
• Columns are drawn in blocks named COLUMN_<n> where n is the index of the column element.
The block contains the visible contour lines, the fills (see notes to the polygon fills) and the block
references to the attached label.
• Windows are drawn in blocks named WINDOW_<n> where n is the index of the window element.
• Doors are drawn in blocks named DOOR_<n> where n is the index of the door element.
• Objects are drawn in blocks named OBJECT_<n> where n is the index of the object element.
• Lights are drawn in blocks named LIGHT_<n> where n is the index of the light element.
Note on windows, doors, objects and lights: when the library part doesn’t have any 2D script, it
may have up to 8 different looks depending on “Use Symbol Colors,” “Use Symbol Linetypes”
and the possible mirrored state. So one library part of this kind cannot have more than 8 blocks
exported. Others (with 2D scripts) may have any number of different looks and they will have
exactly as many blocks as looks occur on the exported floor.
Since more than one instance may share the same detail block, the attached labels cannot be put
into these blocks – they follow the block references.
• Slabs are drawn in blocks named SLAB_<n> where n is the index of the slab element. The block
contains the contour and hole polygons and the block reference to the attached label.
• Roofs are drawn in blocks named ROOF_<n> where n is the index of the roof element. The block
contains the contour and hole polygons and the block reference to the attached label.
• Beams are drawn in blocks named BEAM_<n> where n is the index of the beam element. The
block contains the contour and hole polygons and the block reference to the attached label.
• Meshes are drawn in blocks named MESH_<n> where n is the index of the mesh element. The
block contains the contour and hole polygons, the mesh level lines and the block reference to
the attached label.
• Zones are drawn in blocks named ZONE_<n> where n is the index of the zone element. The
block contains the foreground fill, the zone stamp and the block reference to the attached label.
Note: since the default zone-fill colors are light pastel colors and the AutoCAD color set does not
contain an equivalent, they all will be RGB-matched to a light gray. If you prefer, pick a saturated
color (e.g. red or yellow) for zone fill color and blue or black for zone stamp color.
• Cameras and camera sets are not exported.
Attribute Purge
When saving an ARCHICAD file as DWG, only those ARCHICAD attributes will be included which are
actually used in the project. This is an automatic process, reducing file size.
You can opt to purge further attributes: the checkbox in DXF-DWG Translation Settings
(Miscellaneous) enables you to Purge all unused attributes that originate in the DWG template file.
Note: You must first save your ARCHICAD Project (save a PLN) so that it contains the necessary
information for the merge process. If there is no Merge information in a DWG/DXF file, you
won’t be able to rebuild ARCHICAD model elements, only simple AutoCAD-native data. In case
the ARCHICAD file was not saved before, this option is grayed.
For more information, see DXF/DWG Translation Setup > Save Options (DXF/DWG Translation Setup)
> Saving Floor Plan.
3. You continue your work on the original plan, while s/he works on the DXF/DWG file. That is,
while you are elaborating the architecture, s/he adds details (e.g. electric, plumbing etc.); but s/
he may find it necessary to change something you created. For example, s/he may move a wall
or duplicate an object.
4. Now the time has come to bring your separately made additions together. Activate the File >
Interoperability > Merge command and select the appropriate DXF/DWG file. If you have saved
an ARCHICAD file as dxf/dwg format in the right way (step 2), you can merge it into the same
ARCHICAD file using the Smart Merge Options:
◦ File > Interoperability > Merge > Open,
◦ From the Merge DXF-DWG dialog box, choose the Merge Content of Model Space into
Current View option,
◦ The Smart Merge Options dialog box appears, allowing you to modify the Smart Merge
configuration file and the translator options (if desired).
Note: You can also set up these options in advance at File > Interoperability > DXF-DWG >
Smart Merge Options.
See Smart Merge Options.
5. Repeat from step (2) as many times as necessary.
XREFs
External reference files (XREF) are similar to Hotlinked Modules, except that they are DXF or DWG
files and not ARCHICAD files.
See also Hotlink Modules and XREFs in Teamwork.
External referencing is a way of saving disk space and work. You can attach a DWG or DXF file to
your Floor Plan or to a Detail; the file will be loaded into the Project and displayed, using the
settings of the DXF/DWG Translator you have selected.
You can snap to all drawing elements within the XREF and print or plot them.
A common use for XREFs is to draw elements that are common to several kinds of drawings within a
Project (e.g., the outlines of exterior and interior walls). If you have a file containing this data, you
can attach it to other drawings that can use the geometric information contained in the XREF file
without the Project file actually having to contain the data. Also, if the source of the data in the
external reference (the DWG or DXF) is changed, then these changes can be updated immediately
so the latest data is always available.
XREF is available in both ARCHICAD and AutoCAD - both applications can detect circular references.
In ARCHICAD, external reference files work much as they do in AutoCAD. ARCHICAD XREFs can
display 2D elements from DWG files, but three-dimensional AutoCAD elements (such as Solid
elements) are not visible in ARCHICAD’s 3D window.
Note: If any of the functions described do not work properly, the DXF/DWG Add-On may be
missing, or the DXF/DWG Translator is not set. You can check this easily by choosing File > Open
and looking for the appropriate file types in the Files of type field. The missing Add-On can be
loaded with the Add-On Manager command in the Options menu.
Attach XREF
1. From the Floor Plan, Detail or Worksheet window, use File > External Content > Attach XREF.
2. The Attach XREF dialog box appears.
3. From the XREF Name pop-up, choose from the list of XREFs already loaded in the project, or
click Browse to browse for a DWG or DXF file to attach.
4. Set insertion and rotation options as needed.
See Attach XREF Options for details.
5. Choose a DWG/DXF Translator which will determine conversion options for the attached file (or
just use the default translator shown). Click Settings to view the options for the current
translator.
6. Click Attach.
You can attach and detach XREF files in ARCHICAD, unload and reload them, bind them to the
project file and view information about them. These functions are available in the XREF
Management Dialog box (File > External Content > XREF Manager and File > Attach XREF).
Note: You should not attach XREFs from different locations if they have the same file name,
because AutoCAD cannot open such files. (If they have the same name but different file
extensions - DXF vs. DWG - this can still cause problems.)
Manage XREFs
To manage XREFs attached to the project, use File > External Content > XREF Manager.
The XREF Management dialog box displays information about the attached files, including the name
of the reference (usually the same as the attached file), its status (Loaded, Detached, Reloaded,
Unloaded or Bound), size, type (Attach or Overlay), Date and the number of instances, as well as
information on the translator used to open each XREF.
For details, see XREF Management Dialog Box.
See also XREFs for an overview.
Attributes of XREF Files
Using XREFs in Round-Trip Communication
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Interoperability
If this setting is enabled, then every time you attach an XREF file, the Partial Open dialog box will
appear on screen, letting choose which layers you wish to attach along with the drawing.
See “Enable Partial Open” at Open Options (DXF/DWG Translation Setup).
For example, the PEN_56 layer of a DWG file that was attached to the project with the XREF name
3D_STUFF will become the layer 3D_STUFF|PEN_56.
In Layer Settings, the layers of any attached XREFs are listed separately, at the bottom of the layer
list.
Layers of XREF projects cannot be unlocked, but you can show or hide these layers.
If you do not want XREF layers to appear in Layer Settings, use the display filter pop-up at the top
right of the dialog box and choose “Hide XREF layers”.
XREF layers are not available from layer selection pop-ups in other parts of the user interface (e.g.
Tool Settings dialog boxes and Info Box). However, if an XREF element is included in the last
selection, its XREF layer does appear - for information purposes only (in italics) - in the Layer
chooser pop-up.
When the XREF is detached, a dialog lets you choose between retaining or removing the detached
XREF’s attributes, including layers, linetypes and fills.
2. In the appearing dialog box, browse for the location of the point cloud file(s) and select one or
more files. The files must have a format of either .e57 or .xyz.
3. Click Open.
4. For XYZ format files:
If any of the selected files has the extension .xyz, the following Format Conversion dialog box
appears:
Note: E57 format files are standardized and require no format conversion. You will skip the
Format Conversion dialog box and continue with the next step.
This dialog box gives you the opportunity to correct (if needed) how the X, Y and Z coordinates
and RGB colors of the imported file should be interpreted in ARCHICAD.
The only editable data here are the six fields at the top of the dialog box. For each field (X, Y and
Z coordinates, as well as Red, Green and Blue color), assign one of the columns shown in the
bottom dialog box. (By default, the first six columns are numbered, but some of the columns
may contain unneeded data.)
If the data assignment becomes invalid - for example, if the same column is assigned to two
fields - the OK button is grayed, and you will see an exclamation point at the top of that column.
For more information on how to set up Format Conversion (if needed) for the .xyz file you are
importing, consult the surveyor who created the file.
The new Point Cloud objects (listed in the dialog box) will be created as LCF files and saved in the
linked library shown in the path field. If needed, browse for a different folder path.
6. Object Name: This is the name of the newly created object. If needed, edit the object name.
7. Do one of the following:
◦ Click Create to create the Point Cloud file(s) and object without placing them.
◦ Click Create and Place if you want to place the objects now (Solo projects only. For
Teamwork projects, see below: Place Point Cloud Object in Teamwork Project.)
Conversion of the Point Cloud files may take a few moments.
8. If you choose Create and Place, the Place Point Clouds dialog box appears.
Click OK to place the Point Cloud objects. You can snap to any point on the resulting object.
Each time you import a particular Point Cloud file, a new LCF file is created as a linked library. You
can place the new LCF file any number of times from the Object Settings dialog box.
They can be transformed into model elements using the Magic Wand.
Unit and Scale Settings: As needed, stretch or resize the object using the Model Scale settings.
Override Floor Plan Display Range: By default, the object will be displayed according to the current
Floor Plan Cut Plane height. If needed, you can override this display limit for the point cloud object,
if it is hard to see contours.
For example, we wish to trace the column shape in this garage object, but at the current Floor Plan
Display range, the contour is too blurred.
You can narrow the display range values to make the contour easier to trace:
Click this command, then click in the project to place the Point Cloud’s new origin.
Options at Import
In the File > Open or Interoperability > Merge dialog box, chose the Rhino 3D Model (.3dm) file
type.
Click Settings to open Rhino File Open Options:
The Layer name + extension in ARCHICAD can be a maximum of 255 characters. Any resulting
identical Layer names are differentiated with a number added onto the extension.
Use the Rhino Import Object Settings panel of Object Settings to set its 2D and 3D appearance.
Use the Segmentation pop-up to adjust the smoothness of a selected curved object. Remember
that a high polygon count may affect file size and performance.
2D Representation
• Show Face Edges: Show them if you want to see the internal surface edges in 2D.
• Hotspots on bounding box: Turn this on if you want to see additional hotspots on the object’s
bounding box in 2D. This can be useful, for example, for dimensioning an orthogonal object such
as a curtain wall.
3D Representation
These controls are available for objects imported from Rhino, provided that you did not check the
Bake Curved Geometry option at import. (See Baked Curved Geometry, above.)
• Show Face Edges: Not available if Smooth Edges is turned on. Show them if you want to see
internal surface edges in 3D.
• Smooth Edges: On by default. If it is off, these edges become hidden edges (no visible contours),
but they still affect the shading.
• Show Hotlines: If this is on, you can snap to edge hotlines to facilitate selection.
These properties store the element’s original Layer and original ID in Rhino. (This is true even if you
chose to place all Rhino elements onto a single Layer in ARCHICAD.)
Use these properties to find and select Rhino elements by Layer, even after modifying the
ARCHICAD Layer structure.
Surface Model
Choose this if you want the ARCHICAD element surfaces to retain their original colors in Rhino. Each
multi-color ARCHICAD elements must be exploded into several Rhino elements.
Note: Although a single ARCHICAD element can have a different color for each surface, a single
Rhino element can have only one color for all surfaces. Thus, to retain all the surface colors of a
multi-color ARCHICAD element, it will be exploded into multiple elements – each with a
different color – in Rhino.
Use the Surface Model option if you are using the exported ARCHICAD model for reference-model
purposes (e.g. you are modeling part of the project in Rhino, and you want to see the surrounding
environment – created in ARCHICAD - in their correct colors.)
Solid Model
With this option, ARCHICAD solid elements are interpreted in Rhino as a single Mesh or Polysurface
element. Consequently, it will have a single color in Rhino (even if the original ARCHICAD element
used different colors on different surfaces).
Use the Solid Model option, for example, if you use the Rhino model in a simulation, where colors
are less important.
The default setting is Hybrid – a smart method that interprets each element as either BREP or Mesh
depending on its surface geometry – so you end up with both kinds of elements in Rhino.
• If the element consists of all flat surfaces, it is automatically exported to Rhino as BREP
• If the element has curved surfaces, it is automatically exported to Rhino as a Mesh
However, you may wish to ensure that all model elements in Rhino are uniformly interpreted as
either Mesh or BREP (for example, for simplified further editing or for export to a third program that
does not recognize Meshes.)
• BREP Model (Boundary Representation)
◦ Larger file size than Mesh Model
◦ Can interpret holes and many-sided polygons
◦ Internal triangulation of curved surfaces is not visible (only the boundary curve is shown)
◦ No user control over hard vs. soft shading on edges
• Mesh Model
◦ Smaller file size than BREP Model
◦ All surfaces are triangulated or quadrangulated. Thus, a more complex element (e.g. many-
sided polygon or element with a hole) is also triangulated, with resulting additional edges
◦ The show/hide status element edges cannot be individually controlled; the display of all
element edges is uniformly controlled with the Mesh Wires option
For each edge, you can set whether its shading is displayed as hard or soft.
development via IFC data exchange. This chapter provides an insight into the IFC standard and how
it works in ARCHICAD.
IFC File Types Supported by ARCHICAD
Export IFC Model from ARCHICAD
Import IFC Model to ARCHICAD
Hotlink IFC File
Detect IFC Model Changes
Update with IFC Model
IFC Project Manager
Manage IFC Data at Element Level
IFC Local Preferences
Find and Select Elements by IFC Data
Scheduling Elements with IFC Data
IFC Translators: Overview
Translators for Import (Detailed Settings)
Translators for Export (Detailed Settings)
Filter Model at Import
Filter Model at Export
Appendix: IFC Terms and Concepts
Appendix: IFC Data Mapping in ARCHICAD
• .ifc: the default IFC exchange format using the STEP physical file structure
• .ifcZIP: IFC data file using the ZIP compression algorithm. It is the compressed version of .ifc or
.ifcXML. An .ifcZIP file usually compresses an .ifc down by 60-80% and an .ifcXML file by 90-95%.
Note: .ifcZIP is compatible with e.g. Windows compressed folders, WinZip, etc. So if the
recipient cannot read .ifcZIP, then a ZIP extractor application can open the file into .ifc or .ifcXML
format.
• .ifcXML: IFC data file using the XML document structure. This format is recommended for
architects whose partners’ applications cannot read the original .ifc format, but can manage
XML databases (such as budget, energy calculations, etc.). This format delivers the same model
information as the plain .ifc format, but the elements and their properties are stored in a more
informative structure. An .ifcXML file is normally 300-400% larger than an .ifc file.
Click Options to open IFC Save Options, with a summary of the selected Translator settings.
5. Click Options from the Open dialog to see a summary of the selected Translator settings, or to
choose a Translator from a different template.
6. Click “Open” to import the IFC model. Additional steps follow, depending on the type of
imported model.
See Additional Options at IFC Import, below.
4. Choose a Translator
Use the drop-down list to choose among the IFC Translators.
5. Choose Settings from the Merge dialog to see a summary of the selected Translator settings.
Note: In the Merge process, ARCHICAD uses an IFC Translator for Import that you choose from
the template of the host file.
6. Click Open to merge the IFC Project to ARCHICAD.
7. Additional steps follow, depending on the type of imported model.
See Additional Options at IFC Import, below.
On the left of this selection dialog, view the site and building hierarchy in the tree structure. At
right, information is shown on each selected building.
If the “Import all Site geometry” checkbox (at the bottom left of the dialog box) is not enabled, then
the selected IfcBuilding will be imported with only the IfcSite geometry which is assigned to the
building.
To import the entire site model, regardless of the chosen building, activate the “Import all Site
geometry” option.
◦ When updating a Hotlinked Module, the Linked Library will not be updated! If Linked Library
contents have changed, you must update the library manually.
◦ Make sure that the target folder is write-enabled at the time of import. If it is not, the import
process will fail.
◦ In Teamwork, the Linked Library option is not available; generated Library Parts are saved to
the Embedded Library.
Hint: In case of repeated IFC Merge processes with large models, your Embedded Library may
become very large if many Library Parts are generated; this can cause performance problems. In
this case, you should save the generated Library Parts to a linked library instead.
• Custom: Alternatively, click Custom to manually set the merged model’s vertical position.
• From the pop-up menu, choose the story of the incoming IFC project which should be placed
onto the current story. In the list, each story of the IFC model is shown with its own elevation in
parentheses.
• Elevation Offset: To adjust the vertical position of the imported model, enter a positive or
negative value in the Elevation Offset at the bottom of the dialog. By default (and this is
recommended), the Elevation offset value is the absolute difference between the elevation
values of the chosen IFC model story and the current ARCHICAD story.
Result
• See the Result field to see which merged stories will be placed on which stories of the host.
• In either case (Original or Custom vertical position), new stories are created only above or
below the host project’s story range, if needed to accommodate extra stories in the merged
project.
• New stories (if any) are marked with a plus sign. These stories be created in the Host when you
click OK to close the dialog box.
You can restrict the change detection to only a part of the model (for example, to elements on the
ground floor) or to particular element types (for example, just columns). The following geometric
differences are detected:
• New Elements: elements created in the newer version that did not exist in the earlier version.
• Deleted Elements: elements that existed in the earlier version but were deleted from the newer
version.
• Modified Elements: elements that have been modified (in their position and/or size) from one
version to the next.
Notes
• It is important that the two IFC files being compared originate from a single application and a
single project, because the comparison process is based upon the elements’ GlobalId numbers
in the IFC model. If there are no identical IFC GlobalIds in the two versions, then all elements will
be considered either new or deleted.
• You must correctly identify which IFC file is the older project version and which the newer
version.
• The change detection applies only to 3D elements - not to any of the 2D IfcAnnotation (lines,
texts, fills etc.) and IfcGridAxis elements that may be stored in the IFC file.
• Since the changes are merged into the current ARCHICAD project, we recommend that you save
the ARCHICAD project before using the Detect IFC Model Changes command.
• Independently of any model exchange workflow with other applications, the Detect IFC Model
Changes function can also be used to compare two versions of an ARCHICAD project: you must
have saved both versions of the project as IFC files. This works if the Translator’s “Data
Conversion for IFC Export” settings are set to keep the ARCHICAD IFC IDs intact.
SeeIFC Global Unique Identifier Attribute (GlobalId)
• You can use other Mark-Up functions (e.g. Comment, snapshot) to manage changes, which can
be used as part of a BCF-based workflow.
See Workflows for Using BCF in Project Mark-Up.
Follow these steps to compare two IFC files:
1. Use File > Interoperability > IFC > Detect IFC Model Changes.
2. Define a location for generated library parts.
See Library Parts Location.
3. In the appearing IFC Model Change Detection Wizard: Use the Browse buttons to locate and
select the IFC model, noting the order in which the two files were created (“Older” and
“Newer”). Keeping track of the versions is crucial to ensure the proper detection and
interpretation of the changes.
• IFC Domain: Use one of the predefined domain filters to define the element types to be
compared. By default, it is set to match the IFC Domain setting (in Model Filter) of the translator
chosen above.
◦ All element types will compare all elements from the two files.
◦ The Structural or MEP domains will consider only IfcBuildingElements or
IfcDistributionElements, respectively.
◦ The Custom domain filter can be created using the Options button – e.g., you can consider
just beams (IfcBeam) or just columns (IfcColumn).
• Structural Function: If the IFC files to be compared include elements classified by Structural
Function (that is, LoadBearing IFC Property is assigned to elements), then use this setting to
filter load-bearing elements, for example as part of a structural-architectural data exchange. By
default, it is set to match the Structural Function setting (in Model Filter) of the translator
chosen above.
Note: Use Structural Function filtering only if you are certain that your fellow professional, with
whom you are exchanging data, is using and able to export the LoadBearing IFC Property.
• Element Type: Optionally, further fine-tune the initial filtering set above (IFC Domain and
Structural Function). To make filtering easier, group element types by Story, Layer, Owner, or by
both Story and Layer.
Click Next.
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Interoperability
Since the elements from each of the two model versions are categorized separately in Mark-Up,
each Modified element entry contains a pair of elements: one element from the older model
version, shown as “Correction”, and a newer-version element, shown as “Highlighted.” Their
different colors make it easy to distinguish them. Moreover, each element in the pair is placed on a
different layer (see Step 6 above). You can check any element’s layer by reading its Info Tag, which
appears when you hover your cursor over any element.
See Element Information Pop-up (Info Tags).
Elements detected as changed become part of the project and are placed on separate layers
depending on their version (older or newer). To each of these elements, the Mark-Up function
assigns these elements a category: either “New”, “Deleted” or “Modified”.
Now what can you do with them?
• Deleted Element: You can leave it in as part of the project (placing it on a separate layer); or you
can delete it together with its Mark-Up Entry, by clicking “Delete Entry” in the Mark-Up Palette.
You can also use “Delete Entry” without deleting the elements in the Entry.
• New Element: Since it has a Highlighted status, deleting its entry will not delete the element, it
will just lose its Highlighted status. Then you can use the element as you wish (or even delete it
from the project). A New element will be deleted together with its Mark-Up Entry only if you
first remove its Highlighted status (click the “Remove Highlight” button).
• Modified Element: This pair of elements includes one each that is “Old” and “New”, with the
same options as described above for “Deleted” and “New” elements. That is, if you do a Delete
Entry, the older-version element can be either retained or deleted, while the newer-version
element will remain intact, while losing its Highlighted status.
Hint: If you delete a Mark-Up Entry by mistake, use Undo.
• Merge new properties from IFC: IFC data (Attribute, Property and Classification Reference)
which do not yet exist in the host project will be added to elements in common. For example:
You export your Zones in IFC format to a Zone management application. The application adds
new data to your Zones and sends back a new IFC file. Now use Update with IFC Model to add
the new data to your existing Zones (provided, of course, that the external application has
retained the Zones’ GlobalId attributes.)
• Override existing project properties: For elements in common, the project data will be
modified by the corresponding data values from the merged IFC file. Corresponding data: IFC
Property data must have the same Property name and Property Set name; Attribute and
Classification Reference must have the same name.
Note: This is a full override: all values for data items having the same name will be modified; the
original project values will be overridden.
• Remove project properties that do not exist in IFC: For elements in common, those project data
will be removed which do not exist in the merged IFC file.
• Merge new IFC model elements: Unlike the functions above, this one is not concerned with
specific IFC data. Here, the elements which exist only in the merged IFC file are added to the
ARCHICAD project. The newly added elements are inserted together with all of their IFC data.
Note: The properties of locked existing project elements cannot be overridden or updated.
Hint: To narrow the set of “elements in common”, you can use the Model Filter when merging
the IFC file - that is, use a Translator that has an active Model Filter (check Show Model Filter on
Import in your IFC Translator for Import, under Model Filter). This way, for example, you can
update just the Zone (IfcSpace) properties.
• View all IFC model entity generated from the ARCHICAD project (including IFC import content) in
a hierarchy
• View all IFC data available for project elements
• Create new IFC data (custom IFC Properties and Classification Reference) to be used in the
current project
• Group elements or assign entities to elements (called IFC Assignments) and manage their IFC
data
• Manage IFC Type Products assigned to elements with their with their IFC data
• Assign elements directly to the IfcSite or IfcBuilding. For example, the neighboring buildings and
site context elements (trees, fences, roads, vehicles etc.) can be assigned to the IfcSite; thereby,
their default direct relation to their home story is removed.
• Update the IFC model with the modifications of the ARCHICAD project
• Navigate easily between the ARCHICAD model and the IFC model
• Filter the IFC model by elements visible in the current view (this is the default filter set in the IFC
Project Manager.
• Find elements both in the IFC and ARCHICAD models by their IFC GlobalId (Globally Unique
Identifier)
• In Teamwork, the following data in the IFC Project Manager can be reserved and modified:
IfcProject, IfcBuilding, IfcSite, Assignments and Type Products. IFC Properties of model elements
(e.g. IfcWall, IfcColumn, IfcBeam) can be modified via IFC Project Manager only if those
elements are not reserved by any other user.
The IFC Project Manager palette is a modeless dialog box, so you can keep it open while working in
the ARCHICAD project.
Find Selected Model Elements in Tree; Find Selected Tree Elements in Model
• To find and select IFC Entities of the tree in the ARCHICAD model, select them (multiple
selection also works) in the tree and click Show list selection in model. The program then
attempts to display and select the elements in the active window (Floor Plan or 3D view only).
• To find and select ARCHICAD model elements in the tree, select them (multiple selection also
works) in the current view (Floor Plan or 3D view) and click Show model selection in list.
Type the identifier (or any portion of it) that you are searching for into the empty field below the
tool, and then click the “Search” button.
• Select any item in the “Search result” list to show that element in the tree.
• Click “Show list selection in model” to find and select the element in the ARCHICAD model.
To see them, switch to “Assignments” or “Type Products” view/definition mode using the first or
second icon underneath the tree.
To narrow the displayed Assignment/Type Product data to that of the selected elements only, click
the “Filter for selected element(s)” button.
chain icon (indicating that they have been mapped). However, their value can be modified at the
element level as needed.
See Property Mapping for IFC Export.
The display of Attributes and IFC Properties in IFC Project Manager indicate the data status:
• BLACK: can be overwritten with a custom value
• RED ARROW: A customized value is shown with a red arrow: click it to revert to the original
value.
• GREY: cannot be modified here in the IFC Project Manager; it can be modified only at its source,
where that particular ARCHICAD value comes from. Properties shown in grey are mapped but
not editable, because there is a 1-to-1 mapping relationship with ARCHICAD parameters.
◦ Examples: the “Renovation Status” (same as the Renovation Status in ARCHICAD); the
“LoadBearing” (same as Structural Function in ARCHICAD); and the “IsExternal” (same as
ARCHICAD Position Category items).
Activating this button can be useful: if the Property Mapping settings correspond to a particular
standard or export requirement (e.g. COBie), then displaying only the preset-defined data makes it
much easier to navigate among IFC data, which otherwise are very numerous.
Note: When exporting, the IFC Translator for Export specifies whether the export should include
only data as set in the Property Mapping Preset; or all IFC data.
See Property Mapping for IFC Export.
Note: A property whose field is empty, but whose checkbox is enabled, counts as a property that
has a value assigned.
To define values of a custom-defined Classification Reference data, type them manually or use the
Apply Predefined Rule command (see Apply Predefined Rules). Any item that is not assigned a value
will be exported that way.
• If a Property Set no longer contains any Properties, it will be deleted from the list automatically.
• To rename a Property Set, Property or Classification Reference, click on the name, then re-write
it.
1. Enter a new custom Property Set name (Pset); or else choose from the list of existing Property
Set names defined previously for the same element type (click the arrow icon to access this list).
For example, if you are creating a new Property for an IfcWall, the list contains all the Pset
names earlier assigned to other IfcWalls.
Note: To avoid errors (and to keep the standard property definition rules), do not use the
standard “Pset” prefix when giving a name to your custom Property Sets.
2. Enter a new Property name.
3. Choose a Property type (single, enumerated, complex, etc.) as described in the following table.
Property type Definition
Single Value A property object which has a single (numeric or descriptive) value
assigned.
Enumerated Value A property object whose value is chosen from an enumeration.
Bounded Value A property object which has a maximum of two (numeric or descriptive)
values assigned, the first value specifying the upper limit and the
second value specifying the lower limit
Table Value A property object which has two lists of (numeric or descriptive) values
assigned, corresponding to a table with two columns.
List Value A property that has several (numeric or descriptive) values assigned,
corresponding to an ordered list.
Reference Value A property object which references to calendar date-type entity (day,
(IfcCalendarDate only) month, and year).
4. According to the Property type, set its value type to label, text, integer, boolean, etc.
See also Unit Conversion for IFC Export
Value type Definition
IfcAreaMeasure REAL type value of the extent of a surface. Value must be set in square
meters, but is recalculated at export based on Area Unit settings .
IfcBoolean A defined data type of simple BOOLEAN type. Value: TRUE or FALSE.
IfcIdentifier An identifier is an alphanumeric STRING (max. 255 characters) which
allows an individual thing to be identified. It may not provide natural-
language meaning.
IfcInteger A defined data type of simple INTEGER type. The number of bits
contained in the IfcInteger is unrestricted, but in practice it is
implementation-specific.
IfcLabel A label is the term by which something may be referred to. It is a
STRING (max. 255 characters) which represents the human-
interpretable name of something and shall have a natural-language
meaning.
IfcLengthMeasure REAL type value of a distance. Value must be set in meters, but is
recalculated at export based on Length Unit settings.
IfcLogical A defined data type of simple LOGICAL type. Value: TRUE, FALSE or
UNKNOWN.
IfcMonetaryMeasure REAL type value of an amount of money without regard to its
currency. The currency unit can be set at Currency Unit settings.
IfcPlaneAngleMeasure REAL type value of an angle in a plane. Value must be set in radians,
but is recalculated at export based on Angle Unit settings.
IfcPositiveLengthMeasure Length measure shall be greater than zero. Value must be set in
meters, but is recalculated at export based on Length Unit settings.
• Assign values. The Classification Reference has 7 available items (the most important ones are
the “Name” and the identifier (“ItemReference”) of the classification reference data) for
defining/editing.
Rule name Related object Rule type Function New IFC data Rule file
OmniClass / IfcElement, Tree list Assigns Classification OmniClass
Table 21 - IfcBuilding category Reference .xml
Elements ElementType, classification to
IfcDistribution building
ElementType, elements based
IfcElement on this
ComponentType, OmniClass
IfcFurnishing specification
ElementType,
IfcTransport
ElementType,
IfcDoorStyle,
IfcWindowStyle and
IfcGroup
OmniClass/ IfcElement, Tree list Assigns Classification OmniClass
Table 23 - IfcBuilding construction Reference .xml
Products ElementType, product classes
IfcDistribution to building
ElementType, elements based
IfcElement on this
ComponentType, OmniClass
IfcFurnishing specification
ElementType,
IfcTransport
ElementType,
IfcDoorStyle,
IfcWindowStyle
and IfcGroup
Concept IfcProject Command Defines the Actor Concept
Design BIM GSA-required Design BIM
2010 (US GSA) Actor-system 2010 (US
/ Project items for the GSA).xml
Client/Owner current project
and Project
Architect
Concept IfcSpace and Table Assigns a type Classification Concept
Design BIM IfcSpaceType classification to Reference Design BIM
2010 (US GSA) ARCHICAD 2010 (US
/ Space Type Zones based on GSA).xml
(Owner) GSA's STAR
Space Type
specification
Rule name Related object Rule type Function New IFC data Rule file
Concept IfcSpace and Table Assigns a Classification Concept
Design BIM IfcSpaceType category Reference Design BIM
2010 (US GSA) classification to 2010 (US
/ Space ARCHICAD GSA).xml
Category Zones based on
(Owner) GSA's STAR
Space Category
specification
Concept IfcSpace and Table Assigns a Classification Concept
Design BIM IfcSpaceType category Reference Design BIM
2010 (US GSA) classification to 2010 (US
/ Space ARCHICAD GSA).xml
Category Zones based on
(BOMA) the
requirements
defined by the
American
National
Standard
Institute (ANSI)
and the Building
Owners
Management
Association
(BOMA)
Concept IfcZone Table Assigns a type Classification Concept
Design BIM classification to Reference Design BIM
2010 (US GSA) IFC Zones based 2010 (US
/ Spatial Zone on the GSA).xml
Type (Energy requirements
Analysis) defined by
ASHRAE 90.1
Common Space
Type
Concept IfcOccupant Table Classifies Classification Concept
Design BIM organizations Reference, Design BIM
2010 (US GSA) that occupy custom IFC 2010 (US
/ Space ARCHICAD Property GSA).xml
Occupant Zones, Stories
Classification and IFC Building
and Properties based on CDB-
2010’s
‘Occupant
Properties
Lookup Table’
Rule name Related object Rule type Function New IFC data Rule file
Uniclass IfcElement, IfcSpace, Tree list Assigns a Classification Uniclass
tables… IfcZone, functional or Reference .xml
IfcElementType etc. category
depending on the classification to
chosen table of building or
Uniclass standard spatial elements
based on
different
Uniclass tables
2. Select the Space Occupant name in the Assignment list, then use the Apply Predefined Rule tool.
From the dialog box, choose the “Concept Design BIM 2010 (US GSA) / Space Occupant
Classification and Properties” rule.
3. From the table, select the desired classification item.
4. Click Apply. The Classification Reference elements and Properties are generated for the Space
Occupant, using the values corresponding to the selected classification item.
5. Click “Apply”. The Classification Reference is generated, with the name of “Roof Decks, Slabs,
and Sheathing”, with an ItemReference value of “21-02 10 20 20”, and additional data
corresponding to the OmniClass standard.
Note:
◦ Once you select an element, only the applicable rules are available in the “Select Rule” list
(for example, if you have selected IfcProject, then the “Concept Design BIM 2010 (US GSA) /
Project Client/Owner and Project Architect” rule is available). All the non-applicable rules
are grayed.
◦ IfcElement includes building, distribution (MEP) and furnishing elements.
◦ Certain rules are not available in Settings dialogs if the rules are related to elements (for
example, IfcBuilding, IfcBuildingStorey, IfcOccupant, IfcProject and IfcGroup) which do not
have Settings dialogs.
◦ You can create and edit your own rule in .xml format. It is recommended to peruse the
structure of an existing rule file (which may contain multiple rules), and to create a similar
new rule by duplicating it under a different name.
◦ The available rules are accessible from the following folder, and the newly created rules
should also be saved to this location:
- On Windows:
\Users\user name\GRAPHISOFT\IFC Rules “ARCHICAD version”
- On Mac:
/Users/user name/Library/Application Support/GRAPHISOFT/IFC Rules “ARCHICAD
version”
- They can be added to an existing IFC System. Select an existing IFC System in the list, then
choose an MEP System as described above. The existing IFC System is renamed according
to the chosen MEP System, and all elements of that MEP System are added to the existing
contents of the IFC System. In both cases, the system icon changes to the MEP “propeller”
icon, indicating that an MEP System is being used. To delete MEP System elements from an
IFC System, select the system item, and choose “Disconnected” from the drop-down menu
of the MEP System options.
◦ Multilevel (“Sub”) hierarchy is available for IFC Group, IFC Zone and IFC System assignments.
Sub-hierarchy can be defined easily:
- drag and drop a predefined assignment into an existing “New Relation” (or named
relation) folder of the same type assignment, or click “New”, with the “New Relation” (or
named relation) folder of the “parent” assignment selected, to define a new “child”
assignment
- a parent assignment moved into a different parent assignment becomes a “child” of that
assignment (this is a move)
- a child assignment can be either moved or copied into a different parent assignment (to
copy it, hold down Ctrl/Alt while dragging it)
- to make a child assignment into a parent assignment, select it and drag it outside of the
dialog box; it will reappear in the hierarchy as a parent assignment
- If needed, define a name for the “New Relation” on the right side of the dialog in the
“Name” Attribute field.
Examples of Assignments
• Create an IfcZone named “Security Zone”, which will group together all of the project’s IfcSpaces
that have a security function.
• Group elevators in a vertical circulation system, which can be a child system of a mechanical
system.
• Define the project architect as a person-type Actor (set at “The Actor” Attribute) who is
responsible for the project (the assigned entity is the IfcProject).
• Using a new Space Occupant, group together all the IfcSpaces whose owner is an Organization.
• Using a new Time Series Schedule, define an assignment of a weekly schedule (of the times
when lighting is turned on and off) to IfcSpaces.
ARCHICAD elements are assigned an IFC Type Product according to the Type Mapping preset of the
Preview Translator (Type Mapping for IFC Export).
See Type Mapping for IFC Export.
Select a Type (e.g. IfcWallType) to check its IFC data on the right side of the IFC Project Manager.
The IFC data of the resulting IFC Type Product are not editable by default; they are displayed in
italicized gray type, and all IFC data on the right side are grayed.
To edit the IFC Type Product, first enable it for editing: click on the “Edit/New Type” button.
3. Change the Name Attribute of the Type folder (which now contains two elements) to “Concrete
slabs” (see illustration below).
Combining doors or windows is more complicated, because some of their major parameters are
generated from GDL data, and cannot be modified as a result of combining elements.
Such parameters are the OperationType Attribute and the panel and lining attributes. Suppose you
have two doors that are identical in all their data (e.g. size, panel type), but their Operation Types
are different: one opens to the right, the other to the left. These two doors will be classified under
two different IFC Type Products: these two Types will have the same name, but their
“OperationType” IFC Attributes will differ.
To have both doors belong to the same IFC Type Product, select one of the doors and place it in the
other (second) type.
As a result, a new, common type is created that uses all of the data of the second type (such as
Name Attribute, Properties, Classification Reference, etc.). This new common type is the one that
will be exported, and which will be assigned to both of the doors. This common type can be
renamed and its data modified.
At the same time, the two original types will remain as so-called linked types, and will link to the
elements only data which is generated and which differ for each of the two doors (in this case, their
OperationType Attributes). In other words, both doors will belong to a single type, which includes
all of the data they have in common, but they will also maintain certain IFC data that were different
for each and cannot be combined (see illustration below).
Reset Type
“Reset Type” means that all edited IFC data will revert to their original values, and the new data will
be deleted.
• When Reset Type is applied to a selected IFC Type Product (e.g. IfcWallType) that has been
edited, the Type’s original data are restored (newly modified IFC data are lost), and the Type is
no longer editable. If the Type now contains new elements as a result of combining Types, then
those elements will return to their original locations.
• When Reset Type is applied to a single element (e.g. IfcWall) that has been moved into a
different Type, that element will return to its original location where it was automatically
assigned by the program.
For some ARCHICAD elements, definition as a particular IFC Type Product is not always clear-cut -
typically the case for HVAC elements (IfcDistributionElements).
Suppose you have an MEP Modeler-defined Pipe element, classified as IfcFlowSegment. The
program will automatically choose a subtype of the IfcFlowSegmentType (e.g. IfcPipeSegmentType).
To modify this later to be a different subtype of the IfcFlowSegmentType (such as
IfcDuctSegmentType):
1. Make the IFC Type Product editable, using the “Edit/New Type” button.
2. Use the “Change Type Product” drop-down menu.
Working with IFC Data: Element Settings vs. IFC Project Manager
Element Settings dialog IFC Project Manager
management element-level only project level
level
IFC data owner • building elements • building elements
• Zone (IfcSpace) • spatial elements:
- IfcProject
- IfcSite
- IfcBuilding
- Story (IfcBuildingStorey)
- Zone (IfcSpace)
• IFC Assignments
• IFC Type Products
• IFC Containers
Functions • collects and lists IFC • collects and lists IFC data
data • enables you to create, edit and delete IFC data
• enables you to create, • enables you to use predefined rules
edit and delete IFC • filters Mapping properties
data • filters only IFC data having values
• enables you to use • navigates between the ARCHICAD model and
predefined rules the IFC model
• filters Mapping • displays Zone (IfcSpace) containment
properties
• enables you to assign elements directly to the
• filters only IFC data IfcSite or IfcBuilding
having values
4. Click on the listed IFC data that you want to use as search criteria in the Find & Select dialog box.
Multiselection is available. If you select a Property Set in the list, then all of the Properties it
contains are added to the criteria. Similarly, if you select an Attributes folder or a Classification
References folder, then all the items contained in the folder are added to the criteria.
5. Click “Add as Criteria” to return to the Find & Select dialog box. All selected IFC data is now
added as search criteria.
6. Define operators and values for the criteria according to their type (label, integer, boolean etc.).
(You may get values for the IFC data criteria from the model by applying the Pick Up Settings and
Copy Settings tools to the owner element of the same IFC data type.)
7. Click the “Plus” button to execute the Find & Select function.
Its criteria list is divided between all types available in the project (above the line) and all types that
can be displayed and modeled in ARCHICAD (below the line). This means that you can create
Criteria Sets even for elements that have not yet actually be placed in the current project.
The IFC Type’s criteria list includes all so-called “parent” element type (these are collector entities
that are above the other elements in the IFC entity hierarchy). For example, if your sole criterion is
IfcBuildingElement, you can, with a single click, select just the building elements (IfcBeam,
IfcColumn, IfcSlab) from among all the elements in the current view - while leaving out the other
elements (like MEP and furnishings).
In addition to IFC Type, you can also use Find & Select to search for IFC Assignments and IFC Type
Product entities assigned to ARCHICAD elements.
For example, find elements belonging to a particular Assignment, or those that have not yet been
grouped into Assignments. The following illustrations are examples of Find & Select possibilities:
1. Find all elements that are members of any Assignment.
2. Find all elements of a particular IFC System.
3. Find all ARCHICAD Zones that have not yet been grouped into an IFC Zone.
Note: The “Pick Up Settings” function does not work for IFC Assignment and IFC Type Product
criteria.
Criteria
You can use IFC data as element criteria when creating an Interactive Schedule. For example:
• IFC Assignment, e.g. IFC Group.
• IFC Type Product, e.g. IfcColumnType.
• ARCHICAD IFC ID (the Globalid IFC attribute automatically assigned by ARCHICAD to each
element)
• External IFC ID (the Globalid IFC attribute assigned to each element upon IFC import)
Fields
Use the Add Fields button, then choose any of the following IFC data from the list of General
parameters:
• IFC Type. The schedule will list the IFC equivalent of the Element Classification.
• IFC Assignment, e.g. IFC Group.
• IFC Type Product, e.g. IfcColumnType.
• ARCHICAD IFC ID (the Globalid IFC attribute automatically assigned by ARCHICAD to each
element)
• External IFC ID (the Globalid IFC attribute assigned to each element upon IFC import)
For other IFC data, use the IFC Properties button from the Add Fields pop-up:
See also Select IFC Properties.
• Any other IFC data (Attribute, Property and Classification Reference) that exist in the project
• If you select a Property Set from the list, then all of the Properties it contains are added as fields.
• If you choose “IFC Assignment” as the parameter for Schedule Field, then the table will list (in
non-editable form) all those IFC Assignments (their named branch) to which the element
belongs. If an element has multiple Assignments, all of them will be listed, separated by a “;”.
• If you list an element’s “IFC Type Product” data, then the Schedule table will generate two
columns: The “IFC Type Product - Type” (e.g. ‘IfcWallType’) and “IFC Type Product - Name”) (the
Name Attribute of the IFC Type Product).
Example
• List all the columns and beams, together with their custom Surface materials, profiles and IFC
Properties, that have been merged in IFC form from a structural model.
Translators are listed by name on the left side. The Translator name tells you what it is for: e.g.
“Import from Modeling Applications” or “Export to Tekla Structures.”
They are divided into Translators for Import and Translators for Export. The two groups of
translators are not interchangeable, since they contain different settings.
• As needed, use the Search and Filter buttons at the top of the Translator list to locate a
Translator.
◦ The Filter button enables you to limit the list by IFC Schema: IFC 2X3, or IFC4
See IFC Schema (Translators for Export only) for more information.
The following sections describe the IFC Translators for Import and Export in detail.
Translators for Import (Detailed Settings)
Translators for Export (Detailed Settings)
Delete Translator
Select a Translator, then click the Delete button at bottom left.
• Multi-selection is not available.
• At least one Translator for Import and one Translator for Export must remain - you cannot delete
the last one of either group.
Note: If you delete the Preview Translator, you are prompted to select a different Translator for
Export to serve as the Preview Translator. (See also Preview Translator, below.)
4. Click Import. In case your project already contains Translators of the same name as the imported
ones, you are prompted to choose how to manage these (Replace, Import with new file name,
or skip.)
Preview Translator
One of the Translators for Export is the Preview Translator, marked with the blue ARCHICAD icon:
The Preview Translator exists to provide default mapping definitions needed to work with IFC data
in ARCHICAD. These essential mapping definitions are found in two presets of the Preview
Translator:
• Type Mapping for Export preset
The Type Mapping preset of the Preview Translator is needed in order to display the IFC
properties in ARCHICAD’s Element Settings: the displayed properties depend on the IFC Type
that is mapped to the ARCHICAD element. This Type Mapping definition is taken from the
Preview Translator.
See also Type Mapping for IFC Export.
• Property Mapping for Export preset (formerly IFC Scheme Settings)
The Property Mapping preset of the Preview Translator provides the set of IFC Properties used
for IFC data-related functions in ARCHICAD. For example, you can find/select/list IFC Properties
in the following parts of the ARCHICAD interface:
◦ criteria in Find & Select
◦ criteria in Interactive Schedules
◦ Labels (e.g. Classification and Properties Label 21, ID and Properties Label 21)
◦ IFC Project Manager
◦ Element Settings (Classification and Properties panel)
All these interfaces use the Property Mapping that is set in the Preview Translator.
See also Property Mapping for IFC Export.
The Preset dialog opens (for example, the Geometry Conversion for IFC Import).
For each of the IFC Import Preset dialogs, view the following:
• Available Presets for this Conversion process (e.g. Geometry Conversion)
• Settings (this is where the import is defined in the greatest detail, for various data types, as
defined for the currently selected preset at the top)
• Related Translators (all the currently defined IFC Translators for Import which use this Preset)
All Settings of each type of Conversion Preset (used by IFC Translators for Import) are detailed in the
following sections.
Model Filter for IFC Import
Type Mapping for IFC Import
Geometry Conversion for IFC Import
Layer Conversion for IFC Import
Material and Surface Conversion
Replace missing Renovation Status with:
If this option is active, then - after you issue an Open or Merge IFC command - the Model Filter
window will open.
This gives you the chance to overwrite, for the purposes of the current import process, the
elements to be imported.
See Filter Model at Import.
To see the exact composition of each Domain filter, click “Options”; modifying these options will
create a “Custom” filter.
• By Structural function
Use this as an additional (element-level) filter for import purposes, which takes into account the
elements’ “LoadBearing” IFC Property at import.
◦ “Load-Bearing elements only” means that only those elements whose IFC Property
“LoadBearing Element” has a “True” value will be imported from the IFC file to ARCHICAD.
Notes:
◦ If no Structural Function classification has taken place in the ARCHICAD project, or if you
have not finished the classifying process in ARCHICAD, then you should choose “All
Elements” here: either of the other two settings (“Load-Bearing elements only” or “Non-
Load-Bearing elements only”) can result an empty IFC file, or one that is missing elements
you might need.
◦ The default Options set here can be overwritten during the import process using the Model
Filter options.
See Filter Model at Import.
◦ IfcPile and IfcFooting entities are load-bearing structural elements by definition, although
they have no "LoadBearing" property in the IFC 2x3 Schema. They are always handled as
load-bearing elements at import.
Use this chart to define how to classify IFC elements imported to ARCHICAD, based on their IFC
Type.
At the top (“Target Classification System”), choose a Classification system in ARCHICAD whose
definitions you want to use.
The IFC Type (far left column) is mapped to the Classification (far right column) as defined here. You
can further narrow the mapping according to Predefined Types (if any) and IFC Type Products.
“Any” means that the mapping does not take the Type Product or Predefined Type definition into
consideration when assigning the classification in ARCHICAD, even if the imported element has such
a definition.
Building Elements
• Construction elements, otherwise Objects
• Construction elements, otherwise Morphs
With either of these options, IFC elements whose supertype is IfcBuilding (IfcWall, IfcColumn,
IfcBeam, etc.) are imported as editable ARCHICAD elements (“Construction elements”: Wall,
Column, Beam, etc.)
The advantage of converting the imported elements to AC tool-based construction elements is
that they remain parametric, and ARCHICAD functions (such as automatic intersections) will
apply to them.
Even if you choose the “Construction element” option, some elements cannot be imported in
this form: such as non-extruded (BREP geometry) elements, or elements having no counterpart
in ARCHICAD).
For such elements, you can choose to convert them as either an editable Morph or an Object
(“otherwise Objects/otherwise Morphs”).
• Morphs
• Objects
◦ Conversion of elements to Morphs or Objects guarantees perfect geometry import.
◦ The resulting Morphs will be editable.
◦ The resulting Objects will be Library Parts, whose subtype will match the IFC entity type: for
example, an IfcColumn converted to an ARCHICAD Object will have the subtype “Column”.
Distribution elements
This option applies to importing elements whose domain is MEP (IfcDistributionElement).
You have three options:
• Morphs
• Objects
◦ Conversion of elements to Morphs or Objects guarantees perfect geometry import.
◦ The resulting Morphs will be editable.
◦ The resulting Objects will be Library Parts, whose subtype will match the IFC entity type: for
example, an IfcColumn converted to an ARCHICAD Object will have the subtype “Column”.
• MEP Elements: If GRAPHISOFT MEP Modeler Add-On has been installed, this option generates
parametric MEP elements. Even if you choose this option, the MEP IFC model might not contain
sufficient data to generate the parameters, in which case non-parametric MEP Equipment
elements will be generated, or - in case of limited data - Objects will be generated.
Other elements
This option defines how to convert elements that are neither building elements nor distribution
elements (such as furnishing and transportation elements).
• Morphs
• Objects
◦ Conversion of elements to Morphs or Objects guarantees perfect geometry import.
◦ The resulting Morphs will be editable.
◦ The resulting Objects will be Library Parts, whose subtype will match the IFC entity type: for
example, an IfcColumn converted to an ARCHICAD Object will have the subtype “Column”.
• Objects can be placed in the project’s Embedded Library, or else saved to a given linked library
(see IFC Local Preferences).
• Some IFC models may contain elements with special geometry which cannot be converted to
Morphs, even if you choose the Morph conversion option. In this case, ARCHICAD will generate
Objects, to achieve perfect geometry import.
• Imported IfcSpace elements will always be generated as ARCHICAD Zones, which will always
retain the imported elements’ original geometry.
for IFC Import above), then elements on identical layers might have their geometries modified
due to automatic intersections. If you want to avoid this, set the intersection group number to 0.
• If layers of the same name already exist in ARCHICAD, no new layers are created; the imported
elements are placed onto the corresponding, existing ARCHICAD layers.
• If the import involves element whose geometries are generated by Solid Element Operations,
then the operator elements are placed on the “IFC Openings” layer, which is hidden. If you will
move any of the target elements, make sure to show the operator elements’ layer and move
them together, to avoid modifying the original geometry of the imported elements.
Click Merge from IFC to browse for the IFC model and import its IFC Material names to the Mapping
dialog box.
Alternatively, click New to add an IFC Material name manually.
Note:
◦ Some of the default IFC Translators for Import include predefined mapping rules, whose
settings you are free to expand or edit. It is recommended to duplicate the default translator
before modifying it.
◦ You cannot import or export these mapping tables as separate files (e.g. xml); you must
import/export them together with entire translator file itself.
Notes:
◦ Nearly every model exchange scenario will lack automatic mapping of renovation status. The
reason is that the IFC 2x3 standard has no standard format for renovation status, and so the
various applications will export this data only as custom IFC properties.
◦ In model exchange with Revit, the ARCHICAD “Renovation Status” item is mapped to Revit’s
“Phasing” item, provided that the IFC export and import on the Revit side is carried out using
the GRAPHISOFT ARCHICAD Connection Add-In
(http://www.graphisoft.com/support/archicad/downloads/interoperability.)
Note: IFC 2x3 is the most widely used version. Choose IFC 4 only if you are certain that it is
supported by the application that will receive IFC data using this Translator.
The Preset dialog opens (for example, the Geometry Conversion for IFC Export).
For each of the IFC Export Preset dialogs, view the following:
• Available Presets for this Conversion process (e.g. Geometry Conversion)
• Settings (this is where the export is defined in the greatest detail, for various data types, as
defined for the currently selected preset at the top)
• Compatibility: Feedback on whether the current settings of this preset conform to particular
Model View Definitions.
Click the info button to see the settings conflicts, if any. If the current Translator for Export does
not use that particular MVD (e.g. Concept Design BIM 2010), then this conflict need not be a
problem. To ensure compatibility with the MVD, you can adjust the settings as shown in the Info
dialog, or just click the Override Settings button to solve the issue.
• Related Translators (all the currently defined IFC Translators for Export which use this Preset)
All Settings of each type of Conversion Preset (used by IFC Translators for Export) are detailed in the
following sections.
Model Filter for IFC Export
Type Mapping for IFC Export
Geometry conversion for IFC Export
Property Mapping for IFC Export
Data Conversion for IFC Export
IFC Global Unique Identifier Attribute (GlobalId)
Unit Conversion for IFC Export
• By Structural function
This is an additional filter to the IFC Domain filter set above.
- This filter considers the ARCHICAD element’s “Structural Function” category: Either Load-
Bearing or Non-Load Bearing. This is set for each element in its Classification and
Properties panel of Element Settings.
- “Load-Bearing elements only” means that only those elements classified as “Load-Bearing
Element” (plus ARCHICAD Zones) will be exported from ARCHICAD to IFC.
When a model is exported to IFC format, every one of its elements is assigned an IFC Type.
For further definition, see IFC Type.
This dialog defines how to assigns an IFC Type to each exported ARCHICAD element. There are two
methods: By Element Type, or By Classification.
Note: The Type Mapping preset of the Preview Translator has an additional function: to define
the default IFC Type classification of elements in the current ARCHICAD project.
See also Preview Translator.
Mapping by Classification
Maps each ARCHICAD Classification to an IFC Type, Type Product, and/or Predefined Type. This
method allows for flexible and detailed IFC Type classification, according to specific IFC standards.
Reset Mapping
Click this button to undo the mapping definitions made since opening the dialog.
• ARCHICAD Survey Point position: Locate the IFC Site entity at the position of the Survey Point.
Use this if you are working at a long distance from the Project Origin, yet you don’t want large
offsets to be present in the IFC file (usually with legacy models). See the following illustration:
Notes:
◦ If the ARCHICAD project does not contain a Survey Point, then the IFC model’s global
coordinate system origin will be the ARCHICAD Project Origin. The IFC Site location will be
located either at the Project Origin, or - in case of long distances (approximately one-
kilometer coordinates) - at the Center of Weight of Model calculated by the program. Use
this option if your earlier models contain elements at long distances (legacy issue). With new
projects, the Survey Point option is recommended.
◦ If the ARCHICAD project contains multiple Survey Points (though it is recommended to use
just one), then the first placed Survey Point will be used. (A warning will alert you to this.)
◦ The program will consider the Survey Point even if it is not visible in the exported view (i.e. if
it is on a hidden layer)!
Notes:
◦ In ARCHICAD, True North is defined by Project North (Options > Project Preferences > Project
Location)
◦ The Survey Point is always created at IFC Open. In case of Merge IFC, the model is imported
to be aligned to the host file’s Survey Point.
For more information on Survey Point in ARCHICAD, see the Help Center article at: http://
helpcenter.graphisoft.com/tips/open-bim/survey-point-is-now-supported-at-ifc-importexport/.
These mappings define the IFC properties assigned to elements when exported from ARCHICAD.
Elements (identified by IFC entity) are listed in the tree at left. The IFC Properties of each selected
entity are listed in the IFC Properties column.
In addition to the predefined IFC properties for each IFC entity, you can create and assign new
custom IFC Properties or Classification References.
In the IFC management dialogs, Mapping Preset data are shown with a checkbox in front of them.
This way, it is easy to differentiate them from custom data, which are shown with a red X in front.
This also means that Mapping Preset properties cannot be deleted in either the Settings dialogs or
in IFC Project Manager; you can only set their values there.
To map data automatically, use the optional Mapping Rules to assign values to IFC Properties.
See Examples of Property Mapping Rules, below.
The Property Mapping preset of the Preview Translator has an additional function: to provide the
default set of IFC Properties used while working with IFC-related functions in the current ARCHICAD
project.
See also Preview Translator.
Note: In previous ARCHICAD versions, these settings were project-specific, and managed in IFC
Scheme Setup. For information on migrating IFC Schemes to ARCHICAD 21, see: Migrating IFC
Settings in the Migration Guide.
• BLUE TYPE: Data assigned to a child element are shown in blue type. This data can be modified
only at the parent level (which is in black). The child element’s name is augmented by the parent
type name in parentheses.
◦ Thus, to create a common property for all building elements, you don’t have to create it for
every single building element type (IfcWall, IfcColumn, IfcSlab, etc.): instead, create it once
at a higher level (e.g. at IfcBuildingElement).
• GREY: Properties shown in grey are mapped but not editable, because there is a 1-to-1 mapping
relationship with ARCHICAD parameters. Examples: the “Renovation Status” (same as the
Renovation Status in ARCHICAD); the “LoadBearing” (same as Structural Function in ARCHICAD);
and the “IsExternal” (same as ARCHICAD Position Category items).
• ITALICS: A new data item is shown in italics if no ARCHICAD parameter/quantity or mapping rule
can be applied to it.
• Chain icon: Indicates that the property is mapped. View its mapping rule at the right side of the
dialog box. Blue mapped properties cannot be edited (they are derived from a higher-level
item).
• X: Delete any data item by clicking the red X. Attributes cannot be deleted.
Mapping works for ‘single value’-type IFC Attributes and Properties only. Thus:
• it works for all text-, label- and logical-type properties,
• it does not work, for example, for ‘table-type’ properties,
• it does not work for Classification Reference data.
A mapping rule can be assigned at different levels. For example, you can apply a rule at the
IfcBuildingElement level, which will be applicable to all of its child elements (e.g. IfcWall, IfcSlab,
etc.). However, the rule (which appears in blue type at the child element’s level) can be redefined at
the child level. For example, the abovementioned rule could be modified for the IfcWall entity.
If a particular parameter is common to several Library Part elements, you can map its corresponding
IFC data in just one step (see examples later).
4. Add fields to the rules. Fields can have types: e.g. “Thickness” is length measure, “Area” is area
measure, “Library Part Name” is string. If a rule contains more than one field, the fields are
always a concatenation of fields converted to a string. Conversion is based on calculation units
(Project Preferences > Calculation Units & Rules). Fields implicitly contain filters: for example,
the Wall's “Height” field can only be evaluated for Wall elements. “General” fields are listed at
tools levels too and they are valid only for that specific tool.
Note: If the Property Mapping Preset Setup contains a mapping rule involving a Library Part
parameter which is not loaded in the project, then the rule, the mapped IFC data, and the
mapped IFC Entity data are all shown in red.
6. String-type rules can be split. Separator type, separator position and split type give you several
ways to split a string. For example, use a split to cut out a particular fragment of a Library Part
Name.
You can assign multiple rules to a single property. This is useful, for example, if several tools will
generate the same IFC element type. Rules will be applied in the order in which they appear on the
user interface: the first valid rule will be applied.
You can see which elements have a mapping rule assigned: the property is followed by a black lock
icon. The same lock is also shown for these elements in IFC Project Manager and in Element
Settings.
Some Attribute and Property data come with a predefined mapping rule, which you therefore do
not have to create yourself in Property Mapping. Although these rules do not appear in the Map IFC
Properties dialog box, they can be seen (if they have values) with a gray lock icon in the IFC Project
Manager and Element Settings.
To see these predefined property Mapping rules, see Predefined Property Mapping
2. Map the “Fire Resistance Rating” parameter of windows to the “FireRating” property defined
for the IfcWindow by the IFC Preset.
3. Define the “Name” Attribute of IfcWall elements using a combination of Wall “ID” and “Building
Material/Composite” Name.
4. Define the “Name” Attribute for IfcDoorStyle by using a fragment of the Door “Library Part name”
+ static text “-” + “Width” + static text “X” + “Height” (see splitting string-type rule, above).
This rule will also overwrite the program’s factory default IfcDoorStyle creation rule (see IFC
Type Product) with new IfcDoorStyle names, and will automatically create the corresponding
doors (you can double-check the result in the IFC Project Manager).
5. Define the “Cost” Property for IfcDoor as Library Part dependent parameter.
For mapping, choose the “gs_list_cost” parameter of the “GS Door” Library Part.
To find this parameter, go to the Add Content drop-down button and choose Library Part
parameters. From the appearing dialog box, search for the gs_list_cost parameter as shown:
The mapping rule is valid for the Library Parts which are child elements of the “GS Door”
subtype (e.g “Door”, “Double Door”, “Metal Door”, etc.).
6. Define the “Cost” Property for IfcDoor as Library Part independent parameter. For mapping,
choose the “gs_list_cost” parameter of the “Double Door”.
To find this parameter, go to the Add Content drop-down button and choose Library Part
parameters. From the appearing dialog box, first select the Double Door library part, then
search for the gs_list_cost parameter as shown. However, make sure to add it as a Libary Part
Independent parameter:
7. Define the “Cost” Property for IfcElement as Library Part independent parameter. For mapping,
choose the “gs_list_cost” parameter of the “Double Door”. The mapping rule is valid for not just
IfcDoor elements but all other Library Parts which will be converted to IFC Entities that are child
element of IfcElement (e.g. IfcWindow, IfcFurnishingElement, IfcDistributionElement,
IfcTransportElement etc.) and contain the “gs_list_cost” parameter (e.g “Armchair”, “Desk”,
“Basin”, “Sink” etc.).
8. You can apply ARCHICAD data mapping rules to the IFC data of IFC Type Product elements. For
example, generate the names of Window types (Name Attribute of IfcWindowStyle) from the
combination of the Library Part Name, the Width and Height parameters of Window.
• Parameters
Check to export ARCHICAD element parameters.
Note: Choosing this option will significantly increase IFC file size. Export parameters only if you
know that the target application can read these data.
Use the drop-down to filter the set of exported parameters:
◦ Only parameters that convert to IFC Properties (e.g. Library Part and Schedule parameters)
◦ Only parameters that convert to IFC Quantities (e.g. Weight, Length, Area, Volume, Time).
Useful for data exchange with programs that can read quantities.
◦ All parameters. For example, a model viewer/checker can read both properties and
quantities.
• Window/Door Lining and Panel Parameters
Export detailed information about ARCHICAD openings as IFC Door-Window Lining or Panel
Properties.
• Zone Categories as IFC Space Classification Reference
Export the Zone Categories data (Code and Name) of ARCHICAD Zones as IFC Classification
Reference data (ItemReference and Name).
See Export IFC Model from ARCHICAD.
• IFC Space Boundaries: Export geometry data of ARCHICAD Zones. (Useful in thermal calculation
applications.)
ARCHICAD Zones include precise geometry data that are useful to thermal calculation software
applications. Zones are 3D solids in geometrical aspect and in normal cases are bordered by two
slabs and four walls. Space boundaries define the logical connection between ARCHICAD Zones
(IfcSpace) and the building elements that enclose them. In practice, Walls, Slabs, Roofs,
Windows, Doors etc. all have different thermal conductivity properties. If you activate the “IFC
Space boundaries” option, ARCHICAD will export Space boundaries and their relations
(IfcRelSpaceBoundary) together with the Zones (IfcSpace) to the IFC file. In other words,
ARCHICAD will calculate the position, size and adjacency of the elements that border each Zone.
ARCHICAD divides the Zone boundaries according to the areas defined and cut by connected
elements and openings.
Choose an option:
• Selected elements only in the current view (this option is only available if the current view
includes some selected elements)
• Visible elements, on either all stories or just the current story. Visibility depends on display
settings (Layers, Partial Structure display, etc.).
• Entire project, regardless of any selection or layer settings.
Notes:
◦ In order to export 2D drawing-type elements, annotation element or Grid elements, it is not
enough to meet the criteria of the filters listed above (e.g. export based on selected or
visible elements); you must also specifically enable their export, using the translator
settings. (See Select 2D Elements to Export.)
◦ Publisher always uses the ‘visible’ element export mode, independently of the Model Filter
settings of the applied IFC Translator for Export.
quality models and IFC data exchange capabilities produces data output that is easily converted
into COBie documentation, with the help of free or commercial conversion programs.
• There are several other Model View Definitions (generally the extended versions of the
Coordination view) specified by organizations or development teams outside of buildingSMART
International. An example is the Concept Design BIM 2010 model view definition that is
supported/required by the General Services Administration (US GSA), Statsbygg (Norway) and
Senate Properties (Finland). The additional MVDs require programs to provide IFC data beyond
those of the Coordination View standard - such extra data include Classification Reference,
Space Occupant, Actor, System and Time Series Schedule Assignments, and specific property
sets and properties. ARCHICAD’s IFC interface provides the possibility to define, export and
import these data types. As a result, users will be able to fulfill, for example, the GSA-specific
classifications according to various OmniClass classes, Statsbygg and Senate Properties
regulations.
All Model View Definitions can be extended by definitions which support additional exchange
requirements:
• the Quantity Take-off add-on view adds the ability to transmit base quantities for all spatial and
building elements
• the Space Boundary add-on view adds building elements to space relationships to support
models in thermal and energy analysis
• the 2D Annotation add-on view supports the exchange of additional 2D element
representations and annotations of building models
ARCHICAD supports all of these additional data types.
IFC Entity
In an IFC model, the project information (generated, for example, from an ARCHICAD project) is
represented as a set of IFC Entities - such as IFC Type, Attribute, Assignment, Type Product. Each IFC
Entity (for example, an IfcWall) includes a fixed number of IFC Attributes, plus any number of
additional IFC Properties.
Some IFC Entities express characteristics of other entities. Some of these correspond to ARCHICAD
attributes. These correspondences are mapped automatically when the IFC model is generated or
exported, or when the IFC model is imported.
ARCHICAD Attribute IFC Entity
Layer IfcPresentationLayerAssignment
Building Material IfcMaterial
Surface IfcSurfaceStyleRendering
Composite IfcMaterialLayerSet (extruded geometry) or IfcMaterialList
(BREP geometry)
Profile IfcProfileDef
You can set different preferences for converting Layers, Building Materials and Surfaces of imported
IFC models: use the conversion settings of Import translators.
See Layer Conversion for IFC Import and Material and Surface Conversion.
In ARCHICAD, all elements and objects are linked to a home story. Thus, by default, the IFC model
hierarchy lists them under the IfcBuildingStorey of the same name as the elements’ home story.
However, in IFC Project Manager, elements can be assigned directly to the IfcSite or IfcBuilding. So, for
example, neighboring buildings (e.g. defined by the Morph tool) and site context elements (trees,
fences, roads, etc.) can be assigned to the site instead of the project building with its story system.
By default, the IFC elements (for example the IfcBuildingElements) and the IfcSpace entities are on
the same hierarchy level in an IFC model. However, ARCHICAD Objects and Morphs - regardless of
their Classification - can be displayed on and, for IFC export purposes, linked to the ARCHICAD Zone
(IfcSpace) that contains them, instead of to their home story.
contains the imported IfcBuilding. The result is that you will end up with a single IfcSite and a single
IfcBuilding, but the IfcSite includes all of the IfcSites.
Note: By default, ARCHICAD assigns identical GlobalID attributes to the following entities: IFC
Project, IFC Site, IFC Building, and IFC Story. More precisely, the Global IDs will be identical
provided that the respective ID fields, defined at ARCHICAD’s Project Info dialog box (File > Info)
contain identical keywords (or no value at all). However, you can alter these keywords in the
Project Info dialog box to control whether the spatial entities have identical or different GlobalIDs.
IFC Story entities have no corresponding ID field in the Project Info dialog box. The GlobalIDs of IFC
Story entities are derived from their Building ID. If two buildings in two different ARCHICAD projects
have the same Building ID, then all stories of those buildings which have the same Story Number
will have the same Global ID.
IFC Type
IFC Type is one kind of IFC entity - it groups IFC model elements into a hierarchical structure,
represented by the tree structure in the IFC Project Manager.
When a model is exported to IFC format, every one of its elements is assigned an IFC Type. In
ARCHICAD, IFC Types are generated based on the Type Mapping definition (either by Tool or by
Classification) in the Translator for Export.
See Type Mapping for IFC Export.
in ARCHICAD, view any element’s IFC Type in the Manage IFC Properties window of Element
Settings (or for any selected element in IFC Project Manager).
You can also use Find & Select to filter the project by “IFC Type” criteria, or use Interactive Element
Schedule to list this data for ARCHICAD elements. For example, you can select or list just the model
elements having IfcSlab IFC Type.
See Find and Select Elements by IFC Data.
See Scheduling Elements with IFC Data.
IFC Container
IFC Container (relating object of IfcRelAggregates) is an IFC entity that does not have its own body
geometry, but its components (related objects of IfcRelAggregates) contain all geometry and
structure-related data.
IFC Attributes
IFC Attributes are the main identifiers of IFC Entities. The names of IFC Attributes are fixed, having
been defined by buildingSMART as part of the IFC standard code.
Most of these IFC Attribute names are derived from the project. For example, the IFC Attributes of
an IfcWall building element:
• GlobalId: the Globally Unique Identifier of the IfcWall in the IFC model (not editable).
• OwnerHistory: the assignment of the information about the current ownership of the IfcWall.
• Name: its factory-default derived value is IfcWall’s ARCHICAD ID (Wall Settings dialog box >
Classification and Properties panel).
• Description: an optional textual description.
• ObjectType: an optional text to define a subtype of an element or add type information to it.
• Tag: its factory-default derived value is the IfcWall’s ARCHICAD “Unique ID” (not the same as IFC
GlobalId).
• OwnerHistory is directly attached to all independent objects, relationships and properties. Its
components and values are derived from project data and hidden in the ARCHICAD user
interface. It includes, for example, the owning actor (OwningUser) (certain owner data is added
to ARCHICAD’s Project Info (File > Info).
IFC Properties
IFC Properties are additional (mostly IFC Type-specific) parameters assigned to an IFC Entity. IFC
Properties can be standard or non-standard.
• Standard, so-called “IFC 2x3 Schema” data are defined by buildingSMART and stored in property
sets whose names begin with the prefix “Pset_”
• Non-standard data are created by the exporting application using any property name and stored
in any property set (the names of these property sets usually contain the name of the exporting
application, or the IFC Model View Definition which requires the property.
See Property Mapping for IFC Export.
IFC Assignments
IFC Assignments (IfcRelAssigns) define the relationship among project elements. Each assignment
type can have its own IFC Attribute (the most significant is the Object Type), and standard and
custom IFC Properties. The major assignment types of the IFC standard are the following:
• IFC Group (IfcGroup): Use this to group any project elements (building element, story etc.)
together. For example: the column and beam components of a frame standing are grouped
together. Grouping by multilevel-hierarchy is also available for IfcGroup assignments. For
example, you can group the frame standing groups in a ‘frame-system’ group.
• IFC Zone (IfcZone): Use this to group IfcSpace elements (the equivalent of ARCHICAD Zones)
together. For example: ARCHICAD Zones having the identical function are grouped into an
IfcZone named e.g. “Security Zone.” Grouping by multilevel-hierarchy is also available for
IfcZone assignments. For example, you can group some ARCHICAD Zones (IfcSpaces) in an
IfcZone (Security Zones) that is a part of a higher level IfcZone group (Governmental Zones).
• IFC System (IfcSystem): Use this to group any project elements (especially MEP elements) in a
system hierarchy manually, by using MEP Modeler defined systems, or by importing systems
exported from e.g. MEP applications. Definition of sub-system hierarchy (parent and child
system) is also available. For example: group elevators in a vertical circulation system which can
be a child system of a mechanical system. Or, assign plumbing elements to the cold water sub-
system of a plumbing system. You can also tie systems to a spacial structure relation (IfcSite,
IfcBuilding, IfcStorey or IfcSpace). For example, add to a duct system all the ARCHICAD Zones
(IfcSpace) that it runs through.
• Actor (IfcActor): Use this to assign an actor (person and/or organization) and its role (e.g. owner,
architect, client) to any project element (project, story, building element etc.). Example: assign
the Actors “Project Architect” and “Project Client/Owner” (GSA requirements) to the
(Ifc)Project.
• Space Occupant (IfcOccupant): Use this to define the occupancy relationship between an actor
(person and/or organization) and one or more IfcSpaces or their groups (IfcZone).
• Time Series Schedule (IfcTimeSeriesSchedule): Use this to set occupancy, lighting and
equipment schedule assignment to any project element such as an ARCHICAD Zone. For
example: issues (values) can be assigned to IfcSpaces with definite start and end dates, time
steps, and annual, monthly, weekly, daily or custom repeating periods.
ARCHICAD supports all of the above mentioned IFC Assignment types:
• the IFC Project Manager interface lets you define any assignments in your project and manage
all their IFC data;
• all of the above mentioned assignment data are created at IFC model import (for example
IfcSystems stored in an MEP-type IFC model, IfcZones defined in an FM application);
• all available IFC Assignments (defined manually or previously imported) are exported with a new
IFC model mapped from the current ARCHICAD project.
See Assignments in IFC Project Manager.
ARCHICAD Tool
ARCHICAD IFCObjectType IFCObject IFCTypeObjectType IFCTypeObject
PredefinedType PredefinedType
Beam IFCBeam IFCBeamType
Column IFCColumn IFCColumnType
Wall IFCWall IFCWallType
Shell IFCSlab ROOF IFCSlabType ROOF
Roof IFCSlab ROOF IFCSlabType ROOF
Slab IFCSlab FLOOR IFCSlabType FLOOR
Mesh IFCSite
Morph IFCBuildingElementProxy IFCBuildingElementProxy
Type
Railing IFCRailing IFCRailingType
Baluster IFCMember IFCMemberType
Handrail IFCMember IFCMemberType
Inner Post IFCMember IFCMemberType
Railing Panel IFCMember IFCMemberType
Railing Post IFCMember IFCMemberType
Rail IFCMember IFCMemberType
Toprail IFCMember IFCMemberType
Handrail Connection IFCMember IFCMemberType
Rail Connection IFCMember IFCMemberType
Toprail Connection IFCMember IFCMemberType
Handrail End IFCMember IFCMemberType
Rail End IFCMember IFCMemberType
Toprail End IFCMember IFCMemberType
Railing Node IFCMember IFCMemberType
Railing Segment IFCMember IFCMemberType
Railing Pattern IFCMember IFCMemberType
Stair IFCStair
ARCHICAD Tool
ARCHICAD IFCObjectType IFCObject IFCTypeObjectType IFCTypeObject
PredefinedType PredefinedType
Riser IFCMember IFCMemberType
Stair Structure IFCMember IFCMemberType
Tread IFCMember IFCMemberType
Curtain Wall IFCCurtainWall IFCCurtainWallType
Curtain Wall Frame IFCMember IFCMemberType
Curtain Wall Panel IFCPlate IFCPlateType
Curtain Wall IFCDiscreteAccessory IFCDiscreteAccessoryType
Accessory
Curtain Wall Segment IFCDiscreteAccessory IFCDiscreteAccessoryType
Curtain Wall Junction IFCDiscreteAccessory IFCDiscreteAccessoryType
Zone IFCSpace IFCSpaceType
Door IFCDoor IFCDoorStyle
Skylight IFCWindow IFCWindowStyle
Window IFCWindow IFCWindowStyle
Object IFCFurnishingElement IFCFurnishingElementType
Lamp IFCDistributionElement IFCLightFixtureType
Fill IFCAnnotation Undefined
Line IFCAnnotation Undefined
Spline IFCAnnotation Undefined
Polyline IFCAnnotation Undefined
Circle IFCAnnotation Undefined
Arc IFCAnnotation Undefined
Dimension IFCAnnotation Undefined
Angle Dimension IFCAnnotation Undefined
Level Dimension IFCAnnotation Undefined
Radial Dimension IFCAnnotation Undefined
Text IFCAnnotation Undefined
Label IFCAnnotation Undefined
Controls
This section of the User Interface Reference describes the following dialog boxes.
Project Chooser
The 2D Navigator Preview Palette Controls
The 3D Navigator Preview Palette Controls
Control Box
Coordinates Palette
Search and Replace Text Dialog Box
Formatting Palette and Text Editor Controls
Renovation Palette
Teamwork Palette
Project Info
Project Notes
Project Preview
Architect Credits in BIMx
Session Report Window
Solid Element Operations Palette
Classic 3D Navigation Toolbar
Project Chooser
Use this button to access choices for managing projects with the Navigator or Organizer.
The top section of the Project Chooser list displays ARCHICAD project files you have accessed.
• Active: Name of current project
• Linked: An external project from which you have already added a view or layout to the active
project
• Running: An external project which is open in a separate instance of ARCHICAD.
Browse: Click this button to access a file directory and choose an ARCHICAD project whose content
you want to use in the active project.
The rest of the items let you navigate to key palettes. This part of the Chooser menu is also available
from the pop-up Navigator at the right end of the Tab Bar.
Show Organizer: Click this command to display the Organizer (if you are in the Navigator’s Project
Chooser).
Show Navigator: Click this command to display the Navigator (if you are in the Organizer’s Project
Chooser).
Show Drawing Manager: Click this command to display the Drawing Manager palette.
Show Change Manager: Click this command to display the Change Manager palette.
Choosing Show from Side at the pop-up at the lower right corner displays only the perspective
camera and story elevation marks. Click on the camera and hold the mouse button on the up or
down arrow to adjust the camera’s vertical position. (The story signs will start to move in the
opposite direction, simulating the effect of camera motion on the model.) A caret will appear in the
upper or lower right corner of the preview field to indicate when the camera position has reached
the top or bottom of the model.
The double-arrow at the bottom of the window enables you to adjust the camera position from
story to story (up or down) with just one click.
Click and drag the camera’s arrow to adjust the camera’s tilt.
Use the sliding arrow at the bottom of the window to adjust the camera’s view cone.
For axonometric views, only the small house representing the model is displayed when showing the
Top view. The controls resemble those of the Parallel Projection Settings dialog box.
For more information, see 3D Projection Settings.
Choosing Show Actual Preview displays the current content of the 3D Window. In this case, all
zooming controls are disabled. To refresh the preview of the current 3D view, double-click it or
choose Redraw Preview. Redraw all previews will redraw the 3D Navigator Preview picture of each
3D view.
Control Box
Note: The Control Box is not visible by default. It is available at Window > Palettes.
Use the context menu to display this palette in horizontal/vertical or extended/compact form.
The Control Box contains a number of drawing aids in the form of icons.
Use the OK button to confirm the current operation.
Use the Cancel button to abandon the current operation.
The palette’s controls, from left to right:
The Parallel, Perpendicular and Angle Bisector methods constrain the cursor’s movement to a
constant angle.
• Perpendicular: Select an existing edge for a reference line by clicking on it, or draw a new
reference line (oriented as needed) using the cursor. Draw the new element perpendicular to
the reference line you defined.
• Parallel: Select an existing edge for a reference line by clicking on it, or draw a new reference
line (oriented as needed) using the cursor. Draw the new element parallel to the reference line
you defined.
See Parallel and Perpendicular Constraints for more information.
• Angle Bisector Constraint: Define reference vectors; use the same process as with angle
dimensioning. Click to start drawing the new element. The mouse is constrained to the
bisectorial angle.
See Angle Bisector Constraint for more information.
Use the Offset and the Multiple Offset methods to create a polygonal element that is offset from a
reference line.
See Offset and Multiple Offset Constraints (Relative Construction Methods).
• The Special Snap Vector method lets you draw a temporary vector that displays your defined
special snap points, to aid in accurate placement of elements.
See Snap Points on Temporary Vector.
• The Align to Surface method works in 3D only.
Select an existing surface by clicking on it. Place the element on the section line of the input
plane, and the surface you defined.
For more information, see Aligning Elements to a Surface in 3D.
Enable/Suspend Groups
These two icons act as a toggle and have the same effect as the Suspend Groups toggle command.
If Suspend Groups is active, grouped elements can be selected and edited one by one.
For more information, see Group Elements.
Magic Wand
With the Magic Wand feature, ARCHICAD allows you to trace the outline of shapes for creating
elements. Effect of Magic Wand depends on Tool and construction method selections.
For more information, see Magic Wand.
Coordinates Palette
Note: The Coordinates Palette is not visible by default. To show it, choose its name from the
Window > Palettes menu.
Use the context menu to display this palette in horizontal/vertical or extended/compact form.
From left to right, the Coordinates Palette contains the following controls:
• User Origin: Resets the zero point to a user-defined location. Click this button and place the
Origin anywhere on the Floor Plan.
Note: To return the User Origin to the Project Origin, double-click the User Origin button.
For more information, see Origins.
• Set Rotated Grid: Click Rotated Grid button, then draw a vector on the Floor Plan to specify the
angle of the rotated grid. Note: To return to the ‘normal’ grid, use the Grid Switch button.
• Switch Orthogonal/Rotated Grid: Select the Rotated Grid option to switch to the rotated grid or
the Normal Grid option to switch to the horizontal/vertical grid.
• Grid Snap: Select one of these three options to control Grid Snapping:
- Grid Snapping OFF
- Snapping to the Snap Grid
- Snapping to the Construction Grid
For more information, see Grid Snap Function.
• Absolute/Relative: Switch the delta button ON to display and enter relative X and Y coordinates
(for Cartesian coordinates) and radial/angle coordinates (for polar coordinates).
Absolute values show the horizontal, vertical, radial and angular distance of the cursor from the
Project Origin or a User Origin but never from an Edit Origin.
Relative values show the horizontal, vertical, radial and angular position of the cursor relative
either to the Project Origin, to a User Origin before any element is begun, or to an Edit Origin
once a drafting or editing process is under way.
In general, viewing Absolute Cartesian and Relative Polar coordinates provides the most
information, and is the most useful under normal circumstances.
• Gravity: Optionally, choose to place elements atop Slabs, Meshes, Shells and Roofs.
See Gravity.
• Elevation: The “z” field in the Coordinates Palette displays the elevation at which elements will
be placed. The pop-up lets you define the reference level from which this value should be
measured: the Project Zero, the current Story (or in 3D, the User Origin), or one of the optional
Reference Levels defined in Options > Project Preferences > Reference Levels.
See Reference Levels Preferences.
• Find Text that contains: Enter the text to search for. Search criteria can be changed in Expert
mode.
• Replace all with: Type replace string to be applied if you click Replace All
Clicking the Filters button opens a further dialog box in which you can set Element, Layer and Story
filters.
Search on:
• Current Viewpoint: Click this radio button to restrict searching to the current story.
• All Viewpoints: Click this radio button to search on all stories.
• Visible Layers: By default, only visible layers are searched. To enable the All layers option, first
click “Include uneditable elements.”
• All Layers: Click this radio button to search on all layers.
Search in:
• Include uneditable Elements: Check this box if you wish to extend search possibilities to three
new filters: Dimensions Measured Text; Associative Labels; and to all layers, including invisible
ones. (You must mark the filters to include them in the search.)
• Text blocks: Check this box to include Text blocks in the search.
• Labels: Check this box to include Labels in the search.
• Dimensions Custom Text: Check this box to include Custom Dimension Texts in the search.
• Doors/Windows: Check this box to include Doors/Windows in the search.
• Zones: Check this box to include Zones in the search.
• Associative Labels: Check this box to include Associative Labels in the search. (Available only if
“Include uneditable Elements” is checked.)
• Dimensions Measured Value: Check this box to include Measured Dimension Values in the
search. (Available only if “Include uneditable Elements” is checked.)
• Objects/Lamps: Check this box to include Objects/Lamps in the search.
When you have made your choices here, click OK to return to the main dialog box.
• Case sensitive: Check this box for case sensitive searching.
• Find text that... the specified string: Select search criterion from the list.
• If you click Replace All, all found texts will be automatically replaced.
• If you click Start Search, a Window will appear listing all found texts.
Formatting Palette
Use the Formatting Palette to apply formatting to selected characters or paragraphs in the text
editor, or to insert text symbols. By selecting and formatting different segments of the text blocks,
you can have multistyle formatting within a single text block.
Note: If the selected text contains multiple styles, the Formatting Palette settings reflect the
formatting of the first character in the selection.
Choose Favorites: This pop-up contains a list of Text Settings that you have saved as favorites, as
well as the default settings. If you have not saved any favorite Text Settings, this button is gray.
To apply text settings saved as Favorites, select text inside the text editor and click on the stored
Favorite from the pop-up list.
Note: Only the text-specific settings of the Favorite can be applied to selected text in the Text
Editor.
To apply Favorite settings to the entire text block, use the Favorites button at the top of Text Tool
Settings.
Note: Favorites of the Text tool can be applied to the text-type items in Dimensions and Labels,
and to Fill Text.
For more information, see Favorites.
Insert Autotext: Use this control to open a dialog box to choose from available Autotext categories
and items. The Preview area depicts the selected Autotext.
Alignment Buttons: (left, center, right, justify): to set particular alignments for the selected
paragraph within your text block.
Leading: Use this control to modify the leading value (in percentage) for a selected line in the text
block. Enter a number or use the up-and-down arrows to change the value in increments of 25
percent.
Note: In Windows, if you enter a leading value of less than 100 percent, the text in your text
editor will not reflect this accurately (it will still appear as if your line spacing were set to 100
percent). However, your text will be displayed correctly on screen.
Superscript/Subscript/Strikethrough: Click either Superscript or Subscript to raise or lower the
typed text compared to the text line. Strikethrough will draw a line through the text.
Text format for selected text: Set font, font size, character style or font color for any one or more
characters or paragraphs that you select inside the text block.
Note: If you use the “Automatic pen color visibility adjustment for Model Views” feature
(Options > Work Environment > On-Screen Options), the text in the text editor will reflect this
(modified) color.
For more information, see More Options.
Text Editor
The text editor appears (together with the Formatting Palette) every time you activate the Text tool
and place a text block in the project. The flashing cursor indicates your place in the text editor.
The background color of the text editor is the same color as the text block’s background.
To reposition these indents, just click and drag them to the desired position.
Set a new tab stop by clicking on the ruler. Drag it to a new position as needed. To delete a tab, click
and drag it off the ruler entirely.
The Indents and Tabs dialog box appears, where you can enter values for indents of the first line,
left side and right side of the text block. You can set new tabs: click the New button and enter a
desired value. To modify tabs, select the existing value and enter a different one in the Tabs fields.
Note: Depending on the unit set in Options > Project Preferences > Working Units, you may set
values in centimeter (cm) or inches (in).
Renovation Palette
The Renovation Palette can be opened from Window > Palettes > Renovation Palette.
Use the Renovation Palette:
• to assign a Renovation Status to any number of selected elements
• to set a default Renovation Status for newly placed elements
• to switch the Renovation Filter of the current view
• to limit a selected element to a single Renovation Filter only
2. Now, all elements you place - regardless of which tool you use - will automatically be assigned
the “New” status.
You can also use the Quick Options Palette to switch the Renovation Filter in effect.
Teamwork Palette
Open this palette either from the Teamwork menu, or from Windows > Palettes.
If you are not joined in to a Teamwork project, the controls of this palette are gray.
In Teamwork, availability of the controls of this palette also varies depending on whether you are
Online or Offline; and whether you have the rights of a Server or Project Administrator.
See Working Online/Offline in Teamwork.
The top of the palette shows the User name and the user’s online/offline status.
If there is a problem with the server connection, click Network Diagnostic to open a dialog box with
details and help in solving the problem.
See Network Diagnostic Information.
Workspace Panel
Send & Receive: Click this button to both Send and Receive project changes to/from the BIM Server.
• Send Changes & Comment: This option lets you add a comment to the Activities Panel of BIM
Server Manager, in addition to Sending in your changes.
See Add Comment to Activities (Teamwork).
Reserve: This button takes several forms depending on whether you have selected an element, and
its reservation status.
• If nothing is selected: The button says “Reserve...” and will take you to the Reserve Elements
dialog box.
See Reserve Elements by Criteria (Teamwork).
• If you have selected elements that are, at least in part, free for reservation: The button says
Reserve. After you issue this command, the available selected elements will be reserved for you.
If any selected element could not be reserved, you are informed of the results.
See Reservation Results (Teamwork).
• If you have selected elements which are all unavailable, the command changes to Request.
Clicking this starts the Ownership Request process.
See Request Messages (Teamwork).
Release/Release All: If you have selected items reserved by you, the Release button will release
them. Release All is available when nothing is selected; this command will release all of your
reservations.
Two additional commands are available from the Teamwork Palette’s Release pop-up:
• Release (All or Selected Elements) and Comment: This option lets you add a comment to the
Activities Panel of BIM Server Manager, in addition to Releasing your reservations.
• Release All Unmodified Elements: This will release those of your reserved items that you have
not modified.
Colored Workspaces: Use this drop-down to choose a method for distinguishing project elements
by color depending on who owns them.
For details, see Colored Workspaces.
My Workspace: Click this button for an overview of all project items (both elements and non-
elements) reserved by you.
Select any item in the list and click Show (to zoom to elements) or Open (to open the relevant
dialog box).
Users
This panel lists the users who are currently joined in to the project. If the user is currently offline,
the “person” icon to the left of the name is grayed. The color accompanying each user name can be
used to identify his/her elements on your screen.
See “Show Reservations by Users” at Colored Workspaces.
The icon buttons on the Users panel, from left:
Force Leave
For information, see Force Leave.
Send Message
For information, see Create a New Message (Teamwork).
Messages Panel
This panel has three tabs. Click the three icons at the top to view the tab you need:
• The To Do list shows you items which await action from you.
• The Pending Requests list stores request messages sent by you, which are still pending.
• The Completed list is a repository of messaging actions that are no longer pending and no
longer require action by you.
For any selected message, click the black arrow on the right to bring up a list of possible actions
related to the message.
At the bottom of this panel, three icons represent three available actions for the selected mail
message:
• Send New Message: Click to create a new message.
• Reply Message: Click to send a reply to the selected message.
• Move to Completed: Click to move this message into the Completed list.
• Delete Message (available only on the Completed list): Click to delete message.
Project Info
The Project Info command from File > Info opens a dialog box which enables you to enter
information about the currently opened project. Select an item, then enter the desired information
in the field.
If you need more space, click the three dots (...) at the right end of the field to access a Description
field.
For some fields (e.g. Site Full Address) more complete entry fields are available when you click the
three dots:
Defined Project Info items are available for use as AutoText entries in Text Blocks, in both Model
Views and Layouts.
For more information, see Autotext.
Use the buttons at right to manage Project Info entries.
• Add: Click to add a new custom Project Info entry to the currently selected group.
• Remove: Click to delete the selected Project Info item. (Only custom entries can be deleted.)
• Import: Click to load another Project Info .xml file. A file directory dialog box appears, letting
you choose the desired .xml file.
Note: If you load a new Project Info file into your current project, all existing AutoText entries
will be overwritten by the data in the imported Project Info file.
• Export: Click this button to save the current project info data as an .xml file. A file directory
dialog box appears, letting you choose the path for the .xml file. You can then load this file into
any other ARCHICAD project. This can be useful when setting up company-standard Project Info
data.
See also Project Notes, Project Preview and Session Report Window.
Project Notes
Access this window by choosing the File > Info > Project Notes command. Whenever you open it,
the date and time will be updated.
It works like a note pad, where you can:
• Enter written notes about the project or comments for fellow designers.
• Keep track of the time spent on a particular job.
Any text entered here is saved with your project.
If you are signed into a Teamwork Project, the Project Notes window is not active; instead,
Teamwork > Teamwork Comments and Log serves the same function.
See also Editing Commands in Text-Type Windows.
Project Preview
You can paste a PhotoRendered image as a Project Preview.
1. Create a Rendered view of your project and save the picture.
2. Go to File > Info > Project Preview & Architectural Credits in BIMx.
3. Use Browse, Drag and Drop, or Copy-Paste to add the picture to Project Preview window:
Note: For best results, the image should be 320x240 pixels in size, a 4:3 ratio. If the image is
another size, it will be cropped so as to achieve a 4:3 ratio and to fit the 320x240 pixel size.
Note: If you drag and drop, make sure you save the picture in JPEG format.
This preview is shown in the File > Open dialog box in order to make the identification of files easier.
(This image will serve as the icon for the project file in Windows Explorer, replacing the standard
ARCHICAD icon.)
On Mac:
The model’s preview picture, if any, will be visible in the Finder in the following locations:
• Finder window (Icon view)
• Finder window (Cover Flow view)
• Get Info window preview
• Quick Look window appearing for multiple selected elements (Thumbnail view)
Note: If you then select another element and click the Get Target Elements button again, it will
replace the stored selection.
• Get Operator Elements: Click to store the selected objects as Operators. You do not need to
perform this selection in the same window as you did for the Targets; you can select the Target
on one story and the Operator on another one.
To select the stored target elements again if you have deselected them, click the Select Stored
operators button.
• Choose an operation: Click to select the desired operation type between Target and Operator
elements.
• New Surfaces of Target will: Specify whether the new surfaces of Target Elements will use the
Target Element surface attributes, or whether they will inherit the Operator Elements’ surface
attributes.
Inherit Attributes of Operator: Choose to define attributes of the new surfaces as those of the
Operator Elements.
Use Their Own Attributes: Choose to define attributes of the new surfaces as those of the
Target Elements.
• Execute: Click to create a Solid Operation Link between the stored Operator and Target
Elements.
Add to Selection
If you have selected an element that has participated in a Solid Element Operation, use the
following two buttons to add more elements to the selection: those which are either the targets or
the operators of the selected elements. You can click both buttons in succession; this will select all
the targets and all the operators of the linked Solid Element Operation.
• Targets of Selected Elements: Click this button to add elements to the current selection which
are targets of the selected element.
• Operators of Selected Elements: Click this button to add elements to the current selection
which are operators on the selected element.
Dialog Boxes
This section describes ARCHICAD’s dialog boxes and palettes in detail. The list on this page is divided
into five categories to help you navigate to the dialog box you need.
Other interface item descriptions can be found:
• in Tool Settings Dialog Boxes; and
• in Controls.
Collaboration
Mark-Up Styles Dialog Box
Interoperability
XREF Management Dialog Box
DXF/DWG Translation Setup
Merge DXF-DWG
• If you don’t have a license at all, you can continue in Demo Mode.
• If you have purchased a commercial license but it has not been activated or is unavailable, click
Troubleshoot Commercial License to find out what to do.
• Otherwise, you can opt to use an Education or Trial license.
See ARCHICAD License Types.
As you get used to working with ARCHICAD, you will develop personal preferences for using the
program’s features and arranging the various palettes, toolbars and menus on screen. You will set
most of these options in the many sub-dialog boxes opened from the Work Environment dialog
box.
You can customize any of these settings while you work: just open the needed dialog box, change
the setting, and press OK. The setting will take effect.
Each setting of the Work Environment dialog boxes is described in the sections below:
Dialog Boxes and Palettes
Selection and Element Information
Tracker and Coordinate Input
Input Constraints and Guides Dialog Box
Model Rebuild Options
Publisher
More Options
Advanced Redraw Options
On-Screen Options
Data Safety & Integrity
Network And Update Options
ARCHICAD 21 Help 2495
User Interface Reference
Special Folders
Shortcut Customization Dialog Box
Toolbox Customization Dialog Box
Tool Settings Dialog Box Customization
Info Box Customization Dialog Box
Toolbar Customization Dialog Box
Menu Customization Dialog Box
When you finish making changes, press OK to close the dialog box and apply current settings.
The latest Custom settings will remain intact even after you close and restart ARCHICAD.
However, every new settings change redefines the “Custom” scheme according to your latest
change. If you want to keep your modifications saved on the long term, it is advisable to store the
settings of your Custom scheme in a named scheme, using the Scheme Options dialog box.
Stored Schemes: This list shows all the Schemes stored for the currently selected Work
Environment Profiles. Select the Scheme you wish to apply, rename or delete.
Note: A lock icon next to the scheme name means that the file is read-only; the profile is locked.
It is not possible to edit or delete locked schemes.
Store a Scheme
Click Store as to enter a name and save settings of the currently selected Work Environment
component into a Scheme. Each scheme must have a unique name.
Apply a Scheme
To apply a stored scheme, do one of the following:
• At the top of any of Work Environment settings pages, choose the desired scheme from the
Apply Scheme pop-up:
• On the Scheme Options page of Work Environment: choose one of the defined schemes, then
either double-click it, or click the Apply Scheme button.
• At the top left of any of the Work Environment settings pages, use the Apply Schemes of Profile
pop-up, choose one of the project’s defined profiles, and click it to apply all of its schemes.
Once you apply the scheme and press OK to close the Work Environment dialog box, your
ARCHICAD program will adjust itself to reflect the settings you have stored in that scheme.
Rename: Use the Rename Scheme dialog box to give the selected scheme a new name.
Delete: Click this button to delete selected Scheme and the settings stored in it.
Redefine: To redefine a selected scheme according to current settings, use the Redefine command.
In effect, you will replace the stored settings with the latest Custom settings.
Export/Import Schemes
To make your schemes available to a network or other users, or to transfer them to another
computer, use the Scheme Options page to export and import schemes to/from folders of your
choice. Schemes can also be exported/imported as a group, when combined into a Profile.
Note: While you can import/export Work Environment schemes among computers using varying
operating systems, this is not recommended, because - due to the differences between
Windows and Mac - some of the imported shortcuts, menus and Workspace schemes may not
correspond to your system standards.
◦ When transferring Workspace Schemes from Windows to Mac, the Application Frame will
always be enabled
◦ There is one key difference between Mac and PC menus: the Mac has a customizable
ARCHICAD (system) menu. Transferring this menu to Windows will result in a new menu to
the left of the File menu. This “no name” menu should be kept and not renamed. If you
delete it, another will be created automatically.
You can also set certain schemes as defaults and have users load these defaults during start-up from
a predefined server location.
For more information, see the Getting Started booklet.
Export: Enter a name for the exported scheme, if you want to export it under a different name. Click
the Browse button to choose a location for the scheme, then click Export.
Import: Click Browse and locate the folder you need. (Folders can be located on your hard drive or
any network location.) When importing schemes, you must point to the folder that contains the
scheme(s), not to the actual scheme file itself.
If the folder contains multiple schemes, choose the one you want from the list, then click Import.
The browser will list only those schemes that fit the scheme category you are in. (For example, you
cannot import a Shortcut scheme into the list of Tool Schemes.)
The imported scheme will be added to the list of stored schemes in your Work Environment dialog
box.
Note on Schemes with Identical Names: You can import a scheme that has the same name as a
scheme you already have, but ARCHICAD will differentiate between them by displaying the date
and time the scheme was created.
Workspace Schemes
These differ from the rest of the Work Environment schemes: the settings they contain are defined
not in the Work Environment dialog box; instead, Workspace Schemes settings reflect the way you
manually set up your palettes in your workspace.
To customize your Workspace scheme, set up your palettes, toolbars and tab bar manually in the
ARCHICAD workspace by doing any or all of the following:
• Show or hide palettes as needed (click its name on or off from Window > Palettes)
• Show or hide toolbars as needed (click its name on or off from Window > Toolbars)
Note: While the show/hide status of a toolbar is saved in a Workspace scheme, its content is
defined as part of a Command Layout Scheme.
• Show or hide the Tab Bar, Scrollbar and Quick Options Bar (Window > Show/Hide)
• Change the position and size of a palette by dragging the palettes to a desired position.
• Dock palettes and toolbars as needed
Use the Scheme Options page of Workspace Schemes to manage and apply Workspace Schemes.
Profile Options
To assemble any combination of schemes into a profile, go to Options > Work Environment and
click “Work Environment Profiles” (the top item in the list at the left.) This opens the Profile Options
dialog page.
Apply a Profile
Do one of the following:
• Use Windows > Work Environment Profiles, and choose a profile from the list to apply it
instantly
• Use Options > Work Environment:
◦ Click “Work Environment Profiles” (the top item in the list at the left) to open the Profile
Options dialog page.
◦ From the list of Stored Profiles, choose the desired Profile. Double-click to apply the profile,
or click the Apply Schemes of Profile button.
New Profile: Use the New Profile dialog box to define a new profile.
• Enter the name of the new profile in the field. Each profile must have a unique name.
• Select the Schemes of the Profile: Choose the schemes you want the new profile to contain.
Highlight each scheme type, then choose the scheme you want from the drop-down list at right.
If you don’t want a particular scheme to be defined as part of this profile, choose “Undefined”
for that scheme. When you apply the new profile, the “undefined” scheme’s settings will remain
“as-is” or default. Any scheme in the new profile set to “Custom” will be stored as a scheme (and
given the same name as your profile), and will be saved as part of your new profile. If you don’t
want to include this scheme, set it to “Undefined”.
Edit: Click this button to edit the selected Profile. This dialog box and its functions are identical to
the New Profile dialog box.
Delete: Press this button to delete the selected Profile. Deleting the profile does not delete any of
the schemes it contained, merely the particular scheme-combination that the profile represented.
Export: Click this button to export the selected Profile. Enter a folder name in which to save the
profile data. (By default, the folder name is identical to the profile name; but you can choose any
folder name, and the folder can contain multiple profiles.)
Click the Browse button to choose a location for the profile folder, then click Export.
Import Profile: Click the Browse button and locate the profile folder you need. If the folder contains
multiple profiles, choose the one you want from the list below, then click Import.
Note on Profiles with Identical Names: You can import a profile that has the same name as a
profile you already have, but ARCHICAD will differentiate between them by displaying the date
and time the profile was created.
Note: While you can import/export Work Environment schemes among computers using varying
operating systems, this is not recommended, because - due to the differences between
Windows and Mac - some of the imported shortcuts, menus and Workspace schemes may not
correspond to your system standards.
Set as Default: Click this button to define the selected profile as your default profile. Henceforth,
this profile will be applied if you choose “Default Profile” from the Set up Work Environment pop-
up when starting ARCHICAD, or with the New & Reset All command.
Apply Schemes of Profile: Click this button to apply the Schemes stored in this Profile.
Dialog Box Auto-Update Delay: Enter a value in seconds for the auto-update delay time for edit text
dialog boxes. (This is the amount of time it takes for the program to “validate” your typed entry as
the desired value; you do not have to click “Enter”.)
Hide Locked Layers in Pop-up Palettes: This option means that locked layers will not be shown in
any of the layer pop-up palettes.
Use Scroll Effects for Dialog Box Panel Opening (Windows Only): By default, to prevent crowding of
dialogs when opening new panels, previously opened panels will close automatically, and the dialog
box will move upwards on the screen. If you check this box it means that dialog box panels will “roll
open” (at the speed you set with the slider) instead of “snapping open,” which is the effect you get
if you uncheck the box.
Move up dialog box if it cannot accommodate more panels: Many dialog boxes have five or more
panels that might not all fit on the screen if they were opened all at once. This option will move the
whole dialog box up to make room for newly opened panels.
Close panels if the dialog box cannot accommodate more panels: This option will close one or more
open panels to make room for newly opened panels.
• Follow Cursor: This means that the pet palette will follow your cursor around the screen as you
complete your editing operation. (This way the editing icons on the pet palette are available
right next to your cursor instead of at a far corner of the screen.)
• Jump to Preferred Position: This means that when you bring up a pet palette and release the
mouse button, the pet palette jumps to one position and stays there as you complete the
editing operation. If you want the pet palette to “stay” someplace else, drag and drop the
palette to your preferred position. All subsequent pet palettes will appear at that preferred
position. You can still move the pet palette at any time during your editing operation.
Selection Dots and Marquee Color: Click in the field to access a color pop-up and customize the
color of the dots appearing on selected individual elements, as well as the marquee.
Editable Selection Dots Color: Click in the field to access a color pop-up and customize the color of
editable selection dots.
Double-click the color box and choose a different color from your system’s picker or editor dialog
box. This setting is not effective on grouped elements that use color-coded markers.
For details about editable selection dots, see Graphical Editing Using Editable Hotspots.
Highlight Element Contour During Selection: Check this box if you wish to have the selected
elements’ contours and reference lines highlighted.
Note: “Reference lines” include the reference line of a Wall or Beam, the pivot line of a Roof,
and the profile(s) and extrusion vector or revolution axis of a Shell.
• Contour color: Choose a color for the selected elements’ contour from this pop-up palette.
• Bold contours: Check this box to display the selected elements’ contours in bold font style.
• Reference Lines in 3D: Choose a color for the selected elements’ reference lines (in the 3D
window only).
Highlight Element Surface During Selection: Check this box to apply a highlight to the selected
elements’ surfaces.
• Surface color: Choose a color for the selected elements’ surface color.
• Transparency: Set the transparency for shaded Open GL view here. Use the slider to set the
grade of transparency/opacity for shaded OpenGL view.
For more information, see Selection Highlight and Element Information Highlight.
Highlight Element before selection and with Magic Wand: Check this box to highlight element
contour lines (i.e. detection highlight) before selecting them, and when using the Magic Wand to
create an element based on an existing element.
• Highlight color: Choose a color for the selection highlight here.
• Bold contours: Check this box to display bold contours for the selection highlight.
• Highlight appears after: Enter a value here in seconds for the delay time before highlight
appears. (Highlight appears immediately if you press Shift.)
Highlight Associated Element During Input and Parameter Transfer: Check this box if you wish to
highlight related elements. During dimensioning, labeling, door/window or railing placement, or
during parameter transfer operations, the contours of associated elements will be highlighted to
help you identify related elements. You need not press Shift.
• Highlight color: Choose a color for the related element highlight contours here.
• Bold contours: Check this box to display bold contours for the element highlight.
Enable Element Info Tag: Check this box to enable the element information pop-up (e.g. Info Tag).
See also Element Information Pop-up (Info Tags).
• Info Tag appears after: Enter a value here in seconds for the delay time before element info
pop-up appears.
• Show short info only: Check this box to display only short info in the element info pop-up.
• Use Tracker colors: Check this box to use the colors chosen for the Tracker in Options > Work
Environment > Tracker and Coordinate Input.
Prefer polar coordinates in Tracker during straight vector input: Check this box to prefer polar
coordinates (D/A, or distance, angle) over X-Y coordinates in the Tracker.
Show X-Y Coordinates relative to User origin in Tracker: Check this box if you want to display
absolute X-Y coordinates in the Tracker even if you have enabled the “Relative Coordinates in
Tracker” command from the Standard Toolbar. This way, the Tracker will display Relative polar
coordinates and Absolute X-Y coordinates simultaneously.
Coordinate shortcuts prefer Tracker: Check this box if you want coordinate shortcuts to jump to the
Tracker (instead of the Coordinates Palette).
Enable direct numeric input into Tracker fields: If this box is checked, numeric input during editing
operations will be interpreted as coordinate entries into the Tracker. If this box is not checked, you
must enter the Tracker using a coordinate shortcut or the TAB key.
Use relative angle measures: Check this box if you want the angle values in the Tracker to be
measured (1) relative to the orthogonal grid (from 1 to 180 degrees), or (2) relative to the previous
input segment during polygonal input.
If this box is unchecked, angle values are shown from 0 to 360 degrees.
Use angle relative to the last Snap Reference Line: If you check this box, angle values in the Tracker
will be shown relative to the active Snap Reference. (You must first activate a Snap Reference Line
for this to work.)
Expand Tracker automatically during numeric input: Check this box to extend the size of the
Tracker automatically during numeric input.
Horizontal and Vertical: Check this box to constrain cursor movement to 0°, 90°, 180° and 270°
from any Edit Origin by holding down the Shift key.
Parallel to Grid: Check this box to interpret ‘Horizontal and Vertical’ constraint in the direction of
the rotated grid’s main axes.
Incremental Angle: Check this box to enable cursor constraint at the defined Fixed Angle from any
Edit Origin by holding down the Shift key.
Enter an Angle value here for cursor constraint.
• Relative to Horizontal: Check this box to interpret ‘Incremental Angle’ constraint relative to the
horizontal grid’s main axes.
• Relative to Grid: Check this box to interpret ‘Incremental Angle’ constraint relative to the
rotated grid’s main axes.
Guide Line Color: Choose a color for the Guide Lines.
Snap Guide color: Choose a color for the Snap Guides.
Snap Point color: Use the color chooser to set a custom color for the Snap Point, if desired.
For more information, see Snap Points.
Note: Use the Q shortcut (Force Snap Reference) on any edge or point to instantly highlight an it
a Snap Guide/Snap Point, without waiting for the predefined delay.
Autohide Snap Points: This option is checked by default. Special Snap Points (if enabled) will
disappear on their own after a set interval. If you disable this checkbox, the snap points will remain
visible until you either place an element or change to another view or story.
Cursor Snap Range: Enter a value here in pixels for the distance at which the cursor snaps to an
element.
Line Drawing: Set the line drawing method here by clicking one of the buttons.
Mac Classic-like: Select this option to use the standard click-drag drafting method.
Example: to draft a Line, click the Mouse button at the first endpoint, drag while holding it down
and release at the other endpoint.
CAD-like: Select this option to use the standard CAD click-click drafting method (default).
Example: To draft a Line, click the mouse button at the first endpoint and release it, move to the
other endpoint and click to complete the Line.
Choose your preferred pan and zoom shortcuts:
• Use wheel for pan and alt + wheel for zoom
• Use wheel for zoom and alt + wheel for pan
Background Updating
• Enabled: This control (on by default) enables ARCHICAD to take advantage of the processor’s
unused capacity to build up different model views in advance. Background processing also
utilizes your hardware more efficiently. Because Background Updating keeps open model
windows (or tabs) up to date, it enables you to switch among different views faster.
• Enabled when device is plugged in: Power save mode, recommended for mobile devices.
Automatically suspends background updating when the device is not connected to an external
power source. Background processing will be enabled again once you plug the device in.
• Disabled: No background updating will take place.
DISABLED
UPDATE IN PROGRESS
Publisher
On this screen of Work Environment (Options > Work Environment > Publisher), you define options
used by the Publisher function:
Publisher log location: Enter a file path, or use the Browse button to access a file directory dialog
box to specify a file path on your system.
This path shows the save location of the publishing log file, which is generated every time you
publish an output using the Navigator/Organizer’s Publisher map.
To view the log, click the Show the log file button.
For more information on Publisher see Publisher Function.
More Options
(Options > Work Environment > More Options)
When placing model views onto Layouts, adjust each drawing frame to
show only zoomed area of model view
Check this box if you want the placed drawing’s frame to be adjusted to the zoomed area of the
model view by default.
Once the zoomed view is placed, you can later opt to readjust the frame to fit other parts of the
model view, either manually using pet palette commands, or using the Fit Frame to Drawing radio
button in Drawing Settings.
See also Drawing Settings.
2D Drawing Antialiasing
Check this box if you want to achieve antialiasing on line-type 2D Drawing elements.
• Mac only: Do not antialias horizontal and vertical lines. Check this box if you want to exclude
horizontal and vertical lines from the antialiasing process.
3D OpenGL Antialiasing
Check this box if you want to achieve antialiasing in 3D, if you are using the OpenGL 3D engine. This
box is checked by default.
To turn Hardware Acceleration off, move the slider all the way to the left.
Off: Hardware Acceleration off. 2D Drawing takes place in software-only mode.
Level 1: 2D drawing of lines, fills, etc. occurs using the software, but certain layers of information
(e.g. Floor Plan, Trace Reference) are constructed using the video card. If the ARCHICAD project is
divided among several monitors, then the merging of these layers is helped to some extent by
software processes.
Level 2: Both 2D drawing, including antialiasing, and the layering of information types is done using
the hardware (video card) if the project is on a single monitor.
If the project is divided among several monitors:
• XP - processes are identical to Hardware Acceleration Level 1.
• Vista - Full hardware acceleration works, but without antialiasing (this is a technical limitation.)
Full: Full hardware mode. Regardless of the number of monitors, all 2D Drawing processes,
including antialiasing, are done by the video card. However, the performance of certain older video
cards (in terms of speed and memory) may be insufficient: the redrawing process must be repeated
on each monitor, requiring a great deal of video memory.
Memory Usage
Use this slider to adjust the level of memory usage by ARCHICAD. Provided that you have enough
memory available, and depending on your processor, increasing this value (by moving the slider to
the right) may result in improved performance.
The Memory Usage slider defines ways of working in ARCHICAD that are not strictly related to the
2D display, yet might have an effect on the speed of 2D display. By default, the slider is set to Full. In
this situation, when ARCHICAD is opened, part of the memory is reserved for indexing elements.
This reserved memory enables ARCHICAD to accomplish various tasks - most of them affecting 2D
speed - faster.
If memory usage is very high (as when working with large files) then it is advisable to move the
slider to the left. In this case there will be less memory reserved for the indexing function, and more
memory reserved for regular ARCHICAD functions. Note that if you are working with small files, the
difference between the two ways of working is not noticeable. We recommend that you leave the
slider on the right, in its default position, and only move it to the left when ARCHICAD experiences
serious memory shortage problems.
On-Screen Options
(Options > Work Environment > On-Screen Options)
This dialog box has three panels.
• The On-Screen Options panel (at the top) are general ARCHICAD options.
• The other two panels (Teamwork Workspace Colors and Energy Evaluation Colors) affect your
working environment of Teamwork and Energy Evaluation, respectively.
Show Ghost Bounding Box of Objects, Columns, Figures and Drawings: If this box is checked, the
bounding box of Door, Window, Object, Lamp, Column, Figure and Drawing elements that you wish
to place will follow the cursor.
Display Editing Plane During Editing Operations Only: If you check this box, the 3D Window Editing
Plane will appear only during the time you are actively editing in the 3D window (provided that the
“Editing Plane Display” toggle at View > Editing Plane Display is turned on.) When you are done
with the operation, the Editing Plane disappears.
Automatic Pen Color Visibility Adjustment for Model Views: When this box is checked, then black
pens will be shown as white on your ARCHICAD screen if the luminance value of a particular
background color falls below a threshold value - that is, if your background is sufficiently dark.
See Pens & Colors for more information.
Use uniform color for Master items on Layouts: Check this to display all Master items using a single
color on Layouts. To choose the color, double-click the color field.
If you leave this box unchecked, the element’s own colors will be applied.
Use uniform color to highlight inverted elements: Check this box to display inverted construction
elements (those whose top elevation falls below their bottom elevation, as a result of changing
story levels affecting top linked elements) using a single color. To choose a color, double-click the
color field.
Feedback Graphics color: Use the color chooser to set a custom color for bounding boxes and
rubber band effects shown during editing operations.
Source Marker Color: Use the color chooser to set a custom color to highlight source markers. (To
turn Source Marker Highlight on or off, use View > On-Screen View Options.)
For more information, see Source Marker Highlight.
Line Type and Pen of Marker Elements’ on-screen-only parts: Use these controls to set a line type
and color for the on-screen parts of all marker elements. These are: Section Limit Line, Elevation
Line, Section and Elevation Distant Line, Interior Elevation Line and Limit Line, and Detail/
Worksheet Boundary Line.
Data Integrity
Hotlink Update
Controls whether ARCHICAD should check the status of Hotlink Modules whenever you open a
project and/or begin document output (e.g. Publish).
• Ignore Hotlinks: Choose this option to ignore any modification made on hotlinked files. This is
the fastest opening option for a file containing Modules.
• Check Hotlinks and ask for update confirmation: When opening or outputting a project,
ARCHICAD looks for all hotlinked files and checks their modification date. An alert will appear
asking you to confirm whether you want to update modifications or not. This is the default
setting in the program.
• Check and update Hotlinks automatically: When opening or outputting a project, ARCHICAD
updates all Modules that are hotlinked to modified files.
Should there be any problem in the course of the automatic updating process, choose the first
option (Ignore Hotlinks), open your file again, and then update the hotlinks manually through
the Hotlink Module Manager dialog box.
Note: The option you choose here will be preserved in your Preferences file, but will not be
saved with the Project.
Teamwork Messaging
Use this control to manage the number of stored Teamwork messages. Check the Limit Number of
Completed Messages to box and enter the maximum number of messages you wish to store. Once
you reach that limit, your oldest messages will be deleted.
HTML Output Options: Choose a style to use when saving data in HTML format, e.g., from a list-
type Window in text format.
Simple: Choose this to display the HTML file without styles.
With Styles: Choose this to display the HTML file using the Style Sheet formatting below. (Click
Browse to find and use a different style sheet.)
Style Options: Choose External if you want the resulting HTML file to include a link to the
chosen Style Sheet. Choose Internal if you want to include the Style Sheet itself as part of the
HTML file.
Check for Updates: Check this box if you want automatic notification - when starting ARCHICAD - if
a new ARCHICAD or Library update (Hotfix) becomes available. You will be notified with an on-
screen Alert if the Check for Update function is run. This function only works if you have a live
Internet connection.
Note: Check for Updates will provide automatic information about your ARCHICAD version to
the GRAPHISOFT website. These data are limited to the data needed in order to update; they
include no personal information.
• Use the pop-up to set how often you want to run Check for Updates (Daily, Weekly, or Monthly.)
• Click Check Now to check for updates immediately.
• Set the components (both ARCHICAD and Library, or either one) for which you wish to Check for
Updates.
Note: The Check for Updates does not download anything to your computer automatically. It
only provides a notice that such a download is available.
Always compress network traffic: This is checked by default. However, compressing data in a LAN
environment might reduce performance. Use this option when using low bandwidth connections.
(e.g. Wireless or VPN connection).
Use BIMcloud Delta Cache to optimize bandwidth usage
Enter the address of the BIMcloud Delta Cache of your office. ARCHICAD will download data from a
BIMcloud using this BIMcloud Delta Cache. (See BIMcloud Delta Cache in the BIMcloud/BIM Server
User Guide).
Address format: http://proxy.address:port
Note: ARCHICAD will use the BIMcloud Delta Cache only for projects located on a BIMcloud.
Special Folders
On this screen (Options > Work Environment > Special Folders), you can relocate the Temporary,
Cache and Template Folders to a hard disk volume that is different from the default location.
Note: If you choose a custom location which is not available, ARCHICAD will use the displayed
system default location.
When using remote network volumes, ARCHICAD’s operations may be affected by the network
performance capabilities.
Note: If your startup volume does not have the recommended amount of free space when you
launch ARCHICAD, you will have the opportunity (through an alert box) to select another
volume during the startup process.
Changes to the folder location settings will take effect after the program is restarted.
The Temporary Folder stores data required for the quick operation of ARCHICAD.
The Cache Folder stores 3D projections, PhotoRendered images and other project data. The cache
data is used when the program generates the image files automatically in the background and
stores them in the chosen Cache Folder. ARCHICAD uses the Cache Folder for quick display and
updating of images on the screen.
• On Mac, very large hard disks are recommended for advanced imaging, because the Cache
Folder can expand greatly when rendering a very complex Project with shadow casting.
• On Windows, ARCHICAD keeps this data in the virtual memory. Set the limitation of the page file
to the highest possible value when rendering a very complex Project with shadow casting.
The Template Folder contains template (.tpl) project files shipped with ARCHICAD. Template files do
not contain any virtual building elements, but certain attributes and options have been pre-set.
To locate a particular item in the list window, click a list format from the drop-down list.
Click on any command or function to view its brief description in the field at the bottom of the list.
Assign Shortcut
If the selected function/command already has a shortcut assigned to it, that shortcut is displayed in
the Shortcut(s) for selected command window on the right. In this image, the selected command
already has a shortcut.
Click Detach selected shortcut to remove the existing shortcut. If you don’t detach it, you can still
assign another shortcut; this way the function/command will have multiple shortcuts.
Now type the keys that will constitute the new shortcut. (Use the field where it says “Click here and
press desired shortcut keys.”) As shown in the following image, we pressed the F8 key as our new
shortcut.
Use any single letter or number character, or a function key (e.g. F2) with or without modifier keys
(i.e., Ctrl, Shift, and/or Alt). If you change your mind about the shortcut, just re-type it.
If the combination you typed has not yet been assigned to any other command, you will see the
sentence: “Currently not assigned to any command”.
Click Assign.
Shortcut Collision
If the key combination you entered has already been assigned to another function or command, this
will be noted in the field: Currently assigned to. - In the following image, we typed F5 as a new
shortcut, but this key has already been assigned.
.
Use the splitter bar as needed to change the width of the fields in this dialog box.
• Show Icon and Tool Name, or Show Icon Only: This option determines how the tools in the
selected Tool Group are displayed.
Changes to the Toolbox are applied when you press OK and close the dialog box. The current open/
close status of your toolbox panels will be saved as part of the Tool Scheme, together with all the
other settings customized in this dialog box.
Note: It is possible that the Toolbox size, as saved in your Workspace Scheme, is not big enough
to accommodate all the toolbox panels you saved as open. In this case, one or more panels of
your Toolbox will be displayed as closed.
The left window contains a list of all ARCHICAD tools. The right window lists the panels that appear
on the selected tool’s Settings Dialog Box. To see what the selected panel looks like, double-click its
name or click the Panel Preview button.
Use the arrow icons to define the order of appearance of the Tool Settings Dialog Box panels, and
the eye icons to show or hide them.
When you are satisfied, click OK to apply the changes and close the dialog box.
Use the splitter bar as needed to change the width of the fields in this dialog box.
The left window contains a list of all ARCHICAD tools. The right window lists the panels that appear
on the selected tool’s Info Box.
• To see what the selected panel looks like, double-click its name or click the Panel Preview
button.
• To change the order in which the Info Box panels appear, use the arrow icons.
• To show or hide Info Box panels, click to open or close the relevant “eye” icon.
Note that you can use a scroll-mouse to scroll through the contents of your Info Box.
When you are satisfied, click OK to apply the changes and close the dialog box. To customize the
location of the header on your Info Box, right-click anywhere in the Info Box to access its context
menu commands.
You can store your customized Info Box settings as part of a Tool Scheme in your Work Environment.
If you have placed a menu into the toolbar, it is indicated by a special icon:
If you click on it (or double-click the menu name), that menu opens to let you modify its contents
(commands), if you want.
The Options button will accordingly change to “Menu Options” instead of Toolbar Options.
Click the Remove button to remove a command or menu from the selected toolbar. (Removing the
menu from the list of toolbar items does not delete the menu from the interface entirely.)
Toolbar Options
Using the Toolbar Options pop-up menu, you can:
• Rename, Delete, Duplicate, or create a New toolbar
• Set a view mode for the selected toolbar: for every command in the toolbar, you can show its
Icon, or its Name, or both Icon and Name. You can also choose “Icon and Name selectively”.
Note: Icon and Name Selectively means that the Icon will be shown for every command, but the
name will be shown only selectively, depending on what you set in the Further Options panel.
Sticky pop-up menu: This option is available only if you have placed a menu as an item in the toolbar
and then selected it. Check this box to associate the selected pop-up with the previous item in the
toolbar. The effect: the sticky menu will be displayed on the toolbar as a black pop-up arrow.
For example, the Tracker command on the Standard toolbar contains an associated (sticky) pop-up
menu, represented by a black pop-up arrow, which in turn accesses Tracker-related commands.
The right side (Build or edit this menu) shows the current set-up of the main menubar, or the menu
you are currently constructing or editing.
Note: The menu you are editing will be displayed only for windows of the currently active
window type (either Text or Non-Text).
For more information, see Window Types (Text or Non-Text).
The pop-up under Build or edit this menu provides a list of menus only (no commands), together
with the menu path (for example File > External Content).
Choose a menu to build or edit from this pop-up list. A menu appears in this list as many times as it
is used in the interface; menus not yet inserted in your Work Environment are grouped together at
the bottom of this pop-up list.
Menu Options: Choose among the following menu management options for the selected menu:
New menu, Rename, Delete or Duplicate menu. (The New menu will create a submenu within the
selected menu.)
Note: If the Menubar is selected, this control changes to Menubar Options, with New the only
available command. This command will create a new menu and add it to the ARCHICAD menubar.
List window: The right-hand list window displays the content of the selected menu. Remember, the
menu contents can include commands (dragged in from the “All commands” lists at left) or menus
(dragged in from the “All menus” list at left). A menu within a menu is indicated by an icon:
Click on it (or double-click the name) to open that menu and edit its contents.
To move up one level in the menu hierarchy in the right-hand list window, click the “Up one level”
icon:
In this right-hand list window, you can rearrange the menus in the main ARCHICAD menubar, add or
remove commands or menus to or from any of the menus, using the Add selected and Remove
buttons; or change their order by dragging the up-down arrows. The separator bars, an aid in
grouping items inside a menu, can likewise be moved with the up/down arrows anyplace you like.
(To insert a new separator bar, drag it from its location at the bottom of the left-hand list.)
The settings you make here are Project Preferences: specific to the Project you are working on and
are saved with it. If another user opens the Project on his or her own computer, the same settings
will be applied.
Dimensions Preferences
Dimensions preferences affect the dimension units as they are displayed in the project: in
Dimensions, as well as Zone Stamps, Fill text, Marker texts.
Dimensions preferences do not affect calculations (in Interactive Schedule, Listing, or the List Areas
add-on.) Those calculations are affected by the Calculation Units and Rules page of Project
Preferences. (See Calculation Units and Rules Preferences.)
To access Dimensions Preferences, do one of the following:
• Click the Dimensions icon in the Quick Options bar
• Linear
• Angular
• Radial
• Level
• Elevation
• Door/Window/Skylight
• Sill Height
• Area Calculations (this also affects area as displayed on Zone Stamps)
Unit Display
As you set each control, consult the Sample field for a preview of how that Dimension Type will be
displayed in the project.
The available dimension options will vary depending on the unit (metric or imperial) you choose,
and on the dimension type whose preferences you are setting.
Unit: Define the Unit for each of the Dimension types.
Decimals: Define the number of Decimals you want to display in each dimension value.
Extra Accuracy: Choose this if you want to display additional decimal values as a superscript.
For example, here the number of decimal places is set to two; but Extra Accuracy is enabled to 25:
thus, the next decimal value is also displayed, as a superscript, rounded to increments of 25. See the
result in the Sample field of the dialog box.
Rounding to: Available for Area-type dimension. Choose a rounding option from the pop-up field.
• Nearest: Value is rounded to the number of decimals you set.
• Other: Value is rounded to the number of decimals you set, but the final digit(s) are an
increment of 5 or 25.
Hide Zero Wholes: Check this box to suppress whole zero values.
• For example: 0.25 meters is displayed as 25
Hide Zero Decimals: Check this box to hide any zeros at the end of the decimal dimension,
regardless of the number of decimal places you set in the Decimals popup above.
• For example: 25 meters is displayed as 25.00
You cannot use the Hide Zero Decimals options concurrently with Hide Zero Wholes.
Accuracy: Available for an Angular Dimension Unit of degrees/minutes/seconds or surveyor’s unit.
Click this pop-up field to select accuracy level.
Witness Line Scalability: Choose either fixed or scaled to make your witness lines keep a fixed scale,
or else vary them depending on window scale. (Witness lines are the perpendicular lines between a
dimension and the dimensioned element.)
Display of Zero Feet & Inches: If using Feet & fractional inches, this section has three pairs of radio
buttons; if using fractional inches, there is one pair of radio buttons. For each pair, choose the
option you prefer for displaying dimensions that measure either zero feet or zero inches.
Use the controls to preferences for how Length, Area, Volume and Angle Units should be calculated
in lists.
As you set each control, consult the preview.
• Unit: Click this pop-up field to select from various standard Measurement Units.
• Decimals: Click the pop-up field to select the number of decimals for the chosen Unit.
• Extra Accuracy: Choose this if you want to display additional decimal values as a superscript.
The superscript value will be rounded off to increments of the number you select (e.g. 25).
Note: Extra Accuracy values will be displayed as superscripts only in Interactive Schedules. In
Calculation lists and some add-ons, these extra values will be shown as extra decimals (rather
than superscripts).
For example, here the number of decimal places used in calculating length (for the Wall Perimeter
field) is set to two; but Extra Accuracy is turned on to 01, so that the next decimal value is also
displayed, as a superscript, and rounded to 01.
These controls enable you to define conditions for certain listing parameters, and how these
parameters should calculate walls, slabs, roofs, shells and beams.
For example, suppose you are making a Wall List and your schedule criteria (as defined by you in
Scheme Settings of the Interactive Schedule) include this field: “Conditional Surface Area on the
Outside Face”.
See also Scheme Settings Dialog Box (Interactive Schedule).
The parameter name includes “Conditional”, indicating that you can tie this parameter listing to
conditions, using this Conditional Rules dialog box.
If you want to reduce the listed wall surface by openings that are 2.5 m2 or larger, check the box
shown:
Your “Wall List” Interactive Schedule will compute wall surfaces according to this condition.
You can define the skins of Composite Structures in the Composite Structures Dialog Box. If you
consistently use certain Building Materials as the insulating layer in your project’s composite Walls,
Roofs or Shells, check those Building Materials in the appropriate pop-up of the Conditional Rules
dialog box.
See Composite Structures Dialog Box.
For example, if your standard insulation layer in roofs is called “GENERIC - Internal Cladding,” check
its box from the Roof Insulation Skin pop-up of the Conditional Rules dialog box.
Henceforth, if your listing criteria for roofs include “Insulation Skin Thickness”, ARCHICAD will list
the thicknesses of the roof composite skins that use the checked Building Material.
Calculate Totals By
This option determines how subtotals are added up in the List Areas Add-on.
• Displayed values (default): Each value (as displayed on the interface) is rounded off according to
your Rounding/Extra Accuracy settings. The sum of these rounded values produces the grand
total.
• Exact values: Choose this for a more accurate value: the program adds up the exact values (not
displayed on the interface) before it rounds them off according to your Rounding/Extra Accuracy
settings to produce the grand total.
Zones Preferences
To access this screen, go to Options > Project Preferences > Zone Preferences. These options define
how zones are calculated in Zone Lists.
The settings you make here are Project Preferences: specific to the Project you are working on and
are saved with it. If another user opens the Project on his or her own computer, the same settings
will be applied.
Add Wall Recesses to Zones: These options define how to take large door/window recesses into
consideration when calculating Zones.
Door/Window recesses which meet the criteria defined here will be included as part of Zones when
ARCHICAD calculates Zone size.
Check the Door and/or Window icons if you want to consider Door and/or Window recesses in
zone calculations.
• If deeper than: Check this box to enter a minimum depth for the recess to be considered, then
enter this minimum depth into the text box.
• If larger than: Check this box to enter a minimum surface area for the recess to be considered,
then enter this minimum area into the text box.
• Click AND or OR from the pop-up menu to further define the recess size (minimum depth and/
or minimum area) to take into consideration.
Walls & Column Subtraction: Click here to define the minimum size of walls/columns that should
be subtracted when calculating the size of the zone they are in.
Check the Wall and/or the Column icon, then define the minimum size of walls/columns to be
subtracted from zones.
(Any walls/columns smaller than this minimum limit will be included in the zone size.)
Note: These options will affect only walls/columns that are set to “Reduce Zone Area Only” or
“Subtract from Zones” in the Model panel of their Settings dialog box.
• If larger than: Enter the minimum area of Walls/Columns whose areas should be subtracted
when calculating the size of Zones containing them.
• Subtract: Enter how much (in percent) of the Wall/Column should be subtracted from the Zone
area. (The default is 100%.)
Area reduction under low ceiling: Use these controls if you want to exclude areas under low
ceilings as part of a zone’s area.
You can set one or two height limits.
• First checkbox: Check this box to define a height limit to take into account for calculating Zone
sizes.
• Second checkbox: Check this box to define a second height limit to take into account for
calculating Zone sizes.
• Subtract: Use these text boxes to define the percentage of the area underneath ceiling that
should be subtracted from the zone area. You can enter up to two different subtraction
percentages, one for each height limit you defined.
To see how much of a zone’s gross area has been reduced due to this Area Reduction setting, select
the zone and view the data in the Zone Area Calculation Panel.
See also Zone Area Calculation Panel.
All of these settings are effective for Coordinates Palette, Info Box and all Dialog Boxes.
Select a level’s name and modify it as you like, then type the value you need in the Elevation field.
In this example, we defined the top of the property, at 400 meters.
The Sea Level takes its value from the Altitude, which is set at Options > Project Preferences >
Project Location.
You may find it easier to calculate levels (in this dialog box) by switching the zero value to another level
than Project Zero. You can do so by simply clicking in the Relative to field next to the level’s name.
Note: You cannot rename the Project Zero or Sea Level reference levels.
Note: Reference Levels are display and input aids only. Changing their value has no effect on
placed elements, whose actual elevation is always calculated from Project Zero. The exception is
Grid lines in Section view, whose position changes with the Reference Level.
The newly defined Reference Levels are now available in the Bottom Elevation [to Reference level]
fields of the Geometry and Positioning Panels of construction and object-type elements.
See also How to Place a Construction Element in ARCHICAD.
Reference levels can also be used as reference levels for showing elevation (Z) values in the Tracker.
See Tracker.
Reference Levels can also be used as Autotexts, such as Autotext used in Elevation Dimensions:
Related Topics:
Autotext
Legacy Preferences
Legacy Options
Projects saved in an earlier file format will be opened by ARCHICAD 21 with all of the following
options automatically enabled:
Use Symbolic Display in Floor Plan for Single-plane Roofs and their Skylights
Check this box if you want your Single-plane roofs and any Skylights within them to be displayed as
they were in ARCHICAD 14 and earlier versions. Click the Info button at right for an illustration of
the difference in displays.
• True 3D Projection: This display mode is available as of ARCHICAD 15. (All Multi-plane Roofs and
newly placed Skylights will be shown this way.)
• Symbolic: This display mode corresponds to the way Roofs and Skylights were displayed in
ARCHICAD 14 and earlier.
(For more information, click the Info button at the right of this option.)
See also Migrating Roofs and Skylights.
Use legacy intersection and Surface methods for model elements (as in ARCHICAD
16 and before)
See Legacy Intersection Mode for Older-Version Projects.
Click the Info button at right for more information on how legacy intersections work.
The Legacy Surface method means that Surfaces are set only at the element level (they do not come
from Building Materials, which were introduced in ARCHICAD 17) - except in the case of Profile
elements.
If you enable Legacy Intersection mode, the following ARCHICAD features are NOT available:
• Surface Painter
• Surface Schedules
If you enable Legacy Intersection mode, the following control is available:
Columns vs. Beams global priority (Legacy intersection mode only!): This slider defines the
relationship between all Columns and Beams in the project. When Beams cross Columns, the
element of lower priority will be cut in 3D, i.e., the intersection part will be removed. The element
of higher priority will remain intact. This applies to volume calculations as well.
Note: Column priority numbers are always even and can only be defined as a general setting, in
this dialog box. Beam Priority is set for each beam separately in Beam Tool Settings (Model
panel - Legacy intersection mode only!).
(For more information, click the Info button at the right of this option.)
Use legacy method when creating Interior Elevations with infinite Horizontal Range
Interior Elevations in versions up to ARCHICAD 18 worked as follows: the content of the Interior
Elevation depends on whether element bounding boxes fall within the range (as determined by IE
Markers).
In contrast, as of ARCHICAD 18, Interior Elevations set as horizontally infinite display the entire
model space within the Marker’s range (just like in Section or Elevation views).
To achieve this “old” logic, use the Legacy option at Options > Project Preferences > Legacy. When
you migrate to ARCHICAD, this checkbox is On by default.
(For more information, click the Info button at the right of this option.)
The left panel lists existing Layer Combinations. The right side lists all the layers defined in the
project. Use the splitter bar that separates the two sides to display as much text as you need.
Double-click anywhere on this splitter bar to open/close the Layer Combinations panel (or click the
black arrow at the top of the splitter bar.)
Multiple selection is possible. All the commands detailed below act on selected Layers.
To quickly change the layer status of several layers at once, use the shortcuts in the Quick Layers
palette.
See Quick Layers.
Lock/Unlock
• The open or closed lock icons indicate whether a Layer has been locked to prevent its contents
from accidental modification. If a Layer is locked, the elements on it cannot be edited or deleted
and no new elements can be placed on it.
Show/Hide
• Use the open or closed eye icons to show or hide a selected layer. Elements on a hidden layer
will be hidden.
Note: To show all Layers while working in your project, use the Document > Layers > Show All
Layers command or the relevant button of the Arrange Elements toolbar.
3D View Display
• The solid model or wireframe icons indicate that the elements placed on that layer are fully
visible in 3D views or with their contours only, independently of the current 3D mode set in the
Image menu. This can be useful, for example, for storing the operator elements of Solid
Operations on wireframe layers and target elements on solid layers.
Intersection Group Number
• Set an intersection group number in the first edit box.
Note: Layer Intersection numbers have nothing to do with element priorities; they serve merely
as tags or labels (e.g. 0 or 1) for grouping elements.
Note: Two elements that are both set to intersection group 0 will NOT intersect.
See Use Layers to Prevent Intersections.
Layer Name Extension
• Add an extension to the layer’s name. This can act as an additional sorting control if you have
many layers.
Tip: Layer extensions can be used effectively for project phasing and option management as
well.
Sort Layers
You can sort Layers in the list alphabetically either by Name or Extension, or sort them by status or
intersection group number, by clicking any of the column headers.
Use the pop-up items by the funnel icon to limit the display of layers in the list:
The funnel icon varies depending on whether you have applied a filter.
• Show all layers: All layers in the project are shown. Layers of XREF items are listed separately at
the bottom of the list.
For more information, see Attributes of XREF Files.
• Hide XREF layers: If you have XREFs in your project, and if you choose this option, then the XREF
layers will not appear in Layer Settings.
• Filter by extension: This option is available if the selected layer has an extension. Only layers
having this extension will appear in Layer Settings.
Select All/Deselect All: Use these buttons to select and deselect all layers, respectively.
Note: In Teamwork, only elements reserved by you will be placed on the replacement layer. All
other elements from the deleted layer will have a “Missing” layer.
See also Reserve and Delete Layers (Teamwork).
New: Click this button to create a new layer and give it a unique name.
Layer Combinations
See Layer Combinations.
This is a simple list, organized by Layer Combination. Within each Layer Combination, the layers are
listed in order of their Attribute numbers. (These attribute numbers are not visible in Layer Settings;
they are seen in the Attribute Manager opened from Options > Attributes > Attribute Manager.)
• Dashed: Use this option to create a line type based on a dashed line.
• Symbol: Use this option to create a line type based on a customized stencil of 2D drawing
elements copied from an ARCHICAD window.
• Duplicate: Use this option to create a new line type by duplicating the selected line type under a
new name and editing its properties.
Rename: Click this button to rename the currently selected line type.
Delete:
See Delete and Replace Attributes in a Model.
Note: The basic line types (Solid, Dashed, Dotted and Dense Dotted) cannot be deleted.
The previously captured line component will appear in the graphic editing Window. You may edit
the scale of both line component and the gap between each component, by either dragging the
little flags in the window or editing the numeric values underneath. The line component will be
scaled as a whole. Modifications in size are reflected in real time by the change of the values in the
numerical editing boxes.
Notes: Only Arcs, Lines and Hotspots may be used in the definition of symbolic lines. If the
selection of components copied from the ARCHICAD window includes splines, fills, text or other
elements, these will not be pasted into the Line Types dialog box. The bounding box of pasted
graphics will be centered on the centerline of the Symbol line. If the Project Origin was located
within the bounding box of the copied elements, it will be used for alignment.
Regular Copy-Paste operations do not function in this dialog box.
If you wish to change a symbolic line after the original components have been deleted from the
Floor Plan, select the line to be edited within the Line Types dialog box, and press Copy. Then paste
these components on the Floor Plan, where you can edit them.
The appearance of the lines on the screen, printer or plotter depends on the following options:
• Scale with plan (Model size): Use this option to ensure that the current Line type will be
displayed at the same scale as the model on every output.
Note: Avoid editing a scaled line type if the project scale is different than that of the line type, as
it will be distorted.
• Scale-independent (Paper size): Use this option to display, plot and print the current Line type
definition at a fixed size, regardless of output scale.
Cut Fill: Define a Cut Fill for this Building Material from the pop-up. The Fills you see here are those
defined as “Cut Fills” in the Fill Types dialog box. (Only cut fills are available.)
Cut Fill Foreground Pen/Fill Background Pen: From the pen chooser pop-ups, define the
foreground and background pen for this Building Material.
See also Line Elimination Between Building Materials.
Fill Orientation: This option affects the appearance of the cut fill pattern of Building Materials
applied to composite elements and Complex Profiles only.
• Project Origin: The fill pattern is displayed so that the pattern originates at the Project Origin.
• Element Origin: The fill pattern is displayed so that the pattern aligns with the element’s
direction.
• Fit to Skin: (Available only for symbol fills.) The pattern will be drawn so that it fits within the
limits of the Skin Thickness.
For more information, see Set Orientation of Vectorial or Symbol Fill Patterns.
See Basic Intersection Principles and Intersecting Elements with Identical Priorities.
• Another way to adjust priority is on the left side of the Building Material dialog box: If you have
clicked the priority header to sort the list by priority, you can then edit the intersection priority
of any selected item(s) by dragging it up or down in the list.
Be aware that Building Material definitions are global; any changes you make here will affect all
project elements which use that Building Material – not just the selected elements!
If you want to adjust the priority in just one element of the project, you can create a duplicate
Building Material with a different priority.
(See Create New or Duplicate Building Material, below.)
For general information on modeling intersections, see the topics at Element Intersections.
Properties
ID: Assign an optional ID to this Building Material. Any character can be used, with no character
number limit.
The ID field serves as a way to identify Building Materials in lists and labels. You can also Find &
Select elements by using Building Material ID as a search criterion.
Manufacturer: Optionally, enter a manufacturer name for this Building Material. You can add
Manufacturer as a field to your Interactive Schedule, e.g. to list all Building Materials by
manufacturer.
Description: Optionally, enter a Description for this Building Material. You can add Description as a
field to your Interactive Schedule.
Participates in Collision Detection: This data is used in exporting elements to IFC format, and in
ARCHICAD’s Collision Detection feature.
See Collision Detection.
Physical Properties
These data are predefined for ARCHICAD Building Materials, but you can edit them directly.
You can also access the built-in Material Catalog (click the Open Catalog button), and click the name
of a material having the characteristics you need; its physical properties will then be applied to the
Building Material you are editing.
For more information, see Material Catalog.
For the selected Building Material, enter data for its
• Thermal conductivity (in W/mK)
• Density
Note: The unit for the Density property is lb/cu ft if the volume Calculation unit is an imperial
unit; or kg/m3 if the volume Calculation unit is a metric unit, as set in Project Preferences >
Calculation Units & Rules.
Choose a predefined Fill from the pop-up list at the top of the dialog box. Either edit its properties
directly, or choose one of the following commands:
New: Click this button to create a new fill Type. In the appearing dialog box, choose one of the
following options:
• Solid: Solid fills display a foreground only. You can set any opacity value in percentage for a solid
fill.
• Symbol: Use this option to create a fill type based on a customized stencil of 2D drawing
elements copied from an ARCHICAD window.
• Image: Use this option to create a drafting-type fill based on an imported image.
• Duplicate: Use this option to create a new fill type by duplicating the selected fill type under a
new name and editing its properties.
Rename: Click this button to change the name of an existing Fill type.
Delete: Click this button to remove selected Fill type from the project.
Note: This may result in missing attributes! See Delete and Replace Attributes in a Model.
Related topics:
Fill Availability and Screen-Only Pattern Panel
Fill Edit Vectorial Pattern Panel
Fill Appearance Panel
Fill Edit Symbol Pattern Panel
Fill Texture Panel
Check one or more of the Use with checkboxes to define its Fill Category, which determines how the
selected Fill type can be used in the Project:
See Defining Fill Availability in Fill Pop-Ups for more information.
• Drafting Fills: Check these boxes to allow using this Fill type as a drafting fill. Drafting fills are not
applied to construction elements; they are drawn by hand using the Fill tool.
Note: If this box is not checked, the current fill type will not be available in the Fill Settings
dialog box.
• Cover Fills: Check this box to allow using this Fill type as a cover fill.
Note: If this box is not checked, the current fill type will not be available in Slab, Roof, Shell,
Mesh, Zone, Object settings dialogs and on the 3D hatching panel in Surface settings dialog.
• Cut Fills: Check this box to allow using this Fill type as a cut fill.
Note: If this box is not checked, the current fill type will not be available in the settings dialogs
of GDL elements (which use cut fills), or in the Building Materials Dialog box.
Depending on the Fill Categories you set here, you will be able to hide or show the fills in your
project by using the Override Style defined at Document > Graphic Overrides > Graphic Override
Rules.
The Screen-only Pattern window shows the bitmap pattern of the selected Fill type; this pattern is
used only to identify the fill in the fill pop-up menus, and is also used if you disable the “Vectorial
Hatching” on-screen view option (View > On-Screen View Options); the fill will be displayed, on
screen only, using this bitmapped pattern.
See also Fill Display Mode: Vectorial vs. Bitmap.
To edit this screen-only pattern, click with the arrow cursor in the pattern window to turn pixels on
or off.
The new pattern remains associated to the selected name and vector fill.
To change the vectorial pattern of a Fill Type, select the fill you want to modify in the pop-up list at
the top of the dialog box.
Edit its properties in the Edit Vectorial Pattern panel using the controls described below:
Show Pattern Unit: Check this box to place a highlight over the symbol unit in the preview window.
Scale window: Enter view scale in percent in this box to control the view in the vectorial hatching
area.
To determine the relationship between fills and project scale, use the two radio buttons:
• Scale with plan (Model size): Use this option to ensure that the current Fill type will be
displayed at the same scale as the model on every output.
Note: Avoid editing a scaled fill type if the project scale is different than that of the fill type, as it
will be distorted.
• Scale-independent (Paper size): Use this option to display, plot and print the current Fill type
definition at a fixed size, regardless of output scale.
Zoom Out: Click this button to Zoom Out the view in the vectorial hatching area
Zoom In: Click this button to Zoom In the view in the vectorial hatching area.
Spacing: Enter values in this section for spacing the vectorial hatching pattern horizontally and
vertically.
Angle: Enter a value here to rotate the vectorial hatch shown in the Sample Window.
Click OK when you are finished. All elements using this fill pattern will now display the modified
one.
This panel appears in the Fill Types Dialog Box (Options > Element Attributes > Fill Types) if you are
creating or editing a Solid fill.
Opacity: Define a solid fill by assigning an opacity value to the foreground as a percentage (or use
the slider).
View the result in the Preview window.
Show Pattern Unit: Check this box to place a highlight over the symbol unit in the preview window.
Strokes: Use these four fields to set the vectors of rows which compose the symbol pattern.
First note the Motif size of the symbol unit (shown at the bottom of this panel.)
• X1 and Y1: These values determine the horizontal (X1) and vertical (Y1) distance between the
symbol units for the first vector of the pattern. For example, if the Motif size is 1000 mm, then
an X1 value of 1500 for the vector pattern means that the symbol units are placed alongside
each other with a 500 mm gap.
• X2 and Y2: These values determine the horizontal (X2) and vertical (Y2) distance between the
symbol units for the second vector of the pattern. For example, if the Motif size is 1000 mm,
then an X2 value of 750 means that the next row of symbol units is staggered back by 750
millimeters compared to the first horizontal vector (at 1500 millimeters).
Angle: Enter an angle in degrees if you wish to skew the fill pattern.
Scale: Enter scale factors by which to “stretch” the Symbol unit both horizontally and vertically. (By
default, this factor is 1.0, that is, the symbol unit is not stretched.)
Motif size: These fields provide feedback on the absolute size of the Symbol unit on the Floor Plan.
The percentage field and the zoom buttons below the preview window refer to the image in the
preview window only. The preview displays the symbol pattern at the given percentage as
compared to its appearance on the Floor Plan.
To determine the relationship between fills and project scale, use the two radio buttons:
• Scale with plan (Model size): Use this option to ensure that the current Fill type will be
displayed at the same scale as the model on every output.
Note: Avoid editing a scaled fill type if the project scale is different than that of the fill type, as it
will be distorted.
• Scale-independent (Paper size): Use this option to display, plot and print the current Fill type
definition at a fixed size, regardless of output scale.
Load Image: Click this button to bring up a directory dialog box enabling you to choose and load any
image file. Choose an image file from the library, or click Load Other Picture to navigate to other
locations.
Image Name: Displays the name of the image you have loaded.
Image Size: Displays the size of the image you have loaded in pixels.
Horizontal and Vertical Size: Enter values for the horizontal and vertical size of the image.
Keep Original Proportion: Check this box if you want to link the Horizontal and Vertical Size values
so that the image is not distorted when editing its size.
Angle: Enter an angle if you want to rotate the image pattern from the horizontal.
Mirroring Method: Click one of these four radio buttons to control the positioning of the image
units with respect to each other within the image pattern.
To determine the relationship between fills and project scale, use the two radio buttons:
• Scale with plan (Model size): Use this option to ensure that the current Fill type will be
displayed at the same scale as the model on every output.
Note: Avoid editing a scaled fill type if the project scale is different than that of the fill type, as it
will be distorted.
• Scale-independent (Paper size): Use this option to display, plot and print the current fill type
definition at a fixed size, regardless of output scale.
Sample: Number of texture units displayed in Preview box.
Use these controls to edit the components of Composite Structures used with Walls, Slabs, Roofs
and Shells.
For general information, see also Composite Structures.
Choose a predefined Composite Structure from the pop-up list at the top of the dialog box. Either
edit its properties directly, or choose one of the following commands:
• New: Click this button to create a new composite structure (based on a single default skin).
• Duplicate: Click this button to create a new composite structure by duplicating the selected
composite under a new name and editing its properties.
• Rename: Click this button to rename the currently selected composite structure.
• Delete: See Delete and Replace Attributes in a Model.
Edit a Skin
A skin consists of a Building Material, plus skin end lines.
Building Material: Click the pop-up to choose a different Building Material.
Skin End Lines: Check this box to display the end lines of the selected skin in the composite
element. Use the pop-up to choose the pen of the two Skin End Lines of the selected skin.
If the box is unchecked, the skin’s end lines will be hidden, and the related controls will be grayed
out.
Type: Click this pop-up to define the selected skin as either Core, Finish or Other. This definition will
affect the Partial Structure Display of the composite element.
See also Partial Structure Display.
• You can define multiple skins as “Core,” but these skins must be adjacent to each other.
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• You can define multiple adjacent skins as Finish, but they must include one or both of the
outermost skins.
• If you change a skin type from “Core” to “Finish”, then every skin between the changed skin and
the closest face will also change to a finish. (If there are an equal number of skins on both sides
of the changed skin, then every skin between the changed skin and the inside face will also
change to a finish.)
Skin Thickness: Enter a value for the thickness of the selected skin.
Total thickness: The total thickness of the composite structure is shown below.
Show Line: Check this box to display this contour or separator line in the composite element. Use
the pop-up to choose the pen of the selected line.
If the box is unchecked, the selected line will be hidden, and the related controls will be grayed out.
Insert Skin
With an existing skin selected in the dialog box list, click this button to insert a new skin above it,
with a separator line on each side. A new skin is created of the same type as the skin you selected.
Note: A composite structure can have up to 48 skins.
Remove Skin
Click this button to delete the selected skin. The separator line above it will also be removed.
Use With
Click one or more icons - Wall, Slab, Roof and/or Shell - to indicate which of these elements should
list the current Composite Structure among its structural choices.
• This Composite Structure will appear in the composite pop-up of the corresponding element
settings dialog boxes (Wall, Slab, Roof and/or Shell Settings). For example, in Slab Settings:
If a model view window is active, the name of the dialog box is Pens & Colors (Model Views); the
pen set you choose here will be applied to the model views.
If the Layout Book is active, the name of the dialog box changes to “Pens & Colors (Layout Book),”
and the pen set chosen here is applied to the Layout Book.
The Pen Sets listed here are predefined pen sets shipped with ARCHICAD. Each pen set name (e.g.
Structural or Mechanical) indicates that the pen weights and colors associated with each pen in that
pen set are optimized for its particular purpose (e.g. Structural plans).
• Rename: Click this button to give a new name to the selected pen set.
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Note: The Rename button will not create another copy of the selected pen set; the new name
will replace the old one.
• Store as: If you have edited any controls of the selected pen set, the active pen set appears as
“Custom” and the Store as button becomes active. Click it to save the Custom pen set:
- Store the pen set under a new name (enter any name into the field); or
- Overwrite a selected Pen Set with your custom Pen Set
• Delete: Click this button to delete the selected pen set.
See Delete and Replace Attributes in a Model.
Weight will be shown as Hairlines: all lines are one pixel wide only. If you also enable Bold Cut
Lines, then all Cut Lines will be 2 pixels wide.)
Note: The Hairline option (achieved by disabling True Line Weight in On-Screen View Options)
affects display only. For hairline output, use the Hairline checkbox in the Print or Plot dialog box.
• Separate pens can be assigned to line arrowheads, various dimensioning components and
vectored fill pattern strokes through the corresponding Tool and attribute dialog boxes.
Note: A Pen Weight of 0.00 always produces the thinnest weight possible (i.e., one pixel on the
screen or a hairline on a laser printer, depending on the printer’s resolution).
The top of the Surface Settings dialog box contains the surface chooser and manager functions that
are identical regardless of which PhotoRendering Engine is chosen.
The pop-up list at the top of the dialog box displays the surfaces available in the Project. At the top
of the pop-up list, you will see the name of the currently selected surface, and icons indicating
whether this surface has a Vectorial Hatching and/or a Texture associated with it.
The ARCHICAD Library contains hundreds of pre-configured surfaces for every need. You can also
access additional surfaces on BIM Components, using the Surface Settings dialog box.
The Preview picture changes dynamically as you work in the Surfaces dialog box, so that you can see
the effects of your settings. The Preview gives you an idea of what the chosen surface will look
when rendered, depending on the rendering engine used.
Engine Settings: Choose a rendering engine from the list.
For more information on rendering engines, see PhotoRendering Settings.
Use the commands at the top of the Surface Settings dialog box to create, rename, load, delete, and
share surfaces.
For details, see Create, Load and Share Surfaces (All Engines)
The panels in the bottom part of the dialog box contain Surface Settings that vary for the Basic
(OpenGL) and CineRender Engine. These settings are described in the following sections.
Important: All surfaces are specific to the engine for which they are set up. If you change a
surface parameter for one engine, those modifications will not take effect for the same surface
parameter if you switch to another engine.
Surface Settings (CineRender)
Surface Exposure to Light Panel (Basic Engine)
Surface Vectorial Hatching Panel (Basic Engine)
Surface Texture Panel (Basic Engine)
Use the commands at the top of the Surface Settings dialog box to create, rename, load, delete, and
share surfaces.
Note: CineRender Settings have additional commands that allow you to load C4D surfaces and
match CineRender Settings with those of other engines. See Match Settings with CineRender
Surfaces.
• d for Diffusion
• l for Luminance
• t for Transparency
• r for Reflection
• e for Environment
• f for Fog
• b for Bump
• n for Normal
• a for Alpha
• s for Specular
• gl for Glow
• dp for Displacement
• gr for Grass
• -opt for images used by the OpenGL and Basic Rendering Engine
If an image is used by multiple channels, then the postfixes are added up, e.g.: cs for color and
specular channel usage.
Depending on the pop-up control at right, the engine will search in one or both of the following
locations:
• Search Active Library: this includes linked libraries, the Embedded Library, and BIM Server
Libraries you have downloaded
• Search BIM Components Portal: This option searches on BIM Components, a searchable and
interactive depository of objects contributed by ARCHICAD users or uploaded by GRAPHISOFT.
For more information, see BIM Components.
Start Search
Enter any string of characters to search for.
Once you press Enter or end your input (no input for 1 second), the search process will begin.
The search engine will search for the string in the following locations:
• Library Part name
• Library name
• Description
• Subtype
• Name of author of Library Part
• Keywords
The dialog box displays your search results. Only surfaces will be listed (no other element types).
If you searched in both, surfaces found in the active libraries are shown first. BIM Components hits
follow below. The dialog box will display a maximum of 50 of found items; if more are found, you
can see the remaining hits by clicking on the More Surfaces on BIM Components.com button at the
bottom of the dialog box.
• BIM Components-based hits are distinguished from active library hits with a globe icon.
• Some of the BIM Components-based hits will be marked with a key. Such items are available
only to users with some type of premium service agreement. (This may vary by market; contact
your distributor.)
Additional Surface Catalog for SSA Users
ARCHICAD users with an active ARCHICAD Software Service Agreement (SSA) can access additional
surfaces, available as one-click downloads to the current project. This premium surface catalog is
available to SSA users directly from the Add New Surface dialog box: click on the Additional Surface
Catalog for SSA Users command from the pop-up button at the bottom of the dialog box. This
command will check your license eligibility, then redirect you to the expanded surface catalog (if
you are eligible) or to more information on the required license (if you are not).
Surfaces Found
Hover the cursor over any found surface (or select it, then click the info button at the bottom right
of the dialog box) to see an information tag listing its Name, License type, and Location (including
the name of the library in which it was found, e.g. the Embedded Library, or the name of the BIM
Server Library).
Choose a surface from the pop-up chooser. The Preview window at the top gives you feedback on
the surface. As you edit the properties in the panels below, this preview is updated to show the
effects.
See also Create, Load and Share Surfaces (All Engines).
• Vary the size of the surface unit with Horizontal Size and Vertical Size parameters.
• Adjust the angle of the surface unit (e.g. if it uses a pattern)
• Click Lock Proportion to keep these parameters relatively constant.
• Enable Random Origin to begin the surface pattern at a random point, rather than starting it at
the project origin.
Surface Settings for the CineRender engine can use one or more channels, listed on the left side of
the dialog box. Each channel represents one surface property (e.g. Luminance, Fog, Environment,
Normal, Alpha, Glow, Transparency, Specular, Displacement).
For any selected channel in the list, its settings and a preview window are seen on the right.
• Use the blue “Step Out” button to return to your previous view.
Many surfaces can be simulated using just a few channels. So don’t be intimidated by the numerous
channels and their wide range of parameters. Generally speaking, all everyday surfaces can be
created using just a handful of these channels.
Color (CineRender Surface Channel)
Surface color
Diffusion (CineRender Surface Channel)
Irregularities in surface color (works by brightening and darkening the color channel)
Luminance (CineRender Surface Channel)
Luminescent color (light-independent color)
Transparency (CineRender Surface Channel)
Transparency (including refraction index)
Reflectance (CineRender Surface Channel)
Ability to reflect other objects. Also controls Specular and Color effects.
Environment (CineRender Surface Channel)
Environment reflection (simulates reflection)
Fog (CineRender Surface Channel)
Fog effect
Bump (CineRender Surface Channel)
Virtual bumps on a surface
Normal (CineRender Surface Channel)
Virtual surface irregularity that is lit realistically
Alpha (CineRender Surface Channel)
Localized texture invisibility
Glow (CineRender Surface Channel)
Glow Halo around an object
Displacement (CineRender Surface Channel)
Realistic bumps on a surface
Grass (CineRender Surface Channel)
Create realistic-looking grass as a surface
Illumination (CineRender Surface Channel)
Use the Illumination channel in Surface Settings to enable or disable the generation and reception
of Global Illumination (GI) to and from this surface, and to control the strength of the caustics
effects.
If you want to create a more complicated surface, such as a checkered pattern that uses several
colors, you can load a texture. The texture is layered above the color.
See Textures (CineRender Surfaces).
If you want to see the color only and not the texture, set the Mix Strength value to 0%.
See Mix Mode and Mix Strength (CineRender Surfaces).
Model
Choose the illumination model for the surface: Lambertian or Oren-Nayar.
• For a shiny surface needing accurate highlights, choose Lambertian.
• For rough surfaces — like cloth, sand, concrete and plaster — choose Oren-Nayar.
Note: The Blinn model is now located in the Reflectance channel’s Type menu as Specular-Blinn
(Legacy).
Diffuse Falloff
This value defines the falloff of brightness between the specular highlight (surface Normals point in
the direction of the light source) and the regions in which the surface Normals have an angle of 90°
to the light source, i.e., they do not reflect light from the object surface. The default value of 0%
reflects a normal falloff behavior. The larger the value, the more uniform the brightness will be, up
to the point of producing a comic-like look (uniform colors). If negative values are used, the 90°
angle mentioned above will be reduced accordingly, which will produce correspondingly smaller
regions from which light will be reflected.
Diffuse Level
Available only with Oren-Nayar shading.
Use this parameter to alter the general diffuse brightness that is reflected for the Oren-Nayar
model (very similar effect to the above-described Brightness setting).
The default of 100% means normal diffuse reflection. Enter a lower value to reduce the amount of
reflection.
Roughness
Available only with Oren-Nayar shading.
Larger values will produce a correspondingly more diffuse light dispersion; the surface will become
correspondingly darker and duller.
Smaller values will produce a light dispersion increasingly similar to the Lambert model.
• If you select an existing knot and click Add Gradient Shader, it will duplicate the selected knot.
Knots are automatically ordered from 0 to 100 based on their Position value.
Brightness
Once a color has been defined it can be brightened or darkened using the Brightness control. Click
the arrow at the right of the slider to increase the value past 100%: this increases brightness
dramatically.This can be useful if the brightness of a Luminance channel, for example, is used in
conjunction with Global Illumination to illuminate a scene, or if the shadows generated by a weak
light source should be strengthened using the surface’s Color channel.
Note: Depending on the value of the Glass/Mirror Optimization parameter (CineRender
Detailed Settings > Global Illumination > Details), GI will ignore all surfaces whose transparency
or reflection Brightness value exceeds this optimization value.
See Glass/Mirror Optimization.
Texture
Here a texture or a 2D shader can be defined. If you load a texture or a 2D shader, it is placed on a
layer above the color (i.e. the texture is placed on top of the color).
See Textures (CineRender Surfaces).
To create such an effect, a texture (image or shader) can be loaded into the Diffusion channel.
Use the Brightness slider to adjust the brightness of the channel’s color. The brightness functions
somewhat like a multiplier.
Affect Luminance
Enable the Affect Luminance option if you want the diffusion map to affect the luminance property.
The darker a pixel in the diffusion map, the darker the corresponding region of the luminance. This
helps you add irregularities to the luminance to achieve a more natural look.
Affect Specular
If the Affect Specular option is enabled, the diffusion map is applied to the specular property as
well. This will reduce the surface’s specular values where the diffusion map is dark. This option is
enabled by default since it adds to the realism considerably.
Affect Reflection
Enable Affect Reflection if you want to apply the diffusion map to the reflection and environment
properties for a more natural look. The darker a pixel in the diffusion map, the darker the
corresponding region of the reflection.
Texture
See Textures (CineRender Surfaces).
Tip: Much better results can be achieved if Absorption is used (see Absorption, below).
You can load a texture as a transparency map. The brighter a pixel in the transparency map, the
more transparent the corresponding region of the surface. A transparency texture is similar to a
photographic slide: Red parts of the slide allow only red light to pass through; white parts allow all
light through. With black, no light can pass through the slide.
Refraction
When not using a Preset, you can set an exact Refraction value.
Exit Reflections
As soon as a Reflection meets a surface after being refracted through glass one of two slightly
different reflections can be calculated - ones that result when they enter glass and those that exit
the glass. A single reflection is often visually the most appealing one (even if it is in fact false). To
achieve this effect, disable the Exit Reflections option.
Fresnel Reflectivity
The Fresnel Reflectivity controls the degree to which the transparency and reflection values are
dependent on the viewing angle. If the Fresnel Reflectivity value is larger than 0%, the viewing
angle — the angle between the camera and the surface — will be taken into account.
If you observe a real pane of glass with your eyes parallel to the pane (i.e. with a 90 degree viewing
angle), you will notice that the pane barely reflects, almost all light passes through. However, look
at the pane from a narrow viewing angle and you will see that it reflects much more of its
surroundings. The transparency and reflection values are dependent on the viewing angle.
The Fresnel option simulates this phenomenon for you.
For example, provided Fresnel Reflectivity is set to 100%, if you set transparency with RGB values of
80%, 80%, 80%, the surface is 80% transparent and 0% reflective when the viewing angle is 90
degrees. With a very low viewing angle, the surface is approximately 0% transparent and 80%
reflective. If you have entered a reflection value in addition to transparency, the reflection value is
added to the angle-dependent reflection.
If the Fresnel Reflectivity value is larger than 0% the transparency and reflection values are used as
they are irrespective of the viewing angle.
Additive
Usually, if the surface has a color, the color is automatically reduced with increasing transparency.
This can help to ensure a realistic effect. However, if you don’t want this automatic behavior to take
place, enable the Additive option.
Generally, more realistic rendering results if this option is disabled.
Absorption
When light enters a transparent medium, it weakens and changes color to one degree or another
(glass is very rarely completely colorless). The thicker the surface, the weaker the light becomes as it
passes through (glass is not completely transparent). These effects can be emulated using the
following two parameters. In the following, Color refers to the Color parameter at the top of the
Transparency channel.
Tip: Note that Absorption works best with closed volumes. Otherwise faulty calculations can
result if there are holes in the volumes.
Absorption Color
The Absorption Color is the color that is multiplied by the Color when a “ray of light” has traveled
the distance defined in the Absorption Distance parameter.
Thus, the Transparency channel has two colors:
• Color: The color that appears in a very thin object (e.g. a window pane or a thin film of water)
• Absorption color: The color a massive object assumes.
When creating glass you will almost always set the Color to white.
Absorption Distance
Use this setting to define the distance rays of light have to travel before Absorption Color replaces
Color. The lower the value the more intense the Absorption Color will be, even for thin glass. A
value of 0 will turn Absorption off completely.
Blurriness
You can blur the transparency using the Blurriness, Min Samples, Max Samples and Accuracy
settings. 0% means no blur. Increase the value to increase the strength of blur.
The program uses samples to create the blur effect and, rather than take samples at even distances,
it concentrates the samples where they are most needed. Max Samples defines the number of
samples used for the most important areas. Min Samples defines the number of samples used for
the least important areas.
Increasing Min Samples and/or Max Samples gives a higher quality blur, but a longer render time.
Accuracy
Note: Has an effect only in Standard rendering mode.
This parameter will only be available if Blurriness is set to a value higher than 0%.
Increasing the Accuracy value gives a more accurate blur, but a longer render time also.
Affects the accuracy of the blur effect by controlling the number of samples per shading point. With
a value of 100%, the maximum number of samples defined under Max Samples will be used in
critical areas. Lower the value to reduce the number of samples used.
Use up to 16 Reflectance Layers, plus the *Transparency* Layer. Each layer can have its own Alpha,
Bump or Normals channel.
Layers
Lists the reflective layers of the Reflectance surface. Each layer’s effect can be combined with
another layer using one of the two available mix modes.
Type
• Beckmann is a physically correct and fast type and should therefore be the preferred method for
normal use.
• GGX produces the greatest dispersion and works best for simulating metal surfaces: a bright
specular highlight with diminishing brightness.
• Ward is best suited for soft surfaces such as rubber or skin
Other Types
• Anisotropic bends the reflected bundle of rays in certain directions, which produces a distortion
of the reflection, as with brushed or scratched metal, for example.
See Layer Anisotropy.
• Reflection (Legacy), Specular - Blinn, Specular - Phong (Legacy): These three are only available
for reasons of compatibility if an older file is loaded. It is recommended that a different mode be
used that works physically correctly. If Specular Blinn/Phong (Legacy) is selected, specular
highlights can be adjusted freely without having to take roughness into consideration.
• Lambertian (Diffuse), Oren-Nayar (Diffuse): These modes are diffuse models (i.e. “perfect”
matte reflections). They produce a result similar to the surface channel Color (which doesn’t
reflect). These channels should be used with caution (they can’t be cached by GI’s Irradiance
Cache) and are basically only available for reasons of compatibility. The Color channel should be
used instead, because it renders faster.
• Irwan (Woven Cloth) is a type of special anisotropy that contains several cloth patterns
internally that can be used to create realistic-looking cloth surfaces.
See Layer Cloth.
Dispersion of light is a product of matte reflections. These types have no effect on surfaces with
perfect reflections (Roughness set to 0%).
The large, reflective object reflects a HDRI sky, the depictions inset each show the specular
highlights from two light sources. Both the Diffuse and the Irawan options produce a result very
different from the rest because they do not allow Roughness to be defined separately (exception:
Oren-Nayar).
Attenuation
These options define how the Color channel should be mixed with the Layer Color with various
Reflection Strength settings.
Note: If the Color channel is disabled, these settings will have no effect!
• Average: Both colors will be averaged. This mode produces the most realistic-looking results. (If
no color is defined in the Layer Color setting, then the effect is the same as the next mode,
Maximum).
• Maximum: This mode is best suited for creating colored reflections: The Color channel’s effect
will be reduced and the Layer Color will dominate.
• Additive: Both colors will be added. (In the real world, the Color channel’s effect should weaken
as the surface’s reflectivity increases, which is something that the Additive mode ignores
completely. To achieve a physically correct result, the Color channel must be darkened
manually.)
• Metal: Only available for reasons of compatibility if an older Project is loaded (in older versions
of CineRender, this mode was found in the Specular channel’s Mode setting; it used the color
defined in the Color channel to color the specular highlight).
Roughness
In the real world, surfaces are made up of an innumerable number of microscopic reflective facets,
each with a different orientation, which, when viewed from a distance, produce a specular highlight
or reflection.
A perfectly polished (reflective) surface is made up of facets with the same orientation. The rougher
a surface is, the more random the orientation of these micro facets is, which produces a
correspondingly more spread out and duller specular highlight.
A roughness of 100% is referred to as a Lambertian surface. This type of surface reflects light in a
circular dispersion in all directions, which constitutes a perfect diffuse surface. This is exactly what is
defined in the surface channel Color: a diffuse surface’s color without reflective properties. You can
even ignore the Color channel completely and use the layer color to control the diffuse surface
color (which, however, takes longer to render).
Note that the render time will increase as roughness increases, because reflections from a
correspondingly wider range of reflections must be included.
Note: A Roughness value of greater than 0% is required for the calculation of specular highlights
and anisotropy.
Texture
The Texture setting can be used to apply the Roughness setting (described above) to an entire
texture.
Reflection Strength
This setting defines the strength with which the surface should reflect. The Attenuation setting
above defines how this setting should work in conjunction with the surface channel Color.
Generally speaking, the intensity of the surface’s color subsides as reflection strength increases
(which occurs for all modes with the exception of Additive). This effect is also known as energy
conservation.
If Reflection Strength is set to 0%, the surface will not reflect at all; a value of 100% will produce the
maximum amount of reflection. Every surface in the real world reflects to some degree, even if it is
very minor. Keep this in mind when creating highly realistic textures.
Note: The layers’ combined reflective strength can be adjusted together using the Global
Reflection Brightness slider.
Colored
If this option is enabled, the Color defined in the Color channel will be used as the reflection color
(rather than the Color setting in the Layers Color sub-menu).
Specular Strength
This value defines the strength of the specular highlight. The use of specular highlights is a trick to
add simple reflections to surfaces without noticeably increasing render time.
In the real world, specular highlights are nothing more than light sources reflected in objects’
surfaces. If you want to create a photo-realistic scene, set this value to 0 and use the Reflection
Strength setting (above) instead.
Note on Specular Highlights: The size and appearance of specular highlights (with the exception
of Type = Specular Blinn/Phong (Legacy)) depends on Type and Roughness (must be set to a
value greater than 0% for most modes), and in some cases the anisotropic settings. This is
different from earlier versions of CineRender, which let you make physically incorrect
adjustments to the specular highlight’s height and width. This can, however, still be done, if
necessary, if Type is set to Specular Blinn/Phong (Legacy).
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Each light source in a project generates specular highlights. Note that specular highlights are only
generated by real ARCHICAD light sources - as well as by Area lights (however, these differ in size
and other aspects from real, reflected Area lights):
• Width/Roughness: Defines the width of the specular highlight. Larger widths should be used for
matte surfaces (for less specular strength). Polished and shiny surfaces should have very small
widths (for greater specular strength).
• Falloff: Defines the curve of the specular highlight - anything from pinpoint to bell-shaped or
rectangular shapes can be created.
• Inner Width: Defines the specular highlight’s inner region, which is not affected by abatement
of brightness.
Bump Strength
Each reflection layer can have its own, autonomous Bump or Normal channel (see Mode, below).
They function exactly like the surface channels of the same name.
Use this slider to adjust the strength of the bump or normal effect. If set to 0%, the effect will be
disabled; 100% is the maximum effect.
Mode
This setting defines the type of Bump or Normal channel that should be used.
Metallic glitter and scratches were created using separate Noise shaders
in both reflection layers
Strength
Use this value to define the strength of the bump/normal mapping.
For details, see Strength (Normal Channel) and Strength (Bump Channel).
MIP Falloff
Used with Custom Bump Map. Enabling this option will reduce the bump mapping the farther away
it is from the camera (see also MIP Falloff).
Method
Used with Custom Normal Map. Use this setting to define the coordinate system for the Normals
map. Details can be found under Method.
Use these settings to define which axis should have which color, with a Custom Normal Map:
• Flip X (Red)
• Flip Y (Green)
• Flip Z (Blue)
• Swap Y & Z (Y up)
See also the Swap Y & Z (Y up) description under the Normal Channel.
Layer Color
This menu’s settings serve as a type of color filter for the reflections.
The layer color and the color from the surface’s Color channel will be added. This method lets you
use a black-and-white texture to define where reflections should take place (white = yes;
black = no).
This is also the color you should use if you want to create colored metal surfaces.
The textures from the Layer Color menu. White produces total reflection,
black shows the Color channel’s color.
• Color: Defines the layer filter color. The default color is white, which allow reflections without
having to modify the color.
• Brightness
See Defining Color and Brightness Values.
• Texture
See Textures (CineRender Surfaces).
• Mix Mode
• Mix Strength
See Mix Mode and Mix Strength (CineRender Surfaces).
Layer Mask
This menu’s settings can be used to create an alpha channel for a layer that defines the visibility of
the layer beneath it. White will not hide anything, black hides all, grayscale values hide accordingly.
Color: This setting is used to define the color of the alpha. The default color is white, which allows
reflections without having to modify the color.
Layer Anisotropy
To create an anisotropic effect, set Type to Anisotropic and Roughness to a value greater than 0%.
Also make sure that there is enough present in the environment to reflect. HDRI textures on a Sky
object are well-suited for this.
Re-projection
The scratches’ vector tangents, which define the scratch direction internally, can be projected onto
an object in one of three ways:
• None: Vectors will be projected onto the object without modification
• Planar: Vectors will be scaled, rotated and moved
• Radial: Vectors will be curved circularly, e.g., to simulate the look of the disc in the image below.
An image can be loaded into the Pattern field, Offset values can be increased, and Count can be
varied to create all kinds of interesting spiral/symmetrical effects but the effect in the example
below can only be created without using the Pattern setting.
Different surfaces for the cylinder heads and sides (Planar and Radial).
Scale
Defines the size of the Pattern or Scratches selected.
Angle
Used to rotate the anisotropic microscopic scratches (and, if defined, the parallel ridges). The
rotational axis is defined by the Offset U/V values.
Offset U, Offset V
Used to move the Pattern/Scratches in the U and V directions, respectively. For the effect on the
disc in the image above, both values were set to 50%, which means that the rotational axis lies at
the center of the circular scratches.
Count
When applying this setting, a Pattern should be selected first. The Count value then defines the
number of “threads” that converge at the center defined by the Offset U/V settings.
Pattern
This setting can be used to create common anisotropic surfaces such as carbon, brushed metal, etc.
In addition, textures can be used to create numerous other patterns.
• None: Linear scratches whose orientation will remain constant will be created.
• Circular, Box, Diagonal, Lattice, Custom, from left to right:
Lattice and Box are well-suited for creating carbon fiber surfaces:
Texture
Instead of using a default pattern, you can also use a custom pattern. To do so, create a black
texture with a white pattern on it.
Grayscale values will also be evaluated, whereby Max Angle will represent the scratches’ angle at
white regions. Note that you will not see the difference if a scratch is rotated 180°.
The texture on the left produces the scratch pattern on the right (Max Angle set to 90°).
Mirror
This option lets you mirror the Pattern in the U and or V directions (with the exception of Custom
patterns).
Scratches
Besides anisotropic microscopic scratches that can uniformly deform specular highlights/
reflections, additional, even larger scratches (ridges) can also be defined. There are primary ridges
that run parallel to the microscopic scratches and secondary ridges (these make less sense in
conjunction with Re-projection Radial) that run in a perpendicular direction. Both ridge types can
be applied simultaneously, as shown at the top right of the image below.
Anisotropy
Use this value to define the overall strength of the anisotropy effect. A value of 0% will disable the
effect.
Orientation
This setting regulates a property that does not actually exist in the real world: it rotates the vector
tangent scratches mentioned above. Its effect is to change the reflective behavior. This makes it
possible to fine-tune the anisotropy effect without having to change the position of the light source.
Layer Cloth
CineRender has its own cloth mode - Irawan (Woven Cloth) - which can be selected in the Type
menu.
Cloth is most often made of yarn (and this in turn from fibers) that are woven to create a certain
pattern. They are made up of structured surfaces that produce characteristic anisotropic specular
highlights/reflections.
The Color surface channel can be disabled in conjunction with this mode.
Preset
A selection of presets with pre-defined values for each respective weave pattern.
Cloth Pattern
Woven cloth is made up of various warp and weft threads that are woven perpendicular to each
other. When viewed close up, the CineRender weave patterns look like this:
When viewed from a distance, these structures blend to form a characteristic cloth, which will
appear in varied form depending on the angle from which it is viewed. In reality, warp and weft
threads are made up of yarns having different reflective properties. For example, Polyester lining is
made of very shiny elements that lie perpendicular to each other and have strong reflective
properties.
Quality
Internally, the reflective behavior of the weave pattern is treated like a procedural texture with a
strong noise property (analogous to the Noise shader, this would reflect a small scale value). When
rendered, this texture will be evaluated using various small samples. The three quality levels
available here are used to adjust the sample count.
Notes:
◦ The effect this has on render quality is minor, but the effect on render time is huge, unless
you use the Low option, designed for creating test renderings.
◦ The better the antialiasing settings, the less the Quality setting will affect render quality.
◦ The higher the quality, the sharper the cloth structure will be and the more the Moiré
pattern is reduced.
Orientation
Use this setting to rotate the cloth structure (rotational axis U/V=0/0). For example, if a pant leg’s
pattern lies perpendicular to the leg, this setting can be used to correct this state. Depending on the
weave pattern, even small modifications (e.g., 10°) can have a major effect on the rendered result.
Scale U/Scale V
Use these settings to vary the cloth structure in U and V directions. Normally, the scale values
should be the same in both directions to correctly reproduce the cloth’s structure.
Note that very large values will produce correspondingly unrealistic-looking results.
Highlights
The Highlights setting defines the ‘width’ of the specular highlight/reflection. Smaller values
produce sharp, bright highlights on individual threads; larger values will soften the highlights
accordingly (they will become correspondingly darker and more expansive).
Make sure that the specular color is always brighter than the diffuse color and that they have a
similar tone. A shader or bitmap can be loaded into the Texture field to define the color. Note that
the texture will be multiplied with the respective color. If you only want to use the texture to define
the color, then set the color for that setting to white.
Smoothing
This setting is for use with the Polyester and Silk Pattern options only. Generally speaking, the
anisotropic specular highlight becomes more blurred - but brighter - with increasing values.
Scattering - Uniform
This setting defines the overall specular/reflection strength. The larger the value, the brighter/more
reflective the cloth will be.
Scattering - Forward
This setting can also be used to adjust specular/highlight strength - but larger values will produce
correspondingly smaller effects. More importantly, this setting primarily affects the bright regions
of the yarn’s specular highlight, while the darker regions will barely be affected.
Noise Strength
Defines the strength of the noise applied to the yarn’s color (the thread color will be brightened and
darkened in other regions).
Noise Scale
Defines the scale of the noise applied to the yarn’s color. Note that very large values can be used,
which will produce a correspondingly spotty cloth.
Layer Fresnel
These settings define the degree to which the reflection will increase as the surface normals
increase their angle to the surface, which is referred to as Fresnel reflection.
Make sure that the reflectance strength is greater than 0. Otherwise, no Fresnel effect will appear.
Fresnel
Select from:
• Dielectric for transparent surfaces such as glass, water, clear coat lacquer, etc.
• Conductor for opaque, reflective surfaces such as metal, minerals, etc.
Make sure that the Color channel is disabled for more realistic-looking results. Metal surfaces use
reflections almost exclusively.
Preset
A series of presets (primarily for metals) is integrated that are based on real-world values. These
cannot be modified individually using the Fresnel settings described below.
Different surfaces will be made available for selection depending on the Fresnel mode. selected.
Select Custom if you want to modify the settings yourself.
Note that the Conductor presets will affect the internal color system (the Layer Color should be
100% white!).
Strength
The Strength slider can be used to seamlessly move from reflection (0%) to full Fresnel reflection
(100%).
IOR
The IOR is mentioned mainly in conjunction with refractive light effects, but it is also a measure for
the angle of incidence for a surface’s light reflections (regardless if it’s transparent or opaque). As
you can see in the images above, low values cause the surface to reflect almost exclusively in
regions at which the camera’s angle of view is extremely low. Larger values cause the reflection to
move correspondingly more to the frontal regions.
The Conductor mode behaves similarly but the reflections are generally much more pronounced.
(However, the increase in reflection that corresponds to the increased IOR is not linear, because it is
also affected by the Absorption value; it is recommended that you use the preset values to achieve
a higher degree of realism)
Invert
Enable this option to invert the Fresnel reflection. Example (on a sphere): the maximum reflection
that is normally at the sphere’s center will be switched to its edges.
Opaque
In some cases you might want to prevent the Fresnel effect of neighboring surfaces from affecting a
given object. In this image, a reflective surface with an alpha map lies on top of a red, diffuse layer.
The Opaque option is disabled at the left: note how the red color from the underlying layer shines
through while it is blocked on the right side of the image where the Opaque option is enabled.
Absorption
This setting is only available for the Conductor mode. Increasing values will produce
correspondingly stronger overall reflections. This setting can be used to fine-tune the degree of
reflection.
Layer Sampling
Sampling Subdivisions
This setting is designed for use with the Standard Renderer only (not the Physical Renderer). It can
be used to define the quality of matte reflections.
Larger values will slow rendering and increase quality correspondingly.
Clamp Secondary
A reflected HDR image/sky can produce extremely bright points (fireflies) on a third object - i.e., a
reflection of a reflection. To prevent the sampling settings from being increased dramatically, this
setting can be used to limit the intensity of this reflection. The higher the value, the more the
intensity of the reflection will be restricted.
Cutoff
This is a threshold value that defines the degree to which weak reflections will be calculated, if at
all. Let’s say you have a project with numerous reflective objects. An object at the rear of the image
that is reflected in a small object near the front can be omitted because its role in the overall image
is so small. The smaller this value is, the more reflections will be ignored.
The image below is an example of how this setting can be applied (the very bright HDR image helps
make the effect more pronounced). A sphere with a Fresnel reflection reflects a HDRI sky. The
Cutoff value on the left is too large; the corrected value is on the right.
If the effect at the left takes place, then the Cutoff value needs to be reduced
Exit Color
The Reflection Depth PhotoRendering setting (Options/General Options) defines the number of
reflections that should take place. For example, if you have two mirrors facing each other, this
setting can be used to limit the number of reflections that take place. Otherwise an endless number
of reflections would be rendered with a more-or-less endless amount of render time.
See Reflection Depth.
The Exit Color setting defines the color the reflection should assume in the end. In previous
versions of CineRender, this was black by default. However, as you can see in the image below, this
produced unwanted black spots. This can be avoided if a fitting color is defined for the last
reflection, as seen below.
A fitting exit color is used to create a realistic-looking result without increasing the diffuse depth
Distance Dim/Distance/Falloff
Distant Color
For this setting, imagine a sphere with a Distance radius around the reflective object. This sphere’s
color is reflected when the reflection samples are longer than the Distance value defined. Normally,
black would be the correct color in this case because it would prevent anything from being
reflected. Other colors can be used depending on the intended result.
*Transparency*
The * Transparency * layer will be added when the Transparency channel is enabled.
This page contains reflection settings that let you control the Total Inner Reflection’s reflective
properties.
Note: If you use the Environment channel in conjunction with the Reflectance channel, make
sure that the Reflectance channel’s Additive option is enabled. Otherwise the Environment
channel will not be visible.
Texture
See Textures (CineRender Surfaces).
Tiles X/Tiles Y
The environment property is independent of the projection type of the surface. The environment is
always placed spherically around the object. Use Tiles X and Tiles Y to set the number of tiles in the
X and Y directions.
Exclusive
If this option is enabled, the environment reflections will only appear in places where there are no
real reflections produced by the Reflectance channel.
Use fog surfaces with closed objects only. Fog is a volume effect applied to the inside of an object.
Distance
Light rays weaken as the pass through the fog. You can control this weakening with Distance. The
larger this value, the thinner the fog. Distance defines how far a light ray can pass through the fog.
You can color the fog and this also affects its visibility. The further you look into the fog, the less the
objects are visible and the more the fog color becomes visible. The fog color therefore also depends
on the Distance value.
If you choose, say, a Distance of 500 units, a light ray of originally 100% intensity will have an
intensity of 50% after a distance of 250 units and is extinguished completely after a further 250
units. The shorter the distance, the thicker the fog appears. In addition to this effect, after 250
units, half the fog color is added to the light and after 500 units, the full fog color is added.
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These height values are converted into a profile, whose height affects the inclination of the normal
vectors. Although the surface is actually smooth, through the change in the normal vectors an
apparently three-dimensional surface with a bump-like structure is created at render time.
You must use a texture with this channel. It is only from the grayscales in this image that the bump
map (a height or relief map) is calculated.
See Textures (CineRender Surfaces).
Strength
The strength of the bumps. The higher the value, the rougher the surface. If you choose negative
values, this reverses the effect of the bump map — bright pixels then cause the surface to indent
while darker pixels elevate the height of the surface.
You can enter values much higher than 100%. High values are especially useful when using MIP or
SAT mapping, because these interpolation types tend to flatten the surface slightly.
See Special Settings for Image Textures (CineRender Surfaces).
Parallax Settings
Parallax mapping provides approximately the same quality as subpolygon displacements but
without having to subdivide the object internally. This reduces render times dramatically. Internally,
Parallax mapping “bends” the UV coordinates to feign elevation on a surface. The color texture is
distorted in a manner that makes its perspective distortion appear to be correct (e.g., the black
stripes at the right the image below).
Imagine Strength and Parallax Offset as separate sliders: Strength defines the shading based on the
bump effect and Parallax Offset calculates the texture distortion. The best results can be achieved
when both settings are defined, i.e., bump and Parallax mapping are implemented simultaneously.
Parallax Offset
Use this setting to define the strength of the effect, i.e., the degree with which the UV coordinates
should be moved to feign an elevated structure. Make sure to adjust the Strength setting (it most
often has to be increased; it cannot be equal to 0) to produce convincing results.
Negative values can also be used to reverse the effect: raised regions will be sunken and vice-versa.
If the value is set to 0, no Parallax Mapping will take place. Bump mapping will take place instead.
Parallax Samples
Normally, these values do not have to be modified. However, if Parallax Offset were set very high,
artifacts can appear. To offset this, increase the Parallax Samples value.
Higher values will result in correspondingly longer render times.
MIP Falloff
Enable MIP Falloff to enhance the MIP/SAT mapping effect for bump maps. This will reduce the
strength of the bump map with increasing distance from the camera.
Strength
Regulates the strength of the Normal mapping. Do not use very high values because the effect will
be increasingly unrealistic.
Basically, the higher the value used, the more perpendicular the view to the surface must be to
keep the look of the surface realistic.
Method
There are several methods with which Normal maps can be defined:
• Tangent: The most common method. The Normal orientation is defined with respect to the
underlying surface. Such textures can be identified by their mostly light blue or light green
coloring; these are the areas in which the Normals are oriented perpendicularly to the surface.
• Object: Uses the object’s coordinate system to code Normal orientation. Such textures emit, for
the most part, in all colors of the rainbow.
• World: Uses the world coordinate system to code Normal orientation. These textures emit in all
colors of the rainbow as well.
When selecting a method, you must know which method was used to create the Normal texture.
This same method should be defined here.
Note: The Normalizer shader uses Tangents.
If you notice black areas when rendering objects that have multiple alpha surfaces, increase the Ray
Depth value on the Options page of the render settings.
See Ray Depth.
If you apply a surface having an Alpha channel to an object and the object has no underlying
surface, the object will be non-existent at the points where the alpha allows the underlying surface
to show through.
Color
You can use clip mapping to mask particular areas with a Color value. Using this method, you pick
the color from the selected image that you wish to become transparent. The downside is that often
the areas you wish to become transparent contain several colors and the resulting alpha can leave a
seam around the object. However, by setting the Delta color (see below), you can define by how
much the color may deviate; this can help to reduce the seam.
Delta
Clipping is often attempted with texture images that are antialiased; this produces a bright border
around an object caused by the antialiasing of colors between the main texture and the alpha color;
you can remove this border by adjusting the deviation (delta) color.
Use alpha channels built in to the texture to mask areas softly and more accurately.
See Image Alpha below.
Invert
Enabling the Invert option will invert the effect of the Alpha channel. All black areas of the alpha
image will remain visible and the white areas will be masked.
Soft
This enables you to fade textures and surfaces from one to another, which gives you even more
ways of creating realistic-looking objects. With Soft enabled (the default setting), the Color and
Delta settings lose their meaning. The texture map is now used to decide which ranges should be
faded. A white texture pixel in the image means that here the surface is to be 100% opaque. If the
texture pixel is black, the underlying surface shines through 100%.
Image Alpha
With Image Alpha enabled, you can use any existing alpha channel of the loaded image. Alpha
channels of the TIF, TGA, PICT, PNG, and Photoshop PSD. If no alpha channel is present in the image,
the Image Alpha option will be ignored. Use the Invert function to invert the alpha channel without
having to rework the texture in your image editor.
Pre-multiplied
Enable this option if you are using a texture with a pre-multiplied alpha channel. Certain graphics
applications only produce this type of alpha channel.
Radius
The Radius determines how far the glow (either the inner or the outer) extends from the surface.
This value is rendered relative to the distance of the object from the camera. The further away the
object is, the smaller the glow, and vice versa.
Random
If a random percentage is defined, the intensity of the glow in each animation frame is increased
and decreased in a random pattern, as follows:
0%: No change
100%: Maximum change
Frequency
Frequency specifies how often the glow radius changes. The amplitude of the change is given by the
Random value.
1Hz: The glow reaches a new random value after 1 second
25Hz: The glow has a new value for each frame (for 25 fps), which causes a flicker
In this object: the left half of the sphere uses bump mapping, while the right half uses displacement
mapping. (See also Bump (CineRender Surface Channel).)
Strength
This control allows you to adjust the maximum displacement defined by the Height setting (the
Strength and Height values will be multiplied together to control the maximum displacement).
Height
Defines the height of the displacement, which can be modified by Strength value.
Type
• Intensity: The displacement takes place in the positive direction. Black parts in the displacement
map produce no displacement, white parts produce maximum displacement.
• Intensity (Centered): The displacement can take place in both positive and negative directions.
A gray value of 50% results in no displacement. White produces maximum positive
displacement, while black produces maximum negative displacement.
• Red / Green: The displacement can take place in the negative or positive direction according to
the red and green values in the texture. Green values raise the displacement, red values lower
the displacement. A black color results in no displacement, it is purely the red and green
components that control the displacement. A pure green (RGB: 0,255,0) and a pure red (RGB
255,0,0) lead to maximum displacement in the positive and negative directions respectively.
• RGB (XYZ Local)/RGB (XYZ World)
These modes control the displacement spatially according to the texture’s RGB components.
Depending on the mode selected, different coordinate systems will be used for deformation.
The components define the following directions:
◦ Red: X
◦ Green: Y
◦ Blue: Z
Texture
Here an image texture or a 2D shader can be defined.
See Textures (CineRender Surfaces).
Sub-Polygon Displacement
Check to activate Sub-Polygon Displacement (SPD).
In principle, SPD is similar to displacement: an object is deformed during rendering based on a
texture’s grayscale palette or, in some modes, color palette. The trick lies in the object’s own
internal, adjustable and relatively high subdivision, which allows for very detailed structures
without having to actually subdivide the object permanently. In many cases, it is impossible to
achieve the same degree of detail through modeling because too much memory would be required.
SPD adds to the render time, since rendering real geometry using sufficient memory is, with few
exceptions, always faster than rendering virtual polygons.
SPD offers the following advantages:
• Small details can be rendered without having to permanently subdivide the object; permanent
subdivisions can lead to problems such as file size that is too large or even impossible to
manage.
• Details can be implemented faster using 2D textures instead of modeling.
• The quality of the rendered image is much better than using a texture map in the bump channel.
If the option is disabled, normal displacement will be used (only existing object points will be
affected).
Subdivision Level
This is where you determine the SPD subdivision. This goes for the entire object to which the
surface has been applied. It can be well worth the trouble to delete the object’s hidden sides in
order to reduce the number of surfaces that must be subdivided.
As is often the case, higher values produce better results but add to the render time.
Note that you may need to change this value for each face of an object (polygon): thus, you might
use duplicated surfaces with different SPD parameters for different faces.
A 1m by 1m wall face needs less SPD value than a wall of 1m by 100 m.
For each existing polygon, the following polygon count will be calculated internally:
Round Geometry
Since SPD cannot calculate a normal Phong shading when it is applied, a special algorithm is used (if
you enable this option) to ensure that the object is rounded before the SPD is rendered.
This is specially designed to smooth surfaces that appear faceted after SPD rendering. Contours
(polygon edges that have no adjoining polygons) remain unaffected if Round Contours is disabled.
Since this can also cause unexpected results, you can also disable the option.
Round Contour
If this option is enabled, contours (polygons that have at least one adjoining polygon missing) will
also be rounded. Disable the option for objects whose contours would be adversely affected by the
smoothing.
3D-based shaders (e.g. noise, wood, rust, etc.) behave differently. Since they do not require UV
coordinates, they can also be used to texture the edges of extreme displacements.
Best Distribution
The enabled Best Distribution option changes the direction of the displacements towards the Phong
edges. The closer a displacement is to the edge, the closer it is brought to this edge and the closer it
follows the virtually rounded Phong normal.
In most cases, this setting will ensure a soft, uninterrupted transition of the SPD over phong edges.
If Best Distribution is deactivated (which only makes sense if one of the intensity modes is set in the
Type setting), each displacement will point up perpendicularly. This can lead to inflated
displacements at the edges. This is a result of displacements that overlap edges and basically stand
at a right angle to each other: the space between them will be filled. Activate this option if
modeling cities that are viewed from a greater distance or, for example, castle stones.
Color
This color gradient defines the color from the root (left) to the tip (right) of the grass blade.
See Defining Color and Brightness Values and Adjusting Gradient Parameters.
Color Texture
You can also control the color of grass using a texture. The texture is assigned to the grass using
UVW mapping. The blades of grass will assume the color of the texture. The Mix Strength value can
be used to seamlessly mix this effect with the gradient’s colors.
Density
Defines the number of blades of grass that should be dispersed across a given surface. Note that
increasing the Density value will lengthen render times accordingly.
To be more exact: a value of 100% will generate 1 blade of grass per 5 surface units (on a surface
that is 10 cm square, this would be approximately 10 * 10 / 5 = 20 blades of grass).
Note: Because of the effect on render time, keep the density value low. To simulate a denser
effect, try using thicker and longer blades instead of increasing the density value.
Density Texture
A grayscale texture can be loaded here, which will define the grass density according to the
texture’s grayscale values. The effect is a more realistic, blotchier appearance. The density will range
from white regions having the most density to black regions having none.
Length/Width
Defines the maximum length (the default value generates a relatively short blade) and width (at the
root of the tapered grass blade) of the individual blades of grass.
Crinkle
This parameter works similar to the Bend parameter (see below) and varies the shape of the
individual blades of grass to make them look more realistic. The larger the value, the more blades
will randomly crinkle multiple times in different directions.
Bend
The Bend parameter causes the blades of grass to bend. The higher the value, the more the blades
of grass will randomly bend in one (!) direction (in contrast to the Crinkle parameter that randomly
crinkles the blades multiple times).
Wetness
Use this setting to define the intensity of the specular light. The more intense the specular light, the
wetter the grass appears to be.
• If the grass surface is very far from the camera you should consider using a texture instead of
grass (for much faster rendering).
• Use a 3D Density gradient within the camera space in order to let 3D grass gradually fade into a
simple grass texture with distance. This is the best way to reduce the number of unnecessary 3D
grass blades.
In order for the Illumination surface channel to take effect, Global Illumination (GI) must be enabled
in Render Settings. (See Global Illumination (CineRender).)
Generate GI
The Generate GI option affects the light created by the surface’s Luminance channel as well as any
passed on by a given light source.
• Generate GI Strength: Define how strong a given surface will emit.
• Generate GI Saturation: Fine-tune the saturation of textures used in generating GI.
Deactivate the Generate GI setting if a given surface should not have an effect on other objects.
In the image below, the original scene is at the left. A Spot light is used to illuminate the wall. The
sphere has been assigned a surface with an active Luminance channel through which the wall is also
illuminated in part when the scene is rendered using Global Illumination.
On the right, the Receive GI option for the sphere’s surface has been disabled. This means that the
sphere will no longer receive light reflected from the wall. The sphere’s self-illumination remains
unaffected.
Below, on the left, another original scene: the sphere generates and receives GI but the Saturation
value for the Generate GI option was set to 0%. The scene’s brightness remains constant but the
sphere’s color information in the light it reflects is no longer present.
Finally, below right, the image shows the result of a completely disabled Generate GI option for the
sphere. The illumination within the sphere is still evident but this illumination no longer affects the
rest of the scene. Only the reflected light from the Spot light remains.
If a surface contains an active Transparency channel it can also be used in combination with the GI
Portal parameter. This can improve the quality of GI in many instances, for example when sunlight
radiates through a window into a room. Transparent surfaces such as windows will be sampled
more closely for light passing through it.
Receive GI
Deactivate this option if a given surface should not receive brightness or color from other objects.
• Receive GI Strength: Define to what degree a given surface will receive color and brightness of
other surfaces.
• Receive GI Saturation: Fine-tune the saturation of textures used for GI. Contrary to the
previously described Saturation, this setting affects only the receiving of GI, not the radiation of
it.
GI Portal
Activating this option will define the object to which it is assigned as a GI Portal (make sure you also
activate the Transparency channel).
GI Portals should be placed/fitted at the windows. When placed at windows with a crossbar frame,
multiple GI Portals will increase overall quality.
GI Portals are usually single-polygon surfaces (e.g. primitive Plane) that are placed where light
passes through relatively narrow openings. The direction in which the normals show is irrelevant.
If you do not want to make corresponding changes to the light-reflecting object itself, you can
influence the light passing through the GI Portal by changing the Color or Brightness settings in the
Transparency channel.
GI Area Light
If this option is enabled, the way in which a (luminous) object is included in the GI calculation will be
optimized. This option should be enabled if the object serves as an Area light.
Caustics
A caustic effect is a light effect made up of refracted and bundled light. A typical example of a
caustic effect are the wavy lines at the bottom of a swimming pool. Caustics can also be seen in
refractive surfaces, e.g. in a reflective ring. Surfaces that generate caustic effects must be either
reflective or transparent.
Caustics generation and reception can be enabled or disabled separately. However, this is only
relevant if Caustics has been enabled in the Render Settings and light sources with active caustics
generation are present in the scene.
Samples and Radius both affect the quality of the effect. (See below.)
Generate Caustics
Enable this option to activate caustics generation for the active surface. Make sure that either the
Transparency (for caustics that result from light breaking through water in a glass) or Reflectance
(for caustics resulting from light reflecting from a curved object) surface channels is active.
Note: Only the Generate parameter is relevant when using volume caustics.
• Generate Caustics Strength: Use the slider to set the strength of the effect.
Receive Caustics
Enables the reception of surface caustics for the surface
• Receive Caustics Strength: Use the slider to set the strength of the effect.
Radius
Since caustics are comprised of photons, the brightness and detail of the effect is determined by the
density of these photons.
The Radius value defines the radius around the image pixels in which the calculation will scan for
photons. The larger the radius the softer, and less accurate the result will be. Smaller radii offer
more detailed but also more grainy results.
Caustics Samples
This defines the maximum number of photons within the Radius that are used to calculate the
effect.
Generally speaking, the more Samples included in the calculation, the more exact the caustics effect
will be. Larger Radius values require longer render times and result in blurred caustic effects.
To summarize: more samples per radius means a more accurate image. Increasing the Radius means
more blur but a longer render time also.
• An image file can be manually created or a photograph (e.g. of real dirt, grime or structured
surfaces such as walls or floors). Numerous companies have specialized in creating just such
textures for use in 3D. In many cases you can also use your own digital camera to create such
images. The image below shows the difference between a surface with only a simple color and
one with a bitmap graphic added.
• Alternatively, shaders are tiny routines that mathematically calculate a pattern or a certain
effect such as light entering and diffusing within an object. Shaders can also be used for the
creation of a color gradient or to color correct a loaded image. Shaders can be used in many
different ways and are used in some capacity in almost every surface.
An advantage of using shaders is that you don’t have to take into consideration a bitmap’s pixel
resolution. A pattern generated by a shader looks good close up and doesn’t pixellate or blur as
a bitmap image might. Therefore, it is recommended that you use shaders whenever possible.
To choose a texture or shader for a particular channel in Surface Settings, enable the channel, then
click the Texture chooser button and pick one.
When loading a new image texture, browse a tree view of available textures plus previews,
including info on their size in pixels.
See also Texture Naming Conventions and Special Settings for Image Textures (CineRender Surfaces).
For more details on shaders, see:
Shaders List (CineRender Surfaces)
Using Layers to Combine Shaders (CineRender Surfaces)
• Similarly, if the image ratios vary, you are prompted to select a uniform texture ratio.
All image texture will be stretched to match this ratio. (This does not affect procedurals.) Check
the “lock proportions” to maintain those proportions when further adjusting the Horizontal and
Vertical size fields.
Image Parameters
If you have loaded an image as your texture, the following parameters can be set.
Sampling Methods
Use Sampling to control how the texture’s pixels are interpolated.
The actual pixel resolution of an image is also scaled during rendering, which depends how close
the object to which the surface is assigned will be to the camera when rendered. The options in the
Sampling control define which algorithm should be used for interpolation.
• MIP: Default Sampling Method: MIP stands for multum in parvo, which is Latin for many things
in a small place. MIP is the default sampling type, and generally results in very smooth blending.
• SAT: Highest Quality Sampling Method: The SAT option is similar to the MIP option, but more
exact. However, the SAT mapping method also requires about twelve times more memory and
more time for its calculations. Furthermore, this method can only be applied to textures with a
maximum size of 4000 x 4000 pixels. Therefore, MIP mapping should be used as the default
mapping method and SAT mapping should only be used in instances where higher quality
renderings are needed.
As a rule of thumb, use MIP mapping initially and switch over to SAT mapping if required.
• MIP and SAT are the best choices for objects in still pictures that extend towards the horizon,
such as floors.
• MIP and SAT mapping affect the render time. On the one hand, MIP and SAT mapping take
slightly longer to render. On the other hand, you may be able to reduce the antialiasing setting.
• The downside to MIP and SAT mapping is that they require extra memory. MIP mapping needs
an extra byte of memory per texture pixel, SAT mapping requires an extra 12 bytes per texture
pixel.
texture is very jagged near the horizon. Circle sampling is, however, a good choice for very small
textures (e.g. 3 x 3 pixels), because it helps the pixels to blend softly.
Issues can, however, occur on objects that reach deep into 3D space. For example, a surface at
the end of a horizon can end up looking very turbulent.
• Square uses a square of texture pixels (the ones surrounding the intermediate value). This leads
to a softer transition between texture pixels than with None. The picture quality is good.
• Alias 1, Alias 2 and Alias 3 blend the texture more strongly than Circle and Square. Alias 3 blends
the most, Alias 1 the least. Alias3 can give smoother results than Alias 1, but it also takes longer
to calculate. However, even Alias 3 cannot prevent jags near the horizon.
Exposure
Use this setting to adjust the brightness of HDRI as well as normal images.
Use these parameters to mix the color and textures using one of four modes.
The default mode for most channels is Normal. Not all channels have Mix settings.
• Normal: In normal mode, the Mix Strength sets the opacity of the texture.
For example:
◦ If Mix Strength is set to 100%, you will see the texture only (which is on top).
◦ If Mix Strength is set to 70%, the result is 70% of the texture and 30% of the color. For
example, if a texture pixel of RGB 255/0/0 (red) is used with a color value of RGB 255/255/0
(yellow) with the Mix Strength set to 50%, the resultant color is 255/128/0 (orange).
The remaining options, Add, Subtract and Multiply, mix the texture and color according to the
defined Mix Strength.
• Add: In this mode, the texture’s RGB value is added to the color’s RGB value. Color channel
values cannot exceed the maximum of RGB 255. So if a texture pixel of RGB 0/255/255 (cyan) is
added to a color value of 255/255/0 (yellow), the result is 255/255/255 (white).
• Subtract: The color’s RGB value is subtracted from the texture’s RGB value. Thus if a texture
pixel is RGB 255/255/255 (white) and the color value is 255/0/0 (red), subtracting with Mix
Strength set to 100% gives the result 0/255/255 (cyan).
• Multiply: The RGB value of the texture is multiplied by the RGB value of the color. For example
RGB 255/128/0 (orange) multiplied by RGB 0/255/0 (green) results in RGB 0/128/0 (dark green).
Mix Strength
Mix Strength defines the mixing proportion between the texture and color or between the
brightness and transparency (depending on which mode is selected) of the texture to be mixed.
These shaders are tiny applications, most of which offer their own specific settings for modification.
In general, shaders are designed for a specific purpose, e.g. to depict a gradient or surface structure
(wood, marble, etc.). Since shaders are made up of color information they can also be multiplied
with other color or brightness values via the Mix Mode.
See Mix Mode and Mix Strength (CineRender Surfaces).
Once a shader has been selected, its settings can be accessed by clicking either on its name in the
Texture setting or on its preview image below its name.
For a particular Surface channel, you can combine several shaders/textures in a layer, to achieve
more nuanced effects.
See Using Layers to Combine Shaders (CineRender Surfaces).
The following is a list of shaders and shader groups with a brief explanation of their parameters:
Color
Gradient
Fresnel
Noise
Colorizer
Filter
Fusion
Layer
Posterizer
Procedural Shaders (CineRender Surfaces)
Shader Effects (CineRender Surfaces)
Sketch Shaders (CineRender Surfaces)
Additional Effects for Shader Layers/Folders (CineRender Surfaces)
Color
Define a color using the color chooser.
The simplest of all shaders is the Color shader. Only the basic color fields are available for
modification. This shader can of course be used within a Layer or Fusion shader in combination with
other shaders or textures.
Gradient
Use the Gradient shader to create custom color transitions in different directions and with different
patterns.
• Use the Type pop-up to choose among several standard patterns.
• Most of the gradients can be rotated using the Angle value.
• Turbulence: This setting distorts the transition between colors. Setting the Turbulence value to
greater than 0% will activate the Octaves, Scale and Frequency options below i
◦ The Octaves value defines the detail depth of the Turbulence effect.
◦ The Scale value defines the density of the effect.
The larger these values are, the more distortion will be created within the gradient.
◦ The Frequency value can be used when animating the gradient surface. The value entered
here defines the speed with which the turbulence will be modified.
◦ Modifying the Seed value will result in the turbulence being recalculated. This lets multiple
Gradient shaders be used in a single surface without generating identical results.
Normally a gradient is limited to the area of a texture tile, i.e. the area displayed in the preview
image. If the surface with the gradient should be used on an object multiple times, the Cycle option
should be enabled. This will cause the surface to continue around the object.
An example of this is shown in the image below. The example at the left shows a surface with a
Gradient shader assigned to a simple Plane object. Since the gradient is restricted to the size of a
single tile the gradient is repeated across the surface of the object. When the object is rendered
(center), only a single gradient is shown that has simply been extended to the edge of the object.
Activating the Cycle option will remedy this and the Gradient shader will cover the Plane object
entirely (right).
In addition to the normal 2D gradients, 3D gradients are also available. 3D gradients cover an area in
3D space along a given axis and can be used to cover a 3D object.
Fresnel
This shader can make numerous types of surfaces, especially glass, car finish, etc.) look more
realistic.
The greater the angle at which you view a surface, the more reflective any surface becomes.
The Fresnel shader orients itself according to the angle of the surface to the viewer. The color from
the left end of the gradient will dominate if the surface is viewed at an angle; the color from the
right end of the gradient will dominate if the surface is viewed frontally.
This behavior reflects natural phenomena. A storefront window, for example, is barely noticeable
when viewed frontally but looks like a mirrored surface when viewed from an angle.
Although the Fresnel shader can be used in any surface channel (the Reflectance channel is
preferred), it does not affect the Bump or Displacement channels unless used as a secondary
channel
• Use Bump: To make the shader affect not only geometry but the shadows on the surface as well,
enable the Use Bump option. Bump refers to all surface characteristics that affect the Normals
and thereby the object surface, i.e. the Bump and Normal channels.
Enable the Physical option to access additional options (IOR- Index of Refraction, Presets, and
Invert) for fine-tuning the fresnel shader:
Noise
This shader creates a random pattern that can be used, for example, for sun surfaces and stone
reliefs. The advantage of 3D noise is that you don’t have to worry about mapping or seams in the
texture.
Noise is an integral component of any render system because it turns an otherwise far too smooth
surface into a more or less randomly uneven surface (e.g. when used in the Bump channel).
Below are examples of some Noise types available in the Noise Shader. Their respective effects are
shown using Sub-Polygon Displacement (see Sub-Polygon Displacement, in the Displacement
channel).
On the left is the Noise Shader as a normal grayscale image; on the right is the same Noise Shader
on a sphere, with different Noise scales (Global Scale parameter).
Colorizer
Colorizer takes the value of an input channel and remaps it based on a gradient. This is very useful
for colorizing shaders such as noise and for coloring grayscale gradients.
• Input: Use the Input pop-up to select which of the texture’s characteristics should be used when
calculating the gradient. The Gradient will then be applied from left to right in accordance with
the texture’s input intensity.
If, for example, Input is set to Luminance, and the Colorizer contains a black-to-white gradient,
all black areas of the texture will be assigned the colors at the left of the gradient. White areas
will be assigned the color from the right side of the gradient.
• Cycle: If Cycle is enable, then a texture that contains Brightness or Intensity values greater than
100% will be re-calculated to a range of between 0% and 100%.
You can also use a Colorize effect applied to shader layers or folders.
See Additional Effects for Shader Layers/Folders (CineRender Surfaces).
Filter
The Filter shader filters another shader or a bitmap.
Use the Filter shader to adjust a shader or bitmap’s brightness, contrast, hue, and saturation. You
can also clip the color (to reduce the color range and increase the contrast).
The Filter shader is especially useful for adjusting HDRI textures.
You can also use a Filter effect applied to shader layers or folders.
See Additional Effects for Shader Layers/Folders (CineRender Surfaces).
Gradation Curves
Gradation curves can be used to precisely modify brightness and color regions of the original image.
For example, brighten only the dark regions of an image; or brighter regions can be colored.
Gradation curves can be used to brighten, darken or color specific brightness regions
Use this curve (in addition to the RGB curves) to define the overall brightness.
The gradient curve is applied to the linear grayscale at the left. The result is shown on the right.
Intensity
Use this setting to define the strength of the Gradation Curve’s effect on the shader. A value of 0%
will result in no effect, a value of 100% produces the maximum effect.
RGB
Use this curve to define the overall brightness.
This can also be done for individual color channels using the separate red, green and blue gradient
curves. This makes it possible to color dark or bright regions only:
Dark regions in the center were colored red, and bright regions at the right were colored blue
Fusion
Fusion allows you to combine two textures with a mask using the blending modes standard in photo
editing applications, as if they were layers. However, you can use the Layer shader (see below) to
achieve the same effect.
Layer
See Using Layers to Combine Shaders (CineRender Surfaces).
Posterizer
Interesting effects can be achieved by allowing only certain brightness or color characteristics of a
given texture to be shown. For example, any number of brightness bands can be arrayed next to
one another.
The number of color or brightness bands is defined by the Levels value. The Filter Width value
serves to soften any hard edges by blurring them slightly.
The Posterizer shader can be used to remove unwanted color transitions or to create a comic look.
In the example below, a Lumas shader in the Posterizer shader was applied to achieve the comic
look.
You can also use a Posterize effect applied to shader layers or folders.
See Additional Effects for Shader Layers/Folders (CineRender Surfaces).
Height Variation
Increase this value if the height of the bricks should vary randomly. A value of 0% will produce a
perfectly level surface with only the grout lying deeper than the brick surface. The higher the value,
the more varied the bricks’ heights will be.
Slope Intensity
If the bricks are too uniform with regard to their perpendicular height from the wall, this value can
be used to add variation. The brick side defined in Slope Direction will then be raised. A value of 0%
will produce a brick surface absolutely perpendicular to the wall. Increasing values will add
correspondingly more variation.
Slope Direction
Use this setting to define the brick side that should be raised. If set to Random, a random edge or
corner will be raised on each brick.
Seed
This setting can be used to add random distribution of the random values (Height Variation, Slope
Direction).
These shaders are listed below with a brief explanation of their parameters.
Ambient Occlusion (CineRender Surface Channel)
ChanLum, Subsurface Scattering, Backlight
Distorter
Falloff
Lumas
Normal Direction
Normalizer
Pixel
Projector
Spectral
Thinfilm
Variation
Weathering
ChanLum
From a defined distance from the object surface outward, the ChanLum shader observes the
environment surrounding the object and samples light rays. This light is then used to brighten the
surface of the object. This may not be realistic according to the world of physics but is often
sufficiently accurate to simulate light that does not penetrate too deeply into a given surface.
Subsurface Scattering
This shader causes light to penetrate a surface where the light is dispersed. If the distance traveled
by the light within the object is less than the defined value, the light can emerge again at a different
location. This shader is well-suited for use on backlit objects.
Here, a candle that is simply illuminated by a light from above, which is used to simulate the flame.
This light source is only able to illuminate the surfaces at the top end of the candle.
Here is the same scene with a ChanLum shader added in the wax surface’s Luminance channel. You
can see how the light now continues around the top edge of the candle to also affect the sides. It
also looks as if the candlelight were seeping through the edge a little.
Here, a Subsurface Scattering shader was also added to the Luminance channel. The light now
affects a large part of the top half of the candle but does not accentuate the edge very well. This
type of lighting scenario is less suited for Subsurface Scattering because of the small angle that lies
between the angle of view and the rays of light.
Here, the angle of view is increased by placing the light source behind the candle: now the
Subsurface Scattering shader is well-suited: the light actually shines through the candle and the top
edge is affected, as we wanted, thanks to the more intense light.
Backlight
Allows you to gather illumination from the back face of an object. This gives the ability to create
translucency effects with backlighting, such as rice paper or a thin leaf lit from the opposite side
complete with shadowing.
Algorithm: Use this setting to define the shading algorithm for the backlighting.
• Internal is equivalent to the common Phong shading.
• For Oren Nayar, see Model.
• Simple generates no shading at all, so that backlit objects are rendered uniformly bright. This is
particularly well suited for very thin surfaces such as leaves, blades of grass, etc.
Distorter
Distorter takes the value of an input channel and distorts it using the value from another texture
channel.
Falloff
Falloff calculates the falloff between a custom vector and the surface normal. When the vector is
the same as the surface normal, the value is 1, and when it points completely away, the value is 0.
Falloff then remaps the value using a gradient.
Lumas
Lumas is an illumination shader that includes three specular highlights and the ability to simulate
the anisotropic scratches that tend to produce elongated highlights in particular.
An anisotropic effect is the mirroring of a surface, caused by small, inconspicuous scratches. You
have probably seen this effect often on metal surfaces that are somewhat older in the form of
concentric scratches on the surface
Lumas is useful in combination with Fusion and other channel shaders or images.
• Diffuse Active
• Diffuse Color: Sets the base diffuse color of the surface.
Normal Direction
This shader colors an object based on the direction of its surface normals. Surfaces whose normals
point towards the rendering ray take Color 1, the other surfaces take Color 2.
Normalizer
Using the Normalizer shader (placed into the Normal channel) you can use common textures that
were usually used in Bump maps in the Normal channel. The Normalizer evaluates the contrasts to
ascertain the location of edges and uses this information to calculate a Normal map.
As a reminder: Normal and Bump maps basically work the same. Information coded in RGB images
affect an object’s (geometry) surface Normals when rendered and feign a detailed structure.
Contrary to Bump maps, Normal maps can also “alter” the direction of the Normals, which makes it
possible to create realistic effects (note the specular light on the bumps in the image below).
Pixel
The Pixel Shader creates a pixel-like distribution of a texture.
Let’s say you want to project a texture made up of small areas of the same color onto a surface (e.g.
a TFT display). You would want the individual pixels to also look good close up. This is where the
Pixel Shader works its magic - it creates a fitting “pixel coarseness” without having to make changes
to the original texture.
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User Interface Reference
Note: The Pixel Shader only works with 2D Shaders and textures. When using a Noise Shader, for
example, the Space option should be set to UV (2D)
Projector
Projector allows you to alter the projection of a shader or image. This is useful for having different
mappings in separate channels of a surface, especially when used in conjunction with other shaders
such as Fusion. Note that 3D shaders do not work with Projector.
Texture: This is the source image or shader to be projected. You can bring in and project any image
or 2D channel shader available to CineRender.
Projection Types:
• Spherical
• Cylindrical
• Flat, Cubic
• Frontal
• Shrink Wrapping
• Spatial
• UVW Mapping
Offset X/Offset Y: Offset of the 2D texture in UV.
Length X/Length Y: Scaling of the 2D texture in UV.
Tiles X/Tiles Y: Tiling of the 2D texture in UV.
Tile: If enabled, the 2D texture will tile in UV the number of times specified in the Tile X and Tile Y
parameters.
Seamless: If Tile is enabled, then enabling Seamless causes the tiles to be mirrored so that they tile
seamlessly.
Position (X/Y/X): Offset of the 3D texture space.
Size: Scaling of the 3D texture space.
Rotation (Heading/Pitch/Bank): Orientation of the 3D texture space.
Spectral
The Spectral shader is ideal for prismatic or iridescent effects such as shiny pearls.
The calculation of this effect takes the camera perspective and the angle between the light source
and surface into account. In general, the Spectral shader should be primarily used in a Specular
layer (under Layer: Color) in the Reflectance channel.
Intensity: Controls the overall brightness of the color reflexes. A value of 0 means no effect at all,
while bigger values result in brighter color reflexes.
Variation defines how many times the gradient is repeated within the defined range.
Out of Range Type: In combination with the Variation parameter, Out Of Range Type controls if and
how the gradient is repeated. Experiment with the Stop, Mirror and Tiling modes to see the effect.
• With Stop, the gradient is applied once only and the last color is used for the outer areas that
are out of range.
• With Mirror, the gradient is mirrored when it is repeated to avoid seams.
• With Tiling, the gradient is repeated according to the Variation value.
Spectrum: The Spectrum gradient defines the colors for the spectral reflexes.
Use CD Effect: If you enable this option, the shader is optimized for cylindrical surfaces and you can
render wedge-shaped, prismatic color effects, such as those seen on CD surfaces.
Width: Width defines how far the gradient spreads out.
Peak: Normally the entire rainbow colored spectrum is visible only if the angle between the light
source and the camera forms a straight line. Increasing the Peak value allows you to generate a
larger color spectrum.
W Factor: Defines the starting point of the prismatic effect, based on the center of the surface. A
value of 1 makes the gradient start from the exact center of the surface. Values above 1 offset the
gradient away from the center, and values below 1 shift it more towards the center.
Diffuse Intensity: Diffuse Intensity controls the intensity of the spectral effect. Increasing the value
results in overblown colors.
Diffuse Variation: Scatters the spectral effect by bringing in random colors from the gradient.
Front Side: Defines how the spectral gradient is projected onto the surface, with reference to the
object coordinate system. If you can’t see the CD effect immediately, you probably need to adjust
this parameter.
Thinfilm
Use this shader to simulate a special physical effect referred to as “thin film” or “interference”
effect. This effect occurs on very thin transparent surfaces - for example, as when all colors of the
spectrum shimmer in surfaces of soap bubbles, oil film on water, mother of pearl.
To render realistic-looking results, you must create realistic lighting setups (e.g., by using a Physical
Sky, luminous reflectors).
The Thinfilm shader will only work correctly if it is loaded into a Reflectance channel’s Texture field
(preferably in a Beckmann or GGX layer) in the channel’s Layer Color menu. Specular layers should
be disabled.
Tips:
◦ For soap bubbles, the Transparency channel should also be enabled and its Additive enabled.
◦ Make sure that suitable reflective objects are used; HDRI textures can be applied to a Sky
Object or layers with luminous materials can be used.
◦ This effect can also be used on materials such as leather, rubber and metals, etc.
Variation
The Variation Shader allows for easy generation of “randomness” in your scene.
The effect can be applied in a wide range of situations:
• Rock bed: The Variation Shader makes sure all your rocks look unique.
• Foliage looks more natural when all leaves have subtle variations.
• Setup the variation shader on a single car-paint material and apply it to all cars in a parking lot --
the shader automatically gives each car a custom paint job.
• Render books on a shelf: Apply the variation shader to the book cover material to make all the
books appear different with minimal effort.
The Variation Shader is designed to work with regular objects and hierarchical tools (Curtain Wall,
Stair, Railing). Generally speaking, the effect works best for objects where some variation is desired
and it's not worth putting in a lot of effort to manually produce custom textures.
The Variation Shader works by generating random numbers based on a seed value which is
automatically generated at render-time. The input texture's properties are then modulated based
on the random numbers with user-defined intensity. The effects can be subtle, but also outright
garish.
The shader is not restricted to use in the color slot; interesting effects can also be achieved by using
the Variation Shader on bump maps.
It also allows for seeding based on the polygon face ID, which makes it ideal for working with dense
meshes such as foliage without the need to split the leaves into separate objects.
Seed Mode
The seed mode controls which data type the random numbers are based on. Depending on your
choice of seed mode, you can achieve different types of effects.
Limitation: Note that adding or removing objects to the scene may alter the seed values. This
can be an issue when rendering sequences, as the variation will appear to change randomly
from frame to frame.
• Seed: The seed value controls how random numbers are generated. Use this value to influence
the generation of random numbers if you're not happy with the variation that's being produced.
• Object Variation
◦ Disabled: No variations will take place for different objects with the same Variation shader
applied to them.
◦ Object Hierarchy: If the Variations shader is applied to an object that is part of a hierarchy: In
this mode, the same color will be applied to all Child objects, i.e., it will not be varied. It will
only be varied per hierarchy.
◦ Objects: Each object to which a shader is assigned (incl. objects in subordinate hierarchies)
will be varied (as long as this is not prevented by one of the following settings).
◦ Parent: No variation will be applied to objects at the same hierarchical level and with the
same Variation shader if they share a Parent object. Child objects will also not be varied.
• Polygon Variation
◦ Polygons: Texture is varied for each polygon.
◦ Polygon step: It may occur that, for example, a tree’s leaves are created using a huge number
of coherent polygon groups. For example, a leaf can consist of 6 polygons (to allow it to
bend), which is in turn duplicated hundreds of times for a single tree. If the variation should
be constant within one 6-polygon group but varied for other 6-polygon groups, define
number of polygons for the leaf (in this case 6) and the variation will occur in steps of 6
polygons. However, if only a single leaf has a different polygon count, this function will not
work correctly! Set this value to 1 to create variations for each polygon.
◦ Disabled: Polygons will not be given different variations.
• Probability: Controls how likely it is that the shader will apply variation for any given object. At
100% all objects receive variation. At 50%, variation will be applied to only (approximately) half
of the objects. When the shader decides to not apply variation, the input texture is returned
unchanged.
• Global Mask: Controls the overall effect of variation based on an input texture.
Color Variation
These settings define which textures should be used and which colors should randomly be mixed
with them.
• Shaders
◦ Active
◦ Probability
◦ Texture: This is the main input. Plug any shader or texture in here.
• Secondary Texture. As an example, you could introduce a dead leaf texture to make an
otherwise boring looking tree more interesting
◦ Secondary Texture Blend. Controls the maximum intensity at which the secondary texture
will be applied. This value is randomized based on the seed value
◦ Secondary Texture Mode: Pick the blend mode with which the texture is applied.
• Gradient: Define a gradient from which random colors will be picked and applied using the color
mode below.
◦ Gradient Blend: Controls the maximum intensity at which the gradient color will be applied.
This value is randomized based on the seed value.
◦ Gradient Mode: Pick the blend mode with which the gradient is applied.
Note: In “Replace” mode, the Texture Blend setting has no effect; the texture is applied at 100%
opacity. This can be useful in combination with the Probability parameter
◦ Random Color: Generates a random color and blends it with the input texture up to the
specified value.
◦ Random Color Mode: Pick the blend mode with which the texture is applied.
Grading Variation
The color grading options all work in a similar manner: The values control the maximum offsets to
the grading parameters. E.g. with a value of 0.5 on the Contrast slider, the shader will randomly
adjust the contrast between -0.5 and 0.5.
• Contrast: Randomly adds or removes contrast up to the specified value.
• Hue: Randomly shifts the color hue up to the specified value. Use low values to create natural
looking color variation. Higher values makes for very colorful effects.
• Saturation: Randomly increases or decreases the color saturation up to the specified value. As
with the Hue parameter, use low values to create more natural looking effects.
• Lightness: Randomly increases or decreases the color lightness up to the specified value.
• UVW Shift: These settings define the maximum random movement of UVW coordinates left/
right or up/down.
◦ UVW Flip X/Y: These options can be used to randomly mirror UVW coordinates vertically
and/or horizontally. The random mirroring takes place prior to any random rotation defined
using the following two options.
◦ UVW Rotate: This value defines the maximum random rotation (by default: 100% = 360°) in
each direction for the UV coordinates (rotation center U, V: 0.5, 0.5, i.e., center of the UV
tile. Contingent on the next setting, the rotation calculated here will then be set to a fixed,
quantized value.
◦ UVW Quantize Rotation: Define here if the UVW coordinates should rotate steplessly (0
Degrees) or in steps of 45, 90 or 180 degrees. This is dependent on the UVW Rotate value: an
even distribution of steps is only achieved at a value of 100%.
• UVW Scale: Use these values to randomly scale the UVW coordinates. The values entered here
define the limits in the positive and negative directions: e.g., if the U coordinate is set to 0.5, the
UV polygons will be varied between 0.5 and 1.5 times the horizontal U scale.
Options
• Clamp One: Ensures that no values higher than 1.0 are returned. When varying colors, it can
happen that they turn out “too bright” (RGB values in excess of 255, 255, 255). This is often not
desired and can be prevented by enabling this option. However, if you use HDRI images, this
option should remain disabled.
Weathering
This Shader helps you lend a weathered look to your objects. You can weather a texture in a specific
direction, which makes it look as if rain, wind or other factors affected the surface.
The shader’s Intensity controls the strength with which the texture is smudged, as you can see in
the image below in which the value is increased from left to right from 20% (default value) to 50%
and 100% respectively.
In addition to Intensity, you can also define how smooth the smudged texture should be. The higher
the Smoothness value, the smoother the effect will be and the more realistic it will look. In the
image below, the Smoothness is increased from left to right from 4 to 16 (default value) to 32.
Finally, the Intensity shader’s brightness value can be used to define the degree of weathering. An
image or a Shader can be used. In the image below, a Tiles Shader was used to create a horizontal
line structure.
Four Sketch shaders are available: Art, Cel, Hatch and Spots.
• The Art shader uses a sphere to calculate the lighting and shading of a given object. Uniform
shading can be achieved by varying the surface and color of the sphere.
• The Cel shader combines Manga and Anime shading styles with quantized color shading and
freely definable color gradients.
• The Hatch shader applies a freely definable hatch pattern based on any texture you select.
• With the Spots shader, points (or any other element you want to use) shrink in correlation to the
brightness of the surface. This is useful for creating halftone effects that are common on low-
resolution prints.
You can load Sketch shaders into any surface channel which accepts a texture, but generally they
work best in the Luminance channel with all other channels such as Specular disabled.
Antialiasing tip: The Art shader, Hatch shader and Spots shader each use a texture to shade the
objects. For example, the Hatch shader uses a picture of a stroke or block of strokes to draw
hatches onto the objects. Naturally you will want these texture strokes to look smooth and
antialiased when rendered, which would usually mean setting the Antialiasing mode in
PhotoRendering settings to Best.
See Antialiasing (CineRender).
However, to speed up rendering you can set the Antialiasing mode to Geometry instead of Best and
blur the texture slightly using the texture’s Blur Offset and Blur Scaling values. Although CineRender
will not antialias textures in Geometry mode, this blurring will produce smooth strokes that look
antialiased, and the rendering will be much faster. Ideal for when you are using thousands of
hatched lines.
The list of Effects (available only from a channel’s Layer control) allows you to add various effects to
the layers or folders.
See Using Layers to Combine Shaders (CineRender Surfaces).
Most of these effects are based on other CineRender shaders. For example, the Distort effect offers
parameters that you will also find in the Distorter shader. For descriptions of these inherited
parameters, look up the corresponding shader in the reference guide.
Posterize
See Posterizer shader.
Colorize
See Colorizer shader.
Clamp Color
The Low Clamp and High Clamp parameters cut off the color values at the given points.
Transform
Use these parameters to rotate shaders or textures and mirror them horizontally or vertically. You
can also change the scale and position of the shaders or textures.
Distort
This effect is a simplified Distorter shader that works exclusively with noise.
The Time Scale parameter allows you to animate the noise effect. To animate the noise, set the
value higher than 0. The higher the value, the faster the noise will change.
See Distorter shader.
2. With the Layer item selected or open, click the Add Shader pop-up.
3. In the appearing shader row, use the first pop-up to choose a particular shader.
• Image/Alpha
◦ Invert Image: Inverts the image’s color values. Black regions are made white and vice versa.
◦ Use Alpha: Toggles any existing alpha channel on or off.
◦ Invert Alpha: Invert the alpha channel, so transparent and solid areas are reversed.
◦ Alpha from RGB: This option is made available only if Use Alpha has been activated in the
same menu. Alpha from RGB generates an alpha channel using the grayscale values
extracted from a given bitmap’s RGB values. If the bitmap in question also contains an alpha
channel, it will also be used when Alpha from RGB is active.
• Normal: The background pixel is completely covered by the blend pixel if the strength of
blending is 100%.
• Multiply: This mode multiples the background pixel by the blend pixel. Unless the blend pixel is
white, the result will be darker than the background pixel.
• Screen: This is the opposite of the Multiply blend mode. The background pixel and blend pixel
are both inverted, multiplied and then inverted again. This mode generally gives a result brighter
than the background.
• Overlay: A combination of Screen and Multiply mode, depending on the background color.
• Hard Light: This mode works like Multiply mode and Screen mode at the same time. 50%
brightness is neutral (nothing happens). Lighter values act like Screen, darker values act like
Multiply.
• Soft Light: This is a combination of the Burn and Dodge modes. The Dodge mode is used for
blend pixels greater than 50% brightness, the Burn mode is used for values below 50%.
• Dodge, Burn: The brightness value of the blend pixel is used to brighten (Dodge) or darken
(Burn) the background pixel.
• Darken: The background and blend pixel are compared and the result is whichever is darker.
• Lighten: This is the same as darken except the result is whichever pixel is lighter.
• Add: One of the simplest blend modes: the background pixel and blend pixel are added
together.
• Subtract: The background pixel and blend pixel are added together then white is subtracted
(result = background color + blend color - 256).
• Difference: The background and blend pixels are subtracted from each other.
• Exclusion: This mode is the same as Difference mode except that it creates a softer effect.
• Hue, Saturation, Luminance: In these modes, the result is the hue, saturation or luminosity of
the blend pixel applied to the background pixel.
• Levr: The value of the blend pixel is used to apply contrast to the background pixel.
• Within the list of shaders on the right half of the dialog box (but not in the tree hierarchy at the
left), select any shader, then drag it into the folder. You will see the corresponding hierarchy in
the tree structure, too. You can use any number of folders or Layer shaders, and each can
contain any number of shaders.
• To remove a shader from a folder or from a Layer shader within another Layer, select the shader
and click the Move Shader Up One Level button.
In the appearing dialog box, browse for a Cinema 4D file. This can be either a single material or an
entire model in Cinema 4D format.
If you choose a model file, a chooser dialog box appears: select the Cinema4D Material you need.
Click OK to load the chosen material. Its settings override those of your current surface.
Note: The maximum number of parameters that can be used in a surface is 1024. (See Limit on
Number of Surface Parameters, below).
The solution is to limit the number of shaders used in the surface, and/or to use a more simple
shader structure (limiting the number of embedded layers).
On the Vectorial Hatching panel, you can choose a vectorial fill pattern and pattern color for the
chosen surface.
Note: When assigning a 3D Vectorial Hatching in the Surfaces dialog box, you can access only
fills defined as Cover Fills.
Note: Vectorial Hatching does not affect PhotoRenderings, so the Preview window (generated
by the chosen PhotoRendering engine) will not reflect the modifications you make in this panel.
• Use the fill pop-up palette to select a vectorial fill.
• Check the Element Pen radio button to display the vectorial pattern in the color assigned to the
uncut line pen.
• Alternatively, choose any other color from the pencolor pop-up.
Note: Only files in the project libraries are available for selection. If you save your Project as an
Archive, all associated Textures can be saved with the Plan by checking the Include Linked
Textures checkbox. If a linked texture is missing from the Active Library, its name will appear in
the Missing Library Items list.
Click Remove Texture to unlink the Texture from the Surface.
In the middle of the dialog box, a number of controls allow you to define the texture display.
• The first two edit fields define the vertical/horizontal size of the texture as applied to 3D
surfaces. For example, if the image shows two bricks, set its size to match the physical size of the
bricks.
• Check the Keep Original Proportion checkbox if you want to keep the proportions of the original
texture file for all elements.
• Define the angle at which the texture is applied to elements.
• Use the four rotating and mirroring radio buttons to arrange the texture sequence.
Note: For good results, you need textures prepared for seamless tiling. These are images that
can be placed in a matrix with no apparent line at connecting edges.
• Activate the Random Origin checkbox to use a random starting point for applying the texture.
This option is useful if there are several identical elements in the model that should differ in
appearance.
Use the Sample pop-up list to adjust the number of texture units displayed in the Preview box - this
helps you get a better idea of what the texture will look like.
In 32-bit color images, the Alpha Channel is an extra channel (in addition to RGB components) that
can be edited in image editing applications such as Adobe Photoshop. ARCHICAD allows you to take
advantage of the information placed in the Alpha Channel in several ways:
• for masking elements in PhotoRenderings.
Use the pop-up at top to choose a zone category from list of predefined zone categories. Either edit
its properties directly, or choose one of the following commands:
• New: Click this button to create a new zone category by creating a copy of the selected zone
category under a new name and editing its properties.
• Rename: Click this button to rename the currently selected zone category.
• Delete: Click this button to remove the selected zone category from the project.
See Delete and Replace Attributes in a Model.
Notice the icon that indicates whether the selected profile contains a core component, or not.
(In this image, the icon indicates “No Core.”)
• From the model window, select an existing Complex Profile Element, then click Edit Selected
Complex Profile from the context menu. The Profile Manager opens in the Profile Editor
window:
Note:
◦ In Profile Editor, only 2D drawing tools are available to draw or edit the cross-section of the
profile element.
◦ In Profile Editor, use the Scale setting from Quick Options to get a preview of what the profile
will look like at a given Scale
Use the Fill tool to draw the cross-section of the complex profile, with the usual 2D techniques, to
achieve the desired shape.
In Profile Manager, the Use with buttons, like those in other Attribute Settings dialog boxes,
determine which ARCHICAD tools can be used to place the current profile:
Manage Profiles
The four icons in the Manage Profiles panel enable you to create a new profile, or to duplicate,
rename or delete it.
• New: Click this button to create a new profile: give it a name in the appearing dialog.
• Duplicate: Click this button to create a new profile by duplicating the selected profile under a
new name (give it a name in the appearing dialog), then edit its properties.
• Rename: Click this button to rename the currently selected profile.
• Delete: Click this button to remove the selected profile from the project.
See Delete and Replace Attributes in a Model.
• Check the boxes to switch on the stretch parameter if you wish the final profile element to be
stretchable in the horizontal and/or vertical directions.
• Click the eye icon to show/hide the stretch handle(s) in this window.
• Use the regular editing techniques in this window to move the stretch handles to the right
position on the profile element.
If Horizontal/Vertical Stretch is switched on, the Profile Editor window displays dashed lines
indicating the plane that can be stretched. Within the Profile Editor window, you can move these
lines like any other drawing element to any part of the profile; these will serve as the stretch
“handles” of the resulting profile element after it is placed in the model.
Opening Reference
• Check this box if you want to set a reference line for the placement of openings in the placed
profile element. The Profile Editor window will display a line representing the reference line at
which doors/windows will be placed, once you place the profile wall on the plan.
• Click the eye icon to show/hide the Opening Reference line in the Profile Editor window.
• Edit this reference line in the Profile Editor window to ensure the right position for wall
openings.
• If necessary, edit the line, like any other line, to conform to the shape of the profile so that
openings will be in the right place.
If you do not switch on Opening Reference, doors/windows will be placed along the profile
element’s bounding box.
Components Panel
Use the Components Panel of Profile Manager to do the following:
• Define the Profile component’s structure definition (e.g. Core or Finish)
• Override the Profile component’s Building Material
• Set its end line type (or turn off cut end lines altogether)
• Define how to calculate Surface Area for this component in an Interactive Schedule of
Components.
Cut lines: Choose a uniform line type and pen color for all of the cut lines (outer lines) of the profile
element.
Separators: Choose a uniform line type and pen color for all of the separator lines (inner lines) of
the profile element.
Override: Click this button to apply the Cut Lines and Separator settings to the respective lines in
the Profile Editor window. These uniform settings will override all individual line settings.
Note: Lines that separate two fills having the same Building Material will be eliminated; the two
fills will be merged into one.
3. Edit the controls in the appearing Custom Edge Settings dialog box.
To switch off the contour line of the selected edge, uncheck Show Cut Line.
These custom edge settings will be applied to the edge from which you opened the Pet Palette
(Clicked Edge), or to all edges. If needed, you can apply a different custom edge surface/contour line
to each individual edge.
If you are using a custom line type or pen for any edge(s) of the profile, the Fill Selection Settings
will indicate this with a custom icon:
Add-On Manager
Use the Options > Add-On Manager command to open the Add-On Manager dialog box.
For more information on this topic, see Add-Ons and Goodies.
Click the header fields to sort data by that column. Use the splitter bars to edit column width.
Here you can load or unload Add-Ons by switching the checkboxes on and off, then check OK to
close the dialog box and execute the changes.
If you see a checkmark in front of the name of an Add-On without a box, this means that the Add-
On must always be loaded with ARCHICAD.
The Type column refers to the type of the Add-On, which can be Tool or Imaging.
• Tool type add-ons which are loaded by default appear as menu commands in the Standard Work
Environment profile. You can customize their location like any other menu command. Other
Tool-type add-ons, after being loaded manually, will be placed in a menu according to the
location of that menu’s Add-On Anchor Point.
• Imaging type add-ons add rendering or animation options to View menu items.
The icons in the Mode column show whether the Add-On was loaded individually or as part of an
Add-On folder set to be available automatically at each startup.
The Use designated Add-Ons folder checkbox will activate the folder enabled by default (the Add-
Ons folder in your ARCHICAD Folder) or another dedicated folder that you can choose with the
Change button by browsing your computer.
If you are using such a designated folder, the add-ons made available from this folder cannot be
removed from the list of available add-ons. However, they can be unloaded manually (by
unchecking its name in the Load column) for the current ARCHICAD session. In this case, the rest of
the add-ons which are still loaded from this folder will appear as individual add-ons in the Mode
column.
If you load an Add-On that has the same name and ID as a loaded one, it will replace the previous
one.
• All settings of the Add-On Manager will be preserved when you quit and restart the program,
even if you choose New and Reset.
• If you open a Project that refers to currently unloaded Add-Ons, an alert will appear, listing the
missing Add-Ons.
Some of the Add-Ons cannot be loaded until you restart the program, as they contain references to
the project database. If loading such Add-Ons with the Add-On Manager, an alert will appear. If
current modifications do not concern these Add-Ons, you can ignore the alert or choose to save the
recent changes and reload the Project with the required loaded Add-Ons.
Insert Above/Insert Below: Click either button to create a new story above or below the story
currently selected in the list.
When the name of a Story is selected, you can edit its Name, Elevation (to Project Zero), its Height
to the Story above, and whether to show the Story Level line on sections. The Number field is not
editable manually.
Multi-selection is available, to edit these values simultaneously for multiple stories at once.
Changes to story height and elevation are interpreted differently:
• If you modify the height of a story, this will affect the elevation of all stories above (if the story
number is positive) or below (if the story number is negative). In practical terms, you stretch or
shrink the whole building by making the height of a story larger or smaller. The height of all
other stories remain as they were.
• If you modify the elevation of a story, this will affect the heights of the stories immediately
above and below. In practical terms, you move the level of a single story while keeping the rest
of the building static. The elevation of all other stories remain as they were.
Note: Changing story heights may result in inverted elements: their top elevation will fall below
the bottom elevation.
See Inverted Elements.
Show Level on Sections (icon at far right in Story Settings): Check this box to display Level Lines of
this Story in Section view.
Select Action
Choose either Copy, Cut or Delete. (There is no separate Paste command. If you choose “Copy” or
“Cut”, you will then be able to paste those elements to any story.)
From Story:
From the drop-down list, choose the Story whose elements you want to edit (i.e. cut, copy or
delete).
To Story: (not available if you selected “Delete”)
From the drop-down list, choose the Story to which you want to paste the cut or copied elements.
Click OK. This will carry out the action, close the dialog box and activate the selected story on the
Floor Plan.
Copy/Save as:
• Painting Screenshot will copy the contents of the 3D Window as a unified picture (Figure).
• When choosing Drawing, the resulting image will consist of the parts described in the dialog
box. The size of the picture obtained will be equal to the size of the image in the 3D Window.
This is important when pasting the copied parts into another application such as SuperPaint or
Photoshop.
• The Scaled drawing option creates an image that keeps the sizes of the Floor Plan. If you paste a
Side view of the Project on the Floor Plan using the Scaled drawing option, the sizes will match
the sizes of the plan.
With the Elements to Copy pop-up menus you can define which elements of the 3D View you want
to copy to the Clipboard.
The Shadows pop-ups are available only if the Sun Shadows is “On” in 3D Styles (View > 3D View
Options > 3D Styles.)
Copying the shadows of top views can be useful if you want to place accurate, measurable shadows
on the Floor Plan. Shadows and 3D hatching of orthogonal views add a further touch of realism to
elevation drawings.
The 3D Hatching pop-ups are available only if the Vectorial Hatching option is “On” in 3D Styles, and
if the 3D view contains at least one element that has 3D hatching applied.
In the lower part of the dialog box you can define whether to save/copy invisible Polygons (for
example, the polygon elements of a window behind a wall) or only visible ones. You also have the
option of copying the polygons with or without frames.
You will see the Remove Redundant Lines checkbox if you want to copy the selection in Drawing or
Scaled drawing mode from a wireframe or a hidden line picture. If you check this checkbox, lines
exactly on top of each other will be omitted in the copied file.
Hint: If you want to copy the elements of the 3D Window, e.g., for an elevation view, it is
recommended to use the Calculate split polygons and Frameless options.
Construction Grid/Nudge
Check Show Construction Grid.
You can set separate Spacing and Steps values for the Main Grid and the Aux. (Auxiliary) Grid.
Note: All the values in this dialog box are based on the current measurement units defined in
Options > Project Preferences > Working Units.
Spacing: Enter values to define the horizontal and vertical distances between grid lines.
These Spacing values will also define the larger Nudge distance: use the Nudge shortcut to move
elements by a slight predefined factor. (use Alt + Shift + an arrow key to move the element left,
right, up or down).
See Nudging Elements.
Steps: Enter values to define the number of times to display the Main grid line before displaying the
Auxiliary grid line, in both the horizontal and vertical directions. If the “Steps” value for any of these
grid lines is 0, those lines will not be displayed.
In the example above, you will display one main grid line (spacing 2000), followed by two Auxiliary
grid lines (spacing 1000); then the pattern repeats.
The sample window on the right displays a preview of the Construction grid (both the Main grid
lines and Auxiliary grid lines). Use the percentage and Zoom In/Zoom Out controls (below the
preview window) for zooming in the preview window.
Note: The grid is automatically hidden if it would be too dense on the screen, that is, if the
smallest distance between two adjacent grid lines would be smaller than 3 pixels.
Rotated Grid
Check the Rotate Grid box.
Local Origin: Specify X and Y values to specify a local origin that is different from the Project Origin.
Rotation Angle: Enter a Rotation Angle to define the Rotated Grid.
Snap Grid
Spacing: Enter a value to define the intervals (horizontal and vertical directions) to which the cursor
will snap when Snap Grid is activated.
See Grid Snap Status below.
See also Grid Snap Function.
These Spacing values will also define the smaller Nudge distance: use the Nudge shortcut to move
elements by a slight predefined factor. (use Shift + an arrow key to move the element left, right, up
or down).
See Nudging Elements.
Background
Background: This field displays the color of the window background. Double-click the field to open
the Set Color (on Mac: Color) dialog box to select a different color.
Grid Lines: Double-click the field to open the Set Color (on Mac: Color) dialog box to select a
different color for the Grid Lines.
Note: The color you select here will also be used for the dimmed Project Origin when it is
temporarily displaced.
The next two controls are available only if the 3D window is active.
Grid Background/Grid Opacity: Use the sliders to set the intensity of the grid background (editing
plane) and the grid lines in the 3D window only.
The wizard takes you through the Consolidation options one by one. Note that each line
consolidation option builds on the previous one; the program will execute the consolidation in the
order in which they appear in the Wizard.
Delete Duplicates: Duplicate lines are those which have identical attributes and positions. One line
will remain, the rest will be deleted.
Explode Polylines into Drawing Primitives: Polylines will be exploded into multiple single lines.
Checking an attribute here means that the program will not take these attributes into account when
merging connecting or overlapping lines.
• For example, if you check “Pen”, then the program will merge overlapping or connecting lines
even if the lines do not use the same Pen (e.g. one line is blue and the other is red).
For each checked attribute in this dialog box, the Layer/Pen/Category controls are activated, so that
you can assign a layer/pen/category for the lines which result from the merge process.
• For example, after checking Pen, you must decide whether the new line, merged from the
original red and blue lines, should henceforth be red, blue, or any other color.
Merge Connecting Lines: Co-linear line segments which are connected and which have identical
line types will be merged into a single line.
Merge Overlapping Lines: Lines which partially overlap and which have identical line types will be
merged into a single line.
Merge Settings
If you have selected either or both of the two Merge options (Merge Connecting Lines/Merge
Overlapping Lines), use the next screens to define the attributes of the lines which result from the
merge process.
(If you are using the single-page Linework Consolidations Settings instead of the Wizard, click Merge
Settings to access these options.
Force Solid Lines: This option is useful if several lines overlap each other, and one of them is a solid
line which completely overlaps the other line(s). Checking this box will delete the other line(s), with
the single solid line remaining in place.
Adjust Overlapping Lines: This option will apply if two or more lines of different line types partially
overlap each other. If you check this box, only the topmost line (as defined in the display order) will
remain in place of the overlapping part.
Click Consolidate to carry out the Linework Consolidation and to display a Summary of the result.
On the last screen of the Wizard, check “Display simple Linework Consolidation Settings next time”.
This way, the next time you use the Edit > Reshape > Linework Consolidation command you will
access the simplified Settings dialog box.
For general information on this feature, see Consolidate Lines and Fills in Drawing Windows.
Trim Overlapping Fills: Any selected fills that partially or entirely overlap each other will be
trimmed so that only the top fill remains; any other fill (or part of a fill) that is covered up beneath
the top fill will be deleted.
Note on Overlapping Fills with Transparent backgrounds: If the top-level fill has a transparent
background, any solid-background fill beneath it will remain intact, because it will be visible.
Exception: If there are multiple transparent fills atop each other, only the top-level fill will
remain in full; any fills or parts of fills underneath, if they have transparent backgrounds and are
covered by the top-level fill, will be deleted.
Convert Fill outlines into Lines and Arcs: Any fill contours will be exploded into simple line
segments/arcs.
Merge identical adjoining Fills: Any adjoining fills (regardless of display order) which have identical
fill patterns/colors will be merged into one.
Note: In Merge Identical adjoining Fills, “identical” means that fills must have identical fill
patterns, identical foreground/background colors, and identical orientations. Fills that have
different pattern orientations (project origin/fill origin/distorted) will not be merged.
The resulting fill will carry the ID of the largest of the original fills.
Outlines of Merged Fills: If you checked “Merge identical adjoining fills,” three different options are
activated.
• Don’t merge any Fills that have outlines: Such fills are not merged at all.
• Merge identical Fills if they have identical outlines: Only those fills will be merged which also
have identical outlines.
• Merge identical Fills regardless of their outlines: All identical fills are merged, whether they
have outlines or not, and whether the outlines are the same or not. If you check this option,
additional controls are activated to let you define the line type and pen of the outlines that will
result after consolidation.
Note: If you checked “Convert Fill outlines into Lines and Arcs”, these options are not available,
since the fill outlines will no longer exist after the consolidation process.
Fills that have different pattern orientations (project origin/fill origin/distorted) will not be merged.
Merge Settings: If you have selected “Merge identical adjoining fills,” the Merge Settings button is
activated. Click to access Fill Merge Settings to define the attributes of the lines which result from
the merge process.
Related Topics:
Fill Categories
Zone options
• Show Zone Stamp: Check this box to display Zone Stamps in your project.
Door Options: Choose a global option for displaying the doors in your project.
• Show on Plans: Doors will be displayed with the appropriate symbol on the Floor Plan and in
Section-type windows.
with Markers: Check this box to display doors with Markers (if assigned in the Door Settings
dialog box.)
• Show Opening Only: The place of the doors (but not the doors themselves) will be indicated by
an openings in the walls, in both Floor Plan and Section views.
with Contours: The Door openings shown on the Floor Plan will include the Door contours.
• Hide on Floor Plan: No placed doors or door openings will be shown on the floor plan. (The door
openings only will be shown in Section-type views.)
Window Options: Choose a global option for displaying the windows in your project.
• Show on Plans: Windows will be displayed with the appropriate symbol on the Floor Plan and in
Section-type windows.
with Markers: Check this box to display windows with Markers (if assigned in the Window
Settings dialog box.)
• Show Opening Only: The place of the windows (but not the windows themselves) will be
indicated by an opening in the walls, in both Floor Plan and Section views.
with Contours: The Window openings shown on the Floor Plan will include the Window
contours.
• Hide on Floor Plan: No placed windows or window openings will be shown on the floor plan.
(The window openings only will be shown in Section-type views.)
Skylight Options: Choose a global option for displaying the Skylights in your project.
• Show on Plans: Skylights will be displayed on the Floor Plan and in Section-type windows, in
accordance with the Floor Plan Display preferences of the host Roof or Shell.
with Markers: Check this box to display Skylights with their Markers (if any Markers are assigned
in the Skylight Settings dialog box.)
• Show Opening Only: The place of the Skylights (but not the Skylights themselves) will be
indicated by an opening in the Roof/Shell, on both Floor Plan and Section views.
• Hide on Floor Plan: No placed Skylights or Skylight openings will be shown on the floor plan.
(The Skylight openings only will be shown in Section-type views.)
Note: This option is scale-dependent (generally, opening lines are not displayed at all at small
scales).
3D Document Settings
The 3D Document Settings dialog box is available from:
• the context menu of any 3D Document item listed in the Navigator
• the Settings button at the bottom of the Navigator Project map, if a 3D Document is selected
• the context menu of a 3D Document window
• the Document > Documenting Tools menu
For general information on this topic, see 3D Document.
Reference ID: An ID is assigned by default; you can change it by typing any other value into the field.
This field can contain up to 256 characters; the ID will serves to identify the 3D Document in the
project window and in the Navigator.
Name: This field can contain up to 256 characters. This name appears in the Navigator palette and
the title bar of the 3D Document window.
• In 3D Document Default Settings, you can activate the Source View Name icon: this will
automatically assign the source view as the name of the newly created 3D Document.
Note: This will only set the name of the source view at the time of creation; it will not
automatically follow story name changes. Later, you can change it to any custom text.
Status: Choose an option to define the status of the link between the 3D Document and the Model.
• Auto-rebuild Model: A 3D Document with Auto-rebuild status will be automatically rebuilt
every time it is opened or brought to the front of the screen, if the model has changed.
• Manual-rebuild Model: A 3D Document with Manual-rebuild status is not rebuilt automatically.
It can be rebuilt from the model only by using the View > Refresh > Rebuild from Model
command. (The same command is available from the 3D Document window’s context menu,
and from the Project Map item’s context menu.)
Note: There is no Drawing-type 3D Document.
The next three controls allow you to redefine the selected 3D Document:
See also Redefine the 3D Document.
Redefine 3D Projections: Click this button to access the dialog box needed to readjust the 3D
projection of the source 3D window. Once you press OK and leave the Settings dialog box, the
selected 3D Document will be redefined according to this modified 3D projection.
See also 3D Projection Settings.
Redefine Filter Elements: Click this button to access the Filter and Cut Elements in 3D dialog box.
Make any adjustments you need to the source 3D window., then close the Filter Elements in 3D
dialog box. Once you press OK and leave the Settings dialog box, the selected 3D Document will be
redefined according to this modified element filter.
See also Filter and Cut Elements in 3D Dialog Box.
Redefine the Projection, Cutting Planes and Visible Elements based on Current 3D window: Check
this box to redefine the selected 3D Document based on the projection, the cutting planes, and the
visible elements in the current 3D window.
Note: This checkbox has a one-time effect: the content of this 3D Document will not be
automatically redefined again if the 3D window is changed. The next time you open this settings
dialog, the checkbox will appear unchecked.
Source View: Shows the name of this 3D Document’s Source Floor Plan view.
Direction: Choose an option to define which direction to project the view from the cut plane:
• Reflected Ceiling: “Upward” projection from the cut plane. Will display the mirror image of the
overhead part of the model.
Define the extent of the projection: for example, show up to 1 Story above.
Optionally, define a positive or negative offset from the projection’s story limit.
• Floor Plan: “Downward” projection from the cut plane (down to the floor): for example, show
down to 1 Story down.
Optionally, define a positive (upwards) or negative (downwards) offset from the projection’s
story limit.
Cut Plane Height: Define the height of the cut plane from which to create the Floor Plan Projection.
Cut Plane Height is measured from the Floor Plan story that is the source of the 3D Document.
Selection/Marquee Information: The dialog box provides information on the Floor Plan source of
the selected 3D Floor Plan Document. It indicates whether a marquee or selection was present on
the Floor Plan at the time the 3D Document was generated: this limited the content of the resulting
3D Document.
Note: The Floor Plan source window is not necessarily the same as the currently open Floor Plan
window.
If you have checked the Redefine box below, you are given information on whether the resulting,
redefined 3D Document will be cropped, or whether it will show the entire model.
The Vectorial Hatching in 3D and Transparency options for the 3D Document are specific to the 3D
Document, and are not connected to the same options set for the 3D Window.
CUT ELEMENTS
Fill Cut Surfaces with: This control gives you four options for displaying the surfaces of cut elements
in the 3D Document:
1. Cut Fills - as in Settings: Cut surfaces will use the cut fills of the Building Materials assigned to
the individual elements.
2. Uniform Surface: This option means that all cut surfaces in this 3D Document will use a single
surface.
• Choose this uniform surface using the fill pop-up of the Cut Surface Material parameter
or
• Check the box Use Surface Defined for Cut Elements in 3D. This is the surface you choose in
View > Elements in 3D View > Filter and Cut Elements in 3D.
See Filter and Cut Elements in 3D Dialog Box.
See 3D Cutting Planes for information on 3D Cutting Planes.
3. Own Surface Colors (Non-Shaded): This option means that all cut surfaces in this 3D Document
will be shown using the surface assigned to the individual elements, or their components,
through their Building Material.
4. Own Surface Colors (Shaded): Same as above. The display colors will reflect shading effects.
UNCUT ELEMENTS
Choose pen attributes for uncut elements displayed in this 3D Document.
Fill Uncut Surfaces with: Use this control to define the fill of uncut surfaces displayed in this 3D
Document.
1. Uniform Pencolor: Choose this option to apply a uniform color to the fills of all uncut surfaces in
this 3D Document. If you choose this option, the following parameter appears:
Uncut Surfaces Pen: Use this control to choose the desired pencolor to be applied uniformly to
all uncut elements in this 3D Document.
To display Surface colors in this 3D Document (on uncut parts of this 3D Document only), choose
either of the following options:
2. Own Surface Colors (Shaded): Choose this option to display uncut fills in this 3D Document
using the elements’ own surface colors as defined in the Building Material. The display colors
will reflect shading effects.
3. Own Surface Colors (Non-Shaded): Same as above, but the display colors will not reflect any
shading effects; each surface color will be uniform over the whole surface.
Uniform Pen for Uncut Contours: Check this box if you want to display the contours of fills on uncut
surfaces in this 3D Document. If you check it, the Uncut Contours Pen color chooser appears;
choose a pencolor.
Vectorial 3D Hatching: Check this box to activate vectorial 3D hatch patterns in this 3D Document.
Transparency: Check this box to give see-through surfaces (e.g. glass) a transparent effect in this 3D
Document.
Note: These Vectorial 3D Hatching and Transparency controls are specific to the 3D Document.
Redefining the 3D Document with the settings of the current 3D window will not redefine these
options.
HIDDEN EDGES
Check this option if you want the 3D Document to display the edges of elements that are otherwise
hidden in this view.
Set Line Type and Line pen for the Hidden Edges.
Show on Cut Plane: Controls the visibility of hidden lines that would fall in line with the cut plane or
the display range boundaries.
BOUNDARY CONTOURS
See also Boundary Contours for an illustration of this feature.
Boundary Display: Choose one of these options to display, override or hide the contours of
elements at the boundary of this 3D Document.
• Uncut Contours: Boundary Contours will be displayed using the Uncut pen chosen for these
elements in their own Settings dialog boxes.
• No Contours: Boundary Contours are hidden.
• Override Contours: Choose a custom Line Type and Pen with which to display the Boundary
Contours.
Marquee Effect: If you have used the Marquee tool to create a selection area prior to generating
the model, use these options to define which part of the project will be shown in the 3D window:
• Inside Marquee: Elements inside the Marquee will be displayed.
• Outside Marquee: Elements outside the Marquee will be displayed. This option allows you, for
example, to exclude internal elements of a house when you need only external views of the 3D
model. The Marquee can affect multiple stories, not just the current story.
If there is a Marquee selection made in the Floor Plan, the settings of the Filter Elements in 3D
dialog box are observed, but the caption of the 3D window includes the Marquee mention and the
range of included stories.
Cut Surface Display: Use these controls to define the surface and pens for the interior surfaces and
edges of 3D Cutaways.
• Use Element Attributes: Click this button to use existing Surfaces & Pencolors/Penweights for
highlighting the edges and surfaces of elements cut in 3D Sections. The cut surfaces of
construction elements will have the same colors/surfaces as the uncut edges (as defined in their
respective settings dialog boxes).
• Custom: Click this button to choose Custom Surface & Pencolor/Penweight for highlighting the
edges and surfaces of elements cut in 3D Sections.
Surface pop-up palette: Click this pop-up palette to select a custom Surface for exposed interior
surfaces of solid elements.
Cut surfaces of Library Parts will be painted according to the surface set for the Library Part. If the
Library Part has internal surface descriptions, the first one in the script will define the surface for
cut surfaces. The 3D Cutting Planes feature does not show the various layers of composite
elements. To obtain sections showing these (if required for working drawings) use the Section/
Elevation/IE tools.
The Element Types to Show in 3D checkboxes allow you to turn the 3D Window display of
construction elements on and off. With Doors and Windows switched off, openings are interpreted
as empty holes. Checking the All Types box selects all element types.
3D Styles
A 3D Style is a collection of settings (3D Engine, shading, background, etc.) that determine model
display in the 3D Window.
The 3D Style is saved with View Settings. Every time you edit a 3D Style, all views using that 3D Style
are updated instantly.
Note: To set 3D Window Size, use the separate command from 3D window-related menus (Tab
Bar, or context menu of 3D window or tab).
See 3D Window Size.
Apply 3D Style
To switch the 3D style of a 3D window, use the 3D Styles pop-up from:
• context menu of the 3D window
• Quick Options Bar or Quick Options Palette
• 3D Window Tab in the Tab Bar
In the pop-up list, a separator divides the styles based on their 3D engine (Vectorial or OpenGL).
General Options
3D Engine
Choose a 3D engine to generate the 3D window:
• OpenGL: Can display texture images (from Surfaces) and takes advantage of high-performance
OpenGL graphics cards. This is the default engine and recommended if your video display card
supports OpenGL. It is optimized for fast, smooth navigation and useful in a live presentation
environment. Copy/paste or export will result in bitmap images.
Some effects, for example vectorial 3D hatching, are not available with OpenGL. With OpenGL,
you cannot save the 3D window contents as a vectorial 2D drawing.
Click the Settings button at right to set additional options with OpenGL.
See Open GL Options.
• Vectorial 3D engine: Produces a non-photorealistic 3D view, without texture images. Shows
vectorial patterns (from Surfaces) and can be printed at any scale. You can save the contents of
the 3D window as a vectorial 2D drawing. Copy/paste or print to PDF will result in 2D primitives
such as lines and arcs. Usually results in slower navigation of the model on most machines.
3D View Mode
Choose Wireframe, Hidden Line or Shading for this 3D Style.
Note: When using the OpenGL engine, only the Wireframe and Shading modes are available.
Wireframe mode shows all the edges and lines of your project. Note that if you have many
elements one behind the other, this type of view can be hard to interpret.
In Hidden Line mode (available with Vectorial Engine only), lines which are blocked by solid objects
are removed. This type of view is the best choice for easy interpretation, if you do not want a
shaded view. It is also suitable for hard copy output on a printer. Hidden Lines can be saved in many
file formats, either as 2D or 3D files.
In Shading mode, the 3D model appears with all of its visible surfaces shaded according to the light
direction set in the 3D Projection Settings dialog box.
Transparency
Check this to produce transparent views of elements that have the appropriate Surfaces setting
when generating a shaded view. Below, the same glass wall appears with Transparency Off and On.
When you save a view, the Transparency setting will be saved with the view.
Note: When used with the Vectorial Engine, Transparency is not effective with Postscript
printers.
Monochrome Model
Check Monochrome Model, then set uniform colors for all of the Surfaces and Contours.
Otherwise, the model’s surface colors depend on the elements’ Building Materials.
Background
Consult the Preview to see the effects of each setting:
Click in the Sky Color and Ground Color fields to choose background colors for the 3D Window.
Click the chain icon for identical colors in both.
• As in PhotoRendering: Check this to use the background specified in PhotoRendering Settings.
See CineRender Basic Settings: Background Panel.
Contours
Consult the Preview to see the effects of each setting:
Show Contours
Check this to make the contours of model elements visible in Shaded images. Use the pop-up at
right to define contour quality.
• The Best option produces a perfect result, but it may be rather slow for large and complex 3D
models.
• The Draft option produces a fast result, but it doesn’t eliminate all the lines that the Best
method would.
Shadows
Sun Shadows
Check this box to enable ARCHICAD’s shadow-casting capability.
With the Vectorial Engine, the following additional Sun Shadow controls are available:
• Cast Shadow Intensity: Define using the slider.
• Shadow Contours: Check to display shadow contours.
• Use the pop-up to define where Sun Shadows are generated:
◦ on all surfaces, or
◦ on a single level only (that is, a horizontal plane). This option is useful for shadow studies in
top view. If you choose this option, enter a value here to specify the absolute elevation of
the horizontal plane on which the Vectorial Shadows will be generated.
• Shade surfaces using Sun: If this is turned off, all identical surfaces are draw with the same color,
regardless of orientation.
Open GL Options
This dialog box is available from the Settings button in 3D Styles if you have chosen Open GL as your
3D engine.
Check the boxes of the effects you want to use when generating 3D images with the OpenGL
Engine:
Headlight: Controls the light coming from the direction of the camera (on/off). Headlight On
provides extra light and associated shadow effects in the model. Turn Off to make flat surfaces look
flatter.
Highlights: Display specular reflections as highlights.
Emission: Use if you have chosen or created light emitting Surfaces and want this quality to be
displayed.
Smooth Surfaces: Use to control the degree of smoothing. Curved surfaces, which are normally
approximated by flat planes, are represented by more lifelike surfaces when this option is on.
Textures: Display bitmapped pictures on the corresponding surfaces.
Ignore hardware acceleration in 3D: ARCHICAD will bypass the display card’s OpenGL support and
use the system-level software emulation of OpenGL, available both on Windows and Mac.
Note: Software emulation is a slower method. Use it if you are experiencing difficulties with
OpenGL display.
result in some elements not being shown during navigation), you can set a minimum radius here,
within which all elements will be shown during navigation. (Set the radius either numerically or
using the slider.)
3D Projection Settings
Use the View > 3D View Options > 3D Projection Settings command or the 3D Visualization
toolbar’s button to open the two modes of this dialog box.
The projections that you define in the 3D Projection Settings dialog boxes remain valid only until the
next time you open the dialog box and modify them.
Use the controls in this dialog box to set up 3D views as parallel projections.
Click this pop-up button to select from 12 preset Projection Types, including predefined
axonometrics, side, top and bottom views, and your own custom-defined axonometry:
For each Projection type, the editable boxes show the defining angles and scaling ratios of the X, Y
and Z coordinate axes.
Projection Preview: This preview window shows the position of the coordinate axes for the current
projection type, with any additional settings you may have made. Click or drag to reposition the
axes, or enter values for the angles and ratios of the three coordinate axes.
This dial shows Camera and Sun Azimuth with respect to the target. Simply click the Sun or Camera
icon and drag it to the desired location. The effect of your changes is shown by the rotation of the
house in the preview area and by the values in the edit boxes to the right of the control.
• To move the camera or the sun in 45 degree increments, click once near the desired direction on
either of the gray circles.
• To move them in 5 degree increments, drag the camera or sun icon.
• To move to any in-between position, type the desired numeric value into the edit fields.
Another way to create a customized axonometry is to manipulate the house icon itself in the
preview area:
• To rotate an axis about the origin, click on or near it and drag it to the desired orientation.
• To rescale and rotate an axis, click within the circle at its endpoint and drag it to the desired
position. Use the Shift key to lock the angle while dragging. (If you only want to rescale, it is
easier to enter a value in the edit box.)
The adjustments you make here are continuously reflected both by the values displayed in the edit
boxes, and by the distortion of the house icon itself.
You can set the direction of your view and the position of the sun with the controls and edit boxes
to the right of the preview area.
The Azimuth of the camera and the Sun Azimuth can be set either graphically or numerically, but
the sun Altitude angle can only be set numerically:
• Azimuth: Enter a value here to specify Camera Azimuth to Target.
• Sun Azimuth: Enter a value here to specify Sun Azimuth used in shaded or rendered images.
• Sun Altitude: Enter a value here to specify Sun Altitude used in shaded or rendered images.
Just as for perspective projections, the distance of the sun from the target is considered to be
infinite, and for parallel projections the viewpoint distance is infinite as well.
Hint: Unless you are an experienced ARCHICAD user, it is generally best to begin with a
predefined projection from the palette, then rotate the view with the camera angle control, and
finally make minor adjustments with the rescaling features.
Pre-Sets: Button: Opens a dialog where you can specify options for and insert frames in Fly-Through
Paths.
For details, see Pre-Set Projections below.
More Sun Button: Opens a dialog to specify Sun settings.
For details, see Sun.
Perspective Settings: Click here to open Perspective Projection Settings, where you can define
perspective views.
For details, see Perspective Projection Settings.
Pre-Set Projections
This dialog box lets you store and retrieve projection settings.
You can also use this sequence of axonometric views for a future animation. Animations based on
axonometric views are not fly-throughs in the same sense as perspectives, even though they are
created with the same command. Using in-between frames, you will get an animated
metamorphosis from one projection to the other.
• The Add Current Projection button places the current view on the list. The views on the list will
be keyframes in the Fly-Through. You can also name each keyframe in the dialog box that
appears after pushing this button.
• If no projection is selected, New will be added to the bottom of the list. If a projection is
selected, the new projection will be inserted before the selected one.
• The Set to Current Projection button changes the highlighted keyframe in the list to the one you
set prior to opening the Pre-Sets dialog box.
• The Delete button clears a keyframe from the list.
• Under Options for Fly-Through in the right section of the dialog box you can also set the number
of in-between frames that ARCHICAD will create by interpolating between every parameter
(e.g., axis scaling ratio, camera angle, etc.) of consecutive keyframes.
For more information, see Fly-Through.
• The Open and Closed radio buttons control whether the animation will loop continuously from
the last defined keyframe back to the first keyframe during the Fly-Through.
• Wait frames: This number refers to the number of still frames (time units) during which the fly-
through motion will remain frozen at the given camera before moving on to the next one.
Enter the number of still frames to be included in the Fly-Through Path.
Use this dialog box to set all the relevant parameters for perspective 3D views, such as viewpoint
location and elevation, target location and elevation, width of the viewing cone, and sun position.
The preview area on the left side of the dialog box shows your Floor Plan as it currently appears in
the window. To see another part of the Project, leave the dialog box, choose another detail using
the Navigator or zooming and panning operations, then open it again.
For more information on Navigator or zooming and panning operations, see Navigation.
The solid line in the preview area represents the line of vision between the viewpoint and the target
point. You can click and drag both the target point and the viewpoint independently of one another.
Click anywhere in the preview area and the line of vision will be rotated around the target point to
your click position.
The angle defining the View Cone is displayed in the preview area and provides reliable information
if the line of vision is horizontal. If the line of vision is looking up or down, the angle can be used
only for estimating the resulting view.
After zooms, pans, or numeric distance settings, the viewpoint and/or target point may occasionally
disappear from the preview area. To retrieve them, simply Shift-click where you want the viewpoint
and Alt/Cmd-click where you want the target point to be in the Window. They will immediately
move to the points where you clicked.
You can also specify the following values numerically. Effects of these settings will be displayed
graphically in the preview area.
• Camera Z: Enter a value here to specify Camera height from Project Zero. (In this case, the
position of the target will remain unchanged.)
• Target Z: Enter a value here to specify Target height from Project Zero.
• Distance: Enter a value here to specify the horizontal distance between Camera and Target.
• Azimuth: Enter a value here to specify Camera Azimuth to Target.
Point Perspectives
• Use Two-Point Perspective: Check this box to view the 3D model from a two-point rather than
three-point perspective, while maintaining the original position and viewing angle. This
perspective remains until you navigate away.
As a result, all 3D vertical edges become vertical in perspective projection. This emulates the
vertical correction function of shift lenses in SLR cameras.
• To get a top view in perspective, set the viewpoint elevation higher than that of the target point
elevation, drag the target to the desired location on the plan, then set the distance to zero by
dragging the viewpoint until the numeric field displays a minimal value near zero. (You cannot
type zero in the Distance field.)
The elevation of the viewpoint and the target point, as well as the View Cone and Roll Angle of the
Camera must be set numerically by using the remaining edit boxes.
View Cone: Enter a value here to specify the opening angle of the Camera View Cone.
Hint: Wider angles (a°=>60°) can fit more objects in the Window, but can also distort the image.
Roll Angle: Enter a value here to specify Camera Roll Angle.
In the projection preview area, the dashed line from the center of the area with a sun icon at its end
shows the direction of light for shaded and rendered representations. The sun icon can be dragged
around the perimeter of the plan, but it cannot be positioned closer. Its distance is considered to be
infinite. Both its Altitude and Azimuth can be set numerically in the edit boxes below the viewpoint
and target settings.
Sun Altitude: Enter a value here to specify Sun Altitude used in shaded or rendered images.
Sun Azimuth: Enter a value here to specify Sun Azimuth used in shaded or rendered images.
Note: Cameras placed in the Floor Plan window also define perspective views, but they are
configured in the Camera Tool Settings dialog box, not in this dialog box. You can copy a
camera’s settings here by selecting a single camera on the Floor Plan and choosing 3D
Projection Settings.
More Sun button: Click here to open a dialog to specify Sun settings.
For details, see Sun.
You can also use the Navigator and Navigator Preview palettes to set up the 3D view.
For details, see Navigation in the 3D Window.
Sun
The Sun dialog box is accessible from:
• the Camera Tool Settings dialog box, by clicking the Sun... button
• the View > 3D View Options > 3D Projection Settings dialog box, by clicking the More Sun...
button.
The Sun dialog box contains a series of sunlight/shadow settings, which are relevant to:
• PhotoRenderings
• Sun Studies
• 3D Projections (and views created from these)
Light Parameters
Set parameters for each component of the light: Sunlight (directional normal), Ambient Light and
Fog.
• Sunlight is the directional light falling on the project.
◦ Double-click inside the color sample box to choose a Sunlight color.
◦ Choose a sunlight color intensity between 0 and 100%. This Intensity value multiplies the
Brightness component of the Sunlight color.
Note: The Sunlight color and intensity settings are considered by the CineRender Rendering
Engine.
• Ambient light is general, non-directional light that contributes to the overall brightness of the
image, and can brighten otherwise overshadowed surfaces.
Note: Ambient light parameters affect only the 3D Window and PhotoRenderings created with
the Basic Rendering Engine!
◦ Color: Double-click inside the color sample box to choose a color for the Ambient Light.
◦ Choose an Ambient light color intensity between 0 and 100%. Vary this value to obtain
special effects in renderings.
◦ Contribution to Ambient: Choose a percentage for how much of the Sunlight should be
represented in non directional, ambient light.
Click Project Location to define the location of the project (including Project North).
See Project Location and Project North.
+1 hr Daylight: Check this box to adjust the hour forward for Daylight Savings Time.
Sun position: Below, view the sun position data.
• Sun Azimuth: Displays the Sun Azimuth in ARCHICAD’s polar coordinates system.
• Sun Altitude: Displays the Sun Altitude above the Horizon in degrees. A negative Altitude angle
indicates that the Sun is below the horizon (night). This may produce completely black images.
Note: When you first open the Sun dialog box, the sun azimuth/altitude values are not editable -
the values are taken from either Camera Settings or the 3D Projection Settings. If you edit other
data which affects sun position (e.g. you change the date or the time, or you modify data in the
Project Location dialog box), the sun azimuth/altitude fields are updated, and become editable.
See also Project North.
The icon to the right indicates whether the Date/Time/Location will result in a daytime or nighttime
Image.
Project North
This control gives you feedback on the current project’s Project North definition. To define Project
North, go to Options > Project Preferences > Project Location.
See Project Location and Project North.
Click OK to leave the Sun dialog box and apply its settings.
To apply the camera-defined view to the 3D model, select the camera and activate the 3D Window.
RoofMaker Settings
(Design > Roof Extras > RoofMaker)
Placement of multiple rafters: The placement method is defined by either a maximal distance
between the axes of the rafters (Distance Fixed), or by a fixed number of rafters to be placed at an
equal distance (Number Fixed).
If you choose Distance Fixed, enter a value below for Max. distance between rafters.
If the user-defined range might not allow the regular placement of the objects. In such a case, use
the Distance Fixed - gap start/middle/end radio buttons to fine-tune where the gap between
rafters will be introduced (either at the start, the middle or the end).
Number of copies: This field is active if you have checked the Number Fixed radio button. Enter the
desired number of rafters.
Clicking OK returns you to the floor plan.
Select either one or two roofs on the floor plan. Choose Create a Hip or Valley Rafter from the
Design > Roof Extras > RoofMaker menu (or select the appropriate icon from the RoofMaker
toolbox).
Width: Enter the width of the rafter cross-section here.
Height: Enter the height of the rafter cross-section here.
Width of Purlin: Enter the width of the purlin here.
Thickness of Rafter: Enter the rafter thickness here.
Axis linetype: Choose a linetype for the axis of the rafter.
Show outline in 2D: Check this box to display the full outline of the rafter, including its axis, on the
Floor Plan. Although roof plans usually show only the axis of any inclined element (rafters, hip
rafters, valley rafters), switching on the outline view temporarily gives you better control of the
connections between elements.
Eaves Angle: Choose a radio button (Perpendicular, Vertical or Rectangular Cut) to define a how to
cut the bottom end of the rafter.
Surface: Choose a surface for the rafter from the pop-up palette.
Enter values for the Width of purlin and Thickness of rafter fields.
Clicking OK returns you to the floor plan.
Select two rafters on the floor plan. Choose Create Collar Beams from the Design > Roof Extras >
RoofMaker menu (or select the appropriate icon from the RoofMaker toolbox).
Select two rafters on the floor plan. Choose Create Tie Beams from the Design > Roof Extras >
RoofMaker menu (or select the appropriate icon from the RoofMaker toolbox).
Width: Enter the width of the tie beam cross-section here.
Height: Enter the height of the tie beam cross-section here.
to Story 0: Enter a value here for the height of the bottom of the beam from the current story
to Project Zero: Enter a value here for the height of the bottom of the beam from Project Zero.
Surface: Choose a surface for the purlin from the pop-up menu.
Clicking OK returns you to the floor plan.
For more information, see Create Special Roof Objects with RoofMaker.
Choose one of the two radio buttons to set how rafters behave at slant edges:
• Join on slant edges
• Stagger on slant edges
Double rafters on window side: Check this box if you want to double the rafters on the side of
window openings.
Surface: Choose a surface for the rafter from the pop-up palette.
Clicking OK returns you to the floor plan and creates the rafters according to the current settings.
TrussMaker Settings
(Design > Design Extras > TrussMaker)
For general information, see TrussMaker.
Choose a construction type using the three large buttons on the left of the screen of the
TrussMaker settings dialog box:
• Timber Construction: click this button to construct wooden trusses.
• Hollow Section: click this button to construct rectangular or circular hollow trusses.
• Rolled Steel Profile: click this button to construct steel trusses using a variety of profile options.
After setting a construction type, use the controls on the three tab pages to define the truss.
Geometry: Select between orthogonal and curved grid systems. If you select a curved system, then
enter a value for the radius of the outermost gridline.
Place...: Check any of the next four checkboxes to place additional elements at each gridline
intersection:
• Elements at Grid line intersections: Check this to place elements at grid line intersections. Click
the pop-up to select the element type (Column or Object) and click the Settings button to open
that element’s settings dialog on top of this dialog.
• Default Beams on Grid lines: Check this to place a Beam element along the grid lines. Click the
Settings button to open the Beam settings dialog on top of this dialog.
Note: If you are placing a curved grid system, you have the option to place either straight or
curved beams along the gridlines.
• Dimension lines: Check this to place a dimension line between each and every grid line. Enter a
value for the offset between the dimension line and the first crossing grid line. Click the Settings
button to open the Dimension settings dialog on top of this dialog.
• Total Dimension: Check this to place a dimension line between the two side grid lines. Enter a
value for the offset between the dimension line and the first crossing grid line. Click the Settings
button to open the Dimension settings dialog on top of this dialog.
Click the chain icon to have identical attributes for dimension lines and the total dimension.
Keep Column and/or Beam within Grid perimeter: Check this to shift the columns and the beams
so that will appear inside the perimeter of the Grid system.
Grid Element Settings: Click this button to open the Grid Element to set properties for every Grid
element in this Grid System. (All Grid elements will look the same.)
Extension: Enter a value for the distance that the Grid line extends beyond the last crossing Grid
line
Anchor: Click one of the four positioning buttons to define an anchor by which to place the Grid
System.
Markers: Check any or all of the four sides of the Grid System to place Markers. (If you define a
rotation during Grid System placement, then these sides will be rotated as well.)
Auto-stagger Grid Markers if they overlap: Check this to automatically stagger Grid markers
sideways to avoid overlapping, if the markers would otherwise overlap.
Use this panel to define the logic by which to name the Grid lines of this Grid System. You can define
separate naming styles for the two grid directions.
• For a curved grid system: circular Grid lines and radial Grid lines.
Note that assigning naming rules to “horizontal” and “vertical” gridlines, as well as the “up” and
“down” definitions, are relative to the Grid System’s orthogonal position (if you rotate the Grid
System when placing it, the assigned names will be rotated accordingly.)
Custom: Select this to enter names manually for any grid element, using the fields in the Grid
Positions Panel: if you click Custom in the Naming Rules Panel, then the Grid line names become
editable in the Grid Positions Panel.
Generate names automatically: Select this to auto-generate names for the Grid lines in this Grid
System.
Ascending direction: Select one of the two directions (click the up or down arrow) to define in
which direction the automatically generated names should be assigned.
• Start at: This field shows the starting value of the Grid element naming.
• Prefix: a static text displayed in front of each auto generated name.
• Suffix: a static text displayed following each auto generated text.
• Style: Choose a style for the auto generated Grid element names: either numbers (1,2,3,...),
letters (A,B,C,... or a,b,c,...), or Roman numbers (I,II,III,IV,...)
Note that “horizontal” and “vertical” gridlines parameters are relative to the Grid System’s
orthogonal position, and rotate along with the Grid.
Add a Grid line: Click the Plus sign to add a Grid line.
Remove a Grid line: Click the Minus sign to remove a Grid line.
Set distance: Click the distance field of any of the listed Grid lines to define its distance from the
previous Grid line. The Distance of the first Grid line in the list is always zero.
Distribute: If you do not know the distance you will need between your Grid lines, check the
Distribute box for either or both Grid line directions. This will enable you, when you place the Grid
system, to set the beginning and endpoints of the Grid system in the given direction, divided into
the number of Grid lines defined in the list.
• For any object file (and if no placed object is selected): use File > Libraries and Objects > Open
Object, then browse for the desired object.
• Another way to browse for an object is by subtype: use the Open Object by Subtype command
from the Edit GDL Library Parts toolbar.
Use the buttons on the left side to open different tables/lists for editing (e.g. Details, Parameters,
Components) within the GDL Object Editor.
The Script editing windows (e.g. Properties Script, Parameter Script) can be opened in two ways:
• If you click the button itself, editing will take place inside the Master Window
• If you click on the window icon next to the script’s name will open a separate window for
entering or modifying the script
• From any of these separate windows, you can easily navigate back to the Master Window, using
its Tab Bar context menu:
• Click one of the buttons beside the window to choose a display option for the preview picture:
2D Symbol, 2D View, Front, 3D, and Preview Image.
• Using the Front or 3D previews, you can click in the preview window to rotate the image in 45
degree increments.
Details
Object’s subtype: Displays the subtype of the open object.
• You can change an object’s subtype by clicking the Select Subtype button, which will open the
Subtype Hierarchy dialog box. Changing the Object’s subtype modifies its behavior and adds the
parameters and functionality needed for the new subtype. For example, you can change a plain
object into a light source by changing its subtype to Light.
For more information, see Subtype Hierarchy Dialog Box (GDL Master Window).
Use as subtype: If you check this box, the object will be saved as a template to be included in the list
of available Subtypes. The new template will appear in the Subtype Hierarchy dialog box, and any
new objects that you associate to this subtype will take on all of the parameters of the subtype.
The Placeable checkbox is enabled by default. If you uncheck it, the Object will behave as a macro.
If this box is unchecked, this means that
• it will not appear in any of the tool settings dialog boxes;
• you will not be able to place it directly in the project;
• it cannot be included in an archived project file;
• but you can refer to its scripts from other Objects.
Object Information Fields
The next few controls are relevant if you wish to share the library part to BIM Components, or if you
plan to make your own object commercially available. Also, any text you enter will be considered
when you use the Search function for locating library parts through a library part Settings dialog
box.
See Search for Library Part.
Edit the following information as needed:
• Enter an Author. (If you leave this blank, the name you used to register on BIM Components will
be used as the author, after the object is shared.)
Object Instance Sizes: Use these radio buttons to set how you want your placed objects (object
instances) to store their parameter values.
• Store the ratio of current/default A/B sizes: Placed objects will proportionally follow any
changes in default A and/or B parameters.
• Store fixed values: Placed objects will not change when their default A/B parameters are later
changed.
Compatibility Status:
• Migration object (there is no new compatible version of this object)
Derived Sizes: Use the edit fields in this section of the dialog box to define the geometric
relationship between the wall opening and the Door or Window. Use numerical GDL expressions.
• Nominal Frame Thickness: Specify the Nominal Frame Thickness here.
• Parapet Wall Inset: Specify the Parapet Wall Inset here.
• Opening Oversizing: Specify opening oversizing relative to the nominal (A and B) sizes here for Y
+, Y- (at the top and bottom) and X +, X- (at the right and left).
• Orientation Displaying: Use these controls to define the way the opening’s orientation is
displayed (e.g., with R for right and L for left).
• Default: Click this button to display Door/Window opening orientation as a standard default
setting.
• Reverse: Click this button to display Door/Window opening orientation in reverse as a standard
default setting.
• Custom: Click this button to customize the display of Door/Window opening orientation.
Compatibility Status (Developer Use Only)
• Migration object (there is no new compatible version of this object)
• Always show in Object Settings
These controls are used only by developers working with ARCHICAD Library objects. The checkbox
denotes objects that will not automatically receive new counterparts in newer library versions.
Switch off 3D Contours: Check this to hide the 3D contour of the selected Door/Window object
(when shown in Wireframe or Hidden Line modes).
Parameters
Click the Parameters button to display the Parameters of the current Library Part in the editing area.
Search Parameters: Enter a text string in the search field to locate any part of that string in the
Variable, Name, or Value columns. The cursor jumps to the first found instance. Use the Find next/
Find previous buttons to jump to additional found instances.
By assigning values to the set of variables in the Parameters list, you will define the attributes of a
particular GDL Object. The values assigned here will be the default values found in the Settings
dialog box when you choose a tool that uses GDL Objects. These locally defined Parameters can also
be called by the different Scripts of the Object.
The parameters that appear in blue are the obligatory parameters (such as A and B dimensions)
that belong to the edited Object’s subtype.
Optional parameters are available for use in the Object’s GDL description. The values specified for
them will become the default additional values displayed when you open the appropriate Settings
dialog box from the Toolbox.
The optional parameters are typically used to define such things as the number of window panes or
door panels, the usual surfaces of a part, etc.
New parameters can be created by pressing the New button at the top of the Master Window.
Remove existing parameters by selecting them in the list then pressing Delete next to the New
button.
Each parameter in the list can be edited in its own row. Each line consists of an icon (required)
indicating its type, the parameter letter or a string variable, a descriptive text (optional, but
recommended) and a default numeric value.
Highlight the row you wish to edit. For obligatory parameters, you cannot edit the variable name or
type icon. For optional parameters you can edit all the parameters.
The Type icons control how the values are interpreted by ARCHICAD. Clicking a Type icon displays a
dialog box where you can redefine the parameter’s type by choosing another icon.
The parameter types (identical for obligatory and optional parameters) are the following:
• Length:
specifies physical dimensions of the GDL Object (and makes conversions to whatever units you
are using.) Must be a positive number.
• Angle:
specifies angular values in decimal degrees for such GDL operations as rotation transformations
and defining arcs.
• Real Number:
specifies decimal non-dimensional values (any real number) for uses like including a
magnification factor in a GDL calculation.
• Integer:
specifies whole numbers, dimensionless values for uses like defining the number of identical
components in a GDL description or the number of times to loop through a part of the GDL
Script.
• Boolean:
the value of a Boolean parameter can only be 1 or 0 for uses like activating or deactivating an
action or an item in a GDL Object. These values can either be typed directly into the value box,
or set by clicking the checkbox at the right end of the parameter line.
• Text:
specifies character strings up to 255 characters for uses like defining changes in the GDL Object
or typing plain words instead of numbers in the parameter’s value box.
• Surface:
Note: Depending on how you write your GDL descriptions, the parameters you use can affect
both the 2D and 3D aspects of the Library Part.
These are virtual parameters as they are only used to make the Parameter List more organized and
easier to view.
To further organize and format the parameter list, use any of the list formatting icons, visible only
when a list item is highlighted.
• Pressing the first icon, Hide Parameter, will remove the highlighted parameter from the
Parameters panel in the Object Settings dialog box.
• The second icon, Subordinate, will create a hierarchy among parameters. When a parameter is
ordered under another one, the subordinate parameters appear in a sublist within the
parameter list of the Object Settings dialog box. The sublist can be opened and closed by
pressing the small triangle next to the superior parameter. The superior parameter can be of any
type; however, a Title type parameter cannot be subordinated.
• Pressing the third icon, Bold, will make the parameter name appear in bold type.
• The fourth, Unique icon (if activated) means that the current parameter will NOT be transferred
if you transfer the rest of this object’s parameters to another object.
See Parameter Transfer Between Objects.
You can restrict the possible values of a parameter by defining an array.
When you highlight an array item in the parameter list, a button appears next to the Type icon.
Click it to toggle between a single or value list and an array. If it is toggled to array, clicking it will
open the Array Values dialog box.
Note: Once array values have been defined for a parameter, the Array Values dialog box can
only be opened by pressing the Set button at the top of the Master Window.
Click on the Insert and Delete buttons to add rows or columns. Edit the fields of the array by clicking
on the fields, then entering the value in the number field at the right side. Where variable types
allow, you can choose values from a pop-up menu.
To insert or delete a row or column, select the button showing the row/column number, then press
Insert or Delete.
Migration
Click the Migration button to open a table in which to define the older-version objects that should
be migrated to the currently opened (newer-version) object.
• Fill in the main GUID of any old object that can be migrated to this new, currently opened
object.
• Fill in a version number for the old object (typically the version of a previous ARCHICAD): when
the project is saved back to the previous version (and if “Convert library objects backward” is set
in Options from the Save As dialog box), this new object will be migrated to an old object in the
migration table which has been assigned the corresponding version number. The Backward
Migration script will consider all such rows until the first successful run.
Note: if you enter 0 for the version number, backward migration will skip this object.
Components
Click this button to display the Components of the current GDL Object in the editing area.
Components define the object’s composition for use in listing and calculation features.
Descriptors
Click this button to display the Descriptors of the current GDL Object in the editing area. Descriptors
define the object’s composition for use in listing and calculation features.
Script Buttons
These buttons allow you to program your GDL Object. If you click the button itself, editing will take
place inside the Master Window, while clicking the window icon next to the script’s name will open
a separate window for entering or modifying the script.
• The Master Script will be executed each time any of the other scripts are executed. The primary
benefit of this script is that you can globally define variables or operations, or access external
data before executing other Scripts.
• In the 2D Script window, you can create a parametric 2D symbol using the transformations and
elements available for the two-dimensional space in GDL. This script will be used to generate
the 2D Full View of the Object.
• In the 3D Script window, you can find and edit the 3D description of the GDL Object. The script
will be used to generate the 3D View of the Object.
• With the Property Script, you can attach descriptions and technical data to the Object using its
variables and the related GDL commands and expressions. Component quantities (weight, price,
paint, etc.) can be calculated according to the expressions in the Properties Script and included
in the lists. To use the custom Properties Script as the default in the element’s settings dialog
box, click the Set as Default button at the top of the screen.
Note: When there is a Property Script defined, the listing commands will use this script, even if
you previously created Components and Descriptors in the corresponding sections of the dialog
box.
• Using the Parameter Script, you can define the choices available as a value of a given parameter.
For example, you can restrict the choice of the surface of a table top to wooden surfaces, or
define the different panel styles of a given door by their name.
• The Interface Script allows you to define a custom user interface for your GDL Objects, including
the graphic explanation of additional parameters. If an Interface Script exists, the settings dialog
box of the given library part will include a Custom Settings panel. To use the custom Interface
Script as the default in the element’s settings dialog box, click the Set as Default button at the
top of the screen.
• Forward/Backward Migration Scripts: Click the Forward Migration or Backward Migration
buttons to define how to migrate the parameters of an old instance forward to the current open
element (or backward to an older element).
• Clicking the first button transforms selected lines into comments, that is, lines that will not be
executed in the script. Comments are identified by an exclamation mark at the beginning of the
line.
Note: You can select more than one line.
• The second button has the opposite effect: clicking it will transform any selected comments into
executable lines.
• Clicking the third or fourth button will format the script window by tabulating selected
paragraphs left or right.
• The last button checks the GDL Script of the active window.
Note: When you are working in a Script window, all of these functions are also available as menu
commands from the Edit menu, along with other special script window editing commands.
Note: The Property, Interface and Parameter Script editing windows also include a Preview
button to show a preview of the custom script.
2D Symbol
Clicking the 2D Symbol item opens a new editing window from the Master Window.
Each GDL Object you place in your Project is shown on the plan by a 2D Symbol. You can edit an
existing symbol or create a new one with the standard ARCHICAD selection and 2D tools: Arrow,
Marquee, Text, Fill, Line, Arc/Circle, Spline and Hotspot. You can also paste elements from the 3D
Window here.
The final symbol that appears on the Floor Plan will be created from the elements of this window
and the 2D Script, if there is one.
Preview Picture
In the Preview Picture window, you can attach characteristic graphical information to a GDL Object.
The graphic does not affect the Object’s behavior or appearance in any way. This preview is
displayed as the default representation of your Object in its tool settings dialog box, as well as next
to library objects listed in a browsing window.
To generate the preview of a new Object:
1. Place the Object in the project.
2. Select the object and open the 3D Window to see this selection.
3. Go to View > 3D View Options > 3D Projection Settings. Choose a projection type and set up a
view angle that show the typical features of your Object. Click OK.
4. Open Set Window Size (from the 3D Window tab or context menu). Set the window’s height
and width to the same value to obtain a square shaped window.
5. Choose Document > Creative Imaging > PhotoRendering Settings. Define a pixel size that you
will be able to insert in the preview without any distortion, and choose a neutral background for
the Object (for example, white color for both the Sky and the Ground).
6. With the Object still selected, choose Document > Creative Imaging > PhotoRender Projection.
A Model Picture is generated.
7. Choose Edit > Select All, then Edit > Copy.
8. Go back to the Floor Plan. With the Object still selected, choose File > Libraries and Objects >
Open Object. This will open the Master Window of the selected Object.
9. Click the Preview Picture icon to open the corresponding window, then choose Edit > Paste.
10. Save the GDL Object.
You can also paste other data from the clipboard, for example a photograph of the real-life object.
2D View
The 2D View window allows you to check the symbol that will be shown on the Floor Plan.
If there is a 2D Script defined, the 2D View will be calculated according to the script, even if the 2D
Symbol window contains drawing elements. However, the 2D Script can refer to 2D Symbol
Fragments.
To exit 2D symbol editing, close the symbol editing window or choose a different window, either
from the Master Window, or from the Window menu.
3D View
In this window you can see the 3D view of the GDL Object converted from the 3D Script that refers
to the current Parameter values. The viewpoint and other aspects are controlled using the View >
3D View Options > 3D Styles dialog box or the 3D Navigation Palette.
Comment
The Comment command adds exclamation marks (!) in front of selected lines in a GDL script
window.
Note: This commands is also available as a shortcut at the top of the GDL script windows:
Uncomment
The Uncomment command removes the exclamation marks from selected lines in a GDL script
window. This feature is useful if you wish to visualize only a part of your script.
You can comment or uncomment the whole contents of the Window by first choosing the Select All
command from the Edit menu.
Note: This commands is also available as a shortcut at the top of the GDL script windows:
Check Script
With this command, you can check whether the syntax of the GDL script in the active Window is
correct.
If you wish to check all the scripts of the current Library Part, activate its Master Window before
choosing the command.
Note: This command is also available as a shortcut at the bottom of the GDL script window.
Open Debugger
This command is only active when a GDL Script Window is in front and allows you to debug GDL
Scripts.
or is available on the Edit GDL Library Parts toolbar (Window > Toolbars > Edit GDL Library Parts).
You can add it to your ARCHICAD menu structure using the Work Environment dialog box.
.
• Use the Schedule’s context menu in the Navigator
• In the Navigator Palette, select a Schedule, then click the “Settings” button at the bottom of the
Navigator.
• Use Document > Schedules > Scheme Settings
For more information, see Interactive Schedule.
See also Reservation in Interactive Schedules (Teamwork).
Schemes Panel
The left panel of Scheme Settings panel lists the available Schemes defined for your project.
Click the panel header items (ID/Name) to sort them in ascending or descending order.
You can rename the Scheme and edit its ID directly in this list.
Criteria Panel
In the Criteria panel, click Add Criteria to expand the Scheme definition.
Choose a criterion (use the search field at the top to find it more quickly), then double-click to add it
to the list. (Alternatively, click Add or press Enter.)
In the Value column, depending on the type of the criterion, you can type a value manually or
choose from pop-up controls. For example, if the criterion is Subtype name, click the three-dot
button to choose from the list of Subtypes.
Add as many criteria as needed to define the Interactive Schedule. For example, for the Wall List,
you can narrow the elements based on their Structural Function Classification (e.g. Load-Bearing or
Non-Load-Bearing.)
• If you click the drop-down button on the Add Criteria button, you can access the following as
criteria:
◦ Parameters and Properties (same as clicking the main Add Criteria button)
◦ Library Part Parameters
◦ IFC Properties
See also Additional Criteria and Fields: Object Parameters and IFC Properties.
Remove: Click this button to delete the selected row. Inactive if no row is selected.
Click and drag the up/down arrow at the beginning of any row to move the row up or down within
the Scheme.
If needed, use the Open Parentheses and Close Parentheses columns of Scheme Settings to set up
nested criteria for more complex schemes: in any selected row, click on the pop-up under the
parentheses column to choose a parenthesis, or no parenthesis.
Each “open” must have a corresponding “close” in order for the scheme to be logical. If there is a
mistake in your parentheses logic, the Criteria invalid! warning appears at the bottom of the panel.
This panel lists the parameters which will be displayed as fields of the schedule. Parameters that
cannot be edited in the schedule are shown in black, while editable ones are shown in blue type.
• Add Fields: Click this button to access the list of available parameters and properties.
The list depends on the type of schedule, and may include General parameters; specific
parameters related to Component and Surface lists; and ARCHICAD Properties.
Choose a field (use the search field at the top to find it more quickly), then double-click to add it to
the list. (Alternatively, click Add or press Enter.)
See also Additional Criteria and Fields: Object Parameters and IFC Properties.
For more information on specific parameters used in element lists, component lists, and surface
lists, see the following sections:
Element Listing Parameters in the Interactive Schedule
Component Listing Parameters in the Interactive Schedule
Create Schedule of Surfaces
For information on using ARCHICAD Properties, see:
Element Properties and Classification Systems
Keep Components together in the Schedule: This checkbox is available in the Scheme Settings of
component-type lists.
• If you check the box, components are always grouped together, corresponding to the element
they belong to. (For composite elements, these fill components are listed in the same order as in
Composite Settings.)
• If you leave it unchecked, components will be listed according to the Scheme Settings (e.g.
ordered by name rather than by element).
Remove: Click this button to delete the selected field from Scheme.
Once the new (or modified) scheme is defined, its name appears in the Navigator and you can use it
like any other view.
• Library Part Parameters: This command makes the parameters of loaded library parts available
for listing as criteria or as fields.
• Select Object by: Use the pop-up on the right to choose an option for searching for objects to
select.
◦ Folder View: lists all the loaded library folders that contain library parts.
◦ Folder View (Used Objects only): lists the loaded library folders that contain the library parts
used in the current project.
◦ Search Criteria: displays a form that allows you to list the library parts whose name matches
the chosen criteria.
◦ Favorite Objects: shows the preview and the name of the library parts defined as Favorites.
• Search Object: If the Search Criteria option is active in the Select Object by pop-up field, this
area allows you to search for library parts whose name matches some criteria.
◦ Find names which: With the pop-up control, choose a condition (match, contain, start with,
end with) and enter a text string in the field on the right.
◦ Search in: Use this pop-up control to choose a loaded library to search. Click the Find button
to display the results in the Library parts found box.
◦ Find: Click this button to perform a search based on the condition set with the Find names
with and Search in controls.
◦ Library parts found: Displays the preview and names of the library parts that match the
condition set with the Find names with and Search in controls.
Add: Click this button to add the available parameter selected in the box on the left to the list of
selected parameters on the right.
Remove: Click this button to delete the selected field from the box on the right.
• IFC Properties: If you want to use IFC properties as criteria or fields for the schedule, click this
command.
The appearing Select IFC Properties dialog box lists all IFC properties defined for all elements in
the project. Only those properties are listed which are checked in the element Settings dialog
box (and which will therefore be exported if the project is saved in IFC format).
See Find and Select Elements by IFC Data.
• Display an up/down arrow to sort the items of this field in ascending/descending order; or leave
this field blank, for “None”. “None” means that this field will not be taken into consideration
when sorting.
• Display a “sum” to add a schedule cell that will contain the sum total for all items of this field. To
show the quantity of items (rather than their sum), choose the “sum1” icon.
• Display the flag icon next to the one schedule field for which you want to display subtotal cells in
the schedule, as well as sum/quantity cells.
Click the second button to add a schedule cell which displays the sum of the items in the selected
field. Here, we will have the schedule add a sum to the schedule’s Volume column.
The second button contains an icon for a second option: to list a quantity for this field.
Here, we will have the schedule add a Quantity to the schedule’s Wall Type column.
The result: Wall Type shows a Quantity at the bottom of the column (a total of 8 walls), and the
Volume column shows a total sum of all the volumes at the bottom (65.19 m3).
Note: You can apply unique formatting options to this row of sums/quantities, which is called
Grand Total. If you choose “Grand Total” from the Apply to pop-up list, the formatting options
will apply to this row/column of the schedule only.
The third button lets you add a flag to one of the fields in the list. (You cannot flag more than one
field at a time.) The flagged field will display a separate sum or quantity for each group of identical
elements in that field. For example, the Wall Type field already has a “Quantity” row, showing the
total number of walls; to show a Quantity for each type of wall in that field, we have added a flag to
the Building Material field.
The result: Wall Types show a separate quantity for each separate wall type. Moreover, the Volume
column also lists the corresponding volume sub-totals.
Note: You can apply unique formatting options to this row of sum/quantity subtotals, which is
called Total.
Style
Choose to display the Schedule fields by either rows or by columns.
Show Headline
Check this box to insert a separate row above the rest of the fields and create sub-headings. Click
Edit to open Headline Settings, to define the content and appearance of this headline:
• Source of the headline: The first (or first two, or first three) field(s) of the schedule will be
displayed in the headline. If the records are displayed by columns, the first parameter appears in
a separate column left of the other parameters.
• Insert separator row before headlines: Check this box to insert an empty row before each
headline row.
• Add Header text to headlines as prefix: Check this box to add the Header name as a prefix to its
value in the headline row.
See also Header Options, below.
Text Style
Set text format options for the item type selected at Apply Format Options to:
Note: Not available if you have selected “Preview”.
Text Favorite: Click the pop-up to apply Favorites saved with the Text Tool.
See also Apply a Favorite.
Font: Choose a font.
Encoding (Windows only): Choose a regional font encoding.
Font Size: Enter the font height, in mm (metric units) or points (imperial units), depending on the
choice defined in Options > Project Preferences > Working Units.
Font Pen: Choose a pencolor with the numeric field or the pop-up control.
Font Style: Select font style(s) (bold, italic, underline, strikethrough).
Note: Header cells can be customized individually. (All other cells are modified collectively, by
type.)
Align: Choose an alignment option (left, center, right, by decimal marker).
Leading: This control modifies the leading value (vertical line spacing), as a percentage. Enter a
number or use the up-and-down arrows to change the value in increments of 25 percent.
Width Scale: Modify the text character width by entering a percentage value.
Spacing Scale: Modify the spacing between text characters.
Wrap text: Check this option to automatically wrap text to the column width.
Border Format
Set cell border options for the item type selected at Apply Format Options to:
Cell Border:
• None: No border will be drawn.
• Separators Only: The selected line type selected is displayed below each item. If the records are
displayed by columns, the line is displayed on the right.
• All Borders: Selected line type is displayed on all sides of the cell.
Border Line Type: Choose a line type for the cell border lines.
Border Pen: Choose a pencolor for the cell border lines.
Preview
This panel is available if Apply Format Options to is set to Preview, or if a preview cell is selected in
the Schedule.
Enable Element’s Pen: If this box is checked, the pencolors defined for the element is used for its
preview picture in the schedule. If it is unchecked, choose a pencolor in the Contour Pen field
below.
Contour Pen: Choose a pencolor for the preview picture shown in the schedule, if any. Grayed if the
Enable Element’s Pen box is checked.
Scale: Use the pop-up to set the optimal scale for the schedule’s Preview pictures. To fit ensures
that the picture will fit in the cell, by scaling the preview down if needed (will not scale up).
Align to: Align the preview pictures in this schedule within their cells: Center, Top or Bottom of the
cell, or (for 2D previews only) to correspond to their relative elevations from the chosen reference
level (Story Zero, Project Zero, or other defined reference level.)
Note: Not available when Scale is “To Fit”.
Add Automatic Dimensions: Add dimension information Previews in this schedule. Dimensions are
associative; if the element is modified in the project, the dimensions will be updated.
Note: You can add dimensions manually to any Preview picture by double-clicking its cell, or
clicking the on-screen “Annotate” command.
See Previews and Pictures in the Interactive Schedule.
Footer Settings
• Content: Check the items that should appear in the print footer. Use the arrows on the left to
modify the order of footer items.
• Text Properties: Set the text format options for the printable footer. Use the preview at the
bottom as a guide.
Header Options
The commands of this pop-up menu refer to the schedule’s Header and sub-header fields.
• Delete selected cell: This is only active if you have manually created a subheader, and have
selected that cell for deletion. Not available in any other type of header or other cell.
• Insert header cell above: Use this to create a sub-header for the schedule. First, select two or
more headers (use Shift-click to select multiple cells). Then execute the Insert header cell
above command. A new cell (named “merged” by default) appears above the selected headers.
You can then manually edit the name of this header. Any number of sub-headers can be created
in a hierarchical order.
Note: Not available unless you have selected at least two adjoining header cells!
• Hide/Show main header: Hides and shows the main header cell in the Schedule.
• Hide/Show column (row) headers: Hides and shows all header cells in the Schedule except for
the main header.
Freeze Schedule Header: Check this box to ensure that header rows (or columns) remain visible
when you need to scroll down the elements listed in the schedule. Not available if both the main
and column headers have been made invisible in the Header Options pop-up menu.
Indexes Panel
The scrollable box on the left lists the available Indexes defined for you project. Select a name to
edit its properties in the Criteria and Fields panels.
Create New: Click this button to create a new Index. Choose the type of items to list in the index:
Views, Sheets (Layouts) or Drawings.
In the dialog box that opens, enter a name and an optional ID for the new Index.
Duplicate: Click this button to duplicate the selected Index before editing it. Choose a new name
and ID number in the appearing dialog box.
Rename: Click this button to rename the Index selected on the left. In the dialog box that opens,
enter a new name and an optional ID.
Delete: Click this button to delete the Index selected on the left.
Import: Click this button to import an Index created in the interactive schedule file format.
Export: Click this button to export an Index in the interactive schedule file format that you will be
able to import into another project.
• Source: This field provides feedback on the view’s source viewpoint, or the file path of its source
file.
• Note: A view’s saved Zoom value includes the Pan and the Oriented View (rotation), if any.
- Current Zoom: The view will save the current zoom as part of its settings.
Note: Once a view is saved at “Current Zoom,” that setting is henceforth called Zoomed Area in
this pop-up list.
- Fit in Window: whenever you open this view, or whenever drawings from this view are
updated or published, they will be displayed to include the project window’s entire
contents, subject to Layer status
- any custom-named Zoom you have saved earlier.
See Save Zooms.
For more information, see Zoom.
Ignore zoom when opening this view: If this box is checked, then whenever you open this view, it
will be displayed using the zoom value of the last opened ARCHICAD window (not the saved zoom
of this view). However, the saved zoom level of this view will still be applied when you place this
view as a Drawing, or publish it.
Note: A view’s saved Zoom value includes the Oriented View (rotation), if any.
• how the 3D-related and rendering-related settings (collectively “Image settings”) are saved with
the current view.
Redefine Image settings with current: Check this box if you want to overwrite the stored Image
settings with the Image settings now in effect in the current (frontmost) window.
Note: Image settings are the following: 3D projection settings (including zooming and sun
settings), filter elements in 3D, 3D Styles, 3D cutting planes, 3D cutaway and photo rendering
settings.
If you check this box, the panel will then provide information on whether the 3D view in the current
(frontmost) window has been filtered or limited by a marquee, and whether Render Safe Area
mode is on. If you now click OK to close the View Settings dialog box, the 3D view will be redefined
accordingly (i.e. it will only display the filtered or selected elements).
This panel lists all Issues of the project, with the Layout Revisions that belong to each Issue.
• Add Layout
When the current issue has been closed, the panel looks like this:
For information on using these fields, see Layout Info Panel (Layout Settings).
Layout Settings
The Layout Settings dialog box contains information about the selected Layout.
To access this dialog box, select a Layout - either by opening it in the Layout window, or by selecting
it from the Navigator/Organizer. Then do one of the following:
• Choose Document > Layout Book > Layout Settings
• Use the Layout’s context menu in the Navigator
• Click the “Settings” icon at the middle of the Navigator
• Click “Settings” at the bottom of the Navigator
• Status
• Status Code
• Comment
• Modified by
• Checked by
• Approved by
This can be useful if you need to differentiate these data for specific Layouts.
• For example, the project may already be in the construction phase, yet one Layout may still have
a Preliminary status, while another Layout has the status of Approved by Contractor.
• Similarly, different parts of the documentation (e.g. Details vs. Floor Plans) may be the
responsibility of different people, so you can use the Modified by/Checked by/Approved by
fields to specify these names for any given Layout.
These data can then be displayed in the following parts of the ARCHICAD interface:
• Autotexts placed on Layouts
• Names of Publisher Items
• Sheet Indexes
• Issue History Index
• Revision History object
Check items to import: This list displays, in a tree structure, all the Views of the chosen project.
Click the checkbox of each item that you wish to import into the active project. (The View Settings
of any individual selected view are displayed at the bottom of the dialog box.) list.
If the Layout Window is open, you are placing a Drawing onto an open Layout Window, you can only
choose a single view here.
Checking a box in front of a folder name will select all the Views in that folder.
Choose a radio button at right to define where to place the imported drawings.
• Place Drawings on Current Layout: Place each selected View as a Drawing onto the currently
active Layout.
• Insert new Layouts in Selected Layout Book Subset: Place each View onto a New Layout in the
Subset (provided that a Subset was selected in the Navigator palette prior to choosing the Place
External Drawing command).
Note: This option is inactive if no Subset has been selected in the Navigator, or if multiple
Navigator tree structures are open with several selected subsets.
• Append new Layouts to Layout Book: Place each View as a Drawing onto a new Layout
appended to the Layout Book
Note: After importing items from this file, its tree structure will henceforth be displayed in the
Navigator, so you will be able to drag and drop further items easily.
Use Source Hierarchy: Check this box to retain the hierarchy of the source folder: the current
project will recreate the same folder structure inside the Navigator palette.
Note: Length units defined for the Master Layout are Layout units, defined in Options > Project
Preferences > Working Units.)
• Name: Enter a Name for the Master Layout in the text field.
• Size: Define the Master Layout size using the standard paper sizes listed in the drop-down list, or
the Custom option. The two fields below give you feedback on the horizontal and vertical
dimensions of the Layout.
• Margins: Enter values for the Master layout’s four margins in the text fields.
• Choose Portrait or Landscape as the Master Layout’s orientation.
Printable area: This area gives you feedback on the Master Layout’s printable area (taking its Size
and Margins into consideration).
Anchor Point: Click one of the nine points to use as an anchor for your master layout.
Drawing Placement
Choose one of the two logics for placing multiple drawings on the layout.
Note: The default logic is “Auto Arrange.” If you are placing only a single drawing on the Layout,
it will be placed in the center of the Layout.
Gap Between Drawings: Define the length of the gaps between the rows and columns of placed
drawings. (Length units here are Layout units, defined in Options > Project Preferences > Working
Units.)
Create New when Layout is Full: Checking this box means that a new Layout is created if the
current layout is full.
Grid line type: Use the line type and pencolor pop-ups to define a line type and pencolor (or enter a
pen number) for the gridlines.
Grid line display: Choose an option for displaying the grid on the layout:
• Show all
• Hide all
• Hide all which intersect with a drawing: If your drawing occupies more than one cell, it will
intersect with a grid line. Check this option to hide those grid lines.
Note: These Grid line display settings will also affect printed output.
Drawings occupying multiple cells: Some drawings will occupy space in more than one cell. In such
a case, use this pop-up field to define which cell ID should be assigned as the drawing ID (You will
choose one of the drawing’s four corners; the ID of the cell which that corner occupies becomes the
drawing ID.)
Preview: The Preview picture at the bottom right gives you an idea of the end result of your
Numbering Grid settings.
Set as Default for New Layouts: Check this box if you want this Master Layout to serve as the default
Master Layout for new Layouts.
Drawing Manager
For more information, see Managing and Updating Placed Drawings.
To open the Drawing Manager, do one of the following:
• choose File > External Content > Drawing Manager
• click the Drawing Manager icon from the pop-up menu at the upper left corner of the
Navigator/Organizer:
The top left corner contains four commands (icons). These commands are active only if one or more
drawings is selected in the Drawing Manager’s drawing list:
Link Drawing
Links the selected drawing to either an external source or an internal view.
Update Drawing
Click to update the drawing. (This command icon is also available in the Navigator Layout Book.)
Delete Drawing
Click to delete the selected drawing(s) after confirming the warning message.
Note: Deleting a drawing is undoable ONLY if the window containing the drawing is active at the
time you delete it.
Check Status
Click to check the update status of the selected drawing(s), if its status shows “Needs Checking”.
The main part of the Drawing Manager lists all the Drawings in the Project (in both Layout Book and
Model views) together with their properties.
List of Drawings
By default, the Type, ID, Name, Status, Layout (Placed to), Source View and Path are shown for each
drawing. You can sort items by any of these properties by clicking on its column header. You can
then perform a secondary sorting function: clicking a second column header will further sort within
the hierarchy obtained by the first sorting. To customize the list columns, right-click any column
header to bring up a list of available columns, or click the black arrow at the right end of the list
columns. Toggle these on and off as needed. The column widths can be graphically resized.
Each column lists a drawing property:
Type: The icon in the ‘T’ column indicates the Drawing’s source type (e.g. a Floor Plan view or a PDF
file).
ID: Shows Drawing ID.
Name: Shows Drawing name.
Status: Shows one of the following update statuses for the selected Drawing:
• OK: Drawing is updated.
• Modified: Source has been modified. Click the Update button to update the drawing.
• Missing: The source of the linked drawing cannot be found.
• Not Accessible: The source file is either an old Teamwork file (a Teamwork file format from a
pre-13 version of ARCHICAD), or it is an ARCHICAD 13 or later Teamwork project located on a
BIM Server. You do not have access to this source, because you are using either a Demo version
of ARCHICAD, or a non-Teamwork protection key; or you do not have Teamwork access rights to
this source.
• To be Updated: Temporary status of a drawing included in the set of Drawings to be updated,
but the update process has not affected this drawing yet.
• Updating: Temporary status of a drawing currently being updated.
• Embedded. This Drawing has no link and cannot be updated. (If it once had a link which has
since been broken, the Drawing manager displays its former source view for information
purposes only.)
• Needs Checking: ARCHICAD’s automated background quick-check function cannot determine
definitively whether the drawing needs an update or not. If this status appears, you can either:
- click the Check Status button to see whether the drawing is either OK or Modified. In the latter
case, if the drawing’s update method is Manual, you can decide whether to update it or not. (A
Drawing set to Automatic update will be updated as soon as you activate its Layout or window.)
- click the Update button to achieve an updated status.
• Placed To: Shows name of Layout or Model View on which Drawing is placed.
• Source View: Shows the source view’s position in the Navigator’s hierarchical structure (as
displayed in Navigator Project Map). If the Drawing source is not an ARCHICAD view, then this
ARCHICAD 21 Help 2891
User Interface Reference
column displays the source file name and (in the case of a multi-page PDF document source) the
page number from which the Drawing is created.
Note: If the Drawing source is a DWG paperspace, this field will also indicate the viewport
number.
• Path: Shows the location of the drawing’s source view (e.g. either Internal, or its file path).
Click on a column head to sort Drawings by that property. Sorting priorities are indicated by
arrowheads in the column head.
Open Source View: Click this button to open the source view of the selected drawing. (This button
is grayed for Drawings having an external source.)
Settings: Click this button to open the selected drawing(s)’ Settings dialog box.
Note: To assign a particular drawing parameters to multiple Drawings at the same time (such as
a uniform Pen Set to all Drawings in the Layout Book), select several or all drawings in Drawing
Manager and click Settings. Any settings you modify in the Drawing Settings dialog box will be
applied to all the selected drawings (other Drawing Settings will remain as-is for each drawing).
• Rich Text (RTF): If you choose this option, the result will be a plain pasting operation. If the
selection contains graphics, they will be lost, but the text elements will be directly editable in
ARCHICAD as part of a Text Block.
• Single Figure: This option will not explode the contents, but retain them in a single, uneditable
Figure.
• Embedded drawing: This option is available if the clipboard contents consist of part of a PDF
document.
Where to Paste
Center of the Current View: Paste the Clipboard contents into the center of the current view with
no regard for the pasted elements’ source view origin.
Original Location: Paste the Clipboard contents into the current view at the same position as in the
original source view (i.e., relative to the origin of the source view).
Reference Location: Paste the Clipboard contents into the current view relative to the origin of the
Reference view.
This option is only available if a Reference view is shown; if the Reference view’s origin is at a
different location from the Active view’s origin; and if that Reference view is of the same type
(e.g. Floor Plan) as the contents of the Clipboard.
Zoom
Keep Current View: After the Paste command, the currently active window will remain at the same
zoom level as before.
Zoom to Pasted Elements: After the Paste command, the current window will zoom in to the newly
pasted elements.
Print 2D Document
This dialog box is opened with the File > Print command if a 2D window (including the 3D
Document Window) is active, or from the Print Options command when printing from the Navigator
Publisher.
Printer: This field displays the printer driver currently set up for your machine. To change the
assigned printer, choose the Page Setup button at right.
Page Setup: Click this button to open the Page Setup dialog box, where you can choose a printer
and set paper size and orientation.
Print Area: Choose which part of the active 2D window you wish to print.
• Entire Drawing: Choose this button to print the entire printable content of the window.
• Current Zoom Only: Choose this button to print only the visible content of the current window
at its current zoom (including its rotated orientation, if any).
• Marquee Area: If you have placed a normal orthogonal Marquee in the active window, choose
this button to print only the marquee area. (The option is available for other marquee shapes,
but the output area will always be orthogonal.)
Print Range: Choose either All to print all pages, or choose a page range for multi-page output. See
the Preview at the bottom right of this dialog box for how multi-page output will be arranged.
Scale: Choose a print scale for the output of the active window.
• Original: Choose this button to print at the original scale.
• Fit to Page: Choose this button to make the output fit the page. The scale will be adjusted
accordingly.
• Custom: Choose this button to enter any other scale for the output. Either type in a custom
scale, or choose a scale from the pop-up list below.
Text & Markers: Available only if you have chosen either Fit to Page or Custom as the Print Scale.
Use this pop-up field to define the scale of text and markers in the output. These options also affect
the output characteristics of other elements such as arrowheads, scale-independent dashed line
types and fill patterns.
• Resize to Printing Scale: Outputs text in proportion to the size of other elements. This method is
good for enlargement of a Project for a presentation to be seen from a distance.
• Fix Size: Outputs text at its exact size in the current paper units (inches or millimeters). To keep
text at exactly the same size even when the printed size of the project changes, choose this
option. This is acceptable for enlargements but can produce unwanted effects with reductions.
Text may overprint other elements as they shrink.
Print to File: Check this box to save the output as a print file on your computer.
Collate Copies: Check this box if you are printing multiple copies, and would like each copy to be
output in sequential order.
Black and White: Check this box for black and white output. With this option, colored elements will
be output as follows:
• Lines: All colored lines will be black; white lines remain white.
• Fill: Foreground will be black; background will be white. Fills using RGB colors will be gray
• Zones: All will be displayed in grayscale cover fills.
• Images: All will be displayed in grayscale.
• Trace Reference: Will always be displayed in grayscale.
Dithering: Check this box to reduce the total number of colors present in the output while retaining
visual fidelity. Dithering may be necessary due to a limited number of colors available on the display
device. For example, if your fills turn out solid black, the Dithering effect may help.
Print Grid: Check this box if you would like the grid (construction or rotated) to be displayed on your
printed output.
Print Reference: Check this box if the active window includes a Trace Reference, and if you would
like to include its elements in the printed output.
Hairline: Check this box if you want to print all lines of the document using the thinnest line
available on the printing device.
Header/Footer: Check this box if you wish to include a Header or Footer on the printed output. To
define the Header/Footer content, click the Settings button at right.
For more information, see Header/Footer Settings.
Print Quality: Enter a dpi (dots per square inch) setting to define print quality.
Copies: Enter the number of copies you wish to print.
Arrangement: This section helps you arrange the drawing on the output sheet(s). A preview
window helps you get the desired outcome. In the preview window, the black square(s) represent
the page(s) to be printed. The blue rectangle represents the drawing size. The Preview indicates the
position of a Header/Footer if you have checked that option.
• Sheets: Shows the number of sheets of the paper size chosen in Page Setup.
• Positioning: Click these arrow-buttons to move the printed content around on the output sheets
as shown in the Preview.
Print 3D Document
This dialog box appears if you issue the Print command while the 3D Window is active, using the
Vectorial 3D Engine, or from the Print Options command when printing from the Navigator
Publisher.
The controls are identical to those of the Print 2D Document dialog box, except certain 2D-related
options (Text/Marker scale, grid, Trace Reference, etc.) are not available here.
See Print 2D Document.
If you issue the Print command while the 3D Window is active, using the OpenGL Engine, then the
Print Picture dialog box comes up.
See Print Picture.
Print Picture
This dialog box appears if you issue the Print command while the 3D Window is active, using the
OpenGL Engine.
This printing function treats the entire contents of the 3D window as a single image. Consequently,
the only available controls are:
Printer: This field displays the printer driver currently set up for your machine. To change the
assigned printer, choose the Page Setup button at right.
Page Setup: Click this button to open the Page Setup dialog box, where you can choose a printer
and set paper size and orientation.
Print Range: Choose either All to print all pages, or choose a page range for multi-page output.
Copies: Enter the number of copies of the image to print.
Print to File: Check this box to save the output as a print file on your computer.
Collate Copies: Check this box if you are printing multiple copies, and would like each copy to be
output in sequential order.
Dithering: Check this box to reduce the total number of colors present in the output while retaining
visual fidelity. Dithering may be necessary due to a limited number of colors available on the display
device. For example, if your fills turn out solid black, the Dithering effect may help.
Use Printer Resolution: Check this box to use the print resolution set up in the printer device.
Print Quality: Enter a dpi (dots per square inch) setting to define print quality.
Print Layout
This dialog box is opened with the File > Print command if Layout is active.
Printer: This field displays the printer driver currently set up for your machine. To change the
assigned printer, choose the Page Setup button at right.
Page Setup: Click this button to open the Page Setup dialog box, where you can choose a printer
and set paper size and orientation.
Source: Choose which layout(s) you wish to print.
• Selected Layouts in Navigator: Click this button to print only those layouts which are selected in
the Navigator palette.
Note: This option is inactive if nothing is selected in the Navigator, or if several Layout Books (in
the Navigator and Organizer) are open.
• Entire Layout: Print the entire currently active layout.
• Current Zoom: Print only the visible content of the active layout at its current zoom.
• Marquee Area: If you have placed a normal rectangular Marquee in the active layout, click this
button to print only the marquee area. (The option is available for other marquee shapes, but
the output area will always be rectangular.)
Print Range: Choose either All to print all pages, or choose a page range for multi-page output. See
the Preview at the bottom right of this dialog box for how multi-page output will be arranged.
Size: Choose the layout output size.
• Fit to Page: Click this button to make the output fit the page. The size (in percentage) will be
adjusted accordingly.
• Custom: Click this button to enter a size for the printed output, as a percentage of the paper
size.
Margin Options: Use these controls to assign a margin to the printed output: either the printer
margin or the layout margin.
Note: This option is available only if you have chosen Selected Layouts in Navigator or Entire
Layout in the Source field.
Print to File: Check this box to save the output as a print file on your computer.
Collate Copies: Check this box if you are printing multiple copies, and would like each copy to be
output in sequential order.
Black and White: Check this box for black and white output. With this option, colored elements will
be output as follows:
• Lines: All colored lines will be black; white lines remain white.
• Fill: Foreground will be black; background will be white. Fills using RGB colors will be gray.
• Zones: All will be displayed in grayscale cover fills.
• Images: All will be displayed in grayscale.
Dithering: Check this box to reduce the total number of colors present in the output while retaining
visual fidelity. Dithering may be necessary due to a limited number of colors available on the display
device. For example, if your fills turn out solid black, the Dithering effect may help.
Print Reference: Check this box to include the Trace Reference in the Layout’s printed output.
Hairline: Check this box if you want to print all lines of the document using the thinnest line
available on the printing device.
Header/Footer: Check this box if you wish to include a Header or Footer on the printed output. To
define the Header/Footer content, click the Settings button at right.
For more information, see Header/Footer Settings.
Print Quality: Enter a dpi (dots per square inch) setting to define print quality.
Copies: Enter the number of copies you wish to print.
Arrangement: This section helps you arrange the drawing on the output sheet(s). A preview
window helps you get the desired outcome. In the preview window, the black square(s) represent
the page(s) to be printed. The blue rectangle represents the drawing size. The Preview indicates the
position of a Header/Footer if you have checked that option.
• Sheets: Shows the number of sheets of the paper size chosen in Page Setup.
• Positioning: Click these arrow-buttons to move the printed content around on the output sheets
as shown in the Preview.
Printer: This field displays the printer driver currently set up for your machine. To change the
assigned printer, choose the Page Setup button at right.
Page Setup: Click this button to open the Page Setup dialog box, where you can choose a printer
and set paper size and orientation.
Print Range: Choose either All to print all pages, or choose a page range for multi-page output.
Print to File: Check this box to save the output as a print file on your computer.
Collate Copies: Check this box if you are printing multiple copies, and would like each copy to be
output in sequential order.
Black and White: Check this box for black and white output. With this option, colored elements will
be output as follows:
• Lines: All colored lines will be black; white lines remain white.
• Fill: Foreground will be black; background will be white. Fills using RGB colors will be gray.
• Zones: All will be displayed in grayscale cover fills.
• Images: All will be displayed in grayscale.
Dithering: Check this box to reduce the total number of colors present in the output while retaining
visual fidelity. Dithering may be necessary due to a limited number of colors available on the display
device. For example, if your fills turn out solid black, the Dithering effect may help.
Print Quality: Enter a dpi (dots per square inch) setting to define print quality.
Copies: Enter the number of copies you wish to print.
Scale: Choose the layout output size.
• Scale to Paper Width
• Custom: Click this button to enter a scale for the printed output.
• Every Zone/Page on New Sheet: Check this box to split the output sheets by zones or pages.
Header/Footer Settings
Use the Settings button in Print 2D Document, Print 3D or Print Layout dialog boxes to open this
dialog box. (Check the “Header/Footer” box first, to enable the Settings button.)
Content: In this section, check the items you would like to include in your header or footer. The
available options are:
• Project name, optionally With Path
• Name of Story/Section/Detail/Layout
• Layer Combination (not available for Layouts)
• Model View Option Combination (not available for Layouts)
• Printing Scale (for 2D model windows)/Resize Factor (for Layouts)
• User Name
• Date and Time
• Page number/number of pages
• Custom Text. If you check this box, enter custom text in the field to the right.
Text Properties: Use the controls in this section to set the properties of text items in the header/
footer, including Font Type, coding and font height3+.
Location: Use this pop-up field to choose between either a header (top of page) or a footer (bottom
of page), and to set its horizontal location (left, center or right of the page.)
Preview: This field shows you the contents of your header or footer.
A symbolic preview of your header or footer is also viewable in the Print dialog.
Plot Setup
Note: The following descriptions are based on the Windows interface.
Use the two drop-down lists at the top of the dialog box to choose the plotter driver. The first lists
manufacturers and the second the plotter driver for the given manufacturer. The contents of this
list depends on the contents of the PlotWare folder.
• If the manufacturer of your plotter is listed but that particular model is missing, browse through
the other models and select one with a similar paper size (e.g., E size). If there are several
models with these criteria, experiment with all of them.
• If the manufacturer is not listed with any model, check the user manual of the plotter for
compatibility and emulation modes. If the plotter accepts HPGL-2 and/or RTL data, there is a
good chance of making it work. In this case, choose the HP DesignJet 755C model.
See also the list of supported models in the PlotWare folder/Read Me for Plotter Users.html file.
Paper: Use these controls to choose a paper size for your plotter. Invalid paper sizes are grayed in
the menu and are not selectable.
If you choose Custom in the Paper area, the second pop-up list contains by default two items:
Current paper and Modify list.
Choosing Modify List opens a dialog box in which you can define your own custom paper sizes.
Click OK when you have finished defining sizes manually. The new custom sizes will appear in the
custom size pop-up. Custom paper sizes are saved with plotter settings.
Margins: Choose either “Normal” or “Extended” for the paper margins. The values in the X and Y
fields below give you feedback on the result.
X/Y: These fields display the horizontal and vertical paper size. If you are using a “Custom” paper
size, enter the desired paper size here.
Available Drawing Area: The X and Y values shown here indicate the size of the usable drawing area
of the chosen paper.
Orientation: Use these controls to determine the location/direction of the output on the paper.
Connection
In the Connection area, specify the connection type you intend to use with your plotter.
To configure and use a plotter connected to one of your own computer’s ports or to a network
plotter, use the Add Printer tool of the Windows Printers Control Panel.
When first using a plotter with ARCHICAD, you need to connect to it by clicking the Setup button in
the Connection area. The Select Plotter dialog box appears.
You can choose one of the installed printer drivers from the pop-up menu. This driver will serve as a
gateway to the plotter; ARCHICAD will use the specific plotter driver selected on top of the dialog
box for actually plotting data.
Spool Folder
Below the Connection options, you can define a folder for spooling files to be plotted either from
your own computer or anywhere on the network in the background.
Plot 2D Document
Plotter: The name of the active plotter (chosen in Plot Setup) is shown at the top of the dialog box.
Plot Setup: Click this button to access the Plot Setup dialog box.
For more information, see Plot Setup.
Destination: Choose a destination for the plotted output:
• Plotter: send the output to the designated plotter
• File: send the output to a plot (data) file
• Spool Folder: send the output into the spool folder specified in Plot Setup.
Scale: Choose a plot scale for the output of the active window.
• Original: Choose this button to plot at the original scale.
• Fit to Page: Choose this button to make the output fit the page. The scale will be adjusted
accordingly.
• Custom: Choose this button to enter any other scale for the output. Either type in a custom
scale, or choose a scale from the pop-up below.
Note: You cannot enter a custom value that will make the plotted image larger than the usable
page size.
Text & Markers: Available only if you have chosen either Fit to Page or Custom as the Scale. Use this
pop-up to define the scale of text and markers in the output. These options also affect the output
characteristics of other elements such as arrowheads, scale-independent dashed line types and fill
patterns.
• Resize to Plotting Scale: Outputs text in proportion to the size of other elements. This method is
good for enlargement of a Project for a presentation to be seen from a distance.
• Fix Size: Outputs text at its exact size in the current paper units (inches or millimeters). To keep
text at exactly the same size even when the printed size of the project changes, choose this
option. This is acceptable for enlargements but can produce unwanted effects with reductions.
Text may overprint other elements as they shrink.
Plot Grid: Check this box if you wish the output pages to display the ARCHICAD grid.
Hairline: Check this box if you want to plot all lines of the document using the thinnest line available
on the plotting device.
Plot with: Choose a color scheme for the plotted output (options may vary depending on the type
of plotter used):
• Color
• Grayscale
• Black and White
Copies: Enter the number of copies to plot.
Arrangement: Use the preview window to view the arrangement of output on the plotted page.
Plot Layout
This dialog box is opened with the File > Plot command if Layout is active.
Plotter: The name of the active plotter (chosen in Plot Setup) is shown at the top of the dialog box.
Plot Setup: Click this button to access the Plot Setup dialog box.
For more information, see Plot Setup.
Destination: Choose a destination for the plotted output:
• Plotter: send the output to the designated plotter
• File: send the output to a plot (data) file
• Spool Folder: send the output into the spool folder specified in Plot Setup.
Source
• Selected Layouts in Navigator: Click this button to plot only those layouts which are selected in
the Navigator palette.
Note: This option is inactive if nothing is selected in the Navigator, or if several Layout Books (in
the Navigator and Organizer) are open on screen, with several sets of selected Layouts.
• Active Layout: Plot the currently active layout.
Resize
• Fit to Page: Click this button to make the output fit the page. The size (in percentage) will be
adjusted accordingly.
• Custom: Click this button to enter a size for the plotted output, as a percentage of the drawing’s
original size.
Margin Options: Use these controls to assign a margin to the plotted output: either the plotter
margin or the layout margin.
Hairline: Check this box if you want to plot all lines of the document using the thinnest line available
on the plotting device.
Plot with: Choose a color scheme for the plotted output (options may vary depending on the type
of plotter used):
• Color
• Grayscale
• Black and White
Copies: Enter the number of copies to plot.
Arrangement: Use the preview window to view the arrangement of output on the plotted page.
For more information on plotting, see Plot.
PhotoRendering Settings
For general information, see PhotoRendering.
If you are not familiar with PhotoRendering parameters, the detailed view settings can be daunting.
If so, the Basic Settings are for you. Uncheck the Detailed Settings box and return to Basic Settings,
where a half-dozen parameters are all you need to worry about, and pre-set scenes and
environments enable you to create high-quality renderings very easily.
See CineRender Basic Settings.
Information on Detailed CineRender Settings is found in the following sections:
General Considerations When Using Detailed Settings
Navigating in the PhotoRendering Settings Palette
List of Detailed CineRender Settings
(The box is unchecked by default, which means the Standard renderer is used.)
Some considerations when choosing a Renderer mode (Standard vs. Physical):
• If you have a standard-sized building without blurry reflections: Use Standard render mode
• If you have a large, detailed model including a variety of surfaces with complex parameters,
and/or many blurry reflections: Physical render mode will decrease rendering times for these
operations
• When rendering bitmap objects, use the Physical renderer
This list of options affect the rendering as a whole: if you uncheck an option here, it is disabled for
the whole rendering model, regardless of what else you have set elsewhere. It is worth considering
which of these can be turned off so as to minimize render time. For example, you can turn off all
blurriness with a single click.
Of the many GI-related parameters, the Diffuse Depth value can make a significant difference in
rendering quality. It defines the number of times light reflects in a scene, i.e. how often a “ray of
light” is reflected from surfaces.
• The minimum Diffuse Depth value of 1 results in only a direct illumination via flat, light-emitting
elements. This will be sufficient for most external scenes, with Physical Sky or HDRI Sky
providing a significant light source.
• A Diffuse Depth value of 2 is required to achieve an indirect illumination. A minimum value of 2
will be required for interior scenes.
This option, in turn, has three ways to set a limit on the render process:
• Infinite: The rendering continues indefinitely until you press Stop.
• Time Limit: The rendering process will stop after a defined time interval.
• Pass count: The rendering process will stop after a specified number of passes.
With Progressive Rendering, the rendering image goes through several progressive passes, while
the image becomes visibly less grainy. By using the Infinite option, you may click to stop rendering
after a certain time when you feel your image is already fine enough.
In fact, it takes far less than infinity to achieve a desirable result. After a certain number of render
passes, it will be almost impossible to see any further changes, since the image is so finely
rendered.
The appearing dialog box, in compact view, shows only one settings category at a time.
Click the tree view button to access a tree view of all the Settings:
Or stretch the dialog box wide to see the full tree structure as part of the dialog box:
Parameters are often sorted into groups. To be able to edit the full set of parameters for each
setting (e.g. Sampling), make sure the setting’s checkbox is turned on. Then do one of the following:
• click the name of the setting in the tree list, or
• click the One Level Down icon for the setting in the parameter list.
To return to the previous view of the Settings list, click the One Level Up icon.
• By Light Settings means that the Shadow Casting setting for each individual placed light object
(as defined on the Lamp Settings Light Parameters page) will be in effect in this Scene. (See also
Shadow Casting.)
If you are not using Light Settings, use the following three settings to control the quality of your
Area shadow:
Note: The following three parameters are relevant only if you are using the Standard renderer.
They have no effect in Physical rendering mode!
• Minimum Samples
• Maximum Samples
• Accuracy
The more samples, the more homogeneous (less grainy) the rendering will be, and the longer it will
take to render. Fewer samples, on the other hand, mean shorter render times.
Minimum Samples and Maximum Samples let you set many or few samples, as needed (as well as
an interpolation between them).
Of course you could render a scene with the maximum number of samples possible, but this would
not make sense: parts of the scene would only require a minimum amount of samples, and the
scene would take much too long to render.
The Accuracy setting determines how (and how many) samples will be allotted in order to achieve
the best result. In the most critical areas, Maximum Samples may be set to its highest value.
ARCHICAD 21 Help 2918
User Interface Reference
The Accuracy setting has the most influence in critical areas, since high values lead to more samples
being used. In less critical areas, the Minimum Samples value is applied.
If Minimum Samples=Maximum Samples, Accuracy will have no effect.
Follow these steps to achieve the optimal settings for your scene:
1. Find out where the critical areas in your scene are (grainy areas).
2. Set Minimum Samples and Maximum Samples to the same value and render the scene using
Render Marquee Region.
3. Raise the Minimum Samples and Maximum Samples equally until you achieve a good result.
4. Lower Minimum Samples to 25% of the Maximum Samples value and set Accuracy to 50%.
5. Finally, raise the Accuracy setting until you have a result you are happy with.
Also, make a note of these rules of thumb:
• Quality can be improved the most by raising the Maximum Samples and Accuracy values. A
100% Accuracy will not do you much good in combination with a very low Maximum Samples
value.
• No matter which of the three settings you raise, render time will increase accordingly.
Shadow Depth
Shadow Depth behaves analogous to the Reflection Depth. If a surface point lies in the shadow of
another object this option will use additional shadow rays to check which shadows should be sent
from the object surface in the direction of the light source.
The Shadow Depth setting defines the shadow depth with which visible shadow rays will be
calculated. For example, if this value is reduced to 2 no shadows will be calculated for reflective,
transparent or refractive rays.
The examples below were rendered with Shadow Depth values of 2, 4 and 8, respectively.
Compositing
The following effects are on by default, and their respective parameters are defined in the weather
presets. However, you can turn any of them off, or leave just one of them on, to achieve certain
effects and/or optimize rendering time.
• Sky Visibility: If you turn this off, the Physical Sky parameters still affect the rendering, but you
cannot see the sky itself.
• Sky Luminance: You can turn on Sky Luminance with the other effects off: this will give you the
light effect of the Physical Sky without anything else.
• Sky Reflection: If only Sky Reflection is on, then you can, for example, see the environment
reflected on a glass building, without rendering the environment itself.
• Sky Refraction: Turn on/off the Physical Sky’s refraction effect.
Sun
The sun is an Area light source. The following parameters can be used to define the characteristics
of the sun light source. These have no influence on the look of the sky, on the ARCHICAD project
sun, or any Sun Object.
Use Warm Colors: This setting increases the “warm” colors in the sun.
Intensity: Defines the intensity of the sun. If, for example, your scene is over exposed due to strong
surface reflections, adjusting this value can help.
Saturation Correction: Defines the sun’s color saturation. If you want white sunlight, enter a value
of 0% here.
Hue Correction: Depending on the value used, any color in the spectrum can be generated. Great
for creating that extraterrestrial look.
Gamma Correction: Defines the sun’s gamma value. This value can be used to prevent over
exposing a scene even if the Intensity value is too high. Animating the Gamma Correction
parameter for day to night animations can help reduce the brightness of the noon sun.
Size Ratio: Defines the size of the visible sun.
Note that this also has an effect on the Area shadows. If you want a hard sun shadow, enter a
value of 0% here.
In the first picture below, a higher Sun Size Ratio causes the shadows to be softer, which
corresponds more closely to diffuse lighting situations in real life.
As Seen Intensity: Defines the visibility of the sun. Does not otherwise affect emitted light, etc. This
parameter is dependent on the Intensity parameter. If Intensity is set to 0%, setting the As Seen
Intensity to, for example, 1000% will not make the sun visible.
Use Custom Colors: Enable this option if you want to create a custom color using the color field below.
• The sun color will have no effect on 2D Clouds.
Lens flare: Enables or disables all lens effects.
• Glow Intensity: Lens glow and lens reflection. Defines the intensity of the lens glow. Set this
value to 0% if you do not want any glow to be seen.
• Flare Intensity: Set this parameter’s value to 0% to disable the flare altogether. Otherwise you
can enter a different value to define its intensity.
• Distance Scale: If you encounter problems with the light sources integrated into the sun or
moon (e.g. if lens flare or lens glow are displayed incorrectly), simply reduce their distance using
this setting.
Shadow
Density: Set Shadow density using the slider. A value of 50% will make the shadow semi-
transparent. Values in excess of 100% can also be entered.
Shadow Color: Defines the color of the shadow cast by the sun.
Transparency: Check this box to have transparent objects cast a shadow.
The following three parameters are relevant only if you are using the Standard renderer. They
have no effect in Physical rendering mode!
◦ Minimum Samples
◦ Maximum Samples
◦ Shadow Accuracy
These parameters function just like the Light parameters (with Area shadow) of the same name
and pertain exclusively to sun Area shadows. (See Shadow Casting (CineRender).)
Sky
The Sky shader is an accurate simulation of the sun’s and sky’s natural color and brightness with
regard to their current location and the time of day.
• Sky Horizon: Choose either Physical Properties, Custom Gradient, or None. If you choose
Physical Properties, the following additional parameters are available:
• Horizon Line: If enabled, the sky will be clipped at the bottom at the horizon line, where it will
be colored black. Otherwise the southern hemisphere will be given the color (and brightness) of
the horizon.
• Color Warmth: Physical Sky works internally with spectral colors that have to be converted to
RGB colors for rendering. This setting increases the “warm” colors in the sky (i.e., less turquoise
in a blue sky and more brown in a morning or evening sky).
• Intensity [0..10000%]: Defines the intensity of the sky’s brightness. This affects the light used by
the sky for GI calculation and the direct (most often blue) illumination of objects. The Intensity
only regulates the visible intensity (without the influence of GI).
• Night Intensity Ratio [0..10000%]: Defines the brightness with which the night sky is rendered
as well as the brightness of the light it emits. This parameter is dependent on the Intensity
parameter. If Intensity is increased, the Night Intensity Ratio will increase accordingly, without
the value itself being increased.
• Saturation Correction [0..200%]: Defines the sky’s saturation. If, for example, the sky is too blue,
simply lower the Saturation Correction value. A value of 0 will result in a grayscale sky.
• Hue Correction [0..100%]: This parameter can be used to create extraterrestrial sky colors. The
entire color spectrum is available for you to use.
• Gamma Correction [0.1..10]: The internal brightness range for the sky is much larger than can
be displayed on your monitor. Use the Gamma Correction value to define the brightness range
from brightest to darkest values.
• As Seen Intensity [0..10000%]: Defines the brightness of the rendered, visible sky only (also
dependent on the Intensity parameter). The GI calculation will not be affected!
• Dithering [0..100%]: If color banding (sudden color transition) appears when the sky is
rendered, increase this value to add a slight noise to the sky’s gradient, which will hide such
banding.
• Turbidity: Many natural color phenomena in the sky are caused by various combinations of light
and water or other particles in the atmosphere. In CineRender, this is called “turbidity”.
The smaller the value, the clearer the atmosphere will be. Higher values will result in
correspondingly in more foggy or smoky, as well as more colorful, effects.
◦ Tip: In case the sky is too bright or too dark, the Turbidity and Atmosphere Strength (see
below) parameters will have the greatest influence in rectifying this.
• Ozone: In the real world, ozone filters ultra violet sunlight. In visual terms, it filters yellow and
red sunlight (i.e., the Sun option must also be enabled). Therefore, the higher the Ozone value
the more bluish the sunlight will appear (in the real world, this takes place at dusk and dawn).
The color of the sky itself remains unaffected.
General
• Atmosphere Strength [0..100%]: The atmospheric strength affects the brightness of the
atmosphere (the same effect as the Turbidity parameter, described above). Lower values will
cause the atmosphere to fade to black; larger values will fade to white (if the Turbidity value is
high enough).
• Horizon Start [-89..89°]: Varies the height of the horizon. If, for example, you have a scene in
which you do not have an endlessly large Floor element, you may find that you can see under
the horizon. If this happens, enter a negative Horizon Start value and the sky color will be
stretched or compressed accordingly.
Atmosphere
Note: The default values here are generally adequate and you will rarely have to adjust them.
This effect can be described as follows: you look at a mountain panorama and notice how
mountains in the distance seem to be increasingly covered by a bluish haze.
This atmospheric effect (also called “atmospheric perspective”) is caused by two main factors:
• Absorption of light
• Dispersion of sunlight and skylight
Intensity: Defines the brightness of the atmospheric haze. Larger values quickly result in an
unrealistic, overexposed effect.
Horizon Fade: This parameter helps you mix the color of the atmosphere with that of the sky,
creating an atmospheric perspective effect. A value of 100% will result in only the horizon color
being used.
Saturation Correction: Adjusts the atmosphere’s saturation. Smaller values result in a grayish,
colorless haze.
Hue Correction: The atmospheric haze can contain any color, depending on the value entered here.
Gamma Correction: This setting can be used to increase the atmospheric effect depending on the
lighting situation. It can, in certain instances, help improve the overall look of the effect.
World Scale Ratio: This algorithm assumes that 1000 meters in the real world are equal to 1000
units in CineRender. This ratio can be modified using this setting. Values greater than 100% will
increase the atmospheric effect, e.g. 500 CineRender units are equal to 1000 meters in the real
world.
Dithering: If color banding (sudden color transition) appears when the atmosphere is rendered, this
value can be increased to add a slight noise to the sky’s gradient, which will hide such banding.
Clouds
Use the Clouds controls to edit the look of your 2D clouds.
A special method is used to project 2D clouds onto the celestial sphere to give a realistic impression
of cloud cover that stretches across the entire firmament.
Cast Shadows: Defines whether or not 2D Clouds should cast shadows.
Rolloff: This grayscale gradient causes the sky to fade to the cloud color near the horizon, thus
giving the cloud cover a realistic look as it approaches the horizon.
See also Adjusting Gradient Parameters.
Cloud Layers: The levels can be turned on or off via the Levels 1-6 options.
2D Clouds can be made up of up to six cloud layers, each of which can be turned on or off
separately. Each layer offers the same settings.
• Noise: Noise turns an otherwise smooth surface into a more or less randomly uneven surface
Here you can select the type of noise with which your 2D clouds should be created.
• Color: Define the color of your cloud here; its color will be independent of the sun’s color or that
of other sources of light. Only the cloud’s brightness will be adjusted to match the sun.
• Height: Set the height of each cloud layer. If you take a look out of the window you will notice
that clouds often consist of several layers.
Cirrus clouds can, for example, be placed on a layer that is higher (since they reach greater
heights in reality as well), and clouds that are darker, rain-filled, and more foreboding can be
placed on a lower layer.
• Density: Density defines the contrast of the clouds. If a low value is used, the clouds will be very
transparent, especially towards the edges. The higher the value, the more homogeneous the
clouds will be.
• Coverage: This is the most important cloud setting. With it you define the degree of cloud
coverage. Very low values result in no cloud coverage; very high values result in a completely
overcast sky.
• Thickness: Thickness is the measure of the degree to which the sunlight will be dispersed or
absorbed. Lower values result in the clouds being brightened more by the sunlight, higher
values result in darker clouds.
• Transparency: Transparency regulates the degree to which 2D clouds cast shadows onto other
objects in the scene. Enter a value of 100% if no shadows should be cast.
If, in addition to the sun, you add light sources that cast shadows, make sure they are placed at a
height greater than 10,000 m
• Scale N-S; Scale W-E: These settings let you scale the noise pattern in the North-South (N-S) or
West-East (W-E) directions.You can easily create long, thin, stretched cloud formations by scaling
them in one direction only.
• Position N-S; Position W-E: Use these settings to move your clouds in the North-South (N-S) or
West-East (W-E) directions.
Fog
A fog system has been integrated into Physical Sky - a real volumetric fog, based on diverse types of
Noise shaders that render less homogeneously and therefore more realistically.
Note: Using fog can increase render times: the denser the fog, the more time it will consume.
The fog stretches infinitely in a vertically adjustable fog bank.
If you already have Sunbeams activated, any added fog will add much more calculation time.
• Color: This is the color the fog should assume. This color will not be affected by other colored
light sources, although the sun’s color can be multiplied with the fog’s color (if the Illumination
Intensity setting described below is set to greater than 0).
• Start Height/End Height: These settings determine where the fog should begin and end
(starting from the ground, Y=0).
The fog bank, which extends infinitely on the X- and Z-axes, must at least be limited in its vertical
extension. Otherwise you would not be able to see anything in the resulting soupy fog.
You can determine how quickly density is lost between the Start Height and End Height settings
by adjusting the Density Distribution (see below).
• Max. Distance: Use this setting to optimize render times. Roughly speaking, this distance is
calculated from the camera’s point of origin, looking into the scene. Only the fog that lies within
this range will be calculated.
• Density: Density is the measure of the fog’s density, i.e. the higher the value, the more opaque
the fog.
• Density Distribution: Regulates the density between the Start and End settings.
Rainbow
A rainbow is created by light refracting through raindrops. A rainbow’s position is dependent upon
the position of the sun. To that end, remember the following rules:
• A rainbow’s apex always lies exactly opposite the sun.
• The lower the sun’s position, the higher a rainbow’s apex will lie.
As in reality, there always exists (even if not always visible) a second, less visible mirrored (in color)
rainbow with a larger radius.
Spatially, a rainbow will always be arranged in front of all Sky objects (even clouds).
Max. Strength: Use this control to adjust the rainbow’s transparency. The second rainbow will be
created according to the properties of the first. The lower the value, the more transparent the
rainbows will be.
We suggest you use unobtrusive, transparent rainbows - less is more.
Turbidity Dependent: In reality, if there’s no rain (or moisture in the air), there’s no rainbow.
Physical Sky regulates the density of the moisture in the air via the Turbidity setting (see above, at
Environment > Physical Sky > Sky > Physical Properties). So, if you want to link your rainbow to this
setting, activate this option. If Turbidity is set to 0, for example, no rainbow will be created.
If you activate Turbidity, the following options will be made available:
rendered to full strength. Between 9 and 50, the rainbow will be rendered in correlation with
the strength of Turbidity.
First Rainbow Inner and Outer Angle/Second Rainbow Inner and Outer Angle
The precise definition of rainbow angles is not needed here. Simply view the difference of both
angles as the measure for each rainbow’s width.
If you think rainbows are too narrow, try entering inner and outer values of 30° and 50°,
respectively, for the first rainbow.
Start Clipping/End Clipping
Imagine an animated airplane approaching from the distance out of the rainbow. In the distance,
the airplane is behind the rainbow; as it approaches it will eventually cover the rainbow. Such
effects are possible using these settings.
Objects lie in front of the rainbow up to the Start Clip point; starting at the End Clip point, the
objects lie behind the rainbow.
Sunbeams
Sunbeams shining through the clouds can be a beautiful and useful effect.
To make the sunbeams visible, make sure of the following:
• From the point of view of the camera, the sun should be mostly hidden behind the clouds.
• The cloud cover must be structured so that sunbeams can pass through them, i.e. with
intermittent holes or clearing.
Using fog (see Fog) in addition to sunbeams can increase render times.
Turbidity Dependent: If, as in reality, you want to let atmospheric particles affect your sunbeams,
simply activate this option. This links the visible sunbeams to the Turbidity setting (Environment >
Physical Sky > Sky > Physical Properties). The more hazy the air (atmosphere), the better the
sunbeams can be seen. If Turbidity is set to 0, no sunbeams will be visible.
Intensity: Here you can adjust the brightness of the sunbeams
Min. Brightness: Use this control to determine at what minimum brightness value (internal) the
sunbeam will become visible. Select a high value if you want to make only the brightest sunbeams
visible, a low value if you also want to make weak sunbeams visible. The brightness of the rendered
sunbeams is defined by Intensity.
Details
Use these controls to add additional details to your Physical Sky.
Show Moon: Defines whether or not the moon should be shown.
• Scale: Here you can vary the size of the moon.
• Bright Intensity/Dark Intensity: Use these settings to define the bright side of the moon (side lit
by the sun) and the dark side of the moon (side not lit by the sun). If you want a full moon, set
both settings to 100%.
• Distance Scale: If you encounter problems with the light source integrated into the moon,
simply reduce its distance using this setting.
Show Stars: Check this box to display stars.
• Star Min. Magnitude: The Magnitude value represents the apparent brightness of stars on a
firmament. Use this control to determine the stars’ minimum magnitude at which they should
be visible. The following rules apply:
Generate GI
See Illumination (CineRender Surface Channel) for information about Global Illumination.
Note: The GI emitted pertains only to the sky, not any other elements, i.e. Fog, Rainbow, etc.
• GI Strength: Defines the strength of the generated GI.
• GI Saturation: Defines the amount of saturation of the light emitted by the sky, i.e. how blue (or
orange for early evening scenes) the scene should be rendered.
• GI Cloud Influence: Defines the degree to which the 2D Cloud color should affect the GI. A value
of 0% means that the cloud color will be ignored entirely and only the sky itself will be used.
HDRI Image
In HDRI Image, click the File Name parameter to select an image:
Use a predefined image from the library ([Himg] HDF Images folder), or create your own. (If you
create your own, you must use a spherical view, otherwise it will be distorted.)
• Mirror on X axis/Mirror on Y axis: Apply a mirror effect to the image.
The following effects are on by default. However, you can turn any of them off, or leave just one of
them on, to achieve certain effects and/or optimize rendering time.
• Sky Visibility: If you turn this off, the HDRI Sky parameters still affect the rendering, but you
cannot see the sky itself.
◦ Exposure: Use this setting to adjust the brightness of HDRI as well as normal images.
- Note: This will have an effect only on the visible, reflected and refracted HDR Sky, but not
on the one used for the Sky Luminance.
◦ Black Point/White Point: These points define the darkest and brightest points, respectively,
and save this information to a histogram. If one of these points is subsequently moved, the
dark and light levels will be scaled accordingly.
• Sky Luminance: You can turn on Sky Luminance with the other effects off: this will give you the
light effect of the HDRI Sky without anything else.
◦ Use the Color/Intensity controls to vary these luminance parameters for the HDRI Image.
◦ Use the Blur Offset and Blur Scale controls to affect the blurriness of the image’s luminance
effect.
• Sky Reflection: If only Sky Reflection is on, then you can, for example, see the environment
reflected on a glass building, without rendering the environment itself.
• Sky Refraction: Turn on/off the HDRI Sky’s refraction effect.
• Rotation: Use these controls to rotate the HDRI Sky image.
CineRender Effects
The following effects (available in the Detailed view of PhotoRendering Settings for the CineRender
engine) are for optional use, to enhance your rendering. They provide extra scope for fine-tuning
your scene. They function as post effects - that is, their effects are added to the scene after it is
calculated by the rendering engine.
Corner areas, holes, and areas between objects placed very close to each other will see less of the
sky and will therefore be darkened in accordance with the AO settings.
Two types of Ambient Occlusion calculation are available:
• the usual “brute force” method, which checks the environment’s visibility for each individual
pixel
• the faster method via Cache, which only checks certain points’ visibility and interpolates all
others in-between.
The latter works internally, similar to the Irradiance Cache GI mode, and is controlled using similar
settings. The advantage of using this method is that the AO calculation is much faster.
See Cache, below.
Color
Use the Color option to define the color gradient that AO assigns, dependent on exposure.
Normally, it will be a simple custom black to white gradient but other colors can also be defined.
Be aware of the fact that these gradients will be treated as grayscale, depending on the material
channel.
See also Adjusting Gradient Parameters.
General
• Minimum Ray Length: Determines how the gradient defined in Color will be rendered between
exposed and non-exposed areas. The closer the Minimum Ray Length value is to the Maximum
Ray Length value, the further the gradient will be pushed towards the edges, which are defined
by the maximum ray length.
This value shouldn’t really be tampered with. Leave it set to its default setting of 0.
• Maximum Ray Length: This value defines to which distance the surfaces see each other. Where
geometry meets, as with the floor and wall or the sphere and floor, even small rays will fall upon
surfaces, which is enough to darken those areas.
If high values are used, a much larger distance will be included within which objects will be able
to see each other. This results in a softer, more homogeneous darkening that will cause longer
render times.In general, lower values are recommended.
• Dispersion: During each AO calculation, several rays (Samples) will be emitted for each point
within a virtual hemisphere in the scene. These samples check to see if any geometry lies within
the Maximum Ray Length. Dispersion determines to what extent these samples will be taken
into account on the hemisphere’s surface. A value of 0% takes only the hemisphere’s zenith
(vertically over the sphere) into account. A value of 100% will take the entire hemisphere into
account.
• Contrast: Use this setting to adjust the AO effect’s contrast. Negative values can also be entered!
• Use Sky Environment: AO can work without a separate light source if the Physical or HDRI Sky is
used as Illumination. If the Environment’s Sky checkbox is active, the reflected sky color will be
multiplied onto the final AO image.
Note: For this to have an effect, the Ambient Occlusion texture must activated in the
Environment or Luminance surface channels.
See Ambient Occlusion (CineRender Surface Channel).
• Evaluate Transparency: When this option is active, transparency will be analyzed on the basis of
the Transparency or Alpha surface channels. In doing so, the degree of transparency will be
taken into consideration: A semi-transparent sphere will still cause some AO in spite of this
option being active.
• Self Shadowing Only: When this option is active, separate objects will not see each other, they
will only see themselves.
Cache
Because AO works similar to Irradiance Cache, the settings are for the most part the same. In most
cases, you will only have to adjust the Record Density setting.
Record Density
Record Density defines the subordinate parameters automatically. You should modify the
subordinate parameters separately only if the AO is consistently wrong or if it does not appear to be
precise enough.
Enable Cache
• If enabled, the AO cache (described briefly in the section below) will be used.
• If disabled, AO will work as in older versions of CineRender (pre-AC20): The environment’s
visibility will be calculated for each pixel.
Samples
This is the number of samples that are emitted hemispherically from each shading point. If the AO
looks spotty, this is the value that should be increased.
Left: small Samples value. Right: larger Samples value. Model by Steen Winther.
8/-8 (left) and -8/+4 (right) for Min. Rate and Max. Rate, respectively
Nevertheless, their function should be mentioned: While the pre-passes are being rendered (the
phase in which the squares are at first large and become increasingly smaller) the dispersion of the
render density is defined. This is an adaptive process that places particular emphasis on the critical
regions. The difference between the Min. Rate and the Max. Rate defines the number of pre-
passes.
Smoothing
All of the settings just described revolve around the placement of shading points and their
calculation.
AO was ascertained selectively at numerous locations within the project. The selective dispersion
must be turned into a flat dispersion for rendering. A smoothing algorithm does this as follows: For
each pixel to be rendered on an object’s surface, the AO cache is checked for those instances
nearest to that pixel and their values will be interpolated for that pixel.
In brief: Values that are too low will result in spotty AO; higher values will result in more
homogeneous renderings (but even these ignore Samples that are too low). Generally speaking,
higher values take into consideration more shading points for the rendered pixel.
Paradoxically, extremely large values will also lead to spotty results.
Screen Scale
If disabled, the output size for rendering is irrelevant for ascertaining the shading point density. It
will remain constant, regardless if you render at a resolution of 80*80 or 3000*3000. For the former
it would be too large and for the latter, too small.
If enabled, the shading point density will be linked to the output size for rendering. This will result in
a more flexible and adaptive shading point density.
Invert Direction
If this option is enabled, the AO effect will be inverted. Instead of corners and holes, outward
pointing edges and corners/peaks will be found.
If exposed surface should, for example, have a different appearance than the remaining surfaces,
place the AO shader into the Alpha channel: the respective surface will only have an effect on
outward pointing edges and corners/peaks.
This function works best when applied as a shader effect. When enabled as a PhotoRendering
effect, only simple coloration of exposed regions can be rendered.
Step Size: With volume caustics, photons are saved in the photon tree at regular intervals as
defined by this value.
For example, if the volume caustic effect is 100m long, you might set Step Size to 5m so that 20
different values are saved for each photon.
• Lowering Step Size increases the accuracy of the effect but increases the render time also.
• A lower Step Size produces a brighter effect. This is because more values are saved in the photon
tree over the same distance.
Sample Radius: This specifies how close photons must be to one another in order to be
interpolated. Higher values tend to produce better results but take longer to render.
If you notice individual spots or dots in the render, increase the Sample Radius.
Samples: The Samples value represents the maximum number of photons within the sample
distance that will be used to calculate the volume caustics.
If Samples is set too low (here, the image on the left), individual photons can be seen as small dots.
As a rule, higher values (here, the image on the right) produce a more accurate effect but add to the
render time.
Recompute:
With Recompute, the caustics data from a previous render can be reused to speed up rendering.
This saves the time it takes to calculate the caustics effect, but keep in mind that a new calculation
will be required if you make major changes to the scene such as moving a caustics-generating light
to a new position. Use the Recompute drop-down list to choose when caustics should be
recalculated.
• First Time: The scene’s caustics will be calculated for the first render only; future renders will
reuse the data.
• Always: Caustics data is always recalculated when you render.
• Never: Caustics are not recalculated when you render.
Save Solution: If you enable this option, the caustics data is saved when you render. Depending on
the Recompute setting (above), the saved data can be reused to speed up future renders.
Color
If this option is disabled, objects will usually be rendered with black outlines on a white background.
When Color is enabled, all objects will be rendered using a reduced color palette (depending on the
Quantize and Color Steps settings, below) and black outlines on a black background. This gives the
rendered subjects a cartoon-like feel.
Illumination
This option is available when Color is enabled.
If this option is enabled, the shading of objects will be affected by the illumination. Shadows will
also be rendered cartoon-style.
If Illumination is disabled, each object will have a monotone color.
Also, shadows will not be rendered with the option disabled.
Outline
When enabled, an outline will be drawn around the silhouette of individual objects. If both the
Color option and the Outline option are disabled, all you will see is the background color. With Color
enabled, the outline will bring out the individual objects and give them a cartoon-like feel.
You can change the color of the outline using Edge Color.
Edge Color
Use this to change the color used for the Outline — even if the Color option is disabled.
Background Color
This setting changes the background color provided that Color is disabled. When Color is enabled,
the option has no effect.
Quantize
To render the cartoon effect with color steps, enable the Quantize option and set steps to the
number of color steps.
Although these settings look inconspicuous, you should take the time to try them all out.
As a rule:
• Exponential and HSV Model should be left active.
• Use the Multipliers to fine-tune your image.
Exponential
The color dispersion will be controlled exponentially, not linearly.
HSV Model
If this option is active, the HSV (Hue, Saturation, Value) model’s colors will be converted and only
the V (brightness) component will be affected. The colors will remain identical, e.g. a dark blue will
not be turned into a purple.
Affect Background
Here you can define whether or not Color Mapping should affect the background (if you are using
one - such as Sky or Background.)
Saturation
Defines the amount of hue in a given color or in the colors of an image, i.e. how brilliant a color/
colors will appear.
A Saturation value of 0 means no change in the hue of the original colors.
A Saturation value of -100 will result in an image being reduced to grayscale values.
A Saturation value of +100 brightens the colors.
Brightness
Makes an image evenly brighter or darker.
Contrast
Higher Contrast values will darken dark regions and brighten bright regions of an image. This
amplifies the differences between regions with different brightness values.
Lower Contrast values will lighten dark regions and darken lighter regions of an image, which will
result in an optical “flattening” of the image.
Exposure
Exposure is used to adjust the brightness of HDRI and also normal images.
Gamma
The Gamma value adjusts the brightness values (e.g. a bright pixel can be made much brighter, or
darkened).
Red/Green/Blue
Use these options to enable or disable each color channel.
Invert
Inverts the image’s color values. Black regions are made white and vice versa. RGB images are
inverted by subtracting the maximum pixel color value (i.e. from 255 for 8-bit color depth) for each
channel (red, green, blue).
Use the Depth of Field (DOF) value to define which part of an image should be in focus and which
out of focus. Either the rear region (DOF rear) or the front region (DOF front) can be blurred. You
can also focus on the center region of a scene. In this case both the foreground and the background
will be blurred. If neither of the options is enabled, the camera will behave as before: all objects will
be in focus.
General
Define the type and strength of Blur you want to add.
• Blur Strength: This parameter defines the general strength of blurring. Other parameters modify
this strength such as Distance Blur and Radial Blur. Note that if you set Blur Strength to 0% there
will be no blurring at all, even when the other blur parameters are set to high values.
• Use Distance Blur: The Distance Blur value refines the strength of blurring. For example, if you
set Blur Strength to 80% and Distance Blur to 50%, the strength of full blurring will be 40% (50%
of 80%).
• Use Radial Blur: Radial blur gets stronger from the picture’s center outwards.
• Use Autofocus: This option can be enabled to simulate the Autofocus feature of a real camera.
The object in the center of the view will become the focal point, i.e. the object in the center will
be perfectly sharp.
• Autofocus: So that the object does not have to be exactly in the center, you can enter an
Autofocus tolerance value. The maximum value of 100% allows the object to be anywhere in the
view. With lower values, the object must be closer to the view’s center to trigger the autofocus.
• Front Blur/Rear Blur: In the gradients, black represents full sharpness, white represents full blur
(i.e. the Distance Blur value) and gray is for intermediate blur strength (the brighter the gray, the
stronger the blur).
Lens Details
Using the settings on the Lens Details page, you can simulate the popular movie effect where
objects that are brightly lit in places slip out of focus. Artifacts will appear in the bright areas. Use
the Lens Details to adjust these artifacts.
Lens Sharpness: The sharpness of the lens artifacts.
Lens Intensity: The brightness of the lens artifacts.
Lens Shape: Choose the shape of the lens: Circle, triangle, rhombus, pentagon, hexagon, heptagon,
octagon or nonagon.
Lens Rotate: Controls the orientation of the lens artifacts.
Tint
Using these parameters, you can add tints that take the scene’s depth into account. For example,
you can add a blue tint to your renders that gets stronger towards the horizon (aerial perspective);
simulate the orange tint of the horizon on the sunset; or recreate the deep, dark cold blue of a
moonlit scene. You can also simulate the orange tint of daylight film used to photograph interiors
and the blue tint of interior film when it is used to photograph exteriors.
Use Tint
• Front Color
• Rear Color
Cylindrical Lens
This option enables you to pan across a much larger area than would be possible using other
projection types - for example, to achieve a panorama view of up to 360°.
• Horizontal Field of View: Use this setting to define how much of the horizontal view should be
taken into account for calculation. A value of up to 360° can be entered.
• Vertical Size: Use this setting to define the size of the parallel camera. Higher values will enlarge
the portion of the image shown and will compress the image.
Lens Flare
Turn this on to render lens flare effects if they are used in your scene.
Median Filter
Removes peaks in color values from the image.
Use Strength to increase or decrease the Median Filter effect.
Object Glow
Turn this on to render glow effects if they are used in your scene.
See Glow (CineRender Surface Channel) in Surface Settings.
Sharpen Filter
This filter emphasizes transitions in the image. This reinforces the edges.
Use Strength to increase or decrease the Sharpen Filter effect. Try using the filter with 30%
strength.
Soften Filter
Each pixel is balanced with its neighbor to produce a softer transition.
Use Strength to increase or decrease the Soften Filter effect.
See also Defining Color and Brightness Values and Adjusting Gradient Parameters.
Color, Strength
These parameters define the color and brightness of the fog.
Distance
The shorter the distance, the thicker the fog.
Environment fog fills the entire screen, stretching to infinity. Distance refers to the fog’s intensity by
specifying the distance over which a light beam will lose its intensity completely. As the light loses
intensity, the fog color is added. If, for example, you have entered a value of 500 for Distance, a light
beam that starts off with 100% intensity will reduce to 20% after traveling 400 units; at the end of a
further 100 units, the light will have faded out completely, giving way to the fog color.
Beams that penetrate the fog beyond the limit defined in Distance are absorbed completely by the
fog color — if you enable environment fog, you cannot see a sky or a background image.
Affect Background
Use this setting to determine whether or not existing Sky Objects or backgrounds should be
affected by the fog. If this setting is not active, fog will affect only normal object geometry, and the
sky or background will be visible, as if no fog were present.
Since there are so many possible combinations of GI methods, this Preset option lets you save GI
settings for specific types of Projects and Scenes.
It’s important to know how your Scene is set up. You should differentiate between two main types:
• Interior spaces are mostly illuminated by fewer, smaller light sources: light that falls through
windows, and lamps that emit light within a limited radius. Interior spaces are therefore more
difficult to calculate for GI.
• Exterior spaces are basically set up under an open sky. Skies emit light evenly from a large
surface, which makes it easier for GI to calculate exterior scenes.
These presets should only serve as a starting point. These settings can then be fine-tuned to
optimize render quality or render time.
brighter; dark corners will also be brightened. This effect is created in conjunction with Light
Mapping
• Small Illuminants: Illumination will mainly be created by smaller lights that are defined as GI
Portals and Polygon Lights. IR+Light Mapping in combination with Force Per-Pixel is the best
method of ensuring that small lights unfold their full potential.
Object Visualization
Object Visualizations are well-lit and are most often centered in the composition, which means that
they generally require few light reflections.
• Object Visualization - Preview: Uses Irradiance Cache + Light Mapping
• Object Visualization - High: Uses Irradiance Cache + Irradiance Cache.
The results of both methods will be added to make up the overall GI when rendered.
The Primary Method is most important method for the render quality and therefore higher-quality
methods such as QMC or IR should be used. These also take correspondingly longer to render! For
light that is reflected back-and-forth, methods can be used that are of “lesser quality” and render
faster (such as Radiosity).
Depending on the project’s setup, different methods can then be combined. Use the predefined
Presets.
See Preset (CineRender Global Illumination).
Tip: The two-part GI calculation already existed in previous versions: With Mode set to IR and
Sampling set to Radiosity Maps, this corresponds to the current Irradiance Cache Primary
Method and Radiosity Maps Secondary Method.
In the following you will find a brief description of the individual methods.
• Quasi-Monte Carlo (QMC): QMC is the most precise but slowest method. Animations are
flicker-free (if not free of noise) when QMC+QMC is used.
For details, see How Does QMC Work?
• Irradiance Cache: A simplified, fast method of ascertaining the most important areas of a given
project, calculating GI at these locations, and interpolating. Animations tend to flicker if the
values are too low.
For details, see Irradiance Cache.
• Irradiance Cache (Legacy): This is the Irradiance Cache from CineRender versions prior to V20. It
has been maintained so older Projects can be rendered with the same render results.
For details, see Irradiance Cache (Legacy) (CineRender Global Illumination).
• Quasi-Monte Carlo (QMC): QMC as a Secondary Method is best when used as IR+QMC for
exterior scenes, and most precise - and slowest - as QMC+QMC.
• Irradiance Cache: IC as Secondary Method works well for interior spaces with small lights
defined as GI area lights or GI portal lights. Make sure to reduce the Samples value in
combination with QMC+IR. Internally, a much greater number of QMC samples is used for IR,
which can increase render times very dramatically.
• Radiosity Maps: Radiosity Maps as Secondary Method are well-suited for fast preview
renderings because of their low Diffuse Depth (less reflected light).
For details, see Radiosity Maps.
• Light Mapping: Light Mapping as Secondary Method works very well when rendering interior
spaces where a lot of light is needed, which can be very quickly supplied by the high number of
light reflections from Light Mapping.
For details, see Light Mapping.
• None: Disables the secondary GI calculation. This represents a Diffuse Depth of 1.
Saturation
Defines the color saturation used within the GI calculation separately for the Primary and
Secondary Method GI functions. This is especially useful if the Physical Sky produces shadows that
are too blue. Try reducing the Saturation value for the Secondary Method.
If other methods produce too little saturation (as is sometimes the case with IR/QMC as a
secondary method), the Saturation value can be increased.
Note that if the Primary Method’s Saturation setting is set to 0%, no colors will be available for the
Secondary Method.
A single blue Polygon Light lights the scenery, with various Saturation settings.
Note how the Secondary Method at the center emits colorless light.
For Radiosity Maps, the Secondary Method’s Saturation will only affect real Area lights (not Polygon
Lights) and/or Physical Sky (which is given a real light source via the Sun light).
Color saturations can also be modified for surfaces (see also Illumination (CineRender Surface
Channel)). Both saturation parameters represent a global, project-wide saturation setting.
Diffuse Depth
Of the many GI-related parameters, the Diffuse Depth value (which can be defined only for the
Irradiance Cache or QMC Secondary Methods) can make a significant difference in rendering
quality. It defines the number of times light reflects in a scene, i.e. how often a “ray of light” is
reflected from surfaces.
Greater Diffuse Depth values will result in moderately longer render times (the difference between
a value of 1and 2 is greater than that between 2 and 8) but the dispersion of light will become
increasingly homogeneous, brighter and more realistic. However, the effect at values greater than 3
in a normal scene will become less and less noticeable and the rendered result will simply become
brighter.
• The minimum Diffuse Depth value of 1 (as in the following image) results in only a direct
illumination via flat, light-emitting elements. This will be sufficient for most external scenes,
with Physical Sky or HDRI Sky providing a significant light source.
• A Diffuse Depth value of 3 (as in the following image) is required to achieve an indirect
illumination, i.e. light reflected from other surfaces. A minimum value of 2 will be required for
interior scenes.
Note that gamma correction can, within limits, be used to compensate for lower Diffuse Depth
values.
Tip: When “real” light sources are used, indirect illumination can already be achieved with a
Diffuse Depth value of 1 because the objects illuminated by the light source will be recognized
as a luminous object.
Gamma
This gamma value only affects the indirect GI lighting. Gamma values define how the internally
rendered brightness values should be displayed in RGB mode. Simply stated, a progression from the
darkest (black) to brightest (white) is defined.
This lets relatively dark renderings (e.g. resulting from a low Diffuse Depth value) be brightened. But
be careful - high gamma values will reduce contrast and “flatten” the overall image (values ranging
from 1 to 3 have proven to be most effective; in some instances higher values may be necessary).
Values less than 1 will darken the image, whereas values greater than 1 will brighten an image.
In the following image, an Area light was positioned at the rear of the room. A window in the right-
side wall looks out to a Sky object with an HDRI assigned to it (it can render hard shadows!). No
other light sources have been placed in the project. The images were rendered with the QMC
Primary Method (with the IC Method, you would see spots instead of graininess in the image).
• Left (Discrete Area Sampling and Discrete Sky Sampling disabled): This is not a viable option for
this particular Project. The image itself is very grainy (the result of random samples hitting the
Area light). The shadows are even more grainy. Bright points are also visible, the result of very
few random samples hitting the (HDRI) sky’s sun.
• Center (Discrete Area Sampling enabled and Discrete Sky Sampling disabled): The general
graininess has been greatly reduced because additional samples are being sent to the Area light
(each point visible to the camera is analyzed, which results in a highly defined shadow for the
Area).
• Right (Discrete Area Sampling and Discrete Sky Sampling enabled): In addition to the
hemispherical sampling and the Area light samples, additional samples are sent in the direction
of the sky. This abolishes the bright points, because every point visible to the camera is precisely
analyzed with regard to the sky’s influence (including its effect on the remaining project
elements).
In general, you can leave Discrete Sampling enabled. Disable it only for special instances, to
intentionally exclude one of the Sampling modes. The difference in render time will be noticeable if
no Area light or sky is present in the project.
The description of the following settings applies to the QMC Primary Method. The same applies to
the IR method, except that sampling takes places for each shading point, rather than for each pixel.
Stochastic Samples
Method: Two methods of defining sample count are used:
• An automatic determination controlled by one of the quality settings (Low, Medium, High,
Accuracy)
◦ Selecting Custom Sample Count lets you manually define the Sample Count value
◦ Selecting Custom Accuracy lets you manually define the Accuracy value
Accuracy: Use this setting to define an optimized sample count. The optimal count depends on the
Project (and in IR GI Mode, on the other Irradiance Cache settings as well) and of course the defined
Accuracy value.
Sample Count: This setting defines the fixed number of samples to be used. A higher value
produces a correspondingly better render quality (for QMC this can be seen in the graininess; for IR
the number of spots is reduced).
This rendering Sample Count will also be used by the Discrete Area and Discrete Sky Sampling if
they do not have a custom count defined (see below).
The only source of illumination here is the HDRI texture on a Sky object.
Note the relatively hard shadow (option disabled at left).
If this option is disabled, the sky will NOT be omitted from the GI calculation. The sky will merely
receive no special attention and will be hit randomly by the hemispherical sampling (the extremely
bright sun will produce a grainy image).
Force Per-Pixel: This option has advantages only for the IR Primary Method. When an Irradiance
Cache is created, the sky will normally be sampled and taken into consideration for the cache. For
bright regions (sun) or those with smaller surfaces, this method has limits and will result in spotty
renderings.
If you enable Force Per-Pixel, the calculation of the light emitted by the sky will be split from the
cache and calculated separately for each pixel that comes into question (object surfaces but no
backgrounds, skies, etc.), which is how the QMC method works by default.
A Sky object with an HDRI texture applied to it is located behind the window.
At left, Force Per-Pixel disabled, at right enabled.
Radiosity Maps
When using the Secondary Method, Radiosity Maps are a quick and easy to use function that is
particularly well-suited for preview renderings.
Simply put, illumination (light sources, Area lights, sky) on polygons is calculated internally as
special textures (Radiosity Maps) during rendering, prior to the actual GI calculation. These
Radiosity Maps are then used during the actual GI calculation for faster rendering. This method has
several advantages and disadvantages:
Advantages:
• GI calculation is faster
• Radiosity Maps can be saved and re-used.
Disadvantages:
• The actual diffuse depth (number of diffused light reflections) is 1 (2 in the case of Area lights
and/or skies), which darkens the rendering. To some degree, this can be offset by increasing the
Gamma value.
• More memory is required
• When using simplified geometry (e.g., single-polygon walls without thickness), light can seep
through. This can be prevented by modeling more realistically, i.e., giving walls a thickness.
In the example above, the render time was greatly reduced while achieving a similar result.
The use of Radiosity Maps darkens (reduces diffuse depth) the corners and shadows somewhat.
Tips:
• Radiosity Maps can be made visible (set the Mode control to “Shading”).
• Radiosity Maps should have a light dispersion that is as homogeneous as possible.
Map Density
Use this setting to define the Radiosity Map resolution. The higher the value, the smaller the Texels
will be (the small squares for which a uniform color/brightness is ascertained) and the higher the
quality of the Radiosity Map will be (with correspondingly longer render times and increased
memory requirements).
You can make Texels visible without complicated calculations by setting the Mode to Texels and
rendering the Project.
If the Texels are too large and light seeps through, reducing the size of the Texels can help alleviate
this problem.
Light Mapping
Simply stated, the Light Mapping method works as follows: A series of samples are emitted into the
scene from the angle of view of the camera. These samples are often reflected (depending on the
Maximum Depth value), unless the sample doesn’t first strike the sky or doesn’t strike anything at
all. The colors calculated when geometry is struck are evaluated. Entire sample chains result, which
can be calculated very quickly (also for high numbers of reflections) and in consideration of other
sample chains - faster than all other GI methods. The calculated colors are saved in a cell pattern (or
as a file, if desired, which can be re-used later) and then made available using the Primary Method,
which itself uses the Light Map with a sample depth greater than 1 when gathering light (samples).
Note that the rendered image will more often be brighter due to the high sample depth, which is
higher than that of other GI methods. To compensate for this brightness, reduce the Intensity value.
This method has both advantages and disadvantages:
Advantages:
• Very fast GI calculation (with very high sample depths)
• Light Maps can be saved and re-used to a certain degree (these are dependent on the angle of
view)
Disadvantages:
Light leaks can occur (these can be minimized by reducing the Samples Size value and by not using
interpolation. Using thicker objects instead of single polygon surfaces also helps).
At the top left and top right are poor and better quality Light Maps, respectively. Good Light Maps
have a homogeneous light progression; in contrast, Light Maps with poor quality appear
heterogeneous. When rendered, the difference is not as apparent, because the Primary Method
takes numerous Light Map samples with numerous samples and produces median values.
Nevertheless, the Primary Method will deliver sub-optimal results, even with the best settings, if
the initially calculated Light Map was of poor quality. This can be seen at the bottom left of the
image, where flickering occurs in the regions around the window and beneath the left ball.
The Prefilter and Interpolation Method functions can be used to remove the cell pattern and for
smoothing (both render very fast), in order to achieve the most homogeneous light dispersion
Samples Size
Scale
Select from the following options:
• Screen: The cell diameter is defined as a fraction of the output size. A value of 0.1 represents 10
cells wide. The cell depth will decline for geometry in the distance.
This setting is affected by several algorithms, which use other criteria (e.g., very small Sample
Size values will produce larger cells and geometry such as spheres will have smaller cells) to
dynamically determine the cell size.
• World: The Sample Size values can be output as absolute in the world coordinate system.
Sample Size will represent the approximate diameter of a cell, which means that the cell density
will appear greater on distant geometry than on geometry that lies nearer.
Direct Lights
Enabling this option will speed up rendering for projects with a high number of real light sources.
For GI calculation, surfaces illuminated by light sources will be placed directly into Light Maps:
Enabling this option will speed up rendering for projects with a high number of real light sources.
For GI calculation, surfaces illuminated by light sources will be placed directly into Light Maps:
Left: Direct Lights disabled; right: enabled. The strip of light is the light emitted by 120 Spot lights.
The gain in render speed can be quite substantial, depending on the scene (simply put, light source
information gathered during Light Map calculation is subsequently re-used by the GI Primary
Method). Very good results at moderate render times can be achieved when using QMC+LM.
The following image was rendered using QMC+QMC (Record Density of 8) on the left, QMC+LM
(Direct Lights disabled) at center, and QMC+LM (Direct Lights enabled) at right:
Note how much faster and better Direct Lights renders. The Light Map’s high Record Density
produces a brighter and more realistic image.
Map Density
This setting works like the Map Density Radiosity Map setting of the same name, but the sampling is
much faster. This is where you adjust the texel size.
See Map Density for the Radiosity Map.
Sampling Subdivisions
This setting works like the Sampling Subdivisions Radiosity Map setting of the same name, but the
sampling is much faster. This is where you adjust a type of “antialiasing” for the texels.
Prefilter
Check this box to enable the Prefilter option.
The Prefilter ensures that a heterogeneous, spotty Light Map (or Radiosity Map) is converted to a
more uniform map before they are used for rendering or one of the following interpolations.
This is done per cell. Depending on the settings, the colors of several neighboring cells will be
averaged and then assigned to the cell. This process is calculated very fast and has basically no
effect on render time.
However, note that a type of blur effect takes place that can swallow details and lead to light leaks
(which can be compensated for by improving the Path Count (1000s) and Sample Size settings).
Prefilter Samples
Use this setting to define the size of the radius for the current cell by averaging surrounding cells.
Values that are too large will swallow details and lead to light leaks.
Interpolation Method
During rendering, the Light Map’s (or Radiosity Map’s) cells are actually interpolated so the cell
structure is dissolved if the settings’ values are high enough. This will produce even brightness
progressions.
Even better results can be achieved in combination with the Prefilter. However, interpolation
requires a corresponding amount of additional render time and correspondingly more light leaks
will result with larger interpolations.
The pre-filtered Light Map on the left has interpolation added at the right.
Method
Choose a method for planar interpolation of discontinuous color gradients (cells):
• None: No interpolation will be made (the calculation is very fast); light leaks will be minimized
but the Primary Method for GI will see the cells. Sufficient pre-filtering can help.
• Nearest: A specific number of neighboring samples (defined by Sample Count) is ascertained
and their colors are averaged. This is not an absolute value, because it also considers the
Samples Size value. The sample density will reduce the radius in which the samples lie.
• Fixed: In conjunction with the Size Ratio value, a fixed distance around the point to be calculated
is ascertained within which samples are obtained. This method produces the most “blurred”
results.
See the image below for an illustration of these effects. (For illustration purposes, Prefilter was not
used):
Prior to interpolation.
Mode
Select which Light Map should be displayed:
• Visualize: The Primary Method for GI will not be calculated, and only the Secondary Method will
be displayed. This mode is suitable for fine-tuning a Light Map prior to rendering.
• Normal: The final rendering must ALWAYS be done in Normal mode
Irradiance Cache
A new Irradiance Cache method was introduced as of ARCHICAD 20. This method bears the
following advantages compared to other methods:
• Small details such as contact shadows - i.e., those produced where objects meet, at corner
edges, etc. - are of much higher quality (with the right settings in the quality of a pure QMC
rendering).
• New algorithms speed up rendering.
The Irradiance Cache (Legacy) method is still available. See Irradiance Cache (Legacy) (CineRender
Global Illumination).
Improved rendering of contact shadows (e.g., in the regions marked in the image on the left).
Model by Steen Winther.
Note: All images on this page were rendered using Irradiance Cache, both as Primary and as
Secondary method.
Brightness and color values for the shading points (upper image) are interpolated
to ensure a homogeneous dispersion of light (lower image).
The brightness and color values for these shading points will be saved in the Irradiance Cache as so-
called “entries”. These Irradiance Cache entries are interpolated during final rendering to supply
pixels that lie between shading points with indirect light.
Disadvantages
• When interpolating between the limited number of shading points, details with regard to light
and shadow can be lost (however, not nearly as drastically as with the Legacy method). In this
regard, QMC still has the advantage.
• Remember that the QMC mode always offers the best GI quality with regard to light and shadow
dispersion (and unfortunately the slowest). Irradiance Cache always attempts to produce a
result as closely as possible to QMC.
• Generally speaking, Irradiance Cache tends to flicker most if very bright and small Polygon Lights
are used. Large, homogeneous light sources (e.g., a sky used for illumination from which light is
emitted evenly from many sides) are especially IR-friendly.
Notes:
◦ The following settings can also be found in the new Ambient Occlusion’s settings. The basic
principle with which they function is the same (AO, however, only has a Record Density
depth of 1).
◦ If you get spotty results, these can most often be eliminated by using a higher Record
Density value. Improving the Secondary Method’s settings will help.
Record Density
Most of the following settings will only be used for fine-tuning. For most instances, the Record
Density settings Low, Medium and High in conjunction with corresponding values for the settings
below will suffice. The Preview mode offers a quick preview of the final result. Custom will be made
available as soon as the Record Density value is changed manually.
Generally speaking, the Record Density value must only be modified if, for example, a Polygon
Light’s (e.g, GI Portals) hard shadow should be shown (and you don’t want to use the slow Force
Per-Pixel).
Density
Minimum Spacing/Maximum Spacing
Density: General shading point density. The Density value adjusts the general dispersion of shading
points in consideration of the following two settings.
Minimum Spacing: Shading point density in critical areas (e.g., corners, shadows).
Maximum Spacing: Shading point density in non-critical areas (e.g., plane surfaces).
Different variations of the Density, Minimum Spacing and Maximum Spacing settings
Smoothing
In general, you will rarely need to modify the Smoothing setting.
All previously described settings involve the positioning and calculation of shading points, and
indirect lighting is ascertained at numerous locations. This point-by-point dispersion of brightness
must be converted to a planar dispersion during rendering. A smoothing algorithm does this in the
following way: For each pixel to be rendered for a given object, Irradiance Cache is scanned to find
entries in their close proximity to interpolate their brightness and color values.
The higher the Smoothing value, the more shading points will be used for interpolation to render a
given pixel. This setting represents a threshold value that determines whether or not a given cache
entry in its proximity will be used. Smaller values generally produce a sharper (and often more
spotty) result, whereas larger values will interpolate across larger areas, which results in a more
uniform illumination but also means that small details will be lost.
Color Refinement
Increasing this setting’s value will improve the render quality in regions in which GI lighting changes
abruptly (e.g., GI shadows on bright Polygon Lights). What happens is that additional shading points
will be generated (with a corresponding increase in render time).
Caustics rendering (right), which took a fraction of the time to render compared to QMC
Screen Scale
With Legacy version of Irradiance Cache, the shading point dispersion was done independently of
the size of the rendered image, i.e., the same pre-pass was used for an image 80 x 80 pixels as for an
image with a resolution of 1024 x 768. Enabling the Screen Scale option will adjust the shading
point density to the image’s resolution. This means that correspondingly more cache entries will be
created for an image with a very large resolution than for an image with a very small resolution.
Hence, smaller images will render faster and larger images will render more slowly, which also
means that more details will be visible.
General
Interpolation Method
Different algorithms can be used to calculate the transition between light and dark regions and
between color values between the Shading points.
• Least Squares: This function essentially calculates a curve based on a limited number of points.
• Delaunay: In contrast to the Least Squares interpolation method, only neighboring records and
not those located further away will be included in the interpolation for rendering. However, in
order to achieve homogeneous dispersion of light, the Record Density, a.k.a. shading point
density, should be very high. The Record Density parameter offers several Delaunay preset
options that can be used for this purpose (see Record Density, below).
The Delaunay option is in fact intended for use in special circumstances and is not really suited
for use in “normal” renderings.
• None: If this option is selected, no smoothing will take place.
• Weighted Average: This method of interpolation works similarly to the Least Squares method,
except that it only interpolates between values (whereas the Least Squares method can also
extrapolate, i.e. for brighter or darker results than those represented by the defined values).
This method can prevent artifacting when using low-quality GI settings. Furthermore, this
method will render faster than the Least Squares method. Disadvantage: The dispersion of light
is less homogeneous than when using the Least Squares method.
Distance Map
If, in relation to the total number of image pixels, only very few Shading points are interpolated,
primarily soft shadows will be created and many details will be lost or smoothed too much. This
can, for example, lead to light seeping through polygons. For example: in the form of sunlight
seeping through an outer wall and being visible somewhere in the room. Enabling the Distance Map
option can prevent this from happening - but will also increase render times accordingly.
Record Density
This value defines the density and dispersion of the Shading points in the prepass phase. The
information that these Shading points gather about the Stochastic Samples will then be
interpolated between the Shading points to create soft transitions. The more Shading points that
exist, the more exact the transition between light and dark regions in the scene will be - and the
longer the Prepass and total render time will be.
Method: This parameter contains a set of predefined parameters that are by default optimized for
most uses. Only under special circumstances should you change the option to Custom and modify
these parameters yourself.
• Preview: As the name suggests, a preview will be rendered quickly - with correspondingly
“poor” values that make a quick rendering possible. These “poor” values will result in many GI
details being lost or in faulty rendering.
• Low/Medium/High/High (Details): These four options are optimized for use with the Least
Squares interpolation method and result in differing levels of quality.
• Low (Delaunay)/Medium (Delaunay)/High (Delaunay): These three options are designed for
use with the Delauney interpolation method. This interpolation method requires a very dense
dispersion of shading points.
Radius
This parameter defines the maximum distance between shading points. The lower the value the
more densely the points will lie together. This parameter primarily affects non-critical regions of the
scene such as flat, clear surfaces. The effect of this parameter is also dependent on the Density
Control value.
Minimum Radius
This parameter defines the minimum distance between shading points. It primarily affects the
critical regions of the scene such as corners, edges, etc. The lower the value the more densely the
shading points will lie at these regions. This parameter works in proportion to the Radius parameter
above, i.e. if this value is halved, the Minimum Radius value will be halved as well.
The Minimum Radius parameter primarily affects areas in which details are important (e.g. subtle
shadows). However, too many shading points in these areas can cause problems.
To make subtle details visible, use the Details Enhancement parameters instead.
See Details Enhancement, below.
Density Control
In contrast to the previous two parameters that primarily affect critical or non-critical regions, this
parameter affects the shading points globally throughout the scene. The higher the value the
greater the density.
Smoothing
Increasing the Smoothing effect results in more lost details, but also in a more homogeneous
dispersion of light.
• Method: Use the pop-up to define the level of smoothing. Select Custom to manually define the
Records and Scale values below.
The Records and Scale values limit the number of shading points to be used.
• Records: The Records parameter defines, for each pixel to be rendered, the maximum number
of surrounding Records in the Irradiance Cache that should be included in the interpolation of
color and brightness for that pixel. If, however, the Scale value is so low that not enough Records
can be included in the interpolation, it may result in fewer Records being included.
The lower the parameter value, the fewer Records that will be included in the final interpolation
and the less homogeneous the rendering will turn out. Higher values will result in more
smoothing but also take correspondingly longer to render.
• Scale: This parameter serves to spatially limit the Records included in the interpolation process.
The larger the value, the more Records will be included and the softer the interpolation will be -
and the longer it will take to render. Alternatively the Records parameter can be used for this
purpose.
Cache Refinement
The previously described parameters all dealt with the placement of shading points based on a
scene’s geometric properties. But what if a coarse, dark GI shadow disturbs the entire image?
This is where the Cache Refinement parameter comes in: It compares the Records in the Irradiance
Cache and generates additional Records (i.e. shading points) in areas with high contrast (brightness
and color) in order to refine and render these areas more precisely.
Tip: Refining the cache can greatly increase the number of Records in the Irradiance Cache,
which will not necessarily improve the render quality. Especially when applied in conjunction
with incorrect smoothing, this can lead to very grainy results. Hence, only refine the cache if
absolutely necessary.
Higher Cache Refinement settings will lead to longer render times but not necessarily to better
render quality.
Passes [0..4]: Use this setting to set the frequency with which the cache should be defined. Each
new pass includes the results of the previous pass and refines it further by creating additional
shading points in critical areas.
Color Threshold: This value defines the degree to which (neighboring) cache Records can deviate
from each other with regard to their color (intensity) before additional shading points (“Samples”)
are added. The lower the value, the lower the deviation threshold will be and the more samples will
be added.
Cutoff: This value includes differences in intensity. The lower the value, the greater the differences
between Records have to be for the color correction to apply. A value of 0 will turn cache
refinement off.
Strength: This parameter is used to adjust the cache refinement’s overall sample density. A value of
0 will turn cache refinement off, whereas larger values will increase the number of shading points
(“Samples”) correspondingly while taking into account Color Threshold and Cutoff values.
Details Enhancement
The Irradiance Cache method renders noise-free and much faster than other sampling methods,
but entails compromises on details that lie in shadowed areas. This can result in the omission of
finer details, such as tile grouting, during the smoothing process. Enabling Details Enhancement will
counteract this by sending additional samples specifically to these areas. The effect is similar to
Ambient Occlusion.
In a nutshell: Subtle geometry details are accentuated.
In order to save render time and avoid over-emphasizing finer details, either Ambient Occlusion or
the Details Enhancement option should be used, but not both. Using both can make fine details
visually too dominant. Since enabling the Details Enhancement option will send additional samples
into the scene, you may also want to consider reducing the Record Density value.
The Details Enhancement parameters include options to counteract a characteristic of the
Irradiance Cache - the “blurring” (smoothing) of details such as subtle shadows. The enhancement
of details uses the QMC Sampling method in critical areas (for each relevant pixel) like corners,
edges, cavities, etc. The Details Enhancement functionality can be seen as a special type of Ambient
Occlusion whereby indirect light is included.
Note that the internal Irradiance Cache will be calculated differently (the algorithm will be aware of
the subsequent detail enhancements and will calculate the critical areas differently) if this option is
disabled. However you do it, the Details Enhancement will be calculated separately for each
rendered image, i.e. re-using a saved cache will reduce render times.
If you apply Details Enhancement, you can lower the other Irradiance Cache settings (especially
those pertaining to Record Density).
• Details Enhancement: Check this box to enable the Details Enhancement parameter.
• Adaptive: Enabling this option can be an advantage in some circumstances, e.g. several small
areas are more grainy than others. Additional samples will then be rendered in these areas.
• Estimate Secondary: This mode renders faster and offers good results for most applications.
However, certain areas will be rendered too dark or too colorful as opposed to a pure QMC
rendering (GI Mode QMC), which in most cases doesn’t matter at all. If desired, this behavior
can also be disabled (note that grainy renderings can result, in which case the Quality Ratio
value should be raised).
• Radius: Use this setting to define the radius within which neighboring objects, corners and
edges should be included. Lower values result in only elements in the immediate proximity
being “seen”, whereas larger values will “see” elements correspondingly far away. Larger values
will also result in higher precision and therefore longer render times.
• Quality Ratio: As mentioned, QMC Sampling will take place in critical areas. The Quality Ratio
defines how many samples should be used per pixel, which in turn simply defines the graininess
of the Details Enhancement. Larger values result in less grainy, softer results but require
correspondingly longer render times.
Quality Ratio is an autonomous value that works independently of the rest of the IR settings (a
value of 100% is equivalent to 64 samples).
• Mode: The options in this drop-down menu are for test purposes only so the effects of the detail
enhancement, which are often very subtle, can be made more visible. You can select from the
following options:
◦ Combine (Normal): Renders accurate results.
◦ Details Only (Preview): Renders detail enhancement without GI. Makes the detail
enhancement the most visible of all the options.
◦ Global Only (Preview): Renders indirect illumination only.
Glass/Mirror Optimization
The effect of GI on glass is barely visible and can therefore unnecessarily take up render capacity. To
avoid this, use the Glass/Mirror Optimization parameter. As a result, surfaces with a Brightness
value (in the Transparency or Reflectance channels) greater than the value defined in this
parameter will not be illuminated by GI. This may result in somewhat darker (but faster) renderings.
This parameter has no effect on Caustics!
For example, a lot of render time can be saved when visualizing a structure containing numerous
large glass surfaces.
Tip: In order for this parameter to work, the surface channel “Color” must be disabled and no
texture should be present in the Transparency channel.
GI Caustics require bright light (e.g. HDRI images with very bright regions or Area Lights) to come to
fruition. Otherwise you can increase the strength of the Generate GI parameter in the Illumination
channel of the Glass surface.
Tip regarding reflected GI Caustics: Reflected GI Caustics always require an active Reflectance
surface channel. Otherwise, you can achieve the best quality caustics if GI Method is set to
QMC.
At top: normal rendering. Bottom: Rendering with active Diffuse Illumination Only option
(the sun is a real light source which means that its effects will be rendered
following the first reflection).
Show Samples
Shading points are displayed during the prepass phase for Irradiance Cache calculations. Sometimes
these can be irritating when trying to assess the prepasses. To avoid this, disable the shading points’
display. The render time will be reduced slightly and the final render result will not be affected.
Physical Camera
Depth Of Field
Enables or disables the depth of field for the Physical Renderer.
Strictly speaking, a real camera can only focus clearly on a single distance at a time. Everything in
front of and behind this plane appears increasingly blurry. The area between the nearest and
farthest objects that appears focused is known as depth of field.
For more information on how Depth of Field works, see also Depth of Field (CineRender Effect)
Camera F-Stop
The F-Stop value is used to adjust the focal aperture. The larger the focal aperture (i.e. the smaller
the F-Stop value), the smaller the depth of field will be and vice-versa. F-Stop is the most important
setting for adjusting the depth of field. Small values result in correspondingly small depth of field. F-
Stop will also define the amount of light that can enter the camera.
Camera Exposure
If Exposure is enabled, the camera will simulate the exposure process, i.e. the rendered image will
vary in its brightness in correspondence with the ISO, F-Stop and Shutter Speed settings.
In a real camera, the amount of light to which the film is exposed determines how bright the film
will be. The more light to which the film is exposed (the larger the aperture opening is larger, or the
slower the shutter speed), the brighter the film will turn out and vice-versa.
Camera ISO
ISO is used to define the film’s sensitivity to light. Higher ISO values make the film more sensitive
and thus the images brighter.
White balance is used to prevent light sources (e.g., sky, sun, candles, etc.) from colorizing white
surfaces. Set the White Balance value to that of the light source’s color (Tungsten refers to the
filament coil in a light bulb). If the presets do not quite match your needs, you can select the
Custom option and define a custom temperature via the Custom Temperature (K) value. Color hues
can be defined without having to change the color of the light itself.
As you can see in the image above, 5500K produces a slight blue hue and 7500K a slight yellow hue.
The value 6500K (which is representative of daylight conditions), produces a grayed, cement-like
hue (cement textures were applied to the objects in the image).
Color temperature is measured in Kelvin.
Of course white balance can be used to colorize renderings. The neutral value is Daylight (6500K).
Generally speaking, lower values result in hues of blue and higher values in hues of yellow (directly
opposite to the depiction above; the white balance, after all, is a corrective value).
Sampler
The Sampler does just that - it samples the Project’s cache from the angle of view of the camera in a
pixel raster. The Sampler has to determine which regions have to be sampled again with regard to
antialiasing or blur effects (depth of field, motion blur, blurriness effects) in order to achieve the
desired render quality.
The samples gathered (i.e. colors), whose number far exceeds the number of pixels, will in the end
be turned into pixels colors via an antialiasing filter.
The following generally applies: The more samples taken at critical regions, the better the final
result will be (with correspondingly longer render times).
Sampler Settings:
• Adaptive: Depending on the settings defined, an increased sampling will take place at critical or
important regions. This mode is best for use in most cases because it offers a good compromise
between quality and render speed (comparable with the default renderer’s Best Antialiasing
setting).
The Adaptive sampler is a much more intelligent sampler compared to the Fixed sampler, and
often renders faster than the Fixed sampler. On the other hand, if you choose a Sampling Quality
of Custom, it’s more difficult to control because is calculates the following 4 values and
distributes the samples accordingly:
- Sampling Subdivisions
- Shading Min
- Shading Max
- Shading Area Threshold
Special attention is paid to object edges, to which additional samples are applied to ensure that
they are always antialiased optimally. The Adaptive sampler renders slightly less sharp than the
Fixed mode.
• Fixed: A definable and unchangeable per-pixel sample number (which will, however, already be
increased in blurriness effect regions) will be calculated (comparable to the default renderer’s
Best and Min/Max Antialiasing settings).
This sampler subdivides each pixel in a defined number of sub-pixels, according to the value
entered for the Sampling Subdivisions value. For example, to make the blurred region of a
motion blur effect visually appealing, you should use a relatively high value (e.g., 4 or 5). This
means that 16 and 25 samples, respectively, will be calculated per pixel even in superfluous
regions.
Increasing the Sampling Subdivisions level by a single value normally doubles the required
render time. Here you can estimate render times quite precisely, which on the other hand is
quite difficult using the Adaptive sampler.
Render time is valuable. This is why there is an Adaptive mode that recognizes at which
locations more sampling must be done.
• Progressive: This sampler can render infinitely (samples will continuously be calculated), during
which time the result will continuously improve. The initially grainy image will become
increasingly less grainy, i.e. more homogeneous. The longer it renders the better the
antialiasing and blur effects that will be calculated.
This mode is primarily suited for fast preview renderings because you can very quickly
determine the quality of the image as a whole. No other method offers you such a fast rendition
of the entire image (with reduced quality at the start). To this end it is recommended that the
Sampling Subdivision value (see below) be set to 0.
Note that when using Time Limit you should allow for enough time for at least 1 pass, otherwise it
can result in faulty renderings if the pass is stopped halfway through the images.
Sampling Quality
This selection menu makes your work a little easier by automatically defining parameter
combinations, depending on which setting is chosen. Low, Medium, High refer to the quality of the
rendered image - the higher the setting the less grain the image will have but the longer it will take
to render. Custom will automatically be selected when one of the parameter values is modified
manually.
Sampling Subdivisions
This setting functions somewhat differently depending on if you select Fixed or Adaptive.
• For a fixed number: The absolute number of samples that are calculated per pixel (depending on
the subdivision values, additional samples will be calculated accordingly).
• For an adaptive number: A number of samples that are taken from the scene in order to gather
information which will be calculated in a subsequent step (by the three shading parameters), i.e.
if the values entered here are too low, greater values for the other parameters will not lead to
good results.
Shadow Max: This parameter refers to Shadow Maps (the Physical Renderer simulates Shadow
Maps because it cannot calculate them). Larger values result in better quality but also increase
render times accordingly.
AO Max: AO is short for Ambient Occlusion. Use this value to adjust the quality of Ambient
Occlusion effects. Larger values result in better quality but also increase render times
accordingly.
SSS Max
SSS stands for Subsurface Scattering Subdivision. Larger values will produce higher-quality results
with correspondingly longer render times and vice versa.
This setting can be defined for surfaces via the Sampling Subdivision option (see Sampling
Subdivisions).
Raytracing Engine
This setting can almost be described as a turbo booster.
The following options are available:
• Physical (Legacy): The render engine available in ARCHICAD prior to V20. Requires the least
amount of memory.
• Embree (Turboboost): The fastest Embree engine. Requires the most amount of memory.
• Embree: Only slightly slower than Embree (Turboboost) but requires less memory.
Note that the render results stay the same for the most part, but render inaccuracies can cause very
slight differences between different render engines.
About Embree
Embree is a technology, developed by Intel, that supports render software. Embree works with
processors of the newest generation (i.e., those that can handle SSE3).
The Embree option renders much faster than Physical, with no quality loss.
Projects that can really benefit from this new technology are those that contain a high number of
polygons/objects, glass with a lot of refraction, area shadows, Ambient Occlusion (without cache).
Complex textures or blurriness effects enjoy little or no benefit.
Quick Preview
If Quick Preview is enabled, a very rough preview of the entire image will be created as quickly as
possible, which will immediately be replaced bucket-by-bucket as the image is rendered.
This quickly gives you a preview of the image with correct lighting, which lets you decide whether or
not you should continue with rendering.
Complex textures will slow the Quick Preview function down accordingly.
This list of options affect the rendering as a whole: if you uncheck an option here, it is disabled for
the whole rendering model, regardless of what else you have set elsewhere. It is worth considering
which of these can be turned off so as to minimize render time. For example, you can turn off all
blurriness with a single click.
Transparency
This option defines whether the Transparency or Alpha surface channels should be included in the
calculation.
Refraction
Defines whether or not refraction index values should be included when rendering transparent
surfaces. Surfaces such as glass or water only look realistic if rendered using a refraction index, but
the render time will increase accordingly. However, no additional render time will be added if a
scene does not contain materials that refract light.
Tip: Occasionally, transparent objects that lie behind other transparent objects are rendered
black. If this should occur, increase the Ray Depth value (below).
Reflection
Defines whether or not reflections should be calculated. If this option is deactivated, objects will
only be rendered in their base color. This option can also be used in conjunction with the Limit
Reflections to Floor/Sky option (below).
Here are some illustrations of these effects:
Blurriness
Use this option to enable/disable the blur effect for the Reflectance and Transparency surface
channels.
Textures
Using this option, you can enable or disable textures when rendering; only bitmaps and shaders
remain unaffected. For example, you can disable the textures for a test render or when using the cel
renderer.
• If Textures is enabled, bitmap textures will be rendered.
• If Textures is disabled, bitmaps will be replaced by the color black.
Visible Light
You can use this option to deactivate visible lights globally for the entire scene, without having to do
it separately for each light source (lamps, lights, Sun).
Sub-Polygon Displacement
You can use this option to deactivate SPD globally for the entire scene, without having to do it
separately for each SPD surface. This option can be turned on and off quickly for test renders.
See Sub-Polygon Displacement in Surface Settings.
Subsurface Scattering
Subsurface Scattering (SSS) is an effect in which light penetrates slightly transparent surfaces, which
then virtually transport, scatter and - in part or entirely - absorb and color the light. “Slightly
transparent” means every material through which light can pass, however slightly. Such materials
include porcelain, marble, skin, milk or various plastics, just to name a few.
SSS also works in conjunction with GI, i.e light that GI casts onto an SSS object will be included in the
calculation. On the other hand, light that is generated by a SSS will only be recognized by other
objects when in QMC GI Mode.
Limitation: Keep an eye on the object surface Normals. In some cases it can occur that the SSS
doesn’t work correctly if the Normals are oriented incorrectly (e.g. if on a sphere they all face
inward).
Ray Threshold
This value helps to optimize render time. With complex scenes, particularly those containing many
reflective and transparent surfaces, 90% of the processed rays contribute less than 10% to the
general picture brightness and color. With a threshold value of, for instance, 15%, the rays stop their
movement from the camera into the scene as soon as their brightness falls below this value.
For reflections/transparencies, this generally means that the higher the value, the greater the
degree to which very small reflections/transparencies will be taken into consideration - with
correspondingly longer render times.
Ray Depth
The Ray Depth determines how many transparent objects (or areas made invisible using the alpha
channel) can be penetrated by the renderer. The lower you set the Ray Depth, the fewer the
number of objects that can be seen through. Those areas that cannot be penetrated are rendered
black.
The higher the Ray Depth value, the further the rays are followed into the scene for rendering
purposes.
A Ray Depth of 1 means that calculations are finished for a pixel once its ray hits something in the
scene. Transparencies and alphas therefore will not be visible.
A value of 2 means that after a ray has hit a surface a second ray is calculated for the transparency.
Reflection Depth
The higher the Reflection Depth, the further rays are followed into the scene and the results
rendered.
When a ray is sent into the scene, it can be reflected by reflective surfaces. With certain
arrangements, e.g. two mirrors opposite each other, it is possible that a ray will be reflected forever,
trapped between the mirrors, and the raytracer would never finish rendering the picture. In order
to prevent this, you can set the maximum number of reflected rays.
You can also use Reflection Depth to limit the render time for the picture. Often, only the first
generation of reflections is important. Further rays tend to add little to the image quality, but
increase the render time considerably.
A Reflection Depth of 1 means that calculations for a pixel are finished once a ray hits something in
the scene. Reflections therefore will not be visible.
A value of 2 means that after a ray has hit a surface a second ray is calculated for the reflection.
Global Brightness
This setting lets you simultaneously set the global brightness for all light sources present in your
scene. A setting of 100% will utilize the intensity set in each light, 50% will decrease the intensity of
each light proportionally by half, while a setting of 200% will double the intensity of each light.
Antialiasing (CineRender)
This settings is available in the Detailed view of PhotoRendering Settings for the CineRender engine.
Antialiasing is used with the Standard Renderer.
Antialiasing removes jagged edges from your images. It works by breaking down each pixel into sub-
pixels; rather than calculate just one color for a pixel, several color values are calculated and
averaged to produce the final color for the pixel.
Mode
Choose None, Geometry or Best.
From left to right: None, Geometry (the slightly blurred texture is a result of the antialiasing filters)
and Best antialiasing.
• None: The image to be output will be calculated without antialiasing (any existing Render
controls with differing settings will be ignored). Step-like structures will be recognizable at
object and color edges. This mode is particularly suited for fast test renderings for which quality
is not important.
• Geometry: This is the default setting which smooths all object edges (automatically with 16x16
sub-pixels).
• Best: This enables (in addition to object smoothing) adaptive antialiasing (additional sub-pixels
will only be calculated at critical regions, i.e. for pixels whose color differs greatly from those of
its neighboring pixels), which affects color edges (e.g. also shadows, objects behind
transparencies, etc.). This in turn is controlled via several parameters available for this mode.
Higher antialiasing settings are often only noticeable in the finer details.
In an average scene with a Threshold (Color) value of 10%, about 40% of all pixels will be affected,
whereas a Threshold value of 5% will result in 90% of all pixels being affected. A value of 0% will
cause all pixels of a rendered image to be antialiased - including superfluous regions.
These three parameters greatly influence the render speed! Settings that are too high can easily
increase render times tenfold, without much noticeable difference in render quality. The default
values offer very good results in most cases, with moderate render times.
Filter
Generally speaking, the filter controls how sharp and crisp the edges will be rendered.
The filter works with both Geometry (object edge smoothing) and Best (color edge smoothing)
antialiasing modes. In most cases, the filter selection has little effect on the render speed.
A brief explanation of how the antialiasing filter works: Depending on the antialiasing settings, a
number of subpixels will be calculated per pixel whose colors are then pooled for that pixel (a pixel
can only have a single color).
In the image above are 9 edge pixels that run diagonally across the image. Take a look at the center
pixel. 16 sub-pixels were used to calculate this pixel. 15 are light gray, 1 red. These pixels form a
curve (Mitchell in this case). Imagine this curve as flat around the center of a pixel. This curve then
defines the degree of influence each sub-pixel should have. Because the filter size (Filter Width
setting) and Filter Height (i.e. the spread within which sub-pixels will be taken into consideration)
can be expanded to up to 4 pixels, the curve can be made to spread out quite a bit more.
Conversely, this means that neighboring pixels for the most part see the same sub-pixel and
therefore have a very similar color. Of course edges can then no longer be made to look sharp and
crisp.
Each choice in the filter pop-up represents a different curve, defining the degree of influence each
sub-pixel should have.
• Filter Width/Filter Height: Filter Width/Height defines how many sub-pixels (calculated from
the center of the pixel outwards) will be taken into consideration when the pixel color value is
calculated.
• As long as the Custom Size option is enabled, an ideal value for Filter Width and Filter Height
will be used, which will also be displayed. The values are in relation to the pixel, i.e. a value of
0.5 for both parameters means that sub-pixels 0.5 to the left and right, and 0.5 above and below
the pixel center point will be taken into consideration, i.e. all sub-pixels on the pixel surface.
Higher values will extend to surrounding pixels accordingly, which will result in color edges being
rendered correspondingly less sharply.
• Clip Negative Component: A filter function’s negative regions can be clipped.
In the image above, you will notice that several curves (Mitchell, Cubic and in particular Sinc)
even fall below zero. This means that at corresponding edges, contrasting color values are
rendered that are not even present in the scene. This makes the edges look sharper. This can,
however, lead to problems under certain circumstances. If the Clip Negative Component option
is enabled, the negative regions will be clipped.
Here, a cube was rendered to which a luminous material was assigned along with the Sinc
antialiasing filter. At left the Clip Negative Component was disabled, at right it was enabled.
MIP Scale
Scales the MIP strength globally for surfaces. For example, a MIP Scale of 200% doubles the MIP
strength for each surface.
See Sampling Methods in Surface Settings.
This value should be increased when using highly detailed textures that are directly facing the
camera. This will result in a better display of continuous lines - without interruption - by the
antialiasing.
These values should be increased if you have detailed textures that lie perpendicular to the angle of
view of the camera. The tendency for antialiasing to display continuous lines as dashed lines will be
reduced.
For crisp, sharp stills, keep in mind that you may need to change the Sampling setting of surfaces.
Although the default Sampling setting, MIP, is a good choice for materials on objects that extend
towards the horizon — such as a floor — for things like bottle labels you will get a much sharper
picture by changing Sampling to Square, Alias 1, Alias 2 or Alias 3.
Small Fragments
Let’s say you have a complete house consisting of thousands of polygons located at your scene’s
horizon, which is so far away from the camera that it would only be about one pixel in size when
rendered. The Small Fragments functionality is designed to render such regions more effectively (as
well as regions with high levels of Subsurface Scattering).
Use these controls to define the rendering parameters for the Grass surface in the scene, if the
Grass surface channel is being used. See Grass (CineRender Surface Channel).
Sampling
When grass is rendered, light shadow and color are calculated at different locations on the grass
and subsequently interpolated:
• Pixel: No interpolation will take place - each pixel will be calculated individually. This method
delivers the better results but also take the longest to render.
Otherwise the Pixel option should be selected in the following instances:
- If a texture in the Color channel is projected onto each individual hair.
- If the Specular Lights are too blurred, regardless of changes made to the Reflectance
channel.
- In general, render quality will increase when very few grass segments are used.
• Vertex: The start and endpoints of segments are sampled and interpolated. This setting offers a
good compromise between quality and render time and will lead to good render results in most
cases.
Left Vertex, right Pixel. Note how individual grass shadows are taken into consideration
at the right, which are ignored on the left.
Cache
These options are displayed when the Physical Renderer is used. They are designed to deliver faster
rendering but will result in corresponding loss of quality. Generally speaking, you should simply
activate the options, see if the results meet your standards and enjoy the faster rendering.
The Cache options temporarily save the grass illumination surface properties - diffusion, specular
and indirect lighting (GI) - to the RAM (primarily at the grass vertices). These one-time calculated
values will then be used multiple times during rendering, which saves time. However, the
calculation is simplified, which can have negative effects on render quality. These effects are very
minimal and barely noticeable.
The following image shows various Cache option combinations and their effect:
Note how the color range for the grass at the top left looks best with no caching but requires the
most render time, and how the other examples have poorer quality but shorter render times. The
reduction in quality has been exaggerated in these examples by using only 3 grass segments.
Normally you will have a far greater number of segments, which means that the loss in quality will
be much less.
Cache GI Rays
This option caches the GI sampler’s effect and is only effective if used in conjunction with Global
Illumination. The visible effect of the cached GI rays is very minimal, which means that this option
can actually remain enabled. This in turn results in much faster rendering in conjunction with QMC.
GI Sampling
The top row is illuminated using a light source, the bottom row using a polygon light
You can define where GI should be rendered or cached on grass:
• Pixel: The entire grass will be rendered with GI. This is the slowest and most precise method.
• Vertex: Only the grass vertices will be rendered with GI. The result is very similar to that of the
Pixel mode but is generally rendered brighter because the grass normals are, internally, always
oriented towards the camera.
GI Quality
This value represents a multiplier for the Samples parameter. It is designed for use with QMC, which
requires more samples in conjunction with grass. When the aforementioned Cache options are
used, this setting will be taken into consideration. However, if the Cache GI Rays option is enabled,
this setting will have no effect.
Method
The Method setting determines how closely the program should adhere to its ultimate imaging
capacity.
• Best: The program calculates the light attributes of each pixel. As the choices decrease in quality,
ARCHICAD calculates individual values for every second or third pixel only. The quality increase
will affect curved surfaces more than others.
• Using multiple light sources or picture mapping may require the Final or Best settings.
• Flat Shading: Results in each shape being roughly approximated by flat surfaces only. Special
effects like Transparency, Fog, Emission, Smooth Surfaces, Highlights and Light Decay are
unavailable. The Flat Shading option is faster than all the other options in this dialog box, but
slower than when the 3D Style uses Shaded mode.
Effects
Effects let you enable a variety of light and surface effects, some of which are initially set in the
Options > Element Attributes > Surfaces dialog box.
For more information, see Surface Settings Dialog Box.
• Highlights: Check this to use specular reflections as highlights
Note: If Highlights is unchecked, or the Flat Shading method is used, specular reflections are
ignored in the rendering.
• Emission: Check this if you have chosen, or created, light emitting Surfaces and want this quality
to be displayed in the renderings.
• Fog: Check this box to apply a fog effect to the rendered image. Choose a color and intensity
(low, middle, high) for the fog effect.
• Transparency: Transparent elements (such as glass) will be rendered as transparent. (If you
leave this box unchecked, such elements will be shown as opaque.)
• Smooth Surfaces: Set the degree of smoothing, with up to one pixel accuracy. Curved surfaces,
which are normally approximated by flat planes, are represented by more lifelike surfaces when
this option is on.
• Lamp Falloff: If this is unchecked, the angle falloff and distance falloff values in the GDL Scripts
of Lamps will be considered zero. This results in a sharp border between illuminated and dark
areas. If it is checked, the values originally given will be used, resulting in a smooth transition
between illuminated and dark areas.
Note: Lamps must be enabled at the Light Sources checkboxes for falloff to operate.
• Textures: Check this box to display bitmapped pictures on the corresponding surfaces.
It also controls whether the textures linked to surfaces in the Surfaces dialog box are displayed
in PhotoRenderings as described.
For more information, see Surface Settings Dialog Box.
Antialiasing
Controls the contour quality of your renderings. Jaggedness of the contour is gradually eliminated
as you move from Off to Best.
You may want to use the Best option only for final documents, since processing time increases along
with quality.
Light Sources
Select which Light Sources (Sun, Lamps or both) you want to use to illuminate the model during the
PhotoRendering process.
The Lamps checkbox can only be effective if Lamp type library parts have been placed on the plan.
They must be switched on in their Settings dialog box.
Shadow Casting
Define which of the available light sources you want to cast shadows in the PhotoRendered picture.
• Check the High Accuracy box if you notice incorrect results on your PhotoRendered picture,
especially missing shadows of relatively small elements. This may occur if you zoom in on a small
detail of an otherwise large project in the 3D Window and make a photorendering of that detail.
• If the Use transparency checkbox is checked, ARCHICAD will create different shadows for
surfaces with different transparency. The color of the transparent surface will also affect the
color of the shadow in the final photorendering. This is also valid for surfaces with Alpha
channel, where the Alpha channel is used to define the transparency of the surface.
Texture Antialiasing
Use the slider to set the desired image quality. As this procedure is very time consuming, use it only
if you require a superior image quality for printing.
• Darken Overexposed Surfaces: You can choose to darken only the overexposed surfaces. This
way, dark areas will not be extremely dark, but the contrast between shades in bright areas will
be smaller.
• Paint Overexposed Surfaces with: Select a color for these surfaces to show their place in the
picture. This is an editing tool that helps you fine-tune the lighting of your renderings by
changing elements of the model (e.g., relocating or dimming individual lamps) rather than
applying one of the overall corrections described above.
The Sketch Rendering Engine provides a number of factory scenes with preset parameter values. If
you override these factory settings, the scene will be renamed Custom.
Line Styles: Each linetype is represented by a dedicated folder with a set of bitmap images. These
sets can be extended with similar scans of scripts using any graphic device. To get the best sketch
effect, it is recommended to scan a large variety of line lengths, as the program will choose
randomly among these styles when reproducing lines in the rendering.
Line color:
• Custom: Any preferred color can be chosen for monochrome images. The presets suggest
traditional black, blue or tan colors.
• Current element settings: In this case, line color depends on the pen colors of individual model
elements. Color images can be generated this way; however, it requires the careful adjustment
of pen colors.
• As in Line Style: For the most natural effect, the color of the lines can be determined by the
scans’ original colors (graphite pencils, black art pen ink, sepia and peine gris aquarelles, and
carmine.)
• If you check the Show 3D Vectorial Hatching box, the hatch lines (for example brick or tile
contours) will be drawn in the rendered image. The properties of the hatch lines can be
controlled by the settings of the Hatch Line Settings panel below.
• With Show Vectorial Sun Shadows active, the rendered image will include shaded areas
representing sun shadow. The shade lines properties can be set on the Shadow Line Settings
panel.
Line distortion: Try various values with the chosen line style to achieve the desired effect. Generally,
to replicate a pencil stretch you will use a lesser distortion than for brush, but you can experiment.
When Line Overstretch is set high, the lines will be longer than their counterparts in the ARCHICAD
3D window, as if you had been drawing lines that do not connect properly and will cross each other.
When the control is set low (below zero), the lines will stop short of reaching one another.
• Translator: For each placed XREF, this column shows the translator used to place it, which will
also be used to update it. If an instance has been placed multiple times with different
translators, these instances are listed separately, by translator.
The file path below shows the location of the selected XREF file.
Attach
Click this button to display the Attach XREF dialog box.
For more information, see Attach XREF Options.
For information on naming options for Attached XREFs, see: Place Drawings into: in the section on
DXF-DWG Translator Settings.
Detach
Click this button to detach the XREF from the drawing: closing the dialog box will remove it from the
Project file. If you want to use it again you will have to attach it again. The Status column will reflect
this “detached” state.
When the XREF is detached, a dialog lets you choose between retaining or removing the detached
XREF’s attributes, including layers, linetypes and fills.
Reload
When the DWG or DXF file used as an external reference has been modified, and you want to have
the latest changes appear in your ARCHICAD Project file, you can do so by clicking the Reload
button. The program will load the whole file into ARCHICAD again and display the latest state. Also,
if you unloaded an external reference from the Project file, you can load it again with the Reload
button. The status column of the dialog box will reflect this state.
Note: The reload process does not display an options dialog box to specify the input parameters.
They are present in the database: the same data will be used as specified earlier with the Attach
command.
Unload
Click this button to keep the selected external reference file attached to the project file, while
unloading it from memory. The file’s contents will not appear on the Floor Plan. As opposed to
detaching, which removes the file from the project and the XREF Management file list, the Unload
command keeps it attached. Clicking the Reload button will make it reappear. These changes are
reflected in the Status column of the dialog box.
Note: After you unload an XREF, a text will appear at the insertion point of the XREF notifying
you of this fact. For example, if you unload the XREF file “WALLS,” the message ‘Unloaded XREF
“WALLS” will appear on the Floor Plan in place of the XREF.
Bind
Clicking the Bind button will merge the content of the external reference to the Project and delete
the external reference to the file from the list.
Note: Binding will make all instances of the reference file part of the Project. It is not possible to
bind only one instance of the XREF file.
When you bind an XREF, the layer names of the XREF will reflect the change, taking on following
format:
‘XREF_NAME $ NUMBER $ LAYER_NAME’.
For example, the PEN_5 layer of the XREF file with the name “WALLS” was converted to layer
WALLS|PEN_5 while it was attached. When it is bound to the project file, its name is automatically
changed to WALLS$36$PEN_5, with the number “36” being a number in the list of layers.
Browse
Click this button to open a directory dialog box where you can change the file that the selected
XREF points to (XREF Found at). After you select another file and return to the XREF Management
dialog box, you must click the Reload button for the change to take effect. After exiting the dialog
box with the OK button, ARCHICAD reloads the new file, which will then be associated with the
given XREF name.
This feature is particularly useful when you have an XREF in your project whose original file was
changed and saved under a new name.
For example, consider a Floor Plan that is attached to an interior design project with the name
“Floor Plan0728.DWG.” Later, as the Floor Plan changes, it is saved under the name “Floor Plan
0801.DWG.” Clicking the Browse button and selecting this new file will associate the link with this
latest version of the Floor Plan, enabling the Interior Designer to quickly update it and use it for
further work.
Show Log
Click this button to expand the XREF Management dialog box downward to show a list of all steps
performed in the current session of the XREF Management dialog box.
This log allows you to see what functions the program will execute once you click the OK button.
Click Hide Log to hide the log from view.
Translator Settings
Click this button to view the DXF-DWG Translator settings of any selected XREF from the list. The
appearing dialog box is view-only.
For information on naming options for Attached XREFs, see: Place Drawings into: in the section on
DXF-DWG Translator Settings.
Examples:
1. A DWG file named BASE.DWG that has an attached XREF named COMMON.DWG is attached to
the ARCHICAD Project. Both files will be visible on the Floor Plan.
2. A DWG file named BASE.DWG that has an overlaid XREF named COMMON.DWG is attached to
the ARCHICAD Project. BASE.DWG will be visible on the Floor Plan but COMMON.DWG will not
be visible.
3. A DWG file named BASE.DWG that has an attached XREF named COMMON.DWG is overlaid to
the ARCHICAD Project. Both files will be visible on the Floor Plan.
4. A DWG file named BASE.DWG that has an overlaid XREF named COMMON.DWG is overlaid to
the ARCHICAD Project. BASE.DWG will be visible on the Floor Plan but COMMON.DWG will not
be visible.
Placement Parameters: Use these controls define where and how you want the XREF to be placed
on the ARCHICAD floor plan.
• Insertion point: In the X and Y field, you can enter the exact coordinates of the location of the
lower left corner of the enclosing rectangle or of the Drawing origin. Alternatively, you can
check the Specify On-Screen box to enter these coordinates by clicking on the Floor Plan.
• Scale: Either specify a scale factor in both X and Y directions, or check the Specify On-Screen box
to define scale on the screen.
Note: If you specify scale factors, the XREF’s enclosing box will be scaled to the appropriate size.
If not, you will be able to stretch the enclosing rectangle just as if you were stretching an
ARCHICAD object. It is possible to input or specify negative or positive values for scale factors.
By specifying negative values you can achieve mirroring effects.
• Rotation: You can define an angle by which the whole placed XREF will be rotated around its
insertion point, or check the Specify On-Screen box to define rotation manually, on the screen.
Note: If you specify a rotation angle, the XREF is rotated and then drawn. If not, you can rotate
the enclosing rectangle until you input the value with a mouse click or coordinate input.
Anchor Point: Use these controls to define by which point of the XREF to place the drawing.
• Drawing’s own origin: the Global Origin (0;0 coordinate) of the attached XREF will be located at
the coordinates specified by you on screen or in this Dialog.
• Drawing’s own anchor point: the attached XREF drawing’s own anchor point (if any) will be
located at the coordinates specified.
• Bounding box node: ARCHICAD calculates the size of the bounding box of the attached XREF.
You choose any of the 9 significant points of the bounding box, and that position of the XREF will
be located at the coordinates specified fro placement.
Place on Story: Use this drop-down list to choose the story onto which to place the XREF. Before the
actual placement, ARCHICAD will switch to that story.
Translator: This field displays the currently selected DXF/DWG Translator to be used during the
conversion of the attached AutoCAD drawing. You may select any of the currently available
Translators from the drop-down list. Clicking the Settings button will bring up the Translator Dialog
where you can make modifications to the Translator Settings before attaching the XREF file.
For more information, see DXF/DWG Translation Setup.
Description: This field shows a short explanation and note about the currently selected Translator
so you can decide if it fits your needs.
Attach: Click this button to execute the attach operation.
Note: When you attach an external reference file to an ARCHICAD Project, a layer will be created
for it. The resulting layer names will have the following format:
‘XREF_NAME | LAYER_NAME’.
For example, the PEN_56 layer of a DWG file that was attached to the project with the XREF name
3D_STUFF will become the layer 3D_STUFF|PEN_56.
Remove (available if the translator is locked): This action will remove the translator from the list in
the dialog box, but will not delete the translator XML file from your system. If, at a later time, you
need the removed translator after all, you can reintroduce it into your list.
Browse: Click this button to access an existing Translator file. A file dialog appears where you have
to find and select one or more relevant Translator files.
• Some of the files you selected may be either damaged translators or XML files created for other
purposes. The add-on screens the files and accepts only the good ones. At the end you get a
report about the accepted and rejected files.
• Alternatively, you can drag and drop files from any kind of file system window (e.g. from a Find
File dialog) onto the surface of the dialog. The dropped files will go through the screening
procedure described above.
Revert Changes
If you make a mistake while editing settings and fields in the Translation Setup dialog box, click on
the Revert Changes button at the bottom left corner of the dialog. This command will restore the
status quo that existed when you launched the dialog. If you created new files before clicking the
Revert Changes button, you will have to create them again, because these files are not saved to disk
until you finish the operation with OK/Open/Save commands.
The options displayed in the dialog box at right depends on the settings option you click from the
hierarchical menu at left.
Moreover, the options themselves will vary depending on the type of elements being imported or
exported.
Drawing Unit (DXF/DWG Translation Setup)
Open Options (DXF/DWG Translation Setup)
Save Options (DXF/DWG Translation Setup)
Attributes (DXF/DWG Translation Setup)
Layers (DXF/DWG Translation Setup)
Pens & Colors (DXF/DWG Translation Setup)
Line Types (DXF/DWG Translation Setup)
Fills (DXF/DWG Translation Setup)
Font-Style Conversion (DXF/DWG Translation Setup)
Miscellaneous (DXF/DWG Translation Setup)
Custom Functions (DXF/DWG Translation Setup)
arrowheads: ARCHICAD has a fixed set of them, whereas in AutoCAD you can design your own
set.
• Dimension Chains: In AutoCAD only separate 2-point dimensions are available (even though
there is a method of creating sets of dimensions that look like dimension chains.)
Associative Dimensions where applicable: In former versions of AutoCAD, dimensions were not
associative the way we mean it in ARCHICAD: that is, glued to hotspots of other elements. If you
check this option the add-on will look for already imported elements to which to associate the
processed dimension. It may be time-consuming, therefore the default behavior is to create
hotspots on the element and associate the linear dimension to the hotspots.
Note 1: When radial dimensions are concerned, they always need something circular to be
associated to.
Note 2: The most recent version of AutoCAD contains associative dimensions for certain
elements, which cannot be converted.
Note 3: ADT has also introduced a kind of associative dimension, but it can be associated only to
ADT objects.
Import Viewports as Embedded Drawings: Check this box to ensure that AutoCAD Viewpoints are
imported as embedded Drawings after opening a DXF/DWG file in ARCHICAD. If you uncheck the
box, Viewports will be converted to ARCHICAD views instead.
Convert Pictures to Format: Choose a file format to use in converting pictures: either retain the
picture’s original format, or choose another image format from the pop-up as a uniform format for
all pictures.
Uncheck the layers which you do not wish to include in the ARCHICAD project.
This function lets you restrict the DWG conversion to just those elements that you really need,
thereby increasing conversion speed and reducing the size of the resulting ARCHICAD project. When
attaching XREFs, those layers which you do not check here will not be added to the Layer attributes
of your ARCHICAD project.
See also Attributes of XREF Files.
File Format
Define which version of AutoCAD you are saving your files to. The Smart Merge feature is available
in all.
Convert Images to
Choose a format from the drop-down list for images saved to AutoCAD.
As a default, Image’s original format is selected; in this case, no conversion takes place.
Force output in AutoCAD picture formats: If this box is checked, the list of available image formats
will show only those which the selected version of AutoCAD can read. The rest of the choices are
disabled.
Note: If you have also selected Image’s original format, the picture will retain its original format
only if it is recognized by AutoCAD; unrecognized file formats will be converted as TIFF.
Template File
Some settings in AutoCAD cannot be matched to anything in ARCHICAD, and vice-versa. For
example, in ARCHICAD, layers do not have color and line type; in AutoCAD they do. The solution for
the conversion of these settings is to choose a Template. The Template File is a DXF/DWG file where
these conversions and changes are already done. If you choose a Template File with DXF/DWG
export, elements going to the layer defined in the template file will have their layer’s color and line
type set to the same values as in the Template file. This happens without the user even opening the
resulting DXF/DWG file. The template file supplies the layer names defined in the file, so you don’t
have to type them in, making it easier to create the layer conversion table.
Next to an edit field, the Browse button opens a file dialog from which to select a Template File.
Note: These Template Files may come from consultants. After you saved a DXF/DWG file for a
consultant, he opens it and makes changes to it (e.g. to layers, pens etc.). Then he saves this file
and sends it back to you. You will now have a Template File which you can use the next time you
save DXF/DWG data for this consultant.
Browse for and select the template file, whose path is now displayed. From the pop-up icon at the
left, choose to store this file location information either as an Absolute path or Relative path.
To delete the Template file, click the “Clear Template File” button to the right of the file path field.
reconstructed in the Paper Space of the AutoCAD drawing. Drawings placed on the Layout will
be saved in their entirety in DXF/DWG format.
Xref Drawings: The settings on this panel affect the name/location of Xref drawings created in
ARCHICAD.
Define the folder path, folder location and drawing names of saved Xref drawings. Note that the
folder path field can use Autotext.
Attached Xrefs: The settings on this panel affect the name/location of external Xrefs attached to the
project.
Click OK to close this Dialog.
Saving Zones as
The Save Zones as option allows you to save Zones two ways: Stamp only, or Stamp and Fill.
Saving 3D Data
The following options are available only when saving 3D Data:
• Omit Polygon Edges: The color of polygon edges in the 3D window of ARCHICAD is usually
different from the color of surfaces. If you want to reproduce this look in AutoCAD, leave this
checkbox empty. If you check the checkbox, the lines representing the edges won‘t get
exported.
• Export File with Simplified Data Structure: The effect of this option is similar to the “Explode
Complex ARCHICAD Elements” option – all the data goes into the entity section, instead of
blocks.
Methods
The options on the Methods tab are relevant for Save operations.
Save Elements on
• All layers: Save elements regardless of whether they are on hidden layers or visible ones.
• Visible Layers only: Elements on hidden layers are omitted.
Custom Layers
These fields allow you to assign Windows, Doors, Drafting Fills, Cover Fills, Cut Fills and Skin
Separator Lines of Walls to separate layers, instead of remaining on the same layer as the
construction element they belong to.
See also Fill Categories and Line Categories.
• Windows: If you enter a layer name into the ‘Windows’ edit field, all the Windows will be part
of that layer instead of the layer of the Wall containing those Windows. If you clear it, Windows
will go to their default layers (the layers of the Walls containing them). The same rules apply to
Doors.
• Drafting Fills will go to the layer specified in the ‘Drafting Fills’ edit field.
• Cover Fills: Fills (if any) belonging to Slabs, Roofs, Meshes and Zones and Fills having the ‘Cover
Fill’ category will go to the layer specified in the ‘Cover Fills’ edit field.
• Cut Fills showing cut surfaces or sections of construction elements and Fills having the ‘Cut Fill’
category will go to the layer specified in the ‘Cut Fills’ edit field.
• Skin Separator Lines of cut composite structures, plus Lines having the ‘Skin Separator Line’
category will go to the layer specified in the ‘Skin Separator Lines’ edit field.
• Contours of cut construction elements and composite structures (they belong to the ‘Cut Line’
category) and Lines having the ‘Drafting Line’ category will remain on the layer they were in.
• In case of a Column: if there is no veneer, the contour of the Column belongs to the ‘Cut Line’
category. If there is a veneer, the contour of the Column belongs to the ‘Cut Line’ category, and
the lines between the core and the veneer belong to the ‘Skin Separator Line’ category and will
be saved accordingly.
• In case of Fills: the contour of a Fill (if any) belonging to the ‘Cut Fill’ category will belong to the
‘Cut Line’ category. Contours of other Fill categories will belong to the ‘Drafting Line’ category.
• Window Markers
• Door Markers
• Zone Background (any visible zone cover fills)
• Zone Outline
• Zone Stamp (geometry of zone stamp)
• Zone Texts (textual content of zone stamp)
The Custom Layer names you define will work even if they do not exist in the ARCHICAD project.
If you want your Custom Layer name to include the source layer name of the wall containing the
element: click Insert Source Layer.
Example:
The Wall containing Windows is on the layer: EXTERIOR WALLS
If you enter in the Windows DXF/DWG Layer field the following: WINDOW_ON_
and then click Insert Source Layer, the Windows field shows: WINDOW_ON_<Source Layer>
The Fill Background pen color palette has a Window Background Pen option: the pen color marked
will produce a fill background color (with number -1) that is identical to the current window
background color.
If the background pen is set to window background (-1), any background fill (whose foreground is
0%) will be converted to an AutoCAD Wipeout.
A Patch object’s background fill color is assigned the window background pen color (-1): as a result,
the patch will be displayed correctly when the background color changes. When the Patch is
converted to AutoCAD, its background is transformed to an AutoCAD wipeout (WPOut) without a
frame, and will be displayed correctly.
Note: If you are using an AutoCAD version preceding AutoCAD 2004, Wipeout is available as
part of “Express Tools.” Wipeout is integrated into AutoCAD 2004.
Pen Methods
In AutoCAD 2004 and later versions it possible to create pen colors that are not specified by the pen
index number, but an RGB (red, green, blue) value. In AutoCAD 2004 and later versions, these new
pen colors get a pen index of 256 or higher.
All AutoCAD pens with a pen index number of 256 or higher will have their pen index changed to
255 in ARCHICAD. A note reminds you of this in the Dialog.
The following table shows how ARCHICAD penweights are converted to AutoCAD penweights when
this checkbox is not checked and penweights are exported.
Pen-Color Conversion
ARCHICAD Pen-AutoCAD Color pairs defined in the Pen-color conversion dictionary will take
precedence over the automatic conversion methods set in Convert ARCHICAD Pens to AutoCAD
Colors by setting in Pen Methods.
Methods
Set All Elements’ Line Types to BYLAYER: This checkbox is available only during Save. It overrides
the effect of the Linetype-linetype conversion dictionary.
When this check-box is checked, every saved entity will have line type BYLAYER. When the AutoCAD
user changes the line type attached to a layer, everything on that layer will change its line type
accordingly.
Keep Existing Line Types on Open: If you check this checkbox, ARCHICAD will keep line types
currently defined and also import line types defined in the imported DXF/DWF file. In this case, if
the DXF/DWG file contains line types with the same name as line types existing in the currently
open ARCHICAD Project, the line types of the DXF/DWF file will not be imported.
If this checkbox is not checked, all line types from the DXF/DWG file will be imported, and none of
the existing ARCHICAD line types will be kept.
LTScale value in output field: Set the LTScale to the desired value.
The LTScale variable used in DWG files are correctly interpreted when opening or merging DWG files
in ARCHICAD. New line types will be created as needed, regardless of the length of the original line
pattern.
Linetype-Linetype Conversion
This conversion dictionary works exactly the same way as the layer-layer conversion except that it
deals with line types. The only condition restricting its use is the option “Set all Elements’ Line Types
to BYLAYER.
You can pick the requested line type name from the pop-up list. Its name will appear in the
ARCHICAD line type field. In the AutoCAD line type field, type the name of the line type you would
like this ARCHICAD line type to be converted to in the resulting DXF/DWG drawing. Or vice-versa:
from this line type, ARCHICAD will create a line type specified in the ARCHICAD line type field when
opening DXF/DWG files.
Methods
In this popup menu you can choose a method how ARCHICAD fills will be exported to AutoCAD.
• Export all Fills “as is”: This option will recreate ARCHICAD fills in AutoCAD.
• Export all Fills as “SOLID”: This option will convert all fill patterns to solid fills.
• Export all Symbol Fills as “SOLID”: This option will convert all symbol fill patterns to solid fills.
Export Fill Backgrounds as Additional Solid Hatches: ARCHICAD fill patterns have a separate
background fill; AutoCAD fills, in contrast, are all transparent between the pattern lines. If you want
the exported file to look like the original ARCHICAD fill, check this option.
Note: Export Fills as “SOLID” disables this option.
The results of this choice:
• Background Fill, Non-Transparent Background: When an background fill with a non-
transparent color is exported, it will be exported as a solid fill whose color is that of the
background (plus the border if it exists).
• Background Fill, Transparent Background: no fill will be exported (only the border if it exists).
• Foreground Fill: Exported as-is; background has no effect.
• Vectorial Fill, Non-Transparent Background: a foreground fill with the background color is
exported first; then, a pattern fill with the foreground color is exported as a Hatch entity (and
the border if it exists). If the Hatch lines reach a certain level of density, then it becomes a solid.
• Vectorial Fill, Transparent Background: Only the pattern fill with the foreground color is
exported (and of course the border if necessary).
• Symbol fill: Has no AutoCAD equivalent; the symbol pattern is generated into a Block. If it has a
background in ARCHICAD, this background will become a Hatch in AutoCAD.
• Gradient: Exported as solid.
• Image: Exported as solid.
Explode gradient fills: Gradient fills in your project will be exploded into separate components. If
your Gradient fill had a transparent background, it will also be a separate component.
Use the Fill Conversion Table: Check this box to convert Fills to hatches using the Fill Conversion
table. Click on the Fill-Hatch Conversion table to define correspondences.
This requires that you have selected an AutoCAD template file in the Save Options page of the DXF-
DWG Translation Dialog Box, and the template file includes at least one placed instance of the
desired hatch.
Choose from among the available hatch patterns using the drop-down menu below AutoCAD Hatch
Pattern.
Enter a Hatch Scale in which to display the converted fill.
Custom Functions contains add-ons for both Open Extras and Save Extras operations. Several
functions are loaded by default; you need only turn them on or off using the checkboxes.
For example, the Store original Blocks add-on, if checked, will optimize the roundtrip of DWG files
to and from ARCHICAD. Original blocks will be stored, so that unmodified DWG blocks, once
reexported from ARCHICAD, will remain intact; no unnecessary new blocks will be created.
To change the order in which they are executed, you can drag and drop them to new locations
within their element groups.
A Path area displays the location of the add-on. If you add further functions or delete any of them,
you must press the Reload Functions button to refresh the function list. Custom function files are
located in your ARCHICAD folder, under Add-Ons > Import/ Export.
Merge DXF-DWG
Use File > Interoperability > Merge, and enter the desired DXF or DWG file name in the directory
dialog box.
Click Open. The Merge DXF-DWG dialog box appears.
See also Working with DWG/DXF Files for general information on DXF/DWG.
There are two possible routes you may take here. Since the DXF-DWG file may contain both Model
Space and Paper Space information, and since ARCHICAD Project Files contain both Model Views
and a Layout Book, you need to decide which elements should be merged.
• Choose the Merge content of Model space into current View radio button if you want the
Model Space portion of the DXF-DWG file merged into your Project file. If Model Space is
merged, the Top View of AutoCAD elements located in the Model Space of the merged DXF-
DWG file will be generated, and these Top Views will be placed into the ARCHICAD Model View
as 2D ARCHICAD elements.
For more information, see Merge DXF-DWG Model Space Dialog Box.
• Choose the Append Paper Space(s) to Layout Book radio button if you want the Paper Space(s)
defined in the DXF-DWG file merged appended to the Layout Book of your Project file.
If you choose the latter option, click the Append Options button to set two DXF-DWG Import
options of the Translation Setup. The Import Options for Elements on Paper Space dialog will come
up. Note that this button will be available only if the DXF/DWG file to be merged contains Paper
Space information.
• Insertion point: In the X and Y field, you can enter the exact coordinates of the location of the
lower left corner of the enclosing rectangle or of the Drawing origin. Alternatively, you can
check the Specify On-Screen box to enter these coordinates by clicking on the Floor Plan.
• Scale: Either specify a scale factor in both X and Y directions, or check the Specify On-Screen box
to define scale on the screen.
Note: If you specify scale factors, the drawing’s bounding box will be scaled to the appropriate
size. If not, you will be able to stretch the bounding box just as if you were stretching an
ARCHICAD object. It is possible to input or specify negative or positive values for scale factors.
By specifying negative values you can achieve mirroring effects.
• Rotation: You can define an angle by which the whole placed drawing will be rotated around its
insertion point, or check the Specify On-Screen box to define rotation manually, on the screen.
Note: If you specify a rotation angle, the drawing is rotated and then drawn. If not, you can
rotate the bounding box until you input the value with a mouse click or coordinate input.
Anchor Point: Use these controls to define by which point of the bounding box to place the
drawing.
• Drawing’s own origin: the Global Origin (0;0 coordinate) of the attached drawing will be located
at the coordinates specified by you on screen or in this Dialog.
• Drawing’s own anchor point: the attached drawing’s own anchor point (if any) will be located at
the coordinates specified.
• Bounding box node: ARCHICAD calculates the size of the bounding box of the attached drawing.
You choose any of the 9 significant points of the bounding box, and that position of the drawing
will be located at the coordinates specified for placement.
Place on Story: Use this drop-down list to choose the story onto which to place the drawing. Before
the actual placement, ARCHICAD will switch to that story.
Import Model Space content as GDL Object: Check this box to import the model content as a single
GDL Object.
Translator: This field displays the currently selected DXF/DWG Translator to be used during the
conversion of the attached AutoCAD drawing. Then choose the Merge command. You may select
any of the currently available Translators from the drop-down list (the default translator, “For
editable import”, is generally appropriate).
To modify the Translator Settings before executing the merge, click the Settings button to access
the Translator Dialog.
For more information, see DXF/DWG Translation Setup.
Description: This field shows a short explanation and note about the currently selected Translator
so you can decide if it fits your needs.
This brings up the Import Options for Elements on Paper Space dialog box.
Translate AutoCAD Blocks as: Just as in the Open Options portion of the Translation Setup Dialog,
you have three choices:
• 2D Elements
• Grouped 2D Elements
• Library Parts
For more information, see Open Options (DXF/DWG Translation Setup).
Convert AutoCAD Leaders to Labels: Check this box if you wish this conversion performed during
the Merge process.
If you leave this box unchecked, AutoCAD Leaders will be converted to simple ARCHICAD 2D
elements. This checkbox will not be available (it will be grayed) if the ARCHICAD Add-On providing
this functionality is not loaded.
This checkbox is also available in the Translation Setup Dialog, in the Custom Functions > Open
Extras area.
Click the OK button to accept the settings changes you made in this Dialog or click Cancel to leave
the settings as they were before.
If Paper Space is merged, Paper Space definitions will be converted to Layouts in the Layout Book of
ARCHICAD. A new Master Layout will also be created in case the DXF-DWG drawing contains Paper
Space size definitions not already available in the Project file.
The content of Viewports within the DXF-DWG file will be converted into Drawings when merged
into ARCHICAD. These Drawings will be placed onto their appropriate Layout according to their
Viewport definition in AutoCAD. These Drawings are not editable entities; they will appear in the
Drawing Manager of ARCHICAD, with a status of “embedded”.
If elements were drawn in Paper Space of the DXF-DWG file, these elements will be converted into
ARCHICAD elements and will be placed directly into the Layout they belong to.
Use these controls to configure the Smart Merge process for DXF/DWG files.
For more information, see Round-Trip Conversion (Smart Merge).
You can choose an existing configuration, or create a new one. The configuration files (.mcf) must
be located in the folder of the Add-On.
You can also duplicate, rename, or delete these configuration files with the appropriate buttons.
You can save your configurations for your different needs into different files. When you merge a
DXF/DWG file, ARCHICAD first looks for the .mcf file defined in the #MERGECONFIG section of the
DXF-DWG Config.xml file. If this section is not used, then ARCHICAD looks for the dxf.mcf
configuration file and the default.mcf file, successively.
If none of these exist or if you want to select another .mcf file, you can always do so in the File >
Interoperability > DXF-DWG > Smart Merge Options dialog box.
A configuration set tells you what will happen when you merge a DXF/DWG drawing into the plan.
The Merge process affects only visible and unlocked elements, so if you want to avoid changing any
elements you should hide or lock them.
You can study or edit the details of the configuration set, by clicking the small arrow next to Edit
rules for current configuration text. The rules in the list are editable; the maximum number of rules
is 16. A rule is made of a condition part and one or more actions. If an element coming from the
DXF/DWG drawing meets a condition of a rule, the actions of that rule will be executed on it.
Those elements that do not meet any of the conditions in the list are ignored.
Editing a Rule
If you want to edit a condition, you have to click that line in the list, then choose another type of
condition in the displayed pop-up window. To edit an action, click the row with the action you want
to change, and select another enabled action from the pop-up. If you want to delete an action from
a rule, select it and click the Delete Action button. A rule must have at least one action, thus you
cannot delete the last one. The Add Action button inserts an action after the selected one. At first it
will not be defined, so you must set a valid value for it.
You have to read the actions sequentially, because there are cases when the execution order is
irrelevant (e.g. you get different results if you first duplicate a wall in its original position and then
move the duplicated original item or if you first move the original item and then duplicate it in the
new position). Usually the actions are applied to the elements on the ARCHICAD plan, but not
always. The operations following a duplicate element action are applied to the replica. The actions
following the Outline from Merged file action are applied to the “Outlined drawing” stored in the
DXF/DWG file.
For more information on “Outlined drawing,” read the next section: More Information on Smart
Merge.
• The AutoCAD ID of the layer of the element, so that ARCHICAD can detect if the AutoCAD user
moved the element to another layer
• The AutoCAD ID of the originally exported element to separate the original from the duplicates;
this is what happens in the Merge process to the different elements
• Elements created on the Floor Plan after exporting the DWG: no action
Entities added by the AutoCAD user (the duplicates of the ARCHICAD-generated elements not
included): you will most likely want to keep them, so they are added to the plan.
As to elements exported to the drawing (which may or may not have been modified by the other
program): the problem here is that nothing prevents you and the AutoCAD user from
simultaneously modifying/deleting these elements. The situation can be described by a matrix like
this:
where:
1: the ARCHICAD user leaves the element unchanged
2: the ARCHICAD user modifies the element
3: the ARCHICAD user deletes the element
A: the AutoCAD user leaves the element unchanged
B: the AutoCAD user modifies the element
C: the AutoCAD user copies the element
D: the AutoCAD user deletes the element
• the case 1/A is simple enough: no one modified the element so it remains unchanged;
• 1/B: the original state of the element can be retrieved from the plan so there is no problem
applying the changes;
• 1/C: like 1/B just applied to the copy of the original element;
• 1/D: the element gets deleted.
But if you have modified (2) or deleted (3) an element, the results may be very different. If you
moved a wall the AutoCAD user left in place (2/A) but mounted tubes on it: now the tubes will
appear in the middle of nowhere.
Or both of you moved an element (2/B): your move has been completed, but you do not know how
to apply his movement because the original position is not preserved in the plan.
The only way to deal with this problem is this: the AutoCAD drawing contains the image of the
element reflecting the intended changes. This image (the “Outline”) can be drawn directly in the
Floor Plan so at least you can see what the AutoCAD user meant to do. You can then decide what to
do manually.
Note: If an element was scaled in AutoCAD, the Merge Add-On will outline the drawing, and
scaled elements will appear in ARCHICAD as single lines, arcs and fills.
• 3/D is the only simple thing: both of you meant to delete the element; since you have already
done it, you have nothing to do.
Please bear in mind that Merge is configurable; the above mentioned solutions are just suggestions.
Many other possibilities exist:
• You can move the original element to another layer.
• You can move the element coming from the AutoCAD drawing to another layer.
• You can ask ARCHICAD to request confirmation at any point of an action sequence. This means
that ARCHICAD will zoom to the element in question so you can examine the changes and
decide on Merge Actions.
The available actions are:
• Put Element on <layer> layer: this action puts the Floor Plan element to the layer specified in the
DXF/DWG file
• Put Element on “Deleted” layer
• Put Element on “Edited” layer
• Put Element on “Copied” layer: these actions put the element on a special layer created by the
Add-On. This is useful when you would like to separate elements edited by the AutoCAD user.
• Duplicate Element: creates a copy of the element
• Transform Element: executes the transformations applied to the element in the DXF/DWG file
(dragging, rotating, mirroring or even changing layers if needed). Note that the last change is
only carried out if the “Put Element on layer” action is also active. Size changing operations are
ignored.
• Delete Element: removes the element from the plan
• Outline from Merged File: this action should be set when you want to put the “Outlined
drawing” of the element on the plan, or when no other action can be chosen. This is the case
when the original element was changed or deleted in ARCHICAD. This means the element will be
generated from the AutoCAD entities as a set of 2D ARCHICAD elements.
Style Panel: This panel lists the currently defined Mark-Up Style names of the Correction Elements.
The styles are:
• Multiple Mark-Up Conflict: automatic style which cannot be manually selected for Mark-Up
Entries. It is used by ARCHICAD to indicate that more than one Mark-Up Entry was used to
highlight the elements that appear with this color. This style cannot be deleted.
• Revision: this style cannot be deleted, but can be renamed.
• In Progress: this style can be both deleted and renamed.
• Closed: this style can be both deleted and renamed.
• Approved: this style can be both deleted and renamed.
• Remarks: this style can be both deleted and renamed.
Next to each Mark-Up style name there are two color boxes. The first box displays the pencolor of
the Correction Elements, the second displays the pencolor of the Highlighted Elements.
Note: You can only set pencolors for the Correction and Highlighted Elements in the Style
Attributes Panel (below).
To create a new Mark-Up style, click the New button and type a name in the appearing dialog box.
To rename the existing Mark-Up style, click the Rename button and type the new name in the text
field.
To delete the undesired Mark-Up style, click the Delete button.
Style Attributes Panel: This panel displays the Style Attributes of the Style selected in the list at the
top.
Choose separate pencolors for Corrected and Highlighted elements that belong to the selected
Mark-Up Style.
Listing Panels
This panel controls the handling of the current Tool in calculations. It is not visible by default. Use
the Work Environment’s Tool Settings Dialog Boxes section to activate this panel for any of the
design and documenting Tools.
For more information on the Calculation function, see Calculation and the ARCHICAD 21 Calculation
Guide.pdf.
• Link Property Objects by Criteria: Use this control to link a Property Object to the element for
calculations.
• Individually: Check this box to assign additional information, such as strengthened
reinforcement, to selected items, or to create an assignment outside of the norm of the criteria;
the Choose button becomes active. Use this to link a single Property Object to this element. (To
link multiple Property Objects, use the Link Property Objects by Criteria option.)
ID and Categories
• ID: Type an ID in this box for tracking this element in Quantity Calculations.
The ID field serves to identify and group elements in list views. Any character can be used.
If a number is included anywhere in the ID, ARCHICAD will add one to this number for each new
element drawn, provided that the Assign New Element ID to Each New Element checkbox is
enabled in the Options > Work Environment > More Options dialog box. Each new element will
have a unique ID.
ARCHICAD 21 Help 3072
User Interface Reference
If elements are duplicated or multiplied, the IDs of the replicas will remain the same as those of
the originals.
If you paste elements into a Project, you may have elements with conflicting IDs. ARCHICAD
does not automatically exclude ID conflicts. It is up to the user to designate different IDs for
elements that may be in conflict.
IDs can be customized both before creating elements and after selecting a number of existing
ones, by using Document > Listing Extras > Element ID Manager.
For more information, see Element ID Manager.
Note: All construction elements also have a globally unique, automatically generated ID which is
conserved throughout the life of the Project. You can use this identifier for labeling or in lists.
• Structural Function: Optionally, define the element as either a “Load-Bearing Element” or a
“Non-Load-Bearing Element” part of the building.
If you have classified model elements as “Load-Bearing”, then you can use the Partial Structure
Display “Core of Load-Bearing Elements Only” option to display those elements only.
See Partial Structure Display.
If you collaborate with partners who are using structural programs and export your ARCHICAD
model to IFC format, the Structural Function classification automatically adds the “load-bearing”
property to structural elements in the export file.
See Structural Function Category for IFC.
• Position: Optionally, define the element as either an “Exterior” or an “Interior” part of the
building. This is useful to streamline coordination with energy analysis applications.
You can search for elements by their Position classification, using the criteria of the Find & Select
dialog box
See Position Category for IFC.
• Classification by DIN: Set this value in the Classification and Properties section of Morph
Settings. Available only in Morph Settings, and only if you are using the Flachenberechnung
Add-On (used in German-speaking markets).
Renovation Controls
Renovation Status: This control is available only for a selected element. (In Default Settings, the
note “Use palette to set default” indicates that the Renovation Palette can be used to set a default
Renovation Status for all elements.)
For a selected element, use this pop-up to assign a Renovation Status: Existing, New, or To be
Demolished.
Show on Renovation Filter: By default, this option, for a selected element, is set to “All Relevant
Filters.” That is, this element will be shown, hidden, or shown with an override, depending on its
Renovation Status and on the Renovation Filter in effect. However, you can restrict the display of
any selected construction element to one Renovation Filter only: use this Show on Renovation Filter
control to choose one particular Renovation Filter; this element will exist in that Renovation Filter
only.
For more information, see Renovation.
Element Properties
For more information, see Element Properties and Classification Systems.
IFC Properties
This part of the Element Settings dialog box displays IFC Properties and Element Type Properties
assigned to the selected ARCHICAD element. These property and attribute assignments help to
optimize your ARCHICAD model for data exchange with other applications.
For details on Interoperability using IFC, see Working with IFC.
By default:
• Wall top is linked to one story up
• Home Story is the current story.
For more information, see Home Story.
The story to which the Wall bottom is linked is called the Home Story, but you can offset the bottom
in either direction.
Use the controls in this panel to change any of these values, and to define the geometry and
complexity of the Wall element.
Wall top: Use this control to either top link the Wall relative to its Home Story (Home+1, Home+2,
etc.), or to make it a fixed-height wall (choose “Not linked”).
If you later modify the positions and heights of stories in your projects, the heights of any linked
Walls will follow automatically.
• Optionally, define an offset for the Wall top from its top linked story (the Wall height changes
accordingly). This offset value can be positive, negative or zero.
The offset field is not available if the Wall has no top link.
Wall height: Enter a value for the total height of the Wall. (For a top linked Wall, this field is not
editable.)
• The Wall height value is affected by the top and bottom offsets, if any.
Home Story
Choose one of the following Home Story settings:
• The current story: The Wall’s Home Story will be the current story, on which it is placed.
• Choose a story to which to link the bottom of the Wall. Click Select Story to bring up the full list
of stories in the project, if they are not all shown in the list.
• Optionally, define an offset for the Wall bottom from its Home Story. (For a top linked Wall, the
Wall height changes accordingly.)
The bottom of the Wall (where the Wall reference line is) is physically linked to its Home Story. If
you later modify the Home Story’s position (e.g. redefine the floor level), the Wall will change its
position (while respecting the defined offset, if any).
If you delete the Wall’s Home Story, the Wall will be deleted, along with all other elements located
on the story.
If you change a Wall’s elevation so that its reference line is moved to a different story, you have the
option to make the Home Story change to match the element’s new location.
See Change Home Story by Elevation.
For more information, see Home Story.
Bottom Elevation [to Reference level]: Calculates the current elevation of the Wall’s reference line,
as measured from the Reference level (by default, this Reference level is Project Zero). Click the
pop-up arrow to change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
For general information on levels, see Reference Levels Preferences.
Note: The Bottom Elevation shows the current elevation of the Wall bottom. Thus, this value
serves as a calculation tool only, not a link. If you change the position of a Reference level, the
Wall will not change its position.
Wall Structure
Click one of these icons to define the Wall as Basic, Composite, or Complex Profile, and then
choose an attribute that reflects its structural properties:
• For a Basic Wall: use the pop-up to choose its Building Material.
• For a Composite Wall: use the pop-up to choose its Composite structure.
Note: This pop-up shows only those Composite Structures whose “Use With” control includes
Walls. Composites are defined at Options > Element Attributes > Composites.
• For a Complex Profile Wall: use the pop-up to choose its Profile.
Note: This pop-up shows only those Profiles whose “Use With” control includes Walls. Profiles
are defined at Options > Element Attributes > Profile Manager.
Geometry Method
Click one of these three icons to draw the Wall as either straight, trapezoidal or polygonal.
• These options are not available for Complex Profiles.
Wall Thickness
Enter a value for the wall thickness.
• If you are creating a trapezoidal Wall, two thickness fields are active: enter a thickness value for
each end of the Wall.
• The thickness of a composite Wall is the total value of the individual skins as set in Options >
Element Attributes > Composites. If you are creating a composite Wall, the thickness field is
consequently not editable here.
• Thickness does not apply to polygonal Walls; the field cannot be edited.
• The thickness of a slanted Wall is its thickness perpendicular to its slant vector:
• The thickness of a double-slanted Wall equals the width of the Wall base.
Wall Complexity
The Wall Complexity icons give you a choice of Wall geometry: Straight, Slanted, or Double-Slanted.
(Wall Complexity controls are not applicable and not available for Trapezoid Walls and Polygonal
Walls.)
• For a slanted or double-slanted Wall, enter the value for the slant(s) in degrees.
A composite Wall has six possible reference lines: Outside/Center/Inside of the Wall, plus Outside/
Center/Inside of the Wall core.
Note: If the chosen composite structure has no core, then the core-related Reference Line
choices are grayed out.
By default, the reference line runs along the outside face.
For a composite, the “outside” face is the top skin of the composite, in Composite Settings.
A Trapezoid wall has two possible reference line locations: Outside Face or (if it is a composite Wall
that has a core) Core Outside.
Reference Line Offset: If using an “outside” or “inside” reference line, enter a positive offset to
move the reference line toward the center (or center of core) of the Wall. A negative offset will
move the reference line away from the center (or core center). (No offset is available if the
reference line is in the center or core center.)
For more information, see Wall Reference Line.
Outlines: Use these settings to define line types and pen colors to element outlines that fall above
(Overhead) and/or below (Uncut) the Floor Plan Cut Plane.
• Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with
Overhead” or “Overhead All”.
• Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines
Only.”
Wall End Lines: This pop-up gives you four ways to display a freestanding wall on the Floor Plan. The
options let you show or hide one or both end lines of the wall. (The end line is the contour line
perpendicular to the longitudinal axis of the wall.)
Junction Order
Junction Order is relevant when
• two Walls meet whose Building Materials have the same priority
• 3 or more Walls meet in a junction
A higher Junction Order number takes priority over the lower.
When 3 or more Walls meet in a junction, the relative Junction Order of each Wall determines
which two Walls are joined first.
Related Topics:
Calculating Zone Area and Zone Volume
Relation to Zones
Pivot Offset: Enter a value here for the offset of the pivot line from the Roof’s Home Story.
Home Story: Choose one of the following Home Story settings:
• Current: The Roof’s Home Story will be the Current Story.
• Select Home Story: Choose a story to which to link the Roof. Click Select Story to bring up the
full list of stories in the project, if they are not all shown in the list.
The Roof pivot height is physically linked to its Home Story. If you later modify the Home Story’s
position (e.g. redefine the floor level), the Roof will change its position.
If you change a roof’s elevation so that its reference line is moved to a different story, you have the
option to make the Home Story change to match the element’s new location:
See Change Home Story by Elevation.
For more information, see Home Story.
Absolute Pivot Elevation [to Project Zero]: Enter a value here for the elevation of the pivot line, as
measured from the Reference level (by default, this Reference level is Project Zero). Click the pop-
up arrow to change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
Roof Structure: Click one of these icons to define the Roof as either Basic or Composite, then
choose an attribute that reflects its structural properties:
• For a Basic Roof: use the pop-up to choose its Building Material.
◦ Roof Thickness: Enter a value for the thickness of the roof pane, measured either
perpendicularly or vertically to the face of the roof. Click the pop-up arrow to choose a way
to measure the roof thickness.
Note: The thickness of a composite Roof is the total value of the individual skins as set in
Options > Element Attributes > Composites. If you are creating a composite Roof, the thickness
field is consequently not editable here.
• For a Composite Roof: use the pop-up to choose its Composite structure.
Note: This pop-up shows only those Composite Structures whose “Use With” control includes
Roofs. Composites are defined at Options > Element Attributes > Composites.
Roof Geometry Method: When defining default settings before creating a Roof, choose either
Single-plane or Multi-plane Roof geometry.
If Multi-plane is selected here, the Multi-plane Geometry panel of Roof Settings is activated.
See Roof Multi-plane Geometry Panel.
Roof Pitch: Enter a value for the pitch (slant angle) of the roof.
Note: The pitch can be measured in degrees, in percentages, or (if you are using imperial units)
in the amount of roof rise per 12 feet or 12 inches of horizontal run. Click the arrow icon next to
the Roof Pitch field to display these unit choices.
If your Roof Settings refer to a Multi-plane Roof, then the pitch unit set here is also used when
setting the pitch of individual Roof levels.
See Roof Multi-plane Geometry Panel.
The Roof pitch is typically positive, but it can also be a negative value, in which case the resulting
Roof is “reversed”: its roof plane will slope downward.
Edge Angle: Choose an angle (perpendicular, vertical, custom) for all roof edges.
• If you choose custom, enter the desired angle value in the field at right.
Note: You can set a different custom edge angle for any single edge(s). If you have done so, a
yellow “custom” icon appears alongside the edge type setting control in Roof Settings.
See Customize Edge of Roof or Roof Hole.
• Cut Only: displays only the cut part, as cut with the Floor Plan Cut Plane.
Two additional abstract display options are available:
• Outlines Only: the entire element’s outline is shown using its uncut attributes. The line type will
vary depending on the Roof’s location with respect to the Floor Plan Cut Plane:
- Roofs fully beneath the cut plane will be displayed with their full contour, using uncut lines
- Roofs fully above the cut plane will be displayed with their full contour, using overhead
lines
- Roofs that are partly above, partly beneath the cut plane will be displayed with their full
contour, using uncut lines.
• Overhead All: the entire element’s outline is shown using its overhead attributes.
Show Projection: This pop-up contains three options. (These are available only when the Floor Plan
Display option is set to one of the “Projected” options.)
• to Floor Plan Range: Choose to show the element on a range of stories (the current story, plus a
given number of stories above and below it.)
If you choose this option, then you can set the desired range (i.e. the number of stories on which
to show this element in either direction) in Floor Plan Cut Plane Settings.
• to Absolute Display Limit: Set a fixed lower limit (by default, this is Project Zero), then show all
parts of the element above this limit.
If you choose this option, then go to Floor Plan Cut Plane Settings to set the Absolute Display
Limit for this element.
• Entire Element: The element will be displayed on all relevant stories.
For details, see Floor Plan Cut Plane Settings Dialog Box.
Cut Surfaces: In this section, set attributes displayed for cut surfaces both in Section and on the
Floor Plan.
• For a basic Roof: define the cut line type and pen.
• For a basic or composite: If needed, override the fill foreground/background pens of this
element (defined by default in the Building Material). To do this, choose Foreground,
Background or Both from the Override Cut Fill Pens pop-up to access the respective controls.
Outlines: Use these settings to define line types and pen colors to element outlines that fall above
(Overhead) and/or below (Uncut) the Floor Plan Cut Plane.
• Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with
Overhead” or “Overhead All”.
• Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines
Only.”
Cover Fills: Check this box to display a cover fill using the fill and pen settings chosen here.
• Choose pencolors for the cover fill pattern and for its background.
Cover Fill Orientation: This control defines the orientation of the fill pattern. Select the control,
then choose an orientation definition from the pop-up opened with the black arrow:
• Link to Project Origin: The fill pattern will start at the Project Origin, and the part of the pattern
that falls within the Fill’s boundary will be displayed. No fill handle appears.
• Link to Fill Origin: If you choose this option, then the cover fill will show a fill handle when you
place the roof on the Floor Plan. You can then manipulate the fill orientation by selecting and
moving the fill handle. (Use the “Move Sub-Element” command from the pet palette.)
Note: Roof cover fills appear on the Floor Plan only if you have chosen Outlines Only for the
roof’s Floor Plan Display, since that setting shows the roof’s top view.
Note: Fill handles are only displayed if you have enabled View > On-Screen View Options > Fill
Handles; and make sure that the 3D Projection checkbox (below) is turned off.
For more information, see Set Orientation of Vectorial or Symbol Fill Patterns.
The following options are only available if you chose “Link to Fill Origin” above.
• Align with Pitch: this option will align the fill pattern with the pivot line of the roof, and the fill
handle will not be visible in the 2D window.
• Distort with Pitch (available only if you have checked Align with Pitch): Check this box to distort
the cover fill. This effect stimulates the effect of a sloped roof as seen from above on the Floor
Plan.
Eaves overhang:
• Offset: Enter a value for the distance of the eaves overhang from the pivot polygon. This value is
applied to the Roof as a whole.
You can adjust this value for any particular roof plane in the Customize Roof Plane dialog box.
See Customize Roof Plane.
If you do so, the value in Roof Settings (applied to the roof as a whole) does not change, but a
yellow “custom” icon appears alongside the eaves overhang control in Roof Settings, indicating
that the eaves overhang value for one or more roof planes has been changed from the general
setting.
If you later change the Eaves overhang “offset” value in Roof Settings, the yellow “custom” icon
changes to red. This means that the Roof’s eaves overhang is going to change: do you want to
apply this change to the custom-overhang planes too? If so, check the box at the bottom of Roof
Settings (Apply changes to custom planes and/or edges too). If you do not check the box, your
custom eaves offsets remain the way you set them.
• Manual: The overhang value control changes to “Manual” if you edit the roof contour
graphically.
See Edit Roof Contour.
At any time, you can undo these manual edits by clicking “Offset” and entering a fixed value for
the eaves overhang.
Curve resolution
Choose an option for dividing the segments of curved planes in this Roof.
• By arc: Divides the curved plane(s) into the given number of segments.
• By circle: Divides a full circle into the given number of segments, and applies that geometry to
the curved plane(s) of the Roof.
You can customize the curve resolution setting for any individual Roof plane.
See also Customize Roof Plane.
See Add a Tower to the Roof.
Skylights treat segments as curves: When a Roof plane with a curved pivot line changes its
geometry, ARCHICAD can adjust any skylights in the plane in one of two ways:
• Position skylight as onto a curved surface: this is the default setting, with the checkbox enabled
in the Multi-plane Geometry panel of Roof Settings. Skylight geometry is adjusted so that it
smoothly adjusts to a curved surface.
• Position skylight as onto a flat plane: if you uncheck the checkbox, ARCHICAD will adjust the
Skylight geometry so that it fits flat onto the Roof plane.
See also Position Skylight to Curved Roof Plane.
Reference Line Offset to Home Story: Enter a value here for the elevation, measured to the Home
Story, of the initial point of
• the Shell’s extrusion vector (for an extruded Shell), or
• the Shell axis (for a rotated Shell), or
• the Shell’s first profile (for a ruled Shell).
These reference points are distinguished by a highlighted hotspot on each selected Shell.
Home Story
Choose one of the following Home Story settings:
• Current: The Shell’s Home Story will be the Current Story.
• Select Home Story: Choose a story to which to link the Shell. Click Select Story to bring up the
full list of stories in the project, if they are not all shown in the list.
The Shell’s reference point is physically linked to its Home Story. If you later modify the Home
Story’s position (e.g. redefine the floor level), the Shell will change its position.
If you change a Shell’s elevation so that its reference point is moved to a different story, you have
the option to make the Home Story change to match the Shell’s new location.
See Change Home Story by Elevation.
For more information, see Home Story.
Reference Line Elevation [to Reference level]: Set the height of the Shell’s starting point as
measured from the Reference level (by default, this Reference level is Project Zero). Click the pop-
up arrow to change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
Note: The Reference Line Elevation shows the current elevation of the Shell bottom. Thus, this
value serves as a calculation tool only, not a link. If you change the position of a Reference level,
the Shell will not change its position.
Shell Structure
Click one of these icons to define the Wall as Basic or Composite, then choose an attribute that
reflects its structural properties:
• For a Basic Shell: use the pop-up to choose its Building Material.
• For a Composite Shell: use the pop-up to choose its Composite structure.
Note: This pop-up shows only those Composite Structures whose “Use With” control includes
Shells. Composites are defined at Options > Element Attributes > Composites.
Shell Thickness: Enter a value for the thickness of the Shell.
If a composite structure is used for the Shell, this field is gray and cannot be modified, as the Shell’s
thickness is then determined by the thickness of the Composite as defined in Options > Element
Attributes > Composites.
Geometry Method
In Shell Default Settings, click one of the three icons to define the Geometry Method with which to
place the new Shell:
• Extruded
• Revolved
• Ruled
See About Shells for more information.
Morphing Rule (for Ruled Shell only): Click on either the “Smooth” or “Paired” method for defining
the geometry of a Ruled Shell, based on how the respective nodes of the two profiles should be
connected.
For more information, see Ruled Shell Morphing.
Flip: (Editable in Shell Selection Settings.) The Shell is composed of a membrane and a Shell body
attached to one side of the membrane. Use Flip to change sides: the Shell body moves to the other
side of Shell membrane.
Extrusion Properties
Starting angle: The angle between the plane of the Shell and the Shell edge at the initial point of
the extrusion vector.
Distortion angle: Angle of the Shell profile, measured to the Shell plane. By default: 90 degrees, but
changing it enables you to extrude the Shell profile at a angle, creating a distorted Shell, provided
that either its starting or ending angle is other than 90 degrees.
Ending angle: The angle between the plane of the Shell and the Shell edge at the endpoint of the
extrusion vector.
Revolution Properties
For a Revolved Shell:
• Distortion angle: Angle of the axis of the revolved Shell, measured to the Shell plane angle.
Modifying the distortion angle will affect the Shell profile. (Changing the slant angle alone,
which is available through graphical editing, will not change the Shell profile, only “tip” it over.)
• Segment Surface Along Rotation
Check the box if you would like to divide the rotated Shell into segmented planes. Next, enter a
number for the number of segments.
The given number of segments can be applied to the existing Shell in one of two ways:
• By circle: Divides a full circle into the given number of segments, and applying that geometry to
the existing arc of the Shell.
• By arc: Divides the existing arc of the Revolved Shell into the given number of segments.
Outlines: Use these settings to define line types and pen colors to element outlines that fall above
(Overhead) and/or below (Uncut) the Floor Plan Cut Plane.
• Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with
Overhead” or “Overhead All”.
• Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines
Only.”
Cover Fills: Check this box to display a cover fill using the fill and pen settings chosen here.
• Choose a fill type from the pop-up palette.
Note: Only those Fills defined as Cover Fills in Options > Element Attributes > Fill Types are
available here.
• Use Fill from Surface: Check this box if you want your cover fill to resemble the surface material
(vectorial 3D hatch) assigned to this Shell, either as defined in the Building Material or (if the
override is on) its top surface override in the Model panel
• Choose pencolors for the cover fill pattern and for its background.
Cover Fill Orientation: This control defines the orientation of the fill pattern.
Note: Shell cover fills appear on the Floor Plan only if you have chosen Outlines Only in the
Floor Plan Display Options, since that shows the Shell’s top view.
Note: The Cover Fill Orientation control is gray if you have checked the 3D projection option,
just below.
Select the control, then choose an orientation definition from the pop-up opened with the black
arrow:
• Link to Project Origin: The fill pattern will start at the Project Origin, and the part of the pattern
that falls within the Fill’s boundary will be displayed. No fill handle appears.
• Link to Fill Origin: If you choose this option, then the cover fill will show a fill handle when you
place the Shell on the Floor Plan. You can then manipulate the fill orientation by selecting and
moving the fill handle. (Use the “Move Sub-Element” command from the pet palette.)
Note: Fill handles are only displayed if you have enabled View > On-Screen View Options > Fill
Handles; and make sure that the 3D Projection checkbox (below) is turned off.
• Distorted: This option will distort the cover fill, simulating the 3D view of a curved surface on
the Floor Plan.
For examples of each option, see Fill Orientation Methods.
3D Projection: Check this box to display the Cover Fill as derived from its 3D Projection. (If you
check this option, the “Cover Fill Orientation” options above are not available.)
Note: The Reference Side surface override, if it is a vectorial hatching, can also be applied as a
cover fill for the Shell (by checking the “Use Fill from Surface” box in Floor Plan and Section
panel of Shell Settings). Moreover, if the cover fill has a customized fill origin (via Link to Fill
Origin option), the 3D Model will reflect that fill orientation too.
Note: You can apply custom surface settings to any one or more edges of the Shell, using
Custom Edge Settings from the Pet Palette. If you do so, the Model panel of Shell Settings will
indicate that one or more edges uses a custom surface, using a yellow patch.
See Customize Edge of Shell or Edge of Shell Hole.
Trimming body: Use this control to define the geometry of the Shell’s trimming body. The trimming
body will cut other elements in accordance with this geometry, when you trim another element to
this Shell.
• Downward Extrusion
• Upward Extrusion
• Editable
Note: To see these trimming bodies while you work (in the 3D window only), turn on Trimming
Bodies in the View > On-Screen View Options menu.
For profile Beams, the reference axis is the centerline of the profile.
• Bottom Elevation [to Reference level]: Calculates the current elevation of the Beam’s reference
axis, as measured from the Reference level (by default, this Reference level is Project Zero). Click
the pop-up arrow to change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
For general information on levels, see Reference Levels Preferences.
Note: For inclined Beams, these elevations refer to the starting point of the Beam’s reference
axis. For profile Beams, these height values refer to the height of the reference axis, which for
profile Beams is the center of the profile.
Note: The Bottom Elevation shows the current elevation of the Beam reference axis. Thus, this
value serves as a calculation tool only, not a link. If you change the position of a Reference level,
the Beam will not change its position.
Home Story
Choose a Story to serve as the element’s Home Story.
• The current story: The Beam’s Home Story will be the current story, on which it is placed.
• Choose a story to which to link the Beam’s reference axis. Click Select Story to bring up the full
list of stories in the project, if they are not all shown in the list.
The Beam’s reference axis is physically linked to its Home Story. If you later modify the Home Story’s
position (e.g. redefine the floor level), the Beam will change its position.
If you change a Beam’s elevation so that its reference axis is moved to a different story, you have the
option to make the Home Story change to match the element’s new location.
See Change Home Story by Elevation.
For more information, see Home Story.
Beam Structure
Rectangular or Complex: Click one of the two icons to choose either a basic beam with a
rectangular cross-section, or else a profile (complex cross-section) beam.
For more information on creating a complex (profile) beam, see Place Element or Library Part using
a Complex Profile.
See also Use Standard Steel Column or Beam Profile.
For a rectangular (rectangular cross-section) Beam:
• Enter a value for the Beam width.
• Use the pop-up to choose its Building Material.
For a Complex Profile Beam: use the pop-up to choose its Profile.
Note: This pop-up shows only those Profiles whose “Use With” control includes Beams. Profiles
are defined at Options > Element Attributes > Profile Manager.
Horizontal or Inclined: Click one of the two icons to create either a horizontal beam or an inclined
beam.
Slant Angle: If you choose the inclined beam, enter an inclination value in degrees.
Profile Rotation: If using a complex profile, you can rotate the profile by entering a rotation in
degrees here.
See also Rotating Beam and Column Profiles.
Reference Axis Offset: Optionally, enter a value to offset the Reference Axis from the middle of
Beam. By default, the reference axis runs in the middle of the Beam’s upper face.
Outlines: Use these settings to define line types and pen colors to element outlines that fall above
(Overhead) and/or below (Uncut) the Floor Plan Cut Plane.
• Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with
Overhead” or “Overhead All”.
• Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines
Only.”
Symbols: Use these controls to define settings for the beam’s symbolic components.
• Beam End Lines: These options let you show or hide one or both end lines of the beam. (The
end line is the contour line perpendicular to the longitudinal axis of the beam.)
• Show Reference axis: Check this box to display the beam’s centerline in the 2D window.
If you check the “Show Reference axis” box, then choose a Reference Axis Line type and
Reference Axis Pen color for the axis line.
Junction Order
Junction Order is relevant
• when two Beams meet whose Building Materials have the same priority
• when 3 or more Beams meet in a junction
A higher Junction Order number takes priority over the lower.
When 3 or more Beams meet in a junction, the relative Junction Order of each Beam determines
which two Beams are joined first.
After the two highest-order Beams are joined, any additional Beams (of lower Junction Order) are
joined subsequently.
Custom Texture Alignment: If this message is activated, it indicates that the currently selected
beam (already placed in the project) has been assigned a custom 3D texture.
• In this case, the Reset Texture button is also activated. Click to restore the origin of the Texture
of the selected beam.
For more information, see Align 3D Texture.
Column height: Enter a value for the total height of the Column. (For a top linked Column, this field
is not editable.)
• The Column height value is affected by the top and bottom offsets, if any. If you change the top
offset of a top linked Column, or its bottom offset from the Home Story, this change will be
reflected in the height value.
Home Story
Choose one of the following Home Story settings:
• The current story: The Column’s Home Story will be the current story, on which it is placed.
• Choose a story to which to link the bottom of the Column. Click Select Story to bring up the full
list of stories in the project, if they are not all shown in the list.
• Optionally, define an offset for the Column bottom from its Home Story (the Column height
changes accordingly).
The bottom of the Column is physically linked to its Home Story. If you later modify this story’s
position (e.g. redefine the floor level), the Column will change its position (while respecting the
defined offset, if any).
If you delete the Column’s Home Story, the Column will be deleted, along with all other elements
located on the story.
If you change a Column’s elevation so that its bottom is moved to a different story, you have the
option to make the Home Story change to match the element’s new location.
See Change Home Story by Elevation.
For more information, see Home Story.
Bottom Elevation [to Reference level]: Calculates the elevation of the Column’s reference line, as
measured from the Reference level (by default, this Reference level is Project Zero). Click the pop-
up arrow to change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
For general information on levels, see Reference Levels Preferences.
Note: The Bottom Elevation shows the current elevation of the Column bottom. Thus, this value
serves as a calculation tool only, not a link. If you change the position of a Reference level, the
Column will not change its position.
• Enter values for the core dimension(s) in the fields to the right. (For a rectangular, enter
horizontal and vertical values. For a circular column, enter a diameter.)
Note: The horizontal and vertical dimensions of Columns with a rectangular cross-section can
differ. Use the chain icon next to them to constrain them to the same value.
Note: When listing columns by the Structure Type criteria in the Interactive Schedule, “Basic”
value will list columns having either a rectangular or circular cross-section.
Note: This pop-up shows only those Profiles whose “Use With” control includes Columns.
Profiles are defined at Options > Element Attributes > Profile Manager.
• Enter the Column’s horizontal and vertical dimensions.
Note: The horizontal and vertical dimensions of Columns with a rectangular cross-section can
differ. Use the chain icon next to them to constrain them to the same value.
For more information on creating a complex (profile) column, see Place Element or Library Part
using a Complex Profile.
See also Use Standard Steel Column or Beam Profile.
If you have enabled the veneer, enter a value in the field to the right to define the veneer thickness.
This thickness is uniform all around the core.
Veneer Structure: By default, the veneer is considered part of the “core” of the column for display
and listing purposes.
However, you have the option of defining the column veneer as either “core”, “finish” or “other”.
Partial Structure Display settings will take this component definition into account. Choose one of
these to define the veneer component:
Wrapping Method: Not available for Profile (Complex) Columns. Click one of two icons to define the
column wrapping method for a column that intersects a composite wall: either freestanding or
wrapped by walls.
• Overhead All: the entire element’s outline is shown using its overhead attributes.
The Show Projection pop-up contains three options. (These are available only when the Floor Plan
Display option is set to one of the “Projected” options.)
• to Floor Plan Range: Choose to show the element on a range of stories (the current story, plus a
given number of stories above and below it.)
If you choose this option, then you can set the desired range (i.e. the number of stories on which
to show this element in either direction) in Floor Plan Cut Plane Settings.
• to Absolute Display Limit: Set a fixed lower limit (by default, this is Project Zero), then show all
parts of the element above this limit.
If you choose this option, then go to Floor Plan Cut Plane Settings to set the Absolute Display
Limit for this element.
• Entire Element: The element will be displayed on all relevant stories.
Note: “Entire element” is the only available projection option for simple straight columns which
are set to “Symbolic Cut” in their Floor Plan display. Floor Plan Cut Plane settings do not affect
the display of these columns.
For more information, see Floor Plan Cut Plane Settings Dialog Box.
Cut Surfaces: In this section, set the attributes displayed for cut surfaces of the core and veneer (if
any), both in Section and on the Floor Plan.
• Define the cut line type and pen for the core and the veneer (if any).
• If needed, override the fill foreground/background pens of this element (defined by default in
the Building Material). To do this, choose Foreground, Background or Both from the Override
Cut Fill Pens pop-up to access the respective controls.
Outlines: Use these settings to define line types and pen colors to element outlines that fall above
(Overhead) and/or below (Uncut) the Floor Plan Cut Plane.
• Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with
Overhead” or “Overhead All”.
• Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines
Only.”
For more information, see Floor Plan Cut Plane (Global Setting) and Define Range of Element’s
Projected Display (Show Projection).
Floor Plan Symbol: Use the controls in this section to define settings for the column’s Floor Plan
(Crossing) symbol.
• Symbol Type: Choose this parameter, then activate its arrow pop-up to choose one of four
crossing symbols: Plain (no cross), Slash, X, and Crosshair.
Note: For a profiled column, only the Plain and crosshair symbols are available. The crosshair
symbolizes the column’s axis and will revolve along with the column cross section.
• Enter a Column Cross Line Pen color.
• If you have chosen Crosshair, you have two additional settings:
Distance From Center: Enter the distance of each crosshair line from the column’s centerpoint.
Length Outside Column: Enter the length by which the crosshair line should extend past the
edge of the column.
Although the crosshair is a graphic symbol and not part of the model, the crosshair will be resized
(together with the column itself) if you change the drawing’s scale.
To show or hide the crossing symbol of columns on the Floor Plan, check/uncheck the “Show
Column Symbol” box in Document > Model View > Model View Options > Options for
Construction Elements.
Related Topics:
Calculating Zone Area and Zone Volume
Relation to Zones
ARCHICAD 21 Help 3112
User Interface Reference
For a description of generic settings common to all tools in the Toolbox, see Working in Tool Settings
Dialog Boxes.
The Slab tool is used for drawing and editing slabs, the basic horizontal building blocks of the Virtual
Building.
For more information, see Slabs.
Home Story
Choose one of the following Home Story settings:
• Current: The Slab’s Home Story will be the Current Story.
• Select Home Story: Choose a story to which to link the Slab. Click Select Story to bring up the
full list of stories in the project, if they are not all shown in the list.
The Slab is physically linked to its Home Story. If you later modify the Home Story’s position (e.g.
redefine the floor level), the Slab will change its position.
If you change a Slab’s elevation so that its reference plane is moved to a different story, you have
the option to make the Home Story change to match the element’s new location.
See Change Home Story by Elevation.
For more information, see Home Story.
Offset to Reference Level: Define an offset for the Slab’s reference plane from the given Reference
level (by default, this Reference level is Project Zero).
• The Slab reference plane has several possible settings.
See Reference Plane.
• Click the pop-up arrow to change the Reference level, if needed. Reference levels are defined at
Options > Project Preferences > Reference Levels.
Note: This offset value serves as a calculation tool only, not a link. If you change the position of a
Project Reference level, the Slab will not change its position.
Slab Structure
Click one of these icons to define the Slab as Basic or Composite, and then choose an attribute that
reflects its structural properties:
• For a Basic Slab: use the pop-up to choose its Building Material.
• For a Composite Slab: use the pop-up to choose its Composite structure.
Note: This pop-up shows only those Composite Structures whose “Use With” control includes
Slabs. Composites are defined at Options > Element Attributes > Composites.
Reference Plane
Depending on the structure you choose for the Slab (either a basic or a composite slab), you have
varying options for the Slab Reference Plane:
• A basic Slab’s reference plane is either the top or the bottom of the Slab.
• A composite Slab’s reference plane can be one of four options: top of slab, bottom of slab; top
of core, bottom of core.
Note: If the chosen composite structure has no core, then the core-related reference plane
choices are grayed out.
Use the Info Box or Geometry and Positioning Panel of Slab Settings to choose a reference plane.
See also Slab Reference Plane.
Outlines: These settings apply to the line type and pen color of slab outlines that fall below (Uncut)
the Floor Plan Cut Plane.
• Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with
Overhead” or “Overhead All”.
• Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines
Only.”
Cover Fills: Check this box to display a cover fill using the fill and pen settings chosen here.
• Choose a fill type from the pop-up palette.
Note: Only those Fills defined as Cover Fills in Options > Element Attributes > Fill Types are
available here.
• Choose pencolors for the cover fill pattern and for its background.
• Use Fill from Surface: Check this box if you want your cover fill to resemble the element’s top
surface (vectorial 3D hatch), either as defined in the Building Material or (if the override is on)
its top surface override
Cover Fill Orientation: This control defines the orientation of the fill pattern. Select the control,
then choose an orientation definition from the pop-up opened with the black arrow:
• Link to Fill Origin: If you choose this option, then the cover fill will show a fill handle when you
place the slab on the Floor Plan. You can then manipulate the fill orientation by selecting and
moving the fill handle. (Use the “Move Sub-Element” command from the pet palette.)
Note: Fill handles are only displayed if you have enabled View > On-Screen View Options > Fill
Handles.
• Link to Project Origin: The fill pattern will start at the Project Origin, and the part of the pattern
that falls within the Fill’s boundary will be displayed. No fill handle appears.
• Distorted Fill: The Fill pattern can be distorted by altering the lengths and directions of its
double fill handle.
For examples of each option, see Fill Orientation Methods.
A mesh is created on the foundation of the Mesh Reference Plane and the ridges of the Mesh.
You draw the main contours of the mesh projected to Mesh Reference Plane. You can then raise the
characteristic points of the mesh’s top surface out of this plane.
For more information, see Meshes.
Home Story
Choose one of the following Home Story settings:
• Current: The Mesh’s Home Story will be the Current Story.
• Select Home Story: Choose a story to which to link the Mesh. Click Select Story to bring up the
full list of stories in the project, if they are not all shown in the list.
The Mesh’s reference plane is physically linked to its Home Story. If you later modify the Home
Story’s position (e.g. redefine the floor level), the Mesh will change its position.
If you change a Mesh’s elevation so that its reference plane is moved to a different story, you have
the option to make the Home Story change to match the element’s new location:
See Change Home Story by Elevation.
For more information, see Home Story.
Bottom Elevation [to Reference level]: Set the height of the Mesh Reference Plane as measured
from the Reference level (by default, this Reference level is Project Zero). Click the pop-up arrow to
change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
• The resulting top elevation will be displayed in the Info Box.
Note: The Bottom Elevation shows the current elevation of the Mesh bottom. Thus, this value
serves as a calculation tool only, not a link. If you change the position of a Reference level, the
Mesh will not change its position.
• Surface Only
• Surface with Skirt
• Solid Body
Building Material: Use the pop-up to choose a Building Material for the Mesh.
Note: These settings only apply to solid bodies, not to surface-only or skirted Meshes.
Note: The line type of meshes displayed on remote stories is set in Options > Project
Preferences > Legacy.
Outlines: These settings apply to the display of mesh outlines that fall below (Uncut) the Floor Plan
Cut Plane.
• Ridge Selection: Define whether to Show all Ridges or Show User-Defined Ridges (i.e., only
those that you have defined when drawing the Mesh.)
• Ridge Pen: Use the pop-up to assign a pencolor to both user-defined and generated ridges.
Cover Fills: Check this box to display a cover fill using the fill and pen settings chosen here.
• Choose a fill type from the pop-up menu.
Note: Only those Fills defined as Cover Fills in Options > Element Attributes > Fill Types are
available here.
• Choose pencolors for the cover fill pattern and for its background.
For more information, see Fill Types.
Cover Fill Orientation: This control defines the orientation of the fill pattern. Select the control,
then choose an orientation definition from the pop-up opened with the black arrow:
• Use Fill from Surface: Check this box if you want your cover fill to resemble the element’s top
surface (vectorial 3D hatch), either as defined in the Building Material or (if the override is on)
its top surface override
• Choose pencolors for the cover fill pattern and for its background.
• Link to Fill Origin: If you choose this option, then the cover fill will show a fill handle when you
place the mesh on the Floor Plan. You can then manipulate the fill orientation by selecting and
moving the fill handle. (Use the “Move Sub-Element” command from the pet palette.)
Note: Fill handles are only displayed if you have enabled View > On-Screen View Options > Fill
Handles.
• Link to Project Origin: The fill pattern will start at the Project Origin, and the part of the pattern
that falls within the Fill’s boundary will be displayed. No fill handle appears.
• Distorted Fill: The Fill pattern can be distorted by altering the lengths and directions of its
double fill handle.
For examples of each option, see Fill Orientation Methods.
Override Surfaces: Use any or all three pop-ups if you wish to override the surface assigned to this
element (in its Building Material). You can override the top surface, the skirt, and/or the bottom
surface. Depending on the construction method (surface-only, surface with skirt, solid body), only
some or all controls will be available.
See also Override Surfaces With Surface Painter.
Click the chain icon to assign the last surface chosen to all faces. Deselecting the chain icon will
restore the surfaces that you originally set for each wall face/edge.
Note: The chain icon is available when all the surfaces use overrides.
For more information, see Surfaces.
Custom Texture Alignment: If this message is activated, it means that the currently selected Mesh
(already placed in the project) has been assigned a custom 3D texture.
• In this case, the Reset Texture button is also activated. Click to restore the origin of the Texture
of the selected beam.
For more information, see Align 3D Texture.
3D Appearance
Control the appearance of the generated ridges (either sharp or smooth) in the 3D model.
• All Ridges Sharp: Show the mesh in the 3D window with sharply connecting triangles.
• User Defined Sharp: Show the mesh surfaces with sharply connecting User Defined Ridges, and
with smoothly connecting surfaces everywhere else.
• All Ridges Smooth: Show the mesh with smoothly connecting surfaces.
If you choose All Ridges Smooth, only user-defined ridges will appear in 3D view.
Zone Category: Choose a Zone category defined in Options > Element Attributes > Zone
Categories. Their definition includes the Category name, code, color and zone stamp, and a set of
parameters.
For a detailed description, see Zone Categories.
Zone Name and Number (No.): Enter name and number values in these fields for each Zone
individually.
By default:
• The Zone top is linked to one story up
• The Home Story is the current story.
For more information, see Home Story.
The story to which the Zone bottom is linked is called the Home Story, but you can offset the
bottom in either direction.
Use the controls in this panel to change any of these values, and to define the geometry and
complexity of the Zone element.
Zone Top: Use this control to either top link the Zone relative to its Home Story (Home+1, Home+2,
etc.), or to make it a fixed-height Zone (choose “Not linked”).
If you later modify the positions and heights of stories in your projects, the heights of any linked
Zones will follow automatically.
• Optionally, define an offset for the Zone top from its top linked story (the Zone height changes
accordingly). This offset value can be positive, negative or zero.
The offset field is not available if the Zone has no top link.
Zone height: Enter a value for the total height of the Zone. (For a top linked Zone, this field is not
editable.)
• The Zone height value is affected by the top and bottom offsets, if any. If you change the top
offset of a top linked Zone, or its bottom offset from the Home Story, this change will be
reflected in the height value.
Subfloor Thickness: Optionally, enter a Subfloor Thickness value (positive or negative). The bottom
of the Zone will be offset. You may wish to use this value in a Zone Stamp marker.
• If the Zone has a top link, the bottom of the Zone body will vary depending on the Subfloor
thickness value plus the Home Story offset value (the top of the Zone body remains in place).
• If the Zone top is set to Not linked, the entire Zone body will move up or down depending on the
Subfloor thickness value.
Home Story
Choose one of the following Home Story settings:
• The current story: The Zone’s Home Story will be the current story, on which it is placed.
• Choose a story to which to link the bottom of the Zone. Click Select Story to bring up the full list
of stories in the project, if they are not all shown in the list.
• Optionally, define an offset for the Zone bottom from its Home Story (When top linked, the Zone
height changes accordingly.) The subfloor thickness remains constant.
The bottom of the Zone is physically linked to its Home Story. If you later modify this story’s position
(e.g. redefine the floor level), the Zone will change its position (while respecting the defined offset,
if any).
If you delete the Zone’s Home Story, the Zone will be deleted, along with all other elements located
on the story.
If you change a Zone’s elevation so that it moves to a different story, the Home Story will change to
match the element’s new location. To define a different Home Story, independent of the Zone’s
elevation, use the Relink Home Story command.
See Change Home Story by Elevation.
See Relink Home Story.
Bottom Elevation [to Reference level]: Set the height of the Zone, as measured from the Reference
level (by default, this Reference level is Project Zero). Click the pop-up arrow to change the
Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
Note: The Bottom Elevation shows the current elevation of the Zone bottom. Thus, this value
serves as a calculation tool only, not a link. If you change the position of a Reference level, the
Zone will not change its position.
Zone Polygon
Click one of the icons to choose the Manual, Inner Edge or Reference Line method for creating a
zone.
Use the Info Box icon to access the three options of the manual method: Polyline, Rectangular or
Rotated Rectangle.
For more information, see Creating Zones.
Zone Polygon Display (Gross/Net): These radio buttons are only active if you are using the
reference line construction method.
• Net: Zone polygon will not be displayed beyond the inner edge of the boundary walls.
• Gross: Full zone polygon is displayed.
• Fixed Angle: To keep the Zone Stamp Angle fixed relative to the screen, even if you rotate the
view, check the Fixed Angle checkbox. To allow the Zone Stamp to rotated along with the view,
leave the checkbox empty.
See Set Orientation.
For more information on Zone Stamps, see Zone Stamp Panel.
• Choose a Line Type and an outline color from the Line Type and Pencolor pop-up palettes.
Note: Only those Fills defined as Cover Fills in Options > Element Attributes > Fill Types dialog
box are available here.
For more information, see Assign a Cover Fill.
Use Fill from Surface checkbox: this means the Zone fill on the Floor Plan will display the same
top-side hatching as you set for the Zone’s 3D display in the Zone’s Model panel.
Note: Checking this box also affects the display of the 3D Model: if you have assigned a custom
fill orientation with Link to Fill Origin (see below), the 3D fill display will reflect it.
Link Fill Orientation: Select one of the two radio buttons to choose a method for displaying the
vectorial cover fill:
• Link to Project Origin: The fill pattern will start at the Project Origin, and the part of the pattern
that falls within the Fill’s boundary will be displayed. No fill handle appears.
• Link to Fill Origin: If you choose this option, then the cover fill will show a fill handle when you
place the zone on the Floor Plan. You can then manipulate the fill orientation by selecting and
moving the fill handle. (Use the “Move Sub-Element” command from the pet palette.)
Fill handles are only displayed if you have enabled View > On-Screen View Options > Fill Handles.
For more information, see Set Orientation of Vectorial or Symbol Fill Patterns.
Parameters: To customize the current Zone Stamp parameters, change any of these parameters.
Depending on the Zone Stamp’s GDL script (and your ARCHICAD language version), the contents of
the parameter list may vary accordingly. These parameters affect both the appearance and the
contents of the zone stamp. The parameter list allows you to switch on and off the display of
parameters in the Zone Stamp, as reflected in the preview.
Note: To set the units for the Zone Area display on this Zone Stamp, use Options > Project
Preferences > Dimensions, and select Area Calculation units.
Note: Customization of the Zone Stamp parameters will be lost if you change the Category of
the Zone. In this case, the parameters of the stamp will revert to the values stored with the Zone
Category attributes.
A preview window provides feedback on the Zone Stamp as it will appear in the Floor Plan.
See also Moving Zone Stamps.
The Reduced Area field displays the value obtained by subtracting the total “Area Subtraction”
values (the total of the Wall/Column, Fill and Low Ceiling reduction values) from the Measured Net
Area.
Click the Reduce by checkbox if you want to further reduce the Reduced Area by any given
percentage (enter the desired percentage value in the input field). The result of this reduction is the
Calculated Area.
Note: In order to activate the reduction defined in the selected Zone’s Settings dialog box, you
must execute the Design > Update Zones command.
For more information, see Updating Zones.
Calculated Area: This field displays the final calculated Zone Area, taking into account all of the Area
Subtraction and reduction definitions.
• Curtain Wall Height = Length of extrusion (measured in the plane of the Curtain Wall, in the
direction of extrusion)
• Relative Base Height/Bottom Elevation to Reference level = Height of the Curtain Wall’s lowest
point (Relative to Home Story, and to the reference level)
• Offset of Reference Line from lower edge (measured in the plane of the Curtain Wall, in the
direction of extrusion
Home Story: Choose a Home Story for this Curtain Wall.
The Curtain Wall’s reference line is physically linked to its Home Story. If you later modify the Home
Story’s position (e.g. redefine the floor level), the Curtain Wall will change its position.
If you change an element’s elevation so that its reference line is moved to a different story, you have
the option to make the Home Story change to match the element’s new location:
See Change Home Story by Elevation.
The four editable offset values here are interrelated; changing one will change all the rest.
The frame depths of each of the three frame classes are defined on the Frame pages of Curtain Wall
settings, and are not editable here.
See Curtain Wall Settings: Frame Pages (Boundary, Mullion, Transom).
Curtain Wall Settings: System Page: Floor Plan and Section Panel
Use these controls to define the appearance of the Curtain Wall: its Floor Plan Display; its Cut
Elements (appearance of cut frames and cut panels); and its Outlines.
Show on Stories: Choose an option to define which stories will display the wall.
• All Relevant Stories: A multi-story Curtain Wall will be displayed and editable on all stories
which it intersects. Multi-story Curtain Walls will be correctly joined with other elements on all
stories where the multi-story Curtain Wall is present.
• Home Story Only: This Curtain Wall will be displayed on its Home Story only.
• Projected with Overhead: shows cut part of Curtain Wall’s 3D model (i.e., as cut at the level of
the Floor Plan Cut Plane), plus the Curtain Wall’s overhead part (the part above the Floor Plan
Cut Plane), and its uncut (downward) part.
• Projected: shows cut part of Curtain Wall’s 3D model, plus its uncut (downward) part.
• Cut Only: displays only the cut part, as cut by the Floor Plan Cut Plane.
Three additional abstract display options are available:
• Symbolic: Frame and Panel elements are depicted using symbolic display. Shows cut part of
Curtain Wall’s 3D model (i.e., as cut at the level of the Floor Plan Cut Plane), plus the Curtain
Wall’s uncut (downward) part.
In Symbolic mode, Accessories and Junctions are not shown at all on the Floor Plan. Only the
Frame centerlines are displayed.
• Symbolic with Overhead: Frame and Panel elements are depicted using symbolic display. Shows
cut part of Curtain Wall’s 3D model (i.e., as cut at the level of the Floor Plan Cut Plane), plus the
Curtain Wall’s overhead part (the part above the Floor Plan Cut Plane), and its uncut
(downward) part.
In Symbolic with Overhead mode, Accessories and Junctions are not shown at all on the Floor
Plan.
In Symbolic with Overhead mode, only the Frame centerlines are displayed.
• Outlines Only: the entire Curtain Wall’s outline plus Frame centerlines are shown using uncut
attributes.
• Overhead All: the entire Curtain Wall’s outline plus Frame centerlines are shown using overhead
attributes.
The Show Projection pop-up contains three options:
• Entire Element: The Curtain Wall will be displayed on all relevant stories.
• to Floor Plan Range: Choose to show the Curtain Wall on a range of stories (the current story,
plus a given number of stories above and below it).
If you choose this option, then you can set the desired range (i.e. the number of stories on which
to show this Curtain Wall in either direction) in Floor Plan Cut Plane Settings.
• to Absolute Display Limit: Set a fixed lower limit (by default, this is Project Zero), then show all
parts of the Curtain Wall above this limit.
If you choose this option, go to Floor Plan Cut Plane Settings to set the Absolute Display Limit.
For details, see Floor Plan Cut Plane Settings Dialog Box.
Cut Elements
Override Frame Type’s Attributes: If you are using a GDL-type frame: you can check this box to
override the attributes defined in the GDL object, using the two controls below. (If your frame is not
a GDL object, then the following line/pen settings will be used in any case.)
Frame Cut Lines: Click to select a Line Type for the Frame’s Cut Lines.
Frame Cut Line Pens: Click to select a Pen for the Frame’s Cut Lines.
Override Panel Type’s Attributes: If you are using a GDL-type panel: you can check this box to
override the attributes defined in the GDL object, using the controls below. (If your panel is not a
GDL object, then the following line/pen settings will be used in any case.)
Panel Cut Lines: Click to select a Line Type for the Panel’s Cut Lines.
Panel Cut Line Pens: Click to select a Pen for the Line Type used on the Panel’s Cut Surfaces.
Override Cut Fill Pens: If needed, override the fill foreground/background pens of this element
(defined by default in the Building Material). To do this, choose Foreground, Background or Both
from the Override Cut Fill Pens pop-up to access the respective controls.
Outlines
Uncut Lines: Click to select a Line Type for the Uncut Lines of the Curtain Wall.
Uncut Line Pens: Click to select a Pen for the Uncut Lines of the Curtain Wall.
Overhead Lines: Click to select a Line Type for the Overhead Lines of the Curtain Wall.
Overhead Line Pens: Click to select a Pen for the Overhead Lines of the Curtain Wall.
Place Junctions
Click One by one to place Junctions individually using the Junction tool. (Individual Junctions can be
placed in Edit mode only, after you have placed and selected a Curtain Wall.)
Click At all Gridpoints to place a Junction at all points of the grid when the Curtain Wall is created,
or at all gridpoints of a selected Curtain Wall.
Junctions are placed automatically at all gridpoints if:
• You have chosen All Gridpoints, and
• A valid Junction object is defined on the Junction page of Curtain Wall Settings.
Relation to Zones
Click this field to define the relationship of the Curtain Wall to Zones.
• Zone Boundary: This option means that a Curtain Wall located inside a zone will not be included
in the zone area. In every case, including slanted Curtain Walls, the zone boundary is drawn at
the base of the Curtain Wall. Multi-story elements in automatic display mode can serve as zone
boundaries on any story on which they exist, not just their Home Story.
• Reduce Zone Area Only means that the 2D zone will encompass the Curtain Wall, but the
Curtain Wall area will not be included in the zone area. (Zone Volume, however, will include the
Curtain Wall.)
• Subtract from Zones means that when calculating the zone’s 3D volume, the volume will not
include the volume of any Curtain Wall located inside the zone.
• No Effect On Zones means that the Curtain Wall has no effect on the zone; the zone area and
volume will include the area covered by the Curtain Wall.
For more information, see Calculating Zone Area and Zone Volume.
Scheme Tool Settings contains identical controls. Scheme Tool Settings is available in Curtain Wall
Edit mode only. Use the Class pop-up to apply System-level Scheme settings to the selected Curtain
Wall. If you customize any parameters in Scheme Tool Settings, the Class pop-up will show
“Custom.”
Curtain Wall Settings: Scheme Page: Grid Pattern and Preview Panel
Use these controls to define the pattern of the Curtain Wall grid, by columns and rows. This grid will
determine the size and arrangement of the Curtain Wall panels.
• Each Column has an alphabetical ID (A, B, ...)
• Each Row is numbered.
Enter a value for the length of the panel in the Column/Row. Notice how the Preview image changes
accordingly.
To create a new Column or Row or delete a selected one, click the Plus/Minus sign.
Rotation: Enter a Rotation value for the Rows relative to the Columns.
Note: Rotation angle will not be reflected in the Preview window.
Scheme Width/Height: These values indicate the total width and height of the grid pattern.
Preview
In the Preview window, click on any panel to assign it to a different Panel class: the click will toggle
the panel between the “Main” and “Distinct” panel classes. The two panel classes are in two
different colors. (The colors are those of the Building Material if used, unless an outside face surface
override is applied.)
Panel class properties are defined in the Panel (Distinct and Main) dialog boxes of Curtain Wall
System Settings.
Pattern Position
Use this control to determine where to place the origin of the grid/panel pattern on the Curtain
Wall Reference line segment.
• For a Curtain Wall with a plane or cylindrical base surface, the “Reference line segment” is the
first vector or arc you draw when defining the surface.
• For a Curtain Wall based on an extruded profile, each segment of the reference polyline is
considered separately: the pattern position chosen here will be applied separately to each of the
Curtain Wall segments.
Choose one of the following Pattern position options.
• Custom Origin: This option will enable you to graphically move the grid pattern along its
reference line, after you have placed and selected the Curtain Wall.
The next four options lock the origin of the grid pattern to a specific reference point on the Curtain
Wall. (Only the Columns are locked; the Row pattern will remain editable.)
• Start with Segment: The grid pattern will begin at the start of the reference segment.
• Start from Center: The grid pattern will begin at the center of the reference segment, and will
be distributed in two directions, on each side of this center. (This option means that the center
of the Curtain Wall will always have a gridline running through it.)
• Align to Center: The center of the grid pattern will be placed at the center of the reference
segment.
• End with Segment: The grid pattern will begin at the endpoint of the reference segment.
Frame Tool Settings (in Edit mode) contains nearly identical controls. Use the Class pop-up to apply
System-level Frame settings to the selected Curtain Wall, or to adjust the parameters of Boundary,
Mullion or Transom Frames in this Curtain Wall. If you customize any parameters in Frame Tool
Settings, the Class pop-up will show “Custom.”
Curtain Wall Settings: Frame Pages: Frame Type and Geometry Panel
Choose a Frame Type from the pop-up list.
Depending on the required level of detail, choose an industry-standard parametric GDL Frame, or a
simplified built-in Frame prototype with rectangular cross-section.
w: width of the slot where the Panels connect to the Frame Profile.
For information on Frame Intersection Priority, see Curtain Wall Frame Intersections.
Panel Tool Settings contains nearly identical controls. Panel Tool Settings is available in Curtain Wall
Edit mode only.
Use the Class pop-up to apply System-level Panel settings to the selected Curtain Wall, or to adjust
the parameters of Distinct or Main panels in this Curtain Wall. If you customize any parameters in
Frame Tool Settings, the Class pop-up will show “Custom.”
• Enter the total height of the Curtain Wall measured from top of Curtain Wall. Use the pop-up to
define the origin from which to measure the top height value.
• Enter the total height of the Curtain Wall measured from bottom of Curtain Wall. Use the pop-
up to define the origin from which to measure the bottom height value.
• Enter a slant angle for the Curtain Wall: the angle between the input plane and the Base Surface
at its inner side.
Note: This field is gray for a curved Curtain Wall, which is always vertical.
Click OK to close the dialog. The Curtain Wall is placed.
Exception: Texture Mapping (either Box or Planar) can only be modified for selected individual
faces. For a Morph as a whole, the texture mapping is always “Box.”
Home Story
Choose one of the following Home Story settings:
• Current: The Morph’s Home Story will be the Current Story.
• Select Home Story: Choose a story to which to link the Morph. Click Select Story to bring up the
full list of stories in the project, if they are not all shown in the list.
The Morph’s bottommost point is physically linked to its Home Story. If you later modify the Home
Story’s position (e.g. redefine the floor level), the Morph will change its position.
Bottom Elevation [to Reference level]: Set the height of the Morph’s lowest point as measured
from the Reference level (by default, this Reference level is Project Zero). Click the pop-up arrow to
change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
Note: The Bottom Elevation shows the current elevation of the Morph’s lowest point. Thus, this
value serves as a calculation tool only, not a link. If you change the position of a Reference level,
the Morph will not change its position.
Building Material: Use the pop-up to choose a Building Material for the Morph.
Show Projection: This pop-up contains three options. (These are available only when the Floor Plan
Display option is set to one of the “Projected” options.)
• to Floor Plan Range: Choose to show the element on a range of stories (the current story, plus a
given number of stories above and below it.)
If you choose this option, then you can set the desired range (i.e. the number of stories on which
to show this element in either direction) in Floor Plan Cut Plane Settings.
• to Absolute Display Limit: Set a fixed lower limit (by default, this is Project Zero), then show all
parts of the element above this limit.
If you choose this option, then go to Floor Plan Cut Plane Settings to set the Absolute Display
Limit for this element.
• Entire Element: All visible parts of the element will be displayed.
For details, see Floor Plan Cut Plane Settings Dialog Box.
Cut Surfaces: In this section, set the attributes displayed for cut surfaces both in Section and on the
Floor Plan.
• Define the cut line type and pen.
• If needed, override the fill foreground/background pens of this element (defined by default in
the Building Material). To do this, choose Foreground, Background or Both from the Override
Cut Fill Pens pop-up to access the respective controls.
Outlines:
• Outline Contour Display: Adds an outline contour around the morph element in Floor Plan/
Section/3DD even if edges are hidden or soft.
Use the following settings to define line types and pen colors to element outlines that fall above
(Overhead) and/or below (Uncut) the Floor Plan Cut Plane.
• Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with
Overhead” or “Overhead All”.
• Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines
Only.”
Cover Fills: Check this box to display a cover fill using the fill and pen settings chosen here.
• Choose a fill type from the pop-up palette.
Note: Only those Fills defined as Cover Fills in Options > Element Attributes > Fill Types are
available here.
• Use Fill from Surface: Check this box if you want your cover fill to resemble the element’s top
surface (vectorial 3D hatch), either as defined in the Building Material or (if the override is on)
its top surface override
• Choose pencolors for the cover fill pattern and for its background.
Cover Fill Orientation: This control defines the orientation of the fill pattern. Select the control,
then choose an orientation definition from the pop-up opened with the black arrow:
• Link to Project Origin: The fill pattern will start at the Project Origin, and the part of the pattern
that falls within the Fill’s boundary will be displayed. No fill handle appears.
• Link to Fill Origin: If you choose this option, then the cover fill will show a fill handle when you
place the roof on the Floor Plan. You can then manipulate the fill orientation by selecting and
moving the fill handle. (Use the “Move Sub-Element” command from the pet palette.)
Note: Fill handles are only displayed if you have enabled View > On-Screen View Options > Fill
Handles; and make sure that the 3D Projection checkbox (below) is turned off.
• Distorted: This option will distort the cover fill, simulating the 3D view of a curved surface on
the Floor Plan.
For examples of each option, see Fill Orientation Methods.
• 3D Projection: Check this box to display the Cover Fill as derived from its 3D Projection. (If you
check this option, the “Cover Fill Orientation” options above are not available.)
Settings, indicating that one or more edge surfaces or types have been changed from the general
setting.
See Custom Morph Surface: Feedback in Morph Settings, and Change Edge Type.
• Texture Mapping: This control (either Box or Planar) can only be modified for selected individual
faces. (See Transforming Morphs: Custom Face Settings.) For a Morph as a whole, the texture
mapping is always “Box” and cannot be edited.
See Morph Texture Mapping and Alignment.
• Edges: Choose an option for displaying all Edges of the Morph.
See also Morph Edge Type: Hard, Hidden, Soft and Change Edge Type.
• Morph Shadows: Check one or both boxes to display shadows either cast by the Morph and/or
received on the Morph (shadows cast by other elements). Effects are visible whenever shadows
are used (e.g. Rendering, 3D window).
• From the browser Settings pop-up, use Tree View Above or Tree View on Left to change this
preference
• Library View (chair icon). Displays Library Parts in a hierarchical structure. (See Settings in
Library View, below.)
• Favorite View (star icon). Displays only the Favorites for this tool. (See Settings in Favorites
View, below.)
Hover your cursor over a library part to see its name and location in the library.
A library part in a loaded library has the following context menu commands:
◦ Click Search for Name to start a search using the Library Part name
◦ Use Share Object to share the object on BIM Components
See Share Object on BIM Components.
◦ Use Show in Library Manager to see this library part in the context of its library hierarchy in
Library Manager
See also Library Manager.
Use the command icons at bottom left to access the following commands:
Use the New Favorite command at the bottom of Library Part Settings (Favorites view) to store a
new Favorite, using the current default Library Part Settings:
The left-hand browser area of the Object Settings dialog box is similar to those of other Library Part
elements.
See Settings of Library Part Elements.
Bottom Elevation [to Reference level]: Enter a value to define the object’s absolute base elevation,
measured to Project Zero or to any other custom-defined Reference Level.
See also Reference Levels Preferences.
Note: The Bottom Elevation shows the current elevation of the Object bottom. Thus, this value
serves as a calculation tool only, not a link. If you change the position of a Reference level, the
Object will not change its position.
Dimensions 1 and 2: enter the two orthogonal size values (e.g. length and width) of the object.
Click the chain icon to keep these values proportionally constant.
Height: Enter the object’s height.
Enter a rotation angle for the object, if any.
Use the pop-up to define how this angle value should be interpreted when the element is placed:
• Relative to Orientation (the angle will be measured relative to the Oriented View);
See also Set Orientation.
or
• Absolute to Coordinate System (the angle will be measured from the (0,0) point of the project
coordinates).
Check the Mirror Library Part box to mirror the chosen Library Part when placing it, or to mirror a
selected object. (View the preview after checking this box to see how the object will be placed.)
Preview Options
The Preview Area at the right shows you the object in different displays, depending on which of the
icons (at left) that you choose. As you set different parameters for the object, keep an eye on this
preview to see the effects of your edits.
Click among the Preview Options to vary the preview picture:
Move the cursor inside the Preview Area and the cursor will change to a “flip” arrow, allowing you
(in the Plan or 3D previews) to alternately view each side of your Library Part.
Information
Click the information icon to view a brief description of the object.
Click the Info button to see further information about the library part (e.g. author, description). If
you share your own library part to the BIM Components Portal, you have the opportunity to enter
this information during the process.
See Share Object on BIM Components.
Placement Anchor
Objects can be positioned by their hotspots, defined in the 2D symbol of the Library Part. One
Hotspot is initially defined as the primary hotspot. This hotspot is marked with a highlighted
rectangle, and it will act as the default insertion point and anchor point for the Object.
The other hotspots are displayed as X’s. Click any of them if you wish to use it as an insertion/anchor
point instead of the default primary hotspot.
Home Story: Choose a Home Story for the Object: by default, it is the Current Story, but you can
click Select Story instead and choose any other Story as the Home Story.
For information on transferring modified parameters from one object to another, see Parameter
Transfer Between Objects.
◦ All Parameters: Some objects have Parameter lists as an alternative interface for the
graphical Custom Settings. If you prefer the Parameter list, choose this from the Custom
Settings Panel pop-up:
The Minimal Space parameter (included with many Objects from the default ARCHICAD Library)
defines the area surrounding the placed object that you want to keep free. You can opt to display
the minimal space of all objects in 2D views, depending on the global options set at Model View
Options.
See Miscellaneous Settings for Library Parts.
Note: For some objects, no GDL Object parameter is defined. In this case, the object will be
displayed using the attributes defined in the Floor Plan and Section panel (regardless of the
Override checkboxes).
Activate the Surface button, then choose a Surface from the pop-up.
Custom Texture Alignment: If this message is activated, it means that the currently selected object
(already placed in the project) has been assigned a custom 3D texture.
• In this case, the Reset Texture button is also activated. Click to restore the origin of the Texture
of the selected object.
For more information, see Align 3D Texture.
The left-hand browser area of the Lamp Settings dialog box is similar to those of other Library Part
elements.
See Settings of Library Part Elements.
The right-hand Settings panels of the Lamp Tool dialog box controls are similar to those of Object
Settings.
See Object Tool Settings for a description of the common Settings panels.
◦ Light Distance: (Available for lamps only if Absolute Light Intensity is unchecked.) This is an
alternative way of defining the light source intensity. Light Distance represents the distance
over which the source light intensity changes from 100% to 0%.
◦ Falloff - Reduce Light Intensity over Distance: (Available for some general light sources).
Check this box to reduce intensity over distance. Falloff type is always Inverse Square.
Shadow Casting
Check this box in the Light Settings dialog box to have the light cast a shadow.
The slider position defines shadow quality; the higher the quality, the longer it will take to render.
The default value of 2 enables fast rendering and is usually adequate. You should adjust this slider
only if the light effect seems too grainy.
General Light sources have a separate Model Representation settings page for 3D:
General lights, unlike lamps in the Interior or Street Lamp categories, include special effects such as
Visible Light and Noise parameters. Click the parameters pop-up to access these Effects parameters.
On each page, one or more sample images helps you understand the effect of the parameters.
Note: Not all effects are available for all General Light objects.
Visible Light
This effect controls properties of the light beam in the scene.
Use the pop-up to choose a Visible Light type: Visible, Volumetric, or Inverse Volumetric. The
images on the pop-up help you understand the options.
• Visible: This type of effect will produce visible light that passes through all objects and does not
affect them; this effect casts no shadow in the beam.
• Volumetric: Use Volumetric if you want your Visible light effect to cast a shadow.
• Inverse Volumetric: This is the opposite effect of the volumetric light: the light is visible where
the light cone would normally be in shadow. This can be useful if you want to give the
impression that an object is radiating light (e.g. a neon company logo on the side of a building).
Density/Quality: Use the two sliders to set these parameters of the light beam.
• Transparent/Dense slider: defines how dense this light effect is.
• Fastest/Best Quality slider: The “Fastest” setting means few samples are taken, and the
PhotoRendering effect is generated relatively quickly. The Best Quality will take more samples
and take longer.
Reduce Density over Distance: Check this to have the light density decrease toward the edges.
• Amount of Reduction: 100 percent means the light fades entirely.
• Use the Reduction Starts and Reduction Ends fields to define where to begin and end this
reduction.
Noise
Noise adds irregularities to the light source in two ways, to make the effect more realistic.
The images in the Light Settings Noise controls help illustrate what the parameters mean.
• Noisy Illumination: Check this box to add noise to the illuminated surface.
• Noisy Visible Light: Check this box to add noise to the Visible light beam itself.
Use the pop-up to choose a Noise type: plain Noise, or Soft/Hard/Wavy Turbulence (which produce
a cloud-like effect). The images on the pop-up help you understand the options.
Use the sliders to further adjust the Noise effect you have chosen:
• Grittiness: A higher value will create a larger number of irregularities for a grainier effect.
• Brightness: Affects the overall brightness of the white “blotches” of the noise effect.
• Contrast: Affects the black/white contrast of the noise effect.
Caustics
Caustics are patterns of focused light created on surfaces and within a visible light beam.
Check the box of the types of Caustics you wish to create (you can use both effects at once):
• Surface Caustics: Achieves a Caustic effect on the illuminated surface.
• Volume Caustics. Achieves a Caustic effect within the light beam itself.
Important: The Volume checkbox will have an effect only if you have chosen enabled the
Volumetric option for the Visible Light parameter (Visible Light page of Light Settings):
For both types of Caustics, you can set the following parameters:
• Starting Energy: Affects the brightness
• Photons: Affects the accuracy and quality of the Caustic effect; higher values increase rendering
time.
Falloff - Reduce Energy over Distance: This is unchecked by default. If checked, you may not see the
Caustic effect, if the light source is far enough away from the surface.
2. the Caustic channel of the affected Surface(s) are also turned on.
Lens Flare
Lens Flare simulates the aberrations of real-world camera lens systems and film material. Its two
main components are Glow and Reflexes.
Reflexes: Check this box and use the pop-up to choose a Reflex style for your Lens Flare.
Use the Brightness slider to adjust the brightness of the Glow and/or Reflexes in the lens flare.
The Height/Width value express a proportion; changing this value will distort the shape of the
effect (glow or reflex).
Use the Rotation parameter (enter a value in degrees) to rotate the Glow element.
Clipping
This effect clips the light effect between two points.
Check the boxes to create a Near Clip and/or Far Clip.
For each Clip, define where the clip effect should start and end.
Use Global Illumination: This is on by default. Global Illumination (GI) is a sophisticated method for
achieving realistic lighting effects in your model. The algorithm simulates the effects of not just
direct light sources, but indirect light effects - that is, inter-reflections caused by light rays bouncing
off surfaces.
Using Global Illumination can greatly increase render time.
See also Consider Global Illumination.
Ambient Illumination: Normally the brightness of a surface is determined by the angle at which a
ray of light hits it. When Ambient Illumination is switched on, however, the angle does not matter.
All surfaces are lit with the same intensity; this results in a much flatter look. Only the material
color is considered in the lighting calculations.
Only Effects, No Illumination: With this option, just the visible light effect itself, plus any lens effect,
will be shown. No objects are illuminated by the light source.
Illuminate One Direction Only: Check this if your rendering doesn’t need the light to illuminate the
space in all directions. (Use the hostpots on the Show Illumination feedback lines in 2D and 3D to
graphically adjust the direction.)
• Only Shadow, No Illumination: Use this if you want the light object to only cast a shadow,
without producing any illumination. This can be useful if your scene contains multiple lights, and
you don’t need all the illumination for the scene.
• Disregard Surface Transparency: Check this option to help minimize render times (e.g. for a test
render).
• Ignore Diffuse Channel: With this option, the color properties of an object are ignored by the
light source; only specular surfacing is produced by the light. This can be useful for objects such
as a golden signature, where you would like specular glints, but no lightening of the color
properties. This also produces a more metallic effect.
• Ignore Specular Channel: With this option, the light source produces no specular highlights on
your scene’s objects. This can be useful if, for example, an object is lit from both sides by two
light sources, producing too many shiny highlights. You can retain the lighting but reduce the
highlights by using Ignore Specular Channel for one of the lights.
Sun Object
One of the General Light Sources is the Sun object. It is a simpler alternative to the sun defined in
the CineRender’s Physical Sky settings; and it takes better advantage of CineRender capabilities
than the ARCHICAD Sun.
The sun object provides lighting based on the Time and Location settings of the ARCHICAD Sun (see
Sun.)
Alternatively, the Sun Object can be positioned manually: In Sun Object settings, check the Set Sun
Position Manually checkbox. The Sun Azimuth/Altitude values are now editable, and they will be
updated automatically as you move the object in the project.
Note that the PhotoRendering Palette’s Environment settings are not reflected in the 3D model, so
in order to gauge the effect of the Sun Object, you must watch its effect in the Rendering Palette
Preview, while moving it in the 3D window.
Settings Panels
The Door and Window Settings dialog box contains the following panels:
• Preview and Positioning
For details, see Door/Window Preview and Positioning Panel.
• Custom Settings (the name of the panel varies depending on the type of Door/Window)
For a description of controls here, see: Custom Settings Panel for a Door/Window
• Floor Plan and Section
• Dimension Marker
• Marker Custom Settings (this panel’s availability depends on the type of marker chosen in the
Dimension Marker Panel above. If no marker is chosen, or if the marker has no user interface,
this panel is gray.)
• Classification and Properties
Related topics:
Custom Settings Panel for a Door/Window
Use the fields to enter the following values for the Door/Window:
Width: Enter Width of the opening here.
Height: Enter Height of the opening here.
Note: These Width/Height values are the window’s Nominal Size values, which can also be
entered in the Graphical Interface Panel’s Nominal Sizes and Tolerance panel.
Sill/Header Value: Enter the height of the Door or Window Sill or Header from the chosen
reference point.
Define the reference point for the sill/header by choosing from the pop-up above the value field:
Preview Area
See also Preview Options.
The Flip button switches the opening direction of a selected door/window from one side to the
other, while keeping the frame in place. (This button is also available in the Info Box).
Anchor Point: This control affects the method used to place a new Window/Door. Choose either
side or the Center as your preferred geometry method for placing the Door/Window.
As you place the opening into a Wall, you can switch Geometry Methods on the fly (use the Anchor
Point control in the Info Box, or its shortcut.)
• Associated to Wall: The plane of the door/window will follow the plane of the wall.
• Vertical: The door/window will be placed vertically regardless of the plane of the wall it is placed
into.
For more information, see Setting the Window/Door Plane in Slanted or Complex Walls.
To set additional details, go deeper into the tab page hierarchy, or access them with shortcuts from
the main pages
Another way to switch tab pages is to use the arrows at the top right of the panel.
For a description of these controls, see: Custom Settings Panel for a Door/Window
For more information on Door/Window attributes, see Override GDL Object Attributes of Doors/
Windows.
• Symbolic (default setting): This is the object’s standard symbol, which is defined independently
of the element’s 3D model appearance.
• Overhead All: the element’s symbolic 2D view is shown with its overhead attributes.
Note: Define Overhead attributes (line type, pen) in the Floor Plan and Section panel of Door/
Window Settings.
Activate the Surface button, then choose a Surface from the pop-up.
A separate tab page for Reveal Settings are available only for certain Doors/Windows that are not
part of the standard ARCHICAD library.
Use these controls to customize the various elements of the reveal, such as the Head Depth, Sill/
Threshold Depth, Reveal or Sill construction, left and right Jamb Depth and Reveal Depth.
Dimension Markers are essentially parametric GDL objects permanently linked to the opening.
The dimension units of Door/Window markers, and the dimension units of sill heights displayed in
Door/Window markers, can be customized in Options > Project Preferences > Dimensions.
For more information, see Dimensions Preferences.
From the pop-up list, choose a predefined Marker or browse for a different marker object.
The preview window gives you feedback on the selected Marker’s appearance.
Pencolor/Penweight: Type a Pencolor/Penweight number (1-255) for the marker line pen.
Height: Enter the height of the Marker here.
Use Symbol colors: Check this box to ignore Pencolor setting above and use pencolor used when
the element’s 2D symbol was created.
Subfloor Thickness: Use this control if you want the Door/Window marker to indicate a sill height
value which takes into account the height difference (if any) between the floor level and the bottom
of the wall (for example, due to carpeting or parquet flooring). This value will then be calculated as
part of the sill value shown in the Door/Window marker.
This value will not affect the positioning of the Door/Window.
See also Sill Height Using Subfloor Thickness.
Font Type: Click this pop-up field to select a font type.
Font Script: Click this pop-up field to select a font encoding.
Font Size: Enter a font size.
Text Format: If desired, check the Bold, Italic, or Underline boxes to format the dimension text
accordingly. (To apply a variety of formats to texts in a single marker, turn off the Uniform Text
Format parameter.)
For general information on the Custom Settings panel, see Where to Set Door/Window Parameters.
Shape
Nominal Sizes and Tolerance
Door/Window Settings and Opening
Frame Style and Dimensions
Natural Ventilation
Door Leaf Type and Handle
Leaf and Sash Dimension
Sash Type/Sash Options (Door or Window)
Opening Type and Angle (Door/Window)
Opening Lines (Door/Window)
Opening Lines - Sidelight and Transom
Model Attributes of Door/Window Opening
Wall Opening
Reveal Settings
Wall Closure
Masonry Arch
Tolerances
Model Attributes of Wall Opening
Connecting Structures
Threshold Settings
Sill Settings
Board Settings
ARCHICAD 21 Help 3199
User Interface Reference
Shape
Use this page of the Custom Settings Panel of Door or Window Settings, to define the configuration
of door leaves/window panes and their divisions.
Wallhole Dimensions
The Wallhole is the part cut out of the wall to accommodate the whole opening structure.
Wallhole Width is equal to Unit Dimension Width plus the sum of Side Tolerance values.
Wallhole Height is equal to Unit Dimension Height plus Upper Tolerance value.
See Tolerances.
Unit Dimensions
Unit Dimensions are the width and height of the whole opening structure.
Egress Dimensions
Egress dimensions are the opening’s unit width, subtracting the frame width.
Set as Nominal
Use the Set as Nominal radio button to choose one of these dimension definitions as the opening’s
Nominal Size.
• This is the Nominal dimension that will be listed in the Interactive Schedule in the Nominal W x
H Size field.
• This Nominal dimension will be displayed in the Width and Height fields in the Preview and
Positioning Panel or Window Settings.
Transfer Current Nominal Size to Selection: This checkbox is applicable if you change your
definition of the Nominal Dimension (e.g. from Unit Dimensions to Wallhole Dimensions). If this box
is checked, then the values of the original Nominal Dimension (those set for Unit Dimensions) are
transferred to the new Nominal Dimension (your Wallhole Dimensions). The other dimension
values will be adjusted automatically.
The chosen dimension definitions will also be used when displaying dimensions in Automatic
Dimensioning and the Interactive Schedule.
Uniform Tolerances
By default, this is checked, so that you can enter a single value to apply to tolerances on all sides of
the opening structure. To vary the tolerance values for the sides of the opening, (as for a complex-
shaped opening whose sidelights have varying sill heights), uncheck the box and click Tolerances to
go to the Tolerances tab page.
See Tolerances.
Note: If you wish to enter Oversize values, use the Oversize controls on the Wall Openings tab
page. Entering an Oversize does not (unlike the Tolerance value) affect the Nominal Size of the
opening.
Opening Type
For each component of the opening, choose a type from the pop-up. (Available settings depend on
the library part.)
To set additional parameters, click the icon at right to jump to the Opening Type and Angle tab page.
See Opening Type and Angle (Door/Window).
Frame Style: Choose one of three frame styles.
Note: If the chosen door uses a double-egress opening type, the simplest Block style is
automatically used. In this case, no other options are available.
To set additional frame parameters, click the icon at right to jump to the Frame Style and
Dimensions tab page.
Natural Ventilation: Check this if the opening uses natural ventilation, then choose either “over
Frame” or “over Glazing.”
To set additional ventilation parameters, click the icon at right to jump to the Natural Ventilation tab
page.
See Natural Ventilation.
Detail Level
Choose options for the level of detail with which to display the opening in both 2D and 3D.
• if you choose Scale Sensitive, then the amount of detail shown varies depending on project
scale.
Otherwise, you can fix the detail level to a given level (e.g. 1:200), or turn it off (in which case, no 2D
opening symbol is shown at all).
Natural Ventilation
The following is a description of the Frame Style and Dimensions page of the Custom Settings Panel
of Door or Window Settings, from the INT ARCHICAD Library.
Natural Ventilation: Check this if the opening uses natural ventilation, then define its position:
choose either “over Frame” or “over Glazing.”
In the fields below, define the height/width of the ventilation component profile (for each sash, if
applicable.)
Grid-Style Panels
Choose the Grid style (H-V Grid, French Panel or Prairie Style) if you wish to specify the number of
horizontal and vertical panes and the mullion configuration. For these panel styles, set the Position:
place the mullions inside or outside the door, or run them through on both sides (“Throughout”).
For information on creating a custom door panel, see Creating Custom Components for Doors,
Windows, Curtain Wall, Stair, Railing.
Door Handle
From the pop-up list, choose a Door Handle if you need one. Set its height and its position
(horizontal distance) from the opening edge of the door.
Enter values for the sash pattern: the number of panes horizontally and vertically, and parameters
for the grid divisions.
Position: Choose whether to place the grid for this sash inside or outside the opening, or to run it
through on both sides (“Throughout”).
Custom Panel
If you have created a custom Window Sash, choose the Custom Panel style to apply your sash to the
sidelight.
For information on creating a custom panel, see Creating Custom Components for Doors, Windows,
Curtain Wall, Stair, Railing.
Use this to set options for the openings of the opening as a whole, and for the sidelight and transom
(if used).
Opening Type
For each component of the opening, choose a type from the pop-up. (Available settings depend on
the library part.)
Note: The Opening Type chosen here may limit the possibilities for the door’s Frame Style.
3D Detail Level: Choose either Detailed, Simple or Off. If you choose Off, then the door/window is
not displayed at all and is shown as an empty opening.
Note: This setting is also found on the Door (Window) Settings and Opening tab page.
Shadow: Turn on to display a shadow effect for this opening in 3D.
Curve Resolution: Applied to the opening’s curved components when generating their 3D display.
(The circle formed out of the curved component will be divided into the given number of
segments.) A higher curve resolution can improve the 3D appearance, but increases file size.
Frame Element Joinery: Choose either Mitered or Butt Joint.
Override MVO for 3D Projections: Check this box to override, for this particular opening, the Model
View Options for Opening Lines defined at Document > Model View > Model View Options
(Opening Lines in 3D Projections).
The Frame and Leaf (Sash) 3D Pen controls affect the parts of the Frame and Leaf/Sash that are
displayed
• in the 3D window
• and in 3D-like form on the Floor Plan - that is, the Projected parts, if the opening’s Floor Plan
Display option is set to Projected or Projected with Overhead.
Wall Opening
The following is a description of the Wall Opening tab page of the Custom Settings Panel of Door or
Window Settings, from the INT ARCHICAD Library.
Wall Closure
This control is applicable if you have placed the opening in a composite wall.
Choose a predefined or custom Closure from the pop-up list. Available closure types vary depending
on the type of reveal used for the opening.
• Closure options can be defined in the Wall Closure tab page.
See Wall Closure.
Masonry Arch
Check this to include a Masonry Arch in the opening, and choose the desired type from the drop-
down list.
To set additional Masonry Arch parameters, click the icon at right to jump to the Masonry Arch tab
page.
Opening Oversizes
Enter values if you want to increase the wall hole cut by the opening, on its left, right, upper and/or
lower sides.
Note: Entering an Oversize does not (unlike the Tolerance value) affect the Nominal Size of the
window.
Reveal Settings
The following is a description of the Reveal tab page of the Custom Settings Panel of Door or
Window Settings, from the INT ARCHICAD Library.
Use this tab page to choose a Reveal Type and to set its parameters, such as Head and Jamb
dimensions and Reveal Depth.
• You can also choose a Reveal Type and set Reveal Depth on the Wall Opening tab page.
• Reveal Depth is also set on the Preview and Positioning Panel.
Wall Closure
The following is a description of the Wall Closure tab page of the Custom Settings Panel of Door or
Window Settings, from the INT ARCHICAD Library.
Use this tab page to define how the layers of a composite wall will close around the opening that is
placed into it. (These settings are relevant only for openings placed in composite walls.)
• These settings only affect the display of openings in 2D views.
• The effect of your Turn Plaster settings will be displayed in Section/Elevation views as an
extension of the composite wall into the frame. (To see the effect of these settings in the 3D
window, you must check the “Show in 3D” box among the Turn Plaster controls.)
Closure Type
Choose a Closure Type from the drop-down menu, or No Closure if you are not using one.
Available closure types can vary depending on the structure of the reveal.
Closure Settings
These options vary depending on the chosen Closure Type.
For details, see Custom Closure.
Turn Skin on Side: Choose whether the wall skins should be turned in on the right, the left or on
both sides of the opening.
Choose the Number of Skins to Turn, starting from either the Outside face or Inside face of the wall.
(Switch this preference using the Number from pop-up.)
Profile Width: This parameter is available for the prefabricated cavity closure. Enter a width for the
closure element.
Insulation Strip
Check this box to add a strip of insulation.
Enter a thickness value for this insulation strip.
Turn Plaster
Use these settings if you want the wall’s plaster to turn in at the end of wall - irrespective of
whether you are using a Wall Closure.
Note: Such a skin (the turned plaster skin) will be turned outside the wall contour defined in
Reveal Settings.
Note: You cannot use both Casing and Turn Plaster options at the same time.
Custom Closure
If you want to use a custom closure type, you will set the closure preferences separately for each
skin.
First, under Select Skin to Edit, choose whether you want the closure on the left jamb, right jamb or
both.
Next, select the skin you want to turn in. Skins are numbered starting from either the wall’s Outside
Face side or the Inside Face.
On the right side, check Turn-in Skin if you want the currently edited skin to be turned in (wrapped);
then set the rest of the options (thickness, hatch orientation, separating line pen) for the selected
skin as needed.
Check Consider Skin as Plaster if you want the skin to behave as plaster: that is, it will turn in along
the wall opening as defined by the reveal.
Note: If the wall skin is defined as “Core”, it cannot be considered plaster, and this checkbox will
have no effect.
See How to Define Components as “Core” or “Finish”.
Masonry Arch
The following is a description of the Masonry Arch tab page of the Custom Settings Panel of Door or
Window Settings, from the INT ARCHICAD Library.
Masonry Arch: Check this box, then choose a style for the arch from the drop-down menu. The rest
of the controls vary depending on the arch you choose here.
Rise: The value of the arch’s rise.
Skewback angle: For “Jack” arch styles.
Type: Choose Stucco or Brick. If you choose Brick, you can set values for the Brick and Mortar
thicknesses below.
Note: Using brick arches in a large number of windows may increase your model size
significantly.
Keystone: For arch styles with a keystone, set values for its width, oversize (if the keystone extends
vertically above the arch) and projection (if it protrudes horizontally from arch).
Using the fields on the right side of the dialog box, set the height and depth values for the arch; the
depth of any hole behind it (“Rear Hold Depth”); and the arch projection horizontally, if any.
Arch on Header: Check this box to place the arch directly atop the opening header.
If it is not checked, then you can use the field below to define the distance between the arch and
the header.
Niche below Arch: Check this box to create a niche (or inset) beneath the arch.
Horizontal Overhang: Use the two fields on either side of the drawing to define the arch overhang
on the right and left side of the opening.
Tolerances
The following is a description of the Tolerances tab page of the Custom Settings Panel of Door or
Window Settings, from the INT ARCHICAD Library.
Use this tab page to set the side and upper tolerance values for the opening structure.
If Uniform Tolerances is checked (either on this tab page, or on the Nominal Size and Tolerances tab
page), then you set a single tolerance value for all sides of the structure, and another value as the
Upper Tolerance.
If you uncheck Uniform Tolerances, you can set varying tolerance values for the sides, (as for a
complex-shaped opening whose sidelights have varying sill heights).
Connecting Structures
The following is a description of the Connecting Structures tab page of the Custom Settings Panel of
Door or Window Settings, from the INT ARCHICAD Library.
Use this tab page to define the main Connecting Structures of the opening.
To set additional, more detailed parameters for any of these structures (e.g. Casing, Sunshade), click
the icon at the right of the setting to access the respective tab page, where you will find additional
parameters.
Casing
Use the Outside and Inside checkboxes to add Casing to the outer and/or inner side of the opening.
See Casing Outside/Inside Settings.
Ganging
You can align adjacent openings horizontally and vertically with these parameters. You must check
these boxes both for this opening and for the adjacent one so that the opening symbol is displayed
correctly.
As a result of ganging, the connecting lines between adjacent opening components (e.g. casing, sill,
threshold) disappear - as if they were a single unit.
If you use ganging, some other structure options for this opening may no longer be applicable and
will be grayed or eliminated.
Threshold/Sill/Board/Sunshade
Check this box, then use the pop-up to choose the desired component for the opening as needed.
To set more detailed parameters, click the icon at the right of the setting to access the respective
tab page.
See Threshold Settings.
See Sill Settings.
See Board Settings.
See Sunshade Settings.
Custom Corner
Check “Right” or “Left” to add a custom corner to the window.
To set more detailed parameters, click the icon at the right of the setting to access the Custom
Corner tab page.
See Custom Corner.
Threshold Settings
The following is a description of the Threshold tab page of the Custom Settings panel for a “Hinged
Door”, with sidelight and transom, from the INT ARCHICAD Library.
Sill Settings
The following is a description of the Sill Settings of the Custom Settings Panel of Door or Window
Settings, from the INT ARCHICAD Library.
Check the Sill box to assign a sill.
Use the Sill Type pop-up to choose a sill type. Depending on the type you choose, the settings will
vary.
Choose either Simple or Detailed for the Sill’s 3D Detail level.
Sill Settings include thickness, width, angle, and nosing, as well as other settings for particular sill
types.
Slip in Depth: The distance by which the sill extends beneath the frame (its maximum value is equal
to the frame thickness). This value is added to the Sill Width.
Board Settings
The following is a description of the Board Settings tab page of the Custom Settings Panel of Door or
Window Settings, from the INT ARCHICAD Library.
Use this page to define a board if you are using an opening with one or more raised sidelights.
Sunshade Settings
The following is a description of the Sunshade tab page of the Custom Settings Panel of Door or
Window Settings, from the INT ARCHICAD Library.
Sunshades are not available if the opening also has a raised sidelight.
Check the Sunshade box to assign one, then choose a type from the pop-up. The rest of the controls
vary depending on the sunshade type.
Open in 3D: (For shutters that open.) Display the shutters in open position in the 3D window.
3D Opening (Angle): For movable shutters, enter how far to open it in 3D views. (You can also edit
the shutter opening graphically in the 3D window, using editable hotspots.)
2D Symbol: Check this to display the shutter symbolically in the 2D window.
Extra Frame: Check this box to display (in the 3D window) the sunshade’s frame adjacent to the
opening.
Shutter Height: Enter a value for the shutter height, or click Automatic Shutter Height to make it
the same height as the opening.
Note: Alternatively, you can use the 2D attributes on the Floor Plan and Section panel of Door/
Window Settings. This method involves a reduced number of parameters for simplicity. See
Override GDL Object Attributes of Doors/Windows, below.
While setting the parameters, it is worth displaying the Preview from Door/Window Settings to see
how your definitions will affect the display.
Note that some display parameters are “by MVO”, that is, corresponding to the options set in
Model View Options (Document > Model View > Model View Options), but you can override some
of these attributes for the particular opening being edited.
• if you choose Scale Sensitive, then the amount of detail shown varies depending on project
scale.
Otherwise, you can fix the detail level to a given level (e.g. 1:200), or turn it off (in which case,
no 2D symbol is shown at all).
Show Reveal on Symbol: Choose the scale at which the reveal should be displayed on the Floor
Plan. (Reveal will not be displayed if the scale is larger than the chosen value.)
Wall Contour Lines: Set the Wall Contour lines for the opening display. If you turn on any of the
contour lines, you can set separate line types for hidden/visible lines.
Set the attributes for cut, uncut and overhead lines and pens as needed on the Floor Plan and
Section panel of Door/Window Settings (or the Info Box).
For these settings to take effect, make sure that the applicable Override Object’s /Line Types/Pens/
Attributes checkbox(es) are on. Otherwise, the Door/Window will be displayed with its GDL Object
attributes.
Note: For some doors/windows, no relevant GDL parameter is defined. In this case, the object
will be displayed using the attributes defined in the Floor Plan and Section panel (regardless of
the Override checkboxes).
Minimal Space
The following is a description of the Minimal Space tab page of the Custom Settings panel for a
“Hinged Door”, with sidelight and transom, from the INT ARCHICAD Library.
Use these controls to define the minimal space requirements for clearance on either side of this
door.
As a drafting aid, you can then turn on a Model View Option to display the minimal space
clearances (for both doors and objects) on the Floor Plan.
To view Minimal Space limits on the Floor Plan for all doors and objects in the project which have a
defined minimal space parameter:
1. Go to Document > Model View > Model View Options
2. Open the Miscellaneous Settings for Library Parts panel.
3. Check the Show Minimal Space box.
Use the controls below the checkbox to define pens, line type and fills for the display of minimal
space.
For general information on the Custom Settings panel, see Where to Set Door/Window Parameters.
Frame Widths
The following is a description of the Frame Widths page of the Custom Settings panel for a Basic
Window, from the INT ARCHICAD Library.
If Uniform Frame Width is checked (either on this tab page, or on the Frame and Sash tab page),
then you set a single width value for all sides of the frame.
If you uncheck Uniform Frame Width, you can set varying width values for the sides, (as for a
complex-shaped window).
Custom Corner
The following is a description of the Custom Corner page of the Custom Settings panel for a Basic
Window, from the INT ARCHICAD Library.
Use this tab page to define how two windows which meet at a corner should connect to each other.
Set the options for both connecting windows.
The corner connection type can be one of three kinds:
• Frame: join the Frames directly to each other;
• Corner Column: insert a column element which each window frame will abut
• Glass: insert a glass element between the frames.
Set the angle at which the two walls meet.
If the two walls that form the corner are of differing thicknesses, check Different Connecting Wall
Thickness so you can enter the thickness values for each wall.
Wall Inset
The following is a description of the Wall Inset page of the Custom Settings panel for a Basic
Window, from the INT ARCHICAD Library.
Use this page to define a wall inset below the window (e.g. to make room for a radiator).
Show Hidden Parapet on 2D: Check this box to display, in 2D views, the parapet line created by the
wall inset even if its cut view is blocked by the wall and/or window opening.
Constraint in Roof: Only available for selected Skylights placed in Roofs (not Shells). Use this control
to decide how to constrain the Skylight position in a modified Roof plane:
• either Horizontally (the Skylight will retain its position as seen on the Floor Plan)
• or Vertically (the Skylight will retain its vertical elevation regardless of its Floor Plan position.)
For more information, see Skylight Constraint Relative to Roof.
Sill or header height: This field that expresses the height of the Skylight anchor point (either its sill
or header) as measured from either a particular story, or from the Roof Pivot line. (If you have
constrained the Skylight position horizontally, this field is read-only.)
• Click on a hotspot the Preview window to define the Skylight sill/header anchor point (at the top
or bottom of the Skylight).
• From the pop-up, choose whether to measure this height from a particular story, or the Roof
pivot line.
The Flip in Shell button is only available for selected Skylights placed in Shells (not Roofs). Click Flip
in Shell to change the orientation of the Skylight to the opposite side (e.g. from “inside” to
“outside”.)
Check the Mirror Library Part box to mirror the Skylight when placing it, or to mirror a selected
Skylight.
Preview Area
See Preview Options.
A Skylight is positioned by its hotspot, defined in the 2D symbol of the Library Part.This hotspot is
marked with a highlighted rectangle, and it will act as the insertion point and anchor point for the
Object.
The other hotspots (if any) are displayed as X’s. Click any of them if you wish to use it as an
insertion/anchor point instead of the default primary hotspot.
Click any of the parameters to select it and to modify the value of the variable.
The preview window gives you feedback on the selected Marker’s appearance.
Pencolor/Penweight: Type a Pencolor/Penweight number (1-255).
Use Symbol colors: Check this box to ignore Pencolor setting above and use pencolor used when
the element’s 2D symbol was created.
Subfloor Thickness: Use this control if you want the Skylight marker to indicate a sill height value
which takes into account the height difference (if any) between the story level and the sill of the
Skylight (e.g., to account for carpeting). This value will then be calculated as part of the sill value
shown in the Skylight marker.
See also Sill or Header Heights.
This value will not affect the positioning of the Skylight.
Font Type: Click this pop-up field to select a font type.
Font Script: Click this pop-up field to select a font encoding.
Font Size: Enter a font size.
Text Format: If desired, check the Bold, Italic, or Underline boxes to format the dimension text
accordingly.
Height: Enter the height of the marker here.
• With the Linear method, distances between two adjacent Reference Points are measured and
displayed.
• With the Cumulative method, the first Reference Point is considered the zero point of the
dimension chain. All dimension values of the chain will give you the distance between any
Reference Point and the zero point.
• With the Base-line method, measuring the dimensioning distances is the same as with the
Cumulative method, but the zero point is not marked.
Marker Type
Extend Witness Line: Choose whether the witness line should extend past the node.
• The last arrowhead type results in a double Dimension Line enclosing the values. With this
marker, value position settings are not effective.
Static Dimension
Enable this checkbox to create static dimensions that are not associated with any of the elements in
the Project.
Note: Marker Size is set below, at: Dimension Marker and Witness Line Options Panel.
• Dimension with Custom Witness Lines.
Note: Length of Custom Witness lines is set below, at: Dimension Marker and Witness Line
Options Panel.
Note: The gap between the Witness Line and the dimensioned element is set below, at:
Dimension Marker and Witness Line Options Panel.
Pens for Dimension Marker and Line: Choose Pencolors/Penweights for the Dimension Marker and
for the Dimension Line.
Text Favorite: Click the pop-up to apply Favorites saved with the Text Tool.
See also Apply a Favorite.
Font: Choose a font.
Encoding (Windows only): Choose a regional font encoding.
Font Size: Enter the font height, in mm (metric units) or points (imperial units), depending on the
choice defined in Options > Project Preferences > Working Units.
Font Pen: Choose a pencolor with the numeric field or the pop-up control.
Font Style: Select font style(s) (bold, italic, underline, strikethrough).
Width Scale: Modify the text character width by entering a percentage value.
Spacing Scale: Modify the spacing between text characters.
Horizontal Text: Check this box to display dimension text horizontally. (This is the default setting
when the 3D Document window is active.)
For dimensions whose text is set to “Horizontal”, the text will remain horizontal with respect to the
screen regardless of any rotation of the view.
See Set Orientation.
Opaque: Check this box to set a background color for your dimension text block and activate the
pencolor selection settings at right: open the pop-up menu to choose a color. The pen of this Fill
may also be set to 0 (Transparent) or -1 (Window Background). Henceforth your text editor will also
have this background color.
Frame: Check this box if you want the dimension text block frame to be visible. Checking the box
activates the pencolor selection settings at right: open the pop-up palette to choose a color for the
frame.
For more information, see Linear Dimensions.
Use these settings for the optional pointer line(s) of the Dimension chain.
Click the Pointer button (available for a selected Dimension, but not in Default Settings) to assign a
pointer line and activate the rest of the settings on this panel.
Note: Even if you have not turned on a Pointer Line for a Dimension text, a Pointer Line will
automatically appear if you drag the Dimension text box beyond a certain range.
See Automatically Appearing Pointer Line (Dimension Text Only).
Define a Line type and Pencolor for the pointer line.
Choose whether the pointer should have a straight or a curved pointer line.
Enter the Pointer Starting Angle using a value from 0 to 90 (the default is 90 degrees). The angle is
measured from the dimension line. Click the lock icon to prevent the angle from being modified
graphically (e.g. by accident).
Note: The Lock Angle control affects the range of graphical editing. If it is ON, the Pointer Line’s
starting angle remains fixed, limiting the edit possibilities.
Choose where the pointer line should connect with the label: in the middle, at the top or at the
bottom; or at the bottom with the text underlined.
ARCHICAD 21 Help 3258
User Interface Reference
Choose a style and pencolor, and enter the size of the Arrowhead.
Hide Arrowhead from: Check this box if you want to hide the pointer line arrowheads on views
which exceed a certain scale (enter the desired scale in the field to the right).
See also Edit Text Box and Pointer Line.
• With the Automatic method, dimension points are placed at the faces and/or reference lines
depending on the options checked below (at least one category must be checked)
◦ Outer faces
◦ Core faces
◦ Reference lines
The Automatic method works on Walls on the Floor Plan, and on Walls and Slabs in Section.
See also Dimension Wall or Slab Thickness.
Notes:
• On the Floor Plan, the core(s) of a profile element will be dimensioned along its cut part.
• In Section, the core(s) of a profile element will be dimensioned along its bounding box.
• If you edit the composite or profile structure so that it no longer has a core, the core-only
dimension will automatically change to dimension the full thickness of the Wall/Slab.
• Flexible (default): This method is more sophisticated than the Classic: it makes automatic
adjustments even if a dimension text has been manually moved, or consists of multiple lines.
◦ Dimension Texts are placed horizontally and in the middle of the measured segment.
◦ If the space is too narrow, Dimension Texts will shift sideways. (Adjacent texts stay put.)
◦ If there is not enough space for a sideways shift, texts may be adjusted vertically.
◦ Allow below dimension line: As part of the adjustment, texts may be displayed below the
dimension line as well as above.
◦ Allow adjacent texts to shift: When a dimension text is shifted sideways, its adjacent
dimension texts may also shift sideways (to the middle of the space remaining) as needed.
• Centered:
◦ All dimension texts are placed right in the middle of the measured segment. Nothing is
adjusted sideways.
◦ If there is not enough room, they are adjusted vertically.
◦ Allow below dimension line: As part of the adjustment, texts may be displayed below the
dimension line as well as above.
◦ Allow overlap with Markers: Texts may overlap with the dimension markers. (If this is off,
then texts will be adjusted vertically to avoid overlap with Markers.)
• Off: No automatic adjustment takes place to enhance readability.
All the texts are simply placed in a row, directly above the dimension line without regard to
readability.
Click one of these icons to choose a direction for the Elevation Dimension Marker.
Click one of these icons to choose proportions for the Elevation Dimension Marker.
Choose a Dimension Origin from the pop-up list. The choices are:
• Project Zero
• Sea Level (defined at Options > Project Preferences > Reference Levels)
• A Reference Level (defined at Options > Project Preferences > Reference Levels)
• Current User Origin: this option only appears for selected Elevation Dimension chains and
indicates that the User Origin has been changed since the dimension chain was placed and the
dimension chain has not been updated.
The Radial Dimension tool can display the value of the radius of a curved element (Wall, Slab, Roof,
Mesh, Fill, Circle, Arc).
For more information on this function, see Radial Dimensions.
Most of the settings in this dialog box are identical to those at: Linear Dimension Tool Settings
The following describes the controls which are unique to Radial Dimension Settings.
Pointer Line & Text: Specify dimension text position for the radial dimension here.
• Click here for line angle oriented dimension text (continuous with the dimension line).
The Angle Dimension tool allows you to place angle values between line and/or linear element edge
pairs, or on a curved element.
For more information on this function, see Angle Dimensions.
Most of the settings in this dialog box are identical to those at: Linear Dimension Tool Settings
The following describes the controls which are unique to Angle Dimension Settings.
Dimension Type
Choose Inner Dimension (Acute)
Number Orientation
• Dimension text horizontal
[1.25] Click this button to display an indicator (-) only with negative Dimension values.
[+ 1.25] Click this button to display an indicator (- or +) with all Dimension values.
Hide with Associated Element: By default, a Level Dimension will be hidden if its associated
element is hidden (e.g. on a hidden layer). To display the Level Dimension regardless of whether its
associated element is visible, uncheck this box.
Note: To select a Fill Area text, make sure you have enabled Textbox handles at View > On-
Screen View Options.
Measured Value
This field displays the measured value of the selected dimension.
The unit and accuracy of the dimension value can be set separately for each type of dimension
value (e.g. length, angle, area) at Dimensions Preferences (Options > Project Preferences >
Dimensions).
See Dimensions Preferences.
Custom Text
Choose this option if you want to add custom data to the dimension text. By default, the
<MeasuredValue> Autotext item is displayed in the edit field as soon as you click the Custom Text
radio button.
Note: For Level Dimensions, the <toPZValue> Autotext item is shown, representing “Project
Zero” as the dimension origin.
In the Custom Text field, enter any custom text before and/or after the Autotext (or in place of it).
You can add multiple lines of custom text, separated by the Enter key.
Such line breaks are shown in the Info Box with the Paragraph sign.
Regardless of any additional custom text that you may have added, the Autotext remains
associative - that is, if you edit the dimension line, the Measured Value will be adjusted accordingly.
Autotext means that the Dimension text will display the current value of the chosen Autotext
reference: for example, if you have defined a reference level called Sea Level, you can choose to Sea
Level here as the Autotext, and Dimension Text will display the elevation dimension to that level.
If you choose a text in quotation marks (e.g. “1st Reference Level”), this text itself will be displayed,
not its value.
Note: To define your project’s reference levels, use Options > Project Preferences > Reference
Levels.
See Reference Levels Preferences.
Note: If your dimension’s Measured Value already includes a superscript - because you are using
Extra Accuracy defined in Options > Project Preferences > Dimensions - then add a space before
inserting the Start Superscript caret. Otherwise, the caret itself will appear in the dimension
text.
The Displayed Value field shows you what the dimension text will look like on screen.
Text Favorite: Click the pop-up to apply Favorites saved with the Text Tool.
See also Apply a Favorite.
Font: Choose a font.
Encoding (Windows only): Choose a regional font encoding.
Font Size: Enter the font height, in mm (metric units) or points (imperial units), depending on the
choice defined in Options > Project Preferences > Working Units.
Font Pen: Choose a pencolor with the numeric field or the pop-up control.
Font Style: Select font style(s) (bold, italic, underline, strikethrough).
Width Scale: Modify the text character width by entering a percentage value.
Spacing Scale: Modify the spacing between text characters.
The Always Readable option (on by default) means that the program will automatically “flip” the
text to make it legible on screen (as opposed to upside down) regardless of the view’s orientation.
This automatic “flip” occurs if the text is at an angle between 90 and 270 degrees.
Text Rotation Angle: Enter an angle for the text rotation, if any.
Use the pop-up to define how this angle value should be interpreted when the element is placed:
• Relative to Orientation (the angle will be measured relative to the Oriented View)
See Set Orientation.
• Absolute to Coordinate System (the angle will be measured from the (0,0) point of the project
coordinates)
Anchor: Relevant for multi-line dimension texts that are placed at the dimension line. Choose to
anchor either the First row or Last row of text to the dimension line.
Alignment: Choose either Left, Right, Center or Justify to align the text in the text box.
Opaque: Check this box to set a background color for your dimension text block and activate the
pencolor selection settings at right: open the pop-up menu to choose a color. The pen of this Fill
may also be set to 0 (Transparent) or -1 (Window Background). Henceforth your text editor will also
have this background color.
Frame: Check this box if you want the dimension text block frame to be visible. Checking the box
activates the pencolor selection settings at right: open the pop-up palette to choose a color for the
frame.
Use these settings for the optional pointer line of the Dimension Text.
Click the Pointer button to assign a pointer line and activate the rest of the settings on this panel:
• Define a Line type and Pencolor for the Pointer.
• Choose whether the pointer should have a straight or a curved pointer line.
• Enter the Pointer Starting Angle (the default is 90 degrees). Click the lock icon to prevent the
angle from being modified graphically (e.g. by accident).
Note: The Lock Angle control affects the range of graphical editing. If it is ON, the Pointer Line’s
starting angle remains fixed, limiting the edit possibilities.
• Choose where the pointer line should connect with the label: in the middle, at the top or at the
bottom; or at the bottom with the text underlined.
• Choose a style and pencolor, and enter the size of the Arrowhead.
• Hide Arrowhead from: Check this box if you want to hide the pointer line arrowheads on views
which exceed a certain scale (enter the desired scale in the field to the right).
To hide Arrowheads on all views, set the scale to 1:1.
See also Edit Text Box and Pointer Line.
Convert Dimensions
Convert to: Choose the desired dimension unit from the list.
Depending on the chosen unit, additional display options for the dimension unit appear below.
Choose the desired display option.
Display of Zero Feet & Inches: This section has four pairs of radio buttons. For each pair, choose the
option you prefer for displaying dimensions that measure either zero feet or zero inches.
• Text Block Angle: Enter a rotation angle for the Text Block.
• Use the pop-up to define how this angle value should be interpreted when the element is placed:
- Relative to Orientation (the angle will be measured relative to the Oriented View -
See Set Orientation.
- Absolute to Coordinate System (the angle will be measured from the (0,0) point of the
project coordinates).
• Fixed Angle: To keep the Text Block Angle fixed relative to the screen, even if you rotate the
view, check the Fixed Angle checkbox.
See Set Orientation.
To allow the Text Block to rotated along with the view, leave the checkbox empty.
• The Always Readable option (on by default) means that the program will automatically “flip”
the text to make it legible on screen (as opposed to upside down) regardless of the view’s
orientation. This automatic “flip” occurs if the text is at an angle between 90 and 270 degrees.
• Wrap Text: As its icon suggests, this checkbox “locks” the width of a placed text block (including
those placed as non-breaking text blocks) so that if you add text that would extend beyond the
text block margin, it will wrap to the next line.
Note: If you leave this box unchecked, the text block size is determined by the length of the text
it contains.
• Anchor Point: Click one of the nine buttons in the Anchor Point icon: this point represents the
part of the text block that will be anchored when you click to position the text block. The Anchor
Point will remain fixed even if you change the size of the text block (for example, by editing font
sizes). A Text Block with a non-fixed angle will rotate along with the oriented view; in this case,
the Text Block will rotate around the Anchor Point you set here.
• Opaque: Check this box to set a background color for your text block and activate the pencolor
selection settings at right: open the pop-up menu to choose a color. The pen of this Fill may also
be set to 0 (Transparent) or -1 (Window Background). Henceforth your text editor will also have
this background color.
Note: You can override the Fill Background Color via Graphic Override Rules (Document >
Graphic Overrides).
See also Graphic Override Rules.
• Frame: Check this box if you want the text block frame to be visible. Checking the box activates
the pencolor selection settings at right: open the pop-up palette to choose a color for the frame.
• Offset: Enter a value to offset the frame or opaque background from the bounding box of the
Text Block.
• Scalability: Set your text size to either Scaled or Fixed:
If you choose Scaled, then text size will be automatically adjusted if you change the scale of the
model. In this case, text size is given in model units, just like any other model element in the
project.
If you choose Fixed, text size will remain constant regardless of changes in the scale of the
model. In this case, text size is given in paper units.
• Click the lock icon to prevent the angle from being modified graphically (e.g. by accident).
Note: The Lock Angle control affects the range of graphical editing. If it is ON, the Pointer Line’s
starting angle remains fixed, limiting the edit possibilities.
If you are using an inverted Pointer line, you can also set the angle of the pointer line’s second
breakpoint.
Enter the size of the Arrowhead points (imperial units) or mm (metric units).
Choose a pencolor and style for the Arrowhead.
Hide Arrowhead from: Check this box if you want to hide the pointer line arrowheads on views
which exceed a certain scale (enter the desired scale in the field to the right).
See also Edit Text Box and Pointer Line.
Note: Favorites of the Text tool can be applied to the text-type items in Dimensions and Labels,
and to Fill Text.
Label Orientation
• The Parallel method always places the Labels parallel to the labeled elements.
• The Vertical method always places the Labels vertically. The text is read from bottom to top.
• The Horizontal method always places the Labels horizontally.
• The Custom method places the Labels at the angle you define in the edit field next to it.
Use the pop-up to define how this angle value should be interpreted when the element is
placed:
◦ Relative to Orientation (the angle will be measured relative to the Oriented View)
◦ Absolute to Coordinate System (the angle will be measured from the (0,0) point of the
project coordinates).
For more information, see Set Orientation.
To fix the angle regardless of subsequent rotation of the element, check the Fixed Angle checkbox.
If Fixed Angle is checked, you can also check the Optimize Position box. This means that ARCHICAD
will reposition the Label’s arrow if it ends up in an awkward position after the Label is moved or if
the view is rotated.
Not optimized Label, after rotation:
By default, a Label will be hidden if its associated element is hidden (e.g. on a hidden layer). To display
the Label regardless of whether its associated element is visible, uncheck this box.
Drawing Settings
For a description of generic settings common to all tools in the Toolbox, see Working in Tool Settings
Dialog Boxes.
The Drawing Tool allows you to control and manage drawings placed into the project. Drawings can
be placed either into Model views (except 3D or Schedule views) or onto Layouts.
Related topics:
Drawings in Model Views
Drawings in the Layout Book
Double-clicking the Drawing tool opens the Drawing Settings dialog box, which contains four
panels: Identification, Properties, Frame, and Title. At the bottom of the dialog box, as for all tools,
the current layer choice is displayed in a pop-up menu.
If the Drawing source is a view placed from the current ARCHICAD project, the source file is shown
as “Internal.”
• ARCHICAD view: This field appears if the Drawing source is an ARCHICAD view (internal or
external), and it displays the view’s file path.
• Page No.: This field appears if the Drawing source is a multi-page document (e.g. a PDF file), and
it displays the page number used for the placed Drawing.
• Update Type: Choose a radio button to determine the update method for this Drawing.
• Auto: This means that the drawing placed on the layout will be updated automatically when the
layout is activated. If a drawing comes from a different source than the currently opened project
file, then ARCHICAD will check whether it requires updating or not.
• Manual: This means that the drawing is frozen in the state its source view or file was in when
placed on the layout. This can be useful if you wish to keep the drawings untouched until they
are approved or you are ready to move on to the next stage in your work.
To update the drawing or modify its source, use the Drawing Manager Palette.
• The Last Updated and Update Status fields provide feedback on the current update status of
this drawing.
For more information, see Managing and Updating Placed Drawings.
• Store Drawing in the Project File: This box is checked by default. Both internal and external
drawings will be stored in the project file.
Note: If it is not checked, then the Drawings’ external source files (if any) must be made
available if you open the project in a different location.
Note: If desired, you can use one of two automatic Magnification options: Fit to Layout, or (if
the Drawing is placed in a grid) Fit to Grid Cell.
Drawing Scale: By default, this field indicates the scale of the drawing as defined in its ARCHICAD
source view.
Note: For Drawings placed on Model Views, and for placed Images and PDF documents, no scale
is shown. Instead, the drawing’s Resolution (in dpi) is indicated.
If you want to rescale the Drawing on the Layout (instead of using the original scale of the source
view), choose a predefined scale factor from the Drawing Scale pop-up, or enter any other custom
scale. (The Width/Height/Magnification values will change to reflect the new Drawing scale.)
Note: If your source drawing size, as defined in Master Layout Settings, is larger than the paper
size you choose here, ARCHICAD will automatically resize the drawing’s output size to make it fit
on the page.
Customizing the Drawing scale has no effect on the scale of objects within the drawing; it is
equivalent to a graphical resizing of the Drawing, like the effect of magnifying a document with a
copy machine.
Your customized Drawing Scale is distinct from its Original Scale. Separate Autotext entries and Title
parameters are available for Drawing Scale and Original Scale: if you place an Autotext for “Drawing
Scale” on a Layout or Master Layout, the Drawing Scales of every Drawing on that Layout are
displayed.
See Autotext.
Original Scale: This field provides feedback on the scale of the drawing’s source view.
Include Scale in Autotexting and Indexes: Drawing scale can be included on your output via
Autotext (e.g. in an Index or on a Layout). However, for some Drawings, the resulting scale value
may be misleading - for example, if the Drawing is placed as part of a PDF file. Since ARCHICAD
cannot interpret the content of the PDF, there is no point in displaying a Drawing scale in this case.
Uncheck this box for such Drawings.
Anchor Point: The Anchor point is used as the point by which the drawing is placed onto the layout
(the Anchor is the point at which the cursor is attached to the drawing as you maneuver it into place
on the Layout).This same Anchor Point will serve as the drawing’s fixed point in case its elements
are modified (e.g. stretched) in its source view.
You have two ways of defining the Drawing’s anchor point. Select one or the other:
• Use Drawing’s internal origin as anchor: Check this box to use the Drawing’s origin as an anchor
point after placing it.
• Anchor Point: Click one of the nine points to use as an anchor point.
Angle: Enter a rotation angle in degrees for the Drawing position, if desired.
For Drawings placed on the Floor Plan, Detail, Worksheet, or in a 3D Document, the Angle field
includes an additional control:
Use the pop-up to define how this angle value should be interpreted when the element is placed:
• Relative to Orientation (the angle will be measured relative to the Oriented View)
• Absolute to Coordinate System (the angle will be measured from the (0,0) point of the project
coordinates).
For more information, see Set Orientation.
Pen Set
In Drawing Default Settings, you can define the assignment of pen sets to newly placed Drawings:
• By View: the placed Drawing uses the pen set assigned to the Drawing’s source view. (Pen sets
can be assigned to a view in View Settings.)
If the Pen Set of the source project changes, the drawing’s pen set will change accordingly after
an update.
In Drawing Selection Settings, the placed Drawing will use the “By View” pen set - that of its source
view - by default.
• By Source File: if the placed drawing’s source is an external vectorial file, this source file’s pen
set is used by default.
To assign another pen set to a placed drawing or as the default pen set for newly placed drawings,
click the Pen Set drop-down menu and choose a different pen set.
To see the pens used by the Drawing’s source view, click the View Drawing’s own Pen Set button.
You can edit the pen set here, if desired. After editing, click the Add to Project’s Pen Sets button.
• Click Store Drawing’s Pen Set as to save the edited Pen Set under a new name among the
project’s pen sets.
• Click Overwrite following Pen Set, then choose a Pen Set to overwrite and replace among the
project’s pen sets.
Colors
By default, the Drawing will display the colors as defined in the pen set you have chosen. However,
a further override options is available: instead of the chosen pen set’s colors, use Grayscale or Black
& White as a uniform color setting, for this drawing only.
Note: When printing a layout, you have the option to choose black and white output regardless
of the color setting in Drawing Settings, by activating the Black and White checkbox in Print
Layout Settings.
See Print Layout.
Transparent Background: Check this box to ensure that the Drawing is displayed with a transparent
background.
Embedded Layers
This control is active if the source of the selected Drawing is a DWG, DXF or DWF file.
Use this if you want to control the display of the Drawing by showing or hiding its own layers (i.e.
the layers in the source file). Click Drawing’s own Layers to bring up a list of the Drawing’s own
(embedded) layers. For any layer you wish to hide, click the “eye” icon to close it.
You can sort this list by either Layer name or by show/hide status, by clicking the top of the
respective column.
Once you click OK to close Drawing Settings, any change you made in the Embedded Layers’ show/
hide status will be carried out in ARCHICAD (that is, elements on layers you set to “hidden” will
disappear); no drawing update is necessary.
If you do modify the Drawing source and then update the Drawing in ARCHICAD:
• any new layers created in the source file will be displayed in the ARCHICAD Drawing
• any layers deleted or hidden from the source file will be deleted from the ARCHICAD Drawing
Should you explode this Drawing, then only the elements on currently visible layers of the Drawing
will be placed into the ARCHICAD project.
Now, with the cursor at the selected drawing item (e.g. the contour of the wall element), bring up
the context menu: in the Layers sub-menu, the Hide Embedded Layer command appears. Click this
command to hide the embedded layer.
Note: If there are multiple elements at the cursor location, the embedded layer of the topmost
item will be hidden.
On-Screen Preview
Choose a format for the on-screen display of this Drawing on the Layout. With large projects, your
choice here can affect project rebuild speed:
With large Layout Books, your choice here can affect navigation speed significantly:
• Full Precision (drawing shown with full details, always rebuilt)
• Quick Preview (faster navigation; Drawing rebuilt only upon explicit Rebuild of the Layout, or
when a Drawing update occurs)
• No Preview (fastest navigation)
If you choose Quick Preview, the text “Quick Preview” will be displayed. The drawing content is an
accurate vectorial preview, but you may lose certain details: certain dashed line types and fills will
be shown as solid.
If you choose No Preview, the Drawing frame will be shown with the text “No Preview” in place of
the Drawing content. (You may prefer this option to reduce redraw time if you are working on a
Layout with multiple drawings, and you do not need to see this Drawing’s content as you work.).
This preview display option is an on-screen effect only and does not affect output.
Title’s Preview Area: The window at right shows a symbolic preview of the Title in one of two
formats. Click one of the two buttons to display a preview:
• Show Preview of the Title’s position to the Drawing: Click the upper button (Layout icon) to
display a preview of the Title’s position relative to the Drawing.
• Show Preview of the Title: Click the lower icon (with a T) to display a preview of the Title only.
Back Reference: Click this button to access the Back Reference dialog box. If the current drawing is
based on a source marker, then this dialog box will list any Layout whose Drawing displays the
source marker of the current drawing.
First check the Enable Back Reference box, then choose one or more of the Layouts whose ID you
wish to display. (Check Select All available if you want the Drawing Title to display the ID’s of all
Layouts listed here.)
Click OK to close the dialog box and return to Drawing Settings.
The Drawing Title Preview shows an Autotext in the place where the Drawing Title will contain the
Layout ID information.
Note: The Back Reference feature works only with Drawing Titles whose parameter for Show
Back References is set to On.
Parameter list window: Lists the parameters of the drawing title (such as position, width and height
of the drawing title, and its textual content, such as Name, ID and Scale.). Click on any parameter to
modify it according to your preference.
• Position: Use this parameter to assign the Title’s position as relative to either the Layout or to
the Drawing, then set the Title’s side and alignment.
• Rotation: If the Title position is set to Layout, you can turn the Rotate with Position on or off. If it
is on, the Title will be rotated along with the Layout, keeping its original position relative to the
Layout.
If the Title position is set to Drawing, you have three Rotation options:
- Rotate with position: if this is on, the Title will be rotated along with Drawing, keeping its
original position relative to the Drawing.
- Rotate with drawing: if this is on (and the Rotate with position is Off), the Title will be
rotated with the Drawing, but you can set a custom angle for the Title.
If both parameters are turned off, the Title will not rotate at all if you rotate the Drawing.
For more information, see Drawings in Model Views.
Preview: On the right, a preview area shows you how the Marker will look when placed.
Fill Outline
• Push the button if you want your Fill to have an outline.
• Choose a Line Type and an outline color from the Line Type and Pen Color pop-up palettes.
Fill Type
• Choose the fill type that will be used to display the Fill.
The Fills available here are all simple Fill types (composite structures are not available); and all
are defined as Drafting fills. (set in Options > Element Attributes > Fill Types).
• Choose a color for the Fill pattern.
For the fill background, you can also choose the transparent option or the Window Background
color (located at the end of the Pen Color palette).
Note: You can override the Fill Background Color via Graphic Override Rules (Document >
Graphic Overrides).
See also Graphic Override Rules.
Fill Category
Click the button to the left of the Fill pattern pop-up to choose a Fill Category for this Fill.
For more information, see Fill Categories.
Construction Method
Click one of the radio buttons to set the orientation of the fill’s vectorial hatching (if any) or symbol
fill pattern.
Note: Vectorial hatching is displayed only if you have switched to in View > On-Screen View
Options > Vectorial Hatching.
• If you choose Project Origin, the pattern will start at the Origin and the part of the pattern that
falls within the Fill’s boundary will be displayed.
• If you choose Fill Origin, then after you draw the fill polygon, the fill handle icon appears. Use
this to draw the desired fill orientation vector. Then click to place the vectorial fill.
• If you choose Use Distorted Fill, the fill will include two fill handles that can be manipulated to
achieve a “distorted” effect to simulate the real geometric situation of the fill components.
For examples of each option, see Fill Orientation Methods.
A fourth option is the Radial Distorted Fill construction method, with which you can graphically
adjust the vector’s radial distortion. This is available only for a selected symbol Fill and only if:
• the symbol fill was used as a skin of a composite structure; and
• the skin’s Fill Orientation was defined as Fit to Skin in the Composite Structures dialog box; and
• you have selected this symbol fill after exploding a curved composite wall.
See Explode into Current View.
Note: The use of many radial distorted fills in your project may decrease project performance.
Marker. The available choices vary depending on the Marker status (Source Marker, Linked Marker
or Unlinked Marker).
For an Unlinked Marker, you can define a custom text (First Text Row/Second Text Row parameters)
in the Marker Panel below.
• Limited: The Section is confined to a limited vertical range. If you click this button, enter elevation
values for the upper and lower limits of the Section. (Click the black arrow to choose the reference
for the elevation values: to Project Zero, or to a particular custom story (choose the story shown
in the pop-up list, or choose Browse Story to select another story of the project.) Elements
above and below these limits will not appear in the Section window.
Note that if both Markers are disabled, you cannot disable all of the segments.
Select Marker Type pop-up: Select a parametric marker from this list.
The chosen marker’s 2D Symbol appears in the preview window.
Marker format: Choose a pencolor, penweight, font, font encoding, text size, height, and text style
to format the marker.
Use Symbol Colors: Check this box to ignore Pencolor setting above and use Pencolor used
when the element’s 2D symbol was created.
The parameters of the corresponding GDL Object appear in the parameter list fields.
Note: Many parameters in this list, such as the options for First Text Row and Second Text Row,
can also be set using a graphical interface in the Section Marker Head panel; the settings are
identical.
CUT ELEMENTS
“Cut” elements are those cut by the Section plane.
Fill Cut Surfaces with: This control gives you four options for displaying the surfaces of cut elements
in the Section:
1. Cut Fills - as in Settings: Cut surfaces will use the cut fills of the Building Materials assigned to
the individual elements.
3. Own Surface Colors (Non-Shaded): This option means that all cut surfaces in this Section will be
shown using the surface assigned to the individual elements through their Building Material.
4. Own Surface Colors (Shaded): Same as above. The display colors will reflect shading effects.
UNCUT ELEMENTS
Choose attributes for uncut elements displayed in this Section.
“Uncut elements” are those which appear in the Section window but are not cut by the Section
plane.
Fill Uncut Surfaces with:
This control gives you four options for displaying the surfaces of uncut elements in the Section:
Note: Applying a fill means that you will be able to quick-select these surfaces in the Section.
However, using the Fill Uncut Surface option may increase rebuild time for large models. If this is
a problem, choose “Nothing”.
1. Uniform Pencolor: Choose a pencolor to apply to the fills of all uncut surfaces in this Section,
and a Uniform Pen for Uncut Contours.
The next two options will display Surface colors in Section view (on uncut parts of the Section only):
2. Own Surface Colors (Shaded): Choose this option to display uncut fills in this Section using the
elements’ own surface colors as defined in the Building Material. The display colors will reflect
shading effects.
3. Own Surface Colors (Non-Shaded): Same as above, but the display colors will not reflect any
shading effects; each surface color will be uniform over the whole surface.
4. Nothing (no color applied to uncut surfaces)
Uniform Pen for Uncut Contours: Check this box if you want to display the contours of fills on uncut
surfaces in this Section. If you check it, the Uncut Contours Pen color chooser appears; choose a
pencolor.
Vectorial 3D Hatching: Check this box to activate vectorial 3D hatch patterns in this Section.
Transparency: Check this box to give see-through surfaces (e.g. glass) a transparent effect in this
Section.
Sun Shadow: Check this box to activate Sun Shadows. Controls defining the Sun Shadow become
accessible.
Note: You can set separate Sun Shadow Polygons for the Marked Distant Area. (The Sun’s
Azimuth and Altitude settings are the same as those set up in the Sun and Shadows panel.)
When choosing the “Fill Uncut Surfaces with” option for the Marked Distant Area, your available
choices might be limited depending on what you chose above in the Uncut Elements section: if
you set the Uncut Elements to “Own Surface Colors - Shaded”, then the non-Shaded option is
not available for the Distant Area, either.
The limit where “close” ends and “distant” begins depends on how you created the Section.
• For a Section with an Infinite horizontal range, the secondary “distant” line is displayed at the
place where you clicked with the Eyeball cursor when defining the Section line and orientation.
• For a Section with Limited horizontal range, the secondary “distant” line will be placed by
default halfway between the Section line and the limit line
(Zero Depth sections cannot include a distant area.)
The secondary “distant” line, like the Section limit line, is an on-screen-only element. You can
change its line type/color in Options > Work Environment > On-Screen Options.
BOUNDARY CONTOURS
See also Boundary Contours for an illustration of this feature.
Boundary Display: Choose one of these options to display, override or hide the contours of
elements at the boundary of this section.
• Uncut Contours: Boundary Contours will be displayed using the Uncut pen chosen for these
elements in their own Settings dialog boxes.
• No Contours: Boundary Contours are hidden.
• Override Contours: Choose a custom Line Type and Pen with which to display the Boundary
Contours.
The center checkbox determines whether to display the Story Level Line itself.
Note: You cannot uncheck this box if the Offset values of the Story Handle Markers are both set
to zero.
Use the Design > Edit Story Levels command to adjust story levels in this Section window.
Offset to Section Boundary: Enter a value for the offset of the Story Level line beyond the limits of
the Section (defined by the Section Line drawn on the Floor Plan).
Story Marker pop-up: Choose the default Marker or another loaded Marker object.
Choose a font type, encoding, font size and marker size for the components (text and symbol) of the
chosen Story Marker. Set a text style (Bold, Italic, Underline) as necessary. View the Marker
appearance in the Preview window.
Use Symbol Colors: Story Markers are parametric GDL Objects. Their parameters can be adjusted in
the parameter window in this panel. The list includes separate parameters for the color of the Text
font and for the contour line of the Story Marker. (These are the Symbol Colors.) By default, the Use
Symbol Colors box is checked in the Story Levels Panel of Section Settings. However, you can
override these parameters by uncloaking the box, then set a separate uniform color for the Story
Markers in this Section:
If the object definition contains a script, the Story Handle Custom Settings panel is activated.
You can dimension the Grid elements on this Section using one or both of two different dimension
types:
Dimension lines: Check this to place a dimension between each grid line on this Section. Enter the
vertical location of this dimension chain and set the reference level.
Total Dimension: Check this to place a dimension line between the two grid lines on the far left and
far right end of this Section. Enter the vertical location of this dimension chain and set the reference
level.
These dimension lines will use the default dimension settings. When a new Grid line is inserted on
the Floor Plan and it appears on the Section, then it will be included in the dimension chain.
Auto-stagger Grid Markers if they overlap: Check this to automatically stagger Grid markers
sideways to avoid overlapping, if the markers would otherwise overlap.
Show non-perpendicular Grid Elements: By default, the Section will display only those Grid
elements that are perpendicular to the Section line and are located within the Section’s depth. (This
means that, by default, no Grid elements that are curved on the Floor Plan will be displayed on a
Section.) Check this to show Grid elements which are not perpendicular to the Section line, but
which intersect the Section on the Floor Plan. These Grid lines, including curved Grid lines, will
appear on this Section at the intersection point with the Section line.
Marker. The available choices vary depending on the Marker status (Source Marker, Linked Marker
or Unlinked Marker).
For an Unlinked Marker, enter custom text in the Marker Panel below.
the reference for the elevation values: to Project Zero, or a particular custom story: choose the
story shown in the pop-up list, or choose Browse Story to select another story of the project.
Elements above and below these limits will not appear in the Elevation window.
Select Marker Type pop-up: Select a parametric marker from this list.
The chosen marker’s 2D Symbol appears in the preview window.
Marker format: Choose a pencolor, penweight, font, font encoding, text size, height, and text style
to format the marker.
Use Symbol Colors: Check this box to ignore Pencolor setting above and use Pencolor used
when the element’s 2D symbol was created.
The parameters of the corresponding GDL Object appear in the parameter list fields.
Note: Many parameters in this list - such as First Text Row, Second Text Row - can also be set
using a graphical interface in the Elevation Marker Head panel; the settings are identical.
For an IE Group:
Reference ID: Enter any customized ID, if desired, or click the Autotext button to choose an
Autotext reference as part of the ID.
Name: Enter any customized Name, if desired, or click the Autotext button to choose an Autotext
reference as part of the Name.
Reference ID/Name: To inherit the ID or Name defined in the parent IE Group’s settings, leave the
pop-up on “By IE Group.”
Any Autotext defined in the parent IE Group’s ID/Name settings will be interpreted individually for
each viewpoint in the group.
To enter any other ID/Name for this viewpoint, switch the pop-up to Custom and enter the desired
text.
Marker Reference to: Choose an item whose information you want to display in the IE marker:
• the Interior Elevation viewpoint, identifying it by its location in the Navigator Project Map;
or
• the first placed drawing of the Interior Elevation viewpoint, identifying it by its location in the
Layout Book hierarchy
Reference to: shows the path (location in the Navigator hierarchy) of the chosen reference item.
To redefine the Marker Reference: Choose from among the pop-up choices (either viewpoint or first
placed drawing of the viewpoint).
Show on Stories
This pop-up list allows you to choose the stories on which to display the Interior Elevation markers
and lines.
• If you have selected the Infinite radio button under Vertical Range, choose All stories or a
particular custom story (choose the story shown in the pop-up list, or choose Browse Story to
select another story of the project.)
• If you have selected the Limited radio button under Vertical Range and entered height values,
two additional options are active.
Entirely in Range: The Elevation marker and line will appear on all stories that are entirely in the
vertical range defined in the height value fields.
At Least Partly in Range: The Elevation marker and line will appear on all stories that are at least
partly included in the vertical range defined in the height value fields.
Horizontal Range
The Horizontal Range can be either Infinite or Limited.
The default choice is Limited. In this case, the IE view will extend horizontally until the Room
Boundary line.
If the Room Boundary is a Wall, then the view automatically extends to the depth of the Wall.
To adjust the horizontal range, select the Room Boundary line and stretch or shrink it using the
commands of the pet palette. (Stretch/shrink modifications to this segment will affect the
neighboring line segments accordingly, as when editing any polyline.)
An Infinite Horizontal Range means that the Interior Elevation viewpoint will extend horizontally to
include all visible parts of the model.
Note: The visibility of elements in an Interior Elevation is defined differently as of ARCHICAD 18.
In earlier versions, the bounding box of elements determined whether they would be shown in
the viewpoint. To use the older-version logic, turn on the Interior Elevation Legacy checkbox in
Project Preferences. (See Legacy Preferences.)
Vertical Range
The vertical range defines the height of the Floor Plan Elevation that will be included in the Interior
Elevation window.
• Infinite: The Elevation will include the entire height of the project.
• Limited: The Elevation is confined to a limited vertical range. If you click this button, enter
elevation values for the upper and lower limits of the Interior Elevation. Elements above and
below these limits will not appear in the Interior Elevation.
Use the pop-up to define whether this vertical range should be measured from Project Zero, or a
particular custom story: choose the story shown in the pop-up list, or choose Browse Story to
select another story of the project.
• Detect and Fit to Zones: The Interior Elevation will use the Zone height (if it detects any zones in
the Interior Elevation limit) as the IE viewpoint’s vertical range.
If you want this zone calculation to take any Solid Operations into account, you should also
check the Consider Solid Operations box.
CUT ELEMENTS
“Cut” elements are those cut by the Elevation plane.
Fill Cut Surfaces with: This control gives you four options for displaying the surfaces of cut elements
in the Elevation:
1. Cut Fills - as in Settings: Cut surfaces will use the Building Materials assigned to the individual
elements.
In this case, an additional option is available:
Uniform Pen for Cut Elements: Check this box to use the same pens to display all the cut
elements in this Elevation. (If you don’t check this box, the cut elements will use the pen
settings of the individual elements).
o
or
• Check the box Use Surface Defined for Cut Elements in 3D. This is the surface you choose in
View > Elements in 3D View > Filter and Cut Elements in 3D.
See Filter and Cut Elements in 3D Dialog Box.
See 3D Cutting Planes for information on 3D Cutting Planes.
3. Own Surface Colors (Non-Shaded): This option means that all cut surfaces in this Elevation will
be shown using the surface assigned to the individual elements through their building material.
4. Own Surface Colors (Shaded): Choose this option to display uncut fills in this Elevation using the
elements’ own surface colors. The display colors will reflect shading effects.
Uniform Pen for Cut Elements: Check this box to use a single set of pens for all the cut elements in
this section. (If you don’t check this box, cut elements in section will use the pen settings of the
individual elements). Then define the pen using the following controls:
• Cut Line Pen
• Cut Fill Pen
• Cut Fill Background Pen
These settings apply to all the cut elements in this Elevation.
Hide Cut Elements: Check this box if you do not want elements that are cut by the Interior Elevation
Line to be displayed in your Interior Elevation viewpoint. If you check this box, the “Cut Fill and “Cut
Line” options below will not be available.
UNCUT ELEMENTS
Choose pen attributes for uncut elements displayed in this IE.
Fill Uncut Surfaces with: Use this control to define the fill of uncut surfaces displayed in this
Elevation. Applying a fill means that you will be able to quick-select these surfaces in the IE.
• Uniform Pencolor: Choose a pencolor to apply to the fills of all uncut surfaces in this IE.
To display Surface colors in Interior Elevation view (on uncut parts of the IE only), choose one of the
two following options:
• Elements’ Own Surface Colors (Shaded): Choose this option to display uncut fills in this IE using
the elements’ own surface colors. The display colors will reflect shading effects.
• Elements’ Own Surface Colors (Non-Shaded): Choose this option to display uncut fills in this IE
using the elements’ own surface colors. The display colors will not reflect any shading effects;
each surface color will be uniform over the whole surface.
• Nothing (no color applied to uncut surfaces)
Note: Using the Fill Uncut Surface option may increase rebuild time for large models. If this is a
problem, choose “Nothing”.
Uniform Pen for Uncut Elements: Check this box to use a single pencolor for all uncut elements in
this IE. The color chooser control below is then activated; choose the desired color. This color will
also be used for fill contours.
If you leave the box unchecked, then uncut elements will be displayed with their original pens.
Vectorial 3D Hatching: Check this box to activate vectorial 3D hatch patterns in this Interior
Elevation.
Transparency: Check this box to give see-through Surfaces (e.g. glass) a transparent effect in this
Interior Elevation.
Exclude View Blocking Walls: Check this box if you do not want intervening walls to be displayed in
your Interior Elevation viewpoint.
(Once you set these Custom Settings, use the Edit Custom option to edit them.)
Markers: Select either, both or none of the two checkboxes to indicate the display of markers on
either end of the Grid line.
Staggering: When you stagger grid markers sideways, a given grid line segment will be staggered
together with the markers.
Set the default value of this staggering length here.
A Grid element using General section settings will be displayed identically in every Section that it
appears in.
Custom settings for selected Grid elements are available only if you open Grid Element Settings
from a Section window. Custom settings for a Grid element are applied only in the current Section
window.
Thus, the same Grid element can be displayed in different ways, depending on which Section it is in.
If you apply Custom settings to a Grid element in one Section, then when opening the same Grid
element in another Section, it will be displayed using its original settings, because Custom settings
apply to a given Grid element only in a single Section window. However, you can use the Copy from
command to copy those Custom attributes from the other Section, and use them for the Grid
element in the current Section, too.
Grid Line: Select the desired representation of the grid line. It can be Hidden, Segmented or Full.
If you select Segmented, enter Segment Length in the field to the right.
Select a Line Type and pen color for this Grid Element.
Markers: Select either, both or none of the two checkboxes to indicate the display of markers on
either end of the Grid line.
In the two fields to the right, enter the height level of each Grid line marker as displayed in Sections,
and choose a reference level (default: Project Zero) for measuring this height level.
Note: The actual position of the Grid line (unlike other ARCHICAD elements) will change if the
Reference Level is changed.
Staggering: When you stagger grid markers sideways, a given grid line segment will be staggered
together with the markers.
Set the default value of this staggering length here.
Custom: Click this button to override the auto generated name and to assign any other name to the
Grid element.
The left-hand browser area of the Wall End Settings dialog box is similar to those of other Library
Part elements.
See Settings of Library Part Elements.
To add Hotspots to your plan, activate the Hotspot Tool and click.
Note: Hotspots do not appear on the printed and plotted outputs.
For more information, see Hotspots.
Images files can be directly imported from within the Figure Settings dialog box.
For more information, see Figures.
Insert Figure using 1 to 1 pixel correspondence with screen resolution: Every time you insert the
selected image with this option, one pixel of the selected image will correspond to one pixel of the
screen. The figure size upon insertion will depend on the current zoom level of the screen.
Check Transparent to show elements that are located underneath the Figure’s white pixels,
according to the current display order.
Check the Mirror icons to insert the figure flipped horizontally.
• Rotation Angle: Enter a rotation angle for the Figure.
Use the pop-up to define how this angle value should be interpreted when the element is placed:
• either Relative to Orientation (the angle will be measured relative to the Oriented View)
• or Absolute to Coordinate System (the angle will be measured from the (0,0) point of the
project coordinates).
See also Set Orientation.
Click an Anchor point button to define the positioning point of the Figure.
The Sun dialog box is also accessible from the Camera Settings dialog box.
See Sun.
Click New to add a new path to the project to start a new collection of 3D projections. The New
Camera Path dialog box opens. Here you can:
• Enter the name of the new Path.
• Add Copy of Current Path: Check this box to duplicate the current set of projections while you
define a new one.
Click Rename to rename the current path, then type the new name in the dialog box and click OK or
select a path in the pop-up list.
If you have already defined one or more camera paths, choose the desired camera path from the
pop-up menu.
Click Delete to delete the current path. The path name will be removed from the list and all its
cameras will be deleted.
Camera: To select a particular camera from the current camera path, use the up/down arrows to
scroll through the camera numbers, or enter the camera number from the keyboard.
Wait here: This number refers to the number of still frames (time units) during which the fly-
through motion will remain frozen at the given camera before moving on to the next one.
Enter the number of still frames to be included in the Fly-Through Path for the selected Camera.
Click Smooth Path at Cameras to smooth the path between the selected cameras. This action
smooths the Bézier camera path and restore the tangent line defining the path to its original
position if you have modified it.
Enter parameter values for the current camera:
Camera Z: Enter a value to specify Camera height from Project Zero.
Target Z: Enter a value to specify Target height from Project Zero.
Distance: Enter a value to specify the horizontal viewing distance between Camera and Target.
Azimuth: Enter a value to specify Camera Azimuth to Target.
View Cone: Enter a value to specify the opening angle of the Camera View Cone.
Roll Angle: Enter a value here to specify Camera Roll Angle.
Sun Altitude: Enter a value here to specify Sun Altitude used in shaded or rendered images.
Sun Azimuth: Enter a value here to specify Sun Azimuth used in shaded or rendered images.
Note: If you adjust the Project North value, the sun azimuth value here will change accordingly.
See also Project North.
Use the Pencolor/Penweight controls to specify a pen color for the selected camera. (To modify the
color of the path line, use the Path button for opening the Path Options dialog box.)
Sun: Click this button to access the Sun dialog box.
For details, see Sun dialog box.
Path Options
Path Name: rename the current Path if desired.
Motion Controls
Camera: Choose radio buttons to set the shape of the Camera Path:
• Polygon: Click this button to place In-between Frames along a straight line between Key Frames
(Polygonal Animation Path).
• Bézier: Click this button to place in-between Frames along a Bézier curve between Key Frames
(Bézier Animation Path).
Note: Bézier makes for smoother animations, while Polygon paths are somewhat jumpier.
• Open: Click this button for an open-ended Path Loop.
Hint: The first and last Key Frames of an Animation Path can also be coincident.
• Closed: Click this button for a continuous-loop Path.
Hint: Use this to create smooth endless loop Animations.
The Target option defines the shape of the target point path during the Fly-Through animation.
• Polygon: This option will place the target points of the in-between frames on the straight line
that connects the two consecutive key target points.
• Smooth: This option will place Targets along a smooth curve between Key Targets.
Note: Smooth is available only if you have specified Bézier for the camera motion.
Hint: Use Polygon target motion if your camera moves a lot but the target stands stills or moves
just a little. This is the case when you fly around a building but keep the same spot in sight. In
other cases, try both methods to see which one suits you better.
Motion Resolution
Each 3D Projection you add to the path is considered a keyframe. ARCHICAD can interpolate
between keyframes to create In-between views which produce a smoother animation.
Cameras on the path: Shows the total number of Cameras in the current Polygonal or closed loop
Bézier Path.
In-between frames: Enter the number of in-between Frames between each Key Frame here.
A larger number of in-between frames makes a smoother animation Path, but uses more memory
and hard disk storage space.
Total frames: Shows the total number of Key and in-between Frames.
Display Options
Choose the format in which to display the frames of the current Path: (Cameras are never displayed
in printed output.)
• None: Since Cameras cannot be assigned to Layers, choosing None in Display Options here is
the only way you can hide them on the Floor Plan.
• Camera only
• Camera & Path
• Everything: the location of the in-between frames will also be shown.
Choose which frames to display:
• Click the Cameras radio button to specify a range of keyframes to be displayed.
• Click All to display all frames of the path
This setting will be used as a default in the Create Fly-Through dialog box: only the visible part of
the path will be processed.
Enter a Pencolor for the line of the camera path.
For more information, see Fly-Through.
Click OK to confirm Path Options and return to the Camera Settings dialog.
Create Fly-Through
Access this dialog box from Document > Creative Imaging > Create Fly-Through.
The Create Fly-Through command will only be active if you have at least one Preset Parallel
Projection or an animation path with at least two Cameras.
The Fly-Through dialog box allows you to set the source and results of the Fly-Through.
For general information on this feature, see Fly-Through.
Source: Use the controls below to specify source window parameters.
• Click 3D Window to use the 3D Window as the image source and preview window.
Note: To select wireframe, hidden line or shaded images, use the View > 3D View Options sub-
menu.
• Click PhotoRendering Window to use the PhotoRendering Window as the image source and
preview window.
Note: Use this option to save photorealistic bitmapped images.
Define the route of the Fly-Through:
• Click Preset Parallel Projections to create animated transitions between parallel projections.
Note: This option is not available if fewer than two pre-set projections are defined.
• Click Perspective from Camera Path to create a fly-through animation along the current
Perspective Path. The name of the current Perspective Path is shown below.
Note: This option is not available if fewer than two cameras are defined.
Define the content of the Fly-Through:
• Click Keyframes only to image key frames without any in-between frames.
• Click With inbetween frames to image in-between frames as well.
• Click All Frames to image all animation frames in the current Path.
• Click Frames from to specify a range of animation frames (first and last) for imaging from the
current Path.
Note: The numbers shown by default are the first and last frames in the entire animation.
Rebuild Model for Each Frame: If you check this option, ARCHICAD rebuilds the project after each
frame and creates a new view from the rebuilt model.
Note: This option lets you create additional animation effects, provided that your project
contains any Library Parts whose appearance changes with every frame. This can be achieved if
the Library Part parameter is set to change along with the frame number.
Result: Use the controls below to specify the format of the Fly-Through process.
• Use the first pop-up field to select a file format for the images saved to the hard disk.
• Use the pop-up field to specify the color resolution.
Remove Redundant Lines: Check this box to remove overlapping lines from the saved image(s).
This option is available if:
• the 3D Engine is the Vectorial Engine (not OpenGL)
• you are exporting particular Frames (not All Frames)
• the chosen file format is either PMK or ARCHICAD 2D Lines.
Rescale
Click this button to modify the scale of the compressed images.
Frame rate: Enter a frame rate value here.
Show: Click this button to process the Fly-Through and preview the images without saving them to
the hard disk. You can save the resulting animation afterwards by clicking Save.
Hint: To preview only a short sequence of frames, adjust the Frames from radio button option to
preview a short sequence of frames.
For more information, see Defining Fly-Throughs.
Index
Symbols 3D Navigator Preview 2461
.3dm 2242, 2253 3D Only Panel 2874
3D OpenGL Antialiasing 2521
3D Opening 3236
Numerics 3D Projection 3099, 3155
2D & 3D Line Pen 3217 3D projection 3099
2D Detail Level 1183 3D Projections 1328
2D Drawing Antialiasing 2521 ~ Settings 1328, 2804
2D Lines file format 2238, 2249 Add Current Projection 1330
2D Navigator Preview 2460 axonometric 1328
2D Symbol 3236 How to Store a 3D Projection 1330
2D View 2843 How to Switch Between Axonometric and
2D/3D Documents Panel 2873 Perspective Views 1329
3D and Calculation Process Check 2488 parallel 1328
~ Controls 2517 perspectives 1328
3D Appearance (Mesh) 819 Place a Camera into the path 1330
3D connexion Enabler 381 Save View 1330
3D Cutting Planes 1332 3D Studio File 2242, 2253
3D Document 1394 3D Styles 2796
~ Settings 2785 3D View Mode 2798
Create 1397 3D View Modes
Dimensions 1687 Hidden Line 2798
Model Display 1404 Shading 2799
Redefine 1400 Wireframe 2798
3D Editing Plane 3D Visualization toolbar 2044
Color and Grid 461 3D Window 1322
3D Engine 2797 3D “Cutaway” Sections 1332
3D Engines 1327 3D Engines 1327
OpenGL engine 2797 3D Navigation Extras 1331
3D Navigation 373 3D Navigator Preview Palette 1328
3D Navigation Extras 1331 3D Projections 1328
Add current projection 1331 Commands Related to ~ 1322
Edit pre-set projections 1331 Default Display in ~ 1323
Go to the previous/Go to the next 1331 Elements in a Marqueed ~ 1325
Horizontal View 1331 Model Rebuild Options 2515
Insert a new camera after the selected one Open the ~ 1322
1331 Projections 1328
Look to 1331 Save Contents of ~ as a View 1326
Look to perpendicular of clicked surface Show All in ~ 1323
1331 Show Selection in ~ 1324
Modify the selected 1331 Show Stored Selection in 3D 1324
Put a camera into the path 1331 Stories to Show in ~ 1299
Reset Roll Angle 1331 Trim Elements to Story range 2794
Revert view to the selected 1331 3D Window Size 1346
Filter Containment 2427 Floor Plan Display Layouts (Stair) 1009, 1043
Filter Elements in 3D 2794 Floor Plan Display pop-up 1314
Filter Folders Automatically 340 Floor Plan Window 1295
Filter shader (CineRender) 2697 Fly-Through 2068
Filter to Active Tool Only 340 Create Fly-Through 3340
filter-specific 1587 options 2808
Finalize 1338, 1340 Focus on Elements (Mark-Up) 2028
Find & Replace in Text type windows 1767 Fog 3023
Find & Select 401, 413 Fog (CineRender Physical Sky) 2928
Find and Select 413 Fog (CineRender Surface Channel) 2657
Find and Select Elements based on Layer fog color 2657
Combination 236 Follow Project North 223
Find and Select Missing Library Parts 318 Font Encoding 3277
Find by GlobalId 2342 Footer (Interactive Schedule) 2867
Find Linked Markers 1431 Force
Find Selection 1767 ~ User to Leave a Project 1904
Finish 247 Force Snap Reference 446
Finish (Stair Settings) 952 Force User to Leave Project 1904
First row 3274 Foreground Fill 1643
Fit Frame to Drawing 1782, 3291 Format Conversion 2300
Fit in Window 365 Format Options (Interactive Schedule) 2863
Fit Size to 2D Drawing 2833 Formatting Palette 2471
Fit to All Ridges 815 Forward Migration (GDL Object Editor) 2841
Fit to Grid Cell 3286 Fragments 2842
Fit to Layout 3286 Frame classes 843
Fit to Skin 1641, 1642, 3296 Frame Element Joinery 3219
Fit to Skin (Fill Orientation) 2572 Frame Thickness 3208
Fit to User Ridges 815 Free Rotate 913
Fit to Width 1441 Frequency (Glow Surface Channel) 2667
Fit Width 365 Fresnel Reflectivity (Trasnparency Surface
Fixed Angle 3282 Channel) 2620
Fixed Number of Goings 929 Fresnel shader (CineRender) 2695
Fixed Pattern Length 1055, 1075 From File 2001
Fixing 1066, 1078, 1083 From Teamwork Project 2001
Flachenberechnung 1479, 3073 Full Screen 185
Flexible Dimension text placement 3260 Fusion shader (CineRender) 2699
Flight and Landing (Stair) 961
Flip 742, 901, 904, 1225, 3096, 3146, 3147, G
3192 Gable 691
Flip in Shell 3250 Gable Overhang Offset 691
Flip Railing 1038 GDL 2828
Flip X /Flip Y /Flip Z (Normal Surface Channel) GDL Advanced Technical Standards 1219
2663 GDL Cookbook 1219
Floor Plan (3D Document) 2788 GDL Handbook 1219
Floor Plan and Section Panel of Door/Window GDL Master Window 2829
Settings 3172, 3240 2D Script 2840
Floor Plan Cut Plane 1308 3D Script 2840
~ Settings 2766
Define Reference for Source Marker 1354 keep original elements 543
Display of Elements 1393 Keep proportion 644, 1241
Horizontal and Vertical Range 1384 Keep Structural Elements only (BIMx Hyper-
IDs and Names 1389 model) 2087
updating 1373 Keyboard Shortcuts 195
window status 1372 Keystone 3226
Internal 3073 kmz 2242, 2257
Internal heat gain (Energy Evaluation) 2144 Knobs 2783
Intersect 1141
Intersect Elements 506 L
Intersect Morph Faces 1129
Label Selected Elements 1757
Intersection Group 237
Labels 1743
Intersection Priority of Building Material 2573
associative 1743
Inverse Volumetric (General Light) 3181
independent 1743
Invert (Alpha Surface Channel) 2665
member 1758
Invert Direction 2941 Symbol 3281
Invert Wall Direction 626
Text Label 3281
Inverted Elements 603
Tool Settings 3279
inverted elements 603, 2524 Labeltext 1762
Inverted Pointer line 3280
Lamp Tool Settings
Invisible Rail Component 1058, 1064, 1089
unique parameters 3179
Irradiance Cache (CineRender Global Lamps and HVAC Floor Plan Symbols 2783
Illumination) 2988
Landing Beam (Stair) 974
Is Curved in Curved Walls 3234
Landing Frame (Stair) 976
Issue Date 2878 Last Reservation Results 1945
Issue History 1836
Last row 3274
Launch a new instance of ARCHICAD 200, 201
J Launch new instance of ARCHICAD 2520
Join 1905 Layer (CineRender Surface Shaders) 2682
Join Wall to Curtain Wall 905, 910 Layer Combinations 234
Join Wall(s) to Curtain Wall 910 Layer Conversion (IFC Import Options) 2392
JPG 2276 Layer Intersection Group 237
Junction Order (Beam Settings) 3105 Layer Name Extension 2564
Junction Order (Beams) 1155 Layer Settings 230, 2563
Junction Order (Wall Settings) 3084 Layer shader (CineRender) 2699
Junction Order (Walls) 1154 Layers 229
~ Combinations 234
K ~ Intersection Group 237
Keep ARCHICAD IFC ID 2428 ~ Settings Dialog Box 2563
lock/unlock 233, 2564
Keep Components together in the Schedule
Quick Layers 233
2855
Keep distance 644, 1241 show/hide 233, 2564
sort in Layer Settings 2564
Keep Height as in Story Structure of Original
Layout 1775
Model 2261
Keep hierarchy 2413 ~ Settings 2882
Create New 1776
Keep Original Edges (Displacement Surface
Flat Layout Order 1800
Channel) 2673
More Sun 1403, 2058, 2811 Network and Update Options (Work
Morph Edge Type 1138 Environment) 2528
Morph Parameter Transfer 564 Network Diagnostic Dialog Box 1895
Morph Sub-Element Selection 402 New
Morphing 756 Create new project 199
Morphing Rule 3095 New 3D Document from 3D 1397
Motif size 2582 New 3D Document from Floor Plan 1397
Mouse Constraints 478 New and Reset All 199
Move Dimension Line Segment 1698 New Change 2883
Move Node 1185 New Classification 1275
Move node 541 New Construction 1594
Move Polygon Node 523 New Element Review 1986
Move Profile Node 783 New Favorite 332
Move selected Point Cloud by origin 2308 New Fill 1643
Move Sub-Element 1639 New Issue 1837
Move User Origin 397 New Mesh Points 817
Moving Elements 494 New Message 1982
Multidisciplinary Data Exchange 2181 New Message Alert 1978
~ Direct model link 2202 New Module 2001
~ IFC Model-based Connection 2201 New Project 199
~ Revit Structure 2217 New Surface 2595
~ Tekla Structures 2211 No Contours 2793
Multiplane Geometry 3092 No Core 246, 2751
Multiplying Elements 550 No Effect On Zones 834
My Criteria Sets 1934, 1961 No pending elements 1979
My Workspace 2478 No Surface Fitting 815
Nodes 540
N Editing 541
Noise (General Light) 3182
Navigation 346
Noise shader (CineRender) 2695
Between ARCHICAD Windows 347
Noisy Illumination 3182
model display speed in 2D 2521
Noisy Visible Light 3182
Navigation in 3D 373
Nominal Sill Height 1233
Commands 374
Explore Model 375 Normal Direction shader (CineRender) 2713
Orbit 377 Normal mapping 2661
Normalizer shader (CineRender) 2714
Navigator 382
Organizer Palette 386 North 219, 222, 2812
Nosing (Door Threshold) 3232
Project Map 356
Not linked 602, 3075, 3106, 3122
View Map 358
Notify Others by Message 1988
Navigator Item Settings 1945
Navigator Palette 382 Nudge 442, 2769, 2770
Number from 3224
Navigator Preview (2D) 370
Number of Beams 969
controls 2460
Navigator Preview (3D) 378 Number of Skins to Turn 3224
Number Risers 1018
controls 2461
Numbering Symbol (Stair) 1017
Network
opening projects from 215
Use display settings of associated Stairs 1043 Vertical constraint (Skylight) 1249
Use Drawing’s Layer 544, 545 vertical correction (3D Perspective) 2809
Use External IFC ID where available 2036 Vertical Displacement 557
Use Fill from Surface 742, 3090, 3099, 3116, vertical range 1386
3120, 3126, 3154 Vertical Stretch (Complex Profile) 2756
Use Fills 3239 View 358
Use Fll from Surface 1629, 1630 save 359
Use Frame Building Material's Surface 3142 Settings 358, 2872
Use Log Wall 3085 View Map 358
Use Material Defined for Cut Elements in 3D Clone Folder 390
3321 View Railing Reference Line 1038
Use palette to set default 3073 View Settings and Storing Options 387
Use Panel Building Material’s Surface 3145 Viewpoint 356
Use Physical Renderer 2910 Vignetting (CineRender Effect) 2954
Use Project’s Attributes 545 VIP-Core Dynamic Simulation Engine 2165
Use Sky Environment (Ambient Occlusion) Virtual Trace 576
2938 Visible (General Light) 3181
Use Sky Sampling (CineRender Global Visible Light (CineRender General Options)
Illumination) 2969 3010
Use Surface Color (Glow Surface Channel) 2667 Visible Light (General Light) 3180
Use Surface Defined for Cut Elements in 3D Visualization 2044
2791 Visualization Extras 2067
Use symbol color 3281 Volume Caustics 3182
Use Symbolic Display in Floor Plan for Single- Volumetric (General Light) 3181
plane Roofs and their Skylights 2562 VRML File 2255
Use this Surface on All Zone Faces 1534, 3128
Use uniform color for Master items on Layouts W
2524 Walking Line End Symbol 1016
Use uniform color to highlight inverted
Wall 604
elements 603, 2524
~ Tool Settings 3075
Use Wall Finish Component 3224 chained 613
Use with 2589
Complex Profiles 648
User Color 1941
curved 612
User Defined Sharp 819 direction 610
User Preference Schemes 2497
Display 604
UTC 221 Geometry 3075
U-value 2125 height 3076
U-Value (R-Value) Calculator 2125
Log 622
modifying slanted ~ 519
V Polygon 618
Variation (CineRender Shader) 2721 rectangular 614
Vectorial 3D engine 2798 Reference Lines 606
Vectorial 3D Hatching 2792, 2801 Relation to Zones 3085, 3136
Vectorial Fill 1634 Slanted 620
Vectorial Hatching 258, 1634 Trapezoid 615
orientation 3296 Wall Air skin 2555
Ventilation (Energy Evaluation) 2151 Wall Complexity 3078, 3079
Wall Contour Lines 3239 Define Reference for Source Marker 1354
Wall End Lines 3083 Independent 1422
Wall Ends 1250 Unlinked Marker 1370
~ Tool Settings 3332 vs. Detail 1418
Wall height offset 3075, 3076, 3106, 3107, Workspace Colors 2524
3113, 3123 Workspace Schemes 2497, 2500
Wall Inset 3247 Wrap Text 3278, 3279
Wall Insulation skin 2555
Wall Opening Surface 3221 X
Wall Structure 3077
Xref Drawings 3043
Wall top 3075, 3106
XREF Management Dialog Box 3029
Wallhole 1203
Xref Settings 3043
Wallniche 1203
XREFs 2293
WaveFront File 2253
in Round-Trip Communication 2298
Weathering shader (CineRender) 2729
X-Y Only 1685
Wetness (Grass Surface Channel) 2676 xyz data 2245
Where (Mark-Up Entry) 2031
Width Scale 2866, 3257, 3274, 3277
Wind Protection 2139 Y
Wind Protection (Energy Evaluation) 2139 Yearly Operation Scheduler (Energy
Wind speed (Energy Evaluation) 2133 Evaluation) 2144
Winder Stair 988 yellow “custom” icon (Custom Edge/Plane
Winder with Equal Angles (Stair) 928 Settings) 1137, 3091, 3117, 3155
Winder with Equal Goings (Stair) 929 yellow patch 697
Windows
see Doors and Windows 1221 Z
Windows Enhanced Metafile 2245, 2259 Zone Area 833
Windows Metafile 2259 Zone Categories 2750
Windows Opening Line in 2D 2783 Zone height 3123
Wireframe 232 Zone Lists 1873
with 1227 Zone top 3122
Witness Line 1677 Zones 820
modifying 1702 ~ Tool Settings 3122
Options 3258 creating 826
type 3256 Crop to Another Element 831
Witness Line Scalability 2549 displaying in 3D 825
Work Environment updating 836
Apply a Scheme 2498 Zone Area Calculation 3128
Creating an Office-Standard ~ 2496 Zone Boundary 833
Profiles 2502 Zone Categories 821
store customized Scheme 2498 Zone Fill 3125
Work Environment Dialog Box 2495 Zone Polygons 3124
Work in Progress 2878 Zone Stamp 823
Work Offline 2476 Zone Volume 833
Worksheet 1416 Zones Preferences 833, 2557
Boundary 1413 Zoom 362
Contents 1420 zoom (wheel-mouse preference in Work
Create ~ with Model Source 1419 Environment) 2514
ARCHICAD 21 Help 3378
Index