Exploration A
Exploration B
The study was conducted with eight participants who were provided with
a Health-Zero orb that could display their blood glucose levels as a color.
Three of the eight participants gave a second Health-Zero orb to a friend
or family member. The participants were measured for their self-care
behavior at baseline and at follow up (end of 15 days of use of the Health-
Zero orb) using the self-care inventory. They were asked to evaluate their
use of the Health-Zero orb. There was a marginal increase in the self-care
behavior of six of the eight participants. The participants also related
individual experiences of the usefulness of the Health-Zero orb in
reminding them of their blood glucose levels and in helping their friends
and family members to understand their blood glucose levels. The
visualization of blood glucose levels as a color was reported as less
stressful than using a number for the representation of the blood glucose
level. As a strong behavior measure for the evaluation of the system, all
the participants liked using the Health-Zero orb and felt it was fun to use.
They also wanted to use the system again provided the portability of the
system was improved. This study has shown that effective use of
technology to design devices for diabetes can have an impact on the self-
care behavior of people with diabetes and potentially increase the support
provided by their friend or family members in helping them manage their
diabetes. Another contribution was that it brought a feeling of fun in
observing the blood glucose levels, not just for the participants but also
their friends or family members.
Chapter 6 describes the overall contributions of the thesis: both at the level
of design of health technology and the innovation specific to the two
explorations. It provides a list of core qualities that are essential to the
Health-Zero approach. Finally, Chapter 7 discusses the future applications
in the discipline of Health-Zero and some snippets from the current state
of health technology in the field.
These are qualities which are essential and have been reiterared by
designers and
The explorations themselves were not always a successful. The axes and
the experience differed from fun to furstation. But it was this interplay of
the successes and failures that helped me understand the fundamentals
that are essential.
During the process of the two xplorationns, it became clear how the
transformations themsevels can be used to provide an experience. A Few
of the key themes emerged. These are presented below briefly. There
probsablu lso form the core of every design book, But
At times, the properties themselves were the guiding force for the
exploration. At other times, it was their marked absence that highlighted
their importance.
They do not form a comprehensive design framework but are some of the
basic principles that are important in the design of products that promote
well-being.
that can help understand this process of health technology design. These
are presently briefly:
The two explorations themselves were just the tip of the iceberg. Each of
them in its own way can be expanded to create complete applications that
can aim to have an engaging interaction with the individual.
Exploration B could be
\
There is still a significant amount of work to be done and data to be gathered before truly
understanding more about stress, the physiological signals involved in its expression, and how
our emotions might impact our heart health. The database should be analyzed in greater detail
to probe and remove any potential biases because of the probabilistic dependencies between good
interruption times and user stress states. One potential way of dealing with potential biases would
be to compare a user’s answers when prompted at predicted good or bad times with a user’s stress
answers from random sampling.
Clustering of heart information with stress and activity labels should be used to study the
patterns and correlations between our activities, stress, and interruptibility in order to build more
reliable models for timing and availability. Additional features, such as calendar information,
time of day, and accelerometer data, could be used. In addition, there is more work to be done in
developing better, more reliable models of stress. Using combined heart and accelerometer
information can separate physical exertion from cognitive stress. In addition, machine learning
techniques, in tandem with user feedback, should be developed to allow online learning of
activity labels and predictions of stress labels to facilitate the data annotation process.
This thesis has shown promising results for affect and interruption-sensitive devices, however,
these results were on a small set of people and used only 90% confidence intervals for
significance. The Stress Awareness Study should be repeated with a larger sample size and over
a longer period of time. Another important area of future work includes separating out the
social51
emotional relational response versus the timing of the interruptions in order to understand the
influence of each factor separately, as well as together.
Finally, these strategies could be particularly powerful with relational agents that motivate
behavior change (i.e. at-the-moment interventions, tips from a mobile exercise trainer,
notifications to take medicine) where the information that the device is interrupting the user to
deliver is of greater importance.
Awareness: A system needs to be aware of its own state, the state of its
environment and the desirability of these states. The awareness of its state
gives it ability to know its capabilities and to monitor itself. The Health-
Zero system did not know if it was operational. If it was, it could have
taken corrective measures.
Interaction: The system needs to interact with the individual and his
environment to provide him a personalized experience. The system needs
to be part of a network of healthcare devices that can integrate and
distribute health information of the individual, spatially and temporally to
ensure his well-being.
Experience vs Utility
Experience is about interaction with the individual as a whole.
Personalization vs Uniformity
Connectedness vs Isolation (with other devices)
Continuity vs Intermittency
Instant vs Delayed
Integration vs Disjoint
transparency vs opaqueness
Experience vs Utility
Personalization vs Uniformity
Connectedness vs Isolation (with other devices)
Continuity vs Intermittency
Instant vs Delayed
Integration vs Disjoint
would have
The Health-Zero orb where it was not aware if it was operational. It did
not have the ability to know if it was operational. If the system design
would have created
Symmetry vs Asymmetry
Simplicity vs Complexity
Transparency vs Opaqueness
Autonomy vs Dependence
Adaptiveness vs Stability
Experience vs Utility
Personalization vs Uniformity
Connectedness vs Isolation (with other devices)
Continuity vs Intermittency
Instant vs Delayed
Awareness
Autonomy
Interaction
Revisit the scenes described in the first triology and try to see how the value creation
might happen.
Simplicity in Complexity
=
that
Big picture: Integrated Health Technology
Big thought: Experience To An Individual
How can the changing trends be utilized to create intergrated technology for integrated
health. How to create such a technology. In the course of my explorations,
hi
Work being done in other areas
Visualization systems:
We strat
Conclusions
Evaluation
Technology feeds on itself. Thus it accelerates change. The change itself is the cause of
disease as it requires the human to adapt to new surroundings. This affects wellness. But
technology also allows the system to change from its state of being unwell. By allowing it
to adapt to the adaptation and that is what is happening. When you have a symptom of
stress: a lot of times the stress is due to technology but you can employ technology to
reduce that stress? That health technology needs to take that inoto account. It itself is the
cause and the effect like any other technology.
What does it mean if an agent becomes the cause as well as the healer. It needs to be
reconiged on what sideo f the change the technology is being used for? Is it healing or is
causing a rupture?
Simplicity in Complexity
Here is the crux of the technology design: the complexity was created by the technology
nad now the design needs to focus on the simplicity. So integrated technology is headed
towards simplicity of complex systems, that are evolving and becoming more complex
and more simple
Stability in Change
Systems change so you can adapt so you don’t have to change you are stable. Its like the
neuron function
Technology Design
It
Technology Design suoitable for the three trasformation vectors. Integrated health defines
the need and the three vectors define the constraints.
Future:
Change:
Adrenalin page 336
Time: The time for dissemination of information shortens.. it will continue to shorten
until it becomes seamless. The lag between the when a medica dosciery happends and
when it gets to the consumer is reducing and it wil icnresingly be up to the consumer to
make the choice and not the healthcxare delivery system. The system can no longer take
decisions for the individual: rather it can but One has to choice to override it
Case of AIDS vaccine (was it AIDS) being released for a specific subculture (I think it
was African-american) inspite of the Fda initially banning it due to deaths
People are aware of their needs and they want a solution. They are also aware of the
Atechnology (??? Really)
,
Technology Design
Direct change:
Stability Zones: Can technology create a sense of
permanence or is doomed for obsoletion. People
hangon to old things, can they hangon to old
technologies? IF they can, can it be used as a
mechanis, to reduce stress by changing
technology in a way that it brings silient
transition into the lives of people. One morning
you wake up an are in this ssmart homes who
knows about you, cares about you, does
everything for you. The impact might not be
completely pleasant. One needs to transtion it
where it is like a relationship so when you are
develping a sensor,
end –
Work in Progress
Abstract
Thesis Readers
Acknowledgements
Table of Contents
Introduction
Current healthcare system has problems:
Aging population
Chronic Illnesses
Knowledge Base of the internet and technological advancement
Introduction
Motivation:
Scene 1: Ayurveda ??
Scene 2:
Scene 3
Emerging Trends
Changing Needs
New Healthcare System
Aim of the Thesis
Background
Sociology: Social Support
Medicine: Diabetes Management & Chronic Disease Management
Electrical Engineering: Wireless Sensing
Computer Science: Learning Systems
Machine complexity
Mind conciousness
Related Work
Commercial Healthcare Systems
Academic Healthcare Systems
Bandage Sensors
Analog Sensing
Communication: RF Communication (Reason for choosing RF communication)
Power Consumption
Design Advice: Failures and Successes
The Future of Bandage Sized Sensing
Conducted Experiment
System Description
Hypothesis
Experimental Method
Results
Discussion
Future Work: Follow Up Studies
Future Directions
Conclusions
References
Young Population
Diseases that are cured
Doctor Rules
Medical Care Cost
Number of Doctors Per Unit Population
Baby Boomers: What Happened to Healthcare for Pediatrics
Scene 2: Time: 2000 Coordinates: Planet Earth (40 – 50 years old baby boomers)
Aging Population
Rising transient diseases
Lifestyle distinct from Health
Symptom Based Approach
Medical Care Cost
Number of Docs Per Unit population
Young Population
No risk evaluation
Aged Population
Transient diseases
Prevention Based Approach
Right ‘Lifestyle’
Risk Evaluation based on lifestyle
Symptom Based Approach
Medical Care Cost
Number of Docs Per Unit population 1:1 virtual real 100: 1
Young Population
Get AARP involved and ask then about what they think of a possible introduction
Certain trends are clear in terms of the above scenarios that are different from the current
healthcare infrastructure. To prepare to that we need a new approach to healthcare which
will have certain distinct features namely:
Key Trends
Conclusions
References
Key pieces to the puzzle approach – some I solved some have been solved by sandy
Abstract
Thesis Readers
Acknowledgements
Table of Contents
Introduction
Background
Currently Health System
Problems in the current health system
Changes in the way of information processing
Related Work
Social Networks
Health
The Solution
Proposed Architecture
Hardware Architecture
Software Architecture
References
Biographical Note
TO WHOM IS IT IMPORTANT?
IS IT EXTENSIBLE
BIBLIOGRAPHY
Sensing
Visualization Tools
Measures
Chapter
Economic Theory:
Thus developing a system would involve clearly defining the state od
Chapter Case Study B:
DELETED STUFF
In the future, one will reach a point where technology can be used to create systems of
complexity that surpasses an individual. This will create an entire new structure of
conscious machines coexisting with individuals []. Though beyond the scope of this
thesis, it has its implications where one can imagine an environment of individuals and
machines, each having its own value system, culture and emotions.
In the next two subsections, I explore two particular cases: old age and diabetes. We
examine the state transformations that occur due to old age and diabetes.
In the next two subsections, I explore two particular cases: old age and diabetes. We
examine the state transformations that occur due to old age and diabetes.
Triology Part I
o Introduction
§ Hype Cycle
(Just describe the scene don’t analyze here, do the analysis in the last part)
§ Scene 0: 1980s
§ Scene 1: 1998
§ Scene 2: 2004
§ Scene 3: 2008
§ Scene 4: 2010 ?
o Trends Observed based on the above hype cycle (not sure which order they be
presented in)
They have to adapt to changing complexity !!! there lies the problem
o Trends driving towards a major change. I analyse this change in the domain of
healthcare
Motivation
Motivatio
o Methodology:
o To be written based on One must still have chaos in oneself to be able to give
birth to a dancing star !!!
o Health Zero
o Roadmap of Experiments
o Perspective(how the experiments fit and what parts they are trying to validate of
the Health zero)
the epxlrations are the way to explore the process of design of integrated tehnology: what
does it mean for a technology to be desgined for experience: what are the possible
business transformations.
The need of healthcare (integrated healkthcare) -> integrated technology & integrated
business. & integrated society.
Here I am unclear of how to present the case in a way that it connects to the things in the
introduction. I do analyse it according to the framework.
Exploration A
Description
How the experiment showed changes in the economic, social and technology vectors
Exploration B
Description
How the experiment showed changes in the economic, social and technology vectors:
How the experimented validated the changes and how the technology design based on
that
Revisit the scenes described in the first triology and try to see how the value creation
might happen.
umakant_soni (2:30:00 AM): like their age, behaviour pattern and what they liked...how
they used technology...and sum it up in table format..
Dialogue:
Assessment
Risk Assessment
Transparency
Understand/Interact/identify/dialogue/engagement/recognize a need
- One needs to identify the state of the individual and determine the
associated transformation required. Well being for an individual is a
personal definition and it could be associated with a completely
different state as compared to another individual and also a
completely different state if the individual is at a different time period
and location. Similar if there is a state of disease its completely
diffenre tfor different people.
- Identify the limits of the technology. I would like to always happy
without any repurcisions but its difficult for technology to create such
a need
- Create a dialogue between the individual and the healthcare provider
about a problem that would interested both the individual and the
healthcare rpovider and can be addressed by the healhtcar provider
- For the individual to ineract with the healthcare provider, himself
requires the ineraction to be at different levels with a basoc
understanding of the idividual
Specify
- the blueprint of the possible solution. For a technological solutiuon it
would be its system specifications, its functional specifications.
- This specifcation itself is important and acts in an interative process
- Based on the specifications, ineractiw the individual about the
possible solutution.
Expect
- Make the individual a participant in the production process itself as a
person to whom things are visible as much as possible. He needs to
understand the limitations of technology. For example: people
sometimes use technology and expect it to do something but many
times it is not possible., it is important from the start to have the
expectations right. Creating a sense of ownership improves the
chances of the acceptability of the solution and also responsibility it
things go wrong.
Inform
Inform the individual of the possible outcomes of the technology to
the extent possible. It is important in healthcare for people to understand
the outcome of a decision.
We strated with a few questions abou how do you create technology what you have in
mind?
Conclusion:
SF1, Sf2,
SF3
Brain
Individual Psychology
Family Sociology
Community Anthropology
, Political
Science
Who is responsible?
What is wellness: what all fields?
Experience? How to individualize?
Moral?
Abstract
Spatial computing is human interaction with
a machine in which the machine retains and
manipulates referents to real objects and spaces. It
is an essential component for making our machines
fuller partners in our work and play. This thesis
presents a series of experiments in the discipline
and analysis of its fundamental properties.
Big picture
Big thought
Specific action
Specific thought